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(you) edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-65
Previous: https://itch.io/jam/agdg-demo-day-64
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/

>How to Screen Record
https://getsharex.com/
https://obsproject.com

>How to Webm
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

>Previous thread
>>543886438
>>
pong
>>
how do you tackle financial aspects of making a game?

like is there a way to get funding for your game so you can hire people and create something awesome?

or you just look for people who are willing to work for free until the game releases and then you pay them from the profits? but thats no viable too because what if the game flops? and how do you even tackle marketing? you get a publisher?
>>
thoughts on dev streaming?
thinking of streaming my next game development
would you guys reeeeee if i post the stream here
i just started browsing these threads a few weeks ago
>>
>>544017616
get a job nigga
>>
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https://www.youtube.com/watch?v=_euPJQiPLMI
Will we see agdg games?
>>
>>544017616
Start with Pong.
>>
>>544017791
>thoughts on dev streaming?
nobody cares, we're not your audience unless you made and sold a game millions of times then you'll be posted as an e-celeb
>>
>>544017947
lol this is my job
>>
>>544018024
>lol this is my job
>>
>>544018024
how come they didn't teach you that stuff in gamedev school
>>
>no funding
>no connections
>just sheer will and determination
I'll make a game! You'll see!
>>
>>544017791
it can work but there was that one trans dev who was streaming his coding and his game flopped and we've never saw xim again, and if he showed xis face here again anons would devour xim on sight. The game is Fall For You.
>>
>>544018295
Based! Go get 'em champ!
>>
yo bruh lemme jus fr fr vibecode this shi- LIMITS REACHED ACK
>>
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>Hey mr. Business-person, I'm creating a game, I need to hire some help here, because obviously I cant do everything myself, I need $300,000. We will split the profits 50/50 once the game releases and sells.
it's just that simple
>>
>>544018754
>game makes 3M
>your business person just made 1,5M from investing in your game
>>
>>544018754
>I'm creating a gam-
>Oh yeah? Show me.
>I, uhh uhhh ahhh uhhhh-
It's over.
>>
>>544019569
>here's my minimal viable product, it's just one level, all done by me but we can make it into something so much better if you fund this project
>oh yeah, this looks awesome, here's the money lets sign a contract
>>
Here's my game's maximum viable product
>>
>>544019442
yes, that's how funding works. You liked your 300k for a start, now it's time to pay for them trusting you. You want investors that only give 300k and then reclaim 300k + 5% interest max? I have some bad info for you, investors are here for the money too.
>>
>>544019717
Post it.
>>
For those of you that do this full time, how many hours of actual work can you put in per week? I have 2 kids and can barely get to 30, back in the day they were 60+
>>
>>544019937
we split the profits 50/50, so whatever game makes is split
>>
nobody trusts me
>>
>>544017616
>>544018024
cris shut the fuck up
>>
>>544019992
>I have 2 kids and can barely get to 30
sorry UNC but this hobby isnt for someone your age
maybe try pickleball
>>
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>>544019961
here's my MVP
>>
>>544017298
-Added “Frost Trap” power crystal
-Added “Psychoblast” power crystal
-Increased the maximum hero level to 22
-Added level 22 equipment for Act 5 (rare quality and below)

webm link:
https://i.4cdn.org/wsg/1761392955330311.webm
alt webm link (better quality):
https://webmshare.com/AZZ5z
>>
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>>544020657
>>
>>544020776
this is the kind of slop that makes money for unknown reasons
>>
>>544020776
>>
>>544020913
ql ql but
it's not slop
it's not making that much money
>>
>>544018367
>The game is Fall For You
>trailer literally starts with the protagonist getting rejected from heaven
kekaroo I'm starting to see why troons are so mentally ill
>music is atrocious for a rhythm game
>color palette is troon coded
zamn, needed more time in the oven fr
>>
>>544020904
what else do you want? we've got shooting, we've got enemies, we've got prototype level

you need to see some textures on a level or something?
>>
>>544020657
im ready to invest 10 million dollars on this
>>
>>544020657
So, do you think this is good enough to be sold as is, or do you just not know what an MVP is?
>>
>>544021403
>first make a game
>then we will pay
lol how am I gonna make a game without money upfront?
>>
>>544020913
>he doesn't know
>>
>>544020442
>full time
>hobby
Ok.
>>
Is putting a password on your page DD death sentence? I will post it every thread and on discord.
I don't want to make it widely available to itch.
>>
>>544021673
Why isn't making your game unlisted enough?
>>
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where are da loligaems?
>>
I wanted to join the discord, but then I realized that they'd ban me because my game uses AI voice acting in it
>>
>>544021543
It worked for Necesse.
>solodev
>EA release with a MVP in 2019
>continue to add content for a few years
>finds a publisher in ~2023
>has since done a complete graphical overhaul
>1.0 release last week
>currently 20k+ CCU
Just like make game.
>>
>>544021957
lol no that's not how business is done, first you make a vertical slice of your game then you get the money for a complete game
>>
Developing an RPG and trying to think of an interesting take on a class for the player character.

Already have a Tank, a Wizard, something similar to a Cleric, and Thief/Ranger sort of character.

Thinking of maybe making my take on a Bard or something along those lines. What do you guys like in a main character class wise? I usually prefer something that’s sort of versatile.
>>
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>>544021808
I tried accessing it from incognito. it doesn't work.
>>
>>544022095
Okay, sure. Make a vertical slice then. (You also don't know what that term means.)
>>
>>544022192
you don't know what I know and what I don't know
>>
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total console victory
>>
>>544022294
You know nothing, child. Sit the fuck down and work on your game.
>>
>>544022553
fuck working on games for free
>>
>>544022491
>that graph
>buy high, sell low the /biz/ way
EVERYONE SELL NOW
>>
>>544020776
Looks pretty.
>>
>>544022491
Are you sure
>>
>>544022654
Any royalties-based payout system like music, books, and video games require a lot of front-loaded work for a real-loaded long-term payout. You're working for future you.
>>
>they work on their games
>without financial compensation
>>
>>544022138
I mean like making it public but not listed through search so that it can only be found through the DD page, I think there was an option for that
>>
>>544023249
I screencapped all the available options.
>>
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Is your game a soulful kinogem?
>>
>>544023307
NVM you have to click public to view the unlisted setting.. shit's dumb.
>>
>>544021221
how about HUD? Reloading animation? Muzzle flash?!
>>
Investors dont invest in your game because they dont trust you.

Make’em trust you. Its that simple. Its all about trust, if people trused you, you woudnt have any financial problems
>>
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>>543997925
>>
>>544023484
Have you seen the filename? Its like timesplitters, there is no reload animation
>>
gdscript is pretty comfy actually. I tried giving godot a try with c sharp and wasn't having a good time. Now I'm having a lot of fun :)
>>
my project comes from divine inspiration and is a result of me living in flow state, not doing anything, while my body moves on its own guided by its passion. I have nothing to prove, and investors not trusting me is not a concern of mine
>>
>>544023640
This, games are a waste of time, I'm going to change the world while I can.
*sits and scrolls twitter and tiktok all day instead*
>>
>>544023704
when people see you're making timesplitters they don't want first janky ass timesplitters, they want Future Perfect Timesplitters, with cutscenes and voiceacting
>>
>>544023826
>cutscenes and voiceacting
I can do that. Just let me use AI for voices and I can do it with no budget.
>>
>>544023826
Its actually based off the second one (I took the zombies idea from the notredame level)

Btw future perfect was like a generic shooter, ts2 had way much more soul despite being less robust in a technical way
>>
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>>544023501
My game is not a whore to take investors' money.
>>
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>>544023640
>gladiator command dev
Maybe make something worth being made
>>
>>544024194
Then you will never finish it, you will never create the masterpiece you have in mind
>>
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>>544024287
Thank you for your opinion.
>>
>>544024194
>>544024396
serious sam cat please
>>
>>544023407
>>>/v/724136192
>Too pussy to link the game
Chiiiiiicken.
>>
>>544023640
just make games that incentivize people to not waste time and contribute to society
easy
productivity simulators are a good way of doing this, giving dropout NEETs a taste of how it feels to contribute to society could set them off in a positive direction
video games are also useful for dealing with insecurities, as after a freak grinds competitive league of legends for 3,000 hours and hits his goal rank, he'll have no doubt about his individual competence and will be completely okay with switching to casual gaming and getting a job
>i've done everything i wanted to do, maybe i should go be normal now
video games are only bad if they're deliberately designed to be bad
i believe video games made with truly good intentions are purely beneficial
undertale, for example, has probably saved countless socially isolated freaks from committing suicide due to the friend simulator aspect, inspiring music, and uplifting story of never giving up and being good to other people

>>544023925
https://youtu.be/L3Yz4U4XHlM
this game uses voice acting, 1.6m views on youtube, no serious complaints, 185 reviews on steam since oct 15 2025, 88% positive rating
people can tolerate AI voice acting, don't worry, just make a good game
>>
>>544024231
Uh oh, someone didn't disclose AI usage... oh... GABE!!!!!!!!!!!!
>>
>>544024871
prove it, maybe his game was so trash it looked like ai but was actually just his trash
>>
>Just make
>make
>create
>invest time
>waste life on
>>
>>544022491
>PC Got bigger
>Corporate shit still switches to Mobile
it's our time boys
>>
>>544025041
>basing your artstyle off the basic chatgpt look just to throw people off
sorta based
>>
>>544023640
>jimmy carr
oh boy
>>
>>544021558
>spend time doing an activity
>make little to no money doing that
Uhhhh i dont think thats a job
>>
https://store.steampowered.com/search/?category1=998&supportedlang=english&developer=+Black+Eyed+Priest&ndl=1
>pumps out streamerbait horror slop
>reliable profitability from each game
it's possible to do this as a jobby if you take it seriously enough
>>
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>>544024653
>contribute to society
Sounds cuckcoded
>>
>>544025797
ever heard of ICE?
those guys make pretty meaningful contributions, if you ask me
kicking out illegal browns is... cucked, now?
XD
XD
XD
>>
>>544024548
>>544023407
Found another one of you posts ;)
>>724143628
>>
>>544025731
How is he handling maketing though? Thats the real question. Its not like he released a game and it sold from just being on steam
>>
>>544023640
I actually agree that there should be a conflict within a dev. Is what you are producing hurting the race you come from. Are you hurting your own people. It's why in my games there will always be something to learn. Vocabulary, or business skills, or some sort of lesson.
>>
>>544025894
So your owners have more space for LEGAL browns?
>>
>>544025528
Sorry how do you know the money i make?
Also, what kind of mental illness made you steer the conversation from "how many hours per week do you work" to "REEEE you make no money!!!"?
>>
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just learn marketing

>>544025984
from what i've seen, he sends free copies to content creators whose audiences enjoy these sorts of games
the content creators make money from the videos, and the developer gets free exposure for his games
if your game is appealing enough, so that people who watch the videos might want to play the games, then the views will convert to sales, and the sales will activate promotion on steam
the hard part is making a linear narrative-based game that people would still want to play after watching a playthrough of it, i don't know how he does this

>>544026186
you assume falsely
>>
why would I want to contribute to society though? every being aside from me is evil and should be annihilated.
>>
brothers can I get a "ur GMI anon!!!!" ?
>>
>>544026379
Wow man, you should work at Bethesda. They've been enjoying cringe dialog lately. You would have a lot to contribute.
>>
>>544026265
>being this mad over obvious bait
just go back to your "job" unc, il continue making good money with my real job and also enjoying my game dev hobby
>>
>>544026380
gmi post right theee
>>
>>544026380
Babe, you're going to have to find a job. You're not going to make it.
>>
>>544026483
shut your whore mouth cuck faggot
>>
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>>544026380
>>>/wsg/6010232
>>
>>544026379
let your prefrontal cortex develop a bit more and you'll begin to understand the benefits of altruism
india is a great example of how society develops if people only care about themselves
you can move to india at any time if you want to enjoy the fruits of such behavior
>>
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What's the best way of adding drop shadows to a 2D game? Is there a way of doing it dynamically or do I have to draw the shadows myself? I'm talking about a shadow that has the shape of the sprite, not a grey oval.
>>
>>544026873
But I was a good boy all my life and people only took advantage of that kindness and used me without giving anything back. I've never gotten anything back for the work I put in whilst other people do nothing and get rewarded. That is unfair and I'm not going to keep doing it if I don't get rewarded for my effort.
>>
My games are subversive propaganda for hyper industrialist militant fascism. These are the ideals I naturally gravitate towards.
>>
>>544023724
facts
>>
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>>544026804
WE'RE NOT GONNA MAKE IT
NO, WE AIN'T GONNA MAKE IT
WE'RE NOT GONNA MAKE IT, ANYMORE
>>
frontloaded work, that is being a slave to the process
>>
My game just needs one little push.
>>
>>544025148
define wasting time and tell me what is our purpose on this earth other than creating stuff.
>>
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>>544027273
i assume the sprite is transparent? edge detect algorithm then fill outline and shift +1 +2 x y to right

>>>/wsg/6010234
>>
>>544027273
Bing "drop shadow shader [engine name]"
>>
Ya’all need to think like business men not like slave workers/creators
>>
>>544027845
we do that's why work on our own games instead of slaving away at AAA
>>
>>544026517
And i will continue making good money with my games. Good luck with your "hobby" tho!
>>
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>>544028031
>>
>>544027845
No you need to think like a creator, retard
>>
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>>544028167
you’re the real retard jobby wagie dreamer hopium coper
>>
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>>544027618
i want the shadow to be distorted as if the light is coming from an angle so the shadow wont always have the exact same shape as the sprite
something like this
>>
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keep putting in that work, surely it will pay off in the future
>>
>>544020776
what if you put the crosshair at 3/4 up instead of centered? it feels slightly unnatural like he's looking down
>>
Do you really need to disclose if you use AI if you just use chatgpt to help you code? I'm fine with doing it but I don't want to be lumped in together with people who use ai for visuals because I painstakingly make all the art myself by hand so it feels unfair if people believe I used ai for that. I'm just not going to tell anyone I use ai for code if that's the case
>>
>AI /biz/jeet phoneposter
Curious how a certain someone never shows up at a time like this. Grex predicted this btw.
>>
>>544028647
nope
>>
>>544028545
Calculate where you think the light is and skew the shadow by that
>>
Ya’all just a puny worker caste. I don’t identify with that shit.
>>
>>544028347
Not really, zoomie. My net worth is somewhere north of 500k which include owning a home. My job is cake and allows me to dev full time on my game as well. Also my gf makes even more than me so if I lost my job it doesn't even matter.
>>
>>544028647
I will report your game for not disclosing AI usage.
>>
>>544028960
Great you’re still a dirty worker/creator
>>
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>>544028545
same as before but instead of static x y offset you use the light as offset

lightDir = normalize(lightPos - spritePos)
shadowPos = lightPos + lightDir * scale
>>
Creators are the worst. They are all about me me me. I’m the most important person in the entire world. Death to creators, without business people this world will still be on some stick and stones shit
>>
>>544028980
I will rape your mother and kill your baby
>>
>>544028849
I considered that but it wouldn't be a correct projection, i guess I just have to manually draw the shadows
>>544029307
xister this is not very helpful nor is it correct
>>
>>544028647
>Do you really need to disclose if you use AI if you just use chatgpt to help you code? I'm fine with doing it but I don't want to be lumped in together with people who use ai for visuals because I painstakingly make all the art myself by hand so it feels unfair if people believe I used ai for that. I'm just not going to tell anyone I use ai for code if that's the case
I'm you but opposite. I use AI for visuals and painstakingly write the code.
>>
>>544028621
This char doesn't have to aim, so I were looking in "panorama mode". For example, as an archer I would fire in the crosshair instead.
>>
>>544029498
worst scenario
>>
death to all creators, they think they can rule the world simply because they have some skills.
>>
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>>544028130
>amateur game dev
>good money
>>
>>544029137
>dirty
Interesting. Anyways, I own a game company anon(also if you want to get technical my family also owns a business I'll inherit). Nothing wrong with working hard and creating, fag.
>>
Pogo3D
>>
Why is there always a schizo here attacking devs
>>
>>544029807
get the fuck out of my amateur game dev general normie faggot
>>
>>544030546
Why? Also what makes me a normie?
>>
>>544030274
cause they are dirty drones workers while gaben collects his money, schizos merely speak the truth no one wants to hear
>>
>>544024653
>this game uses voice acting
I asked about AI voice acting retard. Of course nobody complained about the real VA.

Also unrelated but I fucking hate these sloptubers "BEST GAME I EVER PLAYED..." and there's no name of the game in either the title or the description. Why can't this ugly fat fuck just fucking say it?
>>
>>544030274
That's how talentless normie can handle his own reality.
>>
>>544030664
>owns a gamedev studio
>still hangs out in AMATEUR game dev general
>>
I posted my game here once, other devs pointed out its flaws and told me im ngmi thus they destroyed my self confidence
>>
>>544030713
Grrr... You are such a pest. It would be wise for you to not cut into my profits.
>>
>>544031024
I didn't say anything about profit.
>>
meanwhile
>>>/v/724150426
>>
>>544031351
AI generated textures
>>
that's pokemon retard
>>
>>544029807
><nepobaby opinions>
>>
>that’s pokemon retard
>>
I’m glad im not devving
>>
>>544030785
sorry, i should have clarified, the game i linked uses AI voices, and nobody made a big deal out of it
i think it helps that the dev didn't put the AI disclaimer on their store page, and that the rest of the game didn't give off any extreme "blatant lazy AI slop" feelings
also the youtube meta is degenerate, don't think too hard about it, just understand that the competition between content creators for attention from hyperstimulated dopamine freak 12 year olds has reached astronomically absurd levels
>>
>>544032016
>sorry, i should have clarified, the game i linked uses AI voices, and nobody made a big deal out of it
So what's up with all the comments saying "hi im voice actor thanks for playing game!"
>>
>>544031506
>nepobaby
I guarantee I've worked harder than your neet ass ever could imagine. Both in the game dev world and real world.
>>
Schizo Betz here, remind you (aka me) to send your games to /v/3! Submissions are due by December 7th ok? https://thev3expo.com/submit/

The three we've gotten so far I'm actually really impressed with.
>>
>>544032293
idk i didn't read the comments i just assumed they used AI and nobody cared
>>
>>544029758
Gamedev is a meritocracy. Your personal skill level is directly correlated with how much money you can make. If you're not making good money, then your skill levels just isn't high enough.

>>544032491
>noooooooo shut up. it's pure luck that the world gave you the motivation to do things. it's not my fault that i'm unmotivated; it's society's fault
>>
>>544034656
<Your personal skill level is directly correlated with how much money you can make.
except it's full of RNG like a damage output calculation in a japanese rpg or strategy game.
so basically it's actually mostly grinding and luck unless you savescum.
>>
>>544033359
So they didn't. So you don't know shit. What the fuck.
>>
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>>544017298
That feeling when your brain is boiling and you made no actual progress with that bug for over an hour now, but you don't want to stop devving.
>>
>>544028647
If you googled a problem you used AI, would not disclose. If it feels like AI is doing the vast majority(coding content/procgen, levels/ai etc), maybe disclosure is ok, but if it's just debugging or doing boilerplate don't.
>>
>>544034656
You can be the most skilled coder and artist but if you lack game design your game will feel bad or be poorly balanced. and if you lack perception you won't adapt to the market and create a product people want, instead doing passion projects that don't sell.
You have to be a good business man/director most of all. the other stuff is merely technical and is learnable or purchasable.
>>
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>>544017298
>footnote modified
I'll now submit my trailer to your show
>>
gamedev and poverty don't mix but I can't find a job so my every gamedev decision is affected by how quickly my game can be released and how likely it's to make me money.
minimum wage would be fine.
>>
>>544037779
Based.
>>
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>>
I had the most amazing game idea yesterday while lit and I contemplated writing it down but then decided I will certainly remember it next day.

I forgot :(
>>
>>544028647
All the disclosures I have seen are about "using the output of generative AI", so they wanna know if your assets was made by a prompt or not.
I am sure not going to mark myself just for using it for some debugging.
>>
Another publisher ghosted me...
>>
>>544028031
I did both during the pandemic. I had an hour of real work a day back when I was working home-office for a AAA company. Dunno if things have changed now, I moved on to doing real programming for real money.
>>
>>544016983
What I find weird about this is that it's almost purely a reaction skill based game. It's about how well you can lock in the slots to make combos to deal damage, give yourself money or heal/block when needed. If you can't consistently lock in the same symbol the game's honestly awful. It's very different from the normal sloplike. Though I suppose it could be the reason it's doing okay.
>>
>>544039189
>real programming for real money
so you sold your soul?
>>
>>544022491
I think you don't understand how that chart works
>>
>>544023640
>>544026115
Entertainment does have some value to humans but as far as games go there's a lot of malicious types of games. Gacha, gambling, mmorpgs, forever games like LoL, arguably even dopamine slop. Games whose goals align more in getting you addicted, usually in order to get you to spend more money. Of course indie dopamine slop doesn't have cash shops but the addiction goal is there and making people addicted is inherently malicious.
>>
>>544039275
It's no different from parryslop, you play a minigame that makes you feel skilled but is actually very easy to master. this hacks the normie brain to enjoy it without recognizing how braindead and repetitive it is.
>>
>>544039275
I just spam the buttton
>>
>>544026341
>just learn marketing
>posts friendslop
this didn't need marketing
it needed a single content creator group to pick it up and play it

since anon's a faggot here's the link
https://store.steampowered.com/app/3949040/RV_There_Yet/
>>
I keep getting wishlists almost daily but no sales.
How do I fix this? The next big sale isn't until december.
>>
>>544040902
you can set up a sale whenever you want
but that doesn't mean you'll get sales. I sometimes discount my game at 90% and only 5% or so of wishlists convert.
>>
>>544040853
They probably bribed fatfuck gabencunt directly because I opened steam store today and was greeted by a giant fucking banner for this slopshit on the very top of the store.
Usually you'd expect either AAA or something super big like Silksong to get that but this slopshit came out of nowhere.
>>
>>544041020
I believe it's best to tie sales to events, like the seasonal ones. But I don't see any events other than the big seasonal ones on my steamworks page.
>>
>>544035347
>gogem seethes at the truth because he thinks of himself as some game dev genius
The truth is your games didn't sell because they suck. Make better games.
>>
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https://www.youtube.com/watch?v=ucKjaFEDqmY
This is all I want
>>
>>544040451
>It's no different from parryslop
I suppose that's true.

>>544040465
And you're forced to grind meta progression to get further into the game.
>>
>>544041053
mister youtube game marketing guy told you that once you hit enough sales steam will give you visibility

if that estimate is correct they've already way past 300k that's why it's on the front page
>>
>>544041053
Now I know what you're saying, it ISN'T because it's a co-op game that you need to buy 4 copies to actually enjoy.... Gabe wouldn't do that...
>>
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>>544041554
You can't get this enormous banner automatically. Valve needs to approve you for this by hand. They've explicitly stated as such and the data /agdg/ gathered does seem to corroborate that these banners are indeed handpicked.
>>
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>that moment when a prototyped and barely functional feature has to be expanded, modified, improved and tested for real purposes in a game
>>
>>544042015
yes and this game is top selling only losing to bf6
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I'm bored.
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>>544042636
Ah yes. Game development
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>>544042782
I should make friendslop
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>>544042015
>someone at Valve handpicked that trash
aaaand it's a friendsloppa
>>
I miss when this thread wasn't about capitalist slop.
>>
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be honest, how do you feel about this?
I'm unsettled. I don't like how it demonstrates that experience and skills and marketing effort and a fanbase aren't enough in 2025.
>>
>>544042848
I'm gonna go to a couple thrift stores today to see if I can find some cool plates and cups. I'm tired of using the same shitty $3 Walmart plates I've had since I was in college. I've sometimes found cool stoneware stuff at the nearby Goodwill so I'm gonna go there first.
>>
you vill enjoy the store turning into idle games, balatro clones and friendslop only... NOW! PRAISE ZE ALGORITHM
>>
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>>544043035
It was nice when people here actually made games
>>
>>544043095
Real devs use disposable cutlery, washing is a wast of time.
>>
>>544043039
>still managed to get 358 reviews
i cant even tell if steampigs are even sentient anymore, can you even blame them for the state the store is in if it's all based on instinct and chemical responses?
>>
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Just a reminder that anyone who complains about "friendslop" is either:
>A) a shut in loser seething over having no friends to enjoy these games with
>B) a thirdie who can't rely on 2-4 friends all buying a copy of a game
>C) all of the above
The fact that these people are currently wasting their weekends posting on 4chan should've given you a hint at who you're dealing with already.
Remember this before you consider giving their meaningless opinions any weight. Make games for normal people, not miserable losers.
>>
>>544043185
I guess /g/ is the only place to discuss real dev
>>
>>544043095
that's nice anon
>>
>>544041053
Your Gabenseething is my new favorite shitpost. Thank you anon.
>>
>>544043039
I'm appalled it gathered 300+ reviews anyway, that shit should stop at 10
>>
>>544042782
Probably because it's quite literally shoved right into the faces of everyone. For a game to get this kind of attention and not be AAA (which get preferential treatment without saying), you'd have to be super big, like Silksong big, enough that even people here are aware of it. Yet I've only seen this game mentioned once, in /agdg/. Nowhere else.
I'm not gonna claim this with authority but I'm pretty sure not even Deltarune got this banner despite all the hype but someone please correct me if I'm wrong, I genuinely don't remember this one.
>>
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>>544037265
All skills are "learnable". Solo indie gamedev requires dozens of different skills. Only a NGMI beginner retard sees the main skills as "programming" and "art". Even those two are composed of a plethora of very different skills, and many of them overlap into the other. (e.g. tech artists)

Being a solo indie gamedev makes you a small business owner. That obviously requires that you have business skills like market analysis and product design.
>>
>>544043553
>D) game developer valuing single player experiences over shallow gameplay that revolves around physics engine and le quirky reddit humor
>>
>>544044209
>Being a solo indie gamedev makes you a small business owner. That obviously requires that you have business skills like market analysis and product design.
What business skills did Eric Barone have? Did he do a due diligence analysis to assess the viability of cloning Harvest Moon? Or did he just make a game he wanted to make?
>>
>>544043553
I feel like friendslop was born to describe all those streamerbait broken games like the long drive and whatnot but as always the friendless dregs of 4chan twisted it to mean "any game where you play with friends"
>>
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>>544044209
>this indie gamedev studio is actually corposlop in disguise
>>
>>544035347
Variance decreases as sample size increases. Gambleslop becomes grindslop with enough samples.

>>544044430
He looked at the market, found a gap in the market, and decided to fill it. It's not that complicated. You can still make a SDV clone of comparable quality today and it will still make millions.
>>
>>544044551
No, friendslop like "peak" is distinct from streamerbait like "the long drive".
I should also point out that there is a difference between co-op games and friendslop. Co-op games like A Way Out on the PS4 or the Cry of Fear co-op campaign can offer enough value even without cooperative play, so friends in this instance enhance the already existing experience. Whilst friendslop hinges on being played with your friends, solo these games are short, shallow and uninteresting. Nobody gives a shit about Lethal Company, or R.E.P.O, or Phasmaphobia now that the "post-coop clarity" has set in and everybody realised that those games are actually unpolished shit and moved on to the next product.
>>
PIP scopes are kino, immersive, and soulful.
>>
are there any successful solo gamedevs who treated the art as a business first? I can't imagine not hiring people if I was trying to make a business
>>
>>544044876
>He looked at the market, found a gap in the market, and decided to fill it.
What are you basing this on?

>It's not that complicated. You can still make a SDV clone of comparable quality today and it will still make millions.
Why don't you? You don't want to make millions? How much money have your games made so far?
>>
>>544045039
PEAK is a reasonably fun solo experience and is actually easier solo than with a group.
>>
>>544044876
>You can still make a SDV clone of comparable quality today and it will still make millions.
proof? I've seen teams of pros do it, but not solos
>>
Her crocheted cardigan
>>
>>544043553
At least they would have the decency to work on their games instead.
>>
Slowly truggling along, trying to find a solution to one thing I want to implement before doing anything major
>>
>>544045468
>proof?
https://store.steampowered.com/app/413150/Stardew_Valley/
>>
>>544045340
I do have the gameplay systems for a SDV-clone prototyped, and I do plan to finish one eventually, but currently I'm working to ship a smaller commercial game first (making an incrementor).

>>544045468
I didn't say it would be easy, and I don't plan to do it solo.
>>
Good afternoon aggy how's it hanging, what are yous working on?
>>
>>544044209
Whats the difference between art direction and art creative direction
>>
>>544045808
thanks
>>
>>544043039
>I don't like how it demonstrates that experience and skills and marketing effort and a fanbase aren't enough in 2025.
All you've just said is quality does matter, no amount of shilling, marketing, insider industry contacts, publishers, or nepobaby assistance will be able to prop up a game that just isn't fun, or at least isn't worth the money... I'm not unsettled at all. Just make a good game.

And do not... DO NOT build a youtube channel telling everyone how to be successful in gamedev, then release a Mixed (300) review game with 1 broken map priced at $20 with day-1 DLC and plushies. Don't assume viral success, that's what this guy did.

I can only imagine how having a viral megahit fucks with your mind on so many different levels. Either you chalk it up to luck and circumstances and believe you'll never be successful again, which is what I think prevented Notch from even bothering to try to make anything after Minecraft until very recently, and why Eric keeps tinkering away at Haunted Chocolatier. Meanwhile at the other end of the spectrum you've got this guy where he thought he could do no wrong and got high huffing his own farts.

I think people who build youtube channels to teach other people how to be successful in videogames are all playing with fire; any failure on their part is so much more embarrassing than if he'd just been some guy who made a game.
>>
>>544045986
I opened aseprite. working up the courage to make an icon. pray for me
>>
>>544044551
lemme use some examples
friendslop
>peak
>cuffbust
>lethal company
>inside the backrooms
>chained together
not friend slop
Helldivers 2
Deep Rock Galactic
Paydays
Left 4 Dead
Basically if your game is about couple of guys having quirky adventures where physics play main role then congratulations, you're making friendsloppa. Just a sandbox to goof around in and play with limited options. There's a vague goal and couple of weird mechanics that would piss you off if you were playing alone but is a joke when palying coop.
Games with tight mechanics, clear goal and intense moments aren't friendsloppas. Friendsloppas are inherently lower on the skill ladder when designing and programming, because most of the mechanics aren't meant to be tight, losing conditions aren't punishing and the content is shallow.
I hope that helps.
>>
>>544045615
>their games
>>
>>544043553
>Just a reminder that anyone who complains about "friendslop" is either:
As a firstworlder who has bought and played many friendslop and hoard shooter games with my friends who are real, I think the thing people mostly object to is the blatant trend-chasing. It could be any trend, not friendslop specifically. These same people probably also have disdain for vampire survivors clones
>>
>>544046421
>All you've just said is quality does matter
of course, but skills don't guarantee you'll make a "quality" game or even if you'll know whether you're making a quality game.
I think all indie gamedev success is luck to a great extent.
>>
>>544046739
>same people probably also have disdain for vampire survivors clones
how did you know?!
>>
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>Eric keeps tinkering away at Haunted Chocolatier.
Stardew valley takes a lot of his time; He no longer feels the pressure to work 12 hours a day the way he used.

Don't twist into this idea that he puts it off out of fear.
>>
>>544045986
I'm learning Unity DOTS, because I don't have a game idea.
>>
>>544046869
The ability to recognize whether you're making a quality game is a skill. There are dozens of different skills that you need to learn and practice. You need ALL of them to guarantee success.

You can luck your way into doing the right thing, or more realistically, you can luck your way into not fucking up hard enough in a few critical areas that your customers are willing to forgive a few flaws. I forget which eceleb made the analogy, but gamedev is like rolling a long series of d20 skill checks. The higher your base proficiencies, the more likely you are to pass, but everyone is able to roll a natural 20 or a natural 1.
>>
>>544047635
That quote is fucking retarded and so are you for using it.

You don't "luck into" a good thing.
>>
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Steamswines have their own understanding of quality
>>
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>>544047635
so why are the most successful games on average also the luckiest?
>>
>>544045212
rogue legacy devs treated it as a business and indeed hired some people.
not quite solo, duo.
>>
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>>544046590
>not friend slop
>Helldivers 2
>Deep Rock Galactic
>Paydays
>Left 4 Dead
They're just hoard shooters

Honestly I want more multicrew games, where you and your friends cooperate to operate a ship, or vehicle of some kind. There are very few of these games that I can think of. My friends and I will occasionally go through a Barotrauma phase before losing interest because that game is so janky. And there aren't very many to choose from.

I've made a few space ship crew coop prototypes that never really get very far for one reason or another, I should revisit it and make it my main project after this side project.
>>
>>544047845
what if the frog is pointing at the word "pointing"
>>
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Makin spooky trees for spooky season
>>
>>544047113
Sorry Eric. I know you're a busy man. I... I hope this won't affect my application to join the inner circle.
>>
why are you guys so obsessed over x-slop ? Just make whatever you want lol
No game type is worse or better than any other type - it's all shit
>>
>>544044101
it could be simply because there's no other competition right now

other games on top selling are older releases if only by a few weeks, haven't released yet or aren't performing as well

there's a real simple reason why it got a banner and you're refusing to accept it because you're mad someone else is making money with a game you deem unworthy based on your own fucked up biases
>>
>>544048018
Luck is a skill.
https://www.youtube.com/watch?v=3LopI4YeC4I
>>
>>544048336

better than my shitty ass tree I scrapped
>>
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>>544042015
>>544040853
>>544026341
>cuffbust but good
>>
>>544048336
it's spooky
>>
>>544043039
>experience and skills and marketing effort and a fanbase aren't enough in 2025.
you also need to make a good game that people want to play
>>
>>544048452
RPGs with consequences rule, immersive sims are peak, systemshockies close second to them. Make modern Ultima Underworld, System Shock or Deus Ex, then you'll have my unrestrained praise.
>>
>>544047561
sounds /g/ay but you might learn something that leads you to a game idea
>>544046445
make the tiniest sprite you need, a little star or a tiny UI heart
>>
>>544049061
Show us your tree, Anon. There may be a little bit of ribbing, but we might be able to provide some advice on how to make not as shitty.
>>
>>544048336
mirin that relief texture, what's your secret?
>>
>>544049398
>sounds /g/ay
The ECS design is actually really good in theory, Unity just has a very convoluted implementation.
>>
Is it possible to stealer a game key through the curator connect program?
>>
>>544049385
>Make modern Ultima Underworld, System Shock or Deus Ex
I did. It didn't sell. For the enormous amount of effort these games require, they're not worth it.
>>
>>544049592
No secrets here. Photobashing. Here, have the original!
>>
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>>544050018
Show me and I'll buy it right now
>>
>>544048336
Nice, good spook.
>>
>>544046421
>DO NOT build a youtube channel telling everyone how to be successful in gamedev, then release a Mixed (300) review game with 1 broken map priced at $20 with day-1 DLC and plushies. Don't assume viral success, that's what this guy did.
>I think people who build youtube channels to teach other people how to be successful in videogames are all playing with fire; any failure on their part is so much more embarrassing than if he'd just been some guy who made a game.
It's quite funny considering how many of them flop on their first game. There's so many of these grifters and they usually start before they have made a game. Gavin was different in that he actually had a hit and only started making this content after said hit but clearly he huffed a few too many of his own farts.

>>544047803
>You don't "luck into" a good thing.
That depends on what you consider luck. Is it "luck" when a random choice you made that ended up being good made the game's success? Was it luck that someone at Blizzard suggested that Blizzard North would make Diablo real-time instead of turn-based? They could've as well released it turn-based and maybe it would have been successful but it wouldn't have been DIABLO as we know it.

Vampire Survivors dev by his own words didn't know why the game got so popular. Didn't he luck into his success by making the right game at the right time? Based on his interviews that wasn't intentional. Was it luck that Vampire Survivors got picked up by Splattercat and the game shot from no players to over a 1k peak player count? Maybe it would've faded into obscurity as one of those sub-10 review games if it hadn't.
>>
>>544044415
If you're a game developer you should be able to understand why different sorts of people find different sorts of games and experiences fun. If you can't then you're not gonna get much success as a gamedev.
>>
Hold on when valve changes the algorithm to heavily HEAVILY favour quick, external views... it... means slop for youtubers that burn out years ago and really don't like playing games but it's their job gets more popular?
Yeah right! As if!
>>
>>544051836
>translation - find the most basic common denominator and try to exploit it
no thanks, AAA companies are doing that right now and indies shouldn't ever be about that
>>
>>544051869
You're mindbroken, gabencunt fatfuck.
>>
>>544008225
No, it just stays at
>Movespeed = 8
>Sprintspeed = 0
Regardless of what I put in
>>
>>544051657
Replace luck with intuition in your response to me.
>>
trying to finish a game that a retard designed is rough
>>
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>get an email from a steam event organizer telling me to sign up for their event
>I do
>they deny me
Sisyphus is nothing, knows nothing, and has experienced nothing.
>>
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>>544049385
It seems like a nightmare to truly make consequences matter. How do you maintain a storyline if some character inbetween dies? How do you do crucial quests if some link in the process gets broken or lost?
>>
>>544052236
intuition is a word used when you want to claim credit for luck
>>
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It's so freaky suddenly seeing AI and Google understand what my game is

Any based Xbox owners in here? I'm curious if my game Pixurbia works in Xbox web browsers with controller. In theory it does. I'm basically looking for someone to boot up the game real quick on their Xbox browser, move around for a sec and maybe test one interaction like entering a parked car or buying a gun/clothes/food or something. Curious about PS5 too but its web browser is hidden by default.
Absolutely blew my mind that I accidentally made my game work on essentially every device, although issues are certainly possible. I can't test every platform but I think the worst case is small issues.

https://www.youtube.com/watch?v=HulO5oR4SaU
https://progchad.itch.io/pixurbia
https://gx.games/games/r5r8eb/pixurbia/

You can Google 'Pixurbia' to find these versions of the game from your Xbox. Major thank you if anybody tests it out and returns to confirm the game both runs and works with your controller. Probably takes minimum of 30 seconds to quickly open it and confirm walking around works (good enough)
>>
>>544052061
You mentioned your pastebin is the attack script or something, your movement and sprintspeeds are likely being set in a playercontroller script and whatever you have moveSpeed and sprintSpeed set to in your attack script isn't actually what you see in the inspector.
Add
Debug.Log(moveSpeed);
Debug.Log(sprintSpeed)
to your Awake function and see if the console prints what you expect, you'll probably see the same issue. So find whatever other scripts are using those variables
look through your other scripts like playercontroller scripts to see if moveSpeed and sprintSpeed are also public variables in another script.
>>
yeah ill not do that
>>
>>544053619
That's where your writing chops come into play and you plan out branching story lines based on critical decisions.
Alternatively, you that thing where you can do anything and kill anyone, but if you fuck up too bad you get the "with this characters death, the line of prophecy is severed...." thing
>>
>>544051836
They use terms like
>le quirky reddit
to handwave things people enjoy. They're not a gamedev and their ngmi. GMI devs don't sit around worrying about this kind of stuff.
>>
>>544052236
That doesn't make sense. Nobody at Blizzard North was considering making the game real-time. It just so happened that someone at Blizzard trying the game made the suggestion.

VSdev didn't set out to make a billion dollar game. He took what he knew about gambling and made an indie game with that experience. He didn't intuit that the game would blow up and become massively popular. He just happened to make that type of game popular before anyone else could. The mobile game he based it on had flopped. He had no reason to believe that it would be a massive success.
>>
>>544054202
>They're not a gamedev and their ngmi
*they're
I need coffee I think
>>
>>544052036
I said you should be able to understand why. Not to make your game for everyone. You need to understand these things to be a good game designer.
>>
>>544053619
>How do you maintain a storyline if some character inbetween dies? How do you do crucial quests if some link in the process gets broken or lost?
Study original Fallout, Arcanum, Fallout New Vegas and The Outer Worlds. In each of those games you can kill almost any character and quest giver and it doesn't break the storyline.
>>
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>choosing to discuss the one or two games that seemingly come of out nowhere to be a hit
>ignoring the 90% of successful titles that were scientifically created in a lab to succeed
>discussing "luck" as a thing at all when it comes to success
NGMI
>>
>>544054031
>Alternatively, you that thing where you can do anything and kill anyone, but if you fuck up too bad you get the "with this characters death, the line of prophecy is severed...." thing
That's way easier but also seems like a hack solution. Branching storylines would be too much to deal with. Literal scope explosion.

>>544054629
I shall make note of these but I don't have the time to play all of them. Hopefully there's some insight available online about how they achieve it.
>>
>>544053619
That is the best part. You can be very strict about it and all of devs are very strict about it.
>this person can't die, it's plot sensitive
or
>you killed that one guy who gives you second main quest, load game again
I say, explore all possibilities. What is your quest truly? Why should you even get there? RPGs where you still have to kill the bad guy at the end and railroad you there aren't fun.
You killed the quest giver? Perfect, you're the main villain now. Even better, you can finish quest without ever talking to the guy. The guy has a daughter that you can talk later and she gives you some basic explanation what was behind the quest. The guy is dead and you killed his daughter too? Well, maybe he had a secret room with a reasoning why the quest was there in the first place. Play a detective role, figure out everything yourself. There's million ways to make it and only lack of imagination and time constraints are limiting devs to implement everything. Of course we can also go without killing NPCs because you're aligned with good and game simply won't allow you to attack anyone, but the choice can also be done by accepting quests, declining quests, failing quests or finishing quests in another way.
I played Deus Ex HR and there was a questline where you have to stop a corrupt cop. This corrupt cop gives you a quest to start a turf war or something. I was actually bummed that you couldn't start that war. It's not what Jensen would do but the option should be there in your RPG game.
Anyway there are ways to continue quests when main people are killed, but I'd like to think that branching paths should swing you from chosen one to the chosen evil one and all shades in between.
>>
>>544055004
>>discussing "luck" as a thing at all when it comes to success
ignoring cold hard logical proof that luck is a thing
>>544048018
>>
>>544053910
The thing is, I actually checked my playercontroller script. Nothing that changes the movespeed there
>>
>>544055237
>ignoring cold hard logical proof that luck is just skill
https://en.wikipedia.org/wiki/Binomial_distribution
>>
>>544055231
>but I'd like to think that branching paths should swing you from chosen one to the chosen evil one and all shades in between.
How do you make the evil one path interesting. Usually it would just be a murderhobo path.
>>
>>544055569
I'm glad you agree with me that luck matters.
>>
>>544055778
If it matters so much, what have you done to improve your luck?
>>
>>544055231
>he thinks deus ex is aiming to be an rpg
You're retarded. You do not have a functioning brain. Nothing you said has any value or meaning and you should be stripped of all your rights and sent in the mines as a slave.
>>
Do you guys use itch for tiles and shit or do you make them yourself?
>>
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>>544055887
>>
>>544055887
luck can't be improved. it's just random chance.
>>
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>>544055887
>what have you done to improve your luck?
Uhh /x/isters I need your help
>>
>>544056191
GMI

>>544056313
NGMI
>>
>>544055997
make them myself. but I've been doing this for many years. if I had a deadline I'd buy some cool tileset
>>
liminal space walking simulator
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>>544018007
Fuck right off with your uninsightful underachiever advice kekkk
>>
>>544056537
I'm a rational intellectual aware of my most likely fate. You're all beneath me in your wilful ignorance.
>>
>>544018754
>>544019937
Correct.
>>
Luck is real but it's the least meaningful thing you can possibly discuss when it comes to why things succeed in markets. And if you see someone pushing luck as an explanation for the success of others, look closely at that person and their work and you will see a long string of failures, people who learn from their mistakes do not cope with superstitions.
>>
>>544017616
in most cases you need a track record to get funding without making anything.
as for getting people to work for free, how are you going to convince them to work on whatever game you want to make vs what they'd like to make?
>>
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>>544055928
>that much butthurt
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>>544056565
I'm new to gamedev and I'm no artist, do I need to get rid of the notion that it will not be "my" game when using someone else's tileset? Are there actually games that have made it that have done so using some rando's tileset?
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>steam tags
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>>544057043
you're arguing against settled science >>544048018
luck == random chance == real factor
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>>544057249
>it's the least meaningful thing you can possibly discuss
>>
>>544057146
draw some placeholder trash and make the game with them
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>>544057290
>game flops
>omg I must have done something wrong, maybe if I did X and Y and Z?
no, you just didn't get lucky. sometimes there are no lessons to learn and you should simply try again.
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>>544057192
What about developers description of the game? That doesn't count too, right?
>>
>when someone pulls out their bottle of luckpills
>"cmon you should try it, it explains everything and feels good"
Just say NO
>>
>AI is gonna take over gamedev
>meanwhile AI https://streamable.com/kakly7
>>
>>544053619
>>544055231
I think at some point the dude who wrote for Fallout New Vegas that they should treat the plot as if the protagonist has a kill-all Thanatos Deathfield around him. He kills everyone it touches. They can't help it, it just happens. So the quests should be written in a way that it doesn't rely on people staying alive for its completion.
>>
>>544057513
hmm i suppose thats a good idea. Then i can just pay some artist to make it prettier if im happy with the game
>>
My harddrive can't be recovered, my one month of work on my new project is lost.
>>
>>544058170
exactly that's how you're supposed to do it
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>>544057773
>sometimes there are no lessons to learn and you should simply try again.

>>544057043
>look closely at that person and their work and you will see a long string of failures, people who learn from their mistakes do not cope with superstitions.
>>
>>544058182
It wouldn't've have been lost if you were developing skills during that time, rather than the same awful assets.
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>open youtube
>see this
curse this foul place.
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>>544058278
A fool learns from his mistakes while the wise crab learns from the mistakes of those who he crabs. - Sun Tzu (probably)
>>
It's important to define failure and why failures tend to believe in things like luck.

Failure doesn't mean "I was making a game but then I quit". It means "I made 10 games and they all failed". That's a failure. Failures push ideas like luck because it is a psychological coping mechanism they NEED to keep from eating a gun. You don't need that. You aren't a failure like that. But if you believe in things like luck you actually set yourself up to fail. It's a LOSING mindset.
>>
>>544058278
>get cancer
>oh it must have been the vaxx?
no, sometimes you just get cancer for no reason.
same with games flopping except the flopping is the normal outcome and any success is an exceptional outcome
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>>544058693
then why are the most successful games also luckier than the average game? >>544048018
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>>544058487
bocchisisters won
>>
Steam isn't luck, luck implies randomness. The successes didn't get there by being lucky, they got there because their games are designed to be purchased 4 times for 15 dollars each, selling more copies than an AAA game while making the same amount of money. They get promoted out of the box nowadays.
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>>544053910
>>544052061
>Close Unity for a system restart
>Re-open
>It works
>>
>>544057146
Vampire Survivors first release used a sprite pack by Oryx Design Lab. some sprites there were a little too close to some castlevania sprite(probably made while studying castlevania sprites). they stopped selling that pack tho.
>>
game you buy once and play for 2000 hours: gabe newell sobbing
game you buy four times and play for 6 hours: gabe newell elated, on his yacht
>>
>>544058715
>any success is an exceptional outcome
You choose to make it about luck or as mentioned you have a psychological coping mechanism that requires you to explain reality away to protect yourself. Luck has nothing to do with it, that's your magical belief system to cope with not being exceptional.
>>
>>544058487
bocchi is inescapable. just submit.
>>
>>544059291
the more time you spend with steam open the more chances gabe has to sell you another game.
>>
>>544059297
disproven by quantum simulation >>544048018
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>>544059291
Untrue. The game that you play for 2000 hours forces you to boot up Steam every day for a year and has much more value to Gabe, and that is properly reflected in the algorithm, which also rewards high playtimes.
>>
>>544059746
if that was true then fighting games would be dominating and they absolutely are NOT
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>>544059695
It's the least meaningful thing you can discuss when it comes to examining success in a market. It simply makes you feel better. For me it does the opposite because I know what kind of people explain their long strings of failures away with luck. It's psychotic.
>>
>>544059045
>>544059459
kill yourself
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>>544060123
You mean to say shooters, which yes, shooters do indeed dominate Steam.
>>
>>
Find a gamedev who has a long list of flops, all of them released to the world and all of them failures. That's the person who tells you about luck. That's a person who cannot acknowledge a single flaw in anything they do. That's a narcissist, possibly even a psychopath.
>>
>>544060186
if you fail to take luck into account, you'll learn the wrong lessons.
if someone picks powerball numbers and wins the jackpot, you wouldn't take their advice on picking powerball numbers because you understand it's 100% based on luck.
with gamedev it's 5% based on luck but given how few games make it, luck becomes more important for success.
>>
>>544060735
omnigondev...
>>
>>544060557
Note that this doesn't mean you should make a shooter. Gamers have very high standards for shooters.
>>
>he’s actually comparing climbing a mountain or building a car to tapping buttons on a keyboard to make number go up
Couldn’t imagine being that useless
>>
so cris ruined /3/ and now fygoon has ruined the /v/ gamedev threads and this thread too
maybe its time to move on
you guys suck anyways
>>
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how do i get good at character design
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A game where you climb a mountain or build a car by tapping buttons on a keyboard to make number go up
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>>544060735
the luck deniers are doing the same thing.
>of course I didn't get lucky, of course I deserved my success, of course I'm exceptional
>>
>>544060782
>if you fail to take luck into account, you'll learn the wrong lessons
This is literally nonsense.
>>
>>544061054
A game where you climb a mountain using a car you built by tapping buttons on a keyboard to make number go up... with your friends
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>>544061075
I am exceptionally and reproducibly lucky all the time
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>>544061000
see you tomorrow
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>>544061075
I’m spending hours lucking on my game every day bro
Thousands of hours of focused hard luck
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>>544060782
>with gamedev it's 5% based on luck
I just said thirty times it's the least meaningful thing you can discuss. Glad you agree. People who bring it up and make it the topic in a discussion of why games succeed are failures pushing magical beliefs and coping mechanisms.

No point arguing about it in circles.
>>
Anyone using godot on hyprland / wayland? the menu keeps freezing and i have to restart it constantly. It's fine when i dont open any floating windows , but it crashes EVERY TIME i try to map a new bind and im scrolling to find the right event

Godot 4.5.1, ive turned vsync off in menus
>>
>>544061662
>believing in randomness is a magical belief and coping mechanism
retarded statement.
>>
>>544061075
>someone does something exceptional
>their work succeeds in a highly competitive space
>NOOOOO THEY THINK THEY'RE EXCEPTIONAL NOW STOP THEM
>it's LUCK


>someone is not exceptional
>they release 10 games all of which fail
>NOOOO I'M EXCEPTIONAL I JUST DIDN'T HAVE THE LUCK

It's a very specific kind of person who can't see how cartoonish this is. Crazy people. Usually sociopath narcissists and psychos, but sometimes just normal people who lack critical thinking.
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Explain why I can't use AI to help me write, make the art and music and code to make my coomer maid harem VN and then making a patreon?
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>>544060473
>>
>>544062013
You can use it to help, but it doesn't mean you'll ever finish any commercially viable product because you'll quit within 2 weeks regardless of what you do.
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>>544061914
you're literally arguing against pure mathematics >>544048018
>>
>Old Project was destroy, but the deving shall continue.
>>544061817
You have to use the compatibility mode or forward+ I think.
>>
>>544062013
because you are too lazy to even do that. You are not getting any younger bro. think about that.
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>>544062232
Big ups homie
I was using foward+, now it just flickers slightly in menus whenever it would crash before
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>>544062195
Why didn't you show the average difference in skill between a top 500 game and the rest?
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>>544062195
Yeah so like I said, and I know you're not hearing this, you sound like a crazy person. Not because we can't comprehend randomness or luck, but because you are pushing a belief system and you refuse to let it rest. You are clearly someone who needs luck to explain things in their life and that's fine.
>>
>>544062730
it doesn't matter. skill could be the other 95% importance. it doesn't change the statistically verifiable fact that the top 2.5% of games will have 35% more luck than the average game.

>>544063062
>arguing against mathematics
2+2=4 is not a belief system, it's a mathematical reality
>>
>No you don't understand, my game would have been successful if more people saw it!
I can't actually be in a thread with "people" who think like this right
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>>544063409
>this is what happens to flopdevs
Scary stuff.
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>>544063497
>>544063554
Post your game.
>>
so true anonymous poster, after all, the ad market doesnt exist
apparently
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>>544063409
Did you watch this? >>544048668
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>>544062232
>>544062507
Menus are not crashing godot now, but I can't run scenes anymore :(
>>
>>544063620
Bing "The Witness"
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>guys look at this calculator I made which explains why all of my games flopped
>it shows right here that if my luck was increased to 10% it would have changed everything
>guys you can't argue with this this is scientific fact
Reminder to exit gamedev before you end up like this. You can do other things with your life.
>>
>>544063652
yes, he mentioned running the same simulation but it was about astronauts.
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>>544048668
I didn't watch but I'll assume it's about retardmaxing
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>>544063715
Post your game.
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>>544063886
Post your game.
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>>544063886
I mean give it a fair shot for sure but once you have flopped 8 or 9 games in a row, stop immediately. Flopdevving is not a joke. It makes people insane.
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>>544063886
>can't argue against cold hard mathematical facts
>must maintain a positive outlook at all costs
>>
Post my game.
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>>544064153
Post your game.
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>>544063682
What the error?
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A game to replace the CS2 rare knife economy
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Really curious how all the steam cocksucking affecionados quickly fold or disappear once you ask then to post their totally real game that will prove that steam is a meritocracy. Curious, isn't it.
>>
>>544063886
The calculator in case anyone missed it >>544048018
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>>544064410
biased sample since most people here are nodevs with no game whether they glaze steam or not.
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>>544064246
Not really getting an error , it is just stuck on the godot logo. I'm currently "solving" this by having 2 godot instances open: one for navigating popup menus (compatibility), and one for doing everything else (forward +)
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>>544064225
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uh oh meltie
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>>544048018
>things that succeed in the top 3% have 38% more luck than things which succeed less
Do you realize how insane you have to be to end up at this point like someone should have intervened by now. What a waste. But this kind of thing happens often with high IQ people. Anyway this isn't gamedev, this is just schizobabble.
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>>544064602
>rrrrreeeeeeee!!!!
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>>544064410
Just make a good game. It's literally that simple anon.
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>>544064735
ad hominem, you lose, luck factor proven
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>>544064846
Just post your game, anon. It's really that simple.
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>>544064735
Post your game.
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>>544064929
>reduces markets to 'luck'
>reduces debates to logical fallacies
Like I said, high IQ, dreadfully stunted and autistic, spun off into schizo tendencies. Very common.
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>>544065180
Post your game.
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Wondering whether I should continue development as a browser game, or switch to some game engine. I don't plan on having any animations.

https://witcheffect.com/merrendal/
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Just added the crystal's hp and removed the mocks from its value, its bar, and the wave bar. Now i need to have the crystal attack the slimes and actually use real buttons for the upgrades below.

I also need to stop hardcoding strings and use a .properties file for every language, but i keep postponing that.
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>>544065091
>Just post your game, anon. It's really that simple.
I will anon, on Steam. Not on the schizophrenic loli rape forum
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>>544065626
looking slick but is it just a tower defence?
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>>544065646
No no, post it. The anons above you posted it, and they're fine. If your game is so superior and so high quality, let's see it.
>>
tower defense but you play as the enemy
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>>544065852
You just have that tower, you upgrade it in various ways to survive as ling as possible. There are some similar games on the playstore but my ywist is that i want the player to have a small army on the ground that helps defend the tower
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>>544064562
Try to export and launch with the console to get the error msg
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>>544065912
I will post my game as soon as you post a picture of your internet browser with zero (0) pornography tabs open
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>>544066106
ling->long
ywist->twist
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>>544066107
Thanks for your help, but I have to go now. I'll try it tomorrow and see what I'll find : )
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>>544066256
All I did was ask you to post your game, anon. Why get so defensive all of a sudden?
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>>544065589
How did you implement the height effect?
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>>544064735
That man is in purgatory. For the rest of his days he is going to bang his head against the bar screaming how the universe betrayed him, blaming it all an invisible power.
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>>544066448
I hope you get better soon
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tower defense, but you need to control 1 tower at a time and aim manually. press tab to switch towers. gain more points by stacking debufs on the enemies before killing them with a kiler tower
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>>544066651
What's the matter anon? Why don't you just post your game?
>>
Never ask a women her age, or an anon to post his game.
>>
>>544066535
const y =
u *
((Math.sqrt(3) * rotatedLoc.q) / 2 +
Math.sqrt(3) * rotatedLoc.r -
elevation * (relief / 10)) *
0.75;

Elevation is the tile's height, relief is the value controlled by that button
>>
>>544066106
well, good luck with that, nice training excercise but I'm not seeing the potential yet. Maybe if you could order your troops to build blockades and had the option to send some of them to other buildings to do research, earn money etc. to balance defense with passive income that would be more interesting.
>>
there's people who don't know what works with an energy of doing what works.
and people who know what works with an energy of not doing what works.
in the end nobody has to know what's working, we just have to be in a mood/energy/flow that produces outcomes.
>>
https://store.steampowered.com/app/3631290/Slots__Daggers/
https://store.steampowered.com/app/3127000/Splintered/
I'm surprised these games did so well. None of them would have gotten AGDG's seal of GMI approval. I wonder what their secret is, especially the pixel art one. Maybe I still have hope and I'm not working on a total flop.
>>
>>544067523
woah dude
>>
Why don't you just try to make a game that will succeed? Instead of literally inventing a religion based on voodoo math to explain that everything is luck. I don't get it. Just make a good game you actual psychopath. But no everything needs to be your certain brand of retardistic and so niche and cool, wow so indie and underground lmao
Floppest of the devs.
>>
>>544067503
Thank you! I don't know, i played this thing that looks objectively worse but had a decent amount of success, so the interested players are there

https://play.google.com/store/apps/details?id=com.genetix.lonetower

Also keep in mind that mobile and steam users like different games, and i have no doubt this would flop badly on steam lol
>>
valve adds system to help devs promote their games -> slop devs exploit the poorly implemented system -> valve either gimps it to the point of uselessness or just leaves it in a broken state
current victims: next fest and steam events
>>
i wonder why i never bothered studying the market. maybe it's because i associate soullessness with it. but nobody tells you that you have to use your outcomes to make soulless slop. you can literally just do it to not be out of touch. to just get a grasp of what people actually play and talk about. there's no harm in just having some awareness what's happening in this world and what other humans are attracted to.
there's no formula for a perfect game that sells and analyzing the market wont help with that. but on the other hand it might give you some inspiration. there might be trends/genres/communities that you aren't even aware of. and you might stumble upon something you even like and feel motivated to do because you want to serve the audience with some nice game.

it's kinda depressing to just live in your own bubble and just doing everything for yourself. actually it could be considered ignorance.
>>
>>544068341
Because people make games because it's fun. If you have to do boring stuff like mapping trends you might as well gind a normal wagie job
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>>544067606
I saw the bottom one a lot. Must have marketed it and found his audience
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When is AI gonna make this exact artstyle? I swear every pixel shart game looks like this.
>>
https://files.catbox.moe/leg4t6.wav

First shot at trying to make music for my game with sonic pi. What do y'all think? Going for like a wandering a desert feel
>>
>>544067606
Without having played them, I would say that it is not that surprising how Slots & Daggers made it. While it would have gotten called "gambleslop", it has really nice visuals and effects, and a relatively cheap price point.

Splintered would have definitely been buried though. Its depth would no have been discovered in a regular DD playtime. What >>544068636 sounds really logical. There was a crowd out there for this game, and it found them.
>>
>>544067606
>https://store.steampowered.com/app/3127000/Splintered/
Been in early access since March. Considering that it didn't do so well. Not a total flop either.
>>
>>544068319
Valve is filled with lazy do nothings that refuse to manually do anything
>Greenlight is being botted
Moderate it? No just remove it
>Now the front page is filled with garbage
Just hide every game by default until a game has enough wishlists or reviews
>Now slop devs are botting their wishlists and reviews
Just stop taking wishlists into account entirely and make it so reviews from game keys don't count
Completely fucked the market so now only streamerbait gets any traction but atleast valve, the multibillion dollar company, didn't have to do any actual work.
>>
>>544068341
>there's no harm in just having some awareness what's happening in this world and what other humans are attracted to.
It is quite helpful to be aware of it as a dev. It could help you recognize value in an idea you had filed away or grant new ideas for games you hadn't considered making yet. It also helps in making sure that the game you're making has an audience. I think ultimately every dev wants their games to be played. Even if you release for free with no commercial expectations it would feel bad if nobody played it.
>>
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>>544069054
What, anon, you don't like that the store is filled with literal shovelware and asset flips that nobody will ever buy? Don't you understand that having thousands of picrel is beneficial to the customer and the developer?
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>just make a good game bro
>>
is it worth making a youtube channel & record dev vlog sloppa for marketing?
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>>544068525
>Because people make burgers because they're delicious. If you have to do boring stuff like opening your own restaurant you might as well find a normal McDonalds job
>>
>>544069636
I should hire a prostitute to pretend to be the dev of the game I'm making
>>
>>544069736
No, especially nowadays. Youtube is fucked beyond repair. Unless your account is like 8 years old.
>>
>>544069825
Wow, just like Steam!
>>
>>544069753
Look, wheter you like it or no people tend to avoid boring jobs and concebtrate on the stimulating parts. This explains why research is often neglected.
>>
>>544069825
what's special about having an old account?
>>
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>>544070238
I love market research. It is the main reason I even bother to come to /agdg/. Before I found /agdg/, there were so many genres that I wasn't even aware existed, probably because I never really played indie games beyond the most popular ones like Terraria, SDV, Rimworld, and Factorio. I didn't even know about Vampire Survivors and the entire survivors-like trend or Slay the Spire and the entire deckbuilder trend. I'm quite glad flopdevs come here with their envious seething because it's my own source of exposure to these successful genres.
>>
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Schizo Game idea: WW2 just ended, Hitler and his elite scientists, sorcerers, psychics, and commanders escape to secret Base 211 under Antarctica with their Haunebu "ufo" crafts. (all real btw). They're close to a time travel breakthrough, once they get it working Hitler decides the only way to truly save the Aryan race is to go back in time before the Great Flood (from the Bible etc) to the times of Atlantis and make sure this time the Atlanteans WIN the Reptilian vs Atlantean World War (often called World War Zero in conspiracy circles) so that Reptilians do not win and contaminate the human genome. With the Nazi's help, the Atlantean demigod aryans win against the Reptilians and brown people never come into existence (browns are all created by reptilian genetic tampering against desperate surviving tribes after the great flood, to devolve humanity. mass worldwide human sacrifice which was popular at the time was also started by the reptilians to make tribes sacrifice the most aryan among them until only devolved mongrels were left)
>>
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Got the logic done for dynamically aiming the rotors depending on the rigidbody speed. Now i just need a script that approaches the given target and decelaretes properly. I think that should work, we'll see.
>>
>>544068205
That's true, I have no expertise with mobile but a decent game can do numbers on Steam and mobilr too, check Pawnbarian, OG agdg game
https://store.steampowered.com/app/1142080/Pawnbarian/
>>
>>544070898
Didn't read. Start with Pong.
>>
>>544070898
aside from the fact this is just a story idea without a crumb of game to be found i would say it's actually pretty strong conceptually
it has the childlike whimsy to appeal to billions of stunted adults and the gooey racist-fascist center of controversy to give it a constant boost to the hate engagement needed for algorithmic promotion not to mention it's perfectly form to fit into alphabet agency's catalogue useful idiot propaganda needs to promote globally.
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no anchor?
fine. no progress
>>
>>544070816
become my red-headeded art/market/research girlfriend.
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>when you start to realize the most important thing now is to just finish your game
>>
>>544072850
Sorry, but I don't date nodevs.
>>
>>544069793
A number of the husband/wife combos will let the wife do the marketing if the wife is even remotely attractive.
I remember the outstanding applause of the 'Her Story' at the VGAs because the person picking it up was a blond woman. Even though the dev was a guy.
>>
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>>544069636
How quickly we forget Potions: A Curious Tale
>cries on tiktok about her game getting buried on steam
>1.5 million likes
>31k comments
>93.8 bookmarks
>14.3k shares
>Game is still at 326 reviews over 18 months after release, even after simp sales
>0 ingame
Upvotes are meaningless and don't translate into sales, less so when its simps upvoting a woman.
>>
>>544069793
I briefly thought about reaching out to some onlyfans models to get them to do some like slutty /v/3 promotion but I felt that kgijt have been a little much.
>>
Okay I changed my mind about Slots & Daggers. Based on the demo it was kinda meh but once you get further in you start unlocking cool shit like symbols that respin itself or other rows when you roll them and the item variety is kinda good. I suspect that it would've made even more money if the first dozen runs weren't so lame.
>>
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>>544023640
there are definitely games out there that serve only as timewaster dopamine factories and little more (which may or may not be a positive thing for society), but there are also ways games provide obvious good to the world like
>Creating virtual third spaces where people can socialize, participate in group play, and build communities.
As a designer you get to choose how these third spaces work. A bowling alley has physical strength requirements, and needs to charge money by the hour to stay in business. A video game doesn't have to do either of those things. Even a one-time 10 dollar entry fee is optional, and circumventable by those who are unable to afford it
>Challenging people to practice, research, and improve at something when they maybe have never done that before, all without requiring any big investment of space, capital, or health.
As a designer you get to choose how the ladder works, what types of skills are tested, etc. you can choose skills that are transferrable to the real world, or you can choose skills that are worthless outside of gaming. it's all up to you
>>
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What if I am just an unlovable chud for hating gambleslop and normal people must love it
>>
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>>544023640
I make games that have a long-term cultural role and teach the players important life skills and a new perspective in life. Just because slopdevs make slop doesn't mean that everyone else does
>>
>>544073860
>/v/3
nobody cares
>>
>>544068205
That's true, I have no expertise with mobile but a decent game can do numbers on Steam and mobilr too, check Pawnbarian, OG agdg game
https://store.steampowered.com/app/1142080/Pawnbarian/
>>
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>>544020996
I'd like to know about the technical aspects of your game.

The world:
I think you use trilinear shaders to generate the world.
I assume there's some pseudo-randomness.

The interface:
I think it relies heavily on text and is unintuitive for people who don't speak English. I don't think the right solution is to translate it, but rather make it more Minecraft-like, where your backpack is clearly distinguishable from your chest.

How did you design the menus?
I've always found Unity to be a bit lame with drag-and-drop interfaces.
>>
the secret ingredient is luck
>>
>>544074898
Proof? What games have you made? Care to show the class?
>>
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https://www.youtube.com/watch?v=SNWB-pUTYN4

The queen of /agdg/ has delivered once again.
One day she will play my game, I just know it!
>>
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>>544075756
get a hold of yourself simp
>>
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>nobody told me that, sometimes, making a game isn't all that fun
the content grind comes for us all.
>>
Making games is ALWAYS fun (as long as you are financially stable)
>>
>just checked my discount history
>every single one of them has 67 impressions per $ earned
Oh I guess impression count does matter.
>>
>>544075453
Ok gorespammer.
>>
>>544076752
>>nobody told me that, sometimes, making a game isn't all that fun
I've told you dozens of times.
>>
>>544076752
>the content grind comes for us all.
>>>/v/724180209
>>
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>>544017298
progress: rawr
>>
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>>544078173
>>
>>544078173
You are aware the vroids come with face rigs, right?
>>
>>544078518
ye, gotta figure it out later
>>
wtf niggas i thought demo day 66 was going be january 2nd????
>>
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>>544076069
I'm not a simp this is genuinely good content for game development. Much more useful than that 'nix grifter.
Very rare to see real people's reactions to the games that don't go viral.

If there's another tuber that does these kind of videos and isn't an attractive women please let me know.
>>
>>544079048
probably a week later since its during new years but yes you're correct, if the number is wrong thats because all of them are wrong and they get fixed later
>>
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>>544078173
>>
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>>544075632
>>544048018
Only slowpokes waste time thinking about luck.

Just check out the characteristics of games that don't succeed.
>>
>>544073848
the dopamine addled updooters are never going to check out the source of whatever thing they're licking or heartpopping or smoochbooping because the dopamine circuit was already completed at that point and they're back to scrolling for the next hit.
to make anything of a social media promotion demands a knock-on effect... the dopeheads are just number go up, the number itself has to have some contextual meaning on the content that makes someone take notice and decide it needs to be spread further as a result.... no one who liked [AI animation of pixelated walking forward with sword video] cared where it came from but millions of likes on an AI generated video made it topic of discussion and source of investigation to non-dopamine burned communities.
that's the minimum threshold to make anything out of social media. most of the time the social media number will have nothing of value to add to the context and thus be useless.
>>
>>544078173
your autogynephilia is showing
>>
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AI generated girlfriend, but you also use her to promote your game
>>
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>>544079895
autogynephilia increases your chances (luck)
>>
>>544079710
>busts out survivorship bias analogy
gamedev is only 1 in a thousand planes managing to fly in the first place with diminishing returns on a successful model of a plane being able to take off so you have to redesign constantly
>but it's a dunning-kruger insight
>>
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Stop making generic games. Making games is already hard enough as it is, and takes years off your life. Stop spending your limited lifespan making games that people forget after a week. You're flushing your entire life down the drain just to be forgotten. Stop making games that don't leave an impact on anyone. Make games that have some metaphysical weight to them. Stop making games that are virtually indistinguishable from another 1000 similar games. This is your lifespan. You're making games that disappear off the face of the planet after the years poured into them. Literally just stop.
>>
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>>544048018
Here, I redid the "simulation" for you.
>Luck factor: 0.05
>Number of games: 20000
>Number of successful games: 500
>Mean luck score for unsuccessful games: 0.4986799685216
>Mean luck score for successful games: 0.67450474748015
>Mean skill score for unsuccessful games: 0.4892617565984
>Mean skill score for successful games: 0.98346386015415
>Minimum luck score for unsuccessful games: 0.00004822434857
>Minimum luck score for successful games: 0.11243834346533
>Minimum skill score for unsuccessful games: 0.00006816163659
>Minimum skill score for successful games: 0.95235103368759
>Maximum skill score for unsuccessful games: 0.99898940324783
>The unluckiest successful game has 11.2% more luck than the unluckiest unsuccessful game.
>The least skillful successful game has 95.2% more skill than the least skillful unsuccessful game.
>The least skillful successful game has 4.7% less skill than the most skillful unsuccessful game.
>>
>>544075572
Its GameMaker in 3D mode.
>>
>>544075756
Is this bokudevs sister?

I'm gonna SIIIIMP
>>
>>544076069
This is not proper Bocchi posting. You are an imposter!
>>
>>544080897
>Minimum skill score for successful games: 0.95235103368759
irl there is a massive over representation of unskilled sucesses (well known as "beginner's luck") that this single result proves this simulation to have a massive design flaw
>>
>>544080897
>godot math
Don't believe it.
>>
>>544079884
>>
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>>544081474
As bocchiposters evolve, so must the art of bocchiposting.
>>
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>>544080584
>and takes years off your life
>tfw haven't been deving with a cobalt rod pendant for increased good luck
true ngmi
>>
bocchiposters devolve
>>
>>544076927
>thinks every post disagreeing with you is some boogeyman
schizo behavior
>>
>>544080584
>Stop making games
>Literally just stop
True and real.

https://youtu.be/3yhwfqsovNU&t=84
>>
>>544081961
>the smattering of dead pixels
is it radioactive?
>>
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Bocchiposters stagnate
AAAAAAAAAAAAAAAAAAAAAAHHH I AM STILL POOR AND DEPRESSED ITS OVER
>>
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>>544081961
>>
>>544082093
You're pretty much the only person on 4chan who is bothered by /v/3 lol
>>
>>544082401
I'm going to lock in and dev now, aggies. Say something nice and encouraging.
>>
>>544082495
that's what you want to believe
>>
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Does your game borrow ideas from popular games?
>>
>>544082634
never give up
>>
>>544082648
You made it obvious and you will continue to demonstrate it.
>>
>>544076878
>check old game
>ratio is 10x more, yet it managed to get 50% more impressions at launch
>one fucking weeklong deal managed to net me 900K impressions
steam used to actually be free money, that game would have made less than $200 nowadays but it made $5000 lol
>>
>>544082823
you should borrow some ideas from Kurt Cobain and
>>
>>544082634
Just a tiny bit of progress is all it will take to get you in ganedev mode, that and turning off distractions. Block off 4chsn for an hour, minimum, take a quick break, get back at it
>>
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Should I do 64px pixel art textures for (lowpoly ish) 3D games, or have no textures in my 3D games (i.e materials use single solid colors and I do cel shading or some shit)
Which aesthetic is faster to produce assets for?
>>
>>544083023
>and
And what, anon? AND WHAT?!
>>
We are in the cardboard age of gaming
>>
>>544083027
>textures or no textures
>which would be faster?
>attach goku.jpg
Anon it's gonna take you five minutes to find out by yourself and how the hell could we even know without knowing another damn thing about your game or the style/theme/tone fuck out my face with that vagueposting shit
>>
Qayanite sisters, how we holdin' up?
>>
>>544075756
I want to enjoy this maybe I will, but so far I get this ghastly feeling everytime she "ironically" buys shovelware. It's like watching someone give money to a completely drunk whacked out on drugs homeless person. You are causing HARM!
>>
>>544017298
nortubel lore facts
>carrie
pure female
>katrin
dickgirl, hard cock and balls
>melvin
femboy with a pussy instead of balls
>oscar and pete
big booty shotas
>angela
big booty loli
>>
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>>544073848
>Upvotes are meaningless and don't translate into sales
Her sales were extremely frontloaded. It literally translated into sales.
Look at the following - https://www.lorenzostanco.com/lab/steam/ratings/378690/2years/m+u+ur+uc+urc/
>24 reviews within the past 365 days.
>last recent user rating was at 66%
Her game was destined to be 40-50 reviews without the cry for attention. Upvotes worked, now imagine if she had also made a good game on top of that.
>>
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>making assets and tooling to help with mapmaking
>I only intend to make one map
Perhaps this wasn't the best use of my time
Also shit I just remembered I haven't made a scoreboard or a way for a round to end which you'd think people would want in a multiplayer deathmatch snowball fight game. And demoday is in 12 days, and I'm away for the next 4 days
>>
>>544083789
i look like this(real)
>>
>play hyperstimulating dopamine slop for 30 minutes
>highly motivated to work on my game after
>play slow burn immersive RPG for 6 hours
>zero motivation to work on my game after
i need to learn more about this phenomenon
>>
>>544082931
like I said, schizo
>>
>>544083027
Solid colors is fast but you need to add polygons for detail which is also faster than texturing the detail. At the end of the day what matters is if you can make it look good or not.
>>
>>544075453
>>544082093
>>544082648
>>544084654
All goreposter.
Watch him inspect element and try to hide the (You)s.
>>
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>play hyperstimulating dopamine slop for 30 minutes
>highly motivated to work on my game after
>play slow burn immersive RPG for 6 hours
>zero motivation to work on my game after
i need to learn more about this phenomenon
it's like playing a couple quickplay matches of overwatch stimulates my brain just enough to enhance my ambition
but spending half a day grinding a Rust wipe totally depletes my desire to accomplish anything afterwards
i wonder what the most effective dose of entertainment is to serve as a productivity enhancement
>>
>>544083789
>>544084450
kill yourself
>>
>>544084937
>>544084503
whoops, didn't mean to post twice, apologies
phoneposting = cringe
>>
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i drink too many energy drinks
i gotta pull a long night, testing and working on the demo
its gonna kill me in the long run
but i chose this
>>
>>544084928
all me but I am not the goreposter
>>
>>544085151
It's tempting to chase burnout as some kind of way of making your bones but it does lasting damage so be careful. But everyone who hears this disregards it so actually enjoy your burnout I guess.
Looking forward to demo though.
>>
>>544085151
you'll fail
>>
>>544082634
give up immediately
>>
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>>544083789
>>
>>544085151
you'll succeed
>>
>>544085840
you'll fail too
>>
>>544085504
i have no choice, its gotta get done by monday and i have assignments left so i gotta
but youre right, burnout can kill a man
>>
>>544085840
you'll succeed too
>>544085874
you'll fail
>>
>>544086000
you'll fail also
>>
greed simulator
hoarding simulator
>>
hexing anyone and everyone who has ever wronged me
>>
me samefagging
>>
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>>544086505
You've wronged yourself more than anyone. You've been hexing yourself this entire time.
>>
I've never played a Castlevania game but I'm going to make a 3d Castlevania based on what I imagine it to be.
>>
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>>544087496
So fucking based
>>
Idea: a gaming expo focused on 4chan games but with taste and v-tubers.
>>
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>>544087837
>taste
>v-tubers
pick one weebo
>>
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what music are you fellas listening to? I've been listening to https://smashcustommusic.net/song/19835 nonstop for the past hour and a half
>>
>>544088031
kill yourself furfag
>>
>>544088031
why do furries get so insecure over weebs?
you're still skinwalking their culture anyway
>>
>>544088031
Sorry I was just putting out the idea that gorespammer spent two days convincing the /v/3 guy to do.
>>
should furries be killed?
>>
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>>544088031
>Furfags are unironically painting themselves as "chads" to own the anime "trannies" (furries are more likely to be trannies)
>>
>>544088235
yes
>>
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>>544087837
>v-tubers
There are no girls here though.
>>
does this graphic make any sense or am i stupid? It says he got nearly $900,000 in investment across crowdfunding and other misc sources, but he only made $450,000 (it says gross revenue btw, not net profit so this is not what he took home, this is what he received from purchases, presumably before investors and publishers took their cut). So he made back half of what was invested into him? And he advertises it like it was a success? sure, his games seem to have been received quite well but it's still a financial failure
>>
>>544088496
He's literally sells you a course on how to make money from gamedev without actually releasing a game.
>>
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>>544088031
>>
>>544088496
this is the griftiest pic I have ever seen
>>
>>544088496
Riddle me this. Why do you care? Why not focus that energy towards your own game?
>>
>>544088890
>how does the state of the ecosystem you occupy affect you in any way incel?
>>
>>544088890
very true you have caught me slacking. i will get back to work now.
>>
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>>544088042
Touhou piano arrangements
https://musescore.com/user/29625/scores/6959137
>>
>>544088042
https://www.youtube.com/watch?v=jnLGWph0VZ0
>>
>>544088474
There are probably a few trannies or morbidly obese ham planets, remember you don't become a vtuber if you're not a grotesque hormunculus of a person who could never show their face on camera
>>
>>544088496
I think TBRUSH is based sometimes but I kind of feel like being a snob and saying
>not even a million dollars?
>>
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>>544088474
False. We have several biological female who post daily in this thread.
>>
>>544088496
>flexes he gathered $1.5 mln
>still has to sell his house
you can't make this shit up
>>
>>544073860
Get some models from fiver to handwave the trailers playing on their screen or something. That's all it will take.
>>
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>>544090045
>We have several biological female who post daily in this thread.
so THAT'S why this general kept getting shittier
>>
>>544090045
i look like this
>>
>>544090359
posting is my real hobby, gamedev is just my jobby, and it sucks
>>
CHADgoon, incinerate this entire thread
>>
>>544089027
>he argues like a hole
did you take your estrogen today?
>>
guys i was pretending im not a cute anime girl
>>
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https://youtu.be/ZjtUE-wUvVg&t=648

TLDR: If you get bad reviews it's because you're trying to scam people basically. You offered them something great and gave them garbage.

Also don't make multiplayer games.
>>
>>544090045
>>544090359
>>544090498
>>544090727
this is why im a member of the fygoon platoon, 'cord troons (yes YWNBAW hon) have made this place a faggot ass chatroom
where are my peers, the yesdevs? gone due to these horrendous garbage posts, fygoon chemo is our only hope
>>
I was not
>>
>>544090263
You've described /v/3
>>
>>544090879
Cuffbusters... Our response?
>>
>he's still trying to lure fygoon back to agdg
He lives in /v/ now where you stalk him and interact with him every day in the daily general /v/ thread. Stop trying to make him relevant here you sad fruitcake.
>>
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>>544090879
why would you listen to anything this grifter has to say?
>>
>>544091350
I look like this and say this.
>>
>>544091461
The grifter is wise, he seeks out other peoples input and then packages it in his video. Therefore you aren't listening to him you're listening to the consensus he took from other devs.
I mean you're not, because ecelebs make you have a panic attack, but you get the point.
>>
>>544090879
why wouldnt I make a multiplayer game?
>>
>>544091220
The writing style is certainly Speech-Ka coded.
>>
gamedev music
https://www.youtube.com/watch?v=nmCrxTBnpQg
>>
>>544090898
>using the word hon
The fygoon platoon has trans women too?

>>544091697
How would you know that?
>>
>>544091676
that timestamp did actually have sort of a good point there about expectations
>>
>>544092039
Yes I too am wise and my timestamps are wise.
>>
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>>544091842
>Eкaтepинa Люcтeй
>>
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I'm just project hopping, now. Making futuristic binoculars for the Trench War Jobby Simulator.
I want the aesthetic to be more in line with the Warhammer / Trench Crusade stuff rather than actual WW1 history autism.
Also, for what I want to implement with a subviewport that zooms in rather than having the fullscreen zoom with an overlay, square binoculars are easier than the real deal with double eyeholes.
I will probably skip texturing and start working on the artillery spotting because that's the most important thing.
>>
>tranime image post
>>
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Sometimes my own talent frightens me
>>
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>spreading cyrillic through pedos
>>
>>544087496
if it's anyrhing like the netflix series, then it gonna be epic
>>
It's me I'm some of you
>>
>>544070967
neat
>>
Decapitation of goblins. Items are placeholders.
>>
>>544094372
This is like MapleStory, but way less appealing.
>>
>>544017791
I'd say get decently far in your dev before streaming anything. At minimum a playable demo that you're continuing to develop.

No one wants to watch coding by itself.
>>
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>2025
>not producing 90%+ of game art with AI prompting

ISHYGDDT
>>
>>544090196
Not enough people watched the "every idiot knows what to do when you're up $2.5 million" scene from The Gambler.

For those too lazy to look it up, it's pretty simple/obvious: you put your winnings in a solid base that you don't touch again. You can be a degenerate gambler with your other stuff, but you never gamble your base. That's what allows you to take risks and be a degenerate gambler: the knowledge that even if you lose it all you still have somewhere to go home, recover, rebuild, and be able to eventually gamble again.
>>
>>544088496
i imagine the bulk of the money raised is for his bad bioshock clone
>>
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GUYS PLZ GIVE ME AN IDEA, ITS URGEN !!!
>>
https://www.youtube.com/watch?v=_9cUwy-vo88
how is /agdg/ coping?
>>
>>544098532
Pong
>>
>02:40 AM
>Session limit reached - resets 3am
Ah luckily only 20 minutes wait
>03:00 AM
>Try to use again
>Session limit reached - resets 3am
>02:00 AM
T-thanks Daylight saving time, fuck this shit I'm going to bed
>>
just watched my younger cousin vibe code a game from scratch without any coding experience. it actually works and supports multiplayer. the only issue i see is sometimes he doesn't know why it doesn't work all of a sudden after adding a new feature but he just tells AI to fix it and it works after. your precious hobby is about to be replaced by AI.
>>
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>>544094372
I like your itch page.
>>
>>544095264
Embarrassing attempt at crabbing.
>https://store.steampowered.com/app/216150/MapleStory/
>>
YOUR ATTENTION PLEASE: i am not a fan of e-celeb worship, that is all please carry on
>>
>>544098550
With what.
agdg doesn't get bothered by games getting featured and stuff. A couple retards who don't make games do.
>>
>>544098550
hmmm I see gamba, juice, and appeal............ it's almost as if that's all that's necessary to make a good game
>>
I WILL NEVER EVER MAKE IT
>>
>>544091990
Speech-Ka isn't the only one keeping tabs on writing styles.
>>
RNG is cope to make a boring game interesting
good games don't need RNG
>>
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>>544092159
>tranime
>>
The problem with a midwit redpilling themself about indie games is they aren't able to move past the initial bitterness of seeing that things are rigged in certain ways, which means they're actually just blackpilling themself. But they continue to try to like "expose" everything by basically crying about it, because a redpiller is intoxicated with the idea that they are now enlightened above the masses who enjoy slop. When in reality they're far worse off.

So when you see someone crying about the industry or being salty about indie games in general just pity them. They are at the very bottom.
>>
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Low-IQs hate RNG because they can't understand statistics and probability.
>>
>>544100732
any idea how to implement an RNG system
>>
>>544100882
based
>>
For people who have actually publish something, what's a good ROI to expect? I'm thinking I'd need to at least pay an artist to make the art not suck, and would need to get a new phone if I'm going to try a mobile port, etc. Trying to get a sense of how much I should spend on developing a first game that's likely to just bomb completely.
>>
>>544101228
and High IQs hate RNG because they do understand statistics and probability.
>>
>>544101620
but, I love grinding all up on yer mum
>>
>>544091842
my daughter looks like this and does this
>>
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>>544100732
When you play chess against someone, not a computer, there is a chance they won't see and make certain moves. That chance can't be determined by any probability, it's actually completely random as to whether the correct synapses in their brain fire, true RNG, and this is what allowed Chess to become a popular game.
>>
>>544091684
Technically difficult. Though it depends on the specifics.
>>
>>544091684
>>544102540
Also some multiplayer games require critical mass.
>>
>>544102540
Maybe I should make a multiplayer game.
>>
>>544101562
If you make back your $100 Steam Direct fee then you're doing better than most new devs.
>>
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>>
development simulator
progression simulator
>>
Godot was made by a fucking giga genius holy shit this engine is easy
>>
>>544104228
explain
>>
>>544102154
The bait this thread produces is utterly divine
>>
>>544104283
he made pong
>>
>>544102154
Yeah. just waiting for the blunder rng gods to curse my opponent
>>
>>544103625
>a = 2.0
[a: 2.0]

>a *= 2.0 + 2.0
>a *= 4.0
>a = a * (4.0)
>a = 2.0 * 4.0
>a = 8.0
[a: 8.0]
>>
>>544104759
retard
>>
>>544099450
Thanks, that picture was originally made for /v/3, that's why it's shaped as a booth
>>
>>544104945
Are you doing all the pixel art yourself?
>>
>>544104937
$ python3
.>>> a = 2.0
.>>> a *= 2.0 + 2.0
.>>> a
8.0
>>
>>544104945
Oh yeah. Based.
https://youtu.be/iUs085dgZ9I&t=402
>>
Official october 2025 Pecking order, highest to lowest
/pgdg/
Driveby progress posters (from most to least gmi)
Inner circle (from most to least gmi)
Progress posters who also shitpost (from highest to lowest progress/shitpost ratio)
Fygoon
Crumble
Cris
/v3/ guys
Nodevs (from youngest to oldest)
>>
>>544104937
>>544104937
>>
>>544107556
>october
That's October, with a capital letter.
>>
>>544107793
Autismo.
>>
Official october 2025 Pecking order, highest to lowest
/pgdg/
Driveby progress posters (from most to least gmi)
Inner circle (from most to least gmi)
Progress posters who also shitpost (from highest to lowest progress/shitpost ratio)
Fygoon
Crumble
Cris
/v3/ guys
Nodevs (from youngest to oldest)
this guy >>544107793
>>
>>544107556
>/pgdg/
>Driveby progress posters (from most to least gmi)
>Inner circle (from most to least gmi)
>Progress posters who also shitpost (from highest to lowest progress/shitpost ratio)
>Fygoon
>Crumble
>Cris
>/v3/ guys
>Nodevs (from youngest to oldest)
>This anon >>544107556
FTFY
>>
>>544023640
These people are retarded but have good intentions. Do you think the people shitting out social media slop care about being a net good for society? Good entertainment is soul food and you should feel proud as long as you are not making phone sloppa or gamba games. And video games can definitely be as transformative as a book or a movie and sometimes even more so.
>>
https://youtu.be/SNWB-pUTYN4
>>
>>544108039
>>544108171
Lmao.
>>
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>>544107556
>>544108171
>>544108339
>>
>>544101732
grinding is fun if you know how long it'll take to complete your goal, you can allocate that amount of time to the grind and do something else when it's over
RNG completely sucks because you're effectively locked into an extremely long grind of hoping for the good thing to happen without any reliable sense of progress
gambling is just shit, boring shit, through and through
if you had to grind for something for 100 hours, would you prefer making consistent progress through the entire duration, or make zero progress for 100 hours with a few "oh man that was close" moments, and then suddenly be given the accomplishment?
RNG makes things feel like a blatant waste of time if you understand how long it actually takes
i much prefer a steady stream of +1 increments over enjoying my accomplishment being fulfilled one in every ten runs
>>
>>544108658
kino
>>
>>544108339
Im already covered under pgdg though
>>
https://store.steampowered.com/app/3931970/Vietnam_Warrior_Against_the_US_Invasion/

https://store.steampowered.com/app/3898620/Dark_Knight/
>>
>>544110012
AI chuds...
>>
>>544110012
are gamedevs are COOKED???!!
>>
>>544105195
yeah, all sprites are done by me
>>
>>544023640
>oh no, I'm not benefiting the society that lets murderers freely roam the streets
don't care, just gonna make games and chill until my brain shuts down
>>
>>544110012
extreme third world energy radiating from those pages
>>
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I'm adding the Pegasus Knight class to my FE clone so hopefully Intelligent Systems doesn't send nintendo lawyer ninjas to my house
Here's your state mandated tomboy Pegasus Knight GF
I'm not looking forward to figuring out animations for mounted characters.
>>
>>544113148
thanks. i like that she blinks. and her freckles
>>
>>544109030
What if you do something like a rare item starts at 1% chance but goes up 1% every kill?
>>
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>>544113148
Does she have ass freckles?
>>
>>544044430
>but what about this gay nigger eceleb trustfundbaby
holy shit nobody asked tranny
back to discord
>>
>>544113148
knights on winged horses isn't copyrightable
>>
>>544113148
you should add the fun game part after that
>>
>>544113868
based and trve
>>
I'm actually scared of making it, that's why I struggle to work on a game.
>>
>samefagging
>>
>>544075756
please play my game please play my game i know its over 1 year old already and flopped but please oh please play my game... thats all i ever wanted in my life is for a girl to recognize and acknowledge me even a little bit...
>>
>>544114706
Thats going to take a while because there's like a billion more things that need to be cobbled together before I can make this into anything resembling a vertical slice.
>>
>>544115538
meds
>>
>>544113868
>bro has no counter argument, has to resort to insults and deflection
Yeah I'm sure toby fox was a savvy businessman who researched the market, the cruelty squad devs too
>>
I'm sad
>>
>>544116001
same, all the time
>>
>>544116001
Hi sad, I'm dad.
>>
can I steal one of your ideas you're not gonna make...
>>
>>544117083
xD
>>
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Here is the evil Count Drakester, ruler of the Vampyr race, slaver of the Enoch, and great uncle of Zachary Mason, Fygoon's most ardent Human enemy and Laura Redwood's somewhat fruity former boyfriend. Usually appearing with the visage of a wizened Human with bone white skin and hair and a robe as red as blood, Count Drakester, apparently, can also transform into a monstrous Wyvern-like form - a trait shared by every member of the Vampyr; for another example, the Viscountess Varataya, a Vampyr underling of the Count, can disintegrate into a swarm of obnoxious mosquitoes as a means of fast travel. Count Drakester, as with most members of the Vampyr race, lives on an unknown island in the southwest of the Zmeian Archipelago - though the island appears uninhabited, it is when the sun has set that the Vampyr and Enoch settlements rise from the underworld to exist in the same reality as the Fygooniverse. Tired of having to cower away from the sun, Count Drakester used black magic to plunge the planet into darkness, allowing the Vampyr and Enoch to rise from the underworld throughout the Zmeian Archipelago, amass an army of undead, and attack the living; of course, Basileu Fygoon takes it upon himself to venture alone to the vile island that Drakester Manor rests upon to destroy the Vampyr and bring daylight back to the planet.
>>
>>544114356
This isn't the place for me to do a whole lore dump on the copyright infringement case between IS and the creator of FE after he left to make PlayStation games, but to massively oversimplify, it was brought up as an argument in a copyright case in the past. Even though IS lost, projects like SRPG Studio avoid using Pegasus Knights out of excess caution because of that case.
>>
>>544116001
posting like a woman will not make you a woman bro
>>
>>544117606
holy shit
ludo????
>>
>>544117606
Nice Epstein references
>>
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Behold Aerion the Sun-Chaser, a majestic and benevolent sovereign of the Sky-Born dragons. His scales, the color of a tranquil turquoise sea, shimmer with an inner light, and his underbelly is the shade of sun-bleached desert sand. Aerion is known throughout the floating realms for his playful spirit and his breath of joyous, harmless flames, which twist and dance in a vibrant spiral of sunset hues. His large, expressive eyes are filled with ancient wisdom and a gentle curiosity. The intricate, woven structure of his wings allows him to ride the celestial winds with unparalleled grace, acting as a guardian to all peaceful creatures and a guide to lost travelers. He is a symbol of hope and the joyous freedom of the open sky.
>>
>>544117947
I'll let you all try to guess where I got the pose from. (Here's a hint: it's from a very well known vampire)
>>544117974
Epstein lived with a seemingly 22-year-old vampire bitch that can explode into mosquitoes? Is this what Trump was hiding in the files?
>>544117982
lol
>>
>>544116043
>>544116001
Same. God is testing us, bros. It's going to get better. WAGMI
>>
>>544117606
Sounds just like Harkon from Skyrims dawnguard dlc
>>
>>544096942
You can ai proooompt aseprite art ?
>>
tfw confirmed my suspicions about somebody and all it took was an anonymous meltie, nooticing
>>
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>Me: Ok guys so this new character is a vicious warrior from the Dragon-Elvarian War who was known to the Dragons as one of the most sadistic soldiers to serve in the Dragons' Alliance. His favorite move, called the "plunge and twist", saw him plunging his sword into the arm of an Elvarian and twisting the blade in such a way that it rips the shoulder from its socket; another move he likes to do is a Hellfire maneuver, where he flies into the sky and unleashed a barrage of ignited mucus upon the faces of Elvarian patrols, burning their skin off as they collapsed to the ground screaming and dying. When he isn't collecting the skulls of the Elvarian men, he's raping the long-eared women, ensuring any husbands who managed to survive to return home finding their wives taking care of strange, reptilian abominations. General Lucas Fygoon, despite finding his subordinate's conduct disturbing, kept him around due to his high kill-count; as long as that Dragon kept bringing in corpses of Elvarian scum, who was Fygoon to not allow his underlings to enjoy their time in enemy territory?
>This is the accompanying render
>>
>>544117606
>that bulge
Why are you so closeted?
>>
>>544119403
>>544096942
I.e get a pixel perfect 16x16 character for example
>>
>>544115747
That's the recipe for an anti-commercial indie game. you can only tell if it's fun 1-2 years in. bad bad idea. even if you do it for fun alone. it's a psychological hit to invest two years in something only to throw it away.
>>
>>544117606
Why can you not spend more than 5 minutes on a model? Balloon ass looking trash.
>>
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>>544117606
>>
>>544119104
Never played Skyrim but giving Harkon's wiki page a quick read I can see the similarities. The Vampyr are a peculiar race as they can appear like any other race; like the Trollglodytes, they are the result of a mutagenic agent reconstituting their bodies into something evil. Simply put, the only "pure-blood" Vampyr is an RNA-type virus. Also, while the Vampyr can exist in the sunlight, their powers are greatly weakened and their Enoch slaves cannot exist in the light; consequently, blocking out the sun is the only way for the Vampyr race to live comfortably, since they'd rather enjoy the niceties of life (like playing croquet or draining the blood of the living for sport) without having to do stupid shit like "work".
As an aside, it is said that when Count Drakester blocked the sun with his magic, it appeared as if the black clouds combined together to form a large wyvern, with a crocodilian maw like Drakester himself, and ate the sun; when Drakester was destroyed, the black clouds vomited out the sun before fading into a more natural and friendly white.
>>
>I almost just posted my progress
phew, that was a close one
>>
should i learn godot for 2d and is godot easy for a retard like me
>>
>>544121061
Godot is super easy. Fantastic for 2D.
>>
>>544115435
well you're in luck you're never gonna make it if you nodev like you've been doing so seems like you can just keep doing that for the next 10-20 years and you'll be good
>>
>>544115435
>a woman who doesn't want to lift weights so she doesn't get too muscular
don't worry, it doesn't happen by accident
>>
I love making video games but I still find it hard to work every day on one.
I also love women but I still can barely get myself to text on dating apps and go on dates.
It's like the best moment is thinking about what I'm going to be doing right to the point of actually doing it and at that point I'd rather do anything else.
>>
>>544110012
free money to Gaben
>>
>>544123040
successful games will be even more money for Gaben. he's basically doing us a favor for giving us a shot for only $100.
>>
>>544110012
You can put baby's first game on steam?
>>
>>544122875
sounds like you're not doing what you really want
I had that issue because I was always doing what I thought I "should" be doing, but I simply started doing things I genuinely wanted to do
>>
>>544123910
I wouldn't say so. It's like when I wake up and I'm hungry and there's tasty things to eat in the kitchen but I just don't want to get out of my cozy warm bed and to spend 10 minutes making food. So I savor the anticipation rather than actually expending effort.
>>
>>544122875
You don't WANT IT enough because you've never faced REAL STRUGGLE or ADVERSITY
>>
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AAAAAAIIIIIIEEEEE
>>
>>544124616
FUCK dude don't scare me like that
>>
>>544123887
lol. they consist most of the newly released games actually.
>>
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>>544124616
>>
>>544124454
Maybe executive dysfunction, depression, or something. I used to do that too but now I just hop out of bed because I wanna taste that cuppa coffee and french toast
>>
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my mom asked me what i want for my birthday
i wanted to ask if i can have a 2nd hand RTX 2050 laptop but im too shy
>>
>>544125452
Just ask for a dad
>>
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>>544125515
i have no dad
>>
>>544125581
he said ask for A dad.
>>
>>544125743
oh. :(
>>
>>544125452
don't ask for a 2nd hand 2050 trashtop. ask for a 4080 but settle for a 3060.
>>
agdg has done NOTHING but bring me down, i hate you
>>
Everything went to shit after I quit taking adhd meds. I stopped going to my psychiatrist because leaving my house was a drag and I have social anxiety. I tried substituting ritalin with coffee, but my procrastination is worse than ever. Work on my game for 30 - 1 hour max while I used to do 4-6 hours. Why does this keep happening to me, bros?
>>
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>>544124616
kino
>>
>5 years of development
GRIM
https://store.steampowered.com/app/2134980/Soul_Dier__Part_1/
>>
>>544101134
Wisest thing I've read in these threads.
>>
https://www.reddit.com/r/codex/comments/1ofjj8u/our_plan_to_get_to_the_bottom_of_degradation/

you cant rely on AI when the models keep degrading, claude code is literally worse than it was a year ago
>>
>>544127036
idiot
>>
>>544127149
it's because it's a shit game. how do I know? it got only 1 review in 2 days.
just make good games people want to play, the kind that get many reviews in a short span of time.
>>
>>544127445
very true, many people are saying this I've noticed
>>
>>544101134
My man I just like developing games
>>
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are these typos and errors in formatting a meme or does toby fox simply not give a shit and he knows it doesn't matter?
>>
>>544127149
>story driven
>vivid characters
>looks like typical mobile time waster game
>okay well what's the story?
>"confront the evil legion"
>>
>>544127752
Just quirkin the chungus that's all. I almost envy it.
>>
>>544126670
We are brain damaged.

https://www.youtube.com/watch?v=rnjAqU1e_4o
>>
>>544126035
Thinking of generals or threads on the internet or even message boards as some kind of entity isn't healthy.
>>
>>544115435
Oh uh yeah me too. Me too.
>>
>>544127149
>5 years of development
>cheap art direction
I feel bad for the developers.
>>
>>544127980
beautiful song, anon. THanks for sharing.
>>
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If you started game dev in 2015, you are making games for an audience that no longer exists.
>>
>>544127149
the audacity to subtitle the game 'Part 1' is why it failed
>>
>>544126670
You have to study dopamine and serotonin (mostly dopamine) and how to manage it yourself, and then you have to enact strict schedule and task keeping stuff like setting one goal for yourself to do everyday and scheduling time to do it where you absolutely don't stray from it. But if you do get distracted for a second don't freak out and spiral just re-center yourself.

>https://youtu.be/oZDzd8jpGWc&t=316

We have to let go of the notion of working a full 8 hour productive day because we literally can't do that yet. Eventually you get used to working for an hour or two without distractions at least once everyday and that might not seem like enough but it's definitely better than zero.
And as you well know if you can't work on something longer than 20 minutes uninterrupted you are not working at all, you can't enter flow state and you achieve zero productivity which is what studies showed in offices where employees are interrupting eachother constantly, nothing ever gets done. Quiet time is extremely extremely important.
>>
>>544128914
That downward trend is for one metric which is players seeking strategy elements in their games.

https://youtu.be/H0FmLGhF8fc&t=265

Gaming as in industry continues to grow and although zoomers and younger gens don't play games as much they still like the same things they always did.
>>
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>watch video about “LLM Controlled” bots in counterstrike
>they aren’t llm controlled
>its just normal tranformer shit on gameplay demos for the 100th time
Fuck you AI in Games you fraud channel
>>
Maybe it's best to just make at least one game or side project that is 100% free and will stay that way.
>>
https://x.com/CodeRed_dev/status/1982200843307766016
>>
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>>544130085
>Its the equivalent of all adult men losing 1.31 inches of height
>Its the equivalent of everyone losing 6.6 points of IQ
>>
NEW THREAD

>>544131207
>>544131207
>>544131207
>>
>>544131170
That part is terrible. It makes the video feel like AI slop lol. Best part about the video is the part about delayed consequences making not just strategy games but things like homework less interesting, but it's also an extremely obvious observation. But basically it's true that we can't be making games where the player goes longer than 30 seconds without some confirmation that what they're doing is correct, because right now the average attention span for screentime is 45 seconds.
>>
>>544130896
Literally Nigerian
>>
>>544128914
>>544130085
garbage survey, literally worse than worthless. fuck you for promoting it.
>>
>>544132290
I didn't promote it, I simply watched the video anon had in the screenshot.
Do not speak to me in that tone.
>>
>>544132404
you linked to the video that promoted it. you basically drove the train to Auschwitz.
>>
>>544132290
I didn't promote it. I just posted the thumbnail video to discuss its title message, but avoided giving the link so nobody clicks on it.
>>
>>544075756
What the heck she's really cute
>>
>>544133474
6'6" chad only
>>
>>544020657
>here's my MVP
that's MP5 you dumbass
>>
>>544136478
Limiting belief.
>>
>>544039663
console chads are clearly topping PC and mobile bottoms because they're on top of em
now to just topple the ruling arcade bulls who are the highest and the console domination shall start



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