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Remembering who you are edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-65
Previous: https://itch.io/jam/agdg-demo-day-64
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/

>How to Screen Record
https://getsharex.com/
https://obsproject.com

>How to Webm
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

>Previous thread
>>544017298
>>
fygoon
>>
dopamine
>>
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Cuff-bros, what the FUCK happened?
>>
>>544131973
failed to get lucky the 2nd time as is to be expected.
game success depends on luck. it's not the only ingredient but it's a necessary ingredient.
>>
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>>544132396
Not this again.
>>
>>544132396
Was luck the reason the game has one map and 10 minutes of content? Would luck make those facts disappear?
>>
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>>544132538
it accepts the mathematically verifiable truth or else it gets the hose again
>>
>undertail: copy of a japanese game (earthbound) while adding LGTB elements to groom western players while getting pushed by ZOG
>shartdew: copy of a japanese game (harvest moon) while adding LGTB elements to groom western players while getting pushed by ZOG
how do we explain this curious pattern?
>>
>>544132645
no, cuffbust got what it deserved as most games do. it's the successful games that had good luck.
>>
>>544132901
Both those games are better than their inspirations. Undertale had arguably the best demo of any game ever.
>>
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>>544132645
>Was luck the reason the game has one map and 10 minutes of content?
But enough about a game about digging a hole
>>
>he didn’t pay attention in luck class in school
kek what a retard
>>
>>544133037
It has 45 minutes of content retard
also rent free
>>
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>>544132396
>>544132979
>it's the successful games that had good luck.
Choo Choo Charles was a ruthless and deliberate mastermind project, there was no luck involved. He baited an audience with a fake trailer and then made the game afterwards. That's not luck. Now get out of my face.
>>
>>544133007
um no theyre not, the westoid devs just added LGTB elements so they got promoted by the system
same thing in hollywood and AAA games, if they were chud games they would get no traction, you know it
>>
>>544083920
There are 4 quality games released on a good day. that includes AAA. go check yesterday's releases right now and tell me I'm wrong.
>>
>>544133945
he got lucky, which is why he couldn't do it a second time. many such cases because luck is always a big part of it.
>>
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>>544134108
>>
>>544131973
Cuff Busted.
>>
The time has come.
>>
>>544134108
The game got 100k wishlists. How exactly would luck have made it better?
>>
where are da loligaems??
>>
Starting working one my new project, implemented height.
>>
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>Remembering who you are
>Shows games that either flopped or were abandoned
lmao do faggerdaggers really?
>>
>>544131490
You called?
>>
>>544134573
when you make a song and it becomes a hit, it's because of luck. some of that luck is by randomly stumbling onto a specific melody and/or lyrics that inspire someone influential to play it and promote it. it's no different with games.
>>
>>544135080
>>544135197
Do you think your game is not a flop?
>>
>>544135253
>what is talent
You would think at some point you would realize there are too many holes in your dogma about luck. But nope you just double triple quadruple down, making progressively worse arguments. What a shame.
>>
>>544135197
If all of these things were playable in your game right now that would actually be amazing. But if that's not the case it makes you look like someone who has lost their mind. There is more to making games than just infinitely creating characters and lore.
>>
>>544135367
>one-hit-wonder
>became successful because of talent
your need to feel like you're in control of your own destiny is pathetic
>>
>>544135253
>>544135636
>some of that luck is by randomly stumbling onto a specific melody and/or lyrics
You literally reduce everything to luck including talent. You're a bozo.
>>
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I hate being an Europeon. Americans have it so much better with their guns and prescription drugs that give them superpowers. If I had Adderall available I'd be releasing one game every 6 months.
>>
Hey guys I think I got lucky and randomly stumbled on a good game idea and then randomly mashed the right keys on my keyboard while humping my mouse and now I have a game that is GMI
how to maintain this luck?
>>
>>544135754
Does Europe not have Adderall?
>>
>>544135867
No, here they put you in a mental institution if you don't slowly sip coffee for 3 hours every afternoon.
>>
>>544135197
it's 4 am nigga, go to sleep or your date won't have a good time
>>
>>544135819
you won't know if it's a good idea and a good game until players are playing it.
>>
>>544133945
He was lucky nobody more competent took on the task of making a game from that thomas spider tank meme.
>>
>>544135867
no. just have to contend with elvanse, ritalin and attentin
>>
>>544136003
You know that's what DD is for, right? Anybody can get feedback.
>>
>>544136260
yeah, 3 other mentally ill aspiring amateur gamedevs aren't an audience you should base anything on.
>>
I think I'm beginning to understand. Gaming is dying. We live in one of the worst eras of humanity. There's no fixing this. We missed the last train. It's over
>>
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>>544135501
> If all of these things were playable in your game right now that would actually be amazing. But if that's not the case it makes you look like someone who has lost their mind. There is more to making games than just infinitely creating characters and lore.
Bro's going to hate Oddworld then.
>>
>>544136386
DD feedback is accurate. All the flopdevs are told about their flops ahead of time. It's not our fault they ignore it.
>>
>>544136504
almost all games flop so when you predict a DD game flopping it's like predicting 8 o'clock at 7:30
>>
>>544136423
It's not over until I say it's over.
I will be the last game developer if I have to.
>>
>>544136423
It's ok. you are ngmi anyway
>>
>>544135197
please exterminate the pedos
>>
>>544136504
The reason all games flop is because of the enshittification of Steam, not because of game quality
>>
>>544137214
Not because of enshittification of Steam but because of gamers expectations and entitlement. They keep demanding more while offering less and believing they're the ones with anything to complain about. They're like women on dating apps.
>>
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>>544131207
>>544132686
>>544132396
I decided to check if what they say about luck is true.

I opened SteamDB and set a limit that I would call “the slaughterhouse,” games with less than 300 reviews at €10 (<$20,000 net), which we could call “indie indigent.”

https://steamdb.info/stats/gameratings/2024/?cc=eu&displayOnly=Game&max_price=10&max_reviews=300&min_rating=80&sort=reviews_desc

There are over 1,000 failed products with 80% positive reviews.

But if you go up to 85%, it drops to 230 products released last year.

Then I looked at the failed games and identified abundant problems in them: student games, very obvious use of AI, generic RPG maker, etc.

Conclusions:

1. The better the reviews, the harder it is to have less than 300 reviews.

2. Avoid obvious mistakes (bad presentation, boring genre, generic look, obvious AI)

3. 20,000 games released per year really that much competition? That's 54 games on the same day, and many are unappealing. If you make a professional product, your competition may be less than 10 titles.

4. There is more than just Steam; there are Japanese markets, Stove, Epic, consoles, mobile devices, patreon and even browser games.

5. Making games is a long-distance race; you have to develop economically.

Last, this market investigation had a lot of blind points, use SteamDB make your search and post your observations
>>
Just one of those days where I can viscerally feel how solo gamedev is the hardest creative pursuit a human being could possibly embark on. Us coder dalits have to endure another special kind of torment with years if not decades of daily humiliation trying to catch up to our artist peers all the while having to operate based on pure gut feeling and no user feedback what with our programmer 'art' games shamefully hidden on local harddrives.
>>
>>544137521
not your journal
>>
>I want to dev the most before bed
I will fucking kill the guy who invented sleep
>>
>>544137338
if I want my plane to survive, reinforce the negative game feeling and memes
>>
>>544138276
>I will fucking kill the guy who invented sleep
that is blasphemous
>>
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>>544137895
This is supposed to be Amateur Gamedev, amateurs don't usually charge more than €20, and games are discounted after launch.

Even so, we have 2,500 products that probably don't have very good economics, but what I see is that we're starting to see small studios here.

https://steamdb.info/stats/gameratings/2024/?cc=eu&displayOnly=Game&max_reviews=300&min_price=10&sort=reviews_desc
>>
>>544138369
you're telling me the studio behind this game is my great enemy?
I'm on my way to spain as we speak
>>
>>544132396
>>544131973
The recent wishlist obsession from grifters is proving to be incorrect.
>>
>>544138276
this is like stage 1 maybe 2 of this self awareness. what you'll learn, I can't teach through this post, but I can guide: you "want" to dev before bed, because that's when you have the loss of agency, a real excuse to not work but have all the ideas- you can think freely, get excited and not be burdened by "and now I should work on it". Then you awake, with the same ideas, but with the weight of the dread that the stage is ready for you to perform, but you are both helplessly terrified and in doubt of how well you can actually perform, and how many more years of training you need to even perform at a level you yourself would deem barely adequate. God bless, good luck! The stage is ready for you every day!
>>
>>544138687
NOOOOOOOOOOOOO ECELEBS ARE ALWAYS RIGHT BASTARD SAAR
>>
>I want to make games = I want to get jacked
>I should work on my game = Today is leg day!
>>
>my game's level design is open-ended
>watching guy play
>guy gets into a hard altercation with the enemies, and it's making him frustrated
>instead of turning around and finding another way he insists on fighting the enemies over and over until he wins
I don't get. He's also aware that the level design is open-ended and he knows there are alternative routes for everything btw.
>>
>>544137338
Stop making sense and bringing logic into this.
It's just about luck! That is the main aspect to making it!
I gotta blame it on luck. Otherwise it's all my fault. Fuck that.
>>
>>544134716
kill yourself
>>
>>544131973
>meh gameplay
>only one map
>other friend slop games do it better
predictable flop
NEXT!
>>
>>544135028
can I play it anon? I love games with height
>>
>>544132396
lol it wasn't bad luck, the game was blatantly unfinished
if it had $20 worth of content then it'd be sitting at 3k reviews, 95% positive
but it had $3 worth of content
the game was not finished

>>544133037
that game had an hour of content for $5, not 10 minutes of content for $20
also, that game had an established story and an ending to achieve
cuffbust had nothing
>>
i have until friday to complete the basic skeleton build of my game
then i have a month to polish it up and refine the presentation
this will be difficult
>>
Communicating information through hue alone is a problem due to color blindness, but is it okay to communicate something through value alone? I have a UI element that can be in one of two states. Can I just make it way darker in one of them or would that be an issue for some subset of users?
>>
>>544140401
there's no logic in what he wrote, just his opinions
the only logic is in >>544132686
and whatever the truth is about luck, we should all be aware of it. even if luck affects only 5% of a game's success, the 3% most successful games have 35% more luck than average. that's the truth that can't be denied.
>>
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>>544140761
>predictable flop
The reason this flop caught indie devs off guard is that it didn’t even hit the average wishlist conversion rate of 10%. Cuffbust barely managed around 4%. Grifters like Chris Zukowski spent years preaching that wishlists were the ultimate measure of success. Cuffbust just threw a massive wrench into his course-selling hustle.
>>
lots of frontloaded work
that is, if you dont finish your game its all for nothing
>>
>>544141119
reading comprehension fail
I didn't say Cuffbust had bad luck. Cuffbust had average luck and got the result it deserved. it's the most successful games that are verifiably and undeniably luckier than average. see >>544132686
>>
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>>544141494
>it's all for noth-ACK
>>
>>544139101
I piss myself during and afterwards due to my slowly but surely developing incontinence? That is about right... might start wearing adult diapers to the gym and the dev desk
>>
>>544135028
and is height going to be part of a mechanic at all?
>>
>>544131207
So what are you guys up to?
>>
>>544141617
>it's the most successful games that are verifiably and undeniably luckier than average
i can agree with that
although i'd argue that being able to study the market, predict trends, and create high potency advertisements with maximal conversion rates would still fall under the category of skill
some people are really good at running game development as a reliably profitable business, and not just a gamble for streamer hype
does somebody have that reddit post of the guy who made $1m with 2 games because he targeted a niche audience and fully satisfied their requests? he made retro style sports games
>>
https://www.youtube.com/watch?v=12ha6PMB1PE&t=122s
whats your dev music anon
(i find the "you have no enemies" thing gay af, but it feels comfy)
>>
>>544141489
Nah, we already knew that wishlist conversion was fucked from some recent games. Steam shafted the wishlist meta after it dominated nextfest too much.
>>
>>544134026
This doesn't bode well for my Stardew Valley-like POW Camp game
>>
>>544144281
I'm making some tools to help create content for my game.
>>
>>544144631
>whats your dev music anon
https://www.youtube.com/watch?v=zCEccp4lF-g
>>
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Wish I started making Roblox games instead
>>
>>544144281
thinking about increasing the scope
>>
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>>544145156
I remember that video
>>
>>544145156
follow these simple tips to grow your penis 3 inches every week
just buy my course, anon. a free bridge with every purchase
>>
>>544144881
That's neat. I did that a while back, I couldn't imagine doing this without it now.
>>
>>544145156
roblox has an even higher flop rate than steam, the successful roblox games just copy verified formulas and spend a ton of money on advertisements
it's no different than the mobile market
>>
whatever you're missing in life is what you'll desire most in a game
>>
>>544140302
Gambling. It's fun to try rawdogging a section you're not supposed to be in. Sometimes you just feel like getting yourself frustrated.
>>
>>544144513
>some people are really good at running game development as a reliably profitable business
name some developers who have a good track record and no marketing department.
>>
>>544140302
ego
>>
>>544146589
Just like with fetishes, your fantasy is a crystal clear reflection of your personal experiences in real life, you'll realize this sooner and later. It's why russian players are driven to shitty frozen dystopias and asians are driven to theme parks.
>>
>>544146589
a grappling hook...
>>
>>544145189
Increasing it to what?
>>
https://youtu.be/AmKRGEpOQr0?list=RDAmKRGEpOQr0&t=200
>>
>>544147106
With carried momentum*
>>
>>544147229
dwarf fortress
>>
I'm going to make the REAL Bloodlines 2
>>
>>544147250
wtf
>>
>>544146589
my favorite game is Euro Truck Simulator
>>
>>544147787
because you desire a profession similar to the one presented in the game correct
>>
>>544147250
it's unbelievable this is popular
>>
>>544148030
it's not
>>
>>544147870
I'd love to have a simple non-creative job where I actually get paid for the work I do.
>>
>>544148030
just make that as a game
>>
>>544148234
yeah me too

>>544148247
calling your opps nigger simulator
>>
>>544148030
you don't understand normie brain then
even without opening the video I immediately see gems and gold, and to poor people there is nothing greater in life than that
you'll notice that poor people, if you give them a million bucks, will spend it all on fancy cars and jewellery whereas a rich man will invest it
>>
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https://x.com/OfficialLoganK/status/1982222911231377696

im scared
>>
>>544148030
it's popular because it's good like all popular things are. just make good songs people want to listen to.
>>
>>544148345
scared of what? how weak are you?
>>
>>544148345
two more months bros
>>
>>544148454
i wish AI didnt exist...
>>
>>544148345
everyone has been able to vibecode websites and vibewrite books for years. also vibedesign anything graphical and vibecompose anything musical.
they're all going to go into the corpse pit before gamedevs do.
>>
Just woke up again, in a world of tyrants... (like gabe newell)
>>
>>544148345
>im scared
one of the games in DD was vibe coded
>>
>>544148345
>games that most reasonable people would be excited to play with their friends because they have full control over the story, characters, experience

so... not videogames
>>
>>544148608
we need a solution to the fatfuck gabencunt problem, i hope valve goes bankrupt
>>
>>544148345
>mustache
Danger hair of the male gender
>>
>>544148567
every year that AI has existed I have ignored it completely, vastly improved my skills, networked further into game development and earned far more than the previous year

during a gold rush, build a whorehouse
>>
>>544148345
>The vibecoded games
>>
If you think AI in it's current state is even capable of creating an original game, you are likely a bad clone dev and should just go back to downloading and slightly tweaking templates like the AI does.
>>
>>544138687
That variety in wishlist conversion rates is rather extreme. Not all wishlists are equal, I think. Interesting image.
>>
>>544149294
ROFL.
>>
>>544148608
>>544148823
madodev ... envy does not become you ...
>>
>>544138687
Wishlists are important because the baseline visibility for launches is piss poor unless you already have a lot of sales. As a result, the only way to get any attention is getting fast reviews and sales right out of the gate.
Sure this means that the only really viable way of getting traction on steam nowadays is through heavy advertisement and getting a large youtube video right before launch, but that's a good thing because... but.... just shut up it's good that it's this way.
>>
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>>544132686
>>
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>>544149294
Holy shit I want to Guwht dade an air conditioner
>>
Bocchi the raped
>>
>>544131207
nortubel is a
>>
>>544149937
the point isn't that skill doesn't matter (of course it does) or that it's less important than luck (of course it's not) but that luck also matters. and unlike skill, luck is not in our hands to improve.
therefore there's a definite factor of randomness in which games succeed and which fail.
>>
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Will your game have Halloween skins?
>>
>>544150441
ngmi
>>
>>544150441
Luck is within your hands to improve because variance decreases as sample size increases. You'll be much more beholden to luck when you waste 10 years of your life making a single flop rather than spending releasing one game per year for 10 years straight. How do you improve your odds of winning the lottery? Buy more lottery tickets, dipshit. Make smaller games and make more games, retard.
>>
>>544150490
>skins
>>
>>544150736
don't talk to him
>>
>>544148345
Literally anyone who can read and write can write a book at any moment, and yet people continue to buy new books or read classics from 200 years ago.
>>
BASTARD BITCH!!!!!!! YOU PLAY MY FUCKING GAME NOW!!!!!
>>
I guess it is time to add "luck" to my word filters.
>>
Valve is filled with lazy do nothings that refuse to manually do anything
>Greenlight is being botted
Moderate it? No just remove it
>Now the front page is filled with garbage
Just hide every game by default until a game has enough wishlists or reviews
>Now slop devs are botting their wishlists and reviews
Just stop taking wishlists into account entirely and make it so reviews from game keys don't count
Completely fucked the market so now only streamerbait gets any traction but atleast valve, the multibillion dollar company, didn't have to do any actual work.
>>
>>544151005
lol slopdevs are botting views on tiktok to trigger the algorithm and get millions of views for their trailers
1% of them convert to sales and you're at the top of the shop
it's retarded
>>
>>544151123
actually i take it back, it's not retarded, it's smart, because it works
the fact that most successful games rely on this strategy despite steam having millions of unique daily users is absurd though
>>
>>544150990
I'm gonna rape this bastard bitch until it dies
>>
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this was supposed to be those combat idle thingy when a horde is encircling the player. but it looks just like some dude playing dance dance revolution lmao
>>
the spastic posting the luck shit is also the fag that pretends to be fygoon and was spamming that slop arma mod for no tangible reason, why are you replying to him exactly
no hobbies as a grown man, pathetic lmfao
imagine a boccky laughing at you right now
>>
>>544151672
I mean okay but why do you single out one schizo in a thread full of them?
>>
>>544151672
if you believe every factor affecting your success can be controlled or even predicted by you, then you're simply wrong.
>>
>>544137338
>your competition may be less than 10 titles.
Not just that. Even less for direct competition. Indirectly you are competing on time and money with every single other gaem, but directly there may only be a couple of games in your niche released every year.
>>
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I wish I worked in a studio where we could have fun and make goofy progress videos. That's how you make fun games.
>>
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while you were busy making progress i was busy reinventing the wheel
>>
>>544153556
G O T Y
O
T
Y
>>
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progress - I think that now death animations for goblins are done. It's definitely better than just popping out of existence like it was in previous versions. There are two animations, one decapitates the goblin, the other just puts one flat on the ground. Currently it's 20% chance to decapitate a goblin, I'll think of an additional conditional that will decide about it later.
>>
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>>544149294
Dear lord
>>
>>544150490
show gameplay with skin
>>
>>544150116
>>544154562
>ahaha stupid AI will never be able to make a human hand with 5 fingers!
>>
Why does /agdg/ shit on me for using AI voice? If I had money to pay people I'd replace it. If you don't want me to use it, why don't YOU voice it?
>>
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>>544154562
>>544150116
It gets better
>>
>>544150116
>>544154562
Omg man I was so focused on the guwht dade I didn't notice the other options and I was trying to figure out what it meant, I thought it was German lmao. I didn't realize it was nonsense.
>>
>>544154562
AI FMV Games and Point&Click Adventures are going to be wild.
>>
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>>544149294
is the gun cooming?
>>
crope sceep
>>
>>544154721
I can voice act for you. I can do rat man, goblin, gnome, and huge gruff guy with a comically high pitched voice.
>>
>>544154781
>ha ha look at that stupid car belching smoke and not even faster than my horse
>>
i have a lot to do
>>
>>544156843
eh trains are better than cars anyway.
>>
>>544154435
poor goblins
>>
>>544157313
the point is we're the guys who breed horses in that analogy. or we're the horses. I don't know but we're about to become irrelevant to the world. it's over.
>>
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>>544155927
CYOA style text generation in silly tavern hasnt improved for the last 2 years so Im not sure about it unless you really like meaningless sloppa
>>
https://www.youtube.com/shorts/7rEzhCwPhqc
fucking bitch ass AI bitches
>>
>>544154435
>final hit decapitation
kino
>>
>>544157578
when the technology improves to a point of being competitive, many developers will simply adapt
>>
>>544157578
>I don't know but we're about to become irrelevant to the world. it's over.
Who knows if that will happen or not. It's a baseless claim.
I think we have more things to worry about.
Anyway I do want to say I think AI discussion is actually off topic to this general. So it doesn't matter.
>>
>>544154562
Gaelic ass nigga
>>
>>544142946
Yes.
>>
>>544154435
some honest feedback: your game shows a lot of care and creativity in that character creation screen you've been posting. interesting writing, attention to detail, nostalgia bait.
but this actual gameplay looks very stilted and underwhelming, like baby's first platformer. I like that you can cut off their heads, but it's not enough.
I'd be interested in playing this game if it were an rpg with a narrative and a deeper combat system.
but if you're making an action game, it'll need a lot more juice and visual appeal.
>>
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>my cuff?
>it's been busted.
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>>544149294
>>544154781
There is gonna be a generation that has only played generative AI games
>>
>>544157906
>simply adapt
the industry adapts with new generations of workers. those who used to make money on horses didn't adapt, they went broke.

>AI discussion is actually off topic to this general
tell that to >>544148345 and >>544149294 and >>544154562
>>
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>>544158443
Games like this will become profitable only with infinite cheap electricity
And thermonuclear reactor was in 2 more weeks mode for, like, 30 years?
>>
>>544149294
It's crazy how similar AI and dreams are. Or AI and being on drugs.
>>
>>544159179
>Games like this will become profitable only with infinite cheap electricity
nah we're just going to accelerate climate change so people can play generated slop rather than buy indie games
>>
>>544154781
Steam page? i wanna buy it and try it out
>>
Gonna work on the background now, the framing will be different as well in the final version.
Keep at it lads.
>>
>>544152918
Wtf I thought that was boy??
>>
1 hour of dev = 10 seconds of gameplay
>>
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>>544159428
>>
>>544159465
They would like for you to think that
>>
>>544159907
Why would she be posing like that in the first place... is it just for coom appeal, for the sake of coom appeal?
>>
>>544159907
Is she gonna shit dice?
>>
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https://www.youtube.com/watch?v=HulO5oR4SaU

I tried last night to find my game's "competition" or any game that claims to be similar to mine or use the same tags and I couldn't find a single game that wasn't utter dogshit when I opened it. I'm not just talking shit either, the games I tried were all extremely simple and not in a good way, major missing stuff or just no gameplay at all beyond horrible driving physics with no goals or anything. These were the top rated or most popular games in my genres. Specifically trying to find free crime sandbox games in top down 2D. Figured there'd be tons. The graphics in my game are stupidly simple but beyond that there's at least all of the major mechanics you would expect from this type of game like taxi missions or scaring away pedestrians during gunfights or day/night cycle, you name it. Every building is enterable with no loading screens and it wasn't even that hard to make that possible, I'm not an overly skilled programmer or anything but I guess it's rare for people to sit there making one thing for so long. It genuinely looks like nobody has attempted a game like this at this scale by themselves. 2300+ plays so far with no marketing budget
>>
why is nortubel trying to dox his own dad and accuse him of raping his sister again?
>>
>>544159428
She looks like a corpse with that skin color and gray shading.
>>
>>544159907
>flesh tone compression shorts
>die became a rubix cube
>some odd drawing choices
Is this AI? Because if so it's a rare good use of AI
>>544160125
she was bending over to pick up some dice but the dice slide backwards which adjusted her squatting position and at the same moment I referenced an inside joke between us which made her look back and smile. Nothing sexual at all.
>>
>>544159263
In normal dreams your prefrontal lobe is asleep so you mostly just build environment on pure associations without clear logic, so does ai guess frame by frame
>>
>>544159428
>>544159907
>>544160142
you should add wombats, they shit cubes
>>
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>>544160434
>Is this AI? Because if so it's a rare good use of AI
Yes
>>
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>>544159907
zamn
>>544160308
I'll see what i can do
>>
>>544160163
i played this a few years ago
https://store.steampowered.com/app/934780/American_Fugitive/

kind of mid but they had some interesting mechanics.
>>
>>544159907
Ugly ass nerd had a glow up
>>
>>544156843
>>544154680
What you retards never realize is that people are in fact, looking for quality, and laughing at what it is currently delivering, regardless of what the future entails

It's been years of people pretending to be higher intellect because they go "j-just wait!" and it's a cope with the fact that people are looking at what's literally in front of them, which is currently shit

Sitting around and going "oh, but imagine in 6 years!" Is literally just that, sitting around and imagining, it could be, but it's not right now
>>
What if we had a game that used speech? We have all non esoteric uses of all senses in video games so far: sight, hearing, and touch (with touch screen devices, or with controllers that have adaptive triggers)
But yet there's still no good use of speech.
There was a dreamcast game called seaman that used speech to talk with your virtual pet.
This was from a console that is 20+ years old, how come we still don't have any speech games like that?
I think the issue is that speech has not any good gameplay uses besides conversing with the game, atleast for me the only ideas I have is that it would be for conversation.
Maybe speech is too limited?
>>
>>544157362
they call you names!
>>544157838
you know it!
>>544158185
I plan to expand combat options but to limit encounters in the game. I don't want to have too many enemies and player will have to deliberately choose the path with monsters to combat them. I think there's lack of games that can show us middle ground, they either go full story mode or story elements are just cutscenes between constant onslaught. I hope to have optional fights here and there but for every combat encounter I want to have three other solutions.
>>
>>544160812
what you retard don't realize is that thinking a few years in advance is what intelligent people do if they don't want to end up in a difficult situation.
>>
>>544161237
Then why are you spending right now getting mad at 4chan threads

You still gonna be here in a few years or you gonna make improvements
>>
>>544160163
I know there's Rustler, GTA but in middle ages, there's also Riskers that is just Hotline Miami + first GTA
also this
>>544160764
Do you have bank heists, kidnappings, burglaries, prison escapes, assassinations? I played some random german game from the 80s and it had that + some sim elements like stats, money, how many years you've spent in prison etc.
>>
>>544161446
tactical trvke
>>
>>544160946
There was a game called Verbis Virtus that used speech to cast spells.
Some horror games use loudness of your microphone to produce sounds the monster can hear.
It's been tried but there's not many applications for this, it's mostly useless gay gimmicks like VR games.
>>
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We're living in the future. A lot of AI tools are already ready for game development but you still need to know what to use them for or how to use them in the first place.
>>
>>544161697
Telling an AI what to implement specifically usually results in a lot better results than saying 'do the thing lmao'
>>
How do walking simulators like A Short Hike actually get a following? Are people genuinely into games where you just sort of walk around and talk to cute and quirky NPCs without any real gameplay?
>>
>>544160946
There was a game on PlayStation where you had to relay orders to the girl, it was a knockoff resident evil type of thing with voice control.
It's been done many times and with plenty of novel mechanics but they don't stick for the simple fact that nobody wants to talk to their screen when they are alone.
>>
>>544161638
It's what I found aswell, most uses of it are just gimmicks or add-ons to the game.
>>544162250
Yeah you're right it's weird to talk to your game when you're alone.
>>
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>>544162142
But what *is* gameplay?
>>
>>544161613
>Do you have bank heists, kidnappings, burglaries, prison escapes, assassinations?
the stuff that i remember was a burgle mechanic, you could break into houses/garages, you get a ui overlay that counts down until the cops show up, search rooms for stuff to steal, then escape. also a disguise mechanic, cops are looking for guy in blue shirt and shorts, you can steal cloths from a cloths line and change.
like i said, pretty mid but if you are doing sandbox crime game you might get some ideas, good or bad.
>>
>>544162142
women enjoy games like that. collecting, building relationships, homesteading, fishing, gardening, etc.
>>
>>544162142
Have you played A Short Hike? It has a gameplay loop, a simple main goal, and a few mini games. It's pretty fun and chill.
>>
>>544163086
The loop is just gliding and climbing to get more feathers. That's just walking with style.
>>
>>544161446
>or you gonna make improvements
how is a horse going to improve to be competitive to automobiles?
>>
>>544163206
It's more involved than you make it sound.
>>
>>544163976
It really isnt. There's a reason it's considered a cozy chill game.
>>
>>544154562
>he doesn't press A to Guwht his Dade
ngmi
>>
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>>544164663
Make her shit that dice out
>>
>>544162142
His music skills are eric barone levels. I would argue, this song alone mogs Stardew Valley OST
https://www.youtube.com/watch?v=zvb8hTgVyyI
>>
>>544163917
ai isn't going to be used to 'make' games, we are in a bubble right now because it is new tech.
marketers and retards will shill concept to completion ai games to fleece venture capitalists.
a horse isn't competing with a car, a car isn't competing with a train, a train isn't competing with a jet.
they are tools.
>>
>>544164749
>his music skills
The music was bought. It wasn't done by the game dev.
>>
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>>544164723
Google anti-NSFW blocks most requests sadly
>>
>>544164754
>a horse isn't competing with a car
so how many horseshoes were being sold in 1950 compared to 1900?
>>
>>544164663
>>544164983
daym, another one
>>
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>>544164983
>>
>>544159907
Now make her female
>>
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>>544165982
She already is?
>>
>>544165162
people said painting was obsolete when photography was invented.
how'd that work out?
>>
>>544154781
>the options for the next 'choice' appear immediately after clicking the option
lmao vibecoded as fuck

I assume this is just a proof of concept and not actually functional and won't be for 5 years, unless they add loading screens
>>
>>544166358
very poorly for people who depended on painting to make a living.
similarly audio recording technology literally did a genocide on singers.
>>
>>544161697
post your game
>>
You could be in the top 20% of game developers and still not be able to make a living from gamedev.
>just be in the top 10%, bro
>>
>>544166739
>doesn't know what vibecoding is
Why don't you just give up? You're not cut out for anything more than manual labor.
>>
>>544157608
>CYOA style text generation in silly tavern hasnt improved for the last 2 years
what makes you say it hasn't improved?
>>
Friedemann and Jonas probably made more than Gavin after the latest flop of Cuffbust and are better ecelbs to look at for design and dev philosophy
>>
>>544166912
don't forget the printing press, that was a disaster for indie authors.
as for music, some of the most popular and successful musicians over the last 100 years were common people who were able to express their creativity because technology became more and more available.
amateur game dev was virtually unheard of 50 years ago, even 20 years ago you would struggle. now technology and tools give people the easy ability to create.
>>
>>544166936
>>544149294
>>
evens clean condo then gamedev
odds gamedev first then clean condo
zero neither
>>
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I textured the binoculars. They're meant to look like a futuristic, blocky type with a laser range finder. I don't think I'm going to rig the knobs or buttons to move at all because that seems excessive.
>>
>game would definitely sell a lot more if I gave the player a homo option
>tfw im very homophobic
feels conflicted man
>>
>>544167728
>virtually unheard of
Nah, all the tech nerds were making their own games
my father did it and even my grandfather did it
it was way easier back then because expectations were so low
>>
>>544167728
>don't forget the printing press, that was a disaster for indie authors.
That was a disaster for scribes.

>as for music, some of the most popular and successful musicians over the last 100 years were common people who were able to express their creativity because technology became more and more available.
It was good for music and for enjoyers of music. It wasn't good for most musicians because it turned the music industry into winner-take-all.
>>
>>544167728
>amateur game dev was virtually unheard of 50 years ago
Actually it wasn't uncommon at all, for computers at least. You can find adverts all over old computer mags for software/games.
>>
>>544154435
I don't know if it was the aesthetic you're aiming for, but this gives me heavy MS-DOS shareware vibes.

I assume the font is temp since it doesn't match the pixel ratio of the game graphics?
>>
>>544168687
don't let your bigotry stand in the way of a life of wealth and comfort.
>>
>>544168838
people said AI would democratize creativity but all it's done is make it so if anyone ever sees a piece of music without very many views, they assume it's AI slop and ignore it

we're back to "winner takes all"
>>
>>544168453
What gaem
>>
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>>544169414
Only losers whine about "winner takes all" systems.
>>
>>544169661
Yup. In a winner-take-all system the losers are almost everybody. And I'm sorry you have to find out like this, but chances are you'll be one of the losers too. It's just how numbers work.
>>
>>544151608
Hm I don't think I've seen your game posted here before. this is probably hard to unfuck, I learned from pierrerick to do keyframes first then move from there one body part at a time.
>>
>>544168840
>be one of the few people who owns a computer
>buy hundreds of dollars worth of books
>learn basic
>learn asm because basic is too slow
>write a jank clone on one of the few games that exist
>mail a disc to publishers hoping one of them agrees to buy it and distribute it
>sell a few hundred copies if you are lucky
vs
>buy cheap laptop
>download engine of your choice
>download thousands of books, college lectures and tutorials for free
>download professional ide, 2d, 3d, music and animation software for free
>effortlessly publish it on half a dozen platforms to a market with tens of millions of potential customers
once you hit an equilibrium in a field, you become the variable.
a better pencil won't make you a better artist.
>>
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>>544170024
Sucks to suck, loser.
>>
>>544138276
Just don't sleep? Lmao, just say no and go to sleep 2-3 hours later.
>>
Some times I win
Some times I lose
But I always make game
>>
>>544170187
>Hm I don't think I've seen your game posted here before
i numbered my post, this is my #143 progress post over the past 2/3 years maybe. i never joined demo day tho.

>>544170187
>keyframes first then move from there one body part at a time
i usually do big prominent poses first then just make the details & re-timing, but i'm not good with whole body movement like this, specially of an erratic crazed maniac like this. I really wish i had a mocap suit or something, shit's expensive af tho.
>>
>>544167530
Because I actually want to play them and periodically try to? Literally the same random shit, the only difference is models favourite glints. Maybe a bigger context, but models shit themselves without even reaching it anyways
>>
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>>544170226
>>
>>544170289
for some reason it doesn't say
>Nah, I won
>>
>>544170864
your estrogen consumption over time?
>>
>>544170864
>guess what this is
GMI levels ITT!
>>
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I can't advertise my game because I used AI voice. I can't send it to anyone or talk about it to people because they'll throw a shitfit over it.

It's not like as if I insist on the voice being AI but for some reason people don't actually hear me out and just chimp out immediately.
>>
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>>544171060
>>
what's the point in buying an indie game from you when some 17 year old youtuber can teach me how to make a successful indie game in 14 days? if he says it only takes 14 days, then it means you work is worthless and i can do it myself, right?

i wonder what it does to consumers if they get told that the products they buy only take 7 days of watching a tutorial made by a 17 yo. over and over again. like, there's thousands of videos like that. it has to alter consumer expectations at some point.
>>
>>544170226
More like
>buy 'puter
>buy macro assembler or basic or forth or pascal or whatever
>maybe buy software to draw things instead of making your own
>done in two months because it's 1979 and there's only so much you can do
>buy a few boxes of blank tapes
>spend a weekend filling them
>meanwhile get in touch with a local printing company so you can have custom stickers for your tapes
>shill your stuff in newspapers and hobbyist magazines and sell it for like $30
>buy stamps and shits to send your games through mails
Shrimple as that. You're down a few thousands because all that gear and ads were pretty expensive but not impossible for a college student.
>>
>>544173034
There's no point. See you in 14 days (two more weeks).
>>
>>544173034
Would you want to play your game?
>>
>>544173706
i dont want to play video games
i played kenshi, i expected games to get better after that and improve on those mechanics. what happened? "we all scope down now, we only make a game a month"
>>
>>544174289
Whats the point of your question then? Its like an impotent asking the point of porn
>>
>>544170864
my art skill level
>>
there reason why so many people fail is because they don't have 100 million dollar budgets and 500 people in their team.
yes i said it. finally someone had to say it.
no your old classics you love so much weren't made by broke solodevs. they were funded by big corporations and the devs got paid well and they hired a lot of professionals.
>>
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>>544175131
You would fail even harder with a $100m budget, retard.
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>>544175272
i'd make some isekai dating rpg
>>
You go back and look back at 2015-2018 games and they had similar beginner level games to us, they just got 50x the reviews beginner games get today. it's not that early agdg was magically better.
>>
>>544175516
the economy is about serving products in demand in a competitive environment, and not about giving you good feelings and honoring your efforts.
>>
>>544175441
And, you'd lose tens of millions of dollars in the process. You do understand that if you make a game with a $100m budget, you'd need to make at least $100m revenue back to be a success, right? This is why no one is trusting you with $100m budgets.

https://games-stats.com/steam/?tag=jrpg
>>
>>544175860
Where did I complain about my ill fate?
>>
>>544176121
you are aware how big isekai and gacha is right?
>>
i kinda like how minecraft is a game designed in a way where nothing feels rewarding or worth achieving. like imagine designing a game where literally everything you add doesn't motivate anybody to actually get it.
it's like designing an mmorpg and just adding the best weapon in random chests placed everywhere in "villages" or making it a cheap trade with npcs.
kinda blows my mind what you can get away with if you just add building mechanics and call it "sandbox".
>>
>>544176242
I'm aware that you're a delusional nodev. Also, you must be 18 years or older to post on 4chan.
>>
>>544176996
He still has a point though. The best games of the old were not done by solo artisans doing it for the love of the medium. They were done by paid employees with budgets and professionals. Hardly an artistic environment.
>>
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>he deleted his forum post talking about my game's story
Why must it be like this
>>
on a vehicle that models engine damage, how should engine max power relate to damage level?
option 1: linear, 70% engine health = 70% max power
option 2: nonlinear, 70% engine health = 84% engine power
option 3: some cutoff threshold, like down to 20% engine health = 100% max power and then a linear decline to zero.
>>
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>>544177129
That's obvious enough, but they were working in teams of 4-10 on budgets in the low millions (in today's dollars). It becomes increasingly difficult to scale up beyond that.
>>
>>544169614
Trench warfare jobby simulator.
You are a forward observer in a comfy dugout on the frontline. The binoculars give you a closer look at things over the top, but they also let you mark targets for artillery.
Gameplay wise, the artillery spotting mechanic:
>Look at your target with the binoculars
>Left click to mark this point (raycast to crosshair in your binocular view)
This places a large, invisible area node on that point.
>Use a radial menu to choose "Fire"
>See where the shell lands
The shell lands in a random point in your initial "target area." Where the shell lands places a smaller invisible area in addition to incinerating anyone there.
>Use your radial menu to add adjustment units North, East, South, West. Left click to add units in that direction, right click or subtract them. In the center of the radial menu, hit Fire again to send another shell with the adjustments.
In this way you make an artillery order and get a mildly random result, where it could be a direct hit or quite a ways off thanks to the initial large area. Then your first shell lets you fine tune with much less randomness and much more agency in giving adjustments.
You can make new orders by marking new areas with the binocular, overwriting your previous target.
I dont have any plans for wind autism stuff but that could be neat.
>>
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>doesn't know how to code
>doesn't know how to model
>can only write and do game design
>somehow gets a job at a game company
>and later somehow he's given millions of dollars in funding and professional teams to make his dream games
I can make a million games and never get any acknowledgement let alone money and this fuck got a million to make a ripoff of his favourite movies for making a bunch of shit games in the 80s. It's not fair.
>>
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i've done it. i've finally done it.

pic rel is a nice way to show how happy i feel (the only way i could be happier is if scully was actually sitting next to me or preferably sitting on my lap)
>>
>>544178197
It's almost as if game design is the most important skill for a game developer. Didn't he also famously pull a "I'll do it myself" on his programmers?
>>
>>544178056
Nice. May I suggest a different jobby like running errands in the trench system and delivering stuff. Like Euro Truck Simulator but on foot and in a complex trench system. No combat, just comfy menial jobs. Also add a Thief mechanic where you steal stuff and not get spotted and deliver it to a fence until you have enough money to bribe your way out of the trenches.
>>
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>>544171483
Cool story, retard.
>>
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>>544177470
>>
>>544178197
good thing that would never happen at a western game studio.
>>
>>544148345
lol no, it can't vibe code multiplayer
>>
>>544177460
Only actually playtesting it will show, what gaem?
>>
>>544175131
If only I had 100 million dollar and 500 employees to make a great game with.

But it seems all the money is with people that want to make bad games.
>>
>>544178775
I would like a small element of running around and busywork but to me the job of having to peak out from your comfy nest at the horrible conditions outside reinforces how comfortable you are. Additionally, bombing your enemies with impunity and being an invisible menace in your gooning bunker helps sell the place as safe from harm.
Unfortunately I can't do both, I can only project hop so many more times before death.
>>
>>544178437
But no studio recognises it. You can show them a finished game and you still won't get the job as a game designer or director.
>>
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>>544180161
>>
>>544180728
Hard to believe they never shot at the cockpit. Just goes to show how foolish the Nazis were trying to target the vulnerable wing tips.
>>
>>544180042
They didn't have radios in the trenches, only telephones and those were rare. And they used periscopes to peek out of the trenches. And you couldn't really spot for artillery from a trench because of level terrain and all the obstacles in the way. And there weren't precise artillery strikes in any case. They would do barrages and they'd hit the coordinates they were aiming for with many shells but whether it did much damage or not depended on how well the enemy was dug in.
How about you're an artillery spotter from an aircraft and you fire flares of different colors to tell them whether to shift north west east or south and sometimes you'd have to fight off an enemy fighter on your tail.
>>
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the demo is almost finished, just gotta test 2 more levels and its done
holy fuck im tired, been at it for 7 hours now
i really like how the game turned out tho, played the full version to the end yesterday and when it all comes together its rlly cool
https://www.youtube.com/watch?v=xe0IAZHkuOA&list=RDxe0IAZHkuOA&start_radio=1
>>
>>544168973
I think I'll keep it, it looks better on fullscreen, also debug options are rendered in smaller size than default.
>>
How do I get over my game flopping /agdg/? Serious question. There's nothing I can do to fix it so I want to forget about it.
>>
>>544180972
Yeah no I know it's not accurate to real ww1. I have made the binoculars in a style of the sci Fi fantasy trench war settings you find in Warhammer or Trench Crusade where reality and practicality is not such a concern. They also did not have laser designators, and naturally if you laser sighted something the artillery should be laser guided too.
If you do decide to pursue one of these ideas you have I would gladly share any trench assets I make with you though they'll be in the style above.
>>
>>544181494
learn lessons that can be learned and start making a new game. recognize that not all factors that affect your success are under your control so it's not entirely your fault.
>>
>>544181494
Make another game but better
>>
>>544181880
>>544181901
That's the thing. I don't want to make another game anymore.
>>
>>544180161
>okay so why are you here begging for scraps from us? why aren't you successful with your finished game?
>>
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>>544181494
The destination in the gamedev journey doesn't end at releasing a game. The goal should be to develop yourself into the kind of person who is capable of releasing great games on demand.

>>544182225
No harm. Gamedev is not for everyone.
>>
>>544173034
What are you smoking dude, I make games but I still buy games all the time, and so do most game developers.
Go back to the development mines.
>>
>>544182552
You should kill yourself btw.
>>
>>544182427
I'm a game designer, not a marketer.
>>
>>544182694
Settle down, flopdev.
>>
To anyone who used a code first approach like Monogame or Raylib before and can compare it to Godot or Unity (or vice versa), just how much faster is using an engine for 2D games specifically? I'm wondering if the time lost from switching is worth it in the long run.
>>
>>544182961
dont switch
the time waste is big
>>
>>544182742
good games market themselves
>>
>>544182827
You didn't answer my question and instead posted irrelevant copypasta. You have no brain and should promptly kill yourself.
>>
>>544183130
I did though. Do you have a reading comprehension issue?
>>
>>544183087
Tell that to the marketing department of any game studio that makes money, I'm sure they'll be thrilled to hear your fascinating epiphanies.
>>
>>544183332
marketing is used to elevate an already successful game to even more successful heights
>>
brainlet: good games market themselves
actual dev: all games need marketing, but marketing bad games is impossible
>>
>>544182961
generally speaking, godot/unity will be a lot faster than building everything from (mostly) scratch.
it depends on your game. if you're doing a lot of things that the engine won't provide out of the box, then it's sometimes more worthwhile to use something like monogame.

if your game can be made using things already included with the engine, then there's really no point in starting from scratch unless it's for personal achievement.
>>
>hey guys are apples good for you?
>ORANGES? WHAT ABOUT ORANGES?
YOU DON'T WANT ORANGES??? THEN YOU'RE A RETARDED ONIONS!!!!
>FUCK YOU, ORANGES ARE ACTUALLY GOOD FOR YOU!!
>the original question never gets answered
Why is "discussion" on /agdg/ like this?
>>
>>544183575
I've never marketed my game and I'm yesdev
just make a good game
>>
>>544158280
He got a nut busted in his all talk no deliver mouth kek
Take whats left and make the best of the Rest of your life Gavin.
>>
>>544183893
90% of marketing is your product. To say you've never marketed is to say you've never made a game. Let's start using the word "promotion" instead of "marketing" because promotion is only a very tiny slice of the marketing pie
>>
Yeah I don't know about you guys but I'm built for this shit
>>
>>544156843
Horses are popular to this day my Nigger. There are 3 horse riding course offering farms around my town. 3 as in three.
>>
>>544184709
>3 as in three.
Can you elaborate a bit on that?
>>
>>544181494
How recently did it flop? Go do something not gamedev related for a while. Upskill in art, go take a sculpting course, a music course. Something. Your feelings towards your flop will change.
>>
>>544184709
Nice. How many driving schools do you have in your town?
>>
>>544184613
sure
but you can't say "I marketed my game" to mean "I researched what type of game would do well"
>>
>>544185059
NTA but I don't know. I've never driven a car before.

You know what I have driven? Boats. The kinds of boats they used around the 1700s and 1800s. Oh, trains are pretty important too, those are from the 1800s. Otherwise bicycles are pretty important, also from the 1800s.
>>
>>544185225
You would say "I did my market research" which is a critical part your marketing efforts. It's arguably far more important than any promotional work.
>>
>>544159179
I don't see many nuclear plants actually getting built though.
>>
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i just unironically used a min heap for a collection that will never exceed 50 entries
>>
>>544138821
shut up fag, it's because I work all day and I can only dev before bed
>>
>>544185518
and I agree
one of the biggest issues is people who copy games that are successful and have little left to improve
instead of copying games that are successful but deeply flawed with room for improvement
>>
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>Swears as much as Netflix DMC
Genosissies…
>>
>>544186861
This is an acceptable complaint. A lot of modern day writers use swear words to be "edgy and cool" but end up sounding like a child who's just been told not to say the bad word they overhead their parents saying.
>>
>>544186579
post work schedule and screen time
impossible mode: post game
>>
>>544181308
It's inspiring how fast you work.
>>
>>544187159
I posted these publically and I don't really want 4channers commenting on it by reverse image searching it
but why am I being asked to post game for agreeing
>>
>>544137338
>2. Avoid obvious mistakes (bad presentation, boring genre, generic look, obvious AI)
almost all /agdg/ games have one or more of these
>>
>>544137338
The SteamDB rating is not % positive reviews. It also takes the number of reviews into account.

https://steamdb.info/blog/steamdb-rating/
>>
>>544187649
my apologies I meant to reply to this dweeb
>>544186497
>>
>>544138687
>>544149753
And the important thing about getting wishlists is that if you struggle to get them it's a clear signal of your game's quality. Do NOT make the conclusion that wishlists becoming less valuable means that it's okay if you can't get them. But also do not overly focus on farming wishlists. Big part of that effort is better spent making your game better so it gets wishlists easier.
>>
>>544188459
based
>>
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>>544183498
>an already successful game
But a game can become successful only after release and marketing is made before release
Are you attention seeking or genuinely mongoloid
>>
>>544187159
Every day I wake up at 4am to walk across snow and lava uphill to the bad day factory in time for my 6am shift. Then after my grueling 18 hour shift with no breaks is over, I walk another 2 hours through lava and snow also uphill, arrive home at 2am, eat, shit shower, develop my game, then sleep for an hour ready to do the same tomorrow
>>
>>544140302
Most gamers are so used to linear games that they can't handle situations like this. Old gamers have run into to these sorts of
>oh these guys hit way too hard I better come back later
moments in older games.
>>
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Another day closer to Halloween, another batch of spooky shit.
Might jazz up the carving textures with a few variations I got from scraping celtic mausoleums.
>>
>>544188675
Shit shower? What a luxury!
>>
>>544185728
Are you implying they have the technology beyond that and dont just deindustrialize themselves into more crude shit like coal burning?
>>
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>>544177470
>>544179024
I first though that the colors might be off in the first image, maybe a bit too bluish, though colors can depend on season, time of day, weather, health of the plants, and such. But the music helps give a mystical, wondrous and adventurous atmosphere, and it might be great as is.

Some games are carried a lot by music, and Bokube does have great music, not even agdg dare criticize the music as I remember.
>>
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>>544188814
is it me or are there more games than ever on aggy
I post and see progress every day but have no idea what game this is for
what game is this for?
>>
>>544140302
Put skull icons over the enemy.
>>
>>544188973
>colors
I meant, colors of the grass and plants in the first image.
>>
>>544189032
that's just some anon making shit in blender, it's not gamedev
>>
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Steam exists for no other reason except to scam hardworking game developers out of their money and to feed gamers worse and worse games over time until their brains are destroyed
>>
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>>544189032
>is it me or are there more games than ever on aggy
You're welcome sis
>>
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>>544189032
Can't blame you. I progress post so rarely I might as well be a cryptid.
Game is GLOAMSNARL, a free roam jrpg dungeon crawler with more in-depth 3D movement (running, jumping, swimming, climbming), and some light town building and guild management elements.
>>544188814
Pic is a building refresh for the specters, since my original pass was all REALLY shitty programmer art.
>>
>>544189456
Unironically true.
Itch is for indies who care about games as art, the Switch and Switch 2 are the place to be for indies who want to make money.
>>
>>544189032
i think its the guy with the goblin game on /v/
>>
>>544189552
nobody's talking to you nodev
>>
>>544189602
>GLOAMSNARL
it's an anagram of something isn't it
>>
>>544187159
no, I will remain a whodev because 80% of /agdg/ are schizos
but I work full time and around the house, so I only dev in the evening after dinner
>screentime
ok mom
>>
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>>544177470
>>
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not boku dev
and it's a bit crude
also a bit rude to be using his game
but which side looks best to (You)?
>>
>get a great idea
>start making it
>hmm, i'll need to give this an appropriate indie scope
>dont want to make it anymore
I'm too ambitious and not skilled or rich enough to achieve those ambitions
>>
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>>544189867
Not at all actually. Just a portmanteau.
Gloam: a period between light and dark (because realtime system and a few story beats)
and Snarl: another word for a maze or labyrinth.
>>
>>544185924
Put that on your CV once the game flops from over-engineering
>>
>>544190127
>get a great idea
See, this is where you failed. It's not a great idea if it didn't incorporate scope and feasibility right from the get go.
>>
just seen another indie dev making $30k in the first month because they followed the trends of the market that I keep telling you about (they made an incremental game)
>>
>>544137338
What are some boring genres?
>>
>>544190354
>Snarl: another word for a maze or labyrinth.
in English? I don't think so Tim
kino-looking game but I can't help but notice the difference in quality and density in the wall, that looks all blurred, and the furnace that's super finely-detailed. then the textureless anvil, hammer and floor. that's the kind of thing that will really wreck the appeal imo
>>
>>544190413
no, it's not a great INDIE idea if it didn't incorporate those things from the get go. it would be a low budget AA game if it was realised.
>>
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>>544190562
"Boring" genre is probably the wrong way to think about it. "Oversaturated" vs "underserved" is more appropriate.
>>
>>544190354
>Snarl: another word for a maze or labyrinth.
??? I have never in my life heard or read the word "snarl" to mean maze or labyrinth. I promise you that nobody is reading that in your game name, so hopefully it's not planned as a key part of your advertising.
>>
>>544190617
retard
>>
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>>544190594
>>544190786

It's rarely used and a bit archaic, which is why it stands out:
https://www.vocabulary.com/dictionary/snarl
Entry 7.

>>544190354
Those are pretty shit materials, correct. It's from a prototype level a long time ago.
>>
>>544190076
right
>>
>>544190776
Always worth noting that good presentation can fix all those "boring" genres. Games like Blue Prince and Thronefall and that one Match 2 cat game, for example.
>>
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>$20 for a 1 minute game
>>
>>544188814
I'm way too pussy to photobash. They'll catch me for sure.
>>
>>544190952
I accept your concession.
>>
Is paper sky almost finished?
>>
>>544191161
Blue Prince?
Who ever said rogueshit is boring?
>>
>>544190076
Left is midday, during the warmest and most sunny season and with no clouds nor mist.
Right is dawn or dusk, except the angle of the sun and the shadows is wrong, best as I can tell.

Left is better, I think, since there are other levels that are set in different times of day, and the shadows fit the sun's angle.
>>
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>>544190364
its fine i already had a priority queue lying around
>>
>>544190076
For the kind of game it is, left. Children's games should appeal to children.

>>544191390
It's a puzzle game, anon. Although, also a good lesson ironically, that just stapling roguelike elements onto other genres can also make them no longer boring.
>>
>>544191390
it is
>>
>>544191564
Blue Farce is not a "puzzle game" retard. It's a roguelite with puzzle elements. Sub 100 IQ gorilla
>>
>>544191387
I believe so, it probably isn't far off.
>>
>>544191780
It's clear that you've got an agenda regarding this game for some autistic reason, so I shall not be engaging with you. You can continue to ignore the market around you if you'd like. It doesn't affect me.
>>
it won't be long now that games will be generated too

>>>/wsg/5992123
>>
>>544191516
>>544177470
>>
>>544191878
normalfag brownoid
>>
>>544191917
Any guesses was to how long it will be? Perhaps two more weeks?
>>
games are already generated, the instructions are code and the llm is the compiler that turns it into a program
>>
>>544192042
two more weeks mr game developer, you will all be replaced. I came all the way here just to say this to a game development forum.
>>
>>544192058
Alright! Now all that's left is marketing, my favorite part!
>>
>>544191917
the leap from that to a fully functioning game.. is tiny! two more weeks!!! until I don't have to do anything creatively!!!!!!!!
>>
>>544191564
>>544191516
>>
I should be allowed to kill other agdg posters
>>
>>544146589
little girls?
>>
>>544192958
>no risk/reward
>no sense of accomplishment
>senseless "I want to so I should" mentality
>no game
what's up anon haha welcome to the chat room
>>
>>544193042
I've finished and shipped more games than you
>>
>>544191917
Games of the future will essentially be made of grey boxes with volumes that dictate what the theme. Graphics will be generated on top of those boxes.
>>
Time to start the work on movement
>>
>>544190952
>>544190413
Kill yourself
>>
>>544193135
it wasn't even written in between the lines - of course I have no game Big Ben
>>
>>544192958
should they be allowed to kill you?
>>
>>544193290
Relax, nodev.
>>
>>544190076
Left: Kodak
Right: Fuji
>>
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>>544193385
They can try.
>>
>>544193707
i don't look like this but i do this with my hand and act like an awesome anime badass at home
>>
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>>544193261
Yup

>>544192042
I'm thinking maybe 10 years. I see it the same sort of as when the movie industry had CGI offline rendered graphics which were better than games. That took like 10-20 years for games to catchup, well actually hardware. But maybe we can do it faster now because there's more money involved in the industry.
>>
>>544193883
I duck under and roll around windows and pretend there's a sniper trying to get me.
>>
>>544193707
i think there's a number of recent horror games about avoiding being assassinated in one own's home or neighborhood while doing stuff on the internet
https://store.steampowered.com/app/3869850/Welcome_to_the_Game_III/
>>
>>544193707
I do this with my hand all the time it scares people especially when they see my insane grin. I just run hard and fast through the night and howl at moon.
>>
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>>544193986
>there's more money involved in the industry.
On mobile
This shit will be streamed from servers with enormous input lag to show ads to mobile slop eaters
>>
>>544194445
i look like that guy
>>
my CUFF just BUSTed
>>
>>544194445
First maybe, but you keep forgetting that most things start off getting adopted by bad beginnings. Like BTC buying drugs.
>>
>>544194445
damn
Idea guys give me a mobile game idea
No gambling
An actual good game you wouldn't kind killing 20 minutes on
No idling
No grinding
Skill based and tactile (satisfying to control, responsive)
No ads
$5 worth
>>
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I'm makeing gaem
>>
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It is a start
>>
>>544195306
I JUST BUST MY CUFF ALL OVER HER CHOO CHOO, CHARLES!
>>
>>544195767
Why don't you just add "no fun" to your list while you're at it?
>>
>>544195767
said it two threads ago
snipers bald locks
>>
>>544196486
I'm sorry to say this is a lackluster post, anon, honestly I don't feel your heart was in it - next time
>>
>>544195767
if it doesn't have gambling, idling, or grinding, why would i play it?
>>
>>544191917
Poke all Toads and Alice are the only games that are coming out before the AIpocalypse…
>>
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Added the ability to toggle the dialog box on and off. It won't update while it's disabled.
>>
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>>544196051
>>544196113
>>
>>544197037
fuck off
>>
>>544196051
>Pico-8
*Scoffs incredulously* Gay
>>
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>>544197812
Inner circle home camera
>>
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>>544197812
Merely a flesh wound.
>>
>>544197307
thanks mate.
>>544197552
Man, I was told to start small, just let me get a feel for it.
>>
>>544195767
>damn
>Idea guys give me a mobile game idea
>No gambling
>An actual good game you wouldn't kind killing 20 minutes on
>No idling
>No grinding
>Skill based and tactile (satisfying to control, responsive)
>No ads
>$5 worth
>>
>>544198359
mind*
>>
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>>544179024
>>
>>544151608
Instead of using the whole animation in engine you could do transitions into short segments of it somewhat randomly to give the enemies that sort of jitters.
>>
I'm having fun playing my game!
>>
>>544160946
>>544161638
>that used speech to cast spells.
There was a friendslop or some pvp game that went viral recently that did voice cast spells.
>>
>>544199615
I think a lot of the levels look great. The mention of Borderlands might have been more that deviating from artstyles can make a lot of sense, not that Bokube's art style needs to change. Opinions can differ, of course, and getting more eyes on the levels and art is not a bad idea in my opinion. Though also get feedback outside of aggydaggy.

Honestly, you could collect screenshots of every single level in your game, and post them to one of the game development subreddits that welcomes feedback in their rules. I know, I know, reddit, but just don't mention your game, and it shouldn't count as advertising. Could also try Steam communities and Discord servers.

Posting the images in a single imgur upload, might make it easier to share the level screenshots.
>>
>>544162142
Mostly visuals and targeting the audience that enjoys that sort of game correctly. A Short Hike specifically was the sort of game that you market with short videos on twitter and nowadays it would probably do well on tiktok and shorts.
>>
>>544199615
>>544200379
Posting the collection on r/Unity3d, and never mentioning your game's name and never giving links, might give a payoff, not guaranteed. They should additionally be able to offer technical advice. And they might be interested in some of the code and approaches, making it more mutually beneficial.
>>
>>544174289
can you make a game like kenshi in 14 days?
>>
For cutscene/event scripting in Unity, what's the more sane means of making a character model move around without player input, for interactions like opening & walking through a door (eg. Zelda 64), or simply moving around for cutscenes if I'm using canned animations?

> Animation moves/turns in place: Requires translating the game object (either manually, or following a path) and figuring out the right speed to match the animation movement at so the character looks properly grounded, rather than feet sliding on the floor

> Animation itself moves the character: Requires an offset transform to trigger at the end of the animation, so the model is now physically at the location the previous animation stopped at, and dealing with making it look seamless without a one-frame hitch or model snapping during transition to the next animation, or idle/return control to the player

This is probably going to end up being one of those case-by-case things I figure and will be stuck using both at some point depending on the scene's needs or complexity of it. Is there another approach I'm not considering here besides these two?
>>
Noob question: how do i add my android game to demo day? The usual flow i follow is to login into play console and add testers. Do i just upload the apk?

Likely won't be ready for the next one but maybe the one after
>>
My game has grinding, idling and gambling. It flopped though.
>>
QUICK GIVE ME A GAME IDEA
>>
>>544176849
It was a barebones lego simulator that got bunch of survival mechanics tacked onto it. That's why the design makes no sense. I haven't played Minecraft in years so I don't know how the new updates make the progression feel but back then you just worked to get iron and then diamond tools but there wasn't like progression, after that you just built whatever you felt like building. The sandbox worked because it was truly the sandbox that was the point of the game. If you compare it to Valheim or Terraria in them the sandbox takes a step back for the progression elements to be the focus.
>>
>>544201141
platformer with rope mechanics but the rope goes around your neck.
>>
>>544200906
agdg are not receptive to mobile. unlikely to get any plays without a web build for an android game.
>>
>>544200906
Just do a web build or an exe
>>
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>>544200906
>android game
>>
>>544201141
slot machine building game. not like a deckbuilder, i mean a factory worker sim.
>>
>>544201371
I saw a couple ones on the last demo day page, and they got players. Just wondering if the web build is mandatory or i can upload the apk/app bundle
>>
>>544201312
There are already far too many platformers about being trans
>>
>>544189602
This logo needs work if you're gonna use it on a Steam capsule or something like that. Take a look at the thumbnail in 4chan. It's unreadable.
>>
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>>544201312
thanks!
>>
>>544201141
cuffbust but with lolis
>>
>>544190442
which incremental did so well?
>>
>>544201591
both salvo and kyubu are primarily PC games with android versions. web is not mandatory. you might get a play with just an apk, but don't expect much unless the art is really good.
>>
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>>544201141
A dog walking game, with pokemon style battles, except the battles are just awkward dialog encounters with other dog walkers or random people.
>>
>>544201591
I already think running an exe you downloaded from a 4chan gamejam anywhere other than on a virtual machine is already fuckin stupid, I'm not going to put a random apk on my phone.
>>
>>544202173
Dog walking friendslop where everyone has an aggressive, rabid pitbull with a physics rope leash.
You need to be near each other to do whatever goal task, but then your dogs will rip each other to shreds without careful management.
>>
>>544191917
It would be cool to get games with that sort of retro fantasy movie aesthetic. I like AI in exploring these sorts of different visual styles.

>>544193986
It feels like GPU development is stagnating a bit. There would need to be quite big leaps forward in local gen performance to have truly real-time generation like that.
>>
>>544202369
No it's dog walking cozyslop for women to look at comfy seasonal pixelart landscapes and slowly build up a romance with that handsome dog walker man, also farming mechanics and home decorating elements
>>
>>544188814
>>544189602
Looks great. Logo is a bit bland but it's nice base. Kino Spyro looking celtic village
>>
>>544195767
mobileshitters don't play good games and you can't compete in the gacha market
>>
>>544200786
another approach. record your movements/inputs and replay them for the cutscene(the halo method)
>>
>>544202351
>I already think running an exe you downloaded from a 4chan gamejam anywhere other than on a virtual machine is already fuckin stupid, I'm not going to put a random apk on my phone.
wait was I supposed to do anything special when playing games on demoday? what's wrong?
>>
>>544200786
What if you don't do stuff that removes player control?
>>
>>544202351
You guys don't have burner phones?
>>
>>544202841
It's OK you're part of my botnet/bitcoin farm now.
>>
>>544203006
sure but not worth the effort when there are non android games to not play too.
>>
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>>544149294
call of duty: post-modern warfare
>>
I just spent an hour talking to AI about my game and asking it to criticize my design and strategy. It was better than talking to a person. It doesn't matter that it doesn't actually think, it feels like it does and it asks more thought provoking questions than actual people do.
I first had to tell it to stop glazing me though.
>>
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Do anyone wants to quit gamedev and just like start making board games instead?

I do feel like drawing a 36 card deck would be much easier and simpler than even trying to make that shit as a real game.
>>
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>>544203141
>It's OK you're part of my botnet/bitcoin farm now.
How? Aren't viruses like things from old internet, they don't exist anymore
>>
>>544202549
what if
>dog walking incremental game
>make a little bit of progress towards romance on each walk
>enough progress unlocks date level
>incremental progress continues on date dogwalks
>complete said level and you get home date level
>repeat incremental progress
>complete home date for implied sex
>relationship level
idk I lost the plot
>>
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>>544203006
>You guys don't have burner phones?
>>
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>>544203273
>>
>>544203006
I have a burner phone for contacting whores. I don't use it for mobile gaming.
>>
>>544203316
i will playtest your card game cris
>>
>>544203273
There's so much on the screen, I don't know where to look.
>>
>>544203319
Sure anon, anyway I just uploaded the entire contents of your documents and pictures folders to a server I own while you were playing my game. Hope you don't have any sensitive information in there.
>>
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>>544203470
>>
>>544203316
>>>/tg/ I guess
>>
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>>544203891
>>
>>544203316
Once Imperial Borders releases I'm going to copy all of Larry Harris' best ideas and put them in a far more accessible electronic product.
Get fucked you brilliant boomer.
>>
>>544203891
>>544204140
The gorespammer is bac- oh that's a game?
>>
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bro please click on my video bro I swear I can show you how to make games in a week bro please bro this is all you need you don't need anything else I can make all your dreams come true bro come on bro I put a popular recognizeable """"""""indie"""""""" game with millions in production value trust me bro I'm not clickbaiting you bro this can be you bro
>>
>>544204219
lol
>>
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>>544203316
still stuck at bargaining, cris?
>>
>>544204219
he might as well be a spammer, he just dumps screenshots, replies sarcastically to any critique and fucks off
kinda based
he's been hurt by us, now he gives us the cold shoulder
>>
>>544204457
No one can hurt him more than he hurts himself.
>>
>>544204176
Is the grand strategy a cursed genre like tactics games?
>>
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>>544204441
>>
>>544204759
Yes.
>>
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I'll let you in on a secret. Wanna make "addicting" games because you're evil?
1. Players have to always have a new goal they're working towards at all times.
2. When they complete the goal, the reward has to at least slightly change how they're playing.
>>
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>>544204283
Damn I installed silksong and played 30 mins 3 weeks ago and havent played since then because I keep crunchdevving every day...
>>
>>544204283
15 minutes of
>Try hard
>Believe in yourself
>Follow your passion
>Buy my course
>>
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>>
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>>544204847
Grand strategy game, where each confrontation between map units is a tactics game. Also it's scifi so the main ground units are mechs.
>>
>>544205070
silksong is harder than gamedev
>>
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>>544204823
>Marmoreal 2 but the 2 is the exponent one that means squared
>>
>>544201572
why, of all things, specifically slot machines?
>>
>>544205051
I want to make addicting games because gamers are evil, not me. the addiction is their punishment.
>>
>>544205442
I saw someone playing slots & daggers today
>>
>>544205375
I bet its easier than multiplayer gamedev
>>
>>544205434
>stop lying
>can't win
>do well for a higher purpose
peter bros...
>>
>>544205735
rolling your own solution, yeah. just make roblox mulitplayer games. ez
>>
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>>544205373
sisters, how can we blame this on gamers?
>>
>>544206067
>the game that rode the coat tails of those AI videos of basically daggerfall but with nice pixelart and which look cool if walking in a straight line
These are twitter wishlists, they will convert terribly, and any that do convert will be disappointed because the game won't capture what was in those AI videos
>>
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>>544205217
new profile pic thank you.
>>
AI voice acting is the future.
>>
>>544206778
by the time this game releases, those AI videos will be playable(albeit with lag)
>>
>>544203273
i rike it
>>
>>544203273
>>544203470
Bokube Bokudev: Did you remember to fix the waterfalls in these scenes? It is difficult to gauge for me without a video.
>>
>>544207049
Go back to sleep Sandeep it's like 3am in India right now.
>>
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>>544206778
I watched the video. He's not gonna make it. He's an imsimtard solodev with a dayjob. The "game" is currently just a demo for a shader, but he thinks he can get a gameplay demo out with in year and full release in 2-3.
>>
Indians really be named Sand deep
>>
>>544204441
Nice.

You should consider using this one for promotion.
>>
>>544207361
no i still need to but im busy fixing colors and shaders and lighting again because I broke them all recently and need to fix them again.
>>
shoulder weight painting is ass
taking the disjointed meshes pill
>>
>>544207573
>4 games built by 50-100 seasoned pros, the best there ever was
>I can do this...
>>
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>>
>>544202032
Thanks. 99% of the reason i'm looking into it is because having deadlines motivates me to work harder, so even if i get 0 plays it's fine
>>
>>544207769
I hope that you take backups once in a while, and that in future projects, you will also have more opportunity to use some sort of version control, maybe something specific to Unity.
>>
>>544202351
Isn't the windows way more vulnerable than android?
>>
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>>544207573
If it was as simple as a shader this would be trivial and you could slap that shader onto any game using reshade and you wouldn't need a new game at all.

I just think any game that tries to do this will end up looking like daggerfall

Maybe you could generate thousands of pixelart visas to use as skyboxes depending on where you are on the map, and swap them out as the player moves around like daggerfall does when you go to different regions... but make it look better i guess? You wouldn't even need AI for that as there's no need to generate it on the fly when hard drive space is cheap and the images are low resolution.

But yeah, poor guy got 100k wishlists I sincerely doubt he's gonna make it.
>>
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>>544207968
>>544208468
eh its okay I needed to brighten up all levels and add more vibrancy/contrast again anyway.
>>
>>544154781
lmao, how can it be so good and so bad at the same time
>>
>>544207573
imsim is the most fake 'genre' there is, all it means is that there are environmental interactions like kicking an enemy's dick into a spike trap or stacking boxes
>>
Dev music
https://www.youtube.com/watch?v=1cEy4UyYHI0
>>
>>544209502
not clicking that
>>
>>544207573
He already looks pretty sickly and hearing him talking about combat, swords, stealth, world full of details, I just lose interest.
Not sure why everyone is getting so excited, but I guess people like to dream.
He even did the "see that mountain" shtick but we've had open-world games for far too long so that too falls on deaf ears.
>>
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>>544209154
Is this level better with white fog?
>>
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>>544210289
Or no fog by comparison pic related?
>>
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>>544210617
Here it is from another angle with fog.
>>
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>patreon didn't grow this month because itch shit the bed and I'm still delisted

I wish I was Jewish enough to Sue
>>
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>>544208531
The main look appears to just be that each model is first rendered into its own low-res viewport with some quantization on the view angle and then that viewport texture is rendered again as a 3D sprite. That plus some grainy dither post-processing.
>>
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>>544210896
and here is another angle with no fog.
>>
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progress
natural mob spawning & loot spawning for a demonday gamemode which will be more combat focused
>>
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>>
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>>
>>544131207
Does anybody here use Linux as a primary dev OS AND deploy to Windows? If so what have you run into?
>>
>>544211235
good work. looking forward to demonday.
when kick button?
>>
>>544206067
>>544207573
>>544211174
>he's using godot
It was over before it even began
>>
>>544212339
>>he's using godot
>It was over before it even began
>>
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>>544212339
Godot is simply the best option for when you require a complex rendering pipeline.
>>
>>544211858
>Does anybody here use Linux as a primary dev OS AND deploy to Windows?
Yes
>If so what have you run into?
None I just assume it works
>>
>>544212802
Disclaimer: I don't know what I don't know on this matter.
How do you build for Steam/Proton on Linux? What engine do you use?
>>
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>>544212643
>>
>>544212201
after blocking and stamina and staggering
>>
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>godot
>>
>>544211858
>Does anybody here use Linux as a primary dev OS AND deploy to Windows?

Using RPG Maker 2003
> Wine + Timidity for Linux, Steam version even works without using Steam/Proton, just launch the executable with wine
> Windows; you're on your own lmao, i'm not going back to that shit
>>
>>544213515
Carlos won.
>>
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A sale each day in a row
Haters will call it photoshopped.
>>
how do I make a game japanese people would play
>>
>>544214003
Start with Pong.
>>
>>544214003
>how do I make a game japanese people would play
>>
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Been tweaking this character's model and face tex, trying to get all the details good.

Wanted to make her thinner to accent the tallness and make the figure less cartoon-y.
>>
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>>544213145
>>
>>544214169
she looks like she rapes shotas
>>
>>544214058
with lolis....?
>>
>>544150398
Beautiful black woman that need no man
>>
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>>544214193
>>
>>544214169
Nice.
>>
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>>544210289
With steam/fog, in my opinion. I think it looks better and is more intuitive, makes it easier to subconsciously recognize, understand and comprehend the coffee as boiling and steaming, in my opinion.
>>
>>544212802
>>544213562
So Windows is still the best platform for mek gaem and play gaem
>>
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>>544214169
Also pulled one of the eyelid lines, lowered the eyebrows, and gave her more freckles.

I definitely need to do more work under the eyes to make them look more baggy.
>>
>>544214003
trying to cater to japanese won't make it any easier to make the game

just make a good game and some of the players will be japanese
>>
>>544214003
unicycles
>>
>>544212963
>How do you build for Steam/Proton on Linux?
You build for windows and then forget about it. I beleive Valve specifically advises not bothering with a Linux native build because proton handles windows games so well
>>
>>544214003
>how do I make a game japanese people would play
Tentacles
Orifices
Zany situations
Groveling chinks

You're welcome.
>>
>>544214620
i did that and my game had 1 japanese player out of 1500
>>
the world would improve with most of you gone
>>
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>>544214610
Oh shit, something happened with the irises.

I figure that having the eyebrows more visible is a net positive, even if it means the suggestion of a big forehead.
>>
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>>544214003
Add cute girls.
>>
>>544214865
>You build for windows and then forget about it.
So test box or partition
> I beleive Valve specifically advises not bothering with a Linux native build because proton handles windows games so well
Win32, the most stable API on Linux
>>
>>544215087
my daughter looks like this
>>
>>544214169
>>544214610
>>544214968
Gameplay? If not >>>/3/
>>
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>>544214437
>>
>>544215232
this
>>
>Gameplay? If not >>>/3/
>>
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>>544214968
Kanamori?
>>
>>544215106
>So test box or partition
Some engines, godot for example, let you compile for Windows from Linux. If you want to test your game on windows after compiling then you're a pussy
>>
>>544214169
>>544214968
>>544214610
prompt?
>>
>>544215106
>Win32, the most stable API on Linux
Yup. https://keyj.emphy.de/win32-pe/
>>
>>544215232
Oh fuck, not recently.
My bad.

>>544215374
I didn't know much about Eizoken until a friend brought it up the other day after I shared progress. I died inside, but stuck with it.
I'm fucking lazy and don't wanna model messy hair to switch it up or something.
>>
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>>544215302
>>
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>>544207968
A quibble: Are these decorative lights always black, or do the decorative lights change color over time? If they are always black, I wonder if them having a different color would look better.
>>
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>>544215534
My mantra.
>>
>>544214169
Label those two as "obese" and "regular" in the character creator and watch the seethe kek
>>
https://youtu.be/v9FMp5QgOvY
I don't get it this just looks like lowpoly models with crunched textures. 100k wishlists is pretty fucking insane from so little shown. Dev seems chill though so good for him.
>>
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its up soon
i like how it turned out, demo should get more eyes on the game (screamfest)
more importantly, publisher can reach out to new andys to play it
when did the steamworks interface change
my body is yelling at me to take a break
>>
>>544215302
Why is the file named target? Level not renamed?
>>
>>544216182
I think a lot of these level screenshots would look great as promotional material.
>>
>>544216462
No they change color.
>>
>>544216462
You can treat bokudev the same as cris (don't reply to cris) he just screenshot dumps and leaves
>>
>>544216809
its mainly the lightning that intrigues me, lights/shadows and pixels usually dont fair well
other than that this could be achieved via a shader, though he mentioned that he fucked with the godot renderer directly so maybe im wrong.
>>
>>544214951
why does it matter?
>>
will you suport bokubedev when he refleases the bokyube and boughted his game?
>>
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>>544217015
An old verison of Bokube had a "Smash the targets" level in every zone of the game but because playtesters didnt understand the games core mission changing the levels were reworked to be normal levels but the file names stayed.
>>
>>544215087
>>544215156
kill yourself
>>
>>544215448
real men test in production
>>
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here's my game idea. think it would succeed?
>>
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>>544218154
>>
>>544218560
>tf2 but in egypt
unironically kino
>>
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>>544218601
>>
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>>544218560
wait actually i think it would look more like this new pic just for simplicity sake
>>
>>544218805
Releasing this year?
>>
>>544218807
>even dogshit AI slop looks like synty
*gulp* syntybros...
>>
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>>544218805
>>544218963
When its ready
>>
Kemomic, why don't here post progress here? Does your game have base building like rust?
>>
>>544219202
are you done with gamedev after bokucube?
>>
Where can I buy good anime character models for my game? The few good ones in Unity are overused.
>>
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Give it to me straight.
Is it Over?
>>
>>544219519
https://hub.vroid.com/en
>>
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>>544218409
>>
>>544219529
why doesn't your game get word of mouth?
>>
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>>544219437
No il (probably) make a single player survival horror game or a online co-op animal crossing meets survival crafting horror game.
>>
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>>544219823
Because Society wants me to fail and get a real job
>>
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>>544219529
How can it be over when it never even began?
>>
>>544219858
the single player survival horror game might be a crow country like with a little anime girl and water guns. but the online co-op is that >>544219858
>>
>>544219705
>https://hub.vroid.com/en
How is it performance wise? I remember some anon saying it's not optimized for gamedev.
>>
Can I make a game in godot that is nothing but a picture viewer of a .zip of .png that happen to be a deck of waifu maid cards?
>>
>>544217467
But he does reply here.
>>
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This game has a brain gun with entrails. Remember how aggy armchair psychiatrists were saying that mongol was close to a psychotic breakdown because of his game? If he removed the weird muscles in the border, it'd be no different from this.
>>
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don't reply to him he's not worth it
don't reply to him he's asking stupid questions again

don't reply to him he's not worth it
don't reply to him he's asking stupid questions again

don't reply to him he's not worth it
don't reply to him he's asking stupid questions again
>>
>>544220664
why is "screenshot" a whole ass sentence in mexican?
>>
>>544220931
>mongol was close to a psychotic breakdown because of his game?
he hasn't posted for a month...
>>
>>544220609
Some anon is lying out their ass. VRoids come with LODs and are designed for around 50 of them to render at 90-120FPS on a crappy $300 headset.
>>
>>544221197
screen = pantalla
shot = captura

You could translate it into "instantanea" if you wanted to use a single spanish word.
But people just literally translate screenshot I guess.
>>
>>544221149
couldnt tell if you were talking about boku or cris here so im gonna go ahead and reply to neither
>>
>>544221197
it means "shot of screen"
>>
>>544221149
couldnt tell if you were talking about boku or cris here so im gonna go ahead and reply to both

>>544220102
>>544220664
Keep up the great work, lads!
>>
>>544220102
plz make the girl an adult woman
>>
>>544220664
dios mio... la captura, de pantalla!!
>>
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Tuning some stuff up with the latest enemy. He should be a decent challenge in DD65.
>>
>>544222227
h-he's fast!
>>
>The new cable doesn't work well with the display I purchased for the build
I keep having to push the build back bros
>>
My game dev skills atrophied lurking here
>>
been playing a little binding of isaac
what a blast from the past
its funny all the lessons we learned from it are solved
>in order to fit a fair number of encounters, map has to be big enough to be boring to traverse. enter the gungeon introduced teleporters for this. other games have removed backtracking as a mechanic
>without d6, loot is just so random its runs are way too spikey. most people took the "choose 3" lesson from slay the spire
>items exist that can completely brick your run, and theres no info about what an item does other than a fucking sprite. can't even easily google it. most games reveal all info about decisions before you make them
>>
>>544217723
I will if I can.
>>544216928
Great work. You should take a break if you don't have a reason to not...
>>
>>544222227
This seems like the kind of thing you'd add as an anti-piracy troll.
>>
>>544219779
kill yourself
>>
i give up
>>
>>544220102
>top-down movement and first person aiming
what the fuck are you doing
>>
>>544129436
This is really helpful. Thanks, fren
>>
>>544224680
Something unique and strange for the aiming mode is the goal. Like RE4 but instead of laser pointer 3rd person stand still and shoot you go into first person stand still and shoot mode.
>>
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>>544224520
You can do it anon, I believe in you.
>>
>>544221948
Why?
>>
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I just realized my core issue is that I've never seriously played menue and card videogames, so It's like my brain can't think in terms of realistic genres to make, but 2D fighting games.
>>
>>544224970
i cant
>>
>>544225014
That is correct. We've been telling you this for years.
>>
>>544220102
Why a little girl?
>>
>>544225017
why?
>>
>>544225014
does columbia have any unique board games?
>>
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>>544226239
from what I see IRL one of the most common board games here among normies is a ludo variant called parques.
>>
>>544226385
ludo...
>>
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it's over

https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876
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>>544224995
>traumatized child
>inside house
>hiding from abusive adults
normal childhood trauma horror
child not target of fetish

>action small girl running around in horror neighbourhood
>shooting toy gun as if boy
>getting killed/raped by monsters or molesters
pedoshit fantasies
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>>544226659
What?
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Cris brings up a good point. I think there should be list of mandatory games for every game designer to understand the rules of and the meta to. Off the top of my head, my list would be:

>Chess, Go, and Shogi
>Poker (Hold 'em) and Mahjong
>MTG
>Dominion and Catan
>Mafia/Werewolves
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>>544227163
>Cris brings up a good point
you're walking dangerously close to the schizo line
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>>544226659
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>>544227163
I think is better to find a doable genre based on your skills, than try to make games in genres that would take 5-7 years to make.

So far my issue is that I haven't tried to make card and menue games, so I naturally default to the same game I'm comfortable with, which is a 2.5D beatem up action rpg.

I need a complete reset from my old ways if I want to continue and finally make a real game in a realistic scope to me.
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>>544219202
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>>544227798
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>>544227606
Your shmup is better than your beatemups
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>>544227321
It's alright. I've already been called both ericshzio and gorespammer over the last week. How much worse can it be?
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>>544228013
maybe.

shmups are easier to get right because the collision is usually easier to work properly than beatem up collisions.

https://www.dicebreaker.com/categories/board-game/how-to/board-game-types-explained

Honestly, a lot of these genres would make a completelly original videogame.
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>>544228012
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>>544228719
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>>544228917
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made kuwahara shader that makes a wavy pattern instead of grid pattern
on webm rel, you can see this order:
>regular (00:00 - 00:06)
>acerola kuwahara (00:06-00:15)
>my kuwahara (00:15 - end of video)
acerola kuwahara = 1.3ms render thread on 1080p
my kuwahara = 1.8ms render thread on 1080p
(for this scene showed, just the demo scene from a tree asset)
I think its cool
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>>544229341
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>>544229867
Idk if it's just a problem with the compression, but yours looks like shit (way too noisy).
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>>544229970
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>>544230232
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>>544230445
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>>544230653
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>>544230221
it's from this on the trees. I need it to work better first before letting a second pass run. the first one is done in 2 passes and mine is done in only one so far.

if I do 2 passes on mine, it gets too expensive to run OBS at the same time. here's a pic rel of it as 2 passes.
I might have to do in 4 passes, first downscale, then do 2 effect passes, then a final pass to rescale.
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>>544230858
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>>544230221
>>544231280
>shadernigger wasting time to make his game look worse
many such cases, sad!
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>>544231430
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Imagine chess, but chess pieces damage each other like using a button timing skill like mario rpg.
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>>544231654
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>>544231461
90% of my post processes aren't for my game, they're stuff I make for fun when I'm bored at work since I can program them on my laptop then run them in unity on my desktop when I get home
much better than project hopping.
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>>544231807
After all that thinking, the only thing you could come up with was how to turn a strategy game into an action game. This is why you're never going to make it.
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>>544231807
cris...
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>>544232107
what's wrong with timing mechanics?
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>>544231461
>get filtered by math class
>seethes at filters
many such cases, sad!
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game idea:
>Jesus: The MMORPG
one player is Jesus and others are the Roman Empire and The Jews and other major factions and they just go at it
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>>544232246
>get filtered by real art
>have to code quirky filters to stylize his game
GRIM
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>>544228157
I feel you, I've been called fygoon and gorespammer
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>>544232246
>>get filtered by math class
>>seethes at filters
>many such cases, sad!
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>>544229867
acerola version looks great but I worry both of them would look bad once you're moving in game not just rotating camera
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i wish people would recognize me. every terrible schizo game idea post is me. like Ancient Aliens Online.
>>
you know whats crazy is even though none of you know me i'm one of the only people here who released a successful indie game ($600,000) even though it was 10 years ago, but now i just post "terrible" game ideas (according to the majority but i think they're great) and refuse to make another game ever.
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>>544232201
It adds nothing to the game, and actually makes the gameplay worse from a strategic standpoint. Adding simple quick time actions to a simple children's RPG still results in a simple children's game. It's more of a game feel optimization (i.e. it feels good to click buttons in time), but you can't make it too hard because it feels bad to click buttons wrong.
>>
https://www.youtube.com/watch?v=TiOpxU_ZaHs

Honestly, nobody told me there was a lot more abstract strategy games than shogi, go, chess and xianqui.
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>>544233024
>i'm one of the only people here who released a successful indie game
retard
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>>544233049
dexterity mechanics are great and part of what makes a game feel like a videogame.
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>>544232612
both account for motion vectors + mine uses a flow matrix (see pic, just the flow matrix that is create before the effect pass. this is what gives the swirling on mine versus the grid for acerola's kuwahara)
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>>544233173
They're not. They're only good for AAA-quality competitive action games with huge player bases, since people will actually be motived to learn the game. No one cares to git gud at an indie action game with hardly any playtime. If it doesn't basically play itself (e.g. like in a survivors-like), then no one is going to care to play it.
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>>544233478
action players like dexterity mechanics.
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>>544233618
Action players don't like indie games (unless they're already hugely popular like Hades).
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>>544233708
some indie hits and retro popular games have been action games.
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>>544233808
>>544180728
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>>544233374
LOL what the FUCK is that? when will shaderfags learn to stop posting?
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so the plane bullet holes picture is the new meaningless reply meta?
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>trooncelora as reference
ngmi
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>>544233914
what do you mean?

It's pretty clear action videogames have been the dominant genres in videogames since the PS2.
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>more mathlet impotent seething
many such cases, sad!
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I'm making a 2D platformer where you use a sword and a gun. I never played Megaman Zero, how do they balance having both a sword and a gun?
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>i NEED to add the RETARDED UGLY FILTER to my game
>what do you mean i can STYLIZE THE MODELS AND TEXTURES instead of making my game RUN WORSE and LOOK WORSE with my ugly filter? you must be a mathlet!
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now that i have some actual gameplay again a bunch of bugs are cropping up
gave zombies an unarmed punch attack and they are performing it while not unarmed... and also somehow interrupting the animation to attack multiple times in quick succession
it looks like bro is swinging his axe but thats just because its the Attack_Generic animation which depends on your currently equipped weapon
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>>544234117
Only at AAA-quality. Even at AA quality, most successful games are not going to be action-focuses. What are the action games on this list? Just Ninja Gaiden 4 and VTMB2, both AAAs.
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>>544234583
It's pogover...
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>>544233374
I'm sorry to say this but your version isn't aesthetically pleasing it just looks weird
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>>544235024
crab
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>>544233987
that's a preliminary pass that helps with the kuwahara filter decide how to weight the algorithm by using vertice+face directions rather than just a pixel grid from the more standard kuwahara algorithm.
>>544234558
I never said I'm putting this into my game, I make shaders for fun when I don't have anything to do at work.
>>544235024
that pic? it's just the preliminary pass so it wont be seen, it just affects the math.
but also if about the webm from earlier? that also needs work improving
I just wanted to show it as working semi-close to the intended effect/style. It will probably take a while to get 100% where I'd like it, since I'm now at the point where I can no longer reference to academic papers about shaders.
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>544235592
>I can no longer reference to academic papers about shaders
this nigga has to spend time reading about ways to make his game look shittier
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crabbing = games looks good
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Crabbing isn't real. It's all in your head. Take your medications.
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shadercucks lost, artchads keep winning
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You could create a simple vn targeting trannies. They'll eagerly fund anything validating their ((gender identity))
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>>544199631
yes, i just looked into vermintide again yesterday and noticed they do split these idles into multiple anims and randomized it so that's what i'm going to do i think
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>>544237972
are the shadercucks and artchads in the room with you now?
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>>544235592
>but also if about the webm from earlier? that also needs work improving
I was speaking about the webm

it will be interesting to see where it goes
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>>544214169
>>544215374
Nice trans representation
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>>544238619
Are you referring to some article or something? I'm interested. One of my long term game ideas has to do with a dungeon crawler using Vermintide's melee combat.
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>>544239146
>Are you referring to some article or something
no, just installed a mod that spawns a horde on taal keep and see their behavior and that's pretty much how it works it seems. you could probably also looked into left 4 dead 2 gdc if you want to know about hordes, i implemented my gore system based on l4d2 gdc a while ago.

>One of my long term game ideas has to do with a dungeon crawler using Vermintide's melee combat
that's literally my game, lmao
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huh?
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>>544240045
>huh?
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>>544240585
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>>544240784
i look like this
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anyone got the lore on why boku used this thread as a dump for his presskit?
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>>544241142
he lost it
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>>544239412
>that's literally my game, lmao
Great minds think alike.
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>>544231807
Yooo and if you time it perfect, it does AOE damage.
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>>544241142
Demon possession
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>>544234595
RV there yet is an action game
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>>544222372
Heheh yeah.

>>544224336
He won't actually be this fast in-game. Just thought it'd be funny to post.
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How do you animate a full auto bow and arrow?
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>>544243634
>>544243634
>>544243634
cuffbust outta here nigga
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>>544243631
like a slap bass



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