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normalcaca jingling keys edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-65
Previous: https://itch.io/jam/agdg-demo-day-64
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/

>How to Screen Record
https://getsharex.com/
https://obsproject.com

>How to Webm
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

>Previous thread
>>544131207
>>
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WARNING: steam is done promoting their yearly 400 indie games for the year, wait until 2026 to release, February is one of the best months for indie releases btw
>>
>>544244063
>WARNING: steam is done promoting their yearly 400 indie games for the year, wait until 2026 to release, February is one of the best months for indie releases btw
>>
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proggy anchor
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>>544244121
Progress uno: making the combat more engaging
>pickaxe & gun are now dual wielded
>melee combo that can launch the enemy
>bullets get stuck inside enemies and you have to beat it out of them
>room clears will auto collect all your ammo laying around
>magic is now charged up by killing enemies; much more powerful
feat. juggling from Devil May Cry
>>
>>544243634
>Rider is basically free
>Claude 4.5, ChatGPT etc.
>I'm way more skilled than years ago (not comparable really)
Unreal Engine C++ feels easy now
>>
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Is there some trick to marketing on twitter?

Same post on twitter and bluesky but the engagement is negative on twitter.
>>
I've been away for a while, what's with the green text reply schizo?
>>
>>544244121
>>544244936
Progress dos: made ammo collection more cool and consistent with a timed animation instead of a physics controlled thing.
>>
>>544245337
>I've been away for a while, what's with the green text reply schizo?
>>
>>544243634
https://www.youtube.com/watch?v=v9FMp5QgOvY

4 weeks 100k wishlist, pixelated game
how can we explain this? is it just because of that AI slop trend fotm?
>>
i think i’m retarded i will never get godot scene and nodes at this rate
>>
>>544245306
my viral posts on twitter were short clips with sparkly effects...
twitter like shiny things?
>>
>>544245819
What's confusing you about them?
>>
>>544245552
>is it just because of that AI slop trend fotm?
yes
>>
It's not fair for the lowest strata of artists to have this type of skill. How do you even make a 256 character look like that, and you waste that skill on drivel.
>>
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Spent the day working on updating Balthazar Lux's AI controller. Now he can look at the player/enemies, turn invisible with a snazzy new effect with the Lynxstone, his Myklab knife and Makalyb scimitar no longer use raycasts and instead use box colliders, he reacts when hit by an enemy and will target them, and he can get launched into the air when hit with powerful attacks. Similar to what was done with Ratatosky, Lux's pain sound was done by clipping a portion of a voice clip done by his voice actor. There was this annoying bug where Lux would, on certain occasions, circle around his opponent but not move his legs; took me about an hour to hack together a fix. Aside from Lux, I also updated the Arctic Spawn's throwing animation by making it appear to scoop a snowball from the ground before hurling it towards Fygoon; similarly to Lux, the Arctic Spawn’s attention can change based on who's attacked it, allowing for Fygoon and his friends to gang up on one.
I have still yet to work on Iris's AI. Like, I redid some animations to account for her massive, wiggling breasts, yet I worked on my homie scripts. Speaking of bosses, Brutus Canor also needs to be updated to include the whole flying-into-the-sky-when-hit-by-a-Longsword shebang, especially since he'll reappear to fight Fygoon again atop Stargazer Hill.
>>
>>544245552
How many Arksyncs do you need to realize that wishlists are meaningless?
>>
>>544245906
how the FUCK do they work
>>
>>544244063
what was up with 2019, 2020 and 2021
>>
>>544247051
That one has real normalfag interest because of that viral fake AI game. Even daggerfall saw sale spikes after it.
>>
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>>544246121
>waste that skill
Success breeds jealousy.
>>
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Modeling terrain is more complicated than I thought.
>>
>>544247296
>Even daggerfall saw sale spikes after it.
why the fuck would daggerfall get a sales spike when it's free?
>>
>>544247395
Meant reviews I'm tired about to go to bed but that shit had 50m views on x alone
https://x.com/de5imulate/status/1947024682118488116
>>
>>544245552
His skin looks sickly pale and he has pink eyelids.
I hope he knows what he has because he doesn't look very healthy.
and this is coming from a neet who stays inside 22 hours a day so I know a think or two about pale skin.
>>
>>544247051
Arksync is old news, now it's Cuffbust lil bro
>>
>>544246965
>I redid some animations to account for her massive, wiggling breasts
wtf fygoon
>>
>>544247970
hayfever
>>
>>544247238
That's a bit vague, so let me just spam at you:
Scene files are the way you compose files in Godot. They are made up of a tree (scene trees). Nodes make up the branches of that tree. You use the nodes to compose together more complicated objects. For example, a node that represents the enemy in your game, will likely have a child node that is the collision shape or hitbox. Then you want to make many instances of these enemies in a level. So you write up a script attached to root node with whatever behavior you want the enemy to have and save the file as enemy.tscn. Now you can instance these scenes AS nodes themselves, and each will have the enemy with hitboxes all set already. That's the gist of it. If you get that, but are still confused, you'll have to try to figure out where you're hung up.
>>
i made 7k i do not need on kalshi, what should i buy gamedev related? I already have 2 good pcs
>>
>>544247296
Normalfags who will no doubt complain about $20 indies as they consoom the $5 AI slop. Finish before 2027 or watch as that viral fake AI game becomes a reality.
>>
>>544248519
cintiq pro 27
>>
>>544248225
relax, lil'goon is starting puberty
>>
>>544247302
ahhh let me hate in peace, bocchi kun
>>
https://youtu.be/90vqCKEEj3s
>>
>>544247970
What do you do to stay busy? How long have you been neeting?
>>
>>544249895
>What do you do to stay busy?
gamedev and hobbies but in recent years gamedev is at least a part time job in terms of hours.
How long have you been neeting?
over a decade but I did work for 3~ years in between. 'tism bux.
>>
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>>544247273
They changed the algorithm right at the end of 2018 to prioritize reviews over sales. Seems like this actually boosted the number of games reaching 1k reviews.
At the end 2021 they changed the new and trending tab, they said because it was being dominated by demos, which evidently made discovering obscure games harder.
>>
>>544250040
Nice. Hope to play your game one day. Stay black.
>>
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>spend 5 days working on a complex feature
>have to rework a bunch of existing systems
>begins to get closer to completion
>it's not very fun
>revert it all since i have version control
>>
i need help with an algorithm for loop
>>
>>544251634
explain the problem or die
>>
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>>544252006
thanks but i bruteforced my way to a solution using retardation, but im accepting of criticizations
>>
>>544251247
Gaben unintentionally helped indies and that was obviously not his intent so he corrected his mistake..
>>
>>544252887
could be worse, my main gripe is not using :=
also "pin.position =" would be a shorter way to express the same thing, it's the same data as trasform.origin
>>
>>544253242
>>544251247
It was because people were botting reviews and they cracked down on it after 2021.
>>
I copied the BFS gpt code since I've never learned it before. I'm too tired to analyze(slept a full night!!?!) so I'll look at it again later.
>>
>>544243634
GAMBA JUICE AND APPEAL
>>
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>>544247302
>>
>>544252887
Be sure to put a tiny amount of jitter on every pin's position, to piss off people.
>>
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>>544255036
>filtered by BFS
Dude, it's a fucking queue. Just push the newly seen nodes into a queue and pop to visit.
>>
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Ah. I think I'm pretty much finished with this guy for DD65. He needs tuning, but all the heavy stuff is done.

I think the next thing I'd like to get in before polishing stuff up for DD65 is a new ability (some kind of decoy if people want to sneak by enemies).
>>
>>544256978
gmi
>>
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>>544243634
did someone said
>polish
?
>>
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>>544243634
>>544257137
>>
>>544256957
>filtered
Why are you making up stuff now?
I understand the gist of it but my application is not covered by the tutorials I found and so I need to be more awake to check that aislop hasn't fucked up something.
You don't "get filtered" if it takes time for you to get an algo for the first time.
>>
>>544256998
Thank you. I've been stressed lately trying to work on the game among a bunch of irl stuff and have been feeling like I haven't gotten enough done; I appreciate the kind words in this hard times!
>>
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Ball x Pit inspired beat 'em up
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>>544258365
>Ball x Pit inspired beat 'em up
>>
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>>544257267
>>
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That's the perfect format of reporting bug fixes I'm not even joking
>>
Steam:
No wishlists for past week
Epic Games:
Steady increase since I've released the demo.

Is Timmy faking the traffic to boost my confidence in his storefront or did they actually make decent exposure algorithms?
>>
Code Monkey is the first eceleb to report on Cuffbust's flop
>>
>>544260467
gamedev grifter civil war?
>>
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>Hello everybody I'm your codemonkey and in this tutorial I'll get your dollars, I'm talking cash money from you to me
>>
>>544245552
omw
>>
>>544259007
Tell me better what is Timmy's vetting process, it has to use unreal?
>>
>>544243634
blue sus
>>
>>544259007
probably the latter
>>
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>>544260467
Cuffbust wiped out billions?!?!
>>
>>544245552
amazing demonstration of satisfying market desires
>omw tweet gets 100m views
>guy makes game that replicates the tweet
>promotes it aggressively on twitter
>gets 100k wishlists in 4 weeks
now we need to see how well these wishlists convert to sales, and how the game's review score performs
>>
>>544261352
>how well these wishlists convert to sales, and how the game's review score performs
But there's no game.
>>
>>544261020
Nope, but they do offer indie boost programs if you do use it, and implement epic cheevos
>>
>>544259007
Every time I go to Epic store, I see new Chinese pornslop keep releasing
>>
>>544261635
it's a walking sim being promoted through concept art, hence why i'm waiting to see how it actually performs
as we saw with cuffbust, hype is not enough, the game needs to be good
>>
>>544261186
nah, that's about Gabe's new CS2 knife update
>>
>>544261663
And how they decide whether your game is good enough for their store? I heard that Epic store has "standards", and Steam has just $100 up front rule.
>>
Remember when getting on gog was a seal of quality for indies?
>>
remember when people ordered your game over the phone and you shipped the floppy to them?
>>
>>544261856
I forgot about epic
>>
>>544262484
Nope, you pay up $100 and technically that's it, GOG has good enough process which sucks.
Epic games does require you to submit artifact changes and okays it for release but steam does it in less intrusive manner as well.
>>
>>544245419
progo tres: basics of room editor started, floor painting
>>
>>544263735
>>
Is it possible to work too hard? I'm a neetdev, so I have lots of free time. Most days I work on my game until my brain feels fatigued, and then I stop. I've been getting migraines and feeling extremely fatigued lately, but I don't want to stop. I enjoy working on my game.
>>
>>544263854
Yes, 「過労死」 is a thing.
>>
>>544263854
Yes. It still feels recent but it was years ago, I was in the VR dev scene and the Left hand path dev died of a heart attack
>>
>>544263854
Exercise and sleep
>>
>>544263854
no, you're a lazy cow and should kill yourself
>>
>>544245306
that just means your game is too trans coded for twitter, try to take down a notch on the tranyness
>>
>>544263854
How do you focus on gamedev for long periods of time? I often procrastinate and end up working on my game for ~2 hours daily.
>>
>>544263797
What nodes are the core for functionality in this?
>>
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Anon-kun. You sending game to /v/3 right? I really rike to see you there. https://thev3expo.com/submit/
>>
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another day of frozen chicken tenders and chips
>>
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Me after someone donated 2 dollars on itch.io
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>>544265384
don't click
>>
I want to make a game but I hate humans and the thought of people benefitting or enjoying themselves with what I make infuriates me. I want them to make them suffer. I'll make my game really awesome and then not release it and just show teasers to people to make them wish they could play it.
>>
>>544265778
You should work for microsoft
>>
>>544265778
>I want to make a game but I hate humans and the thought of people benefitting or enjoying themselves with what I make infuriates me. I want them to make them suffer. I'll make my game really awesome and then not release it and just show teasers to people to make them wish they could play it.
>>
>>544265851
Kek
>>
>>544265863
Your head belongs on a pike
>>
>>544243634
I need feedback on how I could improve the equipment menu for my ship game.
>>
>>544265925
>Your head belongs on a pike
>>
>>544264631
stop being mean
>>
i cant make any game
>>
>>544266002
I don't really get it.
>>
>>544264968
I use a very informal Pomodoro technique. I focus strictly on a task until it feels like meaningful progress has been made, then I take a break until I feel energetic enough to perform another task. The time intervals are not concrete. Sometimes I'll focus on something for hours, take a 30 minute break, and then focus on something again for another few hours. Sometimes I'll work for 20 minutes, play relaxing brainless video games for 3 hours, then work for another 40 minutes. It's very inconsistent, but the rest periods make each work period feel very intense, and very productive.
>>
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>>544266002
Simplify it.
>>
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>>544267501
>>
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https://en.boardgamearena.com/

Why does board game arena has half the players of steam, but nobody on the gaming media ever mentions digital board games?
>>
>>544267635
petition for this to be the next op image
>>
>>544267694
https://github.com/drwhut/tabletop-club
>>
>>544268015
even that, which seems like a random proyect, has 70+ contributors, which is a lot for an open source project.
>>
>>544247051
True. I've wishlisted games 10 years ago I never bought. Wishlists are like likes in 2025
>>
Bastard bitch shidded on my game! I'm never sending review keys again!
>>
>>544268632
>Bastard bitch shidded on my game! I'm never sending review keys again!
>>
>>544268103
>the single major effort to making a truly open tabletop simulator
>random project
>>
>>544266002
Way too many choices. Pick 3
>>
>>544268736
by random I mean, is the first time I see someone talking about it.
>>
{0;τooop{oWg••ékXc).-α─
>>
>>544268686
>>Bastard bitch shidded on my game! I'm never sending review keys again!
>>
>>544261925
Yeah and when he started blabbing about there being a full world, thief inspired, combat, sword fights, RPG elements, all for a solodev, I lost all interest.
It's just too much, unclear, it doesn't feel like he has a plan for how this game is supposed to work.
Maybe I'm wrong but that's the feeling I got from it.
>>
>>544268925
>>>Bastard bitch shidded on my game! I'm never sending review keys again!
>>
Nuaggycacas can't basedquote
>>
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How do I cope with the fact that there are invisible massive subcultures of games like litrpg, boardgames, gaming books, TTRPG, interactive fiction, that are well, really popular, but you never see the mainstream media talking about them, so is like discovering a hidden massive civilization underneat reality of gaming.
>>
>>544269145
>>>>Bastard bitch shidded on my game! I'm never sending review keys again!
>>
>>544269354
>>544269354
>How do I cope with the fact that there are invisible massive subcultures of games like litrpg, boardgames, gaming books, TTRPG, interactive fiction, that are well, really popular, but you never see the mainstream media talking about them, so is like discovering a hidden massive civilization underneat reality of gaming.
youre brown
>>
>>544269354
>you never see the mainstream media talking about them
I actually have no idea what the mainstream media is talking about to be honest with you.
>>
>>544269354
Cope with it by partaking in culture firsthand instead of attempting to absorb it through mainstream media.
>>
>>544269791
the mainstrea media talks about whatever AAA dogshit controversy or big AAA release pays money to talk about.

>>544269858
well, that's what I am doing.

I only follow 2D fighting game comunities, so I wasn't aware of board games discords.
>>
>>544269354
>How do I cope with the fact that there are invisible massive subcultures of games like litrpg, boardgames, gaming books, TTRPG, interactive fiction, that are well, really popular, but you never see the mainstream media talking about them, so is like discovering a hidden massive civilization underneat reality of gaming.
>>
>>544269976
Discord is mainstream media.
>>
>>544269354
invade those communities. flood their forums with retarded questions, and threads devoted to your discoveries about said civilization
>>
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>tfw you decide to skip demoday
>>
>>544270086
well, kinda.

But I only follow the 2D SNK neogeo and kof coimunity, so I wasn't aware of the other comunities.
>>
>>544244121
progress: I woke up this morning
>>
>>544269381
back to pol, retard. That's cris.
>>
>>544270293
Progress towards what...
>>
>>544270409
>That's cris.
I know thats why I said youre brown retard
>>
>>544269354
retard
>>
>>544270409
and he's brown, retard
>>
Guys...
>>
>>544270424
can't work on a game if you're asleep
>>
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What are the elements of AAA games that define an AAA game, gameplay wise?

Because from what I can tell, they follow a movie and RPG structure, with action combat.

So they're like containing a world map, a dungeon mode, a town mode, a dialog system, some inventory and shop system, a cutscene mode, and then a combat system.

Beyond that I don't see anything particularly special to the AAA formula beyond mixing an action game with the RPG genre.
>>
>>544271096
>elements of AAA games
budget

>>544271096
>that define an AAA game
budget

>>544271096
>gameplay wise
how much money they spent

>>544271096
>they follow a movie and RPG structure, with action combat.
other movies that also have big budget

>>544271096
>So they're like containing a world map, a dungeon mode, a town mode, a dialog system, some inventory and shop system, a cutscene mode, and then a combat system.
budget

>>544271096
>anything particularly special to the AAA formula
lotta money
>>
>>544271212
but I mean besides the budget.
>>
>>544271096
AAA is defined by budget, not gameplay.
>>
>>544271257
marketing
>>
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>>544271096
>>
>>544271257
$$$
>>
>>544271257
They're not.
>>
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Can your game engine PAINT? If not, you're a loser
>>
>>544271687
bloat
canary in a coal mine
>>
>>544271885
suck it u gimp
>>
>>544271687
y-you talking to me? I'm not a loser! I'm a temporarily embarrassed winner
>>
>>544272030
>do one thing and do it well
>more vendor lock in
be my guest
>>
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I unlocked a new workflow
linking it for @latinx because I know how much he likes abhorrent dogshit
>>
Have you ever though about making an AAA movie game as a digital board game?
>>
>>544272243
have you ever thought about killing small animals?
>>
>be me
>export a mesh to some crap open source software made by troons
>paint on it
>export it back to Unreal
>realize I want to paint on it some more
>remember that Unreal has texture painting
>paint on it
>gain an extra 5 minutes to live my life

thanks Timmy
>>
>>544266002
needs to look more crafty simulationy
>>
>>544267501
Never in all these years seeing this screenshot have I noticed his name
he. he.
>>
>>544272243
No, I tend to want board games to be more videogamey than to want video games to be more boardgamey.
>>
Can Trump start a war with Colombia instead of Venezuela? I think the world has had enough of Cris.
>>
>see an indie game close to my taste and considerably higher effort than mine on Steam
>it still leaves much to be desired
>leave a scathing review in hopes that they'll either quit or improve
Anyone else do this?
>>
>>544273953
There is no game close to my tastes. My tastes are too unique.
>>
>>544274118
Sometimes I think like this but creative isolation is actually inferior to coating your mind in the bacterium of collective inspiration
>>
>>544274293
A lot of fancy words to say you're just a sheep.
>>
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>This is how materialmaker exports shaders
>>
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>>544272716
Columbia has coffee, not oil, so no.
>>
>>544274472
Good luck schizo
>>
>>544273953
No, there are no games close to my tastes
>>
>>544273953
I'm quite unique, there aren't any games close to my tastes.
>>
>>544274487
How else would you do it?
>>
>>544270883
Flop that will make Cuffbust look successful
>>
I told my mom how im trying to make games but its really hard and she told me that i should look for some type of school or course i can take and even told me sbe would pay for it if i found something. Im considering it but i dont know if i should look for "game dev" or general computer science.
>>
>>544273953
Wow me too aswell am quite unique in fact no games are similar to my tastes
>>
>>544275423
game dev schools are scams
>>
>>544275423
Study something useful. Gamedev should remain a hobby.
>>
>>544275423
Game design will be far more valuable for gamedev, but it will be much harder to career change with. A CS degree opens you to thousands of different career paths.
>>
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I can't help but feel like this entire world is evil. I've followed few youtubers who are getting big (not gamedev related) and their followers are casually tipping $500 to them in their videos comment sections. Why are normies so eager to throw money for this kind of stuff but $2 for a okay videogame is absolutely haram and I'm a fucking glowing kike for even daring to ask $2? And god forbid I try to advertise my game, like I'm evil incarnate for even thinking about that!
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>>544275423
Why not both
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>>544275158
name variables in a short manner so they can be read faster and possibly processed to be included in another shader without having to rename 20 vars.
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>>544275597
You are a narcissistic pocketwatching loser. You will never succeed because you have a severe, debilitating mental illness and refuse to address it.
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>>544275423
If you want to use Unity, study Unity. If you want to use Blender, study Blender. Ableton, Photoshop, whatever. Learn the features of your software, introductory videos, documentation. Don't fumble in the dark.

If you want to cultivate your skills then study math/electricity/algorithms, painting/sketching, music, etc
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>>544275829
>pocketwatching
is this the hottest new meme?
>>
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>>544275423
a computer science is a better degree than game dev, because game devs degrees are glorified unity and unreal tutorial degrees.

Computer science is unrelated to games, since you'll learn a lot about boring shit like math topics, but computer graphics, operative systems, networking, databases, compilers.

But with a CS degree you have a backup profitable easy job in some shit like working in finance if you give up on games.

Also, a lot of topics in CS are as interesting as gamedev like computer graphics research.

Also, the average wage of CS fags is much higher than the average wage of gamedev fags.
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>>544275597
I wish I got that much money for working on my game.
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>>544275829
Shut the fuck up kike. I'm starting to feel like there's a big majority of "gamedevs" who actually try to actively sabotage other gamedevs, their games and opinions.
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>>544275423
making a livlihood with this is extremely hard. usually even being a mcdonalds employee pays better than gamedev does for most people. study anything else.
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>>544275423
The best course is to have a game idea you are obsessed with and you try to make. it will fail but that's ok, you're young and after that you'll be ready for anything. just don't get old doing that first game
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>>544275829
Kill yourself cunt kike.
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>>544275829
Kill yourself cunt kike.
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>>544275897
Idk maybe. It very succinctly, precisely, and accurately describes the exact issue, so it makes sense to use it.

>>544276067
Sounds like a (((You))) problem. Have you considered expressing fewer dogshit opinions?
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>>544276413
>Idk maybe. It very succinctly, precisely, and accurately describes the exact issue, so it makes sense to use it.
neat, I will use it now
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>>544276491
Based.
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>>544276581
>>544276491
>>544276413
Samefaggot kike
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I came home from a bar last weekend mildly drunk and I wrote some of the best code I've ever written, and I wrote it fast too. Might try getting buzzed before devving again
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>>544276940
You sound very emotionally stable and definitely not like some raving lunatic with severe mental health problems.
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>>544277224
That's a projection and you know it.
t. nta
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>>544277241
this is so funny i literally blacked out and shit my pants and then got shit all over my fingers because im an active sleeper
i love comedy image with big amount of text!!
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>>544277387
I don't see how that would be the case. If anything, it would be him projecting his use of some vpn posting client to samefag posts.
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>>544278129
Shut the fuck up jeet.
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Why you gotta be such a bastard bitch?
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>>544278274
>another demonstration of peak emotional stability
Is it perhaps that time of the month?
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>>544278129
>>544278413
retard
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I'm new to game development and I'm basically in full production, full time doing about 7-8hrs a day writing ideas in my notebook. I'm having some difficulty though in deciding which language I should develop in.
At the moment I'm working in English as it's my native language, but my second language French is really elegant and can get ideas across pretty fast. I've heard some people suggest learning German as it's a pretty powerful language for ideas but it's a lot to learn for a newbie like me. I know there is a bit of Germanic elements in English so maybe I should make the full switch before I get too far along in development of my notebook of ideas.
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>writing analogy
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i am once again asking you to try my arma 3 mod

https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876
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>>544279752
All great games are written in japanese so go learn that instead.
>>
blockout
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Bastard bitch!
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Bastard bitch!
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>>544280304
I didn't ask for your opinion, I asked what language I should learn for game development. Fucking chud ass bitch
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give me the real redpill on godot
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>>544281131
It's good
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>>544280193
https://www.youtube.com/watch?v=JNOEQsP2t4U
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>>544281131
It's actually not as good as unreal and unity, but neither is a complete dogshit engine as the haters claim.

It can make pretty much any idea without imposing a design limitation like game maker.

It's FOSS and generally is only like a 50 MB .zip to download.
It has a good development speed, and newer versions release every 2 months with constant upgrades and newer features and bug fixes.

It's also linux first class support and you can use C# and there's comunity support for other languages like C++ or python.

Console support was added like this year by a third company made from godot devs.

Beyond that, is a matter of testing the engine to see if it fits you style.
>>
Idea guys, give me an idea that can replace the core gliding gameplay loop in A Short Hike in a more grounded realistic setting
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>>544282003
no. fucking bastard bitch
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>>544282003
Grapling hook you can throw down and slide on after you place it
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I woke up feeling like I was going to have a heart attack after playing ball x pit all day
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>>544279752
/lit/ Autismo.... learn Arabic people say it's eloquent. also, game development?
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>>544280414
Squished cylinders for the most part? I need to come up with better workflows for blocking in so I can get to sculpting faster. Usually went with subdivided cubes here to then grab-tool all day into shape/position, but it's slow.
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>>544283294
Subdivided cubes + edge creasing.
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>>544282003
Parkour. you gain strength/speed and can jump further or run up walls higher
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>>544279752
Maybe learn C++
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>>544275423
Game dev degrees are worthless. Get a job and do it in your free time
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>>544279752
german's probably the second easiest language for a native english speaker to learn after latin.
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>>544281131
overrated forced engine, if you want to make a 2d game you gonna be stuck in devhell longer having to wrestle with the engine's weird way of doing things and probably have to rewrite some parts since godot is extremely opionated and if it doesnt align with your game then you are royally fucked, if it wasnt for the poonity fiasco it wouldnt be forced like this, also the community is full of cultists
id say avoid godot unless you want to make an extremely simple 3d desktop game because with 3d you gonna have to make concession with all engines anyway, godot's crossplatform is a joke btw they dont care about mobile or web and console ports are paywalled (lol), brotato is one of the most popular godot games and they had to use unity for their mobile and console ports, says it all
>>544281373
>>544281526
chatgpt tier bluepills, this is literally something you could read on reddit
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>>544283543
trash idea, that game is casual as fuck. the whole point is that it can be beaten by anyone. making it sweaty makes it an entirely different game.
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>>544281131
it's trash. pure unadulterated trash.
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>>544281131
a decent enough engine that has the attention of every retard for some reason.
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>>544281131
It's alright.
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>>544281131
Fuck off. We're full.
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My game is feature complete, just doing polishing and bug fixes at this point. What can I post on social media now that I don't have progress? I wanna keep engagement up and hype up my game before release.
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>game releases, barely anyone knows about it
>some bastard e-celeb makes a sloptube video on it
>his subhuman audience immediately flocks to the game regardless of whether they like it or not
>game is allowed to be a mild success
It's crazy how much of your success is dictated by solenoid e-celebs.
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>>544265497
>tfw taxes and hidden payment processors fees will eat 75% of it
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>>544285461
cool it with the antisemitism
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>need to make a company before you can make a steam page because if you don't, the queen will take more than half hour millions you might earn
Why is ther entire world against us, indie bros?
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>>544285561
you're laughing but internet lately is so fed up with israel's bullshit the ADL had to step down from some ridiculous cllaims and their CEO said that people's opinion about israel is about 40% negative. Now after that suddenly every country or union on the world got their version of ID verification censorship in the works. Keir Starmer isn't jewish but he practices their customs as his wife is. Influencers are being transported to Israel to get deals for promoting Isreal and they're getting up to $7000 per video or tweet even. Just add the dots man!
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Is there a list of things I should always build a manager for, to keep shit clean in my code but also keeping the scene optimized? Eg. I figure audio and particles you'd want self contained, so you can manage their lists of active objects more easily as other scripts make requests to it to spawn shit, vs. having emitter prefabs handling themselves in the scene.
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Anon, how much money does a 200 review game make? I need to know if I'll be in marketing debt...
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>>544286729
Games don't make money, developers make money.
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>>544286729
how much are you selling it for? what genre? some genres have a higher purchase:review ratio.
I've seen a few games from here that have nearly as many reviews as they do "peak player count" on steamDB
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>>544286325
Anything where there are a lot of variants that each have their own inherited class/script, and a set time to activate. Like Balatro's jokers or Slay the Spire's relics.
Achievements should have their own manager too
Really anything where there's a collection of items that activate at specific times.
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>>544285390
who made a video about it? I learnt about this game couple years ago on a /v/ thread, people were talking about deus ex likes.
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>>544286905
6 dollar rogueshart.
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>>544285014
make a trailer or something
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My game has a budget of $5,000 (self financed)
I spent about $2,500 on hiring an artist for capsule art and game art, steam fees, and hiring someone to make a trailer. The game is basically done at this point, what can I do with the remaining $2,500 for marketing?
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>>544287314
Buy a prostitute to pretend she's the developer of the game.
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>>544287314
Buy 50 cacti and film yourself eating them.
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>>544287782
>>544287874
Very helpful guys, thank you
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>>544287314
find mid-ranged reviewer youtubers and offer them to make you a guaranteed review + some slop breadtuber to make a "deep analysis" after release. depending on your game you might want to try buy off streamers as well
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>>544288176
that whore hiring might actually work
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It's funny seeing this community and the subreddit, as someone who comes from the music scene where there's also tons of bands and artists who are clueless on how to promote their music.
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>>544288618
"Might"
Unfortunately it will work. Sex sells, always and in every industry.
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>>544288642
I'm an autistic programmer. I'm good at solving problems, not social media posts and engagement
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>>544284205
>No better idea
Parkour is the best idea. Deal with it.
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>>544288275
Finally something actually helpful. I'll do some research on which slop providers I want covering my game. Thanks.
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>>544288176
Hire a prostitute and film her eating the cacti.
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>>544289118
NOW we're talking. Great ideas all around
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>>544288838
lot of bands/artists say this.
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>>544288642
My normie software dev job is in the advertising industry and I straight up don't understand how advertising works. I mean, I understand the code that serves ads, but I don't understand how ANYONE sees and ad and then says "oh I should give them money!"

If I see an ad for a videogame on social media, my assumption is that it sucks. It's F2P microtransaction garbage or some AAA $120 deluxe uber edition.

But I'm obviously wrong, because people spend lots of money and it apparently works. But it works based on deficits in human psychology. We are generally not good at discerning truth from lies (humans have a predisposition towards believing others) and are easily influenced by attention grabbing images (bright flashing lights, sexy women). All advertising is basically exploiting defects in the human brain to the point where I'm surprised that anyone who consciously knows this ever clicks on an ad
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>Cuffbust hate is popular
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And movement done
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a wild bald man blocks your path. what do
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>>544289438
Looks good, what algo did you use for pathfinding?
Also why are some of the hexagons at different heights?
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>>544289305
It's not about immediately selling the product.
Say you see an add for a vacuum cleaner.
Your vacuum works fine and you're satisfied with it, so you ignore it.
One day, your vacuum breaks and you want a new one.
So you go to the store, and see a few vacuums there.
You see the one from the ad, and you recognize it, so you're more likely to buy it psychologically.
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>>544289305
It's not that deep. It's like saying "I have no idea why fish would willingly bite a hook". Not every fish is going to take every bait. You just need a small percentage, as there's always more fish in the sea.
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>>544287314
The guy who made Furnish Master spent $2500 on marketing. $2000 on a PR team and $500 on ads.
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>>544289565
I challenge him to a dance off. Just looking at that guy I know he can't dance for shit.
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>>544289952
nah he's #1 on dance dance revolution
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>>544289305
I dont need to convince you. I just need to get you to mention this weird ad you saw on TV to a few people much dumber than you. A good ad will have the brand name imprinted in people's minds for decades. Like Sony Bravia and the bouncy balls or Cadbury and the gorilla.
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>>544285390
that didn't happen
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>>544285390
wtf does a solenoid have to do with this
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It appears we have cycled through Steam Luck Calculation back into Marketing Experts. Hang on to your hats, next we cycle directly into Twitter posting a viral AI related video.
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>>544289438
fallout like?
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>>544289379
why you posting your own video branno bastard betch
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Nobody boughted my game, nobody likered my game, nobody playered my game... It's over for me...
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>>544290825
But where is your game?
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Does anyone here make games that they continue to play, or do you make them for other people.
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>>544291128
Me.
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>>544291059
I can't post it here anymore.
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>>544291236
Then why are you whining
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>>544291236
Well if you don't tell, how can we buy your game?
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>>544287314
reddit ads are the best there is, just make sure to do some quick research on targeting your main demo.
maybe google ads
commission a really popular artist with a lot of followers that you think fits the art style of your game and make sure they give you a shout out
whenever you do any type of promotion or ad campaign, always sync it with some sort of steam event like next fest try and get discoverability
make sure your steam page looks appealing. this means:
good capsule art
concise trailers first on the gallery with almost nothing but gameplay
framed or decorated gifs or images on description, not just a palin, straight rectangle frame shot, put some thought into the framing of the image and some image headers instead of plain text
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The email address I want to sign up for is already taken. Any suggestions to what word can I add to the address so I can take it?
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I've noticed that literally every small indie hit is some offbeat silly game. If you're making something serious and grounded somewhere within a light year of reality, you're setting yourself up for failure.
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The only thing I'm surprised about is how many updoots is got. there are many crislikes there.
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>>544292373
You have to go back.
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I'm going to make a VTMB game
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>>544244121
Added a graph that shows players the chances of each number rolling, for their current dice combo. Still needs some polish, but you get the gist.
>doesn't that give away the game tho?
The re-rolls and stuff actually mess with the odds in pretty unpredictable and strange ways. Just having this info doesn't really solve the game as much as people would expect.
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>>544292373
You have to stay.
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>>544292667
>default font
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>>544292537
good luck with licensing.
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>>544292789
It's not though?
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>>544292667
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>>544292802
I'm just not going to license the property.
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Modeled damage to subsystems. Today I'm going to implement cascading damage and not mess with it any more. The system is too detailed as it is and there are more important things to do.
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>>544293116
Do the Twilight/Fifty Shades of Grey thing. Start off as a fanfic game and then when you attract an audience change enough stuff so you don't get sued but still keep your audience.
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>>544292046
Not making 3 million in a month isn't a failure. There are degrees of success
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>>544292667
I'm so glad the horrid memes got replaced
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>>544292537
>>544292802
>>544293472
There is nothing all that original about the premise of VTMB. Vampire clans fighting in modern day. The interesting stuff is in the lore and the specifics about how the world operates.
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>>544292667
Just wanted to reiterate that other lad's post. Changing from the soijaks to normal people was absolutely the correct play.
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>>544292537
I'm going to make my own take on vampires.
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>>544292667
I'm so disappointed the funny memes got replaced
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>>544289619
>Looks good, what algo did you use for pathfinding?
https://docs.godotengine.org/en/stable/classes/class_astar2d
>Also why are some of the hexagons at different heights?
Aesthetic
>>544290585
No a Fantasy 4x
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>>544293776
The interesting stuff in VTMB is in the jank. It cannot be recreated.
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Heya,
I'm not a dev, but was wondering what /agdg/ games I should show off on twitch, or if there was anyone who wants free publicity.
I wanna get a list together for after halloween,
I already reached out to genokids dev, and have another anon who messaged me and wants his game shown off, but was wondering if anyone here wanted to get some free shilling.
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>>544293881
best take on vampires in all fiction
https://www.youtube.com/watch?v=wEOUaJW05bU
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>>544294374
https://store.steampowered.com/app/1053020/GloryHole_VR
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>>544291381
Because YOU, yes YOU in particular, are responsible.
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>>544294374
You can always check out the demo day pages, but I'll throw my hat in the ring if you like gambling roguelikes
https://axelstems.itch.io/6-ways-to-7
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>>544293776
What if I take Jeanette and put her into my game? Worked for batman.
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>>544293831
>>544293684
Appreciate it anons, I was really happy with the artist I got, will probably ask them for a few more.
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>>544294374
post channel
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>>544292667
I am once again complaining that your red dice have red dots and not white ones.
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>>544294374
I have a project called Pixurbia if you'd like to try it out on stream, total free roam sandbox 2D top down GTA style game that runs for free in browsers or as a Windows install. Simple in many ways but also quite an elaborate world with lots to try out and room for funny antics. Every building is enterable except for one easter egg building. The game might be a little challenging right now after a lot of fixing and adding controller support but I've been successfully evading police and surviving gang shootouts quite a bit so it might be fine.

https://pixurbia.miraheze.org/wiki/Main_Page
^ it's got a wiki now with some extra context about the businesses/jobs but you can probably just wing it and explore random shit and be fine
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>>544244121
ahoy anons
Getting steam demo page ready for animal fest
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>>544244121
sex with proggy-chan
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We made it /agdg/
Seriously though I'm quite surprised nothing else pops up for this search
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Deciding the esthetic is always the worst part.
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>>544295917
SEO masterclass
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>>544295917
very nice....now let's see the search volume
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>>544296196
not that one
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>>544296196
I feel comfortably saying this isn't the one.
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>>544296196
Reminds me of autismtiles
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Thoughts on inbound shovel/isadora?
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>>544294847
Sorry was working at my j*b
twitch.tv/nine_ten
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This going to take the week.
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>>544297514
This is already much better than the previous one.
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>>544296907
I watch his videos for dev tips and tricks, but don't care much for the game.
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>>544289379
New brannokino?
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>>544295917
hey Brad.
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Wtf is this bug?
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>>544298527
>hey Brad
>>
rngslop is good for normies
grindslop is good for autists
what you choose depends on who your game appeals to
the more specific the appeal of your game is, the more it appeals to autists
the more general the appeal of your game is, the more it appeals to normies
a general story game like undertale appeals to normies
a specific goal oriented game like factorio appeals to autists
understand this and increase your odds of success
>>
>>544297514
Are you doing it in unity. I'm working on something similar if you wanted to share code and shiett.
>>
>>544289305
>>544289815
>>544289878
I don't think I've bought anything I've seen advertised anywhere in a long time. I don't watch TV, I have Youtube premium so the only ads I see are the ones in public like on buses. I'm looking around at stuff I bought in the past couple of years and I can't see anything that I remember being advertised anywhere.
I am a minimalist though (I'm poor, okay?) so I don't buy a lot of stuff.
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>>544289305
conventional marketing doesn't work well on autists, they're too focused on their specific interests
normies are more open minded, whimsical, and can be influenced more easily
advertising works on normies, not autists
>>
>>544298456
fygoon was right about you, youre such a disgusting parasocial creature YIKES
this is why we need gatekeeping, little gay fanboys like this should never be allowed here, this is a place for leaders and creators not followers
yep fygoon predicted all this btw
>>
>>544301128
you'll eventually need to stop doing this
>>
goreposter/aifag meltie loading ... 70%...
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>>544295793
gmi, I'll be expecting it
>>
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>>544301169
source?
>>
Don't depend on luck but expose yourself to luck and have a plan to capitalize it when it strikes.
>>
>>544280414
I'm liking it so far. What game?
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>>544299357
What bug?
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>>544280414
Can I have sex with this thing?
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>>544301734
die nonce
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>>544295917
>That filename
What's the context?
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>>544301402
better
try do add one extra darker on the lower part and very small dots of a brighter color at the top. Make the darker a little bluish too
>>
>>544301551
intuition
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>>544301402
Just draw gay twinks I don't know why you need to make it interactive when nobody is playing your femboy slideshows
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>>544302050
I think I am getting close.
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>>544301734
i'm planning on restarting the vidrel project I abandoned 10 months ago
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>>544302402
Furry Mirror's Edge?
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>>544302189
and where did that intuition bring you to in life?
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>>544301858
The bug in the picture dumbass
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>>544302402
Aw yeah nice. New character is already MUCH more interesting to look at.
I hope when you remake the animations, you make them more feminine because the bear's animations are so butch and it's always stuck out to me.
>>
>>544302605
good place
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>>544303084
Where are RPGMaker Devs?
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Good enough for placeholder.
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>>544303084
Look up Godot devlog on Youtube to see what you are up against, it's a major white pill.
>>
>>544303402
no, i won't
explain?
>>
>>544303342
youre joking right? the greens are way to bright and barely saturated. you cant use this as a placeholder youll fry your eyeballs no cap. you need a darker earth tones in both the grass and sand tile
>>
>>544303342
the hexagon is at a different perspective
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>>544302305
no, too much, go back!
>>
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how do i get good at character design?
>>
>>544303531
>MS paint graphics
>Rixels
>Self insert character
>Top down supernintendo Zelda combat
>Survival game
>"Rebuilding"
The average Godot developer is only working on a videogame for an excuse to have something to upload to YouTube. They are recruited BY the dev-grift pipeline FOR the dev-grift pipeline.
These games are never coming out, and the massive pile of video content about what a "Godot game" in development should look like is lowering consumer expectations for your product by a massive margin.
WAGMI baby.
>>
i don't hate you
>>
>>544303047
lol, doubtful
>>
>>544304257
>>544304095
see how i predicted your behavior?
>>
>>544285904
kikes just need to be gone or earth will die

it's a doomsday cult
>>
>>544304352
good on you, i dont hate you either
>>544304409
trvke
>>
the hour approaches
>>
>>544294374
This is my game, it's like Balatro meets Scrabble.
https://bigdogdamon.itch.io/jargon-beta-demo
If you like the demo I can give you the full game to stream. The Steam page for it should be up in two weeks or so.
>>
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>>544285390
Hello yes it's me pewdiepie from the past.
This thing you are everyday complaining about has been a fact for almost 15 years can you believe it? Indie games are promoted by youtubers and that is a fact of life. The internet exists, youtube exists, videogames exist, and these things have created an ecosystem together.
This happened many many years ago. In all of that time, you still have not made a game. Whoopsie! What you have done instead is cry and complain every year that e-celebs are a thing. And instead of making a game you will continue to cry about facts of life because it gives you good fee fee dopamines
WEEEEEEEEEEE
and don't forget
YOU HAVE NO GAAAAAAAMEEEE
>>
>>544273953
you sound like a miserable faggot
>>
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Hotloading is orgasmic... Just edit shit and see how poorly it works

Also, remember to season your pixels, pixelbros
>>
>>544273953
don't do that
>>
>>544304770
Pewds really going to leave without giving his bros a fistbump???
>>
>>544304864
hotloading, in unity? i might consider doing this
is it easy to implement?
>>
>>544275423
Taking a course is fine but don't go to school. It is a waste of money. The only function higher education has nowadays is training for careers that you can't do without that education like being a doctor or a lawyer. Everything else you can learn without going 200k into debt and wasting multiple years doing so.
>>
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>>544304864
hey, I can do it too, why haven't I thought of it before...
>>
>>544304770
>pewdiepie from the past
Fuck I unitonically want to go back.
>>
>>544275597
Content creator simps are subhuman drones who give their hard earned money to someone who's already richer than them. It makes no sense but they still do it.
>>
>>544273953
bokudev did it
>>
>>544304864
ytpipo don season they pixel
>>
Am I retarded if I want to clone a fun warcraft 3 game just so I can play it without having to boot up warcraft 3 and waiting for players?
>>
>>544305062
>hotloading, in unity?
No, my own 2d frankengine
>>
>>544305529
no but maybe making a wc3 mod would be better
>>
>>544280414
>>544302402
>>544302817
kill yourself furfaggot
>>
>>544280414
lookin good!
>>
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>>544304864
I wonder how Dirk would look like with scanlines filter, it's incredible how much depth it adds
>>
>>544289305
>but I don't understand how ANYONE sees and ad and then says "oh I should give them money!"
This. Whenever I see an ad it's because there's some sort of mistake. I'm not supposed to see ads. How the fuck do you sell something using ads when you're not supposed to see them. Are you telling me that there's enough retards in the world browsing the web without adblocker that they see them AND click them AND buy whatever they advertise?

>>544289878
I'd need to see some hard numbers on reddit advertising to believe it's worth it. If I can get something like
>1m impressions
>1% clickthrough rate
>for low cost
and then rely on my own ability to sell the game on the Steam page.
>>
I may have lost a week's of worth content, I'll try one thing or else I have to remake all that content eventually.
>>
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I got back from the ER, still seeing ball x pit swim across my vision.
>>
>>544305529
You're talking about a custom map? If it's a fun game then it could have potential as a standalone game.
>>
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Cuff status?
>>
>>544306691
That's about to change on demo day!
>>
>>544306902
Busted.
>>
>>544306902
busted nigga
>>
>>544306131
I'd like to see this too
>>
>>544306902
>buy a game
>play for 10 minutes
>write a negative review
>refund
we can do this /agdg/! Let us make the rating go even lower!!
>>
>>544306902
yo that shit busted
>>
>>544304038
my dog looks like this
>>
>>544306902
>anons gloating over an indie game flopping
If anything the fate of Cuffbust should worry you.
Experience isn't enough.
A fanbase isn't enough.
Skills aren't enough.
The same guy who made a successful game can also make a flop. Imagine how likely it is that your game is going to flop given that you don't even have any of the advantages Choo-Choo-dev had.
This jobby was grim even during its "golden age". It's grim even for the winners.
>>
did anyone save that infograph that an anon posted a few weeks back, it was about the four questions that help set the price of your game? One was which price would be too cheap, what would be too much, just right or not that cheap, something like that. It had a special name to it but I can't remember it now
>>
>>544305395
>their hard earned money
>he thinks people are giving their wages over
You are poor lol
>>
>>544306853
Yeah, it's called Tower Survivors if you play at all. Pretty fun and quick game.
>>
>>544307745
We are of course leaving out the tiniest detail from this invaluable analysis that I think should still be mentioned: the game was a fucking snore, had one level and was an obvious overpriced cash gra- hey wait a minute! I'm getting the feeling you knew this all along! Are you being disingenuous anon? On purpose??
>>
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Built an actual project hopping simulator
>>
>>544265129
No nodes, all code. Well, you need a MeshInstance3D to hold the mesh itself. I only just got it working so idk how cursed the code is. The unseen portion is basic mouse ray intersection with the floor.
>>
>>544307745
>fate of Cuffbust should worry you
1- They don't have a game
2- Those of us with a game aren't doing anything remotely like cuffbust
Nobody cares what happened with this game really. Just the usual nodevs salt mining to cope with nogame
>>
>>544304770
Thanks old Pewds.
>>
>>544308159
They're desperate.
>CUFFBUST HAPPENE AND HERE'S WHY IT SHOULD CONCERN YOU
>>
>>544308159
The point of my post isn't the quality or value proposition of the game. I didn't play it, I assume it's bad.
The point is that someone who's more capable and with more advantages than anybody in this general still can't be consistently successful.
Can any solo dev be consistently successful with 3 or more games that did well?
>>
>>544307745
Objectively is Cuffbust a good game? It had 1 level and apparently that one level had poor replayability.
>>
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>>544303084
>posting the edit
>>
if I have a deck of cards as an array would I better off doing drawing by having it take a random card from the array or something a bit more complex like having it randomize the order of the cards and take off the top? I haven't thought of any mechanics that mess with card order. the first seems simpler to implement but the 2nd just seems it would be more useful down the line. asking because i basically know near nothing about programming and haven't studied it in years.
>>
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was it even a good game?
>>
>>544308959
Yeah!
>>
>>544307745
>fate of Cuffbust should worry you
it shouldn't actually when you're not trying to gamble the system and release lazy, overpriced product with day 1 DLC. If anything it should make you happy as maybe the tide for slop is reversing and gamers gonna look for real experiences and not pick-3, match-3, autobattler friendsloppa.
>>
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>>544308959
>who's more capable
He got lucky once with a game I dont like and couldnt reproduce its success
>>
>>544309124
>pick random or sift then pick from top
the difference between what you describe is like 3 lines of code, just do the one that makes sense for now
also, sifting before drawing makes no sense, unless you can see what's in the draw pile? but then what's the point if it's sifted every time
>>
>>544309204
It was a streamerbait all the way through.
>>
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>wait so he comes to this website everyday for years to rage about youtubers and other peoples games
>what does his game look like?
>oh no
>are you serious
>THERE'S NOTHING IN HERE
>>
>>544309049
I didn't play it, I assume it's not good. My point though >>544308959
What I wanted to say is there doesn't seem to be a way to know if you're making a flop. I want to know I'm not making a flop, but if that guy who's better than everything than me could release Cuffbust, maybe the success of his first game was due to streamer lottery?

>>544309265
The guy didn't try to fail but he failed despite his skills and experience. You don't have his skills and experience, your chances of success are a lot lower.

>>544309271
Ok, who's a solo dev who didn't get lucky?
>>
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Working on adding a music player level; if you beat Bokube you unlock a level where you can play the entire games soundtrack listening to whatever you want from every single track in the game. And this unlocks on the main menu to come here;

This will add value to the $4.99 asking price getting a soundtrack included and I always wanted to make sure I make the game completion unlock good enough since I don't have dev time to do a interesting enough new game+ if I want to finish the game this year.
>>
>>544309585
I agree with the sentiment but the delivery is a bit cringe to be désu with you fāmpai
>>
>>544308959
>The point is that someone who's more capable and with more advantages than anybody in this general still can't be consistently successful.
Stop dick riding other people.
>>
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;-;
>>
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>>544307926
>>
>>544309761
You're right I'm sure the Charles guy was 100% confident he was contributing something wholeheartedly worth people's time and attention and even thought to give the chance to buy merchandise so they can further share the love for that wholesome creation
>>
>shitposts about cuffbust everyday
>tries to spin it into eager and earnest debates from a seemingly impartial angle
This is pure loneliness behavior. Do not engage with it. He will be right back to raging about ecelebs and calling everyone subhumans.
>>
>>544309865
What is the most gmi game in this general?
>>
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>>544307926
>>
I made a hackjob backup and it somehow is working without errors so far.
>>
>>544310084
unironically bokube
>>
>>544309848
cool, can it be left playing while you replay? did you write the music yourself btw?
>>
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>>544307745
>>544309761
>his brain when people actually respond to this fake sincerity bait
Don't forget
YOU HAVE NO GAAAAAMEEEE
>>
>>544309761
>The guy didn't try to fail but he failed despite his skills and experience. You don't have his skills and experience, your chances of success are a lot lower.
oh he's capable all right. Too bad his ego was even bigger and started treating his customers like cattle.
>They'll buy anything! They like friendslop! They know me! I'm the successful scary train guy! They'll eat anything from my hand! I can sell them anything! One level is enough! $20 is a good price for it!
He'd be a hero if he released his game for 5 bucks and made DLC free for first two weeks, or made a whole game from the get go. He's a sleazy car salesman, you can't get away with it.
>>
>>544310246
boku...
>>
>>544310246
we should all give up then
>>
>>544310020
Wasn't that but thanks anon
Found it now: Van Westendorp model
>>
>>544309761
>Ok, who's a solo dev who didn't get lucky?
Kenshi?
>>
I think it's good now.
>>
>>544310171
Aw based thank you, replied to the other anon before I saw this
Thank you for saving it
>>
>>544301192
He managed to brute force another "discussion" about cuffbust. We should be safe for now.
>>
>>544310062
I don't believe there are lonely people on 4chan other than me.
>>
What am I supposed to do now?
>>
>>544310873
shut up man
>>
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Just browse steam and doesn't seem to follow a logic what people buy on Steam.

I've seen literal asset flips that look like agdg unity default projects with 14k reviews and AAA games everyone agrees are masterpieces with 500 reviews.

But humans aren't completelly random and chaotic, so there should be a logic that makes a human buy something.

So, gotta read some psychology books about this, because I have no clue what drives a gamer to click on a thumbnail and buy a game, beyond anime hot girl show boobs and vagene.
>>
>>544310934
Generate some AI voice acting for your game.
>>
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Banquet for Megabonks: A Cuff Bustin' adventure
>>
>>544310969
promotion vs no promotion
not enough people buy games from browsing steam new releases for organic growth to reliably occur
>>
>>544309761
>Ok, who's a solo dev who didn't get lucky?
Not a solodev but Jonas at least is 3/3 with his releases.
>>
>>544310969
Your IQ is simply too low to filter the signal out of the noise.
>>
oh no and now cris thinks it's time to discuss marketing, you've set him off, are you happy? are you happy now?
>>
attack my opps with violence and aggression
>>
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>>544306902
Someone image search this in the archive I want to have a laugh how many times he's already posted it. He's going to keep posting this everyday for years to come because choochooCHAD mindbroke him.

https://www.youtube.com/watch?v=ftRRPx0le7Q
>>
>>544311096
I haven't been interested in any AAA game, so is not an issue of like showing me ads for a game on youtube.
>>
They aren't angry enough about Cuffbust... They aren't arguing... Ungrateful pigs, I'll have to try again tomorrow..
>>
>>544308080
There's already games like that released. You're too late.
>>
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>>544311181
Yes, actually.
>>
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>>544310969
>I've seen literal asset flips that look like agdg unity default projects with 14k reviews and AAA games everyone agrees are masterpieces with 500 reviews.
Never happened.
>>
>>544311278
it doesn't matter what you like, your preference isn't universal
the games do well because they were promoted effectively
the other games didn't do well because they weren't
that's all it is
learn marketing
>>
>>544311396
Do you know any good ones? If there's good ones, then I'll just play those instead of making one.
>>
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>>544311264
Based.
>>
>>544311486
https://store.steampowered.com/app/485610/Soccer_Online_Ball_3D/

this shit has almost 5k reviews and is literally of the same quality as an average adgd game.
>>
>>544311597
that doesn't explain how viral memes works and how some random shit like the early youtube memes exploded in popularity, or tiktok shit.

Money doesn't explain why the wah wah cat sad song has more than a million views on youtube.

https://www.youtube.com/watch?v=YqMpdti1dvg
>>
>>544311785
>this game is fun and people have fun with it
That's fucked up. We need to do something about this.
>>
>>544312019
raw exposure is always the root cause of success
the shit was brute forced
algorithms are triggered by user retention if you wonder why some content gets more views than others
67 67 67
>>
>>544312060
and yet agdg and gamedev gurus would claim that game would have failed all their best practices.
>>
>>544311267
fix your game gavin
>>
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>easy dopamine fix in agdg but have to leave otherwise won't be able to accomplish anything today
WORTH IT
>>
>>544312176
yeah, but my point is that is not 100% something random.

Like there should be a logic why people share cat memes over some random math indian lecture.
>>
>>544312325
study appeal, psychology of desire
go now
>>
>>544310938
You don't talk to me like that.
>>
>>544312060
you joke but people having fun wrong is what causes civilizations to fall.
>>
>>544312417
maybe, but what I am saying is that all this shit has been studied by psychology research.
>>
CHADgoon, holocaust this worthless doodoo ahh thread
>>
>>544312060
>1$
mystery solved
>>
Does Godot not have a basic-bitch human rig model with set of generic locomotion & weapon animations like UE does, or am I expecting too much out of Godot for having some prototyping assets handy without scouring the web and itch.io?
>>
>>544312886
>Does Godot not have a basic-bitch human rig model with set of generic locomotion & weapon animations like UE does, or am I expecting too much out of Godot for having some prototyping assets handy without scouring the web and itch.io?
>>
>>544312197
>best practices
You can still succeed without following "best practices". Game dev is hard enough already, and best practices merely exist to make things a little easier for you. Think of it this way: that soccer game made less money than SNKRX. Which one do you think was higher effort and which one better followed "best practices"?
>>
>>544312886
godot does not provide any, you are expected to get all of the prototype assets from kenney,
>>
>>544313565
the best practices exist, and like you claim there are sleeper hits.

But my point is that wouldn't be better to just actually read psychology books written by real professors instead of le indiedev youtuber?
>>
stress will kill you
>>
bocchi
>>
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>>544314165
Although psychology can be considered the true foundations for games, real practical knowledge is always several levels of indirection apart from the theoretical. We also talk a lot about basic psychological principles here. Many "indiedev youtubers" also refer back to psychology texts, but instead of wasting countless hours reading them yourself, you can have the key applicable points distilled down for you in a few minutes. You're just looking for another way to procrastinate right now.
>>
fygoon
>>
Just got my exam grades back… 55%.
I don’t know why but I’m not actually suicidal over this, I’m just upset I wasted my time studying when I should have just been devving.
I mean yeah I’m a PhD student and if I can;t recover I’ll probably get kicked out and then have no financial support, but shit I just don’t fucking care anymore giving a shit is just so feminine.
My life is horrible and miserable, I accept that completely with full content. My new laptop is coming soon, the university technically paid for it, so I’ll be able to dev again
>>
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>>544302402
>>544301734
nice
>>
>>544301734
sorry, meant for >>544302402
>>544315823
>>
>>544295793
whats gonna be the name anon? it looks neat
>>
>>544302402
furry hitman, oh yeah, baby
>>
>>544309935
>he listened to aggydaggy's advice on how to make a game
lmao deserved
>>
>>544302604
Mirror's Edge is an FPS...
>>
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>>544311785
That was 2017. 2018 is when they changed the algorithm to hide everything by default. The game probably was fun but in todays steam no one would ever know because valve would smother it.
That is to say pre-algorithm change steam was a pure meritocracy. Fun games would always do well. Now games live or die based on other factors like how streamable it is.
>>
>>544318136
>That was 2017. 2018 is when they changed the algorithm to hide everything by default. The game probably was fun but in todays steam no one would ever know because valve would smother it.
>That is to say pre-algorithm change steam was a pure meritocracy. Fun games would always do well. Now games live or die based on other factors like how streamable it is.
>>
>>544318136
algorithm change was actually in 2019
all it did was force devs to get their first purchases from external platforms
instead of being able to upload your game to steam and let organic discovery take it to success, you now need to promote it to an audience and let them purchasing it trigger the promotion algorithms
it killed the financial success of passion devs and turned steam into a pseudo mobile store
but fuck it, it is what it is, competent developers will still find a way to be successful
it's mainly the artists and programming enthusiasts who got fucked, pragmatic developers will find a way to effectively promote their games
>>
>need to work on my game
>open unity
>zero desire to do anything
>close unity
>open league of legends
>play like a retarded subhuman ape for a few hours
>permafight gamble for diffs
>either go 3/15 or 20/1
>feel satisfied
>open unity
>easily complete extremely productive 5 hour work session
it's like overdosing my dopamine sensors reduces my distractions and makes it easier to focus on boring shit
this could be an effective productivity technique
frontload your dopamine to reduce your desires and remain focused on your work
>>
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If it's third person you play as a girl
If it's first person you play as a man
>>
Based Code Monkey
>>
i do not need help because i am strong
>>
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>>544319196
If it's an asian game where the girls look like girls, you play as a girl.
If it's a western game where the girls look like men, you play as a man.
>>
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>>544301249
thanks anon
>>544316159
SHRIMP GAME (no relation to roblox)
>https://store.steampowered.com/app/2824880/SHRIMP_GAME/
>>544294374
my game has steam multiplayer pvp and co-op if you're interested anon. Will put a playtest build up on steam soon (free to join)
>>
and i am strong because i know when i am weak
>>
I am weak and I need help but I want to appear strong so I never ask for help and now I am weaker than ever
>>
ngmi
>>
>>544295917
>This is your game!
More GPT sweet talk. I think your algorithm is biased.
>>
>>544319661
>sold for 1 gem
that's the only thing i dislike about your game
it should be some sea worthy currency like 1 seashell or 1 pearl or something
Why gems?
gems are lame
gems are in the caves on land, not at sea
gems are mobile game currency that your child buys with your stolen credit card
>>
I'm strong through and through
Physically
Mentally I'm weak as a wet paper straw
>>
>>544320093
you're totally right. It was literally a placeholder that I keep forgetting to replace
>>
>>544320093
medium of exchange should be something rare. assuming the sea doesn't have fiat currency, it would make sense to trade in something that can't be found easily. when we were trading in gold and silver, you couldn't just pick a nugget of gold from a tree.
>>
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>>544320427
Oyster farming is a privilege reserved only for god's chosen crustacean. The crab oyster farmers artificially limit the supply of pearls in circulation to maintain scarcity during regular times.
>>
>approaching burnout, hate looking at game and dealing with its 470918237987 bugs
>take two week break like /agdg/ advised me
>open it up again with refreshed eyes, excited to get back into the groove
>all the million plus bugs reveal themselves immediately and a physical sensation of dread and despair runs through my body
>immediately feel awful and stuck in the swamp again
>close unity and stare out the window for three hours
4 years of grinding for a pile of spaghetti with shit sauce. everything feels so impossible and pointless sometimes.
>>
>>544319661
I know about shrimp game
saw it back during the /v/gays, me and my normalfag friends are super excited about it
>>
making a tooltip is one thing, but making it good? styling it? they feel outsied of my area of expertise
>>
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>>544321182
It's okay to start over.
>>
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>>544319617
>racetraitor white women =(
>racetraitor asian women =0
>>
>>544321182
if you work hard, taking a break is the most productive thing you can do
it's like casting spells in world of warcraft, productivity costs mana, and if you're spamming spells, you'll only be able to cast weak level 1 abilities that cost 10 mana but do zero damage
if you let your mana bar refill, you'll be able to do high level rotations and achieve way higher dps
you gotta learn resource management if you want to be maximally productive
a 4 hour work session at 100% efficiency will be infinitely more productive than grinding 12 hours a day at 5% efficiency
it's the difference between chunking a boss for 50% hp vs spamming 0.5% hp chip damage attacks
people have been psyopped by the industrial revolution into thinking that time spent being productive is directly correlated with the effectiveness of your output, but that's simply false
this was true when machines meant that all you needed to do to be productive was pull a lever and twist a knob, but we're beyond that stage now
humans are an efficiency build, not a brute force build, sniper, not pyro
have enough confidence in your competence to relax
work hard when it's time to work
be honest with what your effort will accomplish
and you will make it
this is the truth
>>
>>544321470
purity for thee, not for me
>>
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>>544319096
>frontload your dopamine to reduce your desires and remain focused on your work
This is mostly correct this is what the drugs do they steadily trickle dopamine into the brain. However at some point you might not get the same dopamine from playing vidya or whatever one day as you do the next, at which point you actually need a couple days to take a break from all dopaminergic activities. So start your day with no videogames, no social media or shitposting, just read something or watch a boring documentary then force yourself to do 1 hour of work. A couple days of this routine will reset you for more dopamine blasting.
>>
>>544311267
I recrop it every time so good luck with that
>>
>I just realized halfway through eating my chips that theres a element in the art on the package that looks like it might be ai generated on it
Now im conflicted if i should finish eating them or if that would be supporting ai generated art
I mean i already paid for them the money is already in their pockets but... i dunno
>>
>>544311267
>Someone image search this in the archive I want to have a laugh how many times he's already posted it. He's going to keep posting this everyday for years to come because choochooCHAD mindbroke him.

>https://www.youtube.com/watch?v=ftRRPx0le7Q
>>
>>544321182
>>all the million plus bugs reveal themselves immediately and a physical sensation of dread and despair runs through my body
Document all of them. The anxiety comes from not having them written down, because then you think you have a million things you need to remember to fix.
>>
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>>544322986
AI artists are real artists.
>>
Do not feed this pathetic attention seeking married man
>>
>>544322986
I spotted some AI used in a movie trailer recently and my first thought was wow I bet the comments point this out but no of course not, because all of the comments are bots, so then I thought maybe I should show this to 4chan and then I realized that's a pathetic use of time and nobody cares.
>>
>>544323148
AI is the artist because he learned, promoters are just paypigs but even more pathetic than twitter commissioners
Truke nova
>>
just make something theoretically interesting with a low barrier for entry and spam advertisements
easy success
you guys underestimate how bored and lazy the average normie is
put something in front of them and they'll engage with it
make it too difficult and they'll quit
make it easy and they'll persist
there is no "too easy" for entertainment if your exposure reaches enough people
10% will quit from boredom if it's too easy and not interesting enough
99% will quit if it's too difficult, even if it's interesting
you make more money if your game is easy
you make the most money if your game is easy, interesting, and exposed
>>
>>544323713
Proompters* fucking autoerect ducking wish my trucks
>>
>>544264639
I can't im trying make an undertale rip off so I can generate free porn of my characters if all goes well.
>>
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Trans women are real women.
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>>544324479
Ok but where is your game?
>>
>>544288618
This wasn't because woman, but proof that the picture wasn't AI, and rather quite talented original art.
>>
Honestly, reading this book.

Not game design, but it opened my mind to ideas that are esential to make a good game.
>>
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>>544324560
Game?
>>
>>544325447
>proof
>just print your AI picture on a piece of paper and frame it
>>
>>544324040
>you guys underestimate how bored and lazy the average normie is
>put something in front of them and they'll engage with it
What do you get from babbling nonsense like this lmao

Go work on something. It's incredibly difficult to get people to play a videogame.
>>
>>544324040
Cool advice. Let's see your game where you applied this information
>>
>>544324040
yeah guise you'll only have to compete with all the other overhyped and overly advertised low tier slop that is increasingly easier to make
jlmg
or jlmgoodg if you're bothered about sales at all
any other devs here just not that delusional and maybe think they'll make some beer money and just want to enjoy the craft
yeah no need to answer I know you're there just quietly having a life and checking in every now and then
It's these loud ass money hungry muhfuckas who just talm flop this and luck that and man
Where the fuck is the gamedev talk
Do most of you talking about sales like you know shit and aren't just imitating your favourite youtubers even have a fucking game
Nigga fucking please
No offense
>>
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>>544288618
Reminder that simp upvotes don't convert into sales
>>
>>544326613
But Juniper...
>>
>>544324040
>spam advertisements
No. I refuse. That's unethical.
>>
>>544326613
They do though. You just cry on camera and get a free $100k.
>>
>>544326613
she did get a boost of sales after that one video though
>>
>>544243634
I assume some of you guys use unreal.
What gpu do you have, and does it seem sufficient? I’m about to pull the trigger for a new machine and I don’t know if it’s worth destroying my wallet for a 5090 or 4090.
>>
>>544326268
>Where the fuck is the gamedev talk
Gamedev discussion takes two forms. Either someone posts progress (rare) and asks people to give feedback and then maybe they'll get one (You) saying "looks good to me" because nobody cares... Or you'll have some ideaguy who asks a question so broad and devoid of any context that no answer can be better than any other.
>so should I put a revive mechanic in my game?
- no information on what the game is
- no indication that it's multiplayer or not
- who is reviving whom?
Spoiler: it doesn't matter, the person who asked this question has no game,
>>
>>544327528
Still hasn't broken 400 reviews, her tiktok got 1.5 million likes. The conversion on like to sale has to be tiny. It's probably worse for reddit upvotes
>>
>>544327697
There's also
>specific technical question
which usually gets several responses, but nodevs just gloss over these since they have no clue what the yesdevs are actually talking about.
>>
>>544327697
vagueposters shitting up forums from day one brotha fr fr... baka...
>>
>>544327010
100K for a game that took 5-7(?) years to develop is not a success. Plus I imagine a lot of simps leave reviews heavily skewing revenue estimates... Why would a simp buy a woman's game if he isn't also going to leave a review in the hopes she'll notice him?
>>
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>>544275597
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Honestly an indie game shouldn't take more than 6 months of full time work.

Indies fall for the trap of competing with AAA games without the resources to make that shit.

It's also like trying to tell a joke with a documentary and a core part of why some memes don't work.

Chess, checkers, go, shogi, don't need 7 years to be made.
>>
>>544328378
It's free money that she otherwise couldn't have gotten if she didn't show that she was a woman.
>>
>>544275597
>I can't help but feel like this entire world is evil. I've followed few youtubers who are getting big (not gamedev related) and their followers are casually tipping $500 to them in their videos comment sections. Why are normies so eager to throw money for this kind of stuff but $2 for a okay videogame is absolutely haram and I'm a fucking glowing kike for even daring to ask $2? And god forbid I try to advertise my game, like I'm evil incarnate for even thinking about that!
>>
>>544324040
Trvke.
I've seen plenty of negative reviews of games where the main complaint is that the game is too easy to the point of never dying. Yet the overall score is over 90%, it should tell you something.
Doesn't mean you shouldn't try to have a challenging game, but it's better to lean on the easy side of things.
>>
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Head hurts, too much dev
Browsin /fit/ folder
>>
I dont want to do the balancing on my rpg...
>>
>>544328737
>Indies fall for the trap of competing with AAA
Who.
Where.
Who does that.
Where do they do that.

You don't have an answer I know. You just baited me for an easy (You). You won't get away with this.
>>
>>544328737
And yet you haven't made anything more than a barebones prototype in 19 years of "gamedev."
>>
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>>544275597
You need better copes.
All YouTubers are actually prostitutes and drug dealers using “tips” to launder the money.
Only fans is actually just a bunch of AI “people” set up by gangs to launder money.
Simps aren’t real.
>>
>>544329407
Me. I do that. I will defeat three ay.
>>
>>544329312
There was a company that did practice interviews for programmers, where you’d get ratings and feedback on how to improve.
They did stats on it.
Like 90% of people that did badly in their first practice interview just never used the site again.
A double digit percentage of casual gamers will straight up quit playing if they die. At all.
>>
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>>544328393
Damaskus unsucked his game?!
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>>544244121
Gawd damn, baking maps beats handpainting any fucking day of the week. This feels like cheating more than if I was using AI. I just sculpt, press bake, give it a color with a gradient map, and bam.

I didn't fix the baking mistakes (like in the armpits), and I also forgot to disable the hair and the glasses when baking the ambient occlusion so yeah, he looks like he was earing a hat and sunglasses and witnessed a nuclear explosion.

But this was just a test and I'm very happy with it. Also I got away with mirrored UVs to save space, and for some unknown reason the normal map still works (I think it's because Godot recalculates tangents on its own, but whatever, you dont look a gift horse in the mouth)
>>
>>544330103
>Gawd damn, baking maps beats handpainting any fucking day of the week.

I've said this here many times and people never believe me.
You don't even need a good high poly sculpt. You just kitbash together that shit and the baking solves all the problems.
>>
>>544330212
the fucker's decently low poly too. Like, if you turn the camera to face him you can tell the arms are literal hexagons.
Bakings gods I kneel
>>
Lost my job, going to kms if by end of year if I don’t ship and gmi
>>
Why doesn't github allow command line uploads over 100 MB?
>>
>>544330642
Micro$oft being itself, probably.
>>
i give up
>>
>>544330642
git is not designed for large binary files. Bing "git lfs"
>>
2 years ago Jonas Tyroller made a prototype of a game that was essentially PEAK and then just binned it because he didn't think it had potential. Mental.
>>
I suppose I already know the answer is 'wait for a bigger account to broadcast your tweet' but how do I get my shit seen by more than 50 people? you guys reply on those gamedev share posts?
>>
you can make anything if you're not alone
>>
>>544331350
I have you guys :)
>>
>>544331270
PEAK has a very innovative solution to a very major problem with the game idea. I doubt Jonas would've been able to come up with the same solution.
>>
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All the decisions you have made in gamedev so far have been ideas a youtuber that knows no more than agdg taught you.
>>
>>544331301
Twitter is a fucking nightmare. If I had the answer I would share it. The circle jerk tweet things seem like a dead end for sure.
>>
>>544325851
>>544326207
>>544326268
>>544326819
ngmi
>>
>>544331685
I will make it and there's nothing you can do about it.
>>
>>544331301
learn how to trigger the algorithm or just bot likes
>>
>>544331772
i hope you make it, but your aversion towards effective marketing strategies makes me believe you're setting yourself up for a flop
good luck making money from shadow dropping a game nobody wants to play
>>
>>544331541
Ok but plot twist I am that YouTuber and I am that AGDG and the ideas are my own and I'm self-taught
>>
>>544331516
What was the solution
>>
>>544332149
It'd be next to impossible to validate whether or not a pure procgen terrain of that scale is actually solvable or not. PEAK chose to use a combination of DRG-style SDF prefab procgen but with human manually going in and validating and tweaking the map to make sure that there are indeed reasonable solutions. They chose to release daily maps rather than the game client always generating their own maps like every other friendslop game does.
>>
My game idea is: Imagine Rust or Ark, but erase their themes and replace it with an "Ancient Aliens" theme. the game is 13,000 years ago during Atlantis, Atlanteans are demigods compared to us with psychic/spiritual/magic powers, you play as them, their creator gods are the Anunnaki. Main enemies are the Reptilians and their hoards of genetic mutants/abominations they're trying to contaminate Earth's genome with. the Anunnaki are phasing their presence off Earth so are scarce and never help directly anymore.
>>
>>544332834
Didn't read. Start with Pong.
>>
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>>544332834
>>
>>544332834
Make Pong.
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>>544332834
Pong but the paddles are controlled by the annunaki and it has a nice atlantis theme
>>
I don't need a good idea, I just need to believe in myself, which is impossible.
>>
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It's easy to believe in yourself when you're actually competent enough to come up with good ideas and execute on them.
>>
>>544331685
>not gonna make a hyper-unrealistically substantial amount of money from a hobby
you right
>>
Forget tutorial hell, go to prototype hell or feature creep jell
Plus it’s better to be a king in hell than a slave in heaven.
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so many ideas, so little time
i wish i could live eternal
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agdg games suck because they can't pack fun with extreme simplicity that takes a lifetime to unpack. They lack elegance and wisdom.
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>elegance and wisdom
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>>544334719
agdg games are better than average. yours suck tho and are below average because your workflow is sub-optimal.
>>
>>544334690
make it a cute clown girl for x10 sales multiplayer.
he cute tho
>>
>>544332759
DRG map generator is chef's kiss. Shame they removed some wackier results over time.
>>
>>544334719
i'm trying to make a simple but deep game, but trying to market it reveals to me that's not what people want
>>
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If the last digit of this post is an even number, then all of the nodevs in this thread so far shall succeed, while all the YESDEVS will fail MISERABLY
(I'm a maybedev and haven't posted today until now so this won't affect me)
>>
>>544335536
Did you put out a demo? If so, and you're still not getting a very positive response, then it's not as simple or deep as you think.
>>
>>544335536
read this book, it helps with that.

>>544325701
>>
>>544325701
post it litter.catbox.moe
>>
>>544335864
https://annas-archive.org/md5/d44547bea8ae8077d7a72d90974496ae
>>
>>544335740
share 1 bit of wisdom from that book
>>
>>544336080
you need to focus on the essential message, where there's nothing else to remove, and then make it emotional and related to some life wisdom.
>>
the lion never tested his teeth as a cub
the lion didn't grow up play fighting with his peers
the lion now doubts his strength
the lion now refuses to hunt
the pack is now starving
because the lion is scared
what will make the lion brave?
>>
>>544335614 (me)
>even digit
You're welcome, everyone.
>>
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>>544336218
relax, incel
>>
>>544335956
Thanks, anon, looks like a good read
>>
what prevents an easy game from being boring?
the story
the fantasy
the conjured imagination
the desire to replicate what is understood
the desire to accomplish what is proposed
>>
>>544336524
I look like this
>>
>>544336637
>what prevents an easy game from being boring?
>the story
>the fantasy
>the conjured imagination
>the desire to replicate what is understood
>the desire to accomplish what is proposed
>>
>>544327997
>but nodevs just gloss over these since they have no clue what the yesdevs are actually talking about.
sometimes they outright start seething and shitposting when you try to talk about something they don't understand
>>
>>544336524
>defeated male leaves
>defeated males leave
>no males left
>no development of society
>collapse
don't leave
stay, be brave
fix these problems
>>
I met a dude at a bar and we started talking about vidya. I showed him my game on Steam, and he said he'd buy a copy. I gave him a key instead, and then he said he'd play it and leave a review.
He never bought the game or activated the key.
>>
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After a litetime of writing reddit long midwit essays, now I see the final truth of old masters writing, mastery of writing is simplicity but with lifelong wisdom.
>>
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>>544335614
>>544336384
And so it begins. The game is afoot. The yesdevs' progress shall now collapse and the nodevs shall rise up. The yesdevs shall seethe as the nodevs take their place. My work here is done.
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>>544336867
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>>544337235
>anon finds out how socializing works
"lets grab a drink someday" same vibe
>>
>>544337362
>lets grab a drink someday
itagakibros...
>>
>>544337235
Non-autistic "people" just say things, they don't even hear themselves, it just comes out.
>>
>>544328768
So your plan is to release a flop. And then hire a woman to make a sobstory video on tiktok so you can salvage some sympathy money? Because other retards are implying that paying a whore to pretend to be the game's developer is a path to easy sales because they think upvotes on reddit translate into sales (they don't)
>>
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>>544335268
*
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>>544337235
Now imagine all the hugcrabbed aggydaggies
>>
>>544337362
Unrelated to gamedev, but I can't tell you the number of women who've given me their phone numbers, but who never replied when I texted them. I fucking hate that shit. If you're gonna reject me, at least be upfront about it. I won't be upset if you don't want to go in a date with me, but I will be upset if you imply that you want to, but you actually don't.
>>
>>544337521
I will now buy your game.
>>
>>544337473
>Non-autistic "people" just say things, they don't even hear themselves, it just comes out.
>>
>>544337235
>>544337552
I always activate the keys I get from AGDG.
>>
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/enginedev/ was going through his motivation folder, he found this gem from one of you crabs.
>>
>>544330103
I recognize the benefits but I haven't gotten around to learning sculpting
>>
>>544337706
same i don't play them though
who do you think i am? i dev i don't game
>>
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>>544337706
I've activated several keys from here, but I've never played any of them.
>>
>>544336218
starvation
>>
>>544337235
it took too much effort
you needed to get his facebook account and send him a message of the link to your game
then hope the credit card process wouldn't filter him
copying a code, finding the code insertion menu, pasting it, going to your library, downloading the game, and then playing it?
too much effort
you really have no idea how lazy normies are
genuinely, no idea at all
people pay real life money to speed up time gates in mobile games
i stead of just closing the app and doing something else for 3 hours while their units are developing, these people will spend $20 to complete the process immediately
genuinely, you have no idea
>>
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I just got an amazing idea for a game, but I can't tell you guys because it's a thing if I tell you someone will steal it because it's too simple and only works for one game
>>
>>544336218
>what will make the lion brave?
First he loses his virginity then he has a vision of his dad then he learns the tribe is being abused by the evil SCAR
>>
>>544337979
He already had a Steam account, you fucking dumbshit, otherwise I wouldn't have given him a key.
>>
>>544337802
You learn 1 thing and it does everything. It's pretty boss.
Retopology's no fun but there are ways to do it only once and then never again.
>>
>>544336637
easy can be fun if it feels satisfying
>>
>>544326613
>>544328378
>Reminder that simp upvotes don't convert into sales
They do though. It's probably a 200:1 impression to sale ratio but that's really good when you get over a million impressions.
>100K for a game that took 5-7(?) years to develop is not a success
It's better than the 20K of revenue the project was going to get otherwise.
>Plus I imagine a lot of simps leave reviews heavily skewing revenue estimates
So the simps did convert into sales?
I'd say the game would get maybe 1-2K sales without the crying video. But due to getting the simps it got around 8.7K.
https://gamalytic.com/game/378690
Gamealytic has had significantly better estimates than other websites i've used on my own games so I think it should be used.

Simps do buy games, but it's not always enough.
>>
>>544338117
IT'S THE CIRCLE
THE CIRCLEEEEEEEEEEEEEE
>>
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>>544337521
kinda kino, might do something with this lmao
anons i need help, which ones looks better
i wanna upload a new demo trailer, need a nice thumbnail
>>
>>544336637
all engagement is rooted in the same dopaminergic process, so just like anything else it's putting people in a position where they feel like they know what they can do (and confidently) but know there's still more to explore
>>
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>>544337521
>>
>>544337235
this is the essence of why public events to promote your game don't work

people will be nice and they will be excited to play for free but that doesn't mean anything to you as a dev

it doesn't convert into purchases or word of mouth and it's not even useful as playtesting data
>>
I'm going to make pong and then I'm going to make it a deckbuilder
>>
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>>544330103
I think your previous model looked good already and had more style in it tbdesu
Why are you redoing art instead of working on gameplay, is this sort of procrastination?
>>
>>544338402
it's the artistic aspect of sculpting that I struggle with like I can model something that looks good but I can't use sculpting tools to do the same
>>
>>544338830
The left one, imo, though it does feel like you're trying to be horror without showing anything that implies horror, if that makes sense.
>>
there is a new anime episode now i cant dev
>My Status as an Nodev Obviously Exceeds the Yesdev
>>
can someone else find all the bugs in my game for me so i dont have to play through it again for the 6th time this week
>>
>>544339230
Nobody's born knowing how to do it. You study and learn fren
>>
>>544339567
I wouldn't know. I don't write bugs into my game.
>>
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>>544338830
i like pizza. scary faces appeals to younger kids.
>>
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>>544339048
Because this is faster than drawing everything from scratch.
Different characters also had different styles because I can't draw. This makes sure everything has the same style and it's also super quick to do after I've set up the base sculpts that I'll be using for everybody

also just slapped a shader on, looks kino. Tomorrow I'll do the clothes (which is just masking the sculpt, extracting, and adding folds, as opposed to drawing folds which is real fucking hard for me)
>>
>>544339567
Just make a discord and let people playstest your game?
>>
>>544339796
prompt?
>>
>>544339923
>crabbing
get good instead, anon!
Sculpting's real easy to get into
>>
>>544339796
Still looks too generic imo, maybe try to postprocess or overpaint the texture into more stylized
You remind me of myself when I first discovered substance painter
>>
>>544340302
I didnt use substance painter
>>
>>544339994
so true sir
>>
>>544339796
where's the dick? is everyone a eunuch in your game or something?
>>
>>544340517
I mean I started to bake textures and slap procedural textures on models and got excited, and only much later I got that painted textures looks much better and the less automatic workflow at the end result the better, its like art against photography
>>
>>544338284
he didn't want to open up steam and paste the code into the text box
>>
>>544341142
Very interesting story anon, could I see some of your handpainted models?
>>
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/v/ is actually unusable now, god
it's all just flagrant, rabid console fanboyism, and you get hounded on by the horde of nintendo/sony/etc fanboys for having a nuanced and non-black-or-white take on things
Guess I'll post here for the time being
>>
>>544341468
You have to go back, retard.
>>
>>544341468
>/v/ is only now flagrant rabid console fanboyism
kek

btw /vg/ is the containment board. so imagine how shit this place must be.
>>
>>544341381
Nah I switched to coooding 5 years ago, 3d art is too unrewarding for how tedious it is
>>
>>544341767
Ah of course.
>>
ATTENTION: IT WORKS (standard for me)
>>
>>544341468
>now
>>
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>New discord member
>>
>>544341621
I'd rather not go back to veddit, so thanks but no thanks
>>
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>>544341468
Console>PC for indie devs, so this is a good thing
>>
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>>544341468
this is why I only stick to threads that appeal to my fetishes
>>
>>544342748
>this would be a good thing
...That is, if being able to have a console SDK was easy. Which it's *not*.
>>
>>544342871
So long as you make a good game, you'll have dozens of publishers with porting houses lining up for a slice of your pie.
>>
>>544343129
Easier said than done
>>
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>>544342624
You have no choice. Thank you for your attention on this matter.
>>
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I spent so much time on this but my combat system finally works without any stuttering!! as you can see, it's a 1:1 replica of the Kingdom Hearts II combat system with full aerial movement and combos.

eat your heart out, nodevs, because I'm off to the big leagues!
>>
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>>544343304
>>
>10 days 14 hours 15 minutes
>>
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>>544343391
...Where's the combat?
>>
the last console release of an /agdg/ game was star of providence(a 2017 game) and before that, 2023 with world of horror.
>>
>>544343391
very streamlined
>>
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>>544343749
There is always next DD
>>
>>544343391
this is a boxing game?
>>
>>544343836
the cubes are red because theyre angry. they're stacking Taunts on each other
>>
>>544343836
its in the video, you have to click the thumbnail to play it.
>>
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>>544343749
I'm ready.
>>
>>544344017
no, it's very clearly a kingdom hearts inspired game
>>
>>544344291
a heart shaped box?
>>
>>544343965
i look like this fr
>>
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Just learned that the secret to getting a viral tweet is to make something that baits some e-celeb into sharing your meme.
>>
>>544345485
No you do not marmaskus
>>
>>544346020
>how to go viral on twitter:
>make a viral tweet that goes viral
very astute observation.
>>
>>544346294
well, is much easier to make a tweet that is carefully made bait to some e-celeb to retweet than a random tweet about #gamedev #indiedev
>>
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>>544346420
>>
>>544346892

see

>>>/v/724361240

I improved my bait game from 0-2 replies on average to my threads to 20-50 now.

:D
>>
>>544346420
who has that pic? it's like
>@e-celeb would love our game bingly bangcats
>>
>>544347171
It has to be indirect bait.

Has to be something that is sticky and causes an emotional reaction to want to share it.
>>
>>544338830
Left looks better imo. Right is too in your face.
>>
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>>544347050
>I improved my bait game from 0-2 replies on average to my threads to 20-50 now.
>>
>>544346020
>Just learned that the secret to getting a viral tweet is to make something that baits some e-celeb into sharing your meme.
>>
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>>544347171
*it was mattpat. mattpat rhymes with bangcat. thanks brain.
>>
>>544348494
*and it worked
https://www.youtube.com/watch?v=DJsZq3iMQo0
>>
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>>
>>544327568
4070
I used Unreal with a 3070 for years and it was fine
Make sure you have at least 32 gigs of RAM though
Before I upgraded my PC I only had 16 and I would constantly run into issues when multitasking Unreal and other programs
>>
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>>544349690
>>
I'm going to have to redo the UI over again. Fuck....
>>
elden ring but india
>>
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>>544310969
there are still psychopaths out there that achievement hunt and want hundreds of 100% completed games. of course they prefer playing real games but if they can get a game for cheap and count it as a 100% game they'll buy it no matter how bad it is
>>
chemical and biological weapon attacks but india
>>
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This thread is looking rough you guys need to be posting more motivational stuff once in a while. Do you even LIKE game development?
>>
>>544351131
https://www.youtube.com/shorts/jNLRaS1nvMI
>>
>>544349690
cute couple
>>
Your job is to motivate me to do my job understand?
>>
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>>544353748
What are you paying me?
>>
I wish I could dedicate years of my life autistically grinding away at a single large scope project but I'm too old for that. I should've done it when I was younger.
>>
>>544354029
With that kind of mindset, it doesn't matter, because you've never had it within yourself to make it regardless of what you do.
>>
It all started with a dream. That's all that matters now. Keeping the dream alive.

https://www.youtube.com/watch?v=30hQ04NUtM4
>>
>>544354612
>inb4 the inevitable rude awakening
>>
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>>544353748
>>
>>544354413
When I was younger I didn't know what I wanted to do so I wasted my time studying, gaming and other dumb shit like that.

Now I have responsibilities, people expect things of me. I can't just drop everything and lock myself away for 5 years to make a game.
>>
What are some games with good first person melee combat that I can copy from?
>>
are there any other spaghetti western games besides red dead redemption?
>>
>>544355174
mountain blade
>>
>>544355261
call of juarez
>>
>>544355261
my game, yet to be released
(and it's not really spaghetti sadly)
>>
>>544355174
https://youtu.be/1OHo8TRcCAU&t=141
>>
a game where you kill niggers
>>
>>544355770
GTA SA perfected this genre, tough shit
>>
>>544355770
Just play russian roulette by yourself.
>>
>>544355559
>mountain blade
>mountain
hehehhe
>>
i give up, i cant make anything
>>
>>544353748
I don't understand
>>
>>544357410
My problem is that I could probably make anything given enough time but since my time is limited I have no idea what to make and end up making nothing due to indecision.
>>
>>544288618
at least they have some talent
>>
>>544358206
>I have no idea what to make
You must find something you can be passionate about for some time, it must be something you like to think and fantasize about. If you make a game about that thing it will be easier to stay focused. If you try make a game about blue box running around, you will get bored the same day.
>>
>>544358206
Do a game jam.
>>
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How indie dev feels sometimes.
>>
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kissu kissu /**
>>
>>544358871
women pay hundreds for this btw
>>
>>544358206
Start with Pong.
>>
>>544358930
kill yourself
>>
>>544358587
>>544359318
I've been on agdg for 5 years, done multiple game jams and demo days, and shipped a few small games. I'm ready to do a 5 year long passion project but don't know what I'm passionate about.
>>
being a nepo baby sucks. I'm not desperate enough to finish my game
>>
>>544359547
>shipped a few small games
How much money have you made? If it's not very much, then you're not ready for a passion project. Make a small, but commercially viable game in a high-demand genre.
>>
>>544359547
>don't know what I'm passionate about.
sorry but you're a natural jobbydev, go find work at a studio
>>
>>544361419
>>544361419
>>544361419
>>
>>544338107
the idea in question: GTA but medieval and anime



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