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#1963 - Entertainment Weekly edition

Halo Info:
>"Halo: Campaign Evolved" launches in 2026
https://www.xbox.com/en-us/games/store/halo-campaign-evolved/9N683TDT5M7R/0010
>Latest Infinite Update (10/7)
https://www.halowaypoint.com/news/survive-the-undead
>Halo Studios announces "Halo Fest"
https://www.halowaypoint.com/news/halo-fest-announced

Halo News:
>Halo: Campaign Evolved Roundtable Reveal
https://youtu.be/e-tXi1NC_aU?si=bOtWcXCi_uCKVfH0
>Halo: Campaign Evolved "The Silent Cartographer" 13-minute gameplay demo
https://youtu.be/hSjbIM0iegY?si=xRc0YMVmiAXcB7Jo
>Halo: Campaign Evolved Rolling Stone Dev Interview
https://www.rollingstone.com/culture/rs-gaming/halo-campaign-evolved-remake-impressions-1235451111/

Previous >>544091289
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You are currently browsing /hg/ thread #1963

>Previous Thread
>>544091289 | #1962 - They Have Taken Everything From Us
>>544004770 | #1961 - Hired this man
>>543952623 | #1960 - Campaign Evolved
>>543936618 | #1959 - HCS Worlds
>>543730363 | #1958 - That was 24 years ago...
>>543323497 | #1957 - Halo General 10th Anniversary
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Apologize.
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>>544224957
exile was like the only map out of these that was actually fun
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>>544225149
/hg/ really makes me kek
I love this place
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>>544225149
No. I will not apologize to a bad product just because something worse came along.
>>
>>544225149
i still don't understand why this cover art uses the tiny reach magnum
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Say something nice about Halo 4. I'll start

>Pushed the Xbox 360 to its limits
>Gorgeous game to this day
>Kino campaign level designs
>Multiplayer had a lot of content
>Neil Davidge OST was kino
>Character models, motion capture and polygon count was higher than Reach
>>
>>544225149
CEA's art style, while not fitting, is still distinctly its own thing.
CEM can't even say that. It's just generic Unreal Engine slop that looks like plenty of other games out there
>>
>>544225149
It introduced the switching between old and new graphics with a button press thing, which is cool and I wish other remasters would do it more often.
That's about the only positive thing I have to say about it
>>
>>544225497
>is still distinctly its own thing.
that's like the last thing you could say about CEA's artstyle
>>
>>544225492
Outside of like 3 tracks I do agree the soundtrack is underrated
>>
>>544225492
Cortana was really hot in that game
>>
>>544225492
Why are there jerry cans on the back of the warthog
>>
>>544225616
it has its own "louder" art style
>>
>>544225492
>Gorgeous game to this day
the fidelity for the time is pretty amazing, but art wise it is butt ugly
>>
>>544225693
Weak points that can cause it to explode
The ghost also has one
>>
>>544225001
ok, that Maw concept art is peak
>>
I have yet to see a legitimate argument why AI shouldn't replace as many human jobs as possible without resorting to muh feelings.
>>
>>544225492
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>>544225492
>The light-emitting particle demo we saw in the Reach ViDoc (which saw hundreds of cascading particles reacting according to physics) never really got much of a work-out in the final game, but Halo 4 is positively drenched in particles, from the obvious implementation in explosions through to the disintegration effect from Forerunner weaponry to flickering embers hanging in the air during an all-out UNSC vs. Covenant skirmish. Accomplished atmospheric rendering adds a convincing distance haze to open environments, with lavish use of alpha transparencies in certain levels adding a new challenge to combat - one mostly solved by the Master Chief through the implementation of new Forerunner technology. Those same, more organic, levels do expose a minor weakness though - animation on foliage is fairly minimal, giving a somewhat static feel to the stage.

Halo 4 has always been soulful
>>
>>544225982
Making humans obsolete is a recipe for disaster.
>>
>>544225982
At some point you do want your population to be employed enough, but I'll be good faith and assume you're not suggesting they can't find new work.
Otherwise though there is no good argument against it EXCEPT it shouldn't replace human work if the human quality of the work is superior. In the case of Halo, the AI tech clearly isnt there yet to the point where this technology should be a primary tool for game development.
>>
>>544225982
are feelings not the whole point
>>
What happened to Kashiiera bros?
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>>544226106
>>
>>544226325
/our queen/ has fallen to the SEAs
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when do we get cortana gfs. i'm sick of generated slop
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Bleach is the root of all.
>>
>>544226614
one thing i'll give CEmake is that i'm very excited for a new high quality cortana model to rip to blender
>>
>>544226616
Hey you didn't let me post what the fuck
>>
The Endless has arrived
>>
>>
>>544226616
>>544226928
Based same poster
>>
>>544224059
Extraction is the best objective mode in any Halo game.
>>
Nice try, I am neither of those posters.
>>
DO NOT REDEEM
>>
>>544226106
>>544226463
343i has also raised the bar in cut-scenes too compared with previous Halo titles - motion capture was much improved in Reach, but the new studio has made impressive strides in terms of facial detail and animation, presumably thanks to assistance from FaceFX and Face Gen, name-checked in the game's seven-minute end credit sequence. Halo: Reach's noticeable drops to 20FPS on complex scenes also appear to have been mostly resolved: frame-rate drops in cut-scenes are few and far between.

More positively, the new take on lighting and effects work in the revised Halo 4 engine yields some noticeable bonuses when compared directly with Reach. This manifests most directly in effects-heavy sequences - screen-filling alpha during intense fire-fights could send Bungie's lap of honour plunging to 20 frames per second and there were a small handful of areas that had the distinct feeling of being somewhat under-optimised, again resulting in the same choppy update. By and large, frame-rate was solid, but this only served to make those troublesome areas stand out all the more.

In comparison, Halo 4 sails through virtually every rendering scenario you care to throw at it, giving you that consistency in response that is essential in a first person shooter. Whether you're plowing through an epic vehicles-based Human vs. Covenant ground war, or lighting up the Prometheans in a close-combat interior battle, it's heartening to see that performance rarely misses a beat - especially impressive bearing in mind the boost to resolution, the reworked HDR lighting, and the lavish effects in play.

Factor in how key 343i staff contributed to the development of DirectX 11 (and almost certainly, the genesis of the next-gen Xbox) and we have some idea of the spectrum of talent Microsoft put to work here.

Halo 4? Soul
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You look nice. :3
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>>544225982
AI isn’t what people think it is. And it is not accurate. The goal is not to be a reliable source of information, the goal (as stated by its engineers) is to make AI convincingly human. It fabricates 20% of its responses. Yet it is being utilized like an encyclopedia. AI is also not interesting as a creator of content. I genuinely am not even looking for more content. What have is enough. And what I don’t have is only interesting if is from a human. I like the creator. Consuming is not living. if AI’s masters were better at marketing would turn it into a task bot. It would do chores for you around the house like a slave and free you to pursue your hobbies full time. The problem is you don’t need AI for that. Just automated bots. And the men in charge have a goal of creating a convincing imitation of life that outlives humanity not making our lives easier or better.
>>
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We need to talk
https://www.youtube.com/watch?v=GxvYecL4Y9Q
>>
is it me or does infinite's radar have a super small radius
>>
>>544228761
lost
>>
Post Halo dev trivia and fun facts
>>
>>544228784
Do not care, JJAB.
>>
>>544228849
Fact: Jason Jones was only ever good as a developer when he was mismanaging and overworking his staff to the point of abuse as an edgey rebel and military history autist. He doesn’t work at all anymore he just sits alone in a room making tech demos that he knows will never see the light of day and then oversells the old outdated ones in company shareholder meetings to foreign investors bi-yearly to keep the investor money flowing. This is the only reason he still has a job
>>
>>544229732
>JJAB
I only know he's the cp poster
>>
>>544228849
The trouble with Halo 2 is, at it's core it was an unfinished game. The developers have stated on numerous occasions that they ran out of time working on the campaign in order to push it for the release date.

>wall leaning, and there was also talk of ai using flashlights to find you in the dark after you shot out lights, that lighting system was later of course redone

>There was going to be a whole level after Quarantine Zone where you're driving through the labyrinth of tunnels under the ring in a "Forerunner Tank", avoiding the Gravemind's tentacles as they flew past like freight trains.

>In the original script when miranda was in a phantom she spoke with truth. Their plan was to send chief into the pit where the gravemind was and blow him and the flood up

>Strapping a bomb to Chief's back in the chamber directly below the index chamber in the center of the Library

>Flood leader effectively disabling the Ring by living on the trigger. Definitely showing that the flood is winning the 1000 year war with the sentinels on this halo opposed to installation 04's containment.

>the flood invasion of earth being the a layer of the final "act" of the script. Something about "we wanted everyone to end up in the same place at the end". Ultimately, Chief, Arbiter, Truth, Cortana, Gravemind, and Mendicant were all supposed to come together, at the Ark on Earth, and there were a couple twists involved, but that's where it's shrouded in mystery.

>According to O'Donnell, the original ending of Halo 2 had a much cleaner resolution, ending with Master Chief finding the Ark of the Covenant on Earth, then working with the Arbiter (then known as the Dervish) to stop the Prophet of Truth. Marty does have voice audio of the original ending

Halo 2: Developer Commentary Playthrough
https://www.youtube.com/watch?v=sBi_xx26ClM

http://halo.bungie.net/News/content.aspx?type=topnews&link=Feast_of_Bones
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CE is the most unique looking game in the series and the remake doesn't even attempt to capture that
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when will the flood jugganat be canon
>>
>>544229938
What’s funny about halo under Bungie is there is so much milsim influence and gameplay elements that were cut because they didn’t have the time or resources to make it work. And the final gameplay ends up being more like Tribes except you can only move 1mph. So not at all milsim. But you can kind of “feel” it like it’s right under the surface. Such weird clashing ideals that worked so well together on accident
>>
>>544230302
it's so generic now, even AI could make a game that looks like that
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Is this the halo thread?
>>
>>544230302
>>544230843
Halo CE and Halo 2 had the most unique vibe and designs in the series
>>
>>544230302
If you had the blind skull on during the gameplay footage most of it would have been unrecognizable as part of this franchise
>>
Post things that Halo Studios SHOULD change in Campaign Evolved
>>
>>544230302
MS really fucked up by never managing to launch a new Halo alongside a new Xbox console again, since that very first one.
Halo 4 should have been pushed back a year and made an Xbox One launch exclusive.
Infinite should have launched along with Xbox Series in 2020 instead of needing a delay
>>
>>544230302
I think a lot of CE did not age very well but the Elite designs are one thing I wish they carried on to other games. They looked like actual Sci-fi alien warriors who commanded armadas and troops into battle and in every game since then they just look like space opera aliens with increasingly worse hunchback.
>>
>>544231789
The samey hallways in Truth & Reconciliation because I always get lost in them, and the lack of health packs at the start of AOTCR that make the beginning of the map way more difficult than when you get outside and find Fireteam Zulu.
Jackals reliably flinching when you hit the gap in their shield.
Giving your weapons to Marines.
>>
>>544233023
>health packs
Anon...
>>
>>544231789
Make Captain Keyes black to be more in line with the TV show
>>
>>544231789
They shouldn’t change anything. There’s a lot wrong with the game but leave it alone ffs it’s been 24 years
>>
>>544233254
This but also kill his character off before the game starts to be more in line with Paramount Halo (our Halo)
>>
>>544231789
Hunters dying from single Magnum shots in the back never made sense and it's good that this has indeed been changed.
The extremely wide spread on the Scorpion machine gun should be tightened up a bit
Flood Carrier Forms should be blown up if stuck by plasma grenades, instead of it causing them to do the bursting animation and release the unscathed popcorns
>>544233326
You will still be able to play original CE once Campaign Evolved is out in the wild
>>
Why are the Nylund books so beloved?
>>
>>544235476
He's a good writer.
>>
>>544235476
baby's first YA novel
>>
>>544224059
The assault rifle had a very good sfx probably the best in the series besides CEs
>>
>>544235476
The Fall of Reach did a lot to establish the foundation of the Halo fiction, rather than merely adding on to it.
Funny thing is Bungie wanted the book canceled because at the time they didn't want Chief to have a backstory, they wanted him to be even more of a vague blank slate player self-insert. I'm glad they didn't get their way
>>
>>544231941
The Infinite delay didn’t even do anything so I don’t know why they even bothered
>>
>>544225982
It proposes the idea that people don't need to work to get their bread. We're not at that stage.
>>
>>544237482
Maybe they needed the extra time to get it running at a stable 30fps on base Xbox One... or to finish cutting the campaign down to its one biome
>>
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>>544230302

>>544237824
We know that Staten came in and the game was originally going to be a rather aimless Far Cry Halo where the open world was the actual point that occasionally had a mission, rather than the missions being the point that had an open world awkwardly attached. For as boring as Infinite's campaign turned out, it could've been a lot worse.
>>
>>544237482
>>544237824
>>544237824
>base Xbox One

Did this destroy Infinite's vision?
>>
>>544237354
>they wanted him to be even more of a vague blank slate player self-insert

I feel like even with the backstory he was given hes is still plain enough in those books where that can still applies. Most of his inner thoughts are basically just observations of whatever is happening.
>>
To war.
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>>544238710
>>
>>544238739
Halo 2 to 3 human character models might be the most glaring example ever of technology advancing but the results looking worse than before
>>
I want to fuck Cortana!
>>
>>544238208
Nah, they should have applied lessons learned from Halo 5, to produce another better looking Halo for Xbox One and keep it 60fps on there. The vision should have done a better job of accommodating the hardware
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>>544239258
who doesn't
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We like the superior AI here.
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>>544240252
WE agree.
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>>544235476
It’s fine I guess. It’s sci fi military stuff and a jumping off point for the halo lore. I just don’t understand why you would read that over other science fiction books. Halo’s lore isn’t that good. It’s a good premise for the Bungie games but it’s a really unsatisfying story by itself. Especially knowing that the original creators are out they only cared about the games themselves and multiple other companies and writers are still producing stories just for the sake of filler… you don’t need any of them. It’s a C tier book that could have been B tier if the follow up books were good but they were not. Play the games or read pre 90s science fiction novels.
>>
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holy fucking shit
HALO JUST WON
>>
>>544239509
>Nah, they should have applied lessons learned from Halo 5, to produce another better looking Halo for Xbox One and keep it 60fps on there. The vision should have done a better job of accommodating the hardware

Xbox One is trash hardware

They need Campaign Evolved built for the 5090 and 9800X3D
>>
>H3CE mod maker deleted mod and vanishes after getting "harassed"
>is a tranny

every time
>>
>>544242367
Thankfully, this is false.
>>
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wtf this is real!

https://x.com/WhiteHouse/status/1982638578913206632
>>
>>544242131
>razorfist reposted
>a white house tweet
>ai generated donald trump in master chief armor saluting in front of the american flag with a sepia piss filter
>"power to the players" caption
>responding to a game stop post
>declaring the console war over
the cyberpunk future is weirder than i thought
>>
>>544242367
>"harassed"
Nah this time it actually was. The fucking community opened fire on her for not liking the CE remake and was constantly getting dragged into arguments as an example of how to do and how to not do a remake.
I'd go "fuck this, I'm out" too honestly. And then they go call you a mentally unstable attention seeker. Look at what they've been saying about Jaime as well.

Non-toxic community btw.
>>
>>544243030
>Non-toxic community btw.

Halo's community has always been toxic and has been whining about every new Halo game since Halo 2
>>
>>544243030
When you DFE over an Internet argument, taking all the shit you've already put out and making it unusable, you are a mentally unstable attention seeker. Literally just sign out for a couple days and wait for it to blow over.
>>
>>544243030
people calling you retarded for not liking something is barely what anyone would call harassment
>>
>>544242530
Well, it's burger and a burger thing
>>
>>544242131
>>544242530
America is so fucking cringe.
>>
>>544242194
Yes the Xbox One is trash hardware, but they announced Infinite more than 2 years before its successor consoles came out, and they still released Infinite on it.
>>
>the tranny killed his accounts
lmao. and it was fun killing your adsense.
your friends are next.
>>
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>>544242530
>>https://x.com/WhiteHouse/status/1982638578913206632
>making fun of cuckbock in the replies
>>
>>544242530
it should be that orange faggot on his knees sucking jewish cock
>>
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>>544242530
>>544244019
yeah.. in the same tweet
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>>544225492
Piece of shit game developed with bad intentions by people who openly hated halo. Everyone who even tries to defend it deserves to be murdered by the cartels.
>>
>SCRAPE
SCRAPE
>SCRAPE
SCRAPE
>SCRAPE
SCRAPE
>SCRAPE
SCRAPE
>SCRAPE
SCRAPE
>SCRAPE
SCRAPE
>SCRAPE
SCRAPE
>SCRAPE
SCRAPE
>SCRAPE
SCRAPE
>SCRAPE
SCRAPE
>SCRAPE
SCRAPE
>SCRAPE
SCRAPE
>>
>>544242686
>cyberpunk future
a boring dystopia without any of the cool distractions a cyberpunk future would bring
>>
>>544245192
*smack*
>>
>>544244536
a poojeet making fun of anyone is grim
>>
>>544245358
it's fucking over
>>
>>544245358
Jeets farm engagement on Twitter because they can earn a living wage doing so.
Most random right wing influencers with no real world footprints are jeets and I'm not kidding.
>>
>>544242131
>>544242530
>>544244915
ANOTHER WAR STOPPED BY THE TRUMP ADMINISTRATION
>>
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sleep well guys!
>>
>>544242530
Someone should ask what his favorite Halo is.
>>
>>544246614
probably 2
>>
>>544246650
2 is the most over rated one you could pick.
>>
>Prophets are Jews
>The cannon fodder enemies are literally named unGOY
>The loyal elites are replaced with literal monkeys
>the Prophets replacement of the Elites as their personal guard with the Brutes causes tensions between the Brutes, Elites, and Prophets to reach a tipping point
>the arrival of Chief onto High Charity is the spark that ignites the powder keg between the Brutes and Elites
>the Prophets can be seen as orthodox Jews who see the highly organized and high culture of the Elites as a threat to their power and replace them with the less organized and more savage Brutes as a stability play
>the Elites can be seen as a representation of Western Civilization and the white race
>the Brutes can be seen as a representation of the lower and mixed races
>despite everything, the arbiter still tried to show tartarus and the brutes the truth. He didn’t hate them, and recognized that the brutes has been fooled just as the elites had been. Even in the end, the arbiter didn’t hate Tartarus
>Tartarus after hearing an “oracle” of the Covenant’s very gods explain the truth, he blindly still follows Truth’s instructions, and Arbiter gave him enough chances. It shows the dichotomy of the 2. They started off the same, both fanatical followers, but Arbiter goes through things that shake and changes his belief, even if he still views the Forerunners as some kind of gods, he knows that the Covenant’s interpretation of things is false, yet Tartarus doesn’t change, showing his faith wasn’t truly to the gods, but the Prophets, even when an “oracle” of the gods confirms his beliefs false. He even threatens and roughly throws and miss handles said “oracle”, showing further his lack of respect for the gods
>Arbiter finds a Forerunner tomb that has a human skeleton in it, learns the truth completely

How will Halo 2 Campaign Evolved handle this?
>>
It won't.
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The Endless... has been found.
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Huh, this was cool…
>>
>>544248886
Retconning Halo 3 and all post-Bungie lore and going with the original story for the Halo 2 remake is what they should do. Finally fix the timeline. I would even be fine with Chief fucking Miranda as a character arc just to destroy the Cortana shippers.
>>
>>544230506
It's in Fireteam Raven which is considered canon

>>544249291
I legitimately can't tell if this is from the remake or Infinite. Also as a side note, how are they deciding who gets access to the Remake demo? Are these people playing it on their local machines?
>>
>>544249564
guitar solos halo
>>
mark v looks more like an astronaut than a soldier. this is why no one has been able to recreate it part CE. they keep trying to make cool super solider armour instead of astronaut/space ranger armour.
>>
>>544249665
QRD on the original Halo 2 script and ending
>>
>>544250950
overall arcs were pretty much the same but as for the original ending
>you were going to play as chief after getting off Truths ship and reuniting with UNSC forces
>the ark was on earth and not a seperate installation outside the milkyway and you were going to fight you way there
>eventually the arbiter and his forces would also join in to stop truth
>you fight to truth and arby kill him this type by chocking him
>chief stops the firing of the halos
>post war cutscene with chief in uniform getting a medal while they watch the elite fleet leave
>arbys scene has him and guilty spark see a forerunner coffin and look inside
>humen skeleton inside to really beat your head over the fact humans are forerunners
>arby and 343 guilty spark then leave
>final scene is same as the original h2 where the gravemind starts fucking with cortana
>>
>>544243030
>her
>>
>>544250950
In the original script we get a proper resolution to Arbiter's character arc where he discovers humans are the same species as the forerunners which takes place back on earth where the Ark is buried. Halo 3 is essentially a lot of filler that could have been told in just a few extra missions after Halo 2's cliffhanger.
>>
>>544252147
Evil Cortana would have worked so much better as Gravemind corruption than whatever the fuck Halo 5 was trying to do.
>>
>>544252502
>Halo 3 is essentially a lot of filler that could have been told in just a few extra missions after Halo 2's cliffhanger.

Post genuine criticisms of Halo 3
>>
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>>544243030
Wow nuHalo fans sure are toxic and problematic,. Harassing former devs, minorities, and transfolk just for having a different opinion! And 343 Studios is taking THEIR feedback? For shame!
>>
>>544252874
>than whatever the fuck Halo 5 was trying to do.

Frankie had a plan and outline for Didact, but threw it out and gave the pen to Brian Reed who gave us Spartan Ops and Evil Cortana

>Episode 10: Exodus and Episode 11: Exodus Conclusion

>We couldn't figure out how the story ended. Room full of smart people, all with storytelling skills and the resumes to prove it, and we could not tie a bow on this story in the outline stage. Then Frank O'Connor says, "Maybe Jul just drives Requiem into the sun." And we all laughed, because that was so wonderfully absurd. A half hour later we still didn't have an idea of how the Requiem adventure ended. Eventually we let Jul drive Requiem into the sun because, come on. That's pretty awesome, throwing planets into suns.

>Brian Reed: "No – if anything it was a goal. Halo has been around for 12 years now, and has been really healthy and really good with just Master Chief and Cortana as our identifiable heroes, but it was time to let the universe grow. Fans of the novels and the comics and the live action stuff all know that there’s a lot of other stories going on in Halo, but we’ve very rarely seen them in the game – Reach and ODST were as close as we got. This was an opportunity to make the pool a little deeper, and give us a few more characters. I’ve said it multiple times that my goal all through Halo 5 was: you need to be able to come out with your favourite Spartan. If you can go into it going ‘I really like Master Chief’, and you come out going ‘Man I still like Master Chief, he’s still awesome, but I wanna know more about Spartan Vale… I wanna have another adventure with Spartan Buck’ – that was our goal here.""

https://halo.bungie.org/halobulletins/87

https://www.gameplanet.com.au/xbox-one/features/g562060c3a7141/Halo-5-Guardians-interview/?utm_source=geo&referrer=https%253A%252F%252Fwww.bing.com%252F

They have no choice but to reboot the entire franchise
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>>544252874
>>544253330
Franke was pushing Didact to appear in Halo 3
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every vehicle in infinite feels so awful to pilot. wtf did they do to the physics engine
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>>544253330
That sounds more like a mark against the writers for being incapable of resolving their own mess.
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It's 2011. Bungie is cooking up Destiny. Halo 4 releases in late 2012. Frankie contracts Greg Bear to write an outline for his Didact OC and Forerunner saga.

>Greg Bear: Cryptum, the first Halo novel, and so anyone who’s a Halo fan is going to enjoy the collaboration between the people in [Microsoft’s] 343 [division]—Frank O’Connor and Kevin Grace

>Frankie: I was always doing little tiny incremental things with development throughout, but where I really started working on things going directly into the game was Halo 3, when I worked with (engineer) Damian Isla on the terminals that explained the deeper lore. So I was doing more and more story as we got towards the end of it, and as we started Reach, I got the chance to actually write the script.

>Frankie: Most of the books for the last two years have dealt with building backstory for Halo 4, rather than fixing canonical errors or mismatches. We've bought ourselves a little bit of latitude with the terminals in previous Halo games. We knew that the fiction was going to evolve when we were writing the terminals for Halo 3.

>“Every novel that you’ve read in the last couple of years, every comic book, the Terminals in Halo Anniversary […] everything is feeding directly into the story for the next Halo trilogy.” [Frank O’Connor, Halo Fest 2011 – Halo 4 Panel (2:50)]

>Dr. Halsey was punched in the face by a Beta Company Spartan-III at full force while they were wearing SPI
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>>544249819
The AR in the corner is from the remake. What he's looking at is from neither
>>
Oh I'm cringing
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>>544253010
Brutes in Halo 3 are boring and nonthreatening enemies compared to Elites and Halo 2 Brutes. The game introduces no new enemies either, which is a big problem because the game lacks variety even without the story being a downgrade from Halo 2, it even repeats the Scarab encounters a lot to try and increase the fun factor which Halo 2 kept to only big setpieces that needed them. Equipment pick ups were also not that good of a gimmick and the new Brute weapons in Halo 3 sucked.
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>>544254807
47 ended the console wars, based.
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>>544253010
>flood missions are absolutely terrible
>too much time spent on earth vs the ark
>no breaching of a purple boi covenant ship
>friendly AI is pathetic
>brutes play and behave like Kmart elites
>bringing the AR back and turning it into a generic noob rifle was a massive mistake that continues to haunt the franchise to this day
>>
>>544255313
>too much time spent on earth vs the ark

But y'all complained about no earth levels in Halo 2
>>
>>544255936
I did no such thing
Halo games should be taking place on strange and desolate alien worlds, not on some designated shitting streets within a giant run down nigger bazaar
>>
>halo 3 combat evolved dev had a crashout and deleted everything
go figure
>>
fuck off altehros
>>
Why are they always self-referencing CE?

>Halo 3
Dude remember the AR?
Dude remember The Silent Cartographer? The Covenant is an homage
Dude remember the warthog run?

>Reach
'We were inspired by Halo CE'

>Halo 4
'We were inspired by Halo CE'

>Infinite
'We were inspired by Halo CE'

Only Halo 2 and 5 weren't
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>>544255936
Whoever was complaining about no earth was retarded. Fuck earth, show me an alien sky and ancient monoliths.
>>
>>544256208
>>544255936
>>544258696
Halo 2's misleading marketing got so much hatred. Nobody wanted Arbiter or Delta Halo. They wanted Earth
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>>544258770
>They wanted Earth
But why though?
>>
>>544258770
>>544259086
Bungie delivered this by making Halo 3 majority earth, ODST, and Reach being basically Earth

You can't comprehend how much hatred Arbiter got in 2004
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>>544259223
But WHY though?
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>>544259223
You can't comprehend it because it was all fake.
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>>544259269
>Now lets move on to the E3 demo (released in may 2003). MC flies into New Mombasa on a pelican with the sarge and a few ODSTs. When he exits the pelican, yes, it would appear to be a full-scale invasion of earth. Wounded soldiers all around, huge covenant artillery blasting buildings, etc... exciting! He makes his run through the city and then mans the gun on the back of the gauss hog. He rolls through New Mombasa with a couple marines, you see a few other hogs rolling around, streets intersecting in and out of one another, passages that lead to other areas... its a battle on a pretty large scale. A convenant invasion of earth.

>Compare these situations to the actual game of Halo 2. Where is the "god damn apocolypse"? Earth isnt even being invaded. A few small covenant platoons go to earth for one reason or another and thats it. There isnt even a hint of earth being invaded in halo 2 until the very end, then the game ends. You can see earth from space station cairo and its untouched. When it comes to all this missing storyline, what went wrong? What changed? Who intervened?

>Read any publication online or in real life dealing with halo 2 before its release. Whenever someone from bungie spoke about the game, the focus was earth. The cinematic trailer, focus: earth. The E3 demo, focus: earth. It was all supposed to be about earth. Would bungie intentionally mislead us to think that is was going to be all about earth and then smack us in the face with an awful game like this? I dont think so. You cant say that what i expected halo 2 to be was just what i had in my head. It is what we were -lead- to believe and what we were told it would be. This isnt me being disappointed because I believed too much hype -- this is me being disappointed because for one reason or another, "we" didnt the the game of halo 2 that was "promised" to us.

You had to be there. Halo 2 was despised
>>
nah
>>
>>544259383
Underaged kid. Halo 2’s ending was absolutely hated

>Go to www.bungie.net and look at the title for the halo 2 forums. They are called new mombasa. A level that doesnt even exist in the game (now). What kind of reasoning is there for that? Should that be reserved for halo 3 *cough* when you -might- actually get a chance to catch a glimpse of the city. Rubbish. Bungie said many times halo 2 would bringe closure and there would be no halo 3. Bungie also said they would "never specify a release date for halo 2 until we are certain we could release a finished product." That statement was on their main website the day that the release date was accounced. So why would they set a date for themselves where they knew they wouldnt finish in time and be forced to take out all kinds of content? They wouldn't.

>The reasoning being the boss fight with Tartarus was kinda shit and it just cuts to black with Chief dropping the “sir, finishing this fight” line. Fuck you, wait 3 years for Halo 3.

>all advertising was defending Earth. Then we leave Earth and play as Arby. I wanted to keep playing on Earth.
>>
>>544255936
The earth levels ruled. People back then bitched about Arbiter because they were tasteless fucking morons.
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>>544259479
Three paragraphs and I still can't figure out why anybody wanted earth
>>
>>544253010
Cortana is a genuinely awful mission and Floodwatch is way. Way too short. Halo 3 missions have odd pacing in general, either too short or too long. The second mission where you're in the base has very bizarre pacing too, not a huge fan but its at least unique. And of course, not a single soul alive enjoys slowwalking while Cortana and Gravemind spout awful dialogue at you.
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>>544259790
artificial, forced, and manufactured pasta. yall hate to see it happen.
>>
>>544259698
>>544259790
>>544259825
Yes, around launch the majority consensus was that splitting the campaign between two characters and the cliff hanger ending were the worst parts of H2 campaign. People simply just wanted more Master Chief.

I remember Earth only getting 2 levels was a point of contention too, warranted considering alot of the pre-release advertising (plus the novels leading too) a massive showdown on Earth.

Halo 3 gave us what people wanted. more Master Chief on earth and no Arbiter.
>>
>>544260119
BUT
WHY
>>
>>544259223
>>544259269
Lehto always hated Arbiter and the Covenant side

>Marcus Lehto
>We always joked about Halo being a space opera. Halo 2 was the quintessential space opera moment of the saga. Playing the Arbiter worked fine in the end, but it was something that I didn’t like. I wasn’t excited about it, and I felt like it was going way off the rails from where we started.
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>>544260236
I'm not asking about the Arbiter, I'm asking why anyone wanted to just fight on Earth in a game titled Halo
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>>544260236
>Jaime Griesemer
I think the first conversation I had about Halo 2 was with Joe about story ideas. That was when the idea of playing as the Dervish, later called the Arbiter, first came up, to see the Covenant from another side.

>Joe Staten
It was like, what if you are the guy who lost the Halo ring? What if you were the guy whose butt was on the line for protecting the most valuable religious object in the entire world, and you blew it? That seems like a pretty interesting story, and one we should tell.

>Marcus Lehto
We always joked about Halo being a space opera. Halo 2 was the quintessential space opera moment of the saga. Playing the Arbiter worked fine in the end, but it was something that I didn’t like. I wasn’t excited about it, and I felt like it was going way off the rails from where we started.

>Joe Staten
We didn’t want to churn out another copy of Halo. We wanted to do something unexpected and give people a view on the Halo world that they didn’t think they’d get, and make that really relevant for gameplay. On that score, I think Halo 2 succeeded pretty admirably.

>Marty O’Donnell
We had a great plot twist in Halo when you discover the Flood. We kept that secret from everybody—it was a wonderful moment and a great reversal, as everything you thought you knew now was different.

I told Joe that I didn’t see that in Halo 2. He replied, “It’s when you realize that you’re playing as the Arbiter.” But no, that’s not a plot twist. It just isn’t. I could never convince them it wasn’t. It wasn’t a good reversal; it was just a mechanic that was unsatisfying.

>Joe Staten
I must’ve worn down enough people that we should absolutely tell the story of this other guy. Not many games of the time were doing dual perspectives. But I think what sold it was access to all the Covenant weapons, being allied with Grunts instead of marines—it’s not just story, it’s the entire sandbox you get.
>>
>>544258770
Delta Halo was also just not very fun compared to the majesty of Alpha Halo, that is what people are missing here. Halo 2 didn't need to be all earth missions, the game's main problem beyond difficulty balancing is that everything feels half-assed as you jump from one location to another with only High Charity bring a fully fleshed out environment where a lot of cool story stuff happens. Going back to earth to finish the fight instead of the cliffhanger would have helped a lot as well.
>>
>>544260493
Well, we know by now that Halo 3 was meant to be in Halo 2 if not for time constraints. I wonder what that game would have been like
>>
Halo 2 cliff hanger

>Joe Staten
We wanted to explore more about the Flood itself, which was a challenge because I couldn’t quite wrap my brain around it. I couldn’t quite figure out how to make them a race you cared enough about. And I think you can see that in the Flood sandbox being more of the same

>Marty O’Donnell
I was still confused when they came out of the clubhouse and presented it to the team. Joe said, “Okay, here’s how the ending’s going to go. We’re going to do this and this and this and…” And I’m like, “Wait, Joe, are you saying that the last person you play in Halo 2 is the Dervish? And when you get to the end it shows a cutscene with Master Chief going back to Earth saying, ‘I want to finish this fight,’ and we run end credits?”

He said, “Don’t worry, it’ll work!” I said no, it wouldn’t. People will be throwing their controllers at their TVs. We’re going to make it look like you’re about to be Master Chief going to Earth to finish this fight. And then you want me to climax the music, go to black and run credits? I couldn’t imagine a more horrifying ending.

If you search for “worst endings in the history of video games,” you’ll see Halo 2 right up there. It was like, this is worse than the ending to Back to the Future Part II. I could not believe what we were doing. But we had gotten ourselves into this bind, and there was no way to change it.

>Joe Staten
We had all thought, and hoped, this is going to be like The Empire Strikes Back. That was a cliffhanger, and nobody freaked out when Luke was just on a hospital ship and nothing got resolved at the end. It’ll be just like that. Well, no. Empire did a whole bunch of other little cool things that made that okay, which we didn’t do.

“We all knew what Halo 2 could’ve been, had we actually had our shit together.” —Marcus Lehto
>>
>>544260581
You can't understate how many Halo 3, ODST, Reach and Halo 4 concepts were lifted from Halo 2's development

>Halo 2 was originally going to have a lighting system similar to FEAR and Doom 3, but the original Xbox couldn't handle it so they scrapped it without remaking any of the assets or textures. The final game makes everything look flat and featureless
>Max Hoberman wanted the human and covenant weapons to be symmetrical. BR and Carbine. Sniper and Beam Rifle. SMG and Plasma Rifle. Etc.
>Ultimately, Chief, Arbiter, Truth, Cortana, Gravemind, and Mendicant were all supposed to come together, at the Ark on Earth, and there were a couple twists involved, but that's where it's shrouded in mystery
>Marty still has the original recordings for Halo 2 ending but can't share them
>Many campaign sections were cut, downsized or later became multiplayer maps (Burial Mounds, Containment Terminal, Turf, District)
>Halo 3's Earth levels and ODST's city levels were considered an apology for Halo 2's "EARTH WILL NEVER BE THE SAME" advertising
>Halo 3's multiplayer armor customization was planned for Halo 2
>Halo 3's File Share and Theater Mode were planned for Halo 2
>ODST's silenced SMG and silenced magnum were planned for Halo 2
>ODST's Firefight was planned for Halo 2
>Reach's Invasion, Headhunter and Stockpile Mode were planned for Halo 2
>Halo 4's Midnight Chief strapping the bomb to himself was planned for Halo 2 (Chief bombing Gravemind)
>Halo 4's multiplayer maps were designed by Max Hoberman, map designer for H2
>Halo 5's WARZONE is based on a cut Halo 2 game mode. Large battles with 16+ people and AI involved
>Bungie's incredibly detailed stat-tracking for H2/H3/ODST/REACH was Max Hoberman's idea. 343 contracted him to work on Halo Waypoint back in 2010
>Joe Staten and Eric Nylund wrote the groundworks for the Halo lore and mythos that was used in Halo 3, Wars (Harvest), ODST, Reach, 4 (Chief backstory), etc
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>>544260640
I actually didn't mind Halo 2's ending being what it was, though I was on the younger, more optimistic side at the time. I pretty much just thought, "Man that was cool, I can't wait for the next game!"
>>
>CE remake finally gets rid of jerry cans on the back
>but now the warthog looks like shit
Monkey paw moment!
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>>544259479
>>544259669
Nigger I'm not reading all this shit, who cares what online jewnalist was crying about in 2004, lots of households including my own didn't even have Internet in 2004
>>
Can’t wait to see how much they “modernize” Cortana. She’s going to have the body of a 14 year old boy and be wearing a fucking pantsuit or some shit
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>>544260805
>I actually didn't mind Halo 2's ending being what it was, though I was on the younger, more optimistic side at the time. I pretty much just thought, "Man that was cool, I can't wait for the next game!"

Nobody is more angry at Halo than Halo fans

Halo CE and Halo 3 are the only truly beloved games

See >>544261214
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>>544230302
I’m really annoyed by this huge push to UE5 for the majority of AAA games now. They all just look the same and lack any soul. And it’s all just because of a push from management so they can hire contractors to finish a bunch of random shit and don’t have to worry about training someone who’ll be gone in 6 months. I think that’s the other problem with why so many games feel soulless now. The majority of the people working on them have no passion because they’re just contractors who come in, do the thing, and then fuck off to something else. There’s no chemistry within the teams to truly create something great
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>>544261327
That is stupid too since the artwork shows Cortana is back to being a slim hottie not H4's saggy mommy.
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>>544260640
The weirdest thing is that despite the rush job and all the regrets, Halo 2 is probably the most solid story in the game. It’s just crazy how quotable that game is compared to any other entry. I also don’t get the hate on cliffhangers. It clearly worked for Halo considering the hype for 3
>>
Anyway I've been looking at Halopedia's page on damage types, and goddamn if this doesn't illustrate the franchise's decline in quality over time.
All these useless values in games where there's simply too much clutter and everything ends up feeling similarly (in)effective against everyone
https://www.halopedia.org/Damage_types
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>>544261623
>The weirdest thing is that despite the rush job and all the regrets, Halo 2 is probably the most solid story in the game. It’s just crazy how quotable that game is compared to any other entry. I also don’t get the hate on cliffhangers. It clearly worked for Halo considering the hype for 3

That's why Bungie were never happy with it. They wanted to make it the perfect Halo game. Most of the ideas in H3, ODST and Reach were what they started in H2.
>>
>>544261623
Halo: CE didnt need tons of dialogue to get its story across, a far more coherent story than later entries could pull off too. Halo 2 is frankly too quippy for its own good, especially Chief himself. Guy is always saying one-liners while almost winking at the camera when the point was that Cortana yapped and he only said whst needed to be said as an audience surrogate character.
>>
>>544261623
Halo 2 induced PTSD

>Max Hoberman
People are always shocked when they think about the impact multiplayer had on the quality of what we put out, and when I tell them all the hurdles that I faced. They think multiplayer must been what the majority of the studio was working on. Right? Uh, far from it.

>Marty O’Donnell
The famous Halo 2 crunch was so bad. We had to renege on so many promises. And this is such a typical Bungie story, as it happens over and over again. We just couldn’t deliver.

>Marcus Lehto
I think Halo 2 has the darkest memories for me, personally. We struggled the most as a studio at that time, just to figure out what we wanted to make, how we were going to come off of that success of Halo and to ante it up. But we just didn’t have the right leadership at that time.

>Marcus Lehto
We were obsessed with detail and with quality overall, so whatever we were going to ship, we knew it was going to be something that played well. But we all knew what it could’ve been, had we actually had our shit together.

>Joe Staten
We were driven by the strong desire to outdo ourselves, but we didn’t fully understand our limitations. And it was a hard process to admit to ourselves that we couldn’t do everything.

>Paul Bertone
It was basically a death march to the end. Nobody will say anything different, and if they do they’re just trying to sugarcoat it. Just a death march.

>Jaime Griesemer
Some of Halo 2 was great—the Xbox Live component was something nobody had ever done, the multiplayer was excellent. And a lot of really cool tech and story stuff happened. But we had to kill ourselves to get it done.

>Paul Bertone
I honestly thought that nobody was going to buy it, because the stuff we had to do at the end of the project felt so gut wrenching. But luckily, nobody saw how it was before, so for them it’s like all the stuff we took out just doesn’t exist.
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>zzzzzzzzzzzz
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>>544262283
I don’t think Chief is too quippy. Most of his lines are relevant to the situation at hand, he just makes it sound cooler
>I need a weapon
>to give the covenant back it’s bomb
I guess “Sir, finishing this fight” is a bit cheesy and just in service of the cliffhanger. And maybe it would make more sense for Chief to remain silent during the Gravemind encounter instead of telling Arbiter to relax. But I like some of the cheekiness to it. Chief saying “Boo.” to a grunt is just fun
>>
>>544262538
>Marty O’Donnell
It was really hard to figure out who was going to lead Halo 3. Jason (Jones) had left. He said, “I can’t do this again, I almost killed myself.” He didn’t know if he wanted to make games anymore, and he just took off.

>Jaime Griesemer
With Halo we’d started all these different threads in the story, going different ways, and we opened this big can of worms with the multiplayer. Now, how were we going to bring all that to a close? Everybody at Bungie wanted Halo 3 to be the last Halo. It was going to be a complete set, and then we were going to move onto something else.

>Max Hoberman
Going into Halo 3, I think Jason and Pete decided that there really wasn’t anyone on the design side well equipped enough to be the. So at one point they came to me and said: “We want you to be the lead for all of Halo 3.” I talked it through with them, and agreed that we really had no alternative, and that it was the best thing for the project.

>Joe Staten
Jason vaporized at the end of Halo 2. He went on his long sabbatical out of the blue, and it was left to us to figure out who was going to lead the Halo team. At that point Bungie as a group was really rudderless, if not quite leaderless, really.

>Marcus Lehto
We all wanted to move on and do something different. We were getting sick of Halo at that time.

>Joe Staten
A big thing that happened is that Marcus and I had a giant argument. He said he was done working with me, and I with him. I think everybody agreed that the best thing was for me to take a big break from working on Halo. So I took an extended sabbatical.
>>
>>544262538
The game industry really is just full of what-could-have-beens which is always a little sad. But I’m still thankful that we got the Halo 2 that we did
>>
>CE multi was largely the domain of one guy (Hardy Lebel) and was fantastic
>H2 multi was largely the domain of one guy (Max Hoberman) and was very good
>subsequent multis of inferior - or sometimes awful - quality are handled by a smattering of people
Hmmm maybe there's a lesson to be learned here, one often expressed using a certain culinary analogy
>>
>>544262756
>Marty O’Donnell
This is really a cheat, but I had just seen Serenity. And what I thought was amazing about it is none of the cast is safe. There’s the Shepherd, then boom: he gets killed. And you’re like, okay, they needed to kill a character. But then they killed Wash, and so shockingly! He’d just delivered one of his typical funny lines, and he’s dead. If they can do that, then anyone could die. They ratcheted up the stakes.

So I went home and was talking to my wife. I said, this is the problem—nobody dies in Halo 3. Even if we’re going to try to make you believe Master Chief might die, you never would.

I decided: I’ve got to bring back Lord Hood, Miranda has to die, and then Sergeant Johnson has to die. And more than that, he should be killed by 343 Guilty Spark, who you think is your buddy. Then you should have to kill Guilty Spark. Then we can maybe make you feel like Master Chief is at risk. So I wrote these nine or so plot points—not good story, just plot points. Those were what we needed to insert into the script to make it work.

>Jaime Griesemer
At first there was a lot of, how can we recapture Halo with Halo 3 and kind of undo a lot of things we did with Halo 2? My opinion is always that you can’t go backwards. None of the fans want you to go backwards. You have to go forward, in the right direction. So that sent us spinning. When half the team is trying to go forward and half the team is trying to go backward, you’re going to just spin in place.

>Max Hoberman
Going into Halo 3 I wanted to spend all my time innovating on what I had done on Halo 2. Instead, I spent an entire year of my life trying to figure out how to get feature parity with Halo 2 in the online feature set.
>>
>>544263109
>Marty O’Donnell
I wanted the contract with Microsoft to be a very simple thing. It ended up being that we also needed to give them Halo 4. That wasn’t a bad thing—we needed more money to be independent. But there was also a middle game that was going to happen between Halo 3 and Halo 4.

>Paul Bertone
Microsoft wanted Halo 3 campaign DLC. And Joe and I were interested in doing that, but less so in taking existing Halo 3 campaign content and reusing that in any way, shape or form. It’d have felt cheap to us, and we’d have gotten killed in the press. We wouldn’t have been happy working on it.

>Joe Staten
Harold had told me, “Okay, if you’ve got an idea for a game, you and Paul can go and make it. It’s got to be simple and it’s got to be fast, it’s got to be based in the Halo 3 engine, and you don’t get any engineering support. But I want you guys to come back to me with a proposal for what it would be.” After that conversation I definitely rekindled my passion for in-game storytelling.

>Marty O’Donnell
That’s where ODST came up. It started as Halo 3 Recon. It wasn’t going to feature Master Chief, and it’d be a short story, just an expansion pack. You know, some new multiplayer maps and a whole bunch of things that had been scattered through the entire series, all in one package. That would fulfill our contract with Microsoft. It would come out followed by Halo 4—or rather Reach, as it proved to be—a year or a year and a half later.

>Marty O’Donnell
Paul and Joe were tired with how Master Chief’s a cybernetic super soldier who, almost like Superman, can do anything. He could get killed but he didn’t seem as vulnerable as a human. Whereas the ODSTs are just normal humans in some cool body armor. So in ODST, you have to think about what you’re doing a little bit more.
>>
>>544263320
>Joe Staten
Compared to the bigger Reach project, ODST was a scrappy little one. But I think if you asked anybody on the ODST team, they would all say that was the most fun we ever had making a Halo game. We got to do novel design things and didn’t have to worry about the technology breaking on us every day.

>Marty O’Donnell
The plan for the expansion pack was to put it out cheaply in the spring of 2009, as we’d finished it the winter before, and to under-promise but over-deliver. People would think, wow, for a $30 expansion pack, this is almost as good as a full-fledged release. We had Halo 3 in the title so everybody knew it was an expansion pack, and for an entire year of talking about it to the press we’d say, “Yeah, this is a campaign expansion,” and tell them to expect some extra fun in the Halo 3 engine.

>Joe Staten
But the Microsoft Xbox leadership looked at what we had and said, “Hey, this is bigger than DLC, and we want to charge $60 for it.”

>Marty O’Donnell
They looked at their 2009 Christmas release schedule for the Xbox and they came back and told us it had to be our major Halo release for the 2009 Christmas season. We were on our knees, begging them not to do that. Now we were over-promising, with the threat of under-delivering. It was the opposite of what we wanted. It’d be a gem at $30. But as a major release, it was going to get dinged. And it was.

>Joe Staten
We said, well, we can ship it later, but if you want it to be a $60 experience, we should polish it more. So we were able to do the thing I’ve always wanted to do, which is finish and then spend months tweaking and tuning and polishing. It was really wonderful to literally lock ourselves in this room for two or three months, Paul and I and a rotating cast of characters, just polishing. And I think it shows. For the size of the team that it was, it was actually a very stable, polished game.
>>
>>544263597
>Marty O’Donnell
Halo 4—eventually Reach—was taken over by Marcus (Lehto) as project lead. I don’t know how the decision was made, but conceptually I remember talking about not continuing the Master Chief story. It would be a prequel to Halo. So we were going finish our Halo run without any need to figure out the Chief’s future.

And we already knew there was a story about (the human colony of) Reach, and Reach is like Titanic, where everybody dies. So I remember saying, “Okay, everyone who plays this game knows that everybody dies.” But Titanic was still a really compelling movie, even though you know the boat sinks—you’re not expecting it to not sink. So that was sort of the philosophy around Reach.”

>Jaime Griesemer
Everybody that worked on ODST was in the same boat as me. They didn’t want to work on the same Halo anymore, but try something new with storytelling. ODST was a cool experiment, but I think Reach was more of a slog. They were essentially making Halo 4, without the number. And they saw it that way, so a lot of the expectations that came with that were on them.

>Marty O’Donnell
It was probably the largest team at that point—the production values were higher, we had more of everything, more designers, more artists, more everything. Marcus was the first project lead who hadn’t come more directly from the game design side of things. So it was sort of a different view of how things should go. And that was interesting.
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when i say i read NONE of this...
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>>544263109
Killing Johnson in Halo 3 also saved us from the recast we were going to get for 2 whole decades, but we all know they wont let his white VA get rehired to voice him again in the remake, that much is obvious.
>>
>>544263692
>Jaime Griesemer
After Halo 3, I’d had to hire my replacement, (Reach sandbox designer) Sage Merrill.

>Marty O’Donnell
I could never convince the team to make a choice with which way they wanted to go. Suddenly there were all these characters—but they were just cannon fodder. They were nameless voices with no story. There was going to be a story of this girl and her father who was a doctor, but it kept getting cut down until it was meaningless. You didn’t care about anybody on Reach.

>Marcus Lehto
Reach was the best experience for me, personally. And it wasn’t just because I was driving that project—we actually instituted good practices for how to build a game, and how to keep a team happy from a morale standpoint. We had clear leadership, and clear production. We redefined production in a way that became a creative problem-solving tool for the studio rather than just a scheduling monkey and sandwich platter-getter that they were before. So there are all kinds of things that finally coalesced and came together with that project.

>Marty O’Donnell
At some point during Reach, Microsoft started building 343 to be the people to take over Halo. It wasn’t always the friendliest transition in the world. I mean, it just was hard. This was our baby that we never owned. And we were going to give it over to a bunch of strangers. And the only person who had decided to stay with Microsoft and be part of the new order was Frankie (O’Connor).
>>
>halo 2 added hijacking and dual wielding
this was considered based and cool

>halo 3 added detachable turrets and utility items
this was considered based and cool

>halo reach added assassinations
this was considered based and cool

>halo 5 added vehicle seat switching
this was considered based and cool

>halo infinite added a timer to exploding vehicles and throwable fusion coils
this was considered based and cool

these were all considered based and cool, but for some reason sprinting, sliding, thrusting, and grappling was considered sacrilege? what the fuck? why did we stop wanting our spartans to do cool shit in our halo games? feels like we're regressing. campaign evolved looks like it has only retained hijacking, sprinting, and I think seat switching. kinda sad bros.
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>>544263850
>white VA
>>
>>544263891
>Frank O’Connor
I stayed with Bungie for a little bit and had to make a very hard choice about where to go. I’d been meeting with (343 studio head) Bonnie Ross and some of the other people from 343. Bonnie came in and I wondered, “Is this going to be a marketing person who doesn’t get the universe, or our fanbase?” I was concerned because I love Halo and wanted it to go into good hands. But she was really singularly impressive, and in fact if I hadn’t had those meetings with her I would’ve stayed at Bungie.

>Marty O’Donnell
There were on-going weird negotiations with Microsoft for a really long time, but I wasn’t involved with it anymore. It had to do with how much Bungie was going give code support for Halo going forward, and what happened with Bungie.net and how would we migrate lists of Bungie.net subscribers over to 343’s people. There wasn’t a lot of love between Microsoft and Bungie, dating back to early on in the negotiations, prior to Halo 3 being shipped.

>Marty O’Donnell
There was a moment there where I was just like, wow, Frankie, come on. There was a certain amount of: Bungie invented this, Bungie owns the lore, we’re all still together. And sure, 343 were going to do what they were going to do, but we weren’t going to help them.

>Ryan Payton
At the time there was no name for 343 Industries, it was just the Halo studio. When I joined we had some ideas about different projects, but it was undefined. At the beginning, I spent maybe half of my time recruiting.

>there was no name for 343 Industries, it was just the Halo studio

Kek
>>
>>544263931
Kill yourself faggot
>>
>>544264121
>Ryan Payton
To give you an example of the kind of creativity that I’m interested in, you know, Halo is 90 percent shooting. [So] what more compelling territory can we explore then, in mission 5 of Halo 4, [if we] have no shooting? That’s one of the directions I gave the design team, which was hard for them to get excited about because so much of Halo is about shooting stuff. It actually got a lot of pushback, obviously we never ended up shipping that mission…

>Max Hoberman
As far as I could tell, from the information I gathered, they had done a pretty serious reboot on what Halo 4 had been.

>Ryan Payton
For better or worse, Halo 4 feels like a sequel to Halo 3, and that’s what I wanted to avoid. In fact, I wanted to change the game so much that we couldn’t even call it Halo 4. There’s a hint of that idea in Halo 4, but it’s not obvious…

If I could do it all over again, I would’ve fought hard to not make Halo 4 as it shipped or this innovative, forward-thinking Halo game we dreamt up. I would have remade Halo: CE internally at 343—for Xbox 360 or Xbox One—and made it a faithful, unbelievably beautiful, well-designed remake that would teach the team how to ship together, how to work within this engine, and how to earn respect from the fans. We should have done that before creating something wild and crazy.
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>>544264269
>Josh Holmes
Kiki had a lot of direction regarding where she wanted to take things, which made things easier for me. Frank had laid out the overarching story that we wanted to tell across the franchise—then it was about trying to manage the moment-to-moment experience.

I was interested in the storytelling ambitions of what it meant to be a Spartan, and to have gone through all the experiences that Master Chief had gone through. And the relationship between him and Cortana was a point of endless fascination to me. In many ways, she’s more human than he is, and he’s starting to grapple with his own humanity at the exact moment when he’s losing the thing that means the most to him. Those were the things to me that really spoke to me.

>Kiki Wolfkill
We had a lot of debate around how much story do you put around Master Chief. When does it start to take away from your sense of empowerment and living as him? And what should the ultimate fate of Cortana be? She has a limited lifespan, but she’s beloved by fans. Those were the two big and constant story conversations.

>Jaime Griesemer
I’m friendly with a lot of the designers at 343, and it’s funny because while they want to make Halo their own, they also really want approval from the people that worked on the original. They want to be true to what they think of as Halo from the outside, from having played it when they were in college or whatever. But they also want to know: “What was the philosophy behind ‘X’?”

I think with Halo 4 they were not confident enough and played it too safe, and were very much looking backward. But from what I played of Halo 5, they picked a direction and they went for it. Halo 5 is definitely a better game because of that, and I think it’s a more modern game, too, because they weren’t self-referential.
>>
It's called Halo Studios
jiren lost btw
>>
>>544264269
>If I could do it all over again, I would’ve fought hard to not make Halo 4 as it shipped or this innovative, forward-thinking Halo game we dreamt up. I would have remade Halo: CE internally at 343—for Xbox 360 or Xbox One—and made it a faithful, unbelievably beautiful, well-designed remake that would teach the team how to ship together, how to work within this engine, and how to earn respect from the fans. We should have done that before creating something wild and crazy.

Bros is Halo cursed?
>>
>>544263850
The VA is a mystery meat biracial mutt of some kind, so he passes as black.
>>
>>544264373
>Josh Holmes
Early on, 343 was learning how to build Halo the way that it’s always been, going in and really closely examining the nuts and bolts of the encounter creation, or a vehicle-centric space. Just analyzing all the past Halo titles to learn how to achieve what had come before.

Then they built a small slice of a mission that was a really great recreation of a Bungie space, almost to the point of imitation. And I think we all kind of took a step back and said, “Okay, this feels incredibly familiar—maybe too familiar—but let’s take the knowledge that we gained from building it and use that to inform where we want to take things next.” Like incorporating more cutting-edge storytelling techniques within a first-person experience.

>Jaime Griesemer
They were trying to figure out the secret solution, and trying to dissect Halo. And that leads to where you find those new Star Trek movies. I thought the first one was pretty good because they said, “Let’s make it as different as possible.” But with the second one they were like, “Let’s try to recreate as many of the moments from the previous ones as possible.”

And it’s like, no. If the only way I enjoy this is as a reference to something that’s better, that doesn’t work. You cannot enjoy the reference as much as you enjoyed the original. I felt like Halo 4 was pale imitation of previous Halos. With Halo 5, at least it’s something new. But man, I wouldn’t know what to do with the series now. If you said to me, “You’re the creative director of Halo 6, what do you do?” I would have no idea. You can’t win. It’s an unwinnable situation.
>>
>>544264550
>Kiki Wolfkill
Bonnie and I had already started talking about what it means for Halo to be trans-media beyond books, and what are some interesting ways to do that, which is where Waypoint and Channel and some of these ecosystem pieces come into it. We’d made (the web series) Forward Unto Dawn during the post-production phase of Halo 4, so most of my focus on that wasn’t until Halo 4 was pretty packaged up.

After the smoke cleared, sometime in spring 2013, we’d started to have the conversations around doing a TV series. Games are part of my DNA, but I also love being in a space where there’s the opportunity to innovate. And I think we’re on the cusp of thinking about entertainment a little bit differently across games and the wider media. And having this universe to play in is pretty amazing.

>Dan Ayoub
What became The Master Chief Collection, between Halo 4 and Halo 5, grew out of Halo 2 Anniversary. Max is the first person I called for obvious reasons, because that game was when the multiplayer took off. I remember the conversation on the phone was like, “Max, what if you could go back to Halo 2 today?”

I asked him, “What if you were making it with today’s hardware? What are things you wish you could do or could’ve done then that you couldn’t either because of time or technology?” Let’s make that our multiplayer. Then we started to have the conversation that Halo exists across two different consoles, right? The original Xbox, and the 360. This was an opportunity to bring all of it together.

>Max Hoberman
Halo 2 was my baby, so it was a natural fit. And I think Microsoft enjoyed having me attached to that project. I didn’t mind the publicity. They put me out there on panels and discussions, and that was kind of fun. Like I said, that was the project where Certain Affinity was more in the limelight related to Halo than we’d ever been before—which was really nice. I really appreciated that.
>>
>>544264550
>If you said to me, “You’re the creative director of Halo 6, what do you do?” I would have no idea. You can’t win. It’s an unwinnable situation.

Was it really unwinnable bros? Infinite was well received
>>
And everybody wants to be special here
They call your name out loud and clear
Here comes a regular
Call out your name
Here comes a regular
Am I the only one here today?
>>
>>544264462
A remake earlier would have been a huge mistake from these people, this was the right time to make it. They needed to go through the studio upheaval and be humbled by failure and to make Infinite first to fully commit to the current artstyle, far better than their Halo 4 artstyle, and finally get sprint in a state most people are happy with. Infinite was them pushing their remaining Halo ideas about as far as they could go which now allows them to pull it back for what makes sense to include for the remake instead of making the remake full of untested gimmicks.
>>
>>544225492
of the entire series 4 is my favorite campaign and with a nice variety of weapons.
the boltshot is a favorite. The Music was also great. An improvement over Halo 3 which had recycled music for cheap nostalgia points or original songs so forgettable i didnt realize there was music playing during my first play through.
I didnt like the multiplayer primarily because it was clearly trying to copy Halo Reach. And while they were trying to invest in the Reach Babies, reach babies were always to stupid to know their favorite game's multiplayer was garbage so why would the copy be different.

Halo 5 has the best multiplayer, weapon balance, player customization.
>>
>>544263931
>sprinting
I'm tired of the stupid tacticool animation of lowering your fucking weapon. The Chief, if he has to sprint, should sprint like Freeman in Half Life 2. Any direction, weapon up.
>sliding
I don't mind this actually, but again, any direction, and you should be able to pull the trigger if it has to be done.
>thrusting
Pointless if you can slide, Mjolnir should not have built-in thrusters. If you do that, then you are obligated to do zero-g combat, end of story.
>grappling
I'm not a fan of being that mobile, and as we saw in the re-remake gameplay demo, the player being able to move too fast breaks level triggers. The music trigger for the shaft cutscene was broken because you were able to sprint right through it.

A bad thing about high mobility in games is that it gives you a way out when you fuck up on positioning, you don't have to think about it, and you're not forced to engage, and this fucks up combat with the Flood where you really have to be careful about where you're standing. On top of which, it fucks up the multiplayer because you have people running away to avoid getting shot, it's a mechanic that directly incentivises you to not shoot your weapon and not fight with other players.

I am so fucking tired of having to explain this, it's been years and we've been over it in detail again and again, and you people never get it through your thikc fucking skulls.
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>>544263931
sprint was added in Reach around the same time Call of Duty became huge.

Halo 5 added thrusters for hovering, dashes/dodging, and weaponizing sprinting and hovering. The Hover paired with Climbing (clamber) allowed for greater maneuverability and route options.
it was hated because players got the shit stomped out of them by better players. They instead craved boring Halo 3 BR firing lines from opposite sides of the map. Halo Infinite delivered on their boring dreams. Riveting gameplay that keeps hundreds of players a day happy.
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>>544242131
fucking kek
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>>544266112
The indian subcontinent needs to be quarantined
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>>544265874
Why are you still unable to understand the weapon goes down visually during sprint to balance the mechanic? You can't shoot and sprint at the same time, that is the entire point, that isn't a mistake or oversight. Everyone either loves or tolerates sprint in Infinite because they got it right this time.
>>
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>>544225109
That's a pretty cool shot
I like a lot of the Mark V's since 2001 but I wonder what a true recreation of that look/those textures would be like
Pic-related is someone using Marcus's unfinished remake but the surface of the armor is using a cool but different concept
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>>544265874
>The Chief, if he has to sprint, should sprint like Freeman in Half Life 2. Any direction, weapon up.
but then there's not point. the weapon going down is a trade off for the added speed.
>Pointless if you can slide
not really. you can't slide mid air, and combining the two is fun.
>I'm not a fan of being that mobile
yeah you were insanely mobile in the campaign but it made the game insanely fun if a little too easy. still, there's no reason it can't be included with some limitations. same with the thruster pack.

>A bad thing about high mobility in games is that it gives you a way out when you fuck up on positioning, you don't have to think about it, and you're not forced to engage
yeah nah you're overexaggerating the effects of the thruster on the gameplay. you can't spam the thrusters endlessly. you have to wait before each thrust. the maps are also designed to account for the thruster and the enemy has thrusters themselves. they can use their added mobility to force you out of safe spots. you act like no body was able to secure kills in halo 5. the game played fine.
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>>544266065
You were euther a baby or not even born yet when Halo: CE came out, no wonder you have shit taste now.
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>>544266338
>Why are you still unable to understand the weapon goes down visually during sprint to balance the mechanic?
I understand that just fine, and I explained why that's a bad thing. It encourages people to run away, to not play the fucking game. Why do you insist on pretending to not understand why movement that removes your ability to shoot is a bad thing?
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>>544266112
>>544242131
>>544242530
>Trump is President
>Marty is running for congress
There is now a very real possibility of a future where Trump incorporates the Halo theme into GOP campaign events
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>>544225001
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>>544266464
Nope not fixing my typo.
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>>544225492
I could give entire GDC talks about the mistakes of 343 and why they happened based on comments from 4's Creative Director, but 4 did have a lot of very cool elements and I liked -some- of its music a lot as inclusions in a Halo game.
I still think about the 4/5 style being refined and applied to an entirely different super-soldiers series that's free to be something other than Halo - while simultaneously freeing Halo from egregious trend-chasing. Pic-related just looks like another cool series until I remember what IP it's officially under.
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>>544266471
>It encourages people to run away, to not play the fucking game
wtf is this nonsense? you can run away in every game. also it takes two second to kill someone if your shots are on target. a thrust isn't saving them. also you yourself have a thruster that you can use. use it to chase me if i thrust away. what is this aversion to having more options in a fight? are you gonna try and tell me gears of war is unplayable as well because i have the freedom to roll in any direction i want?
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>>544266849
Sprint, retard, Sprint! I don't care about thrust because I've never played Halo 5
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>>544266282
>america
>canada
>halo studios
All kneel to Vishnu. Welcome to the Indian Century, saars.
https://www.youtube.com/watch?v=_4DHllroiqM
>>
>>544266920
sprint's even easier to defend. the damn thing makes you vulnerable because you weapon is down. you're defenceless.
>>
If I am ever the recipient of a financial windfall, I'm going to use it to bankroll a guinea pig like splatter movie where sprintniggers are chainsawed, flayed, decapitated and burned alive, and jerking off in the theater will be encouraged
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>>544260119
i loved halo 2 when it released.
i wonder what is mentally wrong with people that get angry at playing a different character in the same game. Arby plays exactly the same and has active camo. "humanizing" the covenant races made the world more interesting.

Halo 3 is the definition of slop. lazy missions structure making you rerun through the same levels recycling old music. multiplayer doubled down on being boring br fights with close range grenade spam, drastically reducing the skill ceiling and essentially erasing vehicles with all the anti vehicle options on map with minimal cover. smooth brain multiplayer.
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>>544267020
Not when you're using it to run away, if the guy trying to kill you has to sprint to keep up with you, then he literally cannot shoot you. It turns things into a game of chicken.
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>>544228849
It's interesting how the game evolved in order to ultimately ship for Xbox. Bungie's various iterations when it comes to staff, teams, and game builds are all very interesting. Even the stuff they later reflect on as being good/not as good as they thought in hindsight.
In another timeline Marcus saying he didn't think Reach aged the best in terms of gameplay (despite once saying Reach was the "perfect" way to end things) was the saving grace that finally got 343 to go back to core gameplay that allowed people to keep firing no matter the speed they were moving on-foot, while Ability-based gameplay would just be moved to variant playlists and Customs.
>>
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>>544266112
>>544242131
>>
>>544242131
God imagine the seethe going on at Halo Studios™ about this
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>>544267324
seethe? who do you think let 90% of their staff into the country?
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>>544229938
>flood invasion of earth
I didn't know that was part of the storyboards until now. I remember thinking it'd be quite easy for 343 (some iteration of them) to justify Gravemind kept some Flood hidden on Earth as a back-up plan. I even thought it might happen down the line when there where talks about the Created/Banished being present on Earth. It's like a rabbit you can always pull out of the hat since there's at least one huge Forerunner site on Earth and Gravemind surely knows how to navigate such places better than the UNSC. Pic slightly related but more like a fun history tidbit.
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>>544267418
>staff
More like contractors
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>>544242131
>>544242530
>>544266112
>>544267270
>>544267564
>>
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Today's the day! JJAB is going to get his asshole fucked. By me. I wish I could tell you it'll be difficult...but it won't.
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>>544242131
>>544242530
>>544266112
>>544267270
>>544267564
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>>544267640
Sissyshrum is old news
>>
>>544229860
Jason definitely recognizes it was a group effort, from asking Alex to handle the business side of things to going on record about Marty making things twice as good, not in the more obscure dev commentary but the official Bungie channel upload: https://www.youtube.com/watch?v=0q69Msy8ttM&t=2783s
>keep colliding things together until its a game
>we were much younger but also a lot more stupid
It's unfortunate that even when you have greatness you can feel burned out on working on the same universe or same medium eventually, but before Jason and Bungie I'd seen this with some of Jak and Daxter's lead creatives. Odds are they could've followed up on the seeds planted throughout their own trilogy but so often people are burned out with something and want to try new things, even if holding out a bit longer could be richly rewarding.
>>
SCATTERED
>>
NITPICKED
>>
>>544267947
This is a chamber check, and it was in CE as well. The weapon is being angled much more extremely in the remake animation though.
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>>544267947
Halosissies... we can't come back from this... on behalf of ALL of us, we- *ACK!!*
>>
>>544267947
HUNTED
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>>544267947
>>544268072
DEFEATED
>>
>>544235476
>cool glimpses into events outside the games
>educational and a piece of Halo you could always have with you
You could see the appeal for various ages of fans + the hope that existed back then of seeing parts of them turned into games/DLC. Little details that you wouldn't get in a game due to how Halo campaigns are structured, or you put in a lot of optional sections/interactions to let people get those details in a game.
>when some species were first seen basically retconned
Stuff like that was worth doing, I'd say. It's cool to read about Hunters, Elites and Brutes suddenly showing up, but changing that for the sake of stuff like Halo Wars or even Contact Harvest? Worthwhile trade. I could be wrong though and those instances were specific, small-scale encounters vs. later mass encounters that signaled the start of those species showing up constantly.
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p-please... no more...
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>>544267947
>>544268072
>>544268185
BY ME.
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>>544225492
I was high when I went to the midnight release of 4 and I remember being blown away with the intro for the multiple player. Sure the weed was a major factor but this wasl one of my favorite gaming memories ever.
https://youtu.be/47lQ4WPCHcY?si=eDaFEK2k4IfgvWV2
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>>544267141
good thing he's got grenades, and a ranged weapon, and a thruster, and allies, and map knowledge that he can use to secure a kill
>>
>>544268843
Or you could remove sprint and have people actually exchange fire.
>>
>>544237482
>>544237969
>Infinite delay
Considering what Dan, Joe and one dev I don't recall have said, without the delay we'd lack NPC Marines or they'd be even more limited, Forerunner stuff would've looked closer to 4/5 and the Fortnite-tier thinking for cosmetics would've been even more extreme from Day 1. Is it bad that devs had to argue for/against obvious things? Yes.
Marcus, Marty and Joe have all talked about how much harder it is to get a strong point across when you have to sell it to large teams - the unspoken aspect being how many modern devs have their minds distracted with politics, social justice and whatever mix of meds they're taking.
It ain't easy dealing with these youngsters who simultaneously treat the project as just a job, but also get passionate about THEIR ideas even if they're not a good fit for core Halo.
Sometimes the best balance team leaders can strike to keep morale high involves yielding to some weird suggestions (whether the time spent on them makes it to the final game or not), never mind how demoralizing it can be when higher-ups overrule you and suggest questionable things.
>>
>>544242686
>the cyberpunk future is weirder than i thought
>no cyberpunk fat assed Panam wife, cock hungry Judy mistress, and horny JOI Cortana assistant
fuck this time line
>>
>>544268974
you could do that or you could just stop being a bitch and enjoy the fun new mechanic like you used to when the older games added new things
>>
>544269289
Imagine if you could legally murder people like this hahaha wouldn't that be so satisfying
>>
>>544269289
It's not fun, that's my point, faggots running away instead of shooting at me because they're scared of botching their KD ratio or whatever isn't good gameplay, it's annoying. I would take losing the showdown over retards turning around and sprinting away because their risk analysis is dialed way the fuck too high.
>>
We're in 2025 yet Halo is still one of the more shitposted games for some reason. Its not popular anymore. The fan base has dwindled. Games have been great but nothing groundbreaking. Yet haters still show up in droves. Why is that?
>>
>>544253330
>Room full of smart people, all with storytelling skills and the resumes to prove it
That's one of the most unfortunate things about 343. Such a major example of how resumes can mean so little. In fairness, no one there could say they ever lead the making of a Halo campaign.
Combine that with rejection from higher-ups of stuff that's "too traditional" and the somewhat random nature of having good ideas -when- you need them, and it's just not an ideal scenario. My own idea for Halo 4, back when 343's public stance was "not a game company" was a lot less cool than my second.
"Oooh the Elites found some new Forerunner facility buried in their planet" was a key starting point - not entirely unlike something that happened in 5. 343, however, was on a deadline whereas I was not, which can really affect one's ability to take a step back and reflect.
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>>544269375
imagine malding this hard. yikes.
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>>544269472
Retards who played halo 3 once in 2007 and haven't touched a halo game since will call you a tourist for regularly playing Infinite and thinking the remake looks fun.
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>>544269871
but the remake doesn't look fun :/
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>>544269289
>>544269453
Pointing the gun down is not the only way to create a trade-off for greater speed. Real-life soldiers can run while shooting but the trade-off is you're more likely to miss your shots. Simply incorporate that for Spartans IF you really need a speed-up as part of every mode and not just a special set of playlists that retain abilities. You can tune how speeding up affects aiming for every single weapon, factoring weight/weight distribution, recoil, spread, etc. It can even factor in momentum.
For example, the force applied on the arms from using the speed-up going left means the arms continue moving left for just a bit longer after you stop/change directions. However, a player can still learn to time their shot so that by the time the gun fires the crosshair is over the target. This is very similar to leading grenades and other projectiles.
Sprint as in "move forward faster and lower your gun" was never the best way to add an on-foot speed-up to Halo. Even Marcus who gave the green light to add Sprint as Creative Director for Reach eventually realized non-ability gameplay aged better. But as I just pointed out there are many other ways of having a speed-up that are a better fit for Halo and Spartans, with playtesting being the key to finding the balance.
>>
>>544270187
>Real-life soldiers can run while shooting
it's a game. stfu you retard.
>>
Man I wish there was some magic tech that exposed what games the shitters who have been complaining about sprint for the last 15 years played.
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>>544270387
I played Reach and Halo 4, both games with sprint in them, hated it both times and haven't played a Halo release since because of 343i's insistence on the mechanic.
>then stop complaining
No.
>>
>>544269472
a few things are factors:
it's very easy to shitpost about and get a (You) by pretending you were there/still care about console wars
those who blame Halo for other FPS games blindly copying it and certain things becoming standard (they ignore or are ignorant of the good stuff like many multiplayer features)
ones who just get a kick of just being positive or defending people online and getting attention or feeling good about themselves for doing so, not realizing if employees were just positive about aspects of Halo they wouldn't be making certain changes that are rightfully criticized
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>>544270283
Even if you leave real life out of it, Spartans being able to shoot while very sped-up and still landing shots due to their super-human nature is way cooler than having them put their guns down.
Never mind how often Halo devs directly observed real life soldiers and weapons for ideas, animations and to get sound effects because they wanted more realism without going full-blown milsim.
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>>544249665
>going with the original story for the Halo 2 remake
I'd be down for that and I wouldn't be surprised if that were the plan. Question is: can Halo Studios keep up the quality after the events of the Ark? Or maybe that's easy to do since they might have the post-Ark plot that Marcus has mentioned in interviews.
At one point he wasn't sure he could release the open-world builds from Halo 1's development due to being uncertain about the legality, so maybe the materials for the plot Bungie made for beyond the Ark are in a similar area.
https://www.youtube.com/watch?v=JfJCQbJA3v0&t=1180s
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>>544269973
It does tho???
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>>544268185
That makes sense coming from Marcus who often speaks of being low on time to keep up with new Halo titles thoroughly. On the other hand
>work in progress
CEA used to use Reach's Mark V as seen in the official ViDocs for it so it's likely a lot of assets will be more distinct by time Evolved comes out. That said Marcus had this to say about CEA's final build despite his more diplomatic approach to criticism.
>>
>>544271108
Issue is that Halo Studios would still need a new set of enemies post Halo 3, just as Lehto mentions, which would piss people off regardless. "Durrr we need the covenant not these random new aliens despite the covenant no longer being a threat post Halo 3"
>>
Nice argument, unfortunately I've depicted you as the screaming little pacha.
https://www.youtube.com/shorts/VAA5KzHrdJg
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>>544270831
guy in astronaut power armor suit doing naruto running, any other retarded ideas you have?
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>>544271505
That's true. I'd be fine with them ending it at 2's intended(?) ending. Marcus didn't seem to think an enemy faction was an issue in those post-Ark Bungie plans though so I guess HS would use whatever is cooked up there.
>Halo Studios
Of course even if you have Bungie's plans you can still fumble the gameplay mechanics. So, yeah, it could turn out ugly in that regard. I would hope not given improvements we've seen, but Halo Studious is prone to messing up the first time and only correcting enough afterwards.
>piss people off
I'd say it's quite easy to justify the various species being around. Tons of ships fled High Charity and didn't go to Earth. 343 has lore about Jul's son having an army either near Onyx or in possession of Onyx tech. The Banished can always be integrated into the "new" timeline in a better way. The real challenge is making both old and new enemies play well enough.
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>>544271435
I mean, CEA looks like shit because it fucks with the original artstyle and atomsphere, meanwhile the remake already looks much more faithful to the original atomsphere despite some hangups that mostly come from the whole "photorealistic" aesthetic they're going for. We're over a year away from November 15th 2026, so I trust that the devs have time to touch up those hangups and make it look even more faithful to the original. Personally I'm really looking forward to the prologue missions and new weapons.
>>
GOOD MORNING MINTO
>>
>>544271575
>shooting guns while running at any speed
>naruto running
Point is gameplay that allows for moving fast and speeding up beyond that -while- still shooting is entirely doable.
>>
>>544272062
>Marcus didn't seem to think an enemy faction was an issue in those post-Ark Bungie plans though so I guess HS would use whatever is cooked up there.

Not sure if it's true, but I've heard that Bungie's early plans for Halo 4's enemies got reused to make the enemies in Destiny (especially the Fallen and Cabal), with the addition of some cut CE and Halo 2 enemies. So that's probably off the table.
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>>544272116
I just mean to point out that Marcus being positive doesn't mean he won't criticize the final build where applicable. He's not a "positivity only" kind of guy. He praised the technical skill involved for 5 despite disliking all the external media and how he felt like he needed it to enjoy the game much more.
>November 15th 2026
This is my prediction as well. I could see a different launch date but it seems reasonable to take a year and improve things. A lot of stuff in the Evolved trailer had to be made from scratch since there weren't Infinite versions of them, so I could see them slotting in stuff that did have Infinite versions in order to show off a build of the game this month rather than a month or two from now.
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>>544272312
That I'd never heard of but it would harmonize with thoughts on how a lot of Reach's elements were testbeds for Destiny content. I remember a lot of the Halo 2 cut enemies and pic-related is likely wouldn't even be the most interesting one if fully realized in game form.
>>
Too many infiltrators in this holy general.
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>>544271435
I actually like that armor and the refined version for the large figure made based on it I just don't like it as a stand-in for Mark V
>>
So is this concept supposed to represent Keyes? I wonder how they're going to fix up the latter half of CE to make it less shit, it still looks like they're sticking to the recycled level environments of the last 3 levels since they want to leave the main story unchanged. They'll have to remix the missions heavily if they want them to be as good as the first half of the game.
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>>544273604
Truth and Reconciliation it looks like, it's the only part of the game with a gravity lift platform. Keyes only had the lift active with no platform.
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>>544271505
Was this shot of 4 that turned into a new faction in my head. Just some crazy dude(s) intent on becoming #1 in the galaxy by gene-editing themselves to superiority. Of course their greatest prizes would be Forerunner DNA and even more insane: trying to tame Flood DNA.
They'd have reason and cause to attack everywhere and any individuals who didn't join up with them, but since all the species still exist and see a chance to seize power/UNSC presence as a threat it'd be easy enough to justify fighting all sorts.
Remember 343's 'The Return'? Jackals are not even the strongest of Covenant species but they didn't simply cower at the sight of UNSC or Elite presence and kept up their own raider ways (https://www.youtube.com/watch?v=AcGaPUuHrsQ&t=981). Hard part after concept and motivation is making actually appealing and fun to fight enemies though.
>>
>>544273792
True, but those are spec ops grunts in the background and what looks like a Golden Hunter from ODST. Really interested to see if the spec ops grunts are just there because it's concept art or if they intend to introduce spec ops covenant way earlier in the game
>>
>>544269871
>>544270553
Console warriors, lets be honest, its Sonyfags, have figured out that its been easy to trick nostalgia blinded tards to their side for console warring for the last 15 years. People that havent played Halo since 2013 and think that their opinions matter cause they played Halo 3 a couple times before bouncing off to CoD MW2.
>>
>>544273604
Never minded the repeat rooms despite first playing it like 08 or 09 since that kind of realism works for me BUT many want games to leverage not being as constrained to reality to be fancier and more fun, so I'd accept good changes.
With all the mods I've seen people post that do that in a fun way I think it'll go over well if the reasoning behind it is solid. Pretty easy to justify making the Flood a more complex, terrifying force in a 2026 remake.
I had a buddy who tried Halo after me and got spooked by the Flood levels, so this is one of those cases I'd say that if people really want something closer to the original experience of those latter levels, they can go to those releases. It's not like 343 is changing everything about the way the plot and levels flow, they're not even going "let's make CE with the cut levels" (would be a fun DLC pack though).
Unfortunately some people are just eternally filtered by "old graphics" and even the most faithful remake of CE wouldn't give the exact atmosphere of OG anyway. But I've seen complete newbies to Halo end up choosing CE graphics over CEA in real time, because the visual cohesion and clarity was better in their eyes.
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>>544272180
morning!
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MHGA
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>>544274324
its unfortunate to see since I started with PS2 enjoyed its big platformer series a lot and then ended up with Halo as my favorite series a few years later but all without taking sides over consoles
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>>544272212
this isn't the matrix, chud
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>>544269010
>It ain't easy dealing with these youngsters who simultaneously treat the project as just a job, but also get passionate about THEIR ideas even if they're not a good fit for core Halo.
Great point. The industry is overrun with these narcissists who only care about shoving their ideas and agendas into any IP they can get their claws into. There is no care or passion for the franchise they’re working on. The only passion they have is to get their ideas or ideology out wedged into the game
>>
>>544274859
What ideology do you think Halo Studios is pushing with the CE remake? Do you honestly believe Cortana is going to lecture Chief about trannies? No, of course not. Stop being retarded.
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>>544272116
>November 15th 2026
I’d expect a release on the 25th anniversary of the original but I also sort of expect them to just have a random date. Knowing these retards they’d probably release it the same week as GTA VI
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>>544274859
Yeah, and that's on top of the fact that even before modern day, even teams like Bungie at their strongest could have members disagreeing, or not clicking with an idea that many others find cool.
So it was already tough and now it's even tougher unless you are uniquely blessed with amazing speech skills to get through to people and the time to lay it out.
You can see how someone going from game project to game project might not be in that headspace, even compared to a fan that is just working 9-5 and never pulling overtime for a specific deadline.
Marcus touches on how even he wasn't personally thrilled with Destiny and he has pretty strong mental for a game developer, but lack of enthusiasm caused him to leave despite helping out for a while: https://www.youtube.com/watch?v=JfJCQbJA3v0&t=4103s
>anon's earlier post about Bungie making fun prototypes that get left on the backburner for ages
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>>544275045
No, they're going to add Indian marines who defend Israel though. There's no way they won't given that 99% of Halo Studios is Indian.
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>>544275132
November 15th next year is a Sunday so that's a no go
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>>544275470
They should make an exception
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>>544275567
It will probably be on either the 16th or the 17th if you follow ordinary release schedules for games
>>
So it's over, right? The fanbase killed this game a year before release by bitching about it?
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>>544275838
no. the debs just killed it by release rubbish.
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>>544275838
nah game will sell well in a year people are just bitching about how the sand looks
>>
The Energy Sword having a dead man's switch on it makes perfect sense from a lore standpoint.
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>>544274859
>>544275045
Halo is pretty safe from a lot of that stuff since it's a space sci-fi FPS without a lot of walk-and-talk compared to an open-world or RPG-ish game. What it is not safe from is dev time being burned on people trying to sneak even tiny references in which we may never hear about because it never makes it into the final build but time was wasted on the attempt all the same.
Could be as small as some color scheme or flag, to something bigger like dialogue that needs to be recorded or models made. Give me flags and color schemes of countries before you touch on any real-world ideology. But really don't even try to do that when there are tons of cosmetics based on in-universe things that fans want that should be getting that dev time instead. The more focus on Halo itself there is the better.
Of course you get instances where it happens but the result is kind of cool? That whole trench warfare Fractures? I think some people were freaking out about it being related to WWII stuff? Maybe not genuinely and just for attention. If you want to be on the more extreme side there's concept stuff that is a bit out there but still better than Fractures. Some of pic-related is in Infinite but not all of it and it's not 1:1. But I would pass up both concepts and Fractures to get cool, main universe armors back from Bungie-era games.
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>>544275838
It's the second attempt to remake the first Halo so it wouldn't be the biggest deal anyway but criticism increases the odds that the final build is much better.
Would say a similar thing happened with Infinite unless the internet criticizing it had nothing to do with the year-long delay and it was just that higher-ups finally saw that build and said to do better.
I can't guarantee Halo Studious will improve the game much before launch but 343 used Reach's Mark V as a placeholder for early CEA builds, so odds are Infinite's Mark V is not the final look (same with a lot of other assets).

>>544276192
It's appreciable but it's worth ignoring for gameplay reasons. Why not put it on any plasma weapon that in-lore can kill most unshielded targets in a single shot, either instantly or by slowly melting/cooking them? However, you can also have certain features be tied to difficulty/Skulls and thus have all sorts of experiences in the game. I'll play stylized realism Halo any day, but I'd be down for settings that made it fully realistic for immersion purposes.
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What is it about the bandit that feels so much worse to handle than the Reach/4/5 DMRs?
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>>544276764
memes your fat little brother shows you when you get to your dad's house
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>>544276936
cope demonrat
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>>544276732
Less aim assist
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>>544276764
dark
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>>544277543
brings back memories in a way
>>
I remember Pierre saying something odd about wanting to see less white people in the meeting room for team leaders or something
In theory I could play the DEI card to my advantage but even then the real challenge is getting through to executives who are blinded, paralyzed and dumbstruck by greed
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>>544275838
>So it's over, right? The fanbase killed this movie a year before release by bitching about it?
this is what you sound like, and if you support this campaign evolved garbage that messes with enemy, weapon, cutscene flow, and level design just because they think that they can do everything better evidently without even understanding design decisions, you support this garbage too.
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>>544278246
Have you considered the fact that you are an indian tranny?
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>thread is just now being overrun by sprintniggers, neguhtivitee policers, and other r*ddit-tier vermin even though the announcement was almost three days ago
my favorite game: trannycord raid, or actual MS-hired jeetfarm?
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>>544278781
>my favorite game: trannycord raid, or actual MS-hired jeetfarm?
this is what goes through your mind when someone other than the usual three people in this gen starts talking
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Soon™
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>>544278781
Probably worse: people who aren't even getting paid and have sunk so low that they get dopamine from making those kinds of posts.
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>>544278781
Is this the norm in this general? Does this place also have faggots that lash out if youre not participating in the hate shitposting circle jerk?
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>>544279356
It is a mystery. Anyone can pretend to be anything if it amuses them on a given day. Check out a general as a new game is coming out? See people admit to bashing the game despite looking forward to it, just for fun. Or was that an attempt to make the bashing seem like a joke? We just don't know.
>>
>>544279356
All my negativity comes from a sincere place. All i want is Halo to be enjoyable for me, my friends, and you guys once more. How many of you are still playing Infinite? I know i can always go back to MCC but, how much longer can i keep doing that? I want something fresh and unique again. I am tired of 343 chasing trends and making Halo for "everyone" when everyone was already enjoying Halo, because it was actually unique back then.
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>>544280136
MCC mods fuel me.>>544280136
>>
>>544273604
The Silent Cartographer is probably the only level that is that unaltered
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>>544280136
>I am tired of 343 chasing trends and making Halo for "everyone" when everyone was already enjoying Halo, because it was actually unique back then.
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>>544280368
I have been playing MCC mods too, but every couple of months they update the game and fuck everything up. And honestly...a lot of them are not that good or too unbalanced. They have certainly helped and i will welcome them with open arms.
>>
>>544280725
Let me also add that i have been disappointed with some of them. Such as Mercury Rising, maybe it was just the creator shilling it here, but when someone said it was really good and that it had awesome writing, i was very excited to play it. I didn't feel anything playing it, i respect the time and effort it took to be put together but i didn't enjoy it much.
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>>544280368
>mods
Makes me wonder if mods using the Evolved visuals will happen
Mercury Rising with Evolved's assets might be cool since it's custom campaign stuff
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>>544280575
Perhaps Halo was just too good to be allowed to continue thriving
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>>544281135
I'd rather see the new weapons and levels being remade in CE's style.
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>>544282439
For a mod series with an existing style that'd make sense
Used to play CE's MP every day for about 7 years and never got tired of its look
>>
Are videogames really being majority coded by Indians these days or is it just a meme?
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lmao
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>open MCC for first time in a year and a half
>ODST and Reach campaign have been locked
>even though I literally paid for Reach, and am entitled to ODST as a loyal 2014fag because they gave it away as sowwy-MCC-is-brokeded compensation
pic related, it's microsoft
>>
>>544282804
>>544284927
>still jeet indian posting in 2025
even the shitposters for Halo are outdated
>>
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Welcome to Halo: The Master Chief Collection, where you have to play the same three shitty maps with no veto and half of your team is afk the entire game, every game.
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Is Escharum the one behind the CEmake getting shat on online? Is he trying to kill our hope?
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>>544285495
Escharum is dead but his will lives on through Jega
>>
i don't think you should be able to get sniped by the sidekick from across the map in half a second
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it keeps happening
>>
So according to the usual leakers and rumor sources that confirmed the CE remake long before it was announced, Halo 7 is planned to be a "proper" soft reboot of the franchise that "doesn't require playing previous games to understand," excepting probably the CE remake. But how the fuck would that work? Like, if a brand new Playstation player plays the CE remake and then Halo 7, how the fuck is Halo 7 supposed to make sense with only CE's story in your head? Are they going to jump the fucking timeline forward 100 years to justify the covenant being back and at war with humanity or something? Are the Endless going to be used to retcon 4-Infinite and all tie-in media post Halo 3? They wouldn't do that, would they? That'd make them look terrible from a business standpoint, wouldn't it? What the fuck are they doing?
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>>544287786
Fascinating if real. They ought to hire Digital Frontiers to capture more in-game views.
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>>544287843
Halo 1 sort of threw you in the middle of things so while it's tricky and odd to do so part-way through a series, it's not impossible to pull off. Especially if there's a lot of optional lore via text, talk sections like 5, terminals, etc. to give context to the current situation.
>>
>>544288346
Infinite did the exact same thing. They even advertised it doing that. "Throwing you into the middle of things." People still complained that it "required prior reading." Because "throwing you into the middle of things" no longer works, people get upset when you do that because they feel lost, even if they're supposed to feel lost.
>>
>>544242530
>>544287786
>>544287987

Jesus fucking christ, I hate that a dementia ridden, stroke prone pedophile is now seen as epic and based by AI slop loving fascists
>>
>>544242530
>>544287786
>>544287987
>the government is using halo to incite violence against niggers
>>
>>544288549
CE was easier to justify because it was a new IP with a brand new story and setting being dumped onto the players of the early 2000s
Infinite already was stupid because it had a log of many prior games to understand the story and STILL had tons of stuff that was explored or explained only in side material/books, because the jump to Halo 5 to Infinite with even Halo Wars 2 in the middle lack proper connective tissue
How are they going to jump from the CE remake to Halo 7 is something we'll have to see
>>
>>544287786
holy shit hahahahaha
>>
>>544288549
Eh, they gotta play the bad hand(s) they're dealt, assuming they even care about making things better.
Besides, it didn't stop the bootlickers and trolls from defending the avoidable mistakes with Infinite, so if the next campaign is actually better they'll manage to truck along.
>It's a mess, sir. We're scattered all over this valley.
>>
>>544284520
What the fuck happened to GameStop? I thought they were a real company selling retail game copies, when they started becoming another meme propaganda machine for the orange pedophile?
>>
>>544287987
>>544288265
cringe 70 year old retard
>>
Bungie era Halo = Republican
343 Industries era Halo = Democrat
Halo Studios era Halo = Undecided
>>
>>544287843
They're gonna use Edge of Dawn to retcon Halo 4, 5 and Infinite via the Endless time shenanigans. UE5 remakes of 2 and 3 will release in 2027 as standalone dlc for Campaign Evolved. Wait and see, anon.
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Classic Halo gameplay.
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>>544290194
I'M GOING TO FUCK YOUR TRANNY ASSHOLE.
>>
does anyone know what happened to Halo 3 CE? its workshop says theres an error.
>>
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>>544290284
Yeah, that's mare.
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>>544290447
The creator joined the 41%
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>>544235476
He invented ODST's
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>>544290575
damn, was it because of the official remake?
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>>544287786
Damn
That’s deep. It do feel that way ngl.
>>
>>544290827
Yes, he was sperging out pretty heavy and even said that CEA looked good in comparison to the new game lmao. I think he realized that no one would play his mod now and decided to call it quits
>>
>>544290484
I'm going to breed you, tranny. You're a mare, and I'm the stud.
>>
>>544290194
I still can't believe this exists
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>>544291025
you dont even live in america
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>>544291025
You are indian.
>>
>>544289989
>Halo Studios era Halo
BLM/Antifa/LQBTQ+
>>
>>544292437
They fired that black woman game director lady after Trump was elected fyi
>>
>>544292437
MS and other tech companies just follow what the current government does, they're already firing their troons to replace them with AI
>>
>>544292658
>>
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>>544291284
(Bungie-era) Halo is heterosexual. Stop ERPing with biological men.
Unless...you're a fan of 343/Halo Studios Halo. In which case, I probably can't stop you, but go do that with someone else. I'm only interested in ERPing with pretty girls(mares).
>>
>>544293231
that's 343 cortana tho
>>
>>544292658
>>544292782
>>544293027
>the groypers have taken over halo studios
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>>544293285
Hmm...good point. Perhaps 343 Industries is more heterosexual than we initially thought.
>>
>>544293663
2012 was before the tranny epidemic desu
>>
>>544253010
Battle Rifle is too powerful, but that's more of a MP complaint.
The Magnum and SMG are too rare,
Elite allies are too weak.
Halo 3 is poorly written.
>>
>>544253010
The story, lore and dialog is a stepdown from Halo 2
>>
>>544293972
>>544253010
Fair criticisms, but the sandbox is so much better than 2's which makes the missions so much more fun and more replayable that I would even prefer if Halo 3's campaign were longer, even if the story isn't as complex. Luckily I got that with Halo 3 ODST. But yeah, I can't go back to play Halo 2's campaign anymore unless it's some new overhaul mod. 3 is way more polished and fun. I didn't like Halo 2's storytelling anyway. It was more tell than show and too quick to reveal things, where as CE and 3's storytelling was more gradual and left a lot of mystery for you to investigate yourself. (It's also the one time terminals were actually fun, yeah it's the one thing Franky did right. They should have never given him control, but if all he had done were the terminals in 3 than he'd be fine. It's a shame he had to go and ruin Halo.)
>>
>>544294210
The random lines are fine, but the story dialogue is truly dogshit.
Also, they toned down the back and forth between marines even more in Halo 3.
>>
>>544294538
Oh, and H4 Cortana. That was the only other thing he did right.
>>
>>544294575
To be fair Halo 2 is more scripted with its lines and Halo 3 is more dynamic when it comes to the marines, I think the main issue is that Halo 3 tries to take itself way too seriously for what it is. Chief is a smartass in 2 and in 3 he's just a doomer
>>
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Halo 2 should have spent less time polishing up the story and more time polishing up the graphics.
>>
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>>544295171
Imagine if we got Halo 2 at full power instead of at half-strength. There wouldn't have even been a need for Halo 3.
>>
>>544295171
It looks fine?
>>
>>544295153
>Halo 3 is more dynamic when it comes to the marines
Is it? Halo CE and 2 felt much more dynamic to me.
Enemies dialogue is much more better in Halo 3 though. Enemies will call out sniper rifles or when you hide out. You don't see it much in Halo 3's campaign because of the abundance of vehicle segements, but it's definitely noticeable in ODST.
>>
>>544291157
such a shame I actually liked what he released for the mod so far.
>>
Halo 3 CE should have been Halo 3 but it's CE (Halo CE with Halo 3's features) instead of trying to recreate Halo CE in Halo 3.
>>
>>544295438
Fine, maybe. But we don't play Halo for fine. We play Halo for exceptional. Killzone is fine. Republic Commando is fine. Darkness 2 is fine. DOOM 3 is fine. But I don't want to play just fine. I want to play Halo. Halo 2 is the finest of the trilogy, which is a shame because it had the potential to be the Empire Strikes Back of the trilogy.
>>
>>544295883
What the fuck are you talking about
>>
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>>544295741
>>
>>544295171
>>544295412
Bungie wasted too much time with the stencil shadows though they learned their lesson for Halo 3 which was worth it imo
>>
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>>544296318
B O O M
>>
>>544296582
Not canon.
>>
>>544296582
Funny how vanilla Halo 2 has worse textures than CE
>>
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>>
Release the Sigcord screencaps
>>
Release the Shishka Halo 3 matchmaking files
>>
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>>544296639
>>
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>>
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>>544297318
Hmm, guess I never looked hard enough to notice.
>>
>>544297604
This, but unironically.
>>
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>>544297781
Weird how they made her look worse than her VA she is mocapped after
>>
>>544297781
el pozole
>>
>>544298049
Vale looks like THAT?
>>
>>544242530
>US govt calling mexicans and illegals FLood parasites
>using CE boomer RETVRN sentiment to do it
what a timeline
>>
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For me it's Linda's VA(H2A terminals)
>>
>>544298158
Laura Bailey is a hottie and I would marry her if she was a decade (or two) younger.
>>
Everyone who tried the beta says it's fantastic. Even Lehto said it was just as he imagined it when they created Halo. Maybe we were wrong, guys.
>>
>>544298909
Nah. I don't like it. It's that simple.
>>
>>544299013
Very cute Erika
>>
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What happend?
Also
> https://steamcommunity.com/sharedfiles/filedetails/?id=3594482416&searchtext=
>>
>>544298909
Most devs from old times always have this sentiment. I am inclined to believe that maybe they don't understand their creations all that well and that they just got lucky. Or maybe they don't want to be rude. I've seen this time and time again with mangaka too, when their work gets a live action adaptation, they praise it, even if its total dogshit and flopped. So maybe all sorts of creators are like this.
>>
>>544299126
HaloMods is NOT going to like this.
>>
Get ready for the inevitable minimal-effort fix announcement so they can put the ball in the community's court and make them look unreasonable if they continue to complain

>Hello there Spartans! With Halo: Campaign Evolved, we are on a mission to introduce a game that is both faithful to the original classic while also providing an enhanced experience for new fans that are signing up with the UNSC for the first time. With that in mind, WE HEAR YOU! Your feedback has been imperative to helping craft this fresh start for a new era of Halo. With that in mind, we are announcing the following changes that will launch with Halo: Campaign Evolved next year!
>Replacement of the 32 Round Assault Rifle with the classic 60-round Halo CE original Assault Rifle
>Removal of the Needler Ammo-Count screen
>Renaming of the M6D magnum to pistol
>Various sound improvements to make guns sound more faithful/beefier
>Sprinting will be disabled by default
>>
>>544299349
These are the same people who made Reach and later Destiny. They had no idea why people liked the games. Or they did, and purposely did the opposite out of spite.
>>
>>544299687
The original trilogy was basically a lightning in a bottle 8 year long dev cycle
>>
>>544299126
Made a backup before jannies take it down.
>>
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>>
>>544299998
>99998
Oooooof
>>
>>544299881
I would argue they already lost that magic by 3, but managed to carry it to the finish line by not being such a drastic departure from 2 and offering a lot of useful features for the community to make use of.
The game would have been even worse if Grunts and Hunters were your allies as it was originally planned.
>>
>implying you won't play the new Halo
You LOVE Halo!
>>
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>>544300152
>You LOVE Halo!
I'm currently seeing someone else
>>
>>544300152
I managed to not play Infinite's campaign until I was able to get it for free with rewards points.
>>
>>544300270
AAAAAAAAAIIIIIIIIIIIIIIIEEEEEEEEEEEEE
>>
>>544300270
>trannython
>>
>>544300270
it's over
>>
>>544296075
Halo 2 is a great game. It's just not a great Bungie game. The campaign is too mediocre for a Halo game. I don't even replay it anymore without mods. CE and 3 are still replayable, even ODST (just need to skip the open world segments). Reach is arguably more replayable even though I dont replay that anymore either.
>>
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>>544300270
>>
>>544300412
The Mombasa Streets portions are my favorite part of ODST, I just wish the supply caches had some of the missing weapons in them.
>>
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>>
Boo BomBossa
>>
JJAB did you actually report him? lmao.
>>
>>544300270
BETRAYAL
>>
Jannies delete social media posts and nothing else on /hg/.
>>
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>>544298049
>>544298714
She has the extremely rare piercing brown eyes
>>
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>>544300270
SHIIIEEEEEET
>>
>>544299567
>>Replacement of the 32 Round Assault Rifle with the classic 60-round Halo CE original Assault Rifle

Why would they do this when the SMG is in the game as a 60 round low damage per shot spray weapon?
>>
Say something nice about Halo Wars
>>
>>544301991
they wouldn't
the people getting annoyed at the AR are just wrong
>>
>>544301991
sauce?
>>
>>544301991
>the SMG is in the game
Has this been confirmed?
>>
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Do you think the new Gamer-occupied US Government will force woke out of Halo and the games will be better?
>>
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>>544302013
My Wife debuted in it
>>
>>544302125
L8
>>
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>>544302125
No.
>>
>>544302048
It's fucking hilarious how some people actually argue MCC isn't still a janky piece of shit
>>
>>544260805
>>544302309
>I actually didn't mind Halo 2's ending being what it was, though I was on the younger, more optimistic side at the time. I pretty much just thought, "Man that was cool, I can't wait for the next game!"

Halo fans are some of the most angry bitter cunts out there
>>
>>544302309
Nah, he just got out-skilled. git gud scrubs
>>
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Hard Mode:

Say something nice about Halo 5
>>
>>544302902
The guns were fun to use.
>>
>>544302902
>>544303054
>MCC is a love letter to the original trilogy
>Wait, actually...
>It's to reveal that Locke as a Spartan

Bravo Brian Reed
>>
>>544302902
multiplayer was fun i think
i recently reinstalled it through gamepass to retry it but it seems to be all but dead kek
>>
>>544302125
Why is it so hard for the MIGGER administration to understand that associating yourself with authoritarian space empires is bad optics? The UNSC is the literal military of an earth based world state. They did this with Star Wars too.
>>
>>544302013
It's the best non-Bungie Halo.
>>
>>544302902
It wasnt as bad as The 4
>>
>>544302013
Sparrowhawks should be in actual Halo games.
>>
>>544302902
It had a great marketing campaign.
>>
>544303327
>MIGGER
dunecoon detected
>>
>>544302902
>the MCC
>locke revealed as a spartan
What the fuck is this?
>>
>>544303505
Go suck off the king Zionist pedophile in a /pol/ thread you tranny obsessed dirty migger subhuman.
>>
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>>544302125
>>
>>544302902
the multiplayer is amazing. i don't know why 343 doesn't want to revive this on pc
>>
>>544267116
>i loved halo 2 when it released.
>i wonder what is mentally wrong with people that get angry at playing a different character in the same game. Arby plays exactly the same and has active camo. "humanizing" the covenant races made the world more interesting.

Halo CE and Halo 2 were Halo at its freshest and most original. Every game after that is based on them in some way.

>Halo 3
Halo 2 Fixed Edition
>Wars
Halo CE/Halo 2 prequel featuring the Prophet from Halo 2
>ODST
Halo 2 side story featuring Halo 2 cut content (Engineers, Silenced SMG)
>Reach
Halo CE/Halo 2 prequel
>Halo 4
Heavily inspired by Halo CE
>Halo 5
Playing as a black guy ala Halo 2
>Infinite
Hey guys remember Halo CE?
>Campaign Evolved
Hey guys remember Halo CE?
>>
Reminder Halo 4 had plenty of good maps that were better than Reach's slop thanks to Frank O'Connor contracting Max Hoberman

Abandon
Adrift
Complex
Daybreak
Erosion
Exile
Forge Island
Harvest (map)
Haven
Impact
Landfall
Longbow
Meltdown
Monolith
Outcast
Perdition
Pitfall
Ragnarok
Ravine
Shatter
Skyline (level)
Solace
Vertigo
Vortex
Wreckage

Arguably the best map lineup in the series.
>>
>>544304153
>all these maps
Literally who?
>>
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Lads, hear me out.
>>
Finally running around grabbing ODST audio logs in a full campaign run what's the deal with the spawns some only appear after you complete missions?
>>
>>544304890
Won't get a Series X patch. Won't get a Windows 10 port. Halo 5 was abandoned
>>
>>544303565
Halo 2 Assiversary terminals + that tacked on intro cutscene to advertise Halo 5.
>>
>>544305110
That's how it is. Just do them before you start Kikowani Station.
>>
>>544302902
Warzone was fun despite being mostly p2w.
Hunt the Truth was great to listen to.
>>
>>544303327
>ummm ACKSHULLY THE UNSC IS BAD AND THE FLOOD IS GOOD
who could be behind this slimy green post with tentacles coming out the side
>>
Halfwit post.
>>
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OG Xbox is x86, Xbox 360 is PowerPC, Xbox One is x86

Xbox has always been a Windows PC
>>
>>544305916
UNSC was always portrayed in a positive light in Bungie games
>well I think they are bad because I read a shitty YA novel that was later retconned along with the Bungie games by a bald forum jannie that weaseled his way into making his fanfic canon when Bungie was trying to leave Microsoft
>>
need a bf to play infinite with:)
>>
>discharged static when powering on my 15 year old 360S
>system powers on but TV says HDMI isn't connected
Halo... it's finished...
>>
>>544225001
So are the Flood in Campaign Evolved going to be copy pasted or or they going to have body gore diversity? From what the devs showed off it seems like they are just going to take older models silhouettes and updates them. this concept art has me worried.
>>
Mister Chief is literally the funniest thing I’ve ever seen in my entire life
>>
The UNSC wasn’t bad, ONI was.
>>
>Marty O’Donnell
It was really hard to figure out who was going to lead Halo 3. Jason (Jones) had left. He said, “I can’t do this again, I almost killed myself.” He didn’t know if he wanted to make games anymore, and he just took off.

>Jaime Griesemer
With Halo we’d started all these different threads in the story, going different ways, and we opened this big can of worms with the multiplayer. Now, how were we going to bring all that to a close? Everybody at Bungie wanted Halo 3 to be the last Halo. It was going to be a complete set, and then we were going to move onto something else.

>Max Hoberman
Going into Halo 3, I think Jason and Pete decided that there really wasn’t anyone on the design side well equipped enough to be the. So at one point they came to me and said: “We want you to be the lead for all of Halo 3.” I talked it through with them, and agreed that we really had no alternative, and that it was the best thing for the project.

>Joe Staten
Jason vaporized at the end of Halo 2. He went on his long sabbatical out of the blue, and it was left to us to figure out who was going to lead the Halo team. At that point Bungie as a group was really rudderless, if not quite leaderless, really.

>Marty O’Donnell
Jason for the most part had very little to do with Halo 3, almost nothing to do with ODST and very little to do with Reach. He was starting work on Destiny because we convinced him to. He was thinking about what else he wanted to do, and travelling a lot. All the while, he was still a Bungie employee. Because, you know, we had convinced everybody that all the magic sauce came from Jason.

QRD on Jason Jones?
>>
>>544306803
The lore has been muddled so much I just don't care. It's less nuanced and gay now.
>>
Ok, how would you all feel if they gave Master Chief the ability to use his bankai?
>>
>>544307116
>QRD on Jason Jones?
Overrated.
>>
>elite
wort wort wort
>>
>>544307207
I don't spear ebonics, sorry.
>>
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>>544298909
>just as he imagined it
With it being closer to realism than the original, makes sense. Lehto isn't a hater. He'll praise devs for the good and criticize the bad when questioned on it just like with all the other 343 stuff.
He's very well aware his unfinished Mark V and Warthog remakes would be a better base to work off of for an official remake. He also isn't as invested in what a new Halo title can be if more effort is put in because like many game devs he tends to be low on time for gaming anyway.
>>
Aizen would make the banished kneel
>>
yokozo watashi no haro generaru
>>
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>Halo 5 is now 10 years old
Anniversary when?
>>
>>544266112
If Donald Trump is the Master Chief then who is his Arbiter, his SGT Johnson and Cortana respetively?
>>
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>Joe Staten
We ended up completely cutting Halo 2’s third act, which was brutal and horrible, and something nobody wanted to do.

>Paul Bertone
This was the absolute worst possible way to do something with a group of creative people.

>Joe Staten
We had this great third act wrap-up of Master Chief and the Arbiter coming together and defeating the Prophets and discovering The Ark, and this deeper secret inside of it. But it was so above what we could possibly do from a production point of view that it fell apart. There was meant to be a mission where you were fighting on top of The Ark, like it was uncovered like it is in Halo 3. So you’re fighting multiple Scarabs, going through a trench run to make your way into it. We had it all modeled out, we had it all massed out, this big structure with Scarabs sitting on top of it.

>Marty O’Donnell
All that stuff was going to culminate and end on Earth. And it was going to be the end of Halo. We had no plans to do another game after this. It was like: this is how Halo ends.

>Marcus Lehto
That was the thing that I take away from Halo 2 more than anything else. It was a tumultuous time in our history, when things got so bad between leaders not working well with one another that it threatened the existence of the project, the quality overall and the existence of the studio. And it’s somewhat evident in the fact that Halo 2 didn’t really wrap up right. It kind of left you dangling on a thread. It felt disjointed.

What did Marcus mean by this?
>>
>>544306803
UNSC good because they fought genocidal aliens
>>
Hueco Pozole
>>
>>544302013
It's simply a great little first go at using Halo for a console RTS. They weren't even guaranteed job security past Halo Wars and still took time to try and use the themes well with respect to the pacing differences a prequel RTS that can't shake up the story too much requires. Awesome to have the chance to see massive armies clashing since that scale was too much for the FPS engines back then.
>>
>>544307143
Right. So the only thing that matters? Bungie games. The guy that used to reply to lore discussion with
>bookshit
Was 100% correct
>>
>>544308112
The Flood have been misrepresented. They’re good boys just trying to live peacefully with their neighbors
>>
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The Angry Army has been mobilized. You have been warned.
>>
>>544308260
The books use to be tolerable but its definitely a problem now along with almost everything post Bungie. Halo 4 Cortana being 1 example of a good change.
>>
>>544307143
>>544308260
>>544308605
It was Bonnie and Kiki that wanted Halo to be a transmedia franchise

>Kiki Wolfkill
Bonnie and I had already started talking about what it means for Halo to be trans-media beyond books, and what are some interesting ways to do that, which is where Waypoint and Channel and some of these ecosystem pieces come into it. We’d made (the web series) Forward Unto Dawn during the post-production phase of Halo 4, so most of my focus on that wasn’t until Halo 4 was pretty packaged up.

After the smoke cleared, sometime in spring 2013, we’d started to have the conversations around doing a TV series. Games are part of my DNA, but I also love being in a space where there’s the opportunity to innovate. And I think we’re on the cusp of thinking about entertainment a little bit differently across games and the wider media. And having this universe to play in is pretty amazing.

>>544264696
>>
>>544303797
>parasitically attaching 2 to CE for the sequel points
you're not fooling anyone
>>
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>>544308535
>>
>>544307589
Lehto's Mark V would make a great action figure, but it still has weirdly stubby proportions. Campaign Evolved has a Mark V that looks great in motion in the cutscenes, that is really all that matters. Theorycrafting for example about making the Mark V into more of a futuristic astronaut from an indie 90s comic book is fun for concept artists and model builders to tinker with but not what you put into a commercial product to sell to people.
>>
I propose we let the Banished commit genocide on ONI and then....we feast......we will have....peace...
>>
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>Marty O’Donnell
They had taken a gamble on what I think was called a stencil lighting model. And they thought they could do the whole engine this way, that they could do all the lighting this way, and it was going to be revolutionary.

Then we had the famous Halo 2 demo at E3 2003. The lighting model was just beautiful. But when we came back we realized: we can’t ship this. It wouldn’t run. There was no way we could do the whole game this way. It was a huge, horrible realization that the entire plan that had been worked on for two years was basically going to be thrown out.

>Paul Bertone
I became mission design lead. We basically started a complete redesign of the campaign about a year and a half in, a very silly Herculean effort. A lot of people sacrificed themselves in ways that you should never have to for your job.

>Jaime Griesemer
I focused on what I really knew best, the combat and weapons and vehicles sandbox. So, I only did one mission on Halo 2. I still wanted to do the tutorial, because I was very involved in playtesting. But we rewrote the AI for Halo 2, and all this stuff worked fine, but apparently it wasn’t good enough for us. So I went from having my hands in almost all the pies on the first Halo to being much more focused on the combat and the moment-to-moment gameplay in the sequel, which would continue.

>Max Hoberman
We went another year-plus without the campaign being playable. Meanwhile, we’re playing multiplayer every single day for two years while the campaign was in development. And the quality of the work was a direct result of just that constant hands-on playtesting and iteration.

>Paul Bertone
Looking back, was our retooling necessary? I don’t know if it was or wasn’t. It was definitely not well thought-out, not well planned and not well executed. I would never do the same things again, so late in a project
>>
>>544306765
Mister Chief is still the best AI companion in Infinite.
>>
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>>544302902
That's easy. Forge had lots of cool stuff. Squad commands were a cool first step into that territory.
The hard mode is for bootlickers thinking you can't praise, criticize and point out how things could be better.
>>
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>>544300270
>>544300508
>>544301739
>>544302125
>TYRONE COME QUICK, I JUST CHECKED THE BBC BULLS YOU BROUGHT AND ONE APPEARS TO BE A LIGHTSKIN.
>WHAT DO YOU MEAN "WHAT'S THE PROBLEM"?? WE HAD A GODDAMN ARRANGEMENT TYRONE, YOU PROMISED YOU WOULD BRING THE PUREST, BLACKEST AFRICAN MEN TO SPITROAST MY PROBLEMATIC SYSTEMICALLY RACIST WH*TE WIFE, NOT SOME DISCOUNT LIGHTSKIN NIGGER MUTT WITH WH*TE BLOOD IN HIS VEINS. BLACK LIVES MATTER TYRONE. WE WORSHIP BBC KINGS ON THIS GOYTUBE CHANNEL. IS THIS GUY EVEN BLACK? HE LOOKS LIKE HE'S FROM MUMBAI OR SOMETHING. THIS IS NOT HOW YOU FIGHT WH*TE SUPREMACY TYRONE.
>STOP SHAKING YOUR HEAD IN SILENCE YOU STUPID FUCKING NIGGER. I HAVE THE BIGGEST HALO CHANNEL AN-NOOOO!!!! HALOFOLLOWER DOES!NOT!COUNT! HE IS A PISSINCEL CHUD NAZI PYRAMID-SCHEMER AND I ATTENDED THREE GEORGE FLOYD CANDLELIGHT VIGILS. I'M RIGHT AND YOU KNOW WHAT HAPPENS NOW.
>*Throws laptop running Marathon against the wall*
>TYRONE, I HOPE YOU AREN'T RELATED TO THIS FAKE FUCKING NIGGER OR SOMETHING. LET THIS BE A WARNING.
>*grabs a M90 Close Assault Shotgun*
>OH MENDICANT BIAS GIVE ME THE STRENGTH TO DO WHAT NEEDS TO BE DONE.
>*cocks M90 Close Assault Shotgun*
>*BANG!*BANG!*BANG!*
>...
>YOU SEE WHAT HAPPENS TYRONE?
>THIS IS WHAT HAPPENS TYRONE!!
>THIS IS WHAT HAPPENS WHEN YOU TRY TO FUCK ME LIKE YOU FUCK MY WIFE YOU DISLOYAL FUCKING NIGGER.
>NOW CLEAN UP THIS MESS AND NEXT TIME YOU WALK INTO MY WIFE'S HOUSE YOU BETTER BRING THE MOST VANTABLACKEST STRAIGHT FROM A BLACKHOLE IN SOMALIA NEGROID I'VE EVER SEEN OR I CAN'T GUARANTEE I'LL RESTRAIN MYSELF AGAIN!!!!
>>
>>544308535
I dont like zogbots but I hate niggers too. hope they both die. I hope most people die actually, you're all shit.
>>
>>544309728
Leading by example, I see
>>
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>>544305972
You ARE console... but this brand... is MINE
>>
>>544309128
Angry joe is the material manifestation of the pure Platonic form of a manchild.
>>
>>544306753
Only the devs know. Early CEA used even more Reach assets than the launch build did. Not sure how much they intend to give all-new models.
>>
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>>544309305
>Jaime Griesemer
Jason’s process is kind of isolated—he tends to just go off in a room, come up with stuff and then come out. We hadn’t been working that way for a year, so it caused some friction with the rest of the team. In the end we just had to do the best we could.

>Paul Bertone
Jason and I would be working on this new campaign while people were still working on the old stuff. We weren’t ready, and they needed to work on something, so there was this whole situation where people knew we were changing things, but we weren’t ready to talk about it yet. That resulted in a whole lot of animosity.

>Marty O’Donnell
Paul and Joe and Jason sequestered themselves away with whiteboards and the team was like, “Okay, what’s going to happen now? What are we going to be working on?”

>Paul Bertone
It was all new missions, so we had whiteboards—I actually still have then in my garage right now. We’d have a top-down layout of the mission, it would have a list of the encounter beat moments from space to space, and a list of narrative beat moments: this is where a cinematic is, and this is where a mission dialogue is going to happen.

And it all lived on the boards. There was no paper, no digital documentation. Because we were working so fast we needed to be able to just stand in front of this essentially live document. If it got erased, it was gone forever. We took a lot of pictures on old-school digital cameras, because we didn’t have picture phones at the time.

>Marty O’Donnell
When we realized that what we were going to be able to ship was a mess, we just had to change it, and so drastically. It was unbelievable.

>Paul Bertone
We got the first couple missions down as templates, with all the information that we needed to see. Then other people started trickling in, like Marcus and the other mission designers. It was so much work, so the other designers were brought in, and we all worked on it together.
>>
>>544309983
>mexican manchild seething over halo
Textbook /hg/
>>
lmao
https://steamcommunity.com/sharedfiles/filedetails/comments/3594482416
>>
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I think everyone working for ICE should be killed, desu.
>>
You guys know that the capital of Earth in the Halo universe is not the US right?
>>
>>544310670
Yeah, it's fucking Sydney, which is a whole lot worse.
t. Australian
>>
>>544310524
death is waiting with nobody and no future to save you. enjoy chaos ripping you apart for eternity. the price you pay for spawning in my world you dirty nigger.
>>
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>>544308110
the internal data for volumetric lighting in halo ce and h2 is labeled 'mgs2'! presumably they saw metal gear solid 2's e3 2000 demo and decided to replicate the effect -- halo 2's dev tools make the reference very explicitly

Seeing the stencil shading they'd planned to use really makes you understand just how much potential Halo 2 had visual-wise
>>
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>>544310517
Why is there an Ethan Ralph reference?
>>
What would you rather have? a mommy ASMR ODST girlfriend or Halo Wars 3 but Atriox is pampering you the whole time?
>>
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>>544310524
This but unironically.
>>
>>544309248
Again, a base to work off of. They could definitely make a model that's superior to what he whipped up in his free time and superior to the current Evolved model, which is either Infinite's Mark V or very close to it. Time will tell, but it's a very good chance to make a new Mark V.
>>
>>544310670
>>544310750
>Yeah, it's fucking Sydney, which is a whole lot worse.
>t. Australian

How bad is Sydney?

t. New yorker
>>
>>544310821
I'm straight so mommy ODST girlfriend.
>>
>>544310920
Imagine the population of an entire city deliberately larping as los angeles of all places.
>>
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>>544302902
>>544309591
Halo 5's beta had wonderful lighting but in all stages, the game's materials & texturework are some of the worst I've seen this generation.

We need a Halo game built for 5090
>>
>>544302013
Honestly I fucking love Halo Wars.
The campaign story is pretty cheesy, but the gameplay is really good.
Actually pretty nuanced despite being a console RTS.
>>
We really need unc and zoomer roles on the redcord.
>>
>>544310263
>>
>>544297781
heh
>>
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>>544310750
>Sydney
Or whatever rubble is left of it after Cortana accidentally nuked it lmao
>>
>>544310750
It's just weird that the US gov would use a series where the capital isn't even the US. Pretty sure Sydney is a reference to Gundam though.
>>
>>544311130
Didn't know that variant existed, neat. Not time for me to build a PC yet though.
>>
>>544311134
>Actually pretty nuanced despite being a console RTS.

Explain?
>>
>>544310750
Good thing that Cortana nuked it
>>
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The UNC lost this war months ago....
>>
>>544310750
>>544311717
Sydney
>avoid newtown, redfern, surry hills, campbelltown, blacktown, bankstown, king's cross, cabramatta, punchbowl, lakemba, penrith, liverpool
>sydney cbd (York, Sussex, Pitt, Bourke, Brougham Street) is brown and black with pockets of tweaked out whites covered in tats and sores screaming and walking in circles. Homeless, drugs, Africans, Indians
>Lives and breathes construction and trades
>Newcastle and Wollongong are actually more fucked than Sydney right now
>Aussies living in share houses until they’re 40
>You need to earn 130k (top 10% salary) to comfortably (30% of net income) an average apartment now in Sydney
>Debt increases on their HECS loans due to indexation as well, so every year they don't pay it back it just goes UP AND UP
>Every time I go out I hear foreign accents everywhere
>If you don't own a house in Australia you are basically stuffed
>Homeless everywhere because they don't have the references or aren't considered good enough to get the housing available for rent or sharing.
>Chinese and Indian students who came to study for short diploma courses as a back door to immigration
>Indians lower our wages because they're willing to work for min wage and free overtime, Indians definitely prefer hiring their own
>GM ran Holden Australia at a loss, Holden was a huge customer for Port Kembla steel works
>Most major bars are now Indian Restaurants
>If you get attacked and robbed, and report it, you are labeled a racist
>Going to uni is pointless if you're doing it to make money. Everyone does a trade.
>Constantly told that we need China and India for the economy
>Every race self segregates into their own suburbs and communities and there’s a general hatred for people who aren’t in your race
>Public signs in Sydney and Melbourne CBD are written in both English and Chinese, as well as Public Announcements in major transport hubs like Airports
>homeless people everywhere and many areas totally run down
>>
>>544311450
Doylist point of view. Halo is an American product, it's as American as it gets, hell I'm pretty sure there was direct interest in it as a recruitment tool back in the day for the war on terror.
>>
Imagine being Australian lmfao couldn’t be me make sure not to fall off the earth to being upside down and everything lmfao fags
>>
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>>544311807
>>
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The UNSC planted small bombs to defeat the endless, I refuse to explain!
>>
It was Easy.
>>
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>>544310775
HAHAHA, SORRY GAYDER!!
MY ARRIVAL IS IMMINANT!
LET'S FUCKING GOOOOOOOOOOOOOOOOOOO
>>
SHITku lost.
>>
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>>544312018
>this is somebody's hero
>>
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Why UE5?
>>
>>544312696
We're already at the bottom of the barrel with jeets and AI. Why not?
>>
>>
>>544312696
The cheap H1B contractors couldn't handle the slipspace engine while making Infinite, so going forward all Halo development will be giving up that neck to Epic Games instead of just training permanent staff.
>>
>>544311583
There are a bunch of hidden mechanics. Esp. having to do with the economy.
There's a competitive scene, and high level strategies have to do with build order and efficiency.
It can be really fun when you get into it.
>>
>>544311869
And now Spartans are ICE law enforcement stopping the illegal flood aliens in glorious memes. Culture is healing.
>>
>>544312696
Because UE5 is a tool that can be used by any idiot without needing to be a programmer. And modern games are largely made by contractors living in India, Ukraine, the Philippines, and Venezuela. People who charge like 10 burguers an hour.
>>
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>>544312018
How was my rival beaten so easily?
>>
>>544302902
Fundamentally and post-patch, Halo 5 was a solid game for its gameplay. It wasn't what veterans want out of Halo, but as an alternative to Call of Duty kind of shitting its pants at the time it deserves more merit than the haters will ever give it credit for. But since the campaigns are broader face of the franchise, and that campaign was absolute putrid dog shit, it will be remembered as worst game in the franchise.
>>
>>544312696
The White House really needed renovations which libshits will pretend isn't the case now for political posturing, it is a small cluttered dump not fit at all for the President of the World.
>>
>>544313882
Good to see you, Marty. Things aren't going well.
>>
>>544302902
Forge was a great step up from the Bungie games while not being so involved that you need a whole development team like in Infinite.
I liked the pistol.
>>
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>>
Alright Halo, now that you're jumping the line
Where's my Helghast armor
>>
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>>544242530
>>
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Please notice me, senpai!
>>
>>544314982
Marty is so soi.
>>
>>544314515
MAGA and Vance isnt pro Israel enough, didnt you see all the kvetching they are doing lately?
>>
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https://www.youtube.com/watch?v=yaOqNSjaca4
>>
>>544304890
Power Rangers 5
>>
>>544314982
God that's cringe. How is this any different to the other side of the aisle comparing everything to marvel and harry potter?
>>
>>544308112
That’s what I said
>>
>>544313421
>There's a competitive scene, and high level strategies have to do with build order and efficiency.

What are the high tier strats?
>>
>>544314982
is it true he schizo
>>
>>544314982
>>544315107
>>544315618
>>544315746
Marty has always been pro Israel, circumcision, republican

That's why Bungie fired him
>>
>>544315912
I hate him now
>>
>>544315618
You whine endlessly that Halo isnt like how it was in the 2000s because of 343i and their happy gay race communism pride month banners. Now you actually get the war on domestic terror on illegals and cartels, and 2000s patriotism again with Halo memes and you cry about it too. Pick a lane already this ironic detachment and cynicism is so boring on your part.
>>
>>544315993
Fuck off, I want a good video game, I don't care about that other shit, it's like caring about 343i's books.
>>
>>544315993
>You whine endlessly that
AAAAAAAAAAAAAIIIIIIIIEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>544316143
Oh shit, we're fucking finished
>>
The new Halo looks awful but the memes are great. Look at the butthurt being generated by people who can't stand that it's being used by people outside the gay community.
>>
>>544314982
This faggot needs to hurry up and reveal the answer to H2’s last mystery already
>>
>>544316074
None of this is in service to bookshit or your jew boogeyman you muzzie shitskin, you can stop crying now.
>>
>>544311450
That's always been an interesting part of Halo lore to me. The vast majority of the characters are very much culturally American but in terms of lore the US stopped being a thing a long time ago.
The real kicker is that most of the UNSC's ships are designed and produced by an oriental company. So there's an implication of American cultural dominance but China-Vietnam tech dominance.
>>
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>BLADEMASTER, SHOW THEM W-
>>
>>544316241
Yup, MY federal government, MY president. I voted for exactly this.
>>
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>>544316241
>>
>>544316810
District 9…
>>
>Lehto's face when Trump wants to meet him to discuss Master Chief
>>
>>544315912
>circumcision
Why are Protestants (devil worshippers) like this?
>>
I guess Earth's strategy against the Covenant is to confuse Sangheili Interpreters by creating 500 years of AI sloppa.
>>
>>544317782
You didn't answer the question, you copypasting niggerfaggot.
>>
>>544308535
AY CARAMBA
>>
Please take your /pol/ shit to /pol/. This is the Escharum posting, whining about remake and lusting over fictional characters thread.
>>
>>544314982
Lol I forgot sharty is super conservative
>>
>>544317157
Trump is John Halo if you think about it. He gave the libs back their bomb and is finishing the fight against all odds because he is destined to win.
>>
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>>544317034
>>
>>544318531
Joe Staten confirmed that Halo was written as a response to George Bush military bullshit
>>
>>544316529
The US has a poor reputation for delivery on naval ships so the inspiration may be that.
>>
>>544318796
AAIIIIEEEEEEEEE
>>
>>544268185
>343STUDIOS HIRE ME!!!!
>DESINTEGRATION FLOPPED HARD!
>EA FIRED ME FROM BATTLEFIELD SIX!
>>
>>544314982
>70 years old man
>doing this shit
>>
>>544318796
And? That doesn't even contradict what I said
>>
>>544321126
>DESINTEGRATION
Never heard of it.
>>
>>544321971
AAAAAAAIIIIIIIIEEEEEEEEEEEEEE
>>
>>544321971
>The game was directed by Marcus Lehto, the co-creator of the Halo series. It was the debut title for his studio, V1 Interactive, which employed 30 employees. While Lehto first began brainstorming ideas for the game in 2014, the actual development took around three and a half years.[7] Initially, the team envisioned the game as a real-time strategy (RTS) title, though he felt that the gameplay was not unique enough. Therefore, Lehto decided to incorporate elements of first-person shooter into the game by converting the RTS camera into an active participant in combat.[4] Myth was one of the games that inspired Lehto when he was designing the gameplay.[8] The game's musical score was composed by Jon Everist, who previously worked on Battletech. Talking about the process, Everist worked closely with the lead audio director and ensured that his music blended well with the gameplay and cinematics, owing to relying on character themes and suites as a basis for the score.[9]

>Private Division announced that it would publish the game in December 2017.[10] It was officially announced in July 2019.[11] A multiplayer beta was released in January 2020, lasting for two days.[12] The game was released for Microsoft Windows, PlayStation 4 and Xbox One on June 16, 2020.[13] The game's multiplayer support was completely removed on November 17, 2020, less than six months after the game's initial release. According to V1 Interactive, "the game unfortunately struggled to build a significant audience necessary for a compelling multiplayer experience".[14] V1 Interactive announced on March 8, 2021, that it would be closing.[15]
https://en.wikipedia.org/wiki/Disintegration_(video_game)
https://www.youtube.com/watch?v=e8tt54MSUFg
>>
>>544318796
And they failed, because people praise the UNSC military.
>>
Bookfags, wannabe e-celeb content creators and whiny thread attentionfags are all the same losers really. Meanwhile, everyone else is having fun and ready to play Halo again now that the bookshit era is over with new skulls and 4 player co-op with crossplay. You can choose to have fun too or cry that the remake isn't the right shade of blue, your decision.
>>
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>>544322758
>now that the bookshit era is over
>>
>>544322845
Manifesting this reality as we speak.
>>
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>>544322974
This is cope.
>>
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>>544318796
>Joe Staten confirmed that Halo was written as a response to George Bush
This isn't true at all thoughever
>>
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>>544225001
>the sprint debate got heated up once again
REMOVE SPRINT
>>
>>544323353
B-but Midship was too small b-before!!!!!
No s-sprint is b-boring!!!!!
>>
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>>544322758
>now that the bookshit era is over
You demake defenders are hilarious.
>>
>>544323486
Midship was indeed to small, but adding sprint wasn't the answer to that problem.
>>
>>544324856
As a Midship hater, I think it's big enough for 4v4.
>>
>>544324951
Probably, but I honestly find it too cramped, at least the version in Halo 3. I don't know why but it feels way bigger in Halo 2 than it does in 3. Zealot was the perfect size, even excluding the space area.
>>
>>544323353
Its taking away a button which could be used to make duel wielding a thing again.
>>
>>544326201
I thought sprint was still bound to the thumbstick press?
>>
>>544326201
They could've built off of dual wielding, too. Imagine if you could dual wield energy swords. Or no weapons at all, just pure fisticuffs.
>>
>>544326332
Since when? Left thumbstick has always been crouch and right thumbstick has always been zoom/ADS.
>>
>>544326453
I could swear it was bound that way for Halo 4,
>>
>>544326332
Even though its not the same button its still taking away a possible slot from duel wielding. Other things get move to new button slots and what not.
>>
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>>544326609
What the fuck is this nonsense?
>>
>>544326670
Context sensitive alt bindings are as old as dual wielding itself. Available bindings aren't the problem, it's 343 not wanting to put dual wielding in for some reason. Balancing I'd guess.
>>
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This is art unlike the AI slop
>>
>>544322758
>bookshit
Why are you guys so against reading? Bungie's games were built off a lot of sci-fi stories and Great War poetry.
>>
>>544327659
Not many had a problem with Nylund's books, the issue is that 343 puts critical plot points and setting development outside the games, then alludes to them in the games. Famous example is the jump from Halo 5's ending to Halo Infinite.
>>
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>>544322758
>now that the bookshit era is over

>>544327659
Americans and Turd Worlders had their minds warped by television and, more recently, social media like instagram and tiktok. Words terrify them, which is why their literacy rates have been so low for so long.
>>
>>544328032
Don't forget literally everything to do with the Didact.
>>
>>544327659
capeshit
>>
>>544315912
>pro circumcision
You're gonna need to back that up, senpai
>>
>>544318542
can you post the longer version?
>>
>>544302902
>Say something nice about Halo 5
I liked that you could swap seats in vehicles without getting out, and the weapon variety was massive.
>>
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SQUUUUAAAAAAK
>>
>>544315724
There are some good videos breaking strats down.
Warthogs are overpowered if you're good with micro, even just with the gunner upgrade. So an early game strategy is to build a reactor for your first or second building and a supply pad, rush to the gunner upgrade, and get a few extra hogs out, in addition to your spawning hog. 3 is really all you need to rush an enemy base and do heavy damage fast. With good micro to keep them alive, you're set to dish out some pain.
There's a mechanic where (I think this is how it works) each successive supply pad or covie warehouse bulit generates resources slightly more slowly. So if you can destroy an opponent's early game supply pads or warehouses you can cripple their economy.

Getting 10 covie engineers on a unit makes it basically unkillable with good micro/keeping the engis out of danger. They'll heal each other but still need to be protected by anti-air. Late game 10 Engis on a Scarab is colloquially referred to as creating an Uber Scarab.

Arbiter's rage ability is a good counter to warthogs, because of the way it snaps to targeted units.

Prophet of Regret becomes overpowerd in the late game, because an upgrade turns him into an air unit - ie. you can fly him anywhere on the map and teleport your troops to him. Overpowered on labyrinth maps.

Brute Chieftan combined with his Brute units is a very powerful early game rush tactic. Send Cheiftan to a base and pump Brute units to the teleporter.

Prestiging units is overlooked and important. The stars you get above a unit if they stay alive and kill a lot. They get significant health and damage upgrades.

People tend to overlook the Pelican and its utility for scouting the map. Strategic Pelican use can extend line of sight. This can be great for, say, dropping in ODSTs.

Jackals become overpowered with the Sniper upgrade. With enough of them en masse, they do good damage to vehicles and buildings. Pair with an Engi cluster
>>
reddit spacing
>>
>>544302902
Halo 5's weapon variants were great. That two-shot Railgun was my favorite weapon in the franchise.
And that bug where in forge/customs where you could give one weapon the properties of a completely different weapon was amazing.
>>
>>544334472
>Halo 5's weapon variants were great.
I had always echoed this for years, but after going back and trying them out, this talking point is admittedly exaggerated.
It's nice that they're there, but roughly half of them are functionally useless since they're just different scopes or something memey like a bayonet attached in a game where you already have strong melee, let alone thrust and ground pound. Then, of the other 50% of them, over half of those are so rediculously overpowered that they pretty much just turn the match into an explosion or quick-kill fest.
So yes, the weapon variety is appreciated, but functionally speaking it's not quite as good as it seems.
>>
>>544335368
there's a reason they were intended for warzone
In custom games they get out of hand and boring quickly
>>
>>544335368
I memoryholed the fuck out of those scope variants. I was mostly thinking about power weapons or "pickup" weapons like the black hole plasma pistol.
>>
People like JJAB or Bias haven't posted here in literal years and they're still brought up in these threads, accused of things, and generally living rent free in people's heads. At least Yog was funny.
>>
>>544335578
this post isn't fooling anyone
>>
>>544335578
Amazing, not one word of this is true.
>>
Literally every single person here that I've interacted with in any capacity beyond posting here anonymously has been a fucking psychopath
>>
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>>544266112
How much did Microsoft have to pay for this? Redditors are losing their shit
>>
>>544336920
It's just AI, I don't think MS had to do anything.
>>
>>544314982
>runs for congress
>entire time is spent justifying him sexually harassing coworkers
Marty is too autistic to pull it off.
>>
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>>544310524
Based
>>
>>544310524
You're going back, 2fag.
>>
>>544336920
Why would Microsoft pay for AI slop used in a political ad?
>>
>>544337850
Imposter.
>>
>>544339127
now that's funny
>>
>>544339127
Why do his eyes look like they belong to a dying horse
>>
>>544339258
He's pretty old.
>>
>>544339258
he's been dying of strokes and they've been hiding it
>>
>>544268185
Why the fuck does MC look like a kid in a costume?
>>
Halo.
>>
>>544342278
I now have a JD Vance Arbiter imagined in my head, and I hate it
>>
>>544342278
Jesus christ now that I see how an AI actually does it, I think the guy I saw on twitter was right and 343i did use AI on the skybox for Campaign Evolved.
>>
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>this thread
>>
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Griesemer is writing up an antisemitic, transphobic, and bungie supremacists tirade about . . .
>checks note
sprint.
>>
>>544344526
No that isnt even funny, just your foreigner shitskin prez and another random jew reference because you shitskins are obsessed with them, hope they starve more gazans in the future as hamas leaders stay fat fucks.
>>
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>>544345270
Very Malaysian post
>>
>>544344526
LOL
>>
>>544345270
That's enough, Marty.
>>
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>>544345551
I'm an American, I dont know what those words mean
>>
>>544270604
Why does he have a 369 controller when he’s play CE? Fucking poser.
>>
>>544346041
Trump just handed him an unplugged controller and he's too stupid to realize it.
>>
>>544346041
369 is a great console to Reach for I would say
>>
>>544318542
I would have tanked that.
>>
https://www.youtube.com/watch?v=VNOSCGvzszQ

BOOM
PNIGGERS? BTFO
CONSOLEGODS? VICTORIOUS
>>
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>>544347027
how is this game 10 years old?
>>
>>544345551
>>544345848
what happened
>>
Halo 5 will always be fucking SLOP and you know it
It's honestly kind of the nightmare fuel halo campaign
>>
>>544347027
They acknowledged Guardians? Pretty sure that's a sign of the apocalypse.
>>
pniggers are melting down
>>
>>544266112
>miga tards shit themselves giggling over ai slop depicting trump as a conquering war hero when he's a fat, retarded new york real estate millionaire
Truly, a new low for Halo.
>>
THE CYCLE NAOOOOOOOOOOOOOOOOO
IT'S TAKING OVEEEEEEEEEER
>>
>>544347685
JJAB posted *you know what* again
>>
https://www.youtube.com/watch?v=K3Utp-Q1dis
>>
King uploaded this

https://www.youtube.com/watch?v=h-8EuHzYRtU&pp=ugUEEgJlbg%3D%3D
https://www.youtube.com/watch?v=h-8EuHzYRtU&pp=ugUEEgJlbg%3D%3D
https://www.youtube.com/watch?v=h-8EuHzYRtU&pp=ugUEEgJlbg%3D%3D
>>
>>544348708
do you like that..?
>>
>>544348527
he's a billionaire
cope
>>
I can't belive Trump revived Halo. Now it's the chud FPS par excellence
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>>544350275
>implying
>>
>>
Make Halo Great Again
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>wish halo was relevant again
>monkey's paw curls
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halo 5 just destroyed /hg/
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Halo 5 saved /hg/ and anyone that hated Halo 5 is a new fag
>>
SPAAAAARRRRTTTAAAAAANNNN
>>
Send me to the timeline where the reveal was H5 PC and CEmake was a hoax.
>>
>>544350470
And nobody plays Quake Arena, either. What's your point? Obviously, the focus will be on the remake. Under normal circumstances, nobody would give a shit about Halo in current year, but this viral "marketing" is reviving the debate and the expectations. The remake will probably be rubbish, but people are gonna be very attentive to what happens with the game
>>
We might be in a worse spot than we were when MCC was Broken and 5 launched.
>>
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>>544272116
>I trust that the devs
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We. Fucking. Won.
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>>544348925
Damn, he puts his face in videos now?
He looks like a soilord.
>>
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>>544357282
>30gb
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>it is 2011
>halo is being made by a new studio
>first project is a lazy remake of halo 1 almost entirely made of reused assets
>i am subjected to 14 years of art style discourse
>it is 2025
>halo is being made by a new studio
>first project is a lazy remake of halo 1 almost entirely made of reused assets
>
Looping... repeating... forever
>>
>>544357434
Infinites Campaign is 32 gigs
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>>544357530
They aren’t lazily reusing assets, they’re using AI to make new ones
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Halo fans don't deserve Halo
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>>544357191
>Damn, he puts his face in videos now?
Kek I didn't fucking know (I posted his videos). He looks like he pays for whore trannies
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>>544225001
Reach a shit
>>
If 343 wanted to avoid the disastrous reveal, they should've just not shown sprint and announced later that you could use a skull or some shit to enable it for funsies or something. Do that and like 80% less people would be complaining. But perhaps they wanted people to complain because they think any publicity is good publicity.
>>
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>>544357608
they're also lazily reusing assets
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>>544357745
343 don’t deserve jobs
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>>544359462
i see nothing wrong with this
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>>544359645
they're remaking CE, those models don't look anything like the CE designs
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Bungie reusing assets
>THIS IS GOOD I LOVE ODST!!!!!!
343 reusing asset
>REEEEEEEEEEEEE FUCKING KIKES DADDY TRUMP SAVE ME
>>
>>544360078
The Infinite models are literally directly inspired off of CE because people were bitching about the redesigns of the Covenant for the past two games.
You're smoking crack if you really don't think they look similar
>>
>>544360115
>one looks good and is a year apart
>one looks terrible and is 5 years apart
Yes, these are the same thing.
>>
>>544360319
CE remake looks better than Infinite
>>
>>544350275
Thats only if they all buy and support CE which is a woke game, so they're kind of in a lose/lose situation.
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>>544360418
That's really not the own you think it is.
>>
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>>544360272
i'm smoking crack for thinking these don't look similar at all?
>>
>>544360430
In the end, it all comes down to narrative and interpretation. Semiotics is that malleable. Take the film the Joker, for example. It's supposed to be a critique of neo-capitalism, but it was interpreted by incels as a critique of progressive oppression, understanding that the left is the dominant force. Any discourse taken out of context can be used for anything. If they¿re already instrumentalising Halo and it resonates with people, it means it could become a symbol of something else. You could argue that it's woke for such and such a reason, but if you buy a different lecture, who's to say you're wrong?
>>
>>544361516
Twenty years of graphics separate them. You're complaining that the models don't look blocky and less detailed when the reason the Covies in CE look the way they do was because its an early xbox game limited by tech.
If Bungie could they would have made CE look like Infinite
>>
>>544361516
Halo was better when Elites could completely shut their mouths.
>>
>>544361716
Retarded or ragebait? Obviously I'm not talking about the fidelity of the model you moron, I'm talking about the on paper designs of the characters!!! No, CE's Covenant wouldn't look like Infinite's if they made it with todays technology, because they're completely different art styles, the quality of the model has nothing to do with it.
>>
>>544334472
>>544335368
most of the warzone weapons were either memes or generic power buffs but there were a couple of solid ideas mixed in
void's tear/black hole plasma pistol is a solid idea and should have returned for infinite as a mid-tier power weapon, better than whatever the unbound plasma pistol was supposed to be
blood of suban as they did it was OP as shit but a rapid fire needle rifle with a small clip that does minimal damage per shot - so its super combine or bust - could be a lot of fun
>>
>>544361867
Halo was better when every enemy had their eyes covered. They had to give Hunter eyes.
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>>544360272
>The Infinite models are literally directly inspired off of CE
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>>544362079
Grunts didn't have their eyes covered, and half of the Jackals didn't have helmets.
>>
>>544361979
The Warzone weapons had a lot of filler, but there were also 2-3 of them for every single base weapon. Infinite's campaign weapons are so boring because there's only 2 for everything but the melee weapons(I'm not even sure if either of the red swords do anything different). So if there's a shitty one that's just + stat/- stat, that's all you get for that weapon.
>>
>>544362250
You didn't say I'm wrong tho.
>>
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Happy 10th Halo 5 & /hg/!
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>>544362742
My disagreeing with you implies you are wrong.
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>>544361579
And then Joker 2 came out and all the incels dropped the film entirely lmao. There's only so much self delusion you can put on yourself to shift something from woke to nonwoke. Part of that involves financially supporting a woke dev.
>>
>>544345773
>"This is where you come in Master Trump. Get Ghislaine off this ship. If they capture her, they'll learn everything. The Lolita Express, underage girls...The Files."
>>
>>544362941
>ETTEBEDANGO! BOP-BOM!
>>
IT'S UP!
>https://www.youtube.com/watch?v=GxvYecL4Y9Q
btw this is the only guy not part of the original Bungie team that I blindly trust to give criticism and props to the remake. If he was in charge of the remake itself, I'd just assume his word is law. Everyone else who criticizes or praises the remake is debatable on a case by case basis. But with Ruby I am just going to assume he is correct. I haven't watched the video btw.
>>
>>544362941
“The average enemy wears helmets.”
"Yeah but I'm a Jackal though!”
These are all arguments with CEAtards.
>>
>>544363924
And btw, he earned that trust with his mods. He'd need to make 3 bad mods back to back to reset the trust to zero. 343 on the other hand never earned that trust despite having several chances to prove themselves. They were given a silver platter for free, and even after they tossed it into the trash, they were presented with more silver platters. Who the hell keeps supplying them with silver platters. (It's MS)
>>
>>544364275
Ruby is a lot like Bungie. He puts out good stuff overall, but needs to be kept on a short leash because he'll go full retard with certain ideas at the 11th hour and need to redo the earlier 80% of the game to match everything later on.
>>
sleep well guys
>>
>>544360115
They're not even the same asset. The ODST one is higher res.
Are you one of those retards that see the same design and think it's a reused asset?
>>
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>>544364552
Yeah, when I first found out about him completely rehauling Halo 2's health system...Gonna be honest, I don't know about that. But the fact that he's done so much good work with the other games, maybe...just maybe he might be able to pull it off.

And when I think about it, one of the reasons I was disappointed in Halo 2 on launch was because it wasn't like Halo CE, it was too different. It's really exciting to see what he might be bale to come up with. I'm so stoked he's working with the guy who did the dynamic lighting mod. Normally I don't even bother with vanilla Halo 2 nowadays, but that's almost enough to get me to replay it. And now it's gonna be part of Ruby's mod? Holy...
>>
DO NOT REDEEM
>>
Maybe I'll be Tracer
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>>544364809
Some of the design was changed. The shoulders are different, for instance.
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>>544364678
I was about to, thanks
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I am redeeming the thread.
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new bread... new game... exciting times!
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>>544365363
this does not look good at all
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>>544365657
>>544365657
>>544365657
>>
>>544365452
except for halohaters
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>>544365383
>>544365665
WHY DID YOU REDEEM IT!?!?!??!!!
>>
>>544323353
>using only 1/3rd of the advanced mobility options available to you
It’s faster if you sprint, slide, and thrust. It’s also more technically, mechanically, and mentally engaging. It’s also more fun (the most important part of any game) and it’s cool and based. I bet you hate playing as an elite and duel wielding and hijacking as well.
>>
>>544326670
No it’s not. Halo 2 managed dual wielding with the use of the y button.
>>
>>544225492
It made me finally accept that Halo 3 was the end of everything Halo



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