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#1964 - Come home edition

Halo Info:
>"Halo: Campaign Evolved" launches in 2026
https://www.xbox.com/en-us/games/store/halo-campaign-evolved/9N683TDT5M7R/0010
>Latest Infinite Update (10/7)
https://www.halowaypoint.com/news/survive-the-undead
>Halo Studios announces "Halo Fest"
https://www.halowaypoint.com/news/halo-fest-announced

Halo News:
>Halo: Campaign Evolved Roundtable Reveal
https://youtu.be/e-tXi1NC_aU?si=bOtWcXCi_uCKVfH0
>Halo: Campaign Evolved "The Silent Cartographer" 13-minute gameplay demo
https://youtu.be/hSjbIM0iegY?si=xRc0YMVmiAXcB7Jo
>Halo: Campaign Evolved Rolling Stone Dev Interview
https://www.rollingstone.com/culture/rs-gaming/halo-campaign-evolved-remake-impressions-1235451111/

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Bleach is the root of all.
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The Endless has arrived
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>SCRAPE
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You are currently browsing /hg/ thread #1964

>Previous Thread
>>544225001 | #1963 - Entertainment Weekly
>>544091289 | #1962 - They Have Taken Everything From Us
>>544004770 | #1961 - Hired this man
>>543952623 | #1960 - Campaign Evolved
>>543936618 | #1959 - HCS Worlds
>>543730363 | #1958 - That was 24 years ago...
>>543323497 | #1957 - Halo General 10th Anniversary
>>
>>
>nothing but ritualposts
Awful thread. Dead franchise.
>>
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Which way, western man?
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>>544366002
why did everyone from 2007-2024 forget what the mkv helmet looked like
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Have you guys seen this yet
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>be number company
>keep making crap like the plasma cuckster and söyndershot when the perfect grenade launcher already exists
why?
>>
new halo announced and your average retard halo-tuber is barely fucked enough to upload a video about it
>>
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>>544365487
It's not the same lighting system Bungie intended, it's a workaround. But if you compare it to the version we got in the original release, that one looks flat. We're used to high res textures and bump mapping, so it looks dated. But the lighting looks more dramatic now. The textures are blurry but the bump maps show off greater depth in the hunter's armor/worms and the Brutes appear to have more 3D detail than the original.

The bump maps are still there in the original version, but there's less opportunities to see them, so they just end up looking like flat textures. there's no raytracing or 4K textures, and the shadows themselves are blurry and not accurate. But if you compare the original version to this one, you can at least have a glimpse into what Bungie might have been trying to accomplish with the original Halo 2.

It's ultimately just a blurry headcanon that some random modder made himself, But you can see and appreciate what he's trying to do, and possibly what Bungie was trying to do. It doesn't have to look perfect, but it's enough to get you inspired and imaginative. I really would like to see the stencil shadow system Bungie wanted in their original vision for Halo 2. Halo 2 is not the vision that Bungie wanted, it's only a compromise and we didn't even get to see the real art style of the game.

And without this mod, I don't think I would have ever known the potential it had. I'd just assume Bungie meant to make Halo 2 look ugly with blurry textures that are worse than CE. I didn't like the way it looked on release, something was off about it. And it looked uglier than CE, but that actually wasn't their intention, they just ran out of time/resources. Halo 2 could have looked better than Halo 3 if Bungie had more time. Halo 3 doesn't even have full dynamic lighting on their models, even they had to do a hacky workaround to at least appear to have dynamic lighting (which, they did, but it was much less impressive than their stencil shadows)
>>
>>544366625
Well, for starters there is not much to talk about. Is basically the 2nd remake of Combat Evolved. Just get ready for everyone and their mother to upload videos constantly if they make changes to the canon.
>>
>>544366974
i think there's more than enough to talk about when it comes to the gameplay changes they're making
>>
>>544366625
>Mint
>Sean Dubs
>Hidden Experia
>Halo Follower
>Ruby of Blue
There's only a couple more I can remember off the top of my head but all of these guess have already made videos about it. Shyway was at HCS so I'm sure he'll get around to it (if he hasn't already) after he's done his analysis of all the esports matches. There's that Irish streamer, the other MintBlitz-like guy (has australian accent), and that Halo news guy, I can't remember their names. But I'm sure they already made videos too. Who else is left?
>>
>>544367286
latenightgooning
>>
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>retirement
Wasnt Marty's ass fired?
>>
Honestly I don't hate nor love or honesty have any actual deep feelings for the Halo 1 remake. I played the original when I was about eleven years old and all that. Honestly its a bit cool that play station fellas can enjoy it. Anyone else just not really care?
>>
>>544367659
most of the world, yes
>>
https://youtu.be/xXWz0waXq-g?si=CDIXyiS1FgoX-Srs

Think they'll replace this from 343 guilty spark? If so, what with?
>>
>>544367648
From Bungie yes. He then fucked about for 5 years with some literally who studio.
>>
Reminder if you hate sprint and advanced mobility then you are dishonest if you don’t also hate hijacking, dual wielding, playable elites, vehicle emping, detachable turrets, utility equipment, seat switching, assassinations, jetpacks, vehicle explosion warnings, throwable fusion coils, and grappling hooks
>>
>>544367648
He participated in a game produced by the imbecile who was the director of that piece of crap called Reach after he was shown the door at Bungie. In addition, 343i invited him to next year's HaloCom, where they may announce the new Gaylo Extraction and Gaylo 7.
>>
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>>544366354
CE > All
>>
>>544368080
I am completely fine with sprint. However I am wary for adding it to CE since the game's maps and encounters weren't designed around it. But its not a huge deal to me.
>>
Wasn't Sharty involved with that "SUPER SERIOUS IRAQ WAR" FPS?
>>
>>544368574
I don’t think it should be in the remake either for the simple fact that they aren’t doing anything else with the advanced mobility. It’s just sprint. That’s boring.
>>
>>544368321
He's too busy running for congress to be a composer.
>>
>>544368080
>hijacking, dual wielding, playable elites, vehicle emping, detachable turrets, utility equipment, seat switching, assassinations, jetpacks, throwable fusion coils, and grappling hooks
innovative, unique and fun
>vehicle explosion warnings
lame
>sprint
included only because call of duty is popular
>>
>>544368080
>vehicle explosion warnings
Only added because 343i sucks fucking cock at particle effects and damage states.
>>
>>544368813
I remember a time when a lot of Halo 2s features werent that popular amongst Halo players. There was a fair amount of dislike towards dual wielding, The Arbiter/playable Elites and more. They just got drowned out because after Halo 2 the community basically shifted towards younger people.
>>
>>544369378
they're cool additions, i'm glad those opinions got drowned out
>>
>>544366920
Post the link to the mod
>>
>>544367648
Marty ... I used to love you
>>
>>544369505
Now if only opinions about advanced mobility would get drowned out
>>
>>544369996
it's been 15 years and people are still upset, maybe there's a reason!
>>
>>544369378
Duel wielding is still garbage. Just buff the one handed weapons to actually be good to begin with in the campaign and then balance them for the multiplayer. Making them kind of shit so dual wielding adds something is the worst option and Bungie did exactly that.
>>
>>544370071
Yeah, mental illness
>>
I still don’t understand why they won’t make the SMG dual wieldable. Just make it the gimmick for this one gun specifically. We have the AR as a standard machine gun. Just make the SMG mandatory dual wielding and you get the best of both worlds.
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>>544369796
umm gay?
>>
Reminder if you want a balanced game but you’re upset with halo infinite’s take on gender types then you are dishonest
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>>544368080
Reminder that (You) will never be a real woman, and that maggoty axe wound is permanent
>>544368321
>the imbecile who was the director of that piece of crap called Reach
Who is this? There's a few prominent figures from the lolreach era who qualify as imbecile or worse. Josh Hamrick for example went on to become one of the honorary trannies responsible for Concord
>>
>>544370071
Making Spartans into superheroes with physics defying superpowers will always be retarded. Sprint is still reasonable for a Spartan, flying around the screen on little suit jets and frictionless sliding everywhere is not reasonable. Thank God somebody told the retards at Halo Studios to pull back on this nonsense for the remake.
>>
>>544370658
I am honest in I rather not having gender options at all and go back to male Elites vs. male Spartams as God intended. Spartan females should be extremely rare in-universe, they don't need to exist as smaller targets in multiplayer.
>>
>>544370658
>implyin bostock decision is why games are balanced.
>>
>>544370523
Why is love for a man necessarily homo
>>
>>544372658
People know only Eros
>>
>>544372658
you tell me fagboy
>>
So is there any actual reason why a map/mode voting system can't exist in MCC and Infinite? Even Halo 3 had a veto system and somehow neither MCC nor Halo Infinite can allow even a slight amount of choice. Wtf
>>
>>544372852
It's not. I liked his work and thought he was funny.
I am a tolerant person, so I was able to look away when he made it clear he stood for politics I disagreed with.
But he's lost what little sense of class I thought he had.
>>
>>544373040
For MCC map voting would be terrible, it would be "hello welcome to halo 3, you are going to play halo 3 and if you don't like that uninstall mcc".
Veto would be fine though.
>>
>>544373040
Cause map voting is lame and gay. You might have a map you love but 70% of the fan base hate so you rarely get it because people keep vetoing it. Better to have truly random maps even if it means playing some shit maps now and then.
>>
>>544373040
>map voting is in
>autists vote for the same map over and over again because doing the same shit over and over again doesn't bother them
Fuck no
>>
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>When we at Ensemble Studios did Halo Wars, based of course on the Halo franchise, Bungie sent us hundreds of pages of painstakingly documented art, sketches, and notes, showing the principles of Forerunner architecture, hard light constructions, details on the Spartans, the Jackals (they have hollow bones), and everything. They really cared about their universe and wanted to be sure we wouldn’t mess it up.
>We weren’t resentful - we were thrilled that they cared so much. Seems to be under new management now.
Interesting, The Official Narrative was that Bungie hated spinoffs and tried to sabotage Wars. But also it's Sandy Peterson so who knows if any of it's true.
>>
>>544373254
>try to play btb
>heavies on sandtrap wins with 90% of the vote
>next match
>heavies on sandtrap wins again
>>
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>>544369783
>https://steamcommunity.com/sharedfiles/filedetails/?id=3276750116
A couple of things to keep in mind:
-A lot of shadows will look buggy and pop in and out, so don't go into it expecting even a polished experience. It's more like, "Oh, so this is what it could have looked like with dynamic shadows."
-Don't bother playing outdoor missions, stick to indoors where you can actually see the shadows
-Most of the indoor maps are a little darker now, and when you use your flashlight on stuff it can make them look more '3D' because of the bump map, which looks better under a single light (more lights or a stronger general light flatten the bump map which makes the cool bump effect go away. But this is already in the vanilla game, it's just a byproduct of the mod being darker in more areas so you'll be able to use the flashliight more often.

-Pic-related is actually what you want to be looking for. A good 'spotlight' inside a dark room/hallway which will bring out not just the bump map on the character model (which is already in the vanilla game but you can usually only see them when you toss grenades which are a dynamic light source or get lucky and find a rare dynamic light fixture), but also cast shadows on themselves (Like the Brute's head casting a shadow onto his own chest/leg because it's blocking the light from above him). Notice how his shadow is able to travel along his own body but changes at different angles when you rotate around him.

The unfortunate thing is that the webms I've posted are best places I've found that show off this lighting. The Brute, because he doesn't attack when you get too close. And the big chamber with the Covenant fighting each other because of all the obvious dynamic lights/shadows you can see. There's also an area in High Charity with Flood, but I haven't recorded gameplay in that area. There's a few other places too, but for the most part it's hard to find areas where the dynamic shadows really pop like in the webms.
>>
>>544373404
But that's literally what happens without voting. When I play Big Team its 90% the same few Reach and Halo 3 games. Without voting its already biased towards Reach and 3.
>>
>>544373350
I don't put any stock into anything anyone at Ensemble says. It's untrustworthy as fuck.
15 years ago it was "lmao they fucking hated us for touching their baby, they wouldn't even share assets so we had to take screenshots ourselves as reference material" and now its "lmao they loved it and gave us everything to make sure it's faithful".
>>
>>544373040
>>544373254
More than that, when voting is present (as opposed to veto) matchmaking spergs tend to vote for shit that they can exploit more than shit that's actually enjoyable. See red team always voting for Sword Base and Reflection in lolreach so they can immediately grab power weapons and camp the lifts due to the heavily unbalanced spawns.
>>
>>544373505
And keep in mind this isn't even the real thing. It's hacky attempt to simulate stencil shadows with the game's built-in dynamic light system which is very low quality compared to what we would have gotten. The original stencil shadows looked like this:
>https://www.youtube.com/watch?v=hjY1WnzvNvg
(Sharper, better quality, and more accurate.)
>>
>>544373682
Sure I know spergs and shits will vote for the same shit often. However when I play MCC it ends up also being the same few maps and games.
>>
>>544373350
"Official Narrative"
>>
>>544373771
So we should add in map voting and veto so instead of a narrow selection of maps and games, it is an even narrower selection of maps and games?
>>
>>544373350
Bungie never hates other game studios. The hate is just that, a myth.
>>
>>544373910
Either way it'll probably suck, but at least with voting it'll feel like you would have a slight say into the bullshit.
>>
>>544373986
>it'll feel like you would have a slight say into the bullshit.
No, it really wouldn't. I'm glad it isn't up to you and that 343 doesn't really give a shit about MCC asides from celebrating every made up fag day on the calendar.
>>
>>544373910
If you really hate a particular map, you are free to uninstall it and as an added bonus not take a dose of quit bans for almost a decade.
>>
>>544374082
That's my issue, I don't hate any particular map, but I sure as shit don't want to play the same one a dozen times in a fucking row.
>>
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The crossover's been over for a while, This is still a nice fight concept.
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>>544369796
He made some good tracks but he seems pretty washed these days.
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I wish Cortana was my girlfriend.
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Tana!
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Multiplayer matchmaking in 2025 is a dead and enshittified format that's guaranteed to give absolutely nobody what they want
CMM
>>
>dishonest
What? Do you even know what that word means?
>>
>>544373350
Regardless of whether/how much of this is true, it doesn't take insider knowledge to be faithful to an art style. It just takes effort.
>>
>>544374273
I think he's even a little underrated.
But even by Reach he seemed to lose touch a bit. Idk the exact musical term, but he experimented with a non-western style, apparently a middle eastern and/or Slavic style of music principles meant to suggest Reach being a foreign culture, and to me, because of that, a lot of the tracks in Reach sound experimental, like someone who's not sure what he's doing anymore.
>>
If you have any customizations whatsoever applied to your spartan in any game past Halo 3, lower your tone while talking to me
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>>544376683
WHAT?!
>>
>>544376683
YES, I HAVE HAUNTED AND ACHILLES EQUIPPED. AND YES, I EARNED THEM LEGITIMATELY.
>>
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My standards are low but I'll be honest
Seeing Sprint, ADS, Hitmarkers, and Visual bloom was so fucking retarded.
At this point its just deliberately spitefully.
>>
>>544377272
The non-scoped ADS isnt something crazy like iron sights turns it into anon, it only simulates when you focus far away to aim at enemies far away. It is as subtle as it can be. Still crying about sprint in 2025 is just sad.
>>
>>544377272
It's funny because the tacticool zoomer audience depicted here that Gaylo 4 (and subsequent titles) was intended for all thought it was dumb and went right back to CoD
>544377594
Which god should I pray to if I want this nigger to develop a flesh-eating virus and die screaming?
>>
It's so easy to rile you up.
>>
>>544377272
The biggest spit in the face was the MA5B being removed, but it's a close race
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>>544377848
You can fight with the advanced movement Halo 5 guy for title of thread's biggest attention seeking faggot if you want, you are both identical in your extremist old man faggotry you love to rant about.
>>
Reminder that dual wielding should be in for the simple reason of the rule of cool. STILL pissed off that they fake you out during the Delta Halo cutscene with having Chief wielding both an SMG and Rocket Launcher but then you just cut into holding the RL
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>>544379662
I'd be willing to see the rocket launcher and fuel rod cannon dual wieldable, but not any of the other two handed weapons.
>>
>>544373350
Passion in the AAA industry is simply dead. Teams are bloated with hundreds of workers. They bring in contractors to work on shit for 6 months and then dip out. There’s no cohesion or chemistry among teams like their used to be and it all takes its toll on the final product. That’s why most AAA games may look pretty but they just lack a lot of charm and soul that old AAA’s has. At least the indie scene still has teams full of that passion and I think that’s why you’re seeing a lot more of those games become hits recently.
>>
>>544379814
Two splasers would be dumb fun
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>>544380204
It would make more sense than the other two since you don't have to reload those
>>
>>544374213

The Helldivers gib alien heads larger than the bodies of people with their shotguns. They’ve got booster that make them mildly enhanced and their Stim shots are nothing short of magic and oh, that’s right they’ll level the block with their pokeballs.
>>
>>544380452
I really don't think anyone would contest that helldivers are OP, the setting is built for it. ODSTs are in a setting that's more realistic. Helldivers don't even have a casualty rate on orbital insertion.
>>
Halo roguelike where you play as a marine fighting against the Covenant and flood on an overrun UNSC ship when?
>can upgrade from marine to ODST to Spartan
>wide range of weapons to choose from
>choose from different AIs to help you and modify your weapons
>start with Covenant forces and as you work your way through the ship you get to the flood infestations
>proto-gravemind end boss
>just some silly fun
>>
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>>544380452
I’d value having VISR over any of that.
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>>544380707
>can upgrade from marine to ODST to Spartan
potentially based
>wide range of weapons to choose from
sandbox clutter ruins everything
>choose from different AIs to help you and modify your weapons
I'd turn them off so whatever
>start with Covenant forces and as you work your way through the ship you get to the flood infestations
I like it, as long as the actual gameplay/combat is good
Which it should be if CE is used as the primary reference point
>proto-gravemind end boss
bleh
>>
uhh guys you're gonna wanna see this
https://x.com/AngryJoeShow/status/1983041312778776763
>>
>>544381046
capeshit
>>
>>544381046
>wall of mexcrement
happy for him, or sorry that happened
>>
>>544381046
Halo?
>>
Are people seriously mad about not one taping hunters anymore? They are a complete joke in CE
>>
I fucking hate Halo. hope they bomb hard enough and they never make another one of these dogshit games again.
t. Halo fan
>>
>chief is canonically 24 on halo CE
>steve downes is 74
his voice is iconic but god damn. I bet they don’t have a contingency plan and are just gonna deal with it when he dies.
>>
>>544384034
Yes, the original devs left the bug in because dancing around a hunter and killing one with a single shot was fucking cool.
>>
>>544384818
bookshit
>>
>>544384818
AI generation, like with James Earl Jones for Darth Vader
>>
>>544384473
This but unironically
>>
Ok so let me get this straight, sergeant Johnson was immune to the flood infection in halo ce because of his super soldier enhancements…but the best the forerunners could do to combat the flood was nuke the entire universe out of existence?!? Huh??!!???
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>>544385361
I think that got retconned. Having an immunity to the flood is stupid regardless
>>
>>544385361
Boren's Syndrome, the cover for Johnson's Orion enhancements, scrambled his nervous system which makes it more difficult for infection forms match the signals, but not impossible. A concerted effort by the Flood in their later stages wouldn't be deterred, infection can be brute forced by sheer exposure to flood spores, Johnson got lucky that the outbreak on 04 was fresh and the flood weakened from stasis, this is also why Jenkins was able to retain his will and even exert control despite his infection.
>>
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>>544385793
Is the marathon logo trademarked by Bungie?
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>>544381046
I forgot how much gayjab tweets.
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>>544384034
Hunters drop even easier in the remake
>>
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>>544385973
Not anymore according to grok
>>
>>544385973
Yes, still trademarked, it's one of the reasons the Marathon logo was scrubbed from CEA and H2A, though I think they were able to keep it for all original graphics provided they weren't tampered with.
>>
>>544385361
He actually died there in CE.
He was brought back for out of universe reasons of "the players liked him" so they brought him back to make him an actual character.
>>
>>544386423
>He actually died there in CE
No he didn't, he dies in the legendary ending
>>
>>544385361
johnson knows what the ladies like so they had to bring him back
>>
>>544367648
I love Marty O'Donnell
>>
why don't you marry him then
>>
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>>544386715
when you first saw halo were you blinded by its majesty
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Behold! An incredibly rare picture, a depiction of Mark V outside the original Halo CE that looks good.
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>>544388389
Really? Where?
>>
I'm sick of Mark V.
>>
>>544381046
what's his name?
>>
>all these Halo fans saying stuff like "Master Chief would kill Trump!!!!"
Are they talking about the government drone who doesn't know what the fuck to do when he isn't being ordered to do something? The one that is all about following orders and the chain of command?
That Master Chief?
>>
I have mark V anti hate fatigue
>>
>>544373040
For MCC, it's probably because voting is incompatible with mixtape matchmaking. Too many different variables between players.
>>
>>544389926
Shut up about politics, we don't care.
>>
>>544389926
Spartans were meant to quell the human rebellion in the outer colonies. Spartans only break the chain of command if their mission is jeopardized
>>
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>>544389926
das rite
>>
>You can pull arthoes with antisemitism now
>>
always has been
>>
It's funny how little Halo has to "say" about anything. The spartans are kids snatched up by glowies in the middle of the night in the books and all they have to say about it is
>yeah that was kinda messed up but now i am a super cool badass super soldier so hurray it was worth it
2 and 3 have a shallow "blindly following religion bad!" message, but that's it. Probably why it's so easy to say Halo is left or right wing because it's just putty that can easily fit in either wing.
>>
>>544391484
You always could. You just had to mention your dislike of big banks controlling everything.
>>
Halo campaign evolved announcement killed /codg/...
>>
>>544392135
1) Kidnapping kids to be turned into Spartans is bookshit.
2) It’s a shooting game. The story isn’t there to make you think, it’s to make the shooting and setting more fun.
3) If you had to take message from Halo, tbe core message from 1 to 3 would be to never give up against rising odds.
>>
>>544392775
>1) Kidnapping kids to be turned into Spartans is bookshit.
I know. That is why I said "in the books".
>>
>>544392135
Halo has something to say.
Fortunately most people don't notice.
>>
>>544389589
Pozolé Pedro
>>
I have something to say.
>>
I feel Wonderful
>>
>>544389589
Spiciful Joe
>>
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why couldn't they keep him as prophet of truth? genuinely sounds like a much eviler person than in halo 3
>>
>>544393480
>wanted to be aware if they were going to use his voice in ads or other promotional stuff
>ms or bungie or whoever put together the halo 2 trailers used truth lines and didn't inform him
>he tells them to go fuck themselves
That's what happened. Can't source it because it's from one of Marty's old deleted interviews he used to do.
>>
>>544393685
damn shame
>>
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>>544365780
>>
>>544393838
Atleast it's slightly less retarded than what happened with Miranda.
They just didn't like Julie Benz and made up some bullshit about "wanting Miranda to have an accent (?????)".
>>
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>>544366002
I'd be interested in seeing the concept art and pre-release models remade in high fidelity
Anyway Marcus already began a Mark V remake so I'd like to see that taken to completion
Many fans have made attempt to adjust and texture the model further but matching the materials of CE in high definition (in a sane amount of time) is likely more of a task for an actual studio
>>
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>>544394810
We got pretty close to having a damn near 1:1 in Infinite before they decided to make it look like that one Eddie Smith art piece for some reason.
>>
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>>544373350
>Ensemble
>Bungie
In reality no one can speak for the entire studio, especially when tensions are high, deadlines need to be met and frustrated remarks make their way out of the studios.
Even the people who actually said certain things may not have been judging the situation fairly. When did the say it? What did other people do before and after that? Devs are often busy developing and not staying on top of PR. These situations evolve and we often lack the full story until years later.
Pic-related is from Joe's LinkedIn and I think he's touched on helping Ensemble a few times in interviews when asked, but even then he didn't try to make himself sound like their savior.
Plus we're no strangers to criticizing what a studio represents while still recognizing individuals who did good work or tried to make good stuff happen, only to be overruled by higher-ups.
>>
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Playing Halo Reach be like
>>
>>544365694
Based
>>
>>544381046
>If you're not an illegal immigrant, you have no reason to hate ICE
Man, I hate bootlickers.
>>
>>544395730
>4/5 chief
>flood
>dual-wielding
The original image hurts my soul.
pozole
>>
>>544396754
>>If you're not an illegal immigrant, you have no reason to hate ICE
Where's the problem there? They still have Halo 2 and Reach in Colombia.
>>
>>544392135
They were taught to be pretty intelligent so it makes sense they could see and focus on the upside of their unusual circumstances. Course the setting also had those who took longer to see it or rejected it in various forms.
>>
>>544395387
>for some reason
Aside from sometimes trying to offer a version that harmonizes with the art style of the current game, I figure the plan is often to tease with variants before finally delivering the REAL deal. Those plans often get lost in the development of other content or changing of other plans. Bread-crumbing people leading up to the 1:1 remake of an armor is definitely a strategy that can make money, so I kind of get it since it's still for on-point Halo cosmetics.
>>
So is /hg/ gonna be unusuable until /pol/ tourists leave?
>>
Osiris armor when?
>>
>>544400365
Probably with the weekly reset.
>>
>>544400703
I can't wait for each set to be priced similarly to Scanner.
>>
>>544396827
It's from the 2006 Halo graphic novel, newfag
>>
>>544400840
I'm only buying the Buck one from the exchange. I want that MA5K model that reminds me of a gun from Mass Effect 3 MP.
>>
>>544402442
I doubt those would be included.
>>
>>
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Awesomenauts has been updated, btw. It's back to being a premium game (instead of F2P), all characters are unlocked, and the matchmaking/chat is back.

For those who don't know, it's essentially a 2D MOBA Halo. (It takes place in space and on different planets, has aliens, super soldiers, and no sprint, which makes it classic Halo gameplay) It's essentially the spiritual sequel to Halo Zero (which was Created by Max Dobermann in 2005), which was the first 2D Halo game.

You can even play bot matches, just like in Halo Infinite (Another game that also features classic Halo gameplay where you can turn off sprint).
>>
https://x.com/SandyofCthulhu/status/1982965186781954468
>don mattrick killed ensemble and a halo prequel mmo to save his own bonus
>>
>>544403876
MMOs sucks, based Mattrick
>>
>>544403876
>mmo
We dodged a bullet thanks to him, holy shit
>>
>>544404131
Firefall was great, and I got in late, way after the golden years. Would have loved to play a Halo version of that.
>>
>>544403876
The more you learn about Microsoft the more you see how worthless a resume is without a clear vision when it comes to creative matters. Worst part is Bungie and some good folks at Microsoft had already paved the way with both successful and unsuccessful experiments, and all those who joined in later had to do was take advantage of that hindsight and tap into untapped potential, instead of being greedy and/or prioritizing trends.
>>
>>544404648
You don't leverage your way into decision making positions at a company like microsoft without being exactly the kind of person to fuck everything up. It takes principles to care about the product in such a way that you want it to be the best it can be for the people it's being made for. Corporate absolutely fucking hates it when people have principles, and they're almost always stonewalled when it comes to advancement.
>>
>>544368080
Instead of sprint, you should just normally move around at dozens of miles per hour like Spartans do in the books.
>>
>>544403876
>another mmo code named titan died
>>
>>544405101
It's just sad because these moves aren't even the most profitable and either don't result in something much at all, or if it does it crashes and burns anyway.
>younger me wondering if Kinect would enable optional hand signal commands in a future Halo
We didn't even get that much.
>>
>>544386715
Thanks for sharing your bad taste I guess
>>
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>>544373350
the whole "bungie HATED halo wars" thing was disproved a while ago
>>
>>544368080
>hijacking
>vehicle emping
makes vehicles worse when they already aren't great
>dual wielding
>playable elites
bad for balance
>detachable turrets
the best use of any type of turret in halo is tower of power, they've sucked everywhere else
>utility equipment
ruins the purity of the experience
>seat switching
hurts teamwork
>assassinations
assuming you mean assassination animations like from Reach? screws your teammates over, can lose games because you're going through an animation
>jetpacks
usually hurts map flow unless integrated deeply into the map's design.
>throwable fusion coils
>grappling hooks
I think these are Infinite things and I haven't played Infinite. grappling hooks are equipment from what I've seen and already addressed that.
>>
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>>544409750
i don't sprint irl because i don't think it fits in halo
>>
>>544380707
>>544381026
I’ve thought more on this
>start as a marine on a UNSC ship
>likely a top down or isometric style view (not sure FPS would work as well, maybe TPS?)
>Covenant attack and board
>engineer interference or something causes the ship AI to split into multiple different fragments
>entire ship is being decimated
>marine has to make it up to the bridge to enable self destruction of the ship
>battle your way through Covenant forces, starting off with a simple AR
>encounter different AI fragments at terminals which can upgrade your weapons in new ways or allow you to acquire new ones
>upgrades can be standard fare (ammo or reload) or can be confidential and experimental ONI tech
>shotgun pellets that ricochet, cryo AR rounds, rocket launcher with a cluster bomb effect etc
>can learn proficiencies so you can start using covenant or forerunner weapons more effectively
>eventually can complete a challenge (maybe some sort of wave based challenge?) to access an ODST pod and upgrade into an ODST
>stat boosts as well as allowing new weapons and gadgets to be used (silenced SMG etc)
>continue fighting through different decks of the ship
>each area has a different boss before the next deck
>Elite that dual wields energy swords, Brute with special grab hammer, a “gruntking” (similar to a rat king…but with grunts) etc
>deck areas could be things like Engineering, Medical, Cryo, Armory, Crew, Garage before the Bridge as the final one
>can complete an even harder challenge late game to have the AI turn you into a Spartan
>more stat boosts, gadget, and weapon unlocks
>Flood gets introduced around halfway through the run (broke containment on cryo due to the skirmish?)
>Juggernaught boss
>final boss is a flood infected Spartan
I feel like Halo and these sorts of spinoffs could work, you know?
>>
Just let players run while shooting and have a meaningful accuracy/stability penalty beyond a certain speed
Speed up gun down was never the best way to add a boost mechanic to Halo if you really had to have one at all
>>
>>544404131
>>544404387
>praising the guy that caused the downward spiral of Xbox
That E3 conference was a complete PR disaster that did irreparable damage to the brand. Mattrick should have been taken round back and shot immediately after that shitshow
>>
>>544410837
CS also has sprint
>>
>>544411184
I don't even know how CS mechanics work and there are many ways to tailor an idea for different games
I'm thinking squarely about Halo and what makes more sense for it
>>
>>544411618
You should try it sometime. It can be pretty fun and you'll learn more about different shooter mechanics.
>>
>>544366002
Obviously the original Xbox version but I would have liked to see another concentrated attempt at the concept art on the left. Give me that with the concept art of the marine where you can’t see his eyes. stylized is more cool. But not in a remake. A spinoff that looks like halo 1 concept art
>>
>>544411618
Your movement speed depends on what weapon you have out. So if you pull out a knife you are moving super fast. If you have an LMG you’ll move slow
>>
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Sprint bros... we won

>There are also new mechanics and AI behaviors. Perhaps the most obvious is the ability to sprint in the game, which makes everything from combat to moving around missions feel a lot faster.
https://www.theverge.com/news/805174/halo-campaign-evolved-remake-xbox-ps5-release-date
>>
>>544373350
Sometimes I wonder if this general is capable of posting anything other than "343 bad"
>>
>>544412234
Accuracy/move speed is a CS thing.
>>
>>544413041
There has never been a reason to say anything other than "343 bad"
>>
>>544413315
I would rather see positive posts where people say "I liked this part of this Halo game" rather than endless complaining about any Halo game after Halo 3
>>
>>544413604
I like that vehicles splatter with any momentum in Halo 1
>>
>>544413041
Then post about aspects of Infinite or whatever that you think are good?
I got a conversation going on the weak aspects of Halo 3 last week because I didn't bring it up in a shitpost-y way. Be the change you want to see and all that shit.
>>
>>544413041
>>544413604
ok name something good that 334 has somehow done
>>
>>544413041
halo studios bad
>>
>>544415151
Add Bombing Run to Halo.
>>
I just asked ChatGPT how it would remake CE for a modern audience and it didn’t mention sprint a single time
>>
Bungie halos were flawed masterpieces. What if they had more time? I know what many of you would say given an extra year or two developing each game. But what if
>halo 1 was given 1 month of extra dev time
>halo 2 is given 2 months
>halo 3 is given 3 months
Not enough time to do major additions, but enough time to fix stuff. What would (You) change or fix given those time constraints?
>>
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Mark IV Chief confirmed https://questdaily.com.au/news/halo-campaign-evolved-is-coming-to-playstation-5-it-really-is-an-entirely-fresh-take/
>>
>>544416916
I thought they were going to add interim missions to replace teleportation. That’s an odd choice.
>>
>>544416916
this is what they should've been basing game stories on instead of the shit in Halo 4 and 5
>>
>>544414248
>>544415151
Okay. I liked Halo 4. I liked ordnance drops. I liked the SAW. I liked the sticky detonator. I liked the graphics.
>>
>>544416289
I have a suspicion too much time is sometimes detrimental.
t. been working on a sci-fi novel for at least a decade
>>
>>544416916
This is a really weird choice and I’m not sure how it’s going to impact the pacing. CE opens and throws you right into the action while also giving the (new) player a lot of questions. Can they replicate that with prequel missions? Will it not affect the pacing of the POA mission itself?
>>
>>544417307
Certain Affinity made Dominion and that map.
>>
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>>544416916
sounds homosexual coded
>>
On some level I am ok with Campaign Evolved if it's the only way retarded Zoomers would ever play a Halo game.
It's not ideal, but maybe it's ok from that angle, as a means to keep it alive in people's eyes.
>>
>>544416916
Is mark IV the one without the shields?
>>
>>544419218
this game is not going to sell a lot
the onky way it dies is ironically if the White House keeps leaning into the halo shitposting
>>
they are going to give sergeant johnson a new voice actor arent they
>>
>>544419440
PC numbers will be awful but I think it will actually do well on playstation especially if it's $40 due to lack of multiplayer
>>
>>544419461
It's the first Halo game on Playstation, it's gonna sell
>>544419461
He had a different VA in the Halo Wars 2 but that was due to an ongoing strike if I remember correctly
>>
>>544418562
343 made the stuff I mentioned though, right? But yeah the maps were pretty good
>>
Nigga spartans...
>>
>>544420032
>Every single product 343 has released to date, if we haven't been the sole developer then we've been the co-developer. If nothing else I would say we've been instrumental in helping 343 transition their stewardship of the franchise from Bungie to them
Max Hoberman, Halo 4 release interview.
>>
>>544419579
>PC numbers will be awful but I think it will actually do well on playstation especially if it's $40 due to lack of multiplayer
Not a chance.
Gears got remastered and put on Playstation and nobody cared. Now add in the fact that this game is coming out after GTA6 and has to compete with MW4 and RE9. Remember, a lot of Playstation players are still on their gen 8 machines. They will have to upgrade in 2026, but they're not going to make Halo a must own after doing so.
>>
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Remember this. People will start to look back on 343 fondly only because they had an artistic vision compared to the pajeet UE5 slop Halo studios will pump out for cheap gamepass bucks. Halo 4/5 are so unnecessarily different for no reason but at least Franky boys fanfiction had an identity and actual uniqu ideas behind it compared to Ranjshit nonsense.
>>
>>544421361
It's same retarded company
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>>544402821
Turns out they do. Fucking expensive as shit though.
>>
>>544421879
Jesus Christ. I only have 88000 saved up.
>>
>>544421879
The proportions look off except for Shinobi
>>
>>544421361
>they had an artistic vision
They changed their plot 3 times in as many games
>>
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>>544423095
The flood seemed pretty taken care of by the end of Halo 3.
>>
>>544423202
There still was an outbreak on Detta Halo that they conveniently ignored
>>
>>544423472
The Elites were handling that until High Charity snuck past them.
>>
>>544423052
They had many visions.
>>
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>>544423853
wobwobwob
>>
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>>544423853
>>
>>544423853
>*thwack*
>HAHAHAHAHAHA!!
>>
>>544424359
es muy delicioso
>>
>>544421361
Vision is too generous a word for 4 and 5’s art style. It was a poor imitation of what all other art institute grads were doing within science fiction at the time. That same identityless power armor that wouldn’t look out of place in a marvel movie. 343 had a bizarre obsession with stealing ideas from everyone except Bungie during their heyday. Why was “Our Halo” just an exact copy of what everyone else was doing at the time? You don’t even need to copy Bungie directly either just copy the stuff that originally inspired Bungie. Thats how you pay true homage to Halo.
>>
>>544424373
I love that I know the exact cadence of that laugh
>>
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>>544425002
Female Spartans are feeble, weak, easily ground into submission
>>
>>544425083
they try their best
>>
>>544416289
>Halo 1
Replace as many copy/paste rooms as possible in AOTCR and Two Betrayals. I know needing to poly model everything in Max instead of having a real map editor made Halo mapping kinda AIDS, but there's gotta be something you can do in a month.
>Halo 2
Put a Chief mission at the end of the game. Finish up the cut warthog run and start with that, then have at least something happening on the Forerunner ship. Maybe having Chief spot Truth from a distance and reading a while saying "sir, finishing this fight" would work as the cliffhanger.
>Halo 3
Try to fix some awkwardness like Spark's explanation for why the Flood would come straight to the Ark being in the middle of gameplay and thus easily missable.
Have at least *some* reference as to how Arbiter, Johnson, and Miranda got to Earth, and how Chief ended up falling from space.
Try to make it more apparent that there's actually a giant space battle happening above the Ark. You kinda just forget about it by the time the Flood show up.
>>
>>544366623
Halo 5 version was the best
>>
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https://www.youtube.com/watch?v=f4TEPEQDhjo
>>
>>544426475
>even a random Halo 2 multiplayer map pack map that like 5 people actually played back then mogs CEA
Sad.
>>
>>544416916
Silent Storm stuff? I don't recall reading stuff where they met prior to CE but I wouldn't be surprised if it exists - assuming it'd be using any of that and not new material.
>>
>>544423095
I had this exact thought.
Also thought about Master Chief's fate with Trump shitposting that he's Master Chief.
>>
>>544424538
Ditto
>>
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It's cool. It just ought to be several times better (by release).
That was 343 in a nutshell. We'll see if Halo Studios can get it together.
>>
>>544413041
Halo Studios bad
>>
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>>544413604
>5% of a game is good
>the other 95% is shit
>"just don't talk about it, it makes me uncomfortable..."
>>
>>544415151
Halo 5 Fiesta (thanks to the massive weapon sandbox)
Halo Infinite Big Team Heavies
Halo Infinite Big Team Fiesta
Wasp
Halo 4 Reclaimer Mission (Mammoth section and taking down the Lich)
Team Osiris intro cinematic in Halo 5
Spartan Assault
Halo 5 Binary Rifle
Sticky Detonator
Railgun
Halo 4 Concussion Rifle (More satisfying than Reach's)
Halo 4 Cortana
Generic Spartan IV allies in Halo 4 campaign (Cooler than all the lame Spartan IVs from Spartan Ops)
Halo 5 Hydra
Halo Infinite Hydra (after the buff)
Halo Infinite Elites and Brutes
Halo Infinite Skewer
Halo Infinite Cinder Shot
Halo Infinite armor customization (Some of the ugliest armors in the franchise, but also some of the best looking)
Halo 4 Sniper Rifle (Best in the franchise, surpassing even Bungiue's sniper rifles...yeah I'm a shitter, how did you know)
Being able to remove sprint in Halo Infinite
>>
>>544413041
go back to r/halocirclejerk
>>
>>544429146
I don't like 343 btw, just to be clear. But there's a handle of nice stuff in every game they've put out even if the game is mostly shit. It's too bad Infinite released the way it did. I could almost, ALMOST, forgive them for keeping sprint in the game because of how much content it has now, but it's too late. Infinite's reputation is already ruined because of 343 being so naughty. If the game released the way it is now, it would have been the first decent 343 game.
>>
>>544429820
Infinite still has fuck all content. Putting forge maps in to matchmaking is not content.
>>
5 won
in a big way
>>
>>544429937
What content are you looking for?
AFAIK, Infinite has slayer and, BTB and objective playlists. What more could you want?
>>
>>544430253
The objective modes that are still missing from the original game.
The missing objective modes that used to be in Infinite but aren't anymore.
Weapons that aren't lazy restats of existing ones.
More vehicles.
Real Firefight maps.
>>
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>>544413604
>I would rather see positive posts where people say "I liked this part of this Halo game"
But I don't like any part of those ga-
>rather than endless
AAAAAAAAAAAAAIIIIIEEEEEEEEEEEEE
>>
>>544430253
Halo 5's weapons.
More vehicles.
More Big Team maps.
Big Team Battle Bots (currently it's limited to 8 bots total, I want at least 24 spartans running around and using vehicles, but the bots can't even pilot them, only use the turrets.
>>
only the trans still care about infinite
>>
Bros, I don't think I'll be able to handle it if they make Johnson black.
>>
>>544432659
so what??
>>
johnson should say the n word
>>
The Irregulars say "Yes" to trans rights!
>>
have a comfy day halobros
>>
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>>544426475
>>
Zanzibart... Home...
https://www.youtube.com/watch?v=Ax0vFXiynGA
>>
>>544435950
>Zanzibart... Forgive me...
>You might have been a Dark Soul... But today you earned your Halo
>>
>>544365657
Green terminator man
>>
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>>544373505
this posting style is the equivalent of ordering a coffee and getting a longwinded explanation of the history of the coffee bean industry and the role the north atlantic slave trade played in its origins
no one fucking cares
>>
>>544437039
>pic
Bungei why
>>
>>544388389
why are his eyes so light?
>>
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Millennials pissed and shitted themselves watching this.
https://www.youtube.com/watch?v=bxtvGITBu1I
>>
>>544418959
>stopped on the top of an incline facing down
>other hog bounced off
there are so many little things with 3's physics that make them awesome
i hope i remember this next time i play rats nest
>>
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>Marcus Lehto, co-creator of Halo and lead designer of Master Chief, told Game File that he found the DHS/ICE post “absolutely abhorrent.”

>He added: “It really makes me sick seeing Halo co-opted like this.”

>I also spoke to Halo veteran Jaime Griesemer, who was one of the chief designers of the several games in the series.

>“Halo is a cultural icon and like anything with cultural capital, it is going to be used by politicians and brands and anyone else looking for relevancy,” he told me.

>“Usually I take it as a compliment to Halo’s continuing legacy.”

>Griesemer had found the Trump-as-Master-Chief post amusing. But the ICE one, he did not.

>“Using Halo imagery in a call to ‘destroy’ people because of their immigration status goes way too far, and ought to offend every Halo fan, regardless of political orientation,” Griesemer said. “I personally find it despicable. The Flood are evil space zombie parasites and are not an allegory to any group of people.“
>>
STOP PRETENDING TO BE LITTLE GIRLS WITH DICKS
>>
>>544442135
wtf
>>
The halo century of humiliation continues........
>>
There is no humiliation if i don't care about 343's games
>>
>>544442135
Meds
>>
>>544442395
He means the regulars >>544434757
>>
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uhhhhhh
>>
>>544444964
I fucking KNEW you guys were sus
>>
>>544444964
AAAAAAAAAIIIIIIIIIIIIIIIEEEEEEEEEEEEE
>>
>>544444964
Bonobos scatter...
>>
>>544444964
>dog constantly praising the IDF and Israel
I knew something was off.
>>
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>>544445168
>>544445282
now hit the back button for me
>>
>>544445168
>>544445282
CEmake will rape CEA here
>>
343 fanfiction above
>>
>>544445359
the entire second half of the game will be better in CEmake
>>
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>>544445323
.
>>
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>>
>>544445515
ew
>>
>>544445515
AAAIIIEEE
>>
>>544445564
total
red
death
>>
>>544445168
>>544445282
Halo is so enchanting...
>>
>>544418475
They're set before the events, but you probably won't be able to play them until after finishing the main campaign. That's how I'd set it up anyways.
>>
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>>
>>544445158
have you seen even half of what marty posts
>>
>>544446691
No, what does he usually post?
>>
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/hg/'s strongest schizo
>>
>>544446569
I don't hate it
>>
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>>544446569
>>544445282
I hate them both equally for different reasons
>>
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>he shows up on Johnson's second mission
>>
>>544451142
don't let me into my zone
don't let me into my zone
don't let me into my zone
don't let me into my zone
>>
>>544445434
The entire second half of the game is blood gulch retard
>>
>>544451142
they say that I'm acting like endless
but how am I acting like endless
when I am a fucking anomalocaris
>>
IT'S UP:
>https://www.youtube.com/watch?v=dGyKDV2dsgg
>>
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>>544454030
not watching what the fuck is this creature
>>
>>544454301
They call it "American"
>>
>>544454030
I don't need an eceleb to tell me why UE5 looks bad. Thank fucking god for 4chan X embeds so I can see these retarded videos without having to click on them
>>
>>544454382
how horrid
Gave me a Halloween spook
>>
>>544453196
maulding
>>
i dont matter to anyone
>>
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>>544455660
I want you to know that you matter. You matter more than you think you do. I believe that each person reading this is a wonderful, a very powerful person. I want you to know that every facet about you is valid. Your identity, gender, race, orientation, the problems you face whether they're big or small, and everything else that makes you, well, you. They're all extremely important to you, and everyone else in this world has to realize that. You're doing great and I urge you to keep fighting. Always remember that you are strong, you are beautiful, and you matter more than you think you do. And I'll see you on the Great Journey.
>>
>>544454030
>not invited to any pre-embargo event
343 knew they would shit on it.
>>
>>544455660
You matter to someone
>>
Someone here, no the fuck you don't.
>>
>>544455660
You may be the arm of the Prophets, Arbiter. But these are MY Elites.
>>
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>>544457382
Not Halo
>>
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what if chief had pulled the trigger
>>
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>>544457768
CHADty o CHADell disagrees.
>>
>>544441676
I support them not wanting Halo to be dunked in that mud, much as there is a mess in regards to illegal immigration.
>>
>>544457879
Arby's energy shield would have tanked it.l
>>
>>544457879
Were it so easy.
>>
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>>544457957
TO
WHOM
IT
MAY
CONCERN
>>
>>544458342
isn't the gun literally inside his mouth
>>
>>544457957
Don't make me post the election results, chuddy.
>>
>>544458501
AAAAAAAAAIIIIIIIIIIIIIIIEEEEEEEEEEEEE
>>
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Well, that was anti-climatic.
Hardest difficulty, by the way.
>>
>>544458694
what is bro playing
>>
>>544458694
bosses don't work in halo
>>
>>544458757
looks like spv3
good mission, but the remixed elite varient is just ehhh
>>
>>544441676
>>544457768
u/JJAB91 found hanging in his closet
>>
>>544459079
They can work just fine. Like Scarabs, or Wheatley in Infinite.
>>
>>544457768
Based Lehto.
Fuck Ice. Free Palestine. And give me back my fucking money, Argentina.
>>
my friend ignores me but talks to everyone else
>>
>>544459079
There's no reason why they couldn't, they just need some creativity put behind them.
Like a Brute boss doing donuts around you in his pimped out chopper one-handing a bruteshot to shoot sideways at you would be kino.
Instead we get monkey with hammer who gets mad and activates invulnerability when his shields are low.
>>
>>544459375
The entire first segment of all scarab fights is mundane
That Infinite Fight is terrible
>>
>>544459810
>There's no reason why they couldn't
Dumb statement
Even if you think they could, we have several games now proving there are plenty of reasons why they couldn't work
>>
>>544376559
He went for a modern military shooter vibe. Middle eastern mixes with military orchestra, tossing all the holy and sacred elements of Halo out for the more boots-on-ground soldier tone of Reach. So you get something that is a lot more all over the place to go for not so much an "ethnic" feel, but an atmosphere of a planet's culture and stress combined with the drama of a failing battle via solemn tones and choirs, and a little bit of that Call of Duty OOH-RAH MARINES vibe.
>>
>>544459195
he's too fat he'd break it lmao
>>
>>
>>544460820
Sounds made up desu
>>
>>544459079
the problem with the way devs keep handling bosses is that they keep trying to treat them like a wall for the sandbox to overcome, rather than a part of the sandbox. hunters work fine, as do scarabs, but warden eternal is just a hyper lethal "fuck you" damage sponge they kept spamming, and the infinite bosses are generally normal bad guys that take several times the damage and then near-instantly kill you if they get too close or a good shot off with a weapon variant.
to actually create true, "proper" bosses would require some cheating normal staple mechanics, but generally revolve around vehicles or chases, an enemy that is forced to retreat repeatedly to ambush you again instead of dying in the spot, someone carrying a heavy weapon instead of a wholly unique one that gets different AI patterns to force the player out of their comfort zone without just charging headlong at you with instant death for failure. a fight with a prior Arbiter like in Halo Wars or the TV show could capitalize on that sort of concept in a proper game.

but since 343 are notorious for repeatedly dumbing down AI over and over and taking various combat sandbox shortcuts to try to instead make easier solutions, you'd never really get something like that, so they're just straight up damage sponge kill machines. you're damn certain they're gonna try to reuse it as much as physically possible.
>>
>>544459915
Okay genius, why could bosses absolutely not ever work in Halo?
>>
Just remembered Halo 5 has boss fights it's the same guy with a big sword that keeps showing up over and over
>>
>>544460820
>calling it 'Legacy Halo' while they're literally remaking CE
You can never hate 343 as much as they deserve to be hated.
>>
>>544461346
>legacy
that just means he's unc
like most of /hg/
>>
>>544460132
NTA. That makes sense. It’s not as good as what came before but Reach didn’t take place on a Halo Ring. All the “ancient epic alien” music was just switched to “Hungarian military epic”. It’s fitting, even if some of the personality is lost.
>>
>>544461058
retards in /hg/ used to defend warden Eternal
>>
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Halo
>>
>>544454301
WHAT IS THAT THING LIEUTENANT?
>>
>>544376559
hard disagree
reach is his second best work after 2 imo
>>
>>544461748
AAAAAIIIIIIIEEEEEEEEEEEEEEEE
>>
>>544461748
KINOKINOKINOKINOKINOKINO
>>
>>544461748
i thought you were supposed to turn left when you get off and just run over to the flipped over warthog and rocket launcher
>>
>>544461559
Some part of me thinks Reach's tone and design was a response to Modern Warfare, even if that's probably not really the case. Whatever the choice was, the whole game was a deliberate idea and they seriously stuck it through, for better or worse. Now if only they weren't so flip-floppy on the multiplayer balance.
>>
>>544462025
stupid zoomzoom, that pelican isn't there yet
>>
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I miss it.
>>
>>544462691
I don't buy that they couldn't port it to PC. Feels more like they just thought it wasn't worth the money sink since just like Infinite, they wrote 5 off not long after release.
>>
>>544463306
they definitely could though right? you can play h5's forge on PC
>>
>>544463521
Yes. The code is there, literally every single possible thing can work since servers, netcode, functionality and so forth are there. Saying "we can't port it" is absolute and complete boldfaced bullshit. The single one complication is probably the same reason they cite it for being incompatible with MCC: bothering to get the lootboxes and account stuff carrying between platforms, which is still bullshit since all your items between 5 Xbox and 5 Forge PC are intact.

It's all about money.
>>
>>544457768
He’s right. No politician of any affiliation should be using Halo to push an agenda of any kind. That goes for all entertainment media.
>>
>>544461294
Warzone has the Grunt Goblin, which is actually pretty fun. You can shoot out his cockpit shield to kill him instantly, but nobody does that because nobody knows you can do it.
>>
>>544463521
They probably didn't want to bother figuring out how to handle the loot boxes.
>>
>>544462691
why did they make the game look so much shitter after beta
>>
>>544462691
For a company that gave Cortana clothes they really love their spartans having tons of exposed ass
>>
>>544464729
The asses were retconned.
>>
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>>544464318
Yep, literally no different to pic related, pure faggotry. It's all so tiresome.
>>
>>544462185
My issue with Reach’s balance is almost exclusively the DMR. It shouldn’t be in the game. Take it out. Don’t replace it. But I’m also the resident Needle Rifle shill so take that how you will.
>>
>>544464558
The solution to that is actually extremely simple; everything is unlocked at the beginning. Halo 5 already wasn’t very profitable and the age of loot boxes is over, so rereleasing it with the loot boxes would drive even more people away.
>>
>>544464558
just handle them the exact same way, there's no way h5 would be added to MCC anyways. make it a standalone rerelease on steam and ps5
>>
>>544465160
The Needle Rifle is also overpowered. It's a close range monster and it's highly effective at mid to long range. But at least it can't kill vehicles.
>>
>>544373040
They couldn’t even be half assed to do an H3 style file share system. Anybody remember that? Of course not, because there hasn’t been a functioning popular one since reach, if that. Totally forgotten about.
>>
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>>544464729
>made the sexiest cortana
>covered her up in 5
>made the sexiest female spartans
>remove female spartans in infinite
>>
>>544465334
And if you remove that, people would just use the magnum too because it's actually pretty decent in Reach.
>>
H5 on PC/PS5 and added to the MCC would’ve been more positively received than CE Anniversary 2. You can try proving me wrong but you can’t.
>>
>>544465160
Halo in general has an issue with precision weapons, since the magnum in CE.
>>
All Reach really needed was to buff the AR's damage by about 25%. Then it could reliably outshoot the DMR up close.
>>
>>544465853
Vehicles are still dogshit and most maps are plinkfests.
>>
>>544466025
Vehicles shit out absurd amounts of damage.
>>
>>544466078
Striking any part of the vehicle counts as doing damage to the driver. One guy with a DMR could plink a warthog and kill everyone in it real fast, and you could select the DMR as your starting weapon.
>>
>>544465681
I mean, the Battle Rifle was a modified CE Magnum, and the DMR may as well be the concept realized. The problem is a multi-layered issue, in due part because without some sort of accuracy weapon and mostly just rapid, broad shooters, the combat in Halo isn't very satisfying if every engagement is the same rushdown tech, but with accuracy weapons, they regularly result in people just camping spots moving back and forth poking each other with bullets at range. The entire point was that the BR was to be a weapon you find on the map to upgrade from the 2 Magnum and SMG, but people fuckin hated the first-tier start design, and eventually that became vocal enough that it overtook Reach with the title update for DMR starts because the MLG couldn't shut the fuck up, shitting all over the already rough sandbox.

The general Halo mechanics don't allow much for an in-between unless your weapon is generalist (ie, Halo 4) or you're constantly forced to engage in new weapons (the intended arena design principle).
>>
>>544466354
Not full damage, and you'd have to be braindead to not retaliate or even react to being shot.
>>
>>544465334
They are very similar weapons. However
>as you said: it doesn’t disrupt the vehicle sandbox, just makes you an effective anti infantry player
>has a rhythmic and predictable bloom that the DMR never did
>is visually stunning and alien enough to communicate to players “this isn’t a starting weapon”, meaning people go to AR starts, which allows more of the weapon pool to exist
>explosions upon getting a kill are kino
I love it. They did make it OP in the patch but it’s not a starting weapon in any playlist but invasion and that elite mode that barely gets played so I actually support it getting even better.
>>
>>544466370
>they regularly result in people just camping spots moving back and forth poking each other with bullets at range
Bro, your rockets? Your sniper? Your powerups?
>>
>>544466370
Could have been easily solved by just nerfing damage versus shields. The BR already sort of worked this way where you had to magdump to get through it. Personally, I would have balanced the precision weapons by making them less accurate while you're under fire, or reducing the reticle magnetism so it's harder to get headshots. That way precision weapon users would be forced back to their intended engagement distance.
>>
>>544466078
>Ghosts
Nope. Two dudes with ARs will destroy it before it can kill one of them.
>Banshee
True, but that's the exception.
>Scorpion
All powerful, but it nearly always spawns on maps with Spartan Lasers or Plasma Launchers.
>Wraith
Powerful, but slow and poor general mobility. Probably one of the worst Wraiths in the entire franchise.
>Mongoose
Not really meant for combat.
>Chaingun Warthog
It's potentially powerful, but I've rarely seen it be used effectively. It also dies too fast.
>Gauss Warthog
Absurdly overpowered. I hate it.
>Rocket Warthog
Barely functional. Kinda like the Custom Edition one, but at least that one kinda kill on a direct hit.
>Revenant
At step above the Ghost. Can reliably splatter enemies or just mortar them to death. There's also the sniper exploit.
>Falcon
Requires too much skill to be effective. Most pilots can't fly for shit and most gunners don't know what to prioritize. I've only ever seen it be effective when one team is overwhelming an other one.
>>
>>544466805
It could have been solved by not making the AR and SMG so dogshit.
>>
>>544465681
It’s because needle rifle is the only good one ever made and it was sidelined for the worst one (DMR). The CE Pistol is “fine” in the window of time that it was birthed in: 2001 pioneer fps on console intended for offline split screen. It understandably was left behind in halo CE. I don’t complain about it in CE, but I don’t love it either.
>>
>>544466370
>the combat in Halo isn't very satisfying if every engagement is the same rushdown tech
Have they tried making more interesting weapons? You can do so much more than precision and auto.
>>
>>544467378
You trust them to make new guns after what happened with the Forerunner/Promethean sets and the Bulldog?
>>
>>544467042
They're not, human automatic weapons melt through health and are hitscan, but most players insist on using them to break shields as well. You're supposed to carry an anti-shield weapon and an anti-health weapon. The problem introduced with precision weapons is that it'll go through shields because of higher damage per shot which decreases overall time-to-kill, provided you're accurate, which isn't hard because of reticle magnetism, so you're naturally going to gravitate to it over automatics.

This is something you learn about the sandbox primarily in singleplayer on higher difficulties since you need to exploit it to do well, especially in Halo 2, but it applies to basically every Halo game.

>>544467090
Needle Rifle was good because it was basically worthless against shields, encouraging you to switch weapons for breaking them before unloading. The supercombine is a bit too strong though, what does it take? Like five or six direct hits?
>>
>>544467652
The bulldog is just a mauler with more range.
>>
>>544467652
The Bulldog is fine, but it shouldn't be the only Shotgun.
>>
>>544467652
Promethean weapons were not functionally unique.
>>
>>544467816
That's kind of the point. They don't really wanna push the envelope. The rare case that they try, like the Ravager, tends to end up pretty awful, or at least very underwhelming compared to the surrounding weapons.
>>
>>544467683
>They're not
They are, and it's by design(that I disagree with). They're meant to be bad starting guns that you replace ASAP.
>You're supposed to carry an anti-shield weapon and an anti-health weapon.
The main problem with this is that you go from using 1 weapon for "everything" and having a secondary available to having 2 specific guns at all times and not having any flexibility.
Autos still won't be good if such a system was made more extreme, because headshots are instakills against flesh.
Plus, Halo's swap speeds are slow enough to where doing so in the middle of a fight is a waste of time. Especially when melees are as strong as they are in every Halo since 3.
>>
>>544468213
The Ravager could have been okay, but they undertuned the hell out of it. It shares lockers with the Shock Rifle, which is much better at killing because it's actually able to get a one-burst while the Ravager always requires two. The area-denying fire barely does anything, either.
>>
Halo 3 is the only game that made fire damage right and it wasn't even strong enough.
>>
>>544468664
CE's fire damage was better, 3's was too instantly lethal, which defeats the purpose of it being fire.
>>
>>544467683
It took 3 shots to supercombine with the needle rifle and it was kino
>>
>>544468790
>CE's fire damage was better
Anon, have you tried using the Flamethrower? It's functionally worse than the AR. Sure, the AR has worse ranged damage, but it has the best melee in the game to make up for it.
>>
>>544467683
>>544468819
It took 3 shots to something without shields, which is about the same damage that the Carbine took in 2 & 3. Except for Brutes, it's always better to just get the headshot.
>>
What did Bungie want the weapon sandbox to be like with halo CE? I know what it is. I just don’t know what they were going for
>>
>>544469559
It was meant to be balanced around close range combat. The Pistol being a close to mid range monster was not intended.
>>
>>544469559
Well for one thing the pistol was supposed to be a lot more inaccurate before Jason Jones slipped in a last minute patch that tuned the accuracy into what it became. But frankly, while it turned out better than expected for the time and arguably more balanced than some of the later games, I don't think even they knew since a lot of it came down to just cutting a metric ton of superfluous shit and what we got was the remnants. I wouldn't call it "accidental", but I wouldn't call it fully intentional either.
>>
>>544469559
It was balanced around everyone at Bungie being shit at aiming.
>>
>>544469781
>the pistol was supposed to be a lot more inaccurate before Jason Jones slipped in a last minute patch that tuned the accuracy into what it became
Wrong, the pistol was always accurate(that's why it had a scope). Hardy LeBel had the idea to make the pistol less accurate if you held the trigger, but it was still accurate if you tapped it. The patch was to make it consistently accurate in campaign.
>>
>>544462025
I have always done this
>>
>>544468213
>They don't really wanna push the envelope
Well we're back to have they tried making more interesting weapons then. There's a whole world of shooters out there to pull from. From the converging shot Crylink to the bouncing blades Ripper.
>>
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343 are so unconfident in Halo as a franchise that they felt the need to add the stupid fucking sniper glint mechanic from COD/Battlefield, even though it makes no sense for Halo's gameplay.
>>
Halo needs are Cerebral Bore.
Yes, I know it was barely usable in multiplayer.
>>
>>544469858
well it sure as fuck wasn't about mouse and keyboard use, and messing with the OG on xemu there's definitely a lot less refinement back then for acceleration, aiming, and general right stick antics in the first place compared to MCC making it relatively smooth as butter. they also didn't really balance the multiplayer as a focus in mind at the time, so the magnum simply wasn't quite the beast in everybody's hands that it later became in later ports with "better" controls.
>>
>>544470082
Halo 5 and Infinites Cortana are ugly along with The Weapon or whatever her bitchass name is.
>>
>>544470179
Halo isn't cool enough.
>>
I think Weapon is cute. Even when she does that weird face.
>>
How to make Halo cool again.
>>
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>>544470306
only 343 could ruin the only good thing they've ever designed
>>
>>544470509
Skate mode in Forge.
>>
>>544470605
I know this is sacrilegious to say but I kinda like Cortana’s dumb clothes in 5. They should’ve kept her big ass from 4 though.
>>
>>544470650
This also since Marty isn’t making music anymore, just use the Tony Hawk Pro Skater soundtracks from the original Xbox era.
>>
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>>544470306
weapon is cute, not hot though
>>
>>544471114
This is... Cute?
>>
>>544471581
yeah she's a cute hologram lady
>>
>>544471706
No.
>>
>>544471581
Yes.
Cute = desire to protect
Hot = desire to fuck
>>
>>544471737
sorry she doesn't look enough like a child for you to jerk off to her
>>
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>>544457768
fact check he's doing "moderate centrist does a little trolling" that Gen Xers all love
>>
>Your ideal weapon sandbox?
Energy Sword
Shotgun
Plasma Pistol
SMG
Needler
AR
Plasma Rifle
Magnum
Needle Rifle
BR
Brute Shot
Grenade Launcher
Plasma Launcher
Hydra
Fuel Rod (Arcing shots and slow fire rate, like the CE version the grunts/hunters use, but even more mortar-like so you have to aim higher but can use it to hit enemies behind cover)
Rocket Launcher
Skewer
Railgun
Focus Rifle (Make it behave like the Halo 5 Binary Rifle, but nerf it so that it takes one burst to zap shields, and the second burst kills)
Sniper Rifle
>>
32 round AR, magnum doesn't one shot hunters, how badly will they massacre the CE shotgun
>>
>>544471581
>Erm... This is.... Le cute...?
>>
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>>544471913
>"um... actually, the Flood were the real heroes of Halo"
Heh
>>
>>544472072
Even Bungie massacred the shotgun post Halo CE. There is zero chance nu343 gets it right
>>
>>544472072
Badly. I would speculate, but whatever I come up up with, they somehow always make it worse.
>>
>>544472302
I liked the Halo 4 shotgun
>>
>>544471913
Jaime-sama...
>>
>>544471913
Communismsisters…
>>
>>544472072
I actually never liked that the pistol 1 shot hunters. They’re such a joke of an enemy in the first game outside of Assault on the Control Room when they’re on a parallel bridge so you can’t get behind them.
>>
>>544472072
They're changing everything to fit Halo 3, probably so they can do Halo 3 remake the year after. Wouldn't be surprised if one of the weapons is the laser.
>>
>>544472713
>SLaser Flood
Wonderful
>>
>>544471950
>UNSC
Assault Rifle (32 rounds)
Battle Rifle
SMG
DMR
Magnum like Reach's
Magnum like Halo 2's
Shotgun
Auto-shotgun (something similar to the Bulldog)
SAW, or a light machine gun.
Sniper Rifle
Rocket Launcher
Missile Pod/Launcher, but it's not a support weapon
Flamethrower, but it's not a support weapon
Spartan Laser (4 shots, for the love of God)
Grenade Launcher

>Covenant
Plasma Pistol
Plasma Rifle
Plasma Repeater, but it's an analogue to the human light machine gun
Spiker
Mauler
Covenant Carbine
Needle Rifle
Needler
Energy Sword
Gravity Hammer
Beam Rifle
Focus Rifle
Plasma Launcher
Brute Shot
Fuel Rod Gun (mortar like Custom Edition)
Needle Shotgun
>>
AR and Magnum in the remake are the ones from 3?
does this mean they're giving us the silent magnum in truth and reconciliation?
>>
>>544473158
Atleast it would be a little bit more balanced then the rocket flood, thanks to the charge time.
>>
>>544473278
The Automag is the Halo 2 Magnum, Anon.
>>
>>544473294
Assuming you hear the audio cue, that is
>>
>>544472446
Which one weren’t there 4?
>>
>>544459563
I know the feeling. It takes time to move on to spending your time on stuff that makes you happy instead. I pivoted to investing. It's been breddy gud.
>>
its actually really weird that the AR is 32 rounds. 60 round mag AR is like one of the most iconic things about CE. tone deaf even for 343
>>
>>544473294
You'll get the rocket flood indoors and splaser flood while you're trying to banshee around in two betrayals.
>>
>>544473294
Rocket Flood was one of my favorite enemies unironically. They’re hilarious in coop.
>Two Betrayals
>we arrive at the underground bridge
>kill all enemies in the area except rocket flood
>spend a minute getting reacquiring a checkpoint
>play “dodge the rocket” with friend for the next 10 minutes
>>
>>544459810
Basically every Halo demonstrates you can adjust enemy behavior drastically, so your theory is right. The lack of passion to turn theory into practice is what's wrong at Microsoft.
It's not even like 343 only minimally upgraded every time. They kept pouring massive amounts of effort into large new systems/modes that people weren't asking for, while also having nerfed/missing features on launch day, then adding them in at a sluggish pace post-launch.
Halo is gonna keep being a mess until development is allowed to happen with the right priorities in mind.
>>
>>544460820
/our/ HERO
>>
>>544474170
Splaser Flood in general would be horrific, not just as anti-vehicle if they have similar aim to rocket Flood, good fucking luck escaping lock-on from a hitscan weapon.
>>
>>544474026
it's because it's built on top of Halo Reach, so it's probably fundamentally the MA37 with Infinite-isms like headshot multiplier. and since they're focused on it playing more like later Halo games than, well, Combat Evolved, they decided fuck it. i doubt there's an SMG slapped in here, but we know the Battle Rifle and Needle Rifle are going to be in, so that just sorta especially renders the MA5B's buzzsaw machine gun style role kind of awkward if there's even more accuracy guns, but turning it into a mid-range accuracy gun as well just kinda fucks the whole damn thing.
might as WELL just throw the goddamn SMG in anyway.
>>
>>544461748
That's actually kinda cool in the "strategy a Spartan might use" kind of way. I have no clue whether a Mark V can actually run faster than Elites or Jackals though.
It just ought to be alongside a mechanic that still permits shooting even if it's harder to land those shots for stability reasons at that speed.
The idea of running at a Grunt (maybe it has to be wounded/low HP) and using that momentum to grab and swing it to knock into/throw at other Covenant is a fun one.
>>
>>544474563
but it's such a weird thing to change. 60 round AR is CE in a lot of people's minds
>>
>>544470179
https://www.youtube.com/watch?v=8CaiXVbFZXI
This? Would be cool for Hunters (and larger variants similar to HW2), Sharquoi and use on Flood. I cite bigger enemies since it'd probably be a waste of limited ammo on squishier types.
>>
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>>544474450
They've already added plasma stun so you're getting stalled no matter what.
>>
played spv3
i hated a lot of shit about it
but what i loved were all the extra areas in missions

i think thats whats missing from this remake
despite having a couple extra missions i'd prefer if they just remade entire levels and extended some of them

like the library is dogshit, doing assault on the control room backwards... they could definitely take this opportunity to improve it.
>>
>>544473785
I liked both, the human shotgun and the scattershot. I don't count the boltshot.
>>
>>544475627
>but what i loved were all the extra areas in missions
This is why Capcom remakes are the only good ones lately they pursue reinvention and reinterpretation, instead of imitation with modern visual fidelity.
>>
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>>544475086
Hakurei Craigu...?
Hacureig Reimu...?
>>
>>544475627
The new areas are the worst parts of SPV3, imo.
Pic related.
>>
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>>544476579
Forgot pic.
>>
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This whole area was kino though, in both levels
>>
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.
>>
Halo Reach best campaign
>>
...in my schizo fantasy
>>
>>544478263
I love the vibes, aesthetic, dialogue, and story of Reach but whenever I replay it I remember the levels were mostly mid. There are no bad levels but none of them hit the highs of the best levels in the original trilogy either.
>>
it's UP
https://store.steampowered.com/app/3997630/Spartan_Survivors/
>>
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>>544477767
>>
Kinda sucks they’re just making everything slightly worse to annoy me in nuAnniversary. I wish they’d do a radical restructuring. The only interesting thing I’ve heard from the remake is new missions. I wish they’d looked at the old Macworld and e3 demos and try to capture that atmosphere while just rebooting the whole series. Give me shit like >>544474986 and Linda as an actual character (also in MkV) and like playable sergeant johnson with squad commands and more milsim stuff and art style is ripped from the original concept art from the 90s. Combat evolved doesn’t need a remake in the first place, but if you’re going to change things have some balls. I don’t know why they think this is what people will want.
>>
cant believe shitfinite has no assassinations to this day
>>
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I don’t know what I want from halo anymore I just know it’s the exact opposite of whatever halo studios is selling
>>
>>544480868
too difficult for microsoft to implement sorry
>>
IT'S UP:
>https://www.youtube.com/watch?v=tYtx8JlSNmA
>>
>>544480868
The technology for assassinations was lost it’s like going to the moon you can’t do it anymore.
>>
>>544476252
>This is why Capcom remakes are the only good ones lately they pursue reinvention and reinterpretation
How long are you going to let them coast off of RE2make?
>>
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do halo chuddies really
>>
>>544482195
Partially true. I am the guy on the left but the guy on the right doesn’t exist
>>
>>544481747
Hell even RE4 is good. They're still competently made and have talented people working on them. It's not Capcom's fault every other publisher jumped on the remake train and created these cascading disasters.
>>
>>544480079
HIGHLY doubt I'll be buying it much less pre-ordering BUT CEA started off using the Reach Mark V (https://www.youtube.com/watch?v=ywemue1RkKI&t=234) and then made a very different model for the final game, so we'll soon find out just how radical they are with a 2026 remake.
>>
>>544482195
This image is gonna be really fucking funny when playstation users don't buy the game
>>
>>544483459
It's going up against GTA VI and MW4.
It doesn't stand a fucking chance.
>>
>>544483459
>>544485484
As someone who began with PS2, it's better this way? Natural even? I doubt the next Halo campaign/multiplayer experience will be -that- mechanically similar to Evolved.
True, odds are it won't even be that good. Evolved might actually mog it. But if it IS good (or at least better than 343 games and Evolved) then it'll be better for people to get their entry point there.
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Noble difficulty for SPV3 isn't fun.
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Is this the halo thread?
>>
>>544485881
Elaborate. I haven't played SPV3 in years, is it nearly as bad as I (sort of) remember it being?
>>
>>544486598
It makes human weapons significantly worse. Sure, an AR will do fine against the Flood, but you're fucked as soon as a shielded Elite Flood with a decent weapon shows up. And marines can barely keep up, immediately dying the moment they set foot on the battlefield.
>>
>>544486598
Awful balancing, amateur hour level design, baffling changes like swapping the scorpion for the grizzly, then making it incapable of hitting anything further out than ten meters. Increased the length of the pillar of autumn for no reason. Added weapons into the sandbox that make no sense. It's like someone played Halo Reach and decided it all had to be backported, but also threw in a ton of their own wouldn't-it-be-cool-if ideas guy trash.

From the first look at the CE remake, and I feel I have to point out that I hate everything about it, you would unironically be better served playing Campaign Evolved over SPV3.
>>
>>544471913
>um... actually, the flood were the real heroes
There's already a furry troon on the Reclaimers modding discord who says that lmao. Never shuts the fuck about about it either.
>>
>>544487571
Why do they always identify with swarm factions? It's like this every time. Halo, Helldivers, Starship Troopers, literally every time. They really can't just side with humanity for a change?
>>
>>544471950
>chad mankind
Assault Rifle (mix of CE and 4)
Pistol (Like the Sidekick but with a H2 style visual)
DMR
Shotgun
Sniper Rifle
Rocket Launcher
Flamethrower
>alien bastards
Plasma Rifle
Plasma Pistol
Needler
Fuel Rod Gun
Focus Rifle (actually use the Macworld '99 PBR visual design)
Plasma Caster

No need to over-complicate things.
>>
>>544487747
>soulless
>mindless
>body horror
It's like looking in a mirror for them + they hate people.
>>
>>544487921
>focus rifle
Only issue I have with this, the beam rifle was better aesthetically and functionally, but also for the primal terror it invokes in a soul to hear it go off.
>>
>>544487921
(forgot energy sword for the covies because I'm a fucking retard)
>>
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Is Doki or Mint going to play Halo: Campaign Evolved on release? Or are they going to wait for a Steam Sale?

I wanted to watch Coni play it, but, well...she retired from being a funny clown daughter...and has become...let's just say she's become a menace, if you will. Like, if you plan to watch her, then you definitely need to close and lock the door, shut the window blinds, put on headphones or turn the volume down real low, turn on your browser's incognito mode...maybe get some tissues ready...just in case of an emergency such as if you spill soda on the keyboard, which could cause a short-circuit and damage your expensive RGB gamer keyboard...you'd want to get that soda cleaned up right away.

She might be too busy making bratty gyaru asmr girlfriend bullying you at the beach roleplays, and might not have time to play Halo: Campaign Evolved, which is unfortunate. Although maybe she could do some sassy Cortana teasing asmr roleplays or something.
>>
don't care desu
>>
who asked?
>>
I thought you guys liked doki and mint since you spam them here every other thread
>>
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>>544488323
>you'd want to get that soda cleaned up right away
you can just say you masturbated to Menace
>>
>>544488728
we just don't like you
>>
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>>544489278
rude
>>
https://www.youtube.com/watch?v=uW_GT2OP3X0
I'd enjoy seeing this trailer remade with more on-point assets, I really liked Keyes' little speech.
Also, I realize newcomers going from Reach to CE won't be quite as surprising visually can only hope launch day's look is solid
>>
have a nice night you all
>>
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>>544488728
>doki and mint
what's that?
>>
>>544489242
Didn't, prefer mommier types, but her character flip was so out there, it's like if your oshi just suddenly declared she was getting married despite specializing in gfe. I'm still reeling. Her Halo playthroughs were comfy and funny, I will miss them.
>>
GOOD MORNING _____.
(fill in the blank)
>>
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>>544488037
I used to think about a change to it that really put the "focus" in Focus Rifle: same time until overheat but the beam narrows until for a split-second it pierces and become headshot-capable.
Could up the ante and let it pierce objects too. Anyway the idea is you could hose down 2 players and get 1 or both with the snipe and finish off the other by swapping firearms.
>>
>>544457768
>and brands
heh
>>
>>544489805
VERGIL
>>
>>544489805
halobros??
>>
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>>544490004
>>
>>544489640
Doki
https://www.youtube.com/watch?v=eELYldliX7g
https://www.youtube.com/watch?v=6t4rpu5fL88
https://www.youtube.com/watch?v=cIJiJ6duDmM
https://www.youtube.com/watch?v=kr8goDVttJM
>>
the green and purple lighting on the haloween keyart is very ugly and cheap looking. source filmmaker tier stuff
>>
>>544490201
Thanks doc
>>
>>544489805
i better chose minto
>>
>>544461810
It's got some great tracks, and then some stuff that's just odd.
>>
>>544489805
RIDER
>>
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>>544490058
>>
>>544490364
ZE
ZE
ZEZTZ
>>
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>stands in your way
>>
>>544366625
Because nobody cares lmao
>>
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>CEmake will be $70, maybe even $80 for a campaign with no multiplayer
>>
plus tip
>>
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>plus tip
>>
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>>544490806
I never had a problem with those fellows, but I was very much a check-your-corners kind of player in the Library since I expected, well, a flood.
>>
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>>544420540
>>
>>544490196
ok nice
it's your favorite vtuber?
>>
>>544415151
Released the mod tools
I think that's just about it
>>
>>544492265
There are nore in Halo 5, and previous games and books lore accurate
>>
>>544492121
The only one that really ever gets me is the one around the corner in two betrayals.
You know the one.
>>
we wuz spartanz an shiet
>>
>>544493249
hater
>>
>>544493230
It's been a while since I've played it so I'll have to trust you on that one.
>>
>>544493284
DAS RIIITE
>>
I think I've been killed more by that one rocket launcher flood on quarantine zone in 2 than by any of the one's in 1.
That fucker fires a homing rocket.
>>
>>544366625
honestly, what's there to say about it?
>>
>>544493678
This. All you can really say is like "well they fucked the forerunner architecture/art style" or go full autismal nitpick about the dumb needler ammo counter.
I'm legit disappointed it's not a remake that keeps the same ideas for a level (think tsc:e) but just a just a remake that sticks with the original map design. Kind of boring to know what exactly is going to be around the next corner, where to go, ect, ect.
>>
Wait a fucking minute
There's no multiplayer?

What is the fucking point? who the fuck is going to pay $70 for this shit? How the fuck did they fuck up this badly?
343 must really be on their down and out if they cant even ship a basic multiplayer along side this unless they're going to try and pull some f2p bullshit again.
>>
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>>544494087
It is a mystery
>>
>>544494087
I doubt it will be $70. It'll be $60 and people will run defense saying "see it's not full priced!" and ignore that was full price a few years back.
>>
>>544494087
>ugly reclaimer-era grunt backpacks
can they stop
>>
was the halo 3 combat evolved modder a tranny? people online refer to them as "she" but i sincerely doubt a girl would put that much effort into something like that,.
>>
>>544494993
Unfortunately, no.
>>
>>544494993
>he hasn't seen her nudes
>>
>>544373350
Sandy Peterson is a big fat liar, everyone knew that Bungie refused to work with Ensemble.
>>
>>544494260
That shot reminds me of those anons joking about a Halo skateboarding spin-off... but when racing and even combat racing games exist you could do some fun tweaks with Forerunner architecture and culture and "sick tricks".
>there's a timeline where the worst thing people complain about are goofy spin-offs
>Banished leader who forces allies and prisoners to engage in glorious combat racing to prove themselves
Alas, poor Halo.
>>
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>>544495146
link them nigga
>>
Someone should remake halo 2 and 3 with CE graphics and mechanics
>>
>>544494993
No. They're actually a woman.
The tranny thing came from someone that was seething that her stuff was more popular.
>>
>>544495858
truke nuth
>>
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>Marty O’Donnell
They had taken a gamble on what I think was called a stencil lighting model. And they thought they could do the whole engine this way, that they could do all the lighting this way, and it was going to be revolutionary.

Then we had the famous Halo 2 demo at E3 2003. The lighting model was just beautiful. But when we came back we realized: we can’t ship this. It wouldn’t run. There was no way we could do the whole game this way. It was a huge, horrible realization that the entire plan that had been worked on for two years was basically going to be thrown out.

>Paul Bertone
I became mission design lead. We basically started a complete redesign of the campaign about a year and a half in, a very silly Herculean effort. A lot of people sacrificed themselves in ways that you should never have to for your job.

>Jaime Griesemer
I focused on what I really knew best, the combat and weapons and vehicles sandbox. So, I only did one mission on Halo 2. I still wanted to do the tutorial, because I was very involved in playtesting. But we rewrote the AI for Halo 2, and all this stuff worked fine, but apparently it wasn’t good enough for us. So I went from having my hands in almost all the pies on the first Halo to being much more focused on the combat and the moment-to-moment gameplay in the sequel, which would continue.

>Max Hoberman
We went another year-plus without the campaign being playable. Meanwhile, we’re playing multiplayer every single day for two years while the campaign was in development. And the quality of the work was a direct result of just that constant hands-on playtesting and iteration.

>Paul Bertone
Looking back, was our retooling necessary? I don’t know if it was or wasn’t. It was definitely not well thought-out, not well planned and not well executed. I would never do the same things again, so late in a project
>>
>>544495858
Funny you say that...
Long ago, Masterz wanted to port all the Halo 2 maps to CE. After the first announcement, he dumped all the work onto I think five (?) of us, but only 3 of us put any work in.
Porting the maps was so damn impossible because of CEs stupid BSP system that I went momentarily insane and decided to re-do Uprising and Great Journey as one from the ground up, using CE assets.
By the time I was trying to figure out what to do with the Scarab area, I came to my senses and realized how fucking stupid the whole project was.
>>
>>544495320
why does the tail not come out of the tail bone
>>
>>544495858
This is a post that was timewarped out of 2008 halomaps forum.
>>
>>544498182
was he your master
>>
>>544487391
>It's like someone played Halo Reach and decided it all had to be backported, but also threw in a ton of their own wouldn't-it-be-cool-if ideas guy trash.

SPV1 exists because Masterz1337 played Halo 2 and decided it all had to be backported

SPV2 exists because Masterz1337 played Halo 3 and decided it all had to be backported

SPV3 exists because Masterz1337 played ODST and Reach and decided it all had to be backported

>The new project which unfortunately has seen multiple delays due to some MCC shenanigans is going to be what we are calling a community run live service Halo done in the ODST engine.

>It's going to consist of a metroidvania open world campaign with multiple biomes that is solo only, and then episodic missions in the open world for co-op play which will cover your firefight, strikes, raids, etc. Everything will be archived and there are no limited time events or anything of that sort planned. There's also a planned PVP mode for it too within the open world with support for forge, although that requires us to port what we have to the Halo 3 engine and maintain two branches of the game... something we are not happy about.

>On the subject of SPV3... I know there is a decent amount of criticism people have for it but also within the context of it's creation... it was designed to be an infinitely replayable Halo that keeps the spirit of the original game and gives you more to do each time you replay it... when we designed SPV3 there was no MCC even in sight for Xbox, let alone any expectation it would ever come to PC. As it ended up I am really happy we were able to ship 4 versions of the mod in those gap years between 5 and Infinite... hopefully we can do the same with the new project (Halo Legacies is the name) with there being no Infinite 2 or Halo 7 anywhere in sight and just this CE remake on the horizon for the foreseeable future.

Masterz stated that Halo 2 was worse than Halo 5.

https://www.youtube.com/watch?v=kVzmuUSPtm4
>>
what if devs stop jerking off to absurd polygon counts with diminishing returns and instead cared about lighting.
>>
>>544498182
Didn't Masterz hate Lumoria?
>>
What's with people thinking that campaign evolved added the ammo counter to the needler?
>>
>>544498818
Oh, yeah. He even sent his goons to brigade the Lumoria thread with "this suxz cmt better" for so fucking long.
>>
>>544498182
Why was porting Halo 2 maps to CE so popular?
>>
Halo. Halo? Hello. Halo!
>>
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>>544498948
Because it wasn't on PC, the poly counts weren't that different and when it did come to PC it was shit.
>>
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>>544498948
Halo 2 Vista sucked + lack of creativity I guess. I was one of those obnoxious anti-rips/anti-ports people on Halomaps so I always kinda hated it.
>>
>>544499256
CMT RIPZ
>>
>>544499365
ALL THEY DO IS RIP OFF BUNGIES STUF AND THEN CLAIM IT AS THEIRS
>>
>>544498182
>Long ago, Masterz wanted to port all the Halo 2 maps to CE. After the first announcement, he dumped all the work onto I think five (?) of us, but only 3 of us put any work in.

This?

https://forum.halomaps.org/index6d0a.html

https://www.youtube.com/watch?v=QEGF94FZ_BY

>It's really nothing to be upset about, the mission design in that game is probably the worst of the series, even having Halo 1 and SPV3 tags in it didn't help it. Super linear and bland.

>In an ideal world where we had a working H2EK, I would love to make an alternate timeline H2, picking up directly where the first game left off and avoiding everything from First Strike and after, even though First Strike is my favorite book in the franchise. Start the Chief off on Threshold's gas mines... then down to the surface like planned in the original game.

>The disaster that Delta Halo became is my fault, it was a poor decision to try to port one of the most complicated levels without fully thinking through the challenges that it would bring.
>>
>>544499454
>This?
That.
LMAO that thread title. Cliche to say, but the day never came, huh? At least we got the H2 tools?
>>
>>544499365
>>544499424
How exactly were modders backporting Halo 3 to Halo PC? Were they remaking assets from scratch?
>>
PVP is the only reason why Custom Edition exists
>>
>>544499603
Tools to extract the models and bitmaps, re-animated by hand. The maps were usually remade from scratch IIRC. The Pit and Foundry certainly were.
>>
>>544499256
>Halo 2 Vista sucked

QRD?
>>
>>544499692
>ran like crap
>buggy servers
>mod tools locked down so hard you could only create mp maps and skies
>games for windows live
>>
>>544499692
Games for Windows Live. That should tell you everything you need to know, right there.
>>
>>544499603
Tools to extract the models/bitmaps from the xbox .map files existed. Zteam could do the animations but they never released fucking anything, took until 2018 for animation extraction to be possible.
Level geo could be extracted but it was too much work to crunch it down to go into CE so it was easier to remake from scratch.
>>
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What were the most technically impressive Halo CE custom maps?
>>
>>544499975
Unironically SPV3.
>>
>Forge World in Halo PC

How?
>>
What if CE was remade in the Reach engine?
>>
>>544499454
Part 4: Meet The Team

The Old Boys
Masterz1337 - Team leader and gameplay design lead. I will be focusing solely on the gameplay and debugging this time around. I’m stepping down from HUD and particle work, as well as encounters and their related scripts; my successors are a few lines down.

Teh Lag – Modeler, animator, sanity checker and all-around tagset content guy. He's been behind a lot of the definitive custom CMT tags, had his hands in most of the team's tagset at some point or another, and will be taking a lead role in making the new tagset as clean and polished as possible.

Arteen - Lead BSP modeler. Most of you know him; he’s the genius behind many multiplayer maps, and has done many of our SP BSPs in the past. He, like a lot of you, wasn’t all to happy with some of the custom BSPs in the past, and he’s devoted to doing whatever it takes to making sure the new BSPs and encounters are of the highest quality.

Conscars - The brain behind many of our particles and skins ranging all the way back to SPV1, he’s back again and still helping us pump out amazing particle effects.

Dano – Yes, that’s right - he’s coming out of retirement! He’s already contributed more to
SPV3 than anyone else already, and it’s something that’s going to blow your mind.

The Middle Bros
Kirby - When something’s tough to figure out, Kirby has the answers. Kirby’s already helped come up with our new support weapon system, and he’s also had a breakthrough with FP legs we may pursue. He’s also been working on our Sparrowhawk, and has had some breakthroughs with making it function like no other vehicle in Halo CE before.
>>
Oh god I am being name dropped.
>>
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>>544500598
>>
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Honest thoughts on H2A, 10 years later?
>>
>>544501427
H2A is the best looking Halo game after 10+ years
>>
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>>544501427
>>
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Based pre-troonout lag. I should've listened... I should've listened.
>>
>>544500473
If it's original geo, it was crushed down hard to fit within ce's limits.
There's not really a physical size limit, just a tri count per cluster limit.
>>
>>544501971
>stop complaining. stop ruining my good vibes.
There, I made his post shorter
>>
What are your favorite mods to romp through?
>>
>>544502394
...That's an authentic 2009 - 2015 Halomaps reply. Well done. Were you a regular? Do you know what it feels like to be hated be everyone?
>>
>>544502462
Cursed Halo, just fuck everything up
>>
>>544502462
TSC:E or those weird Area maps.
>>
>>544501971
why didn't masterz make his own original maps from scratch instead of trying to """fix""" bungie's work?
>>
I don't remember much modacity stuff beyond "Jcap stop posting anytime".
Feels like a different life honestly.
>>
>>544502497
>yapping a literal wall of text
Not that hard to be hated by everyone when you can't get a point across.
>>
>>544502695
t. Bio Goji 1989
Masterz won't fuck you btw
>>
But where does the Endless fit into this?
>>
Who the fuck was that guy who so desperately wanted Masterz attention and then crashed out hard when Masterz told him to piss off and wound up in Altehros's bunch?
>>
>>544503035
That was quite a few people kek. Haloanimator was one. Killer5000 was another.
>>
>>544503107
Didn't Altheros also do that, actually?
>>
>>544503107
>Haloanimator was one
Yeah that's the one I was thinking of.
>>
>>544502675
He has no creativity. Simple as.
>>
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>>544503214
Literally read the post it's replying to retard we're talking about him. jfc some things never change
>>
>>544503214
Now that you say that yeah I think so. That SEAmonkey became so fucking obsessed with him.
>>
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>>544501427
It's just Halo 4 with classic gameplay settings and lens flares. It arguably even looks like unreal slop



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