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Previous thread: >>546191359
Featured game by thumbnail: tome4

What game are you playing this week, anon?

>Are mystery dungeon games allowed in this thread?
Generally yes, most mystery dungeon games(Shiren the Wanderer, Pokemon Mystery Dungeon, Etrian Mystery Dungeon, etc.) can be considered roguelikes
>Is Elin/Elona allowed?
Yes, they are roguelikes. Please do not post your Little Sister farms
>Is Dwarf Fortress allowed?
If it's adventure mode, yes. But adventure mode is boring. /tg/ has a general for fortress mode playthroughs but you can share here too!
>FAQ
https://l.idrix.fr/J7sOv
>What to Play
https://l.idrix.fr/eYNOh
>Individual Game Pastas
https://l.idrix.fr/wXd8t
>Roguelike Archive (Collection of pretty much every free roguelike there is)
https://archive.org/details/ArchiveRL.7z
>/rlg/'s "most popular" Cataclysm: DDA fork
https://github.com/cataclysmbnteam/Cataclysm-BN/releases


>RogueBasin News
26 Nov 2025 - ROGUE-FP v3.7.2 Steam gog
26 Nov 2025 - Tales of Kathay v0.6.0 Open Alpha Itch Steam
22 Nov 2025 - Overworld v2.6.5 released
7 Nov 2025 - Soulash 2 v0.9.13 "Military Management" Steam
31 Oct 2025 - Wizard School Dropout Preview 9 "Like a Rolling Stone" released

>/rlg/'s shared DCSS online account
User: rlgrobin
Password: ownfault (or "robin" on Xtahua)

Roguelike Servers
https://angband.live/ (Angband and variants)
>>
>>547981126
You don't think it's a problem till it is a problem. I didn't know what everyone was bitching about, sleeping in my basement at the edge of town took seconds... Then I ended up trying to crash at the top of a resort for a few quick winks while I was out scavenging and I my shit locked up and cranked out a 5 minute increment every other second simming 100 zombies wandering around three floors. There's basically no chance a zombie comes and breaks into the room I'm sleeping in, doubly so since smell doesn't even pass through doors/windows anymore. Skipping it could be "cheating" by letting you just instantly refresh sleep in the middle of combat but desu toggling that on and off is more complicated than popping open the debug menu and setting your tiredness to zero. (I still argue that it should get implemented as a full feature and have a check to see if any nearby zombies want to path to you/sim the first 30 minutes, though I don't know exactly what was in the commit)

>>547981069
Anon remembered to updated the news, pog
I think /vst/ has a general more than /tg/ these days tho, my bad.
>>
thinking about that path of asscrack
>>
>>547983146
That's it, I'm delaying lands to 2028.
>>
>>547983146
Very sorry to hear that, anon
Hope you get better soon
>>
>>547983368
Pussy. Every time the number 3 comes up even tangentially for Gaben he delay Half Life 3 another decade, its already slated to release from a concrete-sealed bunker in the year 42,180 years from now.
>>
Do any of y'all even try to play on the DCSS thread account?
>>
>>547984236
>>547984236
I'm bad at dcss
>>
>>547984236
Theres a thread DCSS account?
>>
>>547984236
I used to way back when
>>
why is there a putrid heart just sitting out in this wasp-infested radio station
where the fuck did my mirrors go
>>
>>547982576
>Anon remembered to updated the news
URW got a new patch couple days ago
Autistic finnic waifus are getting closer every day
>>
>>547994215
Anon? Anon you're not making any sense who are you talking to?
>>
>>547999261
wasps stole my goddamn mirrors
can't have shit in detroit
>>
How's soulash2?
>>
soulbad2
>>
>>547999714
It's mid
>>
>>547999714
Soulash 1 was better
>>
need a story for generic fantasy roguelike, anyone have any ideas? demon lord needs to be killed? summoned into another universe
>>
>>548020002
The demon lord is female and threatens the kingdom with destruction unless the strongest man comes and breed her.
>>
>>548020079
going with this except the player is female too and they have to scissor
>>
>>548020002
The player is the female demon lord and needs to be slayed by a mighty cock-wielding hero, but no hero is brave enough to try their luck with her vagina dentata so she is stuck wandering across the multiverse, looking for someone man enough to take her virginity.
>>
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I'm so dead, this is basically all acid discharge dmg.
>>
>>548043392
Didn't find any maps huh? Well, day 4 is a good effort.
Thank you for your sacrifice anon. Sorry you didn't find any augmentation clinics or even an autodoc in the lab you explored(instead of looking for an augmentation clinic).

Blaze of glory or no balls
>>
sex roguelike
sexlikes
>>
>>548043392
If you found any mutagens you could try chugging them in the hopes of fixing poor healer.
>>
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>>548043392
If enabled, try and do some surgery and rip the device out. Otherwise, you're going to have to scramble for an autodoc. check if there are any untouched doors in your lab, strong odds they're locked behind a card reader or a computer.

Just gotta keep mining the lab for material, worse comes to worse ride a rail out from that lab to another lab.
>>
>>548020129
The player character is female but needs to go on a quest to magically grow a massive veiny cock to breed the demoness with.
>>
if i had the art skills i'd make an ero RL
>>
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How do I make Xavier form work?
>>
>>548072246
Isn't Poor Healer from a CBM? Will a mutation override it like that?
>>
>>547984236
I'm too shy
>>
>>548099571
You don't, it sucks. It's barely viable for Cycle 1.
Lochra/Bat could be ok.
Try Priest with something like... Snake/Newt to scale much faster, maybe
>>
>>548099571
Just pick newt or crystalform and try to ignore it
>>
>>548108865
>>548110020
>Xavier form sucks ass
Wouldn't have it any other way
>>
bastardlike
>>
I hate hulks so goddamn much
am I overencumbered or do I just not have high enough dex
>>
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>when it's an action roguelike
>>
>>548119823
Probably both.
>>
>>548108401
Traits are technically mutations, they will never come from a CBM, but they can be picked at character creation or come as part of a character background. Because they're technically mutations, they can be modified by mutating. Poor healer is normally a pretty good starting trait but becomes suicidal on a defective cyborg, because the penalized regen prevents you from recovering from acidic discharge's damage faster than it kills you. One of the ways to escape this death spiral is to get a Fast Healer mutation, which is mutually exclusive with Poor Healer, and thus will instantly remove and replace it.

Cancelling out sufficiently debilitating starting traits (like the guaranteed Frail you get from the abandoned scenario) is one of the few things that can make mutating worth the trouble.
>>
>die
>didn't learn anything
So am I just wasting my time? I want to hold myself accountable and assume the death is avoidable, but I don't know how to avoid it.
>>
>>548128323
>>548128323
it depends on which game you play
But playing pop corn games like DCSS and tome4 is a matter of learning to switch "brain mode". Knowing when to start slowing down and letting go of the keyboard is the first step.
>>
>>548128436
Quasimorph
>>
>>548128591
never played it I'm afraid
>>
>>548122874
Oh that's awful, I thought you could uninstall that on Really Bad Day.
>>
Aside from BN, how do you deal with fungaloids these days? Are they still the "keep them outside the reality bubble" kind of crap, or if I go and kill all of them can I live nearby?
>>
>>548137258
Setting them on fire used to work.
>>
>>548137258
BN enables the "no fungaloid spread" mod by default, but you can turn it off if you really like being overrun by lame enemies.

Fire works just fine, whereas a vehicle-mounted chemical sprayer (or I guess hand carried if you can move around quick enough to outpace their spread) loaded with antifungal is expensive, but clears fungal beds and stuff without setting fire to valuable locations.
>>
Yeah, but what exactly do you need to set on fire? The harmless fungaloids? The floor? The center of the biome tower? I need to know if I can make them a non-issue permanently around a specific area.
>>
>>548140935
Everything.
Otherwise they will just repopulate.
>>
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I'm back, I haven't given up quite yet, off we go to find another lab.
>>
>>548140935
IIRC, fungaloid monsters create a fungal bed, the fungal bed spawns more fungaloids. Kill the monsters, burn (or fumigate) the fungal bed tiles. But you can also burn the monsters
>>
>>548128591
Use your movement modes properly
Use the workbench(and if the zone allows the fabricator) to make throwables
Doors are a suggestion, punch a hole if it gives you an advantageous position(like cover)
Know the common resistances of the faction/bramfatura you're in and bring appropriate guns/ammo types
>>
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>>548142771
Hmm...
>>
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>>548143421
Omfg.
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>>547984236
No. But I might do a couple of 3 rune runs in the future when I'm in the mood. I'm still relearning the game there's so many spells that I don't recognize
>>
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>>548144780
We are back in the game!
>>
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>>548145195
!!!
>>
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>>548146735
>>
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>>548146914
>>
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>>548147027
Oh well, I tried.
>>
nah I thought I'm gonna hit like a fly without Chei's stats but I'm three shotting every single boss in Pandemonium with no buffs lmfao this can't be balanced
>>
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I still think about her.
How she gave me a shoulder massage so good I fell asleep. How it felt so natural to just be naked together like we'd been together for years. Her ramblings about secret of mana being bullshit while I vacuumed her nipples. The way her eyes lit up as we were walking around. Her laugh. The way she held me tight for more than an hour on that bench before leaving, as if she was going to go to war. The sex was great but that's hardly what I remember most about that weekend.

It's been a year.
I miss her.
She's gone.
>>
>>548148954
Just imagine some guy fucking her hard, throwing her around and abusing her and she's loving it, while he's pumping her full of his cum.

Helps to move on.
>>
>>548149098
Technically I cucked her husband and she kissed him with the same lips she ate my ass that morning. But yeah. You have a point.
>>
>>548149223
fair enough, your post was so romantic i didn't think you had it in you

we've strayed too far from God
>>
>>548099571
That's the best thing, you don't.
On a serious note;
Technique and similar attack multipliers.
Take a steppy and trigger a billion stacks.
>>
Starcraftlike
>>
>>548156063
With priest you would probably have a billion stacks in no time, but a form that forces you to play pure melee is always going to be low tier.
>>
>>548147174
Fuck man, I really thought you'd have that one. Good effort, you almost won. Go next, try again, you're only improving.
>>548148954
Fuck man, I really thought you'd have that one. Good effort, you almost won. Go next, try again, you're only improving.
>>
>On attack trigger
>Hits on AoE
>Teleport+newt+hold ground
>Priest
>ALL into vit
Chat I'm cooking.
>>
>>548183346
What equips, chef?
>>
>>548147514
post character
>>
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>>548196772
Look my damage without !might and I also don't even have a Dragon talisman. So if I have those I should just oneshot every hell boss no?
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Fuck you poor healer, off we go again.
>>
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>>548204103
Well.
That's quite the find right off the bat.
>>
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>>548204968
Blessed Run!
>>
>>548204968
>RM13
gg
>>548206195
>nanofabricator with upgraded solar panels
alright then
I forget what the medical ampoule does, let me know
>>
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10 level lab .

>>548207421
It gives some near instant healing.
>>
>>548203034
>EV: 54
christ, you're one nimble motherfucker
>>
fuck my body aches (in roguelike)
>>
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This was surprisingly good at gang raping the king, he put some opposition at the start but after the freezes started stacking the screen started looking like a defeated heroine doujin.
>>
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>Decide to try the new Bright Nights v0.9 stable
>On Devuan
>Binary doesn't run because it demands a newer GLIBC
>try to compile instead
>fails after loads of errors on Lua bindings
>try to disable Lua bindings
>that's no longer an option, because fuck you
What the fuck is going on with those discord trannies now? What goddamn programmer-socks meme distro are they coding for that I need to install this time just to play a fucking game?
>>
>>548232486
Can't you just update GLIBC?
>>
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>>548234487
>update GLIBC
U WOT M8? Everything on the system is linked through GLIBC, the only way to do that is to upgrade literally everything.

This is why people always say to build your binaries against Debian stable -- Linux backwards compatibility is great, so if people want to run binaries on a system with newer libraries, your binaries will work virtually everywhere. Even on systems with newer GLIBC versions

Forwards compatibility, on the other hand, is a nightmare for any OS, so if you build against, say, a bleeding edge distro with compiled nightlies of everything, virtually nobody will be able to use your binaries, they'll /all/ have to compile from source.
The BN guys are probably just using a newer distro, but they're also coding shit in ways that won't compile on older distros, so it's super irritating.

I'll just stay on 0.8 until I'm ready to do an upgrade..
>>
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>>548235220
>>
>>548238107
Did I mention I hate Flatpak?
Also, kek at the filename
>>
>>548238107
>rosa
>formerly Robbie
irl sneed joke
>>
>>548252256
Did you pass, son?
>>
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>>548216120
I got like 82 EV with my optimal setup at the end of my run. I could've boosted it to 100 or 110 EV with acrobat, !agi and a bunch of +5 EV rings which I had a ton of for the memes. Iirc EV has a softcap before it turns to dogshit I don't remember what amount it is
>>
I'm giving Elin a try. Anything I should know?
>>
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>>548209386
On a roll.
>>
>>548261881
>Day 16
>Not dead
Waow ur a regular John Survivor
>>548261090
Don't post your little girl farms
Pay attention to all the currencies and shops, farming those is a major part of progression/long-term gameplay (especially getting items to cure your badmuts)
There are some fiddly mechanics that unlock when you do bullshit and are great money makers/XP/consumable farms- I haven't picked up much about those, except that some of it will show up on the request/job boards or something.
This is all second hand, it's been a long times since- Wait, Elin isn't Elona
Fuck if I know, damn. Good luck
>>
>>548261090
Furniture tickets can be used to copy the tax box so you can pay tax at home.
>>
>>548261090
I guess my main tip to get the most giga maximum enjoyment out of the game is to not read any spoilers and guides. What I'm writing here is the temporary exception because I'm barely gonna say anything to you

Download the turbo action and instant actions mod and learn how to use them (yes, these two mods are different). Using these "cheats" is not gonna turn you into godmode immediately/short time or trivialize/compress your supposed-to-be Elin experience within a few days or even weeks of using it. It removes/decreases the nonsense waiting animations (well not entirely. you'll see when testing it yourself) especially when skilling.

That's it. No actual gameplay tips no nothing just download these 2 mods, learn how to use them, and be on your way lil buddy you can thank me later. if you encounter any problems with how to use the mods, there's always the discord but you'll be easily tempted to look for spoilers in that place
>>
>>548225472
Usually the rape and torture only happens offscreen in Achra.
>>
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bottom text
>>
this ragulike will be done
>>
you're putting too much realism in my simulation game champ
>>
Decided to finally dive into some of the classics. This seems to be a good version of Rogue. Is Gnollhack just nethack with graphics and sound? What about Aangband?
>>
>>548291295
gnollhack makes balance changes to try and make the beginning easier and end harder (as well as have difficulty select), also nethack has graphics.
>>
How do you do the power grid thing in cbn?
I built a solar panel on the roof and a battery in the house but when I interact with the battery it says it has 0. There's gotta be a step I'm missing but I can't figure out what it is.
>>
>>548299443
did you link them with a power cable/wall wiring?
>>
>>548300382
I don't know how to do that. I discovered I can use a voltmeter to modify grid connections and connected the roof to the ground floor but the batteries still aren't being charged.
>>
>>548297430
> balance changes
Glad I asked. I'll try the original then.
>>
>>548188938
>>548183346
Chat an update:
It doesn't stack properly, as soon as you attack and thus deal the fire damage, you go into newt form and don't actually trigger the rest losing way too many triggers.
Even when getting belt+crow you still die to a wet fucking wind.

Wildform is truly GARBAGIO.
>>
>>548308997
Can't you just use it to farm Serpent form stacks, get +50% stacks every time you swap from one form to another because of Priest, and have one million free dodge?
>>
>>548313582
What did Serpent form trigger on?
I moved back to my other computer which doesn't have PoA.
>>
>>548315116
Oh my bad, it's on applying sickness, not poison. You have to actually hit and activate Toxokinesis to get the loop going. Still a workable combo but maybe not as good as I thought.
>>
>>548319424
Hitting isn't an issue with the teleport loop to spam attacks and get (some) armor.
Issue is that it fucking sucks.
>>
Is it just me or there's been no decent roguelike in a while? It's always the same games discussed in this general. CoQ, Path of Achra, CDDA and DCSS.
>>
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Is the punching actually triggering here or am I being retarded?
>>
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>>548320571
Eh, it's okay. I expected to get way higher stacks than this with Priest abuse, but it's still far from the worst prestige class I've played. With Poison Skin, you can be in Snake form whenever you're getting attacked, and then you switch into Wildform when you're moving or attacking.

I probably didn't build this the right way since I'm missing Technique, and I'm splitting my healing between Poison Skin and Fire Healing, but I wanted Scorch as a backup win condition to kill the KoMC. Of course I found Glaghar so that wasn't a problem in the end.
>>
>>548321978
There is a combat log with G. Type Pugilism in the search field and check if it's activating any hits.
>>
>>548323889
I checked it and it does in fact trigger, thank you.
>>
Doors of Trithius seems interesting. Anyone have any experience with it?
>>
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Just accidentally irreversibly deleted almost all the pictures I saved during the last 7 years (was going to backup my data but missed copying one folder before formatting the old drive).
>>
>>548321083
I would call Fear and Hunger a roguelike
>>
>>548321083
New roguelikes come out all the time, but it's usually small ones. If you're only looking at major roguelikes, those are massive projects and take years to develop, so you don't get new ones frequently.
>>
minor roguelikes?
>>
>>548347862
Have you tried this one? I thought it was neat: https://slash.itch.io/matrix-rogue-agent
>>
>>548347994
Couldn't get past the very noisy UI. The concept is cool but it feels like a weird art project than a game.
>>
>>548301469
You used the * construction menu to Install Solar Panel and Install (whatever) Storage Battery?
Try waiting around like a half hour or something, make sure the refrigerator or something else isn't on and taking all the charge- BN refactored power generation and it only triggers Grid upkeep every 5 minutes in-game or so, to save on performance.
>>
>really want to get into CDDA because it's really interesting
>too lazy and I have game to play that require less time investment to learn
>get carpal tunnel on my left hand so 95% of the games I like are out
>look up some threads
>apparently CDDA has mouse support now
>fuck yeah
>actually it's all nightmarish russian dolls type nestled menus with zero actual UI
>but I guess you can click on them, if you want to develop carpal tunnel in your other hand

Maybe in twenty years, then.
>>
>>548352895
>>548352895
Lemme get this straight
You didn't play Cataclysm because it was too much to learn
But then, since you got carpal tunnel, you wanted to play it
But the mouse controls aren't easy enough

...It's a numpad game in the first place!
What were you planning on doing?
Try Cogmind I guess, fuck
>>
>>548354487
More like I assumed from the threads i've read it had actual UI now, instead of having to click twenty times to get one thing done. So I could just forgo both learning the keybinds and fucking up my wrist.

Honestly the closest game would be Caves of Qud but I've played it already.
>>
>>548352895
>carpal tunnel
It's reversible, rebuild the underused muscles of your left hand
t. battles with it every couple of years when he slacks off on the exercises
>>
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>see a bunch of path of achra snips
>lets try this game out
>attack an enemy once, but realize i have minions
>click all the minion powers and stand still effect items
>take newtform
>click the newt, don't learn a single mechanic of the game, win
cool game, next time i might try a character where i have to learn how to attack and use prayers and stuff
>>
>>548363451
Cycle 1 is really easy. If you're already building around a character concept and a specific activation trigger, that's pretty good. You can use G to open the combat log if you wanna figure out which things are activating in what order, by the way.
>>
>>548363451
Try doing a teleport character next
>>
>>548365060
Oh shit, I didn't even realize the game had acensions. Was gonna say the run really did feel kinda braindead and didn't have to try too hard to collect the win.
Game gives me hard rift wizard 2 vibes, not sure which game I like better yet
>>
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>escape city
>explore for the next 7 hours
>find a nice place to stay far away from everything
>find out the regional dump nearby is home to an entire faction of hostile survivors
>mfw

I'm not savescumming so it's probably best to avoid fighting them. If the devs put literally any effort into improving the AI instead of adding even more dildos into the game, those survivors would eventually scout the area and it would get ugly really quick.
>>
>>548366539
it has 32 levels of difficulty
>>
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Batform feels really trash. I combined it with the Jackalform class so that my block value would come back when I'm getting attacked by ranged guys. Basically I could heal to full HP whenever I hit anything, but I had zero damage.

I had to walk away from the KoMC and go through the portal instead because he couldn't hurt me and I was dealing 0.1% of his life after watching 60 kinesis triggers go off. It would have taken me half an hour to kill him.
>>
>>548366539
How is Rift Wizard?
>>
>>548404957
Not that guy, but Rift Wizard is a fun game to mess around with even though it has a lot of flaws. The first game is abandonware because they moved on to RW2, but the first game has much tighter game design. They really should backport some of the improvements to the first game because I still like it more for the resource management aspects and the fact that the scale is more comprehensible instead of a thousand explosions going off every turn.

The second game has a LOT of UI improvements that make the game feel way better, but the problem is, it's more like a freeform exploration of random ideas that the dev thought would make the game better. Half of those ideas didn't really work, the game ended up being really laggy and power creeped, and then a new dev had to take over when the original dev got sick of things not working the way he wanted them to.

For what it's worth, the new RW2 dev is actually really good at his job. The game is still power creeped to hell and back, but the new dev is actually doing some sensible, incremental balance changes instead of just tossing more new shit into the game without a care in the world.
>>
GOD
>>
>>548099571
Grave Chant+Gore Cult+batform causes on kill turn into batform (includes ally kills)
Cultist +50% stacks every time you turn from wild form into bat form and back again
Tengri lets you turn bat form speed into on-step slash damage beams (triggers using batform speed before you turn into wildform from the same step)
Saurian lets you have unlimited summons and spit poison on step (kull dodge is probably better, you don't need that many max summons to farm thousands of stacks)
From there you can go into a technique/agility extra attacker or pick up more lightning on step stuff I guess.
>>
>>548421678
Wait, Tengri turns all your speed into dodge as well, so Kull might not actually be that good. Maybe Ihra or something instead then.
>>
Yeah I tried batform again and it's still terrible. It turns off all your fucking defenses.
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>>547981069
The ToME UI never stops me from wanting to vomit
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>>548433168
Works on my machine.
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>>548358254
>Honestly the closest game would be Caves of Qud but I've played it already.

TRY. COGMIND.
>>
>>548366539
The thing about Path of Achra is that you can clear every difficulty no contest just by like... Picking Druid/Starcult
It's a build that clears on enter

The idea is if you can figure out any other interesting build.
>>
>>548439130
Would've been interesting to see your max Batform stacks if you moused over stats before taking the screenshot. Priest does crazy things with forms.
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>>548441615
Thanks for the suggestion but I have, a while back. It was fun, but it didn't wow me. I don't like roleplaying as a cl*nker.
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>>548451267
Getting into the thousands is pretty easy depending on how fast/slow your build is at clearing. This one was on the low side because I got a turn 1 clear combo in crow visage+lightning staff. Don't try to wear a kairos skirt with this build, my 4 interventions all came from the dozens of grave chant/gore cult procs all being queued after my cursed flesh healing already went off.
>>
>Playing BN
>watch as three geese murder a zombie that came at them
lol, having encountered geese IRL, that feels about right
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>+3000 speed in a single step
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>>548474525
Skittering off the floor, bouncing off the walls
>>
where do you find the questlines/info about refugee center and the lumberyard? is it worth doing that shit? ive got a good pity spawn with them near eachother so might actually do it
>>
>>548474525
Sounds like you should be scaling electromancy damage with all that speed.
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>>548482734
To start that off, interact with one of the computers at the default-start emergency shelters.
>>
How heavily do you mod Cata when you play?
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>>548486508
Depends on my mood. Sometimes I go vanilla, with maybe a blacklist mod or two. If I want a harder game I might use PK's rebalance, 'cause nothing says "ez game" like stepping across the street and having a Doom II Revenant fire a heat seeking missile at you
>"Watch the last moments of your life? (Y/N)"

Currently I'm fooling around with Psychiclysm, 'cause I like Magiclysm but wanted something a bit less Harry Potter and a bit more Scanners. Unfortunately it's buggy and less than half-baked, even after I found a fork that had some more work done on it.
>>
>>548486025
no i mean the actual, code, data, shit part. i didnt start at a refugee center, im already at both the mill and refugee center. i just wanna know if i should even do that shit
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>>548489871
I dunno, but the quest line was fun when I last did it
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Big number.
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>>548494580
Nice.
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>>548352895
I genuinely don't understand people that get carpal tunnel. I played videogames even the most carpal tunnel enabler games like rhythm games for like 2 decades now. I even played osu! everyday at one point in my life where my entire right hand would be numb and hurt because of overuse before I decide to rest; I did this voluntary self-torture for a looong period of time. And I have yet to get any cts or whatever you people are getting. How tf are you freaks even getting this?
>>
>>548499969
I was you until I got old. Now I gotta deal with it once in a while, but exercise chases it away.
>>
>>548499969
>before I decide to rest
That's the big issue, people just DON'T. They keep pushing and pushing until they're crippled when just taking a break for a few days would cure them.
Second big issue is lack of sleep and bad diet effectively making the little rest they do get worthless.
Turns out if you
>don't stop wroking
>don't eat
>don't sleep
>don't relax
>maintain this for years with chemical stimulants
Your body falls apart, who knew?
Then they blame it all on "old age" at age fucking 30 meanwhile there's 80 year old powerlifters and marathon runners.
>>
>>548502183
Carpal tunnel is caused by an imbalance in the muscles in your hands, it's no different than a lot of conditions athletes can get if they skip working the muscles that they don't use competitively. Having overdeveloped muscles on one side and atrophied ones on the other throws things out of whack, which in the case of your wrists pinches the carpal tunnel nerve.

Getting old will make this worse, as you get weaker and less active.
>>
>>548502183
>That's the big issue, people just DON'T
The thing is, the requirement for me to feel a little numbness and lingering pain in my entire right hand is for me to keep pushing past regular fatigue so this
>They keep pushing and pushing until they're crippled
Kinda applies to what I did on the daily for several years straight actually because osu! is just that hard of a game at least for me I could never afford to neglect daily practice.
>>
does dda have carpal tunnel syndrome?
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working on the world proc gen
The inbetween forest is not interesting because there's barely any code there. But this shows that things can connect properly.
>>
>>548518171
That's kino and all, but I hope this isn't another "open world roguelike" because those always have terrible game design problems or encourage mindless grinding on low level zones to avoid any 0.1% risk of dying in the harder areas.
>>
>>548489871
There's a sort of shitty table at the DDA wiki, if you can get it up.
BN is more or less the same, I think (despite that they've got the faction/basecamp system in limbo while they work out global game states)

It's... Alright. It'll, at a minimum, give you a few nice POIs and some chances to score some loot. There's nothing really magical or compelling about the quests though, they're pretty barebones.
>>
>>548499969
>>548502183
A lot of it has to do with posture. Desk configuration, mouse/mousepad, or just physical habits can make a difference in whether your carpal tunnel gets stressed by a given movement, by and how much. Since it has to do with repetition, if your setup is good at rendering the most common movements safe then you'll be good for a long time. Also a few years of high intensity isn't really enough to do it, it's low intensity stuff adding up over decades that causes actual long term damage. This is why it shows up in desk jobs and factory work, shitty work conditions and non-personalized work stations together with long hours cause preventable health problems over a long time.
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I'm humiliating the Ice KoMC (hardest one I think) because I summon ball lightnings faster than he can kill them. Range is so OP in Achra it makes up for everything else that might be wrong with your build.
>>
Spent an embarrassing amount of time not realizing I had to properly convert tilesets from png to bmp to get them to work with nethack.
>>
dda devs are now nerfing player strats, muh realism argument no longer applies when it benefits the player
>>
>>548543402
I've always thought fire cheesing was retarded and lame but this is not da wae
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>>548543402
I think the small fire change is actually a good small change, but everything else immediately after is full blown retard and a drastic overreaction
>>
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>>548543402
>Monsters are completely uninterested in fire sounds, and the presence of fire makes any adjacent to the source sound uninteresting
This isn't just unrealistic, it's cheating. They're giving mindless zombies omniscience to prevent the player from outsmarting them.
>Bonfire did not mow down an infinite number of zombies like some sort of automatic machine gun
Thank you DDA for the ever topical comparison between peaceful protes- I mean arsonists, and mass-murderous assault weapons.
>>
>>548545903
>>548543402
Could you hide near a burning building and go ham with whatever high powered weapon you have on hand right in the middle of a city?
>>
>>548543402
Sucks. Fire damage was one of the things I loved about Whales' original.

Every other game out there was all like "Setting fire to things? No, no, no. Fire is a buff to your damage, maybe it gives you 5%. If you're lucky. A fire on the ground is nothing you can just walk through it, that's just how fire works in video games!"
But then you would encounter fire in Cataclysm for the first time and Whales was all like: https://www.youtube.com/watch?v=YzHtePuz13U
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>>548546179
Read as written yes, they've nerfed fires by buffing guns even harder. Because everyone knows that in DDA, guns are so underpowered. :^)
>>
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>>548545903
Oops, accidentally cropped out the most pertinent part of the image.
https://en.wikipedia.org/wiki/Firebombing
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>>548543402
Is it already approved or just some wacko that could still be shut down?
>>
How many floors are there to Infra Arcana?
I got green spidered on floor 17 and am looking for a cope
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>>548551504
already in
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>>548551792
These kind of arbitrary (since it diverges from muh realizm) changes where it's their personal problem but they haven't really bothered checking how others feel should just be a mod. I dunno why it has to be imposed on everyone.
>>
>>548552478
the recent wheel damage addition is also retarded because now armored vehicles get immobilized after driving over a pile of bones
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Hmmm
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>>548554619
I respect the pixel artist's attempt to make "three wings" not look retarded, but I fear he did not entirely succeed
>>
>>548546778
I was going to tacticool meme about infrared goggles and a cigar letting you go full auto with a BMG on a thousand zed mega horde in full silence

But then I remembered how insane zombies are about seeing you when you're "lit up"

Can you make a fire small enough that you're not lit up?
Still serviceable for ploughing anything that's in Line of Sight without getting more aggro- Assuming you can keep the ones that do see you from smashing terrain on the way in, or overpen from making a massive noise when it inevitably crashes through a window and breaks it
>>
>>548551792
>the player is not a monster
>the player is not a monster
>the player is not a monster
>>
>>548534236
I work a job with a non-personalized desk on the daily. I thought adjustable office chairs have already solved that posture issue regardless of your desk? Since I do adjust mine for optimal comfy posture while working
>>
>>548546179
Wtf so I can light a random building and the Zs won't even check where the 50 cal sound is coming from? That can't be true
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>>548554619
And out!
>>
>>548551792
>There is absolutely 0 lore that zombies are suicidally attracted to fire
Zombies investigate sounds. Fires make sounds. Zombies have no life preservation instinct and will walk into hazards with impunity, including to investigate sounds.

DDA is what happens when you put a bunch of serial bullshitters in charge of a game. The game becomes full of bullshit.
>>
>>548556813
Probably isn't possible, but there is still a practical aspect because vision will only draw zombies in LOS. Sound draws zombies from outside LOS. Say you're being tailed at night by a group of 10 zombies, you walk into an LOS-impeding alleyway, light a neighboring bush on fire, kill the 10 zombies in an attosecond with your M249 that fires 6 rounds per .3 seconds at 40% accuracy even though you're legally blind and have 0 gun skill and are currently suffering a stroke and an asthma attack, then walk back out into the shadows while all the zombies in the neighborhood act like nothing happened at all.
>>
>>548572586
What happened to fire creating charred zombies that get back up and walk around?
>>
>>548573924
Revival simply isn't a relevant mechanic 99% of the time, including when killing zombies with fire. Pulping is a fake feature that exists to solve a fake problem.
>>
>>548529527
It's not "open world"; more like metroidvanias where you have a few choices of zones to visit at any point of time but the amount of spaces/mobs are limited.
>>
>>548576165
Nah, I've had fun surprises when entering a collapsed building only to have zombies I didn't know where in there come popping up out of the rubble, which was fun.
>>
>>548576707
Environments that pre-kill zombies for you are rare, them being in the reality bubble long enough to actually pre-kill any zombies is also rare, choosing to visit them right when pre-killed zombies revive is rare, and the reviving zombies actually mattering instead of just taking 2 steps through rubble and dying again is also rare. That's the very definition of a 1% situation being used to justify a 99% waste of time. Hell, populating the world with some dead instead of just uncannily spotless healthy zombies standing around everywhere is one of the biggest reasons to install mods like RDS that cause monster faction conflicts.

Especially with DDA putting padded corners onto fires. The single biggest source of enviro-kills is gone from DDA. Probably because Kevin got too many complaints about his terribly optimized game chugging when a building is burning down.
>>
Funny thing is that zombies already had anti-fire cheats. They don't take heat damage from proximity to fires and can stand around in the heat area of raging fires that would cook you alive instantly with impunity.
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>>548593053
I wonder when a roguelike will be made that does stealth well.
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>>548596456
https://mcneja.itch.io/lurk-leap-loot
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>>548260664
one time I had like 20 EV in dragon form
that felt like an accomplishment
>>
>>548301469
those are the three steps that are required, that should be enough
1. maybe stuff that came with the house is sucking out all the power, try building more solar panels or unplugging all of the refrigerators and such
2. it only updates every so often for performance reasons, go install more solar panels and check back on the battery in half an hour
3. how much battery are you installing? I typically like to go for at least four or eight very large storage batteries to make it through the winter and let me do stupid shit like turn salt water into infinite bleach and nitric acid and such
>>548352895
you should try Bright Nights, which is a fork that's good instead of bad
>>548372476
fighting bandits isn't that hard if you put any effort into ranged combat
>>548482734
>lumberyard quests
all they've done is build a compound so far and then sent me to the refugee center
the refugee center is great if you want to become a US Marshall with a badge and gun and have people call you Marshall and Sir when they talk to you, they'll also send you to the nearest lab, the central lab, the bandit fort, the Hub, and the Vault
>>
>>548554619
I don't think flesh raptors can hurt you through the RM-13, even if you don't turn it on, they're seriously not dangerous enemies
very annoying to kill but doable if you have a quarterstaff or what have you with +3 to hit
you're the lab start guy who lucked into RM-13, right? I don't know the tiles
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>>548608062
>fighting bandits isn't that hard if you put any effort into ranged combat
I've taken down bandits with melee too. Go at night, crouch and creep as close as you can, then run at 'em. If you can't get them from around a corner at night, then it's smoke bombs and a filter mask. Get up in their face and you can whale on 'em so they can't shoot.
21-foot rule is real in Bright Nights
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>>548613376
you can also just wear heavy power armor and facetank their bullets, or run them over in a deathmobile, or throw flares and then grenades at them from a gyrocopter at night
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>>548617186
Yeah, there's many fun options, which is why I love Cataclysm
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>>548613376
The common bandit FEARS the 60 move cost, 140 speed cyber samurai high on adrenaline and painkillers
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>>548618175
>time dilations behind you
heh, nothing personnel kid
>>
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So summoning turns you into vine form, but then it damages you, which immediately turns you into batform.
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>>548609212
Yeah that's me.
I was just surprised by them since they weren't in the last version I played, Sergeants either.
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>>548625978
yeah! I've met a bunch of new zombie variants so far and I only took a break for ~a year
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>>548623884
nice
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Finished clearing most of the lab, just need to work up the skills for a pickaxe and we can crack open some of the nicer rooms.
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>>548596456
Sil already exists
>>
What;s the crafting strategy to raise mechanics in BN?
>>
>>548623884
Do Dragon form next.
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>>548651994
Lock picks then pipe cleaners?
After that it depends on what you've got available really.
>>
jojo's bizarre adventures like
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Well this is about as OP as melee builds get in Achra. I have perfect 75% resists against every damage type (can switch equipment to max Ice or Lightning damage). I can purge all ailments and heal myself to full HP 10 times. I have infinite divine interventions from the second prayer if it takes more than 10 hits to kill me. I one shotted the King with bleed damage that scales up for every Pugilism hit (140 hits per stand still). I have 4k Poise stacks. I can teleport on top of any ranged enemies.

I did not even take the last skill in my build. Projection would allow me to activate all my triggers in the same turn by praying to remove stasis, in case I needed to teleport around and kill a lot of ranged enemies. But I didn't need it, and it felt safer to save the point in case I wanted to take Master Entangle or Master Teleport in a pinch. I still had outs if I ever ran into any bad situation where I needed to reset the engagement.
>>
>>548543402
What causes this mental disease that deprioritizes FUN in a VIDEO GAME? Like it doesn't need to be easy, but it DOES need to be FUN, its a game about fighting fuckmothering zombies after all!
>>
>>548670960
Wanting to show off how hardcore you are?
>>
>>548665115
Nice.
>>
>>548665115
Martial tree is so ass. Attacks have so few good interactions and so many bad ones.
>>
> melee
> still wielding a 5 range mainhand
Can't make this shit up
(I know you just teleport onto them and use standstill for all the extra attacks, since you'd only proc pugilism once, but still)
>>
The reason why DCSS's gameplay changes and cuts don't really bother me is because the devs seem to have like an actual vision as to what type of game they want to have while CDDA devs just seem like they want to have a hardcore game and thus it makes them very clever boys and girls for coming up with it. So fire cheese undermines that bit of cleverness and instead of just making zombies intelligent enough to avoid fire they instead make them immune to it for some fucking reason
>>
>>548690458
Touche, but there was no reason to turn down a direct upgrade from the bare fist that puts blind on people. I would just be larping as extra pure true melee if I turned down an upgrade like that.

>>548689971
That's a wild take. Martial tree has all the generic defense nodes even if you're not attacking things, and Pugilism is one of the most reliable method of stacking large amounts of hit activations. Maybe you're talking about attacks that actually scale off weapon damage, and I'll admit that is generally low tier. That kind of attack build needs something like Eris or Inflame stacks, because you need a LOT of raw Hit value to get through armored enemies on C32.
>>
>>548690734
I dislike DCSS because I just don't like the game.
I dislike DDA because it makes no fucking sense and doesn't work.
DDA isn't even really a game at all, it's just a simulator toy like that falling sand shit.

Also it really doesn't hurt that DCSS only takes like a couple hours max to finish a run, even if you go full retard mode. In that time you've done basically nothing in DDA.
>>
Anything worth picking up through the Turn-based Carnival?
>>
>>548693190
Bro doesn't enjoy his narrative
>>
>still talking about DDA
Meanwhile I'm over here having a good time in Bright Nights
>>
I installed way too many mods on cbn and now map gen is broken is there an easy way to figure out what mod breaks the map gen?
>>
>>548702682
Beg for help in Discord like a man
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>>548708108
*rrans man
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>>548702682
Bisect your mod list. Remove half the mods, start a new game and see if the mapgen is busted. If it is, the bad mod is in the enabled half, otherwise it's in the disabled half.
Repeat with whichever half it's hiding in, and each time you cut the number of suspects in half, which is way fewer steps than doing them one at a time. Like testing 6 times to check 50 mods, and 7 times for 100
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>>548709208
>bisect
>Bi-sect
>Bi
>Sex

When will the wokeism of this faggot mod end?
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>>548710737
lol
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>>548709208
I think I found the mod causing it, which is a problem because it's a mod I liked. It was the weather mod that adds new weather to the game like bringing back acid rain, it has a region_settings file that I believe is the culprit. Would the mod still function if I delete that file?
>>
>>548713929
No clue, I don't know anything about Cata modding
>>
>>548710737
Shoujo Sect is better anyway.
>>
roguelikes for philosophers?
>>
>>548692994
Martial is bad at forming proc chains and thus synergies because practically all of its triggers are conditional.
>on attack
Needs a living enemy in attack range, usually adjacent as well for bonus attacks.
>on being hit/block/dodge/shrug off
Cannot be self triggered in any way.
>on standstill
There's like one item in the game that can trigger this.
>on step
Nothing in the game AFAIK externally triggers this, you have to directly spend an action.
>on hit
This one's not bad, Aim is a good skill.

There's also a noticeable lack of positioning tools in a tree that's almost exclusively melee based. There's a huge focus on single target damage in a game where nobody really struggles for single target damage. It has weak AOE routes, and the flat defenses can be met or outscaled by buff procs. It's very stable because martial's the most equipment-indifferent tree, but it simply doesn't ramp up into bullshit action economy territory the same way other skill trees do, aside from teleport loops, but even those are more dangerous because you're chaining a bunch of melee attacks (and thus potential retaliation procs) all at once, while other builds can just safely blow up the map from afar.
>>
I came up with a funny chicken jockey joke but I forgot :(
>>
>>548670960
>What causes this mental disease that deprioritizes FUN in a VIDEO GAME?
I have this disease. I don't know why, I just don't like bing bing wahoo mechanics, or like wow you got a +1 to fire damage card, it's like what?
>>
>>548651994
locksmith tools and then just pick a bunch of locks
>>
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>check catalog for rlg
>see this at the top

chat we are so cooked
no but seriously the fact that gacha are porn and everyone is playing them on their phone will never stop being hilarious
smartphones were a mistake
>>
>>548750903
I member when porn games were reserved to dark sectors such as newgrounds
>>
>>548750903
Winnowing through "gamers" you meet irl to determine if they click on timers and let battles autoresolve to get a dripfeed of softcore porn vids or if they think about "mechanics" and "gameplay" matters to them
>>
>>548651994
Can't you just build and strip vehicles over and over?
I think, if you can, it's time-based (like crafting) so you just pick something that takes a while and alternate that, practice working on your car for a few days if you want.

DDA devs might say it's unrealistic to game the levelups like that and are probably fervently trying to figure out how to reintroduce skill rust as we speak, but I think if I bunkered up in a cabin and spent a couple weeks stripping and rebuilding vehicles for 16 hours a day I'd be a pretty fucking good mechanic at the end of it.
>>
>>548731716
Are you playing the game with a single school? Martial gives you defenses and makes your character safer in case you don't wipe the entire floor in 1 turn. Guard gets you to max block chance without 50 dex. All the retaliate skills fix early game problems with enemies like bees and tethic monks 6-turning you before you have time to get 100 speed. Technique makes it possible to walk forward in cramped locations and still get the first attack, because you'll automatically attack if you step next to something you didn't see. Stand Ground is an easy way to staple 10k block and armor onto your character with poise stacks, and it lets you attack 10 times in a turn too.

Let me put it this way. I take martial on a lot of characters just because it gets me to the end game where the rest of my build can shine. And sometimes I do scale attacks, melee or ranged, and martial does that too. It's widely applicable to all sorts of characters.
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>>548757391
NTA but even pure melee can work with the right set up.
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>>548757774
Oh I know. I play lots of melee builds. The biggest problem is usually getting hit with status effects on those builds, so it definitely helps to pick a god that can remove the stacks.
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>>548758214
If your melee build doesn't clear the room fast enough to never get stacks ngmi
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>>548770468
"let us in"
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>>548750903
We can hardly afford 2D pixel graphics. How do you expect a roguelike dev to pay for hot anime chicks?
>>
>>548792214
I don't want them to emulate what the brain damaged average smartphone player is doing, I'm just baffled people eat that shit and pay for it
>>
>>548757391
That's exactly the problem though, martial is full of situational, usually-defensive stuff, and offers very little scaling. It's like taking death just for master doom so you don't get blown up by the doom skin on green demons, except without getting access to all the broken death shit like necrokinesis, grave chant, cursed flesh, or batform. Following conventional character building logic this is perfectly fine, but it's a lot harder to build powerful interactions with just 2 paths and some defensive tech. Fighter has scaling, but it's almost all tied to attacks, and attacks are very restrictive, trigger retaliation effects, and so on. Taking agility so you auto-kill seekers the moment they teleport onto you is really cool as an interaction, but unfortunately isn't that practical. Agility actually is pretty good, because it multiplies any form of pierce damage, and +100% per level is a big multiplier, and because flat evasion is actually a good stat, since cycle accuracy is rare.

The other problem with martial is that flat armor/block just doesn't matter on higher cycles, because hit is the most commonly cycle-boosted stat. Taking skills for block% also usually isn't worth it because DEX is a good stat anyway. By picking up 45 dex you can get +900 evade, and cap your block, and get +90 speed all at once. This gets the majority value out of 3 different stats at once without needing to spend any skill slots.
>>
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I've been trying to figure out whether Unix Rogue 5.4 or PC Rogue 1.48 is definitive. I think I've settled on PC. It just feels more polished. Not having to juggle multiple identity scrolls, potions always hitting when thrown, showing the list of items when doing actions instead of hitting * everytime, as well as floor transition animations. Playing through the Retro Rogue Collection, so tilesets can also be changed, but I still prefer yellow smiley to @ symbol.
>>
>>548794572
>By picking up 45 dex you can get +900 evade, and cap your block, and get +90 speed all at once
Of course, there are a lot of characters where I do exactly that. But let's say I have master charge and I have 400 speed from that. Do I still wanna max out that dex instead of pumping willpower? Probably not on this character. Very common thing that happens to me if I'm in the Lightning school at all. I don't want to build Dex if I'm already at 100 speed.

Block also activates a lot of item effects, by the way. It's not always relevant, but when it is I use Guard to fill out that % chance quite often.

And really I don't see the argument that attacks don't scale well. You multiply your # of attacks by your number of guaranteed hits, plus the number of effects that activate on attack, and you can play purely off effect damage by activating all those effects 10 times every time you tab. Pugilism goes crazy of course, but there are classes and prestige classes that give guaranteed hits too and they can all be multiplied by your # of attacks. Maybe you're playing infinite mode or something idk, but in C32 attacks scale great and kill everything, no problem at all. The only downside is that you have to play the game instead of sitting in the corner activating your proc chains off each other, and frankly I don't see playing the game as a downside.
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I didn't really expect this to work.
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>>548809909
Now do the same but with horrorform
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>>548797780
The problem is by the time you're dumping dex, having high enough block to care about block chance at all, and don't have a shield instantly capping your block chance, you're getting into very specific build territory. IE a shieldless gladiator or a goblin dragon, apophis psychic, etc. Poise and master charge for example make an unusual combination because charge hates standing and poise hates stepping. Achra isn't like Diablo 2 in which you just slap on full block because you can, the stat is low impact in most situations. Also on block/shrug off/etc don't get to go off if you dodge the attack so unless you're actively keeping dodge low they're not even going to get the chance to fire their retaliation abilities very often.

As for the issues with scaling, it's just a simple matter of martial's AOE options being bad. Unless you are actively letting yourself get surrounded then your hit count is always going to cap at whatever amount of hits it takes the enemy to die. Compare this with something like chamakana, if I shoot lightning through 5 enemies then I get a hit per chamakana level per enemy. Sure it's only once, but once is generally going to be enough to either cover them in fatal amounts of status effects or inflame myself into the stratosphere or whatever else I had in mind for the build. If I pick sorcerer or get lightning blade or something then I can chamakana the whole map on turn 1. Getting pugilism to apply on more than one enemy is a lot more challenging, I'd have to go tentacle god to get AOE fists, restricting my weapon damage type to astral specifically, and then go either psychic or astral to extend the range on it, which hugely limits my build options and comes at the cost of picking some raw statbuffer god like Apophis, Phoenix, or Tengri.

I mean even without getting into how the mystical trees all have a bunch of broken summoner nonsense, martial just has boring interactions at a basic level.
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>>548816819
>by the time you're dumping dex, having high enough block to care about block chance at all, and don't have a shield instantly capping your block chance, you're getting into very specific build territory
Or just any build that wants to use pic related and not instantly lose to Ice King slowing them to minimum speed. If I have this item then I'm going to hold 20 skill points and wait until I see the King. If he's Ice variant, you better believe I'm putting this on and dumping points into Guard to cap block. I do this kinda thing all the time. Activating effects with block is *real* good.

>martial's AoE options being bad
Yeah, you have to get AoE from another school, from an item, or you can pick up a chakram, or you can use Asi Malak, or you just use LoS to fight enemies 1v1, etc. etc.. You don't have everything built into one school. It doesn't make martial bad because it doesn't have AoE. Are you talking about single school runs here and I'm misunderstanding you? Because I'm talking about using martial to make my normal runs better and fix problems with my builds. Martial is easily my most picked school to either fix problems with defense or scale attacks. Fire is my 2nd most picked school because it lets you not die to Scorch. All the rest of the schools I use pretty evenly. There aren't any really bad schools in Achra.
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Killed myself with the Phoenix again.
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>>548827049
It helps if you use Aslan too.
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It's all ogre now, I didn't expect reaver to be such a powerhouse lategame.
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>>548831321
gg
It is honestly pretty weak for a melee, pretty much all dual wielding classes are better. Main issue is split damage (physical vs blight) on the proc so you can never min max items as well as say, Mindslayer.
The worst part about Reaver is when you try to fight any Anorithil randboss and the retaliation effect chews up all your bone shields.
>>
>>548831579
Earlygame was pain, but lategame it was ridiculous, I steamrolled the east with only 12% all pen and 30% phys/blight. The star of the run was definitely malediction, putting all 4 curses and 5 other debuffs with 1 or 2 skills feels great.
https://te4.org/characters/304576/tome/c76df4a4-bc9d-468d-9e48-4dc8a8a948b5
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>>548812996
Can't really do the same thing since Horrorform takes away prayers on kill. Gore Tide needs another way to activate it. I tried to do Gore Tide with Kairos Skirt instead, but it didn't spawn for me, so I just did a normal Horrorform run instead. REALLY good damage on this prestige.
>>
Does anyone know of a way to make helicopters flyable again in CDDA? I gave myself airframe mechanic early on in the game and modded an apache to be the perfect flying base, but now the game has just randomly decided that it's not airworthy anymore.

I went back to DDA after playing BN a bunch because I enjoy some of its aspects, but this is just so goddamn painful.
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Nothing.
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>>548838483
>>548809909
What does the hood have on it?
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>>548862542
It is the Zealot's starting equipment. The hood heals a lot, and Morlock and Takhal both make you hurt yourself so there's nothing better to put there.
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>>548863869
Ah.
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>>548841295
Ahh, fuck dude. I forget but the helicopter checks for airworthy or not are fucked in DDA. It's been a month or so at least since I looked into it but I think if you ever modify a part that supports the airworthiness (it should notify you) that it's just... Done. If you ever modify any part of a helicopter that isn't a seatbelt or seat or other SIMPLE_PART you've (if I'm not mistaken) permanently ruined that helicopter's ability to fly. This includes repairing parts, I'm pretty sure.

Helicopters are TOO majestic, mysterious and difficult for anyone to understand, you see. Even with proficiencies (airframe mechanic is technically unsupported and "debug only" iirc) once it LOSES the airworthy tag it's never coming back, especially if the rotor or something was what took damage

Probably, if I really gun to my head had to guess, you flew it too fast and random redline stress (great mechanic) took out a part somewhere.
>>
>>548865012
Kevin insists that flight is a myth because any aerial transport he's boarded has failed to lift off.
>>
We need roguelikes that happen in a world where 2 + 2 = 5
>>
>>548841295
>Does anyone know of a way to make helicopters flyable again in CDDA?
Hahahahaha
>>
>>548690734
I often feel like dcss is designed for the ziggurat runners and 15 rune players now. That's where most of the dev time goes, and a lot of the changes are just annoying if you play it as a game where the goal is to retrieve the orb in the most efficient way possible.
>>
i paid the 100 merch to cody and jays workshop. what do i even do with it. what sort of armor or shit am i trying to make in a proper workshop?

didnt get the kord, for whatever reason, the gunshow spawned next to a town and every 2nd move the ugv with the fireworks spams its fireworks and aggros the entire town, its a fucking nightmare clusterfuck. even WITH it drawing the attention of everything i couldnt find the fucking gun in the tent, and i went deaf for like 1000 turns
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>>548897884
also
>autodrive cancelled. cant find clear path
>its a completely open field with zero obstacles, a drunk blind man could navigate it
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>>548898238
NO FUCK YOU. FUCK YOU YOU PIECE OF SHIT GAME. I AUTODRIVE PASS CODY AND JAYS AND IT DRIVES FUCKING HEAD FIRST INTO THE FUCKING SPIKE PITS AND POPS THE FRONT TIRES

FUCK YOU. YOU FREAK OUT AT AN OPEN FIELD AND JUST FUCKIN YOLO IT IT INTO SPIKE PITS. FUUUUUCKKKKK YOOOOOUUUUUUUUUUU. im so upset im going to not play you for like, tonight and resume tommorow. fucker. shithead. fuck.
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>>548898518
It's the game suggesting you get new tires
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Achraman draws all these lore images and not a single titty in sight.
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I see they buffed mine spawns.
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Well, that's significantly better than last time.
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>>548927398
Yay!
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>>548927728
Did you get the orb yet?
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What are the fail states for removing a faulty bionic? Just injuries and bleeding?
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>>548940660
Pretty sure in BN it is- Also I think your other bionics can get turned off (and maybe the auto settings get reset?)
It's not that punishing, currently.
>>
Started a new game in Qud. Got to Golgotha in legit under 3 hours. Funny how much of this game is just a knowledge check. With a recoiler and force bracelet there's nothing in here that can realistically kill me.

Really wish there was some new content considering it's been 6+ months since I played, but I guess they're holding it back for paid DLC at this point.
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>>548898518
yeah, it'll autodrive at 60 mph into craters and kill your tires that way as well
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>Touch a fire trucks wing mirror going 30mph
>Entire vehicle shatters into a million pieces
Why is collision damage so overtuned holy shit it's a god damn wing mirror you can hit it with a stick and it falls off it's not like I slammed straight into the back of it
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>>548967186
this was a recent change (in the last few years), it used to be that if you hit a wing mirror it would just fall off but now it causes damage across your vehicle
this was a nerf to blades and rams that turned wing mirrors into liabilities on accident
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very specifically it was a nerf to these parts
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>>548967963
>>548968180
That sounds completely retarded.
Why would you ever use any of these if it's that overtuned? If I did slam straight into the back of it at 30mph I'm sure it would've done less damage. In fact after typing that I went back and did exactly that because I alt+f4'd, rammed into the back corner of the fire truck and my vehicle only took minor damage, two destroyed frames, moderate damage elsewhere, skimmed straight off and continued at 22mph. Meanwhile when I hit the mirror with the same corner the entire vehicle was practically destroyed and was no longer drivable.
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>>548841295
Responding to my own question in case someone else is wondering

I ended up giving up on trying to edit the game files and instead spawned a new vehicle, gave myself hammerspace mutation (instant zero cost construction) and spent like 15 minutes making an exact copy of the earlier vehicle that now flies because reasons. The biggest pain was moving all the items to the new chopperbase.

DDA is just... so fucking tedious. The eldritch horror themes are great and mod support is better, and I actually like the nested containers system, but in most other respects BN is just the superior fork. Who wants to hoard tens of thousands of nuts and bolts just to install an appropriate amount of plating on their vehicle?

>>548865012
Yeah, I know how choppers get bricked if you install a single curtain on the windshields, or bolt in an extra battery, which is exactly why I immediately gave my character the proficiency that lets you mod them without destroying the airworthiness. I also was really careful flying it too fast (mostly for fuel consumption, shit gets ridiculously fuel hungry if you go past 200km/h or so). I just had landed in the middle of the field somewhere to process a bunch of meat, run out of battery power, then decided to convert all the large batteries into very large ones since they were out of juice anyway and when I tried to take off again the game decided that I couldn't fly anymore.

BN electro choppers with no rotor collision at all are a bit silly, but at least they don't fucking explode when you try to sail over a shark at 6km/h.
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>>548970260
going to make a PR which gives nuts and bolt sizes along with ratchet sets, that way a car build can come to a screeching halt because you misplaced your 10mm socket head
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>>548971693
You won't but you should.
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I'm so fucking done. I landed the chopper on top of a lab enterance because it was in the middle of a city. Cleared out zombies from the roof, went downstairs, beat open the wall. Only, I apparently in the course of beating down the wall, beat down the structural integrity of the chopper one z-level above. And here's the result.

I'm fucking done with DDA, I'm going back to BN. Kevin should go kys himself to suicide.
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>>548984374
flying is the best addition to the game since power armor and being a furry
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>>548968180
I'm convinced DDA devs are doing this on purpose, like a handful of them get together on some secret discord and see what unfun bullshit they can talk Kevin into merging, and try to outdo each other for shits and giggles
>"Oh you thought THAT was stupid? Look what I can get him to merge!"
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>>548985602
If only it fucking worked in dda
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>>548982849
Another PR idea, when more than 1 item is in a container or on the ground the player has to rifle through the pile to see what’s inside it. One item is presented to the player at a time with the prompt” is this what you’re looking for?”, and they can either grab it or reject it and keep looking. In game time passes between each dialog. “Finding stuff” is also a proficiency which can be trained
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>>548989264
Gotta put in a 1% chance to draw an ultra rare pixelated pixel art of some titties to make it palatable. The genre needs to fight back against gachaslop somehow.
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Zombie tunnellers absolutely wreck vehicles.
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>>548986921
DDA is dead, long live Cataclysm
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>>548999390
Oh, that's a nice addition.
Will make getting all my shit out of the lab easier.
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>>549001496
Holy fucking shit, they don't just wreck vehicles, they just blow through terrain too.
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Wearing no armor to chain Astrohunting. Kind of a meme but it does make some levels really easy if the enemies are squishy. I think the version of this build with Crow Visage is way better.
>>
I wish summoning was better in tome4
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>>549011256
well if its an open source dictatorship you can submit changes to willynilly, maybe you could be the next commit. is that a thing?
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>>549013594
I'm pretty sure darkgod only merges bugfixes and if he likes a modded class very much he will make it official but normally you don't add stuff to the game.
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>>549013721
i was shitposting about cdda
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o tabbed too close to the sun
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>>549011256
Real men play a no-summon summoner on insane roguelike
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I got one of the classes changed way back in the day by modding it. Does Darkgod even do content updates anymore?
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>>549046391
stopped working on the game for some reason
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>>549046391
What did you change?
>Does Darkgod even do content updates anymore?
He's supposed to be working on a dlc, but he's being a useless cunt instead.
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How does searching actually work in a game like Brogue? I'm also confused as to whether you're supposed to use all of your items and scrolls without identifying them first since it seems like such a waste.
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>>549083849
>How does searching actually work in a game like Brogue?
Search or auto-explore?
> I'm also confused as to whether you're supposed to use all of your items and scrolls without identifying them first since it seems like such a waste.
Do NOT use items you haven't identified unless you are desperate or you had multiple of a potion and threw one at an enemy and know what it does, play it long enough you'll know what certain potions are by merit of the characteristics you do know about it. If you don't have anything to identify with, always consider it a "future" or "last ditch" option
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>>549083849
Generally you want to to try using them when they could potentially be useful. I usually chug a couple of potions and if there haven't been any negative ones for a while I start throwing them at enemies incase they're fire.
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I never really use Ashem because it is the starting god, but it's still a pretty good one for activating prayer effects. Morlock fills the 1st prayer, and the 1st prayer fills the other 2 so you get a lot of activations. I could go Ascetic class instead of Gala for more damage, but Gala's healing and minions make the early game much safer.
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>every single ability that "adds damage" does not get multiplied by Willpower
Oh dear.
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>>549085745
Auto-explore is self-explanatory; it's the search and detailed search that I can't really tell what they do. As for identification, don't you have to use scrolls to do that that are, themselves, unidentified?
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>>549103830
Indeed, willpower bonus damage stacks additively with charge, meditate, etc.

If you want to get willpower to multiply damage from these sources, use an item that redeals X damage type as Y damage type.
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>>549104560
Search is to find secret passages in walls or traps on floors.
>As for identification, don't you have to use scrolls to do that that are, themselves, unidentified?
Yes and its been a long time since I've played Rogue or Brogue and I don't remember if you auto-identify overtime in your inventory like in Elona+ (The rougelike I'm playing right now). There's even a skill tied to it.
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>>549104560
Search has a chance to reveal hidden doors/traps, detailed search is just a hotkey for like 15 searches. Also if you fail to find something after 15 or so searches it stops rolling for it and you'll never find it unless you up your search chance.

Generally you'll almost never use it for the entire earlygame, and then at some point suddenly there will be traps everywhere and you'll have to spam search every other tile as you walk through a room to not get exploded.
Don't underestimate the ring that auto searches, it's deadweight and useless initially but good god you will desperately want it later.
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>>549104560
My standard policy was to test out potions and scrolls on the downstairs, preferably near water, preferably near healing berries.
You can usually figure out which ones are safe by the number you get, strength and health potions and id scrolls are on a fixed schedule, you should have way more of them than anything else.
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>mfw I finally reached the human capital in soulash

Jesus there is a metric fuckton of enemies here, I think I've killed more enemies there that I have across the entire game until now, and I havent wven fully cleared the south wall.
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>>549122009
I've done runs where I went straight there at level 1 and hid in the slum killing the weak NPCs until I got strong enough to kill the rest. It's a pretty interesting map with a wide range of enemy levels but the downside is that there isn't much going on beyond the metric fuckton of enemies. Also it seems like everything there has a big ass HP pool for their levels.
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>>549127083
Which god would you recommend I go kill after the swamp god? I basically wiped the floor with him, also I found a weird bug where if you use the "challenge" spell with the deck of card inbyour inventory, it trigger the npc to spawn on your ass which is fun
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>>549092397
I have fun sometimes trying to get it to scale a billion million lil pew pew hits but that has its own problems.
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>>549128692
It does a lot of hits, but you have to add flat damage to them because willpower doesn't scale a 200 damage hit much. I was up to like 75 Grace against the KoMC. Priest could go over 100, but the rounding down means you only get 4 stacks instead of 3 on prayer.
>>
It's been almost a year since I started my very personal run in a roguelike called drug rehab and I am going to ascenc in late January.
Glad to see you guys playing Path of Achra.
not missing a tranny anymore
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>>549137341
oh shit new release of IA from May
I missed so much
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>>549130845
Yeah, if we had some other Astral redeal besides fuckin... 25% pants, maybe Willpower could do it better. Especially with a chain.
...I bet Imp fucks though, hold on, lemme figure out which of these I want to try
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>>549138659
Ahhhhh, now I remember why I quit trying to make this work.
Any build that can deal enough damage to make this work already deals enough damage off its own triggers to reliably work.
There's almost no point to trying to find the bleeding edge of where the build functions with Ashem but not without.

Maybe Asi Malak 2H Ogham could be fun... I did that too, as I recall, kind of has the same problem.
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Nobody here
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>>549138659
Me with 130 grace stacks against KoMC (because it took that long to kill him lmao). This must be the most dogshit build I've actually won C32 with.
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>>549152534
I just woke up lol, I recently got assaulted by a named fallen angel who asked to be part of my group after I beat her.
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>>549170104
Hentai vibes.
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>>549127940
It's been so long since I've played that I honestly don't remember any of the gods.
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>>549171601
Doujinshi are a canon part of the creation myth of the universe the elona games take place in.
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>>549177796
I shudder to think what the world would turn out like using my fap list as a foundation.
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Was playing some roguelike in my dream. idk it feels really boring to describe but in my dream it felt crazily innovative.
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>>549187212
Time to start programming anon!
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>>549187382
I'm starting to hate that "this looks like it was made in Unity" aesthetic. Does anyone ever use Godot for roguelikes?
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>>549196623
You didn't hear about the Godot controversy? They tried to charge a licence fee like Unity or something a year or two back.
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Is there a roguelike where victory is mostly skillgated and not rnggated?
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>>549197812
sounds fake and gay
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>>549198273
Nethack seems like RNG but it's really 90% about learning to utilize the game's mechanics to give RNGesus the finger. Well, it was back in 3.4.3, the 3.6 branch made RNG more prominent for some misguided reasons, so it's maybe 80% now
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>>549198765
that can be verified by pros being able to get 5+ win streaks regularly.
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>>549198273
DCSS if you just pick a good combo can technically be won upwards of 90% of the time. Path of Achra and Rift Wizard 2 can be won even more consistently than that, mostly because you can pick the most broken build right off the bat if you want with their open spell books.
>>
>Just lost my end game soulash run that was going super well to a fucking inquisitor who did more damage than the freaking god he worshipped

This is horseshit
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>>549203710
That's actually really cool and bad ass but also frustrating.
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>waaaaah kevin NERFED MY FIRE CHEESE!!! WAAAH WAAAH BLOOOOOOOOOO!
classic baby nights babies
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>>549214467
Shut up Kevin
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>>549214467
Why would BN players give a shit what Kevin nerfs on his branch?
You know, other than to point and laugh I mean.
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>>549214467
>getting mad at a 5 day old conversation
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Should I play ADOM?
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Yeah, not touching that.
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>>549223771
I cant really show it but I like the animated spites used by the new (sort of) tileset.
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>>549223771
if it's near a route you'll be driving frequently that looks tabbable but otherwise yeah, just evoke feet
metaphorical feet I guess, you're driving not walking
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Krog mindslayer was pretty fun. I tried making a caster mindslayer before and it felt like shit, this time I went pure melee and it was a blast. Might just be krog racials carrying me though.
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>>549227660
Melee scaling is always retarded as long as you can make it through the horrid early game. Caster mindslayer has like 1-2 good spells and a bunch of really bad ones.
You can use the big ass fire spell to level early game though, that one is sweet.
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>>549223771
It's a slog at best and mediocre in terms of loot- In case you were wondering if slaughtering hordes of zombies was ever worth the effort.
With a bit of AOE and one of those stats/skills for kills mods though... I'd still skip it, unless you're playing with Magiclysm or something similar (or really have a lot of explosives to burn, I always end up sitting on stacks of dozens of different grenades, etc)
You're better off tearing down some curtains and ripping up a mattress but mass slaugher can help find some leather/felt if you're having trouble finding enough tailoring basements
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Early game psyshot is so busted, holy shit. I'm killing random bosses in two turns and clearing out entire rooms before enemies can even see me.
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Ive been making a roguelike for the past 10 years. Another epic like Brogue but with crazy mechanics. Will release a demo in Jan. Its going to be epic anon just a little bit more to wait.
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>>549242142
is it the matrix rougelike on itch.io?
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>>549242234
No. Been making it fully in the shadows for so long. Unique systems and interesting loom. Pretty much done now, just final polish and getting a demo ready. Has sfx and music as well. Hopefully more to share in Jan.
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>>549242572
Interesting "look". Sorry typing while brushing teeth. Shouldn't really be sharing yet but I'm anxious as im the only person that has playtested after all this time lol.
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>>549242572
Looks interesting, I'll check it out when you release, also some constructive criticism and don't take this the wrong way since its just a picture. But the ascii art is a huge plus, but it does look too much like all other ascii art. Have you ever played Caves of Qud? It's not ascii art but they do a lot of styles and effects that I think would make the game pop and stand out a bit more. I'm not saying to copy from them wholesale but its just something to think about.
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>>549242572
The procgen looks very solid, very Brogue-like. I wish I could do this in my program.
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>>549242906
Oh yeah thanks no worries all feedback welcome. I like CoQ actually. It was um.. a style choice on my part. I wanted to do ascii foreground on top of sprite/2D background. So, sort of like 1.9D? As far as I know its never really been done before in a full game. It actually is much more accessible than it looks as I pop up monster indicators and some other stuff on a left pane. Thats just a teaser collage. Wanted to make something unique and fun.

Hoping the middle ground of the 2D sprite backgrounds will make folks curious to give ascii a try!
>>
>>549244105
Yeah, but we also have modern technology so you can do things like blur the screen if your dazed or completely jumble the sprites if your confused. I would say stay faithful to the Rogue formula and old ascii style but don't be afraid to add in modern graphics or more graphically intensive things that they didn't have back then. That was one of the things that impressed me with CoQ, the first time I saw that ripple effect when I encountered a Chrome Pyramid was so fucking cool to me. Also, I think you mimicked the lines from the CRT monitor the correct way, so many games do these lazy filters that don't look right.
>>
>>549201890
someone on /v/ told me stonesoup is heavily predetermined. one of you is lying or a shitter.
I don't wanna play rift wizard runs because they're 3 hours but I'll try the others.
>>
>>549246917
rift wizard is like 20-30min max unless you have mega autism
>>
>>549246967
It takes a long time if you want to make informed choices about spells but don't know the spell/upgrade list in advance.
>>
>>549247194
All the games have hidden information as you play the first time; if not spells then monsters/bosses/items. You can't add 3h onto one game and not others; especially not the shortest one on that list.
>>
>>549214467
Why exactly is it wrong? It's a single player game against generally mindless foes. Leading them into hazard terrain should be part of the system. Having some arbitrary "um that noise was too close to a fire so zombies don't care for whatever reason" rule is absurd.
>>
>>549252172
You gotta understand, playing DDA is like slamming your penis in a car door. It hurts like hell and serves no purpose, but occasionally you'll run into some weirdo who thinks doing it makes him hard and cool, so he'll do it anyway, invest his ego into having done it, and then act like he's better than you for doing this terrible, unfun thing.
>>
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Yeah, I think I'm ready to advance from the procgen. This is the furthest I've gotten with my shitty coding skill.
Working alone makes me hate my own code like nothing else.
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>>549253568
>spoiler
That's pretty normal. You need exposure to other people's shitty code to give yourself perspective on your own shit/not-shit ratio.
>>
>>549247371
There's no "hidden information" in rift wizard. It's a big fucking list of like 100 spells you look at every single time you make a choice for your character.
>>
I only play roguelikes that look good
>>
I'm playing Dwarf Fortress adventure mode and I reached my own failed ruined fortress; when I did, the framerate immediately became annoyingly slow. Is this common? The same location worked fine in fortress mode.
>>
>>549257202
It's probably the thousands xxPig tail right sockxx lying around everywhere
>>
>>549253568
Why does working alone make it worse?
>>
>>549246917
>someone on /v/ told me stonesoup is heavily predetermined
What is that pig even talking about? There's like a fuckton of 15 rune winstreakers lmfao
>>
>>549255562
I mean, I think it speaks to the fact that there's a hundred fucking spells and various upgrades and so, lacking familiarity, you're consigned to enduring learning it. (Nevermind enemy/item stats/progression/distribution as you go through the levels informing WHY you'd want different spells and HOW you'd use them)

What even is "hidden information" then? Are we just more speaking about the burden of knowledge, since it's trivial to look it up either in-game or in a wiki. Even for games that you have to use a wiki, the information is still "there" and you can "study" it as much as you like
>>
>>549259339
No I said I hate reading my own code. I bet I'd hate reading my own diary too, if I had one.
>>
roguelikes with women
>>
roguelikes are a feminine genre by default so all of them
>>
Hump
>>
get a fucking life
>>
>>549211590
Even with end game tier armor and stuff the bastard would hit for 25~50 on average, plus a burning effect of similar damage. Managed to teleport away (angelic wings is beyond broken with how useful it is) but got done in by the damage over time because I hadnt realized it was still on, bastard probably managed to hit me one last time before I teleported. Also fuck those skeleton scarab in black piramid and their poison that did ~30 dmg each turn for 3 turn and they spam it.
>>
>>549246967
Realistically Rift Wizard takes 1-2 hours to beat if you actually stop and think about what you're doing. There are ways to beat it in under 20 minutes if you plan out the run ahead of time and use the most OP global clear strategy, but that's not how most people actually play the game. By the time you're considering speedrunning Rift Wizard you should probably find a new game to play because the biggest strategy in speedrunning that game is just reducing the lag it takes to calculate each turn.
>>
>>549264896
Reading text in game is playing the game. Reading a wiki about a game is not playing the game. Rift wizard presents a lot of text for the player to read, therefore it takes a longer time to play until you no longer need to read the text to know what to do.
>>
Back against the wall, I read out a scroll of butterflies, and all the ogres looked at each other as I held up the last unidentified scroll in my inventory...

"No. You wouldn't do it. You'll kill us all, you fool!"

I tried to mime with my eight squishy appendages, "Shut up, you fat fuck. If I'm going down, then I'm taking you with me."
>>
>>549284214
extra lives are not roguelike
>>
>>549316534
Permadeath is not mandatory for a roguelike
>>
I'm clearing the east side of a town with my NPC buddy in Bright Nights. A bunch of zambys keep coming at us from this loft building on the north side.

Something felt odd about it for a minute, then I realized
>"How are they coming out of the building without breaking the plate glass frontage?"

I look around and realize: they're dropping out the windows on the upper floors, where there''s a friggin' multitude packed in there! They leap out like ruined investors on Black Thursday, hit the ground and get stunned, and then shuffle their wounded asses over to get put down. Pretty damn funny
>>
>>549299202
Thanks but no thanks. I'm going to reject this distinction.
>>
>>549322359
Cool, feel free to be wrong as much as you like.
>>
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>>547981069
Can someone rescue my sorry ass?
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>>549334316
>needing to be rescued from a place with "training path" in the name
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>>549337551
Makes me think of jeets getting selfies with a moving train.
>>
>>549309880
was it immolation
>>
>>549337551
Literally the guy got lost in a fucking "training" mall and called 911, lmfao.
>>
>>549196623
Path of Achra was made in godot.
>>
Am new to cdda but playing experimental is kinda weird. First fire, now removing focus or atleast talking about it. Seems like low hanging fruit.
I wanted to play cdda because it was autistic and hard but it seems that isnt the case. After a couple weeks playing it, its quite easy to survive thanks to all the food, low evolution rate etc. I survived past july and 80-90% were still basic zombies/tough zombies? Was boring tabbing through them with a spear/machete.
I tried cataclysm the last generation recently. It seems much more difficult and less regarded. Ferals can use guns and so can migo. I hear it has alot of cut content from cdda. Did cdda used to have feral/migo with guns? Why did cdda remove all the difficult aspects like that but still jerk each other off pretending their version is a difficult simulator?
>>
>>549362935
DDA devs (and many players) can't differentiate between "difficulty" and "tedium"
>>
>>549362935
dda cut a shit ton of content and added a bunch of retarded shit. that's why bright nights and last generation exists.
>>
>>549363610
Good point. I am unsure if CTLG will end up being tedious or not. Have only survived a couple days so far and the lack of food is noticeable but it may not be a big deal. Barely learned about the food system due to endless MRE in CDDA
>>
>>549346881
Of course.
>>
>>549362935
DDA development is a clown fiesta but if they removed focus then that'll be the first time in a long, long time that I've heard of a positive change to the game. That said, it's just removing a bad mechanic that DDA is responsible for implementing in the first place, and I have no doubt that they removed it in a way that makes the game even worse.
>>
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>>549367887
You may be correct. I think he just wants to hide it
Honk
>>
>>549372338
That's actually a good change, IMO. You don't need to minmax that thing, just keep your morale up and break up your learning activities into chunks, and it's fine
>>
TrannyDDA 2025-12-*
really nailed max Stats to 35 lmao
fucking faggots
>>
>>549372338
Lmao called it

>>549372946
Obfuscating a shit mechanic is a terrible idea because it prevents players from identifying unrewarding situations that the shit mechanic creates, such as skills mysteriously just not progressing when you're actively trying to progress them, and adjusting their gameplay to avoid those shit situations.
>>
>>549374534
Poor focus doesn't stop progression, just slow it down. I usually ignore it entirely and have no trouble getting skills to 10, it just takes longer if my morale is low.
>>
>>549375489
Things just magically going slow for no observable reason when they didn't go slow is still clownishly bad game design, especially when it's something as central to character progression as EXP gain.
>wtf I got 10% tailoring from the first pair of socks why do I only have 50% after knitting 40
>>
>>549373984
What, as in a max total of 35 stats? Aren't these the same fags that made character creation totally arbitrary so people would stop making balance complaints about it?
>>
>>549376579
Anyone with a lick of common sense or basic life experience can figure it out, you learn better in short bursts of study and practice rather than long, tiring grinds. I feel like that's a non-issue.
>>
>>549376892
>school setting
People study all day and then go home in the evening.
>pro sports
People train all day and then go home in the evening.
>workplace setting
You learn on the job for 8 hours each day until your training ends.
>boot camp
Fuckers train from 4 AM to 9 PM and then go straight to sleep.

Someone needs to touch some grass ASAP, and I'm not just talking about Kevin right now.
>>
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>>549377201
>>
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>mfw some dysgenic DDAtard trash tries talking about life experience
>>
>>549376892
Generally, when you are learning something new you learn the most at the beginning, its called Frequency Illusion, you vividly remember the beginning of learning something new because its... Well... New and your brain is storing it because its novel. Eventually diminishing returns kick in as your skill goes up to the point where you get Japanese brushmakers who have been making the same style of brush for 70 years saying:
"The hardest part of the job wasn't the 20 years I took to learn it, it was the 50 years of doing it that was difficult."
Mainly because his skill eventually flat lined and when you become so good at something that you see no discernible increase in your skill from year-to-year, it gets boring.
>tl;dr: Why are you complaining about how life actually is?
>>549377557
I'd rather be him than me, I've fallen in the Dwarf Fortress hole so hard that I get a power boner when I find magma pools now.
>>
>>549177796
>>549178001
If you want to know the weakness of a monster you have to read H Doujins to learn their weaknesses, oh and when you read it your character has a chance to cum and if he/she does (it literally doesn't matter what gender you are) you are now holding an item of immense power. So powerful that mere contact with any other object being living or dead has a small chance of becoming instantly pregnant with your seed (and again, their gender doesn't matter).
>>
It is already inferred that anyone doing something repetitive for practice in a video game wants the character to perform self maintenance like taking a shit or taking a break automatically instead of needing to manually execute it. Tedium is not content.

More importantly, kevin is not qualified to declare his focus system as an intuitive tracker of real life mental energy and so it's essential that the value be visible at all times to make sure that the game isn't being retarded, which it constantly is. Hiding focus is just hiding a known problem feature in the hopes that people forget it's there sabotaging their gameplay.

Obviously it's not my problem, they'll get complaints on their discord about it if there's anyone left on it that even plays that game.
>>
>>549378370
I mean, they'd basically be spores since everything in the setting is a sexually reproductive fungus.
>>
>>549378019
I don't think you're qualified to make that kind of claim in the first place.
>>
>>549378580
They should add peeing and shitting to the game. If you shit yourself after turning a corner and seeing a hulk the existing smell value increases and the zombies can track you down easier (because you smell like shit)
>>
>>549382464
Kevin doesn't want to be asked about incontinence for obese characters.
>>
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>>549382464
>Excitedly read the upcoming pr on github
>Experience the cataclysm by never leaving the evac shelter as a 36 year old adult baby
>bug report an error experienced on my now 200+ hour long adult baby save file
>Kevin finds out about this and removes the peepee poopoo mechanics
>mfw.jpg
>>
I vill make the roguelike and you vill eat zit
>>
>>549384189
Is this the guy with the girlfriend
>>
>4chin maintenance in 3.5h
It's bee nice knowing everyone
>>
>>549388275
yeah
>>
And we are back.
>>
Qud update fucking never.
>>
Is anything any different?
>>
>>549379550
It's the basic foundations of learning, first its easy and you hit snags that are hard but novel and when you breakthrough them you continue your upward trajectory and you can see your progress day to day, eventually that levels out and the novelty fades and it becomes boring. It's literally life no matter what you do be it rotmaxxxing in bed, playing video games, or doing a job.
>>
>>549404650
gonna wait for all of the dlc to come out before playing again, unless each dlc is particularly massive which I doubt. the sandbox just isn't strong enough to warrant a second playthrough.
>>
>>549413121
Even if they are dirty fucking commies the game is pretty good and I really like the idea of everything belonging to a faction of some kind that you can manage and interact with as you play.
>>
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Been a while since I saw one of these.
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>>549416252
Liars!
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>>549415465
The faction system is all right but it takes a lot of time to actually use it to your advantage. Even with the True Kin's changing visage that can gain reputation for different factions, it's really annoying to get enough rep with trolls, oozes, etc. to skip through the quests. Usually I just do robots and call it good enough.
>>
>>549417038
I think your criticism about the sandbox not being deep enough comes in here, which is why I love Elona its a good mix of rougelike and life sim to the point where I've 250 hours in it and I've yet to even finish Act 1.
>>
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>>549416420
Woops, forgot image.
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>>549362935
This is obvious TLG shilling
Nobody who actually plays DDA is proud of it being hard and neither do the main contributors themselves ever phrase it like that. You're just trying to frame up (what you think is) a natural sounding segue into how TLG is hardcore and kewl.
TLG is made by a monkey afraid of guns the same way Kevin is afraid of physical exertion: It's some mystical horrifying thing that the enemies should be incredible at that he personally has never been able to get a grip on.

Imagine being "new" to CDDA but having these opinions about fire, focus, evolution rate and tabbing through hordes (who the fuck does this anyways, you horde tabbers are all pig disgusting)
>>
>>549376892
If anyone can figure it out then why are they (allegedly) having so much trouble understanding it with the number visible?

I'm well convinced that they think if they hide it they'll get less complaints overall and that's it. It might make people enjoy the game less, on average, some players who wouldn't have quit will- But at least you won't be reminded as frequently that you can't do good game design about a mechanic you inexplicably refuse to try to fix.
>>
lads I'm Werewolf girl gets overly attached and wants to scent mark you levels of not okay right now
>>
Bump
>>
Trying to do a perfect Phoenix run and off myself in every single level in the game but it's not going well...
>>
Nobody cares
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>>549439053
I do
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I'm sure it's possible, but it's annoyingly RNG-based with enemies and layouts because I'm forced to move every turn to avoid burning myself even if I'm moving into enemy fire. I also can't upgrade Vigor after my Willpower gets high enough to one shot me through divine intervention since I have no other way to lower my HP to Morlock's threshold, and I can't recover too much HP because then I won't be able to kill myself in the next level. Plus I have to consistently farm prayers on top of all that.

Worst part is even if I succeed, I can't prove that I succeeded because there is a variable number of levels in the game.
>>
>>549441323
>Worst part is even if I succeed, I can't prove that I succeeded because there is a variable number of levels in the game.
You need to film the whole run.
>>
>>548730525
Cinco Paus
>>
I think I'm cooked chat
>>
>>547981069
How is CDDA:TLG going these days? Anything particularly neat happen in the past few months?
>>
why dont you guys make your OWN roguelike? Is it cause you dont know how?? I dont either, I tried looking for a tutorial on the cogmind dev page but I think its lost to time
>>
>>549455253
I am but it's quite difficult to avoid scope creep. What would you say is the minimum viable roguelike for replayability?
>>
>>549416252
I think the albino penguin basements aren't all that uncommon, so if you do a lot of basements you'll find them
kinda pointless
>>
>>549443161
I do not understand this game
>>
>>549455253
It's hard to commit to making something creative. A lot of people have made bare bones 2D grid-based tech demos, but actually making it into something people want to play is a lot harder.
>>
>>549461203
You need to make something that you yourself feel is good.
>>
>>549461921
probably the go, quite vulnerable but that's inevitable with any art
>>
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>>549462948
>probably the go, quite vulnerable
What did he mean by this
>>
>>549468279
I'm both captivated and terrified, no wonder the Japanese are all depressed their dopamine receptors are burnt out.
>>
>>549468279
>familia: Cafe & Terrace
>incest gacha
roguelike for this feel when?
>>
Please give me $2.75 kthxx
>>
Dune of Batsu
XAJa-jAB5
>>
>>549455253
It would be a waste of time for me but yeah. Also y r gay?
>>
Just stepped on a scale and my survivor's 200+ pounds. What do I do to lose weight in BN?
>>
>>549472003
>>
>>549478528
take off all your armor
what's your height
eat only when Very Hungry and never fill yourself all the way up to sated
>>
>>549478830
Took off everything, 213 lbs.. I didn't think to check height
>"Well, I'm six foot four, and I eat punks like you for breakfast!"
That must account for some of it. I got strength up to 12, if that enters into it.

I've heard the "Very hungry" advice before, had forgotten it. Thanks, anon
>>
>>549479756
>213 pounds
if your character is actually 6'4" then you might be underweight lol
>>
>>549423679
That sounds pretty alright man, I dunno

>>549433769
The problem with that is that if you drive your willpower too high farming "free" stats you kill yourself more than your DIs save you about it.
>>
>>549479756
One of the first BN updates took out the (fairly new iirc) weight/nutrition system DDA was using. Reasoning cited was that it was pretty imbalanced and you'd magically become obese just by eating enough calories to keep yourself at a net calorie zero in the first few days.

You just are as heavy as you are; you translate food into a ~17,000 calorie buffer and being full/overfull is if you overeat past that cap (if you let your character go for a couple days without eating I think you CAN be "too full" to eat without hitting the calorie cap again, tho)

Try turning on discrete numbers in options
>>
>>549468279
what the christfuck is this
>>
>>549483148
Pachinko machine
It's not slots since you can see the pegs the metal balls go through.
>>
>>549468279
See the reactions the artistic expression in your webm got;
>>549469316
>>549483148
>>
>>549468279
>>549483148
>has weird shit like this
>lewd shit everywhere
>literal panty vending machines
>but uncensored porn is too taboo
How is Japan even a real place?
>>
>>549484279
the uncensored porn thing is just a grandfathered tradition that it's ingrained in the social structure now as retarded as it is
probably one of the causes
>>
>>549484279
>panty vending machines
Kind of a meme, they were discovered in seedy areas in like the 70s, and police confiscated them. It was seen as scandalous.

Japan has that kind of Victorian era thing going on, they're very conservative and repressed in general, and that causes some of them to become lascivious sex-obsessed weirdos
>>
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>>549483910
I can't see anything but stroboscopic tits and some chick getting fucked by a 4500 and feel myself getting a seizure
>>
>>549484279
The Japanese use vending machines for everything, in a lot their train stations you can get crabs that are frozen alive in a a little cage (frozen crabs don't die they just go to sleep until thawed, like sci-fi cryosleep) so you can pick up your little frozen dude in a cage and travel home with him and by then he'll be thawed enough to be boiled alive.
>>549484489
Oh no the panty vending machines both used and unused are real, the 70s confiscation was due to scandal but now its completely normal as long as they are in red light districts and they either automatically shut down before daytime or you cover them up. Even then, you don't actually see people doing that anymore and no one cares.
>>549469487
https://youtu.be/IPFiKEm-oNI
Some how combining gambling and women together is probably the most brutally honest commentary I've ever seen about modern human relationships, the seizure lights are just the cherry on the top.
>>
Where should I base in my new CDDA:TLG game? Find a shack somewhere, go underground, find an island?
>>
>>549484972
It's not like it's just women. Konami probably sells metal gear and castlevania gambling devices.
>>
https://www.youtube.com/watch?v=jQIHqkudgNY
always liked this guy
>>
>>549485267
almost forms of gambling didn't do anything for me until Pokemon and Magic cards but even then it eventually died, that was until I saw umamusume and while I don't play the game, I find the whole idea of anime girl horse racing simulations to be incredibly intoxicating and I'm eagerly waiting for a game or a gambling studio to capitalize completely on it.
>>
>>549485229
>Konami probably sells metal gear and castlevania gambling devices.
They do but they don't hit so hard on the social commentary if I'm being honest. There's a LotRs one as well.
>>
>>549485215
Does it even matter? It's not like enemies respawn unless you enable roaming hordes so there's little to defend it from. Just pick whatever you fancy.
>>
>>549487560
>unless you enable roaming hordes
I always have hordes on and sometimes forget they aren't default lol
>>
>>549485215
underground means you need to care less about the weather when you're just crafting in your base but also it means that making more space is a pain in the butt
>>
Grump
>>
Has any relatively newer roguelike taken inspiration from DCSS in how the gameplay feels like? Particularly the difficulty curve with the brutal early game then later parts being more of a knowledge than rng check, and of course being turn-based with risk assessment as a core loop.
>>
>>549423679
>zombies outside my shelter
>running out of food and water
>at least I have furry doujinshis to read in my last days
>>
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Is Duskers a roguelike?
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>>549521274
I guess, but to me its more along the lines of "Dude where did I put my car" in space. Except the car is humanity.
>>
>>549521274
Blurs the lines heavily, particularly in that the game proceeds in real time and there's significant measurable benefit to acting swiftly, timing and manually piloting past many of the hazards.
As a game overall it's a bit underdeveloped desu, imo.
>>
>>549539603
I'm guessing it didn't sell enough copies to get constant updates? Seems like the dev hasn't touched it since 2022.
>>
>>549544831
nta, but according to mandaloregaming (I didn't play the game) you can continue playing the game after the main story but he was a bit confused as why you can when there isn't much else after you finish the story.
>>
>>549544831
It came out in 2016, and we weren't quite on the Eternal Development treadmill/pipeline fully by then.
The 2022 update was a string of updates that mostly integrated community patch additions and incorporated bugfixes, maybe a few things the dev rethought or figured out in the 8 years since release.
>>
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Stalker like
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>>549552887
That's funny but at the same time doesn't explain why the whole area wants to fuck old women, unless the population is also very old.
>>
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Rewrote how monsters attack and navigate so that they can attack each other and help the player. the game crashed a few seconds after this because theyre programmed to attack whatever attacks them and one stepped on a trap which did damage to it

>>549196623
I do.
>>
>>549558124
Make sure to add an incest pachinko machine or I'm not playing it. I want to see those letters furiously copulating with each other. Also, I knwo you aren't going to keep the current aesthetic but if you are this would be a pretty neat cyberpunk idea.
>>
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>>549561173
I've actually thought about doing a cyberpunk roguelike/lite with a very similar art style as well. Probably more wireframey and without sprites though. I didn't like how they ripped the 2020 rules for netrunning out of 2077 so if I ever get around to it I'd make sure those rules would make it into the game in some way.
>>
>>549563183
When your guy dies he should go from :D to D:
Just invert his mouth
>>
>>549563660
As far as I know there was never an ascii character for a sad face, only . It's such a pointless thing to specifically adhere to but I like to only use characters that exist.
>>549253568
I like your bandit camp. How do you decide where to place your buildings?
>>
>>549564902
>As far as I know there was never an ascii character for a sad face, only . It's such a pointless thing to specifically adhere to but I like to only use characters that exist.
It's your game I'm just telling you what I would do if I was you.
>>
roguenoob here, whats the deal wit hthe one on steam? i have it in my library and played it a few times, what am i missing out on as opposed to just downloading retro rogue collection\?
>>
>>549566310
Not much as far as I know. Each version of rogue has slight differences like how many identification scrolls it has, whether food spawns after you pick up the amulet, and so on. The names of some monsters may be different depending on if you're playing an earlier version but none of their actual effects are changed. The rust monster eventually became the aquator for example.
>>
>>549566310
Retro Rogue Collection having the ability to play multiple versions, use multiple tilesets, and have sound makes it better than the versions on steam. Rogue Remastered looks pretty neat, but I had to refund it as most of the keyboard functionality didn't work at all for me.
>>
>>549568084
>most of the keyboard functionality didn't work at all for me
Did it use vi keys or something?
>>
>>549568915
I don't know what it used anything requiring shift + key didn't work and there were some other weird outliers. I have a standard US keyboard as well.
>>
>>549564902
>How do you decide where to place your buildings?
I use a bunch of personal algorithms, and I don't try to control where the buildings are placed, they are randomized with some minimum distance apart. I could control it further but unless the building is a special location (boss/reward room) it's not good for variety.
>>
>>549566758
>>549568084
i have the steam version and might stick with that, im interested in trying the rogue collection but for some reason i cant get it running in bazzite (ik)
>>
>>549572903
I couldn't get the Linux version to work but it worked fine under proton. Just added it to steam.
>>
>>549575243
yeah that worked, the dynamic zip would not load up in proton for some reason but the static one did, this is pretty cool. thanks
>>
>>549558124
...This is just Doom with extra steps at this point, isn't it4
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Maybe Bolga is good, actually. This version can reload prayer charges in case you run out, and it scales 10k armor and 20k dodge. It even has room to not instantly die to scorch.
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>>549578859
always has been
>>
Plump
>>
>>549578859
No but there is a doom bonus dungeon.
>>
Best psychic power discipline in CDDA's Mind Over Matter mod? Going to be using medieval swordmanship and leaning more into CBMs instead of mutations.
>>
>>549606564
>medieval swordsmanship
critting for a million damage is lame and unnecessary, the exceedingly reliable accuracy and armor pen buffs from Barbaran Montante are clearly superior
>>
>>549611032
Am I retarded? What does MS have to do with crits? Isn't the better block buffs (that don't require movement), miss recovery, and decent armor pen buff better?
>>
>>547999714
i'm playing it right now. it just feels like dwarf fortress adventure mode except a little better. honestly it's nothing special so far
>>
Skoomalike
>>
>>549611670
hm let me review the buffs
here's the standard buff layout that MS gives you:
Block +50% of Strength
+1 extra dodge
Grab Break (good!)
Dodge counter that downs but only does bash damage
it also has special moves: if you crit twice in a row you'll do a vicious strike for a bajillion damage, and a crit after blocking will do a stun or a down, neither of which proc nearly as often as you'd think but are very very juicy when they happen

there's no way to play it that gives you more buffs for doing a stupid dance, but the guaranteed extra block effectiveness and counter that downs make it pretty good

Here's the Barbaran Montante buff suite:
Armor penetration +75% of strength
you'll randomly explode your target and the guy behind him with the Impaling Estocada which does 130% damage
if you're fighting multiple enemies you'll get an extra block per round every time you kill something
every time you successfully block applies a 5% movecost reduction for a few turns, which is pretty good
if you're faster than your target you can do a funny dance, which is where things get complicated and really really strong

played optimally, you'll get 2 or 3 stacks of Ricasso Step, which give you Block +80% or +120% of strength but let's be conservative and assume you only get +40% because you're retarded and don't know exactly how much faster than the enemies you are (this is describing my own experience with it). You will notice that this puts you at parity with Medieval Swordsmanship, but with extra armor pen that MS doesn't get.
In addition, Vulgar Preparation gives you +15% of Strength to accuracy and an additional +225% of strength to armor penetration for doing your funny dance and waiting a turn for your enemies to step into you. this is a fuckton of armor pen but the important part is the accuracy, which is insanely valuable because it can almost guarantee a critical hit. I recommend playing with karate and eskrima to understand just how powerful extra accuracy is.
>>
the 95% movecost from blocking lets you really chew though popcorn by the way, you only need to do the funny dance against enemies that are huge and have huge guts
>>
I've been quite impressed with all the new zombie types that BNs has since the last time I updated.
>>
anyway my verdict is that if you're using a longsword which works with both, the Barbaran Montante is better against absolute trash tier popcorn that can't penetrate your armor and dies in a single hit like normal and tough zeds and enormous pieces of shit that shrug off normal blows like Skeletal Juggernauts and Kevlar Hulks

Medieval Swordsmanship is better against everything else in the midrange that doesn't need the extra accuracy and armor pen but you need to be able to grab break and block a bunch of hits from and enemies that are just straight up faster than you like shroud weavers
>>549625303
what the fuck is an acid mortar zombie and who shat my pants
>>
>>549623096
>>549623284
>mfw halfway through writing my dissertation about how barely anything you're saying about MS makes sense when >>549625367
Are you talking about BN, because I'm playing TLG. Does BN even have Mind over Matter lmao?
>>
>>549625795
>playing a version that isn't Best Nights
seems like a skill issue to me
give me your dissertation on MS vs the Barbaran Montante in TLG then
>>
>>549626046
>playing a version that isn't Best Nights
I've always felt like the UI wasn't as nice and that it just felt like something was missing. Started playing TLG because it feels like what I'm used to and mainline CDDA was going full retard implementing big city gun control laws to the world. I'll drop a TLDR on MS though (it's the same between TLG and CDDA).

Medieval Swordsmanship
>Passive gives Block +50% STR and +1 extra Block
>OnPause gives additional Block +50% STR and -1 Accuracy (ouch) for 2 turns
>Hitting things gives -20% movecost for 2 turns
>Blocks give -10% movecost and +10% damage for 1 turn
>Has generic miss recovery
>Lethal Strike technique, which requires the OnPause buff, reduces bash damage to zero but gives 150% strength armor pen. Triggers on both normal and criticals.
>Grab technique, also requires the OnPause buff, do roughly half damage and down the enemy for 2 turns. Only triggers on crit

Montante looks to be basically the same as you detailed, but that impale only triggers when using Great Swords. Having an arm grabbed when using a two-handed weapon immediately renders it useless lol.

Overall I feel like MS is more reliably defensive with all the buffs to block, especially since it doesn't require moving. Moving in combat, in my experience, has always been a bad idea that just gets me fucked up.
>>
Where do you guys get mods for BN?
>>
>>549627776
I think I have roughly 10x the amount of stamina to use in combat compared to you and being grabbed doesn't impact my ability to use my weapon, so that makes sense that MS with broadsword would be better than BM with longsword for you
https://cbn-guide.mythoscraft.org/martial_art/style_swordsmanship
my version of swordsmanship seems weaker and my version of the Montante doesn't have any of the combat related nerfs to big weapons that DDA and TLG have
my standard response to getting grabbed in combat is to oneshot whatever grabbed me lol
>>549628332
I don't
>>
>>549628641
>I think I have roughly 10x the amount of stamina
Holy shit, you guys must never run out. Meanwhile my dude nearly collapses after running a block, so creating space by backing away almost never works out.

Looks like our Fior Di Battaglia martial arts are pretty much the same, although mine has a much smaller pool of weapons. Any thoughts on that one compared to Montante?
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>>549629876
>Fior Di Battaglia
dunno, it doesn't give me 30 armor pen and +2 accuracy so I didn't look too hard at it
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>>549630612
Fair enough
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Hi anons.
I played Shadow of the Wyrm 1.7.2 just fine, but today I downloaded the new update, 1.8.4, and when I start the sotw.exe it crashes immediately.
I downloaded it straight from the itch io page.
Any idea why this could be the case? Im on Windows 10. Does the game work on your system?
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>>549630725
here's the list of what my last character learned before I quit playing last time, I can give a rundown in a followup post
if you were wondering, the best martial arts in BN I've used are
1. Eskrima: accuracy buffs, free downs, stuns, and huge damage on combat knives and quarterstaves
2. Karate: accuracy buffs, big damage, free stuns, and lots of defense on unarmed weapons
3. Barbaran Montante: accuracy buffs and armor pen on some of the best weapons in the game, two handed medieval swords
>>
>>549628332
kenan's modpack.
a lot of the mods have errors, you'll have to manually fix them up if they throw any worrying errors at you.
>>
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Crawling out of the sewer here turned out to be quite an event.
Not only did the hordes immediately drop the ceiling on me, forcing me into a full life of death fight but after I actually cleared the place it took me a good three days just to dissect (and rekill) all the enemies that might have had CBMs.
On the plus side, I didn't get a dielectric CBM out of it, which is nice for saving fuel for my RM13.
Now I need to decide if I should back track through the sewers to get my vehicle and drive here or go looking for another functional vehicle to transport all my loot back to my vehicle.
>>
>>549638580
Woops^
I did get a dielectric CBM out of it^
>>
>>549635143
>Aikido
hot fucking garbage, better off using brawling
>Boxing
it's good. didn't use it much on account of barbaran montante existing
>Capoeira
hot fucking garbage, better off using brawling
>Dragon Kung Fu
good if you didn't dump INT, has +accuracy and +damage and a few counters that down and stun and combo attacks that blow things up that are downed and/or stunned
>Eskrima
crazy good, +accuracy and bonus damage and reduced move cost attacks on already fast weapons, stuns and downs, and a crit finisher that explodes enemies that you'll consistently hit because of the accuracy bonus
>Fencing
pretty good, very consistent and comparable to medieval swordsmanship now that I've used both
>Fior Di Battaglia
I hate spears. Didn't even try to use this one.
>Judo
very good and useful for dismantling vehicles in contested environments because you're invincible using it and will eventually kill whatever is bothering you with counters
also useful if you need to flip something to the other side of you in a tight corridor for whatever reason
kind of a meme martial art but has actual utility
>Karate
god tier and has everything you could ever want in a martial art, like eskrima but for unarmed weapons
>Kickboxing
activates on crit but doesn't have +accuracy so it doesn't as consistently as you'd need it to
mid
>Krav Maga
got nerfed into the ground by making the ultimate attack too conditional to use but is still okay because that move really is just that strong that when it procs it blows things up
lets you use guns as beatsticks which is funny but you really use it with the combat knife and just use Eskrima for that
>Pankration
doesn't have +accuracy so it's okay
>Silat
like a worse version of eskrima, I didn't use it much
>Sojutsu
I hate spears, just don't use them. not very different from just using a spear normally, which is boring
>Taekwondo
like a worse version of Karate
has some special stuff for use against NPCs but that never happens
>Tai Chi
bad
>>
>>549639101
Doesn't taekwondo work with guns or did they remove that?
>>
>>549639101
>Tiger Kung Fu
it was okay but it exists for a goofy strength minmax build that I wasn't playing
the more you hit the more damage you do, crits give you armor pen
has a stun and a down which is huge but doesn't have any +accuracy so it's mid
>Wing Chun
it's okay. Another one of those pause dance martial arts but without the insane armor pen and weapons of the montante
>>549639324
I'm pretty sure you're thinking of Krav Maga

>>549638713
>>549638580
the pump station is a cool and fun map
working vehicles are rare but is that a bicycle? those are typically functioning and you can ride that back to your car

I don't think exploring sewers or subways is ever worth it but I'd like to be proven wrong
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>>549639467
Sewers can have some CBMs but the main reason I was down there was to look for a HackPRO so I can get a control laptop up and running.
Once I have that I can grab a nursebot and have a much easier time getting the rest of my failed bionics out and some good ones in to replace them.
Good call, it was a motorcycle but it was in a state where I would get it working, drive belt and filter needed mending and fuel tank needed patching but I had everything I needed for those repairs to hand.
>>
>>549642253
>a copy of HackPRO
if it comes down to it you can write your own using a copy of High Level Commercial and Military Cryptology
I always find a few copies pretty quickly just looking around small dumps and augmentation clinics
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>>549642639
Lol, maybe fixing up the bike was unneeded.
>you can write your own using a copy of High Level Commercial and Military Cryptology
Oh, that would be a big help. I'll keep my eye out for that, thanks.
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>>549643115
is that the racecourse? that has decent odds of having a copy of hackpro lying around lol
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I just checked and the recipe for HackPRO requires a bunch of perquisite programs that you're unlikely to find before you just find a copy of HackPRO
it does let you put it on an SD card however which is based


no idea why you'd ever use a control laptop instead of a wrist control computer though
>>
So I’m trying Magiclysm in Bright Nights for the first time, what magic types are the best?
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>>549644359
It doesn't really matter much since magic snowballs hard just don't pick earth unless you're going for a muscle wizard.
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>>549643310
It has one of these, quite the find.
>>549644345
As long as it does control laptop things, I'm happy either way.
>>
What's objectively the most fun roguelike
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>>549644838
OOOOHHHHHHHHH!!!!!
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>>549645314
I've converted mine to solar electric drive, replaced all the seats with aisles and carbon fiber cargo racks, installed a ladder and a bed, and replaced all of the fragile and heavy glass with rigid plastic sheets
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>>549645828
>I've converted mine to solar electric drive
That might be quite easy all things considered.
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>>549646285
large electric motors are a basically 1 to 1 swap for the V6 engines that it comes with, and enhanced electric motors are a strict upgrade
check out your local airstrip if you need a replacement propeller
make sure you mount your storage batteries in the swappable configuration, it saves so much headache later and the cases are just lying around in the electric cars you pull the batteries out of
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>>549644702
Unless it’s been changed, pick certain spells locks you out of others. I’m asking which ones are actually useful. Like, can i teleport or heal?
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>>549646965
Boarding action successful!
I've got a lot of work ahead of me now but it will totally be worth it.
>>
>>549648743
Is that an airship? Did they just add those?
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>>549647329
Whatever the arcane element was called let's you teleport, open locked doors, gives you free light and gives you magic missile which doesn't look like much at first but effectively becomes an smg with homing bullets once you level it enough.
I think druid had healing spells, I never came across those when I used magiclysm.
If you meant teleporting across large distances there are magic teleporters you can get attuned to and all schools can utilize, each wizard house has one in it's basement's secret room. All secret rooms are accessed the same way and you're given a hint on how to open it in the basement and you can also construct them but the components for them are a bitch to gather until you reach the late game.
Also I think the BN's version doesn't lock you out of schools anymore.
>>
>>549648839
It is an airship and I don't know when they were added, there has been a whole heap of new stuff since I last updated. It's been great!
This Anon might know more:
>>549645828
>>
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https://www.youtube.com/watch?v=ydj2_FZRE-k
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>>549581160
Explain.
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>>549648857
> Also I think the BN's version doesn't lock you out of schools anymore.
Yeah, that looks to be the case. I checked 3 wizard towers but couldn’t find any basement. Maybe that was never ported to BN?
>>
>>549639467
I think he means that you'd be able to kick without dropping your gun or something like that.
>>
>>549661389
Not the towers, when I meant houses I really meant houses, they get scattered across cities and all of them have the exact same brick walls and layout. The towers are nice finds tho, lots of good shit if you can make it to the top.
>>
>>549639101
>>549639324
It works while wielding guns but you lose some of the str based bonus dmg iirc.
It's still good though as you can kick an enemy away from you to create distance then just pop them with your rifle or whatever.
>>
Got monsters pathing through doors and opening them.
>>
>>549664249
>looking for a new roguelike
>ask steam if the game if traditional roguelike or action
>steam doesn't understand
>I pull out a diagram explaining the difference
>steam reviews say "It's a good game sir"
>buy game
>it's Doom
>>
>>549664739
Doomrl is good.
>>
>>549639467
I found Wing Chun situationally useful, thanks to a reliable knockback-and-follow, it means if you get into an oh-shit situation (like when a brute knocked me into a hole in the floor and I discovered just how many zombies were waiting for me on the floor below) you can switch to it and drive an enemy back to keep from getting surrounded.
>>
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That's a good start, still lots of modifications and repairs to go but it's air worthy at least.
>>
>>549664739
https://store.steampowered.com/curator/38708826-Actual-Roguelikes/

https://store.steampowered.com/search/?term=Traditional+Roguelike
>>
>>549659429
Uh you cast prayers and it kills things. Necromancy summons on prayer, Fulminant Cult generates charges on summon, Blight Cult deals damage when the summons die. Bolga and Grave Chant kill the shit out of your own minions. Tengri scales Dodge at the cost of armor, but Bolga increases armor to perfectly counter the Tengri armor penalty. Then you still have regular armor including the Naqui armor bonus that scales up to huge amounts if you cast a lot of prayers. Tengri is just good because the prayers are easy to refill and they heal/do damage.
>>
>>549677013
https://store.steampowered.com/app/3015740/Ma_vie_en_rogue/
Anyone here play this? This is the one richard garriott backed on kickstarter.
>>
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Good writing likes
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>>549691158
Sounds like something /lit/ would write
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>>549691158
How does the man recover the rape? Did it fall in a well?
>>
>>549648839
they've been in for a few months
yes it's a motherfucking Blimp
>>
>>549673097
where did you put your swappable storage batteries? I've been moving my balloons around to reduce my footprint and let me install a detachable gyrocopter but that's turned me into some sort of seat belt goblin that runs around stealing all the seat belts out of cars
>>
>>549643115
it spawns in the toplevel offices of Nuclear Sarcophaguses frequently enough, I think

Also, iirc you can write UniTool and MatheMAX yourself as an autolearn at around Computers 8 to substitute for a control laptop.

I think it's ok that not everything is always hyper optimal- iirc, though, control laptop/wrist computers were dummied out and reintroduced. So it should probably be relatively easier to get a control laptop or something.

>>549661389
Yeah, magic towers you just climb and loot as you go. Keep an eye out for rings of Protection +X. The other good spot is Used Bookstores, which have a secret room typically. Sometimes bank vaults. Allegedly there's a Cathedral variant or Goblin Camps/Orc Mines can have books too but I've never found the (right layout) first or found spellbooks in the latter two. Found a Necromancer's cave once though.

The house they mean- It's the one you spawn in the basement of during the Wizard's Apprentice scenario. It has a fixed layout and you can identify them outside from the way the yard and windows look (especially the backyard is noticeable, it's this layout with the chairs). You move the hat rack and stand where it was to unlock the "secret room" (and the hint is the photo on the desk, of course).

There's also a Technomancer house layout that's supposed to be iconic (solid stone wall all around, except for a handcrank) but I've never found it.

Oh, and a certain type of cabin (green C iirc, like a vanilla cabin, not the "small cabins" or whatever) has a good chance to have spellbooks.

I found the specialist start to be best, though I really prefer Kelvinist's Point Flare over Magic Missile most of the time. I think it's better to have the variety starting out.
>>
>>549704203
There's also the academy which is very easy to tell apart from everything else but I swear the thing never spawns. The one time I saw it in person I had to spawn the fucking building with console commands.
>>
What in the fuck is wrong with staircases
>>
>>549715653
Whales made them all kinds of fucked up, lol
>>
What's the difference between Rogue and Brogue are they interchangeable or are they different enough to warrant 2 playthroughs?
>>
>>549719680
They are completely different games but they have the same formula (go down, get the amulet)
>>
>>549719745
Excuse me for being a cunt, but what I think you're trying to say is that they have different formulas (mechanics how to get from A to B) but the same premise (You must do X to Y)
>>
>>549704438
"The Forge of Wonders totally exists bro it's got lots of cool things"

Fuckin liars
>>
>>549715653
In Cata?
Stairs genuinely had to be cobbled out of violence and spite and pretending really hard.
The game didn't fucking... Actually have real "z-levels" for the longest time. Ledges are coded as "traps" that you can "slip" on. Stairs weren't tied to any location- They were just magical teleporters to totally different maps (which is why in a lot of locations even today you'll take the stairs up and then down to a different set of stairs than you started on (and then up to a FOURTH set, sometimes).

Since simulating z-levels is relatively new too you can still find evidence of stair-scumming prevention efforts; Before unloading and saving the z-level you just left the game checks to see if any zombies could "reach" the stairs you just took from a certain radius and piles them all in after you.
>>
>>549720981
>(which is why in a lot of locations even today you'll take the stairs up and then down to a different set of stairs than you started on (and then up to a FOURTH set, sometimes).
My favorite experience was when I tried to go down some stairs into a lab, got told a soldier ant was in the way and asked if I wanted to push past, then upon saying no it asked me if I was sure I wanted to jump off this ledge with no stairs back up, then upon saying no again it just dropped me 8 tiles away from the stairs on the lower floor with the entire area surrounding the stairs being completely covered in ants.
>>
>>549722916
The stepladder appears to be busted for me in BN 0.9.1. I deploy it, and then I can walk up it to the roof of the house, then step down onto it just fine, but when I try to step off it at ground level, it hallucinates a ledge and asks me if I want to jump over it. If I say yes, I land safely two tiles away from the stepladder, but if I say no, climb down, I get buried in the earth below
It's nothing a debug command can't fix, but it's hilarious
>>
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Frost Lizard mmm.
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>>549715653
they're just teleporters, being able to attack through them is extremely hacky
>>
>decide to give BN another try
>remember it doesn't have pockets
I'm sure you guys have nice things, but my autism demands to know where my items are stored if I have the ability to do so. Same reason I could never go back to the DayZ mod after the standalone game spoiled me with clothing-based grids.
>>
>why are you asking me to eat from a plate without shit covered utensils, I demand a sloppy turd to be spread all over my knives and forks
>>
>>549728857
kill yourself faggot
>>
>>549722916
I ran into something similar in a cave, except it was literally wall to wall with vampire bats- Not a single free tile. I told it to push past a couple times and it failed the first few, telling me there was no room and then... I think I like, killed the vampire bat somehow? Or something? There were a couple vampire bat corpses, but I don't know how because there wasn't any room
>>549723587
Genuinely hilarious, I've never seen that.
>>
>>549728857
At least you genuinely understand it's bizarrely autistic.
>>
>>549728857
I like pockets too but the nofun spiral of DDA develpment is such a pain in the ass. And they're not even pretending it's all in the service of realism any more.
>>
what if you can enter pockets as a roguelike dungeon
>>
Is it possible to get dodging, throwing, and swimming to 10 in BN? I’ve never done it.
>>
>>549745458
Dunno about swimming or throwing but I'm pretty sure its possible to do dodge.
You'd have to go looking for stuff with particularly high melee skills to fight against or cheese it with stuff like dodging acid spray from hitting corrosive zombies.
>>
I want to make some of the CDDA quests less fetchy by adding more lateral options to resolve them.

No spoilers, but rather then psychic requests, someone might accept anti psychotics.
Rather then a rare weapon, someone might accept one of several rare weapons.
Rather then solar panels someone might accept an RTG, or a military diesel generator.
If you fail a dog quest, someone might accept a random dog. There's a whole list of plan B quest resolutions you could think of.

And these would all basically be 50/50 chance outcomes, either because you failed a quest, or didn't really care and were lazy. Possibly speech check might increase that. Yes many of these quests lead to interesting locations, but over multiple runs you get sick of being railroaded into going to the same places over and over.

I'd also like to see generic NPCs traped in generic locations, as a %chance. To encourage more daring raids of generic buildings.

Mercenaries should accept ammo, gold or any faction currency as payment, because by their nature they aren't tied to a specific faction, and bandits should be recruitable through the robbery mechanic if they're fleeing. Why the binary separation between npc and bandit, npcs should regress to banditry if they run out of food, medicine, or their quest item. That would naturally lead to faction revolt if your camp runs out of food, or you abandoned an NPC on guard location.

Refugee centre should send you to establish trade with any of the other factions as a quest, to give more reason to complete scraper, lumbermill, and I still want to add clearing the trees from their yard as a quest.
>>
>>549745458
Only if you cheese the game, honestly I don't like the scaling on many of these skills because you can start with 8 right from the start, but if you don't it's very hard to grid even a 5.

I think that many of these skills should just train twice as quickly, with half the difference. So essentially capping then at 5. Social, swimming, throwing, athletics, driving, skills which don't have hard requirements attached to them and are only situational.

The other problem this solves is npcs somehow having ten, and bandits for example throwing tins cans at you from 20 tiles away, being inrecriotable through dish check, or impossible to hit with melee. Nobody could have ten times more of these skills, they're universal skills.
>>
I just found out there's a roguelike where you play as a fishe swimming in the ocean l0l!
>>
>>549748628
>but if you don't it's very hard to grid even a 5.
I've got 6, nearly 7 athletics (from a start of 2) and I've done zero grinding.
I've just built up naturally over time.
Dodge with a start of three is at 7 now too.
>>
>>549752770
O'dell Downunder is not a roguelike :^)
>>
>>549754231
https://github.com/ondras/goldfish
>>
>>549745458
>dodging
yeah but you need to go out of your way to fight enemies with high accuracy and then not kill them instantly
>throwing
what the fuck is a throwing
>swimming
never tried, swimming has always seemed rather foolish to me
>>
>>549753527
I started at zero and now I have 10
>>
>>549755608
My point was that it's not very hard to get 5 at all.
I did it almost accidentally.
>>
nobody here plays cogmind
you're all shitters
>>
>>549760976
Put it on sale for $5 and I'll think about it.
>>
Cleared half the city in the first few days in CDDA with no hope with a basic pipe spear and fire combos along with yelling at razor claws to follow me to the city center.

Should I up the difficulty slider or switch to the Last Generation?
>>
>>549758465
yeah, and six will happen eventually
getting higher takes effort and seeking out high melee skill enemies
>>
>>549764784
you are fundamentally misunderstanding what the game is about, it will never give you what you want
>>
>>549765167
I guess I will have to play with anti healing mods + Any bite is deadly. Other wise its just too easy.
>>
>>549763590
indie devs need to eat too you broke ass nigga, it's worth the money
>>
blimp update: using bike racks to hook a gyrocopter to your blimp does NOT work, it messes up the floating code and starts sucking down infinite power and it's impossible to detach from the blimp while it's floating

gonna try to make a miniblimp next
>>
coincidentally, having my carbon fiber gyrocopter fall a single z-level with me in it did not damage the vehicle at all or my character but did punch a hole in the road, which is funny
>>
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Other blimp Anon here, things are extremely cosy now I've made it back to my old base and moved everything important over.
With a decent amount of solar panels and improved solar panels, I don't really have to worry about energy.
Time to grind computers so I can make some carbon fibre cargo containers, get myself a vehicle welding rig set up and set up my onboard autodoc/autodoc couch/bionic storage room.
>>
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>>549768330
>>
how do I not get filtered by CDDA. Do I really just need to sit down and force myself to learn the control scheme or am I just missing something.
>>
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>>549768534
I appear to have fucked up my air drag somewhere
>>549769058
play a different fork that is good instead of bad
>>
>>549769180
They got different controls!?
>>
>>549769279
yeah all that pocket shit is relatively recent and isn't in Bright Nights
>>
>>549769180
Did you change up the front?
I also took the tanks off the outside since I didn't need them, maybe that?
>>
>>549770464
I took the entire back half off and doubled by putting both the airship balloon and external airship balloon on every tile with a structural frame
fun fact the external airship balloons make any tile full-speed walkable, including things like beds and doors and cargo spaces
>>
>>549760976
I played it a bit latest update if that makes you feel better
>>
>>549745458
Fleshraptors have bizarrely high melee skill, as do Crawlers. 9, but that'll train you to 10.

Throwing is solved by spamming a sling staff- You can just hold down F and watch it go. You can get plenty of rocks breaking up boulders with a pickaxe iirc. Make sure to take plenty of drugs to stay happy :)

Swimming is Athletics now and it's... Yeah, you can only train it somewhere between 2 to 5 (or 7?) depending on the exercise machine you have at hand.
Sprint everywhere. Get tired. Realize grinding this sucks ass and question the dev's for not letting you just train on a treadmill to 10. Hopefully it gets to 10 somewhere around a year or so into your journey, depending on how much running around you're doing.
>>
>>549774004
I'm at 7 just from carrying around heavy as fuck armor and ferrying water from the watering hole to my base all the time and just generally carrying shit around
>>
>>549764784
One more TLG shill bro please, one more TLG shill and they downloads will come pouring in

I hope y'all do play TLG and report back on how much FUN it is desu
>>
I AM BUILDING A MINIBLIMP TO STRAP TO MY BIG BLIMP

I SEE NO POSSIBLE WAY THIS CAN GO WRONG
>>
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KILL ME
actually crafting the balloons after this takes another hour each
50 hydrogen gas is a single balloon and I'll need 8 for what I'm imagining
>>
>>549773161
Aisles/roofs are the air drag killers (but you are meant to have them I think)
Are you supposed to stack external and internal air balloons? Or maybe it's the rope ladder?

Drag is fucky, it won't update until you remove something iirc, so you could add any amount of useless garbage and not know your drag went up until you pull a part off. I throw a swappable battery case in for the purpose, usually, but a water faucet or seatbelt is a decent substitute.
>>
>>549769180
Maybe if you try making it longer, somewhere someone said that air vehicles should aim to be 2x long as they are wide
>>
>>549775016
>are you supposed to stack external and internal air balloons
it works and has reduced my footprint significantly
>roofs
the external balloons protect from rain and mark the tile as internal, do you think I could remove the roofs?
>>
>>549774809
That's what fucked me off of a blimp in the first place and ended up with me making a gyrocopter instead. Infinite hovering is appealing but balloon crafting is hell
>>
>>549775267
Ah, I vaguely recalled when I was testing stacking them together made the height too high (and that's a ceiling function, so one thing sticking up too high cooks the whole equation) but I might just misremember
>>
>>549775176
I was thinking of trimming the sides off to make it thinner, I need to be able to dock my subvehicle to it for absolutely no discernible reason
maybe I can just have a little slot that it fits into and I can only dock them together vertically
>>549776073
>height
what the hell is a height and where do I check this value
having an air drag value that's ~150% of that other guy's isn't all that bad to be honest
>>
>>549776649
> check this value
It just is
:)
>>
>>549763590
why don't you play the full version for free like a reasonable human
>>
>>549776649
Balloons are recent, though, and they've been added with no drag apparently- DUnno how the height is though. Can't be that bad.
2hard5me to design or whatever
>>
>>549755451
>yeah but you need to go out of your way to fight enemies with high accuracy and then not kill them instantly
just encumber yourself to nerf your dodge
>>
>>549783057
not how it works unfortunately as far as I can tell
>>
>>549784698
Huh, I'm pretty sure it used to work, but I've played since the Whales days and haven't tried it in forever
>>
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>>549768534
Alright, now I feel like I've actually got somewhere.
I'll need to swap as many parts out with carbon fibre stuff later and I might expand the back slightly so I can fit a grid based welder in but otherwise I'm pretty happy.
>>
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>>549786678
>>
>>547981069
RL newfag here, is there a way to set Nethack4 GUI to full screen or do I have to lower my resolution? I know the original Nethack had a Boolean to auto scale the window but I don't see anything like that for NH4.
>>
>>549793459
>real life newfag
You need to be 18+ to post here.
>>
>>549793998
Roguelike newfag dumbass
>>
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Just lost another good run by going into the dark crypt, I need to stop doing that.
>>
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This might be the worst lab ever, of all time.
>>
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I've never seen an actual ballista in game before.
>>
>>549795657
I'll go in yer dark crypt for 20 quid, mate
>>
>>549764784
No hope is the answer, it just needs to be even harder, and one by one the exploits are being patched.

Beagles should have less fire-power but more armour, so you can't just grenade them. Attacking down z levels should require long reach not just reach.

The answer to fire damage may actually be a bit unusual, in that fires should have a far higher chance to spread up then sideways. That's what fires do. Outcome would be that ceilings would tend to get destroyed before walls, fire would spread faster inside structures then in open areas, and there wouldn't be nearly so much [CRASH]. House fires sound like a bonfire, not a rock crusher.
>>
I notewith some chagrin that crushed against walls is still broken.

It would work better overall if crushed just counted as multiple grabs, and instead of suffocation carry weight issue just caused downed. If you tried to pick up something too heavy, you just fell over.
There's a similar issue with furniture hauling inflicting strained over and over.
>>
>spend 15 in game days
>6 irl hours, for a suit of armor
>Your fluffy tail mutation prevents you from wearing that
Absolute bullshit. I crafted that, why can’t it fit my character?
>>
After trying out magiclysm and Arcana I must say I actually prefer Arcana, spells being able to affect the environment and you make them a lot more fun, crafting the spells is also more convenient than being stuck with whatever you can get your hands on for the next 6 hours.
>>
>>549810776
Oh you can, the trade off is 9+ points of encumbering.
>>
>>549810823
I’m currently trying Arcana alongside Magic Noghts for the time. So far arcana seems far more obtuse. I’m 90+ days in and only have two spells.
>>
>>549811271
Really? I started crafting them a couple days since the start, have you visited any of the arcana areas? You don't have to get to the end of them to find books with the recipes.
>>
>>549811604
I’ve visited 2 abandoned shrines. Got a few items and books. I’ve been using the one time use scrolls and stuff. Mostly the might ones.
>>
>>549812036
I remember being able to get through the peculiar building with just fireball and a few rests the -1 floor has a library with a fuckton of spells and materials. It's the one that looks like a church and spawns on cities, just don't go to floor -2 I almost died there.
>>
How magical.
>>
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>diagonal movement
>not on by default
>"locked per run"
I don't understand. Why wouldn't you want diagonal movement???
>>
>>549842643
Some games weren't balanced with diagonal movements and just add them in for people who are used to it.
>>
>>548352895
the learning curve is the only fun for some reason
once you learn what is viable & works you eschew 99.99% of crafting/construction & it loses its magic
>>
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I made a flying bicycle, this design works with just muscle power. No e-motors required, takeoff speed is juuuust barely reachable with 12 strength. Once airborne, you can cruise at 100kmph with no issues, almost indefinitely.

I'm sure you could modify this design so that it would be attachable to a bike rack, but I don't think it'd feel right to have one-tile width bicycle plane.
>>
>>549856807
>you eschew 99.99% of crafting/construction & it loses its magic
Sounds like a you problem
>>
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>>549861396
yeah the reality is that nobody that isn't heavily autistic plays any version of cataclysm for any length of time because it takes almost nothing to realize it has absolutely no substance and any attempt to try to recreate the initial feeling of the game is temporary and takes more effort each time until you eventually just stop trying and give up on the game altogether, and then eventually just stop following the development as well.
>>
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Vendors with CBMs? When did this become a thing?
>>549860678
Peddle powered plane is pretty inspired I have to admit.
Has anyone tried something with a horse yet?
>>
>>549861963
Who cares, pickaxe that thing open and get its goodies, then open up your map and search for more Augmentation Clinics like some kind of drug addict.
>>
>>549861823
cool meme, bro, but collecting shit and building cars is fun
>>
>>549862821
I'll see you in a few years.
>>
>>549863045
You very well might, I've been playing since the Whales days. There's as much fun to be had in BN as any normie-ass mobile game that people play forever, I'm sorry you've convinced yourself to stop having fun. Try taking a break for a bit and coming back
>>
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>>549863356
I mean, I did preface with this.
>>
>>549810776
Pretty sure all tails say only fabric armor allowed.
>>
>>549863742
Whatever, fag
>>
>>549861823
>>549863742
That's basically all RLs.
>>
>>549864425
No. Cataclysm specifically is really just as deep as a puddle and it only retains the extreme niche of people who enjoy farming. Literally, in the case of oat satan.
>>
>>549864818
You're calling other people autistic, and yet here you are telling other people they're having fun wrong
>>
>>549865008
No, I'm saying that cataclysm is an objectively terrible game, a fact which has been proven countless time and from having played it for on an off a decade by now in every single configuration all around the sun.
There's nothing wrong with liking shit, but it's still shit. I'm taking offense with you equating cataclysm to all roguelikes. It's not even a roguelike in the first place.
>>
>>549864818
You sound heavily autistic to me Anon.
>>
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>>549865128
fuck off, retard
>>
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>catacucks on suicide watch

it's alright, this thread is shit so filling it with shit is only fitting
go with god
>>
>>549865128
>I'm saying that cataclysm is an objectively terrible game, a fact which has been proven countless time
Cite your statistics.
>>
>>549862778
You need a lot of strength to get through the reinforced venders. Better plan is to just acetylene torch them.
>>
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Ooooooohhhh!
Another blimp perhaps? God I hope so, some extra balloon parts would be nice.
>>549867746
I actually did manage to pickaxe through it, it took a while but I had already cleared out most of the area.
>>
>>549867673
>>282946541
>>
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>>549867953
Yes!
>>
>>549868348
>some guy said the same shitty opinion and hated on the DDA devs just like us
>this proves....
Oh look, it's fucking nothing
>>
>>549869531
I didn't even bother checking, as if I'm going to track down a achieved link.
I assume there are no actually stats?
>>
>>549869736
>as if I'm going to track down a archieved link.
Oh my god that explains a lot.
>>
>>549869736
No, it's literally just some guy saying "this games sucks," "it's wide as an ocean, deep as a puddle," and "the devs hate fun." Like whoop-de-fucking-doo.
>>
>>549870787
A lot being that I hold your opinion so low that I'm not going to bother tracking stuff down that you can be bothered to screenshot?
Because I wouldn't really call that a lot, I'd call that standard for dealing with someone whining about what others like on /vg/ or any board really.
>>
>>549871072
Yeah, I figured as much.
I'll never understand the mentality. If I spent my time complaining about every game I had a problem with I'd never have time to actually play the games I like.
>>
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>>549871120
>tracking stuff down
please stop
>>
>>549871757
Please present evidence instead of... well, I'd say disappoint, but so far it's pretty much par for what I expected.
>>
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>>549872303
I am making fun of you.
>>
>>549872603
It's ok, I'm sure you'll be able to post a funny, eventually.
>>
>>549860678
I'm going to do the same with a blimp and see how good it is
>>
>>549869049
if you have a ladder you might be able to jump from one to the other, and then climb up to the first one without a bunch of fuss
>>
oh, and you'll need about a million seatbelts
remember to install your seatbelts
>>
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>>549879532
Too late!
I didn't have a ladder on hand anyway.
>>
>>549880940
yeah that's what I did as well, although mine was not near a building so I had to build wooden stairs next to a log wall and then wooden stairs on top of that
>>
>>549880940
>didn't have a ladder on hand anyway
it's a single rope, you install it on any square of your vehicle and you never need to land
>>
>>549883551
I've done that already, I'm not sure how that gets me over to the other blimp though?
>>
>>549884542
fly directly over the other blimp
open the door of your blimp
step off the side
when it asks you if you're really sure, say yes
>>
>>549860678
Came out of lurking to say that this is amazing. Love posts like this
>>549865128
Anon, the only categorically objective measure in existence about something as ephemeral as a game's "quality" would be its popularity and engagement, where the numbers speak for themselves (whether you/we like it or not). No worries man, just let people who like it like it, and stay away if you yourself don't.
>>
>>549889857
>where the numbers speak for themselves
Why yes, the thread on life support that's been up for nearly 3 weeks with great quality posts as "bump".
Even the motherfucker that spammed the asian chick left, that should tell you how in deep shit you are right now. No worries though.
>>
building a $1300 PC just to play cata
>>
>>549896209
all of that money is going towards RAM
>>
Do cobalt 60 pellets have any use in BN? Also, can you remove radiation from an area? I took a bunch of them to my base and now the area is radioactive.
>>
>>549898851
no they exist only to cause radioactivity accidents as far as I can tell
they might as well be debug radioactivity items for testing the effects of radiation
do you have mutate with radiation enabled
>>
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>>549898851
IS THIS YOU???
>>
What would you imagine a bright nights soundtrack to sound like?
>>
>>549898851
Thanks for the laugh man I needed that today.
>>
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>>549860678
I uhhh hmmmm
nice
that is a LOT of mass
>>
>>549903417
My cata playlist is just In the house, in a Heartbeat, along with the oxylice remix of In the house, in a Heartbeat, and then East Hastings.
>>
>>549901741
> do you have mutate with radiation enabled
Yeah, I grew tentacles and a wolf head, it’s how I found out. Which really sucks that I can’t even wear radiation gear now, so all my shit is unreachable.
>>
today i will play rift wizard
>>
>>549916084
>pick literally any spell
>take prince of ruin, cracklevoid, etc.
>enemies are more explosive than sodium in a high school science experiment
I don't know why they're so scared to nerf these chain reaction skills that I'm forced to take on every build.
>>
grape wizard
>>
so are the putrid heart and congealed blood items just using the standard mutation code like the standard mutagen item or do they do something fun like the named mutagens
>>
>>549867746
The acetylene torch is the people's choice, for sure.
However:
False.
Observe.
This is the deconstruction of the furniture itself, using the activation of the pickaxe/jackhammer.

It's, of course, a bit of a pain since you have to do it in a well lit area that's liable to make plenty of noise- So you'll probably end up clearing out the reality bubble and it IS influenced by your Strength (a little bit) and Speed.

But it beats spamming (S)mash if you haven't got the cash cards or acetylene torch. Even a sledgehammer and 20 strength can leave you exhausted before you crack this piece of shit open the hard(est) way.
>>
>>549884646
Blimpcode and rope (ladder) breaking exiting flying vehicles is the most retarded thing, if I could get my hands on that contributor I'd put em in a chastity cage and melt the key into slag with a torch in front of them.
>>
>>549936962
what are you talking about?
I haven't noticed anything broken by blimps
>>
>>549898851
Knock back some Prussian Blue and Iodide, run in there and yeet it or something.
I... Don't think you can modify a cleansuit/AEP to fit a wolf head but you might check.
Cobalt is pretty useless besides giving yourself radiation poisoning but there ARE some reprocessing recipes for Plutonium Slurry et al (and it's much safer to handle)
>>
>>549937432
cleansuits/AEP don't cover the head at all, but you do need a gas mask that works with his mutated head
>>
>>549937161
You used to be able to exit flying vehicles mid-air and now you're not allowed to.
Using teleport effects will REALLY fuck your day up, too- You can't walk on air, of course, but you don't fall, there's no check to see that you're not in a vehicle anymore.
>>
I haven't played Elin in about a year. What were the most notable additions? How's the game's trajectory looking?
>>
>>549938554
>>549938554
>>549938554
>>549938554
>>
>>549938572
Kinda early, we're only on p6
>>
>>549939161
We are at bump limit so that's like 15min from hitting page 10 in the current year of our lord 2025
>>
>>549938262
I dunno if you'd get answers here so try >>>/jp/50417083
>>
>>549939424
Oh. right. Fast board, lol



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