Medieval Space Program EditionPrevious thread: >>556547167This thread is dedicated to all games about building machines and systems, in space or otherwise.List of commonly discussed /egg/ games:Voxels, blocks and vehicle builders>Avorion>Besiege>Empyrion - Galactic Survival>From the Depths>Machinecraft>Robocraft>Scrap Mechanic>Space Engineers 2 +1>Sprocket>Starbase>Starship EVO>Stationeers>Stormworks: Build and Rescue>TerraTech>TrailmakersAerospace>Chode - Children of a Dead Earth>Flyout>Kerbal Space ProgramLogistics and factory management>Autonauts>Captain of Industry>Dyson Sphere Program>Factorio>Factory town>Infinifactory>Oxygen not Included>Satisfactory>Shapez>Timberborn>Workers and Resources: Soviet RepublicProgramming puzzles>Exapunks>Last Call BBS>Nandgame>Opus Magnum>Shenzhen I/O>SpaceChem>TIS-100>Turing CompleteThe full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:https://hackmd.io/e6SPFz8VSRmpV91t8bmkWwhttps://fromthedepthsgame.com/Games that are not /egg/:>MinecraftSomeone keeps whining so no OP pad for new threadWebM for physicians: argorar.github.io/WebMConverterReminder: /egg/ has no discord, any discord links posted are from tranny servers.Current and recent /egg/ hosted servers:>Factorio>Stationeers (Monday@2100Z)All IPs are in the pad for security reasons.
>>557188376Wait a minuteAre those fucking grid fins
red gushers
>>557189278I can't see any quality markings on the turrets
Let's say I have a 2 wagon train design, and I want the train loads to be buffered into storage from the landing pad, how can I guarantee that each buffer will get exactly one wagon's worth of imports if all inserters pull at the exact same time and could potentially leave excess in the buffer
>>557192069limit your chest slots
>>557192270I want it to be able to house different products, such as a wagon's worth of all science, or importing raw ores from space, so that the wagon just pulls up and gets instantly filled to offset the side belts, which to my understanding would make it the inserter's issue
>>556888965stationeers, thoughts?
>>557192623then load directly from the landing pad?or use circuit conditions for each item
>>557193326The landing pad can only serve directly a single wagon at full throughput, which is what I'm trying to mitigate>use circuit conditions for each itemThat's what I'm trying to figure, serving exactly a single wagon's worth evenly among both buffers, but the methods to time/condition/stutter inserters accordingly escape me
>>557193915just count the items and disable the inserter filter (by dividing by your target number) after you go over the threshold
>>557193163Just turn the "blow when" into a passive vent that's open at all times. You can remove the hot air tank too.
>>557192069could just scrap/void those 2-3 extra items out of two thousand
>>557190817I don't see any quality in that bitrate either.
>>557194245That's my problem, when I'm about to go over the threshold, all inserters pick at the same time, meaning they all pick the same amount of items, and even limiting hand size to 1 would pull in batches of 6, leaving that much over threshold>>557194504I know, it's a menial thing, but I'm trying to figure out if it's possible to be done and if it's worth the hassle to implement compared to just letting leftovers marinate until the next batch of that item is available in the buffer
>>557195361
>>557194325even if you don't care about having the cooling spread out more(i think that's good), the "vent at all times" approach also vents a bit of liquid and cold gas, making it less efficientthe 5W digital valve is basically free compared to the 50W IC and 100W vent and 50W phase changer
>>557200391>6085 vs 4335 pixel area of total condensationclearly controlled blowing is 40.37% more efficient
>>557201681100% of /egg/ redditors actually believe this
>>557201845the graphs prove itlet's see paul allen's charts
>>557201975Patrick? Are you alright?
Where's my elevated belts.
where are my multi-elevated train rails
where are my tunneling biters
>>557195361then split everything by the number of inserters and let each inserter handle its own batch?
where are my burner belts?
>>557193163how expandable is this? if instead of an active vent there were a bunch of huge vents, would the heat exchange be able to handle it?a liquid pol pipeline that isn't 150C and constantly creaking from pressure might be a good idea - could plug several phase changers in and set them to different temperatures - 20C for main air, -20C for tank refill, -100C for cryogenicswonder how they'd split the liquid in case there weren't enough - would they all get a bit, or would the first-built one steal it all
Gentleman,Seablock is still not 2.0 ready, right?What are some good non overhaul mods for a comfy vanilla railworld game?
>>55719316374% of the gas sucked in doesn't liquefy, and the stuff that does gets thrown out. A closed system should be more efficient, if you can get it cooled.
>>557215959how would you cool the closed system?if the thing only throws out gas at 149C, how would you get more out of it?the bottom left section is inefficient though, ideally you should pump the evaporated /pol/ back in if it's colder than the atmosphere
>>557185039Why wouldn't you run a pipe anywhere you need it, nitrogen can effectively teleport since it doesn't need headlift and doesn't slosh. Packaging them to ship is adding a step for the sake of it, it is objectively worse in every scenario than just running a pipe(s).
>>557215217nta but the way to expand this would be to duplicate the input portion, up to a second condensation valvethat doubles your liquid pol input which doubles flow rate through the heat exchangersI think he meant powered vent anyway not active, otherwise it's too slow on vulcanthen add another evaporator in parallel if that becomes too slowmain issue is there's a cap on how low the output temp can get from the evaporator, from my tests it was around 90-100C difference between input and outputstems from the ratio of heat capacity to latent heat of the gas itself, in this case pol
>>557216548if the output is colder than the atmosphere that means you haven't cooled anything inside your base, but the opposite
>>557211775After lubricant-powered belts in the next Space Exploration update :^)
>>557220609>moar condensation valvesat steady state, active vent(100W) makes about 12KW of latent heat when sucking in 124C vulcan airmore condensation valves won't change that>ratio of heat capacity to latent heat of the gas itselfthe heat exchangers fix that. an ideal counterflow would take in 150C liquid pol from the condensation valve and -100C gaseous pol from the evaporator, and swap their temps - the 150C gas would be vented and liquid pol reaching the evaporator would be -100C, letting you use the latent heat for coolingbut they aren't ideal, so the vented gas will be maybe 140C, and the liquid -90Cand then you lose a bit more because the /pol/ evaporates in the liquid pipes before the heat exchanger and cools itself, so there's less temperature delta for the heat exchange to happenthe exchangers should list thermal resistances so i could calculate this shit instead of banging pipes together like a caveman
>>557215220seablock is like 80% out with angleboobs updated
>>557192069The only way to realistically do that is to either have dedicated chests for each different item (just upcycle some steel chests or something) or to buffer with a cargo wagon since you can filter its item slots. I will say that you shouldn't stick your nose up to just making individual chests for them. Quality steels aren't bad.
>>557222537We can go deeper>lubricant now has a temperature>gotta keep it from cooling down and slowing your belts >gets too hot and causes a burst belt that you need to replace
>>557217668It's a trade-off between scalability vs saving a few megawatts.And I'd package some of my nitrogen anyway for the turbomotor alt recipe I use.
>>557231479Hear me out: lubricant needs to be filtered first because dust n' sheit (filtering produces lubricant and stone)
>>557236305>New feature: 1 stone is recycled into 2 stone
burner belts that require lubricant and has weight limits or else it slows down to a crawl
>>557216548>how would you cool the closed system?Phase change cooling, duh.>pressurizing causes /pol/ to condense>condensation releases heat>/pol/ heats up above the night air temp>move hot /pol/ into radiators during night timeRepeat ad infinitum.Don't keep /pol/ in the radiator during the day, pump it out.You don't want more thermal mass sitting in there, waiting to be cooled.It eats heavily into your potential cooling time window.Mind you, this is only single-stage cooling, and it only gives you liquid /pol/ at ≈130-149°C.First stage is more about heat dissipation, than cooling.To cool down from there you need a second stage that does the actual cooling.Second stage can cool down to the pol's lower limit, dumping condensation heat into the first stage.First stage can be open, but second stage must be a closed loop.You can (re)fill it from the first after the condensation, though.
>>557193163>no cold /pol/ storage to buffer cooling capacity>he thinks evaporation chamber is enoughNigger, you need way, way more capacity.Especially once your base grows bigger than a garden shed.Put down an insulated liquid tank, start with a small one.Consider adding a second stage to add that liquid tank to.149°C liquid pol isn't much, you need to cool it down further.
0.7 is crazy, what do I do with the 238 excess?
>>557249516Keep it around until you unlock kovarex enrichment. Also you can alt+click on items in the crafting interface and your inventory to see what they're used to make
>>557249516you shouldn't post itt until you launch your first rocket
>>557244540with the optional purge valve in place, the collected /pol/ would be at around -90C (or whatever pressure it's dialled to, but 1900kpa = -90C works excellent)/pol/ chambers seem to cap out at about 20KW latent, but if we're cooling something above -90C there's also a shitton of extra cooling power due to the fact ice cold liquid is coming in, on the order of 100-150KW per chamberalso thought up an improvement to the recuperator, but it might not be necessary if the hot tank is massive enough to spread out the condensation across the entire day
>>557249516>wooden boxesreminds me of the time the japs were fucking around with literal buckets of enriched uranium nitrate and made it go criticalgood times
ded
holy sovl
>>557236384EhGot a smirk outta me
>>557223996Thanks, but I want to play something right now.
>>557249516Make green bullets.
I've never done bobangelsShould I do it now that's it's on 2.0?
>>557281583Personally I don't see the point. Bobangels is very long and complicated but it's also not THE longest and most complicated set of mods; if you have infinite autism and want to spend multiple hundreds of hours on a single modset, then just play pY.Otherwise it brings nothing particularly unique as far as I'm aware. Nullius is known for being very polished and actually interesting, so it's worth playing for its own sake. SeX is also obviously full of unique mechanics. Bobangels, as far as I know, brings nothing interesting to the table except being the first and original prototype "very high complexity" modpack.
This game makes me feel retarded.
>>557282319>the first and original prototype "very high complexity" modpack.honestly that's enough novelty for mepys filtered me by 3rd science
should I quit my job and just work freelance kinda bored of wasting time at the office (I make solidworks stuff like blueprints, etc)
>>557261917I think it'll be easier to just have a closed loop that you only fill once.Rather than trying to essentially replicate how lungs work, with extra steps.
>>557284023anon this is impossible to answer without knowing the freelance market for your specific field in your specific area with your specific credentials/skills
is there a trick to the radiators i'm missing? the medium convection radiator seems to be capable of 2.5KW of cooling (radiator at 150C, ambient 126C) so we'd need LOADS of themthe whole purpose of the lungs-approach was to use the giant powered vents which scan suck up gas from like 5 squares away, meaning easy scalability since you don't need to sprawl everything out over a kilometerwould also probably need another pump here, otherwise the gas builds up and slows down evaporation
>>557249516I daisy chain steel boxes until Kovarex.
>>557287037true, I was aiming fora more instinctual response. It's mechanical engineering, agricultural machines, conveyors, hoppers, that sort of thing mainly, some beam structures here and there, for fag clients like Bayer, etc. It's just too much downtime I'd rather be doing anything else at this point.
>>557282319It had some cool ideas back then, iirc angels came up with piping molten metals instead of belt logistics, and crushing/sorting ore before it can be smelted. But yeah it hasn't changed much since before 1.0 evenBob's had a different recipe for the three electronic circuits and that's about it, not very memorable. Rest was just higher tiers of existing buildings for basically free.
>>557287584Don't know any tricks, all I know is that it's where the condensation takes place, which dumps heat, and radiators dissipate it.>would also probably need another pump hereI don't remember if heat exchangers allowed things to flow in reverse, but otherwise yeah, possibly.The part with the tank and the portables connection port functions as the collective gas tank.I also missed a condensation valve for that section, as it will inevitably become pressurized to 6MPa.Condensation will stop once it heats up past 150°C, meanwhile it'll keep the pipes from bursting.>why not remove the pump for radiators then?Because then the gas will heat up to upwards of 600°C during the day.There's no way to turn a radiator off, you can only pump out it's contents on dawn.In light of this, it could be worth using a turbo pump and remove the pressure regulator altogether.Can reverse the pumping direction on the turbo pump, but you'll need a pipe analyzer to avoid over-pressurization.
>>557209287in rampantwhere they will stay
>>557284495>°K
is it a known issue that going in and out of editor fucks up circuit signals?? i exit it for a minute and go back to 5x the asteroids i want on the belt of the ship im cooking
why the fuck is everything randomly slightly rotated with no way to align it
>>557304621The modifier keys let you rotate in even smaller steps.
Lifecraft: feels pretty clumsy because the controls are too not-Factorio. The UI is unappealing. Unlike Factorio you absolutely have to automate everything or else you'll lose your mind. But placement is painful; at least Stationeers gives you a backpack and hotkeys. At some point I suppose you'll be piloting the cell rather than building it which would doubtless be more interesting. It would probably be better if you started with a smaller cell that you could immediately drive around.The game is --->Early Access<---.
>>557317471I seriously doubt you'll ever be "piloting" anything. Movement doesn't seem to be on the roadmap; integration into an extracellular matrix with veins and shit is. So even more not!factorio. And technically you do have a "hotbar", but it expects you to put down blueprints and for all of the items to be delivered via diffusers which is just... baffling? Especially since diffusers have a very limited range and also take energy and also take valuable space and also are pretty slow. It's not a good sign when handfeeding everything is the more time-efficient way of doing things in your automation game.
>>557193163large powered vent and 7 counterflows makes about 20KW of total possible cooling, through the entire day660W power consumption(160W idle)
>>557188376How do you guys do oil in Factorio?1. Do you pull crude oil to your base? 2. Do you refine at the oil pumps and pull refined oil?3. Do you bring coal to the oil pumps and bring plastic and sulfur to your base?I'm new and I'm doing option 3 but I think I might actually be doing the worst method.
>>5573252691with the new fluid mechanics, making your oil refining and cracking centralised is actually doable, you used to have to spread it out(which was better desu)
>>557325269Pretty sure almost everyone does 1, simply because moving 1 singular resource is a lot less of a mess than 5+
>>557325269Collect it and haul it to a central refinery area. Next to that is cracking everything down into lubricant, light oil, and petroleum. Then I just pipe that shit to wherever it needs to go. >2Refining at the oil patch is dumb because your patch slows to a trickle and you have to move it all.
>>5573252691 but also now thanks to how fluid mechanics work it is actually slower to use trains because they are throughput limited per fluid wagon based on your 3 pumps speed, which is base 3600/s, and while you can just add more trains and wagons it just becomes needless busy work.You can easily just add 30 pumps when ever the flow cuts off after distance and maintain the speed of flow that the pumpjacks spit out across your entire base instead of being limited by 3 pumps oer fluid wagon
>>557282732It's the hardest Zach game for a reason
>>557325269It just depends on whether or not I set up a train network. If you set up a proper train network, you can pretty trivially just haul all the iron and coal you need to process sulfur and plastic at a refinery site, then haul the products to your main factory floor. If I don't set up a train network, I'll at least set up a double-headed train to haul the crude oil back to my base and handle it there. Either way, >2. Do you refine at the oil pumps and pull refined oil?Don't do this since it's bad for scaling. Just make a train or a really long pipe, and either haul that shit back to your base or a refinery site. The oil might be infinite, but if you scale up enough, you'll have supply issues if you're processing everything at your pumps (or at least have to do some really jank shit to make it work).
>>557325269I refine oil at/near my base and run a fluid train out when the storage tanks run low.
>>557330515are you gigabasing?even if you are using 1-1 trains, 3600 oil/s is an insane amount (360 100% yield wells)
>>557325269>>557331135Also, the heavy oil isn't out there. It's just that I have a couple of trains hauling that to a site to make lube (TOO MUCH lube, but I digress). It's the only thing it's used for outside of processing it to petrol, so it doesn't really matter.
>>557331465Just using pumps now for oil is viable unless your oil patch is incredibly far away, for any distance that needs a 1 maybe 2 pumps to keep flow it is far eaiser to just do that instead of setting up a train for it
>>557304621If the game tells you you can't place a thing and you think it's full of shit just click anyway and sometimes it just lets you.
>>557332774>sometimes it just lets you.It flattens the terrain while the mouse button it down and a building is selected. Sometimes that's enough.
Can you load LDS into a rocket silo manually or do you need to use bots?
>>557333274Use a car on a belt.
>>557331869It's viable, but it's frankly easier to just set up a train to do that. No need to stop and set up power lines leading to your pumps, which matters when you need to get oil from your 2nd or nth outpost>>557333274To construct rocket parts or to send to a platform? You can't do the latter with inserters and bots are needed.
>>557333094When you can just flatten the land it turns yellow and tells you to hold the mouse button. When it's red and tells you you can't place it at all then sometimes you can click and it will suddenly allow you to place it.
are mixed iron+copper+silicon deep miner deposits good or is it better to construct more outposts on singular deposits?
>>557326512>>557326542>>557330515>>557326670>>557331296Here's a picture of my world. I was first thinking of doing number 3 and I was moving coal from the COAL patch to where I market OIL and I was planning on making sulfur and plastic there and then use a conveyor belt to move them to my main base.I'll instead pipe the crude oil to the pink rectangle and build my refineries and chemical labs there.>>557331494that's some really cool train work.
>>557336696used to be they had all resourcesI would guess more the better, so you don't have to build and power so many miners, nor run around collecting their outputs.
>>557336932>bring plastic and sulfur to your baseAnd Lubricant, and fuel for flamethrowers, and rocket fuel,...Once you're carrying fluid to your base, it might as well be crude oil.
>>557336932Don't be afraid of using some yellow belts to drag that coal back to your base. Same with just dragging the oil pipe back to base. You might need to place a pump here and there if it yells at you about the distance being too far.If going through trees are annoying use grenades to make a path.
>>557325269as a newfag i use a oil line to the base of operation and go from there.
>>557336932Do you have a general plan for how you're building your base? Because it looks like you're building westward from your starting patches and routing science to the north. It LOOKS like it'd be really inconvenient to get your iron and copper all the way up there, which is why I'm asking. I'd recommend building your refineries to like, south of that starting patch of water or south-east to align it with your starting ore patches? It'd still be a real son of a bitch to route your coal down there from the north, but there's also another patch to the south that you could be pulling from instead. Frees up all that northwestern space for building your factory.
Does anyone else prefer Vanilla to Space Age?I just want to build one base, not 1 base and 4 gimmick outposts.
>>557340235Base has its appeal, I will say. You feel less attached to each individual planet in space age when you get shit going, and spend enough time in map view that playing as your regular fat ugly bastard feels wrong. I like to play base with overhaul mods every now and again. Sometimes I'll do Factorio+ runs for the sake of it (it's like Krastorio-lite). It's a nice palette cleanser for when Space Age starts getting stale, but I do still prefer Spage over Base.
>>557336696it does only give a quarter of the iron of a pure iron region per second, but iirc there's no copper or silicon nodes, and you can always build multiple deep miners to speed it upholy grail would probably be iron+copper+silicon, silver+lead+nickel, gold neighboring each otherminers always mine at the same speed, the 0.25/0.15/0.1 only determines how much material you get per centrifuge operationiirc it's 3 deep miners per 5 centrifuges
>>557336932Looking good m8Try to not rely fully on /egg/ on how to do stuff if this is your first playthrough but it was a good question you asked about oil and it was nice to see how you initially wanted to set up oil. One big tip for oil though, don't over refine oil for a large surplus, try and always maintain an equal balance of refining/cracking to usage as if you over refine/crack and one thing comes to standstill you will stall the base quite quickly but having roughly incoming outgoing helps you still produce things for expansion when science isnt draining all your oilFirst playthrough bases are kino
>>557340235You should play OnlyGleba which explodes all the other planets
>>557336932you know you can disable playernames in map view by clicking the button, right?what the fuck are you hiding under the pink censor though
>>557340235Done vanilla too many times, they all end up the same way. Though SA is slowly turning that way too, the new planets are not randomized enough.
>>557341048>I'll instead pipe the crude oil to the pink rectangle and build my refineries and chemical labs there.
>>557340235Space age up until aquilo is fun and i much prefer it over vanilla but aquilo is just so dogshitIt overs nothing new to the gameplay loop except an over abundance of tediumstarting aquilo requires waiting for ice to melt or water to debarrelyou then have to wait for a ton of ice platforms to be madeoh and guess what you gotta ship all your concrete to build on itNow you have to spend time pointless laying heat pipes next to fucking everything to the point that it becomes so fucking tedious and boringI have a few ways to fix aquiloFirst and foremost let us build on ice without concreteSecondly let an assembler with ice in it be melted by being next to heat tower or something along those lines to speed up the boring startThirdly have heat pipes emite heat in a radius around it of like 5 tiles or add a building that needs to be connected to heat pipes that heats a large area, and if you want concrete to be used on aquilo have it so the range is halved if no concrete is laid ontop of ice.Also things like steam turbines and pipes with steam in them should not need to be heated by heat pipes to operateWould also be neat that instead of heat pipes everywhere have pipes/fluid storage with fluroketone (hot) a secondary way to heat things and as such any machine that produces it or uses it is immune to the cold thus once again lowering the heat pipe laying tedium as your factory is organically producing heat
>>557342625>you then have to wait for a ton of ice platforms to be madethe humble beacon:
>>557342625>hot fluid coming out of fusion generators can freeze if they don't have their a heat pipeBoy I sure love arbitrary mechanics!
>>557343543It is such a shitty thought out systemAquilo really was rushed out the door
>>557344041Wube never should have hired that furnigger
>>557215220okay, I think this is it
>>557342625I'm not against removing the tedium. Making ice platform recipes have better yields would be nice and making the heating mechanics feel a little less half-baked would be nice. Just making burners provide a small amount of heat around them would go a long way since you could have burner inserters do more than jumpstart your base in the event of a brownout. But aside from the heating mechanic and the bad startup, which are both valid things to dislike, it sounds like most of your problems are just because you aren't building enough.Gotta get a lot of concrete to Aquilo? You shouldn't really have problems since at minimum you have Fulgora and at most you should have decent production on Nauvis and/or Vulcanus.Gotta get that concrete to your platform? Build more rockets.Gotta make multiple trips to get that concrete to Aquilo? Build bigger platforms.Ice platforms taking too long to make? Again, I'm all for removing the tedium, but that's an issue you can fix with more chemplants.
You can even tell with the way the heat system is designed that it really doesn't add anything except tedium and boredom when you look at undeground pipes and belts taking much more heat energy yet it still doesnt change anything as you just plop another heat tower next your rocket fuel bus and keep using undegrounds so as not to shoot yourself from the boredom of laying even more concrete
>>557345536>bus>on Aquilowhat the fuck
>>557345332You gotta ask yourselfWhat does making the use of concrete mandatory to expand on aquilo actually add beyond tedium of waiting? It doesn't matter if i am waiting 10 seconds or 100 minutes. It sucks having to wait with my dick in my handAll i do now is when i unlock aquilo is go there, set up ice platform production with a bunch of storage, then make a few space platforms to ship in a bunch of concrete then go back to one of the other planets and forget about aquilo until hours later when i remember it existsWhen that is the best way to deal with aquilo something is very wrong with the planetIt is a really tacked on planet no matter how you spin it, at that point of the game aquilo should have been replaced with your focus on space platforms and unique resources in space which help you build up to your promethium ship
>>557344041my favorite part is how they nerf bots hard to prevent players from bypassing the heatpipe "challenge", then building anything in the planet becomes a nightmare, especially outposts, because it now takes a 100 times longer to build.>>557345536its almost the same with spoilage, its interesting at first, but then it just becomes about just adding extra inserters, splitters and belts to remove the spoilage from things.
>>557346640I somewhat agree with spoilage but to be fair it does expand on what molten iron/copper do with having stone as a byproduct but instead of one machine at one place in a sense it is everywhere.As such it gives a couple different ways to approach how you want to build your factoryDo you go for a nutrient line? Or a nutrient maker at every chain? Do you get rid of spoilage on site or belt it away?Bots are an option too.Spoilage is a good mechanic, not perfect though
>>557346621>What does making the use of concrete mandatory to expand on aquilo actually add beyond tedium of waiting?It makes the fact that you're laying heating towers and pipes radiating heat at 1000C (1832F) on a surface made entirely of ice make sense. >then make a few space platforms to ship in a bunch of concrete I ship in 16,000 concrete in one pull with a singular space platform whenever I go to Aquilo and never have problems with concrete for the rest of my time on the planet. A normal space platform should pretty easily be able to manage about half of that with general ease. Again, you just need to build more. You need better ships, you need better production, and you probably need a ship that can autonomously handle interplanetary logistics since you talk like you manually piloted your shabby ship between the planets every time.
>>557347401if only the nutrient makers themselves didn't need nutrientshaving to build a restart assembler next to each one is annoying
Speaking of Gleba i actually think the way your supposed to build gleba out is not one big factory making everything but build like what most megabases end up being like as the resources are infinite bar stoneHave small factories making large amounts of one thing and shipping them to where it is needed via trainsI ended up doing this and it was much more fun then naking everything all together at once
>>557347897I would but then you have to protect it, and the enemies are much more annoying than on nauvis. With every attack triggering warnings, and the requirement for roboports and repair packs everywhere.
>Grow numb to the sounds of a handful of bots dying once a minute somewhere in my defense perimeter since I can't seem to get them to stop but production vastly outstrips death anyway>Death count climbs to +30>Check it>Another part of the wall was so active that it would constantly call my train, starving the rest of the network of oil and ammoUh oh. I'm on another (SE) planet and I really don't want to junk a capsule and take another rocket back since I was just about to leave anyway after laying another rail line.I really need to start bringing a roboport-filled tank to other planets
>>557347653>It makes the fact that you're laying heating towers and pipes radiating heat at 1000C (1832F) on a surface made entirely of ice make sense. So why can some tiles be built on without concrete then.Either every tile should require it or concrete adds a benefit that makes it worthile to use beyond>lmao now go lay hectares of concrete before you do anything >16,000 concrete I guess if you are building small it would last you foreverBut shouldn't you be building more then?
>>557348186Not a problem when you just make a repair pack plant and ship around them where needed
>>557349080>>557349080>So why can some tiles be built on without concrete then.Because the ones that you're complaining about not being able to build on are thin ice>I guess if you are building small it would last you foreverNo retard, I'm just building outposts on the train planet to handle my production instead of building fuckhuge platforms and bitching about having to heat everything. It turns out that you just don't have the same problems your stupid ass has when you're not being wasteful.
>>557349713It is okay Earendel, you still have Space Ex to fall back on and make it worse with your ideasJust let the other Wube devs fix aquillo
>>557350498Do you think they're going to make any significant changes for 2.1?I want more Gleba plants goddamnit
>>557352270They said it would and as such looking forwrd to doing a new playthrough when it comes instead of rebuilding my.mega factory from scratchWhere those changes will happen beyond quality changes is yet to be known
>>557346621Kinda wish we could get stone in space. That would solve the concrete problem since your aquilo ship could just make it while going back and forth. But I guess that was a design choice? For some reason they didn't want us making all the various products in space? I have no idea why that would be disallowed in the SPACE expansion. Asteroid mining is such a common thing in so many other space games.
>>557352635Because aquilo is supposed to be the interplanetary logistics challenge but adding concrete to that list does nothing but make starting more tedious, moreso for new players. It.should be an optional benefit to using itThe actual interplanetary challenge comes from shipping each planets unqiue resource (bar uranium after the start) and supplies to it and shipping back out scienceThat becomes the real test as it also tests how well you can build a ship that defends itself while constantly on the move for a lot of its useGood thing is for most of what you use to build aquilo you can just build on the platform and drop it down
>>557355395>because aquilo is supposed to be the interplanetary logistics challengeI guess I never really felt that since by the time I made it to Aquilo I had warehouses full of shit just sitting around. I can't help but think that building a giant factory in space would have been more fun for the player than sending an extra six rockets per minute or whatever. Combined with the rewards from Aquilo being super lackluster it was a letdown for me. Fusion is neat I guess? But all it really did is save some space on my platforms while not looking as cool as heat pipes and turbines.
>>557357473>I can't help but think that building a giant factory in space would have been more fun for the playerYep, 100%. Promethium ships do not fulfill that roleHence why i feel like aquilo is so tacked onCould have easily had lithium and fluorine be from asteroids and have them even give out stone as a by-product to truly make a space factory
>Why the fuck am I getting attacked every 10 seconds?
>>557340235When it was first announced I was hoping there was a lot more mix and matching of products and incentives to expand on all planets equally. And that the different planet gimmicks forced you to take an entirely different approach to factory design. I was pretty dissapointed when half of the planet gimmicks essentially ended up being a different way of getting raw materials and just building a regular factory from there, but I guess that was a bit naive of me to hope that each one would have completely different production chains or something. Maybe some madman will make a full overhaul mod that spices things up at some point.
Why is promethium shipbuilding feel so boring and pointless?Whenever i go back to make it better i get bored and just go back to expanding and refining my factory
>>557362930What were you expecting that you didn't get? You could source all your plastic off Gleba and metals and stone off of VulcanusDid you want them to force you to do stuff a certain way more than they already do?>>557365818Because you know it's the very last task and unlike Space Exploration where you're making some fuckoff ship that only has to survive long enough to meet the goal or Nullius where you need to make a stable biosphere (2.0 fucking when) it's just a vehicle to make infinite scienceBut unlike a vanilla rocket, it takes a lot more effort to make so it's boring. You're bored. Go play Ultracube
>>557368058Not that anon but I was hoping for completely new mechanics beyond belts/inserters. Something like delivering goods with a cargo car or an enemy type you needed to actively harvest. When I first saw demolishers in the FFF I was hoping for a way to tame/pacify them in exchange for resources. Like manufacturing their favorite food and literally farming them. Hell, that would be another way to use the grabber arms outside of space by scooping up dropped items or something. Vulcanus didn't even really have a gimmick to overcome. Instead it's the silly infinite resource planet. Like the difficulty comparison between that and Gleba is kind of absurd.
>>557368058>Did you want them to force you to do stuff a certain way more than they already do?In a sense, yes. But by actually playing in to the unique gimmicks of the different planets. For example, I quite like the idea of Vulcanus's gimmick being piping molten metals around, but it essentially just boils down to piping them to the foundaries and then it's just building a standard factory from there (minus a few steps). It's almost entirely self contained as well, you get to Vulcanus, you solve Vulcanus and you're pretty much done with the place until you start megabasing. Something closer to what I was initially hoping for would be to make Vulcanus a lot more dependent on the idea of piping molten metals around, add some new types of metal and intermediaries to justify it, while belts are mainly used for smaller scale assembler to assembler transport. Then have some higher tier recepies using intermediaries from the other planets that depend on the Vulcanis style fluid-based supply chain as well, stuff that you use to build up your Vulcanus factory further. Make it an actual parallel production chain to Nauvis rather than the base game minus a few initial steps. A design where you expand your different factories side by side rather than one at a time.I'm not one of the anons that thinks space age is shit, but it did feel very underwhelming considering the potential.
Why doesn't Vulcanus force you learn Bowen's reaction series
starbase
>>557325269my dude, there's one oil, but there are multiple oil products, of course you transport the oil
Any good mods to try out for Space Age? Only played the vanilla experience of it.
>>557330515pipelines are limited by pump speed too, if it's in the range of your fluid network then sure just connect it directly but if it's not adding more trains is much less work than running a pipeline
>>557378207dead
does anyone have the Lifecraft nightly branch? It got updated. Thanks
>>557304621Are you snapping the buildings to the grid? It works for me, when I remember to do it.
>>557381360there's a grid? I didnt see anything in controls
>>557381975Yeah, a checkbox in the bottom right, in the little bar right above the map. Hotkey F1. Press it twice to enable snapping.
>>557381223buy it fagola
>>557382983no_
>>557371681not sure how that could be implemented, but i agree that vulcanus is too easya machine that produces heat and needs to be kept cold to operate sounds like it could be done well
>>557383360vulcanal really is just a nothingburger. could've been an opportunity to foreshadow the aquilo cooling mechanic, but nyope.
>>557383076then suffer.
>>557381223why is everyone playing lifecraft all of a sudden
>>557325269i find oil patches that are close together and pipeline them all to a central location and pull 1 from there. anything close enough to the base is pipelined in. i like to find ore deposits close to oil patches so i can give them dedicated flamethrower pumps
>>557385937because aint nobody was playin nuttin I guess we need fresh meat
>>557387397you could be playing CoI
>>557188376You know.. There's a sequel to gunbuster.It's called DieBuster and i'm going to watch both after seeing it reference across theses threads for years.
>>557383360I still think Aquilo should have had to balance heat production and dispersal, with the fluorketone cooling recipe dumping heat into the cryogenic plant which needs to be kept cool to run. In practice it would probably be ass to actually play but the idea sounds neat in my head.
>>557392624My god, I want to build that so badly. What game should i build it in? Space engineers, Starmade or Stormworks??
>>557340235i enjoy vanilla more in theory but it's legitimately really barebones and feels semi-unfinished at times (launching a rocket feels like it's midgame for some reason)spage gave me the content my heart so desired but something about it as a whole just feels rushed and incohesive, not necessarily bad or unfun but just like it got released mid playtesting
>>557395326>launching a rocket feels like it's midgameMain reason why Bob's and later Angel's became so popular early on.>as a whole just feels rushed and incohesiveFeels worse than space exploration because the new challenges have a forced solution instead of leaving it open.
>>557395326The biggest problem seems to be that they changed their style of development. Before SA they posted about new things every week, took constant feedback and were generally more engaged with the community. Now they've all fucked off into their ivory tower and started playtesting behind closed doors, investing months, even years of work before someone else gets to see the result. Naturally this leads to them resisting fundamental changes necessary for improving the game that they didn't think about during development, and instead has them mashing game mechanics together until shit somewhat functions.
>>557392046im waiting on the update andDLC
>>557396840can't wait to pirate that DLC
>>557393990It gets better, it has them doing polishing on our favourite l-shape doors.
>>557398996You could never build this realistically in any current /egg/ game since their sheer scale and scope is beyond what any /egg/ game has laser wise.
>>>/v/732965758
>>557399134Wait. So theses aren't l-shape just normal hatches? if someone had posted this a year ago man that l-shape retard would've had a field day.
>>557399134Ignoring the laser issues, pretty much any game that would allow a vessel this big would cause your computer to catch fire if you actually tried to build it.
>>557402174DAMN AI TAKING MY GUNBUSTER SHIP
>>557402174That just depends on the level of detail and abstraction
>>557403275Name one /egg/ game that could build this 1:1 scale without going into single digit FPS
>>557402174Avorion can handle it
>>557403681Fair point actually, I always forget about that game. I prefer stuff like spengies personally where you can actually go inside.
>>557403681>Avorion can handle itPROVE IT, Words are big but actions are even bigger.
>>557399134>>557398996/egg/ talking about gunbuster either or either
>>557404961no, i'm not your mom
>>557405361your not my dad either.
Speaking of Avorion, have they ever fixed cheesing the final bosses through shields with torpedo spam?
>>557405627Depends entirely on have you built the ship?
speeeeeeeeeen
>>557392624GLUUUUUUUUUUE BIN MA GEE
>>557405808https://www.youtube.com/watch?v=1GhGN14R7Jg
>magic train flipbooodo the trains know how to reverse?
>>557412851also when do I sell for rub and when do I sell for dollas
building my first quality setup for legendary quality modules and realizing how much of a grind this is gonna be
>>557378953Rubia's a fun planet mod if you aren't bothered by the poop jokes (and there's another mod that removes them if you're really insistent on disliking them). It's one of those standard-fare space age planets where you're stuck on the planet until you fullclear the first part of its tech tree and can't drop more resources to it until that point, but it also has a gimmick where you cannot build leftward-facing logistics (inserters and belts). Those traits might make it sound really shitty, but the modder balances out the gimmick vs how much is sucks to deal with the gimmick. It also has support for several other planet mods and has good payoffs for sticking to it, like better trains, long-armed bulk and stack inserters, and some other cool shit that's gated behind the actual real science pack of the planet.Cerys is a puzzle planet where you have to get a big reactor working and assemble a hydrogen bomb to shoot into the moon's atmosphere so you can get the hell off of the planet. The reward for doing so is easier access to Lithium, Holmium, and Uranium. You also get reactors that are placed between Fission and Fusion, but I never really used them. It also has the standard traits (or rather, standardized the traits since it did it first) of being planet-locked and cargo-locked, but the modder was kind enough to add a teleporter in the event that you're sick of the planet's gimmick and want a break from it.I'm running Moshine and Paracelsin for the first time in my current run. Either in this thread or the next, I'll mention my thoughts on them. I'll also throw a bone for Pelagos since it was just the modder really, really wanting to use the cargo boat mod. It's like a peaceful version of Gleba to put it in simple terms.
pov: dear leader's nephew is setting up the industry in your republic
>>557416694everyone else got sent to the gulag so the only remaining person who can draw (Timmy, age: 9) is appointed "Civil Engineer"
>>557421443that's Comrade Timothy for you, GUARDS, take him to the gulag and have him re-educated
>>557287584>scalabilityforget about thiscounterflow HE seem to only be capable of 10KW transfer before the efficiency dropstesting them now and wonder if i'd have an easier time trying to decompile the thing and figure it out from there
>at the point where legendary stack inserters can't unload science from my landing pad fast enoughwelp, time for bot spam I guess
>>557416694It just works
>>557188376>be space age noob>finally go to first other planet with shitty space station that barely made it>be too lazy to make a proper automated defense on home planet>3 biters are destroying my mines and furnaces>think I'm fucked and gonna have to lose half of my base or reload an old save>learn that you can literally do everything remotely with a tank including equiping itThat's pretty cool actually, I thought you needed a spidertron for that.Automating portable fission reactors and roboports feels a bit silly but it works.
>>557427414*turns on no enemies*Can't ass me to deal with them.
>>557427414Remote-controlled tanks was something added in 2.0.7 (very shortly after Spage dropped, we're currently on 2.0.75). I personally find it's good practice to leave one behind on any planet before I unlock Spidertrons, even if I have a proper roboport network up and running. Another recommendation I'd make is to automate radars, solar panels, and any power poles, then loading a stack or two into your tanks. One of their shortcomings is that you can't remotely enter them if they fall out of radar view (you can still control them), so plopping down a couple of radars on solar panels helps.
>>557412851>>magic train flip>boooStop playing on easy mode
Steam desperately needs a "factory" tag to get rid of all this idle shit from polluting the list. https://store.steampowered.com/sale/nextfest_feb26_pressUpcoming demos for nextfest. I didn't see anything that looked all that interesting yet and most of them don't even show real automation.DRG community somehow got "Dwarf" as a tag in like two days so if enough people made a "Factory" tag steam would add one.
glorious industry
>>557330759>>557282732it's the easiest fucking zach game
>>557431168Im doing the campaign
>>557435325(you)
>finally want to overhaul gleba with postgame tech>looking into overgrowth soil production for the first time>realise it's craftlocked to gleba>I need to ship biter eggs to glebaI am miffed.I'm debating whether to make a dedicated egg delivery ship that will load on nauvis, run to gleba, offload, then wait until there's more demand; or whether to just say fuck it, add it to the normal requests on my existing ships doing their random slow rounds, and make sure I have enough turrets for whenever I regularly get biters spawning at all times when not actively delivering to gleba.
>>557435439I'm not sure what you're memeing about but it's got infinite space and very lenient arm mechanics. The only puzzle element is making sure the arms don't collide while carrying elements.The hardest zachs are probably spacechem and shenzen io. Some people might say TIS-100 too.
>>557435638you should already have a direct gleba nauvis ship, one way moves eggs, other move science
>>557436020I already have two, even, one delivers science and another delivers bioflux. The problem is that they load up on gleba then go to nauvis and idle above nauvis until their inventory is empty, because they are delivering spoilables to nauvis. Eggs are spoilables that need to be delivered to gleba, so in a perfect world I'd need the ship to load quickly above nauvis and then run to gleba and idle there until it's empty.If I just load eggs onto my existing ships, they will halfway spoil while the ship waits to be emptied (e.g. if I'm not actively researching with gleba science, it'll take as long as needed for all the science to spoil), and then there's a chance they will spoil on the way to gleba or spoil immediately upon arriving on gleba and i'll barely have any time to craft with them.Although, typing this out, I just got the idea of maybe adding a second nauvis station in the schedule, so once it "leaves" nauvis with the normal science=0 condition, before going to gleba it actually stays at nauvis and this time loads up eggs right before departing for gleba. But no on third thought duplicate stops can specify different conditions but can't edit the logistics requests, so there's no way to enable the eggs request only on that second nauvis schedule stop, is there?
>>557435638I even ship eggs to Fugg to make prod mods out of overflow garbage
>>557436803eww
>>557435638I wouldn't really worry about making that a consistent part of your logistic network since you stop needing overgrowth soil after a while. I'd just do manual injections of the eggs until you have about a chest or so of both on-tap, then forget about it until you need more.
>>557433124I hate steam's self tagging system. It doesn't work.Look at the fucking state of the RTS and city builder tags.
>>557435325I would definitely agree that it's not "hard" since you can absolutely just brute force it but it definitely makes me feel retard. Surely my 2 braincells could have rubbed together to create something better than this monstrosity and yet I love it.
are there actually any satisfactory players in this threadhow do you fucking plan anything? is it just going into a creative save and seeing what works then implementing it in the main save?i may be retarded (which is obvious)like how do you get to the point of making something like this https://www.youtube.com/watch?v=hfYtbsmFyxw
>>557442501>how do you fucking plan anything? Foundations first, always bigger than I think I'll need. Then the production line. Walls/decoration last every time. The first decision should be "do I want this to be one single big thing for <product> or do I want several satellite facilities"
>>557442501Honestly the most impressive thing in that video is the curved roads.
>>557442501Factorio has a whole slew of factory planners where you can add production chains and it gives you ratios and many machines you need etc. I'm sure Satisfactory has them as well. That's if you don't wanna go full spreadsheet autism.
>>557443242yeah i was honestly blown away by that, awesome shit, but i guess it's just meticulous laying down jigs with beams
>>557442501If you want a production chain planner there are several out there, which can give you an idea of how big of a foot print you're looking at for a given build.>>557443454It's extremely meticulous and I personally fucking hate doing it. On my second play through around update 5 I had a mod that would do it for me along with circles. I wanna know where the fans are from, did those get added to the shop at some point and I never saw?
>>557443721yeh the fans are under architecture
>>557443889That's cool, I haven't played since last March.
>>557442501I have been using Google Gemini to help with factory planning and it’s surprisingly good. I only started playing a few months ago so it’s nice for idea planning rather than an exact layout
>>557444503would you be willing to post a screencap of some of the conversations?
>>557444503anon you're a fucking retard
>>557444503I'm so looking up factorio once the AI chatlogs leak
in about six minutes, 2800 biter eggs will spoil in my gleba landing pad near-simultaneouslyi've placed two tesla turrets as my defense in preparation, let's see what happens
>>557445191Speedrun mine production
>>557445191Well this was actually incredibly underwhelming. I have no idea why but each stack of 100 eggs spoiling only created a small handful of biters. With all 28 stacks gone, my tesla turrets now sit at 79 and 20 kills each.I have no idea why, is it some kind of performance improvement to prevent spawning 100 biters instantly when a stack spoils? Could there being a bunch of buildings and tons of belts all around have blocked some spawn spots and somehow only a few got to spawn? I'm honestly very confused.>>557445586If I had gotten overwhelmed I'd just have reloaded a save and chucked them all into a heating tower, I wanted to see if a couple of teslas could deal with it though.
>>557444661Here is part of something where I was asking about setting up trains in the rocky desert
>>557445990a biter egg takes 0.375s to burn in a heating towerto burn 2800 biter eggs in 6 minutes you'd need 2.91 heating towerswonder how the germans made it work
>>557446983kek
>>557444915kek
yay finally got my fulgora science automatedit may be a little sketchy but it works, I wish holmium were a bit more common tho
>>557457285productivity modulesfoundry instead of assembler for the plates
>>557458983I don't have foundry yet I've gone gleba->fulgora, with vulcanus being the last stop before aquilothat could be an upgrade in the near future thoughprod modules is a good idea though
>>557457285don't worry too much about holmiumonce you start going for quality modules you will end up with a lot of excess holmium and i mean a lot which is good as you can use it for your quality grind on fulgora products after you have legendary quality modules
>>557457285>I wish holmium were a bit more common thoWell wishing won't do anything
>Resupplying outposts perform just fine except construction bots die in almost every single attack>There are so many attacks the "thing exploded" audio cue plays nearly constantly>Will to continue fucking diesI don't remember my last Space Exploration run going this wayEvery single time some group of overzealous construction bots sits on top of the wall and gets splashed by spitter goo or just chomped by whatever is attacking the wall
>>557463940highly recommend No Wall Repair mod
>>557463940Place the roboports as far away from the walls as the roboport allows. This way when the bots eventually arrive everything is hopefully already dead so they won't get caught in the crossfire.
>>557464073Feels like cheating but I no longer want to kill myself. Then again the problem was never repairing walls or even replacing exploded bots>>557464490I hate this for aesthetic reasons, though I guess it would work
>>557464909Since 2.0 you can set a roboport to request to have a certain amount of bots in its inventory. So you could place another roboport further up and have it request all the bots. Accomplishes exactly the same thing except you can pretend the bots are living in that nice roboport with a close commute to a train station.
how satisfying
Circuits
>>557442501I don't really plan, I just let it grow organically. Pic is my most recent playthrough, pretty much everything but the power plant is onscreen. Early playthroughs I did separate buildings with actual exteriors, can't be arsed anymore though.
>>557474178Based belt enjoyer, truck and train cucks will never understand the efficiency
what a piece of shit
can I pass from a provider chest to a storage chest through network?
>>557442501>like how do you get to the point of making something like this https://www.youtube.com/watch?v=hfYtbsmFyxwYou can't plan for creativity. The underlying production chain is laughably simple.Bauxite + water + coal to aluminium ingots to fluid tanks.Oil to heavy oil residue + water to fuel + coal, sulfur and nitrogen to rocket fuel.Somewhere along the line the byproducts are sunk or turned into things like empty canisters.When it comes to planning your factory, try the stuff in https://satisfactory.wiki.gg/wiki/Online_tools#Factory_planners. I like the first one for having tabs for multiple factories, but see what suits you best..
>>557481931Yes. That's what an Active Provider Chest does.
>>557481931Usually you wouldn't want to, but like anon said, the purple chest forcefully dumps into the network.
>try to do express delivery>still on nauvis after 14 hours
>>557471451Cool. I posted a BP with some introductory designs (Factorio) earlier. You looking to learn?
>>557486084just check a speedrun and do exactly that
>>557488960I did but speedruns are always on the edge of everything falling appart so if you don't keep up with the pace everything breaks down and you're fucked
>>557489386check out a slower speedrun?
>>557477456>belting nutrientswell, no wonder
>>557487502No.
Is it worth it to set up a nuclear reactor on Gleba or am I really that blind to how good heating towers are
>>557486084Learn to optimize and compromise, prepare blueprints in advance.Nothing wrong with having an optimized blueprint library, so long as you designed those blueprints.Have a detailed plan on achieving your goal, with bullet points and tangible milestones.Don't waste time figuring out the next steps, having a plan lets you always know what to do.Figure out what you'll be needing, including the tech and logistical overhead.And keep in mind that this isn't a normal run - don't get sidetracked by bullshit, you're on a mission.If it's not advancing your goal - it can wait.
>>557490109you are blindmake rocket fuel
>>557490109Gleba has recipes for both biofuel and should conceptually be producing enough spoilage to burn off of the heating towers.
>>557490137>prepare blueprints in advanceAlternatively, whenever you're about to build something save the game. Then take your time with it, blueprint it once you're done, load game and paste. Savescumming saves a lot of time on other stuff too.
>>557490137yeah, you only have to be a speedrunner up until you get construction bots, then you can savescum to your own delight. you can build everything you can up until the next science (or past it), copy the entire factory blueprint, reload back, then paste it.
>>557492958>>557493082
how many pages deep is too deep to go in the factorio mod portal?
>>557493937Depends on whether you're browsing or looking for a specific thing.
>>557489386the fastest speedrun is 6h, 100% is 10h, so you can be 6 times slower than them
>>557463940Use mines
>>557486084I couldn't give a fuck about achievements.It's 5s to just download a 100% cheevo save and rig it.
>>557460975based
thoughts on https://mods.factorio.com/mod/factorioplus?from=downloadedor should i just go download krastorio 2?
>>557498224>Shallow water can be walked and driven on and allow you to get to other islands easily. This slows down movement and vehicles.that alone made me not want to touch it with a 10 foot pole
>>557490137>>557492958I'll try the savescum/blueprint tactic, sounds like the way to go>>557494295I loaded the latest save from Antielitz any% and the spaceship literally exploded 5 seconds after I loaded it lol>>557497108I don't want to cheat, I nearly have all the achievements done
>>557501336>I loaded the latest save from Antielitz any% and the spaceship literally exploded 5 seconds after I loaded it lolthat's still 35h to make a ship that does not
>taking savesjust use steam achievement manager if you want them so badly
>>557490109Yeah that's dumb. Imo its worth bringing nuclear to aquilo to quickly heat everything up but gleba lol no
>>557442501Plan? No. Anyways I gave up with it because I hate not having circuits
>>557493082>Timeloop gameplayFor some reason this is a really amusing thought to me
>/c game.player.permission_group.set_allows_action(defines.input_action.craft, false)>/c game.player.permission_group.set_allows_action(defines.input_action.write_to_console, false)
do italiandroids dream of electric spaghetti
>>557508356That would be useful for a lazy bastard playthrough if it didn't disable achievements
>>557508552just disable crafting in the settings
>>557508909huh, funny how it has its own specific binding
>>557463940The solution to this is artillery and forward outposts deep in biter territory past your pollution cloud. Killing an expansion party will negate the wave of attacks and damage turning your constant attacks into a tiny trickle. Also use minefields so the walls never take damage.
Spoilage is more fun to deal with if you mod out the spoilage on science.
Spoiling science means you get to build a bigger base and big bases are cool
>>557517125Average Pyanodon's enthusiast be like:
>>557517548Py is good its the only version I know I can sink 1k hours in and still not be done. Right now at arqads
>>557517548They exist and they're terrifying.
>>557517929I kind of want pynodon in gleba with normal ammo recipes not the bullshit gunpowder shit
>>557489596I only have nutrients being belted to the biochambers that process bioflux into nutrients. Otherwise there wouldn't be enough throughput or freshness.
>>557519582He's being silly. There's no downside to belting nutrients.
Is this shit okay?I am almost giving up and making a simple 2 lane based railway.
>>557522497
>>557522497this is the kind of shit that speaks out "be not afraid" to me when I see it after climbing up a mountain
>>557522497https://www.youtube.com/watch?v=qq6OlhwQKyQ
>>557522890>>557523434I can't even place signals in some places, meaning that I probably need to make it even bigger.I am early game, I guess I will just make a 2x2 until I get robots. The footprint is just too big.
>>557524007Maybe that should be a sign to reevaluate the choices in life that led you here.
>>557446983An #IdleThought I had this morning: emaciated jews surely don't burn as well as fresh ones. #IdleThoughts
>>557522497your city blocks??? maybe you should watch some more Nilaus masterclass
>>557522497It's absolutely vile. Learn what "block" means in the context of rails.
>>557522497Left and right turns are fairly straightforward-. Straight turns are fucked if you want to switch lanes (B, C)So are u-turns if you want to stay in the inner lane (A)Would be easy to simplify by adding some extra rail (dotted lines)I am not digging into that signal mess, you go ahead and debug that on your own
>>557498224It's quaint as a Krastorio- experience. Once every so often I'll start a spage-less session with Factorio+. They put a particularly high focus on revamping combat with fortnite-style quality weapon drops, and also added more biter variants while also removing the sticky attribute for acid (sticky spit was given to a spider variant of spitters, though). I'd be lying if I said the changes in that regard were weird, but I also liked not getting wormcucked when biter busting. There's a lot of other additions in that field, I won't spoil it for you if you want to experience it blind.I don't like some of the recipe revamps. Maybe it's just that I really don't like that Blue Circuits need Aluminum, Aluminum needs Bauxite, and Bauxite demands a train to mine because it needs sulfuric acid to extract the ores, but it just sucks to make them. It doesn't feel like many of the overhauled item recipes were changed to enrich the game, and were only done as a means to justify the existence of a bunch of useless shit around the world (bauxite).
>>557522497no it's complete ass the middle rails are completely useless, for trains going straight they're capped at one lane's worth of throughput for all 4
>>557534317the seem to me to be capped at 3
>>557508552>>557508909just type /permissions and remove crafting
>>557529774Lol balls
>>557522497trainniggers how do you even approach this. what are the functional requirements for this intersection
>>557542414It's not complicated. That is just the same pattern repeated four times.
>>557501336>I don't want to cheatIf it's for personal reasons I understand.I usually only see people who want to show off.Most of them just watch a walkthrough or cheat so I don't really give any credit to achievements.I did achievement hunt for a year in Anno 1404 but that game is brutal.
>>557522497Just use overhead rails my nigga wtf.
How do you guys size your trains? Do you have lots of little trains zipping about or massive honkers hauling a bunch of shit all at once?
>>557540024every train from the middle rail going straight or left has to go through the pink block
>>557543518it's not about size, it's about how you use it
>>5575435183 wagons for 100/200 stack stuff4 wagons 2 trains for 50 stack stuff except engines2 fluid wagons for petrol.
>>557543518Which Dosh video had those 60+ cargo trains?
>>557543518factorio doesn't hve good support for big trains
>>557543969The megabase
>>5575435181:2 for single direction rails for mass goods like metal plates and ore2:1 for doubleheaded trains for small production centers
>>557544052They just take way too much space to load/unload. I think with something like CoI's automation, letting short stations serve much longer trains, it would work no problem.
>>557543518I usually do 1:4 simply because of aesthetics
>>557515426>>557494803Minefields give me the worst problems with alert spam and construction bot loops. I’ll have situations where a spitter just sits in one spot destroying the same mine over and over while construction bots replace it and it can continue for 30+ mines.
>>557543518it depends on the scale you're building at but in terms of throughput i think longer trains are better. the main limitation for a train's throughput is latency. adding more cargo cars multiplies your throughput linearly against latency, which in an ideal network is more-or-less constant. so the more cargo cars the better.relatedly, the thing that makes latency not static/constant is congestion. overcrowded and/or poorly designed railways will increase the latency of your trains and decrease their throughput. this is why i think smaller trains are really bad, as you need more of them which increases your congestion/latency, and they themselves carry less materials, so it's a bit of a double whammy against your throughput.that being said, long trains can also cause a lot of issues with congestion as they just take up more space. particularly around intersections, which are your typical bottlenecks in a railway, since they take longer to clear them. so your intersection design itself has to be on point otherwise whatever throughput gains you're getting from more cars, it's getting wiped out by congestion.on the flipside of throughput though is the logistical challenge. i'm sure this one is much more intuitive for the pros-and-cons so i'm not gonna paragraph about it but essentially smaller trains are easier to design around. they just fit into more places and are easier to use.ultimately it's a balancing act. take all of this with a grain of salt though i don't build megabases. i stick to 1-4 trains and 2-lane railways and it just works. i'm pontificating my shit i got lotion on my forehead i'm rubbing my temples and shit i'm a freak man
(oh and technically the more cars the worse your latency because the train itself will accelerate slower but that can be compensated with more heads. i think there's some diminishing returns in that in terms of overall drag but whatever who cares)
>>5575435182-8 trains to mining outposts - purely for the aesthetics of longer trains. Things that aren't needed much at all like sulfuric acid at the uranium mines or my wall resupply train get 1-2 or 1-3 depending on needs. Intra base deliveries depend on need, but range from 1-1 to 1-4. I also deliver a lot with belts because I like the look of lots of belts moving items around almost as much as I like trains zipping here and there..
stationeers, first batch of counterflow heat exchanger tests are in: -they shit themselves when a certain throughput is exceeded(depends on gas heat capacity)-do not seem to care much about temperature delta-vastly overestimate the transfered heat on the status panel if running at max efficiencyso far i'm only doing balanced loads where both pipes have the same throughputstandby for more testing
redpill me on stationeersi haven't heard anything about it until recently despite it being around for 9 years now
>>557547191>9 yearsJesus, it's been that long and the game still isn't done?
>>557519582ah right, sorry i'm blind>>557520870lol
>>557543359dlcs for unfinished games go against my philosophy
>>557547663It will never be done. It is playable, but the feature wishlist is so long they could do another 10 years no problem. According to the lead dev it's unprofitable because only engineering autists enjoy it (not in those words but basically), so they're just running it as a passion project alongside Icarus. Also their excuse for why the new user experience is so shitty, tutorials are always broken, the ingame wiki is always out of date, etc. I expect if they're forced to stop developing they'll do one of those fake 1.0 releases to squeeze some money out of it.
>>557550107if they added a couple more ss13 features i think people would go nutsatmos/engi and botany are pretty fleshed out, just need to add antagonists and security and some prebuilt maps
what they should actually do is open source the thing and let autists code the features themselves
Who is the Dosh Doshington of Stationeers?
>>557552105me
>>557544564yes and factorio doesn't have thatpersonally, I'd add an "offset" system, where a station can have a base offset (configurable with circuits) and trains can have an offset for a stop (also configurable via circuit/interrupt), so to get a more CoI-like behavior you'd have to implement it yourself
I have returned to the Beaverome map for the first time in agesNew badtide containment deisgn is significantly skinnier than the old one I made
how come there's no burner recipe to melt ice to water?
>>557543738Yes, so you have 3 trains for the 4 lanes
>>557543518I just use 1:2 rear-headed trains, though I've been feeling like bumping it up to 1:3 lately. To compensate for their size and implicitly smaller loads, I just make more of them so there's always something on standby. It'll either be the case that an entire station is dedicated to supply, or I'll use simple train limits so that half are for supply and the other half are for requester trains so that they're always in motion.
>>557551796because dumb stuff like that can easily be modded in
>>557555716meant for >>557554249
Just started playing coi.How am I doing?
I have never installed a factorio mod. Should i
>>557555886Only if it's py or sex
>>557555875Isn't that way too many pumpjacks?Stuff consumes maintenance and crew even when idle. Consumes maintenance at half rate even when paused, so it's better to not build useless tings.
>>557555886Big lamps are nice
>>557555875I have exactly 15 minutes of playtime in CoI which was like 2-3 years ago and I got filtered cause I couldn't figure out the controls so I got annoyed not able to connect anything to make it start working. Has the game had any improvements in it's UI/UX design yet?
>>557556386changes, yesI cannot say if they improved things since I never had your problem in the first place
>>557555886They are good
>Always had an annoying issue where you can't put levees to the sides on the horizontal out/input to vertical spaces, without putting little towers of platforms just for them>Just realised you can use a sluice as a one-block 'pipe' if you only want the flow going one direction (i.e. like 90% of situations)Now this is engineering
>>557556747Well just if the game is more intuitive to control basically. Though I'd struggle to really say I had a major problem with it since that wasn't hyperbole. I quite literally have 15 minutes in the game. So it would be more accurate to say I tried it once couldn't be bothered learning it and put the game down and kind of forgot about it then got lost in the mood of "it keeps getting new content updated so I might as well wait for that" and then years passed.
>>557557395I don't know what it used to be like but I getting used to the controls wasn't difficult at all.Wrapping my head around what to build at what time took me longer but I'm kinda slow when it comes to that.
>>557555875Why on earth do you need 24 pump jacks?I don't think I've built 24 pump jacks total across all my saves.
>>557556386>I got annoyed not able to connect anythingthere's not much to connect early on, iirc takes like an hour to unlock transport belts so you'll be shipping everything with trucks at first
>>557558103No idea. I did reduce it already though.
>>557558215You only really need 2 or 3 at the most. though I also never built that many basic refineries at once before
amazing
>>557522497Factorio doesn't have multiple-level rails so you will need a bigger footprint like that abomination.
>>557529774benis :-D
holy fugg vulcanus is so easy compared to the other two planets so far wtf
>>557571538yep because it adds nothing new to the gameplay loopit is just nauvis on steriods
>>557555875Dump the trash into the ocean to make room for another dock. You'll need to move your city eventually because you kinda built into a corner where you are. Or scoot your farms up/expand island down.
>>557571538I mean it's very clearly supposed to be the first one you go to so yeah it's easy.
Explode
>>557571935Hauling around molten metals is an interesting change.More interesting than Fulgora's "just destroy what clogs your main line" gimmick.
Noob coming back to Oxygen Not Included. Anyone know how many spaces I should put between rooms? I want to avoid doing major reworks because I have too many or too few spaces.
>>557575086>that inventory
>decide to finally give DSP a try since I first heard about it like 4 years ago>still no fluid pipes so you still put hydrogen and oil on conveyor belts>also this dark fog thing seems really annoying and I guess you need to unlock tech even to make it stop attacking wherever it wants?At least I liked the idea of turrets that you set up on conveyor belts and they auto-refill with the ammo running under them.They released an update preview a few weeks ago with silly controlling vehicles and a bunch of optimizations, so maybe there will be an update any time now? I guess I'll just wait after all and probably turn enemies off the next time I try a playthrough, the general opinions of them don't see very high anyway.
>need 12 plastic sheets>oh, I will just go fix the garage door in the meanwhile>go back>picrel
>>557571935It completely changes how you structure your factories and also gives further validation to trains as a means of fluid transport (since you can just inject molten metals directly into your outposts). I would go so far as to say that it changes the gameplay loop the most out of all of the inner planets.
I forgot where I was going with this
>>557575713>>still no fluid pipes so you still put hydrogen and oil on conveyor beltsI hate the halfway approach they took, it going on conveyors is whatever, but it having specific storage tanks instead of just fully committing to it being an item is dumb.
>>557577640what benefit does this arcane nonsense have over a single roundabout
>>557577640>Sigil of CongestionMade me giggle
>>557577828no fucking cluewhere I live we make due with passing sections because rail is expensive
>>557577396Stacker stocks going to the moon
contemplating if it is worth just setting up a platform to drop iron and copper ore to gleba to make it easier to upscale production
Do this.
>>557578930slap 4 of these rotated in the corners so you get a four leaf clover with that lower-left loop in your pic
>>557578807Well, you have to make Bioflux eventually and Bioflux can easily make infinite iron and copper. What is the benefit to making a space platform the space platform in space to do that?Honestly Carbon is far more of a pain in the ass because of how slow the recipe is
>>557578930with elevated rails my intersections actually do have this vibe
>>557575086do people actually keep yellow inserters after they get blue? and assembler 1 machines after they get 2? those things disappear from my inventory so fast the moment I get the higher tiers set up.
>>557580703I keep yellow inserters, but not grey assemblers.
>>557578930I had to drive in Dallas a few months ago. I'm happy I do not live in Texas.
>>557580703>he would forget about Yellow Inserter>after all it has done for youcruelthe real question is why anyone would use a dirty gray inserter
>>557575713I love DSP. It's my 2nd favourite factory game after Factorio but I haven't played it since they added combat. I'm kind of tempted to play it again but in peaceful since I hear nothing good about combat.
>>557578807It seems like a waste since iron and copper is so free on Gleba. Maybe consider a Calcite platform instead if you don't just have a hauler coming from Vulcanus dropping that shit in.
>>557580703They have extremely niche uses but nothing that can't be done with basic circuit logic. >>557581250Aquilo anti-brownout machines
>>557581983i know but i just hate doing ore cultivationit just feels shit to do and expand
>>557582125You want my blueprint? It makes 15/s with yellow belts. Just double it for red, triple it for blue, and quadruple it for green by just hacking off the end and pasting the biochambers making bacteria>Why did you belt nutrients when Bioflux is going there anyway?Cause I needed spoilage for sulfur and carbon. Only Gleba Military Science is an ass in the pain
>>557582125Yeah that's fair. A platform would be perfectly fine if you don't wanna deal with that shit and have the infrastructure to support it.
>>557484729Not provider, storage, the yellow one.
>>557592515Purple shoves things into yellow.
>>557592515an active provider chest (purple) will call bots to take things into requester (blue), buffer (green), and storage (yellow) chests
>>557573910>Dump the trash into the oceanThat's just not right though...
>>557594095Trust me Nobody will find out once we put a layer of dirt over it. Once the farms are in place it will be our little secret.
>>557594217But the turtles...
>>557592515That's what an Active Provider Chest does.Requester chest (blue): I want things from the network to feed crafters and such.Storage chest (yellow): I hold whatever junk is in the system without somewhere better to go.Passive provider chest (red): I hold specific items place into me via inserters, for use elsewhere.Buffer chest (green): I hold things in specific areas temporarily in order to be quicker to respond to sudden demand (like player requests)Active provider chest (purple): IS THAT AN ITEM IN ME??! EMPTY ME NOW, THROW THAT GARBAGE INTO STORAGE CHESTS IF YOU HAVE TO! I WANT TO BE EMPTY AS SOON AS POSSIBLE!
>>557594438And can the robots pass the item through a faraway network to faraway chest if the network is connected?like this image :
>>557596102Yes. As long as they are connected by that line in game a robot can fly from one side to the other. It might stop to recharge in roboports along the way. Sometimes separating roboport networks can be handy if you don't want your bots flying 1500 miles away to repair your wall when a single isolated port would work just as well.
>>557596237this is what I do with my outpoststhey get their own stock of robots and repair packs along with other outpost suppliesthey stay off the main grid so the game doesn't queue up a job for a main base bot out in the middle of bumfuck
>>557554884oh i get what you mean, I was talking only about the middle rails, about all of them the blocks around the middle one are shit too
>>557209061Play Dyson then, it allows exponentially more spaghetti than you'd think it would.
>>557578930just imagine a big earthquake
>>557597606I'm waiting. Hope I don't get a dude.
>>557599961your four necessities bro???that's just a singular symbol
>>557599961you need 4 pf tje nigls
>>557574932>it's very clearly supposed to be the first one you go towhy do people say thisthere's zero indication that you should go to vulcanus first
>>557517548you talk like that's a bad thing.
>>557575413what's wrong with that other than the boilers and radars
>>557601336I went into SA spoiler-free, missed most of the "friday facts" even cause they started putting them on an external page and just linked it in Steam. Still left Gleba for last, I skimmed the locked researches and saw "Pentapod Egg" spoiling into an enemy so I noped away from that fast.Between Vulcanus and Fulgora vulc is obviously the simpler one, but doing it first doesn't make your Fulgora life easier. So I don't think the order matters there.
>>557522497>>557597606Looks like we have a new contenderIts funny because this design seems the same as the original sigil of the physician, just with 4 small roundabouts instead of 1 big one
>>557574932if you just played the game blind, then it depends if you looked at stuff in the in-game wiki like other anon didbut if you followed the FFFs, then it should be 100% crystal-clear that Gleba will be pain
>>557602130congrats, that's even worsenow trains on middle rails going left, straight AND right are all blocking each other
>>557602273>but if you followed the FFFs, then it should be 100% crystal-clear that Gleba will be painI still think that gleba problems stem from not knowing how to handle the planetIn my first run I was so scared of gleba that I only did it after fulgora and vulcanusthen I realized my entire factory was going to be like 15 biochambers supplied by red belts with bots doing the fruit picking and I got attacked once by a small stomper in the course of 100+H and my single tesla turret took care of that single attackI literally had to willingly maximize spoilage creation with bioflux to nutrient to spoilage to make carbon fiber to get the char requiredgleba "difficulty" is a fucking memeeven onlygleba is relatively fun
What possible reason do you have for 2 lane railways? Just don't do inline stations.
>>557602130>the double signals just creating little isolated zones serving literally no purposeYou love to see it.
>>557602778it's not just that it requires a mental shift from the usual factory approach. It starts another evolution timer, which leaves you with two planets where something can go wrong on its own, as the enemies either get stronger or expand to a new place and overwhelm your defenses.
It seems obviously to me that Gleba is the last inner planet you visit. Vulcanus supercharges your raw production, fulgora supercharges your intermediate production, gleba supercharges everything. You also get new weapons on the previous two planets that you can use against the new enemies. There’s obviously no reason you CAN’T go to gleba first though which is nice.
>>557604806>two planets where something can go wrong on its ownthose two planets have no enemiesI should point out I moved everything to vulcanus and just left nauvis on its own before even reaching yellow/purple so it was like playing without enemies enabled
>>557522497https://voca.ro/15DX207GB3HHCan't laugh at you, I don't know how to do them either
>>557577828The metric is train per minute. This is the bullshit small train users have to get through to make their underage trains go fast.
>>557578930All this wasted space. I could put public transit, bike roads, a hundred families, gardens, and I still would have enough space for a rocket silo!
>>557602126>but doing it first doesn't make your Fulgora life easierbut it doesyou get big mining drills which help make your scrap last longer and foundries which increase the amount of holmium you getturbo belts are also a great boon on fulgorayou also get speed mods 3vulcanus is definitely the best planet to go to first out of the three, it isn't even debatable don't get me wrong, there are reasons to go to gleba or fulgora first but that is to either get biolabs early as you can or start your quality mod 3 production early but that mainly depends on the play through you are doing. a normal play through going vulcanus first is supreme. Mech armour early as you can is nice but vulcanus is just so good
>>557607271>the physician flag of denmark
>>557596237>bots flying 1500 miles away to repair your wall when a single isolated port would work just as wellwould much rather have a bot spend some time flying than seeing the construction alert blinking permanently because something is missingbuffer chests plus some bots set to stay in strategic roboports solve the bot problem almost completely, as long as you don't deconstruct massive sections
>>557581250Soon the sheer power of legendary grey shall be revealed
are these load? if I move workers to this stop should I uncheck them so they go to the station in the main city instead? are workers people going to work or are they also the returnees?
>>557602778gleba's biggest problem for new players is that unlike the x amount hours you spent on nauvis first (and possibly other planets) is when you get to gleba, starting up your factory and having it run is in a stark contrast to how you set upand run nauvis. With Nauvis you can add and remove shit as you see fit when it doesn't work without potentially having to rip the whole base down to try again and then wait for fruit, or go get some more as you ran out of seeds.Gleba is lots of fun once you understand how to get it running in whatever way you want but holy was that first time getting a gleba base up and running the worst 5 to 10 hours of my life.
>>557608739Those are for loading, yes. People do not return; they work for 25 hours straight, die in the factory and then respawn at home.They also do not consider if their destination can be reached by bus. They just go to the closest bus stop, get on the first bus that accepts them, and get off at the first stop the bus permits them to (in the bus line's settings per station - 40% of workers, etc).
I think the issue with Gleba is that unlike other planets that allow you to reach the end goal in anyway you can by just scraping any old shit together Gleba requires a self sustaining feedback loop that flat out does not work until you've fully completed it so the barrier of entry is much higher than any of the other planets.
>>557608869I think what fucks people over is that unlike nauvis where a downstream consumer is always a negative on it's source, on gleba adding consumption may improve the overall build because shit on belts is moving instead of spoilingI wouldn't call it a problem, more of a challenge. It is very much like an organism. You can't just implement eating, you need the whole chain from mouth to mitochondria to work and then you need to remove waste otherwise you just fucking die>>557609018so a worker unload station should have everything removed?
>>557609210Yeah this is my biggest gripe with it. Even just mashing fruit in an assembler would have made the base so much more robust.
>>557609358Yes, if nobody's supposed to get on then it should be all disabled.
>>557608647>having one inserter not running at 100% at an unloaderYou can do better anon, i believe in you.
why aren't they getting in
>>557487502nobody cares RETARD
>>557612446I get personal satisfaction from attempting to improve things, even if my offers are rejected. You don't need to care.
>>557582108>They have extremely niche uses but nothing that can't be done with basic circuit logic.Huh, uses like what?>>557581250Greys are good for handling fuel in a brownout-proof way, like the other anon said.Used to be the standard way to build boilers, in SA that's less relevant though.
>>557612819I always just laid down a couple solar panels and accumulators and ran them to the inserters fueling my power making sure not to connect it to the power generated from whatver it was they were fuelingI even do them same for my train refuelling and loaders/unloading to ensure they are always running no matter what
>>557611375this should work
>>557610998post banana for scale
>>557602130I don't see anything wrong with this designMay be suboptimal for megabases, but only like 0.1% of players go that far
>>557614092I figured it out, I selected only uneducated workers and everyone had basic educationDo I need end stations for spacing to work?
>>557603237>serving literally no purposeTo be fair, it's not a complete noop: it delays the time until a train exiting one of the blue segments will block the next blue segment, while also making it free up the previous blue segment sooner when it's leaving.No wait what the fuck, the entire blue area is ONE segment, never mind. I hadn't realised what a true work of art this is. And you're right the double signals have actually zero purpose in this case.
>>557615434>one of the blue segmentsniggerTHEY ARE ALL THE SAME BLUE SEGMENT
>>557614518It's actually bad enough that any sort of train base might have issue with it. Even a base with a dozen trains total would be slowed down if this was placed as a bottleneck between the ore patches and the smelting stations somewhere.But what makes it funny is that there's so much stuff in it, and all of it useless. So not only is it taking up a ton more space than a simple roundabout or even a basic 4-way would, but someone clearly thought they were making something very clever, and spent effort adding all of those rails and trying to sprinkle in signals. (That or it's intentionally bad which would be less funny.)
>>557614307They wouldn't let me get any closer sorry
>>557610998hahaha big balls! :)
>>557597606Don't play with these and don't play with your blood, ok?
>>557617185don't worry I only play with these
>>557617185>and don't play with your bloodyou don't get to tell me how to live my life old man
>>557617741>reversible logic CMOSthe cryoarithmetic engine rises...
>>557611352Somehow in this very straightforward and visual game they decided that inserters should have complex variable throughput depending on velt position, speed, type.I'm mad.
>>557614901No, they're optional. I think the way it works that if you don't have end stations, your buses will space themselves by driving slower, potentially slowing down other traffic. With end stations they'll run the loop at full speed and then wait at the station as needed.
>>557597606>Make a meaningless rail loop on a whim>Suddenly biter spawning is set to max and you can't lower it
>>557619821>spawns 20736 small biters, not threatening to your factory but it causes your computer to self-immolate
>>>/wsg/6093762Be nice to your cutting discs and they will want to become your pet.
>>557621562Hey man this is a blue board, that shit ain't safe for work at all
>>557621562What the fuck is happening to it, is it still rotating fast? If so why is it not accelerating to roll, or getting thrown in random directions when impacting things?
>>557622292Rigidity in space is a hell of a drug
>>557621562it's so happy!!
>>557622362more like rigidity in your mom
>>557624826Get in line
>>557625823
>>557608445Depends on the map. Sometimes you might have to expand out and around big lakes which can lead to bots flying over biter nests in an area you haven't cleared yet. My favorite was a tiny little island in the water with worms in the perfect spot to shoot down bots that flew over.
should I make a train station for export right next to the board storage? how can I make sure the storage is full before it exports to train?
>>557619094They do not space at all without end station, each one runs at its own speed and they may get synced and start running both at the same time.
I'm short on seeeeeeds. My dumb ass wanted to mass-produce a shitton of overgrowth soil at once by shipping in some biter eggs, then I realised seeds are a 2% chance. I hadn't touched gleba in 100 hours so I had forgotten.Well I guess I'm setting up regular egg shipments with some warding turrets and just letting it run in the background
>1k rounds of red ammo>15 turrets>furnace wall>"small" worm doesn't even notice the gunfire and destroys anything>check resistance>physical is already the most effective damage aside from poisonwhat the fuckhow am I supposed to kill this retard
>>557634427n+1 turrets, obviously
>>557634427Looking at the stats, have you realised yet that total damage isn't the important part?
>>557634916I haven't been able to steadily look at the stats bc he keeps moving and I end up targeting a segmentI think the lava makes him heal tho so I've been trying to draw him onto dry land
>>557546072they seem to hit a limit when you try to push more than 125 joules per kelvinsecond of gas (6.06mol/s of nitrogen, 5.04mol/s of /pol/, 1.74mol/s of steam)no idea how to even start charting non-balanced flow because there's so many variableson an unrelated note: google sheets can't into xy graphs and libreoffice can't into vertical font renderingimagine spending hours playing spreadsheets instead of vidya
>>557635059Check the factoriopedia, you can browse around too if you can't alt-click the headI could spoonfeed you good strategies but IMO the game has everything you need to figure it out and it'll be a lot more fun if you learn to kill him on your own, but you have to make use of the factoriopedia and draw your own conclusions rather than just blindly bashing your head
>>557634427>15 whole turretsyou're being unreasonably silly right now.
>>557635269oh I keep forgetting about that ty anon
>>557635089>imagine spending hours playing spreadsheets instead of vidya>instead of vidyaCould be worse, you could be playing EVE Online.Nothing wrong with spreadsheet autism in/for an engineering autism vidiya, though.
>>557634427>15 turretsRemember His teachings
>>557634427Little turrets and poison capsules works. The easiest is just dumping 10-11 no tech uranium missiles
>>557636567I've seen that man suck more cock than the average whore
>>557634427if you're going for turrets and red ammo you want 100 not 10
>>557636674>>557637264Can you niggers just let the little guy play the game? He said he hasn't even read what the worm even does.If he checks its stats and tries a better strategy and still gets frustrated he can ask for help again rather than just getting spoiled on the optimal meta without even knowing why you need a meta in the first place.
>>557635089>no idea how to even start charting non-balanced flow1/2, 1/3, 1/4, 1/5, 1/10? You've already figured out what, I believe, is the maximum effective flow rate.Pick some reasonable fractions and test them? Either way, good work anon, this stuff is very useful.
>>557634427the answer to everything in factorio is always moremore gunmore ammomore damage upgradesmore
>>557637901>morecum
>>557637662>anon asks how he's supposed to do something>other anons answer his question>wtf why aren't you guys letting this guy just... PLAY THE GAME?!?!!
>>557634427the tankiness of worms comes from their regen, not their total HPthe regen is innate and not something they have to do or somewhere they have to be to get, they're always healing. it's a DPS check
>>557634427>15 turretslollmaoanyways spam at least 50 turrets and upgrade your damage while you're at it
>>557602126>but doing it first doesn't make your Fulgora life easierYes it fucking does
Industrial accident bird>>>/wsg/6093457
>>557641026That research isn't necessary for Fulgora. You unlock Elevated Rails as early as Nauvis, the Foundation research just determines how many of those you're going to be making to traverse Fulgora since they enable you to put Rail Supports over Deep Oil Ocean. You can still put them over shallow parts of the Oil Ocean without issue. Said more simply, that's just QoL.
>>557641693Anon, what the fuck does QoL do if not "make your life easier"
Is red ammo ever useful for platforms? Building a big promethium platform and yellow ammo has never let me down yet. But I'm making a ton of copper for railgun ammo.
>>557648573>Is red ammo ever useful for platforms?No.
>>557648573It used to be a hard and stupid no for resource efficiency but I heard they changed the recipe. Would have to math it out again.
>>557649213It will be terrible for efficiency regardless, it's 60% more damage for 125% more iron and 2 copper.It would make sense if some asteroids had flat armor against physical, not just a percentage. Maybe in a mod. Or if for whatever reason you had limited space to place turrets but enough space for ammo factories, this could compress their damage.
>>557649213The real dealbreaker isn't the increased iron cost (you can get steel with foundries and you still need steel for rockets and will overproduce), it's the compeltely separate copper requirement whose otherwise sole use would be to make copper wire for railguns.
>>557650106>>557649969ThanksStill don't understand the gigabrain decision to make a higher tier item no worth it in space.
Stationeering:N: Green /egg/s and hamP: CorneroidsBotanical conquestFire doors (soonTM) (reason for delay)Some gas autism I haven't entirely readAND MORE!
>>557651237Red and green rounds would've been fine if you could sent them up with a rocket, that might have been the intention. Before they nerfed shit with arbitrary rocket capacity limits to force us to craft ammo in space.
>>557609210Even this would have been fine if there were no enemies.It's the combination that feels unfair.It's manageable if you don't overbuild, but if you do, you get stomped.>>557618845oh hey starsector
I like the Gleba difficulty hike. It feels like the final boss of factories and everything afterward is about conquering the space aspect of the game
nooooooo
>>557657876was it because you didn't whitelist the snapper?should have used a blacklist
>>557658689Yes, but also its the first time in pretty much 100 hours that a snapper appeared there. I've just had these turrets here spawn killing biters for fun.
>>557657876snibbedy snab :DDDD
lollmao
>>557661202
Uuuh...I'm conflicted about this.
>>557659178If we assume electricity is free if we assume it is all being produced by solar or another non pollutant source, spawnkilling with lasers is a very effective way of draining pollution
>>557617741wtf
>>557665041>I'm conflictedjust stop being gay
>>557658689Wait blacklists are possible? I've had to add long whitelists before because I couldn't figure out how to blacklist, am I just retarded?
>>557666273oh I just assumed there would be a blacklistmy bad
what's the cost ratio of solar to nuclearignoring fuel
>>557666529lots of space versus relatively little space
>>557665041You are constantly interrupted by meaningless dialogue that not even its writers care about and cutscenes that provide no value that take arbitrary time to skip.And by constantly i mean when fighting your average amount of enemies for the first 5 hours between cutscenes is about 4 or 5. You will need 10-ish hours to get into the factory gameplay. Then you will be interrupted by arbitrary cutscenes only every 5 minutes.
anyone has any idea why these 4 woodcutting posts next to each other have different values for "amount of wood in forest"?
>>557665041Don't do it that is not a game for /egg/men.
>>557665041Animalgirl sluts are trying to steal our semen and distract us from our factories. Do not fall for it
>>557666792IIRC woodcutting posts reserve an amount of wood when placed
>>557667090oh nyoooo
I call this abominable outpost the Manta Gray. In addition to providing my Aquilo base with all of the Rocket Fuel it'll ever need, it also provides Solid Fuel for Fluoroketone production and 93.1MW of power to distribute throughout my base. One might be inclined to say that that really sucks, but when I need more power, I just copypaste this outpost so that another identical outpost is right next to it. Thus defeating Aquilo in one to three fell swoops.
The animal girl factory gameplay was fun but I want something I can sink my teeth into. Should I dive right into Factorio or is there something that may better cultivate the tism before i get into something that dense?
>>557667929Factorio is a pretty solid game even for beginners IMO. Yeah there's lots of stuff but the core mechanics are all fairly simple and something you build on as you go. The only thing I think can be somewhat of a filter for people unfamiliar with these kinds of games are the oil processing in the mid game.
>>557665041>>557666771I made the mistake of trying this and it really is criminal how much it wastes your fucking time. Like it essentially has a tutorial that's like 20 hours long; you're railroaded on their incredibly boring and incredibly cringe story and not allowed to play the fucking game for that long and all you have to look forward to once you're done is grinding for hundreds of hours with simplified kingdom hearts gameplay to unlock and upgrade rare waifus.The factory part of the game doesn't even do anything. You can use it to make health potions and basic gear separate from the gacha mechanics that boosts your stats by 1%. You could literally hand feed everything and it would just cost you another couple of minutes a day which is nothing when the game expects you to grind 16 hours a day.
>>557667929If you get filtered by Factorio I think Shapez 2 is a nice one to get you started with.
>>557667929just do base game, don't even think about getting space age desu
>>557668380does the game have husbandos, preferably ones like picrel
>>557668679yeah
>>557668679Jesus! What is that bussin Gordon model!? Burn it to hell
>>557665041I'm happy it's a separate thing personallyI don't want to be associated with that garbage
>>557667908>fucking trains on aquilo
>>557668679be less gay
>>557668380This is accurate. It's still bullshit gacha phone game because retards play those and drop in huge quantities of money. The reason it's not on Steam is because it'd be drowned by reviews telling how it actually is.
>>557668286>>557668471Can do, any mods I should worry about for QoL or anything?>>557668451Apparently I have that on my account, just another one of those things I don't remember ever picking up so maybe it was a gift or something. I'll have to check it out too.
>>557669942I don't think you need mods for QOL(though I like to have disco science cause it pleases me) but I would recommend maybe changing the settings on world generation to reduce biter growth and increase resource yields to give you more time to figure shit out.
>>557669536How the hell are you heating your outposts and getting the liquids back for your lithium and fluoroketone, if not by train? by pipe and belt?
>>557668945holy based>>557669015I think it's from alyx
>>557669942The last big update added a ton of QoL so vanilla is perfectly fine. Other anon reccomends turning down biters/resources up but IMO default setting are fine, just remember that against biters the best defence is a good offence i.e. a tank.
>>557669942You don't *need* QoL mods, but a few I'd suggest>Rate CalculatorLets you highlight machines to show their calculated inputs and outputs>Squeak ThroughThis mod just adds a very tiny amount of space between certain buildings so that the player can walk through them>Useless crapYou don't need these, they're just nice>Nixie TubesThese are just machines that are made with the express purpose of displaying information from your circuit network. They're nice to have around but that's about it.>Holographic Signs>Inlaid LampsThey're basically just two variants of existing machines (display panels and lamps)>Game-altering QoL modsI'd hold off on these ones until you've sunk your teeth into the game a little bit more>JetpacksThey're rendered moot in Space Age after you unlock the mech armor, but never stop being useful in base. It is just an equipment item that consumes fuel in order to let you fly over obstacles. It doesn't make you invincible (and in fact, grounds you if you take damage), but it makes getting over shit easier.>Spidertron PatrolsSpidertrons are lategame tech so you won't really be concerned with this until the end of the game (in base), but it just gives them extended functionality by letting you fully automate their paths and adding a building that directly interacts with their inventories. Also has a setting to add a smaller spiderling if you want to use them earlier in the game, though I wouldn't recommend this on your first playthrough. If you play through base, install Space Age, and miss having Spidertrons handy, then maybe consider enabling this setting.
>>557672006Also, the Space Age DLC isn't bad. It's just not everything that people were expecting it to be. I will say that it's very nice and worth the 35 bucks, but I'll also tell you not to get it until after your first run and decide that Factorio doesn't suck. Spend your money wisely.
>>557669884There are multiple gachas on steam with glowing reviews from gachaniggers. I think genshin is on steam and wuthering waves too, maybe some others?Maybe those are "good gacha" somehow and arknights is on the shittier end, but I feel like you're just being overly optimistic about the steam review judgement
>>557673910There is no such thing as a "good" gacha, do not fall for the gachanigger propaganda.
>>557669942Do your first run vanilla.Yeah there are some mods which are neat, like the ones the other anon listed, but your first run really should be vanilla. If only to appreciate the polish and QoL in the game and thus ruin every other game in the genre for yourself henceforth.
One of these days my factory will destroy communism and gachaniggers.
>>557669884its not accurate at allstockbills are an important resource and the best way to generate them (at least for Wuling) is to sell factory goods to the outpostno one is handfeeding their factory to make the 6/min syringes and 12/min batteries you need to buy essence tickets and artificing catalyststhe game doesn't expect you to grind 16 hours a day and you would struggle to find more than 3 hours of things that are worth doing all of the things you can grind have either a hard cap on how much you can get (like exp) or massively reduced rewards after a short timeif you are sitting there grinding the wuling alluvium for 16 hours a day that isn't the game making you do thatthe game tries multiple ways to discourage that, there is no reason to do it, you are the one deciding to do that because you hate yourselfthat being said the factory isn't very important and is very shallow
>>557651318>Atmos cools down>The air controller is turned on once again>Botany does a (metal) kudzu>Iron now has 2 drills, 2 centrifuges (probably needs a few more)>Iron products are now autostacked at the mine, gold just need plugging in>I break things with ice>And more I forgot or was not privy to
>>5576771402 drills and 2 centrifuges? that's gonna back upneed somewhere around 1.5 centrifuges per drill
>>557672660I'm not a hyper Factorio autism and only have around 400 hours in the game and I've legit never finished Space Age cause I got burnt out by the time I got to Gleba. Space Age is obscenely long to complete. I might try it again with some QOL mods to speed it up.
>>557674963I have the opposite issue, once you get through the story and get your factory set up there's nothing to do, I can "play" 15 mins a day at most and it's all just going through the daily checklist. On the factory topic, recipes and ratios are simple even compared to first hour of Satisfactory. And because you're limited by both construction space and mining spots, it's really closer to a puzzle than a real factory game. Figuring out how to fit the buildings you need to use up all the available resources. And that's it you're done, you can't expand until the next content update in perhaps mid-April.It's a puzzle that has already been solved, and most people will just grab the optimal blueprint solution online without ever bothering with the factory gameplay. So I don't think it has future potential either, though it might bring some newfags into the factory genre.
>>557677572Well that's one way to look at it. Me I thought space exploration was too short, wanted more of the same.
How can I get factorio mods without logging in
>>557681420Download them directly from their mod portal
Registration is required for downloading mods, though.
>>557684692Haha, yeah, so true
I have downloaded and started playing Pyanodon modpack. Do I need anything else?
>>557685649
>>557685649>Do I need anything else?Yes, time.
>>557188376>SatisfactoryI wish the devs weren't so retardly woke and incompetent. Maybe then the game would've been actually good.Whenever you want to see their hypocritical bias just ask for male models. Kinda weird nobody made a mod of it yet.
>>557693605There are better ways of stating you're gay.
>>557693605It was obvious they were shit when they effectively gave the middle finger as a response to why they took the Epic exclusivity deal
>>557693838I still fell for it because I was so desperated for a 3d factory game.Atleast I got it for pennies off key sellers but still. 1.0 was an absolute disappointment and I've never seen such disgusting "fans"
>>557695523Exactly. Can Factorio do THIS? >>557466297I thought not.
>Satisfactory devs are retarded and the games shit>Factorio devs are greedy jewsWe really need an actual decent human being to rescue the factory genre
>>557697882>30 -> 35>anon loses his mind
>>557697882>>557698067Kinda related to that but only today I realized there isn't even a bundle discount for the base game and SA. Funny autism
>>557670243>How the hell are you heating your outposts and getting the liquids back for your lithium and fluoroketone, if not by train? by pipe and belt?yes????
>>557700880>trying to scam people into buying a dlc they may never playfactorio team would never do something so jewish
>>557702159lollmaokek even
>>557702929you only need like 1 far away patch and then you're good for basically forever
>>557702929Idk man aquilo bases are generally fucking tinyin fact the number of aquilo bases I've seen that use trains are single digitsI get the idea mind you, but still
>>557703189>generating several thousand ice platforms, importing the same amount of concrete, and laying the same number of heating pipes (presumably with belts transporting fuel to heating towers unless they're heating several hundred to thousand pipes from the heart of their base) just to do what you can do with a trainYou're joking, right?>>557703197It's a lot easier to process Lithium and Fluoroketone at the pumps, which is made easier if you have a train transporting Holmium to your Lithium and Solid Fuel/Lithium to your Fluoroketone. Also takes the burden of powering the place off of the outposts since you can just put power poles along your rails (or if you're using the blueprint book, those lines are already there). The bases still stay relatively tiny (though this one's not making Quantum Chips yet, still need to make an outpost for that).You also don't need to make a metric shitton of ice platforms if you use elevated rails, which is really really nice.
>>557704194>heating several hundred to thousand pipes from the heart of their basethis actually works and only need a few heating towers, you know
>>557704309Why the fuck would you do that when you could just import some elevated rails, though? It's a substantially smaller amount of work to do what you're doing with three different types of imports
>>557704681i think my resource patches were closer than yours and i only had to do it for Fluroketene
>>557704752>I got cucked by RNG while someone else got blessed by itUnderstandable, have a nice day.
we ever getting space exploration with space age as base?
>>557704865no
>>557677851Well that's why I said I'm not a hyper Factorio autist and more a casual player. Space Age as a DLC is pretty much made exclusively for the hyper autists not people like me who just enjoyed Factorio.
>>557705067I wouldn't really say that. Space Age itself is pretty easy as far as DLC goes, and actually smooths out a lot of the road bumps you face in Vanilla. It introduces its own set of challenges, sure, but I'd personally say that it contributes more to a casual experience than the base game (unless you're gauging that based on time, which it has a tendency to demolish)
>>557705298I'd say the later planets offer more logistical challenge than anything you'd find in the base game. I played Krastorio which is basically jut base game + in complexity and I'd say Space Age is much harder than that. Though yeah the time investment is a massive factor.
>>557693605The retards couldnt even give us an actual functional copy paste function, in a FACTORY game.And we still dont have an actual decent power graph or production graph. The faggots genuine dont know how to make a decent factory game, but hey muh story :)
>>557706731>he doesn't have production stats in his mind and ensures everything runs at 100% efficiency all the timengmi
>>557673910The difference is that this is pretending to be an /egg/ game.>>557674963I played the game 25 hours hoping to get something out of it. Honestly, mostly to spend my time before Nioh 3. You are right that you can use the factory to generate a good, but the bills are not remotely as important as you make them. You can make a simple factory that dumps 2 production lines of high value goods in a parallel series of storages and then output. This means if you wait a few days, you will have a buffer of few days worth of full trade. You can hotswap the factory to anything else later and hook up the remote storages full of tradeables anywhere else. The factory part is dumbed down so much it isn't even funny.
>>557695523It doesn't have pyanadons.Even Minecraft with Gregtech, Create and some additions is > Satisfactory as far as /egg/ potential goes.
>>557708940you didn't even get a wuling outpost and you are trying to argue with me about the importance of stockbills in endgame and trying to argue that you can handfeed everything you need with ease
>>557709371minecraft and factorio = ugly gamessatisfactory = beautiful gamesimple as that
>>557710704anon I have not played any of the gatchas, but if that anon played the game for 25 hours and found the mechanics to be shit, "it gets better in the endgame!" is not an argumenthe didn't just try it for an hour or two, he played for 25 fucking hours, if the game is not good for the first 25 hours then absolutely deserves being called not good
>>557711327Satisfactory would be prettier without the green fart gas wrecking the environment like 80% of the time
>>557711327>beautiful gameonly took them a decade and epic funding to make it look okay. But "beautiful" only carries you so long until you realize how shit the actual progress and factory part in the "factory" game is.
Has anyone played that underground factory game that I think was 3d too? Can't remember the name anymore.
>>557711727it's the actual reason my friends will play satisfactory but not factorio>factorio looks ugly and old>everything is too small>it's 2d>satisfactory looks cool
>>557711327I hate that normies think Factorio is uglygenuine soulless NPCs
>>557711825Didn't need a reminder that graphics fags exist and aren't just an ironic joke
>>557711825>>everything is too small3/4 the map is covered in fart gas or slopes and mountains way too annoying to build on what are they talking about.
is oakridge nuclear powerstation (RBMK reactor simulator in roblox) /egg/-certified?
>>557712643they mean they saw a youtube thumbnail of a fully zoomed out factory and decided everything is too small
>>557677140On the to do list, we have 20kmol of vol at twice the night temperature. Either we vent that and filter night air or cool it to night air. I think we need to scale cooling anyway because you guys kept fucking up and it's not really fun waiting 2-3 sessions for the stored gases to cool down enough. For that purpose I'd want to expand atmo some more but that also means moving the whole apparatus that's outside to make space, or maybe I make it go overhead and have basically another room on the other side of it. Honestly a lot more space in atmo would help make things clean and lower pressures in pipes, if we get rolling again in resources we could also put large insulated tanks outside. Another issue i have is the respawn capsule blowing up stuff and expanding this way would mean more will land on the base... Maybe we should dig down
>>557711406the factory parts never get goodbut they are completely irrelevant for the entire main story questthe only parts that you needed it for was to make gear parts and people complained so much they added something that just gives you a bunch of gear parts when you need themthis is like saying you are playing wow and you get to level 40 and say professions and things like enchanting are totally not importantand someone that actually got to level 60 is telling you that they actually matter in the endand you just stick your fingers in your ears and go "nuh uhn i didn't use them in the first 25 hours so they can't be important"
>>557712756Only if you can conduct the low-power test, after postponing it for a day, all the while maintaining the low reactor output.
>>557713583the difference is that if people came to the Enchanting Games General and started randomly posting about wow, and when someone says "wow is just a grindy mmo like all the rest don't bother" then someone (that's you) starts defending it about how it's actually fun and isn't REALLY that grindy etc. etc., then this becomes a valid argumentyou're more than welcome to enjoy your gacha in the gacha generals, but it's just off-topic for /egg/
>>557666529Nuclear tends to make 160MW per reactor, with 16 heat exchangers, 27 steam turbines, 17 heat pipes. I'll use that baseline.For solar, 160MW is 160*23.8=3808 solar panels and 0.84*3808=3198 accumulators.Naive resource cost : (raw ores have the same value, ignoring fluids, ignoring production setup cost, ignoring research cost because I can't be fucked)- reactor : 12500*1- heat exchanger : 160*16- turbine : 170*27- heat pipe : 70*17- solar panel : 67.5*3808- accumulator : 12*3191Total 160MW nuclear cost : 20840Total 160MW solar cost : 295332Nuclear starts at around 10 times more resource efficient (nuclear research cost), and slowly catch up to solar over hundreds of hours. A no-brainer for normal players.
>>557667908MORE LIKE MANTA GAYBased train-maxxer
>>557712756>robloxno.
>>557673910>glowing reviews from gachaniggers
>>557711327
>>557711825Anon, I think there's a different reason you're not grasping: they're not looking for factory games
>>557710704>>557711406Not any of those anons but I am >>557677716I think most of the criticism is missing the point. What it comes down to, for someone who has played any kind of factory game before, the factory content in Enfdield is under 3 hours long. Which is mostly hooking up an assembly line for 2-ingredient recipes with very simple ratios. Your ore is already teleported in, your outputs get teleported out, you cannot scale up past the hard limit of both inputs and build area. You do not handle resource depletion, pollution/darkfog, future scaling or improvement considerations, etc. There's just not much there. It feels like a lot longer because "research" is done through exploration instead of through the factory, and obtaining more input ore is locked behind story progress.In regards to the stock bills >>557674963 a portion of the gacha daily checklist is selling your factory's outputs, but that is no longer factory gameplay. That's just a recurring reward for having set up your factory correctly in the past, and a habit loop to keep you logging in when there's no new content.With all that said I did enjoy the game for somewhere between a week or two, the line gets blurry with gachas. I would not recommend it to anyone solely on the basis of its factory gameplay, you have to have an attachment to the Arknights franchise, or the mix of BotW/Genshin gameplay with Death Stranding, or something else.
>>557715303It's a shame, I feel like the niche of "expand production-->expand dong" is underutilized.
>>557715303>I would not recommend it to anyone solely on the basis of its factory gameplay, you have to have an attachment to the Arknights franchiseExactly this. I play a couple gacha and am mostly in it because of attachment to the series (e.g. GFL2 because I spent nearly a decade with GFL)
are there any indications that the space part of space age will undergo some tweaks / rework / changes? or is what we got the end state?I really like the planets (except aquilo) but the space part is rather bland
>>557715303i completely agree with you and I wish the factory was more involvedi do not agree with saying the factory bits are irrelevant and provide 1% stat gains (this is blatantly untrue)i do not agree with saying you can handfeed everything you need in the factory i do not agree with saying the game expects you to play 16 hours a daythese are all of the things i specifically pointed out as false and they are
>>557717363The only part about Aquilo I actively dislike is the absolute requirement of using recyclers because there's bafflingly no other way to get rid of excess ice, or excess anything for that matter, even though you should logically be able to toss that shit back in the ocean. I wish Vulcanal had more to it too. Otherwise the planets are good.
>>557717405Yeah pretty much
>>557717816once you reach aquilo you're guaranteed to have recyclers, so I don't see the issue
>>557704194Anon your "rocket fuel outposts" make up seemingly 60% of the entire factory by area. Your entire Aquilo base is absolutely minuscule, just like everyone else's, it's just more spread out because it seems like you really did get shafted by RNG for fluoroketone.
>>557717363What else caan really be done for space platforms besides adding more unique resources or ways to get a planets unique resource?I would love an overhaul of the cargo weight system
>>557717816i used circuits to switch between making solid fuel from ammonia or oil based on how much water i hadsolved that issue entirely
>>557711327Factorio is infinitely more visually appealing than Satisfactory is.
>>557718554I feel like space should be the hub, not nauvis.Biolabs should be at their most powerful on (moving) platforms.Platforms should be able to connect to each other, like trains.
>>557718178nta but the issue is that you have a literally bottomless ocean RIGHT THERE, in fact it's so bottomless you can't even put normal landfill on it and you need the endgame foundationsyou can toss infinity materials into the vulcanus lava lakes but you can't toss a single item into the bottomless ammonia? it's bullshitand since you're guaranteed to have recyclers that means it's not even a balance issue
>>557719110>Dump ice in ammonia ocean>it floats because less dense>ice platform expands>can no longer dump ice>move dump zone closer to shore>dump ice in ammonia ocean>it floats because less dense>ice platform expandsCould be a neat mechanic if you were mentally deranged.
>>557719969as a newfag why can't you do this on the starter planet
>>557719969Yeah okay and on nauvis, 50 stone is enough to fill in a tile of water but 5000 fish can fit in there no problem.And simultaneously you can pump an infinite amount of water out of that same single tile.>>557720306The water on the starter planet can be filled in, so the idea is that it's not bottomless. (It's just infinite if you pump it, but that's for gameplay reasons.)
>>557720546But stone's heavier than water.
>>557720950But fish isn't
>>557711327So you're saying it's a flashy posterboy with no substance.
>>557719090K2 has a final tier lab that only works in space. Though that just means you leave it in orbit of gleba to minimize travel time.
>>557721816eh, it's still fun for coop with someone who's more casual on the factory thingjust maybe skip or afk-clear the last phase
Ah... uh, sorry...
>>557718178autist response (didn't have breakfast)
>>557722130I genuinely would say for factory stuff, Create + additions to it is a better casual interaction through Minecraft.Satisfactory is extremely grindy and it becomes that very quickly. It has graphical fidelity, sure, but it's so shallow in every regard and yet requires a lot of busywork from you.Its best parts have to do with logistics, trains, trucks and all, but it's simply not fleshed out enough.
I am conducting an experimentConsidering doing this to a tree just makes it vanish I'm assuming this will too (which is why I'm doing it under a small tower)>>557722453kek
>>557711327When I first looked at Factorio, my thought was "cool, looks like old Fallout". The bad thing was the inventory management simulation that came when I played. Granted, this was the tutorial.
OH?Well THAT'S interesting. Not sure I'd have a huge number of applications for it but being able to go around ruins before removing them all could be pretty handy in cramped maps
>>5577173632.1 will be removing astroid and LDS gambling. Other than that we don't really know.
>>557722130>it's fun with friends
Beaver statues still apply the aesthetics buff when submerged
>>557730214I mean this does look pretty aesthetic
oof
>>557714025>all that smokeWhy is nuclear better than coal again?
You cowards don't even direct insert your iron
>>557433124did it myself, gonna do it to the rest of the factory games in my library now
>>557733916Still can't believe it's somehow become a political thing. 20 years ago everyone knew pollution was bad but now it's leftist narrative apparently.
>>557735625Most of the people who remember smog are old or gone
>>557734676Because this is the end result
>>557734676>smokeI really hope this is ironic I've met people who think it's actually smoke so it's hard to tell these days
>>557735715or Chinese
>>557734676nuclear white smoke = goodcoal black smoke = badtake it from choosing the pope as a pattern
>>557735625There is no such thing as pollution
>>557736906I see, thanks that explains a lot
>>557735647Healthy young player sees the promo renders, gets pumped up instead of laughing it off, feels good and says "wow" - Autism. Many such cases!
>>557718504Well yeah, but that's because the base isn't making quantum chips or fusion cells yet. I'd also like Cryogenic science to go faster, so I can just triple down on my skids for science.
>>557718504I got omega shafted by rng it was so fucking far and I didn't know trains didn't freeze
>>557722036>K2 has a final tier lab that only works in space.You mean the meme SA fork of k2
>>557740707Well yeah, otherwise K2 doesn't even have space?
>>557741159Yesanyway whatever that is it's not canon
>>557735834People these days probably still think nuclear reactors create big barrels of glowing green goo
>>557741632I don't think I've seen any psyop more successful than anti-nuclear
>>557734676>>557735834It's funny that they went with the smoke psyop when just saying "a nuclear reactor uses 30,000 bottles of water a day!" would apparently have also been good enough
>>557741757It's the only thing I can think of when I saw that video of a bunch of Germans jerking each other off for demolishing (not just decommissioning) yet another power plant while destroying their countryside to stripmine coal and buying gas from Russia
Is mu 1k possible
>>557742034my goodness i sure hope they're recycling those bottles
I'm gonna make a factory game where you have to build a factory that produces your army and then you go fight shit with that.It'll be great. Just wait like 10 years. Or 20, idk.
>>557743906>I'm gonna make a factory game where you have to build a factory that produces your army and then you go fight shit with that.Industrial Annihilation but not shit?
>>557743992Never heard of that but it'll be 3rd person you'll be able to use anything you produce yourself.
>>557742284Tell them about the Bagger series and how much material they can shiftMake sure to tell them really enthusiastically like I do because they're BIG and fuckin COOL
>>557743906It will all just be a stream of suicide bomb car rush before anyone finish the assembly line for gun barrel, gun powder, turret and aiming modules.
>>557744470Nah, you'll have your main base separate from where you're fighting.The fighting will be on contested maps where you have to ship all your shit to.
>>557717363The blog flat out states it won't be big changes. The only things we know are confirmed are nerfs
>>557745023So whats stopping me from not updating so I can keep my asteroid postgame casino that I havent built?
>>557745181Pride.
>>557745181I doubt updating will break much that you can't fix with day0 mods that undo the changes you don't like.
>>557744636Limited warfare? That is quite the opposite of the total war that requires high throughput assembly line.
>>557745341Nope, maps the size of a small country and all the logistic problems that come with it.
>>557744350that's even worseI had a CD of the first attempted fps+rts hybrid, there were so many since. never turn out wellmaybe Dragon Commander, but even that was awkward in the actual combat partsif you mean entirely in third person and not switching to a top-down view, the closest one was C&C Renegade. Though the base ran itself and you could only buy guns and vehicles for your own use.
>>557745546>if you mean entirely in third person and not switching to a top-down viewYou'll have ways to plan your factories from a top view of course, same with coming up with strategies, etc.
>>557745445Npc enemy?
>>557745901Usually but I want to have a pvp mode as well where you can prepare a base that you start a match with and then see how it does against an enemy.
>>557745181You need relatively limited amounts of legendary resources since it's purely for factory building. Just make your space casino, stockpile a few dozen thousands of each legendary building/module/etc, and you can build your megabase in peace even after updating.You can also just shove legendary raw plates and items into like a hundred chained chests to save a few million legendary iron and shit. Especially copper and steel since they're basically free, just make a biiiig storage warehouse area with 1000 legendary chests each.
>>557746038If you can make creatures im looking for a hire
>>557747625I can make anything once I learn it but I'm still at the engine and c++ learning part.
I am new on /vg/you should add mars first logistics to the list it's a pretty neat game
>>557749461
>>557743906Are you thinking RTS?If not then Mindustry exists.
>>557752491Nope, not rts. It'll have some aspects to it but you won't be winning fights because of apm.
how big of a train/station would I need for two coal mines and three coal processing plants
>>557753413Nigger no way you cant do satisfactory math
>>557753459did satisfactory have coal processing plants? of course anon I can do satisfactory math, Im talking about workers and resources
>>557723307>factorio>inventory management simulationwhat the hell is going on in the tutorialfactorio practically does away with inventory management. it's not something like modded minecraft. the most i ever have to do is make a couple of chests to dump shit into and then forget about completely since there is no concept of waste in a game where your factory's consumption is measured in the tens of millions of raw oreit even lets you specifically automate your inventory management with logistic bots once you get out of the early game, automatically trashing stuff and resupplying you with goods
>>557754552early game for new players that don't have bots, don't know what the fuck a mall is, pick up shit off the belts, do not know that armor gives you more inventory, and basically craft everything from next to base components, do not use Q, cannot pick what they want from the inventory in 0.1s is indeed rough on inventory
>>557755194fuck yeah that's also truei gotta check out the tutorial sometime and see what it teaches. i know it's probably mostly focused on the small pieces like ok this is an arm, this is a belt, arms take stuff off belts and put into machines, watch out there's bugsbut i'd hope it'd touch on some of the big-picture concepts such as >automation is your friend, automate everything. need something? automate itand>need more raw resources? make more miners, make more furnaces, add another line of belts. one line of belts can only carry so much stuffor>YAGNI, throw that shit in a chest and forget about itand maybe>efficiency is all about time, your resources are practically infinitei wonder how hard it'd be to create and script my own tutorial. problem is i'd have no way of playtesting it really. would probably have to break it up into chapters too. plus it'd be so much to cover at once that it'd be impossible to have good retention. maybe a campaign would be better. i'd want to hit on the basics hard and then shift into repeating the most important general concepts with a couple examples, try to establish it with repetitioni don't envy anyone who has to teach players concepts. it's such a tricky thing to manage, and plays into so much of design. like listening to valve commentary nodes, so many of them are about communicating ideas and teaching concepts to players smoothly. and then that can cause corners to start to get shaved off, and you start having to make compromises, fuck dudesorry rambling
>finish researching aquilo>decide to just pop on by to see what it's like>spacecraft barely limps into port>touch down on the planet>no resources other than ice, lithium, and oil>platform won't survive the return trip for supplieswow I did not see this comingbig asteroids take piss damage from turrets, am I supposed to start shipping up the supplies for nukes? or will regular rockets workdidn't think I'd need to redesign the platform until after aquilo, but it looks like it'll definitely need a faster and stronger ship, especially considering how much it seems to rely on the extraplanetary resourcestime to reload a save and go back to the drawing board, I guess the requirement for advanced asteroid processing makes sense now
>>557758309Never seen someone softlock themselves
>>557758309yeah you need to use rockets, regular ones will do. they have crazy resistances to everything but explosivesthey have 2000 flat physical damage resist and 10% reduction after that. for gun turrets shooting basic mags with 10 physical damage increases (so +200%, or 15 damage per bullet), you'd do 0.00045 damage per shot to a big asteroid, requiring 4.5 million rounds to actually destroy one. assuming my math and numbers are correct, at least. i don't know if factorio has a minimum damage that your bullets would get rounded up towards. but either way, it's pretty grimmake sure you tell your gun turrets not to shoot them when you get rockets
>>557759359It's not technically softlocking, it's just a lost platform
>>557760796If your character is on a space platform that's stuck where it is, is there a way to get yourself home?
>>557761160Die with the platform and respawn at home.
>>557749461Agreed. This one totally flew under the radar. Underappreciated gem.
>Come up with a tileable 2X8 reactor plan>It's so long that half the exchangers don't get hot enough to turn onI guess there's heatpipe throughput?
>>557761316Ahh okay. Kinda silly that's the only option but yeah that works
>>557761521yeahcheck the wiki entry on nuclear next time
>>557761521use quality Heat Exchangers
>>557761160Make another platform but one that works for aquilo
>>557761160>If your character is on a space platform that's stuck where it is, is there a way to get yourself home?Yes.Your splatform goes back to wherever it started at 10 km/sand then you get shredded by big asteroids and the splatform breaks and you get back on nauvis
>>557763065>Your splatform goes back to wherever it started at 10 km/sonly if it hasn't gone halfway to the destination planet, right?past the halfway point, it limps forward instead
>>557763325technically.
>>557762235This is SE>>557761968I must be stupid because the explanation doesn't make any sense to me.>For any heat pipe entity with one input connection on one side and one output connection on another, this entity will lower the temperature by 1 + (P / 15) °C with P being the power going through this entity expressed in MW.>A heat exchanger must heat up to 500°C before it can generate steam. And the maximum temperature of a heat generator (such as a nuclear reactor) is 1000°C. As such, the temperature difference between a heat source and the heat exchanger is at most 500°C. We can thus express the maximum length of a straight line of heat pipe as 500 / (1 + P/15).>For example let's take a single nuclear reactor outputting 40MW of heat power to a single line of heat pipes. The furthest that line can go is 500 / (1 + 40/15) which is around 136 heat pipes long.As I'm reading this, the more power provided to a heat pipe the...less distance that power can be moved? Because you're dividing the maximum temperature differential to generate power by the power production to find the maximum length. But a smaller P in (1 + P/15) would result in a smaller number which would result in a supposed higher distance. I feel like one of these constants isn't actually a constant but I can't parse the explanation properly.
>>557763832It's just a weird implementation of maximum heat flow rateyou can make the pipe double thick
I hope 2.1 revamps heat pipes to a similar magnitude of change that was 2.0 pipe changes for fluids
>>557760768that's what I ended up doing on the test run to save ammo, and just let the ship absorb the damage from the big asteroidsdesigning platforms is comfy though so I don't mind having to make a bigger one
>>557764479Not an option
This thing is so retarded. So fucking ugly.
is there a quality SE addon?
>>557764978The probe I don't hate nearly as much.
>>557764768why not
>>557765789I don't know if anyone's autistic enough to add all 9 tiers of quality module recipes
>>557766326recipes handle themselves, just gotta resolve any conflicts that stop the mod from loading and figure out quality improvement values for all the new items
>>557766326just blend together a mix of the prod/speed/efficiency ingredients depending on what you feel like, can't be that hard>>557766529I think anon means the quality MODULESSE has 9 tiers of modules
>>557766529I just meant like what you need to make them and in what quantitiesT9 SE modules are fucking insane to the point I hear most people crap out at T6. Even planning T9 production in Helmod is nearly impossible
>>557758309wall-ramming ships deserve to be nuked
>>557761521works on my machine? tileable 2x8 lets you make a couple of the heat exchange lines 2 thick which is enoughpost a pic
>>557766002I almost crashed into these two at eachother at 450 mph, we were off by a hair. FML
>>557769757Man I always forget how ugly the vanilla models and textures are, and that's after they've already been upgraded from the early access ones.
>>557769757Alright now I just need to send the back to Kerbin. SAS be with me. FUCK!!! The Probe broken maneuvers transferred to the main craft.
>>557769648Oh, right. I forgot to mention this was specifically a condenser turbine reactor I was having this issue with and needed to do a 1 tile heatpipe line to tile properly. I didn't realize my inclination to double up anyway for symmetry was doing more work than I thought
>>557770535I don't know about this, I left a brain in this part to deorbit it and destroy it, but... It's the first vessel to go to land on an interplanetary body and then take back off, I wonder if it has enough electric charge to put it back on Gilly and leave it as a monument to the main vessel's success or a reminder of the failure... I'll put it in Hibernation for now.
>>557770864I dislike this
>>557772989Thank you
>>557770535Oh... you don't need an experiment storage unit. Attached to the ship. A Kerbal can JUST TAKE THE EXPERIMENTS!?Well I would have left the probes in once piece if I knew this shit. I can get like 100m/s DeltaV back by releasing the data storage device. Can I do a flyby of Gilly with 100m/s DeltaV?I have to wait a full Eve year before I can return these guys to Kerbin... I think.
>>557770535Oh I have this thing should I leave it in orbit as monument or use RCS to deorbit it?
Next big /egg/ is here boyoshttps://store.steampowered.com/app/3731980/Untitled_Automation_Game/
>>557758309READ the factoriopedia. It exists for a reason.It will tell you large asteroids have 2000 physical resistance and 95% laser resistance and 10% explosive resistance, and you will no longer need to ask questions like "huh why did my turrets not work? how do I damage them?". The game has all the answers for you.
>>557770864no wonderdelet turbines near the reactors, replace with more HE>1 combinator per reactornot sure how you have your logic setup but isn't the whole point of these gigafuck setups to maximise neighbor bonus? won't this turn the reactors on semi randomly when not at max load?what i did was read just one reactor in the 2x4 block, compare temp and fuel(you don't need a decider for this, use blacklist filter on the fuel input inserters) and set all 8 fuel inserters to run in syncas the blocks get pasted the temperature threshold decreases linearly from the middle, and the reason for this is left as an exercise to the reader
>>557761521You can use inactive reactors as heatpipes for more throughput at long distances.
>>557774723This or just mouse over the asteroid your turrets couldn't break.
>>557774860This can be annoying when they're moving and you are trying to read the small text in the tooltip. Alt+click or just browsing through factoriopedia is much more reliable to absorb the information at your own pace.Factorio really should shove this much more prominently into the face of new players. The tips and tricks are fine and all but "ALT+CLICK ON EVERYTHING TO READ THEIR STATS" should be displayed much, much more prominently imo.
>>557760796>>557761160If you're on aquilo with no supplies, how do you get into the platform?>>557759359There's a reason factorio makes special unique autosaves whenever you set out (or arrive at?) a new planet.
>>557766645Quality also has a max usefulness cap so I wonder what the fuck a T9 module would even do
can I somehow speed up loading of ships?
>>557774719jesus christ
>>557749461I REALLY wish the dev would come back and fix the vehicle assembler. It's jank as fuck. I also want a way to have multiple vehicles out at once so I don't always need a one-size-fits all type of vehicle. Technically you can do it with coop so it wouldn't be 'imbalanced'
>>557774719>>557749461>>557749623>>557761470>how do you do, fellow... *checks notes* /vg/gers...? i need to ask the marketing department about this... You should buy our- I mean, this new game that just came out! It's really fun!
>>557774728>won't this turn the reactors on semi randomly when not at max load?They're all reading the heat off one reactor.
>>557775671you can use shipping containers
>>557775237Well yeah I suppose but that ship with no rockets is getting lmaod at aquilo
Seems like the next Dosh video will be quite something
>>557780237Looks comfy
this may be the ugliest ship I've made so far, but it made it to aquilo unmanned on its first test flightnow it just needs an actual power source, which probably means I'll ship up some nuclear power and get kovarex enrichment going or somethingI'm not sure if steam will work in space though, but idk any other power sources off the top of my headsolar seems to be shit that far away from the sun>>557769338it's for safety, not the main means of defense
>>557781530Solar still works in orbit, though you might need efficiency modules. But Aquilo orbit has a much higher ratio of ice asteroids, so nuclear is probably the intended way.
>>557781530also why don't the thrusters themselves generate electricity, iirc rocket engines irl do. it certainly makes sense
>>557781682oh I always forget about efficiency modules! they're like the red headed stepchild of the module triplets, I never really had a use for them before this but that's a great idea
>>557780237I fucking knew it >>557735647
>>557781530Just go nuclear for ships. It's super easy and saves some space and will work in any orbit without issues. Plus you have the option of shipping a reactor down to a planet if you're having power issues since your ship will be carrying fuel anyway.
>>557782916I had 1 epic reactor for my aquilo ship if I ever were to replay all the way there again Id just make 2 normal ones
>>557781530Don't worry anon. If you squint your eyes it kinda looks like a tiny camel humping Wallace's head from Wallace & Gromit. Or a very large camel-shaped animal cracker doing the same.
>>557783119rohrschach test failed
>>557780237Oh I hate this
>>557735625Pollution is bad, but the cost of fighting climate change is being saddled by the 99%. It goes against the pledge of enviromentalists, so it's no wonder that people are either against or outright denying it as an issue.
>>557785294So true What choice do consumers really have at the end of the chain.There is also plenty of stories that have come out about recycle schemes for certain things that just ended up in landfill anyway
>>557735647>lamps for padding out the empty tile spotsartificial clutter, soullessand speaking of soulless>771 posts>page 10we're about to fucking spoil
>>557780237>>557735647forced soul
>>557787874truthnuke
Hm.Maybe if I start a new save just one more time I'll finish Space Age. Yeah. That feels right.
>>557793058I believe in you anon
>>557195361So if your threshold is 40, how's about you set it to 34?
>>557775109>"ALT+CLICK ON EVERYTHING TO READ THEIR STATS" Y.. yeah. That's so useful that it would be silly if someone didn't know that. Can you imagine if someone with 1.2k hours just went ".. wait what?"Haha. Silly nubs. Hah.
>>557755194I've gotten about halfway to the shattered planet and didn't know you could use Q. Still entering map view to ghost things regardless.
>>557795236
>>557795257based /svgg/er