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AI edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-68
Previous: https://itch.io/jam/agdg-demo-day-67

>AGDG Resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Progress Posting Guide
https://pastebin.com/0xEt5atn

>Helpful Links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/
Fanart: https://agdg-steam.netlify.app/fanart

>Getting Started
Godot: https://godotengine.org/
Official 2D tutorial: https://docs.godotengine.org/en/stable/getting_started/first_2d_game/index.html
GDQuest beginner path: https://gdquest.com/tutorial/godot/learning-paths/beginner/
CA3 tutorials: https://ca3stories.neocities.org/Pages/Tutorials.html


>Engines / Programming
Godot docs: https://docs.godotengine.org/
Unity Learn: https://learn.unity.com/
Catlike Coding: https://catlikecoding.com/unity/tutorials/
Unreal learning: https://dev.epicgames.com/community/unreal-engine/learning
GameMaker manual: https://manual.gamemaker.io/monthly/en/
LearnOpenGL: https://learnopengl.com/

>Art / Assets / Audio
Aseprite: https://www.aseprite.org/
LibreSprite: https://libresprite.github.io/
Pixelorama: https://www.pixelorama.org/
Blender: https://www.blender.org/
Krita: https://krita.org/en/
Kenney: https://kenney.nl/assets
OpenGameArt: https://opengameart.org/
Game-icons: https://game-icons.net/
Freesound: https://freesound.org/

>Tools / Pipeline
Tiled: https://www.mapeditor.org/
Git LFS: https://git-lfs.com/
itch.io quick start: https://itch.io/docs/itch/integrating/quickstart.html
Steamworks getting started: https://partner.steamgames.com/doc/gettingstarted

>UI / Reference
Game UI Database: https://www.gameuidatabase.com/index.php
Interface In Game: https://interfaceingame.com/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

>Previous Thread
>>560363371
>>
How do I make a game?
>>
>>560470130
Ask AI
>>
>>560470228
Which one?
>>
>>560470268
Claude or ChatGPT or Gemini. Any will do really.
>>
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What do you do if you see yourself walking down the long trodden path of lolcow developers but seem unable to leave?

Are some people just cursed?
>>
Is it really a good idea to basically rip off a tutorials code while barely understanding how it works?
>>
>>560470837
yes
>>
>>560470837
Depends on your goals.
>>
Any schizos in the chat can help me decipher what the universe/God means by this?
>Have no love life, basically be a bitter incel for most of my life due to shitty childhood that made me hate people and not trust anyone. Still not a complete sperg so I can hide my bitterness and not be a total reject socially and get some friends
>Start at a new job
>I suck at reading girls but this one girl is clearly interested in me and a few days ago she invited me to hang out just the two of us after work. First female attention in years
>But this girl has the same name and the exact same fucking appearance as the girl from my childhood who cucked me with my best friend and then made every friend I knew at that time reject me.
>That event basically started the whole downward spiral of my life during the following years
It's not the same girl because the one at work is a little older than me and the one from childhood was same age as me.
I do like this girl, she's very sweet. But I'm worried the universe is trying to trick me and will repeat the exact same thing and make me lose my job or something. Am I just being retarded? If the exact same thing happens again I know I will actually go insane and either kill myself or try to kill as many people as I can
Game development
>>
>>560470837
no, go to a dominatrix and have her fart in your face so you can properly learn how programming works
>>
>>560471408
LMAO thank you
>>
>>560470837
yes
>>
>>560471429
meant for >>560471408
>>
>>560471386
well I'd like to make it a real game that gets released. I'm an artist, not much of a programmer. I want to make a physics based plane controller but it's very complicated
>>
>>560471839
post game
>>
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>go to /gedg/
>i'm not making a game engine so they say piss off
>go to /agdg/
>it's schizos talking about dominatrix face farting
>>
>>560470615
>Stop taking hallucinogenics of any and all kinds
>Improve your intake of media and socializing, social defeat stress is the no.1 cause of further dysfunction
>Make small games and release them
>Have friends and a life outside of your game
>Remember that there is no cabal keeping you down you have to fight against
>and if there is, it's because you're being kept away from healthy people as a social antivirus
>Go do the boring things like lift weights and socialize
>Make the world you wish to see
>>
>>560472096
liar, i tried to sext you on gedg and you balked
>>
I lost my job. Fuck my life
>>
>>560473220
Pong?
>>
>>560471958
I haven't made it yet. I want to make it but my biggest barrier is code
>>
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man, this is great.

much better than godot, lmao.
>>
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>>560469992
>AIgger makes the thread
>adds plenty of stuff already linked in the AGDG Resources
>all of them are the most basic stuff
>someone asks how to start
>the only answer is: ask AI
unironical AI dedicated threads are way more technical than this neverdev babble
>>
>>560474614
if you think that's better than godot, unity, unreal, or even game maker then I have some really bad news for you.... you're never gonna make it
>>
>>560474834
It's better because I can design it to be not a general engine, but a super specialized one.

Which allows for a bunch of things general engines cant make.
>>
>>560474834
>or even game maker
gamemaker is fantastic for 2D stuff and I'm tired of pretending it's not
>>
This thread isn't good for my AI Derangement Syndrome

Aka AIDS
>>
>>560474682
when someone asks something as vague as 'how to start?' it is basically an AI conversation at that point until it narrows down.

Why pass up such a useful technology?
>>
>>560478957
even after it narrows down. AI is still useful. So I apologize for even saying 'until it narrows down'.

AI is just good.
>>
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Making my own engine is like making my own clothes and shoes, perfectly suited to my own tastes and likes.

A general engine is like buying one, It can get the job done, but is like having a shoe that always have a feeling of pain in some area.
>>
I hate everything
>>
Why nobody has made 3D rigs made of sprites, like 3D versions of spriter pro rigs, but where each sprite section changes based on camera angle, like doom enemies?
>>
>>560481705
Why?
>>
>>560481843
It would be faster than making an AAA 3D model.
>>
I can't get into the zone
>>
>>560482101
I guess it is faster to make AAA 3D model than the AAA 3D sprite rig
>>
>>560483247
An AAA 3D model can take easily a week to make.
>>
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>>
>>560483501
And AAA sprites can't? Also 3D model is much easier to animate, AAA or not.
>>
How many here have basically brute forced learning 3d modeling? I legit feel like I can't continue with my game because I'm not an artist at all. So instead of giving up its time for me to just slam my head at blender until I can make thicc goblin and dwarf bitches (male) for my multiplayer mining game that definitely wont have a controversial name.
>>
>>560483751
i can't fucking figure out blender. over-complicated shit. too many hotkeys
>>
>>560483751
I learned the basics 20 years ago. I'm a perpetual beginner in blender, I can't deal with all these secret hidden methods to do basic shit. if I was able to just model for a year I'm sure I'd get it down but I'm doing everything all at once.
>>
>>560483751
Why are you calling it miners sexo
>>
>>560483751
I am a pretty good 3d artist. Look man. Art is hard. I'm convinced people that are wired to be artists are paying some penitence for something in a past life. I suggest just paying or learning sculpture and be a real one
>>
>>560481705
3d will always be superior to 2d in this realm. To be clear, you have provided an image of an 8 directional sprite. If you want to change your character radically due to a new idea/art style change/any of the normal evolutions that happen to an idea over time, you are looking at:
>Modify one model
>Modify 8 sprites, at best 4 if you're mirroring
Often cited in support of 2d is that it's easier to draw which simply isn't true, maybe in the 90s but technology now really favors 3d.
If I wanted an 8 directional sprite, I'd prerender it from a model before I made 8 copies of a vtuber facing different directions.
Try it and for a month of so you'll feel like you're really onto some esoteric wisdom, but after 2 months or so into your project you'll become increasingly frustrated as minor things become massive undertakings.
>>
>>560483501
A AAA character model takes way more than a week to make unless you count using assets or pre-made tools like metahuman, then it might be faster. It's probably at least a month to two months, maybe faster if you have a full team.
>>
>>560485028
Does it cost a lot to commission 3d models for games? I haven't looked into anything like that at all yet. I'm going low poly of course but I have a vision that definitely requires custom stuff vs using assets (at least where I can). Im familiar with how much live 2d models can go for, but I have no knowledge of the 3d game asset commission market.
>>
what if you generate some AI model then edit it
>>
>>560483643
my idea is basically a 2D puppet in 3D.
>>
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'dites lost.
>>
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>>560485903
if you dont know how to 3d model you dont know how to edit models
>>
>>560486492
seems like it should be easier to figure out how to modify an existing model than to make one from scratch though
>>
>>560485370
yeah it can be expensive because it takes a lot of time. ps1 style is your best bet cost wise
>>
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proggy
>>
>>560486579
Honestly not really.
Only thing I struggle with is making the head that I extrude the body from
>>
>>560486491
>>560486720
i dont get it
>>
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Was there some easy way to rig and animate models? I think it was rigify and a site that has free animations but I can't remember, been a while since I tried to model
>>
>>560471408
>>>/adv/
>>>/r9k/
>>>/b/
>>
Seeing beginners give each other advice is always funny. It makes me feel contempt seeing people act so confident and qualified to give advice at something they don't even know they're bad at.
>>
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give gamers what they want
>>
>>560478306
>>560469887
>>
>>560487470
then help them
>>
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>>560478957
>don't find information by your own
>don't even think
>just ask AI what to do
>>
>>560487527
ew...
>>
>>560488076
I didn't say not to think.
If you want to make things harder on yourself by scrounging stack overflow and reddit then that's your choice.

It is possible to use AI as a textbook.
>>
>>560471408
I thought about this for a bit and I think you should get yourself together and try to be assertive with her and see what happens. Right now she's in a kind of power position, being the one who always invites you and talks to you. You should try things like "come see me after work" or "let's talk a bit" and so on. Really all I'm saying is be assertive and that's it. If her attitude changes after that, you could figure out if she's geniune or just the same girl trying to ruin you again. Or literally just ask her if she's that same girl. And yes, game development.
>>
>>560485903
AI generated models have horrendous topology making them a no go for simply modifying them.
You can just retopologize them to give you usable geometry though and zbrush's zremesher works really well even for characters. Its not perfect but its like 95% of the way there.
>>
>>560488623
>>560487074
>>
I hate Blender's insistence on not stashing all the animations properly.
>>
>>560487965
I don't want to help people who are not humble and thankful, they would take the info and not even say thank you. People like that don't deserve my help. Such people will never amount to anything meaningful in their life anyway until they become better people so putting effort towards helping them isn't worth it.
>>
>>560488981
very wise, very humble
>>
>>560488623
Whoops sorry I entirely missed the
>It's not the same girl
But I think my point still stands
>>
>>560488981
That's kinda rude to assume someone who's starting out wouldn't appreciate help.
>>
>>560489339
You assume I haven't already given feedback to people for years and learned that most people do not appreciate it even when they themselves request it. The only ones I give feedback to nowadays are people who at least are intermediates and somewhat know what they're doing and can understand it instead of dismissing it.
>>
>>560490171
>>560489093
>>
Claude crashed my pc trying to run 20 sessions of my game at the same time to test multiplayer, like nice initiative but 20?
>>
>>560487015
I don't think anybody understands it, it's not the first time either
>>
>scaryschizo's back
>>
>>560491497
its ludover
>>
>>560490171
Man, what kinda people have you hung out with? I feel sorry for you for having to go through that shit, that sucks.
>>
Sometimes I wonder if we don’t succeed because we aren’t ambitious enough and aren’t willing to pour enough time and effort into something with legitimate vision, passion, and organization behind it
>>
>>560495701
NO WAY you're telling me nortubel is actually an amatuerish shit project with no vision and just based around sistercon porn addiction?!
>>
>>560495781
Who’s nortubel?
What I’m saying is that nobody here is willing to truly sit down and work for the long haul.
Boku clearly lost interest, cris keeps spinning his wheels, but nobody here seems to want to sit down and say “I have a vision and I will accomplish it and put something truly my own into the world.”
>>
>>560495701
i have set the scope for my game so small that it's too short and monotonous to be commercially viable. you are correct. i'm afraid of the pain i will experience when i spend a year or more working on something and it ultimately bombs.
>>
>>560481705
bing impostors cris
>>
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>>560469992
https://streamable.com/a3itqc

He went from 30k to 200k by pitybaiting and crying on stream to go viral on reddit and x, do you plan to have a humiliation ritual marketing strategy?
His game is a basic tower defense game with no real depth or innovation and not a good game, yet it's selling.
>>
>>560496260
WILL it bomb or is that just what you THINK?
>Make good game
>People play it
>Spread through word of mouth
>>
>>560496836
I have some mild connections to big name people, so maybe?
>>
>>560495781
>around sistercon porn addiction?!
i genuinely didnt consider this despite his post about his sisters which i thought were ironic shitposting, damn..
>>
>>560497180
You mean like streamers? If so you probably won if you play your cards right and don't CUFFBUST.
>>
>>560497389
Not streamers but something close enough.
Big-ish personalities who I don't personally interact with but have narrow channels to potentially speak with
>>
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Editor done.

:D

Now I have a functional level editor for my engine.
>>
>>560497918
Neat
>>
>>560497918
in 2026 we are all using crismaker
>>
which one is the real aggy thread?
>>
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>>560496836
>>
>>560498894
whichever one i feel like posting in
>>
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>it works
>>
>>560485370
>Does it cost a lot to commission 3d models for games?
people who are good at what they do tend to charge a lot of money for it, yes
>>
>>560496836
>https://streamable.com/a3itqc

>He went from 30k to 200k by pitybaiting and crying on stream to go viral on reddit and x, do you plan to have a humiliation ritual marketing strategy?
>His game is a basic tower defense game with no real depth or innovation and not a good game, yet it's selling.
>>
Dammit
>>
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>>560496836
Adding a loli helped
>>
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agdg in 2026
>>
>>560501365
No it didn't the point is that he was going to cry and thanks to his dedicated fanbase blow up on the algorithm since early engagement is very important, it literally could've been any game. Another loli game (CUFFBUST) flopped bigly despite having 200k wishlists.
>>
>>560502115
>agdg in 2026
>>
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>>560485370
honestly AI generated 3d model have stagnated since mid 2025
im starting to think it's just not possible for AI to make good 3d model with good topology at an affordable compute cost, yes even the chinese shit so maybe it's time to bite the bullet and learn bl*nder....
>>
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>>560502175
>Another loli game (CUFFBUST)
>>
>>560502396
Looks like lolis to me, a straight brown male.
>>
>>560502591
>Looks like lolis to me, a straight brown male.
>>
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>>560502591
the only friendslop game with little girls is peak thoughbeit
>>
>>560502732
Looks like a loli to me too, as a straight brown male.
>>
>>560502306
AI images were dogshit and everyone thought they'd never be able to gen hands until they suddenly were great. It'll happen with models too.
>>
>>560503381
>AI images were dogshit and everyone thought they'd never be able to gen hands until they suddenly were great. It'll happen with models too.
>>
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Oh snap frens! I just genned this on my 5060!
>>
>>560503483
True though. You can't even tell if an image is AI anymore unless the person that genned it is completely tasteless.
>>
>cant create a good game idea
>forced to copy one like a fag
im ngmi bros
>>
>>560504025
I can
>>
>>560502396
isnt loli basically cute and childish games that some weird niggad jerk off to for some reason? thats what cuffbust is
>>
I need a fucking moment
>>
>>560504772
no thats kawaii
>>
>>560502115
jamjeet
>>
I haven’t had much time to work on my game lately after announcing my presidential campaign. Have you guys made much progress lately?
>>
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>>560483751
>>560485370
I'd do it
>>
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>it's export time
>>
How
>>
>>560496836
He made 30k in a couple of days from release. He was going to do good regardless
>>
>>560496836
you guys are missing the main thing: he has a loving woman by his side. that's a sign from the universe that you're destined for good things.
>>
>>560511681
Not really, if you check the charts his game plateau'd before the reddit whine posts went viral, just like Renee's game. It's the same pattern: pitybaiting liberal redditors is a humiliation ritual that works.
>>
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>>560497918
Anyone else thinking of dropping Godot for Crismaker?
>>
>>560418576
Still thinkning on how to reduce Overheat status. Have less options now:
1) Drink water and/or other drinks once a minute
2) Add spots with buckets of water in heated locations so you can pour water over yourself (new suggested idea - jump in that water barrel to chill out)
3) Add spots with cold shower (maybe limited uses)

What do you think on them, anon?

Anon that suggested place like minilake, it is cool, but idea should be that water is kinda limited there.
>>
>>560469992
i saw wasteland bites dev brag that he already won because his demo did relatively well, what happens if its another CUFFBUST situation?
>>
>>560514207
once a minute? you want to torture your players? just give them a spectrum of potion that reduce that effect based on rarity for a few minutes, this shit is never fun
>>
>>560514342
my main decision is actually between water barrels and cold showers, drink option is the least intersting now
>>
https://x.com/rahul__gh0sh/status/2033371775783121325

thoughts on rahul's rigging workflow sirs?
>>
>>560514946
perfect for good looks
>>
>>560469992
Bros are we scared of losing AI? Google fucked up gemini with incredibly harsh limits, I have to make it before AI becomes too expensive so I can buy gpus to run local models....
>>
>>560469992
That image just screams "artificial stupidity".
Is modern LLM AI about being intelligent, or about faking intelligence?
>>
>>560520864
whats wrong with it? it looks coherent you just hate the cyberpunk theme
>>
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>>560521086
Nice bait, but just for the sake of pointing some of it out.
>>
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I'm so happy chuds.
I feel like I can design my engine to suit perfectly my own tastes instead of trying to fit a gui editor to do things in a way I don't enjoy.

It's like going from shoes you buy that are expensive but always left you bothered because they don't 100% fit your feet shape, to having custom tailor made shoes that fit perfectly.
>>
>>560521240
the rimlight or the lineart? i dont find it egregious
>>
>>560521576
Cris after all these years you still blame your tools and not your methodology?
>>
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This one has more replies so I'm assuming this is the thread.

Submissioms are OPEN! There will be two rounds this time. As of now the submissions are open for regular trailers, but starting May 1st, devs can double dip (or anyone who wants to be a part of this) by submitting a gameplay clip for our rapid fire section! An example can be found here: https://drive.google.com/file/d/1FnSXcSuFWqpPQpYgZng1Vi2fDSYarscZ/view?usp=sharing

To sign up your game, use this form (which will be on our site at a later date)
https://forms.gle/BrM7MR3a4hZn4VNYA until May 23rd. And read the requirements here: https://docs.google.com/document/d/1MT78rxUFBo99IHYw7pW84Rc7B9cZWMBlJUKikfWabOw/edit?usp=drivesdk

So far we've had three games submitted and we already see some very interesting submissions this year! And don't forget we are attempting a Steam expo page so sign up sooner rather than later so we can get a list to send to Valve.
>>
>>560522430
Thank you zukjeet but as a "flopdev" you wouldn't want my game anyway so I won't submit it.
>>
>>560522127
Use your brain, if you aren't an LLM.
>>
>>560522591
I'm not Zuckjeet or whatever other name you assign me. Besides if I didn't want "flop games" I wouldn't have opened up a separate section for games that are already released that are looking for a bump in sales.
>>
>>560522656
lol what? you're nitpicking on an image that looks fine, even if im not a fan of the subject matter im not gonna pretend like it's shit, you only hate it because it comes from a machine and not a leftoid shartist
>>
why are there 2 threads? what do i do now?
>>
>>560522430
i want to support your show but youre an annoying shitposter
>>
>>560522430
Is this a blackmail scheme?
>>
>>560485370
It can be expensive or it can be dirt cheap depending on who you are dealing with, how poor the artist is, and how complex your requirements are.
Are you on the discord? I will make you low poly models (for money) provided you gather a few examples of what you want the assets to look like.
With finite resources you would do well to find generic assets in your style that are cheap/free and then only commission items that you cannot cover otherwise.
>>
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How do you come up with an iconic looking character for your game. I want the main character to be a Wall-E style robot but how do I make it original.
>>
>>560500203
I should have worded it better. Yes I have a wife who is a popular artist. I know that commissions are expensive. I should have asked a direct price comparison vs just saying "is it expensive" so my bad.

Like, do they range from 300-600 USD (cheaper end for what I know of 3d modeling) or is this something in the 5k-10k range?
>>
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>>560522837
AI, I'm not going to do your thinking for you. But I can give you a hint.
Also, I care about quality here, not the source.
>>
>>560523068
Well first off you're not supporting me You're supporting the devs that participate in the show. Take the namefag out of the show You still have the show and all the incredible people that work on it and the devs that participate. So think of me however you want but don't let that turn away from supporting your fellow anon.
>>
>>560523248
To answer this question accurately you would need to include some idea of what is being commissioned. A model could range from a janky segmented ps1 style with visible seams and a stretched PNG face, to a fully rigged face with visemes and corrective shape keys.
>>
>>560523218
If the game is iconic, the character will be iconic.
The amogus is a great example of this. Very similar designs have been done a few times in the past.
Off the top of my head, Shantae is like an example of an opposite though. The games are great but the character designs are definitely the selling point of that series since the beginning.


For like, friend slop. I feel like anything works at this point. Start with an idea of how you want character creation to go. If you just want something simple like color changes and adding props, then very simple like amogus is the way to go. You could literally just start off with a base similar to EVE for a game and it would work very well.
For anything story driven, big thing is give something a human element. If its not the design, its the personality, but give it the ability to showcase emotions somehow. Wall-E is iconic because of his eyes and his personality, not the rest of the frame (sadly). Come up with a lore reason as to why your robot has the particular frame they have, and then see where you can fit human like features. Shit even just a single eyebrow on an amogus would give them so much more personality.
>>
>>560523218
>hollow knight adjacent design
white male aged 20-35 detected
>>
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why do devs never talk about just how bad it is to find games you like on steam? the discovery queue is absolute dogshit, arbitrarily limited to only 12 tags, shows only popular games instead of relevant games to your tastes, and it doesn't show games older than 4 months for some reason.

there is also another way to browse the FULL steam catalogue, is by inputting an empty search query on the steam store, and then browsing games with as many tags filtered as you want but that still has the problem of forcing you to judge games based on tiny fucking capsules, and to see the screenshots you have to individually hover over each game

like this is the big problem. i can't tell if the games i would like to play simply don't exist or they do and i just can't find them. you literally have to rely on external means of finding games. for a store that holds at least a 70% monopoly over digital distribution, it shouldn't be this fucking bad
>>
>>560523248
Pricing for 3D models can vary a lot depending on what you need. Could you share more details about the model? For example:
• What kind of model is it (character, prop, environment, etc.)?
• Style (realistic, stylized, low-poly, etc.)
• Intended use (game, animation, 3D print, etc.)
• Level of detail / polycount
• Do you need texturing, rigging, or just the base model?

Once I know the details I can give a more accurate price estimate.
>>
>>560522837
It's not the technical aspects of the art he's talking about anon, it's a common sense matter concerning what is pictured:
The cyber punk man has a bespoke notch cut into his shirt to reveal a blue light. On the skin alone, this type of thing would still look cliche, but to put a shirt on over top of your cyber punk glow-spotted skin and cut around the lights so they still accent you as a cyber-guy stands out immediately as dumb to the viewer.
>>
https://x.com/onlypancak3s_/status/2033489622097863013

50k wishlists in 30 days, is his workflow just luck or can we learn from it? i dont trust wishlists either but i keep hearing that you need at least 3k to get a bump on release day by the gabencunt algo
>>
>>560522409
the issue is the workflow of the tools.

What I want is something as easy as 2D fighter maker, but not as limited.
>>
>>560523846
>some short-form videos
so basically "get lucky on youtube/tiktok instead of steam"
>>
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what happened to this game?
>>
>>560523923
yea thats what i also thought, i tried uploading multiple shorts of my game and they all flopped below 50 views not sure if i dont understand youtube or what
>>
>>560523846
so just make a weird ugly game I'd never play in a million years?
>>
>>560523978
youtube is a highly competetive crapshoot, you really just have to pray that the algorithm just picks up a video of yours one day and then maintain that momentum. that's how i find a lot of good channels these days. i just happen to stumble upon them on my feed shortly before they blow up.
>>
>>560523974
Racists got too rampant and caused a riff.
>>
>>560523974
the dev left because hes indian and didnt like the banter, every race is being made fun of but i guess it was too much for his pajeet feelings, weak ass nigga
>>
>>560479479
You're not making the clothes and shoes, you're making the sewing machine and thread.
>>
>>560524827
you think you can reason with cris?
>>
>>560524568
>the dev left because hes indian
what's with this weird projection
>>
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Took me a day to have a basically functional level editor.

This is 100% easier than godot.
lmao.
>>
>>560525621
cris FVARKING WON
2026 THE YEAR OF CRISMAKER
>>
anyone knows a free asset pack with a cute girl?
>>
Has developed paused on the village defense simulator where two sisters use an onager to direct artillery fire against ladybugs that are attacking their garden, but the bugs are also rapists and everyone is wearing traditional South American garb? Also one sister is white and the other is brown. Really promising game but haven't heard from the dev since...
>>
https://www.fab.com/limited-time-free

rate timmy's gift this week
>>
>>560526568
no cute girl / 10
>>
>>560525621
I wonder if CEO would shut down AIs if they knew what people like cris are doing with the compute.
>>
>>560525621
what AI are you using mate?
>>
Anyone know how to edit music here? I'm trying to edit some existing one into horror music by turning the pitch down with audacity, the result sounded fine to me, but for some reason it made my head hurt just from hearing it.
>>
>>560523846
gaben, bust this niggas cuffs
>>
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Man, It's so easy now to just replace the sprites and everything works fine, 99.9% easier than godot, lmao.

>>560526915
gemini.
>>
what if I asked ai to make a game engine inside of Unity
>>
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where's her game cris?
>>
>>560527234
Didn't gemini add some insane limits?
>>
Will he replicate his success or was it luck?
>>
>>560527554
dunno, never got them.
>>
>>560527554
he make games so he must have a lot money
>>
>>560527605
Who? Also im out of the loop (im a chopped unc okay kid?) but are people unironically calling their games xslop?
>>
>>560527626
he makes -$2 per month from gamedev
>>
>>560503381
I don't think it's impossible I think it's impossible at a decent price with good topology, I tried all of them and they're dogshit for production, you can see people use AI for 2d and voices and do well but never for 3d, + I think the industry cares more about video gen than 3d model gens.
>>
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We wuz mario maker and shit, chuds.
>>
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wHeRe Is HeR gAmE cRiS?
>>
>>560531191
When I finish my engine, I'll easily maker her a mario clone.
>>
>>560531191
>>
>>560531119
Doesn't look too bad without the racist sprites huh
>>
>Important Notice: China-based assets being removed from the Asset Store on March 31st
>Hi,
>Due to updated regional licensing, distribution, and compliance policy requirements for publishers in the Greater China Region (including Hong Kong and Macau), one or more of your Asset Store assets will no longer be available for purchase on the Global Unity Asset store, effective March 31, 2026.
>You’ll keep access to these assets in your projects, but you won’t receive ongoing support from the publisher(s).

Don't forget to save your assets folks.
>>
>>560487527
They didn't want Panic Floor.
>>
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It's over. I'm lazier than Cris.
>>
>>560532294
>wasting weekly limits
unforgivable in the age of AI
>>
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>>560531191
cris won.
>>
what if you don't try to find meaning in gamedev, but you do gamedev to create meaning? it sounds the same, but the intention is different. you don't try to find meaning in gamedev because "it is meaningful", but you do it to "create a meaning" out of nothing basically. to fill the void.
so it becomes a vehicle to create meaning and not something you "consume for meaning".
>>
>>560527770
Zoomers used the slop suffix so much it lost the negative connotation and has become a catch-all. Like how x-fag is used here.
>>
I'm going to Japan to learn the art of game design and find a cute Japanese girlfriend.
>>
Do you have a story
>>
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>>560533409
love yourself first nigga
>>
>>560532936
Game Dev is the art of creating meaning.
>>
>>560533603
My story is that you are a player who is having fun playing the game. I aped it from Tetris
>>
The pain of existing
>>
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>>560469992
Progress
Playing with slop, works much better than before. I'll have to get back to polishing gameplay soon.
>>
>>560534282
the only moral way for a conscious being to exist is as a God. Everything else is right hand path gas lighting.
>>
>>560534685
That's how you end up with reincarnation
>>
>>560534548
I did something like this image in Iceland. Stood at the edge of a cliff.
>>
>>560503721
Is local code gen getting better?
>>
>>560534825
You're literally him
>>
>>560534780
The majority of the world believes doctrines which say to kill off the self and to dissolve into 'src'.

East and West. All the Same.

Eternal Individuation. My immediate conscious viewpoint IS the SRC.
>>
"The Code. When a Programmer Codes, all the code serves the heckin' frame.

It's just the Frame that exists.
The Programmer codes to the frame.
That's how Time is. It's just an illusion
The Code."
>>
>>560535028
No that's new age prote nonsense
>just believe anything you want man it's all the same
All European and Abrahamic religions believe in a distinct plane of existence as an afterlife and even Nirvana is something of that nature as it's the ultimate non existence of existing outside of existence.
>>
Me use Ai my think good
>>
>>560535454
The New Agers I heard believe the same 'we are all God from different angles' collective consciousness right hand path stuff.

I'm talking about each spirit being an Eternal and Separate Sovereign God.

Also, I came to my conclusions by philosophy and also morality.
>>
>>560535598
Again, the logical conclusion of that thought is reincarnation. Because an all powerful being existing outside of time would have the capability to renounce his godhood and memories. And if he has the capability there's a possibility, and if it's an ultimate being existing time all possibilities are infinite making it inevitable.
>>
>>560535942
As long as it is from free choice sovereign will. Each God being separate.
>>
I prefer having hope and optimism than experience, but I've exchanged one for the other.
>>
>>560536075
If they weren't they couldn't be separate or individual and if they couldn't separate they wouldn't be all powerful
>>
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We now have HD sprites implemented now in my editor, chuddies.

:)
>>
>>560533658
>wojak meme
>>
https://x.com/lisaawrites/status/2033155917064327186

3d dwarf fortress schizo type post
>>
What is the selling point? Whats the big thing that you include in the elevator pitch? The main attraction?
Name it
>>
>>560531267
kek
>>
>>560537750
Vampire Survivors but you play as a potato
>>
>>560537750
Counter-Strike but with simpler graphics and single player
>>
>>560537504
I would never say something so servile.
>>
>>560537750
>What is the selling point? Whats the big thing that you include in the elevator pitch? The main attraction?
>Name it
>>
>>560537504
everyone here could have written that tweet and not get even 1/20 of the engagement. same with making a successful game. it's all about luck.
>>
>>560538569
>everyone here could have written that tweet and not get even 1/20 of the engagement. same with making a successful game. it's all about luck.
>>
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>>560537750
High quality art with anime girls with bouncy ippais and big brazilian african bunda and breeding hips.
>>
>>560538569
they're botting toughtever
>>
>>560538738
>toughtever
>>
Grok make me a genius
>>
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Molyneux is a based haglover.
>>
>>560539386
FVARKKKKK
>>
Grok buy me a ballpit for my apartment
>>
Trying to build robust mesh system froim ground out. Sleepy right now, read details here

>>>/g/108384774
>>>/g/108384788
>>>/g/108384822

Read if interested.
>>
>>560539506
cool. Where's your game?
>>
>>560539481
arent ballpits dangerous? i read that they lead to a lot of injuries somehow
>>
>>560539753
I'm not scared of you coward
>>
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>>560539618
Lookin at it chummy
Here is repo
https://codeberg.org/FroggyGreen/rooster/commits/branch/trunk

Expecting a game with less than 2 weeks of work is pretty silly. Okay I need to rest now I work tonight.
>>
>>560533780
>Game Dev is the art of creating meaning.
yeah, this makes it both easy (cause its arbitrary) and hard (cause there's no formula) at the same time.
>>
>>560539919
>>560539481
this fucking tranny nodev still posting here LOL
>>
>>560539919
oh i didnt even notice the name, carry on lil schizo
>>
suicide is similar to quitting a game. it means the world is so meaningless that someone wants to leave it.
people would rather die than keep playing.
>>
real life is a sandbox game where you can create your own quests and build your own stories and build your own houses and build your own relationships and build your own hobbies and activities.

if you are rich enough.
>>
>>560540310
>>560540431
damn, i cant imagine having some facebook motivation .jpeg philosophy
>>
my life is a constant cope about the fact that games are 95% art (animations, 2D ui art, 2D textures, 3D models, shaders, vfx etc.)
although i constantly notice how many artists are releasing beautiful games with absolute shit gameplay and lack of cool mechanics cause they can't code anything beyond "if you click A, B happens".
ideally we'd see more collaboration, but as we all know collaboration only really works with funding and paying everybody like employees.
so without a wave of investors, there wont be collaboration. programmers will make ugly ass games with cool mechanics and artists will make beautiful games with boring ass gameplay. that's the future.
>>
i dev to cope with poverty, not to escape poverty.
>>
posting some earlier progress. I just like the video desu.

Game will be similar to a 3D Dwarf Fortress. SVO Voxel Raymarched.

Working on Terrain Streaming today.
>>
one of the biomes in the game will be called 'Foggy Bilge' or 'Bilge Fog'. A biome of fog and salty sea port towns.
>>
>>560536302
ok now implement automatic tiling
>>
>>560540953
how many hours you have in df
>>
>>560541236
I've only mainly played Legends mode. So generating a world and then reading through the stats and history of it.

But yeah, good point , I probably should play it more.
>>
"good" as a standalone metric basically means the same as "boring".
>>
>>560541373
tbf, I did say 'similar'. I'm putting my own spin on it. I'm not actually trying to copy Dwarf Fortress, it's just that Dwarf Fortress is a good shorthand for certain aspects I will include in my game.
>>
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I won't make it in time. Fuck me :(. Already fucked up the last drawing.
>>
>>560541373
>>560541636
not having a lot of playtime can be a good thing, it allows for innovation
>>
somehow i lost interest in my project once i got too specific about the systems, yet completely unspecific about the gameplay.
it's like deciding to use voxels before deciding for the genre. and now you try to put a car racing game into a voxel world.
>>
>>560541785
That makes sense. I've gotten that thought in the back of my mind when considering reading fiction novels.

This game is going to be very innovative.
>>
>>560541887
you ungerstand that car racing in a voxel world can just be solved through diagonally halved ramp blocks right?
>>
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>achievements in 2026 be like
>>
>>560543301
>>achievements in 2026 be like
>>
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Do you know who else was a game dev?
>>
>>560543986
>Do you know who else was a game dev?
>>
>>560543986
me
>>
>>560543986
he's literally me
>>
is it really worth it to create some oop spaghetti just to avoid unused variables in an item system?
>>
>>560542638
it's not a voxel then, that's like saying you can get rid of jaggies by just cutting a line through the pixels
>>
>>560544324
Unless you use Pedot nobody will ever see your source code anyways
>>
>>560544340
it is still a voxel.
That's like saying a Minecraft Stair Block is not a voxel. Or a half slab is not a voxel.

I mean, we're not going to go down that route here. That's just INSANITY
>>
>dude just cut the atoms in half
>>
Idk about you but for me it's still Eric. Just sayin
>>
>>560544972
>Idk about you but for me it's still Eric. Just sayin
>>
>>560543986
I wonder what kind of game he's making
>>
>>560544972
hes evil (lgtb marriage)
>>
>>560545536
it's not evil as long as it is consenting adults.
>>
>>560545536
Gays won.
>>
>>560545586
no, homosexuality is generational trauma and a mental illness it should not be glorified as a lifestyle
>>
>>560537750
(game) but better
>>
>>560545530
mewgenics clone
>>
>>560543986
Charlie Chaplin?
>>
nobody found a free asset pack with a cute girl to make game yet?
>>
>>560548353
>nobody found a free asset pack with a cute girl to make game yet?
>>
>>560548353
Try asking again hourly everyday
>>
>>560548353
cute girls? ask for cristobal ceron
do you want them conjoined or not btw?
>>
How do I hook up with a good programmer?
>>
>>560545775
>it should not be glorified
neither is killing people and I'm not seeing you standing against all the violence in videogames, curious
>>
>>560549648
killing bad people is a good thing and should be glorified, actually
>>
>>560549648
Killing people has been glorified for all of time, no political system functions without the justified killing of its enemies.
Forcing your pisser into another man's rear end and peeing cum all over his poop inside his guts and getting pee and cum and poop and blood all over your dick and needing modern medicine to prevent this from giving you crippling crotch rot diseases has never been glorified or required for any political system up until the modern Liberal Democracy which doesn't appear like it will remain much longer.
>>
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me and the boys posing for a progress shot at the studio
>>
Having sex with children shouldn't be glorified either but say something bad about the lolidevs here and suddenly there's a problem
>>
>>560550016
ngl that game actually looks really cool, demo?
>>
The minute I learned how to bounce a Vector3 is the minute I became God
>>
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>>560550106
>>
my favorite game from dd was a fucking ai chuddy game man this sucks...
>>
>>560549648
true and fair point but our minds can abstract violence in games, that doesn't mean we should glorify a vile mental illness
>>
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>>560550016
Are you the cute one?
>>
>>560550106
>but say something bad about the lolidevs here and suddenly there's a problem
we do this daily without any problem thoughtsever
actually i cant think of easier targets than pedos in /agdg/
>>
>>560549945
you're fighting a battle you lost decades ago. zoomers are the least hetero generation in history. you'll have to find some other hot button issue.
>>
>>560550559
i look like this
>>
>seething about lolis in 2k26
time to make a loli game
>>
>>560551218
anon I understand that you're a predator who likes to sexualize kids but you should really spend less time on the internet it's severely warping your perception of reality
>>
>>560551689
Notice how it's always "time to" or "I'm going to" and never "I made".
>>
>>560551849
>ad hominem
>doesn't know the well known statistic
>fighting a culture war his grandfather lost
how about instead you make a game? you don't have to add any gay characters, it's not mandatory.
>>
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>>560550159
You modern indie slop demo, m'lady. That'll be $15.99 for early access.
>>
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>>560551689
>time to make a loli game
>>
>>560551204
>thoughtsever
>>
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>>560552162
>implying young people aren't 50% aids ridden shitdick faggots like you is "fighting a culture war"
>>
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game development?
>>
>>560552796
Gays won, nigger. You gonna bitch about the Civil Rights Act next, grandpa?
>>
how can ideaguys live with themselves when Stardew Valley and Vampire Survivors and Brotato were so successful?
>>
>>560552963
they were successful in the israeli era
doesnt mean they will be successful in a post israel world
>>
schizo hours
>>
im going to make a video game where iran wins the war and then they arrest trump for his illegal actions and make kamala harris president
>>
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>>560552796
>>
>>560552245
I'd play that game
>>
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>>560552954
>Gays won, nigger.
lol ur a faggot
>>
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>>560553148
thats every hour thoughtsandprayersbeit
>>
>>560553338
Winners win, buddy. Even the Supreme Court refused to overturn gay marriage. Try being on the winning team for once in your life, you'll feel better.
>>
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>>560553174
>>
>>560553338
you replying to zukjeet betz
>>
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>DLSS 5 revealed
>It actually puts an AI graphics filter over your game
>Extremely positive reception
AI art won, unironically. Every game will use this.
>>
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>>560514246
i wasnt bragging chud
im deeply scared of release
>>
>>560553731
>>DLSS 5 revealed
>>It actually puts an AI graphics filter over your game
>>Extremely positive reception
>AI art won, unironically. Every game will use this.
>>
>>560553731
why does she have stretch marks on her face
>>
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he won
>>
>>560553731
how many reviews to get a blonde white woman like this as my wife? i need to marry a blonde white woman
>>
>>560553863
More proof that marketing is all that matters.
>>
>>560553919
>blonde white woman like this
35000
>>
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I mean chuds, what if I make Krita but as a 3D voxel painter app?
>>
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>>560553731
gamers won
>>
>>560553731
>Its real
No... No they can't do this to us... I was told AI was dead and people would reject it... Its not fair!
>>
>>560553614
Did you already abandon your efforts on the /v/ thread?
>>
>>560553614
>you replying to zukjeet betz
>>
>>560553863
>ideaguys on suicide watch
>>
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sirs, what is the cause of our meltie today?
>>
>>560554314
>sirs, what is the cause of our meltie today?
>>
>>560554072
Feet...
>>
K
>>
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>>560554314
>>
>>560554403
kill all jeets
>>
>>560554314
multithreading. i haven't formally melted down in the thread about it yet but i will now.
>>
>>560554403
i forgot saarfield existed, i think it has some applications tho i like it for resident evil and that football game, looks cheap on stylized games
>>
>>560554403
wow, everything looks like styleless midjourney slop
>>
>>560554403
The anon that predicted all future games will be made of empty grey boxes with AI graphics overtop was right.
>>
>>560554403
>Cigargettes
>>
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I'm working on a 3D Rayman fan game
>>
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>>560554752
>cope
>>
>>560554884
Yo bokube can actually look like those AI unreal engine renders with DLSS5 >>560554403 someone has to tell boku about this
>>
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>>560554757
model
>>
>>560554314
It's v3 season and the schizo cannot comprehend it.
>>
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>>560554884
which games would bokudev use?
>>
>>560554757
why waste your very limited time on a fan game? we're in the end times of human creativity.
>>
>>560555147
Its not Crumble
Its not Mojito the Cat
Its not MOJITO Woody's Rescue
>>
>>560555419
KEKAROO
>>
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Be honest, should I get the Boku tattoo?
>>
>>560554541
i cant think of an /agdg/ game that would require multithreading, what game are you working on
>>
>>560554403
Will games that use this have the AI content label?
>>
>>560556287
no, its a filter and not generative
>>
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based kenney is in the luddite team let's gooooo
>>
>>560556034
Yes, above your cock
>>
I don't care if I find success. If I made what I wanted to make, then I have won
>>
>>560550559
>>560486492
>>560527515
why do you exclusively watch and post pedophilia adjacent anime in agdg while being a nodev?
>>
>>560556858
I thought we already agreed that the loliposters were yesdevs?
>>
>>560556615
I'll remind you of that in 10 years when we're waiting for our bowl of slop at the homeless shelter.
>>
>>
>>560557332
dites are taking L after L today ngl
>>
I keep finding him in the pragmata threads
I wonder if I should tell him to tone it down a bit
>>
>>560557080
Blah blah blah, I have a job
>>
>>560558262
and I live on gamedev income, but you need to understand the concept of the linear passage of time and events unfolding and circumstances changing.
>>
Would your game get a 90s Nintendo seal of quality?
>>
>>560558809
my game got on itch.io
nuff said
>>
>>560554640
This was actually a joke in one book from the 90s, Snow Crash, and then repeated in the pseudo-sequel, Diamond Age. Basically everything gets some kind of wrap in the real world, nanotech filaments made into a form fitting thing (dedicated e girls and Indians just got them tattooed into their skin since they're always online anyway) so the object can be grey boxed into a game, then overlaid at runtime to change what it looks like in games, movies, etc. Entertainment became set up and tear down affairs, where indie teams became people playing with literal grey boxes and you could pause movies to yell at the ractors (reactive actors) if you didn't like the way your movie was going.
>>
>>560559460
you're bad at explaining things.
>>
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Thoughts?
>>
>>560559604
>a 1 to 1 copy of a ss13 mode
but why?
>>
has the internet felt weird lately to anybody else
>>
>>560559616
Culo
>>
>>560471408
>help me decipher what the universe/God means by this?

Make a VN detailing your childhood experiences and then your revenge fantasy played out on this unrelated person, make the ending tragic where she really loved you but you were beyond fixing.
>>
What the fuck did I mistype in Godot that I can't resize anything without going off center from the origin point? It's driving me up a wall.
>>
>>560560507
because byond sucks, as do all the populated servers currently, it's not gonna be 1-1, more streamlined and i'm changing alot, i already have alot of experience with byond, not alot with godot but it's chugging alot... all day today basically was just refactoring and bugfixing
>>
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lolidevs, our response?
>>
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>>560562561
joke's on them, I never knew how to code
>>
>>560562561
>10x
They'll have to 25x the price of the max sub just to make it break even
>>
>>560562561
>oh no the price is 10x
>learns to code again
what's the problem?
>>
If you want, I can show you the one specific design mistake that instantly kills intrinsic motivation in roguelikes, and it's extremely common.
>>
>>560563403
is it permadeath?
>>
>>560563669
You've reached your rate limit. Please try again later.
>>
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>>560563990
*inserts coin*
>>
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>>560563403
the answer is obviously not adding enough variance
if you can draft whatever build you want every game, you will run through every permutation too quickly and all the runs will feel the same
procgen is important for information hiding, but it is also important for content gating.
you have to be very careful with classless systems because of this
>>
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>>560563990
>>
One more thing though — and this is a very weird design trick that works especially well in action games:

There’s a mechanic that can make players feel like they’re improving dramatically, even if their skill hasn’t actually changed much.

It’s a psychological trick used in rhythm games and fighting games.

If you're curious, I can explain it.
>>
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>>560487043
>>
>>560562561
>Price
>>
>>560565229
YES PLEASE GPT-SAMA KEEP BAITING ME INTO ASKING MORE
>>
>>560563174
>>oh no the price is 10x
>>learns to code again
>what's the problem?
>>
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Well chuds, this is fun.

lol.
>>
>>560566832
>haha CHUDS look at this vibecoded slop i made haha!
>>
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what does /agdg/ think of s&box?
do you think it'll be a good alternative to unity/unreal?
>>
>>560567081
It's not a Unity/Unreal competitor. It's a Roblox/UEFN competitor.
>>
>>560567081
lol
>>
>>560567081
no, you can't trust garry and he's been known to fake revenue payments to lure devs in, it's also not his engine but valve and they basically want nothing to do with it otherwise they would've done it themselves, so lackluster first party support and tutorials and documentation
>>
>>560567081
Even godot is surpassing Source 2 in features at this point.
>>
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it wowks
>>
>>560567248
i don't know much about garry. there a history with him or something?
>>560567493
it can't be that bad. i thought source 2 was fairly nice? weren't cs2 and deadlock made with it?
>>
>>560565229
Enemies getting weaker?
>>
How twee
>>
>>560567081
i really like hammer editor 2 but supposedly it's going to be removed from s&box for some reason so s&box will become worthless to me
>>
>>560569610
looks like antlers
>>
>>560553863
My.. My pocketwatching did nothing.. My crabbing did nothing.. My shitposting did nothing.. I am powerless. How do I cope with this?
I can't make games. if I can't will games into failing, it's completely over for me.
>>
>>560570286
No leaves. Also gotta do the OTHER thing with proportional editing where I make the vertices more randomized to create craggly-less
>>
>>560553738
hey if it makes you feel better, i think you are a sellout zoomer and hope you flop :)
>>
>>560522837
fuck you bigot trans artist lives matter
>>
>>560523830
We have people who inject synthol in their balls, but this is too far-fetched for you?
>>
>7AM: wake up, get ready for work
>8AM-5PM: work
>6PM: get home and work out
>7PM: make dinner
>8-10PM: beat my balls to sissy hypno
>11PM: go to bed
How the fuck am I supposed to fit game dev into my schedule? Is it even possible to dev with a full time job?
>>
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>>560570952
use AI to code and AI to gen the art.
>>
>>560570952
wake up an hour earlier to dev
>>
>>560570663
Simply will them into success with the power of positivity!
>>
>>560571083
cris stop giving advice
>>
>>560570952
nepo
>>
>>560570952
small sessions, small games
study industry in free time to increase success
>>
>>560569610
it looks like antlers because the joints are too curvy because you subdivided without thinking
>>
canary in the coal mine

https://x.com/QNDZYcom/status/2033339966470918650
>>
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>>560573628
>canary in the coal mine
>>
>>560573628
wholesome
>>
AI will get me Israel wife and inviting onto Thomas Brush podcast and AM radio stations.
>>
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>>
>>560573998
https://www.youtube.com/watch?v=8ZNnpkzwur0
>>
>>560573109
Most trees are like that though?
>>
I'm making a game with old fashioned tools so I can make money to afford enough computer to make a game with AI
>>
anyone tried https://github.com/htdt/godogen ?
>>
>>560575081
>I'm making a game with old fashioned tools so I can make money to afford enough computer to make a game with AI
>>
>>560575265
AI won.
https://www.youtube.com/watch?v=eUz19GROIpY
>>
>>560575265
a literal .txt that says "claude this is a godot project lol"
>>
HOLY SHIT
I just realized I missed DD
>>
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>>560575973
>HOLY SHIT
>I just realized I missed DD
>>
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>>560575483
AI is getting pretty good for game development. You figure game developers would be happy. Well to be fair real ones are.
>>
>>560576303
>60$ bill for this
>>
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pretty happy how I did not code nothing, but used my GUIs to create this koopa troopa.

:D
>>
>>560574595
Incorrect. Go look at more reference
>>
>>560576438
Great Job Cris
>>
>>560576303
I recognize those buildings. some chinese artist used to post them on artstation 5 or so years ago(before AI)
>>
>>560577059
you little lying bugchaser
>>
updating boss levels now to behave similar like the new bokube demo boss level; segments are added where boku has to damage the boss with a sword puzzle cube but it has different attacks than that bird boss. Updating their art on these boss levels too while im at it. There are 9 bosses in the game and only this 2nd boss out of 9 needs the most work as the rest are pretty good already I suspect after this forest frog boss the other 7 bosses to touch up will be fast and then I can get back to the very last lore and bug related tasks before having a 1.0 for Bokube.

I paid my bills for the month and a winter storm hit us that made my boss want to take off for 2 weeks so I think im good to post everyday on agdg for the next 2 weeks/rest of this month constantly so we will see.
>>
>>560567081
s&box is hopeless unfortunately. I really like source but this is just a mess.
>>
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>>560576508
You sure? These look plenty smooth to me.
>>
>>560577661
what's messy about it
>>
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pretty happy how now I have a second editor to edit data of the first one I made.
>>
>>560578414
it's like gmod but much more buggy and shit, also has like 0.05% of the player pop
>>
>>560562493
she cute
>>
>>560556278
vector graphics game with the bears. i put the renderer in a separate thread. took me a while to figure out that the scene graph has to update before the render thread is forked each loop. doing it the wrong way corrupted my render queue which led to some crazy things happening like models swapping at random.
>>
>>560578414
the editor is trash, nobody can even make something proper with it have you seen the games they're all cookie clicker clones and jank as fuck unfinished slop clone games from roblox but significantly worse. these guys may have cooked with rust but this is an utter waste of time and money of a project
>>
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>>560554403
Glad I woke up to this
>>
>its 2040
>boku promises he will release this year pinky promised for sure definitely this time
>>
>>560579345
nodev
>>
>>560579461
I'm a psuedodev actually. That was a quick fucking response. Were you waiting for me to wake up?
>>
>>560569610
tree branches grow towards the sun for starters
>>
>>560579514
>I'm a psuedodev actually. That was a quick fucking response. Were you waiting for me to wake up?
>>
>>560579610
https://youtu.be/Vkp24DVkTrU?si=Y2oT5N4tif9M8_kg
>>
>>560561641
then at least replace the graphics so it doesnt look like a shitty ss13 mod, the player just slides around everywhere without animations
>>
>>560554403
This is absolute faggotry
>>
>>560578268
a lot of the places where branches connect are really round and not that realistic. I'm not gonna argue with you though. Do what you have to do
>>
>>560579710
nodev
>>
>>560554403
This is what will make the masses accept AI art
>>
>>560579710
https://www.youtube.com/watch?t=72&v=KpEIN1pOLSY
>>
>>560579773
brother it's tile based movement
>>
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>>560577174
didn't find the close match that I was recalling. during my search I found tons of artists doing this about 8 years ago. must have been trendy
>>
>>560579882
So it's a matter of slightly more jagged edges?
>>
>>560580119
and?
>>
>>560577407
can't wait to play this with dlss5
>>
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>>560554403
>Nvidia actually used two RTX 5090s for its demos: one plays the game, the other exclusively runs the DLSS 5 technology.
>The use of two GPUs is required
Bruh getting one 5090 is basically impossible right now and this needs TWO?
>>
>>560580192
you just have to use control loops to control the transitions between branches and the trunk. A tree could also use a few jagged edges and sharp angles
>>
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>>560580268
i'm just one guy
>>
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>>560580342
>two RTX 5090s for its demos: one plays the game, the other exclusively runs the DLSS 5 technology
>>
>>560580449
and? do you have a mental disability like cris or something?
>>
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>it doesn't work
>>
>>560580584
you're black
>>
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>>560580797
>>
>it doesn't work
>it never worked
>it only seemed to work
>>
>>560580427
I used some very slight random proportionate editing and a decimate modifier to give it a more jagged appearance, but that didn't really work out. I can't really go back to skin-mode after solidifying it like this
>>
>>560581097
for the future you should duplicate models before you do that so you have something to go back to.
>>
>>560581243
Yeah, that's fair
>>
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>dlss5
>it works
>>
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>>560581964
You've ruined Arisu.
>>
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>>560581964
Based
>>
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6 centimeter voxels. SVO Raymarched.
>>
>>560575483
Looks interesting, just wish they made it easier to swap in your own assets and polish things. Thats the only gripe i have with AIfags. They act like you're trying to crack open a fucking blackbox when thats not how gamedev works. You have to actually develop the game with some effort from yourself at some point.
>>
>>560581964
I miss arisuposting
>>
>>560576303
It depends on if you want to feel good about yourself. I don't AI my assets because I like the feeling that I did something
>>
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I'm doing well.
>>
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>>560576303
>>
I'm cancelling my game.
>>
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>it works
>>
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I literally have now something easier than rpg maker for making a 2D platformer, lol.
>>
>>560586337
Send us the post-mortem.
>>
>>560512297
this is the only correct observation, and the truest blackpill
man that already had everything a man needs in life, gets more

that, is reality
>>
>>560586337
what did it do? touch someones nono place?
>>
im starting to confuse cris posts with joshua posts
that cant be a good thing
>>
>>560586496
You forgot floor and ceiling spikes.
>>
>>560586496
prompt?
>>
>>560586791
What's the difference? >>560275029
>>
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>>560586791
>>
>>560587121
josh lives in the wealthy burger burbs, cris lives in a colombian favela
>>
Shaddup
>>
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>lolidevs stop posting progress
>thread declines
>>
>>560587502
the uk and the favela might as well be the same place
>>
People are unlikely to get much useful advice from this general. Most of the people who you would want answering questions are busy with their game, so you have all the newbies and people who can’t make games doomposting

That doesn’t mean that’s always the case, but it’s a fairly accurate generalization of the general
>>
>>560587978
what a first worlder take lmao
>>
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How do I fix this?
>>
>>560588434
doesnt blender come with a tree generator pre installed?
>>
>>560588479
qrd
>>
>>560587502
Comparing the street views of Thornhill Southampton and Jamundi, I'd say Jamundi's probably a nicer place to live if you're as poor and sick as the two of them are. I doubt Lil 'shua has a car or even a drivers license.

>>560588095
Most people who have reasonable and interesting technical question to ask get good replies. However, there are some repeat offenders that most of us have gotten tired of responding to, and you're one of them, alongside other perma/beg/s like Cris, Azur, and Lil 'shua.
>>
>>560588723
how do i make a game?
>>
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>>560588790
JUAN, lil 'shua.
>>
>>560588434
blender has procedural trees bro
>>
https://hiyameshi-retro-pack.web.app/apps/Heisei-VHS/
>>
>>560588479
>>560589040
why no one ever told me this
>>
>>560588434
alt f4
>>
>>560589676
>why no one ever told me this
>>
>>560589676
that's what i thought, for the first time i was seeing real ai art
>>
>>560588434
....How did you steal my model?
>>
>>560588982
im joshua's uncle btw
>>
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got ai to extract a character from a 1920's illustration and make it t-pose, also got it to make a wireframe image but it's pretty fucked. but the actual reference image is very usable as a reference in blender
>>
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>>560589617
this appears to be a web version of NTSCQT https://github.com/JargeZ/ntscqt
>>
>>560589975
retard loser
>>
>>560589975
picrel is the original image, i got it to add wings and some more colour too
>>
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wow i love python so much!
>>
>>560590284
>wow i love python so much!
>>
>>560590316
bore off
>>
>>560590615
>Seethe benchod. You lsot
>>
>>560590284
Python is annoying. I hate it so goddamn much. People bitch about javascript but at least it just works without having to constantly fiddle with it.
>>
>>560589921
Why couldn't you be the father figure he's been missing all his life?
>>
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>>560590072
The future is now. Low skill illustrators have simply been made obsolete.
>>
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>>560591587
>>
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>>560589975
got it to do a cool goblin too
>>
AI pedos won
>>
>>560589975
>>560591794
what are their names and what do they do?
>>
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>>560592413
the first is puck and he steals babies
the second is rackham and he sleeps alot
>>
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>>560592717
>>560591794
Those are nearly perfect. I'm stunned. What AI are you using?
>>
>>560592953
grok, just tell it too remove everything except the character and then tell it to t-pose it facing the camera
>>
I dislike AI visuals because they don't have any soul or passion.
>>
>>560592717
that girl on the left looks reallly cute
>>
>>560593254
can i see your visuals?
>>
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https://www.youtube.com/watch?v=Edbr2ppGNBo

Look at this.
It feels like magic.

Much better now than godot and rpg maker and untiy and unreal.

BTFO!!!!
>>
>>560594113
No.
>>
>>560594243
Holy shit... Cris actually won. Unironically.
>>
>>560593021
Grok is banned in my country
>>
>>560554403
i expect most AAA games to basically be ps2 games under the hood with AI filters on top by 2030
they'll still have massive performance issues and take half a terabyte of space to install though.
>>
>>560594472
i made my own AI powered engine, it can run on a potato
>>
>>560554403
Every single time nvidia shows off new technology people cry and cry until AMD copies it (poorly) then they accept it. Every time.
>>
Is it just me or I used to be ironic ragebaity but now I prefer genuine posting because everyone else seems to be ironic nowadays, did I just grow up or has the internet become 4chan lite?
>>
>>560595061
The best rage baiters are genuine posters.
>>
>>560595178
True. But we're on such high fake and gay levels that I'm longing for real.
>>
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>>560595178
This. Anons keep getting mad whenever I drop genuine TRVKES. Nothing baits rage more than pure facts.
>>
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My engine will be a combination of 2D figher maker editor combined with 2D fighter maker 2002 FMS editor combined with fighter factory, but also map features from rpg maker, but also use mugen states scripting language but pack them as gdevelop behaviours.

And basically the player select behaviours in the front end, but in the backend, they're just a component system.

LOL!!!!
>>
>>560554403
https://www.youtube.com/watch?v=6I05pvkBDo0
>>
Honestly thinking about game dev again. Not sure if I should do unity or godot.
>>
>>560596119
Download both right this moment and do the getting started tutorial in both.
>>
>>560595518
There's telling the truth and then there's just whatever the fuck it is you're doing. I know you.
>>
>>560594113
They're not very good, but they're mine and that's what counts in my opinion
>>
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>>560596946
Facts don't care about your feelings.
>>
>>560597058
My AI visuals are mine. I prompted them.
>>
>>560597114
I’m fixing it the same way: sticky server-side
reconnect telemetry, so the validator proves a reconnect event instead of hoping it catches the exact frame.
>>
how would you save and load a players inventory, in godot
>>
>>560597114
>Facts
You have never once stated a fact. The literal only things you hand out are empty platitudes meant to make you feel superior to other people, all while refusing to post any of your own work.
You're quite literally this guy, and that is a fact.
https://youtu.be/1sOYgM0bk5g?t=11
>>
>>560597367
Why do you keep asking us instead of your AI? What are you a luddite or something?
>>
>>560597639
I prefer conversing with real people about my hobbies and interests, if possible
I realize that this is a futile effort now that more and more bots and "chat bot copy pasters" are filling up internet forums, but alas
>>
>>560597367
claude
>>
>>560597367
just use a dictionary for the item data and serialize it to a json file or use the built in var_to_bytes for something slightly more compact. you create a dedicated autoload for the inventory manager that handles the dictionary during runtime and then use the fileaccess class to dump that data into a user folder path whenever you need to save. for loading you just check if the file exists with fileaccess and then parse the data back into your dictionary structure so your ui can rebuild the slots. don't overcomplicate it with custom resources unless you actually need the inspector integration because simple key value pairs for id and quantity are usually enough for most projects.
>>
>>560597750
This is true.
>>
>>560596490
I did just that but I might go with unity even though I don't remember it having this very fucking gay hub middleware
>>
>>560596490
i don't have a pc :(
>>
>>560597367
using jsons. there's also resourcesaver but i haven't used it much to know shit about it.
>>
>>560596119
I'd just go with Godot since they can't fuck you over later if they change the terms of service like Unity can. Although a potential downside is I think I heard that it's more complicated to port your Godot game to the big 3 consoles than if you'd use Unity
>>
https://youtu.be/8yREsJO5w0w?t=6
I hear this as the thread
>>
>>560598252
I don't particularly care about the big 3 consoles.
They're just shitty laptops and android tablets in my eyes right now as opposed to when they ACTUALLY had some unique things going for them two gens ago.

Two games from here actually made me wanna get into gamedev
>>
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>>560597367
An Inventory is nothing more than a 2D array or 1D array of custom objects.

Something like:

Object : [
penis_id = 0,
vagena_touched = 5,
coin_for_hookers = 500,
icon = "vagene killer".png
]

Inventory : Array[Object] = []

func Save_Inventory():
var invetory_tmp = Json.serialize(Inventory)
Json.Write(inventory_tmp, "inventory_saved".json)

func Load_Inventory(path):
var inventory_tmp = Json.parse_file(path)
Inventory = inventory_tmp
>>
Why doesn't anyone talk about mobile games here?
>>
>>560599656
A lot of anons think they're above them or that the mobile game market is too hard to break into but its funny because there's increasingly little difference between PC gaming and mobile gaming.
>>
>>560599656
Mobile devs NEED to spend money on player acquisition. There's no way around it. Steam games can make it big with just organic social media marketing.
>>
>>560599951
You can use organic social media marketing for mobile games though? It might even work better than marketing PC games because the game most likely will be in a vertical format which is ideal for short form videos.
>>
>>560598691
Yeah there's basically no reason to own one if you have a gaming PC, but porting your game to consoles could potentially boost sales. I'd at least make sure your game is playable on Steamdeck since that's probably a really easy port
>>
>>560600158
It's really not the same. PC gamers are willing to pay for premium games, while mobile games have to be F2P w/ MTX. This allows PC devs to make very small and reasonably scoped self-contained experiences, which are good for content creators, who will organically spread a game's visibility. (IDK how google/youtube found out, but I just got recommended this video.)
>>
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>>560598823
>vagena_touched
>>
>>560598823
>nothing more than a 2D array or 1D array
you already lost me
>>
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I'm unstoppable, success begets success
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>>560597367
at the end of the day the answer is "you write it all to a file"
>custom writer/reader with a simple format like each item to one line, the line contains all relevant info like "ItemId Count ExtraMetadata"
>custom writer/reader that stores stuff in json format (or yaml or whatever)
>a function that puts all your data into a dictionary and then to_json()'s it, and you load by writing a function that pulls all your data out of the same dictionary after parse_json()ing it. again, you write the json to a file
>>
i give up
i cant do this
>>
>>560602954
use ai
>>
>>560600471
I do care about deck and optimization for my game so that is on my radar actually.
>>
Dammit I've been spinning my wheels on trying to fix some shit up for the past half week
>>
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Game design is the hardest part of game development.
>>
I’m looking to connect with passionate individuals in the game dev space! Is anyone in my network open to collaborating or offering mentorship on some exciting new projects? Let’s build something amazing together! #GameDev #Networking #Collaboration #IndieGames
>>
Best starting shape to model an otter?
>>
did you think your game was really fun? and it turned out you were wrong? what did you do about it?
>>
>>560605557
oblique octrangal
>>
>>560605565
Move onto my next prototype.
>>
>>560604792
Game design is easy. It's literally just logic. Justify everything you want to do and have a strong vision of what you want your game to feel like
>>
>>560605565
That is one ugly fucking model
>>
Sometimes I think this place is a poor place to share progress and ask questions
>>
>>560607176
maybe it's poor because of people like you who act like negative nancies, ever think of that?
>>
>>560607176
this thread seems pretty chill today
>>
>>560607176
I would do the best I can to answer your question. Only if it's art or design related though
>>
>>560607176
At least its better than xitter (throwing your posts into the void unless you pay for a sub) or reddit (passive aggressive non-answers)
>>
>>560607176
Reflecting on the current landscape of professional networking. While community is key, I’ve been considering whether this platform truly optimizes the space for transparent progress updates and high-level inquiry. Are we prioritizing meaningful growth and collaborative problem-solving enough? Let’s discuss.
>>
>>560607675
>throwing your posts into the void unless you pay for a sub
lmao so true it's literally paid thought advertising
>>
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despite this, nobody boughted... it's over
>>
slop hell meets tactics hell...
>>
>>560607879
it bad
>>
smelly poo haha
>>
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To all my haters and everyone in this thread who told me I wasn't gonna make it... you were right. I kneel.. It was over before it even began. I spent the last couple of months living in some fantasy world..


Just kidding. I'm never giving up. I live on the street right now. Every day I program at the library. Afterwards I jerk off at Burger King while drinking the free hot water there.

How come I'm the only one who posts gameplay around here? Do you all have some brain disease?
>>
>>560611743
neverdevs schizos spam too much and the faggydaggers leaved to the 'cord
>>
>>560611743
only negative things can come from posting my game here.
>>
Uhh, did i miss 67's fanart?
>>
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how is this going to affect us hindie devs?
>>
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>>560612505
art is hard job
>>
>>560612630
Oh okay. Sorry i dont mean to be impatient. Its been days since i lurk on the threads, and i genuinely forgot if the fanart have been posted or not
>>
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>>560611743
>I live on the street right now. Every day I program at the library. Afterwards I jerk off at Burger King while drinking the free hot water there.
>>
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>>560612558
>steam couldn't care less about all the malware being uploaded to their platform because they're a monopoly
>now the fbi is taking care of it
we're healing sisters
>>
>>560613158
>steam couldn't care less about all the malware being uploaded to their platform because they're a monopoly
what's crazy is how nobody is alarmed by this. it's not like the FBI just uncovered this. there already was controversy about some malware game on steam in 2025, and plenty even way before that.
like wtf is going on in steamies heads? valve's neglect of quality control on the steam store has reached such a severe point that there is literal malware on the store that the fucking FBI has to investigate and yet steamies act as if valve are the good guys.
>>
my game is malware for the soul
>>
https://x.com/VLONEPREDATOR/status/2033719965220802699

is he right? gamercunts would rather have another vampire survivors clone than unique game, they are cattle
>>
>>560613271
It's not different from any other storefront or website, anything that features ads store cookies on your devices and there are no controls for which ones install malware or not you just have to blindly trust. Most common malware is Windows since it periodically ransomwares your computer into installing updates, install popups on your computer and tries to log any information it can at every opportunity. But somehow the FBI doesn't have a problem with that
>>
imagine how cool it would be to be able to have your own 2D OpenGL game engine back in 2001, back then even game like pic related was a hit, all you had to do was to post it on some gamedev forum
>>
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>>560591587
>Low skill illustrators
What's wrong with being a low S illustrator?
>>
>>560597367
.ini file suck my fucking dick I don’t care it works
>>
.outie
>>
>>560612558
I remember when I suggested only playing browser games, or play games in a sandbox.
>>
https://youtu.be/m_6wJ1xaJyI
>>
>>560616876
>gamedev sweats huffs and puffs making a game
>SHE makes millions doing just content on instagram
>>
>>560614721
never heard of it and seriously doubt anyone indie made money between 2001-2009
>>
only chatgpt is willing to discuss game things with me
>>
>>560616876
>money slop
>>
>tons of good ideas and no time to make them
god is laughing at my suffering
>>
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170 days left. I owe 1000 minutes of work to my game. Yesterday I did a first pass at adding some environmental hazards which I'm not sure about yet.
Tomorrow I'll be eating donuts again or something similar. It's nice to have something to look forward to.
>>
>>560617546
I know a secret way to get people to engage with you about game things that it's 100% guaranteed to work. if you're curious, let me know and I will share this secret with you.
>>
>>560618258
>claude here are all my ideas. implement them all
>no problem here you go
>>
>>560619483
if only
>>
>>560619509
what would be the point? an ai that can do that can already come up with better ideas than you.
>>
>>560619509
what idea couldn't it do?
>>
>>560619592
doubt it
>>560619618
mine
>>
>>560619643
shut the fuck up
>>
>>560619378
why don't you just lock in 2-3 days?
>>
>>560619746
make me bitch
>>
>>560619378
Are you wasteland bites dev? If not you should know that steam takes a long time to validate your game don't expect your page to be ready instantly start as early as possible
>>560609468
Unironically doesn't look too bad
>>
>>560620413
I can barely force myself to work 5 hours a day as it is. I'm usually awake by 6am and I consider it a success if I start working by 11 and my "5 hours of work a day" usually stretches until 9pm.

>>560620782
I'm not wasteland bites dev, but I have a few Steam games and I know how it goes. The 170 days "deadline" is my best guess at when my money will run out and I'll need to have a job. In all honesty my chances of success are so low that I'll almost certainly need to find a job anyway. The deadline is there just to have an aiming point and not get carried away with features and polishing and content.
>>
how do you create a steam page?
google just gives me "tips" on how to make a good page, not the actual application process
>>
>>560621230
170 days would be doable for a solid vertical slice demo before June nextfes but a full game? Sorry bro
>>
>>560621836
https://partner.steamgames.com/doc/store/page
>>
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>>560619396
>>
>>560621230
why is your game so big? are you a big guy?
>>
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>>560621880
>>
>>560621230
>170 days
If you don't have gameplay yet that's a wrap
>>
>>560622659
where can I start making the page? the fucking page went back after I made the 100 dollar payment and now Im lost
>>
>>560623005
>the fucking page went back
what does page going back mean?
you need to go to https://partner.steamgames.com/dashboard and then Apps & Packages and go from there. screenshot that page if you don't know what to do.
>>
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>>560623005
>>
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https://www.youtube.com/watch?v=eUz19GROIpY
/agdg/ can finally like make game
>>
>>560623798
why do you exclusively watch and post pedophilia adjacent anime in agdg while being a nodev?
>>
>>560623798
new pasta in the works
>100-150 demos hit demoday every demoday
>>
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>>560623876
makes me happy
>>
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What made old school studios so soulful?
>>
>>560624103
my guess is selective memory and sampling bias.
>>
>>560624103
They didn't really know what they were doing but were united by their shared passion of video games and nerd culture. Most importantly, no women
>>
>>560624803
there were a few
>>
>>560624103
>the lost vikings
holy based
>>
>>560623514
>>560623390
thanks
I still have to wait 7 days while they review tax things, so i cant go there yet
>>
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Today I will start working on my player binary of my 2D platformer maker.

lmao.
>>
I wish I could kill God, all humans, every other being, the universe, and existence itself
>>
>>560626797
seek help rotate, you are mentally ill
>>
>>560605565
needs more time in the oven. i might be able to add a few more features to make the gameplay less basic. it's still not going to blow anyone's minds but i don't think spending too much time polishing my first 3d game is a good idea.
>>
>>560626797
Absolute /agdg/ Brian take right there
>>
>>560626884
I'm not rotate but I am mentally ill. I will not seek help, the universe is against me and reaching out to others only gives me pain
>>
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Aggydaggy podcast when?
>>
>>560626978
we tried it long time ago, i think it was 2 episodes and then nothing from the old steam chat crew
>>
>>560626978
Already exists. Google oneyplays
>>
>>560611743
I know you won't take this advice because you're a homeless retard all-in-on-my-pixel-art-dream faggot but you would be better off not posting your game here if your goal is to make a legitimate & commercially viable product.
Most devs strictly post their game in the cord where it won't be buried under 200 rapid fire shitposts and eceleb vitriol. There, at least, the people who you're speaking with are also participating in the hobby rather than orbiting around it.
Even the devs who do post here are double-dipping like that Azure (homo) because he's a desperate attention seeker and it just isn't enough to have six people say the same thing to him about the latest line he's drawn.
Posting your game here best case scenario has a true, real live mentally ill nodev, typically with some kind of deep seeded sexual perversion they incorporate into everything, saving your images and videos and then pretending to be you later.
I have had four of my posts saved and impersonated here and one modified with AI which looked retarded, you are only serving to entertain freaks.
The discord is also gay and retarded but at least they make game.
>>
do you guys remember when the internet was fun and not an addiction
>>
@grok generate a picture of a muscular cris choking out a feminine version of bokudev who's wearing a dress
>>
>cant get through the fucking tax application process of steam
>keep being asked to submit my pictures and tax identity again and again
>no message as to what was wrong the previous time

fucking annoying
>>
>>560627401
I remember when life was fun and not a chore

that was when I was a kid
>>
>>560626978
I recall Betz suggesting this and doing them once a month with Aggy devs because he liked the reception to the Boku one and they're moving interviews out of the main show
>>
>tfw got $350 debt
>>
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>>560627483
>>
>>560627401
back when I had a daily limit of 700mb per day.
>>
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Not gonna bother with AI, because you waste too much fixing shit by hand, then the AI literally creates codes that needs clean up, so you end being a code janitor rather than coding what you want.

You waste time fixing the same bugs over and over with AI code.
>>
>>560629146
>daily limit of 700mb per day
>back when


THIRDIE??!!
>>
>>560629998
low IQ problems
>>
>>560630002
early 2000s. not thirdie
>>
>>560629998
Skill issue
>>
>>560630204
unc...
>>
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>>560629998
"Hey AI i want you to do something retarded, REEE shut the fuck up i know better do as i say make no mistakes i want this game one shot REEE why are you fucking taking so long LOOK you got this part wrong you faggot i told you to do THIS (this is wrong)"
>>
>>560629998
that's because you used gemini. claude is superior. still babysitting it at times, but you'd be amazed at what you can achieve compared to gemini
>>
>>560631234
https://www.youtube.com/watch?v=_asNhzXq72w
>>
I've slowly shifted to just letting Claude write shit. I used write 100%, then ask for reviews, then one day it just spit out a replacement that was a straight upgrade over what I wrote, while maintaining the programming intent, then I used Claude Code in the ide for faster review, then writing alongside, and now it's like 90/10 Claude Code and me. I have to admit that it pretty much always does what I want, and that 10% where I write is just from reading the diff and making my own edits, then telling it what I'm changing. It feels like having a coworker who is just way better than me at the job. Shit just feels weird when it works, I still have the impression that it just shouldn't. Which leads me to ask: is there anyone who started out day 1 with AI code? Has anyone ever just gone full send, telling the AI "I need this code for this effect in the game," letting it run, and just testing what comes out? ... Does it work?
>>
>>560631832
i was using chatgpt to write pull requests like two years ago for a game server lel, obviously it failed like 9 out of 10 times and the scope was tiny, but it got the job done eventually
>>
>>560611743
I swear I've seen these characters, is this a character creator you can buy or are these all hand drawn?
>>
>>560631832
>is there anyone who started out day 1 with AI code
yeah, current project is AI from day 1. started a couple of weeks ago. architecture is great, making tools along the way. a lot of the time I will get claude to make an artifact of a proposed effect and I refine it with prompts from there and when happy tell it to splice it into the game
>>
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>>560631234
the issue is the same, you'll get technical debt until your code is so much spagetti it simply can't be fixed.
>>
>>560632197
>"claude, prevent technical debt"
>>
>>560631960
just looked at the github, was september 2024
>>
>>560632197
so refactor as you go like you would normally you fucking moron, also every project as big as a game gets technical debt, you dumb cocksucking faggot, fuck you luddie, put your name back on rotate
>>
>>560632197
a skill issue just flew over my house
>>
>>560633025
that's the indomitable cris
>>
>>560632197
Yes but the problems you describe aren't unique at all? If the AI is anything, it's an engineer that lives in the IDE. It's an employee. Can you think of ANYTHING unique, any unique drawback, to AI specifically? Because if you hired 3 great coders, you'd get the same problem, unless you as the PM understand the project. Human coders aren't randomly immune to technical debt, and PM not understanding the code base is a day 0 problem, it's been a thing since the first ever lead engineer got a new job. There were literally ancient Egyptians who had to deal with this shit while building the pyramids, when some guy with all the tribal knowledge for a project just died and they had to find new lead guys.
>>
>>560632110
Sometimes I ask Claude or Cursor to make random tools out of game assets, like using a character factory or enemy factory to run thousands of sims in various configurations to test balance
>>
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>>560633550
inb4
>>
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>>560632409
>>560633025
>>560633228
>>560633550
AI will never write something as clean as this, because is trained on slop code from github.
>>
>>560633838
>run thousands of sims in various configurations to test balance
did this too. claude made a bot for me that plays my game, very tweakable behavior etc
>>
>>560634043
>>560632197
These posts brought to you from the year 2022
>>
>>560634043
>claude make me some really clean code
>writes something cleaner than cris's humanslop
>>
>>560634202
I went down this road too and now I accidentally have a bot that can play my entire game. Like, competently but not creatively. It's eerie. It can execute a full loop from base to overworld, dungeon, to overworld, and back to base, fully transparent (for debugging). Thousands of sims to test the friction while exploring the game (fights basically), then it can actually start at hub, prepare for expedition while reasoning about what to bring, explore overland for POIs, assess POIs for perceived danger, engage if acceptable, then complete a POI (multi floor procgen dungeons with enemies, loot, and locked doors/chests/traps), assessing main goal (explore and loot) and sub goals (unlock that chest for loot) alongside fights inside the dungeon, then backtrack through the dungeon, leave the poi, and report back to base with loot. The AI is insane to watch and now IDK wtf I'm even supposed to do with an AI like this because I intend for humans to play, but maybe it can become enemy AI. Shit would have taken me 6 months to make a private AI game tester in the past, now it legit just works after 2 weeks. What a time to be alive...
>>
>>560634830
Watching my bot play my game(and pushing the speed up and watching it clear the screen of enemies in seconds) makes me want to pivot into an incremental/idler thingy.
>>
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>>560634043
>>
>>560635421
is there a way to make AI play your game? how?
>>
It's been known for half a century that the hardest part of programming isn't writing code but knowing what code to write. ML tooling has the inverse value proposition for programmers as it does for artists, it can automate the tedious parts of the job while leaving you the fun parts. You can focus on system design, architecture, and the larger creative objectives of the game while letting the bot be the code monkey that implements your plans.
>>
>>560635421
why not both?
>>
>>560497918
>>560626670
>>560629998
cris's schizophrenia on display
niggas gives up at the first hurdle, thats why he has 100000000000000 unfinished projects
>>
>>560635806
actually it does too for artists, you can draw a sketch or use a 3d model pose and go from there
for me the tedious parts of arts is having to redraw/do lineart after the sketch and anything that involves the lasso tool or bucket fill, i hate thaat shit
>>
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>>560636038
do you use asset packs or are those generated? bexause thats a lot of mixels but looks cool otherwise
>>
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>>560635997
Refining is the fun part tho. D: For me at least, fren.
>>
We are in the era of Game Engines
>>
>>560636141
ripped straight from the game i am copying lel, ss13 roguetown
>>
>>560635759
I just gave it my code and said make a bot that plays it... oneshotted.

>>560635823
considering it but I want to release very soon. maybe an update post release.
>>
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who's laughing now?
>>
>>560636398
>eceleb post 12412412
>>
>>560636398
who cares about fucking ecelebs
they should make an e-celeb containment board already, its a decade over due
>>
>>560635759
I guess it depends on the game but generally you just start at the beginning of any loop. If you want the AI to do the full game from start screen to end screen, then start at the start screen. How do you start the game? How do you orient? Your AI needs to know that. It also needs to know what the constants and variables are, and it needs to have a syntax for interacting with your game. So if you were making an AI to play Mario, it needs to know what jump is, what walk is, what run it, what goombas are, what holes in the level are, what obstacles are, etc. Once it knows the syntax of the world, the it needs GOAP, or goals, and these would be things like "explore the level," "avoid enemies," "look for pitfalls and jump over," "kill enemies if possible," etc. There's no real answer other than "teach code how to play your game."
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>>560636520
Dude dont tell him everything, gatekeep that info
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>>560636567
>Dude dont tell him everything, gatekeep that info
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>>560636567
There are two poison pills in that block of advice that will detonate any repo, can you spot them?
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>>560636398
marnix will get the last laugh.
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>>560636398
indie games are such an all or nothing industry, you either make it big or better off working a real job and making a game during the weekend
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>>560636994
its best consumed as a hobby
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>>560637095
>consumed
>>
Winsock.dll

Thats all I’m going to say
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>>560637257
>>560637257
>>560637257
>>
>>560637187
Vast majority of indie devs are consoomers. It's such a weird hobby too, because it's supposed to be creative, but indie devs are constantly picking the corn out of other dev's shit, we call these games clones typically. No innovation, just consoom meta and shit out copy. This is why over 70% of indie games are financially insolvent, and of the 30% who make a profit, 50% merely break even. It's a consoomer hobby. Buy more assets, goy!
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>>560637281
why make a new thread?
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>>560636398
>20k wishlists in less than a month
Looks like he will
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>>560514207
Decided to reduce Overheating with water barrels.
webm with audio:
https://i.4cdn.org/wsg/1773763480163284.webm
alt webm link (better quality):
https://webmshare.com/oOY91



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