[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vg/ - Video Game Generals


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


Chocco milk for progress poasters edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-68
Previous: https://itch.io/jam/agdg-demo-day-67

>AGDG Resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Progress Posting Guide
https://pastebin.com/0xEt5atn (embed) (embed)

>Helpful Links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter

>Previous Thread
>>563393603
>>
File: b.victory.mp4 (349 KB, 768x576)
349 KB
349 KB MP4
Progress Anchor
>>
>>563482032
Instead of working on my game I am fucking around with quant finance
>>
>>563482032
I'm drunk, binge watching Euphoria and didnt work in my game in more than 2 weeks.
>>
File: Untitled3.gif (757 KB, 709x309)
757 KB
757 KB GIF
im makin progress
>>
>>563482032
I'm writing my steam description and it's not going well. I'm a lover not a writer.
>>
>>563482321
>>563482542
This is not progress. Don't reply to the progress anchor with your blog posts.
>>
>>563482626
vibribbon-like?
>>
File: fuck it (1).mp4 (1.88 MB, 976x704)
1.88 MB
1.88 MB MP4
>>563482032
This is outdated. I've decided to rework the entire enemy reaction system and turn it into a state system rather than the physics-based bullshit I was doing
>>
>>563482716
yeah!
>>
>>563482928
I love you
>>
>>563482870
How did you make your trails?
>>
>>563482991
love love love makes the world go round!
>>
>>563482870
why u keep posting this same video
>>
>>563482542
Sis...
>>
>>563483131
It's actually quite simple.
I create two points in space, attach them to the sword model, and run a script in a separate gameobject that's attached to the player, acting as a command center so to speak. Take a look if you want.
https://pastebin.com/2VSFvda7
>>563483372
Desperation
>>
File: mission2.png (305 KB, 1454x770)
305 KB
305 KB PNG
how would the quest chain escalate?
>>
>>563483760
Alhamdulillah
>>
>>563484002
More bagels and cream cheese to the point you have to rob a farm
>>
File: wave function collapse.mp4 (3.66 MB, 1286x728)
3.66 MB
3.66 MB MP4
>>563482032
after two (2) weeks, it's finally working properly
I migrated the algorithm from python to C, I changed some things to save some memory, at the end I ended redoing pretty much everything and realizing why I did what I did almost a year ago... >>>/wsg/6127525
>>
>>563484069
I watched this 10 times
>>
>>563484002
go to the local school and kidnap some more bagels and cream cheese but avoid black bagels because they dont taste as good
>>
do you need to actualyl take a photo of yourself to publish a game on steam or was anon memeing
>>
>>563484698
nigga you need to give them your tax info how is that meaningful
>>
>>563484698
yeah i had to submit a valid ID and a selfie
but soon im gonna be with the big dogs
>>
File: 1610643984321.jpg (24 KB, 450x245)
24 KB
24 KB JPG
I will honor your wishes, Itagaki-San
>>
File: mission3.png (313 KB, 1445x757)
313 KB
313 KB PNG
>>563484056

maybe "skip the over burnt ones". but what's the sinister twist
>>
Does your game have an Underdark?
Mine does.
>>
>>563484138
I've been watching it a lot too lol
it's supposed to draw a tile each frame but I had to speed it up x15 times to make it fit in the size limit
>>
>>563482870
I've been seeing variations of this same webm but I still have no clue what problem you're trying to solve or what you're even trying to do and I'm not going to look through messy code just to figure that out.

Can you just start from the top and explain what you're trying to do, how you're currently attempting to do it, and what's wrong with the current implementation
>>
>>563485096
Post a picture of it in game. Or are you just a bullshitter bitch?
>>
>>563484983
those bagels were for a LoTR viewing party and you just starved a bunch of nerds to death
>>
>>563484778
oh no, it's not so much about it being a problem and more of me being curious as to why a selfie
>>
>>563485524
a professional portrait is a bit expensive
>>
>>563485524
its just a anti fraud measure
>>
I'm happy that I've been making so much progress.
Moving faster than I ever have moved.
>>
>>563485524
its data collection for AI training but steamdrones will defend it in drones
>>
>>563486290
droves*
>>
>>563485261
maybe you get invited to a pizza party for some cheese pizza
>>
>>563484698
You do. it's for tax/money stuff. KYC
>Know Your Customer (KYC) is a mandatory, multi-step verification process used by financial institutions and businesses to confirm client identity, assess risks, and prevent fraud, money laundering, and terrorism financing.
>>
File: untitled (2).png (27 KB, 282x951)
27 KB
27 KB PNG
>>563482656
Actually it IS progress because it's an important step for a sandbox fantasy rpg I want to make with financial systems and simulated economies. I am learning about various systems and engines and also making smaller projects as I go. Sorry I didn't jump dick first into my dream game
>>
File: GDfcK7UXwAAXpm5.jpg (97 KB, 736x736)
97 KB
97 KB JPG
I wished I had a dev team
>>
>>563486461
me in bottom left
>>
>>563485174
I’m trying to get enemies to react to hits properly in a way that works correctly.
I decided to refactor the whole thing into a state machine rather than anything physics related.
Because that’s how DMC and Ninja Gaiden do it. And if that’s the secret to creating good enemy reactions, so be it
>>
>>563486461
I wish I had a dev team (female (girlfriend))
>>
I have failed at making a simple 3d model so I'm taking out a tablet, hopefully I can draw something that I can use as a reference for 3d model (I can't draw either)
>>
>>563487714
Well, you’re better than I
>>
I know neither godot nor html

I asked ai to make same small game in both

html via electron eats literally 10 times less memory and gpu than godot.

What's the point of godot for 2d lmao?
>>
>>563486608
what do you mean by work correctly
>>
>>563487858
Godot is a game engine.
>>
>>563487714
3d is hard it takes time to learn, don't sweat it. I learned to sculpt before i learned to model but I would suggest doing the opposite order
>>
File: MareFragment.gif (68 KB, 1000x562)
68 KB
68 KB GIF
Full lineart done
>>
>>563487858
for a small game cris, html is superior. Godot is a chainsaw, you only need a little carving knife.
>>
File: Home _ X.png (35 KB, 288x294)
35 KB
35 KB PNG
>>
>>563487920
Work like enemies in these games should react to getting hit
>>
>>563489164
Y’know, like stun, juggling, blah blah blah.
Just the general states these enemies enter. Idk if a FSM is a good idea but it’s the best I can think up
>>
>>563489279
All games are FSMs because they are turing machines and each data point can be 0 or 1
>>
>>563426745
>ngmi attitude
I've been devving casually for 15 years with nothing to show for it. Want a screenshot of something that was hello world tier from 5 years ago?
>>
File: yae-gamedesigntips.png (3.88 MB, 2456x1578)
3.88 MB
3.88 MB PNG
Are you guys gonna listen to Yae-chan's advice or are you just gonna be like Toby Fox and make reconstituted coal?
>>
>>563489371
Ugh.
So am I just going down another dead end via refactoring this into a more state controlled system rather than one commanded by separate impulses?
>>
File: Mongol .webm (3.56 MB, 1280x720)
3.56 MB
3.56 MB WEBM
Easter is over. After I get home from the mountains I'll go back to pnc Mongol.
>>
>>563489648
I did it all and played all the games, sucks to suck I guess
>>
>>563489773
Neat
>>
>>563489773
torment...
>>
>>563489773
>>563490338
so i wasnt the only one who thought this? its the skull guy right?
>>
>>563490440
I was thinking Garage Bad Dream Adventure
>>
>>563490669
but theres no titty milk robots
>>
File: Unity_wM9YiAVYBV.webm (3.9 MB, 1338x754)
3.9 MB
3.9 MB WEBM
>>563489757
My systems are driven mostly by the animation with root motion rather than script, but things like launchers and knockback are handled by applying new vectors to the movement handler component.
I use the playables API to play flinch animations directly, and this can restrict what actions can and can't be activated for the duration of the clip. So it's more like the animation system can play one thing at a time and restrict other animation actions from being performed while active rather than a more complex FSM.
For movement and juggling, I never really designed my game around juggling, but the launch is defined by setting the aerial velocity at the start and setting a duration for ground snapping and gravity to be disabled. Knockback works a little differently with just the distance and duration and an easing type, but it's more precise to understand than the velocity approach. I'd probably try to unify these if I were to implement these in a next game, though.
>>
>>563489487
>I've been devving casually for 15 years with nothing to show for it.
Almost like you have ngmi attitude that's poisoning your ability to dev.
>>
>>563491459
So am I really wasting my time?
I don’t know what the correct method to create snappy enemy responses is
>>
>>563489648
i prefer the succinct version of this advice with the legendary gamedesigner who put his name to it without hiding behind an anime girl
>>
Do druggies complain that they don't have the $100 needed to buy their drugs? No. They don't. They do what it takes to get their money. Don't have a worse work ethic than druggies, anon. Put in the work to make that game.
>>
game development is not fun
making art is fun
finishing games is not fun
>>
>>563492398
many gamers who played something for thousands of hours even will give you the most retarded balance advice imaginable that it should be criminal some of the takes I've read.
>>
>>563492669
yea but the drugs are good, my game is not
>>
>>563492708
checking how many games you sold today is a dopamine hit which counts as fun in 202X
>>
>>563491812
personally i'd let the movement code only care about movement and applying whatever vector is added onto it, if you can refactor that out everything else should get a bit easier to deal with
the earlier webm feels bad because the movement snaps up almost instantly and the bird doesn't transition into the air state immediately, so the grounded flinch animation just looks wrong when played in the air.
for juggling, you probably don't want every attack to be launching, so check if the enemy is grounded before applying any upward movement. (you may need to rewrite your own movement component/modify someone else's to get more control over this)

https://www.youtube.com/watch?v=0xHE3ypX96U
snappiness in reaction animations is mostly about this, but i've also found that it's just fine to play the animation immediately without the blending part as long as there's a tiny bit of animation going from standing normal pose to impact pose (around 5-10f at 60fps at most)
>>
>>563492398
>>563492735
I find this meaningless. I dont think playing games makes you worse at making them, that's an analytical issue. There's decades of games made by developers who are clearly big fans of games they grew up with.
>>
>>563492847
How do you spend your passive income and stay motivated to make more games? I am getting hundreds of dollars a day from steam sales each day. It's killing my passion.
>>
>>563493698
if you need the threat of poverty to make shit there's good news! the attention will die off and steam is stealing a significant portion of your income! you will be back at square one sooner than you think!
>>
>>563493698

i wish to be you one day.....wowow....wowowow.... what game did u make , what genre
>>
btw im thinking of getting diagnosed with ADHD and just spam medication to get my game out.

Thoughts on this gamedev tip? i have executive dysfunction and also dysfunction...um...somewhere else...
>>
>>563494597
ultimately you dont know how the medication would effect you
could be terrible or good
>>
i think nodev has nothing to do with psychology or lack of ideas or anything like that.
it's lack of good diet and exercise.
some weeks ago i watched some of thomas brushes first vids and he basically said his life changed when he started weightlifting.
and i noticed that recently i really had a shitty diet and i got really nothing done anymore and just feel like shit all the time.
i assume a healthy body just wants to do stuff and a sick body just wants to consume stuff.
>>
>>563495678
lack of thinking / imagination
>>
>>563495678
I doubt all gamedevs are good at maintaining themselves
>>563495969
I doubt all gamedevs are imaginative
>>
Added some mixamo animations im feeling pretty good so far.

I want to focus on the gameloop some more if i start getting the kind of response i want from players in the next two days then ill continue if not ill shelve this.

Still need to add a better health bar but im undecisive on how i want it to look
>>
File: 1838241712.png (227 KB, 402x388)
227 KB
227 KB PNG
On a scale of 1 to 10, how confident are you that you are gonna make it?
>>
In a yet non-existant game about scientists vs wizards would you rather play as scientists going from sciency locations towards wizardly locations or wizards doing the opposite?
>>
>>563496252
11
im so unforgettable that in my absence someone started using my name to shitpost like a boogeyman
>>
>>563496252
11.
>>
the game have progression but old players has no advantage over new players
how wold that work?
>>
File: 1775994646105729.mp4 (1.47 MB, 480x640)
1.47 MB
1.47 MB MP4
>>563496252
1
>>
>>563496749
fortnite, marathon, LoL
>>
>>563496252
2 or so. Time is running out, things are getting harder in all aspects.
>>
>>563496963
so like a long match and a reset system ok but i was talking about something that doesn't stop until you delete your character or start over
>>
>>563497185
so then dark souls where a straight sword is just as good as a boss weapon
>>
>>563497260
yea something like that but more so, like remove levels and gear upgrades cuz they have soft cap thing for matching yea ? lv120 was it ?
>>
>>563496252
0
>>
>>563496749
Could have catch up mechanics where old content and progression gets easier over time. Pretty sure WoW does this but in the worst way possible
>>
File: 1767646192725294.jpg (96 KB, 557x1080)
96 KB
96 KB JPG
I've been making my own game engine for the past almost year and a half and now I'm at the point where I have to make a bunch of assets for the actual game and it feels like it's going to fucking suck making all of that shit worse than making the engine
>>
File: 20260413_114316.jpg (191 KB, 1600x1200)
191 KB
191 KB JPG
143 days left, I owe my game 20 hours of work. Today I'll be doing UI elements and maybe some 3D modeling if I have the time.
Yesterday I made a game design decision that takes nothing away from the game but makes a bunch of things a lot easier. I wonder how many such zero-cost decisions I'm still blind to.
>>
>>563496906
kill yourself
>>
>>563497482
>catch up mechanics where old content and progression gets easier over time
I hate when games do that. everyone should suffer as much as I have unless they just naturally figure more things out about the game to make it slightly easier without blatantly making it more retarded.
>>
>>563497482
the whole point is that even if you quit and delete character and then come back you don't get left behind and you can always pvp or coop
>>
>>563489648
Why not both
>>
>>563497482
>WoW does this but in the worst way possible
yes it was over for wow when swift hand of justice an item i did like 30 fucking brd runs for was made obsolete as soon as i over leveled to 61
it didnt make a lick of sense
>>
>>563496749
Horizontal progression if you don't mind the advantage of choice
Segregate them by progression if you do
>>
What female aggy devs have made it so far
>>
>>563498609
that girl with the many tattoos
>>
File: netcode.webm (3.94 MB, 1920x1044)
3.94 MB
3.94 MB WEBM
semi working netcode in my game engine
>>
>>563499096
i wonder if iam the only one in this thread who played this in 2005 on lan parties.
>>
>>563499096
lookin cool
i always though the dad from chicken little was sexy
>>
>>563499096
Coumterstrike has an article i read on predicting player movement are you reading that
>>
>>563499220
yeah you fucking party going normie
>>
>>563499096
tony hawk pro skater game play on the side for brainrotted viewers
>>
>>563492398
>aiee music theory will make me less creative
>learning artstyles will diminish muh style
>I can't spar or compete because I train to kill my opponent
>If I write fanfic I'll never be able to write my own story
>>
File: images (10).jpg (41 KB, 551x362)
41 KB
41 KB JPG
Steamie humiliation ritual
>>
>>563499409
>>aiee music theory will make me less creative
thoroughbred this is true
>>
>>563499336
this thread would probably better if you all grew up with me and my school friends. we played far cry 1 online, f.e.a.r online, warcraft 3, that old middle earth rts, counter-strike, quake, unreal tournament, metin, battlefield, call of duty etc.
it was a good time, but somehow i fucked it all up when i got into drugs :(
>>
>>563496252
If I could lock in and do it I'd say 8, where 8 is making it reasonably well and 10 is creating a hit that is able to retire me. As of right now it's a 2 because I have a habit of abandoning projects and deleting my old work because it feels like I'm moving forward in a way.
>>
>>563499220
you weren't and yes I did play your games
>>
File: smugdrac.jpg (59 KB, 1280x720)
59 KB
59 KB JPG
>>563496252
7.
>>
>>563499545
I'd be the guy you'd be roasting when you're bored and the one you'd gang up on in whatever game so I'd fuck off and and have fun by myself
normie genocide can't come soon enough.
>>
>>563499545
what about playing the best one? halo CE on that fuckin zelda map
LINK SHORT YOUR SWORD WITH POWEERRR
>>
>>563499810
no all my friends were nerds and nobody got mogged. we'd all play 3d sex villa together and laugh our asses off.
>>
>>563499903
playing bone town with your bros sounds super duper gay to the max
>>
my wife left me bwos
she tooks the house and the kids
all i have left is my game now
>>
>>563499545
I lost my innocence to a succubus hooker in the LOAP map in wc3. Mongol here.
>>
>>563499096
Awesome Progs
>>
>>563499975
friendship does sound gay to a lot of zoomers
>>
File: a.jpg (72 KB, 612x379)
72 KB
72 KB JPG
why don't games look and feel like this any more?
>>
>>563500076
you're lucky she didn't wait for you to release your game. you think gaben taking 30% of your game's revenue is bad?
>>
man i really want to be part of a gamedev team, but everytime i look for collabs they all want to make furry games about gay sexuality and other weird shit. itch.io doesn't seem to be the right place... on top of that it's also a lot of young people and i don't want to work with teenagers.
what can't modern men just be heterosexual?
>>
>>563500317
Because I don't want them to.
>>
>>563500076
Good.
>>
>>563500398
Ok, but what about furry games about straight sexuality?
>>
>>563499220
We used to have CS1.6 and CS:S LAN parties with age of mythology and other random games that we could pirate and get to work on LAN. Sometimes we would even have LAN parties that went for an entire week, we would all sit around this ping-pong table with all our computers set up on it, it was the best shit ever.
pic related from 2013

>>563499226
kinky

>>563499275
No I am not doing any interpolation or smoothing yet - I'm thinking about how I'd like to do it.

>>563499380
lol it would be cool to have a skateboard edge-grind mechanic in my engine

>>563500214
Thanks mate
>>
I just imagined her making the sneethe face. I love her so much.
>>
>>563500076
more time to maek games now
>>
>>563500854
>the can stacking
I miss this era so much like you wouldn't believe, online matchmaking has forever ruined gaming
>>
>>563500076
i am your wife's new lover and we will be taking half of the source code too
>>
>>563500854
>CS1.6
Eastern euro by any chance?
>>
>>563502283
the plants outside says its the states
>>
>>563499220
I've played this chicken game, priston tale and doto on lan parties
>>
>>563502980
Tho technically priston tale wasn't over lan but the feeling is the same
>>
>>563496252
5. either i will make it or i won't
>>
>>563503848
What if you half-make-it though?
>>
File: 1757547981058752.jpg (223 KB, 1026x1080)
223 KB
223 KB JPG
POV: when i make it
>>
>>563503975
half a victory i guess
>>
>>563504386
POV: Israel does not exist
>>
>>563504386
brushmaxxing
>>
It's a shame there can't ever be an aggydaggy meetup due to the 7 foot tall violent omnisexual rapist developer I wont name
>>
>>563505716
boku?
>>
>>563504386
Same...
>>
>>563505918
Bokudev is a 5 foot 6 latino femboy sissy what are you talking about
>>
File: pacifica 2.png (431 KB, 512x896)
431 KB
431 KB PNG
Why arent you doing something easier than videogames?
>>
File: Boku.jpg (62 KB, 454x712)
62 KB
62 KB JPG
>>563506028
trve this is what boku looks like nowadays btw
>>
>>563506028
>ywn have 5-6 kids with you latino femboy gamdev wife
just kill me
>>
File: Im a big piece of shit.png (69 KB, 931x1146)
69 KB
69 KB PNG
>>563400145
Fuck yeah HUnwussy.

>>563422037
It looks really cool to me. I like the art style and character design. I thought the crane game looked a bit stiff and rough at first; but then I realised that it's a puzzle / mini-game within a different game I think its appropriate.

>>563422037
You can't judge too much off just some swinging against boxes; but this is the list:

Hitstop: When an attack collides (enemy to player, player to object, etc) freeze both objects in time for roughly the same amount of time; with long freezes for bigger hits.

Reaction: Make enemies and players perform reaction animations when hit. Bonus points if the first frame is mid-reaction to better sell the Hitstop.

Wind-up: Swings should follow animation fundamentals, obvious wind up and springing of knees, arms, before throwing out exagurated swings that come out quick.

Wind-down: Spend a half-second after an attack in the last pose of the attack; combined with the wind-up and hit-stop it should help "sell" that an attack is heavy and would hurt; and that your swords or what have-you have weight.

Animation blending: Use whatever is at your disposal to tween and blend between animations; but feel free to break your own naturalistic rules to "sell" a rapid hit, block or reaction. Watch a Street Fighter match, see how when someone gets knocked into the air they basically snap from grounded stance to a completely helpless in-air animation after the Hit-stop. Its not realistic but it looks cool as fuck and is readable.

Hitboxes: This will be case-by-case, but I made an animation system that turns hit-boxes on and off mid swing. It looks like a series of steps.
Frame 0 - Animation starts.
Frame 0 - Stun / lock the player movement.
Frame 45 - Super-armour activates.
Frame 48 - Check for Heavy-attack (held button)
Frame 85 - Hitboxes activate
Frame 85 - Weapon Trail activate.
Frame 120 - Everything deactivates.
Frame 160 - Check for combo.
Frame 190 - Release stun / player movement.
>>
>>563507548
I’ve confirmed there isn’t already a repo-side unit test covering scenario-map resolution
>>
>>563504386
>>563506014
you know you gotta raise them too right?
>>
File: net twerk.webm (3.82 MB, 1346x742)
3.82 MB
3.82 MB WEBM
I got the movement to be a bit smoother, the only thing the client has access to is to send inputs to the server btw, I think cheating should be impossible with this method, not that anyone would bother to cheat in this game.

>>563502283
>>563502963
both wrong I'm in Tasmania, Australia

>>563501396
I miss it every single day
>>
File: shran.jpg (77 KB, 768x1024)
77 KB
77 KB JPG
have you ever had a moment in your game dev where it was like Trek and you said something like;

"Wait, if I just reroute the positronic neutrino field through the EPS Grid, we may be able to send a subspace pulse through to their sensor array."

?
>>
>>563508372
Yes but only with Ferengi rules of acquisition when it comes to marketing
>>
i am most definitely writing the same infrastructure i've already written 20 times in various languages, frameworks and engines
>>
>>563508372
Err, the other day I thought.

"Of course, my wrists are interpolating based on shortest-route information; but if I write dead-keyframes to the right of the timeline the interpolation will respect the rotation without any visible artefacting to the player."

And then I did a test, got a false positive, spent two hours doing something dumb before realising it was a bad and dumb idea for big fuck-heads so I tucked the character's elbows in a bit and solved my problem.
>>
File: xlO1TC.png (545 KB, 630x500)
545 KB
545 KB PNG
>>563481907
the frydarian tale is a masterpiece in the making, it's the kind of work the artist tales his entire life bringing the world to life and i respect that a lot, i feel like recently devs are shying away from worldbuilding for pure skinner-box systems with a gimmick social media friendly aesthetic
>>
Free advice is seldom cheap.
>>
>>563511981
We failed them as a race
>>
>>563508171
Yes, with enough money and couple wives to help it will be fun.
>>
is there something like chaturbate but they are dressed, but also don't talk? it feels nice to have a pseudo-girlfriend on my second screen.
>>
>>563506553
Because I don't know anything easier than video games.
>>
>>563512724
There are many study along streams on Twitch
>>
File: 1776091828700459.jpg (167 KB, 524x540)
167 KB
167 KB JPG
I finished all the proggy I wanted to do today
>>
>>563512724
wallpaper engine
>>
>>563512897
Wtf why did I never hear about this
>>
>>563511072
quick reminder that ashkenazi jews have a mean IQ of 115
>>
>>563500317
What do you mean?
>>
>keep convincing myself to stop working on this project because it is "too ambitious", but then i abandon the project i move to because i hate it and come back
>>
>>563514130
https://www.youtube.com/watch?v=ZXsQAXx_ao0
>>
what have you been thinking when you got into gamedev?
iirc i just wanted to see how it works. i had absolutely no thoughts about money or anything like that. mostly i just liked coding.
the thought that i have to make money with it kicked in later cause i literally can't do anything else.
>>
>hmm today i will listen to GDC talks to inspire me while i dev
>all the new videos are just DEI PR nonsense
fantastic
>>
>>563514837
i thought gamedev would grant me big tiddy booty bitches
>>
>>563514837
My ex is married to someone who did game development in school, now hes got some boring wagie job.

I like the idea of living out his dream :)
>>
>>563514971
just watch a JoBlow stream
>>
>>563511593
Reminder the devs on youtube are failed devs.
If they were good they wouldn't need a youtbe channel.
>>
if you shouldn't make an engine cause there are already many engines around, does that also mean you shouldn't make a game cause there are many games around?
>>
File: johnlittlecakes.png (408 KB, 763x638)
408 KB
408 KB PNG
>>563515232
those are going to make someone hungry for little cakes.
>>
File: 4.png (101 KB, 457x420)
101 KB
101 KB PNG
>>563496071
Added healthbars today, please give me feedback
the dopamine is incredible.

https://itch.io/game/edit/4467695
>>
>>563514837
in the pre-unity-indie-nudev era, game development still had a reputation of being among the dark arts of programming. this made it attractive to me, because i need to be good at everything, and understand every difficult subject, or i feel bad.
>>
>>563515603
most engines and games suck real bad
>>
>>563515603
>>563515710
The off the shelf game engines make the easy stuff easy and the hard stuff harder.

Making your own engine front loads the pain so that you understand everything.
>>
when you are an enginedev you don't have to create a single art asset
>>
File: bungo.png (348 KB, 876x580)
348 KB
348 KB PNG
>>563492398
>the non-gamers:
>>
Fuck, I feel like this is the last year the last train to jump on gamedev before a gigantic wave of normies and software engineers, who got fired because of AI, start releasing shitloads of games on Steam and Itch
>>
>>563516889
why does this make me think of a sonnenrad
>>
File: MareFragment.gif (157 KB, 1000x562)
157 KB
157 KB GIF
>>
>>563492986
So is refactoring it into a state thing a waste of time
>>
>>563514837
But statistically speaking you cent even dev
>>
>>563484069
is this randomly generated?
>>
>>563517412
That's true. My mom showed me a game she vibecoded and it wasn't terrible, it had a real gameloop, progression etc
>>
>>563519003
Those are good, but the problem comes more from the enemy’s fundamental responses to being struck. So is refactoring the entire thing into a more explicit state machine a waste of time or not?
>>
>>563519448
it's a waste of effort because right now the most important thing is the camera and the enemies spacing
even if the attacks were feeling good, the camera would have everyone giving feedback saying similar things, it's also the lowest development cost for the highest improvement right now, in other words, the easiest thing for you to make things feel vastly improved
>>
>>563519597
I greatly disagree. There’s no point in “Feel” improvements if the fundamental enemy response is incorrect.
You’re asking me to build the walls before the floor is solid
>>
the answer to "should i state machine??" is often yes
>>
>>563519734
then I'm only going to try to frame this differently for you once more
the movement in those games is based off of the camera, "forwards" is towards the enemy
right now, your enemy is almost always to the side of the character which looks like it feels extremely unpleasant for the player
additionally, the enemy flying through the player rotating the camera all over is dictating the players movement constantly
all of this is easily improved by fixing the camera and enemy spacing, I'm not going to try to make you do this any further though, make your game however
>>
>>563519734
NTA but it's not a black and white issue, the animations, controls and camera absolutely influence how a game feels to play
>>
>>563482032
Progress
Added more hints on how to operate main menu typewriter after qa tester was stuck for 10 minutes before he gave up trying.
>>
>>563520059
That’s just it. Feeling isn’t my priority, it’s making it fundamentally work, thus giving me an opening to really start making it feel good
>>
>>563520316
Alright as long as you're 100% sure what you want and how it will work
>>
>>563520026
You’re correct. But that isn’t going to be fixed through a camera alteration. There needs to be a fundamental change in how enemies respond to getting struck
>>
File: DD67.png (96 KB, 2052x1292)
96 KB
96 KB PNG
>>563482032
fanart progress
>>
File: MareFragment.gif (164 KB, 1000x562)
164 KB
164 KB GIF
>>563482032
Fully done
>>
>>563520498
I’m like 50 percent sure this is the right thing to do
>>563520565
Niceu
>>
File: vision doc.jpg (147 KB, 775x375)
147 KB
147 KB JPG
Am I ngmi if my "vision" is just three games stapled together?
>>
>>563520721
Every game on your list is a mash of 3 other games, most devs today don't bother with 2
>>
>>563520721
You're NGMI not because of a lack of vision, but because of a lack of conviction in your vision. No one who's so insecure that they have to come to cry on an anonymous basket weaving forum to seek validation before building a prototype will ever make it.
>>
Day #1 of quitting caffeine. Brutal headaches and fatigue. No progress today...
>>
Enginedev music;

https://youtu.be/AupwoN8QvbU
>>
File: MenuImage6.gif (3.84 MB, 10000x5626)
3.84 MB
3.84 MB GIF
>>563520669
For comparison with the old one
>>
>>563520721
im also making the game on the left
>>
>>563521201
why are you quitting caffeine?
>>
Eginedev laptop comes today let's see how much Enginedev I can do on a$180 laptop
>>
>>563521201
Yay!
>>
>>563521054
I can say with conviction that I would play my game. I can only hope that enough internet strangers would play my game to make a massive-ish multiplayer game function.
>>563521734
Are you keeping the bullet hell gameplay? I liked RotMG well enough, but my 2d hack-and-slash combat will surpass it.
>>
File: day three.jpg (15 KB, 388x52)
15 KB
15 KB JPG
>>563190010
Too busy to dev over the weekend
Nothing flashy to show today. Spent the whole time learning how to use Flecs and integrating it into input and rendering
>muh ECS
I like it
>>
>>563522901
>I can say with conviction that I would play my game.
You won't because your game will never exist as computer software outside of your mind.
>>
>>563523524
you're gay
>>
File: wfc not working.png (101 KB, 1280x700)
101 KB
101 KB PNG
>>563518850
yes, the numbers represent the possible states, once a position is defined, it "collapses" those around it depending of what can be next to it and so on
when the collapse is done incorrectly it looks like picrel
>>
File: 1759405772061154.jpg (79 KB, 777x656)
79 KB
79 KB JPG
>>563523814
>he doesn't even have the conviction to say "you're wrong"
I accept your concession.
>>
>>563523981
penis
>>
crowbcatcunt uploaded a new resident evil 4 video today, where he explained in a much clearer (for the normalcattle) way why the OG resident evil 4 is souful and why the remake is soulless. and yet, in the comments, an enormous amount of normalcattle just simply dismiss his video and just say "da remake is good duh" without even watching it.
how is this related to /agdg/ you may ask? well i've seen a bunch of anons (or it was a single anon but whatever) constantly complaining that they don't understand the current market. well thanks to that video i realized why. these same people are the only ones buying games on steam. basically, "gamecattle" is just "normalcattle" who are shallow and don't care for games in a meaningful way. your understanding of and relationship with games is not shallow enough to make it. it's not surprising that neurodivergents (which most of this thread is) struggles to comprehend the normalfag mindset. the two latest /agdg/ successes, nuns and guns and wasteland bites start to make a lot more sense as to why they succeeded when you analyze them through a shallow mindset of a normalfag.
>>
>>563523981
the bottom two do a lot of heavy lifting. without ad hominem that smug little anime shit would be closer to the ground thus easier to smack with my cock
>>
>>563522901
Have to agree with other anon, this poster is an annoying flagrant homosexual that kills the thread with his presence.
>>
>>563524152
The actual state is worse than I described
>>
>>563524152
>soul vs soulless meme
I'd dismiss the video without watching too
>>
every time i come here it's just fygoon trying to make people feel bad
what is wrong with you bro
>>
>>563524152
crowbat has no idea what he's talking about. he speak from pure emotion with no facts and i'm pretty sure he's australian or somethin which makes him a nigger.
>>
>>563524468
I found the deeper root cause, and it is worse than just a missing asset reference.
>>
>>563524436
>>563524468
here's your playtesters btw anons. use these "people" to test your game concepts, they are very closely aligned with the "normalfag" mindset
>>
>>563524564
sowwy did I insult your favowite yootuuber? does dat offend you wittle guy?
>>
you don't need to make slop
why do you assume you need to make slop
are you doing this for money? is that why you think you need to make slop? low effort low quality dopamine slop made for the lowest common denominator? you think making a bad game will make you more money?
lol
>>
>>563524653
do you need help bro
>>
>>563524653
the youtuber doesn't matter, the fact that you hinged on the youtuber instead of the actual point i was trying to make shows you are a subhuman normalfag
only normalfags hyperfixate on a namedropped individual and try to derail a discussion with that
>>
>>563524684
Because I need to finish my game and put it for sale ASAP and slop is faster to make.
>>
>>563524795
*punches you in the mouth* say it again I double dare you!
>>
>>563524814
>the youtuber doesn't matter,
then you should have ignored me but you took it personally
>you are a subhuman normalfag
yeah you're right I should watch more youtube like you and not be a subhuman!
>only normalfags hyperfixate on a namedropped individual
you're hyperfixating right now, gotta stand up for your favowite utoober!
>>
>>563524816
what's your marketing strategy? that's all that matters, changing your game won't do much past a certain point

>>563524854
i asked if you needed help i didn't say you did
>>
>>563524986
>projection
>projection
>projection
you should get a job as a movie usher, bro
>>
>>563525015
Right now my marketing strategy is to release it for free as beta, then stop "selling" it and release the real version.
>>
>>563525037
yeah bro im projecting that I should watch more youtube
absolute brainlet. go back to school moron
>>
>>563520721
>>563521734
Very based
>>563522901
>Are you keeping the bullet hell gameplay? I liked RotMG well enough, but my 2d hack-and-slash combat will surpass it.
Very cringe
>>
two posters are picking at a scab again
>>
im gonna not make a game because i never finish any of my projects but anyway here is my game, i just started.

Persistent mech war sandbox. No matches, no wipes, no fairness.

Players deploy into a massive always-online battlefield, scavenging resources, fighting over territory, and extracting what they can before getting wiped. Everything is player-driven—economy, conflict, and faction control.

Mechs aren’t stat sticks. They’re built like actual machines. Weight, power, heat, recoil, and terrain all matter. A multi-limbed walker can carry more but is harder to control. A humanoid frame is flexible but fragile. Every build is a tradeoff.

Progression comes from salvaging, crafting, and engineering better systems. Power isn’t given—it’s built.

Factions compete in a constant war. Reputation tracks your actions. Strong players become targets. Weak players become scrap. Top players rise as “Legends” and influence faction objectives, shaping where battles happen across the map.

No safe meta. No permanent advantage. If you get too strong, the game pushes back.
>>
>>563525015
>what's your marketing strategy? that's all that matters, changing your game won't do much past a certain point
I don't have any. I just need to put the game for sale on Steam, I don't need to actually get any sales.
>>
File: ?.png (2.34 MB, 2384x3096)
2.34 MB
2.34 MB PNG
where are da loligaems?
>>
>>563525375
in school
>>
>>563525375
repent
>>
File: nav.jpg (98 KB, 640x640)
98 KB
98 KB JPG
I'm making the best game AI this game has ever seen.
>>
>>563524152
You have to understand that the vast majority of players are not invested enough in the medium itself.
The original fans from psx era are now in their forties, aka u play games some nights for an hour or two. Work exist, family (hopefully) exists.
Remember also that most ppl don't even finish games at all.
You shoot some zombies, you see the pretty gfx and animations and you are content.
This is the same lens you can see re8 and 9 success, and also new mh.
Capcom has also found what I could call the Nintendo enshittification formula for maximum sales. You take your historic ip, make a new game with a fancy front, tone down rough edges so people have some fun till they move on (who cares if they complete that game or not, let alone playing it again or ng+), so you can leave a good memory of that bland experience and be ready to buy a new chapter in a few years.
There is no room for a challenge in normie games, with the exception of souls since it's le funny prepare to die meme
>>
>>563525164
your post is quintessential normalfaggot sophistry btw
>>
fygoon do you ever think you'll change who you are as a person or maybe just leave this general and stop posting here
>>
File: nav.gif (598 KB, 1058x640)
598 KB
598 KB GIF
>>563525594
wrong image
>>
>>563525659
if i'm a normalfag that makes you a subhumanfag. shrimple as.
>>
>>563525375
I'll make one once I move to Japan.
>>
>>563525620
the tryhard spergs kept pirating games and complaining about petty shit, large studios decided to make games for normie casuals who buy shit and don't complain
it's just basic business
>>
>>563525375
The last I saw had a mental breakdown and fucked off the thread. Maybe also unhero'd, who knows
>>
>>563525814
>the tryhard spergs
i'm not trying hard that's why I pirate, get your shit together faggot
>>
>>563525964
fail
>>
>>563526007
epic win if I do say so my self some might say you got pwned, noob
>>
>>563526086
cringe
>>
>>563525814
Pretty much.
Why hammer down a deep gamplay when you can frontload that experience and satisfy 90% of your userbase
>I won't make slop
The argument that better design lead to a better game and sales it's always been a meme
>>
>>563526142
get rekt, the narwhal bacons at midnight
>>
>>563526223
i accept your concession
>>
>>563524152
REfags are just insanely sensitive to any criticism partially because the nu-RE fandom has so many gays and women in it.
Other remakes don't get the cult level worship that the RE remakes get. Like no one would blink an eye if you said the Demons souls remake was soulless. No one cared when he said the Dead Rising remake was soulless.
>>
>>563526272
>concession
i'm not selling popcorn, retard
>>
>>563526340
fail
>>
>>563526387
of the EPIC variety?
>>
>>563526010
>don't reply to me
shut up retard
>>
>>563526312
you're focusing on the wrong thing here. it's not about resident evil at all. it's the fact that "people" are willing to excuse slop games at all ever.
the point is that it doesn't matter if your game is well designed, well thought out, made with soul. none of that shit matters. all you have to think about is how to make sure your game is "good enough" for 2 hours and what will make your game go viral on social media. in 2026 that's really all that matters for an indie dev.
>>
>>563508337
It's nice that you're enginedevving but you're basically just rolling your own Quake netcode and that seems dumb
>>
File: 1760439106421631.jpg (107 KB, 1024x811)
107 KB
107 KB JPG
Go cry about the lack of non-GMO gluten free fair trade free range ethically sourced AAA titles with your fellow losers who never buy nor play video games over at >>>/v/. This is a thread for small ma 'n pa Sysco-sourced indie games.
>>
doing this art pass.
Here is a picture of some tergain.
>>
>>563508337
I like it
>>
>Post progress
>0 replies
>Post retarded shit
>multiple replies
Fuck you all
>>
>>563527226
how come it's based only on height though
>>
>>563527649
temporary while testing stuff. I will do a 3D Noise based terrain later. For now I just want to test with simple hills.
>>
File: 1776094648251279.png (559 KB, 673x1000)
559 KB
559 KB PNG
>>563525375
>>
>>563520669
Here's your (You). Please don't commit suicide nor start a mass shoot.
>>
>>563527574

First time?

My tip: just make a shitty game with really good art and gimmick, like Slots and Daggers. Fuck that game, piece of shit with 3 hours of gameplay, but the guys a gazillionaire because he has good sense on what sells.

Literally a slot game, holy fuck. So many struggling artists are GMI for the shittiest games possible.

Also whats ur progress boss
>>
>>563527987
no I meant the art pass, I've seen all the other progress
I'm aware it's only an early phase, why not have the height of the grass and other stuff vary though? it should be very simple with everything else setup already
>>
>>563527574
Did (You) reply to my progress when I posted it?
>>
File: 1776103097715.png (229 KB, 400x400)
229 KB
229 KB PNG
>>563527574
>>563528170
>>
>>563528415
>>563528170
>>563527574
samefag
>>
>>563528248
What do you mean by the height of the grass varying?
>>
>>563528529
delete this please
>>
File: file.png (31 KB, 492x407)
31 KB
31 KB PNG
help!!!
cakes can have two flavours and I have 5 flavours but I dont want 25 choices so customers can request one flavour of the two
for example if they ask for chocolate you can give it a strawberry and chocolate one and its gonna be fine

the issue is the sprites, how do I indicate the player that one flavour can be whatever they want?
also the position of the flavour doesnt matter either
>>
>>563529049
>how do I indicate the player that one flavour can be whatever they want?
pride flag
>>
>>563484069
This is the future of indiedev, or dev in general. It's creating systems that create instead of creating the things by hand which is impossibly long. Not only it saves time but it can then be plugged in to the player and then they can create as well. It's the basis of Tiny Glade indie game which sold 500 000 on Steam in 2 weeks.
>>
>>563528683
everything is perfectly straight unnatural lines
if the height is within grass range, it's grass, and it's constant
>>
>>563529190
serbian pride is ok?
>>
>>563529049
Wildcard symbol.
>>
File: Untitled.png (40 KB, 350x124)
40 KB
40 KB PNG
>>563529049
Have the part where the player can choose be a gray and faded like how blender makes the "passive" part of the sculpting icons
>>
>>563529049
use rainbow text
>>
>>563529049
A question mark on a cake outline?
>>
File: mongol.jpg (3.09 MB, 2622x4104)
3.09 MB
3.09 MB JPG
Halls of Mongol. Gonna finish them tomorrow.
>>
>>563530127
Neat
>>
Progress:
Decided to stop making my current game.
>>
Whatever last digit I get is the area I work on next.
>>
Mecha game dev here this shit is so easy wtf.
How are you guys even having trouble with this?
LOL.
LMAO EVEN.
>>
>>563530545
>working on area 5
lil bro is cooked
>>
>>563530659
Neat
>>
>>563529223
yeah I get what you mean. Thank you for the suggestion.
>>
>>563530659
wheres the game
>>
>>563529049
>how do I indicate the player that one flavour can be whatever they want?
Question mark over a bunch of flavors under it maybe
>>
File: madcat.png (810 KB, 893x983)
810 KB
810 KB PNG
>>563525363
>>563530659
I like your idea but I seriously hope your mechs aren't that human-shaped in the final version
Just be careful with your scope. Focus on the primary gameplay loop.
>>
I think you over-privileged kids with streaming and talking AI chatbots wouldn't know a good indie game if your favorite VTuber played it to your ass.
>>
>>563525375
When will someone make DoL 2?
>>
>>563531732
yeah uh OKAY. minecraft is a great indie game.
>>
>>563531338
its gucci,
im basing the game off of The Mech Touch.
I fucking love that web novel.
there's gonna be plenty of variety and stuff, mech customisation will be a rip off of MWO with more depth and plenty of mech body types, think zoids for for non human and gundam for human and battletech mechs will be frontline mechs from the novel.
>>
mech games more like FLOP games, hahaahahahaha
FUCKIN' GOTTEM
>>
>>563500398
It is a total shitshow finding a team of talented, passionate people. You'd be lucky to find one guy who has that and works with you well. Finding a whole team is like winning the lottery.
>>
>>563529049
make cakes with only one ingredient then
>>
>>563533154
>You'd be lucky to find one guy who has that and works with you well. Finding a whole team is like winning the lottery.
you're more likely to release a game as a solo dev that makes a million dollars than you are to find or build yourself a good team
>>
File: Choose.png (11 KB, 1776x452)
11 KB
11 KB PNG
>>563482032
Progress: Working on a new idle pose for combat.
Do you prefer the left 3 or right 3 options. Any clear favorite I should go forward with? Right now I'm thinking number 2.

>>563520565
Very nice work!
>>
A game about being a muscular huge futanari woman running a pastry store near a university, but they add feminizing ingredients to all the cakes and pastries and you slowly see the patrons become bimbofied if they're gorls and sissifed if they're boyes. You make small talk with customers who buy stuff and can fuck them if you do well.

This is a million dollar idea and you know it.
>>
Progress:
My tinnitus got worse.
>>
>>563534510
benchod
>>
>>563534476
It also costs a million dollars to make
>>
>>563534551
fuck your mother
>>
File: 1766107398588097.png (605 KB, 857x1029)
605 KB
605 KB PNG
>>563534475
456
>>
>>563534476
K
>>
>>563534476
futanari cream pies
>>
>>563535042
inside your butt?
>>
>>563534475
God you're good at this
>>
>>563535071
>inside your butt?
in my mouth, im not a faggot
>>
JOEY
FYGOON
thats it, thats the xeet
>>
Game about castrating bochi spammers?
>>
>>563534580
Just ai generate some reference pictures for characters based on picturd art. Use one single femboy mesh for all femboys, one single girl mesh, and one unique futa mesh. The girl and femboy meshes have shapekeys that change their shape so you can blend between them based on what you feed them. Milkshake makes their tits bigger. Chocolate cake makes ass bigger. Etc. Characters just have different hairstyles clothes and colors but are based on the same body. The shop is a single location and you don't need much else assets besides maybe a bedroom. The only real work after that is animating sex scenes and writing dialogue.
>>
>>563535225
>>563535225
>>563535225
>>563535225
>>563535225
rexeeted
>>
>>563532525
>webslop reader
>extreme overscope
its not looking bright
>>
>>563535225
I really feel bad for fygoon, the only attention he gets these days is only from shitposters
last week I say him enthusiastically posting progress multiple times on /v/ only to be completely ignored each time
>>
>>563534475
Not 6, you dont want your arm fully extended. 1 and 5 are kinda pushing it, but i dig it. 1 has a lazy look to it. 2's right arm looks unflattering. I'd say between 3 and 4, but much more so toward 4 because there's a slight gap between her arm/hand and her head and her legs arent fully extended
>>
>>563535278
Attraction doesn't really work within gradients but thresholds so it's unlikely you'll get any good results with slider min vs slider max. I also think you're underestimating the work required to get that workflow up and running. It might even be cheaper to create individual meshes and animations than troubleshooting the edge cases of one shared mesh/topology/bone mapping. That sounds more like something you would do with an art team available.
>>
Added more unit variation and im starting to like this.

Theres a delicate interplay with action management and movement. I will update the itchio soon
>>
>>563535553
hey you're a faggot!!!! fucking clown!!! i'm the best with my turd balloon animal slop!!

*sob* why don't you reply to my progress boo hoo it's surely not because of my rotten personality
>>
>>563535553
Act like a retard, get treated like a retard. How is this a hard to understand concept.
>>
The Masterplan, but not shit
>>
File: 1589061271381.jpg (10 KB, 500x375)
10 KB
10 KB JPG
>>
>>563536353
angry troon spotted
>>
here is a picture with a smoother noise texture scale.

I'm going for voxels which are not as emphasized. I don't like the lego block look.
>>
>>563536429
>How is this a hard to understand concept.
because they can't take any criticism to heart, they're a bunch of newfag snowflakes shartykeks >>563536854
>>
>>563534475
good shit anon

>>563535617
Post game? thats right you dont have one. fuck off you probably dont have enough art skill to criticize his art
>>
>>563536974
angry troon is wiggin' out
dilation imminent, fygoonchads will RISE up
>>
My game has sold one, yes ONE, unit today.
Thats one unit more than what your game has sold noob
>>
>>563537135
>fygoonchads will RISE up
to the noose and hang themsel -ACK you lost tranny
>>
>>563536353
>>563536429
That's not it, he doesn't get ignored because of hate. Hell, I would say the only attention he gets comes from it.
I think he gets ignored for one simple reason: his game is just very uninteresting
>>
>>563537314
stop talking about yourself like that, actions speak louder than words, bubba
>>
>>563537389
>his game is just very uninteresting
he doesn't want to admit it and went on a full blown melty like all these other joshie and other sharties and anons have been telling him this but he just mistook it for shitposting
>>
>>563536353
>>563536429
>>563535553
let me guess, pedophile or troon
>>
File: 1775265752751032.jpg (108 KB, 634x1109)
108 KB
108 KB JPG
>>563537314
>you lost tranny
>>
File: v0-q5b76ddfztug1.png (50 KB, 320x472)
50 KB
50 KB PNG
>>563537576
this is you
>>
>>563537576
See what I mean? You don't actually like his game or even care about it. You just talk about it in hopes of pissing off a certain group of people which is what makes fygoon's situation even more tragic.
>>
>>563537775
>daily mail+
it's just joshua having another 'elty
>>
File: cover1.jpg (92 KB, 800x450)
92 KB
92 KB JPG
>>563537389
Thats why im being ignored, fuck my chud life.
>>
im dalit
>>
File: iguess.gif (52 KB, 576x576)
52 KB
52 KB GIF
>>563534739
Noted
>>563535086
Thanks, but which one?
>>563535617
I agree that 6 is out. 4 looks the most heroic and is probably the safest choice I think. 1 is the most nonchalant, which might sell the cool factor more. So maybe I'll do rough animations for 4 and maybe 1 or 2 to check in game. how they feel.
>>563536990
Thanks anon! Though I think his points weren't bad and I don't mind not getting hugboxed.
>>
im brahman
>>
>>563538082
>>563538185
which caste is physically strongest?
>>
New bokubelike just dropped
>>
>>563538334
kshatriya
>>
>>563538334
british/canadian josh his ancestors were brown
>>
>>563538412
which caste has the best women
whixh caste is the most evil
>>
>>563537775
this but trannadev being used to "piss off" non epsteinians
>>
File: 1771564177949964.jpg (361 KB, 953x1066)
361 KB
361 KB JPG
>>563538701
>non epsteinians
Pathetic.
>>
>>563538826
see i fvarking knew it, there is no way you arent pedo and/or trans and seethe about 'goon
literally impossible
>>
>>563538826
do i like the quater zip because it looks cool or is it cool because its his quater zip...
>>
File: 1775096451132325.gif (1.33 MB, 165x294)
1.33 MB
1.33 MB GIF
>>563539020
There's no way you aren't a little faggot cuck loser who got bullied and raped on a daily basis growing up if you're going to ride the cock of a 5'3" mutt.
>>
>>563539020
'goon hates loli #1 yuri fan chads because he feel it's competition to him
>>
There's an effect I'm trying to achieve in Godot:

>you see by using a radar device
>it sends out a pulse every second
>you get a monochrome image of dots where closer objects are brighter (plus might have to factor in surface angle for better clarity)
>the device takes its own position into account, so it's not a 1 FPS slideshow, you have smooth movement as far as the static environment is concerned
>however since the mapping pulse is once a second, anything moving (like an enemy) won't be smooth, but will appear to jump position with each pulse

Approaches I've thought of:

>manually send out thousands of raycasts (too slow)
>use the depth buffer from a low-res 1FPS subviewport image (current approach, pain in the ass, not sure I can factor in surface angle)
>compositor (sounds like it might work best, but requires a lot more learning)

Any experienced Godot devs know which path is best? Or if there's a different approach I'm missing?
>>
>>563539397
>>563539575
case in point, keep proving fygoon right
>>
>>563540060
Approach number right:
>draw what you need to draw into a texture like every fucking game that has ever done that
>>
>>563540060
>you get a monochrome image of dots where closer objects are brighter (plus might have to factor in surface angle for better clarity)
This isn't how radars/lidars work. Are you just terrible at describing how a radar/lidar works or are you actually trying to make something different? If it's the later, can you make an example sketch of how you want it to look like?

>>manually send out thousands of raycasts (too slow)
You can send thousands of raycasts per physics frame, or hundreds of thousands per second. The limiting factor is probably going to be drawing that onto a texture, but it's easily achievable with a DrawableTexture2D (new in 4.7).
>>
>>563540196
can i get a run down on fygoon, what did he do to make these niggas so mad?
>>
>>563540060
On Pulse
compare position with all things within the pulse radius
draw things as a brighter/bigger/whatever dot the closer they are
fade out slowly (but not completely before next pulse)
repeat
>>
>>563540643
he's brown
>>
>>563540643
he has immense child like creativity and he's constantly dunking on trannies, gays, and pedophiles. they get angry because he's right.
>>
>>563540060
3D or 2D
>>
>>563540643
Some schizo thinks that constantly bringing up fygoon makes certain people angry when all it does is make fygoon look pathetic because that's the only attention he gets.
>>
>>563540638
>This isn't how radars/lidars work. Are you just terrible at describing how a radar/lidar works or are you actually trying to make something different? If it's the later, can you make an example sketch of how you want it to look like?

Similar the scene at the end of the Hoarder trailer, starts 2:09:

https://www.youtube.com/watch?v=hsuDT3VrgyE

I have no idea if this is remotely realistic sonar/radar/whatever, I just like the look. But I'm autistically annoyed by the moving door being captured smoothly despite the visual pulse-scan effect.
>>
I need a hug
>>
>>563540643
i don't know his origin story but i know that the worst posters in here hate him and his game for no reason
>>
>>563542181
I went from hating him to pitying him
>>
>>563541595
3D
>>
>>563540358
I'm fine with applying a shader to a texture. The problem is either it's fully continuous, capturing smooth world movement, or it's a slideshow. Depth buffer info isn't retained so there's no obvious way to make moving objects appear temporarily stuck where they were half a second ago.

Obviously enemies need to be physically moving ingame, contrary to the visuals, since they can attack you etc. Maybe have every object turn invisible when you put the radar goggles on, leaving a visible copy of itself behind? This would work for mainly-static environments but becomes a pain to maintain in more complicated environments. I feel like it should be achievable as a purely visual effect.
>>
>>563542434
Use a spherecast
>>
>>563520565
never seen fanart of something i've done before
>>
how tf do i start my post apocalypse game? all the nerds will call me a hack if i copy anything fallout has done
>>
>>563545191
copy wasteland
>>
>>563525620
I've got a friend who is nice, but kind of also a casual. I don't understand people who would put hundreds of hours into a hobby but never quite engage deeply with things.

For example: In Destiny 2, you are allowed to equip two primary weapons, but primary is the "weakest" infinite ammo backup weapon for when you don't have ammo for other types.

>"No, but in real life, assault rifles are strongest."
>"Yeah man, but we've been over this for years now, this is a video game. See how fighting a boss takes hours? Do you SEE the numbers that pop up when you shoot?"
>"I have my build like this, I have an assault rifle for medium short range and a Burst rifle for medium long range so I'm always prepared."
>"I get what you mean, it's just not that type of game anymore."
>"Look when Destiny 1 first came out it was primaries only."
>"No! See you are already falsely remembering, and we've spoken about this before, Destiny 1 had [etc]"

And so we got him an exotic that auto actually presses one of his buttons for him but he's too retarded to even stand in his own healing area and walks out of it and dies; and I spend all game following him with a "healing gun" so he can action hero and contribute because after years he still has no fundamentals. Sorry for the rant this sits on my chest. He buys $90 games every few days and never plays them, he drives the industry; and he likewise switches jobs every few months too for executive roles, never learning a job either.
>>
>>563545191
start what? the intro? the story?
>>
File: idle_new.gif (47 KB, 512x512)
47 KB
47 KB GIF
>>563534475
I decided to base it on 4 but try to add some of the other ones as flavor. It's still pretty rough.
>>
>>563545191
AI went rogue and killed billions

main quest? solve your blue balls with some boy-pussy in the wasteland
>>
>>563545543
Style reminds me of Dead Cells
>>
>>563545543
slop
>>
File: 222.png (121 KB, 405x407)
121 KB
121 KB PNG
>>563536245
Its about time i clothed them, i was suggested to and I think they are right. I could start sharing it further online and getting more testers if I did so

Added a difficulty system and unit variation, let me know what you think.


https://angular.itch.io/evil-tactics
>>
>>563542076
This is called LIDAR imaging IRL. You can make this effect in Godot with a skinned particle emitter: https://docs.godotengine.org/en/stable/tutorials/3d/particles/complex_shapes.html
>>
File: 1407564202062.gif (21 KB, 320x240)
21 KB
21 KB GIF
>>563545543
>these bounces
>>
>>563545543
looks better
>>
>>563545191
fallout isn't a post-apocalypse game it's a nuclear apocalypse game. if people call you a hack it's because you are one. you need your own concept to derive original ideas from.
>>
>>563545524
it's just a survival sandbox game i intend to have you start somewhere and then be free to go wherever the fuck you want. i don't want there to be an intended story forced on the player but if you go to the right obvious landmarks you'll receive cryptic directions from npcs that eventually lead to and "end" of sorts
>>563545546
inspired by the image i used i see
>>
I like how you can now just generate a game with a 9.99$ subscription in a single prompt like "shooter but anime" and people STILL no-dev
>>
>>563545191
>how tf do i start my post apocalypse game? all the nerds will call me a hack if i copy anything fallout has done
>>
>>563545820
Now fix the model centering/scaling. The current code does position.sub(center).multiplyScalar(scale) which
incorrectly scales the offset.
>>
File: 1693349216125225.gif (320 KB, 500x403)
320 KB
320 KB GIF
>>563545410
meh
>>563545546
holy shit
>>
>>563529193
It doesn't create shit. It just gives you organic-looking noise which can be used as background or inspiration for meaningful>>563529193
handwritten things.
>>
>>563525363
I like your enthusiasm, but what's the GAME here?
>2D or 3D?
>1st person or 3rd person?
>If 3rd, over-the-shoulder or top-down?
If it's multiplayer I gotta assume it's real time. Are the weapons all aimed by the player or is it more survivors-like?
You gotta answer and CODE all of these questions before you get to any of that other shit
>>
>>563546146
I know what you mean, did you know you can just buy games off the internet too? No joke, they have other people's names in the credits but no one actually plays that far so what's the point in changing that mistake. I'm still waiting for Steam to let me list my idea though, the issue is someone else also uploaded it first.
>>
File: yourwelcome.gif (6 KB, 512x512)
6 KB
6 KB GIF
>>563545837
Patreon exclusive version.
>>
>>563546456
Its ai
>>
File: 1437394417334.gif (2 MB, 320x221)
2 MB
2 MB GIF
>>563546563
>>
>>563540643
just read some of his antics on the archive
https://arch.b4k.dev/v/search/image/Q0B%2BFAJcIHs20mV2K6MChA%3D%3D/page/3/
It's just one reaction pic he's using and already you can see how narcisstic he is.
>>
File: gulyabani.png (442 KB, 1601x1037)
442 KB
442 KB PNG
>>563524152
all of this chud talk
your game has to be fun
wasteland bites IS fun.
guns and nuns? ITS FUN
its that simple
>>
File: 1656125035762.jpg (8 KB, 214x250)
8 KB
8 KB JPG
I hate Blender
I hate Blender
I hate Blender
I hate Blender
I hate Blender
I hate Blender
It shouldn't be this hard to make brick fucking walls. do I need to make these bricks one by one and stack 'em? using array and bevel just makes look like shit.
>>
>>563547393
>he doesn't know
>>
>>563547357
I don't mind wasteland bites even though I wouldn't play it. Guns and Nuns somehow irks me though. I guess it's the reddit premise and being safe horny only due to having Chris Chan level art.
>>
>>563547393
>3d modelling a brick wall

Why do you hate yourself anon? Make it a single plane.
>>
File: ap3r3q.jpg (195 KB, 500x1021)
195 KB
195 KB JPG
>>563547393
>>
>>563547330
>Anon you responded to.

Hes annoying but in a way that sort of charming.

Hes like a nerd out of time, you can almost see him being stuffed in lockers or gushing about baldurs gate 1 or somthing.

Yet theres some unawareness that makes him endearing.

He perfectly reflects his game art.
>>
File: hardware-whoah.jpg (94 KB, 1777x999)
94 KB
94 KB JPG
Hello everyone.
first time posting here. I'm new to game development but I'm pretty well versed in design. My game is a quake-like boomer shooter + metroidvania hybrid. Right now, I'm learning to code and working on the game in Godot, though I have experience doing level design for Q2 in Trenchbroom.
>>
>>563549542
post the gane nigger
>>
>>563549542
Your skillset and experience puts you ahead of 80% of the competition
>>
>>563547393
Retard
>>
>>563549542
post game, faggot
>>
File: AliceWonderland-Inside.jpg (409 KB, 900x784)
409 KB
409 KB JPG
meanwhile agdg frankly wants to copy videogames to compete with big AAA studios and 7 year old indie iii games.

I wanna actually get inspiration from pop up books, mangas and board games to make something diferent from a videogame.

My own blue ocean project, rather than competing with other shit that already exist.
>>
File: bug.png (132 KB, 707x993)
132 KB
132 KB PNG
how to fix?
>>
>>563546771
Ah yeah it's obvious on second look
Shame, multiplayer mech game that isn't MWO deathmatches would be neat
>>
"Post game" culture encourages superficial priorities like graphics and kinetics.
>>
>>563550190
Post game.
>>
>>563550190
nodev cope
>>
>>563550190
Post game.
>>
File: 1766062531574432.png (1.62 MB, 3000x1284)
1.62 MB
1.62 MB PNG
>>
>>563549732
>agdg - competes with things that exist
>you - do not compete with things that exist
>me - cooperate with things that exist
And this is why I WILL surpass you.
>>
>>563549737
You can't fix what's already perfect
>>
File: damn.png (277 KB, 738x962)
277 KB
277 KB PNG
>>563550413
worse
>>
File: 1724826137136071.png (364 KB, 1286x820)
364 KB
364 KB PNG
>>563550190
Post game culture promotes whodevs who don't care when thread flopdevs accuse us of being nodevs. Just don't be a faggot who feels the need to share your unfinished game purely for the sake of some fleeting (You)s from internet nobodies who would never ever buy your game.
>>
>>563549729
>>563549691
Game is called G.U.N.M.A.N.
what does it stand for? who knows! imagine if the movie fortress was an FPS. The premise is that you are an escaped prisoner in a massive underground complex on pluto, narrowoly avoiding strogification after getting guns for hands. as you progress thru the complex, you upgrade your body becoming more machine and less human. at this stage we're (brother and I) are learning to use godot and code. most effort till now has been in just planning the story, the mechanics, level design, etc, and doing some practice/demo setpieces/levels using quake 2 as a proxy. trenchbroom uses brushes instead of meshes, but i believe you can export the trenchbroom level geometry as a .obj to godot, and then we use that for colllision and wire up all the actual nodes in godot.
>>
>>563550559
Lot of words to say "I have no game".
>>
>>563550661
https://func-godot.github.io/func_godot_docs/FuncGodot%20Manual/FuncGodot%20Manual.html
>>
>>563549542
>>563550661
new cris on the works
>>
>>563529193
nah. If you want to be efficient, the answer isn't proc gen, proc gen is a nightmare to work with.

The answer is STOP MAKING OPEN WORLDS
tetris is one screen
balatro is one screen with a bunch of UIs that appear over it

etc
>>
>>563550661
Dont worry about the story. Games like that take forever to make. In a year you will contradict whatever you have planned now.

If you are hooked to a story make a book.
You yapped way to long before talking about the cool thing
> you upgrade your body becoming more machine and less human
>>
>>563550661
Why not Armed and Dangerous?
>>
>>563550559
world of dog dev has been posting on insta for 4 years and all they have is a shitty zoomzoomshooter with 5 airdashes a second with an apex legends style grappling hook
>>
I'm changing the name of my game from GUNMAN to Violence Void
shit's cash
>>
>>563550974
"story" is pretty minimal, in terms of plot. what I mean by story is more the setting and tone, since those are going to set the stage for gameplay, level design, and abilities, wich we've spent all the time so far figuring out, including the logic system for a blackboarded/FSM based enemies. heavy emphasis on the upgradeable weapons.

>>563551216
kek. I like that, might use it for an ability name (better than "Bear Arms"). you get an early ability inspired by that Outer Limits episode where your character literally sweats bullets. I'm calling it "ammocrine glands"
>>
>>563550661
>>563552517
>character loses his humanity to become stronger only to escape having lost it all....
ludo
>>
>>563551958
first name is a billion times better wtf i hope this is bait
>>
File: occupancy_sampling_result.png (712 KB, 1919x1078)
712 KB
712 KB PNG
occupancy sampling result.
Some chunky tergain.
>>
>>563552863
how about gun protocol
>>
>>563551958
Gunman Protocol : Violence Void
>>
File: 1746354154113494.jpg (46 KB, 828x895)
46 KB
46 KB JPG
>>563546563
>>
>>563553075
I hate this meme because Gunman Protocol actually kicks ass as a name
>>
File: 1649877713059.png (77 KB, 714x575)
77 KB
77 KB PNG
>>563553075
You guys are too good to be true. That name is literally perfect for my game. I spend days trying to come up with a cool name and you did in minutes.

Thanks a lot.
>>
>>563547598
No i dont. tell me right now!!

>>563549025
I tried but nothing looks good. I'm trying to get a nice brick pattern for a dungeon crawler and every method looks like shit to me.
>>563549109
tanks
>>
>>563552784
most metroids end with you escaping thru the structure with a timer to avoid the base self destructing. so i thought, what if YOU were melting down self destrucing and you've got to run into the nexus core to alluhu akhbar the cosmic entitiy instead?

>>563553024
>>563553075
Gay Ugly Nigger Massive Assault Neutralizer (G.U.N.M.A.N.)
>>
It's a bit mean, but I have some harsh words for Nortubel.

First of all, the starting cutscene has no sense of direction or plotting at all. It is very strange how it starts in media res with absolutely no framing or context; everyone immediately is shouting "are you okay?" "what's going on" etc while we the player have no fukken clue what they are even talking about. You could say no character development happens in these crucial early lines because even though we see them in sequence we have no context for their words (which are generic anyway).

Then the gameplay is way too complicated. There is a massive tutorial section merely on getting your companion to climb ladders. It is really overwhelming. I wouldn't try to say it's a hard rule that complex gameplay is fundamentally poor, but platformers kind of have their appeal in simplicity. Not to mention babysitting a companion is like one of the most hated game experience ever. I think that to have this kind of gameplay the #1 priority should have been simplification. Make the controls as simple as possible and the challenges as clear as possible. Yet the game is quite overwhelming and complicated. In a sense, it's not very fun.

I think the art is cute and I like the idea of someone making a devoted /ss/ game, but I'm surprised this opening made it through years (?) of /agdg/. I don't think it would have taken much to reshape this intro to be a bit better.
>>
File: DivineLightSevered.jpg (45 KB, 479x479)
45 KB
45 KB JPG
>>563517412
fuck i swear if i get into game development seriously and its instantly swarmed by normies
fuck why does everything i get involved in DIE the moment it touch it
aaauaUUUFUGUGU
>>
>>563553340
... Who's gonna tell him
>>
>>563550775
based. thank you

>>563550876
wat?
>>
>>563553075
Gunman Protocol : Violence Void Resonance ~ Echoes from the Abyss ~
>>
>>563553356
I don't know myself, I'd just say try geometry nodes
>>
>>563553472
lol
>>
new laptop is here arch is installed the keyboard is better on a T series than on the X1 carbons
>>
>>563554190
godot moron
>>
>>563553835
Gunman Protocol : Violence Void Resonance ~ Echoes from the Abyss ~ 2 : Binary Boogaloo
>>
File: huh.png (305 KB, 909x1153)
305 KB
305 KB PNG
help
>>
>>563554693
is that skelton bothbering you?
>>
why aren't someone making a game for all the nerdy furry femboy faggots with long brown hair and glasses in the midwest? you know the ones i'm talking about. there's probably millions of them.
>>
>>563554873
uwu you're gonna make a game for me, anon? murrrrr *glomps u*
>>
>>563554873
>why aren't someone making a game for all the nerdy furry femboy faggots with long brown hair and glasses in the midwest? you know the ones i'm talking about. there's probably millions of them.
>>
>>563554969
*rapes your bussy and gets your pregnant*
>>
>>563554693
did you invert your normals?
>>
>>563554693
hge's tp gbig
>>
anyone else spent some minutes trying to not laugh but failing miserably then went to get a pingado
>>
how do I install godot on to my television set?
>>
>>563555683
install it on your computer and then plug TV as montitor
>>
>>563555753
computer? like my xbox?
>>
File: fuc.png (284 KB, 978x1119)
284 KB
284 KB PNG
>>563554717
>>563555221
>>563555348
:(
>>
>>563555967
shieet it's all fucked and retarded
sorry bro
>>
>>563555967
The day you were born, the very forests of Lordaeron whispered the name... manlet..
>>
>>563555967
What's your winding order set to?

Are those vertices in the proper winding order?
>>
>>563556341
i'm gonna start winding up my fist into your FACE
>>
I’m so depressed. Nothing feels like it works
>>
>>563556570
go outside take a break pet you cat take a shower
>>
>>563556570
Quit trying to NLP psy-op the thread, anon.
>>
the power of friendship is how you make it but i have none of that power
>>
>>563553387
>metroidvania
where did i mention that anywhere
2d sidescrollers are gay unless they have porn
>>
File: weapon.png (713 KB, 1478x833)
713 KB
713 KB PNG
what should the text on this card be
>>
>>563557734
this should cause self infliction damage
>>
>>563557734
>Someday it will do something.
>>
>>563557734
the ai already made the art and ui
just use it to generate the text aswell
>>
>>563557734
"Dual Blades Resonate with Resonance"
"No progress has been made on this design in years."
"Just like, Stab Enemy"
>>
>>563557734
Who the fuck is Aggie?
>>
>>563557734
1% chance on kill to summon a idea guy
>>
>>563557724
no, anon. GUNMAN is the fps metroidvania
>>
>>563558412
....
ok
sure
>>
>>563558494
The stale ids are already gone from the live agent service, so I’m not going to waste cycles on thread cleanup loops.
>>
>>563557734
1% chance to instant kill, 99% chance to miss
>>
File: bionut video.webm (1.04 MB, 512x512)
1.04 MB
1.04 MB WEBM
it's ecology on a bionut
>>
>>563559727
this is rotates anus
>>
how would you know
>>
all gay men have this, he is no exception
>>
>>563559727
he's back
>>
i have no interest in sex having i;m nore of a cutie than a hottie like amy rose stop talking bad about my cuteness today at mental health group they said "we dont think and feel thankful for food enough" and i said arigato gozaimasu!! then we saw a snake on the walk and i said i was thankful i saw a snake because they kick ass
>>
File: garden april 13 2026-.png (3.65 MB, 1081x1280)
3.65 MB
3.65 MB PNG
>>563560373
been settling in
>>
File: G-jDZSqbIAA4ls8.png (906 KB, 815x645)
906 KB
906 KB PNG
>it works
>>
>>563559727
noice
>>
>>563545827
>just use particles

Holy this this is obvious in retrospect. I blew 2 days on a dead end. I'm suing god for making me this retarded.
>>
>>563559727
Is this why my anus itches?
>>
>>563560858
>as long as it's jank and buggy I'm straight
thank god
>>
>>563557734
"When you stick someone with the Aggy Dagger it will never come out. Exhaust."
>>
>>563561632
no, that's because you don't go wrist deep in the shower
>>
>>563555967
try learning to model. AI is slowing you down. my 12 year old can model this
>>
File: 1656695992710.jpg (328 KB, 2048x1371)
328 KB
328 KB JPG
progress: I just spent another week doing nothing
>>
Alright aggy bros. Hypothetical. I'm an unc. I'm learning to draw but /ic/ is giving me meme advice like telling me to read books. Instead I will learn like a child and copy things until I get good enough to draw my own things. Am I going to make it?
>>
alright, who took a bite outta this hill?

https://youtu.be/T5fU7m-jR_s
>>
>>563562515
NGMI
>>
File: looking_out_from_cave.png (299 KB, 1915x1079)
299 KB
299 KB PNG
>>
>>563562515
I learned to draw by copying pokemon and DBZ, and then moved on to copying from life(people and figurines..my gunpla). drawing from life made my brain grok form(very important), copying art didn't so much. copy what you like though, drawing more >>>> watching/reading and thinking about how best to draw
>>
File: Spoiler Image (41 KB, 386x483)
41 KB
41 KB JPG
>>563562530
someone toothy.
>>
>>563560858
kanna...
>>
>>563563379
that's the thought that crossed my mind haha .
but she is way prettier than that picture.
>>
File: 1775862879889090.jpg (176 KB, 1290x1285)
176 KB
176 KB JPG
>>563560858
>>563563379
>>563563584
open up
i need to check something on your hard drive
>>
>>563563892
I swear I don't have a ripped VHS of bonky fever on my hdd.
>>
>>563554190
do you dev while wearing your dress
>>
>>563562837
its really cool that it's coming together, I see the vision now. I see the gnomes huddling in the cave
>>
>>563564732
Thank you. I am going for a vibe that I call 'Belly'.
>>
>>563481907
I have given up in learning japanese and drawing
>>
File: G8VWJYgasAAh9re.png (183 KB, 387x418)
183 KB
183 KB PNG
>>563563892
Why?
>>
>>563565032
two useless skills, you chose well
>>
>>563565032
curisu-san. nottu rike disu... owari da..
>>
>>563562515
Well you learn how to play an instrument by playing others' music then when you're good you can compose your own music.
>>
>>563565251
only reason you bother with other people's crap is to figure out how to do it better than they did
>>
>>563565124
Even so called lucrative and marketable skill doesnt corelate to getting a job and more income
>>
>>563565472
learning jap is negative aura thoughbeit
you can hear the pussy drying up from here
>>
>>563565596
>>>563565596
>thoughbeit
>>
>>563565652
"Thoughbeit" is an uncommon, literary conjunction meaning "although" or "despite (it) being," functioning similarly to albeit or howbeit. It is formed by the univerbation of "though + be + it," essentially acting as an archaic or stylized concession.
Definition: Although, even though, or regardless of.
>>
File: Untitled Project2.webm (1.12 MB, 854x480)
1.12 MB
1.12 MB WEBM
>>563558252
>>
>>563557734
>every use it targets a different enemy, cannot deal a killing blow
;)
>>
>>563565772
put a drawing of cris there or go back to basedjack party
>>
>>563500317
>why don't games look and feel like this any more?

Technology and the information age. That cold war era feeling can't be replicated anymore because technology moved past electro-mechanical and into digital. Just look at everything in that picture you posted, it's crude, analog, remnants of a bygone era. People can no longer relate to it, a dossier written out on a sketch pad? Today it would be a laptop screen or at the very least printed out on paper with facy designs and graphics. All of the equipment he's equipped with might as well be from the civil war era by todays standards. We know now how bad it was, we don't look up to it as some mythological paragon of technology like they did in media in the 80s and 90s.
>>
File: babymarlin.jpg (2 KB, 125x119)
2 KB
2 KB JPG
>>563565762
>"Thoughbeit"
>>
>>563566527
WRONG you were supposed to respond with
>howbeit
>>
>>563566734
see this the kinda stuff someone who is learning japanese posts
>>
File: 1731724800123675.png (573 KB, 720x699)
573 KB
573 KB PNG
>>563566734
>>
>>563565032
I have doubled down on learning Japanese and drawing. Now I will take paid Japanese classes and watch a paid art course.
>>
>>563566734
I see the vision but I need a more..."graphic" description if you pick up what I'm putting down.
>>
>>563566734
I get banned for trying to Claudepost about Resonating Protocols on /v/ and these niggas just shitpost whatever they want
>>
File: 1573798329927.jpg (19 KB, 382x384)
19 KB
19 KB JPG
>>563566734
this doesnt sound like a game at all
>>
>>563567034
A game about... you know
>>
>>563566734
>literally looked like a hot girl
>dick and flat chest
bro, not even bi, just gay for twink probably
>>
>>563567159
I like girls too thougheverwaysbeit
>>
>>563567007
Theorizing theories...
>>
>>563565596
How did you get that idea? More than half of my Japanese classmates are women.
>>
File: chris.png (201 KB, 464x496)
201 KB
201 KB PNG
>>563566319
like this?
>>
what do you guys think about my game?
this is my game:

(yes i dont have a game)
>>
>>563567731
I think that it is lacking.
>>
File: aaaaaaaaaaaaaaajaaaaah.png (451 KB, 707x668)
451 KB
451 KB PNG
>>563567729
no
>>
>>563567729
fucking kek
>>
>>563482032
did very little sis, made some art and put it in the engine. set up very little.

>>563482321
kek i browsed that stuff too, too complex ill stick with gambling.made more than a years salary over the course of a year

>>563482870
makes sense, kinda hard to get away with that nowadays ;_; the bar is rising far too fast that the gameplay you just showed would likely not be tolerated by many grim
>>
>>563547393
follow tutorials
>>
>>563568000
Trips so desu ne
>>
>>563482870
now make the sword like god of war
>>
File: synapse burnout.png (671 KB, 858x896)
671 KB
671 KB PNG
I really like anon's game idea and I'm gonna steal it
>>
>>563568268
god of war is goyslop
>>
Struggle, hope, fear, love. All these raw emotions that make being a human so endearing... I want to make my players feel them all and say "I'm so glad I'm alive".
>>
i have gamedev fatigue.
>>
I have myalgic gamedev encephalomyelitis
>>
my ass hurts from sitting for so long
>>
>>563569513
Stop sitting on your horse dildo
>>
File: cm.png (315 KB, 769x599)
315 KB
315 KB PNG
>>563527065
why is it dumb?
>>
File: 1751656697265225.jpg (162 KB, 720x699)
162 KB
162 KB JPG
>>563569631
>>
i feel like i'm losing interest in gamedev, because i don't see the value in video games anymore. it feels like video games are just something to kill time. and i wonder if that's because of current trends. maybe before all that slop i had other reasons to play. maybe because games were art to me, or because they inspired me or something like that. when games boil down to "hehe number go up pls buy my game cause i scoped correctly for my indieslop youtube trending game", i see no value in gaming anymore. it's not supposed to be just some time-killer-slop to cope with my life.

i notice something similar with tv shows. e.g. Lost was really a character study and it really felt like a pseudo-relationship and a look into the characters mental health problems (e.g. hugo and charlie), but new shows, especially netflix, feel more like just procedural writing, just to produce more hours of "content". like empty calories, without any taste.

therefore i think games actually can have value. they can be more than just time-killers. but the trend moved to braindead "content-creation".
>>
roosterdev is my sempai my SEMPAI
smartest motherfucker on the planet
>>
>>563496252
Honestly not sure. I know what hurdles I eventually have to overcome with the project, once that is happened, I'm not sure where it will go. I no doubt will make my money back at least, that's for sure
>>
>>563569783
@grok what is the significance of the cat with the raised eyebrow when it's mirrored left or right? Is it some kind of code? Is one good and one bad?
>>
>>563524152
>how is this related to /agdg/ you may ask? well i've seen a bunch of anons (or it was a single anon but whatever) constantly complaining that they don't understand the current market.
You also don't understand the market if you look at AAA remakes of long-established franchises and think that they or the people who play them are in any way relevant to a solo dev making a game that will never get sufficient numbers to reach any level of mainstream cultural awareness. Especially in an age of cultural fragmentation as mainstream gatekeepers of mass media continue to lose relevance to individual influencers.

Anything you make will be a niche product for a niche audience, it's easy to find people of discerning taste and passion if you cater to a niche. I dont need or want 10 million remake consoomers. I'd be overjoyed with 50k people who play and like something I make.
>>
File: senpai.gif (1.12 MB, 600x640)
1.12 MB
1.12 MB GIF
>>563570265
>>
>>563524152
Resident Evil aka Biohazard is complete dog shit. Literally every game in the series is utter garbage.
Hope that clears things up.
>>
>>563570260
humans have lots of time to kill, we can't be productive all our waking hours or we'll go insane.
>>
>>563550905
this
>>
>>563570260
golden age btw
>>
never have i been more motivated to quit my dumbfuck 9-5 software gig and indiemaxx than today
>>
i gotta admire myself. even though i nodev right now, i keep thinking about gamedev every single day. i think i've given up, but you have never truly given up until you truly stop thinking about something. but i can't, i'm obsessed it seems.
there's people who just get a normal job and move on with life. but i'm that type of autist who just can't let go until it works out. i just haven't found the right approach yet.

playing openfront.io i noticed something similar. you have those people who give up early, and then you have those really annoying people who spread and try hard and survive on a single pixel on the map and suddenly after like 30 minutes into the game they make a massive comeback when the others nuke each other. and then they win. it's not that they are necessarily good at the game, or that they win everytime, but those people are so obsessed with not giving up that they are annoying to deal with. they don't even give up when all the enemies have like 10k times the resources they have. somehow those people are incapable of letting go and giving up.
>>
>>563571057
Everyone does that to be image a bastard of god that's me but I'm still gonna be kind to humans
>>
I'm new to this pixel art stuff and was told I can get some critique for it from here
Just a quick slime
>>
>>563571884
Make the eyes white
>>
>>563571270
i needed to hear that i think. i'm probably a bit too focused on things needing meaning or value. when in fact having fun and relaxing is a value too.
>>
never trust people with wife and children, they'll sell every scam to feed their child. they have no morals other than benefiting their family.
>>
I am going insanes
>>
>>563571764
Good post.
>>
>>563566734
>curvy femboy with a big ass and little tits
wtf that sounds like me
>>
>>563572508
Never trust your step dad he'll use you and lie to your mom about it for his real family
>>
>>563572627
you're just a fat ugly fuck that got hit with the ugly stick
>>
File: 1711932107759475.png (928 KB, 1799x1079)
928 KB
928 KB PNG
>>563571764
Thinking isn't enough.
>>
File: terrain_square_1.png (202 KB, 512x382)
202 KB
202 KB PNG
The new terrain plugin for Godot has support for World Machine imports. I've never heard of it before but it seems very sophisticated and it generates splat maps.

https://www.youtube.com/watch?v=YYpO6xYmRAU
>>
File: sprite-guide-1.jpg (18 KB, 512x128)
18 KB
18 KB JPG
>>563571884
Your slime has a lot of banding in its shading. It makes it look flat rather than a 3d shape with form. Use refs. Best part about pixel art is that it's very easy to reference 1:1 to see what works
>>
File: 1772259528783587.webm (2.94 MB, 1920x1080)
2.94 MB
2.94 MB WEBM
>>563572814
>>
>>563573259
Terrain3D has always had that.
>>
>>563573412
Yes, Terrain3D, the new terrain plugin for Godot.
>>
>>563573612
>new
It's been around for years as the de-facto terrain tool for Godot, newfag.
>>
>>563573259
>last update 2025-06-27
>last compatible version 4.4
open source slop
>>
>>563571764
start with pong
>>
>>563573340
why would you save a tutorial image where the X'd out ones look better and more readable in the final output box than the supposedly correct solutions?
>>
do you have Android support?
>>
File: 504.png (520 B, 116x44)
520 B
520 B PNG
>>563571884
>>
>>563574223
No
>>
>>563572010
Got it, changed them
>>563573340
Thanks, gonna yoink this to see what works for me
>>563574048
I believe they are just alternate styles and I presume the pics origin artist preference in style
>>563574264
Amazing
>>
>>563571884
It is hard to say much about this without the context of the environment and the gameplay.
It's flat and lacks perspective, but the same could be said about a lot of great games on the NES.
>>
File: banding_infographic.png (88 KB, 1200x1200)
88 KB
88 KB PNG
>>563574048
I'm not sure how you think the ones on the right are more readable, but I will concede that those sprites in particular aren't that great. Shading slimes can be a little more tricky if you're trying to capture transparency which the 2nd one imo does best. Anyways picrel is a more helpful infographic on what banding is
>>
I will give an actual blood sacrifice if someone helped me
>>
writing my steam page and an emdash would really make this sentence shine 5 years ago. god damn I don't want to look like AI
>>
>>563575613
Help with what? and who will you sacrifice?
>>
>>563575613
I'd be willing to accept if you promise me your first born child, she has to be female of course.
>>
So many games have released recently, where do you all think MMO98 will place in reviews after 1 week?
>>
>>563575172
>I'm not sure how you think the ones on the right are more readable
if you think about readability in literal terms you describe what you're trying to convey: "a blue smiley faced slime blob"
all 4 convey the blue and slime blob but because of the color choices, the left 2 mask the smiley face so they're less readable.
>>
File: samurai jack.gif (1.17 MB, 426x405)
1.17 MB
1.17 MB GIF
Hope, hope is dying. The belief that my game will succeed, that I will be rich, is fading. Feels like I am nearing the end of my gamedev jobby. This may be my last game and the outcome of whether I keep gamedevving is heavily reliant on whether it sells well enough. 15,000 copies, that's how many copies I must sell to reignite the flame of hope. If not, the wagecage looms ever closer.
>>
Last one, gonna take a break and just game
Thanks for the help, maybe when I get more confident in my skills I can back with an actual game
>>
>>563575172
btw with that image sure the bottom 2 look better full size but look at it with the image thumbnailed and the bottom one is the worts and the top one is the best looking.... really depends on your output resolution whether "banding" is bad.
>>
>>563576838
bitch made
>>
>>563573178
>make the cutest most lovable character in all of gaming
>creator is a literal dickhead edgelord who doesnt even have kids
why is the meme true
>>
>>563577347
He's just a typical Asian father figure who spent hundreds of thousands of dollars of his own money trying to raise the next generation of gamedevs. Maybe you wouldn't have turned out to be such a fucking FAILURE if you had one of those.
>>
>>563577601
what good is rearing the next generation if your kids aren't in the mix? and its not like he made all those youtube videos for free they expanded his brand and it seems like alot of former nintendo alumni go do education after getting shafted
>>
>upload crisp .png to steam page
>steam turns it into a blurry 10KB .avif
WHAT!?
>>
>>563577347
>>563578038
having kids is immoral.
>>
>>563492398
>>563493541
I think playing games comes with benefits for making games but it also has some potential pitfalls. I don't think a designer who didn't play games could make very good games in current year. It worked back in the day when video games were new, there were no standards and technology was developing at a rapid pace which allowed for new and different types of games to be made. Knowing what other games play like wasn't that important when you were coming up with something entirely new but also a lot of games back then were extremely jank and really don't hold up that well.

Making games today you need to understand genre standards, control schemes and the meta. If you fail at these you're likely to make something that people don't find appealing. That's not to say you should just play games. You should be playing them with an analytical view. Try to understand why it's fun, why a mechanic works well, why something in the game feels satisfying.
>>
File: G9PZo8Va4AA0xr7.png (534 KB, 602x521)
534 KB
534 KB PNG
>>563578097
proof?
>>
>>563572704
and rape your sister
>>
>>563576253
>MMO98
scopeslop
>>
>>563496252
3/10, my gamedev future is looking bleak. I've had hope that I eventually would succeed but it's been years. I've been chasing this carrot on a stick, yet where is the gamedev riches? If this game gets me at least 250 reviews then I will likely continue, provided I only make the base idea of the game. I want at least 500 reviews if I go with the expanded idea.
>>
File: bruh.png (36 KB, 348x607)
36 KB
36 KB PNG
nah dude, what the fuck is this shit?
why I was like this?
>>
>>563578525
kanna...
>>
>>563578824
strong yesdev energy in that pic
>>
>>563525363
high effort shitpost
>>
File: Mongol.png (3.71 MB, 2226x1234)
3.71 MB
3.71 MB PNG
>>
File: 1759405997202401.jpg (39 KB, 903x852)
39 KB
39 KB JPG
>>563579278
>effort
>>
>>563525375
>>563525812
>>563531831
kill yourself

>>563525957
hopefully he killed himself
>>
File: 1758176884384459.jpg (369 KB, 3840x2160)
369 KB
369 KB JPG
kannaCHAD? making proggy of course
>>
>>563578394
>It worked back in the day when video games were new,
videogames are still new. they're the youngest artistic medium i know of. and they're even less developed than their age because the problem with games made by gamers is the same now as it was when the medium was a newborn..... clones on clones on clones. bro made space invaders while everyone was busy cloning pong. then they stalled out on cloning space invaders. same is blatantly true today. we've probably failed to convert decades of gamedev work into medium progression thanks to brainless games by gamers.
>>
>>563525363
Mr. Jippity...
>>
File: 7513.jpg (101 KB, 850x1202)
101 KB
101 KB JPG
where are da mommygaems?
>>
>>563550661
>at this stage we're (brother and I) are learning to use godot and code. most effort till now has been in just planning the story, the mechanics, level design,
holy scope bloat

your first game is falling for the very usual trap of making it way too fucking big for you to finish

make a simple FPS first and I mean simple
>get the movement to what you want it to be
>add like 3 guns
>add a simple enemy
>add some ammo and health pickups or whatever
then you can do a couple levels with your trenchbroom skills, if you can finish that in a 1-2 months then you're off to a good start and it can be something you can build up from though realistically your code will be so shit you'll want to rewrite it all
>>
>>563578097
you mean *immortal
if you keep the rights to your game generations can live off it
>>
word of advice for you godot niggers. DO NOT process your camera in physics process. DO NOT use phantom camera addon because it does precisely that. my game kept looking choppy and it was precisely because of that as it was tied to the default jolt 60 tick rate so despite me getting 100 fps my camera was moving at 60. GODOT NIGGER OUT
>>
God AI is terrible and utterly refuses to listen 99% of the time
>>
>>563580460
>he doesn't know how to turn on physics interpolation
Skill issue.
>>
>>563580531
interpolation is great but it is not a FIX ALL and your Camera should be held in UTMOST importance. Your camera should be tied to FPS/Refresh Rate not your fucking physics engine
>>
>>563580460
*caps the game to 60 fps*
problem solvered
>>
File: 1731724800123675.png (248 KB, 720x699)
248 KB
248 KB PNG
>>563579983
>>
>>563580654
I mean my advice is pointless for 2D fags. They'll likely never encounter this issue. They're used to choppy ass movement.
>>
>>563580728
please respect me and my friends
>>
>>563579353
mongol... what have you done to my body...
>>
>>563578038
When a man makes his mark on the world he doesn't necessarily need kids to continue his lineage. His name will live on even if his blood doesn't. You could say that his bloodline peaked. What's the chance of his offspring becoming a more notable person than he is? Close to zero and he isn't even that notable.
>>
>>563579983
my mom vibe coded a game but you can't have it
>>
>The Iron Lung movie was a success
>The Exit 9 movie was a success
>Bloodborne is getting a movie which is likely going to be a success
Feeling jelly, nodevs? That could have been you.
>>
>>563581003
jaleel white will play the pink bunny character in my vib ribbon clone
>>
>>563581003
>iron lung
I wanted to see that but not bad enough to go to a theater full of children to see it. Is that shit out on streaming yet? Can I pirate that shit?
>>
just got some takis fuego and a cold caguama. time to dev mexico style
>>
nodev here AMA
>>
>make what you want to play
so a social media platform?
>>
I wish I was Indian bros. Arranged marriage, scam culture, freedom to shit wherever.
Indians are really livin' it up large. Instead I'm just a white guy making a video game and I have to shit in the toilet.
>>
File: Unity_Di1NMkI0pN.gif (1.13 MB, 278x229)
1.13 MB
1.13 MB GIF
Took a look at a project i made several years ago.
I had a real sense of game feel back then.

The code was incredibly autistic though. If i just cut some of the things i wanted I could have had a release by now but Im grateful for what I learned back then.
>>
>>563581736
saar i will bless you with indian name very good name yes yes
you are now todd saarward
>>
>>563581892
>forced gamefeel
>>
ANGRY
https://pastebin.com/zXnWd4md
>>
>>563581892
>2022
holy fuck
>>563581963
Is it bad? I kind of like it.

Added visual connection for ranged attacks
>>
>>563582164
realistically how do they wipe with brappers like that
>>
>>563582662
fuck off "poo smells" nonce spammer
>>
you can collab with artists right now if you can't do art, it's called asset stores.
>>
>>563582741
i didnt mean to offend
but is there a lore reason why everyone has a huge butt?
do weaker enemies have a less rotund figure?
>>
Anyone looking for an artist?
>>
>>563582881
that wasnt me,
winner eats the enemy. You are playing winners
>>
>>563582938
discord: harrypoxx19
>>
>>563582938
>>563582997
Sorry not going to go there immediately.

Let me know about your game a bit like 2D/3D, genre, scope, what engine you're using, etc
>>
>>563582985
so its a vore game? how do you handle the eating mechanic for those spellcaster ladies? do they have to walk to where they killed to eat or something? can the booty meat spoil?
>>
I’m so frustrated
>>
>>563583205
nothing yet, i just can code in all engines. you didnt say you are looking for a project specifically.
>>
>>563583359
>i just can code in all engines
this just means you're using AI like the rest of us, nerd
>>
File: 1774572539288700.jpg (755 KB, 1106x1502)
755 KB
755 KB JPG
I was thinking about how French cuisine is famously touted as one of the best in the world, being granted by far the most Michelin stars, and yet it doesn't even rank among the top 10 of most popular cuisines here in the US. In service of the nobility it's designed for, the characteristic quality of the French culinary tradition is extremely high effort and more notably: waste in preparation of extremely simple ingredients. However, once you strip away that wasteful artisanal soul, it loses all of its character. Americanized/slopified French food doesn't become American French food, like most other cuisines do; it becomes just American food.

The kind of video games NGMIggers dream of making are the same as French cuisine. Only the gayest pretentious faggots are willing to spend thousands of dollars on three pompous bites. Gamedevs are small business owners not dissimilar to opening your own restaurant, and French restaurants simply can't succeed while maintaining any real French characteristics, as it becomes just contemporary American food once you reduce the scope down to what's reasonable for a small ma 'n pa shop. Meanwhile, General Tso's chicken, burritos, and California rolls are obviously non-authentic Americanized slop, but they can still at least maintain some resemblance to their source cultures. You should be making those kind of games. That is what the market wants.

If you made it this far, thank you for reading my
>food analogy
>>
File: Unitedstatian frog.png (153 KB, 457x494)
153 KB
153 KB PNG
>>563583429
>food analogy
do unitedstatians really
>>
>>563583256
I was joking but now that i think about it, that might be a good idea.

what if after each battle we have a barbeque, put a certain amount of enemies on a grill and literally eat your way to more power.

Could even have a minigame with faliure causing you to burn your food and potentially lose powerful upgrades.
>>
>>563583425
nope, i actually can. i don't even even use ai for anything in my life.
>>
>>563583312
Relax and rub one out.
>>
>>563583576
sure I believe you and I never took a shit on the floor
>>
>>563583608
I can’t relax.
>>
>>563583647
i'm confused why you'd think someone on a gamedev thread can't code. are you a teenager?
>>
>>563583563
Depending on the art this could get really dark or just be dungeon meshi the video game.

>>563582662
Thanks for the idea brap anon
>>
>>563583563
this will only work if they wear sexy aprons
but by jiminy it would work
>>
>>563583760
retard street shitter
>>
>>563583720
I haven’t been able to relax in about a week to be completely honest.
>>
we're gonna make it bros....
>>
>>563584191
Yes we are
>>
how do i find tileset references for rpg maker 2k3? I dont want the tilesets from OFF or yume nikki.
>>
>>563583720
>>563584049
It's not that deep. You are a clueless amateur. You're supposed to make mistakes, and you're supposed to come up against problems you're unable to solve. I told you from day one, your project isn't something you're going to finish within day one. What, did you think that just because you managed to demonstrate that you can put one foot in front of the other that you're automatically going to be able to circumnavigate the planet on foot without any knowledge, gear, food, money, rest, etc?

>>563584191
Some of us will make it. Most of you will not.
>>
>>563579983
there are no mommydevs
>>
>>563584362
With enough effort and skill anything is possible
>>
I am a sick man. a retarded man.

im going all in on gamedev because im retarded. if this doesnt work out im minimum-wagemaxxing for the rest of my days. im good looking, too, but it'll fade, and a girl wont like a broke guy in la la land.

I could just choose a safer career, get a wife, kids..... but i think ill make it. my game is gonna be sick u guys. i could just do both, but for some reason i refuse to. i could do both...
>>
File: appron.png (85 KB, 260x425)
85 KB
85 KB PNG
>>563583808
I'm afraid this might be kino

You are on a roll today if you have any more ideas let me know
>>
>>563584517
>>
there's something about balls that makes people lose their mind. it's similar to how dogs react to balls. maybe the ball is some secret weapon in gamedesign.
>>
>>563584575
the final boss
is like the biggest bitch youve ever seen
like 40 ft tall
phase 1 of it starts on her boobs right.. its like a boob map level and then she eats you and you gotta give her indigestion
>>
maybe collaborations are inefficient, but they were necessary in the past to get anything done. and now with free assets, free game engines, ai etc. collaboration isn't needed anymore.
cause i always think collabs are the way forward and that i fail because i have no team. but maybe not having a team is my strength.
my biggest argument would be conflicts of interests/ideas/goals etc. - which is nearly impossible to unify unless you have one fascist leader with a lot of money who can just pay everybody else to obey the leader.
>>
>>563584537
why is everyone here a normie
am i the only bald loser here?
>>
>>563584396
I'm literally right here
>>
>>563584601
I’m going to keep going forward
>>
>>563584801
literally too big of an idea for me to get done by demo day

Cant all be winners
>>
>>563571764
>even though i nodev right now, i keep thinking about gamedev every single day
Stop thinking and start doing. If you can't break that cycle of being stuck in your head you won't be able to move forward. Take it from someone who struggles with the same thing. Open your engine of choice and do literally anything towards a game project. Try to do a little bit every day. You don't want to find yourself stuck in the same place 5 or 10 years from now.
>>
>>563570594
retard, i bet you also think that anime is still a niche thing that normietard zogcattle avoids.
no, retard, even the people who buy indie games on steam are normalfags. the truly "niche" communities have barely any purchasing power and are not targeted by any dev.
>50k people
they all will be fucking normalfags you retard. you're advertising on xitter, youtube and tiktok, the most normalfag platforms, and when you're advertising there you're hoping for maximum reach - which is the normalfag audience.
you even reinforce this in your own words but are too low IQ to realize it
>Especially in an age of cultural fragmentation as mainstream gatekeepers of mass media continue to lose relevance to individual influencers
i look forward to seeing you complain that "nobody bought your game" or whatever you tards do
>>
>>563585029
>nobody boughted your game
FIFY
>>
>>563584952
i did exactly that and it made things way worse. the desperation you feel when you just blindly start running almost killed my interest in gamedev forever.
>>
>>563581892
that's just screenshake=vomit and some tweens
>>
If you feel useless just know that even PirateSoftware made bank from Second Life when he was a teenager and made wads from his indie game while you post here.
>>
>>563584903
well i have a lot of social dysfunction. been alone most of my life. wasted it in my room.
>>
File: 333.png (625 KB, 1080x686)
625 KB
625 KB PNG
>>563584928
Maybe it could be like the rabids tactics boss.

The boss lobs balls of dead people at the team whilst they fight other people on their way to the boss.

The boss heals from the dead enemies you killed. So you have to damage the corpses.

>>563585139
Stop bullying me from 4 years ago :(
Do people generally hate screenshake?
>>
>>563570260
I can totally understand that.
Games can be overall meaningful. You need to descover if you wanna make a game to find some meaning for yourself or to give it to the player.
But you need also to consider that you need your game to be competent on a more basic practical level: controls must be responsive, collisions setup to not fall into floors... aka wheels must be turning and when u turn on that car it dosen't explode randomly.
Meaning it's secondary and you can have it only while working on mundane stuff.
Can an incremental sloppa be meaningful? Probably, but devs that makes incremental games for sure don't care about that
>>
>>563585087
It's supposed to. Gamedev is not for everyone. It's not the fantasy land that nodevs imagine. It's grueling hard work. Actually starting to make things is supposed to break whatever illusion you previously had as a nodev, so that you can properly decide if this difficult and strenuous path is for you or not, or if your better off just putting the fries in the bag.
>>
>>563585087
You are afraid of failure but the thing you are missing is that you must fail to learn. The likelihood of you stumbling upon right without being wrong quite a few times is near zero. So get out there and fail until you don't.
>>
>>563585283
how does that mindset work for you? did it get you any results?
>>
>>563585361
NTA but the hardest part about failure in gamedev is that you sometimes cannot realize it until much later
>>
>>563570260
BRO SAME. I had a love for this genre. Video games are art.

The entire gameification of the industry has killed my interest in games. These games are just so properly scoped it's utterly disgusting. It's literally making a subpar game ON PURPOSE.

The Slots & Daggers dev is the most guilty. He's rich by now from his back to back small games, so what does he do? he just makes another indieslop game AGAIN. High appeal, tiny scope, 2h+1m of gameplay. Actually disgusting. Get these guys out.
>>
>>563585242
>Do people generally hate screenshake?
Normal people love it (in moderation).

>>563585441
Skill issue.
>>
Why are posts here just defeatism? Gamedev subreddits post their work, not whine about being broke, depression and whatever whiny shit everyone says here.
>>
>>563585495
ur right
>>
>>563585495
sounds like you enjoy watching ads, then go on reddit and see people posting ads for their game all day.
>>
>>563585495
Most gamedev subreddits explicitly don't allow you to show off your work, retard.
>>
>>563585613
NTA but I’ve seen it
>>
>>563585162
why would this bother me? people only turned on him because he ratted but i always knew never to trust an undead
>>
>>563585667
Mods make an exception if it's really high quality and is gaining a lot of traction. Cris-tier progress like the vast majority of /agdg/ posts would result in an instaban.
>>
>>563585495
The market is horrible now. Unless you're a tiktok zoomer or you've ascend and started making games just for fun there's absolutely nothing to be positive about.
>>
>>563584601
Actually I’m this close to making a breakthrough that would allow me to push forward even more, but that’s exactly why I’m so incredibly frustrated.
To quote
>A near miss is almost as good as fucking up so bad you kill yourself and everyone you love.
>>
the hardest part of making a game is coming up with a good idea. because most ideas are bad.
>>
>>563585848
You're trying to convince yourself of that, but you have no way of knowing if that's actually true or not.
>>
>>563584312
playing 2k3 games and then stealing their assets
>>
>>563585495
It's not just that, but agdg it has always been a truer place beacuse of that.
Other communities are wholesome toxic positivity shitters. But it's a facade. Ye, working for years on these kind of stuff makes u depressed because computer themselves are cursed objects that suck happiness out of you.
It's also the uncertainty of success.
As a whole gamedev is not a place where "happy people" gather. Otherwise you would not be here.
Truth is in my opinion better than being always positive while knowing you are walking toward your doom.
>>
>>563585815
I'm happy as fuck right now
t.AI chad
>>
main reason people are depressed is cause they know what they hate, but not what they love.
building requires love, destruction requires hate. you cannot build out of hate.
>>
File: 1768528636357321.jpg (70 KB, 545x545)
70 KB
70 KB JPG
>>563585815
>making games just for fun
Hobbychads stay winning
>>
>>563585980
I think it’s pretty true.
If I can get this fixed up, refining it should be a cakewalk by comparison
>>
>>563586339
>should be
Spoiler: It won't be. It always only ever gets worse. The difficulty of managing a codebase grows exponentially as you add things.
>>
new bred wen
>>
if i want to find free assets for pixel art, should i better go with 16x16 than 32x32? it seems like 16x16 is more popular among artists!?
>>
>>563586497
That’s just it though. I’m NOT adding something.
I’m more rebuilding the logic into a far more overt state machine. Once I can get that done, it opens up some options for me to go deeper.
>>
the steam machine was suppose to be like 300$ and it was suppose to be our platform bros...
>>
>>563586807
>the steam machine was suppose to be like 300$ and it was suppose to be our platform bros...
>>
>>563586550
i dont know thanks for asking
>>
>>563586935
yes. thats how much it cost to buy a used pc with similar specs
i priced one out on dec 4th and made a video about it before the ai stuff killed the market
>>
>>563586186
i love my game
>>
Man
>>
>>563585374
Either you get results or discover that it is not for you. Both are acceptable outcomes. Much better than dreaming about gamedev for 10 years and never doing anything about it. That's a wasted life. You can't stop living because you're afraid of failure.

>>563585441
That's why you start with small games. That way you can fail fast and develop your skills.
>>
>>
>>563587320
how do you feel failure? As in, is it that much of an anomaly to succeed on your first game?

For example, if i know my first game sucks, and i just pivot and pivot and shape it to be this nice creature, id hope itd succeed.

t. my first real game is my dream game.
>>
I live
>>
>>563579409
No.
>>
>>563576903
I dont see it. They look about the same when ant-sized and the second example only gets better as the spire's size increases. The blue slime is a better example of how horrible it can get, but anon is also misapplying it, the blobby bands of green on the slime of the post he's replying to is a perfectly fine stylistic choice.
>>
test, is 4chan back?:D
>>
>>563585880
Coming up with ideas isn't necessary to make a game, though.
>>
Well shit
>>
File: Michelin.png (2 KB, 291x27)
2 KB
2 KB PNG
>French cuisine is famously touted as one of the best in the world, being granted by far the most Michelin stars
hmm
>>
>>563585495
No one wants to hear about my work.
>>
File: 1774330056747232.jpg (67 KB, 736x736)
67 KB
67 KB JPG
are we back?
>>
llc's cost money per year???
>>
File: 1776158287877736.jpg (112 KB, 850x1152)
112 KB
112 KB JPG
we're so back
>>
>>563589517
>llc's cost money per year???
>>
>>563589517
Gotta spend money to make money.
>>
I have to draw a bunch of shit for my game but I don't want to :)
help :)
>>
File: Mongol.jpg (1.67 MB, 2948x1542)
1.67 MB
1.67 MB JPG
This time I've got a solid plan.
I. It's going to be a horror game.
II. It's going to be 3D.
III. Fixed-camera angle.
IV. Going to handpaint everything.
V. The DUB is going to be in Romanian, while the SUB is going to be in English.
Gonna combine every idea I've had so far in one.
>>
>>563590693
What do you need to draw for your game?
>>
>>563590762
a ton of shit
>>
>>563590816
That is very easy to draw.
>>
>>563590816
basically everything. the ui, equips, weapons, backgrounds, background tiles, enemies, more poses, etc etc. it's a 2d game and I finally finished most of the engine where I'm at the point where I need to make assets because I can't code anything else without them or what I'm coding involves assets.
>>
we lost
>>
i got a killer idea for a cuphead clone but im afraid that stupid ass mouse pi game will crash the market
you believe they want to charge like 40$ for that piece of shit? they lost their damn minds
>>
>>563591480
if your game idea is a clone of another game it is not a "killer idea"
>>
rule 1 in gamedesign: dont make me think early on in the game
>>
maybe all frustration in gamedev comes from level 10 warriors spending all their time in level 90 zones and constantly dying and wondering why they don't make any progress.
>>
Repent. Before it is too late.
>>
>>563593087
I saw a glinting loot particle way up high on death mountain and by golly I will climb it
>>
>>563593235
In aggys name I pray, Wash my gamedev sins away. I will make progress today. Amen.
>>
>>563592748
that rule is for brainlets
>>
File: 1678794897721.png (213 KB, 1277x720)
213 KB
213 KB PNG
paint a dot where you are on this graph
>>
File: j76.jpg (93 KB, 1075x802)
93 KB
93 KB JPG
>>563593465
>>
>>563585495
>Gamedev subreddits post their work, not whine about being broke, depression and whatever whiny shit everyone says here.
It's the same people, redditors come here to vent about their lack of success because doing so with a name attached would be suicide.
>>
>>563592183
oh yeah why did earthbound + gay make millions then?
>>
>>563595517
luck
>>
>>563585242
>>563585468
retards love it but if your game needs screen shake to "feel" good then it doesn't feel good you're just a hack
>>
File: 34544.png (559 KB, 727x405)
559 KB
559 KB PNG
this is peak gamedesign, prove me wrong
>>
>>563595989
those plastic slides were never slippery enough
but the metal ones who were, would burn your skin off in the summer
>>
Last thread in agdg history...
>>
Why does graveyard keeper 2 have more than 450k wishlists? Those numbers are absurds for AAA/very popular indies (like mewgenics). Not saying graveyard keeper is an unknown game but it's not a "classic/major hit" indie either.

Did they actually bot the wishlists? What the fuck happened? Is their publisher doing that much of heavy lifting?
>>
>>563595989
Shallow use of orthogonality only adds rather than multiplies the game space.
>>
>>563596505
you have no idea how good it feels to just hop into a game and do stuff. that type of game does that very well. it's the typical sandbox experience. it resonates well with basic human instincts and is very easy to get into.
>>
>>563596657
I've played it, and even their previous game punch club. It's a very good game, not saying otherwise.

But 450k wishlists? Do you have any idea how rare it is to achieve so many wishlists? People go crazy for reaching that 7k-10k breakpoint
>>
File: fun is flow.webm (2.99 MB, 576x720)
2.99 MB
2.99 MB WEBM
>flow
>>
>>563596781
as i said, again, those types of games resonate VERY well with humans. just hop in and do stuff. that's why they get a big following.
27k are playing it right now, 46k was a peak 2 days ago, according to steamdb.

it's basically the same as schedule 1, just with a different theme.
>>
File: steam 2026.png (703 KB, 539x946)
703 KB
703 KB PNG
>>563596818
>>
>>563596818
it looks like they are in a meditative state. almost like monks meditating. pressing the button is like doing a very repetitive task, like chanting or so, and it makes the body vibrate. and other people being around you all doing the same tunes you even more into the rhythm, creating complete peace of mind. this is basically the american version of buddhist rituals.
>>
>>563597062
There are plenty of games with an identical game loop but have 0.1% of that activity. As I said, again, I've played it and can see those games resonate well with humans (are you a fucking AI?)

Schedule 1 was a very different case than GK2: it was the real first shop/simulator game, which started the infamous trend of "SomeShop Bullshit Simulator", and it went viral especially thanks to the roblox kids moving to steam.
>>
File: 1766360784778.webm (354 KB, 720x1280)
354 KB
354 KB WEBM
>>563593087
cris is a level 90 warrior in level 10 zones
>>
File: lmihb7vc88lc1.jpg (52 KB, 1170x976)
52 KB
52 KB JPG
>my face when I have to play my game
>>
>>563597315
no i'm no t ai <2of0****
captcha: poopoo niggerwipper 2000

so, i get what you mean. might be more reason than just being a sandbox then. maybe good polish, maybe it fills the void when stardew valley players need a new game (e.g. a female friend of mine played that game too and she's a casual gamer), maybe the graphics/content etc. makes it popular (cause other games often dont have much content, just look at itchio, most games there have like 10-30 minutes gameplay value)
and then ofc if your game is popular on youtube it spreads like wildfire.

that's my take on it. if you want the absolute proof, you can ask god or try to use a crystal ball. i can only come up with theories.
>>
File: 1765586499429882.png (603 KB, 1600x1392)
603 KB
603 KB PNG
>>563596818
Boomers are cattle that exist to be milked by God's chosen schizos (game designers).
>>
new bread
>>
i found the cure to feeling tired, exhausted and like giving up and feeling depressed and like shit:
it's...

sleep
>>
>>563597709
here
>>563597664
>>563597664
>>563597664
>>563597664
>>563597664
>>563597664
>>
Thinking about creating 2D multiplayer shooter similar to Soldat/Teewars. What engine should I pick? Does Defold have decent networking? Wanted to try programming in Lua for long time.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.