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Now with more PP

Elite: Dangerous is an online space flight simulation and combat, trading, exploration, mining, ship-based, vehicle-based and on-foot PvP and PvE game that takes place within a slightly outdated yet surprisingly accurate 1:1 scale simulation of the Milky Way galaxy. There was already star located in-game at about the same place before it was discovered in real life. We're sadly missing UY Scuti but there's VY Canis Majoris. Still super-massive and real-sized in-game, especially in VR.

New ships:
-Mandalay, scheduled for release in early October; a new exploration mamba with yuge jump range and ability to shit out the pilot directly below the cockpit so he can sniff plants without walking. Also apparently the most "supercruise-optimized".
-Type-8 is actually a MEDIUM hauler which makes the Type-7 officially the new asp scout. "supercruise-optimized" too.
-New Python variant called the Python-de-lanc- I mean, Python Mk II. "supercruise-optimized" as well.

>Trading and market tools
https://inara.cz/elite/market-traderoutes/
https://inara.cz/elite/commodities/

>Space Chinaman's ship and module discount emporium:
Look for high tech stations with power Li Yong-Rui for the best selection at 15% off. Example: Ray Gateway in the Diaguandri system.
Or just rank up to trade Elite (easiest) and go to Jameson Memorial in Shinrarta Dezhra for convenience and because you aren't poor.
https://inara.cz/elite/nearest/

>Theorycraft your spacecraft:
https://edsy.org/ (should be your general go-to shipbuilder)
https://coriolis.io/ (arguably better UI though some say it's inaccurate. slightly better for combat stats too)

>What the fugs is engineering?
https://inara.cz/elite/engineers/
https://inara.cz/elite/components/

>Elite: Dangerous wiki
http://elite-dangerous.wikia.com/wiki/Elite_Dangerous_Wiki

>Where's all the xeno scum?
https://dcoh.watch/

>Rizz up your cockpit with fronthole magnets:
https://bluemystical.github.io/edhm-api/
>>
can I get a qrd on the (new) power play, never done the old one either
how tedious is it to unlock modules?
should I just subscribe to Aisling's onlyfans to get prismatic shields and call it a day?
>>
>>1504469
you can get all the modules from any power now, the unlock order is just different between all of them.
there's way more ranks now but also way more ways to get merits so i'd say it feels a lot less grindy. Merits also don't decay weekly like they used to
>>
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soon?
>>
previous thread
>>1438943
>>
What kind of eleven herbs and spices should I put on my (PvE) Anaconda's multicannons?
I put hicap emissive+corrosive on the smalls, not sure if I should bother with incendiary or whatever or just go overcharged autoloader on everything else?
I'm running TV lasers in the medium slots.
>>
>>1504570
It used to be just a matter of waiting 4 weeks to get the module for one power, then moving on to the next, no grind required just calendar time.
Now it's actual balls to the wall grinding for months to unlock them all.
Honestly for such shit modules it ain't worth it if you're not into the actual system flipping boardgame.
>>
>>1504653
imho railguns are pretty much the best thing you can equip

range beats everything
>>
>>1504636
I wish. I want actual guardian ships.
>>
>>1504636
qrd?
>>
>>1504704
yeah you're still better off just doing it exactly like before even with all the changes
the first unlock for each power is the same as whatever their unique module was in 1.0 and it's at rank 34 which isn't that bad. I've done fuckall with the new power play so far and I still have like 15,000 already just from missions
>>
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>>1504718
data leaks from a while ago
>>
>>1504743
I feel like these have all long been abandoned.
>>
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The exact blend of overlapping system conditions that would enable genetic repair meds to spawn in as settlement loot seem to not have lined up in the galaxy for a few days now,
and fleet carrier bartenders are bugged if the carrier owner is tied to an Epic Games account, ever since PP2.0 dropped.
I acknowledge my potential retardation, but I'm just feeling a little bit discouraged.
>>
>>1504782
you're not retarded, they are stupidly rare to find and they are also one of the few things that can't be a mission reward for some fucking reason
>>
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My precious
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>>1504782
i can try putting some up for sale on my carrier if you want
i already have that engi unlocked and have a bunch of spares for some reason
>>
>>1504834
actually nvm it won't even let me transfer engineering stuff to my carrier
fuck this game
>>
>>1504782
>and fleet carrier bartenders are bugged if the carrier owner is tied to an Epic Games account, ever since PP2.0 dropped.
Are you sure that's the cause? I haven't been able to trade with *any* fc bartenders, seems unlikely they're all on epic
>>
>>1504958
Idk what that guy is talking about epic accounts. Bartenders have been busted for a while.
>>
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>>1504782
Mining, e.g. Faiers Mineralogic Complex in LHS 449, planet Gold.

PROC is the name of the room inside EXT building.

screenshot from 5 minutes ago
>>
>>1499195
>i managed to fix it last night and it wasn't as complicated as the forum dads made it sound
all you have to do is go to a bartender and if you see that you have multiple stacks of the same item for some reason, sell the top stack bc they are the ones that are tagged wrong. Crazy that something that minor breaks the entirety of on foot engineering like that
doesn't fucking work, just sold all the top piles from duplicated shit, still can't engineer suits/weapons, Braben fix your fucking game
>>
>need to do ground missions to upgrade suits
>need upgraded suit to do ground missions
>the only other way is an obscure undocumented mechanic that requires you to endless suffer through docking/loading screens shopping for suits at a specific time of the week
Is there a worse developer under the sun than fdev?
>>
>>1504802
>>1505078
I will persevere, thank you.
>>1504844
I appreciate the effort anyhow.
>>1504963
That's my bad. I read some other stuff elsewhere and blindly believed it,
probably out of some sort of optimism that I'd eventually land at an FC that would actually let me buy what I want without issue.
>>
>>1505466
You fool, you can simply raid offline recovering settlements, there's no combat so you can be wearing an unupgraded suit!
>another bug prevents any loot from loading in recovering settlements
>>
>>1505531
the one thing i can tell you about genetic repair meds is that your best bet is passcode lockers in EXT/IND buildings
MED rooms are technically the most likely but that's a trap bc those usually only have like 1 locker
>>
>>1505466
take missions to restore settlements, they are often bugged, so if it doesn't complete the mission for you after last fire is put out ignore it, but all the loot is yours for the taking, also all you really need is a shotty with noise suppressor and you can raid any settlement you want easily, just clear out CMD first to disable all alarms (enter when someone is leaving, noise suppressor will allow you to clear whole building without anyone realising, just pull out the gun right before shooting them, watch out for a single straggler by the first corpse closest to the entrance on the way out, but with alarms disabled you're free to clear out whole thing building by building)
>>
>>1505599
>need a suppressed weapon to do missions covertly
>need to complete covert missions to unlock the engineer that can apply it
bravo fdev
>>
>>1505621
>need to complete covert missions to unlock the
Hero Ferrari:
Meeting Requirements
Complete 10 low threat Conflict Zones.
>>
>>1505621
i just disabled alarms for those missions
the npcs are too stupid to turn them back on
>>
>>1505466
Go to an enemy system and shoot everyone. Problem solved and you get merits.
>>
Is there a /vm/ squadron?
>>
>>1505719
There's one from /vg/ I joined a few years ago
>>
>>1505757
Is it active?
>>
>>1505772
https://inara.cz/elite/squadron/1470/
>>
>>1505558
Yeah, I think I just hit this bug, went to some post thargoid system with a disabled settlement and there was nothing inside the lockers etc. Not sure how it's supposed to look, but I don't think it should be completely empty.
Is it random? Does relogging and respawning the settlement help?
>>
>>1505817
also
>blapped some dudes that started shooting me on sight with a remote flak
>local bounty
huh?
>>
>>1505819
also also
>the power shutdown sequence takes three fucking minutes of starting at a screen just to take out your regulator
Yeah, I don't think Odyssey is for me.
>>
>>1505819
>some dudes that started shooting me on sight
hmm, maybe it was raided then and it's not a bug but a lore reason why everything was stolen already, the last couple restore missions had noone at all at the site, all loot in place, just the mission wouldn't work even with power on and all fires put out, you could check other settlements on the planet, just cut through one door and check first 2-3 lockers and skip the power sequence as shutting down indeed takes ages
>>
>>1505815
Doesn't look very active.
>>
>>1505817
to reroll settlement loot you need to go into supercruise and come back. However if you find a bugged one like that it won't work
if you relog at a settlement it will automatically make it be empty
>>
>>1505817
People have been reporting that settlements in systems not under the influence of Powerplay have not been spawning mission-uncritical loot since the Ascendency update.
Anecdotally, I'll say I've experienced the same as you both inside and outside of Thargoid systems (the two of them at this point) whenever the system is Unoccupied.
>>
>try an actual restore power mission
>mid-mission update vomits forth a company sized unit of scavengers
just fuck off
also I'd like to congratulate whoever designed the scorpion to be inaccurate for the first 15 seconds of firing
>try another one
>a squad of friendlies (?) from the questgiver faction spawns along with a bunch of scavs (?)
>help out the friendlies
>they start shooting me afterwards
>get a fine when from the questgiver I fire back
??????????
>>
>>1506225
this is trump's america
>>
>take a third one
>gain a bounty for blocking the landing pad after power up the reactor
I'm out
>>
>>1506233
just use taxis
>>
I just can't take the heat of the Imperial Courier.
I feel unfaithful, disloyal!
>>
>>1506269
There is nothing more quintessentially imperial than disloyalty and treachery.
>>
>>1504382
>on-foot PVP
Is there actually/is it any good? The one thing I always wanted in space sims was the ability to walk around and interact physically.
>>
>>1506351
The FPS mechanics are serviceable but feel separate from everything else in the game and PVP "exists" but the game design doesn't really encourage it in any way.
>>
Is there really no fucking way to tell Odyssey settlement landing pad size in-game?
>>
>>1506146
That is def the cause, i was in colonia when the update dropped and there is absolutely no settlement loot to be found there
Prob has something to do with the powerplay containers that they added
>>
>>1506564
you can look in your 1 interface, I think, although I don't remember exactly what it says ("minimum/required landing pad present = yes" or something like that).
>>
is there any site/tool that shows what specific layout a particular settlement has?
E.g there's only one hightech settlement type that also has a CMD module, is there somewhere you can filter by that?
>>
>>1506875
https://www.quizengine.co.uk/omg/live/omg_1.1.html
>>
>>1506885
Somewhat disappointing actually.
To me the settlements looked generic and cookie cutter enough they could've been procgenned.
>>
Does SIRA still accept new members?
>>
>>1506885
I know that site, what I meant is if there's somewhere I can look up which of these layouts Sneed's Seed Packing Plant has without actually going and looking first.
>>
>shoot at the ship dropping a narco cartel death squad on me
>get a fine for reckless fire
the legal system of the 34th century is something else, huh?
>>
>>1507279
stuff like this makes reminds me that Elite is a bongland game through and through
>>
it's called the Jackrabbit because Domino Green fucks like one
>>
>go to an 'evacuated settlement'
>start carpet bombing scavengers mentioned in the mission briefing
>get a bounty for killing a friendly
Would it fucking kill the game to give you some hint that there's friendlies in the combat zone?
Especially since the friendlies seem to have magically teleported in place unlike the scavs that actually came on a ship.
Odyssey is so contrived and tediummaxxed it beggars belief.
>>
>>1507667
they appear as blue arrows on the minimap, that's the only way to tell. And if you point your gun at them they immediately go hostile and you get a fine
it's even more obnoxious bc a lot of times there will also already be scavs on the ground before a dropship arrives too.
>>
>>1507667
Just kill all of them and let god sort them out
>>
>can't skip frontline solutions uber trip for immersion reasons
>refuse to let players walk around their ships because it would just waste the players time
>>
>>1507748
tell me how often do you disembark and spend extra 3 minutes running to ship engineer and back to do ship engineering, they added those ridiculous tiny engineer cabins, most people don't even know they exist (and no sane person uses them, but muh immersion), I'm sure SC fans will do the walk every time, same for buying ships, you can do that on-foot if you want to spend extra 5 minutes running there and back lol
>>
>>1507765
I think it's cool to have the option to do things on foot.
>>
>>1507748
it's mostly so you can redeploy after death, with your own ship if you dismiss it are they gonna wait for you to touch down again, if you don't wanna risk rebuy on arcade shooty mode?
>>
>>1507832
Not to mention landing pads are limited, if a squadron decided to drop in, everyone with their own ship, immersion is just the official reason, game design is the real one. Wish there was squadron level pvp organised where people join opposing factions and duke it out 4v4 or 8v8, no idea if matchmaking can handle it
>>
>>1507832
I meant skipping the trip from the station to the conflict settlement when using a shuttle.
>>
>>1507924
yeah it's a bit of a mess, telepresence (so you can respawn like bing bing wahoo or quake dm), but you still need to travel there, not like ship telepresence, you can telepresence slf from ship, but on-foot you end up in jail if killed by enemies or teleported to last ship if by raiders, not sure if lore constant behaviour is impossible or just contrary to game design limitations, but it's a mess (probably forumdads would cry if you could teleport instantly to CZ from a station, their immersion trumps qol, like with recent vote on transfer times, wait 30mins for my immersion to kick in you pleb)
>>
>>1507943
>constant
consistent*
>>
>>1505223
ok, you need to open shiplocker.json from c:\users\yourname\saved games/frontier developments\elite dangerous
copy its contents here https://www.online-utility.org/text/grep.jsp
input regular expression: "OwnerID":0
invert match
get rid of all the items that are left (sell to bartenders and for mission ones just land in a settlement and just before disembarking transfer all to backpack then just drop them from your backpack, then it's finally fixed, ffs fdev get your shit together
>>
>notice that SIRA is having an election in the Tomas system
>take election mission to kill 12 security skimmers to help
>quest location has only one skimmer
>>
>>1507972
so the Squadron lives on even when everyone is inactive? thought only player factions did that
>>
>>1507978
I meant the player faction. If Inara is to be believed, the faction has 4-5 active players.
I sent a join request, but i doubt any of the active players has the authority to accept it.
>>
>>1507990
just start a new squadron and let us know, it won't be much more lively but at least we won't need to join a discord to communicate
>>
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ekhmm
>>
>>1507993
I'll wait and see if someone from SIRA responds first.
>>
>>1507997
That shithead Gregory doesn't count as human.
>>
>>1507765
Nigger you're gay.



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