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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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Will we get the update before 2025? Surely it won't be delayed again
>>
Don't you mean Project Devlogoid? Indie Stone is not a game dev studio anymore, it's a blog.

https://www.youtube.com/watch?v=_KYWfFiMSi0
>>
Is the game worth it if I don't care for and pretty much actively dislike fighting zombies? I'd rather play multiplayer with autists and sit at the base crafting shit, ending with a kill count of like 2 by the end of the game.
>>
>>1516795
>end of the game
Lol.
>>
>>1516852
As in, everybody is either dead or bored.
>>
>>1516795
You could do some kind of last man on earth challenge where the zombie pop is like 1% or something so the threat is still out there but they should be incredibly rare. Probably beef up their health to compensate.
>>
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>expanded map
fine I guess, doesn't add anymore depth to the gameplay
>underground areas/high rises
underground stuff seems interesting, if only since getting cornered and stuck is more likely than when you can escape out a window
taller high rises dont interest me, fighting through every floor of zombie because attacking 1 calls them all sucked with 7 floors
>darker nights
i have been conditioned to just never do anything at night already, so i dont see this affecting much for me. I think its a good idea though. New lighting looks good
>performance optimizations
cool, thank god. Hopefully substantial
>animal husbandry
I couldnt care less
>wild animals
adds a bit more depth to trapping and you can hunt but I dont think I care
>new fishing mechanics
I hate fishing minigames. fishing did Need a nerf
>expanded lore
who cares
>new build menu
finally. current one sucks ass
>initial crafting
who cares about pottery. weapon making could be okay but the game already runs out of depth when you had to find good weapons via low loot chances, imagine if you can just craft them.
>improved crops
adding tobbaco is cool and im glad theyre making growth times realistic.
>dynamic music
who cares
>new clothes, containers, weapons, and world objects
same problem as map expansion, doesn't add much depth
>better ui scaling
as a 2k player, finally
>randomized wilderness and biomes, grass
novelty
>basic tracking and hunting
see above wild animals
>improved gunplay
thank fuck. Hopefully one day they make trajectory overhaul base game
>new seated animation
i want to say who cares but honestly, I do care for some reason
>corpse dragging
cant wait to want to kill myself removing the 200 zombies i just killed in my apartment complex one at a time
>romero like zombie spawns
I am cautiously optimistic that this should make the game more challenging in a fun way. grinding zombies down in the street is boring
>improved sneak
doesn't matter if theyre all inside now lol
>environmental story
?
>>
>>1517430
>>romero like zombie spawns
What the fuck does this even mean
>>
>>1517430
>>environmental story
those are the "scenes" you find, like a dead body in a house with an empty bleach bottle or a gun
>>
>>1517510
I guess it's about spreading zombie spawns more logically, aka, more in towns, less in the middle of nowhere.
>>
>>1517510
its the portion of the last devblog where they said zombie spawns will be concentrated more indoors now, with an example of the muldraugh street being sparse and the neighborhood being full
I welcome the change, but I am worried it might make countryside living super boring and might make some previously high risk high reward places to loot just high reward
>>1517511
oh
same as more items and larger map then, doesn't really add any depth but i guess its more content
>>
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>>1517519
Doesn't the game already do that?
>>
>>1517552
>>example of the muldraugh street being sparse and the neighborhood being full
>right as I posted
Ah, alright I guess that make some sense. I've been basically ignoring the blogs because all the ones I was reading was about the gay ass fucking retarded crafting rework.
>>
>>1517361
I'm more wondering and asking what the multiplayer scene is like because I've no interested in single player, The only thing I'd want to do pretty much is play with other people, then let other(s) in the group do the zombie fighting while I hang around the base and craft or do fishing and generally take care of the base and more menial stuff, only coming out if there's stuff I want that can't be brought to me or an extra pair of hands is just really needed.
Is that something I could conceivably do regularly, there any real demand for somebody like that to play with, or would nobody want to play with somebody like that?
>>
>>1517722
>Is that something I could conceivably do regularly
Probably only with irl friends
>>
>>1517510
https://projectzomboid.com/blog/news/2024/09/heat-of-the-night/
read nigga read
>>
>>1517892
No
>>
wow i can't wait for them to spend the next year "having to finish crafting and getting multiplayer working" before they can start on the NPCS they promised 12 years ago
>>
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>>1517909
Don't worry, when it initially releases for build 43 (it won't), they'll only have half the entire system or more left to finish (they never will and we'll be having this conversation for another 12 years or until Lemmy dies of old age)
>>
NPCs will never exist
>>
>>1517752
>Probably only with irl friends
The only friends I have who I could conceivably play Zomboid with, get bored of things way too fast. I'd want to do a long playthrough and build a fortress and reach high goals, but they'd be bored after half a day and want to move on to something else.
>>
>game has been getting consistent updates for years
>last update was two years ago meaning the next one is right around corner
oh my lord its time to doomPOOOOOOOST
>>
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>>1518090
ah yes very consistent, just don't mind the 3-4 year gap between updates
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while we are waiting, someone wanted mullets.
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>>1518090
The only good thing coming in b42 is optimization. Everything else is superfluous bullshit to justify why they haven't finished NPCs. Spending hundreds of hours on a retarded crafting rework that nobody but the 1% of turboautists care about, and that's saying something with this game's playerbase.
>>
>>1518313
Turboautist here: There are literally fucking zero good games about or heavily involving Blacksmithing. Zomboid has a small chance, but more likely with mods, of becoming the first one.
>>
>>1518404
Vintage Story it's !notMinecraft if most of TFC was vanilla, and for even more indie slop Forge Simulator
>>
>>1518410
If you put a gun to my head and told me to play a voxel based game, I'd tell you to pull the trigger.
>>
>>1518475
That's how I feel about the crafting rework.
>>
>>1518404
>There are literally fucking zero good games about or heavily involving Blacksmithing.
CDDA but you will have to deal with hyper autism and tranny propaganda (BN is CDDA but on a decade old patch)
>>
>>1518116
inb4 that guy tries to say they were putting out fast updates in its early dev cycle
>an entire number change because of two hotfixes
these guys were always shitty devs but it was fine back then because nobody expected them to take 20 years to finish what should be a very simple game.
>>
>>1518090
>consistent updates
>3 years for a shitty minecraft update
>wont even be a full release
>another 3 years in IWBUMS
>another 3 years fixing up the shitty release version
>another 5 years before the next update
>>
>lone survivor
>almost unlimited homes and businesses to loot
> HMM i should craft a weapon
> canned good for more than 5 years? >Nah ill breed cows
> wtf how do i drink cow milk without a homemade pottery bowl
>>
>>1519054
>>canned good for more than 5 years? >Nah ill breed cows
>NOOO YOU MUST EAT CANNED SLOP, NO BEEF FOR YOU!!!
Realistically even canned food go bad with time so breeding cows is safer bet long term. But i undestand people complaining over it, given most of they characters don't survive even a single month.
>>
you don't think raising sheep, cows and chickens in the 10 years later scenario would be useful?
>>
>>1519547
>>1519567
Livestock is one thing, but in what universe would homemade bowls and flint hatchets be useful when modern technology is left sitting around?
>>
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>>1519646
the main reason why they went full autism on the crafting is because the want players to not have to rely entirely on scavenging for equipment and materials, so you are able to go live in the woods without any modern tools and still be entirely self sufficient
it can also remedy every server having to use loot respawn so newbies can actually progress through the game on longer running servers instead of begging for handouts from others because every town has already been looted several times, not to mention how loot respawn cheapens out a lot on the survival aspects of the game

I think it would be interesting to have two factions on the serb, one made up of city folk armed with modern weapons and tools and woodfolk living in wood huts and armed with bows and spears, there were plenty of anons on /pzg/ serbs that immediately fucked off to live in the woods so this update is gonna be great for them
>>
I will NOT do animal husbandry
I will KILL all animals on sight
I refuse to farm
this is a HUNTER GATHERER household
>>
>>1519858
How the FUCK are you going to keep your animals safe from Zombies?
Cattle are going to require alot of grazing land, Zomboid wont spawn zombs in an enclosed perimeter (ie fenced/walled) only up to a certain size and I'm pretty sure its under 6 square acres.
Some of the bigger player base map mods run into this problem - once your shit is too big zombies will spawn inside - not a big deal for your safety as it will be a small number and you have a house inside fortified but what happens if they kill and zombify all your pigs, deer and cattle?
>>
>>1517921
Bandit mod is GOLDEN and much better than Superb Survivors ever was - the code is already there - add a few features and we have NPC
>>
>>1519866
they will ignore animals
>>
Day 57 of looking for a single female cow for my BVLLs. Ive searched the entire map west of westpoint, time to go Lewieville.
>>
>>1519653
>instead of begging for handouts
and what do you think will happen if servers go turn off loot spawn? it will worsen the issue. now instead of being able to spawn in loot some shit and have a weapon and food to eat, now you gotta spawn in travel to mcfuck in the middle of the woods and ask fuckhead clan to borrow a shitty wooden spear.

OR spend 6 days pressing x to loot ground so you can have some shitty stone axe like some shit minecraft mod.

most servers will still keep loot spawn on because players dont want some shitty wood forged spear, they want to be able to go into town, loot a machete and go to town. this
>MUH MP THATS WHY WE NEED THIS USELESS BLOAT CRAFTING AUTISM IMMEDIATELY INSTEAD OF FIXING LITERLALY ANYTHING ELSE
is retarded. most players wont play past 4 months, most MP servers will still keep loot spawn on and this will only be used by a handful of retards.
>>
>>1519971
loot respawn makes the game into the most boring piece of shit imaginable
>oh you're struggling with food? Just wait until the house next door has its loot refilled tomorrow so you can loot the fridge again
>someone looted the hardware store? Good thing I can just wait one day instead of having to check the next town over
completely defeats the purpose of scavenging and any sort of hazard or risk to multiplayer, you niggers complain about the game being way too fucking easy and with nothing to do and yet when we had the first /pzg/ serb with no loot respawn, the whole server was starving because all the starter towns were completely looted, this led to lots of interesting drama and cooperation which eventually resulted in Zion burning down and a mass exodus to Louisville since it was the only place on the serb that still had food

the whole reason for the crafting is to be self-realiable, why the FUCK would someone walk half the map to some fuckheads base to beg for a spear when they can just forage and build a flint axe after a day? It doesn't take a fucking week
>>
Some of you guys are alright, don't come to Louisville tomorrow.
>>
Completely rewriting a core mechanic to appease the 1% of autists is very on brand for zomboid.
>>
>>1519984
What core mechanic is getting rewritten?
>>
I unironically miss the 4chan anarchy server even though i only came across like 3 people while doing my loot runs and the global chat was filled with schizophrenics talking about real life politics.
>>
>>1519978
>completely defeats the purpose of scavenging and any sort of hazard or risk to multiplayer
as opposed to
>go out to woods with no zombies and press X to loot sticks and stone to create shitty stone minecraft axe
or perhaps
>go out to middle of woods and suck cock so you can beg for wooden spear from clan fag niggers
its not about it being too easy, the most fun part of the game is looting the towns and if that is turned off you removed the most fun part of the game, the looting. now instead youre going into twenty different menus looking at branches and pebbles to create tools like freddy fucking flintstone. you can already be self reliable in current project zomboid. the problem is that its too BORING. not hard or muh dark souls difficulty but BORING. adding green bar and countless crafting menus is BORING too.
>>
>>1519866
>thinking zombies will attack animals
>>
honestly, the most fun I had in the game was on PVP servers
zombies don't pose any threat but if you add a bunch of hostile schizos to the serb that are intent on killing anyone they meet, the game suddenly becomes ten times more interesting and tense to play, but the PVP system is such a complete disaster that it's also extremely painful to partake in it, plus anyone you kill has about 50% chance of ragequitting and never coming back since they just lost all their shit so it can quickly depopulate a server if someone is intent on comitting genocide
the new crafting, despite being boring, at least improves on some of the existing aspects of the game that sorely needed an update like the new building menu or being able to clean tiles, it's still coming whether we like it or not so instead of impotently complaining about it at every opportunity you should accept it for what it is, we've had 3 years to seethe about it
>>
>>1519997
> the most fun part of the game is looting the towns and if that is turned off you removed the most fun part of the game
Boy I sure love shoving 50 bags of garbage into my car and sorting it out at my base for 3 hours, fun!
>>
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>>1520003
>looking at inventory transfer green bars going up = fun
>looking at crafting green bars going up = boring
>>
>>1520004
yes, finding cool loot and upgrades in the world is very fun. sifting through a gorillion crafting menus and looking up a wiki to remember which fucking thing crafted what and what ingredient can make what recipe blows donkey dick.
>>
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>>1520017
you're getting filted by this? Are you serious?
>>
>>1520024
yes that is incredibly gay and boring. finding cool loot while evading zombies and playing the game = fun. looking at crafting menus all day while green bar fill up, not fun.
>>
>>1519997
>the most fun part of the game is looting the towns
If you say so, my guy.
>>
>>1520025
I think being able to craft cool weapons will be equally as rewarding, and even if not you'll still be able to play the way you want anyway so who cares?
>>
>>1520003
>so instead of impotently complaining about it at every opportunity you should accept it for what it is
Hmmm, no.
>>
>>1520003
I have not played PvP but this is guess. Dying to a schizo sounds fun on paper but when you lose hours of progress that's boring to grind back. Loot is shit if you don't have the skills. In the PvP servers do you have 4x exp? no loss of skills? Or do you just go at it with a don't give a shit attitude and focus points into 2 things only?
Has anyone played with sprinters? I tried with some low percent but it just makes go slower.
>>
the only time the game is fun is in the first 10 minutes when you're looting a weapon and food and trying to find a car
then you drive to one of the good base spots, and realize theres no more gameplay
>but hunger bro
so i can drive out, congaline zombies, then drive back? woohoo
those idiots on reddit who post their ultra fortified bases, i always think why? theres no hordes, and even if there were you could just congaline them
without npcs there is no emergent gameplay, and without emergent gameplay there is nothing but congalines and green bar. oh and posting your character dancing on reddit with the caption "this game hit different frfr"
>>
>>1520011
Don't tell him about book or VHS green bars.
>>
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>>1520122
sprinters is fun, just use multi-hit so you can have more sprinters. you can turn down their vision/sound or actually use sneak. in combination with that mod that lets you make chunks with sprinters/no sprinters you can have some hard zones to conquer. but you Need nimble traits to not get fucked over. depening on the amount of sprinters, you can have some slight delays, or hardly be able to go to the next building. spawn yourself next to a building then on top (so zombies spawn inside) and then you go have your little adventure fighting downwards. the close doors tactic is autistic but i think it fun along with the fact you need to use the normally unused sprint button.
>>
>>1520327
>sneak
sneaking wont work until next update. if you think it does, its all in your head. indiestone basically admits to this, there has been extensive testing done. sneaking does not work in the current version.
>>
>>1520246
Don't worry, soon the best part of the game will be the crafting.
>>
>>1520246
>those idiots on reddit who post their ultra fortified bases, i always think why?
Some people enjoy building just for the sake of it. I wish I didn't need formal game mechanics to be happy.
>>
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>>1520333
Fuck you sneaking works it, maybe it works like shit. The fence crouch is just for show and doesn't block vision. If you play with a shitload of zombies, sneak and lightfooted helps
you trigger a few less or pass a window or two, which matters a lot if you play with a bunch of sprinters (but low pop)
No sneaking doesn't work when they look at straight at you, if they do the head turn stuff you can still get away with your noise level/sneak speed.
Inb4 zombies auto pathfind to your location, i know but don't tell me sneaking is all in my head.

Although i did often force myself having to sneak using the 0 strength builds.
>>
>>1517553
>Doesn't the game already do that?
Hell no it doesn't. Look at that map, god damn.
Yeah sure you usually won't find zombies in the deep forest but for whatever fucking reason there's all sorts of weird artifacts and errors. Look at the left-most part of the map. Why does that tiny country town have zombies WELL into the forest? It must've had a population of like a hundred people tops but you'll find 1000+ zombies all over the place.
>>
why are there people in this thread who act like the entirety of the current gameplay loop isnt just scavenging until you find all the rare items you need and sitting in a barricaded base until you pass out and restart?
crafting might genuinely kill the game once people realize how there is nothing to do in the game without npcs
>>
>>1520641
One of my friends plays to build and craft, one plays to farm and craft, one plays to kill zombies, two play to just do everything in general and one plays to scavenge. Scavenging for rare items isn't really the motivation for most of them, more crafting options and less scavenging wouldn't bother most of them.
>>
>>1519978
>completely defeats the purpose of scavenging and any sort of hazard or risk to multiplayer, you niggers complain about the game being way too fucking easy and with nothing to do and yet when we had the first /pzg/ serb with no loot respawn, the whole server was starving because all the starter towns were completely looted, this led to lots of interesting drama and cooperation which eventually resulted in Zion burning down and a mass exodus to Louisville since it was the only place on the serb that still had food
God that was the most kino shit, I wish I could reexperience it again but I know it's not happening. I wonder how many years it will take until multiplayer gets re added after this update. Place your bets now.
>>
>>1520782
The furry should just hire some modders to do his job for him, since he can't manage it.
>>
Reminder that in-canon it's only been like 2years since SA2, if that
>>
>>1521590
What is SA2?
>>
>>1522127
the sequel to sexual assault
>>
>>1520782
My expectation is a year to a year and a half. B41 released multiplayer on December 2021 and was released into unstable October 2019. I'm sure they realized by now that the vast majority cares about playing with friends vs playing alone.
>>
PZ has a genuine shot at becoming the crafting game of my dreams. Fuck Vintage Story before anybody suggests that crap.
>>
>>1518116
>5 builds with substantial additions in 2014
>followed by 1 good update in 4 years
If we don't get multiplayer by 2026 I think I'm going to have to just write the game off.
>>
>>1522743
CDDA
>>
>>1522747
Is garbage
>>
Do you think you could bite through a leather jacket, a denim shirt, two layers of cloth, four leather patches and break skin with a single chomp?
>>
>>1523532
>he can't bite through a kevlar vest, a leather jacket reinforced with extra leather, and a t-shirt reinforced with leather strips
Weak
>>
>>1523532
Just took a clean bite out of kevlar plate, ama
>>
>>1523694
How good is your dental insurance?
>>
honestly I think non-lethal zombie infections+random zombie speed is better than the default settings
>>
Zomboidtubers for this feel?
>>
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>>1524322
>>
>>1524419
Woooah what's number 1??? A koala???
>>
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>>1524427
Nope
>>
Right now it's pull 2-3 zombies on repeat until you get good enough nimble to pull hoards. No matter how much we change the current zombies it's the same. Would more zombie types help this? Should this be changed or just accept that it's a core mechanic and focus on making other parts of the game fun?
>>
>>1524513
they would need to fundamentally change how combat works, so no.
>>
>>1524543
I don't disagree but right now there's attack, shove, (fire, guns, explosives? never used them). Adding more types of attack wouldn't be the most broken thing. A heavy attack that does more dmg and uses more stamina wouldn't be a ridiculous idea.
>>
>>1524558
Explosives are so fucking janky you're taking your life into your own hands if you use them.
>>
>>1523532
Do you think you could drink a single bottle of rainwater and then die from a fever in the next 6 hours?
>>
>>1524965
maybe chinese city rainwater
>>
>>1525000
How about 1993 Kentucky after human industry has ceased?
>>
>>1524513
>>1524558
I want archery, good archery and a full proper crafting system to support it.
FUCK shoving zombies over and stamping on their heads or poking them with a wooden spear or hitting with an axe, I don't want to have to do that ever again outside of the first 5 minutes of a new playthrough. Fuck melee combat in general.
>>
>>1525181
>I want archery, good archery and a full proper crafting system to support it.
that's coming in the second half of B42
>>
>>1525183
Yeah, and the second half of B42 is coming fucking right around the second coming of Christ.
>>
>>1525111
Sounds like instant death to me.
>>
>>1524306
>non-lethal zombie infections
The infection is airborne and obviously extremely contagious. The player character survived to day zero. He can push a zombie over, stomp on its head until it pops, then take the zombie's clothes and wear them, all with zero risk of infection. It doesn't make sense for him not to be immune.
>>
>>1525218
Imagine those waiting for NPCs coming in b43, right around the heat death of the universe
>>
>>1525500
I've given up on that ever happening, I'll take crafting and treat it as the last update the game ever gets.
>>
When are they adding this to vanilla?
https://steamcommunity.com/sharedfiles/filedetails/?id=3353756636
>>
I mostly play solo but I tried joining a MP server (just whatever pub server I could find) out of boredom.
>600+ mods to DL and install
Jesus christ do you people really play with that much shit? Also why does it download a few mods and then error out? I can't even get into the server...
>>
Lemmy release b42 before my kidney cancer surgery
>>
Wouldn't a winter kill most of the zombies? Freezing would destroy their muscles and tissues, unless the disease also acts like some sort of antifreeze and preservative.
>>
>>1525864
Nah, just look for vanilla or vanilla plus servers. It's hard to find servers without a ton of bloat.
>>
>>1525488
You can cut up a zombie with a knife, then cook food with said infected knife without issues. So consuming zombies doesn't even infect you lmao.
>>
>>1525864
Tons of outfits, vehicles, and music. The heavy mods are reworks and guns. Don't get it myself. Keep it simple and clean.I used basic mods for my single player game and I came to ~30.
>>
>>1526381
Zombies immediately fall apart the second you apply any real world physics or thermodynamics to them, don't think too hard about it.
>>
I want a much more comprehensive first aid system, good enough that playing medic in a group would be a useful and viable strategy. I'd also like the infection to be curable, like 1% chance per level of first aid and with a 10x multiplier chance with the aid of some rare medical supplies you'd only have any real chance of getting if you looted heavily protected and zombie infested areas, or at least the chance to amputate bitten limbs or stuff.

Hell if I can perform surgical modifications and stuff to add prosthetics or even enhancements, even better. Yeah I know there's mods that do things like this but I want some official system and for medical to work more like it does in Space Station 13 than anything else.
>>
>>1527638
There isn't really a point to the devs fleshing out the first aid system when the game is designed around you fucking up once and having a guaranteed death because a zombie bit you through 60 layers of leather.
Far more than 9/10 of my deaths are because of zombification, never actually dying from wounds.
>>
>>1527682
there would be a point if there were more things to kill you. and not necesarrily humans, diseases viruses wild animals, stepping in poo and getting a flesh eating ring worm. but thank god we can do pottery.
>>
>>1527682
that's why the permadeath infection is dumb
you should be able to beat it with antibiotics and plenty of rest
>>
>>1527750
I just got the game this Autumn sale on Steam, I think the bite = 100% zombie time thing is super annoying. I wish that was the case or if you don't know if you will turn into one for like a week. Some suspense or being able to remedy the situation would be nice.
>>
>>1527682
>>1527750
>>1527778
The biggest problem with guaranteed death from the infection is that it kills all hope. Might as well dump your items somewhere safe for the next character and go try clear out some area that was too risky to do normally.

With the infection being survivable, at least rarely, there would always be that hope you could save yourself at least with some luck and difficulty. It not being a foregone conclusion would change the game so much for the better.
>>
>>1525864
the better servers setup one of those workshop servers packs
far easier to just click sub to that and download out of game and less errors
>>
>>1525181
>He doesn't want to be an apocalyptic scrap samurai
Low test
>>
>>1528024
If there was a full proper melee system that's basically a complex system of rock paper scissors mechanics with you trying to slip your sword past their defenses and parry theirs in full skill based fashion, we can talk.
If it's "left click to kill enemy", hard pass.
>>
>>1527811
>>1527778
>>1527750
>>1527748
>>1527682
>>1527638
Protip, set infection mortality to 'never', but keep infection with default transmission type.
Creates a 'survivable' infection that gives you a temporary fever and weakens you, CAN kill you but as long as you're well fed and healthy you will survive it.
Is the best way to play the game, with no exceptions.
>>
>>1528091
youre never going to get a fun combat system with an isometic game.
>>
>>1528526
That's how I play it. Makes it feel a lot more fair to me, if you get killed by zombies it's because you did something stupid and got yourself backed into a corner rather than one lucky scratch that gives you AIDS.
>>
>>1528526
I tried this and while it was a step in the right direction the current sickness implementation is pretty shit and boring for it. Shoving food down my throat for a day while speeding up time waiting for the infection to pass is eh. Does not feel sufficiently punishing for being bitten.
>>
>>1528601
That's the game's fault for trying health to hunger for some stupid fucking reason.
Yeah makes total sense that a dude on the verge of death can heal bullet wounds by consuming sardines.
>>
>>1528526
Sure anything is fixable with enough mods and tweaking, I'm saying the game should be like that by default and the devs are fucking retarded for not changing it.
>>
>>1528714
>and the devs are fucking retarded
I already know the sky is blue, you don't have to tell me.
>>
https://steamdb.info/app/108600/depots/
depots havent been updated in a couple of hours, they have been updated for the past month constantly
b42 soon
>>
>>1528721
It's funny because even Paradox are smarter than them. Back when Stellaris was brand new version 1.0.0, the game offered three styles of transportation between systems: warp drive (short range, can go to any star at all that's in range), gates (medium range, have to follow specific paths and channels), and wormholes (long range but can only travel from wormholes that have to be set up). Players quickly realised that having it set to only use gates for both yourself and every other player was by far the most fun way to play, and the devs noticed this and just outright made it official a patch or two later, removing warp drive entirely and making wormholes into a late game psionic tech branch.
Forgive me if I'm mixing up terms a bit here, not played since 2017. Point is even they're capable of making smart decisions to make the game better sometimes.
>>
>>1525864
Personally my brother made a mod for TISM's music and I think it counted each CD added as a separate mod in itself (or he split the albums up can't recall). I guess it depends on how you are counting it.
>>
I just got the game and nobody in this thread seems very happy or having fun. Did I fuck up?
>>
>>1529312
>Did I fuck up?
Yes, I'm a strict buyfag and buy 99.9% of my games, but this is the other 0.1%. Last straw for me was when they jacked the price up a lot despite having added nothing recently, now they're just stringing people along for years with promises of updates to keep sales coming before they run to Mexico.
>>
>>1529337
I'll just have to try and see for myself, it seemed like a fun multiplayer game. I will say though, without ever playing the game, that crafting seems like a mistake. Isn't the point to go out and explore. Seems bad. Also is this a game that needs mods to feel good?
>>
>>1529343
>fun multiplayer game
Only with friends. Trying to play this game with any form of pvp is a waste of time.
>>
>>1529343
>Also is this a game that needs mods to feel good?
Not exactly, but after maybe 20 hours you really start to see what's missing when you look at the workshop. Lots of "damn why isn't that vanilla?" or "yea that would be cool"
>>
>>1529343
>Also is this a game that needs mods to feel good?
The more you play, the more you're going to wonder "Why the fuck did the devs make this decision?"
>>
>>1529312
Zomboid is flawed and the devs are incompetent, but it's not a bad game. You can have a lot of fun with it, especially in the honeymoon phase, before you've seen and done everything it has to offer.
>>
>>1529448
this
with a bit of mods its easy to get a couple hundred hours, but once youve ran out of arbitrary goals to give yourself you find the depth lacking and get bored
>>
Zomboid is the definition of squandered potential.
That and myself, I could have been so much more, but is what it is.
>>
>>1529501
i could have lernt2code and made my zomboid clone years ago
alas
>>
>>1529501
The zombie aspect is the least of my interest. I would have rather of seen it been like a post-WWIII survival game between the US and Soviet Union set in like 1991. Something along the lines of the Soviets not wanting to go quietly into the night or something. Honestly if I wasn't an incompetent retard I would just make that myself.
>>
why are good vanilla servers so hard to find FFS
>>
They don't have artist as an occupation...
>>
i don't care about NPC's
>>
>zed zone already released fisting and the basement update
lmao
>>
>>1529916
Just put ushankas on the zombies and replace their sounds with bandit dialogue from STALKER and you're 99% of the way there
>>
>>1530396
>fisting
finally a zombie game for me
>>
>>1529916
>I would have rather of seen it been like a post-WWIII survival game between the US and Soviet Union set in like 1991.
Project Russia is relatively close to that
>>
>>1530973
that's just a shitty map mod anon
>>
>>1530973
>>1530411
hmm maybe I should lern 2 code and just make the game I mentioned. Not sure how much of a market there would be
>>
>>1530646
keeek
>>
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ayooooooooooooooooooo we dont need npcs look how deep the gameplay is already fr fr
>>
>>1531711
play with sprinters
>>
>>1531711
modded character in a modded town using a modded weapon
>>
>>1531842
and the gameplay is still the exact same
>>
>>1531854
The "depth" of the gameplay comes from resource management. If you give yourself modded tools to circumvent that while also not adding any new type of challenge then of course the gameplay is going to become significantly worse.
>>
>>1531865
what fucking resource management? You loot 10 houses and then spend the next 3 hours sorting out all the garbage you picked up in your house
then after you're done doing the most in-depth part of the game (looking at inventory transfer green bars going up), you go outside and proceed to herd 100 zombies into a conga line to kill them, then you go back home, eat food, read, sleep only to do the whole thing all over again the next day until you realize the game is shit and stop playing
>>
>>1531869
If you're an experienced player you shouldn't be playing with settings that allow you to survive comfortably with the loot from 10 houses.
>>
>>1531869
why are you in a thread about a game you think is shit and not worth playing
>>
>>1531896
I don't find the game thrilling even if you mod in the option for the lowest possible amount of loot and play on the 6 months later setting, that just makes so instead of having to loot 10 houses, you need to loot 50 of them
even if you run out of food to scavenge, you can still get infinite amounts from foraging, fishing and farming (even in winter), so starvation hardly matters as a motivator
the gameplay loop just doesn't change, you're gonna be doing the exact same shit on every playthrough without any variation because the game doesn't throw any obstacles in your path, once you've played the game a bit it just loses all the charm it had on your first playthrough
just driving, looking at inventory transfer bars and conga lining zombies, it's boring as shit
>>1531898
you can ask 95% of the thread the same thing
>>
>>1531902
Yeah, I don't disagree with you. The game really lacks anything interesting to do in mid/late game. I'm not trying to defend the current state of the development because I also think all focus should be going towards NPCs, I just think webms like the one you posted are a bit disingenuous because I don't think the fun of PZ comes from the combat itself but from how well prepared you are for it. I like that feeling of your character slowly growing tired and weaker while running out of weapons with no end of the horde in sight. A shame things like the conga line exist because it makes that whole aspect way less engaging.
Besides NPCs what do you think the game needs to fix its flaws?
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>>1531933
the NPCs are absolutely crucial, the game simply feels stale and dead without them, I've already mentioned in several posts before but playing on the early /pzg/ serbs with 50+ people, most of which were complete noobs that had no idea what they were doing made the whole experience feel simply magical
wandering around empty town that has been completely looted dry, seeing a player corpse on the road with a bunch of broken weapons next to it, car with a destroyed engine nearby, the whole scene tells a story and you just don't get stuff like that in singleplayer, it makes the world feel alive

but other than that, I think having some actual long-term or short-term objectives for the player to partake in for some benefit would improve the gameplay tenfold, like that one mod that adds the emergency stations that need to eventually be repaired so you can continue to get automated weather forecasts from the radio or basically the entire Helicopter Events Expanded mod
imagine having a part of a town lose electricity before the grid falls and having to go to a power station to restart it, basically anything to force you to go somewhere you wouldn't ever decide to go to on your own and making the journey itself a risk with a great reward at the end
hell, there's already something like in the game with the survivor maps you can sometimes find but it feels pretty shittily implemented in its current form, I recall the devs mentioned they wanted the meta sound events to give you markers on the map so you can go investigate them but I fear they may have already memoryholed that feature
>>
>>1531946
I feel like this game is at its best when it's forcing you to haul ass and in the process make mistakes you wouldn't do under normal circumstances. The helicopter event and power/water shut off are good examples but then it just pretty much stops. I really want them to change how zombie migration works so we can have things like natural occurring hordes moving through the map.
>>
>>1527638
>>1527682
Bites should be fatal, otherwise there's no point to the zombies themselves as only noobs die frequently to getting swarmed and stunlocked. However, the injury system needs a rework. Bruises should be added and they should be the most common outcome of a failed bite, cold should be deadlier, deep wounds should be almost as annoying as burns in terms of pain, malnutrition should result in much higher likelihood of getting sick, infected wounds should be a fucking nightmarish scenario that requires immediate and intense medical treatment, fever should be harsher and also come from infections and colds.
>>
i think building and mechanics should be smoother to learn in this game and cars shouldn't be dumps but everything else about this game is almost perfect.
>>1531946
i know that feel
>>1531896
nothing wrong with making the game easier
>>
>>1532381
None of that shit is going to matter 99% of the time if zombies have a good chance of ignoring all of your protection with a random bite, just as none of the injuries that don't cause infections matter most of the time right now.
If protection is so reliant on RNG and knox is absolutely lethal none of the other ailments fucking matter because you're constantly fighting zombies. As it is right now you're either uninjured so who cares or you get knox from a random scratch and you're dead anyway so who cares.
Non-lethal knox and random zombie speed/sprinters is the only way to have the injury system become engaging and have first aid be an actually useful skill.
>>
>>1532381
No, bites should be fatal most of the time, not 100% of the time. If it's guaranteed death you kill hope, but if there's even a tiny chance of survival like a 1 in 20 that you might not turn, people will gamble on that chance and still try to live.
The rest of the stuff sure, but no outcome should ever be guaranteed.
>>
>>1533289
>you kill hope
These are the end times.
There was no hope of survival.
This is how you died.
>>
>>1533363
Yeah, EVENTUALLY you die but to make that "no hope of survival" mean "lmao you got a bad roll while fighting one zombie? Start over"
If a game has purely luck based death that you can't likewise try and roll the dice to combine luck and skill to try and counteract it, it's shit.
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>>1533363
Giving the player an extra chance to hope and then have that hope taken away is twice as hopeless
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>>1533662
RNG is objectively good and realistic for scenarios like this. All it takes is one lapse of attention for an experienced
biker to kill him on accident.
Shit happens. Start over and be more careful and less impulsive.
>>
AI post
>>
>>1533808
This isn't a lapse in judgement or something you can be more careful about, this is just uncontrollable bad luck.
Your ideas are bad and you should feel bad, the whole thing could be improved 100x over but because a few retards want uncontrollable dice rolls with no saving throw the game's shit.
>>
>>1533821
You will never have full control of your environment. Zombie #9001 biting that one spot in your clothes that lacks protection is realistic. Zombie #9002 being a mewer and having jaws of steel is realistic.
Your ideas are bad and you should feel bad.
If you want to whine about something then whine at the building spawn mechanic.
>>
>>1534082
>Everything should be determined only by luck and things like skill, preparedness, cunning, guile, acumen or anything else should never factor into the equation!
>Why? Because That's just realistic, and because I said so
>>
>>1534140
Nobody said skill and preparation shouldn't matter. Nobody. In fact I said you should be more careful and less impulsive after you lose a character to an unfortunate bite.
You are cattle incapable of having an honest conversation. Your only desire here is a haha gotcha.
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>>1534146
You quite literally want the game to be such that no matter how much prep or skill you put into the game, you will *ALWAYS* be forced sooner or later into a situation where you will simply have to roll a dice, and if it comes up a 1 you just die. At that point there's no further point playing and you might as well let yourself die in a quiet area and restart. A foregone conclusion, a very boring one.
The much better alternative is that if you're willing to put time into learning first aid you could have some small chance to survive, something to do and keep fighting for while grasping at a glimmer of hope that's probably just a trick of the light. Alternately you could take your chances and be rushed into attacking a very heavily defended area you'd never otherwise try that has a high chance of you dying, because fighting a legion to get drugs and raising your chances of surviving the infection with an experimental set of antibiotics would give you a slightly higher chance of survival overall than simply praying on low odds.

The latter has tons of opportunity for emergent gameplay, the former is a simple "time to restart". Games are meant to be fun, but you want realism (in a fucking zombie game of all things) and reality is boring. People play games to have fun. "Muh realism" is literally the only argument you have, but I don't see you complaining about things like the lack of guns in people's houses in rural 1993 Kentucky, so it's a completely bad faith argument.
In short, KYS.
>>
>>1534082
>Zombie #9002 being a mewer and having jaws of steel is realistic
No, it is entirely unrealistic for that to be the case, humans cannot instantly bite through multiple layers of proper leather on a struggling human.
Realistically, making yourself effectively immune to a bunch of zombies with the strength of regular humans is as simple as getting a really thick full body suit of leather, that just requires a decent tailor and a bunch of leather. Chainmail and/or plate would be even more effective, but blacksmithing that and acquiring materials is quite a bit harder.
Fully protecting yourself against bites and scratches from medium sized animals in real life is completely feasible, the bigger issue is that you could get dragged down and stuck under a mountain of bodies.
>>
Build 42 soon bros haha...
>>
>>1533363
No, these are the end times
The game is terribly balanced
This is how I get bored and quit my save
>>
>>1533363
A 99% chance to get infected on a bite means you have a reason to keep your character alive after a bite. I downloaded that anti-bodies mod and tweaked it so that even in the best situation I had maybe a 25% chance to survive if I was in peak condition to survive and it made keeping myself alive worth it even if I thought I was going to die.

I figure vanilla a good option would be having it be a 99% infection rate so you can possibly survive getting bit, but you wouldn't know for days.
>>
>>1535554
I'm not wasting my time on a one in one hundred chance I MIGHT live a quarter of the time
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>>1535855
Which is fine, most people would just kill themselves but having a 1/100 in chance to survive means that there's still hope you could keep your multi-hundred hour character going.
>>
>>1536316
Hope doesn't exist below ten percent, even anything slightly above that is mostly just cope.
>>
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>police officer start
>rich houses had shotguns and 5 boxes of ammo
>one of them had a beta blocker
It couldn't have ended any different.
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>>1537347
>completely normal police response in southern USA
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>>1535855
Based, yea fuck the base game shit. Antibodies is the coolest mod. Yes I should be able to survive a bite, yes it should make me a worthless sick base bitch that's a net drain on resources, yes if I survive it, I should gain more resistance. Fuck your 1/1000 chance of survival. You know how you die, just like in base game, by being a retard and getting pulled down, or sustaining too many injuries with moodles. You have antibodies, you didn't become one of them because you have them. Plus getting base game bit once and riding the suicide express is literally retarded
>>
>>1516749
i been having fun in some public discord pve server with some normalfags for 3 wipes now, shits cash until we all burnout for the wipe and wait the next one.
4chan serb when? where are all of you fags playing?
>>
What happened to /vg/pzg/ anyway? Dead thread dead game?

Also B42 is coming tomorrow. It was revealed to me in a dream.
>>
>>1540650
my dream too
lets have dream sex
>>
>>1535855
>>1539600
I agree with these sensible chads.
Who the fuck wants shitty one in a million RNG when the player should just be fucking immune to the infection or at least highly resilient to it?
Nobody ever fucking dies from the infection, you almost universally die from some cheap-shot where they teleport through your push/attack, or you get dragged down by a horde.
Who actually gets scratched once, gets a fever and goes "Welp I better keep playing the game tee hee this is fun!"
>>
>>1540845
The devs really need to figure out whether they want it to be "realistic" or not regarding immunity, because actually realistic means nobody who isn't immune is getting away from a single melee fight with one zombie uninfected.
>>
>>1540858
The devs outed themselves as retards when a couple of traits slow/speed up zombification.
Doesn't make you more or less resilient, it just extends or shortens the death-timer.
Who the hell ever went "Jeez I wish I could play as a dying character for 6 more hours!"
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my god, they really are gonna release it either at the very end of 2024 or sometime in 2025 aren't they
why does lemmy keep going on rants about not wanting to set deadlines for updates because it stresses the team out and makes fans angry AND THEN he goes on Reddit an confirms in a random comment that the update will come out in 2024? Is he actually fucking retarded?

captcha: BASEDRY
>>
I don't get this game. how do i surveve?
>>
>>1541052
you don't, this is how you died
>>
>>1538996
They were housing illegals.
>>
>>1540845
Yeah the zombie virus mechanic is anti-fun and and anti-climactic. I don't know why people insist that it's good gameplay and
>muh "this is how you died"
I died by sitting around for several in-game hours waiting for my health to reach zero because I have the sickness moodlet and I know it's over. A real nail-biter, that. I'm on the edge of my seat every time.
>>
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isn't b42 happening like this week, why no threads about this and i gotta jump in the november one
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>>1541053
well i die too fast then
>>
>>1541181
>isn't b42 happening like this week
no, there's no release date, in fact there's a big chance it's getting delayed to 2025 but the devs are too pussyfooted to admit it to their rabid fanbase
>>
>>1541181
lolno
>>
>>1541187
I don't even understand what there is to delay. It's an unstable release that people will have to opt into. Literally what do they have to finish before it's "ready"?

Just ship any fucking build. Then fix some stuff and ship another one. Then do it again. That's the whole point of unstable. I don't understand them having such high standards for this.

>oh no people will bother us about bugs in the unstable
Boo fucking hoo. Ignore them or set up a bug tracker.
>>
>no sewers in LV
Gigantic wasted opportunity.
>>
>>1540975
>Is he actually fucking retarded?
If you haven't figured it out by now anon, then he isn't the only one.
>>
>>1541201
>>
>>1541201
They're afraid people are going to fix the bugs for them.
>>
>>1541223
Their version of "good enough" is damn near perfect though.
>>
>>1541229
I'll be surprised if there aren't game breaking bugs on day one. They can't catch everything, that's why they have to release the damn thing.
>>
>>1541134
Drink bleach or swallow a whole set of sleeping pills, geez.
Better yet, grab a shotgun and clear the vicinity so the next character has a better time getting to base. Then drink bleach.
>>
>hurrr zombie infection being 100% lethal is le bad
Lmao crybabies

How about this, find a rabid dog, let it bite you and don't take any vaccine against the Rabies which you just got

See how well that works out for you, surely you're the 1/10000000th God's chosen that can survive the disease unassisted
>>
>>1541246
A fatal status condition that kills you slowly enough that it's tedious to wait for (but not so slowly that you'd keep playing anyway), and doesn't otherwise do anything interesting, is bad gameplay.
>>
I wrote some stuff but I think it's just that I played enough zomboid in that it's a solved game. Still excited for the update a decent amount but not much else to do in this thread than complain.
>>
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Guys ?
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>>1541447
>he didnt trust the plan
plan status? Trusted
2 more weeks? Over
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>>1541447
NPCs never ever
>>
>>1541198
>>1541187
well you guys sure look dumb right about now huh
>>
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>>1541495
for once I'm glad to be wrong
>>
also default apoc has random speed for zombies
I was checking to see why there was shamblers and I thought they nerfed the base apoc
>>
HOST WHEN
>>
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>>1541550
>he doesn't know
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>>1541447
>>
>>1541246
Its a gameplay problem in a video game. Realism is irrelevant in this argument since the very concept of zombies aren't realistic.
>>
Someone go in and take pictures of all the changed big bases. And I have one autistic request for you guys. Let me know if you find any new bodies of water please. Lakes, ponds, swimming pools, whatever. I want new places to base up with water near or in town.
>>
>>1541447
>it's NOT a troll
Color me surprised
>>
>AI sloppa loading screens
its joever
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>>1541622
Post em
>>
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>>1541648
>>
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>>1541651
>>
>>1541651
>>1541655
Holy slop, with all that money you think the least they could do is commission some art. Or at least put some time and effort into generating art that doesn't look like total shit and can easily be identified as AI.
>>
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lmao
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>>1541665
This is such bullshit, anyone with two eyes could tell it's AI generated.
>>
>>1541665
Hopefully someone tells lemmy to tell the artist to use a rougher brush to texturize the new art. Even if he did use AI to help, it still looks like it because AI art has lighting thats completely off and everything has some sort of shine for some reason.
>>
>vet now starts with an M9 with a full mag plus 5 more loaded mags
Not sure how to feel about this honestly
>>
>>1541676
its to test the new aiming system out
>>
should i bother updating or just wait for a jewtuber to upload a review?
>>
>>1541682
I don't know, should you?
>>
>>1541683
alright ill go play something else then
>>
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Don't underestimate the farm animals.
>>
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these moodles are actual dogshit, the soul has vanished like a fart in the wind
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>>1541709
What the fuck is this slop, first sloppa loading screens and now this?
>>
>game still lags as much as b41
bravo lemmy truly a meaningful performance update
>>
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>>1541713
main menu has also been enshittified
>>
>>1541719
Fuck I didn't even notice, I opened the options menu first thing because the resolution was wrong
>>
>start game, go outside
>immediately get spotted by 3-5 zombies
>have to walk around in a giant circle and try to lose them
Am I doing this wrong?
>>
>>1541709
why does the new sad moodle make me horny?
>>
>>1541719
>>1541709
>>1541655
>>1541651
Everything about the new "art" is fucking awful
>>
>>1541735
wait until you see some of the flyers in the game
>>
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>>1541719
The main menu screen was iconic
>>
>>1541734
for me it's exhausted
>>
>>1541737
I think those are one thing that actually looks good.
>>
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>>1541651
>>1541655
>>1541719
Absolutely shit.
>>
>>1541737
I'll just wait for people to post screenshots.
>>
>new aiming system for guns
Explain?
>>
>>1541746
I also like the newspapers
>>
>zombies no longer have perfect vision at night and in fog
Thank fucking god holy shit.
>>
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>>1541651
>>1541655
first time im actually pissy over AI slop being used. shameful lack of art direction here
>>
the new map design is really good
>>
>>1541795
it's nice and so are the fliers but what the fuck were they thinking when they used actual AI slop
>>
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>>1541719
Holy fuck it's so much worse, what were they thinking?
>>
>>1541665
>Trust us guys, it's not AI
>Ignore the fact we refuse to tell you who the artist is
>Ignore the fact our previous art looked radically different despite apparently being by the same dude
>Ignore the fact we lie on a monthly basis
>Ignore the fact our game now looks like AI art
>Do not believe your lying eyes!
Lemmy is fucking retarded if he thinks anyone with half a brain will believe him. Plus I thought he was supposed to have gotten off the internet (again)?
Plus isn't it against reddit's TOS to moderate a subreddit about your company?
>>
>>1541761
It's somehow even worse than it used to be. Even starting with 3 in guns I can hit 1-2 zombies per mag with the barrel literally touching them
>>
>>1541817
>>Ignore the fact our previous art looked radically different despite apparently being by the same dude
Biggest tell honestly. This shit looks NOTHING like anything this game had previously, not even if you squint hard. Shit even if you trained an AI with all the previous art you could probably still get something better.

>Plus isn't it against reddit's TOS to moderate a subreddit about your company?
>reddit
>following their own rules
lol, lmao even
>>
>>1541665
>T-Theres no way this guy we outsourced art to would use AI and lie to us! Just accept this cartoon slop!
>>
>>1541709
Why does exhausted look like it just blew the best load in a fresh zombie?
>>
>>1541709
Why does every game need 'babby's first artstyle' now?
Where the fuck is the bloody wound icons? For when you're hurt and fucked up? Bleeding is far less gruesome than it should be as well.
Who the fuck denotes an 'injury' with an egg?
>>
>>1541817
I can believe it isn't AI from looking at it, and because it would be such a pointless thing to lie about.
>>
>>1541836
Theres no downside to lying when you refuse to say who did the art
>>
>>1541836
It has weird artifacts all over the place that wouldn't make sense for an artist to make.
Plus they refuse to tell us who actually made it, another red flag.
You're new here huh? Lemmy is a habitual liar by the way.
>>
>>1541655
The weird deep fried pupils on the guy driving the car is the biggest give away out of ANYTHING
>>
so what is the tldr for lasting a week in this game? i don't have much time invested.
>>
>>1541847
A week ingame or a week IRL?
A week ingame is piss easy, don't fight any more than one or two at a time (one preferred), and learn how the zombies cheat their LOS checks to see you through walls endlessly.
Once you know how to get zombies off your back, you can find some nice safe house to relax in and eat canned beans for a week.
>>
They have essentially buried this game into the ground. They have made everything more tedious and the combat... making the combat more tedious will kill the game off.
>>
I still don't get how the developers have refused to add more events based on time ingame.
You have the water/electricity shutoff. Okay neat.
And the helicopter event (vanilla happens once, but can be set to repeat randomly).
Then...Nothing! The only shit which changes is the radios, and by change I mean 'turn off permanently'.
These past years should've had one dude autistically adding events as the days/weeks go on by.
One of the towns should've got nuked or something (the one near the secret army base), zombies should change in behavior past a certain day because they haven't seen an actual human in ages, shit should feel like the game is progressing.
And for once they should just make an actual singleplayer/co-op ending to wrap everything up.
>>
>>1541877
Dubs of truth. They went to all this wasted autistic effort to support 10 years later play throughs but didn't do anything to actually make it different from a normal run.
>>
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PZ fans hammering in defence that it is not AI generated menus in the discord. A few people have even been banned for insisting it is AI. Could it be anymore obvious it's using AI generated artwork?
>>
Are towns supposed to be deadly? I can't walk around Muldraugh for more than a couple of minutes without ending up with a horde following me.
>>
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What's the point of complaining to the devs about anything if their preferred answer is to the problem just make things more tedious and annoying? should have just kept the pirated version instead of buying this actual sinking ship.
>>
I really can't tell what direction they are taking this game anymore. They have completely upped the tediousness of the game to max. Basic combat now causes muscle strain and doing the fun part of the game (combat) is now deeply punishing. I guess they just want us to sit indoors and read books and play the Sims with a side of Zombies now. It's becoming closer and closer to the most tedious most unrewarding survival experience. The game needs reform and redirection. Don't even get me started on NPCs... Lemmy, sell the company. You are absolutely delusional if you think this is a positive game direction.
>>
>>1541891
The zomboid devs don't understand population densities so shitty little rural American towns have like 20 zombies per house, which makes no sense.
You're supposed to die in the first week of the game so they tweak everything to be overly difficult.
>>1541890
>We have nothing to hide!
>That's why we're banning everyone who thinks otherwise
I fear the day when leftists realize that plausible deniability is a thing, and you shouldn't go nuclear on every little bit of dissent. All it proves if that you're wrong.
>>
What a joke. 2 Years? For this. I feel like Lemmy is self-sabotaging the game. When this build is main I imagine we will for the first time see this game dip back down to irrelevancy. Tedious game changes. The new fishing is also ass.
>>
>muscle strain
>AI art
>no hostile animals
>worse performance
>guns nerfed
>combat nerfed
>fishing sucks
>deers and animals so braindead, you can whack a deer to death with a baseball bat
>medical system left untouched
>traits left practically untouched, +2
>aiming is even worse for guns
>even the shitty crafting is like 20% so not even sim tards can be happy
its over, isnt it?
>>
>Hey what should we add to our game where we've said time and time again that you're not supposed to live a long time?
>What about long-term crafting mechanics like minecraft and shit?
>Brilliant, lets spend multiple years adding stuff you're not supposed to see!
Least competent developers ever, holy shit. They don't even have an actual vision for the game other than 'tack on mechanics from games made a decade ago'.
>>
Lots of disappointment. The blur is by far the most annoying game filter I have experienced in a while. It has made short sighted none-usable. It will give you eye problems in real life staring at that for too long.
>>
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>>1541908
>It will give you eye problems in real life staring at that for too long.
>>
It's over. Lemmy running the show is why this game will deplete into a pile of shit.
>>
those "reviews" were right. b42 is a game changer.

changing for worse! hah!
>>
I am embarrassed that I have given this game a positive review on Steam. I will be deleting it. The Discord and Reddit are a complete hivemind. Any criticisms what so ever get you bothered and attacked. I was excited for this build but I am actually clueless what was the goal here. Was it to make the game incredibly more time consuming? Why are we being punished for engaging with zombies. They have made the most fun part of the game troubling. If you fight for any frequent amount of time your character is strained. This was not a good decision. Why would I play this game over 7 days? Or anything else? If I can't combat the enemy for more than a few swings at a time what is the point?
>>
>>1541896
goebbels was right about how if germany lost the war everything would be eternally dull slop to the point the only people that could ever enjoy being alive would be giga normgroids and retarded faggots + browns.
>>
oh no, the schizo is back
>>
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And the discord faggots are bullying anyone who says it's AI generated.
>>
I love how every patch just makes it more essential to start with 9 or 10 fitness. I mean it makes sense that such a stat is hugely important in a ZOMBIE SURVIVAL but now there's just no point to playing anything but a world-class athlete.
>>
those reviews were AI
>>
I was coping a bit at the start but now I'm kind of not feeling this update, bros...
>>
For the first time in 4 years, I am uninstalling. This update has left me feeling like they do not care, nor have any potential to care about the general average player. I'm sure this update is great for those vet players but they clearly don't care for the casual. It shouldn't have taken this long for this amount of content. Something is going wrong behind the curtains.
>>
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>>1541939
biggest waste of a perfectly good 8 dollars for me
>>
I think they're gonna nerf muscle strain
>>
whats the point of any of the cool kid shit they added if i can't properly utilize it becuase if i go outside or do anything for 5 seconds i get some bullshit like "pissdrinker moodle" that completely inmobilises my character unless i stay in bed for 40 real hours?
>>
>>1541947
The best time was when they linked fatigue to tiredness. So being tired made you fatigued and being fatigued made you tired, and doing ANYTHING made you fatigued so uhhh...You quickly got super tired by doing anything more intensive than walking around.
And because HEAT was linked to fatigue, wearing clothes made you tired.
I cannot remember a single time in my life, even when wearing bulky winter shit, where merely being sort of warm made me TIRED.
And the only way to avoid this spiral was of course start with 9 or more fittness.
>>
>>1541957
you were able to handle it but now that they're adding more bullshit onto it it's almost sado-masochistic on the devs side. hope i can refund this piece of shit game.
>>
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>>1541977
Lemmy's reaction to people calling out how shit his game is?
>>
Speaking of retarded changes
>they went out of their way to change "illiterate" to "can't read"
I think the devs brains are cooked. This is the disappointment of the year.
>>
The game's trait system was fucked from the start when something as simple as "Do you want to be strong?" requires the character to be functionally retarded in some other aspect.
Apparently if you go to the Gym, you'll only find illiterates, people afraid of blood, people with severe stomach problems, or people with skin as fragile as paper.
>>
>>1541990
According to brits it's impossible for any one person to be well rounded. EVERYONE has to be gimped or retarded in some way.
>>
>>1541983
not really, the piece of shit is probally laughing right now but not for long lol
>>
>>1541995
If you think about it, it makes sense because the developers are leftist faggots who believe that everyone is literally born equal regardless of circumstances.
>NOOOOOOOOOOOOO YOU'RE ONLY STRONG BECAUSE UHHH...PRIVLEGES! AND BECAUSE YOU'RE DUMB!
>B-Black people are just as important as you are CHUD, and they aren't biologically dumber at all! In fact they're superior in physical elements! My jewish professor said so!
>>
>>1542000
Trips of justice. Bunch of fucking idiots running their game into the ground. When I play solo I just give myself more points anyway because that shit is retarded.
>>
>>1541990
What's retarded about having to balance a buff with a debuff?
>>
>>1542004
Because the buffs vs debuffs are nonsensical and make for unbelievable characters.
The buffs are shit which actually matter, while the debuffs are usually shit you cannot possibly make up for.
They're terribly balanced and it results in the meme that nobody in Zomboid is ripped unless they're also intellectually challenged.
Compare it to Fallout where you can easily make a 'jack of all trades' without any real weakness, but you can make a lopsided character IF YOU WANT TO.
>>
>>1542004
>if you are intelligent you CANNOT also be even fit or strong
>if you are fit or strong you CANNOT be intelligent
>unless you are also <big list of other negative shit>
It's a gamification thing that I don't think works very well unless you're playing with other people. Debuffs are the biggest issue, there's no nuance to any of them they're either
A: complete non-issue, ie smoker, high thirst, previously near-sighted and probably still since you can start with glasses or
B: permanent debuffs that will forever impact every facet of gameplay in a way that is stupid, ie- disorganized reducing all storage space, or something like clumsy where you can just drop shit, or all thumbs which makes inventory management something you already spend A LOT of time doing, a massive headache.
>>
>>1542013
The worst thing is how fucking meaningless the starting skill points are.
>Oh you're an accomplished mechanic? Yeah you can MAYBE change a car battery and tire tops
>You're a literal war veteran? Good luck aiming a gun lmao
What the fuck is the point of skills if they don't do anything until WELL into grinding-territory?
>>
man it's so fucking depressing reading this thread and the steam forums, it sounds like everything really sucks. I was looking forward to this all year.
>>
>>1542013
>permanent debuffs that will forever impact every facet of gameplay in a way that is stupid, ie- disorganized reducing all storage space
These are the fucking worst.
>Lets make the default values sufficiently low that using the debuff gimps your character completely, and that the buff-version is highly prized
Organized is basically a 'fucking pick it' tier choice for ANY character.
>>
>>1542017
I didn't even think about it that way lmao, that's a great point. If you think about it, an average person could not reasonably replicate themselves in zomboid if they were so inclined because people don't work on a point system. You can in fact be a fast reader, and a fast learner, and know how to change a tire or more, and shoot a gun, and not also be a lard ass. I could go on and on, I guess at the core my point is that no person made with zomboid skills could reasonably function in every day life.
>inb4 hurr durr kentucky r dum
>>
>>1542024
>Organized is basically a 'fucking pick it' tier choice for ANY character.
That and dexterous I will give myself extra points for because there is nothing added to gameplay by watching a bar go up slower and having to build more crates.
>>
>>1542025
That's what's so bothersome, every character even with starting professions has the knowledge and technical skill of a child. Which makes a lot of sense if you realize what the developers of this game are into.
>>
>>1542028
That doesn't make any sense.
>>
Did they actually fix some skills being pure RNG to level up like Nimble, Sprinting and Sneaking and such?
Because sometimes you unlock them in a day and othertimes it's takes weeks to get a skill point.
How the fuck does holding a weapon in the swinging position even make you faster anyways?
>>
>>1542025
I mean, this is a game where you have to find a pamphlet to learn how to use a generator.
>>
>>1542034
It's the game where you have to smash about 200 digital watches with a hammer to figure out how to unplug a fridge.
>>
>>1542034
Funnily enough this one I can actually believe. I was at college the other day trying to get some coffee from one of those trailers and their generator ran out of gas. It took those two women almost 15 minutes to figure out how to gas it up and pull the cord correctly to get it running again(they kept gently pulling). Not even hook it up.
>>
>>1542033
No.
>>
>>1542037
>>1542034
Forgot my >inb4 women
>>
i can't tell if i should even bother with the bandwith to give b42 a try or not.
>>
Wait is b42 up? I didn't think we'd even get it this year
>>
>>1542058
Is it and I wish it wasn't. I'm going to invite lemmy to my funeral so he can let me down one last time.
>>
>>1542059
kek
>>
>>1541894
>>1541945
>he didn't pirate it legally thanks to an Argentine friend
kwab
>>
Main menu art is back to the old one, loading screen art is gone
>>
>>1542107
We're winning.
>>
>>1542107
A slight sliver of hope is restored. AI art is just soulless, no matter how hard it's been generated and edited.
>>
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>>1542107
>isreal
>>
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It would seem Lemmy is either dumb or ill-sighted. How he still cannot see or just admit it is AI when it is clear as day. Multiple posts have shown it to be absolutely ai and the radio art face was ripped straight from the Last of Us cover art. He took it down because it was a potential lawsuit.

Now we can concentrate on all the actual problems of B42. Muscle strain, performance, shooting, zombie sense, cooking, cleaning, sterilizing, general tedium.
>>
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Exhausted is blowing the fattest fucking load into Drunk and no one can convince me otherwise
>>
>go discord
>see people say menu is ai
>said people get shat on by everyone
>some even get banned
>evidence appears to strongly suggest its ai
>devs remove ai art menus
>discord regulars now say stfu nobody cares
These discord fags will defend this game for absolutely no fucking reason.
>>
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>>1541709
$10 say these moodles are AI sloppa as well.
But people won’t catch it.
And it will only embolden lemmy to think that he can get away with it if he does it ‘right’
>>
>>1541709
Getting Sims 3 vibes from these.
>>
>>1542157
Honestly I hope it's AI because otherwise the artist that made it fucking SUCKS
>>
>>1542144
How convenient for him that all he has to address is concerns about some menu art that doesn't matter when the game itself is broken and unfun.
>>
>still haven't gotten NPCs
>game has already entered it's downhill slide
It's never been more over than it is right now
>>
Oh shit you can't read if the room is too dark now, you can't even open your map if it's dark
The generator rush meta is here
>>
>>1542145
me on the left.
>>
>>1542107
Lmao they thought nobody would notice the slop. The current main menu art is peak and shouldn't change.
>>
>>1542144
>new character
>kill one zombie
>muscle strain debuff
But why
It's like they want to force players to grind fitness
>>
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>car models have fully animated interiors in the game files
>still not present in the game
>>
>>1542023
>I was looking forward to this all year.
>Looking forward to the shitty hydrocraft update
This was a POS update the minute they said this update was about adding the meme crafting tree
>>
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they completely gutted the caveman crafting in this release, you still need shit from the cities to craft the stone age stuff like a trowel, bucket and a work surface
some of the crafting stuff isn't even craftable like the stone anvil which is a requirement for the primitive forge
they kept jerking themselves off about being able to live entirely off of everything the woods provide and then they release this half baked shit where half of it is missing
>>
so do you think they'll actually work on npcs now or will the next 3 years be spent on the other half of build 42 and more pointless shit that "HAS to be done before we can implement NPCS" like blacksmithing
>>
the worst part is that the entire focus was on the AI art and not the fact that this was a half baked update that would have been shit even if all the stupid crafting trees were in the game.
>>
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Any java coders in here?
I have (pic related) pulled the B42 TraitFactory$Trait.class from \common\ProjectZomboid\zombie\characters\traits
I dont know how to compile shit in Java, but basically in previous builds if you put the this.cost = paramInt; into a -1 you could make it so you could get traits for free. idk how to do it, I have been trying to do it but donno how to change it. Java fucking sucks.
Muscle fatigue still happens when you give yourself perk points to get 10 STR / 10 FT which is retarded.
>>
>>1542210
you dont have to do all the just go into debug mode and give yourself whatever you need
>>
how do I bring back main menu?
>>
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>>1542210
why don't you just increase the free stat points in the character sandbox options
>>
>>1542213
>>1542215
because this will work in multiplayer as well, I just want to know how to do it.
Here's B41's :
https://files.catbox.moe/v67885.class
Keep a copy of your older one (TraitFactory$Trait.class), replace it with this, but if you slot this in, every 'good perk' becomes a bad perk.
Granted this is something ANY admin worth their salt can notice if they pull you up and see your giga-perk maxxed.
>>
>>1542059
lmao
>>
>>1542217
>because this will work in multiplayer as well
multiplayer isn't available for b42 yet
>>
>>1542219
Well yeah, this is for the future release for multiplayer, if I can get it working now then it will work for the next 4 years, since they arent going to update this shit anytime soon again after 42 is "stable" (betting 7 months for multi).
The change is a number, but Idk my way around dev tools a whole ton, I can extract the file in eclipse ide, but I have no idea how to fuck with the .java file to become a .class or do it correctly. Someone before on here did it though.
>>1542144
>Develop video game
>Never look at my own main menu or give it quality control
>Pretend he didnt know everything was A.I. slop
Does this guy actually think anyone will believe him? He must be extremely retarded.
Glad we got NPCs.. oh wait that was scrapped for muscle fatigue killing 6 things, animal feces,useless shit like dryer lint, classes ;ole wood carving, basket weaving, and black smithing (no job-no-lifer-grind-classes) - with no way to retain skills.
b42 experimental is a shitshow
>>
new player here should I play b41 or b42?
>>
>>1542223
you shouldn't play this game
>>
>>1542017
hahaha no.
1 = +75% 2 = +100% 3 = +125% is a lie
What the game doesn't tell and I was hoping they would change is to point out that your base is 25% so it's actually
1=3x exp 2 = 4x exp 3 = 5x exp
It is infuriating that the game actively avoids this information.
>>
>>1542226
why?
>>
>>1542223
41. 42 is experimental and is gruesomely hard, plus you aren't missing out on anything anyways aside from cosmetic animation changes and autistic grinding classes. NPCs aren't in.
>>1542017
The devs dont understand what "experienced in XXX" is
>>1542229
Youd think theyd've made the more descriptive traits and moodles base game or you know, give you endurance bars, health bar , Bordem bar, just like that bars made easy mod
>>
>>1542217
>because this will work in multiplayer as well
There's a sandbox option in multiplayer for extra points as well. Is your intent to mod characters on the client side for multiplayer to make smurfs?
>>
The pitch black rooms suck balls.
Why can't i shower? Why can't i actually lie down on the bed. Where are the fucking blankets
>>
Illegal mini zorses are going to arrive soon
>>
>>1542289
>No hooves
>>
The halcyon days of clearing entire towns with a backpack of spears and a bottle of beta blockers are gone.....

I really don't mind the combat fatigue changes though, apparently it gets better with more points in the weapon skill.

I haven't engaged with the new crafting system much yet, but requiring maint 1 to make stone axes kinda sucks.
>>
>>1542341
Exercising is a trap because muscle soreness sucks ass.
Build 42: now you get muscle soreness from combat.
It's not fatigue. That shit doesn't go away from resting a bit.
>>
You know what this game needs?
Pockets
>>
my theory on why the update is so dogshit is because Lemmy really wanted to release the build before 2025 but everything is still in half-baked state
>>
>>1542375
yeah, it still needs a couple of months in the oven
but what the hell have they been doing for the past 3 years???
>>
>>1542285
Stfu the new lighting is good.
>hurrr I can't see in pitch black rooms
Yeah no shit. And neither can the zombies btw.
>>
>>1542378
>what the hell have they been doing for the past 3 years???
bull balls
>>
>>1542378
>it still needs a couple of months in the oven
my brother in christ how the fuck do you think it only "needed" a couple more months when they took fucking years for
>AI slop update
>Ugly ass moodles
>renaming Illiterate to "I CANT READ"
>minor tweak to combat (which made it 10x worse)
>Crafting "overhaul" (ackshually just an UI paintover)
>Braindead animals
>no NPCs
>Fishing made even more retarded than it could be, which is an accomplishment
>>
So what's the verdict guys, has the game been literally saved and is worth money now?
>>
is the "grappling" framework in yet though
>>
>>1542443
Yes. Hold E to grab a corpse.
>>
>>1542379
Didn't they show the light coming from underneath the door in tech video.
>>
>>1542430
I'm still coping, please understand
>>
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Retards here will say that the update sucks ass and it's over, but they'll still put 200hours more into this piece of shit kek It's good btw
>>
>>1542482
it's literally the same exact game except the combat is worse and there is more garbage to collect
>>
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>>1542488
And yet, you'll still put 200 hours into it once the MP is back.
>>
>>1542494
of course, it's only fun in MP after all
>>
Devs must've looked at end-game character one-shotting entire hordes of zeds and cringed
>>
Didn't this thread used to be on /vg/?
>>
Are the engine optimizations acceptable at least? Won't be near a computer for another week, so I'm just asking.
>>
>>1542530
A lot of stuff is good. Lighting is good, SFX is good, new items are good.
It's just that the zombie distribution and combat changes make it hard to get to any of the good stuff.
I think there's going to be a balance patch.
>>
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>>1542161
i wonder if that's intentional https://sims.fandom.com/wiki/List_of_Moodlets_(The_Sims_3)
>>
>>1542145
I honestly love these haha
>>
>>1542530
Performance changes are all good.
The best thing about the new light system is not that it looks so much better, it's that zombie detection is now finally influenced by darkness and fog.
>>
>>1542529
Until 24h ago this thread was on extreme life support.
>>
>>1541734
I'm digging noxious and discomfort

>>1542157
They've all got the same smudge at 3 o'clock, whatever that means
>>
>>1541709
egg status? CRACKED
>>
I am not a fan of muscle strain tbqh. As a matter of fact I don't really like any of the changes they made to the combat or zombie placement. Its extremely rough. There are 40 zombies to a rural house at the start of the game, and even with fence cheese you can only take about 20 of them out before being incapacitated by muscle strain. Why.
You can of course pick them off piece by piece but muscle strain still gets you so you have to go find some place safe to sit for the rest of the day.
>>
>>1542594
Making combat harder honestly wouldn't be a problem if the number of zombies were reduced. There's something seriously wrong with the huge numbers of them.
>>
>>1542594
They're mad people were taking out entire towns on day 2 because they actually knew how to play the game so they said "well fuck you then"
>>
So, anyone figured out how the fuck new aiming system works yet?
>>
>>1542612
You can still take out entire towns with a shotg-- oh wait they ruined aiming too LMAO.
>>
>>1542624
Yea, it doesn't
>>
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>>1542624
>Veteran's desensitized trait was nerfed.
>All guns seem to jam more often
>pump action Shotguns now Jam, sometimes 3-4 times in a row out of 6 on a full condition shotgun. imaging pressing x to unjam only for it to load another jam 4x in a row.
>Even double barrels Jam(lul whut?
>All guns lose duribility way faster than before
>Guns can jam at max durability now.
>Aiming is jank if aiming at zeds to the east and west of the player.
>Can no longer add the red dot to pistols.
>Can no longer 8x scope the m16.
>Can't stand on zeds and execute them with guns, must move off of them first to even aim at them.
>Shooting cars is now much easier to do by mistake because you can shoot them at range now and it causes extreme damage to vehicles. I can live with this in solo, but this will become a nightmare in multiplayer PVE servers.
>Shotguns no longer have any multihit, you can penetrate and kill 2 zombs at once on rare occasion.
>Extreme close range is not a very high or almost guaranteed hit like the devs said it would be.
>Shooting over knee high gates is impossible, even though the tracers show them hitting the zombie.
>Standing beside trees makes the redicle not allow a hit on a zombie standing in the open mere tiles away.
>Opening a stack of ammo boxes now requires 6 clicks and the new build menu instead of 2 clicks.
>M16 with no attachments at night standing point blank to a group of 30 in god mode, max skills, resulted in 4 kills in a test i did after firing a whole mag full auto. It's ridiculous.

wait for an update
>>
>>1542635
>>Veteran's desensitized trait was nerfed.
How was it nerfed? How could they even nerf it without just making it brave instead?
>>
>>1542626
>>1537347
police officer bros...
>>
>>1542624
Base HitChance = 50%
HitChance per Aiming level = +4%

So at Aiming 2 you're at 58%.
Aiming 5 = 70%
Aiming 10 = 90%

there are no buffs that can be applied to HitChance other than levelling your aiming level up, HitChance also goes down rapidly if you are panicking or in pain
>>
Gonna wait on a new version of SOTO to fix these shitty traits. You basically had to be a blind, scared, retarded cripple to afford the positive perks now.
>>
Yall know you can just toggle off the soreness thing in sandbox? You dont even need to wait for them to fix it or a mod to change it.
>>
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>>1542482
Lol. maybe if they remove muscle strain and the absolute carousel of tedious uneccesary things they added that makes the game more infuriating to play. people only bothered with build 41 becuase you could perfectly overlook the stupid features the game had and only focus on what actually mattered which is what made the game fun. the whole thing is heavily unoptimized too.
i doubt the indie stone will wriggle their way out of this one even if they have the support of ignorant normgroids.
>>
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>>1542241
Yes, it let's you client side choose more perks. 90% of admins in this game will never change number of perk points
>>
You have to move the center of the new crosshair to the ground if you want to aim at a zombie that's on the floor.
This is so bad.
>>
>>1542700
bad habit to sheepishly cuck out and retreat to sandbox/mods whilst the vanilla game is just straight up dogshit. you are encouraging the devs to keep doing stupid things
>>
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Build 42 is officially the sex update
>>
>>1542713
And what do you expect us to do? By all means go to reddit or email them or whatever and complain. But in the meantime there is a solution.
>>
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>fight 4 zombies
>debuff galore ensues
>>
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>>1542723
I thought this was a lamp and it meant the area wasn't pretty enough like in the Sims
>>
I honestly think that most of you anons are just shitters who are bad at the game
>Decide to do a test run to see how much of the leddit whining is true
>Spawn in a new town
>Go out, loot 2 house, find a crowbar and duffel bag
>Start fighting a big group of zombies
>Notice muscle strain sets in after killing around 4-5 of them
>Muscle strain intensifies
>Do a quick loop and lose all the zombies
>Realize that I can't fight groups of more than 5 zeds at a time
>Proceed to loot 20+ more houses, taking on only small groups
>From this point, if I wanted, I could survive a month+
Yeah, you guys are fucking retarded if you think the new system is hard
>>
>>1542741
>just stop killing zombies in a zombie game bro
peak fucking gameplay
>>
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>>1542741
10 str 10 fitness, it's me your average zomboid devs who thinks you shouldn't be able to kill more than 5 zombies a day
>>
>>1542743
>>1542744
>Burger reading comprehension
Just rest for 10 minutes (in game) after killing 5 zombies, and you can kill 5 more. Or, if your zoom zoom brain needs constant dopamine just turn muscle strain off.
>>
>>1542753
wanna know how I know you haven't been to the public buildings yet?
nigger they're now spawning entire hordes in those buildings, you can't fight anything
>>
>>1542759
Don't call me a nigger, nigger. Anyway, yeah, I haven't been to the public buildings because it's pretty obvious the meta has changed. You're supposed to grind up your skills and craft better weapons in rural areas, and then you can get to the juicy stuff.
>>
>>1542765
the meta changed to not being able to clear a single building at the center of rosewood unless you grind for dozens of hours at the boring areas with no fucking loot
it's genius, really, who wants to actually play the game
>>
>>1542767
I do see your point anon. But honestly, I'm autistic and enjoy playing CDDA and crafting random stuff in that game, so I actually like the new meta.
>>
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>>1542722
Lemmy disables comments so you can't tell him his game with default settings is terrible and resorts to his reddit hugbox of apologists than have comments.
>>1542753
You literally can't stop muscle fatigue by resting. Killing 6 things with 10 str / fit shouldn't render you useless. Going the idiot route with guns isn't an option either due to guns jamming at 100% condition and at aiming 10 you still struggle to hit things.
I'm sure the moodle debuff game after hitting 4-6 zombies is fun for someone, but it isn't the general community.


Maybe I need more experience though cause apparently 1,500 hours isn't enough. But I think that "getting to the juicy stuff" is a farce. Because you still need city supplies to be your woodsman crafter, additionally if you expect the general player base to want to grind to 5-10 in anything, with no way to get skills back after a death, is just dumb. Anyone who has been a server admin here knows that the city just has more loot tables, not "better" stuff. Right now 42 is hot garbage and I guarantee you ANYONE new trying this out will not play this game because when you try the "vanilla" settings recommended by devman, it sucks ultra ass
>>
>>1542771
the point is the default game mode is now unplayable for the overwhelming majority of the playerbase, you either look up a guide on what settings to mess with in sandbox or you ragequit after failing to clear a simple grocery store in Muldraugh
extreme settings like that should be optional and for challenges only, such as CDDA
>>
>>1542774
>the point is the default game mode is now unplayable for the overwhelming majority of the playerbase
I know, but I don't care. I like it, and that's all that matters. :D
>>
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That's it, that's build 43?
>>
>>1542718
Not bad
>>
>best mods still haven't updated
its over
>>
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the shooting is tolerable if you use this mod
webm is with the mod + police officer + brave trait

https://steamcommunity.com/sharedfiles/filedetails/?id=3386677682
>>
>>1542779
we told you this was a meme patch. go play other games for about 7 years and wait for b43 where they will introduce human npcs (lol)
>>
>>1542809
The mod doesn't address the fact that they new aiming reticle is misleading as fuck. The place you're actually aiming is a bunch of pixels beneath the center of the new reticle, you have to imagine the old line from the floor if you want to shoot downed zombies.
>>
>>1542814
they already said it's bugged for crawlers and downed zombies
>>
>>1542815
I think it's bugged in general because I can't seem to hit the zombies closest to me but easily hit the ones behind them.
>>
>>1542816
yeah, I found completely unusable without the mod
>>
What zombie pop setting should I use until they patch zombie density? I'm finding the new spawn distribution messed up. There are way too many zombies in the towns.
>>
Why are the devs so anti-combat, I don't understand.
Now the meta is to walk to the center of town and spam shout then lead the horde away or molotov it somewhere fireproof. It's so dumb.
>>
>>1542845
you cannot craft molotovs anymore, only firebombs if you find a magazine
>>
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>>1542847
I'm getting a mod to undo this tremendous retardation then. There is no appeal to realism here whatsoever, any ape can make a rudimentary molotov.
This is a blatant anti-player measure because scumfuck dev doesn't like that rational human beings optimize the zombie elimination process. I can't with the changes in combat, I just can't.
>>
>>1542847
does the campfire trick still work?
>>
>>1542853
I have hope (cope?) that they'll fix it because the announcement acknowledges that the balance is broken.
>>
THIS *clap* IS *clap* HOW *clap* YOU *clap* DIED *clap* CHUD *clap*
>>
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>>1542596
I feel like muscle strain should be a following day thing. I know these fuckers probably don't do any physical activity or exercise, but you can quite literally push yourself well past your 100% through the day by pacing yourself and breaking for 20-30 minutes, only to be miserably sore and stiff the following day or sometimes week depending on what exactly you do. The stamina and physical heat system was actually fine IMO. I don't know if they changed it this build but it does seem more overtuned as compared to previously.
I want to like the aiming system, but it really does need to be more accurate at level 1 and per level. Pretty much everyone in rural areas owns a gun, and has experience with them. Even urbanites.
>>1542612
DESU it feels like they tried to slow the game down and punish veteran players, while also making it more "realistic". All they did was torch their own combat system but they did try. I turned off the new muscle fatigue system and reverted the moodles with a mod and all is well now.
>>
It's stuff like this >>1537347 that triggered the dev team desu

Which is retarded because a police officer with training should be able to pull that off on day one
>>
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>>1542958
>a police officer with training
I'd trust bubba in the back woods to do it better than a cop.
>>
>>1542956
>these fuckers probably don't do any physical activity or exercise
This is what bugs me most about this game. The devs try and force muh realism into aspects of the game they clearly have no irl knowledge about.
>1 in every 10 or so houses have a gun in what's supposed to be 90's kentucky
>cigarettes are actually somewhat rare
But then again, you running around with an uncovered cereal bowlful of water in the back pocket of your jeans is perfectly fine.
>>
>>1542973
>uncovered cereal bowlful of water
Uh excuse you, 30 of them.
>>
>>1542973
2 bowls of water, a couple different outfits, a welding torch, a hammer and screwdriver, an empty gasoline can, a shotgun, 7 boxes and 48 loose rounds of 9mm, a handful of wooden spears, a molotov, and a can of emergency soup. And that's before I put on my backpack.
>>
I am genuinely so annoyed. I just lost a character a week in on b42 due to the fact they still haven't fixed the controls buffering and weird bullshit concerning walking/running backwards. I walked in a door way, had like 5 zombies that I couldn't see on either side of the doorway, despite slicing the pie, and instead of walking backwards when I press the "s" key, my character walks into the fucking doorway and gets munched on. Genuinely so fucking mad.
>>
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So what weapon type should I go for my build 42 run?

Thinking short blades
>>
>>1543215
What is the context for that pic
>>
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they must have came liters to the thought of adding muscle strain to the game to the point the whole studio must have been flooded with cum. thinly veiled sado-masochist fetish.
>>
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I found a nice part of Muldraugh where there is a manageable amount of zombies and I've managed to survive for a few days.
>>
I wonder how many performance improvements are because of genuine engine upgrades and how many are from not having any mods.
>>
project zoomboid
>>
project coomboid
>>
>>1543215
Not sure if I'm going to continue playing but I'm going axes. Switching weapons is even more of a pain since it's retardly tied to muscle strain. I feel like weapons break more easily and are harder to find since there's more junk as well. So you want to go with a reusable one. Do spears still have a instakill? I heard that was gone. Much harder to find hammers.
>>
update the mods already reeeeeeeeeeeeeeeeeeeeeeeeeeeee
>>
im not updating them until the devs fix the game
>>
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>>1543411
update at least one gun mod aaaaaaaaaaaaaa
>>
the new moodles make me horny
>>
>>1543404
Everything is harder to find now. Spear meta is dead. Muscle strain is not related to fitness or strength so it's dogshit. Disassembling things no longes gives XP.
I did find a m16 magazine in a basement but no gun so that was pointless too.
Very player hostile update desu.
>>
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I'm liking the new basements, this one had a bunch of ammo in it
>>
>gas mask filter
What's it for?
>>
>>1543458
inhaling zombie braps
>>
>>1543458
Gas masks. I feel like the sick moodle appears a lot faster from dead bodies even outside. There's also n95 masks. I assume you just use it.

>>1543452
Fully agree. No clue what the dev is thinking. Wtf does he even consider to be the fun part if I can't even wack zombies. I feel gaslit every time someone said it's a short time for muscle strain to go away. Shooting also jams a shit ton.
>>
>>1543467
>Shooting also jams a shit ton
Devs are radical leftists and have never held a gun in their lives.
Anyone who knows anything about firearms knows that they don't just randomly 'jam' unless something pretty fucking bad is happening. Either fucked up ammo, or a shitload of dirt/debris clogging it up.
You can stuff a whole twinkie into a glock and it'll cycle.
Meanwhile a damned break-action shotgun ingame will 'jam', which isn't even possible because it doesn't need to eject to fire.
>>
>the good
New stealth
New lighting
New sound
New performance
Farm and wild animals
New skills
>the bad
New combat
New loot distribution
New zombie spawn algorithm

Verdict: shit's fucked, chief
Combat alone outweighs everything else
>>
seriously why did this update need 3 years for so little meaningful gameplay additions. i mean its what, the new aiming fatigue and sneaking as the only 3 meaningful gameplay additions? and no, im not counting crafting because its just a bunch of recipe bloat for things that already exist in the game.

and even still, 2/3 of the gameplay additions are so fucking bad youd want to disable them, its really only one good gameplay content added in this update. ONE(1).

and all that hype about class revamp and it turned out to be icefrog tier +1 shit and they actually removed some traits. crazy. insane. what the fuck have these guys been doing for the past 3 years?
>>
I actually dont mind the idea of muscle strain in a vacuum, but they did not think about it at all.
if this is how aggressive they wanted muscle strain to be they should have reduced zombie counts to realistic levels (i.e. 3 +/- whatever per household), I feel like my all negative traits character from B41.
and I think that muscle strain being tied to skills is kinda stupid, theres a regularity mechanic for muscle strain for exercise that should have been held over and depending on your traits and profession should reduce muscle strain for that portion of the body when you spawn, that way youre not locked into 1 weapon type and can hop between similair weapon types
>>1543479
whats the problem with loot distribution?
>>
>>1543512
Nta but food seems to be more rare in vanilla apoc
>>
>>1543512
Rarer loot overall on Apocalypse mode. Tons of zeds guarding places with higher % for said loot.
>>
>be bodybuilder
>hit zombies with a baseball bat 16 times
>agonizing pain on your entire arm
>>
>>1543477
>Meanwhile a damned break-action shotgun ingame will 'jam', which isn't even possible because it doesn't need to eject to fire.
To be honest, break-actions are still susceptible to misfires because of poor quality ammo and firing pin issues, it's still ridiculous how often it happens in the game though, especially with a pristine firearm.
>>
>>1543567
A misfire from 12 gauge is pretty unlikely, it's so popular as a cartrdige that you'd have to go for the most crappy chineseium brands to get primers that don't fire.
>>
I think next update they should implement board games, like Yahtzee.
>>
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Alright, I figured out how aiming works, so listen up suckas. The aiming crosshair doesn't scale based on how far away enemies are from you, it actually scales based on how far your camera is zoomed out. So, if you want to hit 80% of your shots at 0 aiming level, just max zoom in. It's as shrimple as that.
>>
>>1543656
I wonder if that is intentional or a bug.
>>
>>1543656
But what about rifles with an 8x scope
>>
>>1543691
Zoom level affecting accuracy would 100% be a bug, if true.
>>
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looks like there's a secret room behind this basement grate, too bad you need a welding torch to disassemble it
>>
>>1543726
sadly it was just a radio upstairs
>>
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My single ewe and it's lamb just turned into this. I wouldn't mind so much, but it killed the save as it ran at 5 fps everywhere.
>>
>>1543748
Did you change the settings?
>>
>>1543751
Not in regards to agriculture; default apocalypse with no Z respawns and infection via bites only. I'd gone for a drive, framerate tanked randomly on the road. It was raining so I assumed it was related to that; crawled back to base to wait out the weather and found this instead. I did attempt a cull but it was unplayable so I abandoned the character in the end.
>>
>>1543726
>>1543729
That's highly disappointing, you had me feeling like they added something actually cool to the basements for a second there.
>>
>>1543791
there is something cool under the secret base next to Rosewood if you haven't been there yet
>>
>>1543748
That's very unewesual
>>
With basements, they should really add tunnelling/digging to the game. Not only allowing you to expand basements but also you can (albeit very slowly) create safe passages between two underground locations
>>
>>1544006
Oh absolutely, being able to create my own vaults / underground silos / goon caves would be 11/10, but you know they won't because it'd be a positive change for the game.
>>
>>1544031
I actually think they will add it.
Everything seems to take them ages though so who knows if it will make it.
>>
People on steam keep saying that lemmy had a meltdown and wanted to abandon the game because of negative feedback.
Nobody posted any sauce though, so where did this happen?
>>
>>1544006
it took then 3 years for this meme update and you think they will add real time terrain digging? come on.
>>
>>1544090
>People on steam keep saying that lemmy had a meltdown and wanted to abandon the game because of negative feedback.
He should. I say give it to the chinks.

Dread Dawn is still pumping out weekly updates and Zed Zone is one guy who managed to implement working basements before project zomboid and he didnt need 3 years to do so.
>>
>>1544097
It's hardly a meme update. If it didn't take so long it would be a solid release.
>>
What is with the zombie spawns? I spawned in Muldrugh (that little L, where all the fancy houses are) and there are well over 200 zombies on that street alone, just waiting for me to do something. I get no weapon spawns on any of the houses I cleared via window cheese and the loot in general is fucked up. There isn't shit for food, weapons or medicine in any of the houses I have searched. This is really kind of terrible. Its stressful and tedious, and doesn't give me any of the reward the previous build did. If I had muscle strain on, I would probably be dead because I had to kill 50 zombies around my fucking house...on day one with no weapon...and I am slowly being poisoned and made sick by the corpse sickness.
I get on for like 20 minutes, play and then get annoyed and leave. I don't think I have had a single good run with this update due to the way zombie spawns work and the loot changes. It is genuinely not fun. I might just go back to my 4 month character on the stable branch and say fuck this.
>>
>>1544102
>If it didn't take so long it would be a solid release.
You may be right. If this was a 6 months thing, that'd be okay. Still pretty memey though considering they didn't really add anything that fundamentally changed the gameplay loop. No new events or dangers to the world, questionable UI changes, VERY questionable gameplay changes. They only got technical stuff right like lighting and performance and fixing sneaking so it's not so ass.

I'm leaning towards a meme update.
>>
>>1544103
Zombie spawns are fucked too
>>
>>1543333
Im told there is a new well somewhere in Muldraugh. I hope they added a lot more water sources.
>>
>>1544090
idk but lemmy has melties every new patch release because he knows that they're dragging their feet and people are going to be dissapointed the update they spent years making is half assed.
>>
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Default apocalypse by the way.
Zone next to the new farm town in the middle of bumfuck nowhere by the way.
That's half of them by the way, the other half is by the road north of my position.
>>
wtf is with the new tense moodle?
>>
>>1544180
oh its stress. why do i have it? cigarettes and a full bottle of tequila aren't removing it
>>
>>1544174
Yeah that is what I am talking about. There is a fucking stupid amount of zombies all over the place at the very start of the game. It feels like I am playing on 4x pop.
>>
>>1543477
>>1543567
>>1543602
I cannot think of a single game ever that has handled jamming and gun condition well.
>>
>>1544220
Stalker CoP does it fine enough. Guns basically don't jam unless they're in literal africa-tier durability.
>>
>>1544222
It's been 7 or 8 years since I played it so I don't really remember. I'm also really anal about repairing weapons but a lot of the time it just feels like a chore for the sake a money sink.
>>
>>1544226
Zomboid is retarded because a lot of the 'weapon repairs' make no sense.
When an axe breaks, it's basically only ever the HANDLE that breaks because an axehead is a lump of steel and wood/bones don't break steel.
So you should be able to 'repair' axes near infinitely with logs/planks/branches.
>>
Do we make a new thread here or do we try our luck back on /vg/?
>>
>>1544247
nah stay
>>
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People are having too much fun with the new moodles.
>>
>>1544247
the thread couldn't even get on the top 5 posts per minute in /vm/ on the BIG 3+ YEAR DEVELOPMENT LAUNCH
it's not going to survive on /vg/
>>
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It's over anons :(
>>
Why do people keep saying 3+ years? It's been 2 years since they stopped publicly updating B41.
>>
>>1544273
>an entire year just for bugfixing
not a good look
>>
>>1544273
>needing 5+ years for one version
not a good look
>>
>>1544269
It was probably over even if you weren't bit
>>
>>1544283
>>
>>1544264
ZAMN
>>
>>1544230
Well, B42 is supposed to do something about this by separating handle and head condition, but from what I've seen the heads tend to get damaged just as fast if not faster than the handles, making the whole system completely useless and even more nonsensical.
>>
>>1544490
>completely useless and even more nonsensical
That sums up the majority of b42
>>
>doors with sheets over them don't have the new door animations
nice update fuckheads
>>
>>1543215
I'm embracing short blunt so I can always use a flashlight.
>>
>>1544557
I'm wondering if there's any flashlights you can attach to your belt or a tactical vest to free your other hand
so far I found a penlight and a storm lantern, the item variety is really nice
>>
>>1544558
Not a 100% sure but I believe you still need Common Sense to attach a flashlight to your toolbelt
>>
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>>1544558
I was going through the list of items yesterday and apparently there are angled flashlights now, might be able to attach one to the ALICE rig
>>
>>1544630
Yeah, I found one of these and you need webbing to attach it to
You can't put it on anything else because fuck you lol
>>
>>1542635
>Veteran's desensitized trait was nerfed.
What did they do to it?
>>
>>1544122
>Im told there is a new well somewhere in Muldraugh.
It's by the closest two-story house to Cortman Medical, in the gated community.
>>
I dislike every single change to the combat system.
>>
>start game as police officer
>M9 hits every third shot
>circle closes in quickly once aimed at a zombie
>manage to get 39 kills with the starting ammo
>start game as a veteran
>circle never closes in
>hit about 1 in 10 shots
something is fucked, now I'm really mad that my 14 weeks in veteran playtrough can't even shoot guns
>>
Pz really is going the same direction as cdda making everything tedious alongside devs shutting down all criticism and being an asshole.
>>
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This is so fucking stupid...
>>
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Anyone else spawn with a gun and ammo? Either I autolooted it without paying attention or the burglar gets one by default. Literally the first minute of play too.
>>
>>1545140
did banning anyone who asked about npcs for 11 years not clue you in
>>
>>1545705
You always spawn with a gun, so you can test it out i guess
>>
>>1545705
try reading the text that pops up when you start or load a game next time
>>
>>1545718
Nah, I'm an expert.
>>
>Cigarettes now need 2 actions (unpack>smoke)
Why???
>>
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So I found 3 generators plus the magazine in the new gated community in Muldraugh but there is no way I'm able to get gas. There's almost 100 zombies at the gas station with the new default settings.
>>
>>1546025
Lure them away from the gas station or go to a less populated one?
>>
https://www.youtube.com/watch?v=4RTZPDhi1Bk

your average dev dick sucker
>>
>>1546266
The thing the dick suckers don't seem to answer is how exactly this changes the gameplay for the better. He even said going from about red muscle strain to none is an hour and a half in game time. So all you're doing is just twiddling your thumbs every time it ticks up that high. It just forces you to constantly disengage, stop playing the game and then do the same thing you'd be doing in build 41
>>
Anyone know how to view the flyers? When I right click to read, my guy just gets a progress bar like he's reading a book but I'm not allowed to see anything.
>>
>metal baseball bat
Let me guess I need to grind like a retard to make one
>>
>>1546441
You're probably reading the catalogues and whatnot, you want the brochures (I think) if you want an actual readable item.
Rule of the thumb is, if it doesn't reduce boredom or stress, you can view the image associated with it.
>>
>>1546596
I think one was called something something tool shop which led me to believe it would have a neat little map marker. Echo creek is really nice, but I'm still struggling to find the shops in this joint.
>>
>>1546618
Pretty sure that might be the EP tools catalogue iirc, it's supposed to be a mail-order catalogue.
Echo creek itself doesn't have too many stores, pretty sure the agriculture store south/south-west(?) of the town is the only store of note in the immediate area, if you don't count the gun range
>>
>>1546462
you can find them in residential houses
>>
Why are buckets so god damn rare, especially in a farming town like Echo Creek.
I've gone through every garage, warehouse and barn I've come across and haven't found a single one yet, not even the farming store had one.
This wouldn't be such an issue if you could make clay cement in any other container but nooo, of course you can not.
>>
Looks like they nerfed spears, now you need long sticks to make them.
Anyone know how to get those?
>>
>>1546753
forget spears, rock is the new meta
>>
Is refilling welding torch bugged?
I have a full propane tank and an empty torch in my inventory and it won't let me refill.

>>1546682
Everything is much rarer than before. I found a bucked inside a Spiffo.
>>
>>1546771
Its insane, I found a couple of rakes, turned them into spears and they fucking broke before they could kill one zombie. The devs went overboard with the nerfs.
>>
I want a crowbar and 2 warehouses had zero reeeeeeeeeee
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Power went out, i don't want to suffer in the dark.
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>>1546842
>I found a bucked inside a Spiffo
So they made them rarer AND they made them spawn in more places than just in agriculture locations and warehouses, making them even harder to find?
Guess I'll have to widen my search for something as simple as a BUCKET to include every single house and business in the area as well then..
>>1546905
Get a generator book.. No wait, those are super rare now that they introduced a metric fuckton of bloat to the magazine and books spawn tables, hope you like grinding electricity to level 3 without the books since those are also rare as fuck.
>>
so how the fuck do you level up electrical if you can't disassemble watches for EXP anymore?
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>>1546938
They nerfed a ton of shit it looks like, spears are harder to craft and break in a few stabs, knives have the sharpness mechanic needing a whetstone (maintenance 1) and even crowbars for some reason dont give maintainance much exp.
For some reason they also diluted the weapon classes by adding really weak variants of the classes, like knives get tiny ass paring knives and axes often come in the form of cleavers. I have no idea why, but I guess they really want you to feel a sense of progression by giving you REALLY shitty variants for the first chunk. IDK, I'm playing echo creek so I don't know where I can rush good drops.
>>
>>1546938
Electrical is the only skill that still levels with dismantling. It mentions it in the options when you highlight it. Personally, I put dismantling XP back on til level 4 to stop the insane grind it takes just to get started with anything.

Tempted to restart with new settings. I'm 2 months in and just started seeing the insane zed pop people been talking about. Like 400 zeds around a random garage by itself. I'd be lucky if muscle strain let me kill 10
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>>1547009
There's a gun store north of that location but outta curiosity I no clipped up to check it out. Hundreds of zeds and empty shelves everywhere, just like 2 guns laying on the ground. It was never gonna be worth it on my settings
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>>1547017
Guns are worthless in the unstable branch anyway.
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>>1546925
I found another bucket inside a food place. So yeah they changed the entire spawn table.
All I want is a fucking crowbar but warehouses are deserts now lmao.
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>>1547014
Wait, they nerfed dismantling? How the fuck are you expected to gain the absurd amount of carpentry levels then? Just life and living?
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>>1547057
Yeah, you don't get dismantling XP for anything except Electrical now. VHS tapes take you to maximum level 3 now. You can change it in the settings.

I never realised how bad it was til my character died and I started new in the same world. Getting off level 0 is nightmare fuel. Crafting is convoluted and everytime I think I'm making progress it tells me I need something else to begin crafting.

Dont get me wrong, I reckon this update will be amazing for longevity of MP servers and not wiping every couple of months, but the default settings are pure dick for single player. Being a Jack of all trades doesn't seem feasible anymore
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PSA: use fences
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>Tame rabbits won't run away from you
>You are allowed to pick them up without them resisting
>You are allowed to let them drink out of your water bottle
>You aren't allowed to pet them like the other animals
Is TIS stupid?
>>
Anyone else find stress managing harder? I used to be able to keep my dude happy as long as he ate prepared food for every meal. Now they all seem weepy even when they get a meaty stir fry for every meal.
>>
I thought they fixed the duplicating chickens..
I just set-up a chicken farm in my garage and lo and behold, they blew up into hundreds of chickens and I'm left with 3fps and the game crashing after playing for a minute or two.
Spent 20 hours on this save and now it's unplayable, god dammit.
>>
>>1547202
Just keep reading the skill magazines, you can spam them unlike other magazines and they have stress and boredom reduction.
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>>1547268
Fixed it and now I'm fed for the whole winter.
It did cost me all of my other animals, but that's a small price to pay
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>>1547009
>crowbars
I spawned in a crowbar to test this and I got exp. Don't get exp when using a stone though.
>>
>>1545140
Read this blogpost from lemmy and tell me he is NOT mentally ill
https://web.archive.org/web/20111009214304/http://www.theindiestone.com/lemmy/index.php/2011/10/08/sense-of-entitlement/

>tldr
huge rant because somebody asked for a refund, and says he is not going to work on the game for the entire weekend because of the refund request
>>
>>1547057
Upgrading walls used to give a lot of exp. Try that.
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Anyone know how to refill propane bottles for lanterns? It doesn't seem to be the propane tanks that fill them up.
>>
>>1547604
>2011
>"And in the non-too-distant future they will have saving, a new map section (that’s taken bloody ages to make and the solid work of half the dev team for weeks) and quite substantial NPC improvements."
>and quite substantial NPC improvements
Bahahaha
>>
>>1547874
Haven't tried it yet but there's a propane bottle now, so maybe that https://pzwiki.net/wiki/Propane_Bottle
>>
Beta blockers are so rare now that post-nerf desensitized is still the default pick for gun builds.
>>
>>1547874
There was a B42 mod for this so quite possible it's a bug atm
>>
>>1548171
none of the meds are rare anon, you're just unlucky
I find them in every third residential bathroom
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>generators don't work in basemenets
how... how do you release a new build centered around this feature and not even make sure it works correctly.. after 3 fucking years of development...
>>
>>1548228
bro cut them some slack they are a small indie developer. They could have released the game in 1.0 YEARS ago and sold what we have now as a sequel but THEY DIDNT
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>>1516749
Great game but, fuck, I really have to be in the mood for it.
>>
Anyone else here have car battery problems? Its not like I left my car off with the headlights still on, but for some reason the battery seems to drain for no reason.
>>
>Finally level maintainance to 1
>Been saving my knives until I get a whetstone
>Spend an hour foraging for literal rocks
>Finally get enough
>Recipe not known
>Look it up
>Its a bug and I'm locked out of that crafting recipe
Oh come the fuck on
>>
>>1544283



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