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The 760 Millionth Edition!

Current Live Patch = 3.24.3
https://robertsspaceindustries.com/comm-link/Patch-Notes/20309-Star-Citizen-Alpha-3243

Current PTU Patch = 4.0 (wave 1 as of writing)
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048?page=1&sort=last-activity

>Star Citizen Overview for New & Returning Players
https://rentry.org/guier/

>Compiled List of Useful Resources
https://rentry.org/rbrcz

>Recent News
IAE/Freefly event is drawing to a close on Dec 5th, 8 am PST/4 pm UTC
Chapter 1 of the "Save Stanton" global event is still ongoing and will end upon 4.0's live release; details here: https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/save-stanton
CIG confirmed that a full database wipe will take place once 4.0 goes live: https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/star-citizen-alpha-4-0-database-wipe
Master Modes is getting some big changes; watch this (or your faviroute youtubers reaction of this video) for the details: https://www.youtube.com/watch?v=c4cb33xM9ts
FREE F8C PENNANT FOR EVERYONE, THANK YOU, CHRIS

>Recent Ship News
New concept sale featuring the Anvil Paladin: https://robertsspaceindustries.com/comm-link/transmission/20292-Anvil-Paladin
New straight-to-flyable ships/variants: Crusader Intrepid (starter ship), Anvil Terrapin Medivac, Anvil Hornet Mk II Ghost & Tracker
The Polaris and Starlancer MAX are now flyable as of 3.24.3
The Ironclad and Pioneer has entered full production
The ROC-DS to get some much-needed love (both cabins will be enclosed)
Genesis Starliner & Endeavor will come after 1.0

>New 4.0 Straight-To-Flyable's
MISC Fortune: Salvaging variant of the Prospector (TBA)
Mirai Guardian: A heavy fighter, along with a variant that trades some firepower for a Quantum Dampener (TBA)

>Previous Thread
>>1507927
>>
stellar event as usual
>>
They should add a "quantum drive overheating" mechanic to act as a range limiter for quantum jumps besides just fuel supply. That way you can have something that can jump 400 Gm total, but can only jump 50 in one go. Make it a function of the drive itself (heat gained over distance) and ship frame(capacity of heatsink), This'd be how they could make larger ships "faster" over long distances as they have a larger heatsink and can run their QDs at max speed for longer.

This would fix shit like the RAFT being a short range freighter with 4 times the range of exploration ships. Keep the fuel capacity, but it can't use all its fuel in one trip.

This would also make it so you can't cross a system in one go but don't need to refuel every time you jump a planet. As well as tie the cooldown before you can spool the QT again to actual game mechanics rather than an arbitrary stat on a spreadsheet.
>>
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>>1523680
>moving cargo while flying
tsk tsk
>>
>>1523677
I'm 3rd tier concierge but I'm not buying an unironic thousand dollar jpg, I refuse to hand over money for nothing.
>>
>>1523724
>I'm 3rd tier concierge
>but I'm not buying an unironic thousand dollar jpg,
>I refuse to hand over money for nothing.

Does not compute.
If you've got thousands in how have you not handed over money for jpegs?
and the Ironclad isnt a thousand dollar jpeg its 400-530 depending on which and how you got it. Its actually the only ship I paid near full price for.
>>
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>>1523724
i have to disagree with you man, SC, as it stands now, is literally nothing. The alpha is garbage and unplayable, and there are no gameplay loops or purpose to those that already exist. All the money they received so far has been for nothing, yes the ships looks good but there is no game to play. SQ42 looked good in Citcon so we'll see.
>>
>>1523743
>leopard tank
>but yellow
Woah so futuristic!
>>
>>1523752
komatsu is a japanese heavy machinery company you idiot and that fake tank looks nothing like a leopard, any one of them.
>>
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Starfarer chads, our gameplay loop will happen soon
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>>1523758
Cringe
>>
>>1523758
Based.
>>
Anyone ever seen Morozov with grey-brown colours and autumn camo? Its just called Morozov-SH Arms but is very different to the default in shops.
>>
>>1523791
Another shot, also included is an S71 with an emod stabiliser, which I didn't think possible.
>>
>>1523727
Every ship I own is flyable.
>>1523743
Yes but a buggy ship in a buggy game is better than nothing at all. Also concepts are more likely to be massive bullshit ships that won't release for years and years. Spirit was one of the only reasonable ones and its very small.
>>
>>1523758
It's funny to me that one of of regulars ITT is genuinely fucking unhinged. Are you also the guy who said he'd murder his friend for gifting an Intrepid? What's it like to be this mad all the time? Does it get old?
>>
>>1523809
>murder
What are you talking about? I was there and he said slap not murder. If anyone's unhinged it's you.
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>>1523809
>>1523818
this interaction
>>
>>1523818
Shut up samefag nigger I don't live in these threads
>>
something so absurdly simple that I cant believe its not already implemented just occurred to me.

We file charges against people when they kill us in comm range right?
Why does that filing not also file a wrongful death/assault/property destruction penalty along with the crimestat?

Murder someone in Commlink coverage, murder charge gives you CS and puts a bounty on you, BUT ALSO deletes 80k credits from your account, 40k goes to the victim, 25k goes to the bounty hunter who kills or captures you, 15k goes to "fees" IE the game deletes it or it goes into a local government/security fund in the game economy.

30k for assault
some scaled number based on property value for destroyed property.
charges and penalties are cumulative, so for example, in policed space attacking someone without cause, blowing up their ship and murdering them will instantly delete like 150k from your wallet so it'd better be worth it.

griefing instantly becomes a massive money hole for assholes and criminals are heavily incentivized to bring down comm arrays or do their criminality in unmonitored space and also to NOT kill people and frag ships and instead get their loot by coercive but non destructive means. Maybe get that assault charge and CS2, but dont kill them or blow their ship up and scoot with 100k worth of loot, you still eat the assault fine, but come out 70k ahead vs if you'd killed them and fragged the ship you might lose some loot in the fight, only make off with 50k and because of the fines for your excessive violence you actually lose money on it punishing you for being a low quality retarded thug instead of a careful calculating criminal.
>>
>>1523828
I give it about 5 mins before that one guy calls you a spacedad, a Bob, says your fat and references Star Trek.
Good ideas though, too bad CIG cannot into game design. Pyro will be camped so hard.
>>
>>1523830
nice samefagging
>>
>>1523830
well I mean pyros not policed space anyway this idea doesnt apply there.
this is only for UEE space and crimes against UEE law. Theres no crime in pyro because theres no law. Just gang reps and codes of conduct.

the CS and jail system has basically no teeth and as a result theres no such thing as safe areas for non-pvpers to play a relaxed game in.
I don't want "green zones" or armistice, but I would like to see areas where griefing and piracy is harder, less profitable and generally discouraged and I think fining violators will do a much better job of that than jail or rep ever will.

the UEC account in your wristwatch is a UEE account. Obviously if they can put a death mark on you remotely based on comm logs and surveillance then fining you remotely and instantly should be no big deal.
>>
>>1523836
>cs and jail have no teeth
I agree anon, but the map is to small and to dead. An agressive jail system is at least 5-8 years away, otherwise it will ruin the game. Right now i've ended up i jail only due to bugs, it's terrible, and map is to small to have a strong jail system, at least for now.
>>
>>1523831
No u
>>
>>1523841
which is why im not saying MOAR JAIL
im saying fines.
If you attack, kill, rob or otherwise bother people in comm range it costs money and they are paid a portion of that money for their trouble.

If you wanna be a crook, you have to do the crook thing and drop comm arrays to create criminal free for all areas and non-criminal players get the chance to notice the comm array is down and gtfo.

like I said I dont want carebear no-pvp zones I want piracy and in particular griefing to carry a meaningful cost and risk for the aggressors. Do it too wantonly and you lose money. Kill people just for giggles and wind up flat broke from fines, unless you commit to being a malfactor and actually do side quests like dropping comms to cover your tracks.

this gives pirates a balance of costs and risks to consider, heavily incentivizes pvp bounty hunting and gives ganked haulers and such a consolation prize/compensation for having been ganked. If the criminal is clever he can still make money and if he's clever enough he can even still be a wanton hellion, but it'll heavily punish the low effort disruptors who are just entertaining themselves by randomly attacking the first people they see.
>>
>>1523853
also murderhoboing would still be entirely possible but they'd have to commit to the murderhobo life emphasis on hobo. No credits means using whatever you steal or scavenge, and only being able to refuel or rearm after a successful score gives you booty to sell.
>>
>>1523853
anon i agree with everything you said but the game is so terrible that any type of punishment is simply ridiculous, maybe a few years after release but not before.
>>
>>1523867
Well the game has punishment for non PvP players already when they get ganked immediately at the jump gate so I don't see why there couldn't be that to deal with for PvP players too
>>
>>1523867
a lack of punishment for griefers and pirates is a de-facto static punishment for "peaceful" players.

every pad ram and thrill kill should punished.
the game has active pirates and active pkers, it can have active censure for those types.

maybe hold off on scaled property crimes but theres no bugs that cause you to unavoidably point your guns at people and shoot them.
also like I said tie it to that press charges prompt dont automate it so if its just an accident among friends then nothing happens
>>
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>>1523873
>thrill kill should punished
>thrill killing is premeditated or random murder that is motivated by the sheer excitement of the act.
topkek, unirically kill yourself you fucking manchild, fucking cryaby
>>
>>1523887
and your opinion is that premeditated or random murder purely as a form of entertainment should not be punished and that anyone who objects to randomly targeted violence purely for the enjoyment of a psychopath is somehow wrong?

You are a lunatic.
and your mouth foaming unhinged post illustrates it clearly.
>>
While no punishment from griefing is problematic.
Massive punishment or outright stopping griefing - or in fact even crying about it right now is somewhat naive too.

PvP players, and players in general have nothing to do.
Lets say hypothetically we had bigger servers, more active players and in general healthier game. Then the zoomer in this thread would be hunted to the fucking ground by pvp corps and security on the industrial corps, their fun is killing people like him afterall. Thats how it should be - the punishment from death being jail that makes it impossible for you to instantly come back to grief is exactly the right type of punishment - - - as long as there is the force that counters griefers. the "police" on this game of police and criminal.

The true pvp players who dont care too much about griefing play AC to hone their skills in an autistic never ending murderball. They are waiting for Corporation on Corporation warfare - not some shitty griefing a solo player trying to do shitty hauling missions.
>>
>>1523895
Comparing pad ramming to pvp is childish and makes anything you post about a combat spacesim irrelevant
>>
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>>1523908
>>
>>1523887
Doesn't that literally describe 90% of why people PK in these games though
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>>1523908
Also I say this as a person who has done it all, and who's corp is on first name basis on one corp entirely focused on griefing and one corp entirely focused on piracy.
>>
>>1523909
so you havent read anything I wrote and are just projecting?
my whole point was a deliniation between pvp and mindless griefing.

pvp becomes a game of risk, reward and cost effectiveness.
balancing the risk of fines and bounty hunters vs the reward of robbing people without killing them and making maximum bank.
Ideally a pirate could get someone to give up cargo without even firing on them.

griefing simply becomes a money pit that leaves the griefer penniless and unable to play the game effectively until he stops since greifing without profit motive will delete his wallet and leave him unable to use anything but default kits.
>>
>>1523908
>The true pvp players who dont care too much about griefing play AC to hone their skills in an autistic never ending murderball. They are waiting for Corporation on Corporation warfare - not some shitty griefing a solo player trying to do shitty hauling missions.
the idea of the split fin is that someone who has killed multiple players will have the cumulative fine-bounties taken out of his pocket if he's killed 5 people and fragged their ships he will have been fines ~150k PER PERSON he's killed totaling 750k credits and ~300k of that will now be a bounty on his head. Thats enough the every pvper on the shard will be hunting him.

Driving gameplay, driving competition between the hunters to get him first or co-operation to split up such a fat purse and causing him to consider a more subtle kind of criminality next time as a had dozen q jammers drop on him and blow him to hell.
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>>1523828
That's fucking gay and retarded
>WTF, CROBERTS?!?! Why can't I weaponize insurance fraud against other players in-game?!?!?
I would say that I have no clue how the fuck you retards get yourselves killed so much to invoke this amount of carebear faggotry, but I know that the truth is that you don't get killed enough to justify it; you're simply fucking retarded.
Fucking videogame virtue signalers. Also, learn what a fucking run-on sentence is and start avoiding them.

>>1523895
>and your mouth foaming unhinged post
Shit, nigger, did you finally find a mirror?
>>
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>>1523969
literally this, thread is full of faggots who want a safespace inside a videogame
>>
Most of you are retarded.
Being fined for property destruction inside comm range is a perfectly good idea, and does successfully incentivize actual piracy. It's not hugbox.
As a bounty hunter player, I've seen most of you "I'm so hard, stupid crybabies, muh safespace" retards turn into absolute bitchmode faggots the moment things get turned around and you're the one being bullied. I will continue to send you to Klescher in a sack. I will continue to interrupt your attempts to reset your CS by shooting you in the face. I will intentionally keep your disabled body alive so that I can mock you. When you attempt to combat log, I will simply wait. You'll be back. You always come back.
>>
>>1524020
Both the griefers bragging, as well as "bounty hunters" bragging are pointless.

Like I said here:
>>1523908

Real PvP is waiting on enough players to be on servers to have corporation pvp around. Griefers and people who "hunt" them will be insignificant enough to not even count as laughing stock anymore.
Have fun griefing when you will be zerged for it, and have fun "anti-griefing" when entire corporations can grief. 100 people camping pyro gateway just griefing for fun, what are YOU going to do alone.
For now, Griefers are mostly just bored people trying to find their fun. And providing some fun for bounty hunters like you in return.
Power in numbers might not be something to brag about in 4chan to feel superior - but its going to be the reality if CIG ever manages to get decent amounts of players in a server. I'm not holding my breath - but its literally what the pvp community is waiting for.
>>
>>1524055
>100 people camping pyro gateway just griefing for fun, what are YOU going to do alone.
Have already seen what this looks like, at somewhat smaller scale, with events like jumptown. First off, griefers aren't able to organize at large scale like that. They are literally too autistic and antisocial, with too short of an attention span and a deeply dysgenic ego. Oh you'll have piracy and criminal corps, but they'll be less interested in griefing and organized crime is expressed very differently. Piracy, extortion, the like. Corps are not going to be able to keep the gate to Pyro locked down - better organized groups will kill them and they'll get sent to Klescher. System security will be there too.

Im looking forward to larger group PvP but we're ready for it. We've already got the members and the ships and it's been obvious for years that it's numerical superiority in player numbers that wins the day. Griefing isn't sustainable at any scale. Killing griefers is.
>>
>>1524055
trying to "find you fun" by accosting random people with not further motive than bothering them to entertain yourself is an expression of sociopathy.

running down the beach kicking over other kid's sand castles isn't "good fun" its anti-social dickhead behavior that is universally reviled.

drawing enjoyment from the act of harming someone else is one of the clearest marks of a psychopath. It is unironically more justifiable and understandable if you are robbing them or being paid to accost them for than you at least have discrete gain in play.

Stealing people shit is pvp and legit gameplay
Attacking people to entertain yourself because you are too much of a mindless subhuman to come up with something better to do isn't
>>
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>>1524020
Watch out, everyone! We've got an internet badass here!
>directly deducing money from people's accounts is a good idea because I say so!!
>Nevermind that people get bullshit crimestats for no good reason all the time already due to the game being broken bullshit!
It's mentally retarded is what it is.

>>1524063
>>1524064
>griefers... they are...
>it's anti-social dickhead behavior that is...
A strawman. Because you're both (if it's even two different people, lmao) ultimately just kvetching over strawmen. There's fuckall griefing and PVP because the game is empty as fuck and the only times you meet other people are in/near armistice zones, or responding to the 2 medical beacons that people bother putting out per day. It's just bogeymen being used as a justification for carebear cuckoldry. Usually because some whiny cocksucker got killed once months or years ago and proceeds to be a seething bitch about it for eternity.

Anyone with a history of playing videogames knows exactly what sort of gay, sterile, limp-dicked game atmosphere ends up becoming prevalent if devs ever listen to dipshits like you. You subversive little worms talk about "griefing", but in the end you just want control over how other people play while pretending to be victimized. If your professional victimhood isn't sated by that, you'll inevitably start moving on to complaining about "toxicity" and other made-up faggotry.
>>
>>1523828
Probably too open to griefing itself, people could jump in front of your shots, cut your ship off, etc. and then not only send you to jail but also drain your bank account.
>>
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>>1524104
I like talking about SC but the community is so fucking childish. Well said.
>>
>>1523836
>the UEC account in your wristwatch is a UEE account.
This may not be true, given that the same UEC work at Grim Hex, in Pyro, etc. I doubt it's that well thought-out at all but it seems like your UEC is stored locally or on some kind of private server, maybe it's some kinda crypto thing.
>>
>>1524104
You will literally never be able to participate in organized group play of any kind because you are too unlikeable and mentally unwell.

I'm not a victim, but you will be. Soon.
>>
Am I the only fucking one who has this issue with the QT drive noise playing really loudly in the hangar all the time
>>
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>>1524104
As much as I don't like to agree, the players are living in a hyperbole like this anon is saying.
I am not interested in Griefing and take enjoyment in killing griefers for my fun.

Example from yesterday:
My friend and me got yeeted out of hangar, about 30mins after ship impounded warning. (and a server crash)
I could take a weapon out, so I took it and tested it on some NPC's that seemed immortal.
A player came out from hangars and I shot one single shot at their torso.
Then I used a medpen to heal for the damage I caused immediately after.
He started to cry in chat how I am exploiting etc. He is going to report me.
I explained I wanted to test if it does damage, and thus I healed him right after.
He continued to cry about it and saying he will report me for a long time, about an hour. No matter which way I explained that I did not cause the situation on purpose, but wanted to test its severity..

When people are like that, I actually WANT to grief that fucker. He left before I could but I was planning to drug him for an hour so he cant be revived or die.
>>
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>>1524128
>>
>>1524132
Everyone has it anon, and every fucking ship too. Its infuriating and no workaround.
>>
>>1523908
>The true pvp players who dont care too much about griefing play AC to hone their skills in an autistic never ending murderball. They are waiting for Corporation on Corporation warfare - not some shitty griefing a solo player trying to do shitty hauling missions.
I would've been one of those people a few years ago, but I couldn't stand switching to AC with the death of PU PvP. I was never a big org warfare guy either, what made PvP amazing in SC back in the day was the random emergent 1v1 or small group encounters and the massive variety that came from all the different ships and locations in the game.
>>
>>1524140
Aaaaarghhhh it ruins my comfy cargo runs
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>>1524147
I had this in 3.22 - aka "the best patch", and some of it in 3.23.

Now only pvp I saw was in phase 3:
Griefer org came to kill people doing the event
Pirate org came to kill people trying to destroy the idris cause they wanted to cap it
Random crybabies came to kill people trying to cap

And we fucked them all up. (we knew how not to drive to our own torpedoes and polaris is op)
So bad that the pirates wanted us to carry them so they can cap the idris. We did, why not.
>>
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>>1524138
You first.
>>
>>1523828
>griefing
There's that word again
>>1523895
>psychopath
You are still mentally ill I see
>>1524104
The community of star citizen is totally unhinged, there are far too many troons and care bears.
I sincerely hope that the devs don't listen to them but given the overall health of gaming development as a whole I get less and less hopeful, especially with cloud imperium games dei pledge.
>>
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>>1524128
>>1524177
>I'm not a victim, but you will be. Soon.
>>
>>1524064
>running down the beach kicking over other kid's sand castles isn't "good fun" its anti-social dickhead behavior that is universally reviled.
I've said this for years: you carebear retards are going to have mental breakdowns if your characters are sold into slavery by slavers.

If I have the opportunity to make one of you so mad that you write a dissertation on how the Geneva conventions apply to war crimes within Star Citizen, I will take it.
>>
>>1523828
this is the most jewish post that has ever been made in /scg/
>>
>>1524227
I think star citizen should be subscription based.
>>
>>1524136
so what you're telling me is there's a way to get into armistice while armed via the hangar timeout teleport
>>
>>1524236
I just encountered someone unironically arguing in favour of locking real features like ground vehicle elevators in the hangar behind subscriptions and microtransacions. I regret reading reddit comments
>>
>>1524244
Sorry bro you can't call your Starlancer you forgot to pay your large ship hangar licensing fee, land rent, and hangar mortgage payment so you can't call it, please continue your 16 month subscription or fly to 12 different planets to fill out and submit the proper UEE Advocacy ship hold release forms.
>>
>>1524254
you have to tractor beam the release forms out of your cargo bay in 4 scu boxes as part of 12 different submissions
>>
>>1523322
>if anything the freelancer is the armed C130
Because I've spent many hours on a C130, and the first time I walked my character inside of a Cutlass Black, I was struck with how familiar it was.
The C2 cargo area feels a lot like a C17, aside from being wider and longer
>>
>>1523828
Bobs always want to ruin the one part of the game that works and is remotely engaging
>I don't want to play MMO Wing Commander, I'm here for Space Euro Trucker!
>>1523830
It's surprising that 4chan is so full of Bobs and Spacedadz
>>
>>1523828
Your solution to people fucking with you in game is to give those same people the means to run insurance fraud against you.
>>
>>1524236
Honestly I'd rather that as a funding model post-1.0 instead of having them sell P2W shit. (And I'm not even talking about ships, I mean tier 5 blueprints and shit, which is probably what's gonna happen.)
>>
>>1524239
Yeah there is. But I (think) it needs server restart. Might work with just impounding
>>
4.0 when? Before Christmas?
>>
>>1524244
>I regret reading reddit comments
I don't go there regularly but whenever I look at a post somebody has linked from there I end up in an hour-long rabbit hole, it's amazing how cancer that place is when it comes to SC, I think it's responsible for the vast majority of negative fan stereotypes.
>>
>>1524349
This thread has plenty of evidence of why this community is full childish s@yjaks, even here with a very low number of posters you can see this. Anons here call it out instead of it being the majority.
>>
>>1524353
There is like 2 posters who think Griefing should be punished more
few posters who think its fine and griefing will become irrelevant if the game ever works
few posters who think there is nothing wrong with griefing and having the nerve to complain about it is somehow bad

and the rest either dont care or just call other people out on what they are saying.

Doesn't sound like to me that "the thread is full of X or Y" pretty balanced.
>>
>>1524359
I have to disagree anon, people are saying you are a sociopath if you kill people for pleasure i.e if you pvp in a pvp game.
>>
>>1524376
8/10, low effort hut you got me to respond.
If you are going around killing people for literally no gain at all, especially those who aren't in a position to put up a good fight then that is the definition of antisocial behaviour.
If you're hunting people down to extract money (I.e. piracy or bounty hunting) then fair do's, same goes for those skulking around looking for a true fight with an equal player.
>>
do we have 30 FPS servers yet? how about 15?
>>
>>1524443
If you get on immediately after a patch drops you can catch 20fps servers for a few hours.
>>
>>1524443
Get on a server with 10 people and you can hit 30.
>>
>>1524345
Yeah, my bet is they'll shit it out half finished right before they all head off for vacation and let the players "enjoy" the pile of crap they leave for us.
>>
>>1524443
Fresh/low pop 4.0 but it bogs down pretty quick. I think we might actually seen an improvement after a week or two of live 4.0 though, the problem right now is they've got 250 people per shard and four servers per shard, which in theory should result in less people per DGS and better performance than 3.x, but in reality everybody's doing the same shit at the same time in PTU so you end up with one or two DGS basically empty and the others even more overloaded than 3.24. Once the game is live people will start spreading out as they get further in missions chains etc. though and I think it might even out and be better than 3.24.
>>
>>1524470
>mission chains
is this a thing in pyro? currently there's like one I can think of; the Arlington gang for Eckhart, and I guess bounty and hauling progression, but none of these actually change where missions take place
>>
>>1524517
Pyro is very light on missions in general right now but at the moment everybody's clustering around the JP or a few other known locations, I think post-launch people will naturally spread out to do missions around various planets etc. and settle back into the existing stuff in Stanton as well, rather than 250 people all heading straight to whatever was mentioned in the patch notes.
>>
>>1524517
>>1524560
people are gona rush the hangar meme for the free ship and rape pyro servers for as long as that shit is active
>>
>>1524597
People will stop after their 11th fury.
I imagine the draw of the free f8 will be outweighed by the sheer inconvenience of doing the activity enough times to get it.
>>
anyone know how much upgrading to a ryzen 9800x3d improves the frame rates?
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>>1524621
x3d cpu and fastest ram are the biggest improvements for SC
>>
>>1524359
More like there are one or two salty manchilds that are mad their griefing actually could have consequences and their power trip and fantasy opportunity is going to run dry. That or it is just dumb trolling and or attention whoring.
>imagine being such a social cripple you can only get humans react to you when you bother then or play an idiot
>>
>>1523676
Brainfart: Since the latest crack down on sub $100 ccu chains by CIG, i think they sold the Intrepid for $65 so it could be ccu'd to the G12a which probably will go up after it leaves its concept/production limbo.
>>
>>1524679
>Deranged schizofag is still seething over scenarios he's made up in his head
>>
>>1524702
>Since the latest crack down on sub $100 ccu chains
QRD? It was pretty blatant how they made sure not to offer any warbond upgrade deals during IAE that wasn't hundreds of dollars, but is it now policy to just never do any in general?
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>all 3 LTI
>planned to use the rambler as my starter/multi-purpose/exploration solo ship
>actually liked the intrepid
Fuck I think I might get one.
>more usable interior (cabinets with doors so your "physicalized storage" doesn't go everywhere)
>~230% more stowage than the rambler
>~80% the quantum fuel of the rambler
>1 less rifle, 6 less sidearm, and 1 less large weapon racks than rambler, but 2, 3, and 1 of each is still pretty good
>both have a toilet, shower, kitchen, bed, and a seat (but rambler has 1 more seat)
>8 scu to ramblers 2, which if my only solo ship with a cargo hold only has 2 that kinda locks me out of even beginner scu hauling
>both have vtol
>storage bays have airlocks so people can't sneak on board when you're loading/unloading (they can double as prison cells if you remove their helmet and fly to space)
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>>1524953
Man I wish I was still that modestly scammed, I'm way off the deep end.

If you don't care about combat with it (and I assume you wouldn't since the Rambler is the alternative), I like the Intrepid for what it is too. It also actually has MORE QF in 4.0 as well, 1.2scu vs 1 for the Rambler. Also you get a working mirror, that's gotta be worth something right?
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>>1524990
Oh yeah I guess I should say, the Mustang and Cutty Black are my alt's, it was cheaper to CCU the referral ship on that account than the package and it meant having LTI. The 400i on my main account is also slated to get CCU'd to a Guardian if possible.
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>>1524990
the odyssey is so shit, idk why anyone would want it
>ONLY refines quantanium
>the refined quant is ONLY for odyssey fuel, it cant refuel other ships or even output SCU boxes for trading
>>
>>1524995
It was a relatively cheap CCU from a Carrack I couldn't melt but didn't really want. I'm looking forward to it just as basically a non-combat Polaris that's way cheaper to run and easier to crew but obviously without the torps. With the changes we've had since concept I'm hoping it gets some crafting ability added, it'd fit the mobile base thing they outlined and after the Pioneer got its features expanded so much I'm decently optimistic.
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Yes I do in fact have friends and an org to crew these with and most of them have only smaller single seat craft.

>>1524995
Odyssey is for longer term self sustained cruising. Its no a commercial ship and "mining" with it would never pay its operating costs. Its only there so it never has to go home for gas.

its the "5 year mission" star trek ship. Who knows it that will have any validity but the draw of the thing is that its a self sustained flying base.
>>
>>1525002
how is it gona self sustain if it cant refine other materials to craft shit (it cant craft anyways)? even if you have infinite fuel you have to go back for food or tools, odyssey NEEDS to be able to refine anything and craft shit to be an actual long term mission ship
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end of IAE postem edition
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>>1525005
If the carrack has a crafting station the odyssey will too. the point of the fuel printer is that it makes stores your limit instead of fuel.
how much food water and components you have. Obviously you wont stay out literally forever, but with a cargo hold full of stores and limited capacity to resupply on the move you'll be able to fly around for real world weeks without stopping anywhere to buy stuff.
>>
>>1525006
you have a bit of redundancy in the combat department you're like the guy with 47 rifles, 30 shotguns and 96 pistols who then realizes he can only carry 2 and a sidearm practically speaking.
>>
I've got one of those Intrepid game packages with LTI.
If I upgrade it to something of greater value the LTI transfers over, right? That's how this works?
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>>1525010
Yes.
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>>1525011
Thanks anon.
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I'm a simple man. I look to the stars and wonder 'when are we going to learn about data running?'
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>>1525015
I was really hoping for a Herald CCU for my reliant.
i love that goofy little rocket like you wouldn't believe. Fell in love with it during early days of jumptown since it was low profile and nobody thought of it as being full of loot but you could actually get a few million worth in there and it was so fast as to be uncatchable.

I may yet just cough up the $10 and get it before this end.
RIght now I have a reliant Tana as my runabout because I love its bubble canopy, but zooming around in a Herald full of drugs while blasting https://www.youtube.com/watch?v=O9Y1sEmyymw is literally the most fun ive ever had in SC
>>
Too lazy to make a picture:
Polaris, Orion, carrack, bmm, arrastra, m2, redeemer, warden, msr, inferno, sabre, and an endeavor master set.
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>>1524597
>rush the hangar meme for the free ship
pls explain

as for me, I will be scrounging little known drops in stanton as soon as the patch drops to have rare long range weaps in pyro
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>>1525005
It predates the whole crafting thing and quantanium doesn't even work the way it was supposed to when the Odyssey was announced, so things are gonna have to change. I think being kind of a mini-Pioneer would make a ton of sense for it, not the base building part but the ability to gather its own resources and craft them into stuff, and like I said before I think there's a decent chance it'll happen.
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>>1525048
There's a thing in Pyro where you collect a bunch of keycards (7 or something) from various areas full of enemies around the system and then take them to an abandoned hangar, unlock it, and you get a free ship out of it. Seems like it'll actually be permanent on your account and the ships you might get are the Fury, Cutter Rambler, Cutlass Black, or F8 but we don't know what the chances of each are or if you'll be able to do the thing more than once and it's probably safe to assume the F8 will be super rare. (My bet is like 0.1% F8, 1% Cutty Black, and equal for the other two.)
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>>1525104
it would almost have to be permanent for it to even be worth the effort, too easy to get hands on a throwaway ship, even an f8
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>>1524828
Over the last two years the under $100 ship CCUs practically slowly became non existant despite how frequent and often they were seen before. CIG even sold warbond versions of the ROC and Gladius this IAE without offering the fitting discounted CCU to it, which is something that was never done before. People bitched a lot about the lack of sub $100 ship CCUs and the whole ROC/Gladius situation to the point it was apparently enough, we currently have the $100 Hawk and the $80 Spartan with discounted CCUs on the last day of the IAE, but keep in mind the Hawk used to be discounted by $10 but now it is just $5, so even that got worse.

So it isn't "official" policy, but everyone can see how they try to crack down on the whole CCU chain game and how they check how far they can go with it.

There was also the stealth price increase with the Sabre which went from $170 to $175 with no notice and broke a lot of CCU chains for people. They had done something similar with the Avenger Titan and Cutlass in the summer, but it caused such an uproar that they reverted it for a few weeks and promised to communicate such price changes in advance, which they now didn't fucking do with the Sabre, so everyone is kinda pissed. For context you usually would have been screamed down on Spectrum if you voiced concerns like this but this time most people took offense in it.
>>
>>1525237
was meant for >>1524878
>>
How is the Starlancer as a solo cargo ship? Thinking about upgrading from a Freelancer Max.
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>>1525288
Not as good as a dedicated cargo ship but if you're looking for something on the larger side that can do everything, works fine. I would recommend CCU'ing into the Taurus first and deciding if you want something more grandiose than that since for solo play the Taurus is just a notably better ship but if you're more interested in the "Experience" of Star Citizen than the gameplay, the Starlancer Max is really comfy due to the larger size and far more modern interior, while still being a very strong generalist ship.
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>>1525318
Cheers. I’ll have a go of the Taurus first
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>>1525341
NTA but Taurus is currently the best solo ship, constellation might be a butt-ugly and extremely simple pipe of a ship. But therein lies its strength, Its very simple and effective. You dont have to run through 100 doors to get somewhere, you have good access to the ship, you have great cargo space, you have a very good tractor beam turret. Really the only bad thing besides the looks is the rear cargo is difficult to use to the point where I recommend just keeping empty containers with gear.

There is only 1 ship that is better for solo play right now, and thats Polaris. And naturally its very akward to use solo regardless of being the best.
For fun I recommend to fly some fighters every now and then, they are much more pleasurable to fly than anything larger.
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>>1525354
Ok, one more bad thing in constellation, its uggly dumb cockpit has some structural supports on the way of the view thats a bit akward.
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>>1525237
>>1525239
I see. Fuckin' Croberts.
>the Hawk used to be discounted by $10 but now it is just $5
Did the $10 reductions only happen above $100? I looked up a video on CCU chaining a while back and they used the cutlass as an example, with its $10 discount at the time. I realize it's pretty unlikely, but my ideal scenario was ccu chaining up from my Titan to the Cutlass over time with a couple $10 discounts that I pay $5 for, but I'm not really familiar with how they're usually priced. It's honestly more of a principle thing at this point. $60 for a game is already more than plenty; another $20 is about the most they're likely to ever be able to wring from me.

They apparently gave me an LTI hoverquad for some citcon referral bonus. But I take it that if I melted my Citcon avenger pack and then CCU'd the hoverquad to the Cutlass, that I'd have no game package, right?
>>
CIG isn't getting another penny out of me until I get my liberator.
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>>1525355
>>1525354
i would agree with this. It's just very practical,
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>>1525006
I was planning to alter my whole fleet but support haven't answered my question about whether I can keep an old invictus pack in buyback so I wasn't willing to melt and ultimately bought nothing
Maybe next year
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>>1525474
>Still owning a liberator when the Ironclad is better, cooler, cheaper and will be flyable first
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>>1525534
Shit I never saw that question. Packs SHOULD stay in buyback, ones I've had did, they'll just obviously lose any CCUs that were on them but you probably know that.
>>
>>1525534
>>1525541
Fuck, you said "support hasn't answered," somehow I took it as "nobody here answered." I need to stop replying to things when I've just woken up.
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>>1525445
>Did the $10 reductions only happen above $100?
Can't really remember, but i got a Gladius CCU with a $10 discount, but i'm not entirely sure if it was just a 5$ discount and they raised the value of the ship by another 5 a year later.

>if I melted my Citcon avenger pack and then CCU'd the hoverquad to the Cutlass, that I'd have no game package, right?
Yes, you'd lose your game package. But it even gets worse: You can't melt referral bonus ships, so you would be stuck with the Cutlass and all the other upgrades you poured into the referral bonus ship to get it, and sooner or later it will become really tempting to upgrade it again. So dont do this to yourself!
If you need a source for that you can't melt referral ships:
https://support.robertsspaceindustries.com/hc/en-us/articles/115013193627-Reclaim-a-Pledge

On a sidenote the Avenger is a neat little ship and it is generally liked so another reason not to get rid of it. Bonus: iirc the Hoverquad fits into the Avenger Titan with a little effort.
>>
They just announced they're doing a 6 DGS (3 per system) 500 person setup for 4.0 PTU today. Will be interesting to see how that works out, they claim it should be an improvement.

>>1525445
CCU discounts were down in general, the Vulture one was worse than the one I saved from last year too.
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>>1525474
It's always funny seeing these posts.
>I won't spend another dime until CIG does [thing]!
>they have a few hundred dollars in ships already
>tfw on year 6 of owning a kraken
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>>1525536
Ironclad is very cool but it's too oriented towards ground vehicles. The external ship pads was always the appeal of the Liberator for me. I wanted something I could use as a small ship Stanton->Pyro ferry or flexible mobile base. I had planned on buying small utility ships in-game to kit it out as needed with different capabilities.

I do find it frustrating that the Ironclad Assault gets repair and rear capabilities, and it so much better armed, but I don't plan on taking the Liberator into combat anyway.
>>
My read is that spaceship jpeg trading simulator is just coming to an end in general. They've been slowly closing all the loopholes and system quirks that allowed it. Ive noticed over that that my handful of remaining $0 but value added CCU have been vanishing , along with the change that CCUs in buyback no long save their discount and instead cost full current price. you can still buyback standalone ships at a the price you originally plaid regardless of current as long as they weren't warbond, but that ususally only get you a few bucks, ive still got a bunch of $50 lti avenger titans for example. And like people are saying the warbind CCU discounts just seem to be getting smaller. this year did have a few decent ones and I managed to create ~$150 in store credit for about $50 in actual money between two hulls/two ccu chains but that was basically the best I could do and it seems like no discount crossed the 10% threshold.

writing kinda on the wall imo, but desu ive already got virtually everything I'm interested in buying anyway. gotta leave some stuff as in game goals. which Im sorta doing ass backwards. I have lots of large multicrew industrials with LTI but basically no small ships.So me and the boys will be able to go out and do basically anything but when Im on my own I only have a couple options and will have to fill out my solo ship roster via gameplay. Sorta intentional trying to get a "best of both worlds" where I still have in game goals to seek but also have like a firewall of un-losable heavy equipment that I can use to dig myself out of any hole.
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>>1525561
Yeah I get you. I bought the 300i during the original Kickstarter. I upgraded it to the 325a when the new RSI website went live, and have had it since. I bought the Corsair in concept, when it came out I had some of the best gameplay experiences so far with small group bounty hunting and Daymar Rally, then I bought the Liberator with a CCU chain for like $225.

I still stand by what I said. I might upgrade or swap out one of the ships once the liberator comes out but I'm not gonna have more than three pledge ships and that's that.
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>>1525571
turn your discount liberator into a discount orion if you ever see an orion discount.
With an orion and like. 2 dudes you will be able to buy anything else in game that you want. That thing will print money.
>>
I have an endeavor with no modules that I plan to use as an in game project ship
sine you cannot get lti on modules and its unclear which modules will be compatible with each other I simply dont have any and instead of a 250m long poorly armed science ship with no equipment because I think its a sleeper vessel and will actually be highly useful and profitable as so distant later date

roast me.
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>>1525571
>Yeah I get you.
I borrowed money to purchase a Kraken.
You have no concept of what this means. You cannot fathom the emotional turmoil associated with BORROWING MONEY to BUY A VIRTUAL GOOD.
I don't want to hear any fucking complaints from you people.
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>>1525592
yeah thats a but fucked up m8, youre paying fucking interest on a loan for a imaginary spaceship you cant fly in a game that doesnt actually exist yet wtf are you doing m8.

I spend my beer money on this shit.
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>>1525561
That's kinda why I made a pledge like that of my own, though, felt like I'd already given them way more than enough. I was realistic with mine, just said back in 2020 that I wouldn't give them any "serious" money until 4.0 was out (basically nothing over $10 or so) and I managed to hold true to that until this sale, where I still didn't go THAT crazy. (Spent like $100, which is a lot but a drop in the bucket compared to pre-2020 for me.)
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>>1525571
I gave up on my Liberator this sale, turned it into a Perseus since that's actually on the horizon and the Polaris made me realize I need a smaller big combat ship. My fleet is stupid big though >>1524990 and I've got other stuff to do most of what the Lib can, and that warbond BMM CCU made the upgrade relatively cheap ($25 plus some store credit), I can see how it'd make a lot of sense for a smaller fleet since it's got a tiny crew size and is kinda versatile.
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>>1525545
>Can't melt referral bonus ships
I am aware of that, but I honestly don't see myself ever going past a Cutlass. The friends I'd play with have better ships than that already except for one (and 2-manning a Cutlass would be just perfect anyway). Well, if it loses the game package, it defeats the purpose anyways, so that's that.

>iirc the hoverquad fits into the Avenger Titan
The hoverquad fits, yeah. I like it the look and the sounds, but it has no guns, no passenger seat, and no cargo rack. Not even a gun rack along the side, or something. It's just way too big for what it is. I bought a pulse in-game and use that. Though I did recently drive the quad out of the back of the avenger while orbitting a moon to prove a point. Turned into a Hoverduo after that, but it still worked. Until I drove it into a rock.
It just seems to be a very powercrept vehicle from when they were even more blatant about gimping vehicle sizes to promote buying bigger ships.

>>1525550
>>1525567
If they're gonna jew harder, then I'm simply not giving them my money. The entire purpose of paying a bit extra for the Avenger pack was to get a ship that I'm fine with using even if I can't get the Cutlass.
Though the LTI hoverquad that I didn't expect is tempting me to ccu it into a P-72 (A friend has the cunny andromeda), or a Fury (If it wasn't a $25 jump)

Fuck it, we'll see how this batch of jewish tricks plays out for them. CIG is infamous for their kikery, but you can only milk a whale so much. If they want to get their hands on my shekels or those of other non-piggies, they'd better make a better offer for their fucking infinitely reproducible virtual good limited only by artificial scarcity.
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>>1525581
I don't want an Orion. A capital size, multicrew mandatory, single purpose credit printer is deeply uninteresting to me. Anyway I have a friend who has one because he's retarded, I'll just crew his if he ever actually plays.
>>1525592
That's whack. The Kraken is cool, but again, essentially useless as a solo and is clearly an org capship. I'd rather buy something like that in game after playing with a small group for a long time.
>>1525605
Perseus is very cool but it's too specialized. I think the Corsair will continue to be my main unless something really exceptional comes out, but I have considered melting both the Corsair and 325a for a different setup eventually. We'll see. I want as few ships as possible, and I want them to be extremely versatile. I'll buy specialized stuff in game.
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>>1525567
There are so many aspects you need to take into account when it comes to the whole CCU game: Essentially they are loans for CGI and eat into their future earning and i dont think CGI really understands this. On the other side a lot of people invested more because of the savings and it gave players an option to spread their pledges over a bigger time frame instead of dropping like 200 buckerinos in one go. Then there is the whole grey market problem, if the discounts are too well it invites people who do it professionally and while they give CGI money in the short run, they also reduce the fresh money CGI gets in the future again. Which bring me to the next point, the grey market has become somewhat of a competitor to CGI and could kill them in a one year cycle of death:
>CGI does whatever really dumb that makes everyone lose faith in the project
>sales go down for CGI
>grey market sellers panic and try to sell everything they still have before the game goes belly up
>abundant of cheap ships out of nowhere
>whales see CGI failing, start to panic and sell their fleets
>grey market prices go even further down and become so cheap it makes no sense to buy ships from CGI
>CGI loses most of their income stream
>whole thing starts to collapse through its own weight while Roberts makes plans for stuff that would need to double the budget
Maybe they want to put a lid on the whole thing so something like that can't happen as easily. Also there is the psychological aspect, all those 'i payed 200$ for my 900$' Polaris threads and comments will have an effect on people.
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>>1525621
>Though the LTI hoverquad that I didn't expect is tempting me to ccu it into a P-72 (A friend has the cunny andromeda), or a Fury (If it wasn't a $25 jump)
IAE is over, but i would have gotten a $5 Ranger CCU waited for it to go out of concept so it goes to $10 and then get a C8X with another $5, if you think about going to a Cutlass with the Avenger. But it's redundant if you keep the Avenger.
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>>1525625
>deeply uninteresting to me.
but a liberator is interesting? how so its literally just a barge. its not even a good cargo mover at that its only going to be useful as a lander or as a ferry.

if youre thinking of it as a carrier it isn't since it lacks support facilities. its also comically poorly armed for its size.
I legit do not comprehend why anyone would own one anymore. It's one perk was the ability to move a large number of ground vehicles and a couple small ships and that perk has been superceded by cheaper better protected ships.

The only thing it will remain useful for is moving your belongings in large loads, but its so poorly protected that doing that will be a massive risk of losing everything you own all at once.
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>>1525643
>but a liberator is interesting?
Yes.
>how so its literally just a barge.
Correct.
I agree with your points about it being underarmed, superseded as a ground vehicle transport, and vulnerable. All fine by me. It being a barge/mobile warehouse is exactly why I want it. It's like a big RV with modularity that doesn't require CIG to actually implement modules. I'm going to use it as a remote base for 1-4 people. Need a respawn point? Park the smallest medical ship. Mining? Smallest mining ship. Etc etc. I can land it on a planet and use it as a home base for various planetaide things, or park it somewhere in space like my own personal little space station. If it'll be possible to fit something like a Vulcan on it, even better. I know this approach will be way worse at doing anything than a more specialized ship and I'm OK with that. It's about being able to give myself access to the most possible types of gameplay, not about doing any of them especially well. It doesn't need to be the best, I just like it. The external pads for me put it above the ironclad.
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>>1525541
They should but the specific wording is ambigious and I don't want to get screwed
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>>1525659
>Park the smallest medical ship
There's no fucking way they don't roll that back as another jewish trick once the Apollo comes out of concept.
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>>1525621
>I am aware of that, but I honestly don't see myself ever going past a Cutlass. The friends I'd play with have better ships than that already except for one (and 2-manning a Cutlass would be just perfect anyway).
Honestly a Cutty as an only ship is peak SC anyway. It's good enough to get you rolling quickly without ruining the later game. I've got a pretty big fleet with lots of fancy ships and I enjoy being "that friend with all the ships" but I've also got an alt account that I just upgraded to a Cutty yesterday and playing on that is a lot of fun. It was also a referral bonus to begin with (the MPUV from a few years ago) so that account also has a Mustang Alpha that I'll never use, I'm tempted to turn it into some kind of ground vehicle as well.

I just wish they'd give the Cutty a bit more work, it's noticeably dated inside and has godawful lights that make it hard to see outside in the dark. (At least on an ultrawide, they might not be visible on 16:9.)
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>>1525474
>has a liberator
>doesn't have any ships to transport with the liberator
what does he mean by this
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>>1525703
>buying ships in game doesn't exist
325a should fit.
I can transport other people's ships.
I can park a bunch of Ballista on the deck.
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>>1525705
>buying ships in game
you can buy the liberator in game too
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>>1525675
I was retarded anyway, there's no alway the Apollo will fit, it's a medium size ship. Only smalls will fit.

There's no way the Apollo is getting it's Tier 1 bed rug pulled, it's the whole point of the ship.
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>>1525688
I don't think I see the lights directly on 16:9, but having the cockpit lit up like a christmas tree bothers me as well. It's like having all the lights inside a car on at night. Also a bit of paranoia that anybody looking can tell whether I'm in the cockpit seat or not, but it's not like the game is populated enough to have a high chance of meeting people out in the field unless you go out of your way to look.

I actually bought a mustang alpha in-game because for whatever wacky reason, it has a 40 second unexpedited claim time. All the other Mustang variants are normal; it's just the Alpha specifically. It's ideal for when you just want to pull a quick ship to get to somewhere else before abandoning it, like meeting up with friends or just going between station and planet. If I could $0 CCU the hoverquad to the Alpha, I definitely would.

>>1525629
That's only an issue due to the gray market itself, however. Them getting more jewish with CCUs also screws over people that want to do a bit of upgrading but don't want to pay through the nose for it. I, for one, played a free-fly but refused to buy SC until they changed a couple issues I had with their handrubbing schemes. If they never give me a way to CCU up at a reasonable price, then I simply won't. There's likely hundreds or thousands of people thinking the same thing and if they never budge, that's money they'll never get.

>>1525709
I was referring to the spawning on T2/T3 beds. They readded that shit right as they released the Nursa then spouted some absolute bullshit about how they totally didn't do it to get more sales. Once the sales on Nursas and C8Rs dry up, they'll start hyping up the Apollo and revert the spawn system.
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>>1525709
theres no way the corsair would get its overwhelming foward firepower rug pulled, its the whole point of the ship.

watch it happen, they wont allow such a small ship to be a full function hospital it'll get dropped to T2 and the whole point of the ship will be large scale medevac and transport.
>>
>>1525721
Maybe the lighting thing is an issue across the board in 3.24, I picked up a Firebird during the sale and its cockpit also seems way too bright compared to videos from when it came out.

The fast claim on the Mustang is definitely nice. The Cutty's is surprisingly long and expensive for what it is, and fighting bugs last night (Babbage hangars not opening, and then the ship not being stored properly when I switched servers to try and get around it) was doing some pretty serious damage to my alt's very empty bank account with the expedite fees. (like 7k to cut it down to 3 mins, which was pretty brutal with an account that I hadn't used since UEC was wiped.)
>>
>>1525708
Yeah but I already have one.
Barges are cool nerd.
Kvetch all you want, you will not turn me from my shipfu.
Just watch it get larger in production with the new hangar/pad size standardization. If it ends up sucking I'll melt.
>>1525721
>I was referring to the spawning on T2/T3 beds
Oh yeah I'm sure that'll get pulled and only T1 beds will work as spawn.
>>1525726
>theres no way the corsair would get its ovjerwhelming foward firepower rug pulled, its the whole point of the ship.
This was never true, and it still has better pilot firepower than almost anything else which is good for PvE. Original firepower twas straight goofy with fixed ballistics. The way they nerfed it though is stupid, and I'm sure it will be changed. I'd much rather they drop those hardpoints a size than give fixed guns to copilot control. That's stupid and must be a placeholder.
>>
>>1525738
Ideally they make the copilot dropseat a full chin turret that drops down from the nose when manned with a 360 field of fire, like its locked forward with a limited fire arc when retracted but the guns can still be fired or it can be deployed down below the ships hull and fire 360 to cover the belly.
and add another seat to the bridge to operate the remote ass turret

bam Corsiar made more multicrew aligned and actually improved instead of being brutally nerfed.

CIG fucking hire me.
>>
>>1525744
no, it's retarded.
They pitched the corsair as having all those pilot guns. Taking some away for forced multicrew is unironically a scam, just like most things this dogshit company does
>>
>>1525744
Copilot seat having a different field of view and ability to control the rear remote turret was fine by me. They could have dropped the chin guns a size to make it a less extreme DPS outlier and I'd have been fine with that. Your suggestion is decent too. The balance is so subject to change at this point I'm not too wrapped up in it desu.
>>
>>1525749
>>1525745
my suggestion fixes the corsairs major flaw, its belly blind spot and also increases the utility of its side and ass turret, by allowing them to focus fire with the new chin guns.

its makes the corsair better overall while also encouraging you to flying it with 3-4 people and puts it more into the category of pirate sloop that I think its supposed to occupy.
>>
>>1525753
Having blind spots and weak points is fine by me. I had some really excellent PvP fights in my Corsair around the time it launched. 3 people was the optimal number of crew, 4 was full capability. You learn to adapt your piloting style to keep things enemies out of the blind spots and in your fields of fire.

Best fight was me and two turret gunners in the Corsair, vs a solo pilot Corsair and a Sabre. Turret gunners kept the Sabre from getting too much DPS on me while I focused the enemy Corsair. Best fight I've ever had in SC. We were winning too, until system security showed up and ruined everything.
>>
>no npc crews
>now ordinance is getting expensive
Solo capital larpers are getting assraped 6 different ways right now and the salt is delicious.
>>
>>1525794
meanwhile smallcrew realistic cap ship player are eating good because were going to be immune to smaller ships and abasolutely rape solo players in both small craft and solo caps.

Polaris with ~6 people
Perseus with 4

Solo light fighter "we should be able to 1v1 everthing in a gladius" fags are also getting shit on. As more system come on like theyre going to get marginalized and take their rightful place as expendable weapons systems for co-op capship gods.
>>
>>1525590
If your ship will be in the game, it will be amazing - since it means SC survived another 10 years
>>
>>1525794
does it really matter? The game is still unplayable dogshit. No one is "winning" at the moment
>>
>>1525799
Perseus with 4 people is going to ultrarape anything medium size up to like, Idris. An Idris might give it real trouble. Polaris is gonna get absolutely merked with the sustained firepower.

Perseus is going to struggle to land damage on smaller ships if they're piloted by decent players, but those same smaller ships aren't going to be able to put up enough DPS to be a big threat unless they're in big numbers. Maybe a wing of heavy fighters + eclipses could pose a serious threat to a Perseus.
>>
I haven't played in awhile. Last time I played was a couple of patches after New Babbage was released. I was trying to find the overclock option on the mfds. Overclocking weapons increased fire rate etc. I did this with attrition 5s I think on a prowler and a distortion turret. Are you not able to overclock weapons anymore? I thought was a cool little feature
>>
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>>1525592
Thats all kinds of whack.

I fought real hard with myself to not buy Reclaimer. Which is by far my favorite ship in the game. - It's just that salvaging is very boring and Reclaimer is 460€ for an ridiculously broken and buggy ship. They put it for show in IAE with its shitty front elevator completely unusable...
>>
>>1524990
>It also actually has MORE QF in 4.0 as well, 1.2scu vs 1 for the Rambler
This is one of the reasons I hate choosing ships based on stats instead of design and intent.

If (You) had to decide between two fighters, one you liked that's okay and one you hate but "it's the bis cus numbers" and you bought the one for numbers, only for them to randomly hit it with a low-tier effort balance patch and now it's worse. At least reworking a ships interior and exterior requires more time and energy than changing a variable.
>>
>>1525884
this why I only buy ships I think are cool.
I still love my corsair post nerf. I didnt buy it cus it was OP I bought it because it is a pirate sloop and I like drake aesthetics.

I relly do hope they give it a nose turretthat drops down and covers the belly tho.
if theyre gonna nerfs its forward firepower they should at least give it something else in return.
Its supposed to be an aggressive ship and the constellations evil twin. giving it more overall firepower and more complete firearcs at the cost of not being as a good a solo ship accomplishes that.
>>
>you now remember that the Perseus has torpedo tubes.
>>
>>1525895
Gaslighting
>>
>>1525897
it does, it has 2 S5 tubes with 10 torps each.
because that little gunboat is hilariously well armed. 2X2 S7 ballistic cannon turrets, 2X2S4 twin gatling guns specifically as PDCs so they will likely be automated. 20xS5 torps or the sort use by gladius an harbinger to further escalate the bullying of medium, large and supcaps.

the only things its not gonna just murder are small faster fighters and actual capships, but even smaller caps like the polaris probably need to be worried. the Perseus likely has better PDCs cus higher fire rate and ballistic projectiles. The polaris might struggle to put torps on the persues but the persues' cannot turrets are going the shred something lightly armed like a polaris in turn.

like, keep speed up, guns target the reactor room and just keep shooting till the ship turns off from kinetics penning the shields an non-existent armor
>>
>>1525905
pdcs are duel S3 turrets, my bad
>>
>untold thousands of people were lined up to buy the Mirai guardian
>cig clearly meant to sell it at IAE
>Misc day trailer clearly focuses on it.
the decided to jew out and not sell it at iae because they dont want it to compete with the paladin. so they hold it back and wait to sell it later in dec or january
in their minds people wont buy both(absurd, they are totally different ships and are in different markets anyway)

>IAE a wet fart
>paladin fizzles amid nerf controversy and general underwhelming blandness
>biggest time for sales of the year passes, in a month there wont be half as many people paying attention to buy the guardian, people tune in for IAE who will be gone and waiting 6 months and ignore 4.0

they have quite clearly out jewed themselves this year and wrapped back around into such extreme kikeish schemeing that they end up not making money by over thinking it.

They would have sold tens of thousands of guardians last week.
with 4.0 drop they might sell a couple thousand.

I dont want to see SC fail but it pleases me to see their convoluted heeb scheming fail and result in them making less money.
>>
>>1525905
The perseus will get absolutely bent over the table by a fighter+torpedo ships combo.
All you have to do is hit one of the PDCs to create an enormous missile blind spot and it's in a bad spot. If both go down then it's goodnight Vienna.
>>
>>1525928
>I don't want to see SC fail
I kinda do at this point.
It shouldn't be possible to be this incompetent and still succeed
>>
>>1525738
>vulcan
oh yeah that "exists"
>>
>>1525738
I thought the vulcan would be bigger.
>>
>>1525738
Honestly the liberator seems perfect for a small group of players
>living space
>3 exterior landing pads
>interior space can fit land vehicles or short ships
>turrets mean it can contribute if attacked
>plenty of cargo room for supplies or park more things on the grid

Want to do combat but your fighters of choice have small qt fuel tanks? Carry em!
Want to do a little of everything at the same time? Carry 3 different kinds of ship!
Want to live out in the middle of nowhere? It's basically a base!

They just need a way to respawn
>ursa medivac
and to repair, refuel, and rearm the smaller ships.
>>
>>1526168
I do this with the polaris instead
>>
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New ship leaks
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>>1526175
>tfw you have the ability to make any spaceship you want but keep going back to triangles, hexagons, octogons and ovoids
>>
>>1526175
>>
>>1526168
>repair
the 2 handed salvage tool can repair and it does replenish part hp
>rearm
just carry spare ballistic guns and/or missiles
>refuel
nothing portable for that yet, but seeing ships are getting ground reachable fuel port, maybe in the future(lol)
>>
>>1523913
I bet this thing is just full of bad geometry that dumps people during quantum when they were just walking down random hallways
>>
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my fleet please no bully
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>>1526297
why?
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>>1526302
exactly
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>>1526297
What's your Operating Thetan level?
>>
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>>1525738
fuck the eclipse don't be a pussy, 2 glads SBD that shit up
>>
>>1526321
Just for context: Last year the IAE was in November, this year it also reached over into December.
>>
>>1526321
Can you tell how much is people buying new ships and upgrading vs how much is new people buying game packages?
>>
>>1525905
Cool!

>>1526280
Surprisingly decent model, maybe since its so old and in SQ42. Ugly ship with really bad layout though.
>>
>>1526464
Fuck yeah. Dick Best best Dick
>>
>>1526302
My job pays me well.
You aren't poor, are you?
>>
>>1526713
I guess people expected something more along the lines of how you are a gray market trader or take care of buying ships for your org.
>>
So with these missile proce changes am I allowed to throw the Firebird into the nerfed post sale pile? It's getting pretty big...
>>
>>1526321
The funding dashboard in CCUgame is way better for comparing stuff like IAE. You can't see it in this screenshot but the difference ended up being 1.4%. October was what really put this year behind, last year had the F8 sale and a bigger Citcon, but we're only down 4.1% compared to this date last year and if they get the Guardian on sale it'll probably even things up.
>>
>>1526596
>Ugly ship with really bad layout though.
Signed.
I'd probably own an Idris P if it was just a boat hull with engine pods and a superstructure. I despise the weird angled hallway tubes and needlessly separate chambers hanging out on the sides.
>>
>>1526713
having money or not, wasting it makes you look like an idiot, you wouldnt look like an idiot if you only had 1 of each
>>
>>1526596
>>1527003
It's worth pointing out that the exterior model in SQ42 has been totally redone from the one that's currently in the PU. Hard to know what's changed on the inside though, and it's still got the same basic look on the outside.
>>
>>1527092
But is it only redone for cinematics or is it there for actual gameplay parts.
>>
>>1527094
there are no cinematics, everything in SQ is rendered live, so what you see in the cutscenes are the actual ingame assets. The Jav got redone the same way and we see it in gameplay as well.
>>
>>1526739
do what you want but it was a dogshit meme ship from the start.

the "Nerfed post sale" pile generally applies to ships that are sold obviously OP and then nerfed either into line or into uselessness.

That sabre was not OP when sold it was shit when sold.
>>
>>1526297
have you counted out your dollar amount in non existent ships?
>>
>>1526297
>only one javelin
poorfag
>>
>>1527119
the firebird can nuke large targets while effectively invisible
>>
>>1526174
The polaris is more combat focused, the liberator is more like a van.
>>
>bought a paint relax I used store credit so I can always melt it for 100% back
>can't find it ingame
where is it?
>>
>>1527231
It will be at your home location (the home city you set to first spawn at).
>>
>>1527232
I can't remember where that is, I thought it was new babbage but it's not there.
>>
>>1527213
the Eclipse can do the same from much farther away

a bunch if S3 missiles is not really that impressive at all. If it carried bunch of S4sor 5s maybe but S3s are anti fighter missiles it takes a shitload of them to kill anything big and that effectively limits the number of targets you can engage before youre just empty.

The Ares Ion can carry 20 of the same missiles, only 4 less than the firebird and ALSO has an S7 chain gun with thousands of rounds of ammo. the ares can also opt to carry S5 torps or S4s missiles.

I'd honestly like the Firebird more if It carried a massive number of S2 or 1 missiles. Like if I carried 96 S1 missiles and could just wantonly spam them at people Id be interested in it.

as it is not it sit as the exact unhappy place of having not enough punch to alpha stike targets like a torpedo does but also not enough missiles to overwhelm flares.

you can volley 6 missiles fours times and its entirely possible that not one of them connects before the target is out of flares. and if they happens you have no other tricks to play. It's a mem ship and has never been good.

Being able to big stuff in an idea controlled scenario is not impressive.
Being able to reliably gib stuff is almost any scenario is hence why even post nerf the Ares inferno is popular.
>>
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>>1527238
>Like if I carried 96 S1 missiles and could just wantonly spam them at people Id be interested in it.
>3 racks of 80 missiles intensifies
older games knew what was up.
>>
>>1527235
Go to a medical bed and attempt to set your spawn location. It'll show you where you currently are attempting to set it, where it currently is already set, and where your original home location spawn is.
>>
>>1525688
>It's good enough to get you rolling quickly without ruining the later game
lol what later game
>>
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>doing box missions in my new intrepid
>box glitches out and embeds itself in my wall
>try flying around, even jumping to qt to fix it
>no dice
>see some random mantis at the orbital waypoint
>think he's afk
>missile lock him, get crimestat (didn't know you got it just for locking)
>suddenly he's moving, starts fighting
>1v1 him until a security force vanguard and scorpius show up to make it a 1v3
>only took like 30s
>also my gun was unbound for some reason so I had to re-add it to a firing group
>keep fighting
>kill him with minimal damage
>decide to keep going
>try the vanguard, can't deplete the shield even though I can outmaneuver it
>swap to NPC hurricane that showed up idk when
>keeping the shield down and peppering it
>focus too long and let them get my shields down
>escape to grim hex with this + mildly damaged engines and MAJOR TORQUE IMBALANCE
I like it, passable for self defense. Probably not if you're getting jumped by players but for NPCs it works, even with default loadout.
The damage highlights the concern of having only 1 weapon, if I got hit a little differently it would've been destroyed.
>>
>>1527363
damn, the gun cover can fall off? thats cool
>>
rip thread till sometime next summer when we all start yelling about how nothing has been delivered.
>>
>>1527627
pyro will be out before christmas no matter how broken it is
>>
Is the F8c any good?
>>
Made the mistake of trying to load and unload a C1 with a pair of 32SCU containers. Got it done but fuck was it a task. Will be getting my boxes in 8s and 16s from here on.
>>
>>1527363
You could have done that in the avenger for less of the cost of the intrepid and easily killed all those fighters with no damage and no need to jump out though.
>>
>>1527895
You could have done that in the polaris and easily killed all those fighters with no weapons and no need to jump out though.
>>
>>1527897
I like how you left out the costs less than an intrepid part roberts cockgobbler.
>>
>>1527895
God, I can't wait for them to gut the avenger during its gold pass. It's fundamentally wrong for there to be an objectively best starter.
>>
>>1527899
It was a joke, but I guess you are too poor to have time for humor.
>>
>>1527908
>I can't wait until (fictional event that only exists in anons head)
>>
I wish I could sell my SC account. This game was very fun and I enjoyed it a lot but never feels polished.
>>
C1 is actually a pretty fun ship for low level bounties.

>>1528027
What ships you got?
>>
>>1528027
Sell your ships on the grey market and leave the account. You can probably get 50 to 60% of your account value.
>>
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>https://youtu.be/JR8CtbQXLw8
I can't believe we'll have waited 15 years just to end up getting Rust in space.
What a fucking joke.
>>
Woah. Did the 4.0 get a new wipe or something? Its actually holding 10-15 server FPS whereas before it was 5-10 FPS. Improvement?
>>
>>1528056
They upped it to 4 servers per system so there are way less people on each.
>>
>>1528056
It looks like they finally stopped doing weird meme server distributions and just did the logical thing of ~1 server per planet and moon-system.
Why it took them this long to figure that out is beyond me, but they got there eventually.
>>
>>1528065
Nice.
>>
>>1528052
Suffering
>>
ATLS with flack armour and a gun arm when?
>>
>>1528065
It isn't quite one per planet (MT and Crusader have their own DGS but everything else is a few per) but yeah it's a huge step in the right direction. I do think they could probably still break it up a little better, like they've got Bloom and Pyro IV in the same DGS and those seem to be the most popular planets in Pyro so they could probably be separated and combined with others instead.
>>
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>>1528103
God I wish I had bought the LTI version when this thing was around.
>>
>>1528225
Never ever.
>>
>>1528245
Bro stop
Don't crush my dreams
>>
>>1528246
croberts can barely make ships work. What the fuck makes you even dream he'd be able to make mech suits work?
>>
On the topic of making things work, how the fuck are they gonna say npc crews won't be a thing in 1.0?
NPC ships require NPC crews, even before players can hire them, or are they saying that NPC ships are actually faking it and any NPCs onboard are totally superfluous?
>>
>>1528251
making mechs should be easy.
Rigging a mech should be the same as rigging armor, so there's no new tech that needs to be added.
You can even make them control the same as controlling your character when walking/EVAing
>>
>>1528264
It's been 14 years of this shit and you're still so fucking dense. You're literally dumber than those rats in the mazes they keep shocking until they remember the route to the cheese.
>>
>>1528264
They would 100% make it a fallout style "climb into the machine" type power armor, not a regular armor suit. And they would go more in depth, trying to put coolers and power plants and life support into it so it's bogged down and every time you take 1 step the whole server freezes because it's calculating so many collisions because your clothes/armor/accessories collide with the interior walls and still have active physics so sometimes it'll randomly explode but only if you're wearing these 12 armor sets that have extra pokey bits that clip into the power plant.
>>
>>1528225
That was never actually sold, was it? IIRC it wasn't even solidly confirmed that it'd be in anything except SQ42.
>>
>>1528251
>>1528274
They literally have a working, playable mech suit already in the game, where have you been the last year? All they need to do is stick armor on it and replace the tractor beam with a gun, which they've probably already done because the ATLS was almost certainly a side-effect of work on the Titan for SQ42.

https://www.youtube.com/watch?v=gUI1gKFiKy8
>>
>>1528287
No you dumb ass. You saying
>It's easy...
It's never fucking easy with this company. Nothing is easy. Nothing works. Nothing ever gets better. The game is in the same shit state it's been in for almost a decade. You saying
>It's easy...
Neglects the 14 years of this company taking things that should be easy and fucking them up for years and never fixing them, leaving them in a partially implemented garbage state.
And you STILL don't realize it. After 14 years of getting your ass beaten like a lame dog you still wag your tail whenever he comes towards you with his belt. It's fucking sad.
>>
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>>1528292
>14 years
>muh wallet closed
Ignorant hope and Stockholm syndrome. The problem is there's basically zero competition with star citizen, so if you want to have space battles with other players, this is it
>>
>>1528299
I refuse to believe there's not one single other company that's gone "perhaps secondlife but in space isn't actually a bad idea seeing as this company has made almost a billion dollars with a barely working shitheap of a game that's looks like it's had 1/5 of its dev time."
You're telling me every dev studio ever has looked at mart shartizen and gone "yep, we can't beat that"?
>>
>>1528299
If it's JUST battles Angels Fall First is pretty good. Even have NPCs swarming around.
>>
>>1528308
Most companies aren't willing to stoop to such lows as to charge 1500 dollars for an in game space ship.
>>
>>1528308
the entire western gaming industry is filled with incompetents and DEI hires and the entire eastern industry is not that interested in sci-fi games
>>
>>1528308
>You're telling me every dev studio ever has looked at mart shartizen and gone "yep, we can't beat that"?
The entire industry looked at Overwatch back in 2016 and went "yep, we can do that" and couldn't.
>>
>>1528320
The difference is that overwatch is a finished game with actual mechanics.
>>1528312
You could make the game star citizen said it would be with 1/3 of the budget and make it back by charging a standard AAA price for it. Half the reason the game is in the state it is is shitheap42 sucking up all the budget.
>>
>>1528320
The closest anyone came was Elite: Dangerous and that was very much just the rough and quick approach. It looks cool and it sounds great but it’s even more shallow than SC.
>>
>>1528308
well duh, those companies look at cig and say, "damn, even an all white male company is having trouble with all the tech hurdles, i dont think our DEI hires will be able to even do the first step for $700M"
>>
>>1528285
I'm.. not sure.
I vaguely remember it being in the concierge shop at one point.
>>
>>1528292
For the record I'm not the same anon you were arguing with previously, the post you replied to was my first in the discussion.

I'm pretty cynical after all these years myself and don't have a lot faith in CIG in general anymore, but you guys were talking like a mech/power armor was some impossible never-ever thing when we've already got one in the game. Yeah, nothing's ever easy or quick with CIG, but this isn't some huge new mechanic that needs to be made from scratch, it's more like adding a new ground vehicle or hover bike and we know they're perfectly capable of doing that.
>>
>>1528342
The Titan suit was never sold. It's only recent mention was in a monthly report last March.
>>
>>1528312
It really is insane, isn't it? $25 in other games is an enormous transaction and yet space whales will say "get the cutlass, it's only $110"
absolute insane what they have managed to normalize
>>
>>1528309
I guess it's not quite "just battles".
There's an element of old school UO from '97 in Star Citizen. The physicalized inventory and focus on player interaction. It scratches an itch even though it's a fucking mess.
>>
>>1528324
>Half the reason the game is in the state it is is shitheap42 sucking up all the budget.
Honestly the whole reason I have any amount of copium is thinking that once shit42 is launched we might actually get progress, but he'll probably turn it into an effectively live service product by forcing the devs to go back and update it every time someone changes the position of a napkin in a random diner.
>>
>>1528225
this thing makes me want to have a dropship with a titan suit charging station.
Imagine how silly running bunkers/distros/caves would be with that thing.

stomp stomp stomp stomp BRRRRRRRRR

looting might be an issue but then again it might not cus Im sure that thing can just backpack an ACU box or w/e
>>
>>1528312
>>1528389
most other companies get massive outside capital to start with and are beholden to a publisher or stockholder to return profits.

Selling ships funds Star Citizen.
The understanding is that you are paying more than what a digital spaceship is worth in order to pay the salaries and overhead costs of the people making the game.

If you're not ok with that then dont buy spaceships.
No game is "worth" the $3000 I have spent on spaceships, particularly not a game you can get in its entirety for ~$60, or less if you got in early, I have an extra old Digiscout Lti package that has everything included that was only $30.

If you want to play star citizen you spend ~$50
If you want to expressly help fund the development of star citizen by blowing money on jpegs and dreams you buy more. Its really not that complicated.

Some people spend $5000 on golf clubs.
Some people spend $10000 on huge TVs
Some people spend $3000 on star citizen because they want star citizen to exist.
>>
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>>1528408
It's basically meant for boarding actions. Probably to get through those nasty hallways filled with redundant airlocks.
>I AM GOING TO KILL YOU
>in space?
>NO
>ON YOUR BRIDGE
>>
>>1528389
I'm not saying that SC is well priced, but I am saying that compared to its competitors it has very reasonable pricing. Modern day F2P shooters and Gachas expect you to spend $150-$250 to unlock that monthly FOMO event character/cosmetic, and that's assuming you don't get unlucky with your gambling crates. Star Citizen is also unique in that money spent on ships is not a locked in purchase, you're free to cannibalize your prior purchases and reallocate that money to another purchase. Spending $500 doesn't get me that one specific ship, it gets me any combination of ships that total $500. Not to mention the buy-in on most AAA titles nowadays is about $110 because $70 base game and then the $40 season pass that adds in the rest of the content they cut from the main game to get it out the door and sell back to you later.
>>
>>1526781
I don't think they are quite that stupid to really expect exponential growth year over year.
>>
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>>1528404
Wait till you find out this is only episode one
>>
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>>1528404
>>1528459
this is true facts actually.
Episode two: behind enemy lines is already a thing.
Like I already own it from WAAAAAY back early back status.

Afaik there are three episodes already written/planned from the start
Assume each one is going to be its own ~40-50 hour long campaign
The entire Vega Prologue and then the UEES Stanton/Mining Station/Coil Outlaw storyline is just the first one.
So like everything we've seen thus far is from the first 1/3 of the 2012 plan.

Frenly reminder that SQ42 is what Chris wants, Persistant Universe was always planned but was always a sideshow to his cinematic space opera game. PU blew up and has become what funds everything cus we players are generally more interested in PU I think. I certainly am, I look forward to SQ42, but what drew me in and got $3000 out of my pocket was the idea of the Sandbox Universe, which desu has already exceeded my initial expectations in everything except player count and stability.

But the guy who makes the decisions is doing this for his story game.
>>
>>1528467
>Frenly reminder that SQ42 is what Chris wants, Persistant Universe was always planned but was always a sideshow to his cinematic space opera game.
The PU was the main product from the get-go but I imagine this was always planned to be a bait-and-switch with S42 leeching the majority of the PU funds so they could push out some half-arsed product and chris gets his directorial self-fellatio.
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>>1528493
I liked the concept of SQ42 but the execution did feel hammy in several places and not feel as impactful as it should have been.
Gameplay wise my biggest gripe is with the ships flying like hogs and in very predictable patterns even spawning in your face (look at the turret shooting section), they need to ditch the low speeds asap and touch up on the AI flight patterns looks and feels disgusting even in the single player.

When the Javelin started moving it did feel a little better, the zero g section was pretty cool.
>>
>>1528317
British acting is blunt as fuck, the VA sucks hire more Americans sick of hearing Welsh vomit.
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>>1528493
>The PU was the main product from the get-go
Lol, lmao even
The pu is a feature creep stretch goal, the actual Kickstarter was for sq42.
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>>1528493
>The PU was the main product from the get-go
cite your sources.
The original pitch was about Sq42
Everything about the orignal videos was SQ42 themed with "and then you'll be able to muster out at the end and play the sandbox multiplayer"

The naming of the games trips people up, since SQ42 was just called Star Citizen at first and the delineation between them as seperate products came much much later.
Anyone who has been here from the start knows what I am talking about.
SQ42 as we know it today was simply the Single player Campaign mode of "Star Citizen" and "Star Citizen" was the overall name for the whole idea, including campaign and PU. Theres no bait and switch going on theres CIG being bad at explaining things and reusing terminology while meaning different things.
The split happened in like 2015-16
The original $2 million goal was for a 30 mission campaign and a multiplayer "dogfighting module"
The first mention of the Persistent universe is 3 million.
Live Ive been saying ive been here and paying attention all along. SQ42 was the original pitch, SC:PU was a stretch goal. Its what people latched onto but "SQ42" as we know it now was always the main idea of "Star Citizen" the "Persistent Universe" being the post0game multiplayer. The inversion and confusion happened because people latched onto the PU and playing as Han Solo WAY more than they did Squadron and playing as Wedge Antilles
>>
what are the odds the endeavor gets construction modules?
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>>1528842
Sure, in the far future of post 1.0. I see the Endeavor becoming a sort of mobile space station, kinda like how the Pioneer is a mobile base. It wouldn't be as good as an actual space station, but say you have the ORGs not large enough to justify commiting to a full on station, and are abit too big for a Pioneer, so that's where I could see the Endeavor fitting in to fill that gap.
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>patch is called cargo empires
>cargo missions are completely broken unplayable trash that waste 45 mins of time to break at the end
I wish I could get a refund unironically. The buyers remorse grows daily and their "Rust in Space" SCL makes me want to get violent.
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>>1528850
its only rust in space if you're in pyro outside of some gangs region.

basebuilding will be completely safe on say Hurston, There will be planatary immune shields, it just wont make you any money. You'll have to do other stuff to fund your land claim and use the base as a place for crafting storage and idle time, not resource gathering.

It'll be mostly safe on like Daymar or Gang "policed" space in pyro, maybe there wont be immune shield, but there will be AI security and if someone attacks your shit the system security forces will come clap them before they do too much damage. Youre costs will be lower and you might make money from resource extraction directly but you might have to occasionally repair shit from raiders and your shit can be destroyed by an attack with overwhelming force

Only out in zerp sec space/land will it be space rust, and its out there you'll be able to make bank from a mining base for example. That will be opt in only and those bases will either be defended by huge 24/7 org alliances or they will be temporary resource bases built to mix profit margin.
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>>1528846
>Sure, in the far future of post 1.0.
obviously
but Im actually talking about groundside base construction. The endeavor as pitched as being able to be refit for everything from hospital to space observatory to ship tuner workshop to drug lab to deep space farm.

I'm wondering/speculating that construction drone bays and additional storage space is an obvious module to make now.

I know the cab can land planetside but iI don't think its ever been said one way or another if the entire thing can set down.
Aside from module configuration I dont see why it couldn't. Like obviously if the underslung hangar bay is there it cant, but many of the mods are topside and would not interfere with landing.
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>>1528344
>For the record
Lmao you cringe fucking spastic.
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>>1528344
>perfectly capable
Have you used a hover bike lately? The ones that blow you up if you fly out of a moving ship? Or have been fucked up because they removed raycasting hover tech in favor of whatever garbage hover shit we're using now? Man some of you roberts cock glazers are so massively delusional I wonder if you even play the fucking game.
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>>1528415
Nigga you gargle that old brits nut sack in a way that'd make Lana Rhodes fucking ashamed.
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>>1528851
words words words
The point is that the game has switched focus from an immersive space sim to dogshit generic buildy-crafty derivative nonsense as per SCL.

I don't care about safety, I care about not having to dedicate time to building retarded bases and finding shitty blueprints like Rust.
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>>1528874
>I care about not having to dedicate time to building retarded bases and finding shitty blueprints like Rust.
and you wont.

at all, thats been explictly stated over and over and over. Buildy crafty is for people who want to do that, of which there are many. You can just be a combat pilot, do contracts for money and buy shit.
Or you can rob the buildy crafty people and take their high spec crafted shit for yourself. shits not gonna be "Soulbound"
Like nothing about the construction and crafting stuff is required gameplay loop. Its a path to be taken if you want to. If you dont want to then jut continue doing combat and trading for money.
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>>1528861
>I don't think its ever been said one way or another if the entire thing can set down.
I can't be bothered to find it, but in the original Q&As I'm 99% sure they said the full endeavor is locked to space and only the cab can land.
Going off this, I'm pretty sure the endeavor won't have a base building module. A space station building module, sure, but no base building.
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>>1529008
well, I'm hoping they reconsider some of those, given that stuff like and Idris can land.

I REALLY REALLY want them to give the orion engine mounted landing legs like the Reclaimer and have it land vertically. even if you could only do it on low G moons it would be awesome to have the thing set down as a 1000ft tall skyscraper
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>>1529042
The idris is an exception because of the colossal vtol engines it has.
The endeavour is basically just a frame with rear mounted engines so the rear part wouldn't be able to hold itself up on anything but the lowest gravity micro-moons.
>>
Killing a guard should be a tier 2 crime called friendly fire instead of homicide. Bunkers should not destroy your ship for said crime, Bunkers should not blow up a ship you "trespass" in. You should not be considered trespassing when the ship is clearly abandoned and the owning isn't even online.

Let alone guards love running in front of you while your firing, friendly markers love disappearing, and the game runs like laggy dogshit with enemies and friendlies teleporting around.
>>
>>1528850
>>cargo missions are completely broken unplayable trash that waste 45 mins of time to break at the end

Depends which ones you do. I like taking the ones on Microtech or Hurston that go to the distribution centers. Those haven't bugged out for me and you can pair them with the mercenaries contracts for a nice work flow.
>>
How is it even possible for a space flight game 12 years into development to not know what the flight model should be? This is literally the most fundamental and basic aspect of the fucking game.
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>>1529099
They fired or let all the competent people with vision leave, and now the only thing left is a few grumpy old guys who can't do any better and hate their jobs, and interns.
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>>1529099
>>1529125
Nothing to do with firing competent people or hiring incompetent ones.
The issue is that the game is being made for one man called Chris Roberts and he decides exactly how he likes the flight model and how it's implemented. The game is not being made for you or anyone else who bought a small houses worth of ships, it's being made for him and all the dumb retarded decisions on how things work are literally him telling them to do it that way.
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>>1529096
Arcorp rep grind hauling works too. I think that anon meant the event ones.
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>>1529099
Star Citizen's entire development trajectory can be summarized as one man's desire to create the most aesthetic, cinematic space sim in existence, clashing with the difficult reality of making a fun videogame.

SC's ship designs are emblematic of this problem. Chris selects kino concept art of space vehicles, which then need to be filled with a rat maze of corridors and gameplay loops to make them actually a part of the player experience.

The same goes for the flight model. Chris wants it to be like a hollywood movie where each moment is filled with tension and drama. But when you actually need to assign a number to the rate at which a vehicle accelerates and decelerates, instead of simply letting it remain as a romantic vision inside your head, you need to compromise. Which is insanely difficult to do if you're autistic as fuck.
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>>1529304
>>1529099
the answer is early jet age combat speeds.
500-700 mph
faster for light ships on burner, slower for heavy ships.

Jet Gunfighter speeds, wandering into early missile fighter speeds

Mig-15s and F-86s to Mig-21s and F-4s
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>>1529321
IMO they should just copy the Tachyon the fringe flight model and then adjust speeds according to whatever the fuck they want. No shame in copying what works.
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>>1529354
>Tachyon the fringe
I've never played that, how does it compare to freespace the great war or rouge squadron 3d? I've played those.
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>>1529357
Its pretty much SCM with thruster speed cap which can be overridden by boosting to go much faster (pretty much as it is now, but the only speed limit is the amount of boost IIRC), then you have a specific button that starts decoupled flight based on your previous inertia. You can strafe, fly backwards and maintain the speed you got from boosting that would otherwise bleed off. So very similar to the basic flight model of SC but much simpler. The switching of the "sliding" was also done in the moment to moment to do what I considered at the time "Babylon 5 Starfury" movements to overshoot targets and shoot them on your way out by going backwards.
I have to admit though there are probably more advanced and better flight models out there since it was very old game, I just never have played better.
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>>1529378
Returning to this, I guess the only flight model that would really matter is one where its PvP - looking at the footage of Tachyon I can see that the NPC ships do something that nobody would do, for example fly away from the enemy - giving them time to chase them on their tail.
Sadly on PvP space flight side of things I haven't played much since I like big ships so I've played stuff like Fractured Space and Dreadnought more than ED, Star Conflict etc. But I must say I never really enjoyed the flight model of any of these any more than the flight model of something like X-Wing/Tiefighter back in the 90's - so not a lot of evolution there.
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>>1529432
There was some fun to be had in Star Conflict, stuff like warp bubbles that you could drop and would flingshot everyone who drove in to them forward in space to whatever there was, including asteroids.
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>>1529321
>>1529304
u got some pubes on your face from all the ass sucking you're doing faggot. It's crazy how I can tell exactly who you are every thread and you're always fellating the game and CR like a free fluffer on a porn set desperate to get a call back. It's embarrassing nigga. You need to speak to your family or something. You need to grow a backbone. Grow some spine. You're genuinely the most pathetic person I've ever seen on this website and I've seen some shit.
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>>1529437
>shitpost about SC
>retard thinks I'm praising it
You need to lurk more before commenting.
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I just wanted a sequel to Freelancer...
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>>1529567
From the guy who almost killed it?
>>
You now remember the Wing Commander movie.
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>>1529622
>If the wing commander movie hadn't been so shit we would have been 5x further in PU development by now
Grim
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SQ42 will change everything
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Freespace, Freelancer, Independence War, all these series are forever lost to us, instead we got Space Truck Simulator 2014, and a new branch of the Church of Scientology.
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>>1529536
Dude is unhinged, he shows up in a lot of these threads and basically just goes psycho on anybody who tries to have any actual discussion about the game, even if it's negative. What's funny is it's obviously one guy but he accuses everybody else of being one person despite obvious differences in opinions, the way they write, etc.
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>>1529656
My favorite sperg is the zoomer who calls everyone a fat boomer.
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>>1529656
>boomer schizo accusing others of being a schizo
Nuclear irony.
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When is 4.0 with the free ship event thing?
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>>1529667
>>1529687
Beetlejuice beetlejuice beetlejuice
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>>1529688
4.0 won't have a free-fly since we just had one.
Next one will be in april or may for invictus afaik.
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Stop giving the retard attention.
Realize he is just trolling, he is only here to flame people and instigate fights over nothing to entertain himself.
Act accordingly, but otherwise ignore him completely.
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>>1529695
I'm not even that guy but I think you're a fat boomer because you defend this game like your life depends on it and bullying you is justified.
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>still out there whaling
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>>1529321
speed limits are retarded. The speed limit should be the game engine/networking allowable maximum.
All this talk about going "too fast" or about noobs can't slow down and are forced into jousts or crashes are unironically skill issues
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>>1529691
I mean the thing that you do to earn a free ship for your account.
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>>1528052
I'm surprised more people aren't up in arms about this huge change in direction. What's even the point of all those handcrafted landing zones now? At minimum you'll have to join some mega org to get access to their facilities so you can upgrade all your shit and will be buying everything from player owned storefronts.

And that's not even accounting for the new playerbase they'll attract and have to cater to *if* they manage to pull this off. Everybody who has ships or features they're looking forward to that have been declared as "post 1.0" should be sweating right now because who's to say if they'll care about unfulfilled 15+ year old Kickstarter promises by then..
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>>1529748
Game engine limitations are actually not very hard to reach, every time you have a fast moving object (or two), you need enough time for the moving objects to overlap or predict contact for the physics to work. With extremely fast moving objects (for example bullets) - you will need to increase physics steps and the maximum is one per CPU cycle - though that is theoretical since physics has to happen in concert with the rest of the gameplay code, and will always have bottlenecking. The problem is naturally much worse the more moving objects you need to track and other ship happening in the physics step. With deterministic physics, which is somewhat of an oxymoron in game engines - you can use prediction; but even that has a cost too.

TLDR; game engine speed limitations are not very high. You should, and have to fake it if you want really fast things.
Eg. Lasers and most weapons in general would be instantaneous at SC combat ranges and could be hit checked instead of projectile based.
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>>1529790
Didn’t they already reach game engine limitations?
IIRC, one of the reasons why they slowed down combat was because some ships were able to go fast enough that the targeting pips bugged out.
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>>1529790
>you need time for the moving objects to overlap
not necessarily. You can raycast using the velocity vector at each update step.
Intersection of the rays of different objects can trigger a physics calculation at the next timestep even if the objects "phase" past each other due to the time granularity.

Also, afaik, game engine speed limitations should be significantly higher than 1km/s considering ksp can detect collisions at multiple km/s and evochron has a speed limit of 5km/s

One way to combat speed limitations would be to have an exponential drop off for accelerations at higher speeds, much like in real life when approaching the speed of light.
I'm not a game designer, so I don't really know how much "fun" that would be though.
Hell, it would be cool if they implemented lorentz transforms for all velocities in the game with c set to the game speed limit
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>>1529691
My bet is either this Friday or the following Monday. CIG goes on break around the 22nd or 23rd (two weeks from now) and they're gonna want a week to try and fix anything catastrophically bad with 4.0 after it goes to Live. It's almost guaranteed that they're gonna push it too, they want that Guardian sale before the year ends and to be able to say they got 4.0 out in 2024.
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I can't believe we're stuck with this dumpster fire Frankensteins corpse of Cryengine.
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>>1529801
>You can raycast using the velocity vector at each update step.
Every action still happens on the following step, and if you predict using velocity vector what you are doing is essentially predicting where the ship is (in theory) going to be in that time frame. However once speed increases the reliability of this dissappears as you cannot predict it. For example your physics prediction is that Ship A hits Ship B by way of ramming, but in reality ship C would ram ship A first making it miss ship B. As an example.

You are also correct in that in proper game engines like Unreal Engine the speed limit is much higher: 3,400,000 units per second (units are meters).

Out of the box CryEngine speeds would be closer to 10000-20000 m/s.
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>>1529815
A clarification to my example, ship C has already confirmed its interaction with ship A in previous frame of prediction. Also this is without any network latency or handling of permissions.
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>>1529815
And to add to CryEngine physics limitations consideration, Remember that the calculation is usually between 2 moving objects shooting at each other with moving objects. Thus its actually pretty easy to reach the 10-20k/ms
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>>1529817
yeah, I understand your edge case.
It would be a problem, but I can't help but think that someone competent could come up with some way to amortize the multiple collisions across several frames.
For example, ship A and C hit, the physics is calculated and new velocity vectors are generated. This collision is then propagated back a step to check for collisions with other entities, which is queued for the subsequent frame.
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>>1529820
Well thats what modern engines are effectively doing, thats why you can get to 3,4 million m/s vs 20k m/s.
There are other tricks too but the real problem in for example Unreal Engine physics is not so much the speed anymore - its more about the physics step and gameplay step having to wait eachother (UE is single threaded by default btw., naturally supports mt but thats what it uses out of the box due to complexities in handling mt)
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>>1529823
3,4million m/s is still faster than 176580 m/s (Parker Solar Probe) which is the speed of the fastest human made object ever. Current railgun designs could maybe reach 6000m/s, nasa has a test gun that can do 3000m/s, fastest hypersonic missile is touted to go 8888m/s etc.
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>>1529826
>orbital velocity of mercury is around 47k m/s
They can finally make planets actually orbit
>>
3,4mil m/s means that two ships coming at each other from 20km (current average sensor range) with 1.5mil m/s would have plentiful 0.00667 seconds to react before they pass each other.
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>>1529833
You can also see how (at least vanilla) CryEngine limitations make orbital velocity impossible.

But the real reason things don't orbit is probably much more complex.
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>>1529834
>but they approach too fast
have you considered that maybe players need to manually set an appropriate intercept velocity in order to engage in combat?
Why do you want a walled garden so much when the game could be so much more
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>>1529836
you have way too much autism dude.
this is not a hard sci fi game and FUCKING NO ONE wants to do that shit.
Literally no one but you thinks 20km/s blink and you miss the fight is good gameplay.
that is some absurd sperg obsession shit.
no one want "realistic space combat" cus that shit will be dull as fuck punctuated by mirco second interations that no human could actually so so everything will have to be choreographed in advance and it may as well be turn based.

People want to engage in manual or computer assisted gun fight at a couple km to a few hundred meters that involve trading missiles manuevering and countermeasures. Expecting or even wanting speed out the realm of human reaction time has never ever been in the plan nor does 99,999% of the playerbase want it.

This is effectively a starwars style setting with slightly more grounded tech and slightly more realistic flight. Its Space Opera, not hard scifi and it never ever was going to be. You're huffing some sort of fumes and need to fucking stop
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>>1529836
Why are you strawmanning when I clearly just stated what would be possible in UE, basically just saying that the speeds in modern engines are already more than enough to cover any and all (reasonable) scenario.

But to your post, if you look at how ships look and function in SC it's clear it's a sci-fi fantasy, and in that it's more star wars than it is Babylon 5 or Battlestar galactica.
Nobody (probably you included) expects it to be The Expanse.
Don't get me wrong, Id love realism.. but if you think for a moment you realize this is a fantasy game; in realistic game you wouldn't have glass cockpits, cockpits at exposed locations, no CIC, lasers wouldn't be visible, no retrothrusters, capital ships that can land... The list goes on.
So clearly the flight model needs to be what you expect from a fantasy sci-fi, it's just that MM is needlessly complex, needlessly punishing, needlessly boring, needlessly slow etc., thats why something like 3.22 was pretty good but could be simplified even more to the tachyon: fly like plane, press button to slide (decouple), with fighters being able to use the slide to accelerate with boost to crazy speeds but quite linearly. (Or something relatively simple like that)

It's clear CIG is trying to "fix" fighters being hard to hit the wrong way. (Making them slower instead of making proximity fuse ammo "flak" to some weapons) - that or they really hit a technological hurdle and can't have their cool 800 people Server Meshing without limiting speeds.
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I'm all for uncapped speeds as long as this causes all fights to be realistically resolved by one salvo from a space shotgun pellets travelling with 100km/s of inherited velocity and/or jihadi auroras accelerating to megaton nuke kinetic energies.
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Why is SC discord full of troons? omg they are everywhere.
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>>1530161
The scam is a relatively autistic interest so you'll have a higher proportion of troons than, say, COD as it comes with the territory.
This is on top of the baseline discord trannies present everywhere.
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>>1530185
Makes sense when women control most of the social marketplace and most men are alone, many cant take it and develop a mental illness to become "women", understandable if not quite tragic.
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>>1530200
Troons are just weak men, seeking an excuse to be weak rather than have to try and live up to what's expected of a man. They know society expects nothing from women and seek this lack of expectations for themselves.
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>>1530217
Couldn't have worded it better myself anon.
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>go to bounty
>get hit by a missile that instantly destroys my engines
>leave to repair
>no marker anymore whatsoever so i cant return and kill them
why is everything in this game worse than it used to be
this never used to be a problem
why is the game like this
it actually puts me on a downer every single time i play
>>
This is what all you boomers sound like. It's obvious it's your first online game and you're more cut out for Truck Simulator and were overestimating your piloting skills after 20 years of AI Wing Commander.
>>1529848
Good post. All of the
>MM ruins flight because muh space realism is gone
posts are garbage. It's multiplayer Wing Commander.
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>>1530307
for the record I DO want higher flight spreed than we have I just think that the realism and multi k/ms intercept thing is absurd, and is also shit gameplay, like no fun at all. I DO want to see the prtty spaceships as I fighter them, I always want the fastest ones to go by as a barely targettable blur.

I wanna see "scm" being like 150-450 depending on ship maybe 750 for the lightest interceptors on burner with a max combat closure rate of 1.5ish km/s

the slow speeds we have now are desu a bit dull, the turret sequence in the sq42 demo really highlighted it, I want jet gunfighter speeds, not 1940 prop plane speeds and certainly not 1917 biplane speeds.
I want manual gunnery to be viable with just a lead/lag pip for all but the very fastest ships and for those theres always prox fuses and missiles.

Anything higher than the cold war and you get outside the ability of a human to react without a computer pointing the guns outside of human fov, cus were not doing tail chases here and were not limited by aerodynamic controls so our dogfights are six axis and if theyre tooo fast they easily require you to be aiming behind you to hit because thats where the guys gonna be .7 seconds from now. You can just lead in front of him cus he's not necessarily moving "forward".

Like a drake Ironclad on normal thrust should be moving along at ~150m/s IMO
an Origin M50 on burner should like 650-800 ms and should be HARD for a turret gunner to track and hit but not impossible.
something like a gladius ought to be a good bit slower than an interceptor and should be moving at like 500 m/s in combat

Fighters should FEEL fast
right now they dont
>>
They're experimenting with the flight model but nobody is ever gonna be happy because space combat isn't naturally fun. A very well tuned flight model will at least provide variety, but it's always going to come down to 'jousting' and 'orbiting'. There's no way to avoid this with 6DOF zero g fighting. Atmospheric fights might look more like the dogfight people expect but fights in space are going to be one of those two things.
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>>1530336
>jousting
Is this really so awful?
Like you said, tail-chasing dogfights just aren't going to materialize with ships that don't require constant forward thrust to avoid falling out of the sky.
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>>1530336
>but it's always going to come down to 'jousting' and 'orbiting'. Chasing and running
as it should be, thats whats 6dof combat is
the obesession with forcing tail chase dogfights will unironically ruin the game its unnatural to the medium since there is nothing at all preventing you from strafing.

I have yet to here a coherent rationale from yogi or anyone else as to WHY "backstrafing" is "bad" they just dont like it because its "not like the movies". when the movies are nonsensical.

Its completely reasonable to move in one direction while facing in another during space combat. and it in the fact the ONLY way for larger ships to fight smaller more agiles ones nose on.

the challenge for the little fast guy is to use that speed and agility to seek blind spots and to stay out of the main guns fire arcs.
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Jousting is gay, ngl. There should be a weapons accuracy penalty based on current thrust, not these retarded arbitrary speed caps.
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>>1530371
Jousting is the premier 1v1 tactic for interceptors like the Bucc
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>>1530356
>Is this really so awful?
No not really, although if that's how every fight goes it can be kind of annoying. High level 1v1 PvP in Elite is this way. Less experienced pilots you can kite out by cutting flight assist/coupling and letting them chase you. Orbiting is how you fight a larger, low manueverability opponent in a high manueverability ship.

Overall the combat is actually quite good, Elites problem as a PvP game is a lack of good game design to create PvP engagements naturally, and insufficient variety.
>>
Space combat on fantasy space fighters would look more like Babylon 5 and Battlestar Galactica, where jousing, strafing etc. are perfectly valid tactics.
I don't get it why they keep fighting it. Bigger ships like Corsairs, Hammerheads etc shouldn't be able to do the same (as efficiently) so they will be the ones driving on straight lines with fighters dance around them. Thats why they should balance the ships around that type of gameplay and stop fighting it arbitrarily.

https://www.youtube.com/watch?v=kzoTCuwJDvc
https://youtu.be/9-e76dGaaXc?t=139

I guess they are doing this cause they realized they can give that experience they want to give on SQ42 where enemies fly away from player cause they are told to do so.
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>>1530475
>I guess they are doing this cause they realized they can give that experience they want to give on SQ42 where enemies fly away from player cause they are told to do so.
Honestly I think the whole current flight model is built purely for SQ42, and not just for that "cinematic" Star Wars thing but also making the game accessible to normies who can't even comprehend the idea of 6DOF spaceflight and will continue to fly their ship like an airplane even in a 6DOF-biased flight model.
My bet is that if/when SQ42 is finally out the door we'll see massive changes to the PU flight model.
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>>1530487
While you are probably not entirely wrong - I kind of like to think there aren't that many players who don't like the 6DOF and this is more of a CR thing.
>>
>>1530491
it's always a CR thing.
People forget that you paid CR to make the game he wants to make, not the one you want to play.
>>
>>1530487
I don't really think the flight model is the problem. Even in Master Modes, the bane of everyone's existence, flying and combat are still fun.
The issue is the dearth of everything else to do.
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>>1528056
>4.0 servers
What happens when Jesustech ServerMeshing hits live with CIG-par quality?
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>>1530487
>My bet is that if/when SQ42 is finally out the door we'll see massive changes to the PU flight model.
LOL No, CRoberts will insist with parity between the two. Any changes on one will have to be mirrored on the other, yes that does mean even years after SQ42 launch if something changes in the PU someone will have to waste time, energy, and money going back to make it match in SQ42,
>>
Do you still need to set up a page file on your SSD if you have 32gb ram?
>>
>>1530718
No. If the game tries to use more, then it'll be more than likely a memory leak, so just restart the game.
>>
>>1530599
>server meshing doesn't work
I knew this was going to happen.
>>
>>1530718
Yes, always have a pagefile.

Game can use up to 28gb on its own on my system sometimes.
>>
So are the cargo missions with more than 1 objective just totally broken? I don't know how anyone's supposed to rank this dogshit up in rep because the majority of missions I've done don't work.
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>QoL
>QoL
>QoL
FUCK OFF YOU FUCKING CASUALS STOP RUINING MY SPACE SIM
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>>1531009
It's not that it doesn't work at all, there's just a fucked up memory leak or something. It's the usual situation with new servers being pretty good and then devolving into shit, just cranked up to 11.
>>
>>1531124
How many times are we going to say this? It doesn't work. It's never worked. It doesn't fix anything they said it was going to fix and arguably the servers are worse in 4.0 than they ever have been. It's a total disaster. It's incredible this company doesn't have a single person to tell Chris he's stupid.
>>
>>1531098
Sorry goyim, the normalfags demand absolutely zero immersion features because it slows down their point-and-click spaceship shooter.
>>
>>1531098
>everyone stopped playing this game because it was so incredibly inaccessible and badly optimized and the company died
>but my autism was satisfied for a week so it's worth it
ok
>>
>>1531148
>load the freight goy, you want to make credits, don't you?
>oy vey, what is this insurance claim? you bumped your polaris into the docking collar? this is like anuddah shoah
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>>1531207
>I have bought a game where it explicitly states that many mechanics will be inconvenient and different from the norm
>the game has many mechanics which are inconvenient and different from the norm, how could this happen to me
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>>1531088
Did you make sure to return the correct cargo
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>>1531211
Please explain how literally needing to put boxes in the back of a plane somehow increases immershun.

It's going to get worse, you realize. CR was talking about FILLING OUT INSURANCE FORMS years ago.
>>
>>1531277
tbf entry-level cargo pilot jobs IRL, like Ameriflight, Key Lime Air, any kind of bush pilot job, etc. usually DO require loading boxes yourself. Once you're into big stuff it's a different story but you're really supposed to have a crew if you're flying anything Starlancer-class or bigger in SC too.

That said there's a lot of stuff in SC that's just broken or stupidly designed and could have much better QoL without impacting immersion, if anything a lot would actually be MORE immersive if improved since nobody would design things so stupidly and awkwardly in reality or because the problems only exist because of "gamey" stuff, tech limitations, and arbitrary balance decisions. A good example I can think of that'd be a huge QoL improvement AND more realistic would be if we could snap powered-down hoverbikes and ground vehicles into cargo grids.
>>
>>1531277
>Please explain how literally needing to put boxes in the back of a plane somehow increases immershun.

Isn't that kind of self evident? Do I really need to say that cargo magically teleporting into my ship is immersion breaking? Sorry to say, but I don't think this game is going to be for you. I'll survive the insurance form update, and the shitting and shower update, you wont. Continuing down this path will only lead to suffering for you.
>>
>>1531098
but QoL is totally fine for all the ground bullshit.
Why would you want to spend time riding retarded trams instead of going straight into flying your spaceship
>>
>>1530599
every actual player I see talking about EPTU is raving about how well it's running. no idea where your no context block of text comes from, nor do I care actually. bu it's made up
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>>1531427
>Isn't that kind of self evident?
What kind of retarded question is that?
No. Struggling with an anti-gravity gun to load a ship doesn't increase immershun.
I can do that shit in real life for minimum wage. It's busy-work that's meant to waste your time, in your free time.
At no point have I ever said to myself "god, I wonder what an age of space exploration would be like" and imagined myself stacking fucking boxes.
>>
>>1531308
I work retail, I know how this shit works.
But imagine the kind of life you need to lead in order to think that stacking boxes is somehow a fun time.
Do white collar dickheads just sit in an office all day, imagining what life would be like to work as a pleb before going back to updating actuary tables?
I hope CR falls into Ben Lesnick's belly button.
>>
>>1531524
>What kind of retarded question is that?
So you don't understand what people mean when they say immersion. Immersion is when people feel like the game world is a real world, one they can immerse themselves into. Obviously different people want different levels, but typically immersion is increased with an increase is realism. Some people don't enjoy this because realism is often paired with inconvenience, such as waiting for public transit, or needed to eat and drink. These things might seem like busy work to some, but for others it's makes the world seem more real and thus increases the immersion level, which makes the game more enjoyable to them.

I will say again, even in it's unfinished state, Star Citizen has a high level of immersion and realism in it, more then almost all normal games and at the cost of development time and effort. Normal games cut these kinds of things for development cost, or simply because many people don't find it fun. The fact that Star Citizen goes out of it's way to add these things should tell you they are leaning hard into realism and immersion and not into arcady fun and convenience. You should find something else to play now, because this issue will only get worse for you barring some insane change in development like Christ Roberts dying or something.
>>
>>1531452
By that logic why loot gear? Selling is bullshit, enemies should just explode into money. Why fly? I should just teleport where I want to be. Just fuck off and bedlog or play something else, why come to the most autistic coded immersive game in existence and complain it's too immersive and autistic for you.
>>
>>1531666
nice strawman
why the fuck would I want a wagie simulator in my spaceship sim.
If I wanted to move boxes instead of flying a spaceship I would go get a job at my local amazon warehouse
>>
https://youtu.be/j18juEGseFo
So does this mean we can get that free ship leakers have been talking about or does this guy have early access to 4.0?
>>
>>1531479
Read for yourself, anon. I'm sure you won't, but others might.
https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/don-t-let-4-0-kill-the-4-0-hype

>>1531154
>my world is all I comprehend
That's how autism works.

>>1531666
>By that logic why loot gear
I don't, because PU FPS gameplay, inventory, and selling interface is bullshit.
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>>1531672
Look just keep coping and crying, I'm sure CIG will change their mind and backtrack on this one and return cargo trading to it's action packed fun gameplay loop it used to be.
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>>1531674
>does this guy have early access to 4.0?
every single thing in that video was 4.0, so...
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>>1531088
I've gotten to member rank fine, and I almost always take ones with more than one drop off. My normal run is one Microtech or Hurston, take around 4 smalls on my Hull A that all go to the distribution centers and take the merc contracts as well to combine the runs. Usually I'll end it with some kind of pick up on planet that ends back at the space station so I can loop it again. I've screwed it up twice, but I'm not sure if it bugged out, or I sent the wrong cargo down the wrong elevator and it just ate it. One of those times though I'm almost positive it literally didn't give me enough cargo to complete it. I try to count the boxes now from the start to make sure it's my fault, and I try not to take multiple of the same commodity, as it gets very confusing to know which goes where.
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>>1531680
>evocati is running poorly
well holy shit just shut the project down, it's over. this has never happened before
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>>1531699
Or is it publicly available?
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>>1531658
>Star Citizen has a high level of immersion and realism in it, more then almost all normal games and at the cost of development time and effort
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>>1531674
>>1531729
4.0 has been in the PTU (wave 2) for over 2 weeks now, so to answer your question, yes it's publicly available.
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>>1531733
It absolutely does. Name other games that make you take your helmet off to drink or eat. Where you don't just press E on a vehicle to to teleport to the seat. Where you actually have to fly in and out of atmosphere instead of planet side travel being a cut scene. Where you actually have to take public transit around a large city, instead of it being a small compact game space. Where you have to physically move items and cargo around from place to place. Where inventory size is small and you can't just load your pockets with 30 sets of armor. All of these are elements of realism designed to increase immersion and no amount of reaction images will disprove that.
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>>1531779
Immersive sims only work when there isn't copious amounts of OOC issues forcibly dragging you out. Let me give you an example of how my very first experience of SC went last month.
>Buy download install create character and launch game
>Wake up in bed, get out of bed, try the door, it doesn't work and I need to go to the main menu and load the game again
>Try the door again and it works, decide to try the storage cache terminal to see if I have anything in it, controls lock when I hit ESC and I can no longer interact with anything which requires me to alt+f4 since no controls other than WASD work
>Launch game again, login again, door doesn't work again, relog and doors opens, successfully navigate out of the apartment and to the tram, step into the tram and clip through the floor the moment it begins moving
>Do it all over again and make it from the apartment to the starport hangars, call my ship in, hangar doors will not open, need to relog, go from the apartment to the tram, to the hangar again and this time the elevator works and I get into my ship and take off
>Activate quantum jump and 90s into the jump the game hiccups and i'm thrown into the void of space while my ship continues to fly away in quantum nav
>have to make the trek once again to the hangar and claim my ship and do nothing for 5 minutes while it clears

It took me 2 hours of trying to get from spawn to my starter ship for the first time and an additional 45 minutes after that to get to the location of my first contract. This would've been 10 minutes if the game just spawned me in my hangar instead of trying to make me "immersed" in a world that barely fucking functions. This isn't even including all the consistent issues I've had with critical mission pieces not spawning, cargo clipping through the floor and disappearing if you put it down anywhere other than a cargo grid location that it warps into and so many other issues that cost 30-60 minutes of my life each because of "immersion"
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>>1531779
all that autism and they still have space drag
pathetic
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>>1531779
Is this bait?
Is this post AI-generated?
Was it paid for?
The mind boggles.
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>>1531779
And this my friends is what we call sunk cost fallacy. This dumb bitch has poured so much real money into CR the biggest retard in gaming history that makes Molyneux look like an honest man, that he simply cannot see reality anymore. He's living entirely in his head.
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>>1531236
It was picking up the same cargo (Waste) in Hurston. I went to 4 L stations and each gave me a single 2SCU crate and I then went back to Everus, put all the crates in and sent the lift down. It marked one of the 2SCU crates completed and ate the rest of them, making the mission softlock. I wish these retards could make even simple things work.
>>
>>1531794
>>1531802

I'm arguing about what they're clearing trying to do, not if they're successful or not. This game being a pile of shit run by retards is a given, but that's not an argument against the fact the goal is clearly to make an immersion space game, and having cargo be a physical thing that needs to be moved is in line with everything else they've done and said they want to do.

>>1531800
Wow someone isn't a fucking retard and can actually list a counter point nice. I agree, this is a good example where they've done the opposite, they sacrificed realism for... fun? Well maybe not, it's just a different kind of autism.

>>1531802
90% of the faggots in these threads have spent more then me. I only have a starter. I just cucked out and upgraded to the intrepid, but fuck you I think it's cool.
>>
>>1531839
Never happened to me, but servers are fucked now since it's a while since the update happened. Anything is possible
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>>1531846
I don't want any part in the discussion about immersion or lack thereof, but the reason for space drag is quite simple: 1. The game would be unplayable without it. 2. Objects can never go to sleep and stop updating if they never stop
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>>1531887
I guess I should explain a bit why the game would be unplayable without magic space jello. Eg. You do a bounty and your first kills slide away with their initial velocity, making it impossible for you to ever catch up to them. There are solutions to that but each corner case introduced more mechanics to the game and more questions need to be answered.
But really the lack of imagination and the technical hurdles of having this piece of shit engine are why they did it and will never change it.
>>
can you get divorced out of half of your assets yet?
it's not a space business owner life sim until you can
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>>1531909
Fuck typing that made me realize how cool it would be to salvage and loot ships. QT to the wreck marker, match it's velocity and shoot some anchors to it to start slowing it down to safe speeds, or risk it and operate on it on full speed. Dig it's internals for loot while closing in on planet or before it enters monitored space...

Damn
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>>1531909
There's nonstop autistic screeching about "realism" in the flight and combat model, and yet Children of a Dead Earth's all time peak is 115 players.
CR is right. You want a cinematic style flight model even if you don't realize you do.
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>>1531955
Someone should make a realistic space sim where enough have to sit in your cockpit in 1st person doing a 4 hour long transfer burn in a single seat fighter just to get shoah'd by a .3c metal ball-bearing just as you enter the planet's orbit.
I'm sure anyone asking for a truly realistic flight model will stop complaining very quickly.
Also people seem to forget that at the end of the day, SC is the game Chris wants and not a game Chris is making for them.
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>>1532013
It's a shame the game Chris want changed from being the former to being a derivative and boring looter shooter.
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>>1532013
>Single seat fighter
>Realistic
Lost me there anon.
The people crying for the flight model to allow crazy speeds cannot claim realism as the reasoning since single seat fighters wouldn't even be a thing. Not that im saying crazy speeds are bad - just saying realism isn't the reason why fighters should be able to pull it off or not.
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>>1531955
>CR is right
He literally hasn't been right about anything so far though what makes you think he's right about this?
>>
Realistism is a disease.
Freespace 2 is functionally a game about biplanes escorting zeppelins through thick cloud layer but it is still more fun than any autistic newtonian pseudbait game.
>>
>>1532148
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>>1529826
Note that these are absolute speeds. In a space game, it will often be the case that even though two spaceships are moving slowly relatively to each other, their absolute speed will be much higher.
Absolute speed is in relation to whatever point zero is, like the center of the sun or some shit like that.
Of course you probably aren't doing it like that, and instead are cheating by creating local frames of reference for gameplay purposes. So just imagine the amount of spaghetti and special casing you need to juggle speeds like that.
>>
>>1531779
>Name other games that make you take your helmet off to drink or eat
This is an example of a situation where QoL and realism could coexist, though. Just about any pressure suit in real life has some means of drinking and sometimes eating without removing the helmet. Dying of hunger or thirst if you don't dink/eat for a couple of hours isn't immersive or realistic either, nor is the fact that your character somehow gets to bed in a hab when you log out but wakes up exactly as hungry and thirsty as when you logged out.
>>
what are the odd the improve the guardians weapons before they sell it?
the TIE/IN look without wingtip guns just rubs the the wrong way.
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>>1532383
0. You're getting 2x size 5's. The wing tips have missiles. Not everything has to rimjob your shitty 70's film itch you manchild.
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>>1532114
Hating on CR is appropriate and encouraged, but, the dude has no shortage of vision.
This is 6DOF Wing Commander and that's good. Hating Master Modes space drag is dumb, since it's as valid as these ships having 10G+ of acceleration, any sort of maximum speed, and flying straight up to establish orbit.
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>>1532387
2x5 is massive to be sure, it's close competitor to medium ships on firepower and can probably dance around them completely avoiding any chance to hit it back.
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>>1532444
The main version you'll want is the quantum interdictor one. It has a size 3 qed compared to the size 1 on the mantis.
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>>1531779
>Name other games that make you take your helmet off to drink or eat.
Space Station 13.
It has fully simulated atmospherics. Nearly every single piece of the space station and/or ship is capable of being destroyed or rebuit.
>>
>>1532459
Oh, and forgot to mention: the game is totally, 100% free.
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>>1532462
It's also a huge fucking pile of shit that miserable to play and only appeals to trannies, schizos, and autists and isn't even a game. It's just internet fishtank live sociopathy simulator.
>>
>>1532462
Also oh hmmm yeah uhhh hmmm yeah well forgot to ahhhhhh uhh mention...... it's on byond. Sorry you are beyond fucking retarded.
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>>1532518
>NOTHING ELSE DOES THIS!
>this does
>OMG BUT THAT SUCKS!
lmao fucking faggot
>>
Barotrauma is currently the best ship crew simulator where you should take your diving suit off when you dont need it - why not mention it instead.
>>
>>1532540
ss13 is nothing at all like what anyone is fucking talking about you sped
>>
>website says they'll refund pledges within 30 days
Do they actually?
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>>1532721
In EU they have to refund forever.
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>>1531658
>typically immersion is increased with an increase is realism
Immersion isn't about realism, it's about a) self-consistency and b) making you forget you're playing a game. It's when shit is so intuitive you forget there's an interface between you and the game world.
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>>1532531
And it's still a far more immersive game. Because I have literally months worth of game systems to learn and enjoy.
I spent a week learning how chemistry works, once. I learned that you can turn the entirety of the space station into a slip-and-slide if you combine two beakers will with the ingredients for foam and space lube into a grenade case, and combining everything with a timer. People were literally killing themselves by sliding out airlocks.
I spent another week learning the maintenance shafts and which walls are weakest. So with a welder, a wrench and a crowbar, I was able to make fake walls and turn the entire station into my own personal scooby doo episode.
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>>1532518
SC has furries, drug lords and spergs, so I fail to see what your point is.
>>
I don't understand why forum dads get so mad if given the chance of trading me 500,000k or getting your ship destroyed with your precious phase 4 cargo at Pyro gateway. Dude proceeded to cry about in chat and is prob going to write a reddit post about it. Like I know you got 500k from doing phase 1-3. Complaining about pvp is like getting mad at someone in tarkov because you are just looting.
>>
>>1532777
>I don't understand why
because you are a sociopath
>get so mad
because there is no meaningful counterplay or consequence for piracy and you are interfering with a single run time limited event purely to amuse yourself. theres a wipe coming in a week or two so that money isnt even any good to you.

you are saying "pay me a pile of money to not act like a nigger" and then wondering why people call you scum.
>>
>>1532777
know that in the final game I am going to go full mitanni on people like you. Ransom demands are antithesis to prosperity and the people who make such demands are always utter scum who create nothing of value and instead live as parasites.
>>
>>1532738
How does that apply to people who moved to EU after they bought?
In theory if enough of the whales get pissed could they go to the EU en masse and demand their money back?
>>
>CIG creates Alpha in one of the few systems that has little to no police presence for pirates
>CIG releases second system: it's an actual, unironic lawless system
>dads are having heart attacks because someone asked them to drop their cargo
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>>1528035
Vanguard warden and 400 dollars of store credit. I sold the old caterpillar package I had.
>>1528041
I would like to, I set up the account on a new email but just haven't found a good market for getting rid of it. If you know a site or community lmk
>>
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>>1532387
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>>1532858
piracy is easier and less risky then honest production, which is absurd
thats why people are so cross about it.

even if captured the pirate is back out in minutes. Escaping prison is too easy.
getting released is too easy, attacking people and getting away with it is too easy.

Honest work is supposed to reliable but low paying
Piracy is supposed to be faster but high risk
but the relations are mixed up
Piracy is easy low risk and profitable
Honest work is time consuming, pays poorly and risky since you can do nothing about pirates and pirates are common due to lack of deterrence.

Being a miner or hauler is tedious nerve wracking and barely profitable when you dont get robbed, getting robbed means your time and effort vanishes entirely.

Its obvious as hell that piracy is low effort play for smirking shitters right now.
you say "ask for ther cargo" like its some simple thing but what's going on is a person who has invested time and effort getting fucked over by lazy people who face basically no challenges.
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>>1532846
>sociopath
Oh look it's you again, time for yet another tangent about your shit opinions.
>>
>allowing directly hangar spawns
Nice "space sim". Spawn directly in your dark hangar, fly your expensive loading screen to a generic bunker where you'll spend an hour shooting 5 dudes then "looting" 10 weapons which magically fit in your bag now then take your loading screen directly back to the hangar and pile up your shitty collection of P4s.
>it's QoL
It's the enshittification and Tarkoving of the whole game to please retards that just want to pick up items from boxes. The fact that I look at my storage lockers on my own ship and it says "loot" instead of open says everything needed about the games direction.

Unironically they should offer refunda since they're completely changing the game.
>>
>>1532923
youre talking completely out your ass and making shit up to stir trouble.

Habs Should have been and were intended to be directly attached to hangars all along being a spacer and spawning in an aparetment in the city center is silly. Going into town should be something you do cus you have business, shopping, contracts whatever not a mandatory chore every login.

and your pack does not fit 10 weapons, its fits 2 -4 externally and maybe a handgun or single larger arm internally.
your are just trolling.
>>
>>1532948
>not a mandatory chore every login.
It's literally something you do once at patch start before setting spawn elsewhere unless you're a retard landing at a city every time you stop playing.
>its fits 2 -4 externally and maybe a handgun or single larger arm internally
Huh? This is just wrong, new patch you can fit several armour pieces and SMGs in one and a dev even posted on Spectrum they're going to make them bigger to for sniper rifles.

Generic looter shooter game.
>>
buy more of this stuff hehe, just keep buying it
>>
>>1532878
>Its obvious as hell that piracy is low effort play for smirking shitters right now.
Oh god, this is what EVE shitters were talking about when they mentioned carebears.
Just shoot them you idiot.
>>
>>1532990
He's right though?
>just shoot them
I do but it's not a winnable fight really is it when there's 3 guys in F7As with him you retard.
>>
>>1532990
yes, just shoot them in my fat slow cargo vessel or my mining ship that is arbitrarily totally incapable of defending itself.

sure I can just fight off the attack ships in my mole
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>>1533030
GET FRIENDS IDIOT
THE BEST SHIP IS FRIENDSHIP
>>
>>1533034
yeah youre right.
mining little rocks should be a guild operation
you should need a 4 man crew and three escort vessels to mine a rock worth 35k credits, that way everyone can have 5 k whole credits for their half hour of time.

the issue is that there is cost and risk implemented for honest players but nearly none for lawless players. there needs to be both and if you want a healthy ecosystem of miners hauler and pirates then piracy needs to be highest risk.

If piracy is the safest option then you get a economy with only pirates, since the resource player will eventually just stop.
You'll have a population of only predators and no prey.

for the piracy game to be healthy there needs to be like 10 non-pirates for every pirate the non pirates need to do their gameplay unmolested most of the time, PARTICULARLY if they are functionally unable to protect themselves.

if you go out mining and get jumped by rats 90% of the time theres no point in mining at all. Mining needs to be safe and profitable MOST of the time or else all the gameplay above it collapses before long you'll have no targets to attack, have fun "pirating" npcs jackass. Very exciting.

Multicrew is only an answer when the value extracted merits it
Escort vessels are not free and the idea that you should have a fighter escort while you go prospector mining or make a trade run in your hull A is absurd.

the problem is that there is functionally zero security anywhere and even when the pirate do get blasted they lose less than the haulers they attacked. they wager nothing but a little bit of time. The hauler or the miner loses FAR more when he loses the encounter than the pirate does when he loses and thats ass backwards.
>>
>>1533063
>complaining about piracy in a "game" as poorly fleshed out as SC is currently
>pvp living so rent free in your head you rant about it in every thread without fail
Pottery
>>
>>1533063
This is the most Banu post I've ever read in my life.
>>
>>1532746
Eh, I'd say there's two competing views on it, what your describing could apply to literally any kind of game. I prefer the kind where it's more of a living world/simulation aspect, where your meant to feel like you've stepped into another world and are living in it. Things like Elder Scrolls or Cyberpunk. Old episode of Game Grumps had John and Arin literally arguing about this.
>>
>>1532865
Nigga you watch star wars and think tie fighters are cool. There's nothing more woman repelling. If you're married your wife is literally cucking you.
>>
>>1532861
theimpound.com
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>>1533234
They only buy accounts and some of your details on the account can't be scrubbed. They're fairly trust worthy though.
>>
>>1533063
You definitely own a MM.
>>
Biggest problem with piracy is that Master Modes means anyone with an overpowered multirole ship can be a pirate. If someone doesn't bother to pack distortion guns to shut down QT then they should have to sit and spin. None of this "no shields in nav mode" bullshit.
>>
>>1533234
I scrolled that site for a bit as a buyer and didn't see the point of it outside of stuff completely out of print that can only be obtained on the grey market. Most stuff is essentially the same price as just buying it from the official store and the CCU'd stuff is notably more expensive than just doing a CCU chain yourself and is only 10-20% cheaper than buying it as a non-CCU unless you're looking at $700+ ships where buying it CCU'd is an actual practical amount of cash and time savings at the cost of being "unable" to melt it.
>>
>>1533324
I aint reading all that.
>>
>>1533232
>Implying I'm even that same anon
You're just being a seething faggot for no reason
>>
>>1533378
>implying I'm even that same anon
You're just being a seething faggot for no reason
>>
>>1532856
EU laws apply to EU citizen, but since we love to slurp on immigrant cock it probably applies to anyone living here.
>>
>>1532878
But you don't play in a vacuum. There are bounty hunters and a lot of orgs have their own security.

So pirate players have to live with constant possibility to be jumped by bounty hunters, other pirates and griefers and any real operations will either have security or tough enough players who will at the very least attack the pirate.

The problem of "griefing" or "too easy pirating" literally only applies to solo players playing in these 100 player servers.
>>
>>1533636
I have griefer and pirate friends even though my org is pve focused, just because we've fucked them up.

PvP players respect strength, display that instead of whining and you will have no trouble. I can even call on these pirates to fight other pirates if I'd be really desperate.

TLDR; make friends and fight back.
>>
>>1533222
>living world/simulation aspect, where your meant to feel like you've stepped into another world and are living in it
That is also what I'm describing. Immersion is when you find yourself thinking by the rules of the world. Verisimilitude and simulationism are the tools to achieve that, and are different from realism.
Realism would be adding a piss button and trim your toenails mechanic to skyrim. Nobody wants that. Any "realism" you implement is, should be, to the benefit of the kind of experience you want to promote. You want a game about fussing with space helmets, fine, but it's still a careful design decision.
>>
After ship death changes from the hard kill system, they could in theory increase the penalty for murder ALOT, since you dont really need to kill people - just leave them stranded
>>
>>1533063
Objectively correct by the way, PvPtards just don't want to hear it because they stake a lot of their self worth in being "good" at combat in a buggy, unbalanced desync ridden mess. They don't want to face the reality that there is little skill needed and 0 risk taken.
>>
>all this crying about pvp shit

Once its tied to reputation you won't be able to refuel or restock anywhere in secure systems.
You either need a supply line of/for assholes or you need to fuck back off to a non secure system.
>>
>>1534030
>once we get _____ in Star Citizen posts
12 more years, no big deal
>>
>>1534030
>once it
>it will be
>soon it
>there will be
>it's planned
>CR said
>it'll probably
>it's not working as it should right now and
>next patch we will
>>
>>1534051
>>1534077
The tech is there, they just need an intern to set the values.
>>
>>1533011
It doesn't have to be a winnable fight.
It's trivially easy to escape in a cargo ship, as long as
>not in atmosphere
>no quantum damper
Given that elevators at outposts still don't work (cargo empire) and QD dampeners are rare, literally just fly away.
>>
Can you sell Cambio SRT canisters now?
>>
>>1533657
>Realism would be adding a piss button
given the amount of effort spent on deployable toilets in ship design I will actually be disappointed if we do not get a piss button. With the option of going in your undersuit which certainly has equipment for the task but will eventually leave you smeeling like piss and needing a shower, unzip an mark your territory or go in the ships head like civilized sentient.

we have a hydration meter after all.
it must go somewhere.
>>
>>1534077
and don't forget the king of them all
>hope
>>
pyro's open to all if you didn't notice.

the terrain is a lot more interesting, at least on Bloom, but I assume throughout the system. the proc gen team have come a long way
>>
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>years of invisible death
>simple fix
Are they for fucking real
>>
>>1534938
Is every britbong sub 90 IQ, or just the ones at CIG?
>>
Is there any site that lists all the clothing and armor in the game?

Moving ahead with the recording RPG gameplay idea one anon had.
>>
>>1534938
They said this was fixed 4 years ago so i doubt its even fixed now.
>>
>>1534938
this just happened to me in atmo in pyro like 5 km up from a settlement,there are plenty of invisible deaths still to fix
>>
>>1534938
>>1535106
I don't know that I can tell which is worse, that they said they fixed it and it was simple and it didn't work, or that were still dying to invisible rocks for different reasons
>>
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I love the saran wrap film around my fucking viewscreen that makes it impossible to see anything in less than full light. why are they dead set on imitating problems fighters had 50 years ago in a game set 900 years in the future?
>>
>>1535303
Because Chris Roberts is dub 60 IQ.
>>
>>1535303
CIG don't play their own game. It's as simple as that. None of the little things that would infinitely increase qol and take 5 minutes to add ever cross their minds. They never come across these problems in the first place.
>>
>>1535303
we talking about the baked in reflections? because we can give you better but you gotta give me 30 of your fps
>>
>>1534938
>>1534942
>>1535050
>>1535106
>>1535122
fuck off Bonzo82
>>
>>1535387
even without the reflections there's still a pasty translucent film over it for no reason. give me a window cleaning minigame to maximize visibility if this satisfies the autism demand but don't just stick me with this fallout 3 tier decaling
>>
>>1535303
Yeah the reflections are shit. All this glass would have coatings to get rid of reflections. High quality optics have that in the current day, future ones should be far better. The glass should be completely invisible and free of reflections.
>>
>>1535399
yeah but then your game would look like it's from 2004
>>
>>1535404
it actually does, their reflections are shit. I should be able to turn them off in graphics settings, but even with all that subsurface etc bullshit turned off I just see ugly low res blur on my shit. in the examples I posted the actual glass doesn't even have it, only the targeting screen you have to look through 90% of the time. it's not even internally consistent.

while I'm ranting I hate the recent addition of little hologram lines showing where messages are being sent up from emitters. that is fucking 90s scifi design. we've already surpassed that shit irl.
>>
>>1535404
First off, no it wouldn't, second, I don't care.
>>
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>>1535303
>>1535398
It's the fucking interior being lit up. Everything outside has to be darker than usual in comparison because of graphicsfaggotry, so you can never fucking see outside.
There's no fucking reason the interior of the cockpit should have all the lights on like that
>>
diegetic interfaces were a mistake
>>
>>1535392
New schizo just dropped.
>>
>>1535455
Very funny that this is something Elite: Dangerous figured out in 2014 and here we are, almost exactly a decade later.
>>
thred ded post wildly speculative theorycrafting so chris can read it and delay the game another 5 years.
>>
oledfags on suicide watch
>>
Make anything happen on Arcorp ever.
>>
>>1535533
Who are the dumbasses working there making these retarded ass decisions.
Like having a fuckton of haze effect on ship tractor beams rendering them borderline unusable.
Some shit is so damned obvious even I would have figured out it was a bad idea from the start, do they not do any internal testing to check the most basic fucking shit?
>>
Is it true the only way to get military or stealth components now is by playing the shitty Tarkov knockoff loot zones in Pyro?
>>
>>1535534
You can buy real plots of ingame land for real currency and there's a limited supply of it cus there's only so much space. Oh and you can lease it to players and NPCs.
>>
>>1535575
Problem?
>>
>>1535581
Yes, it's retarded and makes no sense. Crusader literally make military ships based out of Stanton. Do they send squads of CruSec into Pyro to raid abandoned shithole stations which inexplicably contain the highest end and most modern equipment?
>>
>>1535579
I said wild and speculative
>>
>>1535596
uhhhh You can rent ammo.
>>
I really do hope that give us a layered clothing systems that goes all the way down to nude at some point.
like have a clientside toggle that enables it for sure and if you have it off no one else can ever see you in anything less than underpants and you wont see them in less either, but I'd like to be able to wear like an open jacket and pants like you can in Cyberpunk.

Its so nonsensical that in the age of sexual liberation and gender equality that nudity is still consider "obscene"
not asking for sex or anything like that. I'd just like the choice of how much or how little I wear to be my choice entirely. To have to option of flying around deep space bare naked for days on end or using the shitter/shower hygiene combo closet without wearing undies.

give me a fine for not wearing pants in town if you like, but let give me space tits.
its perfectly legal for "body type 2s" to walk around topless in virtually every western nation now.
>>
>>1535575
Idk if its the only but if so that dumb
it should be the cheap way that pirates get them.
You should be able to buy milspec stuff with citizenship for sure. I can kinda see mil and stealth components having some restrictions in UEE space. like a citizen can buy them but theyre not cheap. A pirate/non-citizen cannot buy them at all in UEE space, but can buy them at a big markup in pyro/nyx and anyone can loot them from various places like CZ or distros with a variable level of danger.

it DOES make sense that most ships would be running civilian/industrial/competition components as thats whats widely and cheaply available without restrictions and also that running a ship kitted out with high end parts should be both expensive and require some effort over and above just walking into a store and buying it.
>>
Spawning in the hangar is so fucking soulless, the fact its not even optional pisses me the fuck off. If you're too much of a casual to deal with 5 mins in a city every 3 to 6 months when a new patch drops just stop playing you fucking sack of shit.
>>
>>1535843
if its only every 3-6 months for you anyway why do you care either way?

I prefer to base myself in a18 or NB for ease of trade access sothe tram ride is an every play sessions hassle for me. I'd rather it be something I choose to do cus I want to go buy or sell.
>>
>>1535860
Because they put no effort in like always. The acceptable compromise would be to allow bedlogging in hangars, thereby utilising already existing mechanics and keeping the internal consistency of the game world intact.
>>
>>1535864
the plan from the very beginning has been for hangars to be a multi room multi function complex and have your hab be one of those rooms on your home planet
>>
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>>1535639
>like have a clientside toggle that enables it for sure and if you have it off no one else can ever see you in anything less than underpants and you wont see them in less either
sounds far fetched but Rust does this

I do hope they sort clothing/armour, there's a bunch of pseudo-armour on enemies in pyro right now you can't even fucking wear, it's stupid.

there is SOME new stuff in pyro on EPTU, but where the fuck are the new guns? a lot of the PTU feels placeholder, at least I hope it is; all the stations are practically identical down to the trash heaps and vendors, who all sell the same stuff. it's fucking dumb if all the rival factions just live in rusted Fallout heaps of shit instead of having any character.
>>
>>1535864
it's literally just a fucking testing convenience for EPTU because elevators were so busted. it's not going to go live, I'm surprised it's even going into the weekend.
>>
>>1535910
I know I was thinking of games like rust, BG3 and CP77 when talking about it.
Its obviously not an actual issue anymore and it seems like a relatively popular option.
all the cool RPGs are doing it
77 and BG3 even let you customize your crotch loadout which i'd also be fine with and maybe even make use of.

Options are always good imo, and I am really sick of these games being sterilized and kid proofed for the benefit of an underaged gaming market that barely exists. And for those few who do, underpants mode is a thing and it's up to their parents to govern what their kids see.
I galls me that no one ever seems to have trouble with their 14 year old sneaking up behind someone and knifing them in the throat but heaven forbid they see a titty.

It blows my mind how the core of the vidya industry seems to be stuck in like 1996 when it comes to this issue. And like I said Im not even expecting or asking for "romance" or sex scenes or anything like that. I just want muh immershun, which unironically is ruined by things like non swappable standard issue UEE navy undies, and for the choice to be mine. I want to option to be a space-trap running around in tight pants with no pantsu and an unbuttoned trenchcoat
>>
>>1535943
>core of the vidya industry seems to be stuck in like 1996 when it comes to this issue
the reason is the regulatory bodies are
>>
is pyro V a gas giant or what? It's big, but not Crusader big. galactapedia doesn't say it's a gas giant nor does anywhere else, just that it's 'uninhabitable'. pyro 1 should be fucking uninhabitable, you die without a helmet, yet people live there. it's odd from a game design standpoint that a seemingly terrestrial planet surrounded by so much other stuff doesn't have so much as an outpost.
>>
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>>1535910
>I do hope they sort clothing/armour, there's a bunch of pseudo-armour on enemies in pyro right now you can't even fucking wear, it's stupid.

Starwear babyy https://youtu.be/BLdv3a7k_Xw?t=245
>>
>>1535973
atmo says hydrogen and the blurb only talk about atmo and atmospheric h2 farming so assume its a gas giant. even if its has a rocky core somewhere the fact that its atmo is mostly hydrogen makes it unlivable thats basically like living inside a bomb.

theres actually a lot of speculation that jupiter actually has a rocky cores its just surrounded by so much and so dense and so violent an atmosphere that we cannot detect it by any current means.
any robe we might drop would get cooked, torn apart and then crushed long before it could send back any useful data
>>
>>1535988
stuff like duster armor on a male being no shirt but on female having a bra is just so lame.

>>1535966
nudity without explicit sexual display is just an M rating.
and any good game has an m rating these days, rated T for teen is a sure sign that a game is gonna be sterile and childish.

CP77, BG3 and the Witcher games all have pretty overtly sexual material and no ones throwing a fit. The actual market for these games loves it.
Its not the regulatory bodies its the publishers being tremulous and thinking that lower rating = better cus they can sell it to more people not realizing that no one pays attention to those ratings except karen and shes not gonna buy your game or buy your game for timmy anyway.

On top of THAT, Cig does not have a publisher and does not sell via third parties so regs and rating systems are COMPLETELY irrelevant to them. those regs are not "laws" and they are not established by law, they are industry grades that really only matter to retailers. CIG sells direct via its own interface
>>
>>1535558
It's Chris. Are you people new? He sits on every meeting. He decides on everything. They have 1 hour meetings about shit the players will never see. Chris is the one who decides this dumb shit.
>>
tranny eliminated, and America wins again awwwww yeah baybee
>>
>>1535639
That changes the age rating, they'll never do it.
>>
>>1536107
Kinda crazy that pedophilia will likely be legalized in the west before the sacred age ratings on games and movies go away.
>>
>>1536113
Meds, now.
>>
>>1536122
basedlenial hurtu
>>
>>1536113
Age ratings are good. The problem is companies think they can't make 18+ games because no one will buy it which is retarded in the modern age.
>>
>>1536107
star citizen/sq42 does not and has never had an age rating.
>>
Whats the best all purpose medium range ballistic weapon that doesnt suck in close quarters as well? P8 smg? Do ships shields still block 100% of energy fps weapons?
>>
>>1536602
>best
fs9 or p6lr.
It's always these two
>>
>>1536604
The lmg is a meme at longer ranges and has 300 years of ADS. P6 is medium-long/long range (same ADS).
>>
>>1536602
Classic P4 is the one.
>>
>>1535843
Fuck you, uninstall and kill yourself. Faggots like you are why we have a barely playable shit heap more than ten years in.
>>
Wew yet another nerf for the inferno.
>>
>>1535860
Aren't you going to have to ride the tram anyway if you start in your hangar?
>>
>>1537070
He's a ground vehicle enjoyer
>>
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>>1524192
>>
>>1537070
I go shopping like 1/5 times I log in and taking the train to get to the commercial district makes sense in a big city.
Being a space pilot as a profession and living in a tiny hab on the other side of the city does not make sense, particularly when as I said the express intention of the designfrom the very earliest statements has been for your hangar to be the center of your game in UEE space.

This is a particular issue for me cus I'd prefer to base on arccorp or hurston and you have to walk like 5 mins and then take a train from the hab blocks to the hangars. Every hangar should just have a hab pod in/attached to it, its rental being part of the cost of a hangar.

A tangent
Imo hangars, pads and docking rings should have different costs/time limits and purposes. "Your Hangar" on you home planet should be yours as long as leased and cost nothing to dock in. Hangars on non-home ports should cost a few hundred credits per hour and have all the amenities, cargo, repairs, restocking and good security and include a hab to log out in.
This is a full service hotel room for you and your ship.

Landing pads should be cheap, less functonal and have cargo access but a relatively short rent time but you can rent it for say 2 30 minute blocks up front, with the purpose of pads being fast loading and unloading of commercial transports, restocking or minor repairs.
These are effectively a commercial loading dock at a warehouse, all business.

Docking rings should be very cheap, like 50 credits for an hour, offer no services besides fuel and station access and be very abundant. These are basically metered urban parking spaces.

Hab towers in the city center should be a thing you rent/lease cus you want to hang out in the city not where you are forced to spawn in if you log out there. I get they want to show of the cities but forcing me to traverse them every single time if I want to base out of a real spaceport got old years ago.
>>
>>1537165
I'm hoping that once that new decorating system comes out they'll just give us an empty room or two attached to our hangars that we can furnish ourselves. Maybe put it up in that useless control room thing so you could look down on your ship from your apartment thing.
>>
>>1537183
yeah that was the original idea.
the door in the back of that control room goes back into a complex of storage spaces, ready room, hab/residential space and w/e else. With lifts and corridors to move stuff from lower bulk storage rooms on the side of the hangar to either your ship or up into the hab area.

What I'd like to see is an expensive option to buy a hangar/hab complex in a tower away from the city spaceport or city center. Like perks of wealth and citizenship you dont have to go through the spaceport or customs at all.
>>
>>1536822
yeah this shit theyre doing has become too egregiously scummy.

theyre not getting anymore money from me until someone gets crucified for this publicly.
like for the entire pattern of nerfing ships post sale to sell the next ship.

This year has been characterized by malice from CIG.
>>
Just checked out the PTU. Holy shit, the SC community is not ready for this.
500 person chat and lawless stations? You Bobs are fucked.
>>
do you unlock something with them like vara mask?
>>
>>1537768
No, just aUEC.
>>
I don't get why npcs don't die of heat and I die in less than 15s with their clothes
>>
what's the meaning of this number?
(doesn't appear to be a distance number as it increase when I get closer)
>>
are the framerate drops only a ram issue?
I have 5 fps at the stations in 4.0 where I had 60 fps in 3.24
>>
>>1537804
No, the Pyro stations are poorly optimised, and there can only be hope they get it in a better spot before live.
>>
>this is not a real pad and this is not a real door
wtf CIG
>>
>>1537810
but I have the same drops at statons stations so it's not only them
>>
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>>1537792
>aw, player character can't handle a little weather?
>>
>>1537811
fuckin gay that there appears to be no pads in Pyro.
>>
>>1537858
if they gave us hand refueling and restock instead it would be ok
>>
>>1537812
>>1537810
a big part of it is them fucking with meshing and shard sizes on the fly. they're cramming hundreds of players in and naturally they congregate on stations, tanking them in every way.
>>
took a look at spectrum to see how the ares nerf is going over.

thread started out pretty reasonable but is now just getting flooded by cig cocksuckers
how are the faggots so disgusting?
someonethem are right out there saying "just melt it and buy a guardian duh!" as though thats a reasonable suggestion.
>>
>>1538231
Why do people gobble up Yogi's 20th "it's an accident" excuse instead of questioning why they constantly fuck up like this?
>>
I just saw I have some hover quad and a pulse from randomized referral thing and was wondering what would be a good cheap upgrade for one of them? Just something like a 15-20$ upgrade since I read that you can't melt it.
>>
>>1538414
you should honestly just keep the pulse as is.
It fits into everything and is really good for getting to bunkers if your ship can't take on base defenses
>>
>>1538428
Very good for suicides too.
>>
>>1538414
what other ships do you have and do you have a game package?
>>
>>1538414
IMO, keep the pulse, its a fun little deathtrap, the hoverquad is boring.
Turn the quad into a C8X pisces for $15
you can carry the pulse around in the C8 and the C8 while **fucking tiny** actually has useful cargo space and can fight a little bit and carry away bunker loot.
>>
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>>1538231
Spectrum is melting down over "lawless pyro"
>>
>>1539131
The statist mind is a special place.
>>
if you explore by yourself there are stations in pyro without players, they have full framerate with no drops and all services available it is amazing
>>
>>1539185
I was on a server with 30fps and the mission markers didn't work.
>>
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>>1539131
the spergs are outnumbered in the actual game at least
>>
>>1539237
Hahaha, man, I was on last night in the same server. Chat was great, except for the tranny
>>
>>1538428
That's what I'm thinking since it really small
>>1538768
My package is a cutter and the other ship is a Corsair
>>1538786
I was looking at the C8x or maybe Fury LX because I melted it and miss it alot
>>
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>>1538414
I'm gonna share my code if someone feels like using it and getting me a pulse!

STAR-XKPD-6XGK
>>
>>1539402
Intrepid ruins a perfect drake lineup
>>
>>1539409
Okay, melting it right now for you.

I just wanted a comfy solo runabout with lti and enough room for stuff, unlike the rambler which has hardly any room. I didn't want to have to choose between 0 scu, 2 scu, and a 72 scu multicrew ship.
>>
When is the Starlancer likely to be on sale again? The Taurus is fine but I think I’d prefer something I can get an ATLS into with a full haul. I like the snap and shoot tractor beam over swinging boxes around like a fucking morningstar.
>>
>>1539428
I'm sorry anon but then you have to pick one of the Cutlasses. Or fly Corsair solo, its fine.
>>
>>1539497
The corsair is for my friend group when we play together. It's a bit too big for one person, I feel lonely walking through empty corridors past empty bedrooms and stations :(
>>
>https://youtu.be/Uh9AWV_BWo0?si=jwkGiNsKUiJpoc1M

Someone make SC version because the dads are crying from Pyro
>>
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>>1539428
>>1539497
nta but theres some sort of small/medium drake ship coming along soon.
>>
Chris needs to be removed from leadership and yogi needs to be fired entirely.

this game is fucked if those two have their way
>>
>>1539713
Cutlass 2?
>>
>>1539571
all i've heard for YEARS is how pyro is lawless and it's gonna be good because then pvp will have their zone.
now it's here and it's nothing but space dads whining about getting got
>>
>>1539713
>>1539762
its a new cockpit command module for caterpillar and fatterpillar.
>>
>>1539713
That looks really tall but with a very small footprint on the landing gear. Like it's at least 2 decks, maybe 3, but all the landing gear is at the rear and the front is just suspended.
>>
How come I'm not getting the luminalia gifts? Do I need to actually log in and do something?
>>
>>1539428
Cutty Black hands down. It's arguably the best daily driver in the game. Personally I'd use the credit from the Intrepid to CCU the Rambler or vice versa, there's really no reason to own starters when you've got other options and that's going to be an even bigger deal in 4.0 where range matters a lot and S2 ships have way more than S1s.
>>
>>1539829
You have to log in and go to the Luminalia page and then click the calendar things each day. (You can get the ones you missed, don't actually have to do it daily as long as you do it before the whole promo ends.)
>>
>>1539738
I honestly think yogi is their fall guy for MM at this point.
From the operator modes vid at IAE, it seems like he's just doing what the retards on top tells him to
>>
>>1538360
Did Yogi replace the flight model physics dude that jumped ship to X4?
>>
>>1539880
It's what Chris is telling him to do because his precious baby is SQ42 and the singleplayer drives the multiplayer which is asinine, paired with marketing being marketing and you have this clusterfuck of a regression in the flight model that we have now.
>>
I still don't get why they give luminalia gifts on a web page instead of in game in a shop at crusader or anywhere
>>
>>1539896
People on Christmas have important commitments (like sitting on a chair all day and being grilled out in the open with remarks concerning a lacking marital status) and can't log into the game
>>
>>1539875
I've flown the cutty black, I just don't like it. I want a ship that feels like something I would live in, at least for my daily driver. If I'm going to do combat I'll grab a dedicated fighter, and combat is so much in flux I don't see a reason to buy one since it might be completely different by the time/if SC ever releases.

I like the Rambler, but it has enough rough edges that I was open to something "nicer". My complaints about the intrepid, aside from balance ones, are little things like
>automatic doors both too sensitive and get stuck closed
You manually close it 5 times when you're just moving stuff around, but then when you actually want it to open you shove your nose into it and then have to hit the button anyway.
>interior cargo doors are poorly designed
The one next to the door is good, but on the opposite one the window is too far back and you can't see the forwardmost 1-2 SCU of space. They took the one next to the door and rotated it when they should've mirrored it.
>overly sensitive engineering console
Trying to open the door to leave and it just pulls you in.
>cargo ramps with obvious issues
Rests too low so using the cargo grids are a bitch, especially if you're accessing them from the front, and the mechanisms & landing gear are obstructing it from the side too, so it's only comfortably accessible for fullsize scu containers from the rear.
>ramp is too shallow and goes out too far
They could've halved the length if they made it steeper, you wouldn't have to step back so much after deploying it.
>ramp and door are the same button
I wish you could open the door without the ramp if you're in space, or keep the ramp deployed but shut and lock the door. I saw a parked intrepid somehow do that during iae but no one was around so it might've been bugged.
>cockpit components get accessed when using door
I even accidentally grabbed my fuse.
>no physical exterior lights
Turning on ship lights and it just glows from nowhere.
>>
>>1539902
RAFT is super cozy and affordable, weaponry is on the light side and the tractor beam isn't in yet but it's basically the equivalent of a really nice freightliner cabin that you live in.
>>
>>1539910
>>1539902
yeah seconding raft if you want an ultra comfy live in ship.
It has the best ship "apartment" in the game.

No idea why it isnt always for sale.
>>
>>1539910
>>1539911
I did consider it.

It seems a bit big for solo use. And ~twice the price of the intrepid too.
>copilot seat
>2 beds
>2 chairs at the table
>2 stowage lockers
>4 suit lockers
>2 decks
>elevator only entrance makes it feel more like 3 decks
>>
>>1539930
its as easily solod as any ship with an interior and components, the second man is just for the turret, which is so weak as to be meaningless.
>>
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>>1539930
Size is perfectly fine for solo use. Almost immediately next to the bridge is the airlock that leads directly outside so you can easily exit in and out of space, Elevator lets you choose any deck to enter and has an Exit outside so it's super easy to navigate the ship. While it currently does have 2 decks, it functionally only has 1 since the one deck is the engineering deck that serves no purpose because none of those features are implemented currently. The extra bunk and stuff is for your homie when the engineering deck actually comes online and is practically optional since it really only exists to speed up loading/unloading of stuff which isn't important because all the cargo is attached externally instead of internally.

I do understand the price complaints when compared to the starter ships but starter ships fall off extremely quickly whereas stuff like the cutlass black/RAFT don't really taper off and have use the entire way through Star Citizen. Or another way to look at it, it's the same price as a modern AAA deluxe edition game and you'll probably get more hours out of that ship than that video game which is a horrifying thought.
>>
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Well I might as well try and see if a kind soul will sign up around Christmas. Could do with a pulse.

Here's a referral code for you lovely people:

STAR-HM97-QBWW
>>
>>1539991
dont do this.
weve long had a agreement not to and it is technically against the rules anyway.

besides everyone in here is either ideologically opposed to sc or already deeply bought in.
>>
my ship exploded in an asteroid field
so I was stuck and I explored it in EVA until someone came get me
>>
it was nice walking on it I wish I had gravity boots
>>
>>1539896
Bro fuck off I don't want to boot this garbage up for rewards.
>>
>>1539902
ZeusCL, Spirit c1 or Raft I'd say. All 3 are very good for what you want.
>>
>>1539901
>like sitting on a chair all day and being grilled out in the open with remarks concerning a lacking marital status
kek
I just tell people I might be gay and they quickly become quiet.
>>
>>1540064
these places are treacherous as fuck, I got bodied by an asteroid that was totally hidden in the soup, annoyingly I was able to lock an enemy right through it so assumed the way was clear. be slappin that tab key while you're out there.
>>
After the amount of pissing and moaning that's emerged with Pyro, I'm actually beginning to side with CIG and CR. This fanbase is like a fucking bingo hall.
>>
>>1540380
Even on fucking /vm/ you have the antipvp homo spammer across all threads. What a terrible community of man children.
>>
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>>1540393
I can't take these clowns seriously.
>Anti-PVP malding Bob has had enough, and now you're getting it because you wanted it
Real "studied the blade" vibes
>>
>>1540380
I will always side against CIG after MM.
It if means shitting on 4.0 along with the bobs, then so be it
>>
>>1540408
based take
>>
>>1540408
>>1540380
>>1540405
Unregulated pvp is always better than any system that regulates it.

>>1540408
problem is this leads to nothing, you heart is in the right place though
>>
Ive been saying for months now that the issue with pvp and piracy is that its one sided.

the pve player effectively cannot win pvp encounters because the pvp players lose nothing when they lose.

pve players lose time and effort and money when they get attacked usually without any real possibility of winning. pvp player on the other hand lose at worst the time it takes to respawn or escape jail.
even if the pve player "wins" all he gets its the ability to keep what he has cus pirates never have anything worth stealing or they'd be selling it, not attacking more ships.

there are no consequences for failed piracy for the pirates, but the victims lose virtually ever encounter either they have to pay off ransom or they lose their cargo or their effort in mining or they lose their ship.

this imbalance of risks and rewards is going to turn the entire community against pvp.
I keep telling you "pirates" that what you are going to get a game with no pvp or extremely restricted pvp by abusing the current unfair system to harass miners and haulers.

there are probably 50 solo pve players for every one of us pvp enjoyers and they WILL get their way if antagonized enough to start screaming about it which is happening right now in pyro with the behavior of "pvpers" and "pirates" just attacking everyone they see for no reason besides amusing themselves is going to make their point.

Pvp needs to have a goal and it needs to be at least somewhat fair with the possibility of either side winning or it will be made impossible. The carebears will get their pvp slider and you all will be "pirating" npcs.
people calling me a "dad" for bringing this up are retarded. I am a shipjacker, a bomber pilot, and rogue and a bounty hunter in turns. I am a 20 year WoW pvp server player and planetside hotdropper. I am ALL ABOUT pvp and my point is that this is going to fuck up pvp, Taking advantage of the unfinished state of pvp in SC are going to turn SC down a path of catering to carebears
>>
>>1540429
>Unregulated pvp is always better than any system that regulates it.
unregulated pvp just leads to dead games, the audience for "you die and lose all your shit, also some dude can just slap you on the ass at any time" is vanishingly small, and with SC already having a horrifically bad reputation with all the people that go "wow almost a billion dollars and no game?!" we're not liable to get a lot of new players even when (or if) the game comes out.
>>
>>1540408
>>1540414
Joker pfp
>>
>>1540432
There's a million systems designed to help with this but unfortunately none of them are in yet because chris needs to fellate himself over his 3rd rate space opera for another 12 years.
Also holy shit CIG just upsize the turrets on industrial ships by like 2 or 3 sizes so they can actually fucking defend themselves. It's not difficult.
>>
>>1540457
>the audience for "you die and lose all your shit, also some dude can just slap you on the ass at any time" is vanishingly small
what is rust and dayZ? In most popular open world games, if you die, you lose all your shit. Secondly, SC is a spacesim, If you die, you should lose all your shit. Plus, you have the UEC mechanic, whereas in most open world sim games you don't. If you compare it to rust, if you die and get raided you lose everything. In SC, the equivalent would be dying and losing all of your UEC in your mobiglass, which is retarded.

Permanent money which can't be stolen is a very important mechanic which everyone ignores when talking about pvp. You lose what you have on you at the time, not all your UEC and get your ship back. As a matter of fact, if you can't lose 100% of the things you own, then it's never really a cut throat experience that most people are trying to make it seem it seem like it is.


>>1540432
This is a good post, however, you can never fix this paradox:
>pve players lose time and effort and money when they get attacked usually without any real possibility of winning. pvp player on the other hand lose at worst the time it takes to respawn or escape jail.

You cannot fix this without ending pvp in a safer system like stanton for example, it's a paradox. Even in the real world anything carrying valuable cargo, in any country of the world is subject to it being robbed.

>oh but you will go to jail
True, but yet it still happens. Security or technology prevent crime, not laws.
>>
>>1540476
>>1540476

>Also holy shit CIG just upsize the turrets on industrial ships by like 2 or 3 sizes so they can actually fucking defend themselves. It's not difficult.
There is an actual fix, security.
>>
I think things are going well, zoomers are just whiny emotionally unstable faggots.
>>
>>1540484
You mean the security that gets there 12 days after you just got shredded by a full ballistic F7A?
>>
>>1539779
God I hope not, but if that were so, how the fuck do those wings work if one side attaches to something?

Also how do people run into pirates so much to complain about it? I've been playing for a year and a half now, and I've only ever run into maybe 4 player pirates, and only 2 actually got me. Not counting the occasional random ganker, which might bring that up to 5 to 8. In comparison my day has been ruining by some bug like 800 times.
>>
>>1540491
Apparently people are just camping POIs in pyro so everyone who joins the PTU to go see what's what just gets shredded by some goon sat there waiting to kill people.
>t. someone who's been hit by this like 5 times already
>>
>>1540490
did you not read the post i was replying to you dimwit?
>>
>>1540496
"Security" can mean a million different things. I assumed you were talking about the in-game security that jumps into a battle between two players (so long as one has a CS 3 or above) after a while.
>>
>>1540482
I made a post recent about fines and how criminal charges should come with fines proportional to the crime.
as in if you recklessly attack and kill people without calculated profit you'll lose money. that will deter wanton, thoughtless attacks in secured space by damaging the wallets of reckless and overly violent players more than they get from their attacks.

assault in comm range costs you money when you get charges AND jail time. SO you have to either be apirate in null space or go around taking out comms, letting everyone know there are pirates active in the area. Damaging a ship as well, destruction of property and murder in an escalating way.
so that if you just attack someone, frag their ship and kill them in comm range you'll be out like 300k credits or w.e, so its better to restrain your attacks only attack profitable targets and do what you can to mitigate damage. Ideally you'll convince people to give stuff up without attacking them or with minimal damage to trap them so you only get charges for damaging the ship. The nature of comm security means theres no doubt that you did what you get charged with so the uec can be directly pulled from your account when the charges are filed.
the fine should be split between a bounty on the target, damages paid to the victim and an adminstrative penalty that jut gets deleted.
as soon as you shoot someone they can press charges for assault and potentially turn the encounter around and collected the bounty you now have, paid from your own wallet.

I actually think Pyro should be a relatively lawless. EVE had it right with some regions of space being almost entirely safe and other regions being utterly unsafe except for player organizations with bprder regions of varying security between.
>>
>>1539902
I get where you're coming from, I'm the same way with ship interiors and wanting them to feel like something I'd actually want to live in. The Cutty's just unbeatable as a solo/small group daily driver though, it's versatile as hell, it's a ship with S2 components so it's got decent range and quantum speed etc., and just about the best QoL of any medium or larger ship in the game - multiple exits, fast from ground to pilot seat, relatively compact to easy to land near bunkers etc., side doors let you get or load cargo without randoms being able to get in easily, and so on. I run a C1 instead on my main account because I'm a whale and don't need the versatility because I have 11 other ships but my alt is a Cutty because there's no better only ship in the game. (Except MAYBE a Taurus.)
>>
>>1540432
Clown
>>
>>1540511
I agree
>>1540432
>pvp, Taking advantage of the unfinished state of pvp in SC are going to turn SC down a path of catering to carebears
So the game will only be ruined if CIG makes the mistake is catering to carebears, the entire post is hinged on this conundrum
>>
Anybody know if the Polaris loaners are carrying over to the EPTU? I'm not seeing mine in my hangar.
>>
>60 fps in babbage
>10 fps in pyro stations
nani the fuck
>>
>>1540503
All of your posts are garbage and I wish you would go back to spectrum and stop shitting up 4chan.
>>
I want to get the game but there are so many options
Is the $40 starter pack really worth it or are there any better options that cost more?
If so, could I get any suggestions?
>>
>>1540553
Cutter is probably your best bet for the absolute minimum spend to still be workable.
Don't listen to anyone saying anything more expensive than an intrepid because you can earn enough to rent/buy those in game shorter than it'd take you to have a piss.
>>
>>1540553
best options is the one with highest discount
bonus if there is LTI
take aurora/mustang for now and you can upgrade later
(highest discount matter because you'll have a ship with higher value to upgrade from but you don't need to)
>>
>>1540571
>>1540553
>LTI
New citizenfren, do not fall into this LTI fomo trap. It does nothing in game, and like so much with Star Citizen, it will matter a little "some day". You do not need to chase lifetime insurance.
>>
>>1540553
Looking at the current offerings, I'd take the Cutter or the Avenger Titan holiday starter packs. Both are solid all rounders and at a good discount.
>>
>>1540553
don't forget to use this code for some free shit on sign up

STAR-YGWB-9RC9
>>
>>1540553
take the cheapest one and find someone ingame to play with, just ask in chat.
>>
>>1540616
Stop posting your code
>>
>>1540626
To piggyback on this for the new citizenanon,
The code gives you nothing, and gives existing accounts bonuses.
If you have a friend, get theirs. Otherwise do a nice thing and pull a random one here:
https://30k.fun/star-citizen/referral/code/generator/
>>
>>1540626
actually the first time I've posted it
>>
>>1540520
the game will also be ruined if they don't address the problem and it becomes a ghost town due to loss of everyone who isnt a murderhobo
>>
>>1540627
Wasn't this debunked as being literally rigged by giving codes too long so they get truncated and the early portion is heavily weighted to be from a few accounts?
>>
>>1540631
Camping monuments is present in every game with PVP and an Open world
>>
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>>1540631
>murderhobo
>>
>>1540632
either way it looks like some reddit bullshit, /scg/ used to have it's own but I have no idea if it even still exists
>>
>>1540634
like I said, games need safe zones and lawless zones.
Im not trying to bubblewrap the world
but if the pve players have zero security and can lose everything at any time because someone is just bored they will just play some other game.

this position people are holding that they should be able to torment whoever they want, whenever and wherever they want, without any pushback from the game is literal sociopathy. Its a line of thought that only someone who does not understand how complex social ecosystems work.

It's "I should be able to do what I implusively want to do to amuse myself"
the mindset of a child with no ability to think beyond immediate gratification.
and the channel of gratification is tormenting people rendered defenseless by incomplete or poorly conceived design.
they are defending the obviously dysfunctional and unsustainable state of pvp precisely because it allows them to hurt people from complete safety, with no risk to themselves or their ego.

thats what this is all about.
small, childish people feeling big by picking on target that cannot fight back and calling it "pvp"

you're no different than max level players in wow ganking lowbies to soothed a bruised ego.
>>
>>1540653
pyro should be a shithole of sociopathic nonsense given CIG's implementation, without any way for players to claim territory and the terrible AI posing zero threat regardless of how robust their gang system becomes, it's just going to be a slaughter until someone can fill the power vacuum and actually impose some sort of rules
anything CIG would do to restrict combat given their current tech would be stupid armistice zone-tier hamfistedness
stanton just needs to become the baby playpen while most pvp content is shoved off into pyro
>>
>>1540653
Carebearmaxxing, the post.
>>
>>1540657
yes, I agree.
Most of pyro except the specific places under direct control of gangs and orgs should be extremely dangerous sociopath territory.

the problem is that the WHOLE GAME WORLD is that way.

>>1540659
like I said, you're shortsighted moron.
you can't even read what Im writing.
>>
>>1540653
>sociopathy
Go back to plebbit or spectrum.
>>
>>1540669
use of this term makes them easily identifiable
>>
>>1540669
>>1540676
I present paragraphs of reasoning based on years of experience in online multiplayer pvp games.

you fixated on one word and pretend its accurate, technical use somehow discredits what I have to say.

you have no reasoning of your own to counter mine
so you resort to repeating yourself and calling me "reddit"
you have nothing to say about what I has to say because you are thinking only in terms of what you want right now, not in terms of what is good for the game's future or what can be the basis of a stable, enduring playerbase.

I call you a sociopath because you are a sociopath.
Your ability to comprehend and work within social systems is non-functional.
You think of nothing beyond what you want and you are willing to attack anything or anyone, cause any damage to the future of your own social circle to get it.

You want to hurt people for fun without restriction.
I say thats bad for the future of the game as a whole and must be mitigated.
Not removed, Limited.
You attack me incoherently with buzzwords and a total lack of reason.

I want to see a future where SC citizen has a sustained balance of pve, pvp, resourcing and building, safe zones and lawless zones and grey area in between.
You want to be able to spawn camp people and never face resistance from any source.
you are a moron.
that is not a game, that is a psychopathy simulator like rust. Only terminally online spergs who will win the sockshitting contest want that.
>>
>>1540708
>that is not a game, that is a psychopathy simulator like rust.
>Most popular open world game on steam is for psychopaths only
So there are 2 options here, these people are all psychos or you're a retard.


> safe zones and lawless zones and grey area in between.
This is perfectly fine, but you type like a crybaby therefore saying something reasonable everyone will agree with does mean you aren't a faggot
>>
>>1540716
maybe not literally every player but it is overrun with them
the exact sort of mindless hostility is on display
the difference is that rust is explicitly sold as that sort of game.
Psychopathy simulator IS the game in rust.
there is no pve endgame nor is there any reasonable expectation of
everyone who plays rust signs up for that.

probably 95% of star citizen players did not.
>>
>>1540734
Star citizen was sold on massive pvp battles with capital ships plus all other gameplay loops around them, all of which have for 12 years been stated as needing security to prevent piracy.

>Psychopathy simulator
>in a top 10 steam game
Thin-skinned Manchild.
>>
>>1540708
>I write entire essays of head canon about how carebears like myself should be the ultimate arbitrators of pvp encounters
>you can trust me because I have played other games before
I don't give a shit about your experiences or your essays, almost all of what you say is statism in video game form.
You are a groveling worm desperately crying out for attention about something the devs have actually been pretty clear on, pvp will happen, no you will not have granular control over when, if you don't like it, play another game.
Faggot pussy
>>
>>1540754
>statism in video game form.
Within UEE space there should be state security.
It is an empire.
>>
>>1540769
>state security.
There is, at stations. Not just the turrets, but the UEE spawns once a CS3 is present.
You've just put your chips down on CIG's shitty quality of work. Develop some agency and take care of yourself. It's incredible easy to avoid a fight.
I had this conversation today with my wife.
>anon, anon-son says you're abusing people in an online game
>wife-anon, when we played Warhammer online, were you abusing people when we fought them?
>no, that was pvp and a lot of fun, it was just the game
>this game is also pvp
>oh, I bet that's fun

Splitting the playerbase isn't the answer. It sucks all the risk and tension out of the world. I was there during the initial launch of UO and it was awesome, and I wasn't even into PVP. The ever-looming threat of PKs made every dungeon dive a thousand times more interesting. When they split the world into Trammel and Felucca, everyone just stayed in Trammel (PvE). In Felucca, everyone you saw was there to fight. It's way less dynamic then you think, and it sucked the life out of the game.
It's a game, and within the game, you may attack other players. Even the shittiest Bob is a more interesting target than the best NPC, because it's unpredictable. When you whine and declare everyone who shoots at you a sociopath, it's immediately telling you haven't played anything beyond Wing Commander on your Amiga and we've threatened your ego that's telling you you're Bluehair for real this time.
>>
>>1540632
I don't know and I don't care, but fuck everyone posting their codes and shitting up the place while pleading for referral bonuses.
>>
>>1540769
It must physically pain you to not use your spectrum meme words.
>>
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The power of the allah shall protect me from you heathens. As the UEE security force jumps in microseconds after your criminal actions occur, just remember you are on the wrong side of history inshallah.
>>
>>1540788
>It must physically pain you to not use your spectrum meme words.
you can always tell by the way they type. I never call them out on their meme words, that way you don't need IDs.
>>
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>buy Kraken privateer
>get some furniture, turn cargo bay into an open bar
>ladies only night on fridays
>name the ship "The Thirsty Thirsty Baggage Claim"
>>
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what the FUCK are you niggers talking about
>>1540806
that's more like it
>>
Funny watching PvPfags out themselves as retards
>huh, you used a word?
>reddit reddit spectrum spectrum nigger nigger
Maybe you goons should learn to have fun in ways that don't rely on other people not having fun.
>>
>>1540616
I'm this person >>1538414 I can guarantee you it works since I got the hoverquad and pulse randomly, but yeah, stop being such a faggot and posting your code here. Just use the randomizer

>>1540627
>>
>>1540828
>learn to have fun in ways that don't rely on other people not having fun.
they refuse and this is why I call them psychopaths. Their fun is causing other people unhappiness, the way they do it doesn't hardly matter they dont care about space combat or sneaky ground shenangians or making a score. The point is to feed their fragile ego by feeling like they have power over people.
It is a disgusting mindset.

and like I said earlier, I am a Dedicated pvper, in open settings, random encounters, instanced pvp tournament and others. I've hk'd literally 1 million people in wow. Have thousands and thousands of kills in planetside. open world stuff in SC list goes on. I REALLY LIKE pvp. But theres gotta be a challenge, theres gotta be play for both sides beyond getting stomped. Thats not pvp, thats just ganking.

mutual combat is fun. non-con pvp can be fun if both sides have the ability to escape and the ability to win something, but purely predatory pvp where only one side has a win state is something only shitty people enjoy. beating up people who have no means of fighting back isn't pvp, its sadistic jerking off. The pastime of petty tyrants and bullies.
>>
this has to be reddit or spectrum copypasta
>>
>>1540850
you are the one repeating yourself you 2 braincell faggot.
>>
>>1540639
To bring up this topic again
>/scg/ used to have it's own but I have no idea if it even still exists
I have created another referral randomizer a couple of years back comprised of only /scg/ members who I know actively lurk and follow the project, and added it to the newfag rentry guide in the OP here: https://docs.google.com/spreadsheets/d/15pvHtZOaXMmcmSJM4MW1sJVB1nvUODOGbBCkn3UBZ3k/ (11 codes so far).
I also have the link to the old /scg/ randomizer, but I have no clue as to if any of those anons are even still around, so that's why I decided to make a new one. Likewise, I am more than happy to go about adding more codes of active lurkers, as well as adding it to the OP going forward (as long as it won't cause any thread derailing bitchfits).
>>
what's the best place in pyro to find faggots to kill?
I don't want to bother noobs with their starter ships
>>
>>1540897
Bloom.
>>
>>1540902
>Bloom
>faggots are all walking with their 4000000hp polaris
good were the time a single s9 torp could kill anything...
>>
>>1540912
Aim for the settlements.
Cheeky cunts are running around on foot looking for NPCs to kill.
>>
>>1540877
STAR-6JG7-CMFV
throw me on there i guess, never bothered sharing my code anywhere but helping bros get free stuff sounds good to me
also,
>check referral program rewards
>they haven't updated them since the gimbal change
wild
>>
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>>1540994
Done.
>>
How many quantum interdiction ships does this fucking game need
>antares
>blue
>zeus mr
>mantis
>guardian qi
Meanwhile there's 2 mining ships and 2 salvage ships, of those 4 only 2 are practical for use with a crew of less than 4
>>
>>1541007
CIG has a skeleton crew on anything that isn't combat because all of the dev resources are on S42.
Don't expect anything but half baked dogshit for non-combat gameplay until 2027 after S42 is finished.
>>
>>1541018
yeah it's all hands on deck now, the final push
two more years
hold the line, trust the plan and answer the call
>>
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>>1541022
2 more years until it enters final gold pass polishing relsease-check phase (which will take 3 years before Chris scraps the whole thing and starts again because he's not satisfied)
>>
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>>1541054
Well, when you have boomers throwing 4 and 5 figures at you, why not keep the train rolling?
This boomer-tier idea that if they stop buying ships that development stops is retarded. Is this the first new gaming company to put out a product?

Obviously SC has successfully monetized itself already.
>>
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how do you go from that?
>>
>>1541085
To what?
>>
>>1541086
to that
>>
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I miss Paul Jones, the prowler is so cool.

Ubisoft can't go out of business soon enough.
>>
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>>1540912
use the size 13 THAT
>>
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>>1540877
I'd appreciate you adding me as well.

STAR-HM97-QBWW

Thanks friend.
>>
>>1541087
Whatever the actual question is, the answer with CIG involved is disingenuity.
>>
>>1540877
>as long as it won't cause any thread derailing bitchfits
it will, but some people will latch onto anything for the purpose of a thread derailing bitchfit
>>
>>1541077
I mean... Can you blame him? It's not like they said it would always be like this. They infact said the opposite that it would be mostly an NPC driven universe. Now it's obvious they don't have the skills or capability to do that and it's now turned into a sandbox game. Which is fine. But they spend the last decade telling their backers it would be the opposite.
I think it's fair to be mad about it.
>>
>>1541236
>It's not like they said it would always be like this.
They literally said that Pyro and other systems would be lawless.
NPCs attack you too. They interdict you and shoot you at outposts.
These people have protagonist syndrome.
>>
>>1540561
>>1540571
>>1540591
>>1540621
Thanks a bunch! I got the Cutter
Those fuckers lied about the discount. All they did was put what they discounted into the taxes, oh well! I like how it looks like a Van
I won't be able to play it rn cuz I have a job but at least I have it downloaded and ready to play, looking forward to playing it in a few days
>>1540585
Someone explained it to me and yeah it doesn't seem too important while it's still in alpha
>>1540616
Sorry bro, a friend gave me his code when I made my account :c
>>
>>1541279
Lawless != a fucking free for all rust KOS heaven
It's supposed to be balanced out by gang rep i.e. you keep killing people and eventually you'll be locked out of being able to use the facilities of that faction and get raped by the gangs in that territory. The main difference with stanton would be that outside of gang territory you'd be free to do whatever, unlike stanton where outside of corporate space it's magic UEE insta crimestat aether.
>>
>>1541294
>All they did was put what they discounted into the taxes
They don't really have a choice on that, though, that's down to your local laws. There's no tax on SC purchases where I am.
>>
>>1541362
>Lawless != a fucking free for all rust KOS heaven
That's literally what it means.
Pyro is the Wild West. You are a guest in certain towns, KOS in others, and bandits can shoot you at any time. This is part of the criminal career path.
If you don't feel safe in Pyro, don't go to Pyro. Simple as.
>>
this ship paint and this planet lights are such a good match
>>
>>1541380
>pictured: a UFO over the state of New Jersey
>>
>>1541378
because the wild west was famous for every single person gunning down everyone they saw at all times

retard
>>
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ruin station belongs to me
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>>1541398
It was infamous for people getting killed by Indians, dying from inadequate supplies, and getting raped by outlaws who thought the word "authority" was too high-brow.

The trade-off was true, unmitigated freedom and the opportunity to start a new life.

If PVP breaks your mind, you should stop playing the game altogether.
>>
>>1541398
The wild west was famous for the potential of violence all the time.
If you don't want that don't go west, stay on the east coast.
Just like if you don't like pvp in an MMO play a different game
>>
>>1541439
>>1541464
Why is it that when someone reminds people that pyro is supposed to be a system under "gang law", you get people who are admant that the system's actual purpose is to be a hunting ground for anyone and everything they want?
Have they never heard CIG's vision for the system? Or do they simply not want to accept that one day the inconsequential killings will stop?
>>
>>1541279
I don't think most people thought lawless meant system wide tarkov. And worse that you CANNOT get military or stealth components anymore without participating in that gameplay. That was never said until contested zones were announced recently.
>>
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I bloody well don't think the Rough and Ready gang will allow it.
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>>1541476
They are spergs with zero social skills that instead of making friends demand MMOs cater to their friendless selves at every turn.
Imagine complaining that pvp happens in a pvp area and screeching that it be stopped.
They did the same shit for the Halloween masks in the past.
>>
>>1541481
>oh no I can't get my meta components without taking on some risk
Pussy
>>
>>1541007
we have three mining ships, the arrastra just doesn't exist in a playable format yet
>>
>>1541481
>you CANNOT get military or stealth components anymore without participating in that gameplay
I'll just buy them from someone.

This whole Pyro thing is actually setting up a decent basis for player economy. The Kraken Privateer shops are going to be the best way to get this gear. I bet they'll also add options for buying it with high enough bounty hunter / merc ranks.
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>I went into an unlawful system and was killed, how could this have happened? how is that fair?
>>
>>1541533
>buy it from someone
>player trading literally doesn't exist
ok
>>
>>1541563
>can send aUEC
>physicalized components
>player trading doesn't exist
OK retard.
>>
>>1541563
at least it works better now that you can swap shit on cargo elevators.
>>
>play a space sim
>want to get space ship parts for my space ship in the space sim
>need to get off my space ship and shoot people who are also not in spaceships to get them
>retards defend this design because it owns carebears/spacedads/bobs
guys i sure am glad i waited literally over a decade for a derivative shooter
>>
>>1541571
What!? Bro aren't you hype for space tarkov where you randomly drop your gun and the inventory system is hot garbage!?
>>
>>1541578
but instead of a 2 mins loading screen i get to spend 10 or more mins looking at the QT visuals
>>
>wowww I took off my helmet and died in the vacuum of space, how is this fair
>literally nobody could have predicted this
>>
>>1541581
don't forget the thirty extra minutes it takes to shop for your specific loadout when you run out of spare armor/guns/mods
>>
>>1541599
it feels like they took the theatres of war concept and just made it the whole vision for 1.0 with no regard for how that plays in with the last 10 years of development and now it's in some awkward middle ground
>>
Isn't the advanced hud just the pre rework hud?
>>
>>1541571
yeah its really frustrating.
I love the idea of the CZs, the Roguelike sewers,
the DCs and whatnot having the game be a full spectrum sci-game with combat in every environment is awesome.

HOWEVER they are locking all the wrong shit behind things. I can see milspec parts being occasional loot in a pirate lair, but that should be "how you get them"
The idea that crafting schematics in particular are loot you dig out of the sewers for example is just silly.

Schematics should be purchasable in all but extreme niche cases, and those should be through rep.
"dungeon" loot should be mostly random, sometimes good sometimes not but it should be thematically associated with the dungeon with a couple outlier "loot" items
>>
>>1541621
honestly, the biggest thing i bitch to my friend about every time i come back to the game is about how little it respects player time. everything takes too fucking long, and it used to be all the way down to it taking like 30 seconds just to climb into the pilot seat of a ship until they greatly sped up those animations. there's still plenty of room for shit to change but it's still worrying, not everyone's going to want to QT somewhere for 15 minutes just to die in two and need to spend 30 minutes claiming their ship so they can QT for 15 minutes ago.

granted i'm still particularly pissed off that i spent a bunch of time doing cargo hauling with my friend to get more familiar with the current system, only for it to end with my ATLS deciding to spaz the fuck out and start jittering all over the floor of my C2 while i was getting into it, which resulted in it clipping through the C2, shearing off both of my legs, killing me, despawning my hangar on crusader with my C2 and all the cargo in it, and rendering the ship "destroyed" while i got sent all the way back to lorville. yes, it's an alpha, but my experience with the persistence systems has been them failing to actually work when i really need them to, and just putting a billion fucking ships in front of the hangar i'm trying to land at.
>>
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>>1541362
>It's supposed to be balanced out by gang rep
This isn't going to prevent you from being shot by players at outposts, which is what these carebears are bitching about.

Turning pyro safer to cater to dads would be the absolute worst outcome for Star Citizen.
>>
>>1541629
the lack of rationality behind the design of the game is pretty frustrating to me in general. all you really need to look at is the rear turrets on the reclaimer to realize how retarded some ship design is. nobody reasonable would design a ship with turret arcs that cover almost nothing, especially when you could just move the turrets on top of the thing's ass instead of underneath it and have way better angles. granted that ship also needs a pretty significant rework at this point, and the game needs bigger scrapers so it's not just scraping at the same speed as a fucking vulture while needing three people for the same job.
>>
>>1540877
Add me too homeboy >>1539402
>>
>>1541621
IIRC a lot of key figures have left over the years and been replaced by nobodies which no vision like Yogi, resulting in a game with no direction and low effort mechanics.
Add on to this the S42 "parity" really just being them shoving cinematic singleplayer game mechanics into an mmo (of which 99% of these are combat based) and you get a dev team that can't do anything but turn the game into rust: space edition.

I think everyone knows (if not willing to admit) that the OG vision of a 90:10 npc:player space sim where you're just another guy making his way in the galaxy doesn't exist anymore and isn't happening. You will get your combatslop and you will like it.
>>
>>1541704
>key figures have left over the years and been replaced by nobodies which no vision like Yogi,
this is sadly the core of the issue
chris was such an autistic micro manager who could not settle on a path for so long that everyone with talent and potential had long thrown up their hands and left. we've been watching it happen for years.

we
>>
if I die I die
>>
>>1540524
They decided to load a million space rats in full detail on each station.
>>
>>1541481
>CANNOT get military or stealth components anymore
What would be the draw to go into these zones for loot if I can just fly to New Babbage and buy as many as I want?
I think it makes sense lore-wise. These components aren't for sale. They've been stolen/acquired by a large gang and you're only able to get them by taking from them. It's like getting your hands on an Abrams barrel
>>
>>1541955
except that this is a fall of the roman empire setting where the government cannot keep the peace everywhere and citizens are not just allowed but expected to be armed to aid the military for civil defense and law enforcement purposes.

I can see this being a "for now" system but in 1.0 a citizen with rep and experience should absolutely be able to walk into an anvil distro center and buy a full set of milspec parts.
>>
anyone have tips for smooth landings? I'm using mouse and keyboard but just got a cheap t1600m joystick that came with a thruster. I just want to look cool landing, bros.
>>
>>1541955
Why tie the entire end game to first person pvp tarkov combat in a game about space ships and dogfighting?
>>
>>1541955
>what would be the draw to go into these zones
there should be none. These zones are retarded and whoever decided to make this spaceship game focus on ground combat should be taken out back and shot
>>
Haven't played in a while. Is 4.0 out on the PTU yet?
>>
>>1542165
yes, but it's a buggy mess
>>
>>1542165
Open PTU, most likely going live on Friday before they go on holiday break.
>>
>momentum still isn't conserved when you exit your ship
>the star (stanton) is still six times larger than it's supposed to be, meaning it appears ridiculously huge all the way out on microtech
>planets still look like shit because they're the size of pluto
>all the moons have the gravity of mars, making them unrealisticly dense
>>
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>>1541126
>>1541693
Done. Cheers lads.

>>1541178
it iz what it iz (im gonna do it)

>>1542169
Missed you planet autist. Keep up the fruitless endeavour.
>>
They should make buying and selling trade goods something you can do from your hanger and use the TDD/CBD locations for the players to trade rare components.
>>
>>1542247
Just add a player marketplace to the TDD to placate the
>we must be able to get a grade components without pvp
crowd
>>
The problem of Pyros contested zones isnt the PvP itself. Its the fact that its extremely hard to pull it off solo. Maybe you can conservatively snatch some cards and then try later?
Also is there special loot in asteroid bases?
>>
>>1542312
Sorry goyim, didn't you get the memo that we've moved into eve/foxhole/rust 2.0 where everything will be ruled by nolifer gigaclans?
>>
All I need is an Aurora and a divine wind to steer her by.
>>
>>1542345
you do realize your are going to splatter harmlessly on the shields of anything bigger than a reclaimer right?

anything with s4 shields is going to shrug that off. many things with multiple s4 shield will also shrug that off.

the emerging reality of cap ship design is that you will be totally unable to hurt them without certain kinds of weapons.

kinetic aurora not being one of those weapons, particularly given that you're not capped to ww1 biplane speeds.
>>
>>1542360
Just go nav bro.
Shields don't stop 1300m/s aurorapedos and CIG will have a hell of a time trying to make them do so.
>>
>>1542360
Did I ask?
>>
>>1542360
holy cope
>>
>>1542360
You've obviously never rammed a Polaris with a Kruger before.
>>
>>1542135
I'll agree that some sort of space contested zone would be nice.
It's given me a reason to care about the FPS gameplay, which is admittedly janky. I used to watch people sperg about armor and weapons and this game and thought they were tards. They still are, but at least there's something other to do with FPS gear than being a bunker baby.
>>
>>1537183
Decorating is a dead feature until shit stops resetting every patch. Personal hangars were rolled out as a major event and there's literally no point.
>>
>>1542363
>1300
600 if you're lucky
>nav
its literally going away
go on spectrum and crusade for yogi to be crucified publicly.
>>
welcome to another day of
>pvp is le bad
on spectrum
>>
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>>1542399
>wait fucking YEARS for personal hangars
>literally NO difference in moment to moment gameplay except they're WAY more likely to not work at all
PUSH ME
AND THEN JUST TOUCH ME
>>
>>1542409
this will continue until the sport-killer problem is addressed and real pushback for aggressors happens from the game. until attacking people has lasting negative effects on your reps and leads to you being fair game from pre-emptive targetting by npc Law enforcement and pvpers

there should be a broad "player anti-social behavior" score that drops every time you attack someone and if it drops low enough you simple become perma red and npcs will attack you on sight/on detection in monitored space and players will have free reign to just open up without having to wait for rule of engagement to be met. pattern criminals need to get permanent crimestat.

I keep saying it and "pvpers" keep spazzing out at me.
the current state of things will lead to neutered impossible pvp after the carebears scream loud and long about how things are.

you "attack everyone on sight without cause" fags will have no one to blame but yourselves when the game world gets totally bubblewrapped and made safe for spacetrucking whaledads
>>
>>1542474
something something BOB something something CAREBEAR something something I GET FILTERED BY DAYZ AND TARKOV SO PLAY SC INSTEAD
>>
>>1542474
>you "attack everyone on sight without cause" fags will have no one to blame but yourselves when the game world gets totally bubblewrapped and made safe for spacetrucking whaledads
Not gonna happen. Chris Roberts is the old school gaming autist we need. Just because you spent $7k on your fleet and you're used to servers with an average population of 50 that let you play days without seeing another player doesn't mean your opinion is valid.
I tried to get my 13 year old to play SC with me.
>dad, nothing happens
You know what? Last night, he tried EPTU with me and won't shut up about it.
Star Citizen has been an esoteric corner space project that wasn't going to get bigger without more engaging gameplay.
>>
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>>1542478
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this man got it
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Wouldn't the "logical" or "simulationist" way the piracy gets balanced be with player escort ships?
Yeah no shit, an unguarded transport is asking for space pillaging. This is the Realistic Universe you wanted so much. So why can't a bunch of players organise a militia, or offer bodyguard services? Wouldn't that be the oh-so-sweet emergent gameplay?

I hope the anime pic triggers somebody
>>
>>1542480
>wants to derail the project into a generic derivative FPS shooter focused experience
>is a normalfag with a kid and probably a wife he has sex with
tiresome
>>
>>1542474
>anon proposes a literal social score
do you even hear yourself talking man
>>
>>1542487
>muh escorts
you disingenious niggers have been told a thousand times by this point that a) no industry player wants to half their earnings for the potential that their escorts might not be outnumbered and get owned and b) no combat player wants to sit and hang around waiting for something to probably not happen for hours
>>
>>1542489
No, I don't. In fact, I've explained this to my son that all of these missions require prep, the game is complicated, and it's kind of a life sim.
The increased player count means there's actually a reason to customize your P4 and wear different armor and have a medic on your crew.
The best gaming experience of my life was easily UO in the late 90s which had physicalized inventory, open pvp, and consequences.
>>
>>1542493
>escorts
Because before the risk was abysmally low which matched the chance of any action for your escorts.
Shit is different not just because of Pyro, but because of the increased player counts.
>>
No need for convoluted social score systems, ganking should just irreversibly make your character slightly blacker every time you do it
>>
>>1542491
its not a social score its a criminal record
and if your criminal record is a list of 187 unprovoked random homicides I should be able to shoot you first as self defense without consequence.
>>
>>1542503
Holy shit unironically this would work
I remember a while back in a PTU there was a bug where everyone spawned in as a darkly ambiguous skin toned guy and Reddit AND Spectrum had so many posts about it.
>>
>>1542493
>no industry player wants to half their earnings for the potential that their escorts might not be outnumbered and get owned
that's basically saying "I wish crime wasn't a thing"
yeah, we would probably all be richer if we didn't have to buy locks and gates and stuff
also I thought the idea of doing boring lifelike shit, such as guard duty, is bananas for you guys
I seem to recall somebody explaining how realism increases immersion and this is a Space Sim™
so unless you mean to tell me that theft is unrealistic then suck it up space cowboy and go buy some bullets
>>
>>1542504
in a "lawful" universe you don't, actually
state's monopoly on violence and all that
hilariously, vigilantism would be worse than piracy under this system, since it gives no monetary benefit and is therefore "griefing"
>>
>>1542511
>escorts might lose so why have them
Presence is a deterrent and level 1 of the use of force continuum.
>>
>>1542493
>no combat player wants to sit and hang around waiting for something to probably not happen for hours
thats what they're trying to do with their 4000000hp cap ship, making them able to tank anything for a few minutes so that you can call sos ghost buster from another solar system and wait for them to come save you
>>
>>1542528
but the polaris can still be taken out by 1 aurora rammer though
>>
>>1542532
I've not seen any aurora in years, but I see 10 polaris everyday
their marketing is just so good you can't compete
>>
>>1542535
Use a P-52 or P-72. The Connie snub is a Polaris killer
>>
>>1542538
the only thing stopping me to do that is that if you play alone you don't have any way to know if you killed the polaris or not
>>
>>1542541
you can carry a nursa on your connie and set a spawn point there
>>
>>1542511
do you spend half your net income on locks and gates and stuff you fucking mouthbreather
>>
>>1542544
remind me again how much income you get if drake mcassblaster smears pieces of your ship across two light minutes of vacuum
>>
>>1542550
pvptards in charge of understanding and reading
>>
I wish the social credit score anon would fuck off, I'm sick of reading his garbage essays about how his opinions are facts and how everyone else is wrong about pvp because he played wow arena for ages.
You are by far the biggest retard in these threads and all of your ideas are so spastic that they would ruin the game if implemented.
Unironically you need to go outside and touch grass.
>>1542544
People who own shipping vessels in areas with pirates do, people who live in areas of high crime also spend far more on things like bars for their windows than people who don't live in the ghetto.
Have you ever even looked at the world around you or do you spend all your time in your rented room?
>>
>>1542487
The issue is that payouts for everything are so abysmally low that you might as well just do solo hand mining instead.
Paying for (good) escorts is almost all of your profit gone because no one wants to sit in a single seater for an entire play session while nothing happens.
>>
>>1542560
>You are by far the biggest retard in these threads and all of your ideas are so spastic that they would ruin the game if implemented.
in what ways?
>>
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i just want to move box from a to b
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>>1542561
a valid point, but it's still an alpha so who fucking cares about money
if you get player economy going now, then maybe cig will eventually adjust the numbers to make the strategy more profitable
in the meantime, having to actually prepare for treacherous waters sounds hell more interesting than letting the almighty cig remove the challenge
>>
>>1542562
Every time you post multiple people point out that your ideas are bad and retarded, if you don't understand by now I don't see why you're even bothering to ask why.
Your question is disingenuous in the extreme.
>>
>>1542572
>you
i'm not him and no they dont i only ever see them lashing out like you with namecalling
>>
>>1542572
>appealling to popularity
If you like upboats so much, then unironically go back to plebbit
>>
>>1542574
>why would people lash out at me, I'm just proposing a social credit score in space and directly contradicting what devs have said they wish to do in favor of my own brand of autism head canon
Why would anyone be mad about years of that behavior indeed.
>>
>>1542571
>but it's still an alpha so who fucking cares about money
People driven away for good because of how dogshit their experience is generally don't end up coming back for a along time, if at all, unless they have pumped like 5k into the game.
For a player based economy you need a playerbase to begin and like it or not the "carebear" pve players make up the vast majority of the playerbase.
>>
>>1542577
again, i'm not him and you're still unable to actually quantify your upset
>>
>>1542578
>the loudest are the most numerous
Lol, lmao even
Kys
>>
At this point I think this game is doa.
In the past with the Halloween masks carebear forum dads bitched and moaned that pvp events could get the participants exclusive items and the walked back on it.
Now we have any entire system with pvp as the norm for meta components and those same useless eaters are bitching, if cig once again cedes to people who think they should be able to solo play all content of an MMO without fear of being killed by other players then this game will be an utterly boring and derivative piece of shit, just as the carebears want I guess.
>>
>>1542590
don't kid yourself, the game is already a derivative piece of shit now with its focus on FPS combat and shitty flight model
>>
>>1542578
can't really speak to demographics distribution
but "alpha" is literally devspeak for "dogshit experience", so cig's marketing is on point for once
also I'm not talking about how to best accommodate dadbears or which cynical approach is best for cig's bottom line
I'm assuming this hypothetical and fantastical stance where this discussion is about how to make the game interesting in a way that doesn't include dev interventionism
which let's face it, is always a shitfest
>>
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>>1542487
This BTFO the anti-pvp spammer
>>
>>1542607
What amount of money/hr would entice you to sit in the cockpit of a gladius for 6 hours following a C2 pilot around for his session?
>>
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>>1542608
>What amount of money/hr would entice you to sit in the cockpit of a gladius for 6 hours following a C2 pilot around for his session?
Same amount of money that would entice a group of pirates to go out and search for a fucking cargo hauler in the middle of space you absolute retard. The escort knows there is a payday if they make it, but the pirates have no guarantee the money is worth the time 4 people take to steal a cargo ship with escorts. You absolute retard.
>>
>>1542615
>a payday
Not at the current prices there aren't lmao
>>
>>1542616
Yeah it's a slave grind right now, but that's not what people have been discussing.

>inb4 the grind is bad because of pirates
Objectively false and untrue, the grind is bad because the pay is bad, nothing to do with pirates.
>>
Violent criminals being automatically red should indeed be a thing.

I shouldn't have to wait for some obvious faggot to start shooting at me to take action. I should catch a crimestat if the trying to murder my ship had a passenger who gets killed when I blow them up.

Piracy would be actually stealing cargo, trying to minimize your legal profile by getting people to eject cargo without having to attack them, etc. Industry players knowing that without escorts they may need to dump some cargo to keep a pirate from messing with them is good gameplay.

If piracy is shoot first, loot later by default it's bad design. Having a high crimestat from random murder should be inconvenient enough that pirates actively try to avoid it by being more effective pirates, and not murderhobos.

I like the bounty system, but it's annoying as fuck when I kill a bounty (they could have surrendered) and I catch a CS because their friend on board didn't have a CS for some reason.
>>
I need someone to test this for me
Does anybody know if you can activate a Quantum Dampener inside the hangar of a Polaris? This is important.
>>
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>>1542634
>Violent criminals being automatically red should indeed be a thing.
I can get behind this. I'll reference early UO, since there's obvious parallels and maybe even inspiration.
Any criminal act turned you grey for x minutes (maybe it was 5?) and you could be attacked by anyone, without penalty, including in town.
You had a "murder count" for killing blue players. Once you hit five murders, you went red. If you'd enter towns, you'd die. You couldn't go to shops, and normal resurrection procedures didn't work. You had to find a wandering NPC or have a player do it (usual method). Every 40 hours of playtime struck one murder from your record and when you went under 5, you went blue again.
It worked fairly well, although this was not the original system. In the original system, you had "karma", and could end up permanently gray or red until you did positive things to go back to blue. It could be difficult to climb out.
>I must consider my sins
The "jail time only counts down while actively serving" is retarded though.
>>
>you need to hire caravan guards like it's 21st century BC China in UEE systems
The UEE should be abolished it's clearly not a serious government
>>
>>1542634
>murderhobos
Go back to plebbit faggot
>>
>>1542658
I'm rooting for the vanduul desu.
>>
>>1542648
In the past activating QEDs wouldn't work outside the grid it occupies. Don't see why they would have changed that.
>>
>>1542686
Fuck.
Alright, pirate polaris is out I guess.
>>
>>1542657
>If you'd enter towns, you'd die. You couldn't go to shops, and normal resurrection procedures didn't work. You had to find a wandering NPC or have a player do it (usual method). Every 40 hours of playtime struck one murder from your record and when you went under 5, you went blue again.
Not the worst, but there should be options for players in grey/red statuses. Just different options. Docking request denied in higher secruriy areas, even 'pirate' stations or outpost in lower security areas might charge you more depending on your local rep etc.
>>
>>1542659
Climb back into your mother's womb fetal disaster.
>>
>>1542710
ironic coming from the faggot that wants the security associated with the womb inside a videogame, just checked spectrum and even those horrible low T faggots are replying to anti-pvp posts with shit and clown emojis. If even the spectrum, which is a worse version of reddit, is rejecting that garbage, that's how you know you're on the wrong side of the discussion.
>>
>>1542634
>Violent criminals being automatically red should indeed be a thing.
So you want pyro to be more like stanton?
>>
>>1542721
Actually I form my own opinions about things, something I know is literally inconceivable to an NPC like you.
>>1542732
>so you want Pyro to be more like Stanton
Not really, I just want to know who to open fire on immediately.
>>
>>1542752
>Not really, I just want to know who to open fire on immediately.
Well, the red-grey identification shit is tied into crimestats.
It would be nice if we could set up our own communication buoys. Maybe give players an incentive to create a crimestat-lite network if they wanted.
>>
>>1542710
>other players should only be able to attack me after sending an honorable duel request and tipping their hat at me
>if pvp isn't like my wow arena matches I'll write essay after essay about how I am the sole authority of pvp
Unironically kys
>>
>>1542752
>my own opinions
They are bad and you should stop broadcasting them to others.
>>
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>>1542752
>Actually I form my own opinions about things, something I know is literally inconceivable to an NPC like you.
Which is why all of your posts look copypasted from reddit tourists, kill yourself faggot.
>>1542762
>>1542761
finally this faggot is getting some well deserved hate
>>
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The truth is that the hardcore pvp fighter crowd is as retarded as the casual pve large ship crowd.

The game is meant to be both, and both extremes need to meet in the middle to form some sort of unholy mutant symbiosis to get everything working.
I've said it before in the thread and I truly belive that once/if large scale pvp comes to the game it (can) fix everything. If a big org gets a cut of taxes or other benefit from the little guy, they will protect them and fuck up anyone trying to do anything to the pve crowd. You just have to have the structure and the incentive. Which naturally is not really in sight from anything CIG says.. maybe cause they are not very good at this.
>>
>>1542706
It's fairly similar to what we have in game already, just that:
>Murders counted wherever you did them, no such thing as comm coverage
>No prison to go blue, just time
We have Grim Hex whereas UO you had to rely on your own housing and a shitty town called Buccaneer's Den nobody ever went to.
Resurrection was different because regardless of your alignment, when you died, you came back as a ghost at your corpse and had to find someone to resurrect you. There were convenient spots in towns but most people would find another player. It was common to resurrect a ghost you'd find. If I remember correctly, the ghost retained the alignment color but it's been awhile.
>>
nothing better than killing a space dad with his 15k$ executive skin when he's trying to visit some pyro outpost for the first time
just watch him panick when you start shooting and running around trying to close his door but it's too late
>>
>>1542788
Just to clarify, this is very similar to what ruined Last Oasis.
What they had was completely free open world pvp with some pve enemies. What it lead to was pirates, clan pvp, some pve, griefing pve. The problem was that Solo players could not compete in pvp even if they wanted to - which will be the same in SC.

So what I suggested to them was to make factions, for example 3 factions. Each player would have to choose a faction but after that were free to join clans and do whatever they wanted. You can build incentives like faction wide bonuses etc. but even just being the same faction (Horde, Alliance) makes people go tribal. After that the big boys in a faction will protect anyone in the same faction or at the very least not fuck them up. This creates both safespaces for the pve people but also meaning for the pvp players.
For example RF Online had a system like this and it mostly worked. I havent seen any of the Rust clones do it so I don't know for sure if it works in that context but I would imagine so.
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Here's a good time to review the survivability onion.
Notice the largest and most outer layer is "avoid encounter".
After that, it's "avoid detection",then "avoid acquisition", into "avoid hit".
So, spacedads, whales and Bobs:
>develop a modicum of situational awareness about what part of the game you're heading to and have an idea of your emergency exit
>prioritize management of your signatures instead of blindly slotting items
>drop chaff before going to NAV
>hit the boosters and jump to aforementioned emergency exit
You won't be pvp'd against your will, every cargo ship is more than durable enough to get you away.
Flying skills really don't shake out in a C2 so you can continue not developing that.
>>
>>1542761
I literally said absolutely nothing of the sort. Take your meds.
>>1542762
No
>>1542776
Sneed


Look you fags, I actually like PvP, I'm just advocating for systems that create interesting and fun PvP and give 'criminal' players ways to make money that don't just boil down to ganking.

The bounty hunting system is pretty good, I like it. The gameplay on the criminal side is nonexistent.
>>
>>1542850
>anything I don't like or explicitly approve of is ganking, griefing, psychotic, sociopathy, murder, or murderhoboing
>also I'm authority on it because I actually "like" pvp
Did I miss anything about your worthless opinions faggot?
>>
>>1542830
They don't want to think and have solutions, they want to bitch and moan and play victim.
>Go to lawless space
>Unlawful things happen
>What the fuck, how could this be happening to me those damn whippersnappers time to fire up spectrum I'll show those punks what for, I put thousands into this game, Croberts has to listen to me, I'm special, I'm special, I'm special!!!!!!!
>>
>>1542877
Why don't you describe what your personal ideal gameplay is. How do you actually want to spend your time in the game? Assuming some miracle happens and the game hits full release and true persistence happens in our lifetime, how do you want to play? Make money? Interact with the game and other players?

You must be able to describe this in some detail if you have such strong opinions about the game.
>>
>>1542877
correct
>>1542905
kill yourself
>>
>>1542463
But you can have a couch in your hanger.
>>
>>1542905
Why should I describe anything I want when not only does it not matter here much less on spectrum.
I am honestly fine with croberts saying that no matter how much you pve faggots wish to avoid pvp it will be impossible to totally avoid it.
Not only that but it makes perfect sense to me that banditry would be more prevalent in a collapsing space rome with the legions stretched thin.
I'm also fine with the best components or blueprints being gatekept behind higher risk gameplay or multiplayer gameplay, I don't give a shit about your delusions about solo play being viable 100% of the time.
I hate your essays and I hate your head canon about what cig should do.
I earnestly wish you would stop posting in these threads, you unironically ruin them.
>>
>>1542830
faggot r/ncd version, don't be is better
>>
>>1542463
Cargo elevators and personal cargo
>>
>pvpfags chittering about how you need to just le avoid detection with your broken stealth and radar system and have situational awareness and actually it's YOUR fault I shot you in the back and bla bla bla bla yap yap yap (seriously these cunts never say anything of substance)
>someone suggests the game should prompt people to open up on them first after repeatedly doing heinous shit
>they collectively shit their beds and scream about China and social scores and how they're being oppressed
They are everything they accuse others of being. You people are so lost, you absolutely need to have this outlet because you know you are weak and pathetic in reality, a bottom feeder and thus you need an escapist fantasy to make you feel like the alpha, the apex predator. You can tell they are grassless too, as they dwell these threads all day and constantly feel the need to defend their faggot behaviour hence why when people make actually reasonable suggestions they are swamped by your cringe reaction images and lashing out and not one of you can actually make a valid point using logic and reasoning.
>>
>>1543075
You're not going to survive this game when slavery is introduced.
I mean that unironically. If you're having this much difficult coping with non-consensual pvp, your brain is going to fucking melt when your character is caught and sold into slavery.
>>
>>1543081
>when slavery is introduced.
Yes, I'm certain this will actually happen for sure you delusional faggot. Don't reply to me again.
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>>1542830
>>1542986
Here you go anon, since you asked.
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>>1542908
>>1542965
OK so you literally can't even describe a game you'd actually want to play, you just want to '"" own"" these PvE players that live rent free in your head. I'm not whatever anon you think I am, but you're such an obsessed schizo that you have a pathological drive to create an enemy to fixate on.

You're a literal NPC subhuman nigger and cannot even imagine a game you'd actually want to play, you exist excluaivelt to spite others who are largely a figment of your imagination. Pretty sad dude.
>>
>>1543075
>you know you are weak and pathetic in reality, a bottom feeder and thus you need an escapist fantasy to make you feel like the alpha, the apex predator. You can tell they are grassless
Anon, while I'm certain you subscribe to the "because I called you something that means its true" theory of Internet debate insulting, the fact is that it's more likely that the average SC player is a successful millennial, Gen x, or boomer white dude with spare cash.
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>>1543092
>if you don't type type type to make an essay on 4chan, like I do, you have no right to have an opinion
you are a clown
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>>1543092
>if insult these posters maybe they will stop being mean to me
the anime posters already btfo your arguments and then told you to kill yourself, conversation should've been over by then
>>
>>1543104
You don't even have an opinion, you're just an empty vacuum. The antithesis of an opinion, the absence of vision. You're a hollow shell, a reflection of a reflection that exists only in contrast to what you are not.
>>
>>1543099
That's not true, people just spend massively beyond their means (including me) in SC for 3 main reasons.
Reason 1 is that CIGs obscene level of kikery has become normalised, people see spending 3 times the retail price of a full game on on buggy ship as a "good deal" because they knocked 10 USD off the price if you spend MORE MONEY
Reason 2 is instant gratification, just a few clicks and you own it. A few more and a loading screen and you're in it, no waiting on delivery and no messing about. You get the instantaneous dopamine rush right then and there.
Finally is the power race and FOMO, its been heavily discussed how CIG regularly nerfs ships prior to selling a competitor (see point 1) and people do not want to be the one getting smoked by a bullshit new overpowered ship, they want to be in the bullshit overpowered ship smoking others and if they don't BUY NOW BUY NOW BUY NOW it might be months and months and months until its sold in game or sold again in any way at all and you don't want to be the chump getting smoked for a year do you?
This game is toxic and if I could just refund no strings attached no hard feelings i would, but you can't and Nightrider will freak and ban my account entirely if I charge back.
>>
>>1543104
>>1543105
You dumb niggers play this stupid 'lol I don't care' game but seethe and type and reply more than anyone else and yet you have literally nothing of value to add. You are clearly unable to envision a game you'd even want to play, so you should just leave.
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>>1543111
do a flip faggot, you're not worth anyone's time
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>>1543111
I thought it was obvious they weren't worth engaging with when I made a post accusing them of thread dwelling all day waiting to argue with people about this and within a minute had a fish on the hook headcanoning a slavery mechanic thats never been mentioned by the devs into existence as a response. They're vacuous.
>>
>>1543115
Actually croberts has specifically talked about a slavery mechanic in the first few years of sc being developed.
The general idea is that pirates will be able to enslave you, your character becomes an NPC for them and you make a new character.
It has literally come out of his mouth and it's less headcanon than anything you have said in this thread.
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>>1543082
>he doesn't know
The Banu practice slavery, and the UEE have citizens which actively participate in the slave trade. They kidnap civillians and sell them to the Banu.

Spider is a slave market. Nyx and Olympus have traveling slave markets.

Did you honestly believe that Drake was manufacturing police cruisers? That those bounty hunter pods were only intended for criminals? That the Drake Ironclad has a room that suspiciously looks like a regular jail cell, bars and all?

Your OC Donut Steele is going in the canister, faggot.
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>>1543116
>but croberts said a decade ago!
First, you're still delusional. Secondly, if that's the case I'd be interested in seeing it. Nothing on Google shows this. Thirdly, if we're playing this game he's also said a bunch of other contradictory bullshit that you'll plug your ears about like PvP sliders which are a fucking retarded mechanic but would prevent normal people having to interface with retards like you.
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>>1543112
The only person getting owned here is you. Go molest your sister or whatever it is you contrarian fags do after getting dominated in online anime forum debates. Day of the rope for you soon.
>you
>>
>>1543116
>>1543117
you should make a spectrum thread about how much you want this and it was promised and it needs to be rushed production.
>>
>>1543118
>I am the arbiter of gameplay
No, you are a clown
>>
>>1543120
Nyx is in 1.0, fuccoboi.
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>>1543117
>THE LOOOOOOORE SAYS
Literally none of this means it will be a viable gameplay mechanic
>THE CUTLASS BLUE BRO
Yes dude any day now I'm sure you'll be able to use those cells and it definitely won't be a quietly abandoned feature like almost everything else in this game and I don't just mean for slavery I mean for anything involving putting someone else in a cell and stopping them playing
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>>1543125
>s-slavery isn't going to exist in Star Citizen! It's CAN'T! It's LORE ONLY!
Nobody tell this faggot why the Corsair has door locks on the *outside* of their fucking dorm rooms.
>>
>>1543118
it was mentioned like once in the "spitballing ideas" phase of development in like 2013 and then never discussed again because someone realized the extent to which cig would be crucified for it.

its on par with the spectrum post that posted a paragraph about how he should have mechanics to restrain and rape female pcs on ships he boarded since it was a "realistic consequence of piracy"

and people mock me when I talk about how these sort of players are psycho/sociopaths

he got account banned for that post btw
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>>1543121
I just gave you an opportunity to prove you're not full of shit and you shunned it so it really just confirms you're not only full of shit but you're aware that you are living in a fantasy land as well.
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What a shit thread
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>>1543125
>I don't just mean for slavery I mean for anything involving putting someone else in a cell and stopping them playing
CR talked about this.
If your character gets imprisoned/caught/whatever, you have the option of either playing as a prisoner (like Stanton does with their prison) or you will black out and your character will spawn somewhere else. Potentially relative of your previous character.
>>
>>1543129
>all gameplay must be pre-approved by myself, nothing can deviate from what I decide is good gameplay
Still a clown
>>
>>1543122
nyx is a separatist collective that has a centrally highlight statue of a slave worker child whose unjust murder at the hands of government enforcer brought down the Imperial family.

you don't know what the fuck your talking about.
nyx isnt a pirate moon its a non-uee government that hates slavers and pirates WAY more than the UEE does.
>>
>>1543127
>Nobody tell this faggot why the Corsair has door locks on the *outside* of their fucking dorm rooms
Because CIG designers are fucking retarded and probably just copied the same UI over on each side of the door?
You're going to lock a prisoner in your cabin or something? What are you gonna do when he shits and pisses all over your bed and trashes your belongings? Will you make sure to store no weapons or anything that can be used as one inside your own living space? What if you're now boarded?
Delusional.
>>1543128
They just live in fantasy land honestly but it's fine, I know this will never be a thing as does anyone with a brain so he can make these cringe posts all he wants and the look of dissapointment when he finally has to accept his impractical nonsense idea won't be a thing will be palpable.
>>
>>1542463
automatically evicting the people that climb into the elevator with you is good enough for me, even if the ship elevator has like, a 30% chance of breaking on average
>>
>>1543137
>You're going to lock a prisoner in your cabin or something?
Bro you are already melting down and your character hasn't even been imprisoned yet.
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>>1543133
thats not what was said and you are making shit up or are just totally misinformed.

you have the choice of playing to escape or just respawning as yourself somewhere else while your captor gets an npc clone. theres no point where it was said you'd die if you just dipped.
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>>1543136
Nyx is a star system retard.
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>>1543133
Yes, I'm aware and as I've said I'm disregarding Chris because in the early days he just pulled shit out his ass to satisfy people asking what they can do.

This mechanic was reliant on the player character turning into an NPC while the actual player played on elsewhere, but how is that going to be possible with no NPC crew mechanics when an NPC prisoner on board is functionally an NPC crewmate?
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>>1543145
>w-well chris's words don't matter!
Alright dawg, thanks for playing.
>>
Just stop responding to the trolls. They can't even put the effort in anymore and the bait is so low quality its pathetic. Just don't give them yous.
>>
I don't understand why you pve only losers just admit to yourselves, "not 100% of the game is designed for me, that's fine, I shouldn't have the expectation that everything caters to my safe solo player experience."
It's that fucking simple to admit to yourselves and the sooner you do the sooner I don't have to read your shitposts.
>>
>>1543147
Thoughts on PvP slider? Thoughts on Death of a Spaceman? Thoughts on Answering the Call in 2016?
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>>1543150
Thoughts on Citizencon when they were dragging around a prisoner han solo style in a cryogenic pod?

Do you think you could go in the pod, faggot?
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>>1543144
a star system with a single meaningful settlement Delamar. Delamar = nyx, the rest of the system is dead moons, asteroid fields and hellscape planets. Its a desolate place which is why the UEE doesnt bother with it.

Do you really think a pirate station is going to have massive sprawling cargo docks and residential sectors and facilities for large scale trade?

pirate stations are going to be small enough to escape notice, or extremely well hidden or so remote as to be non-threatening. Nyx is none of those things. Its an unaligned city-state, not a outlaw nest.

If anything Nyx is going to be where all the bounty hunters live, since its a legally grey system that will probably pay quite well to have all resident outlaws rubbed out.
>>
>>1543149
We've run the gamut of carebear delusion from
>PVP should only be what I want it to be
to outright rejection of any planned features of Star Citizen.
>>
>>1543154
It's a traveling market. Like a capital ship. Probably a Privateer or something similar.
>>
>>1543151
Stay fucking deluded dude you'll still be here 5 years from now saying ANY DAY NOW ILL BE ABLE TO TAKE YOU AS A SLAVE JUST YOU WAIT
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>>1543149
its pvp psychos that are holding that position.
no one is saying pyro should be safe for hauler dads.

were saying that now that a lawless system exists secured space should be secured. committing crimes in 'safe" space should have serious lasting consequences.

my point that I keep repeating and you all keep ignoring is that if secured space remains unsafe and people keep on just attacking everyone they see what youre going to get is 100% of the game designed for haulbobs because they outnumber you 10 to 1 and are SCREAMING about it right now. and they 150% spend more money on the game than you.

the dude who owns 7bmms and 4 krakens and an idris and 56 other ships and has given CIG 75,000 is a haulbob and his opinion is worth 50 of yours to CIG.
>>
>>1543155
You told me Chris said slavery will be a thing yet are completely unable to provide any evidence of this being the case when prompted twice.
See
>>1543161
>>
>>1543150
nta but i'd be shocked if anything even remotely approaching the original idea of death of a spaceman made it in. but i'm starting to get to the point where i'd be shocked if this game ever reaches an actual release
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>>1543164
You are coping so hard.
Yeah, outside of Chris saying it multiple times and multiple slave markets existing in-universe, sure. No evidence at all.
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>>1543155
You are a low iq retard
refer to>>1542487
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>>1543167
That's the point I'm trying to make. PvP or PvE, this game isn't going to have 90 percent of the stuff croberts claimed early on.
>>1543168
>Chris saying it multiple times
It's like talking to a fucking disabled child, you keep asserting this but I cannot find any proof of this and you cannot provide it. You have the chance to absolutely blow me the fuck out and link it and I'll stop posting FOREVER (even if it won't matter because Chris talks ass) but you wont
>>
>>1543164
Im not him fyi and am the guy posting paragraphs about pve vs pvp space and fines and permared

Chris did MANY years ago talk about player piracy and slavery and im sure he wants it but this guy is misinterpreting what was said.

it'll be optional from the side of the captive.
they can either stay themselves and play it out or they can dip, replace their pc with an npc clone and respawn without gear losses.

this dudes just fixed on it because hes a psycho dreaming of jerking off about having power over people. Hes inventing this ability to imprison and torment people whose only other option is to delete character. That was NEVER said and no connection was ever drawn between kidnapping and death of a spaceman.
getting grabbed will be like ejecting and getting rescued by advocacy patrol ships, you'll lose stuff not your lives or character
>>
>>1543176
with gear losses******
>>
>>1543174
>I cannot find any proof of this
https://starcitizen.tools/Slavery
Fuck off retard.
>>
>>1543176
no bro you don't understand i want to feed you tranquilizer berries and human shit while mocking you in voice chat, just like my favorite game ARK survival evolved
>>
>>1543182
Yes that would be hilarious.
If possible, I would also like to feminize you against your will, because you carebears are insufferable.
>>
>>1543176
In fairness I've now been able to find one reference to it. That single reference is one line saying that if you are sold into slavery, you can buy your freedom. This is in the DOAS article from almost 12 years ago, the article that describes the DOAS system which has been entirely scrapped in favour of some shitty lore about spheres and respawning instantly in any medical bed even in a rover.

So yeah, still delusional but I did say I'd stop posting. Good thing I did the work for these retards and owned myself.
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>>1543182
> i want to feed you tranquilizer berries and human shit
Yes please
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>>1543181
>links a lore article that mentions nothing about a slavery gameplay mechanic
It's okay lil bro I did the actual research for you since I'm not a disingenuous nigger
>>1543187
>>
>>1543190
Uh oh illiteracy melty
>>
As I said.
these people are mentally damaged
Sociopathy and Psychopathy.
Sadly too common and coddled in modern society.
You belong in a cage IRL "pirate"

I am a pirate and a pvper
You are a dangerous feral primate
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>>1543182
best post in the entire thread
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>>1543192
go back
>>
>>1543181
>a wiki article
>just talking about how slavery is outlawed in the UEE/xi'an and active in banu space
>reference articles are just talking about banu slavery or that slavery exists in the universe
>zero about player slavery
damn bro you sure showed him. gonna link the wikipedia article on harriet tubman next?
>>
>>1543192
>call people sociopaths or psychotic for not playing the game the way you envision it to be
>accuses others of being coddled
Literal pottery
>>
>>1543187
doas and sphere'd are not mutually exclusive.
the way its going to work is that each time you're sphered your data quality degrades and you keep like scars and lost limbs. basically you get your body as it was when you "died", but alive.

eventually you are too fucked up to be sphered further and you die and make a new character.

thats the current recent lore from when the new respawn system with medbeds and "regeneration" was introduced. a year or three ago. You'll have an unlisted number of lives that can be diminished or extended by gameplay. you lose limbs and get them replaced with robots parts and over time your PC will become increasingly fucked up and eventually be killed off and replaced by your cousin jimmy or your sister or w/e

how many deaths you can sustain before perma is up in the air and will likely be informed by how often people die as we near 1.0

and of course nothing at all stops you from just making a clone with a slightly different name.
>>
ohuh he aped
>>
>>1543198
see
>>1543185
in reference to
>>1543182

3185 is a psychopath IRL
technically, literally.
>>
>>1543201
You are the problem not other people
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>>1543201
>coddled society
>rust is a sociopath simulator
Unbelievable
>>
go outside and tell a trucker you want to drug him, feed him human shit and feminize him against his will.
>>
I don't want people who played rust, fortnite, pupg, ark, or apex to play my comfy space game.

None of those types are actually schizophrenic or creative to be funny, so I'd prefer if they just don't.
>>
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>>1543213
>video games are real life
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>slave markets are an actual, physical place in SC
>drake sells not-slavery ships
>banu buying slaves is lore-relevant and a part of the galactapedia
>chris talked about players selling slaves and the mechanics of going to prison
>risk-averse carebears: "UHHH SOURCE? SOURCE? WHY SHOULD WE BELIEVE HIM?"
Further evidence that we should not let dads control the development of SC.
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>>1543213
>>
>>1543217
This desu. I just don't need you in my game. It's honestly better if you think it's shit and just don't play it at all. You add nothing of value.
>>
>>1543217
This issue is really overblown.
If you want to avoid becoming a feminized butt slave then all you really need to do is avoid Pyro/Nyx. It's not the difficult.
If you're mad that other people are playing the game in a way you disapprove, the issue is clearly you, not other players.
>>
>>1543224
you watch youtube
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>>1543213
I just fucking can't
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>>1543218
no theyre not, video games are a reduced consequence environment where people expose their true nature much more freely.

someone who uses video games as a channel for tormenting people is just a cowardly psycho who wants to hurt people for fun irl but knows they wont get away with it.

so they abuse the broken systems of gaming to do it and SCs systems are particularly broken. Psycho behavior is so common in sc because there is no pushback.

people who want to inflict pain for entertainment can do so almost without cost and that is the core of the issue. There needs to be cost and risk for both sides. Right now it is one sided.
>>
>>1543219
You're coping because you know the mechanic will never happen
>BUT THE BANU
Ah yes the Banu, who after 12 years of development have literally one single off meta ship to represent their entire race and society in game.
Any day now buddy, any day now!
>>
>>1543235
Why wouldn't it happen, anon?
>>
>>1543232
>yet another essay about your worthless opinions, armchair psychology edition this time
Just go back
>>
>>1543236
They're failing to deliver on 90 percent of mechanics Chris has waffled on about for a decade and you think the one thing they'll really try to push is an extremely controversial and difficult to implement slavery mechanic that was mentioned 1 time in a single article about another scrapped mechanic 12 years ago?
>>
quick question how many of you pvp guys do or have done hard drugs? Only reason I ask is a lot of the old griefer groups had a fair number of their members die from overdoses. I'm wondering if that's still a thing.
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>>1543232
All of your posts are of horrible quality
>>1543238
this
>>
>>1543242
This would explain Shankerz.
I still can't tell if that guy is serious or not.
>>
>>1543242
this guy>>1543232, who claims to be a pvper, is clearly afected by some sort of drug induced brain damage. I wouldn't be surprised if he overdosed male semen.
>>

▲ ▲
>>
>>1543241
>controversial
Pyro is already controversial. They plainly don't give a fuck about hurting your feelings.
>>
>>1543246
I haven't cracked the code on if he's actually a space VFW boomer or just RPing as one.
Last I saw he's in Pax Mortis now, so it's not all talk.
>>
>>1543250

▲ ▲
>>
>>1543250
>>1543254
caught
>>
>>1543130
They always are. Lately it runs the gamut from planet and physics autist, fleetposting, Zeus shootdown pics and antagonistic pvpers, spacedad hopes for gameplay that money materialize, the guy who calls everyone a boomer, and then the one true believer Bob murderhobo legislator.
>>1543145
This is a good idea because literally any gameplay feature people asked about, Chris said "absolutely".
>>
>>1543258
Not even on this website you can be safe from this community. It's the most plebbit garbage community out of all them, absolute onions.
>>
>>1543267
Leave this website if you're such a crybaby zesty nigger.
>>
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>>1543213
What if the trucker turns out to be into it, anon??
Who the fuck are you to say they can't do that together?
>>
>>1543334
I'm going to need a source for this.
>>
>>1543335
>still mad about being asked to and being unable to source his own claims several hours later
I miss when retards were ashamed instead of proud
>>
>>1543338
For the picture, retard. I am asking a source for the picture.
>>
>>1543339
Okay I deserved that
If you use 4cX you can saucenao it
>>
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>>1543335
Dunno. I'm not actually a tarpfag.
I just grabbed a random pic from my tarp folder for the post.
>>
>>1543366
>totally not a trapfag has a trap folder
>>
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>gun
>skin
>gun
>skin
>gun
>skin
what gun you figger we're gonna get next? a yubarev maybe? almost feels like they regret giving away a pretty decent rifle right before jacking FPS prices through the roof. maybe a wowblast.
>>
>>1543377
the rewards up to d11 are already leaked its all skins and a picom for d12 we might get a handlerbar pic again
>>
>>1543379
not a single word you just said means anything to me
>>
>>1543377
that lh86 skin is rad though
>>
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>>1543377
Day:
>8 A red and black karna skin
>9 2 Galdius skins (same theme as the others)
>10 blue and white BR-2 Shotgun
>11 pic rel
>>
>>1543338
>give money to CR
>don't acknowledge him and his studio as a credible source of information for the development of his own game
You are far more retarded than I am, guaranteed.
>>
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Merry Chris(t)mas lads

>>1543399
>>1543399
>>1543399
>>
>>1543383
I like the coda one myself, there seems to be a lot of pink guns in pyro
>>1543386
>two karnas
afraid of a little variety guys? how bout a gallant? just realized they missed the opportunity to make a black and red version of the edgiest gun to go with their black and red edgy suit I guess.
>>
>>1543258
>planet and physics autist
I'm the physics autist(at least one of them) and I won't be here any longer. I found a game that is basically everything I wanted SC to be.
https://store.steampowered.com/app/3135380/Verse_Project
I'll be back if it turns out to be vaporware though
>>
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>>1543437
>>
>>1543130
With 4.0 having literally nothing and the pyro pvp situation being low hanging fruit, you get a combination of bored posters and nothing to talk about.
The worst combination for proper discussion. It's bait all the way down.
>>
>>1543437
Nobody hates you anon, we just know where your road leads. Good luck with the new one
>>
>>1543437
>MMO
it's probably fucked, but good luck anon
>>
>Griefers are ruining the game
>I'm good at the game
>Griefers just kill easy marks
>They keep killing me
>I'm not afraid of PVP
>I need a PVE server
Cognitive dissonance requirements to hold all these thoughts at once is CIG ship pricing tier
>>
>>1543661
>quoting multiple people as though they are the same person and then calling your invented poly/person a schizo.

no, u.
>>
>>1543698
These opinions are expressed time and time again in single posts here, on reddit and Spectrum.
>>
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>>1543661
>>1543698
>>1543762
Ref A:
>>1540405
>you called down the thunder and now you've got it
>see that? It says space dad marshal
>>
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Buckle up. Lots of Bobs about to get their first taste of Pyro.
>>
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stay in Stanton
>>
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They're building the new environment now
>>
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Getting close. Reports that people have 30K in the EPTU.
>>
Guardian vs Qi version which is better?
I've heard the QI is slower and has less energy ammo than the standard guardian. No idea what QI interior is like either. I don't plan to do pirating. Just PvE shit.
>>
>>1544503
Qi has the interdictor and the QA says "upgraded power plants" whatever that means. Probably the base versions you get.
>>
New thread is here lads (I know, I fucked up and forgot to title it) >>1543399



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