Le rabeet, ze bunney, hon hon baguetteNotable Games:>pastebin.com/H1KdYApRROM Hacking:>Making a GBA ROM hack: pastebin.com/bvSkBkev>Gen 4-7 tools: pastebin.com/WvTzcdPR>Disassemblies/Decompilations: github.com/pret/>US Platinum source: github.com/gainax3/retsam_00jupcPokémon Essentials>V21.1: https://www.mediafire.com/file/7o3yjnuxniojmad/Pokemon_Essentials_v21.1_2023-07-30.zip/file>V21.1 Hotfixes: https://eeveeexpo.com/resources/1376/>RPGMaker XP and others: https://archive.org/download/rpg.-maker.-mz.v-1.1.1.-inclu.-dlcAssets:>Tilesets: www.mediafire.com/download/sd99pug37y4v4se/Ziddy%27s+DS+Style+Tilesets+RMXP+.rar>Archived asset library: rheg.booru.org/>WIP Gen 5 tiles: imgur.com/a/CiudSNotable fan game communities: >www.pokecommunity.com/forumdisplay.php?f=289>https://eeveeexpo.com/Last Thread: >>56832970
fuck, forgot to put the subject/rheg/ - ROM Hacking & Essentials General
Brainstorming time.What would be a good dual-typing for a goose pokemon?Obviously part-water, but what for the second type other than flying?And what would be a good theming/twist for a Goose Pokemon to make it more Mon-like? My current thoughts are>geese are aggressive, loud, annoying (in an endearing way) fucks -- how do I represent that as a Pokemon?>could it be a dark type? Could it be a cross between a goose and some weapon?>could the goose be kaiju inspired?>could it be themed after a type of water-related natural disaster -- i.e, a tsunami or hurricane?
>>56854958also, given they're loud>could be themed after some brass instrument or a megaphone
>>56854958>>56854966A weaponized goose could be really funny, dark would work but steel would too, especially if it's a matter of blades in the feathers or something like thatKaiju Goose seems like a very safe choice, shit like Gigan turned into a goose could work very well imoWater normal could work really well if you make it inspired by an instrument and want to represent it's loudnessQuarantine dex had a clam-goose pokemon, monowater iirc and what they did is that they replaced Sudowoodo with it, making it so that it' would block your path in an annoying way, I think it worked really well to represent the annoyingness of a goose
that's it, I wrote the entire scenario of my silly fangame, now I just need to wait for gen5 to have map making tools my peanut brain can use
>>56854919Awww I thought it was a schizo thread
>>56854958>Obviously part-water, but what for the second type other than flying?At this point you may as well not have water be a given either because flying is just as obvious.
>>56854958Dark because they're assholes.
>>56854917uranium-esque fakemon.
>>56854919Had no idea what I was looking at, lol
Let's say I don't want to make a romhack, and I don't want to use an RPG Maker to make my fangame. I don't want to use Unreal/Godot/Unity either.What do I use? Raylib?
>>56856640Rewrite one of the existing Game Boy engines.
Finally got the HM use animation added back into PE. Now I just need to add the fly animation back in. I'm sure it won't take 10 hours to figure out.
>>56856886Essentials animations always look so stiff.
>>56857418It's just because my timings are off. Refined them a bit more here.
>>56854958Mine is themed after pilotsNormal/Flying though
What are the latest breakthroughs in pokemon romhacking?
>>56856640There's plenty of other lightweight 2d engines out there. If you don't want to use an engine then yeah something like raylib or SDL. But the question is why? Do you know how time consuming making an rpg is? Just stick to the treaded path and at least you'll have something to show.>>56858055Romhackers realized you can use different tilesets instead of just increasing difficulty in romhacks.
>>56856886it's soooo slooooow
>>56857815kys david
>>56858368you first tourist.
>>56858368Who?
>>56858368Who is David and why does he need to kiss his sister
>>56858400lolcow pedo who frequents /rheg/ and /vp/ because he's been making a fangame for 5+ years (he's on the second gym).
>>56858388only a tourist would defend david.
literally who the fuck is david and why do you guys think some rando is him
>being this new
Poor Ethan
David is overhated tee bee h
>>56858550and only retards like you says "le fingerbang buzzword since 2016"
>>56854917I’ve been playing Giovani’s Origins today. Giovani is surprisingly hard as a rival simce he has some Pokemon with high BSTs that you can’t really match. Shadow Kangaskhan is actually pretty brutal.
>>56860551>Shadow Kangaskhansounds lame and gay
>>56861073Hating ass
This was extremely annoying. Spent hours trying to rewrite multiple files and tracking down function calls. Just to end up adding two simple lines in the end. Oh well. At least I can start working on the other 99.9% of the game.
>>56863937Where's the little hop?
>>56863942Fuck off. What little hop?
>>56863950In the gen 3 games, your guy hops up into the air right before the bird swoops by to pick him up.
>>56863959Can you provide a video? I don't have any of the roms downloaded.
>>56863969I've been working off this
>>56863969https://youtu.be/XsPOwecYg8o?t=346This was harder to find than I thought it would be.
>>56864003Damn, I don't remember all that. I'm going to have to download a rom and get that whole animation frame by frame. I'll add it to the list after I learn how to sprite.
>>56864040There's already been a couple of times where I've wondered if I should abandon RPG Maker in favor of creating a ROM hack instead. The only thing holding me back is that I can't find a way to get the Gen 5 battle system in a gen 3 game. The animated sprites from Gen 5 are my favorite. Everything else seems easier though since you have all the official assets to work with.
>>56864069I also don't know shit about C so making edits to the decomps seems impossible compared to making edits in RPG Maker with Ruby. There are other things I'm concerned about too. I don't know the limitations of the original Gen 3 engine and if it can be expanded upon. I already have a map layout for my game and in terms of pure area it's larger than any other Pokemon game I've personally seen. Not sure if the Gen 3 engine can handle it. I don't know how they handle event density either.
I think my region looks too much like KANTOOO but with a battle island
>>56865630Invert it.
>>56865630connect the island to the main land
>>56865630It does yeah
Uppies?
Besides most official pokemon games. I only played Clover; and im trying Pkm Opal and Pkm Iberia. Are these good? And any other good RMHack/fangame recommendations? Nothing very hard or for extreme autism, and if possible have all or a big chunk of the pokedex be fakemons.
>>56854917Is there a pksm-like thing i can put in the twilight menu? i wanna evolve a karrablast, and not trade the sucker, but since its in the twilight menu, and not baseline 3ds, i cant just use pksm to evolve it (at like lvl 40)
>>56870077Don't have any experience with PKSM stuff, but what if you used the NDS Forwarder Generator to get the game onto your homescreen? Would it be recognized by it then? But there's also the issue that sometimes the Forwarder doesn't work on some hacks...I've had that happen before.
>>56870177>NDS Forwarder Generatorhuh, havent heard of that. i'll give it a shot. should i also nab the forwarder packs?
Added a headbutt animation in.
>>56855276Ha ha, same here.
Don’t you die on me again…Btw, Omega Anon, are you still on this board? Curious how’d your commission go.
>>56873981What type?
>>56870177>picDamn May has thick thighs
>>56873986https://arch.b4k.co/vp/thread/56746497#56752950You can read about it here Anon.
how in the fuck do you evolve Toofgrew in Cope
>>56870346I...have no idea what those are. No tutorial I can find ever mentions getting them, and I've not found anything explaining what they're supposed to be. So I guess they're not anything important. >>56874735Classic May was so good..
>>56875371Seethe
>>56875371Just catch vandlash, otherwise piguson arrests you.>>56875864get a fochunian yamask (pillow form) to evolve into seetherigus.
What happened to Platinum following mons like HGSS?
is this grass tree frog starter way too similar to a politoed?
Does anyone have a database of the sprites and move animations that radical red uses? I can't find out where they're getting all this shit and I know there's no way in hell they're making it all themselves.
>>56876644Depends on what it looks like for its final stage.You could change its palette.
>>56870077>>56870346Alternatively, I found this video of someone using PKSM while having the game still in Twilight Menu, if it helps any:https://www.youtube.com/watch?v=JZ8XwiqW7xk
If we could get the hang of DS romhacking, would we be able to create cutscenes?I got the idea from watching cutscenes from Arc the Lad 2
>>56877747you're fucking retarded, David.
>>56877747>If we could get the hang of DS romhacking, would we be able to create cutscenes?Custom scripts in DS games have been possible for many years