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File: 1730257907640738.png (1.14 MB, 1754x1240)
1.14 MB
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Hot secretary Edition.

SPACE TO DISCUSS ABOUT WHAT GOT LEAKED

We have:
>Shitloads of design docs, beta Pokemon, concept art, music, and other such things from Gens 1-7
>Full SVN repos for Platinum, HGSS, BW, BW2, and ORAS, which includes source code and full commit history
>XY and ORAS source code/assets, staff documents, concept art, dev videos and XY prototypes
>Legends: Arceus (Hayabusa) source code, prototypes, and a mid-production overview PDF
>USUM, LGPE, and SwSh (plus DLC) source code
>BDSP debug builds
>Pokemon Bank source code and builds
>Dev material on spinoff games from 2014-2020 which includes Masters, Pokken, and cancelled games such as "Rodeo"
>Source logos, manuals, boxart and promo PDFs for select mainline games up to BW and ORAS
>Miscellaneous stuff like digitized scans of GF Magazine, anime and TCG art, data on Detective Pikachu and Pokemon GO, QA builds, etc.
>Codenames for Game Freak's games

Non-Pokemon leaks:
>An unreleased and nearly finished SNES remake of Mendel Palace/Quinty
>Two incomplete DS games developed by Game Freak; one involves insects, and the other is titled "Present Party"
>Localization, sheet music, and other development docs for Drill Dozer
>A DS conversion of an unreleased port of Yoshi to the SNES
>Some HarmoKnight stuff
>Some Temtem build and stuff

Last thread >>57022782
>>
>>57073372
leaks are over. go home.
>>
all past threads

https://pastebin.com/dMMRnFEA
>>
reposting
>>57071291
NPC changes after becoming champion: https://files.catbox.moe/fpad93.xlsx
Encounter gimmicks (pic rel, but untranslated): https://files.catbox.moe/fpad93.xlsx
Info on the scrapped gym leader scouting feature: https://files.catbox.moe/cf0iu5.xlsx
Weather. Anyone remember anything about snow or blizzards in Alola?: https://files.catbox.moe/f0mprn.xlsx
Document regarding character customization, where they explicitely say that nearly all of it is intentionally aimed at female players: https://files.catbox.moe/a7wc22.xlsx
We could've pet and fed NPC mons?: https://files.catbox.moe/gdb99h.xlsx
Pokémon Center and birthday event (this may have been in the final game, but I don't think I've ever played any Pokémon game in my birthday so I don't know): https://files.catbox.moe/acej3z.xls
Info regarding the scrapped Mini-Poké feature: https://files.catbox.moe/k9af8g.xlsx
You would've gotten item drops from fainting wild Pokémon like in other RPGs: https://files.catbox.moe/ymkj0a.xlsx
Detailed draft of the Team Rainbow Rocket storyline that was scrapped for SM and bastardized in USUM: https://files.catbox.moe/a0g5e0.xlsx
In addition to blacking out to the PokéCen after losing a battle, you could've also woken up in an ambulance or surrendered mid-battle (same result as losing): https://files.catbox.moe/r4outl.xlsx
Items on the ground could've had other colors aside from the red Poké Ball; I don't remember these being in the game: https://files.catbox.moe/3k5wlb.xlsx

Filepath (reverted SVN): GFDocs\開発素材DB\niji資料\document\04_フィールド\02_仕様書

>>57072187
Folder consisting of meetings regarding the development of SM: https://files.catbox.moe/1gyl83.zip
Filepath (reverted SVN): GFDocs\開発素材DB\niji資料\document\04_フィールド\03_その他資料\反省会

>>57051597
A bunch of the leaked DS prototypes for anyone who hasn't gotten their hands on them yet

https://archive.org/details/builds-bw-hgss-pt.-7z
>>
>>57073702
>Folder consisting of meetings regarding the development of SM

Filename: シナリオ設定チーム振り返りまとめ (Looking back on the scenario setting team:)

Good points

- It added elements not seen in previous Pokemon series,

and still produced a flawless scenario.

- In the end, it was a scenario woven together through dialogue between multiple people.

- It was a scenario-based answer to the problem of increasing the head-to-body ratio (improving expressiveness).

- By displaying Pokemon on the field, it was possible to create sub-events that were unique to the series.

- Even a normal errand event became a unique event with an extra charm because of the presence of Pokemon.

- The production system and progress were chaotic, but on the other hand, a considerable amount of passion was put into it at the end.

The structure involved multiple people in the production, which created diversity in a good sense.

-------------------------------------------
Bad points

- It was difficult to create an output together with people on a fixed-term contract.

- It was difficult to match the learning period and the person's aptitude within the period.

*Solution

- Hire people who have knowledge about Pokemon.

- Improve the accuracy of orders (how the topic is given).

・It took a long time to arrive at the final scenario.

*Cause
・Lack of coordination with the director.
・Lack of coordination with other sections and teams.

*Solution
Appoint someone (person in charge) to listen to the producer and director's vision and summarize it.
Increase the speed at which the rough draft (initial design) is created.

・Information sharing was insufficient between other teams and the scenario team.
It is necessary to create a sharing method and flow that can withstand large-scale development.
*Solution
Create a new role to keep track of all progress and information.
Appoint a manager who can oversee the entire project.
>>
>>57073906
・Discrepancies between orders from the scenario side and event implementation (missed implementation, etc.)
*Solution
Create a list to share and manage scenario/event progress, and operate it so that the implementation status can be confirmed.
*Wouldn't Awanohara be a good fit for this?

At momiji, Suginaka will do it.

Includes main/sub-scope.

・We were unable to design the non-linear sub-scenario as we had originally envisioned.

*Problems
Nukuda, who was the original person in charge, simply lacked the skills to design non-linear events.

*Solutions
Currently, there is no solution.

*Future
niji+ will be designed based on niji.
What happens after that is still undecided.
At the niji stage, we are not able to create non-linear designs, not just for the scenarios, but for other game designs as well.
Whether or not we will design a non-linear type will depend on

-------------------------------------------
Improvements

・Future training policy for scenario writers
We will make sure that they are able to take charge of not only writing the text, but also the settings.

-------------------------------------------
Summary

・There were many problems, but it ended up with a charm that is unique to niji and not found in other works.

-------------------------------------------
>>
>>57073702
>after losing a battle, you could've also woken up in an ambulance or surrendered mid-battle (same result as losing)

About the place to revive

2015/3/20: New niji specifications
About the "PokeAmbulance"

An ambulance-like object will be placed on the map as a return point (placed by the planners)
When handling a wipeout event, it will be treated the same as returning from a Poke Center or home,
and if you are wiped out after entering this base last, you will resume from here

It will be placed in towns without Poke Centers, or before large dungeons,
and the aim is to increase the number of return points

*It is not yet decided whether it will be treated the same as a Poke Center (it will affect the model and UI): 2015/3/23
2015/7/22: Only recovery function and PC

○ The base to revive will be changed depending on the player's situation

A: If you have never been to a Poke Center
Resurrect at home

B: If you have been to a Poke Center before
Resurrect at the last Poke Center you entered

C: Immediately after entering the Hall of Fame
Resurrect at home (after entering the Hall of Fame, you will return to your home and the game will resume)

*Depending on the progress of the scenario, a specific location may be designated as the return point
This is intended for cases where you do not want to take the player out of the facility they are currently in due to the main event
2015/2/2: Methods of response will be discussed depending on the situation

Overview

◆What is the PokeAmbulance?

It is a new facility that will be built in Niji as a place to return to if your team is wiped out.
Inside, you can use the Pokemon recovery machine and a computer.

It functions the same as a return point as a PokeCenter, and if your team is wiped out, you will return to the last PokeCenter or PokeAmbulance you visited.
>>
>>57074051
Map image

It is based on the image of an ambulance with a Pokemon recovery device inside
In-game, the car will be placed on the map with the back open

PokeAmbulance functions

PokeAmbulance has the following functions

・Return point update (automatic)
・Return process when wiped out or unable to battle
・Pokemon recovery
・PC

About placement

▼The placement will be adjusted by the planning side

Placement will be done by the planning side

Also, we plan to place them in the following locations

Regarding the selection of placement locations, we would like the map design team to proceed while reaching a consensus with the level design manager (Mr. Nishino)
For details on placement locations, please refer to the "PokeAmbulance Placement List"

▼The ambulance will not disappear

Ambulances that are already on the map will remain in their fixed position. They will not move away.

However, ambulances may be released and appear as the event progresses. We plan to consider this in cases where the main event battle is far from the existing annihilation return point.

※We will not create a case where the ambulance disappears from the map.
(This is because there is a possibility of a bug occurring where the ambulance is gone when returning.)
>>
>>57074066
How to change maps to the PokéAmbulance

The entrance is a gaping black hole, and entering it will change the map

- There will be no animations of the door opening
- You will not be able to investigate with the A button

Exception handling

▼Cases where progress is essentially impossible

<After Fly is acquired>

In Niji, you can use Fly regardless of the Pokemon you have, so it is unlikely that you will be unable to progress due to a wipeout recovery with the PokeAmbulance

<Before Fly is acquired>

If you place it between dungeons, it may become virtually impossible to progress (if there is only one weak Pokemon, you will end up in a wipeout loop)
Pay attention to the placement of areas you can go to before you obtain Fly, and adjust the placement as much as possible
(If it is difficult, consider countermeasures in advance)
>>
>>57073702
>Team Rainbow Rocket storyline

■ Project Overview

- With the appearance of an Ultra Hole, an entrance to another world has opened in Alola, where Sakaki, the boss of Team Red and Green Rocket, appears.

He brings together other bosses from previous games, organizes Team Rainbow Rocket, and plots to rule Alola! ?

■ Project Intent

- Satisfaction as a scenario after clearing the game!

A scenario unique to niji where you can act as a champion.

By having the player infer their next destination and move to it, the player's immersion in the world is increased, while making it easier to encounter undiscovered sub-events.

- Guidance and additional elements for post-clear specifications

This also doubles as an introduction to the Battle Tree and Gym Leader Scout gameplay, so users will not miss out on new elements.

As you progress through the post-clear scenario, more trainers will become partners in the Battle Tree and Gym Leaders.

We have taken care to make it merely a bonus, and to eliminate the hassle of having to do it.
If anything, it is intended to lead character fans to middle users of the battle genre.

・ 20th Anniversary
By introducing bosses from past works, we will arouse interest in past works.
While portraying past characters in an attractive way again, we will make niji's new characters even more attractive and connect them to the future.
We aim to create a project that will become a medium for old and new Pokemon fans, including fans of past works.
A post-game scenario that pairs with niji_Gym Leader Scout, who recommends new characters.

■ Setting
The Alola region was adjacent to another space, the Ultra Hole, but
Due to the actions of the Foundation's representative, that space also becomes unstable and begins to mix with other world lines...
And then, Sakaki and the bosses from past works gather in the Alola region.
The goal is to stop Sakaki and his friends' evil deeds and eliminate the connection to the other world lines.
>>
>>57074088
Single Image
To conclude the Rainbow Rocket Team, a group photo of the main characters (protagonist, neighbor, Red, Green) is shown.

■ Plot draft

Island 1

Alola Champion

Red appears before the main character, who has become the Champion, and news arrives that the Battle Tree facilities are open.

Island 4/Battle Tree
Battle Tree
Double battle with Red and Green.
Your partner is your neighbor.

If you win, the "Battle Tree" will be unlocked.
Red and Green will become tree bosses (tentative).

4th Island/Battle Tree
Gym Leader Scout
The Pokémon Professor teaches you about opening a Pokémon gym.
He also asks you to scout gym leaders as the champion.
->Start "Gym Leader Scout".

Island No. 1

Sakaki appears

Sakaki is training with The One Who Grants No. 1.

・He doesn't give his name at this point.

・He learns that the protagonist is the Champion and becomes interested.

Undetermined
A mysterious organization
A group different from Team Skull
that is committing crimes all over Alola.
- Team Rainbow Rocket (hereafter Team RR) underlings.
I heard it from a Team Skull underling.

Aetherland
Theft of the pseudo-Ultra Hole generator
A girl and her brother.
The story goes that the pseudo-Ultra Hole generator built by the Foundation's representative has been stolen, and the dangers it poses.
- The Foundation's representative is suffering from the negative effects of fusing with a Beast.
Maybe he will visit Masaki in the Kanto region to be cured.
The story of Masaki becoming one with a Pokemon in Red and Green.

Island 3

Ashtia and Aogiri are arguing.

- Which is better, the land or the sea of Alola?

The protagonist sides with one of the two in a double battle.

- Branches into Sun version and Moon version.

The opponent's partner is your neighbor.
>>
>>57074124
Island 3/Observatory
Achroma
A Pokémon battle with Achroma.
- He is tested to see if he is a trainer who can bring out the power of Pokémon.
Achroma connects spaces with an invention he made himself.
He brings Akagi out of the Shattered World.
- He returns Rotom to Akagi.
Akagi has a Pokémon battle with the protagonist.
He tries out something he had been thinking about in the Shattered World.

Island 2: Pokémon battle with Ghetsis

Island 1: Pokémon battle with Faba

Faba, Dexio, and Gina

*Dialogue will branch out as the Zygarde event progresses.

Hints at what happens after in XY.

*Need to be coordinated with the Zygarde event

*Consider the possibility of an extra event after both events have ended.

Island 3
The confusion of Guzma, the boss of Team Skull.
*Linked with Gym Leader Scouting.
Scouting Sakaki.
・Team Skull Grunts vs Team Raiders Grunts.

Island 2

Ghetsis and Acroma

- Ghetsis tries to recruit Acroma, but Acroma knows about the failures of BW and BW2, so Ghetsis advises him to give up on his goal.

Acroma gives Ghetsis an invention.

*This hints at a story that leads to BW.

Island 2

Team RR begins their actions.
- They disrupt captains and gym leaders in various locations.
- To stop others from getting in the way of Team RR's conquest of Alola.
* Dialogue branches depending on the gym leader scouting situation.

Undecided

The girl's actions against the RR Gang's underlings.
She is asked to either recapture or destroy the pseudo-Ultra Hole generator.

Team Rebels' hideout
Sakaki declares his intention to conquer Alola.
・This will be the first step in world domination.
・The pseudo-Ultra Hole is a threat.
>>
>>57074141
Some bosses are trying to use the pseudo-Ultra Hole to create the world they desire.
purpose of each

・Sakaki...World conquest (same as red and green)
Matsubusa…land world
Aogiri...the world of the sea
Akagi... Resetting the world
Ghetsis...conquer the world
Fradari...a beautiful world (a world without conflict)
Guzma... strength

Island 1
The people of Alola
Sasaki, the Alola Champion
He encourages the other bosses by saying that the one who defeats the main character is the boss of Team Rainbow Rocket.
*This is to give a reason for the main character to fight against the past bosses.

Island 1
Main character's mom

The enemies are in cahoots, but the people of Alola are carefree?

If it comes down to it, the main character is there.

・The neighbor is genuinely worried.

Undecided
The protagonist's conversation with his mother
-Does it give us any hints?
At the very least, it will motivate him to protect Alola.

Undecided

Receive a TM from the Pokémon Professor.

Or strengthen your Power.

- A combination move from the Skill Research Professor and Space Researcher Burnet

Part of Power is revealed (speculation).

The protagonist
uses Acroma's invention to head to the Ultra Hole where the RR team's hideout is located.
・Your neighbor will accompany you.
The professors will guard the entrance.

RR Group Hideout

Boss rush.

Event details TBA.

Recovery process TBA.

RR Group hideout

Red and Green rush to the scene.

*The main character and his neighbor are the ones who are portrayed with the most depth.

RR Group hideout

Sakaki vs. protagonist and neighbor.

Sakaki vs. protagonist.

- The showdown with Sakaki is over.

Or so you think...

Team Rebels hideout
Sakaki goes berserk.
The pseudo-Ultra Hole generator also goes berserk.
-The biggest crisis occurs when a space twist occurs.
When there is no solution, the true Sakaki appears.
The true Sakaki resolves the situation.
-Some bosses are swallowed up by the hole and exit?
>>
>>57074168
RR team's hideout

True Sakaki explains the situation.
- Sakaki's true identity up until now.

When a rocket scientist who longs for Sakaki comes from another world, he is influenced by the Beast to become Sakaki.

・If the protagonist is defeated by some evil bosses, they will call him a boss and then use his subordinates' strength, etc.
*A simple explanation that is easy for children to understand.

-What is the true Sakaki's own goal?
-What is Sakaki's true goal?
He wants to get revenge on Red by becoming a strong trainer so that his son (Silver of Gold and Silver) can be proud of him.
World conquest may come after that.
The one who trained with The Giver 1 was True Sakaki.
*By presenting the true and false at the same time, it also makes it easier to imagine a parallel setting to ORAS.

undecided
Return to the original world.
The doctors welcomed us.
- The doctor reports to everyone.

Undecided
Red and True Sakaki also return to the original world.
Interaction between Red and True Sakaki.
Green: "What is your purpose, former gym leader?"
Sasaki: "A strong man, one that my son can be proud of."
Green: "(grins) I'll use more than just ground types."

Undecided
The story of the girl's older brother.
To the island of 3.

Island 3
Farewell to the girl
With the problems in the Alola region resolved
The girl goes to Kanto to heal the representative of the Foundation.
- The girl's brother remains at the Foundation.
The afterglow of a happy ending...

Island 3
With Red and the others

Okido's blood relatives' home.
A photo of Red and Green before they set off on their journey.
A commemorative photo of Red, Green, their neighbor, and the main character will be added to the photo.

Sakaki @HGSS

"If you don't accept your loss, you can't go any further..."

"Combining the powers of many produces great power... that's what a Soshiki is... that's the strength of a Soshiki!"

"I wasn't able to make full use of the power of my forms...!"
>>
GFDocs\開発素材DB\データベース元データ\01_ポケモン仕様書\16_SM\過去資料\構想\初期企画アイデア\2013_10_08_第1回企画全体会\企画アイデアまとめ2(中柱)_2013_10_08

■My Gym
- The protagonist can create his own gym.
- Customize the gym's facilities.
- Scout gym trainers.
- Conquer other players' gyms.
- As more trainers visit, the gym can be expanded (adding floors like a building).

■A bittersweet love triangle
*This is a story based on the premise that there are three main characters.
-Throughout the story, the three of them basically act together.
-The other two get excited with trivial conversations.
-Depending on how the story develops, there may be two of them, or sometimes they act alone.
-The protagonist takes the lead. You can choose between a second and third.
-Depending on the opponent, the battle will either be the protagonist alone or a tag battle.
The second character will be in the tag.
-Battle patterns
Wild battle
Single = The protagonist's lead Pokemon
Double = The protagonist and the second lead Pokemon *If acting alone, the lead and the next Pokemon
Triple = Three lead Pokemon *If acting as a pair, the protagonist will send out two Pokemon and the second lead Pokemon will send out a lead Pokemon.
>>
>>57074338
Battles with wild trainers

Single match = the main character takes on

Double match = the main character takes on

Tag match = the main character and the second person take on *If there is no second person, no battle will occur

3 on 3 = 3 people take on *If there are not 3 people, no battle will occur

■Parallel World

●Parallel Pokémon

・Pokémon that come through the Parallel Hole that exists only in this region and connects to the parallel world.

・Their shape, evolution stage, abilities, etc. are different from those of Pokémon in the current world.

・Only Pokémon with the regional Pokédex number.

・Some Pokémon have very different shapes, while others remain the same.

●Package Pokémon

・Pokémon brought by the girl from another world.

・Has the ability to open "Parallel Holes".

・Evolves in two stages to become a Package Pokémon.

*Depending on where it evolves (the current world or the other world), it will evolve in a different way.

*The branching is determined by events in the story.

●Mystery
・In a certain place in the region, there is a "Parallel Hole" that connects to another world.
・An adventure centered on a girl who came from another world and the Pokemon she brought with her.
・An evil organization that seeks to exploit the "Parallel Hole".
・The "Parallel Hole" is located in an atoll located in the center of the region (islands).
・The crater of a volcano that existed before the atoll was formed has become the "Parallel Hole".
・Parallel Pokemon cannot leave the vicinity of the "Parallel Hole".
*It will be a Pokemon of the NEXT generation (region-only).
>>
>>57074370
■Origin Reboot
・For example, Pikachu and Pachirisu existed as the same species tens of thousands of years ago.
・When Origin Rebooted, it will change form to the form before it branched off.
*When Origin Rebooted, both Pikachu and Pachirisu will have the same form.
*However, there are differences in the moves, characteristics, and abilities they possess, as they depend on their original forms.
(They don't have to look exactly the same, but it would be okay if there were slight differences, like color, for example.)
- The Origin Reboot is a phenomenon that only occurs in the NEXT region, which is enveloped in a special space-time.
>>
>>57074338
"- New Pokemon: Chameleon

Because it's an open-world battle, its patterns and abilities change depending on where you're fighting!

- Battles that make use of the terrain

Because it's an open-world battle, the effects of moves change depending on where you're fighting. (Fire moves and fire Pokemon are weak near water, etc.)

- Seasonal events.

The townscape is decorated and event quests are also available. Examples: Obon, New Year's, Halloween, etc."

Medium story

◆Pokemon Rental Battle

A system that allows you to rent Pokemon and battle (random match).
You have to replace one Pokemon for each battle.

A way of playing that has a higher gambling element than normal battles.

You can challenge battles with a casual feel.

We don't want to increase the number of random match categories too much, so we're thinking about how to make it coexist with the existing rules.

◆Wild Pokemon can be seen in the field.

In the field, you can see the backs of Pokemon running into the shadows of trees or grass.
It makes you feel like you want to chase them and jump into the grass.

A production that enhances the feeling of adventuring in the world of Pokemon

◆Watching a battle
You don't have to look at other people's game screens anymore!
What do you do during infrared battles?

"Nakabashira Project Pokemon Simulated Battle!!! - I want to know how strong I am!

Choose your own Pokemon + customize your moves to enter.
Results are announced once a day. Rankings are given.
You can watch a video of the battle if you lose.
By simulating, you can learn to fight.
"
>>
>>57074338
>>
>>57074338
■Boss Pokemon
"A Pokemon that exists as an absolute powerhouse in all places, such as forests and rivers.
"Boss Pokemon"

Body length, weight, and body features all exceed those of its normal individual species.

The protagonist encounters a boss when he goes on his first adventure and is defeated by its overwhelming strength,
but vows to obtain it someday...

<Project Overview>
■A special Pokemon (with distinctive strength and appearance) will be prepared and appear as a "boss"

Enjoy battling and catching it.
■The "big carp" of the fishing fanatic, the "red beetle" of Ginga

<Features of this project>
■ Sense of superiority with a special Pokemon
■ Fun of a challenge
■ Fun of visiting places you've only been to once (maps are not places you can only visit once)

<Components>
■ Use scale to make the whole body look bigger, or make parts of the body look bigger
※ If special effects are also possible
■ Create a special place deep in the forest (mysterious atmosphere)
You can go there from the beginning of the adventure, but it's so strong that you can't beat it (status and special AI)
You might as well just run away.
■ Gradually corner it, and the more wounded you are, the stronger it becomes...
■ I want to be able to distribute the map and data later"
>>
>>57074426
■ Ball customization & Pokemon coordination
"What I thought when I saw the WCS tournament was that everyone was going out of their way to get the title of Pokewood Star to create effects.
"My Pokemon is special Z!!"
The aim of this project is to satisfy that desire.

<Project Overview>
■Customize the ball effect (revived from Platinum), add ribbons to Pokemon, etc.

To make your Pokemon more original.

<Features of this project>
■Fulfill your desire to show off your coordinated Pokemon and satisfy your desire to show off
■The fun of coordinating
■Make it cool or cute, and enjoyable for all genders and generations
■Create a continuous buzz through streaming, etc. Product development too!

(Such as a "Pokemon Attached Coordination Series")
■We would also like to consider tie-ups (such as Shokotan Coordination)

<Components>
■Attach to the current locator
■Small design, with variation by changing the color
>>
>>57074051
>>57074066
>>57074078
Man, they really put a lot of thought into this. Shame all that vehicle autism got cut.
>>
File: eoy4nys95sxd1.jpg (450 KB, 3362x2458)
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>>
File: 1729398128261.png (368 KB, 573x709)
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>>
>>57073372
Do we have a list of ages for characters?
>>
We could've customized our SM menu, robbed...: https://files.catbox.moe/davxxj.pptx
Filepath (reverted SVN): GFDocs\開発素材DB\niji資料\document\05_UI\01_企画書\niji_カスタマイズメニュー_企画書.pptx

Taking your own pictures of your character for the trainer ID, also robbed: https://files.catbox.moe/vbfefj.xlsx
Filepath (reverted SVN): GFDocs\開発素材DB\niji資料\document\05_UI\02_仕様書\niji_証明写真_仕様書.xlsx
>>
>>57074379
This actually got referenced in Pachirisu's PLA entry
>A species related to the Pikachu line. Though Pachirisu is a calm Pokémon, it still presents a danger should one touch its electrified tail or cheeks.
>>
Pokémon size corrections: https://files.catbox.moe/52a639.xls
Filepath (reverted SVN): GFDocs\開発素材DB\niji資料\document\06_キャラクターグラフィック\02_仕様書\ポケモン関連資料\ポケモンサイズ調整.xls

Dealing with clothes clipping (pic rel, but untranslated): https://files.catbox.moe/t05p6t.xlsx
ORAS hair physics scrapped from SM due to limited schedule: https://files.catbox.moe/lc0tel.xlsx
GFDocs\開発素材DB\niji資料\document\06_キャラクターグラフィック\02_仕様書

Character model and motion sheets process: https://files.catbox.moe/mta0tn.xlsx
GFDocs\開発素材DB\niji資料\document\06_キャラクターグラフィック\03_その他資料\キャラモデル・モーション制作資料について.xlsx

3D facial expressions -- don't remember if the final game used this or flat textures, pretty sure it used the latter: https://files.catbox.moe/lrghgo.xlsx
GFDocs\開発素材DB\niji資料\document\06_キャラクターグラフィック\04_実験・検証報告書\モーフィングによるアニメ的感情表現の検証.xlsx
>>
>>57075708
Somewhere up the chain of threads there's a copypasta.

The player characters are 12 in RSE/DPPt/ORAS, 14 in BW/XY, and back down to 10 from SM onward (with the exception of Arceus)

The blonds are younger than you think.
>>
>>57075708
Red, Green, Blue, FireRed, LeafGreen, Ruby, Sapphire, Emerald, OmegaRuby, AlphaSapphire (1996-1997):
>Red: Confirmed 11
>Delia: 29 (anime)
>Green Oak: Confirmed 11
>Daisy Oak: Confirmed 11+
>Misty: 12 (manga)
>Brock: 15 (anime)
>Sabrina: 21 (manga)
>Primo: Confirmed 27
>Bill: 15 (manga) in
>Brendan: Confirmed 12
>May: Confirmed 12
>Norman: 37, then 36
>Norman's wife: 32
>Birch: Confirmed 35
>Max: 9, 7 (anime)
>Wally: Confirmed 10
>Wanda: 18
>Briney: Confirmed 72
>Roxanne: 14
>Brawly: 22
>Wattson: 67
>Flannery: 25
>Winona: 16
>Tate: 10
>Liza: 10
>Wallace: 34
>Lisia: 13
>Sidney: 27
>Phoebe: 14
>Glacia: 32
>Drake: 53
>Steven Stone: 25
>Joseph Stone: Confirmed 52
>Salty: 58
>Stern: Confirmed 57
>Takao Cozmo: Confirmed 40
>Aarune: Aarune: 24, then confirmed 25
>Aqua/Magma grunts: 20
>Tabitha: Confirmed 27
>Courtney: 22
>Maxie: 34
>Matt: 27
>Shelly: 34
>Archie: 34
>Greta: 13
>Brandon: 46
>Spenser: 88
>Zinnia: Unknown ("appear to be in late teens")

Gold, Silver, Cystal, HeartGold, Soul Silver, Diamond, Pearl, Platinum, BrilliantDiamond, ShiningPearl (1999-2000):
>Ethan: 12
>Lyra: 12
>Silver: Confirmed "about the protagonist's age"
>Pryce: Confirmed 50+
>Clair: Early 20s
>Karen: 25-26 (manga)
>Will: 22-23 (manga)
>Maximo: 30
>Lucas: 12
>Dawn: 12
>Barry: 12
>Rowan: Confirmed 60 (originally 70)
>Oak: Confirmed 50
>Roark: 15
>Gardenia: 18
>Wake: 37
>Maylene: 10
>Fantina: 32
>Candice: 16
>Byron: 51
>Volkner: 24
>Aaron: 19
>Bertha: 56
>Flint: Mid 20s (confirmed 20+ in anime)
>Lucian: Early 30s
>Cynthia: 28
>Mars: 22
>Jupiter: 24
>Saturn: 25
>Charon: 71
>Cyrus: Confirmed 27
>Caitlin Dendrobium: Confirmed 14 (originally 17)
>Darach: 25
>Argenta: 42
>Thorton: 14
>Dahlia: 24
>Looker: 43
>>
>>57076720
Black, White (2010-2011):
>Hilbert: Confirmed 14 (originally 15-16)
>Hilda: Confirmed 14 (originally 15-16)
>Cheren: Confirmed 14
>Bianca: Confirmed 14
>Aurea Juniper: 30
>Cedric Juniper: 55
>Loblolly: 20s
>Chili: 15, then 14 ("same as the main character")
>Cylan: 15, then 14 ("same as the main character")
>Cress: 15, then 14 ("same as the main character")
>Lenora: 33, then 32, then 35
>Burgh: 24, then, 22, then 21
>Elesa: 17, then 15
>Clay: 56, then 55
>Skyla: 26, then 22, then 18
>Brycen: 35, then 44
>Iris: 22, then 12, then 11 then 10
>Drayden: 69
>Marshal: 27
>Shauntal: 18
>Grimsley: 27
>Caitlin Dendrobium: Mid 20s
>Alder: 57
>Natural Harmonia Gropius: Confirmed 20

Black 2, White 2, X, Y (2012-2013):
>Nate: 12 (manga)
>Rosa: 12 (manga)
>Nate's mom: 35
>Hugh: 15 ("provisional, must be adjusted to suit the protagonist"), 12 (manga)
>Aurea Juniper: 33
>Roxie: 14
>Marlon: About 30
>Colress: Late 20s-early 30s
>Benga: "Same as the main character"
>Calem: 14
>Serena: 14
>Grace: 32
>Shauna: 12
>Trevor: 10
>Tierno: 16
>Sycamore: 35
>Sina: 18
>Dexio: 16
>Viola: 18
>Grant: 22
>Korrina: 14
>Ramos: 65
>Citron: 12
>Bonnie: 7 (anime)
>Valerie: 20
>Olympia: 35-40 ("uncertain")
>Wulfric: 45
>Wikstrom: 35-40
>Malva: 33
>Siebold: 25
>Drasna: 40-45
>Diantha: 20
>Aliana, Bryony, Celosia and Mable: 20s and 30s
>Xerosic: 55-60
>Lysandre: 30
>AZ: Confirmed 3000+ (originally +2000)
>Emma: Confirmed 16
>Morgan: 19
>Dana: 18
>Evelyn: 17
>Nita: 16
>>
>>57076729
Sun, Moon, UltraSun, UltraMoon (2015-2016):
>Elio: Confirmed 11
>Elio's mom: 34, then 33
>Hau: Confirmed 11
>Kukui: 32
>Burnett: 30s
>Lillie: 11 (Confirmed "about the protagonist's age")
>Gladion: 16, then 13
>Mohn: 41
>Lusamine: 42 (Confirmed 40+)
>Faba: 53
>Wicke: 43
>Ilima: 13
>Lana: 12
>Mallow: 11, then 14
>Kiawe: 17, then 18
>Sophocles: 11-19
>Acerola: 10, then 11
>Mina: 19, then 17
>Kahili Ginger: 21
>Hala: 77
>Olivia: 26, then 34
>Molayne: 32
>Nanu: 50
>Hapu: 8
>Plumeria: 19
>Guzma: 20-21
>Ryuki: 29, then 26
>Samson Oak: 55
>Red: 20s (contradicts the decade between Platinum and BW)
>Green: 20s (contradicts the decade between Platinum and BW)
>Anabel: 20s
>Looker: 40s (contradicts the decade between Platinum and BW)
>Grimsley: 30s
>Colress: 30s
>Sina: "End of puberty"
>Dexio: "End of puberty"

Sword, Shield, Expanssion Pass (????):
>Opal: Confirmed 88
>Melony: Confirmed 30+
>Mustard: Confirmed 50+

LEGENDS Arceus (????):
>Rei: Implied 15
>Akari: Implied 15
>Calaba: Confirmed 99

Scarlet, Violet, The Hidden Treasure of Area Zero (????):
>Dendra: Confirmed 25
>Ryme: Confirmed 53+
>Tyme: Confirmed 53+
>Poppy: Confirmed 9
>>
>>57076729
>Elesa: 17, then 15
>Clay: 56, then 55
>Clay plapped Elesa the moment she was legal
>>
>>57076720
Have you compiled their heights?
>>
Z (Zenryoku) Power concept at GFDocs\開発素材DB\niji資料\document\07_バトルシステム\01_企画書\niji_ぜんりょくパワー_企画書.docx
I can't catbox Word files and PasteBin's """smart""" filter is being retarded, so here goes the raw Japanese text with the images in-between as catbox links (you'll have to right click>save as to view the text correctly): https://files.catbox.moe/0j22ce.txt
>>
>>57077138
Pikachu be all zap motherfucker!
>>
Parallel Ball concept: https://files.catbox.moe/hvhqw0.xlsx
Renewed battle scenario concept, including scrapped ideas for passing Pokémon in the background, free movement, controlling the trainer (probably like in PLA), and customizable trainer animations during battle (I know in the final game the trainer classes had each their own throw animation, but I don't remember if the player could customize it too): https://files.catbox.moe/gapyh6.xlsx

Filepath (reverted SVN): GFDocs\開発素材DB\niji資料\document\07_バトルシステム\01_企画書
>>
where is gen 8?
>>
>>57077780
I think they skipped it.
>>
Stuff about affection during battles, mostly scrapped I think: https://files.catbox.moe/v3murd.xlsx
Inverse battles in SM (scrapped): https://files.catbox.moe/w5xat7.xls
IV training? Like Super Training but for IVs? I don't remember this in SM: https://files.catbox.moe/f1youu.xlsx

Filepath (reverted SVN): GFDocs\開発素材DB\niji資料\document\07_バトルシステム\02_仕様書

I'll be going now, will keep digging through files tomorrow. Goodnight anons.

>>57077780
For Gen 8 we only got source code and some builds if I remember right
>>
have you guys got the music files and instrument info for gen 8, i know that they have some in the gen 7 files but these are now 5-6 years old
>>
>>57076737
>>57076729
If the decades theory between plat-BW has been disproved and the "5 years gap" between the game is real, wouldnt that make caitlin 19 years old
the game says she is in her mid 20s.
>>
>>57073372
Did we ever get some concept art for the gen 6 Megas beyond the Kanto Starters and Mewtwo?
>>
>>57078503
only mega Jynx that I remember
>>
GFDocs\開発素材DB\データベース元データ\01_ポケモン仕様書\16_SM\過去資料\構想\初期企画アイデア\2013_11_05_10月作業報告会追加分\チームバトル[西野]

Team Battle "Aim to be the strongest team, invite gym leaders too"

Overview

This is a game for battle facilities where trainers team up and fight in 5-on-5 team battles.

*The possibility of human-to-human battles via communication is also considered.

All trainers except the main character will be auto or result-only AI battles.

In addition to Pokemon battles, the core of the game is scouting and training team members.

Team

It consists of about 5 main and 5 sub trainers, including the main character.

Team members can be recruited by scouting.

Scouting conditions
・A single rematch trainer
・Win a battle
・Use many super effective effects
・A certain level or number of battles, etc.

If the above is met, the scouting option will appear after the battle.

*Famous characters can also be scouted by meeting special conditions.

Trainer Development

You can change the "Personal Pokemon", "AI", "Items" etc. of the teammates you have scouted.

Capture
・Send your trainer on an adventure for a set amount of time to capture Pokemon and add them to your personal Pokemon.
※Each trainer has a set tendency for Pokemon to be caught.
※Only Pokemon whose distribution is known in the Pokédex can be captured.
・Pokemon's individual values, nature, and characteristics are determined randomly.

Training
・Strengthen the Pokemon you have captured.
※Strengthening is limited to a specific direction, like "be quick".

Personal Pokemon
・Select three Pokemon to use in battles from your teammates' Pokemon.

AI
・You can change the AI pattern.
※Only the tendency, the basic AI cannot be changed.
※AI pattern strengthening is required.

Belongings
・You can lend your items to your teammates so they can keep them.
*It will return when you leave the group.
>>
>>57078699
Match

You will decide the order of the matches and the selection of the five participating members, including the main character.
* The main character will always be last (general).

For everyone else, the battle will be automatic or an AI battle based only on the results.
You can optionally check the details of the match.

The victory is confirmed when a winning record is confirmed.
* The remaining matches will not be played.
* In the event of a draw, a representative selection will be held.
>>
GFDocs\開発素材DB\データベース元データ\01_ポケモン仕様書\16_SM\過去資料\構想\初期企画アイデア\2013_11_05_10月作業報告会追加分\チャンピオンズクルーズ[森本]

Champions Cruise (tentative)

The Champions Cruise can be boarded after clearing the game.
The setting is a legendary luxury cruise ship that only authorized people can board.
By concentrating all the facilities related to battles here, it will be functionally convenient,
and will create a sense of volume and excitement in the game after clearing it.
(To achieve this, it will be a place that can be illustrated like the Battle Frontier.)

There are many guest rooms on the ship, and each one is inhabited by a trainer.
These trainers challenge the facilities on the ship every day and train.
They will battle and trade with the trainers on the ship and become friends with them.
They will also be able to scout them as partners for multi-battles and team battles within the facilities.
>>
>>57078720
●Proposal for Battle Cools Facility

[Battle Deck]

Battles take place on the stage on the deck.

A battle house-style challenge facility. The specifications remain unchanged.

There are four types of battles: single, double, multi, and team.

Team battles are challenged in groups of 3-5 people. (Can also be done online)

[Training Center]

A training center to improve battle knowledge and skills
Several types of simulators are available for you to challenge.
You can move up a class by solving problems.

Proposal for simulator

- Basic Battle Simulator

A simulator to learn the basics of battle, in the form of a quiz

- Pinch Training Simulator

A simulator to practice how to turn around an unfavorable battle

- Rental Battle Simulator

A simulator to test how far you can win with rented Pokemon

[Computer Room]

A facility to watch battle videos.

[Event Hall]

Events are held according to the day of the week.
Trainers in the cabins may also appear here, allowing you to deepen your interactions with them.

[Pokemon Grow-up Center]

A breeder. Plus α (?)

[Other Facilities]

Lobby, pool, restaurant, cafe, playground, lounge, etc.

Interactions with trainers and events occur.

● Onboard trainers

Each trainer who owns a cabin has data on their intimacy with the player, and the number increases through events and battles at battle facilities.

Further events may occur according to that number, they may give you items, and they may trade you Pokemon that are useful in battles.

They may also join your team as part of a team battle.

Depending on the trainer, the conditions may be difficult.

There are also suites in the cabins, where special trainers such as gym leaders may come.
>>
>>57078738
● Cruising

This luxury cruise ship is always on the move, moving between 2 to 3 ports in sequence.

Therefore, you may be in a different port when you disembark from the ship.
However, once you board the ship, you will be able to have your own room,
and you will be able to fly back to the ship.

Furthermore, if certain conditions are met, the luxury cruise ship will also arrive at the port of Kutiva...!?
>>
>>57078747
Image of a luxury cruise ship

Like this, there are a lot of facilities on the ship, and it looks like you can do a lot of different things.

However, it has a more futuristic feel and is much bigger.

The shape is more curved.

Like this
>>
Favorite Pokemon & Pokemon Grand Prix

Overview

A game where you promote your favorite Pokemon (species) and aim to be No. 1.

Each Pokemon species has a rating value, and the rating value is added every time the Pokemon battles.

Pokemon with high ratings will be highlighted in various places in the game.

We are also considering using this rating value to hold popularity polls in PGLs and other places.

Rating value

A value exists for each Pokemon species, and it indicates how active that Pokemon species is in the game.

It is added when the Pokemon participates in a battle.

It only adds, it never decreases.

The value increases when fighting celebrities, finishing off a Pokemon, attacking with great effect, etc.

You can also increase the rating by having the Pokemon participate in certain special events.

Rating reflection

The Pokemon with the highest rating value will be highlighted in the game as follows.

・Appears in advertisements, TV, posters, etc.
・A bronze statue will be erected.
・The cityscape (tiles, walls, etc.) will be the same color as the Pokémon.
・The rate at which trainers (exclusive rematch trainers) have it will increase.
・It will become more likely to be sought after in in-game trading.

*The higher the evaluation value, the greater the degree of change.

GFDocs\開発素材DB\データベース元データ\01_ポケモン仕様書\16_SM\過去資料\構想\初期企画アイデア\2013_11_05_10月作業報告会追加分\推しポケモン&ポケモングランプリ(西野)
>>
>>57078787
Popularity poll

A popularity poll will be held at short intervals in conjunction with the PGL.

Players will vote for one Pokemon of their choice during the poll period.

The result of the poll will be determined by the total evaluation value of the voted Pokemon, not the number of votes.

*We want to be able to change the result not only by popularity, but also by the efforts of core users, even with a low number of votes.

Rewards will be sent to all players who voted for the winning Pokemon.

*We want to make the rewards directly linked to the Pokemon species, such as winning Pokemon that have learned a special move.

We will also give rewards to the evaluation value rankings for each Pokemon species, adding fun elements other than winning.

We will encourage a variety of Pokemon to play an active role, such as limiting popularity polls to types and sizes.
>>
GFDocs\開発素材DB\データベース元データ\01_ポケモン仕様書\16_SM\過去資料\構想\初期企画アイデア\2013_11_05_10月作業報告会追加分\トレーナーダンスコンテスト[森本]

Dance dance dance with Pokemon!

In this facility, trainers and Pokemon will enter a dance contest in pairs,
where they will battle other contestants and win.
The game content of the contest is to control the dance to the music,
and if you can do it better than your rival,
you will be able to beat your opponent.

The battle will be held in a tournament format, and if you win, you will clear the contest and move on to the next rank.
The early ranks will be easy so that even small children can play.

One idea for lower screen operation

There will be buttons on the top, bottom, left, right and center that correspond to the main character and Pokemon,
and when the circle spreading out from the center of the button overlaps with the button, press the button at the right time.
On the screen, the main character and Pokemon will move in that direction.

Only the center button will be used for the first song.

Or something like that.

We need to think about how to differentiate the Pokemon.
(What other differences will occur if you change your Pokemon, besides appearance?)

As the rank increases, the protagonist will become famous as an idol.

With the goal of becoming the ultimate idol, he will battle his biggest rival idol.

I'll try to include a success story like that.
>>
GFDocs\開発素材DB\データベース元データ\01_ポケモン仕様書\16_SM\過去資料\構想\初期企画アイデア\2013_11_05_10月作業報告会追加分\バトル実況中継企画[森本]

■■■Battle Commentary Project■■■

In kujira, we aim to incorporate audio commentary during battles as a selling point,
and to make battles in special locations, such as gym leader battles and online battles, more fun and exciting.

●Basic system is Battle Revolution + α

For the audio commentary system, we would like to use the base of Battle Revolution, which is already in a relatively complete form,
and add some arrangements to it, while also considering work efficiency.

●Guest system
In kujira's live broadcasts, in addition to the basic live broadcast, guests are added.
Their role is to provide backchanneling and comments to the main broadcast.
Having two people doing the live broadcast also differentiates it from Battle Revolution.

In contrast to the main live broadcast, which requires a large number of dialogue patterns,
guests are committed to speaking in versatile locations,
which limits the number of dialogue patterns and makes it possible to prepare guest data for several people.
By having multiple guests, it is possible to keep the live broadcast fun for a long time.

Message example
Commentator) Megaton kick explodes! Commentator) Megaton kick explodes!
Guest 1) That's amazing! Guest 2) That's powerful.
Commentator) Substitute appears here! Commentator) Substitute appears here!
Guest 1) That's an interesting development! Guest 2) That's great!

● Guest download
Create a place to store all of the guest's audio data, and make it possible to have additional special guests appear by downloading them. (Mainly used for promotions, etc.)
Users will be happy to have their favorite people, such as Shokotan, Robert, or SKE, commentating on the battle.
You can also create a special live broadcast for tournaments to liven things up.
>>
>>57078825

● Other ideas
・ Guests can register their favorite Pokemon, and when their favorite Pokemon appears, the guest will react.
・Be able to create your own original commentary.
>>
>>57078830
Commentary mode (no commentator voice)

To cut costs, commentary will be done only through messages.
Normal messages such as "You've hit the target!" will be sent as system messages,
and the commentator will speak additional text such as "There's only one left!"

Only guest commentators will give audio commentary and impressions.
Of course, there will also be a system for downloading additional commentators.
>>
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GFDocs\開発素材DB\データベース元データ\01_ポケモン仕様書\16_SM\過去資料\構想\初期企画アイデア\2013_11_05_10月作業報告会追加分\ぽけもんと料理[大野]

Cooking with Pokemon!

Many dishes, such as poffins, have been made and then disappeared.

This time, there are macarons, but they are not made.

The subject of cooking is something that is very familiar to humans,
so it is easy for anyone to understand. It is easy to understand even for small children.

We thought that by expressing cooking actions such as cutting, steaming, and baking in simple mini-games that even children can play, it would be easy for anyone to play.

The finished products can be easily designed to look like a big cake or piping hot ramen, and we think it is a subject that can be easily woven into things other than games.
>>
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>>57078868
1. Easy to make

It can be made without nuts, just use nuts as a spice.

2. It won't be an item.

It's only available in Rainbow.

3. Play mini-games such as cutting, mixing, shaping, etc. when creating.

I want the mini-game to encourage thinking rather than action. I don't want to add a time limit.

The idea is to have a power limit like fossil digging, and use your ingenuity to use it all up.

4. The end result should be flashy.

5. Turn the created items into items that can be used effectively in other games.

Feed it to the King of Hawaii and get an item.

Feed it to a special Snorlax, and it will bring an item from somewhere.
>>
Hey guys I was traveling for a few days and didn't have Internet access. I just read the last thread. There's so much fucking awesome shit posted! Thank you guys so much for continuing to dig! I wish I had time to reply to it all and I look forward to reading this thread too. I think the idea of having horn/claw variation stood out to me the most, as well as the fucking amazing idea about the Lost World with prior fossil Pokémon and unmodified Genesect. The concept of fighting the World Champ with a learned AI is also incredibly cool and I hope they do that someday. Reading through these documents gives me the sense that they really do care even if the cycle makes it impossible to implement all the stuff they want to.
>>
https://m.youtube.com/watch?v=t7LynCbp8D8

Pokemon concept arts anime
>>
>>57077780
into the trash where it belongs
>>
>>57078356
prototyping documents, especially in the case of videos games, should not ever be taken as proof for anything lore related
all of those ages are early indications only meant to lead the artists in a direction during the design process, and each design goes through dozens and dozens of iterations each bullding on top of the previous one, this kind of foot note gets easily lost and forgotten in the process
>>
File: magnus pokeathlon.jpg (138 KB, 750x563)
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Is there something about RSE Tabitha, Shelly, Courtney and Matt?

Also of Magnus from HGSS Pokeathlon?
>>
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>>57078825
>>57078830
Would've been kino
>>
Speaking about voicing, does anyone have a filepath or a link to all the discarded PLA voice files? All I could find upon looking it up was a video on twitter of someone quickly glancing over some
>>
>>57080744
https://m.youtube.com/watch?v=ik5paUyQ-fM
>>
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>>57081018
>>57080744
"Voice acting" and then it's just link's level of speech
>>
Anyone has the vocaroo from the supposed space whale from xy? music was fire. Anyone knows where is from?
>>
File: file.png (2.21 MB, 2333x1700)
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>>57081018
Thanks
>>57081532
There's a reason I avoided calling it "voice acting" and just called them "voice files"
>>
>>57081544
This?
https://vocaroo.com/12QHQGYyrCwG

https://arch.b4k.co/vp/thread/56622483/#q56624310
>>
>>57081615
That one! Tysm! =D
>>
>>57081532
The only acceptable level.
>>
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>>57078503
Houndoom had a blood tipped tail.
>>
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>>57082056
GEEEEE, I THOUGHT THIS WAS A GAME FOR KIDS!!!!!!!, THEY REALLY NEED TO TAKE CARE TO NOT TRAMATIZE SOFT FAGGY WESTERN CHILDREN!!!!!!
>>
Pokemon XY beta ost

https://www.youtube.com/watch?v=Zq7eU8knoBg
>>
Trainers in SM would've had lines mid-battle like the gym leaders in Gens 4 and 5: https://files.catbox.moe/3lr5rv.xlsx

Filepath (reverted SVN): GFDocs\開発素材DB\niji資料\document\07_バトルシステム\02_仕様書\niji_トレーナーメッセージ_仕様書.xlsx
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Man, Reading some of the stuff we got robbed of through the years makes me sad and knowing X/Y and beyond could have been so much better makes me mad too.
>>
GFDocs\開発素材DB\データベース元データ\01_ポケモン仕様書\16_SM\過去資料\構想\初期企画アイデア\2013_11_05_10月作業報告会追加分\ポケモンふれあい広場[川内丸]

◆Pokemon Interaction Park

You can play alone or online.

Atmosphere like a tourist ranch

A place to gather and play casually

Enjoy the casual connections made by passing each other.

A system that is the polar opposite of the tenement house.

●Square

A place that serves as the hub of this system

Trainers passing each other and the Pokemon at the front are displayed

If it was 3D, the number of trainers to display would reach its limit in no time, so maybe they could use 2D...

Each Pokemon plays together or fights

The behavior of the Pokemon changes depending on their nature, etc.

●Attractions

A challenge for multiple people in the area (as many as possible)

It doesn't use P2P connections, but each client works independently and only the results are shared.

Share 5 to 10 minutes

On the Internet, it can be done in groups of 10,000 people. I wish it could be done...

●Promenade
Walk with Pokemon.
The plaza is crowded with people and feels lively, but here it's more like you and one other person passing by every now and then.
You can "pet" trainers you pass along the way or who have received your beacon.
>>
GFDocs\開発素材DB\データベース元データ\01_ポケモン仕様書\16_SM\過去資料\構想\初期企画アイデア\2013_11_05_10月作業報告会追加分\ポケステージ[西野]

PokeStage - "Aim for Pokedol!"

Overview

A single-player game in which the protagonist becomes an idol and appears on a TV broadcast stage to earn high ratings.

Pokemon are sub characters and the protagonist is the main character.

When appearing on stage, you can receive rewards (pocket money, items, etc.) depending on the results of the ratings.

In addition to rewards, earning high ratings will increase the protagonist's fame.

Fame is related to the starting value of the ratings, and can also affect actions on the field.
*You can buy things cheaply, receive items, etc.

We aim for a wide range of gameplay that can be enjoyed even just by touching the screen.

How to play

You can register to participate in the program at the TV station reception.
After registering, select a stage costume, song, and Pokemon to start the stage.
* Stages have attributes, and compatibility with costumes and Pokemon can affect the viewer ratings.

The song and camera position are set (except for distance), and change as the song progresses.

One stage lasts about one minute.
* It starts with a pulled-back screen, and the screen moves closer to the main character as time passes and the excitement of the scene rises.

Touch the action button on the bottom screen to make the main character take action.
* Basically, the viewer ratings increase or decrease depending on the main character's actions.
* The main character has HP, which decreases with each action. When it reaches 0, the stage ends halfway.
* Combining certain actions can trigger a combo evaluation.
* Some actions have star or heart effects, which add a change to the appearance.

Lower screen image

<-HP gauge

<-Holding Pokemon button

<-Pokemon collection button

<-Action button x 12

*Contents are not guaranteed
>>
>>57083959
In addition to the basic set of action buttons, there are also some that can be obtained in scenario events, etc., and by collecting a large number of them, a wider range of actions can be enjoyed.
* Actions are learned as a kind of reward.
You can take Pokemon in and out with the action button, so you can take them in and out freely.
Each Pokemon has its own unique stage skill, which activates various effects on the stage.
Stage Skill = Increased viewership, HP recovery, increased rewards, etc.
* If you release a Pokemon that fits the size of the display screen, the rate at which viewership increases will be higher.

If the main character can complete the stage with all his HP remaining, the stage will end successfully.

You can record your favorite stages on video and distribute them to others.
>>
GFDocs\開発素材DB\データベース元データ\01_ポケモン仕様書\16_SM\過去資料\構想\初期企画アイデア\2013_11_05_10月作業報告会追加分\ポケピース[西野]

PokePiece - "Collect pieces and have peaceful battles"

Overview

A game where you battle using pieces that resemble Pokemon.

There is no training element, so anyone can play easily and you can also learn types.

The system is designed to make you want to collect as many pieces as possible, so it also functions as a reward element.

Pieces

A flat toy (image) about 3cm x 3cm in size.

Pieces are broadly divided into three types: seed pieces, evolution pieces, and legend pieces.

Seed Pieces: Pieces that can be placed without restrictions.
Evolution Pieces: Pieces that can only be placed on top of Seed Pieces.
Legend Pieces: Pieces that can only be placed if there are a certain number of the same type within the area.

The following information is printed on the pieces:

- Pokemon graphic
- Pokemon name
- Type
- Damage points
- Piece classification (and attack pattern)
- Rarity

How to play

This is a two-player game.

Each player uses a piece deck to reduce the opponent's HP.

Piece Deck
A set of up to 50 pieces to be used in a battle.
There is no limit to the number of duplicate pieces.
*The maximum number and duplicate restrictions vary depending on the rules.

Each player starts with 20 HP.
*Starting HP varies depending on the rules.

Players select pieces from their decks and place them simultaneously at the rear of the battlefield.
*Only seed pieces can be placed at the beginning.

Battle Area
A field for placing pieces, consisting of a maximum of 9x9 squares.
*The shape changes depending on the rules (it is always assumed that the shape is symmetrical from top to bottom).

In your first move, you can only place pieces within your starting area.
The red squares are your starting area,
and the blue squares are your opponent's starting area.
>>
>>57083998
From the second move onwards, you will place pieces adjacent to pieces already placed.
*Adjacent only means above, below, left and right, not diagonally.

If you can no longer place pieces, you will lose.

Evolution & Legend pieces will attack when placed in an area.
Attacks are carried out according to the attack pattern written on the piece.

Example)
Pikachu's attack patterns are set as follows.
*Each attack pattern basically indicates that the attack will be performed in the direction of the arrow.

In this case, Pikachu can attack in three places: the top, left and right.

The attacked piece will be removed from the battle area.
At this time, the removed piece's owner's HP will be reduced by the amount of damage points.

Attacks are affected by type compatibility.
If it's not very effective or has no effect, the attack will be blocked and you won't be able to eliminate the opponent's piece.
If it's super effective, the damage points inflicted will be doubled.

Example:
Pikachu evolves into Raichu and attacks.

Raichu can attack three squares ahead,
so it's able to eliminate Squirtle, which is two squares away.
Also, because it has eliminated Squirtle, which is weak to Electric types,
the damage points it deals will be doubled to 2.

Pikachu evolves into Raichu and attacks, but the opponent blocks with Diglett.

Raichu can attack three spaces forward,
so it's possible to eliminate Squirtle, which is two spaces away.
However, the opponent has deployed Diglett, which is resistant to electric types.
The attack is negated, and Squirtle remains.
>>
>>57084017
Attacks also affect your own pieces.
*If you banish one of your own pieces, no damage points will be incurred.

Pieces that no longer have any adjacent pieces will be banished, but no damage points will be incurred.

If your piece is adjacent to an opponent's piece,
if the opponent is particularly effective against it, you can place your piece on top of it to banish it.

If both HP reach 0 at the same time,
the player with the greater amount of battle damage from their pieces remaining in the battle area wins.
If the total battle damage is also the same, there will be a draw.
>>
GFDocs\開発素材DB\データベース元データ\01_ポケモン仕様書\16_SM\過去資料\構想\初期企画アイデア\2013_11_05_10月作業報告会追加分\NEXT企画_松宮_131018

"Pokemon House"

Release six of your Pokemon into the dollhouse-like space on the bottom screen.

Watch their movements like Little Computer People. It's fun just watching!

They'll play around or get angry because of their type compatibility...?

You can play with and train Pokemon in each room.
You can buy toys and training equipment to use in the room.

"Decorate! Pokemon Accessories"
Have your Pokemon hold your own homemade accessories.
Although they are homemade, they have a base.
Just fit a few small gems/beads in and it's complete!
Depending on the type of stone you fit in, it can have effects such as increasing your critical hit rate.
It also makes effective use of dropped items and fossil digging.
It feels like decorating your smartphone.
Effect increases with the type and number of stones!
Effect is only reflected in the scenario.

"Pass Poké Ball!"
A Poké Ball that increases your capture rate for each person you pass by.

Normally, the capture rate of a Pokéball is x1.0.
First person: x1.1
Fifth person: x2.0
Tenth person: x5.0

For each monster you pass, you'll get a better Poké Ball, for example, Poké Ball +5.

Every time you pass each other, it can serve as an opportunity to start the main story.

"Determine party weaknesses"
It checks the types of moves of your Pokemon.
It will tell you which types of moves you are missing and which Pokemon you are weak to.
It would be nice if it could help you learn the moves you are missing at the same time.

『Area moves』
I'd be happy if there was information somewhere about area moves like Surf Morimoto-san
>>
>>57077138
■Overview of Aura Boost■ Official name: Z Power
・Refers to the overall act of injecting the trainer's bond into a Pokemon to temporarily power it up and attack.
・The keyword is "a sure-hit kill secret move."
・An energy related to Ultra Space.

■Intentions of the project■
・The intention of the project is to get "younger boys" "excited" with "flashy special moves".
・The motivation is to strengthen Pokemon that do not undergo Mega Evolution, and to create a new twist in battles.
->Unlike Mega Evolution, which only the chosen few can do, there is a possibility that both "all" and "individual" can be respected.
->I want to create an opportunity for users inside and outside the game to become interested in battles.
->I want to make these motivations a pillar project by incorporating them into the intentions of the project and expressing them visually in an easy-to-understand way.
->My personal motivation was that I wanted to end a protracted battle in one go.

There will be more situations than now where normal Pokemon can compete on an equal footing with Mega Pokemon,
which will increase the possibility of battles using a variety of Pokemon.
>>
>>57084310
>>
>>57084317
■Conditions for Use■
1. Create a state where it has been taught in the settings. (Event flag?)
2. Important item: Own "Aura Breath".
3. Equip the type-specific item "Prism" to the target Pokemon on which you want to use Aura Boost.
4. When conditions 1-3 are met, the Mega Evolution button during battle will change to the Aura Button.
5. When you press the Aura Button, the panel of moves that can currently be used as Aura Boost will change to the move panel after Aura Boost. (Unusable moves will be darkened)
6. Select any move that can be used.
7. A specified Aura Boost will be activated depending on the type of the selected move and whether it is physical or special.
8. After Aura Boost is activated, the Aura Boost button will be sealed and it cannot be used again during that battle.
*. The usage limit is not shared with Mega Evolution. You want each to be able to use it once.
*. All Pokemon can use any move they can learn.
>>
>>57084323
■Power and Effects■ (non-creators may skip this section)
- The replaced skill effect, power, additional effects, etc. can be adjusted for each skill.
Attacks and special skills will be fixed powerful attacks with high power.
Change skills will have ability-boosting perks and will execute the original skill with an aura.
=============
Power is expected to be about +50-100 the original skill. It is also possible to make them stronger with an aura.
However, it will be difficult for users to understand that the power effect is different even though they look the same
So we expect the power effect to be averaged out.
As a common additional effect, the accuracy will be set to 101.
Attacks and special skills will not inherit the original effect sequence, but will be processed with the sequence for aura skills.
Characteristic effects such as "Power Build" will be processed by looking at the aura skills.
For status-changing moves, all of the original effect sequence will be carried over except for the hit rate.
Aura boosts for attacks and special moves will generally only have a single opponent's range.
Consideration is given to balance and effect production.
Moves with a different type than the initial setting type of the original move will not be created.
Added [Aura Move], [Aura Power], and [Aura Effect] as setting items for move data.
>>
>>57084339
-> [Aura technique] Select from a list of technique names with a 14-character limit. Finally, mstxt
-> [Aura power] Can be entered from 1 to 255. (It may become simpler in the process of averaging)
-> [Aura effect] Mainly for transformation techniques. Add an effect that increases when the aura is wrapped around the character.
-> Attack, defense, special attack, special defense, speed, evasion, hit rate, critical point (1 to 2 stages each)
-> Some transformation techniques do not increase anything. (Hypnotism, etc.)
-> Might be added to some attack techniques as well. (Nitro charge, etc.)
-> Ability boosts remain the same even after aura boost.
-> Other effects are also to be considered, but to clearly depict the benefits of being wrapped in an aura and to make it easier to create, I would like to unify the timing when the aura is wrapped around the character.
-> It may be good to create effects such as full health recovery, protective state, etc.
-> Use the aura effect to give the battle side a reason to be wrapped in an aura.
->We need to discuss where to manage the Aura moves themselves, but it will probably be FM.
->In the case of FM, create a checkbox to define it as an [Aura move],
and edit it in the same file as Waza_niji?
->When an Aura move is used, make it so that only the user and the target (only one if they are the same) are drawn on the screen.
- There are issues with compatibility with some existing moves and characteristics, so these must be resolved on a case-by-case basis.
->If an encore is performed, use the original move.
->When looking at the move used and processing something, basically process it as if the original move was used.
->There is a geocontrol issue.
>>
All this beta content for sm makes me wanna comit suicide man i dropped the series after they dropped such a huge layup with usum and here i am seeing all the fucking content that i would have wanted in a third version just in a bin
>>
>>57084343
■About Pokemon transformation■
-Before using Aura Boost, the Pokemon's body will be enveloped in an aura that will have a different impression depending on the type.
-This state will continue for the duration of the effect, and will be released after it ends. (Due to concerns about processing load, the appearance will not be maintained)
-The data for the aura effect and the part where the move is used will be created separately, making it possible to link to any transformation move.
>>
>>57083384
See i didnt see all the stuff for xy and even then i never cared about xy because by time i played it i knew people didnt like it but i loved sun and moon so seeing this shit just makes me so mad
>>
>>57084370
■About move variations■
- Divided into the following three categories, all moves will branch into one of them.

[General effects] Effects with fixed appearances depending on type and whether it's physical or special.

[Species x move-specific effects] Dedicated effects that can almost be considered demos.

[Change-in-effect effect] Only the part with the aura is drawn, and then the normal change-in-effect is played.

- Each effect has a unique name.

Example 1: Using a general-purpose fire physical move as the base move = Buddy Explosion!

Example 2: Using Swords Dance as the base move = Swords Dance Boost!

※ The original move name is assigned to the blue text, and a fixed word is added after it.
>>
>>57084386
▼ [Universal Effects]
- There are 18 types of effect bases divided by type.
- Two skill categories (physical/special) are multiplied on top of the base to create variations.

▼ [Species x Skill-Specific Effects]
- Completely unique effects that only occur with a specific species x specific skill combination. Commercial item.
・10 candidates (required slots that can be used for PR + α)
: 3 initial grass types x new exclusive moves: required slots
: 3 initial fire types x new exclusive moves: required slots
: 3 initial water types x new exclusive moves: required slots
: Package S x new exclusive moves: required slots
: Package M x new exclusive moves: required slots
: Pikachu x Volt Tackle: required slots
: 2016 Movie Pokemon x new exclusive moves: required slots
: Eevee x Best of: slots to make up for the lack of new types
: Shaymin x Seed Flare: thank you for the anniversary slot
: Machamp x Blast Punch: just to make it look funny
*I considered making it species x type to make it more accessible, but that would make it surprisingly difficult to explain the conditions for use ("Use physical moves with Pikachu!"... What are physical moves? "Use Volt Tackle!" is easier to understand), so I'm keeping it as it is.
>>
>>57084399
*D Request: I want to make 10 or more.
▲For unique effects, we are considering making them special if necessary, starting with the aura effect before using a move.

▼[Change-type effect]
- An effect where the character is surrounded by an aura and benefits from the increased abilities, and then the original change-type effect is used as is.
- Create separate effects for the aura for each type and the actual use of the move, then connect and play them together.
- Note that it is different from normal in that an aura accompanies the use of a change-type effect.

■Design Items/Tools■
▼Tool held by Trainer: "Aura Bracelet"
- A device that sends human energy, equivalent to a Mega Ring (Keystone).
- To send energy, you need to think about the other Pokemon and make them emotional. (You dance for that purpose)
- Like Keystones, there are various accessory shapes, and they can be made to match the Pokemon.
Bracelets, rings, scrunchies, friendship bracelets, etc... The protagonist wears them on his arm as usual.
- After clearing the game, if you obtain a Mega Stone, you can use Mega Evolution as it is.
- System-wise, it is treated as an important item.

▼Tool held by Pokemon: "Aura Prism"
- A device that receives energy sent via a Keystone and allows the Pokemon to absorb it.
- When it receives energy, it generates rainbow light, and Pokemon exposed to it are temporarily strengthened.
- More versatile than Mega Stones, it can be used by any Pokemon.
- There are 18 types for each type, and each one is called "Hono Prism".
- Prism-shaped, with different types shown by color and patterns inside (fossils). Special pieces for unique effects.
- Linked to Ultra Space. (Tools from Ultra Space?)
- System-wise, they are treated as equipped tools, so they cannot be destroyed directly.
>>
>>57084420
▼ "Aura Boost Button" (UI)
- It has a similar design to the Mega Evolution button, but is slightly different.
- It replaces the same spot on the bottom screen of the battle.
- After using it once, it looks burnt and gets dark. (Feeling like you've used all your power)
>>
>>57084425
■User Interface■
- Use the Mega Evolution button on the UI below the battle screen by replacing it with conditional branching.

- When you press the Aura Boost button, if you have a move that matches the type of the Pokemon's equipped prism,
that move's name panel will be replaced with the Aura Boost move name panel.

- Regarding supplementary information through the UI
Aura Boost has the restriction that it cannot be used unless the type of move you want to use matches the type of prism you have,
which can lead to situations like early Mega Evolution where you don't know how to use it.
For this reason, we want to provide as much supplementary information as possible through the UI.
If you have a prism but don't know the same type of move and can't use it,
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>>57084429
I want to keep the aura button visible but in a passive state, and display a warning message.

<- Make it possible to press it,
in the space on the move panel

-> For moves that meet the conditions and can be replaced,
it might be easier to have an icon-like indicator on the move panel to show that.
-> Implement a way to explain the additional effects of moves (explanation of L+A, or visualization with symbols).

-Other
-> We will consider dealing with the Mega Rayquaza issue separately.
>>
>>57084435
■ Ideas for making it into a toy ■
▼Aura Brace
- A bracelet with 18 indentations. Set the prism in it and play with it by deciding on a pose.
- I want it to have a gadget-like feel, such as a gear structure that can be turned.

▼Aura Prism
- A gift of Ultra Space, it can be set into the indentations of the Aura Brace.
- The shape is the same, but the overall color and the pattern (contents) inside differ for each type.
- It can make the Aura Brace play a unique melody or project a picture.

*The bracelet is temporary, and in the end it can be a motif that is easy to design. The tool name should be included.
>>
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>>57084445
> OMG Cowboys vs Aliens :0
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>>57084445
■Summary of names■
Aura Boost: General name for the project. It is the name of the Pokemon's state, and also the general name for the moves used.
Aura Bracelet: Name of the item worn by the trainer. Aura and below will change depending on the design.
Aura Prism: General name for the item held by the Pokemon. Prisms are a naming rule.
Hono Prism/Grass Prism/Water Prism/Psychic Prism/Cactuar Prism
Pikachu Prism/Machamp Prism...same as ○○○ Knight for Mega Stones.
Aura Boost Button: UI. Can also be the Aura Button.

※All are under consideration※
>>
>>57084459
■ Requirements that this project can meet ■

- It should be something that broadens the tactics of Pokemon battles

- It should be visually appealing to the target audience

- It should be conceptually close to Mega Evolution

-> To ensure a sense of unity and bond throughout the series, and to avoid adding too many things and concepts

- It should be possible to cut each specification in the next series

-> It can be sealed by discarding the item

- It should have an anniversary feel

->In terms of putting the spotlight on everyone.

That's it
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>>57084445
>>57084455
>>
>>57084467
I wish anything about sun moon had an anniversary feel at all
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>>57084310
>There will be more situations than now where normal Pokemon can compete on an equal footing with Mega Pokemon
This...Didn't age very well.
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>>57084697
Not one bit
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>>57080131
Only anime settei for Tabitha and Shelly.

No evidence that the game artwork for them ever existed. Nothing for Magnus either.
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>>57074426
Proto alphas?
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>>57073372
Where tf are GFDocs for games since USUM?
Why did they steal such an old repository? Did that hack happen in 2016 or what?
>>
>>57080131
>>57085192
>Only anime settei for Tabitha and Shelly.
I'm not up to date with leaks - did we recently get another load? If so, did we get more setteis? These two were actually missing a few finalized sheets.
>No evidence that the game artwork for them ever existed
If anything, the settei sheets with their early rough designs (the comments on them, more specifically) sort of confirm that their game artwork never existed. From memory, both rough designs had little remarks with question marks for certain details (I remember one for Shelly was "heels?" with an arrow pointing to her shoes) suggesting the artist had a hard time making these out. But the most damning evidence is that both of these early designs have a note seeking for more guidance about what direction their designs are supposed to go "since there's only a sprite" (the note was more detailed on Tabitha's sheet but both boil down to "There's only a sprite of this character, would appreciate help"). No way do Courtney or Matt have anything in this case IMO.

For what it's worth, I also found docs for all 4 admins last time I dug around in the files. But they aren't even worth talking about, to be honest. It was just a few short lines with their name, their "speech quirk" and what team they belonged to IIRC. Copy paste, just like their dialogs in between versions. Was disappointing to be honest kek.
Personally, that's just one more nail in the game artwork coffin to me. GF don't seem to have really given enough of a shit about these characters to add any meaningful definition to them during RS and even E.
>>
>>57085854
>Copy paste, just like their dialogs in between versions.
It was so much copy paste, there was a line where Matt was said to have feelings for Maxie.
>>
>>57085854
>GF don't seem to have really given enough of a shit about these characters to add any meaningful definition to them during RS and even E.

The localization namelists further confirm that. They're not even listed among plot characters, they appear only in the "Trainers" section alongside all Lasses, Youngsters, Campers etc.
This means that their names aren't even explained in any way.
And I was curious what tf were they thinking when naming Tabitha (after all, it's not a typical name for a male). It's possible that they were thinking nothing at all.
It also kind of explains why 4Kids misnamed them as Isabel and Harlan in their debut episode.

>I'm not up to date with leaks - did we recently get another load?

There's nothing. Leaks are dead for weeks.
>>
>>57086348
>There's nothing. Leaks are dead for weeks.
Thats so weird cus like sure it was only 1tb that we knew of but even in that there should have been a lot of info to at least glean from
>>
>>57086348
>It also kind of explains why 4Kids misnamed them as Isabel and Harlan in their debut episode.
Or Chuang Yi giving the Admins all new names (Mitch, Marge, Angie, and Ark.) in their translation of the Adventures manga.
I wouldn't fully pin 4Kids' name change on how the Magma and Aqua admins were treated overall, 4Kids didn't exactly put much care into their Pokémon dubs during Gen 3, Trainer's Choice with the infamous Arbok evolves into Seviper being one such indicator of the numerous errors.
>>
>>57086476
There's still lots of unseen info being digged through
>>
>>57086562
Not graphical stuff, though.

>>57086500
Yeah, Chuang Yi even used beta names on at least two occassions (Fergus for Chuck in Golden Boys and Arachnet for Spinarak in Adventures Vol. 10).
>>
>>57086476

The leaker was just desperate for attention but now that he's fucked off we can work in peace.
>>
>>57086290
Kek, that seems familiar. Was that a mistake in ORAS Matt's doc or am I misremembering this hard?
>>57086348
>The localization namelists further confirm that. They're not even listed among plot characters, they appear only in the "Trainers" section alongside all Lasses, Youngsters, Campers etc.
Ouch but sadly that makes sense
>This means that their names aren't even explained in any way
What do you mean by that, though? Their JP names are sort of self-explanatory, and their localized names aren't awful either IMO
>Izumi = spring/fountain; Shelly = (sea) shells
>Ushio = apparently all kinds of sea related meanings like tide, current, sea water and (if used as an abbreviation) some kind of fish soup; Matt = apparently "possibly from mast"
>Homura = flame (obviously of the fire kind but can apparently also mean "intense emotions"/passion); Tabitha = anagram for habitat
>Kagari = can apparently mean iron basket for torches or some sort of bonfire; Courtney = similar to country
At least in my opinion, for characters deemed unimportant, their names are nicely chosen. Not sure what further explanations would be required, maybe I'm misunderstanding something
>And I was curious what tf were they thinking when naming Tabitha (after all, it's not a typical name for a male). It's possible that they were thinking nothing at all.
I'm not native nip so take this with a grain of salt, but his Japanese name "Homura" is apparently more of a female name choice as well... In which case "Tabitha" was a pretty smart localization imo.
>It also kind of explains why 4Kids misnamed them as Isabel and Harlan in their debut episode.
How far apart were the AG anime & RS game localization from each other? I always guessed they didn't have final names yet so 4kids were given either placeholder names or possibly beta-English names. "Isabel" & "Harlan" are very close to "Izumi" & "Homura" so it's not like there wasn't at least some thought put into those
>>
>>57086620
It was in the ORAS doc that had the character notes for the original release and remake changes.
>>57086620
>How far apart were the AG anime & RS game localization from each other?
In the US, the first two episodes aired as sneak peeks days before the release of Ruby and Sapphire in March 2003, but the series itself didn't premiere until later that year in November. The episode with the name error was AG027, which aired in May 2003 for Japan and April 2004 for the US.
It's plausible depending on far back the dub's script writing stage happened, but I'm more inclined to believe it was from lack of care given the airdates for AG027 and since 4Kids corrected the names in a later episode without any explanation.
The orbs also had incorrect names in that episode as the Rose and Indigo Orbs.
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>>57087501
>>57081564
>>57080715
Does anyone have or know if there is a gallery or album to see all the character concept arts and info?
>>
Document for the concept of custom poses and throw animations in SM (scrapped I'm pretty sure): https://files.catbox.moe/oztg2i.xlsx
>>
>>57088561
You mean there were more? Cool.
>>
>>57073372
Trans Volo
>>
GFDocs\開発素材DB\データベース元データ\01_ポケモン仕様書\16_SM\過去資料\構想\初期企画アイデア\2013_11_19_第3回会議共有分\NEXTネタ_下山田ネタ31115【下山田】1

●Villa

For casual players: As a helpful element to lower the game's difficulty. Some of the features will satisfy even core players!

An extension to the tenement house (park). We want to create a structure that fits the worldview and reduce the annoying parts of the game.
The following is the structure of the features.

Farm
- Mass hatching of eggs
- When left alone, eggs will hatch and repeat at regular intervals.
- Costs in money or points are entered for the number of stocked limits and for picking up.

- Free-roaming
- Hatched Pokemon can be released into the wild as is. The box will not be filled with eggs.
- Pokemon will appear as wild Pokemon with the parent's name changed to the player's name.

Handling of parameters such as power random number is negotiable. (If left as is, it will become a copy, so be careful with the distribution...)
- Visitors can be caught freely with a ball. There is a limit to the number that can be caught.
- The high barrier to entry can be lowered by the actions of the entire user group.

Farm
・Nut Growing Area
Grow nuts. Once planted, they will be generated after a certain amount of time.

Monument
・Medals
Something like a medal.
When you achieve this, you can get it as an object and place it freely. (Treat it like interior decor)

Floating debris on the beach
・Items are scattered
Differentiate the table by trainer ID.

Celebrity
・NPC visit
A famous person in the game will come to play. (You can trade Pokémon)
When the number of visits by other people exceeds a certain amount, the famous person will come to play and you can talk to them, which is a little boasting element.
Number of visits: Number of times you've passed by + number of downloads
>>
>>57089869
Taking a photo
You can tilt the camera to take a commemorative photo with a distant view in the background

Main character
・Stay-at-home battle
You can set the data in the battle box and battle.

The generated data is uploaded to the server, and you can visit by entering a code or scanning a QR code.
There will be a limit to the number of times that other people can visit in a day.
You can indirectly interact with other people by using Pokémon and items as bait.
>>
>>57089880
●Pokémon hospitality. Become a charismatic shop assistant.

For casual gamers: Compete with Pokémon in a different way to battle.

It's a role-play game where you pretend to be a certain profession.
Aim to become a charismatic shop assistant by satisfying the Pokémon that come as customers.

The system is based on the flow of battle. (Motion and effects are displayed)

1) Customer (Trainer) appears
2) Dialogue (hint)
3) Send out Pokémon or Trainer
4) Pokémon status message (hint)
5) Use technique (move)
6) Reaction message
Repeat.

Clear the game by reaching the Pokémon's satisfaction (HP) within the time limit.
Gain experience points and hone your technique.

Job candidates: Techniques:
Hair salon Brushing, cutting, makeup
Pastry chef Ice cream, cakes
Chef Cooking
Beauty Salon Massage, aromatherapy
Custom elements:
The name of the shop and techniques can be freely changed with free words.
# Enjoy the reactions by filling in the appropriate text
Feedback to the main game:
The player's Pokemon can also taste and feedback the techniques.
-> Reflection in parameters in the game (level up, friendship increase, effort value increase, etc.)
Communication support:
Shops will be made public via communication.
>>
>>57089904
● Gym reuse plan

For core users:

The issue of gym cost performance has been brought up, and this is a proposal to improve on that.

There are three types: streaming, paid, and produced.

Streaming type
Pay-to-play type
・Defeat all gym trainers x Time attack
・Receive a prize if you get a certain score.
・The first one you get is a Pokemon, and after that you get rewards such as items.

・After clearing it, you can challenge it once a day. It's easy to earn prizes and experience points.
The paid type has more luxurious prizes.

Production type
There's a story about making your own gym, but what about customizing the normal gym itself?
You can change the trainer and location while keeping the top item the same.

・Handle in the background of various communications.
You can also upload it to the server and freely drop it.
・You can scout NPCs on the field, or stock opponents you've defeated in online battles.

・Rules such as level limits and defeating all gym trainers can be set, and players can customize and conquer each other.
・Stored player data can include clothing and pre-battle greetings.

It's like a record of the creator and a score attack.
(The customization system will be simplified)

Gyms will be designed with the assumption that they will be expanded.
It can be a quiz, puzzle, maze, etc.
>>
>>57089921
● Capture Festival

■ Multiplayer for casual players:

A multiplayer game specialized for catching Pokemon, where everyone can cooperate and compete with each other.
It is a large group game that combines festival missions and bug catching contests. (Beacon is required)

A dedicated field is prepared and Pokemon are captured.
Communication partners appear in chat, etc., but do not coexist in the same field. (Similar to live communication)
There is a quota for the festival, and players aim to achieve the quota in individual battles, team battles, and sometimes all players together.

■ Quota patterns
・ Capture 100 Pokemon!
・ Capture Pokemon and compare their size!
・ Capture moving Pokemon!
・ Number of Pokemon caught within a certain period of time

■ Flow
1) Recruitment begins. (Send a beacon via communication)
2) Wait for a certain number of participants.
3) Start.
4) Each client takes action. (Send a beacon)
5) End. Wait for everyone's beacons
6) Tally up the results and announce them

■To give a sense of multiplayer
・Each player's actions are displayed
Meeting a Pokémon, battling
・Can chat
・Send skills (O-power) to help
・Send items to help
・Send Pokémon to help
Participants' Pokémon and skills are used to give them personality
>>
>>57089989
■Other:
▼Modes
Individual mode
-> Aim to achieve your individual quota

Unity mode
-> Aim to achieve the quota together with everyone who participates

Team mode
->Team competition with multiple teams

▼Rewards

- If it's a Pokemon

->Rare Pokemon are more likely to appear

->High power random number

->Has a special move that can only be learned here

- Points (alternative as I don't think Pokemon alone will have enough)

->You can get a new map by trading

->You can get items or Pokemon by trading

->Skills, etc?

▼ Regulations
- Limits on number of items
- Limits on number and level of participating Pokemon
>>
>>57088020
https://rentry.co/centroleaks-tweetsoct202024
https://rentry.co/centroleaks-tweets-oct21
>>
GFDocs\開発素材DB\データベース元データ\01_ポケモン仕様書\16_SM\過去資料\構想\初期企画アイデア\2013_11_19_第3回会議共有分\NEXT企画_変身もの_131114【松宮】

"Pokemon Hero Time!"

You too can become a transforming hero/heroine!

Appealing to younger generations

Become a resident of the Pokemon world

It has a double structure of becoming a transforming hero

Fulfill your dreams within the game.

You when you go to another world through a parallel hole

Because you want to experience something outside the rules of the Pokemon world.

Like Riolu Kid/Riolu Girl in BW2 Pokewood

Play as a Pokemon and a buddy.

When acting as a hero

You can only take one Pokemon with you.

Battle exclusively for heroes/heroines

The main character fights! Along with Pokemon.

Of course, the opponent is also a combination of a bad person and a Pokemon.

The battle system is the same as regular Pokemon battles.

It has a format reminiscent of a special effects program where you deal the finishing blow

At the end, you finish by combining the Pokemon's technique with the main character's technique!!

You choose a Pokemon move, then choose a move for the main character.
In some cases, it might be the special move "Thread Throw" + "Punch".
- In addition to the special opening and ending, there are also eye-catches during the quests.

Reasons that make you want to play include
Acquiring special skills
Costumes
Even after you clear the game, you can still play generated quests.

Target: Younger age groups, special effects fans
Genre: Pokemon related
>>
GFDocs\開発素材DB\データベース元データ\01_ポケモン仕様書\16_SM\過去資料\構想\初期企画アイデア\2013_11_19_第3回会議共有分\NEXT企画_松宮_131112【松宮】

"Pokemon Wild Watching"
Become a wild Pokemon!

Put a special intercom on your Pokemon and release it on the map.
Then, the screen below will appear from the trainer's perspective (= normal mode),


and it will change when you play from the Pokemon's perspective.
See the ecology of wild Pokemon from the perspective of your Pokemon...
That is the intention of the project.

Depending on the characteristics of the Pokemon wearing the intercom,
you can go to places that you can't go to from the trainer's perspective (normal mode),
and there are items that can only be obtained in this mode.
However, you can only carry one.
You can also enjoy battling as if you were a wild Pokemon.
It is you, the player, who gives commands with the intercom.

We will increase the density of play on a map-by-map basis by making it possible to play normal maps in a different mode.
We need to consider how to express grass patches, but we will make a difference by changing the camera position.
Pulling back the camera will give the impression of a flying Pokemon...
I would like to see what it's like underwater.
Target: Pokemon fans
Genre: Pokemon related
>>
GFDocs\開発素材DB\データベース元データ\01_ポケモン仕様書\16_SM\過去資料\構想\初期企画アイデア\2013_11_19_第3回会議共有分\NEXT企画【松宮】131115

"Pokemon Box Battle"
The 30 vs 30 visuals are fun and impactful!
Each team chooses a box containing at least one Pokemon and makes them battle.
Win or lose is decided by stats.
All levels are 50, and stats can be increased or decreased based on type compatibility.
All that's left is to decide which Pokemon to make the leader.
The box team that defeats the leader first wins!
Based on the effective use of boxes.
As a battle that can be played by multiple people at the same time.

"Over the Rainbow"
When communication occurs between the two games, a rainbow will appear somewhere on the map.
The conditions are currently under consideration.
At the base of the rainbow are symbol encounter Pokémon and
rare items.
Since they cannot be seen on the town map,
you will have to search for them yourself (methods of giving hints are currently under consideration).
The rainbow will also appear in the same place for the communication partner,
so you can share the search and have fun sharing information.

"Planter House"
A room for harvesting berries and flowers.
It is connected to another dimension and can be accessed anytime, anywhere.
Flowers are used for the following purposes
Dyes...changing the color of clothes
Making accessories (for humans and Pokemon)

Berries also have no purpose once a certain number are obtained, so they are given the same use as flowers.
Flowers and berries are also set as drop items, which increases the value of encountering Pokemon itself.
>>
>>57090155
"Pass-by-one-action battle"
The trainer you pass and their Pokemon (only the first one) are displayed
Based on that information, you can choose a Pokemon from your own Pokemon that will win in terms of type
A little game where you get points depending on whether you win or lose in terms of type compatibility.
For use in questions at the Battle Academy, etc.

"Pokémon Comic"
Your adventures become a comic.
It's a fun way to review events,
or to show off by sticking them on your Trainer Cards.

Get a new page every time you clear an event in the game.
Important events, like meeting legendary Pokémon, are in color.
You won't be able to fill up the pages unless you complete sub-events.

"Leave it to the Pokemon"

Pokemon that have become acquainted with the trainer will use the best move for the opposing Pokemon instead of the trainer

If there is no effective move, it will turn to the trainer, and in some cases, it will choose a move that will not finish off the Pokemon.
>>
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Some concept art of Casey from Johto
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GFDocs\開発素材DB\データベース元データ\01_ポケモン仕様書\16_SM\過去資料\構想\初期企画アイデア\2013_11_19_第3回会議共有分\アイディア【石黒】

○Talk to Pokemon
By using an item like a translation konnyaku,
you can talk to Pokemon.
You can hear comments based on your play status,
and engage in trivial conversations.
The tone and content of conversations will vary depending on the Pokemon's personality.
If you have a pet,
I'm sure you've wanted to talk to your pet at least once.
I think it's the same for Pokemon.
PokeParle is a good place to talk,
but it might also be fun to receive quest requests from Pokemon in the field.
You could also broadcast announcements for movies, etc.

*Examples of trivial conversations
>>
>>57090209
〇 PokeParle facilities connected via communication
If you have a pet, you may take it on picnics or trips.
There may be a dog run there, and pet-friendly accommodations may have hot springs or beauty salons.
In such places, you can meet other pets,
and pets may become friends with each other,
and you can show off your pets to others.
I think it would be interesting to have a PokeParle facility connected via communication where you could do all of these things.
>>
>>57073702
>NPC changes after becoming champion

NPC Response Changes▼

Overview

Depending on your island-hopping progress and whether or not you've become a champion,

the reactions of NPCs may change.

Examples of changes

Clothing

- If you look good, people passing by will scream
- A boutique clerk will compliment your outfit

"Trainer Level"

"- As you level up as a trainer, you'll gradually become closer to Joey
- More items will be sold at the Friendly Shop
- The discount rate will increase, etc...
- Mom will say, "You look a bit tougher now""

"Number of Pokemon discovered"

"-Receive praise from the professor
-Receive items from the professor's assistant"

Champion or not

"-Receive praise from a friendly shop clerk
-Be shown to a champion's seat at the Battle Buffet"

Step count

"- People who rate your steps will reward you for the amount of walking you do.
- They'll tell you things like, "You walked the equivalent of one week around the Kanto region!"
- A step counting app."

Trial Completion Level

"- If you access the Friendly Shop after clearing a trial, you will be praised."

Image

Friendly Shop Clerk
If you go there after clearing the trial,
you will be praised.

"It looks like you have completed Ilima's training. Congratulations."

※If you do not access the shop after clearing training 1, and talk to the clerk after clearing training 2,
>>
>>57073702
>Info on the scrapped gym leader scouting feature

■ Project Overview

- This is the general term for a group of sub-events in which you scout people suitable to be gym leaders to lead the Pokémon gyms that will open after the game is completed.

■ Intent of the project

・ For character fans, we want them to enjoy interacting with new niji characters and battling Pokémon.
・ While satisfying the demand for characters, we also aim to grow the game from a light to an intermediate level of battler by including flat battles.

■ Benefits for players

・ You can get gym badges to dress up your Pokémon.
・ You can also get Pokémon that are tuned for battle and used by gym leaders (which cannot be obtained in the wild).

■ Setting Proposal

- In conjunction with the construction of the Pokémon League, eight Pokémon gyms will be opened throughout the Alola region.
- As the Champion of the Alola region, you will be asked to appoint eight gym leaders as part of your job.
The client is a Pokémon professor. You will also be given a list.
- It is unique to Alola for the Champion to appoint them.
In a sub-event, it is hinted that in previous games, they were nominated or followed.
>>
>>57090419
■ Gym Leader Scouting
* We aim for a common basic process.

-The professor asks you to gather leaders.
"Ask Dampe (advice NPC) at each gym what kind of leader they want!"

-Dampei will be placed in each gym.
"Hey! The Champion of the Future!"
"Ah, it's the champion."
"Right now, we're thinking of making this a XXX type gym!"
"Do you have any ideas about a talented XXX type trainer?"
"If you know anyone good, please scout us!"

-Go up to a character you think is a candidate and talk to them to scout them.

*Characters that you scout and place in a gym will be available for battle at the gym immediately after scouting.

-If you place a gym leader in each of the original eight types of gyms and talk to the professor, you will receive a reward.

-This concludes the Gym Leader scouting process.
From now on, you can enjoy collecting badges and Pokémon in leader battles.

-Defeat all eight gym leaders, and talk to the professor with all the gym badges to receive a reward.
>>
>>57090443
■ Pokemon Gym Construction Map List

*The combination of location and character should match the setting.

Location
Melemele Island [Hau'oli City]
Akala Island [Ho'okipa City]
Akala Island [Ho'okipa City]
Akala Island [Ho'okipa City]
Ula'ula Island [Marie City]
Ula'ula Island [??? Town]
Poni Island [Sea People Village]
Melemele Island

In the case of MOON
Dragon candidate
Captain Ilima
Captain Suiren
Captain Mallow
Captain Mallow
Captain Mallow
Professor's acquaintance Mallow
Group leader
Gina

In the case of SUN
Dragon candidate
Captain Ilima
Captain Suiren
Captain Mallow
Captain Mallow
Professor's acquaintance Mallow
Group boss
Dexio

*Mallow, Acerola, and Kiawe cannot become gym leaders.
>>
>>57090467
■ Pokemon Gym Battles
※ We aim to have a common basic process.

You can battle gym leaders as part of a Champion's inspection.
You can battle gym leaders (gym trainers) by visiting the gym immediately after scouting and placing them.
However, you can only battle gym leaders once per day.

[First match] The first Pokémon battle will be a "double battle" under "normal rules".
-> If you win, you will receive a "gym badge".
-> If you win, a message will be displayed on the stone statue.

|

"Let's play again tomorrow!" and one day has passed.

|

[2nd match] The second Pokémon battle will be a "double battle" under "flat rules."
-> If you win, you will receive "the Pokémon used by that leader that has been tuned for battle."

|

1These are the words of the author

|

[From the 3rd match onwards] From the 3rd match onwards, you can battle by asking "Shall we battle again today?".
-> This will be a "Double Battle" under "Flat Rules".
-> If you win, you will receive "Delicious Water".

|

"From then on, you can battle once a day, and you can also obtain "Delicious Water" multiple times."
>>
>>57090497
■ Reward from the Professor

<Changes from previous version>
- To clarify the goal and goal of this game, we have added the feature "report to the professor and receive a reward."

◆If you place leaders at all eight gyms,

you will receive a reward from the professor who requested it, saying "Thank you for opening all the gyms!"

Reward -> "Pteraknight"

◆If you defeat all the gym leaders and obtain all eight badges,

you will receive a reward from the professor who requested it, saying "Thank you for inspecting all the gym leaders!"

Reward -> "Gengarite"
>>
>>57090514
■ Gym Leader Candidate List

>No. Occupation
01 Captain
02 Captain
03 Captain
04 Captain
05 Dragon Gym Candidate
06 Acquaintance of the Professor
07 Team Skull Executive
08 Team Skull Boss
09
10

>Name
Ilima
Suiren
Mammare
Matsurika
???
Mahlein
???
???
Gina
Dexio

>Type
Normal
Water
Steel
Fairy
Dragon
Electric
Poison
Bug
Ice
Psychic
>>
>>57090543
■ Creation data

- Pokemon Gym
Exterior: 1 type (common to all types)
Interior: 1 type (common to all types)

・ Trainer data... Create a dedicated table
Gym Leaders... 10 people
Gym Trainers... 30 people (approximately 3 people per gym leader. Negotiable)

・Trainer placement data
Placements by map... 15 types (14 gym leader candidates and 1 blank)

・ Text
Gym Leaders: 14 types
Gym Trainers: 42 types
Advice NPCs: 15 types (also in blank)
(also known as Dampei)
Stone Statues: 15 types (including blank)
Signs: 15 types (including blank)

・ Gym Badges
Customizable... 18 types (assuming they can also be obtained from the Elite Four)

・ You can get Pokemon
From Gym Leader... 10

・ Mega Stones you can get
From the professor... 2 types
>>
>>57090443
>>57090467
>>57090497
>>57090514
>>57090543
>>57090560
Fuck you, GF. This shit was the only reason I bought USUM.
>>
>>57073702
>We could've pet and fed NPC mons?

■Interactive performance specifications
■Planning intent

- One of niji's themes is "LIVE".
With the goal of expressing Pokémon as living creatures that exist right there,
we will implement a field performance that enhances Sango's "Interactive Demo".

■Concept

"To make the world where we live alongside Pokémon feel more familiar"

By showing Pokémon moving about vibrantly in nature and offering the experience of actually interacting with them,
we aim to create a world where people can feel closer to living alongside Pokémon.

■ Specifications

■ Overview

- When you talk to a Pokémon placed as an NPC in the field (limited to about 10 of the NPC Pokémon placed in the field. Includes Ride Pokémon that are treated as NPCs),
After the conversation, you will be asked "Do you want to love XXX (Pokémon name)?"

If you select Yes, you will be transferred to the PokéParler+ screen.

-The actions that can be performed after switching to Parure+ are limited.
By "petting once" or "feeding a Poké Bean once", the parameters will reach MAX, and the event will continue after returning to the field.
For details on the parameters, please refer to the [Contents] column below.

[Notes]
-The script processing implemented in this specification (calling the Parure screen, returning, etc.) will be implemented as a general-purpose mechanism that can be used with other script events.

* For Ride Pokémon

- One thing: Ride Pokémon are wearing saddles, so when the screen goes dark when you switch to the Pokémon Parlor+ screen or when you return to the field from the Pokémon Parlor+ screen,

a "rustling, rustling..." sound effect will play to indicate the saddle is being put on or taken off.
>>
>>57090673
■ Contents

■During field interaction (field NPC Pokemon)

・Poke Bean button OK
・Care button NG
・Swap button NG
・Face recognition (face imitation game) OK

・"Friendship" Fixed at 5. No fluctuation. (There is some reaction at the start)
・"Full" Starts at 254. One bean will fill you up.
・"Pat" Starts at 254. Hearts will appear only once.
(※"Full" and "Pat" are fixed at 255. They will not decrease.)
・The numbers will be reset if you exit the Parlor screen without saving.
(※If you re-enter, it is OK to feed them one more bean)

When you exit the Parlor screen -> The screen will go dark instead of returning to a Pokéball
■ List of locations and types

■ Required resources

・Sound effects
・Sound effects when petting a ride Pokémon (rustling...)
>>
>>57073702
>Folder consisting of meetings regarding the development of SM

マップ設計&フィールド設計チーム振り返り (A look back at the map and field design team)

Good things

"Using Mcat to communicate with the background graphics team made it very easy to consolidate and check information, which made the process very smooth."

"・We designed and changed the development environment, such as the editor and workflow, in the last year of development, and were able to complete the game."

"▼Skeleton function
This was an important tool for map design, and we couldn't have completed the game without it.
We want to maintain an environment where we can continue to use tools that instantly update maps in the middle of design.
(We could also add a camera in skeleton mode.)
(It depends greatly on whether we can carry over the camera from the skeleton data.) From D's perspective, that wasn't important."

"▼Increasing the range of participants in scenario meetings
By having event and map leaders in the scenario meetings, we were able to take measures that were easy to implement without wavering from what we wanted to do in the scenario.
This was implemented quite late in development, so we think we should have done it sooner."

"Early on, when we realized that the island was too big to guarantee playability,
we took the plunge and rebuilt it from scratch, which was a good thing.
If we had continued like that, the map would have become low-density.
->Why did this happen in the first place?
We had started creating the map without having an image of an open-world game, based on the setting we had in mind (when the concept was open world), and when that image disappeared
we were able to make the decision to make major changes.
This is because we created it using a different method from how Pokemon games are made (we started with the size).
In summary, we created the map first even though there was no game cycle."
>>
>>57090761

"When Omori requested adjustments, all the things we wanted to fix were shared on an Excel sheet
which made it very easy to see the remaining items we wanted to implement.
->The above content should have actually come up at the Scenario Super Conference.
It was closer to a list of changes to the scenario specifications."

What went wrong (things that need improvement)

"- Only the world setting of the island map (scenario first) was solidified,
and the map design could not be changed much,
so there were many corrections after completion, and it was difficult to improve the completeness of the map.

-> The correct flow is to lay out the general framework of the game before the scenario/setting.

Therefore, the map is needed first.

In Niji, the mistake was that the concept image was made into the map as it is,
and in reality, it is necessary to change the image to fit the game.

It took a lot of time for the project to get to that flow.

In summary, if there had been a game cycle, it would not have turned out like this."

"- The specifications related to the player's ship, such as the size of the player's ship collision and movement speed, were not finalized at the map design stage.

As a result, the map had to be remade after the collision was decided."

"- The overall volume was not under my control at the creation stage.

As a result, there were parts in the scenario where the field to the next event or base was too long,
so I had to make changes that were not in line with the design intent.

(For example, the placement of the Pokemon Center, etc.)"

"・It was a chance to completely revamp everything to make way for a new generation, but we didn't do the challenge.
->We did a lot of these challenges. (Gyms are gone./It's no longer non-grid.)"
>>
>>57090772
"・Information was slow in everything, and there was little sharing of information.
(We made adjustments to the maps without knowing about the changes to the trials.)
->Sometimes the content of the SDL meeting/Scenario Super Meeting was not shared.
(However, we don't know because the Scenario Super Meeting hadn't actually been decided.)"

"・Even when a map had been checked by the event design team and given the OK, there were times when we were asked to revise the map, even though the event content hadn't changed.
->This may be due to the maps being deleted."

"- The project as a whole was not properly divided between the content of the plans and the work of the people in charge.

The current members were forced to do things that they could not do, and there was a lack of speed in recovering from situations where they could not do the work. By concentrating the roles of covering for a few people, the burden on certain individuals was enormous.

- In terms of the plans, everyone was dead.

- In order to delete specifications that have been created, it is very difficult to delete them from related specifications.

Therefore, it is necessary to proceed without generating specifications from the beginning.

- Some staff continued working even after the work had been stopped, but this may have been because they thought it was necessary due to their own thinking about each title."

"- A lack of awareness of deadlines was evident throughout the project.
The reasons for not being able to manage progress varied from being due to the project itself to being due to individuals, but schedule and task management costs were higher than necessary."
>>
>>57090781
"・Across the entire project, there was a noticeable shortage of personnel to create rough drafts. We couldn't move forward until something was tangible, and the pace at which we got there was slow. As a result, we ended up creating almost everything in the last year of development.
->The same was true of previous titles. (It was a personnel issue.)"

"・We were not able to manage attendance on a team-wide basis.

Almost everyone's attendance was unstable, and progress was slow."

"▼The specifications were difficult to finalize.
The specifications that were supposed to have been presented to a wide audience once disappeared without any explanation as to why.
It was difficult to design the map.
->Game cycle problem.
->Communication errors occurred."

"Since there was no consensus between the battle section, field section, UI section, and demo section, many problems arose in terms of specifications and implementation (battle connections, battle introductory scenes, UI screens, etc.)
->This was an organizational chart problem.
->We worked right up until the last minute, so problems sometimes arose at those times.
->We were able to ensure the connections by debugging in the morning."

"Because it was difficult to apply materials in the event editor, we asked them to omit the implementation, but it was very difficult to place them because it was difficult to see the paths in the field in the editor."

"We created workflows many times over the course of a day or two, but none of the workflows we created worked well for the specification design team/map design team.

->The main reason for this is that we didn't create the workflows after reaching an agreement with the workers.

->If there was a discussion and everyone was aware of it, it might not be necessary, but we should have created a workflow to discuss it (to put it in writing, too).

->It's possible that nothing existed before we created the workflow."
>>
>>57090798
"- Map design often began before the story progression was finalized.
As a result, we had to make do with unrealistic structures and camera settings.
(What to show, where to go, and whether or not there were events often changed during the game.)"

"- Sometimes buildings and other structures were taller than in the tentative design, and the overall appearance changed considerably from the tentative design. Also, elaborate backgrounds were sometimes added, and the camera settings were often redone.
(Hau'oli City, roads, etc.)
->An example of an elaborate background is when signs are added to the map after the camera is attached, making the signs visible."

"・The camera was very difficult to control because of the many specifications that changed the way it looked depending on the situation, and the amount of material was also large (Moonland/Scroll Stop/Movement Support Camera, etc.)
-> This was caused by the lack of sharing of specifications when specifications for Moonland, etc., which have a moving camera, were created.
-> Issues with characters clipping into the path of traffic/trainers, etc.
-> When specifications are changed top-down, more consideration needs to be given to the extent of the impact."

What to do next (specific improvement proposals)

"- Have the locations for the concept game design, scenario progression, and event progression confirmed in advance.
Also, clarify what you most want to show for each important scene,
and together with the event and map design leaders, confirm how to realize this
before creating resources."

- Appoint someone who is aware of the volume of the level design throughout the game, or who is in a position to oversee it. However, in order to do that, the gameplay on the field and the progression of the storyline need to be pretty much decided.
>>
>>57090812
"- Consider the skills of the project members and the development environment, and do not move forward with plans that cannot be carried out.

Create a high-quality product to the extent possible.

If a member who is unable to carry out the work is put in charge and progress is stalled, quickly reassign them and review the plan."

・Abandon the half-baked bottom-up development flow, and make the concept, guidelines, and planning content of the project a completely top-down style. I think that the reason why niji was lost (nothing was taking shape) until the beginning of 2015 was because I put people in charge who couldn't give shape to the concept and planning content.

"- Increase the number of people who can create rough drafts.

The overall impression of the project is that there are many counter types who give their opinions when the project is about 50% complete, and many finishers who show their skills when the project is about 80% complete. The lack of people who can take the project from 10% to 50% complete is what caused niji to struggle to progress."

"▼Review the allocation of specifications
Divide into teams after considering how many people were in charge of the relevant range of specifications in past projects."

"▼ Clarify the vision for the project

Even if you want to get a bottom-up approach from the staff, it will be difficult if there is no clear vision.

The map will show the direction of what you want to do with this event and then assign it to each staff member.

Also, make it clear who has the vision (who you need to get approval from)."


"- By adding the ability to load materials to the data placement editor, the cost of adjusting placement can be reduced."
>>
>>57090820
"When it comes to maximizing creativity through brush-ups,
the number of specifications a specification designer can handle should be limited to about three (depending on the item).
Spec designers x 3 = number of specifications implemented in the project,
so if you can keep this in mind, you can maintain high quality.
If you exceed this number,
the specification design itself may be possible,
but it will affect data placement/specification brush-ups and the quality will drop."

"Creating a workflow is difficult because it takes into account all the concerns of the people who actually do the work/implementation programmers, and even when the leader creates it, the necessary information is not always clear.
So instead of just listening to what they have to say and creating it, we need to hold a meeting with everyone and create it all at once.
(It takes time, but considering recreating it, this will definitely be more accurate and less expensive.)"

"- At the preliminary design stage, we coordinate the size of the three-dimensional object with the design team. If there are any major changes, we will contact you."

"- Regarding the camera, it is costly to control and check the specifications that change the way things look (distance support, script work, etc.), so I think it would be better to design a map that does not require these."

"- For cameras in places that are not related to gameplay, such as indoor maps, reduce the amount of work by setting a format, etc.

Create a template pattern for the camera angle and design it so that it fits within the pattern.

It is important to decide how it will be shown and where it will be presented from the design stage."

- From the early stages, be mindful of the design and settings for the game camera and the promotional camera.
>>
>>57090828
"As a measure to reduce the amount of configuration required on the system side, we will reduce the camera configuration costs for planners by adding a function to automatically hide the camera when it goes into an object, automating scroll stopping, etc."
>>
>>57090772
>Gyms are gone

:(
>>
>>
So when they removed gyms it was a lot more damaging to the project than we thought huh
>>
>>57090837
>gyms gone
>here are gyms anyway, we just call them trials
>hms gone
>here are hms anyway, we just call them pokerides
What did game freak mean by Alola
>>
>>57090761
>We had started creating the map without having an image of an open-world game, based on the setting we had in mind (when the concept was open world)

>when the concept was open world

>They had planned for Sun and Moon to be an open world game
>>
>>57093396
The games were rushed and the gameplay designers have no creativity, only capable of making small tweaks to the standard formula.
>let's add a quest before the boss battle
See previous gym puzzles and quests to open the gyms like Jasmine not being available until you help Amphy.
>This time the boss is a pokemon!
You still have an npc as the face of the trial who you interact with before the battle to start it and after to collect your prize
>what if we give the boss higher stats
It's still just a pokemon battle that's slightly harder than the others at that part of the game. No special rules or anything.
>how about we scale the model up and add a glowing shader to show it's the boss
Slightly unique, but it's still the same pokemon with little visual impact.
>it can call in a minion to make it a double battle
So can a lot of other pokemon in the region, so it doesn't feel special when the totems do it and it's not much different from a gym leader having an ace and 1 or 2 unevolved fodder pokemon.
>>
I think its funny they said they wanted to focus on the story being how the legendarys bring night and day because they sure dont ever bring up how they do that in sun and moon at all i think they go into it during ultra but in base i dont think they do
>>
>>57090781
>A lack of awareness of deadlines was evident throughout the project.
Oh my. Shades of things to come.

>>57090798
>We were not able to manage attendance on a team-wide basis.
>Almost everyone's attendance was unstable, and progress was slow.
>Since there was no consensus between the battle section, field section, UI section, and demo section, many problems arose in terms of specifications and implementation (battle connections, battle introductory scenes, UI screens, etc.)
I always wondered why the UI systems and controls were so much worse than XY/ORAS.
>>
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>>57088561
SOS concept. It was in the final game but it wasn't as cool: https://files.catbox.moe/v1i4de.xlsx
Brief descriptions for the types of AI in SM: https://files.catbox.moe/uoxh11.xlsx
pic rel is from the MTL of a document I won't upload because it's just about the camera during battle

Filepath (reverted SVN): GFDocs\開発素材DB\niji資料\document\07_バトルシステム\02_仕様書
>>
Poké-Balls document, featuring "The Seven Kurt Balls Scattered Across Alola" (pic rel is completely legit, straight from the sheet): https://files.catbox.moe/jb8mbt.xlsx
Characteristic specifications: https://files.catbox.moe/mpk7i1.xlsx
Idea for the game to send signals to a responsive Z-Ring toy: https://files.catbox.moe/1utvjj.xlsx

Filepath (reverted SVN): GFDocs\開発素材DB\niji資料\document\07_バトルシステム\02_仕様書
>>
>>57095049
>SOS concept. It was in the final game but it wasn't as cool
What about it wasnt as cool i cant read the document cus i dont understand moonrunes
>>
>>57095986
Wild Pokémon attacking each other according to their relationship described in the dex
>>
>>57096173
Oh yeah only marine gets to do that i wonder who else would have been included in that cus zangoose and seviper arent in alolas regional dex if im correct
>>
>>57096252
This is what the doc says:
Zangoose Attack Seviper
Seviper Attack Zangoose
Karrablast Attack Shelmet
Swellow Attack Wurmple
Fearow Attack Wurmple
Pidgeot Attack Magikarp
Durant Attacking Heatmor
Heatmor Attack Durant
Mareanie Attack Corsola
Toxapex Attack Corsola
Sableye Attack Carbink
>>
>>57096677
And by the way, don't listen to MTL, it completely mistranslates the Pokémon names that it attempts to translate
>>
>>57096677
Ah super cool only like two of these fuckin pairs are even in the regional dex let alone the game :) sweet! Nice Game GameFreak!
>>
>>57095614
So they're a DB reference? Then how do I summon the Eternal Fug?
>>
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>>57096677
lol
>>
>>57095614
>"The Seven Kurt Balls Scattered Across Alola"
▼Overview

As part of the anniversary project, we will be bringing back seven types of “Gantetsu Balls” that appeared in Gold and Silver (and HGSS).

Up until Sango, only Pokemon that could be caught in HGSS and had normal abilities could be put into the Gantetsu Ball, but with its revival, you will now be able to use the Gantetsu Ball on new Pokemon.

・However, you can only get one of each of the seven types of Gantetsu Balls. (You can't buy or sell them)

>Users who want to have a full set of six of their favorite balls will need to collect them through exchanges. (To encourage exchanges and collections)

・If you fail to capture any of the Gantetsu Balls, they will disappear. (When you obtain one, the NPC will say something like "There's only one, so use it wisely!")

※The knowledge that "Pokemon that appear with the effect of the Gantetsu Ball always have normal abilities"
>>
>>57098017
▼How to get them

1. You hear from a traveler trainer from another region that he has lost his seven precious "Rare Balls".

2. The seven "Rare Balls" are scattered all over the Alola region, so explore to find and get them.
(At this point, Pokemon fans will notice when they see the icon in the item list and think, "Oh? Could this be a Love-Dovey Ball?")

3. If you give all seven of the Rare Balls to the Collector, he'll give you the seven balls he found as a thank you for looking for them.
Traveler: "I think the balls and Pokémon would be happier if a Trainer like you were to use them!"

4. When they receive the ball, they are told for the first time that "It was made by someone named Gan-tetsu from the Johto region," and they receive the ball under its official name, "Speed Ball" or "Friend Ball," rather than just a "rare ball." (At this point, Pokemon fans are delighted, saying, "It's Gan-tetsu after all! That brings back memories!")

▼Objectives

- As an anniversary project, we hope to delight Pokémon fans with comments such as "It brings back memories!" and "The Love-Dovey Ball is back!".
- Placing the balls in various locations on the field will increase users' motivation to explore their islands.
- Since there is only one of each ball, it will be an element of challenge for hardcore users who want to get all six Pokémon with the Love-Dovey Ball.
>>
>>57098037
■ About the new ball "Ultra Ball"

- A new ball that has a high capture rate for Ultra Beasts and Ultra Beasts.

*For more details, see the "Ultra Ball Specifications" sheet.

■ Other matters to consider

- Why not make it so that special balls such as net balls and nest balls can always be purchased at shops visited after they are added?

> It will be easier to understand that "if you go to a shop in the final area, you will have everything you need", and more balls will be used.

> If they are only sold at shops in specific towns, players may forget where they are sold, or may not have a chance to go back to shops they visited along the way.

- Place an NPC in a shop (Pokémon Center) that says, "I have all the Pokémon I have with premier balls! Isn't that cool!" to casually suggest a "collecting game".
>>
>>57095614
>Idea for the game to send signals to a responsive Z-Ring toy

▼ Overview of niji_audio signals

This project aims to make niji-related toys more attractive and increase their commercial value.

We are attempting to link the Zenryoku Ring toy with the in-game specifications of the same name, and will use audio signal technology to achieve this.

We will include sound effects that function as audio signals in the performance of each type and dedicated full-power technique in the game,
and when a full-power technique is used in the game, the toy outside the game will receive the signal and react.
We have an image like the one below.

・The sound signal will be generated at (3).
|
・An sound signal that matches that attribute will be played.
|
・The ring on the toy that recognizes that sound signal will light up in the same pattern.

This is the specification.

*More details will be provided as resources are created.
>>
GFDocs\開発素材DB\データベース元データ\01_ポケモン仕様書\16_SM\過去資料\構想\初期企画アイデア\2013_11_19_第3回会議共有分\ネクスト企画【森本】131115

●Pokemon Dollhouse

The Pokemon Dollhouse is a project where you can play with Pokemon models by arranging them in a dollhouse.

You can create a dollhouse that is soothing just to watch the Pokemon move around inside.
You can decorate the dollhouse by collecting furniture,
and the way the dollhouse moves will change depending on the furniture you decorate it with.
When you touch a Pokemon, it will zoom in and go into PokeParle mode.
In other words, it's a proper version of the PokeParle box.

● Picture book making project

A game where you can make your own original picture book.
Create a picture book by selecting backgrounds, models, lights, effects and text.

You can show the picture book you made to others via internet,
and if you digitize it, you can view it on your smartphone etc.
(Get your dad, mum and friends to see the picture book you made!)

You can download and view the picture books made by guests.
Or a relay four-panel comic strip.
>>
>>57098100
●Trainer Figure Battles

A game where you collect figures by repeatedly battling with trainer figures. One of the StreetPass elements.
Figures are divided into rarities, from normal figures to super rare figures,
and the rarer they are, the more difficult the conditions for obtaining them are.
If you meet the conditions (for example, five consecutive wins will give you a random normal figure), the number of figures will increase.
Also, if you win, you can get a copy of one of your opponent's figures.
Trainers can set up to three Pokemon of their own.
The outcome is decided by the compatibility of the Pokemon. If there is no difference in compatibility, it will be decided randomly, taking into account the levels.
If you win a battle, the level of your figure will increase. If you lose consecutively, it will decrease. (Needs to be adjusted)
(We need to consider what to do if you face the same person multiple times in a row)

*The pedestal differs depending on the level.

Several different figures are made for each character, with different poses.
Once the figure reaches the maximum level, it can be displayed on a shelf for viewing.

●Tretta

There are people who get into Pokemon through Tretta, so we'll have a Tretta project to attract them.
Such as a Tretta Collection Battle. The content will be the same as the Trainer Figure Battle.
It will be possible to load directly.

●My Pokemon are doing great things without me knowing!

You can check if the Pokemon you distributed are doing great.
By embedding a unique Wi-Fi code in the Pokemon,
you can find your Pokemon from battle videos posted online.
A system that makes you want to distribute good Pokemon.
Beginners can use those Pokemon to do great things.

●Thank you letter

You can embed a unique Wi-Fi code in a Pokemon,
and take a commemorative photo with the Pokemon you received and send it to its real parent.
>>
>>57098111
>●Tretta
https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Tretta
>>
>>57098111
●Box warmer

A person who will take care of one box on your computer and hatch the eggs.
After 24 hours (adjustment required), all the eggs will hatch.
The box will be in a passive state while it is being held.
This way, you don't have to create a new task for holding eggs.

●Move Encyclopedia

An encyclopedia for collecting moves. When a move is used for the first time, it is registered.
You will be notified of the move used after the battle.
A photo of the Pokémon at the time the move was used is registered in the encyclopedia.
It may come with a guide on how to use the move that is more detailed than the move description. A project where people who write text say "sorry".
It may come with a reverse lookup function that lets you know which Pokémon can learn the move.

●Pokemon Shogi

It seems like they're teaming up with the Shogi Federation,
so I'm going to try putting something like Animal Shogi into Pokemon.
Animal Shogi is fun.
Is the thinking routine the problem?

●Bug catching contest, fishing contest

If you're going to play cooperatively, why not go back to basics and do something like this?
Everyone gets a prize based on how many points they get together.

●Time Capsule

Send a time capsule to yourself 10 years in the future.
Send it to Pokemon Bank.
You can see it in Pokemon 10 years from now.
It's risky and probably not realistic, but it sounds interesting so I wrote it.
>>
GFDocs\開発素材DB\データベース元データ\01_ポケモン仕様書\16_SM\過去資料\構想\初期企画アイデア\2013_11_19_第3回会議共有分\パルレボール【松島】

■Parle Ball
●Theme
Bring the fun of catching Pokemon to young children!
●Intention
・When parents or siblings are playing Pokemon,
children between the ages of 3 and 6 who are too young to play Pokemon (and don't understand it) can join in and play.
・Catching Pokemon is the most fun part of Pokemon,
but there are ways for players to improve their capture rate,
which can be difficult for young children to get into.
・By allowing children to capture Pokemon just by touching the touch screen with the support of the player,
children can experience the fun of Pokemon and become attached to the Pokemon they catch.

>Textballoon:
>Using this ball makes catching Pokemon very easy, but because there are so many different types and numbers of Pokemon to catch, I think it would be better to lower the difficulty of catching them.

●How to capture
(1) Throw a Parle Ball at the Pokémon you encounter
(2) The ball will twitch on the bottom screen
(3) Touch or pet
・Pat the heart mark on the top of the ball to fill the pet gauge.
・The ball won't stay still, so chase the heart mark and pet it.
・Depending on the type of Pokémon, there is a time limit.
・If the time limit is exceeded, it will run away.
(4) When the pet gauge is full, press the A Button to capture it
・The pet gauge will decrease if you don't touch it.
・Imagine having a child pet the Pokémon and then the player pressing the A Button.

>Textballoon
>The heart symbol would be similar to the "Love-Dovey Ball," so an alternative was needed.
>>
GFDocs\開発素材DB\データベース元データ\01_ポケモン仕様書\16_SM\過去資料\構想\初期企画アイデア\2013_11_19_第3回会議共有分\ビンゴサファリ(サファリゾーン)【西野】

Bingo Safari (Safari Zone)

Overview

The Safari Zone is a facility designed to allow players to encounter various Pokemon.

In addition to the basic encounter data, players can download encounter data to change the Pokemon they encounter at their own discretion.

We have prepared "Safari Bingo" in this Safari Zone as an element for repeated play.

Safari Bingo can be played cooperatively in multiplayer, and by working together to capture Pokemon, players can complete Safari Bingo efficiently.

Safari Image

The Safari Zone map is made up of five elements: grassland, forest, mountain, seawater, and freshwater.

You will encounter Pokemon that fit each of these locations.

*This is similar to the Pal Park map in DP.

During normal operation, there is no admission fee or time limit, and you can wander around freely.

Battles and capture are carried out in the same way as normal encounters.

*There are no special commands like "feed" or "mud" as in previous games.

In addition to normal operation, you can enjoy "Safari Bingo" at any time as a special game.

*This is a paid game, and has a time limit of about 5 to 10 minutes.

Bingo Game

In Safari Bingo, you capture the Pokemon written on a 3x3 bingo card.
By capturing a Pokemon, the square with that Pokemon on it will be filled in, and depending on how many lines you complete within the time limit,
you can challenge yourself to a one-minute reward time where you can encounter a special Pokemon.

If you complete the bingo card within the time limit, the remaining time will be added as bonus reward time,
and you can challenge yourself to a longer reward time than usual.
>>
>>57098151
Safari Bingo Flow
>>
>>57098154
Bingo Cards

Bingo cards are randomly created for each challenge from the Pokémon you encounter.

Bingo cards are important items, and you can check the condition of your bingo card by using it.

▲During reward time, the display will switch to the reward Pokémon.

Capturing Pokémon

During Safari Bingo, you will be given special bingo balls called "Bingo Balls."
* Bingo Balls are special balls that you cannot keep even if you capture them.
* They are given to you at the start of the challenge and can be used unlimitedly.
* They have the same performance as a Great Ball.

You can also capture Pokémon with a regular Poké Ball that you have in your possession.
* In this case, the Pokémon you capture will become yours.

Reward Pokémon

The following Pokémon are expected to be encountered during reward time.

- Special Pokémon from other regions (first 3, 3 sets, move)
- Special evolution, 3rd evolution Pokémon
- Pokémon that have learned special moves
- Pokémon with special items
- Pokémon with special abilities
- Max level (sub-element: appearance level increases according to the number of lines)
- High individual value Pokémon (sub-element: appearance rate increases according to the number of lines)
- Shiny Pokémon (sub-element: appearance rate increases according to the number of lines)

* A random element (encounters) is incorporated into the rewards to encourage players to play again and again.
* If only a few lines have been completed, normal Pokémon will be assigned.
>>
>>57098157
Multiplayer

You can also play Safari Bingo with multiple people by recruiting 2-4 players.

In this case, participants gather in the same safari zone (the organizer's safari),
share the same bingo card with all participants, and complete the card by dividing up the tasks of catching Pokémon.

The organizer aims to complete the card quickly by informing other players of where Pokémon appear.

The size of the bingo card (up to 5x5) can be changed to suit the number of participants.
* The higher the difficulty level, the higher the rank of the Pokémon that appears during reward time.

Cheering System
A cooperative system exclusive to multiplayer that increases capture rates by talking to trainers who are catching Pokémon.

▲ Icons will be displayed to help you identify when a capture is in progress.
>>
GFDocs\開発素材DB\データベース元データ\01_ポケモン仕様書\16_SM\過去資料\構想\初期企画アイデア\2013_11_19_第3回会議共有分\ポケジョブ【松島】

■Poke Jobs
Get a job working with Pokemon!

●Features
-You can do a variety of jobs in the Pokemon world!
-The job you choose will give you an advantage in battling, training, and catching! ?
-Various scenario events will occur depending on the job!
-All kinds of trainers and characters will ask you to do jobs! ?
-There are uniforms!

● Job types
Pokemon Breeder
- Help raise Pokemon.
-> Level up requested Pokemon.
-> Teach requested Pokemon specific moves.
-> Increase specific effort values of requested Pokemon.
- If you raise a highly capable Pokemon from an egg, you will be asked to trade it for a rare Pokemon.
- Adoring them in PokeParle.

Pokémon Ranger
- Resolve troubles that occur in the NEXT region.
- Head to the location of the trouble (using Surf, Rally, etc.) and resolve the trouble.
-> Bring three Pokémon that know Water Gun to put an end to a forest fire.
-> Rescue people stranded on a snowy mountain.
- Consider the type of Pokémon to have depending on the type of trouble.
- Distribute trouble events.
-> Allows you to go to maps that are normally inaccessible.
-> Allows you to encounter Pokémon you normally wouldn't encounter.

Battle Coach
- Play against trainers who challenge you to a battle.
- Each opponent has their own clear conditions, and you must meet those conditions to win.
-> It's not enough to just win.
-> Decide which Pokemon to have depending on the opponent's level and the Pokemon they have.
-> "Win at a lower level than your opponent!" "Win with a type that doesn't suit you!" and so on.
-> Once you meet the conditions and increase your reputation, an event will occur where a famous trainer will visit you.
>>
>>57098177
Pokémon Pastry Chef

- Make the requested flavor of poffret.
- Cultivate and harvest berries.
- As your skills improve, you'll be able to make specially decorated poffrets and open your own shop.
- As your sales increase, your shop will get bigger.

Pokemon Researcher
- As an assistant to the Pokemon professor, you help with Pokemon research.
- At the professor's request, you find various types of Pokemon and items.
-> "10 Pikachu", "A kind-natured Rattata", etc.
-> "Find a Dark Stone in ●●● Cave", etc.
-> If you meet the conditions to clear the event, you can get hard-to-obtain Pokemon and items.
- Organizes events featuring famous professors.
-> If you clear the event, you can get rare Pokemon.
- The researcher's status will increase.

PokéPorter
- A delivery mini-game.
- Transport around 10 packages as requested.
- The shorter the time it takes to deliver, the higher the reward.
-> Plan a route to transport the packages efficiently and devise a way to load them.
-> How you load the packages is a puzzle game.
-> In addition to the size and shape of the packages, there are also types such as fragile and perishable items.
-> If the packages break or spoil due to the way they are loaded, you will be fined.

Compatible with StreetPass
- Events are automatically generated using data from users you pass by.
- Show off your Pokéjob, rank (status, store size), etc.
>>
GFDocs\開発素材DB\データベース元データ\01_ポケモン仕様書\16_SM\過去資料\構想\初期企画アイデア\2013_11_19_第3回会議共有分\モブバトル【松島】

■Pokemon Mob Battle!
- A communication battle between 90 Pokemon against 90 Pokemon.
- Like in StreetPass Battles, you automatically fight opponents you pass by, and the progress and results can be checked at the player's convenience.
- Simple strategy.
-> Knowledge, technique, and compatibility with opponents are required to become stronger.
-> 3 units made up of 30 Pokemon x 3 = 90 Pokemon
-> Units have predetermined formation types (offensive, defensive, etc.), making it easy to choose tactics.
-> Victory or defeat is decided by the quality of the formation, the type of Pokemon (type) placed on the unit, and their first and second natures.

● Intentions behind the project
・Make use of the Pokemon in your box that you've caught a lot of.
・Make you want to try collecting the same type of Pokemon.
-> It gives you an advantage if you form a team with the same Pokemon.
-> Even if you encounter the same type of Pokemon multiple times, you'll want to keep catching it.
・Make you want to take your 3DS with you when you go to crowded places, such as downtown areas.
-> Makes you want to start up the game even after you've finished playing Pokemon.

● Checking the results
- You can see a digest of the battle results.
-> Using icons (preferably 3D models), show the units clashing with each other.
-> Randomly select Pokemon from the units (one each for enemies and allies) to show a close battle.
-> Presentation takes priority.

●Rewards for victory
-Save your match results.
-Decide a champion for each region registered on your 3DS?
>>
GFDocs\開発素材DB\データベース元データ\01_ポケモン仕様書\16_SM\過去資料\構想\初期企画アイデア\2013_11_19_第3回会議共有分\レジェンドゲート【森本】

Legend Gate
The Legend Gate is a place where you can encounter semi-legendary Pokémon.
This gate connects to a parallel world and can summon legendary Pokémon.
Players can encounter those Pokémon by clearing missions here.

This gate can be opened by finding four "something stones" hidden within the world and placing them in the designated locations.

To go to a world where this Legend Gate is located, you will need a "Something Ticket."
You will be able to obtain a "Something Ticket" somewhere, about one per day.

Finding the four stones is a mini-game with a time limit.
The world is an automatically generated dungeon dotted with wild Pokémon and trainers,
and you'll have to battle them to find the stones.

If you can place all four stones within the time limit, you will get a key to open the Legendary Gate, and if you use that key to open the door, you will encounter a semi-legendary Pokémon. If you cannot complete the challenge within the time limit, the challenge will end and your ticket will be discarded.

This mini-game can be played by up to four people via communication.
It's easier to play with multiple people, so we encourage you to invite others to play.
The level will be such that it's just about possible to clear it alone.

Once you have a key, you can go back and open the door again,
so you can get the next key first, or calm down and start carefully selecting your Pokemon.
Because it is a parallel world, you can encounter the same Pokemon multiple times.
>>
>>57098219
This gate can be opened by completing a mission given by the gate guardian.

To go to a world where this Legend Gate is located, you will need a "Something Ticket."
You will be able to obtain a "Something Ticket" somewhere, about one per day.

The missions given by the Gate Guardian are:

-Catch 10 different types of Pokemon.
-Defeat 10 trainers.
-Defeat 20 Pokemon.
-Find 5 evolution stones.
-Smash 50 rocks.
etc.

The world is an automatically generated dungeon dotted with wild Pokémon and trainers, and you'll complete missions while battling (or avoiding) them.

If you complete the mission within the time limit, you'll receive a key from the guardian to open the Legendary Gate, and if you use that key to open the door, you'll encounter a semi-legendary Pokémon. If you don't complete the mission within the time limit, the challenge will end and your ticket will be discarded.

This mini-game can be played by up to four people via communication.
It's easier to play with multiple people, so we encourage you to invite others to play.
The level will be such that it's just about possible to clear it alone.

Once you have a key, you can go back and open the door again,
so you can get the next key first, or calm down and start carefully selecting your Pokemon.
Because it is a parallel world, you can encounter the same Pokemon multiple times.
>>
>>57098227
Pokemon you can encounter in the Legendary Gate

Normal:
Fire: Ho-oh, Entei, Heatran
Water: Suicune
Grass: Virizion, Regigigas
Electric: Thunder, Raikou, Thundurus
Ice: Articuno, Regice
Fighting: Cobalion, Terrakion, Virizion
Poison:
Ground: Landorus
Flying: Fire, Thunder, Articuno, Tornadus, Thundurus, Landorus
Psychic: Latios, Latias, Azelf, Uxie, Mesprit, Cresselia
Bug:
Rock: Regirock, Terrakion
Ghost:
Dragon: Latios, Latias
Dark:
Steel: Registeel, Heatran, Cobalion
Fairy:

The tickets will be like "Fire Tickets," so you won't know what you'll get until you enter the gate.
Should "Water Tickets" be guaranteed? Or should they be categorized into different types?

We are also considering a system that would allow legendary and mythical Pokémon such as Mew and Mewtwo to be added depending on the release.
>>
>>57077447
>Renewed battle scenario concept

Battle Background_Proposal

▼What is a battle background?
A battle background is a general term for the background surrounding the Pokemon in battle and the associated placements.
This does not include the Pokemon that are the competitors, the skill effects generated by the Pokemon, or the weather.

▼Purpose of the battle background
Given the technical premise that the battle screen cannot be the same as the field screen,
the reason for its existence is to supplement the image of where the battle is taking place and to liven up the battle.
The battle screen is a typical screen where Pokemon models are depicted, and is a place that catches the eye of many people regardless of age or gender.
In order to give the impression that it is a new work that is different from the previous work, we will also make improvements in niji with an awareness of strengthening the expressiveness.

▼Basic structure
The battle background is expressed by a combination of graphic data that has been divided into several parts.
A unique ID is assigned to the battle background and managed on a table, and by having it referenced in a separate table that sets various settings for the map,
it is a system that displays a specific appearance for each map and event, and the fundamental mechanism will not change in niji.

About the components

While continuing the basic structure described above,
I would like to make niji have the following structure compared to kujira.

▼Hierarchy of battle backgrounds up to kujira

Define as [external background]
Reference from zonetable

Celestial sphere
Distant view

Define as [internal background]
Reference from map Attr

Object
Ground
Tray

▼Hierarchy of battle backgrounds in niji

Define as [external background]
Reference from zonetable

Celestial sphere
Distant view

Define as [internal background]
Reference from map Attr

Decoration
Ground

Consolidation to enhance expressiveness
>>
>>57098323
▼An overview of each element in niji is as follows
■Celestial sphere
- The so-called sky.
- The image changes depending on the time of day.
- The appearance changes depending on the weather conditions.
- There are two settings: ON (with sky) or OFF (no sky = indoors).
*Same as kujira.

■Distant Views

- A very distant landscape.
- Changes according to the field map.
- Appearance varies slightly depending on weather conditions.
- The amount varies depending on how much of the distant mountains, ocean, and unique symbols you want to recreate.
*The "distant view" in niji refers to a background that is farther away than the "distant view" in kujira.

■ Nearby views

- Nearby scenery. In Kujira, this is considered distant views, but in niji, it is called near views and is subdivided.
- Changes according to the field map.
- Weather conditions affect how it looks.
- For each map representation, a near view is required, and definitions are required to set them.

■Decoration
- Nearby ornaments. A place to store so-called entertainment materials.
- Changes in detail according to the field map, and especially the area around the player's ship.
- Appearance varies slightly depending on weather conditions.
- There is no concept of "battle objects" like in kujira, and entertainment materials are placed here.
- A circle (※1) surrounds the ground, and trainer models are placed within a specific angle.
- The battle camera will generally only operate inside this decoration range.
>>
>>57098341
■Ground

- Nearby ground. Includes the range of "Obon" in kujira.
- Changes in detail according to the field map, especially the area around the player's ship.
- Appearance changes slightly depending on weather conditions.
- As many ground planes are required as there are map representations, and definitions are required to set them.
- In terms of graphic data, the ground plane includes all ground planes within the range of objects as before. .
・ ■The area excluding the decoration's range is the area in which the Pokémon will be positioned.
・ Some move effects and Minnow FC are determined by the interior background, including the ground.

(※1) If there are no concerns about it sinking in, it does not have to look circular.

*The ground and the tray become one, and the number of creatures and trainers around the Pokemon increases. That's the key point.
*Taking everything into account, the image looks like this.
>>
>>57098350

Details of the changes

▼Abolish battle objects - transform into lively materials

Background destruction will be eliminated, but lively objects unique to each location will be placed in the decorative areas.

For example, Pokemon are watching. Boxes are stacked. It's a lively technique like the background of a fighting game.

If you do this, you will need to change the decoration's ID. (Decoration_PassingPoke, etc.)
I hope that by including many Pokemon and objects with a sense of everyday life in the game, we can complement the worldview.

▲Decoration_Miscellaneous trees ▲Decoration_Passing Poke

▼ Abolishing the tray (integrating it into the ground)

The tray was originally created to supplement the expressiveness of the battle background, but nowadays it feels out of place.

Niji is working to abolish it, as we expect to further improve the expressiveness.

As a result, the image of the ground that was previously conveyed by the tray must now be conveyed by the entire ground and interior background.
>>
>>57098365

▼Trainer placement

Instead of placing any pop-up materials at a specific angle (two 45-degree points when viewed as a circle) directly behind the opposing Pokemon, trainer models will be placed there instead.

This is an attempt to bring the in-game battles closer to the depiction of Pokemon battles in the anime by properly displaying the trainers in battle, which was previously omitted for convenience.

■Trainers

・ Use the trainers that appear in the field and in the battle intro demo as is.
・ Stay in the decoration after the battle intro demo until the end of the battle. (Adjustments will be made if there are technical concerns)
・ Prepare a battle standby motion and continue to wait except in special circumstances.
・ At key points, such as when victory or defeat is decided, each character will perform a dedicated motion. It is okay for there to be differences in treatment.
・ The standby camera should basically show the Pokemon, but it would be fine to have one that shows the trainer occasionally. (About 1:6)
・ They will appear as usual when taking special actions such as Mega Evolution. This time, their opportunities for use will be expanded with Mega Special Attacks.
・ The conventional 2D cut-ins before and after battles will be replaced with ones that show this trainer.
・ A function that allows you to specify the content of the motion to be performed at key points will be considered separately. (Motion Select function)
・ We also considered a plan to allow free movement, but for now we would like to proceed without it.

▲ Trainers will appear from time to time. (Image from Battle Revolution)

*Otherwise, it's the same as before. (Scene specification by script is also possible.)
>>
>>57098374
[Celestial sphere] (external background)
Outdoors, indoors, or not

[Distant view] (external background)
Displays mountains and oceans that can be seen in the distance
Not many variations were considered

[Close view] (Outer background)
The main part of the battle background that expresses the nearby environment
This time, the distant view in kujira is

[Decoration] (Inner background)
A fun place where trainers and entertainment materials are placed
The areas for trainers and entertainment materials are separated

[Ground] (Inner background)
Express the environment together with the foreground decorations
Since there is no Obon festival, it is necessary to increase the variety more than usual

[Camera]
A camera that moves around constantly to capture Pokemon and trainers.
It operates inside the decoration area.

[Pokemon]
They stand in fixed positions and take turns punching each other
They are culled when the camera gets too close
>>
>>57098383
[Introduction]
: At Niji, we want to have trainers always present on the battlefield. By showing parts that were previously omitted for convenience, we can enhance the sense of realism (presence).
: Is there any way to create a game using this trainer?

[Affirmation]: If there are trainers, why not be able to control them during battle? This would further strengthen the idea that the trainer = yourself.
: By adding trainer control, it would be possible to incorporate fun into battle as a new element.
: Trainers will be on screen = more opportunities to show off your avatar, making customization even more valuable.
: There were opinions that people wanted to customize the ball-throwing motion.
: Some people wanted to customize victory poses.
: Some people wanted the trainer's field of view to be the battle camera.
: In any case, having elements that can be touched and customized can add color to battles, where there are many times when no controls are used.

[Transition] : Adding gameplay involving winning and losing risks making the game more complicated.
: Allowing freedom of control necessitates a camera that is pulled back accordingly.
It may look interesting at first glance, but the fine details on the screen may make it look less appealing.
: There are many points in Pokemon's camera where the best possible choice is made, such as the initial standby camera or when using a move.
Adding freedom could actually result in a degradation of the presentation.

[Conclusion]: For the reasons mentioned above, I'm reluctant to add controls that offer a high degree of freedom.
: There's no harm in adding elements that allow the user to express their individuality through their avatar,
so why not add some customization elements that don't make gameplay too complicated?
: So I'm also planning a motion select feature that will let you customize some of the trainer's motions.
>>
>>57090781
>In terms of the plans, everyone was dead.

Damn...
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>>57100824
oh, what?? TPC London is the reason Tsareena’s shiny looks so bad?? Damn fuck that subsidiary
>>
>>57073702
>Document regarding character customization

About niji's dress-up policy
■Target
●The core target is "women," followed by core users and overseas users.

●The variety of dress-up items will be prioritized for women due to the above reasons.
●The content of associated and related games will also aim to be easy to play for female users.

●You can create your own outfit from a variety of custom elements. It creates a feeling of being part of the game world.
●We aim to acquire women, followed by core users with the above preferences, and overseas users.

■Policy
●We aim to create more variety and playful specifications with kujira and sango as the core.
●Niji aims to broadly offer the following play and development.

Custom clothes
->This content complies with the kujira clothes specifications.
->We carefully examine the areas that can be customized and remove unnecessary parts. We aim to increase the volume of the attractive parts.

Situational Change of Clothes
->This is a change of clothes based on sango's main character form change specifications.
->The main character will be given appropriate clothes and items depending on the location and situation.
->This is a higher concept than custom change of clothes. Custom change of clothes will be overwritten depending on the situation.

Item customization (remaking/dyeing)
->You can not only "buy" dress-up items, but also process them by dyeing them.
->Internally, the color changes are controlled by a program, but turning it into a gameplay element creates its appeal.
->Allows you to have fun customizing items, and also increases the variety of items.
->Not all items can be dyed, but for dyeable items, we plan to offer 24 colors.

Pokémon and matching accessories
->Provide the fun of coordinating your Pokémon with your outfit.
>>
>>57103483

Item DLC
-> Distribute costume items to participants of special events (WCS, movies, etc.).
-> Functions as a way to collect, show off, encourage participation in the event, and as a memory for participants.
-> Create as both paid and free DLC.

■Item development concept
Summer fashion in line with the Alola region
●Based on the above concept, we will follow previous works while keeping the following points in mind.

Review of customization range
- We will follow the previous work and conduct a detailed review.
- With regard to makeup, we will eliminate elements that were less effective (cheeks, eyeshadow) and carefully select areas.

Distance between the protagonist and the player
- In the previous game, the basic policy was that "the game protagonist is the game protagonist after all."
- This had aspects that diminished the appeal of dressing up, such as restrictions on customization and item variations.
- In this game, we aim to improve the appeal of dressing up by bringing the protagonist and player closer than in the previous game.

Setting
- In kujira, the basic item variations were based on a French setting.
- In this work, with Hawaii as the setting in mind, we will develop items with a summer and light clothing theme.
- This will increase affinity with the setting, and give meaning to the carefully selected item variations.

Image redefinition
・The eight basic images* of kujira will be reconstructed and will become the design guidelines.
・Based on the guidelines of the previous work, we will define the worldview and volume of this work.
*The eight axes are classic, modern, mannish, sporty, avant-garde, ethnic, feminine, and elegant.

Unisex design
Hats and some other items will be intentionally designed to be unisex.
This will not only reduce design costs, but also allow players of the opposite sex to coordinate their outfits together.
>>
>>57103500
Brand
- The brand will be more clearly defined for each item than in the previous game.
- This will clarify the direction of item development, eliminate ambiguous designs, and emphasize individuality.
- The price of the items will also be set with the brand in mind, raising awareness of value and promoting "pretend" play.

■Images from niji
●In this game, items will be prepared based on the following images.

●Normcore
->Incorporates a little of the classic, masculine, feminine, and modern image of the previous work
->A very orthodox design trend. A casual style intended for daily and town use.
->Basically simple and plain. Based on plain designs that can be remade to suit your tastes.
->If you were to compare it to real-life brands, it would be fast fashion styles like GAP, Muji, and Uniqlo.
->The largest number of items will be available out of all the styles due to their versatility in mixing and matching.

●Street
-> The previous image is sporty with some masculine tendencies
-> Active design trends. Sports is seen as adventure wear and some parts are completely sportswear.
-> In terms of real brands, FILA, NIKE, X-girl and stussy are street brands.
-> The number of items will be second only to normcore due to their versatility in mixing and matching.

●Cool
-> Contains the mannish and modern image of the previous work
-> A sharp and functional design trend that matches urban lifestyles. Simply put, it has a cool shape.
-> In terms of real brands, it includes Prada, agnès b., Jil Sander, ZARA, and the red letter style in Japan.

●Contains gorgeous/elegant and feminine
・A design trend that brings extremely feminine elements to the forefront. Simply put, it's cute clothes. It also has a sexy side.
・In real life, it's like a brand like Chanel or Jill Stewart, where sweetness and sexiness coexist.
・There are no items for men.
>>
>>57103505
●High fashion
- Contains the avant-garde ethnic image of the previous work
- A design tendency with a strong concept. Not suitable for playing around with combinations, so the variety is limited.
- Examples of real brands include Vivienne Westwood and Vivienne Tam.
- There are no men's items.

●Special/Variety Category
- A design trend that doesn't fit into the usual category of dress-up games.
- Things like idol costumes, cosplay, and Disneyland goods.
- Items that fit into the worldview of Join Land and other places are provided in a fragmented way.
>>
>>57103508
■ Dress-up locations and classification
・These are the locations where you can dress up in this game and their classification.

Male and female: skin color
->One color will be added based on the overseas reaction to the previous game.
->In addition to white (Caucasian), yellow (Yellow), and brown (Red), dark brown (Black) will be added.

Male and female: colored contacts
->In addition to the development based on the races in the previous game, non-human colors will be added for variety.
->In addition to the above, it will be possible to wear one on each eye.

Male and female: hairstyle, hair color, and bangs
->Hair color will be based on the development in the previous game, with playful colors added for variety.
->The hairstyle and bangs will also be based on the previous game, but this time we will also consider designs that assume the headgear can be removed.

Female: lips
->Continued from the previous game. The color will be based on the main character design in this game.

Male and female: hats
->Based on the previous game, but this time the hat will be removable.
-->We will provide hairstyles that can only be worn with a hat off.

Female: One-point hair accessories
->Accessories that can be worn without a hat.
->We will also keep in mind items that can be worn with only tied hair.

Men and women: Eyewear
->We will provide these in consideration of the setting of the adventure, and to increase the rate at which head changes can occur.
->Sunglasses and glasses will be assumed.

Men and women: Tops
->Light clothing will be the basis, and with some exceptions, there will be no long sleeves.
->Sleeves will be three-quarter length, short sleeve length, and tank top length.
->The boundary with the bottom will basically be the same for all items.

Men: Bottoms
->We will provide three types of hems: full, half length, and three-quarter length.
>>
>>57103514
Female: Bottoms
->We will provide shorts length, miniskirt length, above-the-knee skirt length, three-quarter length pants length, and maxi skirt length.
->We will combine lengths depending on the situation.

Female: Dresses
->We will provide dresses as a costume exclusively for women.
--> Three types of skirt length will be provided: mini, above the knee, and maxi.

Men and women: Swimsuits
-> Swimsuits will be provided with the specifications of stage, surfing, diving, etc. in mind.
-> The idea is that they will be forced to change clothes under special conditions.

Women: Legwear
-> Knee-high socks, high socks, crew socks, leggings, crew socks, and bare feet will be provided.
-> Tights do not exist in this game.

Men: Legwear
-> Crew socks and bare feet will be provided.

Men and women: Shoes
-> Mid-cut, low-cut, and bare feet will be provided.
-> For women in particular, it is assumed that they will wear heeled sandals.
-> Assuming that they will wear heels, the protagonist's default design will be to wear platform shoes.

Men and women: Arm accessories
-> Arm accessories will be provided for the same reasons as rings.
-> These will be gadgets related to power moves, and are expected to have the functions of the Mega Ring from the previous game.

Men and women: Badge
-> You can wear a gym badge on your chest. This time, the gym badge will be a costume item.

Men and women: Bag/Bag charm
-> Prepare a bag and a bag charm to attach to it.
-> Prepare a bag and a bag charm to attach to it.
>>
>>57103519
◆ Change hairstyle (hair salon)

● Overview

・ Like XY, this is a facility where you can change your hairstyle and hair color.
・ At niji, you can also change color contacts and lipstick.

● How to go to a hair salon

1. Talk to the staff

2. Choose from cut, color, cut and color, or quit

3. Pay the price.

4. The screen goes dark and the player sits down. Hats are removed.

5. The screen changes to a front shot. The hairdresser says a random, witty comment.

6. Choose a hairstyle and hair color.

7. The screen goes dark, a snip-snip sound is made, and the scene changes to the selected state.

8. The screen returns to normal. The side shot changes to a front shot, and the player's hairstyle is shown.

9. A message like "Thank you for your hard work" is displayed, and the screen goes dark. If the player's hairstyle allows for a hat, the player is asked to put the hat back on.

10. The player is warped to the front of the reception desk, and the event ends.

● About types of hairstyles and colors

◆ Hairstyles

Medium
Medium straight
Very short
Wave perm
Soft pompadour
Braids
Bob
Short
Straight long
Medium perm
Gibson tuck
Wave long
Pigtails
Braids

▼ Bangs treatment (females only)

Bangs name:

Omome
None
Bangs

◆ Hair color

Black
Gold
Dark brown
Ash brown
Light beige
Platinum brown
Pink brown
Red
White

◆ Makeup: Colored contacts

Colored contacts name

Hazel
Gray
Green
Blue
Black
Yellow
Red
Purple
Brown

◆ Makeup: Lip color (female only)

Nude pink
Milky orange
Pink beige
Summer red
Burgundy
Pastel blue
>>
>>57103547
● Exceptional Events

◆ First Tutorial

A tutorial event will occur when you first enter the room.
A staff member will be placed at the entrance, and a scene change event will occur.

◆ New Arrival Event

When you first enter the room after clearing the game, an event will occur announcing the addition of new hairstyles, colors, and colored contact lenses.
A staff member will be placed at the entrance, and a scene change event will occur.

◆ Hair Salon Coupon Event

If you have a hair salon coupon from your Pokémon Center coupon book,
you will receive a half-price cash back after paying.
>>
>>57088561
>Document for the concept of custom poses and throw animations in SM

Motion selection

■Add individuality to your player's movements! ■

The cool guy is a guy who will teach you how to throw a Pokéball during battle and customize your poses.

By talking to him, you can learn or change these motions and poses as a set.

By being able to choose your throwing style and pose, you can show your own individuality,
which will increase your motivation to fight, and
by rewarding you with rare throwing styles and poses, you can increase the sense of accomplishment of events that have rewards set.

In order to reduce implementation costs, the teaching system and the selection system are handled by one person.
Selection will also be handled by a text menu without creating a dedicated UI.
Throwing motions and finishing poses will be learned as a set under the category of battle style.

There are 8 different battle styles in total.
Some can be selected from the beginning, and some can be selected depending on the conditions.

Conditions for obtaining them and motions (motions are examples)

Battle style

Normal style
Cute style
Masculine style
Praying style
Smug style
Left-handed style
Fiery style
Idol style

Throwing methods

Overthrow
Underthrow
Otome throw
Two-handed throw
Frisbee throw
Left-handed throw
Full-power throw
Star throw

pose

fist in front of face
chin pose
cute pose
prayer pose
hair-brushing pose
fist pump with left hand
fist pump with both hands
v sign

Throwing motions

We plan to discuss throwing motions and poses with the designer.

We plan to play them all at the same length and with the same camera.

The following are throwing motion ideas

Overthrow
Underthrow
Side throw
Maiden throw
Two-handed throw
Left-handed throw
Smart throw
Fighting spirit throw
Spin throw
Jump throw
Frisbee throw
Softball throw
Full power throw
Yo-yo throw
>>
>>57103614
Save data

The following save data is required for motion selection.

Selectable motion flag: 8 types of data

(Flag that records which motions have been learned)
Used motion flag: 8 types of data

(Flag that records which motions are currently being used in battle)
>>
GFDocs\開発素材DB\データベース元データ\01_ポケモン仕様書\16_SM\過去資料\構想\初期企画アイデア\追加バトルアイデア\サバイバルバトル

Survival Island
■Work together with friends to fight Pokemon■

This facility is set up as a single attraction on the entire island.
Various giant mechanical Pokemon appear on the island and attack the player's Pokemon.
The player controls Pokemon to defeat the mechanical Pokemon and get rewards.

After gathering companions (via communication or from NPCs), players will land on this survival island.
There are always several mechanical Pokémon on the survival island available to battle.
When one is defeated, a new one appears, so there are never any mechanical Pokémon left.
Players compete to see how many mechanical Pokémon they can defeat within the time limit.

Each player battles using three Pokemon they have.
The opponent's Mech Pokemon are mechanical, so they are stronger than regular Pokemon.
Battles take place on the field. Each player controls their Pokemon to move,
and chooses one of four moves to use on the target Mech Pokemon.

Just like in normal battles, compatibility exists, so if you play with multiple people, you can gain an advantage by dividing up roles such as attracting enemies and attacking them.

There are no recovery facilities on Battle Island, but you can recover HP and cure abnormal conditions by picking berries.
>>
GFDocs\開発素材DB\データベース元データ\01_ポケモン仕様書\16_SM\過去資料\構想\初期企画アイデア\追加バトルアイデア\バトルロワイヤル

Battle Royale
■Four-player battle for survival■

A new rule called "Battle Royale" will be added to the rules for online battles.
In this rule, four players each put one Pokemon on the field and fight against the other three Pokemon, and the last one with Pokemon remaining wins.

Following on from the multiplayer battles, this is a network battle aimed at "everyone having fun."
The stronger players tend to be given priority in attacks, so beginners have a chance too.
Also, battles where reading and tactics are important, such as who is going to attack whom and when to defend, will allow you to discover a new kind of fun in battles.

● Rules and specifications (assuming random matches)

- Show off rules, choose 3 out of 6 Pokemon
- The last person with Pokemon remaining wins
- All-player attacks are used on 3 Pokemon
- Attacks used on allies in double battles have no effect

●Problems

- Can't we use moves that are just for survival, such as Protect and Substitute?
-> It's not a problem, since using Protect or Substitute means you'll likely be hit with concentrated attacks.

- What's the range of effect of Spikes?
-> Spikes are scattered at the feet of all opponents.

- Is it okay to reduce the power of multiple attacks by 2/3?
-> Probably the same.

- Should we add a CPU if we can't gather enough members?
-> No.

- Camera position
-> Basically, imagine filming from your right hand.
>>
>>57084697
There's not even situations where certain normal Pokemon can compete with other normal Pokemon lmao, so why would they expect this?

Well this is the same developer that was shocked over Aegislash being used as a special attacker after all...
>>
GFDocs\開発素材DB\データベース元データ\01_ポケモン仕様書\16_SM\過去資料\構想\初期企画アイデア\追加バトルアイデア\ミラクルオーラ

Miracle Aura
■The power of the Miracle Aura allows you to use a fifth move! ■

In Niji, if you give a Pokemon an item called a "Miracle Stone (tentative)," when that Pokemon is put on the field, it will be surrounded by a Miracle Aura that matches its type.
The Miracle Aura is not only flashy in appearance, but will also have a major impact on the development of the battle, and is expected to be a major selling point in battles that change to Mega Evolution.

When surrounded by the Miracle Aura, a Pokémon will be able to use special moves.
This means that a Pokémon can have five of its moves(!).
The moves that the Miracle Aura adds will be powerful moves of that type.
Because these moves are so powerful, once they are used, the Miracle Aura will disappear and the move will no longer be usable.

In terms of balance, there are the disadvantages of not being able to hold other items and of revealing what items you have, so
it doesn't throw off the balance too much and can be a very effective technique.
Another point to note is that with the rules limiting you to one item, you can only use one.
It's a powerful item, so it's a good idea to have one in your party.

Examples of moves

●Electric Aura - Electric Storm - Electric damage to all

●Water Aura - Aqua Fall - Water damage to all + Special Defense Down

●Ghost Aura - Ghost Guard - Moves cannot hit all this turn

●Settings

"Miracle Mountain" is the power spot of this region. Miracle Stones can be collected from this mountain.
When a Pokémon holds a Miracle Stone, the Pokémon receives powerful power from "Miracle Mountain".
This power is unique to this region and cannot be displayed in other regions.
>>
>>57103662
Guardian
■You can use a fifth move with the power of the guardian! ■

In Niji, if you give a Pokemon an item called "Stone (tentative)",
when you put that Pokemon on the field, a guardian of the same type as your Pokemon will appear.

Guardians are not only flashy in appearance, but they will also have a big impact on the development of the battle,
and are expected to be a major selling point in battles that change over to mega evolution.

When a guardian is out, it will be able to use special moves.
This means that a Pokémon can have five moves(!).
The moves added by a guardian will be powerful moves of that type.
The moves are performed directly by the guardian.
Because they are powerful moves, once a move is used the guardian will disappear and the move will no longer be usable.

In terms of balance, there are the disadvantages of not being able to hold other items and revealing what items you have, so
it doesn't throw off the balance too much and can be a very effective technique.
Another point to note is that with the rules allowing only one item, you can only use one.

Examples of moves

●Electric Guardian - Electric Storm - Electric damage to all

●Water Guardian - Aqua Fall - Water damage to all + Special Defense Down

●Coast Guardian - Ghost Guard - Moves cannot hit all this turn

●Normal Guardian
●Fire Guardian
●Water Guardian
●Grass Guardian
●Electric Guardian
●Ice Guardian
●Fight Guardian
●Poison Guardian
●Grand Guardian
●Fly Guardian
●Psychic Guardian
●Bug Guardian
●Rock Guardian
●Ghost Guardian
●Dragon Guardian
●Dark Guardian
●Steel Guardian
●Fairy Guardian
>>
GFDocs\開発素材DB\データベース元データ\01_ポケモン仕様書\16_SM\過去資料\構想\初期企画アイデア\追加バトルアイデア\レンタルフリーバトル

Rental Free Battle
■I want to play random matches using someone else's party!■

These are new rules for random matches.
Everyone will use rented Pokemon in random matches.
The Pokemon to rent are other players' parties that have been uploaded to the server.
The player who lends out a party uploads their own party data to the server,
and the player who borrows the party can find a party they like from the uploaded data,
and use that party as their own party to fight only in "Rental Free Battles."

Uploaded parties will have records of how many people have used them, how many wins they have achieved,
and this information will be fed back to the uploader.
Depending on the feedback and the responses of those who used them,
rewards such as titles and items can be awarded, increasing the satisfaction of the uploader.

[Project Aims]
This is a place where players who are interested in battling but don't have time to train their team can easily participate in full-scale battles
and get interested in battling and increase their enthusiasm for battling.
At the same time, it will also satisfy the desire of people who want to have the party they've made recognized.
>>
GFDocs\開発素材DB\データベース元データ\01_ポケモン仕様書\16_SM\過去資料\構想\初期企画アイデア\追加バトルアイデア\個体値が育つ

Amazing training
■A feature that makes it possible to fight alongside your travelling companions■

In previous Pokemon, when you received them at an event, caught them in the wild, or when they were returned from an egg,
their individual values were set as abilities and never changed after that.
The reason for the individual differences was that we wanted to emphasize the sense of living things, that there are Pokemon with various strengths,
and the uniqueness that your Pokemon is different from other Pokemon, but...
I think it's a bit disappointing that the Pokemon you grew attached to as you started the game and progressed through the story was actually a weak Pokemon!

To hopefully alleviate this feeling of disappointment, this title provides a system that allows you to try again later even if the individual values are low.

[An old man training a level 100 Pokemon]

This man will only train level 100 Pokemon with intense training.
Pokemon trained by this man will have individual values of 31.

Hatching eggs can seem like a difficult task for children,
but we'll make it possible for them to become stronger by simply reaching level 100 without having to do this,
creating an environment where even children can easily take part in battles.
Also, we often see children being satisfied with raising their Pokemon to level 100,
but by adding true strength to that, we think that making it to level 100 will give them an even greater sense of satisfaction.
>>
>>57103712
However, in recent years, the task of reaching level 100 has become easier thanks to things like the "Training Equipment,"
and we don't want to create an environment where level 100 + training > breeder, so we will impose restrictions on training.
In order to train, you will need to collect the necessary items depending on the ability you are training.

HP training = 5 blue fragments
Attack training = 5 red fragments
Defense training = 5 yellow fragments
Special attack training = 5 green fragments
Special defense training = 5 black fragments
Speed training = 5 white fragments

*Item names have yet to be decided. They will be available to collect in-game and as rewards.

In addition to this, limit the natures of the Pokemon you first get from the professor (I'm not sure if this is the case in this game or not).
For example, Charmander's natures are
[Stubborn, Tough, Mischievous, Modest, Gentle, Serious, Timid, Jolly]
or let you choose your nature to some extent...
Since many people have strong feelings for the first three, it will take some effort,
but I think it's necessary to go this far.

Or make it possible to change their natures.
>>
>>57103716
Individual values grow
■A project to make your wish to fight alongside your travelling companions come true■

In previous Pokemon, when you received them at an event, caught them in the wild, or when they returned from an egg,
their individual values were set as abilities and never changed after that.
The reason for the individual differences was that we wanted to emphasize the sense of living things, that there are Pokemon with various strengths,
and the uniqueness of your Pokemon, that it is different from other Pokemon, but...
It's a bit disappointing that the Pokemon you've grown attached to as you play through the story turns out to be a weak Pokemon!

If possible, we would like to introduce a system in this game that allows individual values to grow in order to alleviate this disappointment.

[How individual values grow]

● The individual value increases by 1 for every 5 level increases: 5, 10, 15, 20.

● If the individual value exceeds 15, it will increase by 1 in increments of 10: 10, 20, 30, etc.

● It can only go up to 27.

By introducing this system, it will be possible to maintain the individual differences that existed up until now,
and to make beloved Pokemon stronger by raising them to level 100.

Example of individual value growth (when raised from level 1)

HP 0 -> 18
Attack 5 -> 20
Defense 10 -> 23
Sp. Attack 15 -> 25
Sp. Defense 20 -> 27
Speed 25 -> 27

An IV of 27 means a difference of 2 in actual ability scores at level 50.

Depending on how you battle, some people may want to leave speed and attack power at 0,
so we've introduced a system where, for example, if you give a Pokemon a Everstone, its IVs will not increase.
>>
>>57103626
Good grief, these are the seeds of raids.
>>
>>57103733
In addition to this, limit the nature of the Pokemon you first get from the professor (I'm not sure if this is in the current game).
For example, Charmander's natures are
[Stubborn, Tough, Mischievous, Modest, Gentle, Serious, Timid, Jolly]
or you could let them choose their nature to some extent...
Since many people have a strong attachment to the first three, it takes some effort,
but I think it's necessary to go this far.

Since Pokemon sent from the past may already be fully leveled,
it might be a good idea to have a system called "Super Training" that allows you to increase the individual values of only Pokemon from the past at level 100.
>>
>>57073702
>Folder consisting of meetings regarding the development of SM

仕様設計チーム振り返り (Retrospective of the specification design team)

Good things

"Thanks to the data placement checker created by Saito-san and Kanamaru-san,
the field team was able to detect bugs in advance and quickly resolve them."
"Regarding map design, it was good that the event design team was able to place events early by creating a temporary map in Maya and connect the flow in advance. Data placement was also able to be done in advance."
"By using Unity as the editor, those with experience with Unity were able to learn quickly because they already knew how to operate it and how to view the GUI.
"If there is a license fee, it seems a waste to use it just for the GUI.)"
"Placement data for each specification Since we prepared separate data files, we were able to parallelize data placement work without conflicts. "
"Early on, when we realized that the island was too large to guarantee playability, we decided to remake the island from scratch, which was a good thing.
If we had continued like that, the map would have become low-density. "
"Instead of doing everything with debug redmine, we introduced a new Mcat.
The GUI was easy to understand, the search function was excellent, and it also had a tag function, so it could be used for upper support, etc. "
"As for Mr. Omori's adjustment requests, all the items that needed to be fixed were shared on an Excel sheet,
which made it very easy to move forward because we could immediately see the remaining items that needed to be implemented. "
>>
>>57103752
Bad things and suggestions for improvement

Entire project

1. "Because there was no consensus between the battle section, field section, UI section, and demo section,
many problems arose in terms of specifications and implementation (battle connections, battle introduction performances, UI screens, etc.)"

"I think it's a good idea to have one person in charge of connections on the battle team, one on the field team, one on the UI team, and one on the demo team, both for planning and programming,
and to always check that there are no problems with the connections (if a problem does occur, it's easier to understand if the information is collected)"

2.The planning meetings in the niji project were meaningful in the first half of the implementation stage, but were not very effective in the second half of the data placement/debugging period.

As is the case with debug MTGs (Mario Club/TPC/Nintendo), they are not held unless there is something to be shared within each project SDL.

3.The kick-off meetings for each specification took a huge amount of time because the specifications were not discussed in advance with the person in charge.

"Before the kick-off meeting, we proposed/confirmed implementation methods with the programmers and discussed how to express the graphics,
so the kick-off meeting was just a place to confirm the specifications again."

4. "The timing of when the contents decided in the project's SDL class were handed down to the workers was very slow.
When they did come down, the contents were impossible, so there was no time to work on them and we often had to change the specifications.
(It's easier to understand if you use the trial as an example.)"

"It's not necessary to fully communicate it to the workers, so each SDL needs to ask the workers, "What are your concerns about doing something like this?"

If possible, it's best to share it with the workers at the draft stage and pull information from them."
>>
>>57103754
5. "As the project progressed, multiple work management tools (such as Redmine) were used, and in the end, it became difficult to know which one to look at. (Redmine/Mcat/Comet wall notes)"

"Redmine's ticket management itself didn't work very well at first, but it worked well in the latter half.
The cost of ticket management certainly seems high, but it's a cost worth paying because it clearly shows the work.
On the other hand, Comet's wall notes didn't work very well because we didn't know how far to stick them on the wall and the rules weren't widely known."

6. "The director was often not at his desk, so we could not get the director to look at the cases that he needed to confirm,
and work often came to a halt. (The same was true when we sent them by email, because the response was delayed.)"

"In addition to the director, we had a deputy director.
The deputy director has the same authority as the director when the director is not there, and can make judgments/decisions.
As soon as the director returns, the deputy director shares all judgments/decisions with the director.
However, in this case, the director generally does not overturn the deputy director's judgment.
It is preferable that the director decision-maker has experience as a director. (This was a method that was used at my previous company, and it was very easy to use.)"

7.On the day of the ROM submission, some kind of problem would occur and we would often have to recreate the ROM several times in the middle of the night. (Basically a second ROM would be created.)

"The ROM implementation work would be done the day before the ROM. On the day of the ROM submission, we would only debug the ROM and would generally not make any corrections.

(In this project, we often had to make corrections and create a third ROM, so corrections should not be made.)"
>>
>>57103754
>I think it's a good idea to have one person in charge of connections
Or you could fucking tell all other parties involved what the fuck you're doing. This is why you have meeting and regular updates. My god, why does noone know how to manage anymore...
>>
>>57103763
8. "Because requests to the sound team were generally made at the end of the process (largely due to changes in event production, etc.), the sound team's work in the latter stages took a huge amount of man-hours, and more parts could not be implemented."

"Create a schedule that completely staggers the sound request periods for the specification design team and the event design team.
The timing of the brush-ups for the specification design team and the timing of the sound incorporation for the event design team were the same,
so many projects were not included, so if we had factored this into the schedule, I don't think it would have been so concentrated."

9. "The specifications design team was basically in charge of creating ROMs,
but the team was small, so it was difficult to ask someone to pinch-hitter when we met."

"Since it was something anyone could do, we wanted to create an environment where it was easy to pinch-hitter by having a team with many members,
or by changing the team every day."

10. "Important information is sometimes only communicated by email, and sometimes workers miss emails and don't notice the work."

"Communicating by email is essential to keep a record of things like minutes, but it is too dangerous to assume that work is assigned based on just one sentence at the bottom of an email, so when assigning work, it is necessary to do so both by email and verbally. If there are many people involved, a shared meeting should be held."

>Specification Design Team

1. "The person who designed the specifications was not able to place the data, so someone else placed the data instead. As a result, the information held by both parties became separate, and we had to ask the person in charge of specifications and data placement. (The information could not be consolidated.)"

"The person who created the specifications is responsible for placement. This allows information to be consolidated and bugs to be dealt with quickly."
>>
>>57103774
2. "There were too many specifications to implement compared to the number of specification designers.

As a result, we couldn't polish each specification very much, and we couldn't maximize the quality."

"To maximize creativity through polishing, the number of specifications a specification designer should have is about three. (It depends on the item.)

If you can make specification designers x 3 = number of specifications implemented in the project, you can achieve almost the maximum quality.

If you exceed this number, you may be able to design the specifications themselves, but it will affect data placement/specification polishing, and the quality will drop."

3. "Because we prioritized putting the implementation into the ROM, updating the specifications was put off.

As a result, the implementation was added verbally, which resulted in gaps in the specifications and led to numerous bug reports from Mario Club."

"Anything not described in the specifications should not be implemented.

When something cannot be immediately described in the specifications, the flow is often complex, making it easy to introduce bugs into the implementation.

By writing the flow in the specifications first, we can reduce implementation bugs and eliminate the need to update the specifications during debugging."
>>
>>57103780
4. "For people involved in Pokemon development for the first time, there were too many related specifications that were unclear.
This was my first time creating specifications for Pokemon, but when I had specifications related to battles,
I created the specifications without any understanding of [field battle introductory effects/battle battle introductory effects],
so I ended up forcing them to be added later."

"For each specification genre, create a list of related specifications to pay attention to.
For example, for the battle genre, [battle introductory effects/battle background/field characteristics/encounter table/rare colors], etc.
Even if it's just a touch, if you have a list, it will be easier to avoid missing things even if you're joining a project for the first time."

5. "The specification design team took on some of the work of the event team and implemented it, but sometimes there was no communication about changes to the script writing rules, and it was treated as an error."

"The specification design team will likely continue to touch scripts in the future, so they need to make an agreement in advance with the programmers about how to handle script implementation."

6. "This time, the data placement documentation for debugging was created manually by the data placement person, including the coordinates/appearance of the placement, but
there were many data changes, so the cost of updating the documentation was high and there were many mistakes in the documentation."

"If the information required for debugging had been known in advance, it would have been possible to input the data for the documentation when placing the data,
so the documentation was automatically created by inputting the data for documentation (programmer support required)."
>>
>>57103782
7. "The Zygarde Cell/Core issue arose after the implementation had been completed, so we were unable to prepare the functionality for Zygarde.

This resulted in unsafe placement, which resulted in noticeable bugs/mistakes."

"There was no other way to implement it, so it couldn't be helped, but we should have created new functionality even if it meant extending the time.
As a result, considering the amount of corrections required, it would have taken less effort to have them implement it from scratch."

8. "Because it is difficult to apply materials in the event editor, we asked them to omit the implementation, but since the field paths and the like were not visible in the editor, it was very difficult to place them."

"We asked them to apply materials in the editor.
There was a concern that loading times would be slightly longer, but this can be resolved by selecting whether or not to do so in the options."

>Field Section

1. "There were many discrepancies regarding rules between the field section programmers and the data placement/scripters.

(e.g., the event team's coordinate specification command must be done with a bar to check for fraud, etc.)"

"Decide and write down the rules for data placement in advance during the specification design/specification creation stage.
As for data placement/scripters, since there is a possibility that someone who joins later will be working on it, problems are likely to occur if the documents regarding placement rules are not prepared."
>>
>>57103788
2. "We created workflows over and over for a day or two, but none of the workflows we created worked well for the specification design team/map design team."

"It was difficult to absorb all the concerns of the actual workers/implementation programmers, and even when the leader created it, the necessary information was not fully understood.
When creating a workflow, it is not enough to just listen to what is being said, but to hold a meeting with everyone and create it all at once.

(It takes time, but it is definitely more accurate and less expensive than recreating it.)"

3. "When I just wanted to display a single sentence for a BG event or sign, I created a script ID and included the mstxt text inside it, but when I wanted to change the content, I had to go to the trouble of touching three things: event editor/script/mstxt."

"If we could create a function that would allow you to specify mstxt from the event editor and directly display just a single sentence, this would solve the problem and reduce configuration bugs.
Saito and Iwasawa had already discussed how to implement the function (it wasn't included this time due to man-hours).

4. "Masuda-san made additional requests regarding Ride Pokémon, and the amount of work exceeded the expected amount, causing delays in the implementation of the ride. This also affected specifications related to the ride, such as jumping over steps."

"It is necessary to include a period of producer check/correction as a buffer in the schedule.
If it ends with zero, that period can also be used for brushing up, so it is better to include it in the schedule."
>>
>>57073702
>>Folder consisting of meetings regarding the development of SM

マップ設計チーム振り返り (A look back at the map design team)

>■ Map design team review sheet (Hayashi)

Good things (things to continue)

"※Please describe in detail what you think should continue to do in the future regarding what was good about the niji project.

Example: Regular weekly meetings. They were useful for sharing information both within and outside the team.

▼Skeleton function

This was an important tool for map design, and we couldn't have completed the project without it.

We want to continue using this tool to instantly update maps in the middle of their design.

▼Introduction of Mcat

It is more scalable than the BTS we used until now, and we can now do a variety of things, such as adding statuses, making bulk changes, and attaching images, which I think has increased the speed of debugging.

▼Increasing the range of participants in scenario meetings

By having event and map leaders in the scenario meetings, we were able to take measures that were easy to implement without wavering on what we wanted to do in the scenario.

This was implemented towards the very end of development, so I think we should have done it sooner."
>>
>>57103808
What went wrong (what needs improvement)

"※Please write down only the concrete facts about what went wrong.

Please write down the improvements in the [What to do next] section.

Example: Morning meetings held until the middle of the project were meaningless due to the high cost of arranging everyone's schedules and the low accuracy of information sharing.

▼Delay in deciding on concept and scenario

Without a clear vision being presented, discretion and judgment were half-heartedly passed down to lower-level staff (leader level),

which led to differences in the direction staff were aiming for and difficulties in making suggestions to improve quality.

The core of the game design, what to do about encounters, was delayed,

and there was a period of uncertainty about how to design the maps.

Also, because it was necessary to create the maps blindly without a finalized scenario,

it was difficult to improve the completeness of the maps,

and revisions were made after completion.

As a result, in addition to the schedule delays,

it led to a decline in the motivation of the workers,

which led to further schedule delays...

A negative cycle was created.

▼Weakened information sharing among members of the same profession
This time, because the areas of responsibility were divided into sections,
it was difficult to understand the progress of other sections, even if the members were in the same profession.
I think a big factor was that the desks were physically farther apart than at kujira.

▼Concentration of work on a few staff members
Because the areas of responsibility were divided into sections,
there were fewer staff members in charge of field specifications compared to kujira.
As a result, the workload of some staff members increased,
leading to late-night overtime work, etc. This put a lot of strain on the team.
>>
>>57103810

▼Specifications were difficult to finalize
After joining njii,
it was unclear for a while who would approve the field-related specifications, including their vision and quality.

Also, specifications that were supposed to be presented to a wide audience once disappeared without any explanation as to how they had come about,
which was very difficult.

▼Health management
Many people, including myself, were injured, which was also a factor in the delays in work.

This could be attributed to a decline in motivation and the strain of concentrating work in one place.
>>
>>57103814
What to do next (specific improvement proposals)

"※Please write down specific plans for what you will do next.
※In addition to new things to start, please also write down things to stop, such as "stop doing XX."

Example: In order to improve the accuracy of information sharing at morning meetings, each person will write a daily report at the end of work the previous day and share it with the team via email in advance. At morning meetings, only important things from the daily report and extra things will be shared verbally.

▼Have scenario meetings at an early stage
Design the scenario plot from the opening to the ending and after the ending at the early stages of development.

Also, clarify what you want to show most for each important scene, and decide how to realize it with the event and map design leaders before creating resources.

▼Seating will be grouped by job type
As with kujira, seat people of the same job type together as much as possible so that you can get a sense of how they are moving.

▼Review the allocation of specifications
Divide teams after considering how many people have been in charge of the relevant range of specifications in past projects.
We will also create an environment where teams can share specifications by increasing the density of information sharing on a regular basis.

▼ Clarify the vision of the project
Even if you want to get bottom-up support from the staff, it will be difficult if there is no clear vision.
For this project, the map will show the direction of what we want to do with the event and then assign it to each staff member.
It will also be made clear who has the vision (who needs to approve it).
>>
>>57103817
>■ Map design team review sheet (Muroi)

Good things (things to continue doing in the future)

"- Mcat made it easy to manage the progress of the map, and it was easy for planners and graphic designers to work together.
- There were few bugs around the field.
- It's done!"


What went wrong (what needs improvement)

"・It was a chance to completely renew everything, but there were no adventures and it just settled into the usual.

・There was a lack of information sharing on everything, from big to small.

・The event leader's map checks in the middle of development were not functioning properly.

(This is what caused the most delays in the design. They were supposed to be checking to see if there were any problems with the event, but there were too many changes made later. It can't be helped that the event content changed in places, but there were too many changes in places that had been decided from the beginning, which led to delays in the graphics and design.)

・People trying to push the responsibility onto each other, blaming each other

・Tensions"

What to do next (specific improvement proposals)

"・Strengthen the coordination between specification design and map design
・Decide early on what needs to be decided
・Eliminate the state of "should be" progressing
・Learn foresight
・Clarify who is responsible for what
・Eliminate meaningless map revisions as much as possible
(It's not that we don't want to revise the map itself. In fact, revisions are fine!)
・Make sure to communicate properly.
・Avoid scheduling by working backwards from the deadline (hope)
Schedules were often made with unreasonable costs.
・I would like the opinions of the people in charge of the work to be heard, even if only a little. (hope)"
>>
>>57103823
>■ Map design team review sheet (Asaoka)

Good things (things to continue)

・I managed to complete it somehow.
・I used Maya to create a temporary map, so I was able to learn the basic operations of Maya.
・I think I was able to work well with the design team using Mcat."

What went wrong (what needs improvement)

・When we joined the project midway through, the game design concept hadn't been decided at all. We had only decided to make changes, but we didn't know the basis for them, so in the end it just became non-grid.
・Only the world setting of the island map was set in stone, and we proceeded without making any changes to the map design.
・We often started designing the map without finalizing the story progression. As a result, we ended up with unreasonable structures and camera settings.
・Sometimes the buildings and other things were taller than in the tentative design, and the overall appearance changed considerably from the tentative design. In addition, elaborate backgrounds were sometimes added, and the camera settings had to be redone.
・As a result of prioritizing work, we were unable to play through the game during development.
・The specifications related to the player's ship, such as the size of the player's ship collision and movement speed, hadn't been finalized at the map design stage. Naturally, we had to fix them later.
・Many of the camera specifications changed how the game looked depending on the situation, making them difficult to control. In addition, there were a large number of set maps, and the amount of material was tight. In addition, there were many cases where we "made do with the camera" when we had designed the performance without planning for it.
・During the creation stage, we were not in charge of the overall volume. As a result, there were parts of the scenario where the field to the next event or base was too long, and we had to make changes that deviated from the design intent.
>>
>>57103832

・Since we stopped holding morning meetings halfway through, there was a discrepancy between the goals of the specification design team and the event design team.

What to do next (specific improvement proposals)

・First, have the concept game design, scenario progression, and event progression locations confirmed.

・At the tentative design stage, coordinate with the design team on the size of the three-dimensional objects. If there are any major changes, have them contact you.

・Appoint someone who is aware of the overall volume of the level design, or in a position to oversee it. However, in order to do this, the field play and scenario progression need to be mostly decided.

・Regarding the camera, I think it would be better to design a map that does not require "specifications that change the way it looks (distance support, script work, etc.)" because they are costly to control and check.

Also, for places that are not related to the gameplay, such as indoor maps, reduce the amount of work by setting a format. Create a pattern for the camera angle, and make sure it fits because it will look this way. It is also important to decide how to show it and where to direct it from the design stage.

・It doesn't have to be every day or in the morning, so why not set a fixed time? The agenda should be more focused on work that requires the cooperation of other teams, raising issues, and sharing them, rather than business reports.
>>
>>57103835
>■Map design team review sheet (Nukida)

Good things (things to continue)

・We designed and modified the various aspects of the development environment, such as the editor and workflow, in the last year of development, and were able to complete the game.
I believe this is the result of the efforts and design skills of everyone involved.

What went wrong (what needs improvement)

・The content of the plan and the allocation of tasks to the people in charge were inappropriate throughout the project.

The current members were given tasks that they could not do, and there was a lack of speed in recovering from the situation. The concentration of roles to cover for certain people placed a lot of strain on certain individuals.

・The lack of awareness of deadlines was noticeable throughout the project.

The reasons for not being able to manage progress were varied, both due to the project itself and due to individuals, but schedule and task management costs were incurred more than necessary.

・The lack of personnel to create a rough draft was noticeable throughout the project. In a situation where progress could not be made without a visible shape, the speed of getting to that point was slow, and as a result, almost everything was created in the last year of development.

・Attendance management was not possible on a team-wide scale.

The attendance of almost everyone was unstable, and progress was difficult.
>>
>>57103840

What to do next (specific improvement proposals)

・Consider the skills of the project members and the development environment, and do not move forward with anything that cannot be done. Create a highly complete product to the extent possible.

If a member who cannot perform the work is put in charge and progress is stalled, quickly reassign and review the plan.

・Avoid half-baked bottom-up development flow, and use a completely top-down approach to the concept, guidelines, and plan content of the project. We believe that the reason niji was lost (nothing was taking shape) until early 2015 was because we put people in charge who could not put concepts and plan content into shape.

・Increase the number of people who can create a rough draft.

The image is that there are many counter types who give their opinions when the project is about 50% complete, and finishers who show their abilities when the project is about 80% complete. We recognize that niji's progress was stalled because there were few people who could take the project from 10% to 50% complete.
>>
>>57103842
>■ Field camera related review sheet

Good things (things to continue)

・We are now able to set up the camera to be compatible with non-grid games.

・Mcat was easy to use, so we were able to make adjustments and communicate with our internal designers without any major oversights.

・Thanks to the import function from the PC viewer and high-speed conversion, we were able to shorten the setup process."

What went wrong (what needs improvement)

・The amount of work to set up was enormous.

・There were many specifications where the values changed depending on the situation from the set camera angle, and the cost of making the camera angle problem-free including those conditions was high.

>Moulindo, movement support, script work, etc.

・After setting it once, there were many large-scale camera changes.

->Reason: There were three changes in the judges and judging criteria.

・Personally, I felt that the speed from discovering the problem to consulting and resolving it was insufficient. I was so busy finishing the work at hand that I put it off.

・It might have been better to take the monitors' opinions into account a little more.
>>
>>57103854
What to do next (specific improvement proposals)

・We will think of ways to reduce the workload. In cooperation with the terrain design, we will create size patterns and corresponding camera values in advance, and create a state where only the default settings are required.

->We can also hire more people.

->We can add functions. (Can we automate the scroll stop?)

->We can share the implementation. (Can some parts be shared with background graphics? Scroll stop, for example.)

Where was the problem?

Was the cost-effectiveness right?

An environment where we have to set up a large amount of dedicated data.

->We can create an environment where this can be improved.

Improvement proposal

->We can reduce the amount of settings on the system side.

Example: A function to automatically hide the camera if it sinks into an object.

・We will design and set up the system to avoid specifications that change the camera values as much as possible.

We will use the checklist of things to watch out for from the start of niji+ development, and check them at the appropriate times.

We will take videos during development and objectively check each specification and behavior. (Ikuta-kun said it actually looked good)

There is a big advantage in being able to check repeatedly and share with others without having to start the game every time.

・For large-scale changes, from the early stages, try to design and set up with the game camera and the promotional camera in mind.

・Those who don't get motion sickness should take the opinions of those who do into consideration.
-> It would be good to have an open quality check environment.
->From niji+ onwards, a person in charge will be appointed and a system will be created to conduct reviews.
>>
>>57103860
The field camera system itself is an upstream process even within the field.
The camera that will be used to make it compatible with other specifications should be decided in advance.

Couldn't the division of labor have been more efficient? (For example, the designer should install the interior as it is)

There is not enough thought given to the link between the specifications and the camera.
->There should be an awareness that everything is linked.
->Example: When changing the end of a run, there was a discrepancy with the player's ship-following camera behavior.
->There is a need for someone to take the lead on the field specifications overall.

Can't the environment side follow up on the mass production function?
->Please improve the level editor.



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