is Betrayal at Krondor any good
>>12478832I dunno, you tell me.
>>12478832Yes, one of the best Zelda games
>>12478832I really enjoy the animé.
Why did Capcom cancel Betrayal at Krondor 3?
>>12478832that's Rockuman
Steve is suffering.
>>12481391>>12481354I don't trust people who don't like Steve
There is only one Steve in gaming. Minecraft.
>>12481354im not beating that doo doo game. Does she let steve hit?
>>12481396Why? He's fucking intolerable.
>>12481396>I don’t trust anyone Must be a hard life
Underrated game, baby difficulty but it's still a fun weekend game and has a bitchin OST. Unironically more enjoyable than the other FF games on the snes.
>>12473597the art is good and it has the best battle music in snes gaming.
>>12473648/thread
>>12473597>Unironicallyliar detected.
Got it for Xmas at the ripe old age of 11 because I'm a poorfag and ff2 was still like 80 bucks. I played through it over the next week in between Dad making me play outside because it was a really warm winner and he wanted to watch shitty TV. Super fond of it in my memory. I'm sure as a schitzo old person talking about little kid games on the Internet I might not enjoy a replay. 8 stars out of 10
>>12476372Unfathomably based
Let's settle the debate I will put a top 20 noteworthy games for each of those years"Where is 1995,1996 or 2000"Good years but come on it's not in same level
>>1247889896 and 2000 are easily debatable too. Failure faggot OP
>>124789081999 all day all night, baby
1998 and 1997 are better than 1999
>>12478903SOULFULLEST>>12478906SOUL>>12478908soulless
>>124788981998 period is where it reached actual peakwhich means tho late 1997 to early 1999
I've been trying to get into retro VG for a few weeks, to be able to be in touch with my ancestors of yore. But none of them hold up to modern standards. Is it just something that you had to be there at the time?
>>12481528>>12481531>someone posts bait>your bump the thread for a week instead of ignoring it>don't even know how to sageYou are killing the board
>>12481535Mostly not retro I'm afraid.
>>12481586cool story bro
>>12481535comfy image, i see no issue
>>12481593>wordsalad but its japanese culture!!lol faggot
Is the Street Fighter 2 character select just Together Forever?https://www.youtube.com/watch?v=EK8zeX79uD8https://www.youtube.com/watch?v=E9de-cmycx8&t=52s
>>12481453it was rich evans
Labyrinth Zone is just Hatsu Koihttps://www.youtube.com/watch?v=g8UDhVQ_hdQhttps://www.youtube.com/watch?v=29gdOwvW0vE
Another Mega Man onehttps://youtu.be/s86K-p089R8https://youtu.be/8nHAde9X_D4
Splatterhouse - The Hallshttps://youtu.be/_ehd-JomX_YVsBlue Oyster Cult - Don't Fear the Reaperhttps://youtu.be/Dy4HA3vUv2c&t=148
>>12481582https://www.youtube.com/watch?v=T-u_pCCfx8UAnother track that sounds like the same song.
What are some retro games that truly feel like living breathing worlds?
>>12480608Grandia
It's fun replaying it and finding an interaction you missed.
I am trying to get Die Hard Trilogy working on modern Windows but for some reason the graphics just keep looking weird, like those Windows message memes, when I start the run and gun one (first Die Hard almost everything is in black with only some red dots showing itself on the radar. If I try to change the graphics on the ingame menu it will freeze after applying them. Anyone have any idea what causes all this? I got it working once under Win 7 with the same things (getting it installed, using dgvoodoo and putting the exes on win95 compability but it doesn't seem to work the same.
>>12479774Because it works
>60fps is better than a port that isn't complete trash and will actually runFucking zoomers
>>12481449Weren't PC ports a little higher res than the PS1? Even if it's just 640x480, that's still higher than the PS1 and that'd be reason enough to play it, but if it's too scuffed to play in any other way, you gotta play what you gotta play.
>>12481452For windows 98 was same res 640x480 which isn't supported by windows 10, this is why some are using old PC just modding the internals so everything is bellow 35 degrees (a guy just showed his old PC psu practically running at 5 degrees).Well for things of that age stick to that hardware age because it just works using zsnes on windows XP sp3 and quite amazed how different it works compared to using it on modern OS, the only advice avoid pentium 4 prescott and nvidia geforce if you build one since are the worst.
>>12481534>>12481452It's 800x600 for Die Hard>>12481449Fuck you I am not a zoomer, consoleniggers like you always keep telling people people to go to console versions when most PC ports work and then claim bull like "uuh the lightning isn't the same" or "the textures are lower, trust me">>12478281Works to slow through that
Recently bought a fat PS2 in really good condition, the only problem is the lasers dying, should I return it or try to fix it? On the one hand, you could emulate all of the games, but on the other other hand, the PS2 is almost in brand new condition, like it was just sitting in someone's closet for years collecting dust. Need it or keep it?
the only reason to repair/replace a laser on a fat model is for PS1 backups
>>12471967You cannot run ps1 games through OPL. You have to use sonys dogshit pops emulator that breaks some games.
>>12471949replace laser
>>12471949Most lasers from any dvd/bluray reader worldwide died with january solar flare.My pc dvd readers are dead, ps2 dvd readers more then sure dead (haven't tested them), external dvd reader without use (almost new) also dead, the only thing you can beg is that a big one doesn't come or we are doomed (30 april 2026).
>>12471949just softmod bro it's 2026
i have no idea who asked for a video game about an obscure early 20th century comic strip, but there you go
>>12479562Same here, I remember I thought the movie was cool as a kid, but I remember little about it now. Time to rewatch it.
>>12476981It has to be some kind of divine revelation, surely there must have been some bump in sales when the movie and marketing realized they already had an Addams Family game ready made somehow
>>12479480Katzenjammer Kids ran until 2006 and is still syndicated as a reprint strip, it's not a dead IP at all.
>>12481194So it’s been running greater than 115 years?
core memoryhttps://youtu.be/sv34HfLqilw?si=pQS0gzUlQwqMapkV
Gameplay and development discussion:What homebrew / hacks are you playing /vr/? Are you working on anything? Would you like to learn? Projects and questions welcome.Active Communities:romhackplaza.orgretrohackers.netsmwcentral.netmetroidconstruction.comromhacking.netromhack.inggbatemp.netsonicretro.orgmariopartylegacy.compokecommunity.combaddesthacks.netComment too long. Click here to view the full text.
>>12480841Pirates! does char swap as well and that's MMC1.
So, for various reasons(I'm loading from a floppy disk on a computer with variable RAM) I need to be able to load code in dynamic memory locations. The architecture for relative jumps though is limited. What would be the best approach to handle function requests?I have an idea already, I'm just fishing for better ideas. My idea is that I could have a function in a fixed location that, based on an identifying hash, looks in a table to see if the code snippet is loaded. If it is, it returns a jump table that the code snippet is associated with, and if it is not, it tries to load it from the disk.
>>12475926>>12475997I tried doing 4 way scrolling but I messed up the calculations somewhere so when loading the next tilemap some lines wouldn't line up with the screen. Something like if the tilemap is 960 bytes when you reach the end you increase the pointer by that much. I spent most of the time on image conversion outside of the game. I'm going back to my nes game and make the x and y co-ordinates a part of it from the start. I've started on a tool to convert sms graphics to the nes, I haven't done attributes yet so this is only 4 colours.
>>12481403NES scrolling is easier if you do single screen mirroring but only some mappers can use that in particular AxROM and MMC1.
https://www.youtube.com/watch?v=LbRPSs2buKALittle surprised something like this hasn't happened sooner. Unless it did and I somehow didn't know about it.
Anyone else prefer the original Star Fox 2 boxart than what we got in 2017?
what the FUCK happened to the FUCKING puppets bitch?!
>>12476789Here's the question: would the scary background half-cyborg Andross face have been a puppet?
>>12480553I can't really hate it too much because it was probably slapped together in 30 minutes and it's cool they got the original designer to do itDefinitely feels modern and fanmade, because there wasn't a big marketing campaign or multiple people giving input
>>12476789Maybe, but I imagine the art would've been more different bwtween regions. The Japanese and European art of the first game have the iconic shot of the team looking on in space while the Arwings fly overhead, meanwhile the American art changes it to Fox by himself with the Arwings looking more frantic. I think the Japanese/European art would've emphasized the team like the final box, but the American cover would've shown off the ships and walker.
I like Lylat Wars as a name
This game kinda blows
It's maybe disappointing compared to other Metroid games(at the time it was really only disappointing next to Super.). Even then it's still a really solid action adventure, one of the best 2D ones of it's kind.
More like Metroid Filter
>First Metroid in 8 yearsI saw flaws, it didn't *feel* like the previous games somehow, but I still was excited to play it and liked it well enough.
>>12481365All of its flaws came from being adapted to a small screen and battery-limited handheld. It lost the big momentum jumps because screen space was limited. It had guidance and linearity so a person could keep track of what they were doing between 20 minute play sessions on a train every other day.Despite those things it still found some areas to improve on Super, was the second best Metroid game overall, and did the near-impossible of making a relevant and significant followup after the plot of Super.
>>12481365I wonder if anything would be different with Gunpei Yokoi was still alive and around Nintendo. It was his baby, so Miyamoto was fine with whoring it out to othersLike any alt history question, it requires so many variables and stars to be aligned so might as well not think about it too much
>dynamic difficulty, which Insomniac called "ACT Tuning," adjusts the difficulty based on how often the player failsI am convinced that the final skateboard race in the bonus world of Year of the Dragon is effectively impossible at maximum difficulty and the player MUST just lose repeatedly until it becomes possible.I have no waste. I am taking the most direct path and hitting all boosters. I found two points in the track where I can jump directly into a booster and thus do a trick to refill boost meter without having to stop boosting. I even realized that I could not jump off the first ramp at the start of the race (don't need the air time to max out boost) and thus hit the ground sooner and be credited boost sooner which is probably worth like a second. It does not get more optimal than this. And STILL the 1st place yeti only just barely flickers into existence in the distance ahead of me at the end of the race. I can't even hit him with a rocket because it fades out of existence before reaching him (it DOES home on him).The only other possibility I can think of is some speedrunner-grade tech of finding a spot where the figure-eight track crosses over that I can perfectly angle/time a rocket to hit the first place yeti and bring him back far enough that I can get him with another rocket before the end of the race and take first. Or maybe if I can clip off the edge of the first ramp just right to get less airtime and hit the ground right after completing my first trick I can shave off another second or two.This is legitimately fucked.
>>12477475I might be remembering it wrong, but the best tip I saw for that race is to drop from the first ramp (don't jump to the second, just ride off the first) and perform tricks until you reach the bottom to build up enough boost to last the whole lap if you go through the star boosters as well.
I wish all the difficulty scaling effects in this game were better documented, it would be fun to know what they are so you could point them out while playing.
>>12479742The boost doesn't quite last the whole lap even if you hit some crabs. Need to do tricks twice per lap. It is also trivial to fill the boost meter if you learn the special tricks. A "Gnasty Gnorc" consisting of a flip followed by a twisting flip completely fills it with fairly little clearance.
>>12479742Dude, did you even read the post? Look up videos of this and you'll see people giving advice about filling the boost meter who then take first place in the first lap and have no idea that they've been put on the easiest difficulty.
>>12477475To report back, I jumped off of the stage to lose ten lives and tried the race again - which put the first place yeti in range of a rocket in the third lap. It still required the optimized route and good execution.
Has anybody managed to play it with all the fixes? Audio driver patch (for MIDI music and digitized SFX) and bugged quest fix (for the Mind Melt scroll)?
>>12480694why did you post megamen legends?
>>12480694I only played it when it first came out on floppy, and again when PC gamer magazine gave away a free copy of the complete game in around 1997. I never beat it as it just got too tedious to play and I moved on to other games.I wanted to like the game but the trap puzzles and imprecise character pathing pissed me off a lot. Such a clumsy early mouse interface really hurt what was otherwise an impressive game for the era.
>>12480808 >imprecise pathing You can turn on the movement grid in combat, makes placing your team a lot easier. It also helps with the trap puzzles.
>>12480694I played the whole game like 30 years ago from start to end without any music or sfx. For some reason it refused to work with my Soundblaster.Also, you can open the .exe with any text editor and find the solutions for the word puzzle chests in plain sight.
>>12481434>For some reason it refused to work with my Soundblaster. It's picky with DMA and IRQ, because the game's engine is very old (an upgraded version of the one originally used in A-10 Tank Killer back in 1989). So you need to use "regular" L-DMA, H-DMA and IRQ settings: 1 and 5 for low/high DMA (or the other way around, can't really remember, it's been over 25 years since last I had to set them), and IRQ no higher than 7.