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DOOM THREAD / RETRO FPS THREAD - Last thread: >>11383925

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases/
DOOM Shovelware:
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
>>
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=== CURRENT PROJECT ===
/Vertex Relocation/ PHASE 2
IWAD : Doom 2 | Format : Boom
RULES AND CLAIMED SLOTS : https://pastebin.com/CrVTqGvr
BETA V6 : https://files.catbox.moe/nvx5lr.wad

=== NEWS ===
[11-16] Skyscraper 2.0 for Quake 2 Remastered released
https://www.moddb.com/games/quake-2/addons/skyscraper-20-for-quake-2

[11-16] Map Center's Quake II PSX Jam is out
https://www.moddb.com/downloads/quake-2-re-release-psx-jam-1

[11-15] Half-Life 2 is 20 years old
https://www.half-life.com/en/halflife2/20th

[11-12] Classic Unreal games went freeware
https://oldunreal.com/downloads/unreal/full-game-installers/
https://oldunreal.com/downloads/unrealtournament/full-game-installers/

[11-12] Pvt. Stone v10.5 update, adds hard mode
https://skelegant.itch.io/pvt-stone/devlog/823707

[11-11] Kraflab quits development of DSDA source port
https://desu-usergeneratedcontent.xyz/vr/image/1731/33/1731332586741.png

[11-10] Ironwail v0.8.0 released
https://github.com/andrei-drexler/ironwail/releases/

[11-6] Going Down: Turbo released
https://doomworld.com/forum/topic/149336

[11-5] You Have My Support released
https://doomworld.com/forum/topic/149316

[11-2] Yangshuo Invasion released
https://doomworld.com/forum/topic/149122

[11-2] Pina Colada 2 released
https://www.doomworld.com/forum/topic/149139

[11-1] Nightmare Logic IV released
https://dr-cosmobyte.itch.io/nightmare-logic-iv

[11-1] Realm of Chaos 2 released
https://doomworld.com/forum/topic/125506

[11-1] DMP2024: Quantity Over Quality released
https://doomer.boards.net/post/65420/thread

[10-31] Anon posts his collection of maps
https://doomworld.com/forum/topic/148815

[10-31] Necromantic Thirst released
https://doomworld.com/forum/topic/149103


=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST (ideally with the [mm-dd] date bracket)
>>
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>Woof is getting the Unity/KEX weapon selection sprites
Neat. Always liked how they looked.
>>
>>11393993
What's that map?
>>
>>11393943
MAP31 - Rip and tear
>>
>>11394000
https://www.doomworld.com/forum/topic/135241-frozen-heart-32-map-mbf-megawadfinal/
>>
Why is nobody talking about last SNS?
>>
>>11394076
here lemme start
doomware's lame
>>
>>11394085
It's not that bad but it's what Fridays are for
>>
>>11394092
no, fridays are for uhhhhh
what do we do on fridays again
>>
>>11393943
Fpbp
>>
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>>11394092
>>11394094
dance
>>
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>MONSTERS: 66/66
>SECRETS: 5/6
>00:30:11
>>
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>Me using chatgpt to generate zscripts for me because even after years of fucking around with it, my small brain can't cook up my own code
>>
Is adding a super secret that isn't part of the secret count looked down upon? Not just Doom, but any old fps game.
>>
>>11394292
As in easter eggs or just weird extra hidden stuff? Elaborate more
>>
>>11394076
Why what happen
>>
>>11394292
I only fault secrets for being "too secret" if they're necessary to beat the level, but I also don't obsess over 100%
The way I see it, even if you do UV-Max runs, if it's not counted as a secret anyway, then you have no reason to complain no matter how cryptic or well-hidden it is.
>>
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I managed to fix HL2, mostly, Steam Input seems to still give me bullshit with ladders, but it's yet to be a problem.
When looking at skins and that, this one looked nice, and it does ingame, except her eyes are weird and twitchy pretty often. Wish there was a fix for that.
>>
>>11394339
FULLY
>>
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>>11394340
Oh, this is that model? Lol, that's great, even though you can't even see it. If they were gonna go through that effort though they could have made her titties a bit bigger.
Also, listening to the commentary track when you first meet her, I hear something about Alyx not being designed to be a sex object, which was very funny to me as I was standing there and shamelessly ogling her now enhanced chest and cleavage.
>>
>>11394292
Just don't put items or monsters in it and nobody will care
>>
>>11394339
>skins
The best thing the HL2 Workshop does is allow easy toggling of skins. I can have my gooner thicc Combine Assassin Alyx and swap her out for Beta Alyx with two clicks.
>>
>>11394005
Man that guy does not like mbf21
>>
>>11394364
man just jerk it to porn like a normal person
>>
>>11394447
lol, shut up faggot
>>
>>11394451
there's just something really laughable about using janky porn mods to rub one out
>>
For some reason looking at zombies crashes the new HL2 update for me.
>>
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Any Quake maps in the spirit of "Arcane Monstrosity" of AD? I have a thing for abstract magitech stuff. I'm talking more about the general vibe rather than layout, I know this kind of floating platforming is very much a Q3 and UT thing, but they did it almost exclusively in techbase/futurist style. But in this map we have a mix of gothic, mystic and tech.
>>
>>11394461
>to rub one out
Are you stupid or something? You don't jerk off to the eye candy while you're playing, it's there to be looked at.
>>
>>11394517
that doesn't make it any less laughable
>>
throw this in ur doom autoload while ur at it heyooooo
https://www.doomworld.com/idgames/themes/x-rated/i_am_old_enough_to_look_at_this/doomuc
>>
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Has Perfect Dark got the worst final level ever? What a fuck load of SHIT.

Also, Perfect Agent difficulty. Each hit does 20% damage. No health pickups or shields. You have to beat a level in 5 hits of health. Who the fuck thought this was a good idea.


Imagine doom with no health or armour pickups. Fuck YOU
>>
>>11394564
Don't get hit.
>>
>>11394564
Once they introduce the aliens the games quality takes a nose dive.
>>
Posting the skeleton mod gameplay video since the anon working on it doesn't like linking to his own channel.

https://www.youtube.com/watch?v=JvjAlg-D84Y
>>
>>11394651
>that mastermind one-shot
Woof already fixed that.
>>
>>11394651
>rippers OP

Is NOBOSSRIP an option? Also I figured the firing sound for that gun would've been more punchy. Something more like the regular shotgun, actually.
>>
>>11394685
Nah, their damage was just too strong. The centered one had 10 damage and the others were between 7 and 5, plus they had different speeds so the slower ones took longer to pass through monsters. They're all dealing 3 damage and have 35 speed now, you can still kill masterminds in like 7 or 8 shots but you have to get close first and land all 7 nails.

>>11394651
Much obliged, anon. I kinda forgot to put it up myself because this week's been quite busy, but I'm also kinda on the fence about breaking anonimity sometimes.

>>11394712
See my first comment, the damage/speed wasn't quite right. I don't think Decohack has NOBOSSRIP, one option a friend suggested was making the projectiles have 0 radius/height and then making them explode constantly while flying but that felt way too convoluted. It'd also make the gun useless on bosses.

Re:sound, I'm not too satisfied with it either but it's kind of a placeholder anyway. Nailguns need that PING to feel good, you know the one.
>>
>>11394564
It's far more lethal than Goldeneye for sure, with no moments of intangibility between hits taken. That being said, given the speedrun cheat unlocks, straferunning against the clock usually isn't that difficult and such runs are typically short. It's still surprising on what Jo can actually get away with than if you were being more methodical.

Final boss is otherwise not too hard to lockdown somewhat. Nonetheless, not too remarkable of an ending.
>>
>>11394724
Ripper projectiles do damage on every frame they're inside an enemy's hitbox.
>>
>>11394724
Regarding the explosion thing, does decohack allow for +FORCERADIUSDMG? Alternatively you could have the projectiles do no damage but constantly spawn short lived projectiles that act as the damaging actor, that's what I do for my ripper-style projectiles nowadays, has the added benefit of having audio and visual feedback while the projectile tears through your target.
>>
>>11394724
I think you can do custom radius interactions, LOR does with its fire.
>>
>>11394736
It does, the BFG's projectile used to do that until I realize how OP it was. I'll certainly consider it.

>>11394741
Yeah, but there the flames just explode a few times when they hit something right? Not sure if that's quite what you meant.
>>
>>11394461
I don't. Are you stupid? I just enjoy the novelty of the eyecandy when she shows up, doesn't exactly take me away from the game, I've got exploring and shooting to do.
I swear, so many people (zoomers?) have weird ideas and expectations about sex appeal these days, like you can't just have it because it's nice.
>>
>>11394779
I meant that can be used as a way to make bosses get hit by radius damage.
>>
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>>11394517
See? My man gets me, he UNDERSTANDS the beauty and enjoyment in things like Franz Frazetta's artworks.

>>11394524
You think a fully dressed woman with a cleavage is a "porn mod," who's actually laughable here? Are games like Duke Nukem 3D, Daggerfall, or Diablo "porn games" because they have a little bit of ass and titties in there?
>>
>>11394782
Ah, absolutely. You just give the FORCERADIUSDMG flag to the projectile and it'll do that, as the other anon said. If it shares the same splashgroup as the player it also won't deal any self-damage.
>>
>>11394791
Yeah, then just have the projectile deal a very small radius attack every X amount of frames, so it won't be as stupid as the current ripper projectile.
>>
>>11394503
God, Arcane Dimensions is so fucking beautiful, every level, even many of the test levels, are grand works of art.
>>
>>11394503
Nothing like that in terms of gothic/mystic/tech simultaneously.
>>
>>11394826
Damn, we need more magitech in retroshooters.
I recommend secret level in https://www.doomworld.com/forum/topic/143531-condemned-zdoom-heretic-episode-now-on-idgames/ (e1m8 "the infernal machine") as another nice example.
>>
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i'm playing through both of 'the way ID did' wad's for the first time atm. Both are fun despite the quality varying wildly between levels. Is there any other wad's that try a similar thing worth playing?
>>
>>11394856
Doom 2 in Spain Only
>>
>>11394856
Into Sandy's Cities was pretty enjoyable.
>>
>>11394856
For Doom 1:
>Doom the Way Id Did
>Ultimate Return to Hadron
>Stickney Installation
>Solar Struggle I guess
>Forsaken Compound

For Doom 2:
>Doom the Way Id Did 2
>Abscission
>Ultimate Doom 2 if you like huge maps
>Revolution!
>Kuchitsu
>Machete
>>
>>11394790
>Are games like Duke Nukem 3D, Daggerfall, or Diablo "porn games" because they have a little bit of ass and titties
what do you mean? there's no ass or titties in duke nukem 3d
>>
>>11394920
>there's no ass or titties in duke nukem 3d
Huh?
>>
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is LTG a porn mod
>>
>>11394958
Daina is best waifu
>>
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>>11394920
Duke Nukem 3D? No T&A? THIS game?
>>
>>11394958
Pinup. Sexy is a core theme, but there's no graphic nudity or sex.
>>
>>11395025
Don't you mean cheesecake?
>>
>>11395030
Pinups can be clothed, like bikini babes.
>>
>>11394958
It got me hard but it's not porn.
>>
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>>11395035
But bikini babes are different than pinups, but bikini babes CAN be pinups. You know what forget it.
>>
>>11394958
Nah it's not, even though it's got references to LA Blue Girl.
>>
>>11393935
I love the Gun of Big Fucking
>>
>>11394340
MODELED
>>
>>11394958
It's a softcore porn mod.
>>
Corpse sandbags.
>>
>>11395113
Nice. Also I love those brown Plutonia bricks.
>>
>>11394920
>he has to play with parental controls on
>>
>>11394863
>>11394880
>>11394914

wow more than expected, should keep me busy for a while. Thanks anons!
>>
>>11394856
Doom 2 in Name Only and Ultimate Doom in Name Only
>>
Would Doom have had the same impact if everything about it was the same but the title? Like what if it was called "Phobos" or something poetic?
>>
>>11395138
It's a beautiful day here in San Frangellico
>>
>>11395162
Probably would have only made a minor difference, the substance of the game, in the technological, artistic, and gameplay aspects, would all be the same, as would the widespread free/inexpensive distribution of a generous demo, so I think it would have caught fire anyway.
Doom is however a great game title and product brand name, concise, thematic, easily memorable and understandable, much like with Quake and Blood.

Single word/name titles like those aren't always the best or even necessarily good, but landing a perfect one like this can do a lot for branding.
>>
>>11395186
As an example of the opposite, one of the working titles for Half-Life was Quiver. Not a terrible name, and it plays on its Quake heritage, but that's also almost a problem given how it sounds similar.

Something Gaben emphasized to his team about half-way through development was something along the lines of:
>"We can wrap it up here, and have a pretty respectable, but ultimately unremarkable Quake clone, or we can keep pushing forward and eventually end up with something truly special."
Moving away from the name Quiver I think helps reflect that. Half-Life is a very good brand name, distinct and recognizable, quick to abbreviate, and plays well into the game's themes of secret super science and sci-fi, as well as working as kind of a double-entendre on the player character's potential life expectancy.
>>
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>>11395197
>>11395186
Man. I'm terrible with naming things. Can't even name my band. Reading this made me feel inadequate.
>>
>>11394920
Based retard for outing himself, I knew there was something off about a guy complaining about a cleavage mod.
>>
I didn't see it in the news post but Beetle released Hell Frontier as a single wad like a week ago.
>>
Ok, how the fuck do you do conveyor belts in Boom. I tried looking up a tutorial on DW and put down the 253 linedef action.

The tutorial stated it wouldn’t make textures scroll, yet not only did the textures scroll, but the entire map was on a conveyor belt.
>>
>>11395218
The line has to have the same tag as the sector.
>>
>>11395186
>>11395197
Half-Life also had a good demo, in a sort of way. There was a limited circle demo which was meant for testing, kind of a closed thing, but which was leaked, and initially Valve were all livid about that. Then, however, they saw how much sheer HYPE there was about the game, people were RAVING about how amazing the game was and how they couldn't wait to play the full and finished thing.
>>
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>>11394503
>>11394819
How did they managed to do it? I wasn't following Quake modding scene at all back then not like there's anything good to follow most of the times, was it a heavily curated community project, a single man project that got too big, closed community project, were there any requirements for the maps, anything?
Share what you know please, here's a happy Romero in return.
why is Krita so hard, CS5.1 was much easier
>>
>>11395238
>why is Krita so hard, CS5.1 was much easier
Anything different will be hard for a little while.
>>
>hey, how do I climb out of the airboat?
>use key isn't working
>uh, why isn't it working?
>was there a separate bind for this I forgot?
>no, none in options, Use is still bound to the face button and that should be it
>mfw as soon as I resume the game, Gordon steps out of the airboat and into the radioactive (+caustic?) waste ahead of him and quickly dies as he can't get out
>with a bit of fidgeting I realize that pressing ESC is what makes you step out of the airboat
>for some reason
There's clearly shit left I have to try to figure out with Steam Input.
>>
>>11395253
Might have had a modifier button toggled.
>>
>>11395279
It might. I get erratic shit sometimes with ladders, which seems to stop if I click the analog (for crouch toggle).
I don't have these issues with games like Counter-Strike Source, where I configured it ages ago and it works just like before.
>>
>>11395201
"The Inadequates" could be a good band name. Depends on genre.
>>
>>11395284
I think I fixed it now.

>>11395293
I agree.
>>
I got "doom1+2" from gog (nightdive pack) and d64 but I'd prefer to run them in gzdoom
does d64 run in gzdoom? I tried and it crashes
the nightdive pack's wads work, but I'd like to keep the remixed soundtrack instead of the midi originals, can it work in gzdoom?
>>
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>>11395238
>>
>>11393935
The whole "There was once a time when more computers had Doom than Windows" thing, is it really THAT big of an achievement? Considering Windows didn't even came out until two years after Doom's release. Is it just something people say to impress clueless zoomers who don't know better?
>>
>>11395325
Anon windows 95 is not the first windows.
>>
>>11395343
Oh wow, you're right. I guess it really is something impressive then.
>>
>>11395325
Windows has been around since the mid 80s with it being Windows 3 or 3.1 being the dominant version around when Doom came out.

One of the developers was some dude called Gabe Newell.
>>
>>11395217
It's about month ago. It's been on news post, but it's already on archives since there has been lots of news and releases after that.

But yes, it's a good wad and I hope that it gets a cacoward or a runner-up at least.
>>
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>>11395381
>Gabe Newell
>Windows 3
No one buys this bullshit.
>>
>>11394856
The Nostalgia series should count, I think
>>
>>11395314
>does d64 run in gzdoom
Not on the regular GZDoom, but there's fork called called DZDoom, which also runs Playstation Doom.
>>
>>11394856
Every wad by Nicholas Monti. There's more than 20 of them. Mostly episodes and few megawads.
>>
>>11394958
it's a waifu mod which technically would fall under the umbrella but it's got more in common with the catalog of skimpy outfit mods (like pic related) you see for modern RPGs like skyrim, fallout 4 or cyberpunk than something like H-DOOM.

on that note nobody has the balls to make a LTG compatibility patch to H-DOOM
>>
>>11395410
Bill Gates cursed him to be unable to count to 3 for abandoning him. That's what he gets for working at Microsoft
>>
>>11395425
Is that supposed to be that Pariah game or whatever. I remember it was hyped back in the day as being on of if not the first Unreal 3 engine games.
>>
>>11394856
Beta Labs 1 and 2 does this but with Ahlpa theming
>>
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>>11395605
The cloud SPEAKS to you.
>>
>>11395571
It's (modded) Fallout 4. One of the companions
>>
>>11395571
In the pic? That's just a FO4 coomer mod. I don't remember a ton about Pariah other than liking the map maker on OG Xbox when I was a teen. Was it Xbox exclusive or was there a PC port?
>>
>>11395605
> trenchbroom asscheeks
>>
What's the best way to play Outlaws today? The Force Engine doesn't support it yet and I'm not sure if Night Dive are planning to remaster it in the near future.
>>
>>11394920
t. Only played the N64 port
>>
>>11395627
It was on PC and bombed afaik
>>
>>11395659
After googling it a bit, there seems to some abandonware type sites that host a "download" for the game. Archive.org has it as well. Not sure if I'll pull the trigger, but I might download it and just give it a go for nostalgia's sake.
>>
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Do you consider doom mapping as a form of art?
>>
>>11395727
Sure.
>>
>>11395697
make sure you virus check that shit, abandonia, myabandonware and oldgames are usually good safe but not always
>>
>>11395727
Nah, for me it's like building legos. I have an idea and then build that; and as with legos, building is more fun than actually playing, at least for me, so I my combat encounters are always lacking.
>>
It's time for Wednesday Night Wipeout!
Come play some SRB2Kart!

How to join (The short and easy way):
Download the All-in-one repack: https://mega.nz/file/YuMk0axa#BToWq2RowJxx-P6IWUlRIZFhYR_KxjxU7SEI9LVysHo
Extract it to its own folder (NOT the desktop or program files)
Run "SRB2Kart-Neptune (Connect to vrkart).bat" and wait for any missing files to download in-game
DO NOT run "srb2kart.exe" and expect to be able to join the server.
If you don't have a 64-bit machine/OS for whatever reason: Copy the contents of the 32-bit folder into the main folder

How to join (The longer and harder way):
Download version 1.6 of the game: https://github.com/STJr/Kart-Public/releases/download/v1.6/srb2kart-v16-Installer.exe
Get the custom client we use: https://github.com/NepDisk/srb2k-neptune/releases/tag/Neptune2.4.1
Get the mods: https://macgu.fun/repo/srb2kart/ (or just download them in-game, it should be a lot faster now)
Connect to macgu.fun (either use connect in console or "specify ipv4 address" under Multiplayer)

>I HAVE TO BITCH FAST AND TEXT CHAT TOO SLOW
We also have a Mumble server!
Address: 51.161.34.159
Port: default
Password: endoom

>I heard this game supports proximity chat, are we using that?
No.

Pro tips: https://pastebin.com/YV6biqxq
(This is out of date and written for a different server, but it still has a lot of useful information.)
>>
>>11394958
yes, it's intended to make pp go hard.
>>
>>11395727
Any visual medium can be used to create art.
>>
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playing around with unpacking and repacking WOLF3D resources, including optimizing sprites and deduplicating/overlapping chunk data in the .WL6 files whenever possible (poor man's Lempel-Ziv). pretty fun. this is motivated partly by the complete lack of freely licensed tools for W3D
my efforts so far have managed to shrink VSWAP.WL6 from 1.47 MiB to 1.31 MiB
>>
>>11395648
The GOG release should work fine.
>>
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>>11394958
"no."
>>
>>11395889
>building is more fun than actually playing, at least for me
This. There are some great maps out there, but a project has to have some special something to keep me in for a whole campaign
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I'm telling you guys, these HL2 Coomer mods are getting out of hand!
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>>11396197
would
>>
>>11396197
now picture the Gonarch
>>
>>11396216
That thing would just be the same as before.
>>
>>11395238
>was it a heavily curated community project
Yes.
> a single man project that got too big
Sorta. Sock, the head honcho, was already a professional in video games. He just liked Quake enough to make Arcane Dimensions. His involvement in the Quake mapping community before AD was enough for him to tell people
>Hey, I'm making a modkit like Quoth. Do you want to map for it?
And that's AD.
>>
>>11396197
That's fucking funny.
>>
I like Going Down's Vivisection almost as much as NRFTL's.
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>>11394958
No, but my mods are gonna ban you for being a corny ass spook. GTAB.

Pls don't ban me mods. It's a dumb joke.
>>
>>11395648
Try DREAMM
>>
>>11396197
Genuinely expected Greg Coomer's face.
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>>11395984
ggs
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>>11395984
ggs
thought it was just me at first but it seemed like we were all hitting walls more than usual
>>
>>11396667
Too much weird substances I'd say.
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Couldn't contain my autism. Went and made the HellDame from HDoom as a follower mod for ZDoom. Her range and melee attacks are beyond the threshold monsters can't help but GIB instantly from her.
>>
>>11396671
You went and made a HellKnight Waifu companion?
Nice.
>>
>>11396671
>Her range and melee attacks are beyond the threshold monsters can't help but GIB instantly from her.
jesus, what a momma's boy.
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>>11395984
GGs
>>11396667
not enough drink
>>
>>11396672
>>11396673
Let me know what you think https://gofile.io/d/4jr7Dx
>>
>>11396197
This Nigga look like fried chicken.
>>
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>>11396197
>>
is there a decent mapping tutorial that ISNT made by a furry?
>>
>>11396942
What do you mean, are any of them made by furry's? Cos I can't think of one
>>
>>11396197
>They're waiting for you Gordon
>>
>>11396942
There is the one I have been wanting to write for a few years, but never got around to it.
Then again, what do you want to know?
How to use the tools? They have built-in helps, you don't need tutorials for that.
How to make a good map? Follow Romero's basics and steal from better mappers.
>>
>>11394920
Did you play the censored ports?
>>11395203
Don't think it's the same guy
Still, a little bit of tits don't make it porn, even if a bit awkward, btw what do you(and other anons) think of heavy metal fakk2? I dig the frazetta style and I'm wondering if it's also worth giving a try from the gameplay perspective
>>
>>11395727
Yes
That's why I find Dean of Doom a bit pointless
Can you imagine giving van Gogh or other painter a grade from 1 to 5? Rating art sounds stupid
>>
>>11396987
I don't see the problem in rating art.
>>
>>11395727
Yes.
>>
>>11396981
I played the demo a long time ago and thought it was neat for the time but Deux Ex, Red Alert 2 and Diablo 2 all came out at around the same time so I didn't really go any further with it. Also I was a young teenager and didn't think I could buy it the store anyway. I still have the Gathering of Developers disk it came on.
>>11396987
People do rate art by financial value but I guess that doesn't apply to doom wads
>>
>>11396995
>>11396987
>>11396990
The problem in rating anything at all is you cannot encapsulate or describe a product or work's idiosyncrasies, imperfections, perfections, subtle perfections, subtle details, etc. in a single numerical rating. Couple this with the fact that many people are stupid, and there is no reason to trust a numerical rating in any instance. Ever.

So what >>11396987 should do is just write reviews on things he feels deserve to be played.
>>
>>11396981
>I'm wondering if it's also worth giving a try from the gameplay perspective
It has that Q3 engine platformer issue where you can get stuck on convex corners if you hug the wall too closely. If you're used to Ritual's usual combination of great style and fairly ordinary gameplay it'll probably be a fun time.
>>
>>11397038
>The problem in rating anything at all is you cannot encapsulate or describe a product or work's idiosyncrasies, imperfections, perfections, subtle perfections, subtle details, etc. in a single numerical rating.
It's just an abstraction for perceived quality, and it's generally an addendum which follows an in-depth discussion of merit anyway. I think most people have discussed something and said, "it's a lot like this, but imo executed better," and then described the relative difference with a rating.
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>>11397068
>and it's generally an addendum which follows an in-depth discussion of merit anyway
You fucking wish.



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