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Acid Reflux edition.

Talk about classic Diablo, Diablo 2, mods, your gameplay experiences, share screenshots, maybe even organize multiplayer.

Old thread: >>11377906
>>
I'm finally past lvl 8, where I was swarmed by night clan goats and those lava demons. It took me like 15 tries to get past them.
In the end I ran away, but not so far to trigger the next group of demons, which still took 2 or 3 tries.
I'm on floor 10 now and feel I'm in dire need of new gear, but rolling at Griswold didn't bear fruit. There is a bow, which is excellent, but I'm 8k gold short lmao.
>>
>>11407259
Can you sell anything else to afford it?
As long as you don't start a new game, that bow should stay there for a while.
>>
>>11404326
We can ask james lambert
>>
>>11407221
pic related is why warrior are objectively the worst class in the game.
>>
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>BANZAI!!!
>whack whack whack
>ZAP-ZAP
>whack whack
>Oh?
>Oh.
Well, it's nothing good, but it'll go into my collection.
>>
>>11407350
You just need to learn to adapt. Warrior caps Magic at 50, which isn't great, but together with Magic boosting items it's enough to help you learn and cast some offensive spells. (Resist Magic also helps a lot).

You'll never be as good as the Sorcerer at throwing magic, but you'll be able to do enough to help you cover situations like these. Chaos Howler and other unique spitters with their constant spit packs are like the least bothersome because while they SPAM acid, they also stay put like you see in the .webm, so you can easily pick them off from outside their range.

I'm playing Barbarian, and he's even worse, his Magic caps at motherfucking 0, he can only start casting anything worth speaking of once he gets to his late 20s level, and then only a little bit, and you're definitely going to be able to cast a lot more Fireball and Chain Lightning than me.
Now, Barbarian gets to take more abuse and be an Axe Machine, but he still needs magic at times, the spitters are gonna be MUCH worse on Hell.
>>
>>11407221
Diablo 2 is a superior game in every aspect. The first game was a tech demo by comparison.
>>
>>11407406
Your argument is simplistic, reductive, and uninteresting.
>>
>>11407419
I find 1 to be a Blizzard North game and 2 to also be a Blizzard North game.
For something more serious, 2 feels less like a “real-time roguelike” for better or worse.
>>
>>11407406
>tech demo
This is the equivalent of criticizing the pacing of movies and "it doesn't know what it wants to be." Anyone with a brain knows you just outed yourself for not having any critical opinion of your own. You hear this nonsense and repeat it everywhere as your own thought. It's the criticism of peasants.
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>>11407663
considering Diablo 1 was turn based, made real time and had multiplayer tacked on last minute, tech demo is accurate. Diablo 2 "did know what it wanted to be" an all around improvement on everything Diablo 1 did well. and it succeeds in being that, a remarkable improvement in every single regard.
>>
>>11407796
they don't make em like they used to
>http://ftp.blizzard.com/pub/misc/Diablo.PDF
>>
>>11407842
Just because development changed direction doesn't make Diablo a tech demo. Games like Half-Life, Starcraft, Resident Evil 4, Pokémon Red & Green, Grand Theft Auto, all of these games had multiple significant changes in direction during development which ultimately made them the games they are, and calling them tech demos is just as retarded and gay.

Starcraft outright started life as a reskinned Warcraft 2, does that make the finished game a tech demo?
>>
>>11407961
RE4 also got rebuilt from the ground up 3 times and all its prototypes got turned into other 10/10 games.
>>
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>>11407961
Not joking, by the way.
The "Zurg" actually look a lot like old WH40k Tyrannids there, too.

>>11408019
I know Devil May Cry started life as an attempt at making Resident Evil 4, but what were the others?
>>
>>11407842
By your reasoning, every old game is a tech demo. Who exactly were they demonstrating the tech to and for what purpose?
>>
>>11407842
Many would disagree that Diablo II improved on everything that Diablo did.
>>
Getting kinda harsh down here actually. I probably need better equipment again. I guess I could give up +5 Resist All (for now), for some ring which gives Dex and To Hit.
>>
>>11407259
I think the shop re-rolls every other level up.
Are you playing singleplayer or multiplayer?
>>
I lost my high-level Diablo II hardcore character today. Gloams you know
>>
>>11407314
nah, I just verntured forth. At lvl 10 the coin drops raise significantly, I just slowly made progress until I could afford it
>>11408379
SP. I'm at floor 12 now, and face a very similar situation, lol. The game does get harder and it feels like it's more chipping away at the swarm of enemies than just roll in and slaughter everything.

It does feel kinda stupid putting around 4/5 points in dex every level up, but I don't feel like I need other stats, except for clearing the stat requirements for gear or scrolls. I think magic is the second most important, which is what I will focus on more now.
>>
>>11407419

Your argument is false. Deal with it
>>
>>11408950
Dex is really useful. Being able to consistently hit and possibly damage stun enemies is really valuable. Also if you get your dex high enough you can achieve 100% block rate with a shield.
>>
>>11408950
Taking it slow is the way to go. Avoid aggroing too many enemies at the same time. Which class are you playing?
>>
>>11409072
I didn't even make any argument, you midwit cocksucker, I merely stated that I disagreed with his.
>>
>>11409095
Dexterity is vital, and kind of the Achilles Heel of Hellfire's Barbarian.

>S T R O N K
>chops fast and wide
>but relatively low max Dexterity, and thus limited To Hit
>even by Normal Hell you're gonna find that you'll want more Dexterity and more To Hit, because you'll notice you're whiffing increasingly much against them
>also they are whiffing increasingly less against you, so you'll want more AC
>don't go for a weapon with a shield though, Barbarian gets penalized for not using just a lone weapon, and he's best with axes anyway

I'm badly gonna have to try to roll Griswold for something like a Platinum Ring Of Perfection to try to keep this up.
>>
>>11409426
Rings can only roll up to Gold, not Platinum.
>>
>>11408312
All the elements that made Diablo 1 great were done better in Diablo 2 in everyway. Proponents of the first game fall back on atmosphere, dismissive at how well Diablo 2 does it as well.

It's more accurate to say they like walking slowly down a single big dungeon, it's not atmosphere.
>>
>>11409496
Diablo 1 has better atmosphere.
>>
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These bitches are still tolerable on Nightmare, but they are getting to me a bit. Knights and Vipers on Floor 14 were much more dangerous still, but they don't run.

>>11409471
Balls. Are any of the unique rings actually worth it?
>>
>>11409575
Ring of Engagement is especially good for Barbarian as its armor penetration bonus let's him cuck enemy AC almost completely, in a way it doesn't for other characters, which helps make up for his shit Dex, plus damage reduction, hurting attackers 1 to 3 (which should stack with Reflect and other things like that), and a small armor bonus.
>>
>>11409496
I like how Diablo 1 has spells which anyone can learn, and then depending on how good their class is with magic, that'll affect how good they are with them.
Firebolt is basically a waste of time for all classes except for Sorcerer, who casts the fastest and can afford to cast lots of them, but Firebolt also affects the damage which the Guardian spell does with its own Firebolts, thus there's good reason to learn it for a much more useful spell later on (and you can level it up with Chamber Of Bone even if your character has otherwise shit Magic).

That Diablo 2 has real character skills is great, because they were kind of shit in the first game, and it sets the classes apart even further, but I greatly miss the commonality of generic spells too, which IMO had merit. It made the Magic attribute actually matter in the first game, whereas in Diablo 2 it's basically a dumpstat and not even the more spell oriented characters ever need to put points into it, it's not needed for any character skills and you'll get enough Mana as you level up anyway.

Ideally, what I want is both common spells, and special skill trees per class.
>>
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>>11409496
>Proponents of the first game fall back on atmosphere, dismissive at how well Diablo 2 does it as well.
>It's more accurate to say they like walking slowly down a single big dungeon, it's not atmosphere.
That and a personal preference towards a single "town hub" as opposed to several. This is also a pretty fast trot, all things considered, so you can arguably walk slower through the more atmospheric bits in D2.
>>11410056
>Ideally, what I want is both common spells, and special skill trees per class.
This is the direction I'd like from an "ideal Diablo 3" or similar successor.
>>
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A Staff Of Firewall dropping by chance reminds me that Firewall is a really good spell, actually.
Can't fucking run from me when you're enveloped in flames, can you, you cunts?

>>11409821
Hmm. That thing has an ilvl of 11, so I should search for it in Catacombs on Normal I guess.

>>11410056
Perhaps then a mage class can do special things with generic spells which nobody else can?
>>
>>11409135

Still wrong
>>
>>11410471
And you're still gay.
>>
Moments ago, I have learned at last what happens if you refuse to rescue Deckard Cain in Diablo II

(he gets rescued offscreen by anonymous rogues and appears in Lut Gholein anyway)
>>
>>11412141
Yeah, and then you need to pay for identifying.
>>
>>11412141
He also holds a grudge and actually charges for identification like in D1.
>>
>>11410276
firewall is really good if you learn how to cheese with it, fuckers wont even move anymore and just stand in the fire.
you can literally kill diablo without even opening the room
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>>11412263
Yes, it's invaluable, easily one of the most useful spells in the entire game by far (and Lightning Wall gives you a bit more leeway for fire immunes).
Here's me getting tired of chasing down Skeletor on foot, and deciding I'll just wrap him in fire like I did the Succubi earlier on.
This works on Normal and Nightmare, but this is NOT going to work on Hell, because these cunts are triple immune there (as is almost everything else in Crypt on Hell), so I'm gonna have to try to level up Stone Curse a lot for that. At least I won't have to slowly chisel them like when I play Sorcerer.
>>
>>11412305
Burn everything down.
>>
From what I understand Beelzebub (Diablo HD mod or whatever) hasn't really been updated in a while, but is it still the best Diablo mod with drastic but faithful mods?
>>
>>11412323
Debatable. I like a LOT of the things it does, like being able to carry two weapon sets like in D2LOD, and having a stash, and I also like how it makes new quests out of all the leftover cut content, but it also does other changes to the gameplay.

It's definitely a good time if you've played vanilla Diablo 1 extensively and wanna see some novel stuff done with it, but I kind of fucking hate Izual because he's worse in Belzebub than Duriel is on Hell in D2, you cannot fucking get a strike in as Warrior.
>>
>>11407221
Trying to get into these games and I don't understand why the inventory is so small for a looter game. Doesn't that defeat the purpose?
>>
>>11407221
>>>/v/695863991
>>
>>11412142
>>11412143
That's awesome.
>>11412447
You don't have to pick up everything, and you can "teleport" back to town whenever you want to cash in on your haul.
>>
This is what I'd like to call a Pro Gamer Move.
>>
>>11407221
Are there any must have mods for Diablo 2? I'm about to play it for the first time.
>>
>>11413239
>Are there any must have mods for Diablo 2?
Not really, maybe PlugY.
>>
For Diablo 2, how do I even play it these days? Do I need to use the uglified remaster version?
>>
>>11412476
It's crazy how many assets there are in game that are never used for anything besides set dressing. I really wish there were more sidequests that let you explore weird areas instead of just 10 fucking lost tombs in Act 2.
>>
>>11413492
I want both desu.
>>
>>11413239
Don't mod for your first time.

>>11413274
D2R is fine. Amazon's face looks a bit wonky, but there are so many bits and pieces added to the dungeons that it really feels like playing a whole new game. Oozes with atmosphere and other touches. Light radius feels a lot more oppressive and bits like the naked women torsos in Act 2 sewer are pretty nasty, in a good way.
>>
>>11413492
It's unfortunate how quests are basically unmoddable unless you're an assembly wizard capable of navigating Blizz North's dumbass spaghetti code. Adding new quests sounds like a natural mod addition but like many things they are hardcoded. D2 disassembly would be neato
>>
>>11413516
What I mean is that 5 of the quests in Act 1 are optional. Den of Evil, Blood Raven, Cain, Lost Tower, The Smith. The only one you HAVE to complete is Andariel.

Then in Act 2, you only have Radament as an optional quest at the very beginning. All other 5 quests are just part of the main chain of defeating Duriel.

Act 3 has the Golden bird, which isn't even a quest really; the magic dagger quest, which is pretty much a part of the Flayer Dungeon anyway; and then the Lan Essen tome.

Act 4 has NO quests even though they could have definitely put in two more tilesets for different Hell zones, like Diablo 1 style Hell, or something bloodier.

I just wish there had been a few more NPC's and other things to do for a "normal" play through, but unfortunately Diablo developed in a way to prioritize end-game speed grinding.
>>
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>>11413492
>I really wish there were more sidequests that let you explore weird areas instead of just 10 fucking lost tombs in Act 2.
Thankfully the arcane sanctuary is one of the weirdest areas of the game if not the weirdest. I also enjoy the palace basement portion that leads up to it.
>>
>>11413239
D2GL or D2DX, if you're playing widescreen. Plugy for sure if you don't like being limited by your stash.
>>
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>>11413532
That's true, acts 1 and 5 are really the only ones with proper quests where each has a clearly defined scope and reward. The developers bit more than they could chew and the rushed/placeholder quests in acts 2, 3 and 4 show it. There are unused player voicelines for these too that hint at stuff like an invisible forcefield in act 2 and a more involved puzzle for Kurast sewers.
You could also deduce from those lines that the Summoner would somehow interact with you in the Arcane Sanctuary before you fight him - his "quest" really the most pointless one in the game

Supposedly the original act 4 had you go to the barbarian lands first, and then descending to Hell to destroy the soulstones of something, hence the shipped abortion of an act 4.

In some pre-release interviews they talked about wanting to have more involved quests than in D1, presumably the ones we got are like they are due to combination of crunch and simplifying the game flow. When the game is really about replaying it over and over with different characters, redoing the same puzzles every time could get annoying. Remember that originally the true tomb's symbol wasn't in the log, you had to record the ones visible in the sanctuary and go for the missing one.
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Is there any way to "unblock" doors? I had a ring drop on the tile right behind the open door and I literally cannot pick it up because every single pixel around the ring targets the door instead
>>
>>11413492
Lut Gholeins tunnels was one of the few times in Diablo 2 I really felt raped by a game. That shit was real work.
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>>11415565
On a closer inspection, the ring didn't even drop in that entire room at all, and that tile that I thought the door was blocking doesn't allow items to drop in it at all.
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>>11415582
>Lut Gholeins tunnels was one of the few times in Diablo 2 I really felt raped by a game. That shit was real work.
I'm having a skill issue determining if this is praise or not.
>>
>>11415582
What do you mean specifically? The layout can be a little annoying, but it's not like there's anything down there that a normally leveled character can't handle.
>>
>>11407406
They're both great games, why do retards need to turn everything into a pissing match?
>>
>>11415968
What about Diablo 1 is lacking in focus? There's three classes and one single long dungeon which you're meant to get to the bottom of, I'd say that it's well focused for what it is.
As for pacing, what about Diablo 1 makes the pacing bad? The game is not strongly narratively driven and is mostly combat and exploration in the big dungeon, you advance at the rate you're capable of, so if the 'pacing' feels bad then it's because you're doing bad at the game. Diablo is not very complex, nor is it very unforgiving, so if you're having a hard time making progress (again, the only aspect of pacing I can think of for a game like this), I would suggest to stop sucking so much.
Not to mention this doesn't make the game a tech demo.

If there's a game which I feel could be criticized for pacing, it would be the sequel, because you've got three fully fledged acts, and then WHAM, the fourth and final act is like a hurriedly thrown together footnote with a drought of content. No time for any exploration, you get one sidequest, now hurry so we can get the game over with and roll the credits already.
>>
>>11416315
I never said these were problems with Diablo 1. I'm talking about you saying
>This is the equivalent of criticizing the pacing of movies and "it doesn't know what it wants to be."
which is ridiculous. These are completely normal things to criticize. Pacing and focus are important.
>>
When does Diablo 1 get good? I started with a warrior. So far it seems like combat is just clicking on stuff until it dies while you drink potions to keep you alive. I got to the first boss and it's the same thing. Should I reroll a different class or doees warrior get better later?
>>
>>11417429
D1 is really simple. It was only made real time late in dev. The other two classes are even slower to get started.

Just enjoy the mood and then try D2. That's the one where they start dropping loot with weird effects and giving you more skills to play with.
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>>11416315
"One single long dungeon which you're meant to get to the bottom of" describes the fourth act pretty well. It would've been better to call it "act epilogue" or something.
>>11417429
>Should I reroll a different class or does warrior get better later?
If you're not sold on the warrior by the time you beat the butcher then yeah I'd try a different class. You'll get some spells and scrolls but you'll still be whacking things most of your playtime.
>>
>>11417429
The dungeon and enemies evolve as you go lower. You have to be more flexible with how you approach fights.
>>
>>11417429
Diablo 1 is a pretty simple game, but things do get more complicated later on, you'll learn to hate Succubi, Spitting Terrors, and Evil Mages. You're gonna have to learn some spells and how to use them (skip Inferno, Flash, and Flame Wave, they are useless), and you'll have to learn the movement patterns of ranged cunts running away from you, so you can break their pattern and catch up to them.
Fire Wall is also a good spell for controlling chokepoints and groups.

Also, never get in melee combat with the bright yellow Black Death zombies, every successful hit they make on you takes a single hitpoint from you permanently.
>>
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Anyone try The Hell 3? I loved 2 but found it to hard and grindy. The difficulty was cool for multiplayer but a drag from single player.

I see it now has an easy mode. Is easy really more like "normal" though? Seems they added a lot of new stuff, 36 dungeons on top of the original 24 and added quests.

I really wish a spiritual successor to D1 would get made since all "Diabloclones" are more Diablo 2 clones, but this seems to be as close as we get
>>
>>11407406
I probably played 2 more, but I think one kills it for single player gameplay, atmosphere, art direction, pacing, and actual combat. D1 has a much higher skill ceiling and has actual tactics that don't revolve around knowing how to run bosses endlessly for gear or where to put your skill points. I feel like in D2 you're very often just raping everything no problem or getting raped and are unable to kill shit (e.g. playing melee with self-found gear getting to Hell—yes, you can run bosses endlessly for good gear and then sail through, but that isn't really great game design IMO). Often one piece of gear, e.g. finding the last rune for Grief, is the difference between the game being grindy as fuck and downright trivial.

Running and the sprawl of D2 maps that requires it fucked up what D1 has going on with better enemy AI and more open dungeons actually contributing to difficulty as the game went on (e.g. skeletons just go straight at you but later enemies flank you in a spiral pattern so ranged attacker can hit you, and the invisible enemies are a real threat to sorcerers). In D2 all the AI just blobs on you and movement isn't much of the game. The way they increase difficulty is just speeding everything up lol.
>>
>>11417858
The way succubi in the first game run away from you faster than your warrior can catch up, or the way rooms get more and more open to make movement challenging is simple but genius. No game in the genre has recaptured this well.

Also, D2 had much better balance... at first, but from 1.10 on melee was every bit a gimped as the warrior in D2. Just like D1, you have caster classes able to grind through without gear (or even cursed gear in D1) and melee having to grind gear. But in D1 Griswald would at least sell you a King's Mace or Sword of Haste when you needed it. Stores become shit for D2 way too early.
>>
>>11417429
Warrior is the easiest class at the begining and hardest at the end. The game is simple but a lot of the later game is figuring out how to utilize the enemy AI and environment to avoid fighting too many enemies at once. It's also a quite short game.

Sorcerer is harder at the start but depending on your drops can be fairly easy by the end. Rouge is in-between. I think the warrior has the most interesting end game if you play the higher difficulty levels.

Multiplayer is fun. In some ways it is better than D2 (although not overall) because friendly fire is always on which makes you have to actually work as a team to some degree, with warriors actually tanking and sorcerers avoiding killing them (or themselves with their own fire walls).
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>>11417858
>I probably played 2 more, but I think one kills it for single player gameplay, atmosphere, art direction, pacing, and actual combat.
Opposite here. I've only passed my D1 playtime with 2 in the past few years.
Can't argue regarding the semantics of atmosphere, but they're both on point for me.
>Often one piece of gear, e.g. finding the last rune for Grief, is the difference between the game being grindy as fuck and downright trivial.
Lo runes are rare as fuckballs. If you're looking for one at that point, you're already hooked onto D2.
>>
>>11417873
>The way succubi in the first game run away from you faster than your warrior can catch up, or the way rooms get more and more open to make movement challenging is simple but genius. No game in the genre has recaptured this well.
You can learn to handle this too. When the hellslut is running from you, chase her, but not straight behind her, rather run in a parallel path along with her, then you can goad her towards a wall, or try intercepting her by making a turn.
>>
>>11417884
>friendly fire is always on
Friendly Fire is toggled on the player end.
>>
>>11417925
All the toggle does is make players targetable for melee attacks. Arrows will always hit any player and so will chain lightning, fire balls, etc. Chain lightning and nova were a particularly common way to accidently kill your team mates, and I assume immolation would have a similar problem.

Honestly, a good way to nerf the sorcerer would have been to:
A. Fix the fireball splash damage bug so it wasn't so OP
B. Make the splash damage hit players so that sorcerers blow themselves up using it at close range.

You can also always kill yourself with your own lightning or fire walls.
>>
>>11417920
Or for Hell difficulty, just memorize the priority that the game uses for which square you teleport into when you teleport into an occupied space. Teleport right beside them. Stunlock them and slice/bash them to death with your sword/mace. Rinse and repeat for the councilors too.

It does require a speed/haste weapon, but those aren't too hard to find. That or Civerb's Cudgel at really high levels, since you can teleport in and one shot them, but you have to be close to level 50 or using gold rings and amulets to hit shit reliably without a King's weapon.
>>
>>11417836
>I really wish a spiritual successor to D1 would get made since all "Diabloclones" are more Diablo 2 clones
This so much this. I wish some studio made a modern Diablo 1 successor with the same tone and aesthetic and a huge single mega-dungeon. With later extensions making the dungeon deeper and deeper and maybe andding new classes and monsters or whatever.
>>
>>11418207
This would be great. Torchlight sort of did this and it was ok, but it was aesthetically totally different. I think you could really do a lot by building up the survival horror aspects along with randomization and resource management.

D2 Act V and the gearing of your mercenary made me think that an isometric arpg with huge randomized battles with quests embedded in them where you can build up a small team of helpers would be cool too. You know, just build on the chaos of 8 player D2 games.
>>
>>11418221
>I think you could really do a lot by building up the survival horror aspects
I don't feel that Diablo really has much of a SURVIVAL element to its horror outside of playing it Iron Man, as you generally play as some manner of killing machine who splits hulking demons in two with an axe, or who shits out scores of thunderbolts and fireballs on a second's notice, if not both approaches intertwined, and you can easily escape to safety to restock yourself at your convenience.

Maybe with some special mode where Iron Man is enforced, together with some kind of demo recording for those who want to get competitive. Demo recording would also be somewhat helpful for bug reporting.
>>
>>11418178
Telekill is workable, but Warrior/Barbarian cast really slow and only have so much Mana to work with when using an expensive spell like that.
I kind of prefer Stone Curse, because that outright stops them in their tracks for a few moments (so they can neither flee or shoot), and it can't be resisted.

Either way, you'll probably be hoping to level Teleport or Stone Curse with shrines. There's scrolls and runes, but I find they're not worth the inventory space over a potion which will give you full mana for casting many times (of any spells), and which may also heal you too.
>>
As much as the Arch-Liches down in the Crypt vex me, I have to admit that I also get a lot of joy out of chasing them down my axe and telling them I have a bone to pick with them.
They don't move very fast.
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This ability is hilarious.
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>>11418871
That’s a lotta dead (decoyed) ‘zons
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>>11417429
Never
>>
>the hell
>3
but why, why not just update 2
>>
>>11419518
New thing good, old thing bad
>>
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>>11421557
>thread saved
So close
>>
>>11419518
Why mess up existing thing when you can have two things?
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>>11419461
>he got filtered
>>
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>>11421887
Fighting Leoric or Butcher the moment they're first encountered is a great way to do that.
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>>11422096
Even Ironman let's you go down and clear an extra level before fighting them. Although the Butcher can be handled by cheesing the AI into the stairs and hitting him with a bow (works even as a sorcerer or fighter, although ironman is almost always done with warriors or warrior rogue combos because a sorcerer is totally fucked without good staff drops due to mana potions being scarce)
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>>11422096
It's the best if someone makes the mistake of trying to eliminate the other skeletons first because he keeps resurrecting stronger and stronger ones until you get to the Horrors from level 6-7, which will absolutely annihilate a character who has only cleared through level 3.

In some ways, Dark Souls is the better spiritual successor of Diablo. Last time I leveled a warrior up to the 30s (forever ago now) I had pretty top gear and individual death knights on Hell would still empty my life orb if they landed two hits. Getting surrounded could quickly become game over.
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>>11422679
There's some satisfaction in coming back and stomping them but I think it would've been better to have them spawn at a lower level, matching the progression to the difficulty curve, improve the pacing.
>>11422703
>In some ways, Dark Souls is the better spiritual successor of Diablo.
They're faster/third-person King's Field games so I'm curious where you're coming from before I gauge how crazy that comment is.
>Last time I leveled a warrior up to the 30s (forever ago now) I had pretty top gear and individual death knights on Hell would still empty my life orb if they landed two hits. Getting surrounded could quickly become game over.
Getting surrounded is often death regardless of difficulty with how easily you can become stunlocked. Being in melee tiles with more than two dudes can turn to trouble, and even one can suck with a bad series of rolls.
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>>11422804
>a lower level
That's "of the cathedral dungeon", by the way, not a lower "experience level". Butcher can pop up at level 2 before a player even finds a weapon upgrade.
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>>11407221
i like diablo but the wizard is just op
getting surrounded in melee is game over past a certain point and with magic you can blast down packs quickly at a safe range.
even if you fuck that up you have a safety net in mana shield which is just disgustingly op.
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You now speak to Ormus.
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>>11417836
iirc easy mode is gimped in some way, like it prematurely ends compared to the other versions. I played quite a lot of it until the fifth difficulty at which point everything just got too spongey and tedious.
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>>11422908
Partially true, until you run into double immunes and triple immunes on Nightmare and Hell, which are obnoxious and tedious at their best, and borderline a wall at worst. When a monster is triple immune, you can't use fire, you can't use lightning, and you also cannot use things like Bloodstar or Bone Spirit. What magic works on them? Stone Curse and Golem.

Holy FUCK is this a tedious way to fight, because it's expensive and you have to rely on Sorcerer's ability to melee fight, which is completely shit, so you're just slowly chiseling away at a single stoned enemy (at best you could do 1 or 2, but it's SO inefficient). Keep hacking and restone him intermittently, and you can make this go a little faster with Golem, but he's not the most reliable partner.

The one third option here is Apocalypse, which only exists as scrolls and staves in vanilla, which means it's gonna be mostly inadequate in terms of amounts of times you can cast it, which means you can't get the best workable mileage out of it anyway.
In Hellfire, you can learn it, but it's VERY expensive to cast, and they also nerfed it so it needs line of sight now, so it's not as useful as it could have been. Dealing with a group of triple immunes with Apocalypse hinges on you carrying lots of Full Mana in your inventory to try to keep it fueled.

tl;dr Sorcerer starts to badly need a Warrior by his side on Hell difficulty
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>>11423496
Seems like a pretty stupid choice. I get that the designer likes tedious grind, but surely he should know that not everyone does or has time for it.

>>11423582
Yeah, the total magic immunes are a bitch. The rouge can also be pretty useful here but she doesn't tank the monsters and so you can both get caught and overwhelmed.

I do think D1 would benefit from the slower potion heal time of D2, but they'd have to seriously tone down the difficulty at the same time or else it would be fucking impossible.
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>>11424240
One of the best things The Hell 2 did for multiplayer is give rouges infravision as a skill. This makes them your go to for pulling mobs, since they can see things outside the light radius.

I think the mod is fantastic for multiplayer because it really makes you play as a proper team, something Diablo games are not great at. Your rouge needs to pull things. Your warriors or monks need to tank, particularly because your sorcerers are complete glass cannons. Your sorcerer has to keep switching up spells for immunities but needs to also actually do crowd control with lighting walls and stone curse (I really wish something like necromancer curses from D2 could be implemented because those were a fantastic idea and attract, terror, and confuse would be killer in this setting). Traps are also interesting when you have an organized attempt to pull mobs.

Playing it convinced me that you could actually make a Diablo-like with good team work where being on a mic is helpful, instead of just loosely independent skill spam.

The problem is that the difficulty scaling is bad and in turn this means that going down a level can take the game from a good challenge to unplayable, forcing you to restart.
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>>11424352
>Playing it convinced me that you could actually make a Diablo-like with good team work where being on a mic is helpful, instead of just loosely independent skill spam.
Basically Guild Wars. ArenaNet was headed by Mike O'Brien, Jeff Strain and Patrick Wyatt who were all ex-Blizzard/B. North guys.
>>
>>11424240
Rogue only does somewhat better than Sorcerer against Triple Immunes on Hell, because Rogue doesn't do that strong damage with her bows compared to Warrior (or for that matter Barbarian), and one of the most useful spells possible for Rogue to use is Fire Wall and Lightning Wall, for barricading enemies away from you so you can shoot them at a distance, which isn't gonna work on Triple Immunes.

Hell difficulty and Triple Immunes really demands multiplayer co-op for it to go smoothly.
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>>11424405
Sick footage. You should consider getting an axe with Life Steal, and then combining that with Undead Crown, because they stack and with Barbarian's fast whacking and damage spread, it lets you really hold your own even when surrounded, assuming you have enough To Hit and AC.
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>>11425270
>You should consider getting an axe with Life Steal, and then combining that with Undead Crown
That's kind of a no-brainer but I did luck out with Leoric's quest (which really clobbers the Butcher's, thinking about it). Otherwise what I see is what I get: I'm not a big fan of "farming" for too long and D1 singleplayer makes it difficult to do so anyways.
I was at least raped less with RNG than the warrior run I did a few days back: Happy resistances but fuckall damage. This Diablo kill took over a minute.
>>
C'mon, Wirt, be a fucking sport already.
>>
I still don't understand the light show that follows the defeat of Shenk the Overseer
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Having never played the series before, am I good to just jump straight into Diablo I on GOG then Diablo II: Resurrected and play them blind?
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>>11427420
I'd say so. Mind your vitality and resistances as you progress, basic stuff if you're new to these "arpgs".
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>>11427420
That'll work fine. As a newbie, there's really only three things you need to mind about the original Diablo.
The first, is that you should NEVER engage these bright yellow zombie guys in melee combat, the Black Deaths, every single time they land a successful hit on you, they take a single HP from you permanently, you never get it back, and it can really add up. They're the only enemy which do this, no other monster has any debuff effect.

The second, is that shrines have all kinds of different effects, some which are cool, some which are very uncool. You could just look at a list of shrine effects online, but maybe that feels a bit cheap, so another approach is to make a save before using any shrine, touch it, look at your stats, spellbook, and inventory items, then load the last save and see what difference it made.

Third, is that even though this is a pretty simple and easy to learn game, note that the classes do play fairly differently.
Warrior kicks ass in melee combat, but is mediocre with bows and only with some effort is good at certain spellcasting.
Sorcerer is incredible with spells, naturally, but is instead completely hopeless at melee combat and bows, don't even try.
Rogue is kinda in the middle, but is excellent with bows.
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>>11427435
>>11427446
I'll give it a try then once I finish up what I'm playing right now. Probably wind up restarting a couple times to decide what class I want to start with, but I'll likely wind up going rogue just to have good range and dabble in magic. As for Diablo II thinking of going necromancer since I hear they can just raise a whole army of minions to fuck around with which sounds fun.
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>>11423582
the game becomes really dumb and grindy past normal anyway
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>>11427634
Kinda, but it's more Hell where it gets tedious.
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>>11427336
The dude called in an airstrike on you but it arrived too late
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I want a Ring Of Engagement goddammit.
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>>11429179
I've got two. Are you playing single or multiplayer?
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>>11429246
Singleplayer, currently, but I wouldn't mind one for my Multiplayer Barbarian either.
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>>11429254
Just keep killing Lazarus on normal. It's a pretty common unique.
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>>11429264
Oh, Lazzy drops them? I assume that's on Single Player though, because I ground myself retarded to get a Dreamflange from him with a Multiplayer character, and I never got that ring from him. This is Hellfire (DevX) mind, but spawns do differ between SP and MP.
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>>11429304
Nah, I play vanilla multiplayer and kept doing level 15 runs to get Gotterdamerung and ended up with multiple Rings of Engagement.

Jarulf's Guide gives an average probability of about one in six games for Ring of Engagement in vanilla on dlvl 15. For Hellfire the chance is apparently even higher: one in four games.

It's quality level 11, so I think all Unique monsters past dungeon level 6 can drop it.

As far as I know, the only difference between single and multiplayer loot is that you can get uniques that don't normally drop (Bramble, etc. that share the base item and qlvl with other uniques) since single player keeps track of uniques you've found in the current game, but DevX probably fixes this anyway.
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>find house in the wilderness
>take a break for a few minutes and pretend it's my house
:)
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>>11429459
I like doing that. If only I could light the fireplace too.
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>>11408873
That's too bad anon. What level?
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>>11429475
I don't remember. Maybe in the 60s or 70s I guess. I've since reached 84 though, and fully completed the game plus a little bit of postgame stuff (this is Path of Diablo). I no longer fear gloams (very much)
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Blood Raven deserves better. I shouldn't have to assassinate her just because a bunch of townspeople are racist against the undead. Like, just find a new site for your graveyard and let her play around in her skellington garden, she's earned it
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Oh fuck, I forgot Diablo is actually immune to Stone Curse, oh man.
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nvm, it worked out pretty well actually
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>>11429496
>Blood Raven fought valiantly against Diablo in the catacombs beneath Tristram. She was never quite the same afterwards. It is now obvious she brought an evil influence back with her
You end up having to kill the mage too.
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>>11429783
Him I don't mind because he took over a place that was actually important and randomly tries to kill you when you pass by, and also because he isn't a hot lady.
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>>11429791
>wearing a skull instead of being a weird raven demon
Nice downgrade! I doubt they looked at the original renders for this one.
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>>11429816
I mean that ain't no human skull. I'm just pleased that she didn't get the full y-chromosome addition treatment the Amazon did.
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>>11429496
Her being reduced to "the first boss" is humiliation on top of that. At least the Sorcerer gets a cool looking base that even the Necromancer is impressed by (and the Paladin loathes, c'mon brother).
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someone here play diablo 2? why is all my shit gone i put on the floor near my chest in the desert level?
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>>11430479
>I mean that ain't no human skull.
Seems beside the point: Turning her head into the "Blood Raven" was cool and this makes her less cool. It could've even been a conscious decision with the devs aware of the original look.
That picture also makes me realize how less "shapely" she is compared to >>11429816 though she's also more gaunt and gross.
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>>11429783
Check out the new version.
https://archive.org/details/the-sanctuary-legend-v-11
https://archive.org/details/the-sanctuary-legend-v-11-patch-only
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>>11430634
Oh fuck that's based. Finding this mod is harder than finding NotBlood so I was worried I'd never hear about it again, especially with it turning into a favorite.
I can't decide between a barb or a zealot for the playthrough after my weird/fun swordazon.
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>>11430493
>why is all my shit gone i put on the floor near my chest in the desert level?
It got stolen. That's why you put your stuff INSIDE your chest.
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>>11430491
true you should have fought her right before andy. like have her spawn in a boss pack right in front of the stairs.
>my master is waiting for you, to bad you wont meet her tho.

it really is fucking bs how shes the first boss, she was the most bad ass rouge at the time. she should have been deep in the monastery fucking anyone up who dared reached near andy. i mean its canon her the mage and warrior all fucked up daiblo together when dumb dumb jab'd the soul stone in his head. they were all deeply corrupted together.
>>
I wish Diablo 2 was about the hero from Diablo 1 travelling to the east to find a solution to his forehead stone problem (perhaps with the choice of using Diablo's powers at the risk of it taking full control and getting a bad ending), instead of the grimderp plot we got.
>>
Is Diablo 2 1.0 worth playing?
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>>11430989
I haven't tried playing it in decades but I remember uniques dropping more frequently
>>
MOTHERFUCKER
Look at what Lachdanan just gave me, on NORMAL! I had to grind myself absolutely retarded to get this thing in multiplayer, probably 30+ runs.

Jesus, he wasn't lying about this gratitude I guess.
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>>11431878
I got that near end of my normal run as well. It lead me to leave Valor on the ground as I went into Nightmare (woops). Only cool thing I’ve found on this difficulty so far was a scavenger’s carapace on the 14th floor.
>>
Is there mods of Diablo 2 that are fun to play as well?
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>>11432118
I think Path of Diablo’s the most popular. I tried MedianXL several years ago but don’t remember much besides tons and tons of colored lights and effects.
If you’re just looking to try a run through D2 ‘normal’ with some changes to spice things up, there’s >>11430634
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>>11407851
D1 was objectively darker and scarier game than D2. Atmosphere felt like final episode of Quake
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>>11432471
The scariest moments are near the start when you’re ignorant of the town portaling mechanic. Once you pick up a scroll or tome its gone. Its dependant on if you started with D1 or 2 first.
>>
I was new to ARPGs. I played through D2 for the first time a couple months ago, then I played through D4 and got to end game and got bored. now im playing D2 again. it's strange to me because I can't really understand why I like D2 more, but I just do. it's like the general flow and progression of the game all the way to Hell Act 5 is just really good. D4 feels kinda bloated compared to D2, too many excessive systems and currencies like Renown, Paragon, Codex, and Crafting and it all just feels like doing boring ass dailies in an MMO
>>
>>11432118
Project Diablo 2 is good and has a pretty active playerbase
I haven't tried Path Of Diablo yet but I heard it's good
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>>11431878
Perfect roll too
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>>11432920
So it is!
>>
Lost my latest Path of Diablo character. But this time I got far enough to start being bored with the endgame grind before losing, which discourages me from trying again, especially since it was looking like building up further would take FOREVER. Was fun for a while; I think I'm done now.
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>>11433692
What's path of Diablo like?
>>
>bro talks a group of us into playing D2R
>never played it other than just a few a few minutes at a friend's house back in the day
>literally just left clicking, a little bit of right clicking, and maybe using a potion here and there
>all the loot is garbage
holy fuck this game is boring as balls but I don't have the heart to tell my bro since he was so hyped about it
>>
>>11434923
You can’t tell your friend D2 sucks, and you’re talking about this in a D1/D2 thread?
I’d say that’s for the best. Especially if he’s enjoying himself.
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>>11412476
kino.
however, if they spent less time dressing up areas nobody ever visited they might have finished the 4th act instead of giving us the rushed version we got.
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>>11417429
I find it hilarious how the Warrior class in ANY old game acts as a universal pleb filter lol.
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>>11434914

I don't really know, even though I've been playing it for enormous amounts of time lately. I played original Diablo II back in the day and I've played Path of Diablo recently; it's hard to compare when you've never tried any other mod and you only remember the original game from decades before. My vague impression is this:

It is mostly like the original game. Story and quests and such are basically unchanged. Leveling is sped up. Loot gathering is hugely sped up. You will see many, many unique items and set items, although there will be many more you never see unless you play for an insane amount of time. Gems are everywhere. Runes are rare, but still common enough that you can actually use the cool runeword system without having to cheat by duplicating items or to live as a loot-grinding poopsocker for several years straight. Inventory and stash are made larger and friendlier. Unique/set items and class abilities are rebalanced (and sometimes outright replaced) so that, supposedly, all of them are actually useful. The endgame has "maps" added to it, which are dungeons you can find special single-use keys to, with specially strengthened enemies and original new bosses (that use combinations of old bosses' sprites and abilities of course). These can be both cool and boring, depending on various factors. Even though everything seems to be sped up, leveling and loot hunting are still extremely slow in the extreme endgame, unless you are some kind of expert and you're working with a big group I guess? I don't know, that's where I stopped.
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>>11430989
There are some miscellaneous features that broke in LOD or 1.10 like random friendly rogues in act 1 wilderness, thunderstorms in act 3 and a proper morning (ever wonder why the outdoor lighting just skips a phase sometimes?)

Besides that the simplicity is quaint, and it has its own share of broken bullshit. Monsters have 5 times the AR they are supposed to have, so defense is kind of useless. Whirlwind is fast as hell and totally independent of weapon speed or anything else. Sand maggot spawn give experience and items so a typical endgame farm is a WW barb spawn camping eggs at River of Flame using a rare Pike, since Lance, along with a few other exceptional items, is bugged and won't spawn. Rares in general are the items to farm for since there are only normal uniques and only some are any good, like Silks of the Victor because of the +1 skills, which is a rare property in 1.0. No filling your inventory with skillers.
I know some SP people farmed 1.0 to get some rare rings or something that can't spawn later, then transferred them to a later expansion version.
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>>11435000
Truth post highlighting an issue with both games. D1's Butcher is a fun example of this: There's riddles from Wirt about casting town portal to access a secret area in the Butcher's chamber, there's additional dialog from the townspeople reacting to Wirt's riddles and having to go back to the Butcher's chamber, and there's this unused "Smacker" video that would have introduced the boss and suggests the Butcher was fought in his own side area:
>>Smacker videos don't usually appear unless the player is entering a special area - for example, when reaching Lazarus' lair.
Belzebub puts some work into restoring all this. For source and more unused quest dialog and content: https://tcrf.net/Diablo_(Windows,_Mac_OS_Classic)/Cut_Quests
>>
>>11435094
I wish the original models would leak. D2R changes the designs way too much.
>>
Seeing Warcraft I and II getting delisted from GOG for the "remasters" makes me fearful for Diablo 1's future.
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>>11435669
Why? Just pirate it.
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>>11435704
I'm afraid they'll make an equally terrible "remaster" of Diablo 1.
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>>11435712
I genuinely don't think nuBlizzard cares about the original game at all, but even if they did, nothing stops us from pirating.
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>>11435714
That's what I thought about Warcraft 1 and 2 too until they shat out the "remastered battle chest".
>>
>>11435720
We have ZeroTier with DevilutionX now, we can have a better version of the original game's multiplayer without cheaters or syncing problems.
>>
>>11430634
Thanks for the links.
>>
I've been playing Diablo 2 hardcore mode as a barbarian. I think it's more fun playing super carefully and having to plan out everything instead of mindlessly running to the next area and maybe dying but then just respawning, collecting your gear and trying again
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>>11435712
I think it would look more like their Starcraft remaster if anything. It would also require more effort so they couldn't churn out a D1 remaster as easily as the first two Warcrafts (unless they didn't care, always possible).
>>11436525
>I think it's more fun playing super carefully and having to plan out everything instead of mindlessly running to the next area and maybe dying but then just respawning, collecting your gear and trying again
Or going "o fuck" then saving and exiting. You can still do that on hardcore but it at least resets mobs.
>>
are we bump limit
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>>11437823
The thread is over 2 weeks old.
>>
>>11438235
i know :(
>>
Lifeboat

>>11438424
>>11438424
>>11438424



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