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How much bone could a barbarian hack if a barbarian could hack bone?

Talk about Diablo, talk about Diablo 2, talk about the mods and ports of the game, maybe even organize multiplayer games together.

Found anything interesting in the dungeons as of late? Thoughts for a build?

Old thread:
>>11407221
>>
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MY BLADE SINGS FOR YOUR BLOOD, MORTAL, AND BY MY DARK MASTERS, IT SHALL NOT BE DENIED
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Deckard Cain. Go to the rogue camp without delay.
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>>11438424
>D1 Barbarian singleplayer
Some of the most fun I've had with Diablo 1 in awhile.
>same character on Nightmare
Some of the least fun I've had with Diablo 1.
Also, I might have to reinstall DevilotionX: I don't remember Griswold being so lenient with repair costs.
>>
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>>11438448
Got Lachdanan instead of this guy for the last 3 games. Sad!
>>11438579
DECKARD CAIN, IF YOU VALUE YOUR LIFE, LEAVE HERE IMMEDIATELY!!!
>>11438748
Bug, doesn't seem like there is a fixed release yet, otherwise you might want to try an older version that didn't have that bug yet. Or unequip the items before repairing to pay a fair wage to that fucker who decides to stock the shop with nothing but expensive garbage the whole game
>>
died in D2 hardcore Nightmare difficulty to a random Act 1 mob on my level 42 Barbarian
I'm done with this game.
I was tired and didn't pay attention to my HP and the enemies were doing more damage than I was expecting
so much invested in this character all for it to end in a lame way. that's life though, I guess
>>
>>11438579
>>11438831
how much longer until we see a diablo prequel where it's deckard cain in his youth and blizzard absolutely rapes his character?
>>
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>>11439012
Rip. The start of Nightmare on D2 always spooks me because of this.
>>11439025
He and the series both "died" in D3, they can do whatever and I won't mind.
>>
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>>11438448
I love the Diablo 1 and 2 artwork, even what's contained in the DnD supplement. It's the perfect mix of fantasy and dark fantasy. Not comically edgy like Warhammer. Not fruity and fluffy like DnD. Just something that looks all around badass.
>>
>>11438748
Get an Obsidian Ring to bump up your already high natural resistance, and get a King's Great Axe Of Bashing or The Leech, along with some high +% plate armor.

Naj's Light Plate is an excellent armor for Sorcerer, but not worth it for Barbarian, you want much more armor class and you need a bonus relevant to your primary role, which is getting in the thick of it with your axe. Awesome/Holy Full Plate Of Precision, Absorption/Osmosis, etc, etc.
For DevilutionX, you can copy over your vanilla character to there and keep going, put Naj's plate in the stash for a Sorcerer and get geared for handling Nightmare, where 8 Storm Riders box you in, and 12 Soul Burners are pelting you, and you come out on top because of high AC, high To Hit, damage reflection, and high resistances.
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>>11439761
>Get an Obsidian Ring to bump up your already high natural resistance, and get a King's Great Axe Of Bashing or The Leech, along with some high +% plate armor.
Nothing close to that this run through Nightmare's singleplayer. I'm on the last floor and the coolest item I found was pic related, and not much more exciting than Naj's. Griswold didn't sell anything fun, I didn't get the Butcher or Leoric in Act 1, pretty mid.
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>And so it came to pass that
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>>11439804
With oils and shrines, you could really make that armor into something.
>>
>>11438424
It's kinda neat how the game lures you in with a bit of a false sense of security by giving you chokepoints early on, but then in the second half of the game they start disappearing completely. In Hell, there's no nice single tile passages with blocking walls, it's wide open with wide entrances.
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>>11440781
Another ingeniously subtle thing is how early on fallen try to swarm you, but scatter after one of them dies to demonstrate that getting surrounded is bad, while not killing you for that mistake just yet
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>>11440781
>In Hell, there's no nice single tile passages with blocking walls, it's wide open with wide entrances.
This gives you lots of space to continuously backup, and you can still make use of corners and stairwell. There's also still lots of chokepoints in the caves but they'll be across lavalakes or walls that enemies can shoot through, so you're not as safe from projectiles as the previous two dungeons.
>>11440804
>Another ingeniously subtle thing is how early on fallen try to swarm you, but scatter after one of them dies
Behavior that carried into D2 iirc.
>>
>>11440804
Ah, that's a good observation.

>>11440808
Caves is a wide open shooting gallery, but those doors still give you pretty good choke points and crowd control a lot of times too, even if the dividers can be shot through and some of the monsters open doors to get you.
You can of course use corners and stuff for control, but not as comfortably as the something like the box of Horrors in Chamber Of Bone.
>>
>>11440362
No Hellfire content installed, by the way, so its just enabling the test barb through Devilution.
>>
>>11440781
Yeah, no other Diablo-like seems to do this. It isn't just how the early levels are less open and have more choke points, the AI also gets better. It's incredibly simple but works well. Skeletons and zombies run right at you. Goat men start approaching in a spiral pattern, trying to flank you and cut you off from the archers. Later ranged attackers start to run away and to try to lure you into larger packs very effectively.

D2, by contrast, has some cool enemies by the mostly all blob and you can be super under leveled and still run through areas fine because the AI sucks at hitting moving targets. I hear this is because running was added late because of how sprawly they made it.

The invisible enemies that pop into existence closer and closer to you as you hit harder levels are a good one for rouges and sorcerers. The last ones appear right in front of you and can immediately start stun locking you to death.
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>>11440841
>>D2, by contrast, has some cool enemies by the mostly all blob and you can be super under leveled and still run through areas fine because the AI sucks at hitting moving targets
AI has always been bad at hitting moving targets as enemies don't lead their shots in either game. The enemies that kite you in melee often inadvertently help mitigate damage for you as well.
"Easily skipping encounters" is something you could do in both games - even without coming across teleport in D1. You could just ignore corners or unexplored portions of the map, or not even bother if the exit spawns right next to the entrance.
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I fucking love Hidden shrines.
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>>11441061
I've been exploiting shrines a good bit myself.
>>
>>11440867
What's the fun in not exploring though?
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>>11442263
It's not only part of the draw to these games, but not exploring and avoiding encounters is a simple way to end up underleveled when checked by the Butcher or Duriel.
>>
I'm not getting the most exciting loot drop from Lazarus on Normal tbqhwyfam, does his loot really not change on Nightmare?
>>
>>11440841
>Skeletons and zombies run right at you. Goat men start approaching in a spiral pattern, trying to flank you and cut you off from the archers.
This has got me wanting to finally try Diablo 1. I probably never will though
>>
>>11442590
Different monsters do engage you differently, and your surroundings make a difference in how encounters play out. Certain monsters have good synergy with each other.
>>
>>11440841
Zombies are wont to kinda just idle around unless you're close enough, they're not too aggressive.
>>
>>11442590
Enemy behavior+variety has always been a strength to both games. This kind of bled over into WoW as well though the AI took a hit.
>>
>>11442590
do it fgt
>>
>>11442723
The AI is less smart in WOW?
>>
>>11442590
>This has got me wanting to finally try Diablo 1. I probably never will though
You can beat the SP in a few hours if you get a good thing going. Mind you that most of the challenge will still come from getting blobbed and overwhelmed.
>>11442786
They're more rudimentary and don't even have collision with players let alone each other. It's also a persistent MMORPG designed in 2004 so those are fine and acceptable considerations.
>>
>>11442856
I've always said that Diablo is the kind of game which you can get through in one or two afternoons.
>>
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>>11440841
>>11442590
>Goat men start approaching in a spiral pattern, trying to flank you and cut you off from the archers.
I'm doubting this: They're gunning for me in the same fashion as the blood knights from hell I was just axing. There's at least less idle states in comparison but the movement pattern is the same across similarly aggressive enemies.
It might be different when goatmen archers are thrown into the mix, but those guys have easily exploitable AI like a lot of other ranged mobs in D1: They'll back off in melee but also rush your position once breaking line-of-sight. Skeleton archers seem less prone to doing this.
>>
>>11443019
I don't know the exact cause, but I've definitely seen various different enemies spiraling me and trying to get around me.
>>
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>>11443164
You'll usually see guys spiral around as a prelude to surrounding you entirely. The more aggressive the monster mob, the more you'll see it. Baddies like to do it in both Diablos and is more blatant in 1 with the larger movement grid.
>>
>>11442582
Only thing difficulty changes is the available base items, the level of the stuff dropped remains the same. Lazarus can already drop highest base items (Full Plate Mail, etc.) on Normal and since the level remains the same, so does the available pool of affixes/uniques.
If you're looking for specific items there are calculators for seeing where they drop, if at all.
https://mgpat-gm.github.io/calcs.html
The really exciting stuff is frustratingly rare.
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>>11444517
I was thinking mainly uniques.
>>
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>I'll just turn this one corner to finish this floor and...
>Suddenly all of the Hell Spawn
>panic with potions a bit for a second but as long as I keep up the chopping I've got this
While listening to this track: https://www.youtube.com/watch?v=0NDUetY-VEM

I feel like Lloyd at the end of lawnmower scene in Brain Dead, where he's just coated in blood, and he's turning around frantically with the mower, looking for the next target, just slightly slipping each step on the bloodied floor, but there's none of them left.
I scored an Oil Of Imperviousness from this and upped my crown's armor class to 38, upping to Nightmare makes the grind more fun and rewarding so far.
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>>11444987
I just realized how that post came off. I'm not like, Nathan Explosion or anything, I just still enjoy this game a lot and got excited.
I scored another such oil in battle and now my crown has 43 in AC.
>>
>>11444735
Uniques are like 16% chance from unique monsters.
>>
>>11445041
Seems about right, and why Lazarus is good for doing unique runs, because that's a minimum of 3 uniques to roll from, more if you take the time to clear floor 13, 14, and 15, while you're at it. Warlord Of Blood or Lachdanan is another roll for a unique, with Warlord Of Blood giving you lots of stuff each time.
>>
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>>11445018
All fine as long as such excitement is steered towards good.
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>>11445096
45 AC on Undead Crown now. It's a shame these oils and shrines aren't in multiplayer.
>>
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These seriously suck when I can barely see them, causing me to trip and chug 1-2 full potions from the knights I was kiting.
>>11445273
>It's a shame these oils and shrines aren't in multiplayer.
The less powerful versions still drop. The stronger ones are giving singleplayers a bone for difficulties that are more multiplayer focused.
>>
>>11445384
No oils or shrines for improving armor class or minimum damage in MP.
>>
>>11445418
>No oils or shrines for improving armor class or minimum damage in MP.
That's fine, again more bones thrown for singleplayers.
>>
>>11438448
Every time is like a box of gifts.
>>
>No Gothic Horror Diabloclone with werewolves, vampires, ghosts, zombies
>Closest we will ever get is Bloodborne which is gay japanese homocraft
>>
>>11446937
Wasn't there a Diablo clone about Van Helsing?
>>
>>11446937
>homocraft
What does this mean?
>>
doing my first playthrough of D2 at the moment
I'm still in act 1 on my way to andariel, at what point should I stop bothering with blue items?
I've just been grabbing to sell but I have 40k gold and don't really spend it much
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>>11447285
>I'm still in act 1 on my way to andariel, at what point should I stop bothering with blue items?
That's a fine point to stop picking them up, save space for selling rares you won't use, or charms.
>>
>>11447285
You'll spend more later.
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>>11447319
cheers, off to the desert I go

>>11447340
coincidentally right after killing andariel I got an item with a whopping 18k repair fee
>>
>>11447343
Generally, you can stop picking up random blue items, instead just pick up those which seem like they either could be something decent or good, or something which is likely to be worth a lot of money (staves, scepters, and wands).

Costs will rise, so you do wanna keep bringing in money at times.
>>
Any thoughts on the PSX version of Diablo 1?
>>
>>11447354
>(staves, scepters, and wands)
is there any other specific things I should keep in mind or are these generally the most valuable?
>>
>>11447363
Jewelry and charms, but those always have the potential to be useful anyway so they're always worth picking up.
Maybe when you feel ready to TP back home, pick up some random armor or something if your inventory isn't yet full, just for the hell of it.
>>
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unrelated to the d2 bit, I did my first playthrough of d1 prior to 2 because I'm autistic and insist on playing on every game in a series
I just did a normal run and called it when I killed diablo, is it worth revisiting and digging around more?

>>11447386
>Jewelry and charms
oh yeah those I always grab
will keep the rest in mind, cheers anon
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>>11447396
>I just did a normal run and called it when I killed diablo, is it worth revisiting and digging around more?
If you want to play it more, sure. I just went through a 'no restart' singleplayer nightmare run on the Barbarian. I wouldn't recommend it.
>>
>>11447396
>I just did a normal run and called it when I killed diablo, is it worth revisiting and digging around more?
Did you enjoy it and want to play it again? You'll see the majority of stuff in one game run to the end, but there's a bit more, if you wanna see the rest that there is, you're likely to see it in another run.
>>
>>11447396
The quests are rolled from a pool in singleplayer so you can't "see everything" in one game, but the quests aren't that unique apart from the rewards. (Fetch quests/"go kill this guy"/etc). You might also want to give other classes a try if you haven't.
>>
>>11447407
>>11447772
>>11448034
I think in particular I just didn't do anything related to Hellfire
I just kinda rushed Diablo and facechecked him with pots so I could move on to D2
I only glanced over the wiki but it sounds like Hellfire added a lot of stuff which is the main thing tempting me
>>
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>>11448051
I was too burnt out on D1 when I first tried it: Never made it to the new floors, didn't like the monk too much, and I remember being annoyed at the lack of footstep noises. I might take a Devilution character through the content real quick just to see how it all feels.
I never looked into its development before, never knew it was so unhappy: Blizzard didn't want to make an expansion in the first place, and the dev team they hired either didn't follow the design doc or was given a 'get fucked' one from Blizzard.
>>
>>11448104
>dev team they hired either didn't follow the design doc or was given a 'get fucked' one from Blizzard
so does Hellfire just kinda suck then?
I wasn't crazy about D1 but I loved the ambiance of it, the tristram bgm is eerily beautiful
>>
>>11448207
>so does Hellfire just kinda suck then?
In some ways, sorta. The new dungeons are kinda mediocre, but the better parts is honestly the new spells and items, and the new Barbarian class, he's REALLY fun.
>>
>>11448207
>I wasn't crazy about D1 but I loved the ambiance of it, the tristram bgm is eerily beautiful
From what I can tell that seems to be one of the bigger points against it: Not meeting the tone of the original. I've yet to judge since I haven't made it to the new floors myself but even the intro cutscene felt different at the time.
The barbarian is pretty fun if you want a warrior who's good at the axe. I found his 'rage' skill to be very risky and situational. >>11447319
>>
>>11448862
Rage Skill isn't worth using, but that also doesn't make him very different from Warrior, because the Repair Skill isn't worth using either, short of maybe for Iron Man runs.
>>
im new to diablo. can i play diablo 2 off the bat (i like how it looks) or should i play diablo 1 first
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>>11449703
You could drop into Diablo 2 straight away, but Diablo 1 is still worth playing, and it's not that long of a game.
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>>11449718
thanks anon
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>>11449732
Here's some basic tips.

As a newbie, there's really only three things you need to mind about the original Diablo.
The first, is that you should NEVER engage these bright yellow zombie guys in melee combat, the Black Deaths, every single time they land a successful hit on you, they take a single HP from you permanently, you never get it back, and it can really add up. They're the only enemy which do this, no other monster has any debuff effect.

The second, is that shrines have all kinds of different effects, some which are cool, some which are very uncool. You could just look at a list of shrine effects online, but maybe that feels a bit cheap, so another approach is to make a save before using any shrine, touch it, look at your stats, spellbook, and inventory items, then load the last save and see what difference it made.

Third, is that even though this is a pretty simple and easy to learn game, note that the classes do play fairly differently.
Warrior kicks ass in melee combat, but is mediocre with bows and only with some effort is good at certain spellcasting.
Sorcerer is incredible with spells, naturally, but is instead completely hopeless at melee combat and bows, don't even try.
Rogue is kinda in the middle, but is excellent with bows.
>>
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>>11449703
Should be fine, and the first Diablo isn't going anywhere. They're both fun games.
>>
>>11449703
I started with 2 and it was fine, but you might as well play the first game first anyway if you're motivated enough to possibly try both
>>
I thought durability capped at 255 in Diablo 1? I got 261 max durability Thinking Cap now. Do I need to hit 255 specifically to turn it indestructible? Can I do it with Warrior's repair skill's max durability loss somehow?
>>
>>11450882
Well never fucking mind. It's at 253/5 durability after saving and loading.
>>
>>11439012
Your fault for playing hardcore.
>>
wtf do i use flame wave for
>>
>>11451090
Room clearing against Lightning immunes.
Just don't use it diagonally.
>>
>>11438424
Do NOT play hellfire
>>
>>11451264
Hellfire is very imperfect, but the Barbarian class is so good, and I love (some) of the new spells and the Oils.
>>
>>11451273
The quests are fucking stupid and goofy and take away from the atmosphere. Also doing the cow quests gets you the "cow armor", which is the most OP armor in the game and immediately breaks it. Garbage.
>>
>>11451275
I only enable the cow quest to get the items for my stash collection, then turn it off. Also I never used that armor because the spell level reduction is not something I want.

Meanwhile, I can go about my regular Diabloing in the regular dungeon with the Barbarian, and I can polish up my favorite gear some.
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>>11451264
I might at some point. I at least know what I'm getting into and will have a stronger opinion of it, and it could make me appreciate LoD more. You can also play the barbarian or bard classes through Devilutionx without touching any other Hellfire stuff.
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>>11438424
What if he teleport into Diablo universe?
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>>11451304
It's worth having a look. The classes, oils, and new spells are the best parts by far, but it's interesting delving in new dungeons. I first played Hellfire maybe 20 years ago, when I was 12, because I had been a big fan of the first Diablo ever as a kid, and I'd been mystified about this expansion which added new content to one of my favorite games. One day, a teacher was really cool and let me borrow his copy because he learned I was interested, and which I burned a copy of for myself for the future.

Even at that young age, I felt that I had very mixed opinions about it, new dungeons was cool, but the alien themed Nest felt extremely out of place, and while the Crypt fit better, many of the new enemies really did not fit and I didn't like them. I also didn't like how unique drops were fucking broken in the unpatched version, so I had to go get a patch to fix things like that, because I had been going many hours and not seen ANY uniques.
Sometime later I find that Diablo Evolution site, and I learn that most of the higher quality stuff in Hellfire was in fact leftovers originally made by Blizzard, which made some things click for me, as to why original characters had new voiced lines, yet new characters had the worst audio quality for theirs.

I didn't even try out the new classes back then, it's more in recent years where I discover that the Barbarian is actually really fun, and probably the best part (IIRC, his multi hitting was actually buggy and not working properly without patching).

>>11451329
I already named by multiplayer Barbarian Knight Mightem.
>>
>>11442263
Not him but it's better to min the time you spend in regular zobes and make up for it by grinding zones that are more xo/loot dense. Plus the best way to deal eith dangerous mobs like rares or deadly packs is to skip them. Especially in HC. Why fight something that can kill you when you can get the same random drops elsewhere?

Retreat is a very powerful tactic.
>>
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>>11451356
>I first played Hellfire maybe 20 years ago, when I was 12, because I had been a big fan of the first Diablo ever as a kid, and I'd been mystified about this expansion which added new content to one of my favorite games.
My moment was finding it on the shelf of an Electronics Boutique for pretty cheap, kind of confused: "Brood War and Beyond the Dark Portal were big, why wasn't this?". On top of >>11448104 I would get D2 later that year as a Christmas gift, putting D1 out of mind for a long time.
>>11451395
>Retreat is a very powerful tactic.
True, though my enjoyment in both is attempting to kill and explore everything best as I can.
>>
>>11447285
Jewelry and scepters/staves are the most gold making. Depending on your goals and gear state blues can be worth looking at for several acts. Blue amulets stay good on casters until very late game because the skill roll.
>>
I want a mid point between sidtcore where death hardly matters and hardcore where you can lose 70 hours in an instant.

I also want difficulty that must be conquered through tactics snd not stat checks.
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>>11451440
>I want a mid point between sidtcore where death hardly matters and hardcore where you can lose 70 hours in an instant.
>I also want difficulty that must be conquered through tactics snd not stat checks.
Check out Nightmare of Druaga. The Diablo games and their clones are very stat-focused.
>>
>>11448104
Sierra/Vivendi greenlit the expansion, even though Blizzard North really didn't want to.

David Brevik holds an antagonistic position towards Hellfire, him and others were worried about it interfering with what they were working on with Diablo 2, so they managed to get some stipulations in place, mainly that Hellfire could not have multiplayer available. Synergistic did develop and test multiplayer, so Hellfire was compatible with it in a limited sense, but it was mainly for their own personal internal use, just because they loved Diablo and its multiplayer. The way Brevik puts it is that he felt Synergistic were a bunch of amateurs who didn't really know what they were doing and were not actually taking in much input provided by Blizzard North, that it fell mostly on deaf ears. There was supposedly even a design doc of some sort which Blizzard North made, but which Synergistic mostly ignored.

There's a lot of detail which isn't known I imagine. It'd be interesting to hear David Brevik expand more on it in detail, at least what he can remember, and it'd be interesting to hear from guys at Synergistic, like Donald Tsang, who has talked about it a bit in the past once.
>>
>>11448207
>so does Hellfire just kinda suck then?
In some aspects, it does, especially considering most of the better parts are leftovers by Blizzard North, but overall I would say that it's a 5 to 6 out of 10 for if you just really wanted more content for the first game. FAR from perfect, there's a lot of things which just weren't done well, but there's also stuff in Hellfire which genuinely is cool.

Notable about Hellfire is that when you look at the new monsters actually made by Synergistic, those are to a large part not that good, the design and animations are rather mediocre for many of them, and it seems like the 3D models for a few of them may not have been properly lit in the rendering software when their frames were captured, most notably the Hork Demon and Hork Spawn, which look like they were captured fullbright. A lot of them also have a design which don't fit thematically or stylistically, like the Arachnon, Tomb Rat, and Fell Twin, those are way out of place for the game, the Crypt Demon would probably have been ok if his animation wasn't shit.
Then looking at the Flesh Thing, he's not lit well, and his death animation is trash, but his design is actually not bad, and not the worst in being out of place, that ugly twisted mutation looks gnarly, with his weird wheel foot prosthetic (which makes audible squeaking noises as he limps forward), helps convey something sickly and unnatural which exists in spite against nature.
If someone with modern 3D modeling experience was to remake him, with good lighting when capturing frames, and improved animations (maybe also better sounds), I think he would be an excellent monster.
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>>11448207
>>11451568
Looking at the tilesets, the Nest is extremely out of place in style and design, but it's not shabby in just its own execution. I think it's a pretty alright take on an alien hive, and if you recolor the place like The Hell does, you'll have a pretty nice living flesh hell aesthetic, almost like out of Doom, or that one level towards the end of Blood.
For the Crypt, it fits better, and it looks fairly good, they even paid some attention to the lighting for this place because they made numerous special wall tiles for when there's a floor feature next to a wall which would shine orange light upwards to the wall. It's not mindblowing design, but it's quite competent and it's executed well, perhaps the part which Synergistic themselves executed best in Hellfire.
These new dungeons also have pretty good new music, which is almost surprising considering a lot of Synergistic's own sound design is not very good.

Overall, if you combine mixed result recycling of Blizzard's leftovers, and some aspects of Synergistic's own efforts actually being pretty decent, even if many weren't, and the fact that this is around the rest of Diablo 1 as a game, which is still good, you do have something which isn't without value.

In terms of recycling though, mods like Diablo Belzebub in large part does a much better job reusing them, and more of them. If you wanted to see some of this done better, that mod is worth checking out.
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David Brevik once said that they considered doing digitized physical models (like Doom), early on in development, but that they did one monster that way, and then decided like:
>"Oh dude, fuck doing all THIS."

I really wonder what that creature was, if that design was later redone as a 3D model, and if that model still exists.
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>>11451982
Just editing sprite rotations is a pain in the ass by itself so I don't blame them. Plus, they went out and did an amazing job with the models and animations in both games.
>I really wonder what that creature was, if that design was later redone as a 3D model, and if that model still exists.
Maybe Diablo himself? I'd like to know too. You can see one they did for Diablo 2 on the Moby site https://www.mobygames.com/game/1878/diablo-ii/promo/
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>>11452016
>Just editing sprite rotations is a pain in the ass by itself so I don't blame them.
I know from experience, it's so fucking tedious. I really need to learn 3D modeling some day.
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>>11451431
>when the scepter or staff drops and I greedily rush to collect it before anyone else
>when I identify it and it doesn't have any +skill and it's actually not worth that much
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Does anyone know how to port this mod to 1.13c: https://taco.cab/files/games/d2/NoEquipLoss_114d.zip
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>reinstalled diablo 2
>download svens glidewrapper
>encounters unexpected error when opening diablo 2
Any solutions? When I add -3dfx to the shortcut, there's an unexpected error and diablo 2 doesnt open. When I remove -3dfx, diablo 2 opens like it normally does.
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>>11453123
Ethereal items are kind of worse, probably the worst fucking thing they added in LoD
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>>11455373
Fun timing. This dropped in Hell so I'll see about saving it for Baal.
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>>11451982
That's good. Diablo 1 has some excellently crisp looking models. The whole presentation of the animations, the sounds, the behaviors as you go down, really is lost on modern ARPG's which just try to bumrush you with statblocks.
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>>11456184
It really is an incredibly good looking game. As someone who had previously only played NES games and very few DOS games (stuff like SkiiFree), my little kid mind was so fucking blown at what I was seeing when I first laid my eyes upon Diablo.
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>play necro in D2
>skeleton build
>check skeletons
>flat stats increase with every level
>check resurrection
>multiplies monsters stats
Could anyone explain me again why I should stick to skeletons? I remember someone explaining me what build I should go for, but I don't remember the reason given to stick to skeletons.
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>>11457321
A massive horde of skeletons worked out fine for me in Heroes Of Might & Magic 3, so I don't see any reason to neglect them in Diablo 2.
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>>11457438
>I don't see any reason to neglect them in Diablo 2
I see one: skeletons in D2 have flat stats, whereas resurrected monsters have stats that scale.
I'm really worried of beating Baal, starting hard mode, and suddenly my skeletons get instantly killed.
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>>11457558
Ah. I never really bothered with Hell in Diablo 2.
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>>11457563
What??
Isn't the goal of the game to make it to the ultimate difficulty, find a set, and then have fun?
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>>11457564
It kinda was that way for me, but I would generally start having less and less fun by the time I made it halfway through Nightmare. I don't really enjoy the meta or heavy grind of high level Diablo 2.
Revisiting Diablo 1 has unironically been a lot more mild for me on this point, probably because the game is a lot less big, so what grinding I do end up doing is a lot quicker and a lot less daunting.

Maybe I'll eventually revisit Diablo 2 at some point and try to have a better go at it, but it's how I felt back then, I still remember that, and I don't know if I'll overcome that or not.
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>>11457580
I mean, I never beat Normal D2 because I always got bored of my current character and I'd restart a new one.
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>>11457564
>Isn't the goal of the game to make it to the ultimate difficulty, find a set, and then have fun?
I usually make it through the first two difficulties and see how well Hell goes. I'm far from clever with builds so it's often when I first start running into walls of trouble. I'm not a fan of grinding either so my replay value comes from replaying the previous difficulties with different characters and seeing what I get put up with.
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>>11457591
I don't like grinding either, but there's just something with Diablo 2.
I just love that peculiar feeling of seeing the enemy lines collapse. It's a peculiar pleasure I can only feel in Diablo 2 or Team Fortress 2. I love playing a summon necromancer, and abuse curses to reduce enemies to impotence, and wait as they fight, fight... and then start dying in troves.
>>
At last, DRM free diablo 2 with smooth FPS, resolution mod and plugy. Running smooth as fucking butter.

D2GL with SGD2FreeRes, d2fps and PlugY. It plays just like PD2 basically just LOD
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>>11458192
>smooth FPS
The thing I like the most, even with occasional sloppiness.
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>upgrade to 5700x3d and 7800xt
>still play the same 10-25 year old games
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>>11459627



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