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Franchise killers thread
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I was told at least one of these GBA games was fucking fantastic.

By Caddy.
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>>11495545
Well, it's definitely not the first three. Iirc Season of Flame was fucking unfinished, it's impossible to play mini-games because of lag and sprite flickering.

Attack of Rhynocs was the snooziest been-there-done-that-slop, you just run from A to B to C doing same chores until you see the ending. All games kinda suffer from being portable because you can't see shit and shit is sometimes needs to be seen with extra camera adjust.
>>
I doubt any GBA spinoff could kill a franchise. But really Spyro was a franchise that was laid to rest and then exhumed to be killed again
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Then skylanders brought it back
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>>11482491
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>>11495720
Ice is pretty shit, but I never had any problem with Flame and I actually thought it did a pretty good job at addressing Ice's problems. Maybe you had a bootleg cart or something?
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ahhhh
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>>11495540
how fucking dare you
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>>11495540
I love GBA titles that, wanting to do proper 3D, but not having the hardware for it, chose an isometric perspective instead of forcing real 3D or downscaling it to 2D.

Any more examples? I've got Terminator 3 on my radar recently, also the Banjo Kazooie title.
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>>11495851
In this case, these actually did kill the franchise.
Though, honestly, Enter the Dragonfly more or less killed it, and Spyro's never been the same since.
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>>11497208
>Though, honestly, Enter the Dragonfly more or less killed it
Yeah, the game can cause motion sickness by how variable the framerate is and is horribly broken and rushed.
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>>11497142
The jet set radio gba game. Find it funny they went this way for that game but the super monkey ball port is real 3D
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>>11497142
Max Payne is a particularly impressive example.
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>>11497343
>Max Payne is a particularly impressive example

they managed to include the cutscenes with voice which is impressive, but several levels got cut such as the burning diner and the docks
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>>11495720
eh i liked the rhynocs one. ice n flame sucked dick tho
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To be honest, I haven't played it yet, so I don't know if it's as bad as people say. Has anyone here played it?
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Double Dragon III definitely gave the franchise a real kick in the nuts that it never really recovered from imho
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>>11496124
>Maybe you had a bootleg cart or something?

Maybe it's a bad emulation because I played it on VBA.

I'll give credit to those games as honest attempts to recreate "original" Spyros on handheld though. It's probably as close as it can be to those PS1 games.
>>
>>11497469
>Has anyone here played it?

I played it

the first half of the game is great! then you only face super tough enemies and have to cheese it hard
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>>11495545
>I was told at least one of these GBA games was fucking fantastic.
It was probably The Legend of Spyro: The Eternal Night.
>>
>>11497469
If you're a lorefag it's simply offensive (but then again so is Fallout 4 and everything after). They also really downplay the "1950s never ended" future so it has an atmosphere of genericism. It's still there in the background a little bit but they purposely keep it out of the limelight.
The new designs for enemies and machines are also all terrible, generic trash.

The game also sucks. The interracial shit right smack on the cover tells you everything you need to know about it's quality.

Emulate it and prepare for disappointment.
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>>11495540
I love how the GBA sometimes felt like a portable PS1 with the 32-Bit hardware, various OG IPs and licensed IPs, even Sony's famous Crash and Spyro duo. It had one of the best libraries ever made.
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The only post Insomiac Spyro games that seem interesting are Hero's Tail and the DS game which looks like an actual 3d platformer.
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>>11498178
Well it sure as fuck wouldn't be the console versions. I already know what the first two games in that series are like and they're absolutely miserable.
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>>11497142
>I love GBA titles that, wanting to do proper 3D, but not having the hardware for it, chose an isometric perspective instead of forcing real 3D or downscaling it to 2D
My niggah...!
>>
>>11495540
i think Spyro just outlived it's purpose (drawing kids away from Mario and towards the PS1). Mascot platformers weren't half as big in the next gen or the gen after, unless they were getting grittier and incorporating other genre elements like Jak and Daxter or whatever
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>>11497469
Really fun ARPG
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>>11499981
Jak killed its popularity and sales by becoming grittier. You can literally see the decline happen with each game.
Mascot platformers died because the 2 big ones (Crash and Spyro) were given to terrible developers which ruined their respective reputations.



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