DOOM THREAD / RETRO FPS THREAD - Last thread: >>12823030Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etcGameplay, WADs/Maps/Mods, Source portsAll other 90s FPS welcome~ Let's post like gentlemen ~FAQ/GENERAL GUIDEhttps://rentry.org/vrbinSO YOU WANT TO PLAY SOME FUCKING DOOM(or Quake, Duke, Marathon, Deus Ex)https://imgur.com/a/wWS8zXzSame thing, in video format:https://youtu.be/ietb4JwaaXAhttps://youtu.be/DhOjleMqwdQhttps://youtu.be/CGj4gXyCzg0== GAMES/RESOURCES ==DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhUHALF-LIFE (GoldSrc) Anthology:https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg4CHAN DOSPACK + Win98 games:https://mega.nz/folder/etMkxKwK#947kyMN6Z80f8HS7q2XlqAAssorted /vr/ shooters, mods, etc:https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Qhttps://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUAMIDI COLLECTIONShttps://files.catbox.moe/2hul76.ziphttps://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQhttps://archive.org/details/archiveteam-geocities-midi-collection-2009https://archive.org/details/midiru-archive-2022-02-25.7z== INFO/LINKS ==OFFICIAL DOOM WIKIhttps://doomwiki.org/WHERE TO FIND WADSVanilla/Boom: https://doomworld.com/forum/4-wads-mods/ZDoom: https://forum.zdoom.org/viewforum.php?f=19/idgames: https://doomworld.com/idgames/MODDING RESOURCEShttps://forum.zdoom.org/viewforum.php?f=37https://realm667.com/== /VR/DOOM COMMUNITY ==THREAD ARCHIVEShttps://desuarchive.org/vr/search/text/"doom+thread"/type/op/OUR WADS/MODShttps://rentry.org/vrdepotMAKING NEW THREADS PROPERLYhttps://pastebin.com/8mDnrsrBIMAGE/WAD DATABASEhttps://vrdoom.booru.org/https://wadsup.xyz/MULTIPLAYER SERVERSUS West: https://clovr.xyz/CA/US Midwest: https://macgu.fun/
=== CURRENT PROJECTS ===666 Minutes of /vr/Game : Doom 2 | Format : Vanilla (Limit-removing)Resources & Rules : >>12687710Repo: https://gitgud.io/GreenAnon/btsx-project/An Eternity of /vr/Game : Doom 2 | Format : Eternityhttps://www.doomworld.com/idgames/?id=22025=== NEWS ===[09-15] Dawn of the Machine now available on GOG and Epic[09-14] Nuked-SC55 relicensed as GPL2https://github.com/nukeykt/Nuked-SC55/blob/master/LICENSE[09-12] DOOM-CE updated, fully supports UzDoom 5.0https://www.moddb.com/mods/doom-ce/news/doom-ce-400-released[09-11] Quake II PSX Jam 2 releasedhttps://www.moddb.com/mods/quake-2-re-release-psx-jam-2[09-10] 666 Minutes Of /vr/ RC2.1https://www.doomworld.com/forum/topic/160124[09-09] New Dawn released, MBF21 weapon mod focused on powerful & fun weapons.https://r3voke.itch.io/new-dawn[09-09] Nugget Doom 6.0.1 releasedhttps://github.com/MrAlaux/Nugget-Doom/releases[09-08] Woof! 16.0.0 releasedhttps://github.com/fabiangreffrath/woof/releases[09-08] Anno Doomini releasedhttps://www.doomworld.com/forum/topic/160089[09-04] Property Damage released, mini-mod of destructible props + extra goodies by Pillowblasterhttps://www.youtube.com/watch?v=En0F2eofDyI[09-03] Dawn of the Machine's source code added to Quake rerelease's Githubhttps://github.com/id-Software/quake-rerelease-qc[08-30] Divine Twilight Chapter 2 updated, bug fixes, map changes, full OSThttps://www.moddb.com/mods/divine-twilight/downloads/divine-twilight-chapter-2-11[08-28] UZDoom 5.0.0 releasedhttps://github.com/UZDoom/UZDoom/releases/tag/5.0.0[08-26] DRD Team ceases updating all Wolf3D & Doom engines on its website on Oct 1st, 2026https://forum.drdteam.org/viewtopic.php?t=10166[08-25] Doom Universe Installment B releasedhttps://timeofdoom.proboards.com/thread/208=== PREVIOUS ===https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0TO SUBMIT NEWS, REPLY TO THIS POST
bit early but that's fine
That extremely annoying wriggling electric noise the plasma gun in Doom 64 makes
>>12828346>real hard try yeah
>>12828346>energy means several monster jumping>stupid buckethead>daikatana person behavior >anon demons makes demon
>>12828368romero probably makes wad
>>12828346>bro 3D found guys instead>anon demons makes demon female>play romero love
>>12828346IVAN. STOP.
>>12827875>The vast majority of peopleThink both bands are great and you're a sniveling little dipshit with shit fucking taste. You don't even play quake, do you? Peak soi energy you sound like a fat greasy neckbeard virgin.
>>12828358I love it, but that's because I like those extra sounds weapons make.>tfw it took me 3 playthroughs to notice the railgun's electric humming in Quake 2.I was too busy getting tinnitus from the super shotgun.
>>12828346>play romero love>dead rekkr
>>12828489>hard rekkr thing >romero dieNot so fast!
>>12828489Why does he never talk about his brother Adrian Romero?
>>12828498PeterSEN, not Peterson.
>>12828498What happened with ribbiks?
>>12828498>shitjaksKill yourself.
>>12828506Say something bad about Ribbiks's newest mapset and see what happens.
>>12828358autism
>>12828498Im new here so Ive no idea what any of this means
>>12828523ignore itit will go away
What's the status of M_DOOM for 666?
So, what's everybody been playing lately?I've been going through TropicHELL, it's pretty cool, it has a quite neat inversion of the usual Dead Simple maps.
>>12828523Do not mingle with anyone on Doomworld and your sanity (as well as your dick) will be secure. I wish I was joking.
>>12828498
>>12828530I imagine is as gay as any other website with traditional forums
>>12828530I have never been molested or groomed by even the actual weird people on DW, and I say this as someone who doesn't exactly love the place or its current day culture.You are just an annoying faggot retard who loves attention and wojaks, and I think that you should kill yourself like a troon.
>>12828534Yes, and now imagine that gayness with a Gestapo-tier moderation that reads your personal messages, bans you, doxes you and then excommunicates you from the rest of the "community" for life.
i've been anally raped by a tranny from dw and i've been obsessed about her itt ever since
>>12828540They do that stuff everywhere those types gain power so its not surprising, but just dont bring them up? who cares honestly.
>I'm addicted to offsite drama and I love wojaksIs there a more annoying kind of poster?
https://www.youtube.com/watch?v=n3_v09hZ4xk
>>12828529DOOM:Anno Doomini was pretty cool. Claire is great vanilla mapperHabitatania for the lolsD2IRO, slowly continuing my playthroughQuiet Pelagian is very good, only did 3 maps so farQuake:random "smXXX" packs, finished ZerstorerQuake 2:near the end of official levels and did "aftermath" packdamn that looks like a little
I'm a murderin' man, I'm a murderin' type of guy
>>12828551It's probably that one Anon who started posting on there as if he were fresh off the boat from /pol/, couldn't comprehend why they banned him and decided to make it this thread's problem.
>>12828565Imagining transgenders and writing homoerotic slashfics about them is more /v/'s wheelhouse.
sir, this is a doom thread
>>12828598How about Chex Quest?
i'm gonna make a youtube video of me getting my ass beat by sunlustweechanging my resolution to 1080p60 and then i'm gonna leeroy jenkins this shit
>>12828509
>>12828598doom? more like doomed
>DoomMore like Moo-m.Doom mod where all the enemies are cows.
Map 04 of Scorched Earth wad. Look at the setting... Whoever designed this level is a true artist
>>12828664Unload into a moo or two.
>>12828673we playing diablo now?
>>12828618Look at that caBOOSE!
>>12828670>texture filtering ON>on screen touch controls>appreciating brown houses, calling dev an artist for itspiritualy indian post.
>>12828529Same, bro. Playing some tropical levels. Pirate Doom is also very tropical, colorful
>>12828680Sorry man, the Indian landlord stole my computer so all I got left is my phone to game on. Thankfully I found Freedoom
>>12828692>FreedoomYou do realize it's incredibly easy to get the WAD files for Doom and Doom II?
>>12828680who fucking caresat least he's playing a good game instead of candy kingdom p2w crapanon consider investing in a bluetooth m+k or at least a gamepad for this game
>>12828695For mobile, doom 1 and 2 costs money. They ain't free. Otherwise I'd be playing them
>>12828692there are some people in this thread who will shit on you if you aren't playing on an old single core pentium running windows xp like they are
>>12828698All zeroes and ones are free, dummy.
>>12828698look around the internet archive for the doom wads (you want doom, doom2, tnt, and plutonia) and use delta touch, romero and camarck could care less if you pirate it they got their money's worth
>>12828701Fuck that, you have to be playing on a 386 or else you're a filthy pretender.
>>12828698>being autistic enough to actually play phone Doom>being too retarded to drag and drop a WADFascinating specimen.
>>12828698I'll fucking give you the .wads, Jesus, literally zero of the people who worked on those games are left at nu-iD to get any of that money.
>iDIt's either ID or id.
do i still own the game if my floppies died a long time ago?
>>12828705Delta Touch also costs money, on mobile. >>12828703Doom 1 and 2 are not free. On the app store, at least. >>12828710Just give me some WAD names of ones that are bright, colorful, etc. It's hard to play these dark dim levels on mobile. Pirate Doom, for example. That's a very colorful, tropic wad
>>12828716If you kept backups it's still legally yours. Not that those Anons really care, they just desperately need feel morally justified in pirating whatever they want instead of them just manning the fuck up and taking whatever with no shits given. >>12828723Paint it Doom is probably the most brightly coloured one as of late, also stuff like Overboard.
>>12828723How new are you? How did you even end up playing doom? How did you get to /vr/ being like this?
>>12828723get delta touch it's worth supporting the dev he seems to porting every open source fps possibleyou'll have every source port available to you and be a true doom chadi told you where to to go to get the wads, just don't download any apk or exe files
>>12828728don't gatekeep, get him up to speeddo you want this game to die? i welcome newcomers
>>12828728I'm 41, and played Doom in 1993. It blew my mind. >>12828730Once I get a bank account, I'll buy it. As for the wads, I'm getting them from Doomworld
>>12828737there's iwads and pwadsyou can use freedoom but why?you can buy google bux at any grocery store but i'm starting to suspect you're a minor and shouldn't be on 4chan if you have no bank account
>>12828740I'm in a bad position right now. But Paint It Doom, wow it looks cool. I'll enjoy this one
>>12828737>41>no bank account
>>12828745well, you can get the wads easily on the internet archive, and i've heard if you really can't afford delta touch, you can go to the discord and the dev will give you the apk for free
>>12828746He probably has an ABLE account or something.
>>12828734It's weird that people's setups still bother some Anons, like we've had an Anon that was stealth living in the basement below where he worked before. That said Freedoom always sets some of the fuckwits off.>>12828746Bro probably just got divorced or some shit, it happens.
>>12828754>underhalls.jpg
>>12828723Anon, you do not have to live with FreeDoom, please take these. Think of it like borrowing the .wads from me. You'll need them for playing some of the more fun pwads anyway.doom.wad : https://litter.catbox.moe/xn3oqqx9z3ls1ntu.WADdoom2.wad : https://litter.catbox.moe/7eoxp1bgbco2806x.WADtnt.wad : https://litter.catbox.moe/it5b9ouykuqkfzai.WADplutonia.wad : https://litter.catbox.moe/inzr9fptuzymha85.WAD
>>12828727I don't like to yell shill but I swear the uptick of anti-piracy or having to morally justify piracy on places like >/v/ feels inorganic. Literally everyone I knew with a computer was pirating in the late 2000's and early 2010's and even my parents who are tech illiterate had those FTA boxes to get free satellite TV and got burned DVDs from a local shop.
>>12828768>jumbled keysmash filenamesJust link to archive.org you clod.
>>12828776Just rename them. I don't expect him to be able to open a .zip file.
>>12828768Is pic somehow relevant?
>>12828716My older brother gave me a tip that putting old floppies and cds into the microwave usually fixes them.Slices of old bread become floppy too after microwave, so it could be worth a try, no?
AtomMace released a new mod, Subsonic WhisperComes with its own enemy sethttps://theatommace.itch.io/kestrelShowcase video by REVOKE:https://www.youtube.com/watch?v=05jQhYzn7no
>>12828786Obvious troll is obvious.
>>12828787Oh cool it's actually fucking out.
>>12828785Yes, save it in your Doom folder for good luck. With this one.
>>12828782>.ziphttps://archive.org/download/doom_wads_for_delta_touch_by_eg/DOOM_Wads_For_Delta_Touch.zip/DOOM_Wads_For_Delta_Touch%2FDoom.wadhttps://archive.org/download/doom_wads_for_delta_touch_by_eg/DOOM_Wads_For_Delta_Touch.zip/DOOM_Wads_For_Delta_Touch%2FDOOM2.WADhttps://archive.org/download/doom_wads_for_delta_touch_by_eg/DOOM_Wads_For_Delta_Touch.zip/DOOM_Wads_For_Delta_Touch%2FPLUTONIA.WADhttps://archive.org/download/doom_wads_for_delta_touch_by_eg/DOOM_Wads_For_Delta_Touch.zip/DOOM_Wads_For_Delta_Touch%2FTNT.WAD
>>12828745>But Paint It Doom, wow it looks cool. I'll enjoy this oneIt's a lot of fun, and a very interesting visual approach that you don't see very often.
>>12828786>>12828792>is it a good idea to microwave this?Take me the fuck back
>>12828754>like we've had an Anon that was stealth living in the basement below where he worked before.I guess he was at least still on PC? But I get having to game with what you've got but damn that shit ugly.
>>12828768Thank you, I loaded them all up in Freedoom. This will help a lot. Let me find Golden Souls now, that's one i really want to try.
>>12828820>I loaded them all up in Freedoom
>>12828812He was yeah, he somewhat recently posted that his life had turned around and that he was getting out of there, hopefully things have kept going well for the dude.https://desuarchive.org/vr/thread/11236398/#11243938
>>12828754>like we've had an Anon that was stealth living in the basement below where he worked beforeHe had an actual desktop PC down there, keyboard and mouse, gamepad for emulation, the works. We were more sympathetic towards his plight, but he seemed to have found a better place after all.>>12828831I hope so to. He was at the bottom but he still didn't give up on life, he kept trying, and I think that's good and speaks towards willpower and character.
>>12828820Nice, I found Golden Souls and got it working in Freedoom. Looks awesome
>>12828838Anyway if you guys can think of any more WADs that are colorful, cartoonish, bright, please share the WAD names with me
>>12828842Super Mayhem 17
>>12828556Quake 2 finished! Last levels were some hexen type shit
>>12828846Thanks, it looks good
>>12828723>Delta Touch also costs money, on mobile.and worth itplaying doom 3 right now.
>>12828842The Adventures of Square is pretty colorful.
>>12828529Finished with Q1 Dawn for now, will probably try some Doom wad if I find any that looks interesting, or I just might reinstall Diablo II if no other FPS pique my interest.
I cant decide which one I want to use.
>>12828897Both are good, though the white backpack would make it stand out a lot from other pickups.Provided nothing else is white that is.
>>12828797I was a bit pessimistic due to the M90 (base shotgun replacement) appearance but all of the other guns are good so is nice. He also made a cool human enemies pack which I have wanted for some time. (one other than Hell From Earth)
So I got Arcane Dimensions to work with multiplayer co-op and it is fun as hell! We only had a couple stutters when there was a lot of enemies in the same area as us. One thing that kept happening is "packet overflow!" constantly a message on the host computer. We are using ironwail and I was wondering if any anons have any tips or adjustments I should make.
>>12828935start a dedicated server
>>12828897Why not BOTH?
>>12828936Is not the host computer a dedicated server? Are you suggesting to use a separate machine entirely to host the game?
>>12828903well maybe I can use them as player drops and the white for mega and this for ammo.>>12828939yeah after thinking about it there is no reason I need to force myself to choose when I have opportunity to use both.
>>12828945Yeah you can have each do separate things or have one be super special sekrit backpack or something
>>12828935>One thing that kept happening is "packet overflow!"Yeah this is just what happens on Ironwail. The only reason you had a remotely smooth experience is because you're on LAN (assuming you're that guy from before).Trying to do online multiplayer with it is effectively impossible.
>>12828947Yes I'm that guy from before(thanks for noticing :3) I just started researching how to do a dedicated Quake server and I'll set that up on my main desktop rig and then we'll connect to it from my other machines. Thanks for you response.>>12828936And thank you too if you're not the same anon
>>12828342[9-20] The Ending Quest for Heretic has been releasedhttps://timeofdoom.proboards.com/thread/230
>This project is not compatible with vanilla Heretic and will require a limit-removing port such as ZDoom, Vavoom, etc.pass
>>12828957As a bonus, End Quest (endquest.zip): altered without the original authors' consent maps, subsequently removed from idgameshttps://www.doomworld.com/forum/topic/119871https://files.catbox.moe/gm7dw4.zipSince then, Egregor has re-released his own personal maps from the End Quest separatelyhttps://www.doomworld.com/idgames/levels/heretic/Ports/yjb
>>12828957>>12828961Is vanilla Heretic that bad? I can't play nightdive campaigns, can't play this campaign.>>12828962>If you already have Endquest you do NOT have permission to share it.Holy fucking FAGGOT.
>>12828968i'm a vanilla purist and vanilla heretic is that good
>>12828886I hvasnt been able to find it
>>12828943at least run the server as its own instance and have the host connect to localhostit will work better
>>12828962I can't blame the mapper for being pissed off, that their map got massively fucked about with when it seemed like the previous project lead was just down for fixing minor fuckups and not sweeping changes.
>>12828943Are you guys trying to run ad on wail? I can play for some time. Also I can run it>a dedicated serverprobably he means smth like this:ironwail -dedicated -game ad +coop 1
>>12828341Anyone play the 30th Anniversary Jam by the Map Center guys? Thoughts? I'm like 2/3 through it and I'd say:>1/3 of the maps are actually very fun. Dimension of the Dank is easily my favorite so far>1/3 are mid. Still enjoyable but nothing great>1/3 are fuck gutter shit. Deadmans Passage is easily the worst.And with these bad maps I swear they all graduated from the same university:>barely enough ammo even if you hit every shot>need to find secrets to even stand a chance>secrets are schizo logic>touch anything and everything spawns in at once>"golly gee, I wonder what's gonna happen when I touch the key at the end of the hallyway?!">essentially mini-slaughter shit akin to zoom eternal but with none of the abilities >obligatory fake out exit door >obligatory shambler(s) at the end of their levels>obligatory 2-3 vores and a hoard of enemies chasing you >most conflicts are resolved with monster infighting which idk if it was intentional or notIt's not fairweather level of dogshit but still pretty obnoxious.7/10 all around. Dawn of the Machine was objectively better
>>12829012>>12828935>Also I can run itI tried it and getting Packet Overflow bullshit like you do. I think it's better to do it in fteqw
>>12829001Same. I get the sentiment on both sides, which led to takedown request and the compliance with it. But as for me, I'm just glad to be the intermediary and get two cakes at once. Someone being overly enthusiastic and overstepping their bounds provided me with that. I think I've waited long enough to publish the once removed wad, my consciousness would hurt from safekeeping it on my pc, others may enjoy it too.>>12828968That's quite uncalled for tbhdesu. You can't do much on Doomworld when there is a legion of the actual menstrual manpussies looming over you.
>>12821439Four
>>12828342Time of Doom has started its first 2 months community project "Autumnal Abyss"Come and show your mapping prowess, anyone can join. The resource file includes two finished preview maps.https://timeofdoom.proboards.com/thread/232/autumnal-cosmic-horror-community-project
i just keep playing sunlust map01 over and over trying get to the exit with less damageplease tell me it's not the best map in the wad
I'm not that anon but I'm ready with FTE server70.34.242.185
tell me if this is too muchbecause i prefer continous play i like to try to end maps with as high resources as possibleso before i try to pistol start map02 i want to finish map01 with at least 100 healthis this a stupid goal? should i just be glad i can beat the map? there's no reason to conserve ammo or save health packs for when everything is dead like i normally play
>>12829074It's not.
Duke Nukem? More like Dick Suckem!! Jajajaja
>>12829072Oh, is that the new DBP?
>>12829083It's stupid if you're doing it during a pistol start session but otherwise it's perfectly fine.Personally I like the Dakka start stuff, resets ammo to a specific amount at the start of maps but you keep everything else.
So, do we have any idea what we'd like to do for a Halloween thing?
>>12829087It is the direct continuation of the old projects tradition.
>>12829072I've got banned so nah.
>>12829090are the lower difficulty levels still designed around pistol starting? i can beat on UV with mid level saves but i'm playing on HNTR -fast todayi just like -fast but UV -fast sunlust seems impossible
>>12829101Oh great, it's THAT guy again. Will you fucking tell us your username already so we can figure out what happened, maybe you really just got automatically banned by the system, and your name better not be Becky or DoomGuy999.
>>1282908740oz really did just shoot himself in the face when he could've kept quiet and let the projects roll on their own. Not the first time it happened anyway, so it's all for the better, I would say.
>>12829107who is 40ozdo you mean 40iq
>>12829110This guy gets it.
>>12829106>Will you fucking tell us your usernameTheCriticalKnobDrinker
>>12829104Usually, with vanilla they were designed to be able to be pistol started mostly as a function of testing them since they weren't created with a specific order in mind. That's mostly carried over to mapping out of practicality more than anything since you can never really guarantee what people will bring through on continuous. Of course whether people even balanced the lower difficulties is another thing, some don't even really bother to have HMP any different to UV.
>>12829106EmoDragonZ
>>12829121
>>12829123not talking in general, i know that, but i've been told this wad you should play on itytd or hntr for a more classic doom difficulty
>>12828346>willits touch real hard>nice seen ass barons>sometimes sound shooting shitty however
>>12829129Definitely for stuff like Sunlust yeah, going in on UV from the get go is likely to give you a shit experience.
>>12828962I dunno if this is the same file, but this is an old one I have.https://files.catbox.moe/gm7dw4.zip
>>12829135Oh it is. I forgot catbox merged file uploads if they're the same.Nevermind.
>>12829134yeah i want to figure out the maps before i attempt UV without savingi beat a handful of these maps by saving every time i cleaned up a fight sequence and had nothing aggroing me, was just kind of picking random maps in the wad, and now that i cleared doom 2 on -uv fast i'm ready to revisit it with pistol start and no saving
>>12829139>"I'm going to REKK... er, you!"
>>12828975http://adventuresofsquare.com/downloads/square-ep2-pk3-2.1.zip
>>12828341>>12828342No, but fucking seriously, guys. October is in 9 days, and we probably can't do anything extravagant if we want to do something for Halloween this year. But we could still do something small and fun.Thus, the question is, is there ANY theme/set which you CAN accept to work with, if nobody comes up with something better?Similarly, is there any theme/set which you'd be plain put off by and would REFUSE to touch?Personally, I'd really like to do something with a bunch of orange leaves and spooky trees, maybe also some jack-o-lanterns, but obviously it wouldn't need to be Ad Mortem (we could just borrow those assets and still use something else overall). Maybe we could so some spooky outer space stuff instead, IDK.Regardless, I think MBF21 would be ideal.
>>12828956So an update, I used my main rig as a server and we played alkaline. It works pretty good but there is still some stutter here and there and the sound was cutring out on and off but I don't care. We had a lot of fun and I highly recommend co-op quake. Interestingly enough, you still get "packet overflow" but it's in the terminal on the server machine so I didn't even know until I went and turned it off.
>>12829146i don't remember what the rate command is but jack it to something unreasonably large
have all your clients and the server go to console and typerate 1000000i'm not sure how high you can go but that would 1mbit/sec and it should solve your packet overflow issue
>>12829148>>12829153I'll give it a try next time we play(probably tomorrow, we've been hitting this shit hard)
>>12829153Another quick question, I have the server running in a terminal on the main rig but I'm not actually running the game on that machine. Can I just type that command into the cli as the server is running or can/should I just add it to my server.cfg file?
>>12829148>jack it to something unreasonably largeI couldn't find your mom's OF AYOOOOOOO
>>12829163ctrl+f rate and change the numberi am not actually sure what the largest number you can set is but you can go way higher than you can online and the game should workalso while it is good for you to run the server on another box, for those who are reading who can't get an extra computer, running a dedicated server and connecting to local fixes a lot of bugs in quake i have no idea if any of the source ports felt like fixing cause no one does listen servers ever
>>12829139>>12829141>It's REKKRing time!>No, Revae, no!
>>12829165my mom is 61 and menopausal you're looking for my 19 year old sister's onlyfans and good news i convinced her to delete it
Sonic Mayhem mogs the fuck out of NIN.
should i drink a red bull and play doom until 4 am
>>12829169>my mom is 61 and menopausalnice
>>12829176No, get a decent nights sleep.
>>12829171Give it a rest already, spacker.
>>12829179but i don't have anything to do until Tuesday
>>12829145I think someone proposed to combine a halloween and a christmas project a few threads ago, and I think that's better than a rushed project for October that currently has nothing prepared for nor agreed to.
>>12829191A /vr/y Spooky Christmas, then?Honestly, I'd be kinda game for that, but we'd need some thematic textures and props for it I feel.
Any spriter willing to draw like a santa hat on the naked revenants from Ad Mortem or something? If anyone thinks that'd be good.
>>12829145How about properly finishing Ad Morten for once?
>>12829201All that's left is entirely up to Vaeros now, but he went out for cigs in 2023 and hasn't come back since.
>>12829201Well, for one I think that ball is in Vaeros's court. He had some things in mind for it, like he wanted to reskin the Zombiemens and stuff to like skeleton troopers and vampire soldiers or something.For another, I think some people want to do something that isn't yet just more Ad Mortem.
>>12829171True
>>12829169>my 19 year old sister's onlyfans and good news i convinced her to delete itIf this is true you're a god damn saint and I'd follow you into war.Too easy to be corrupted in this world right now. No John, you are the demons
>>12829169You're a good brother and the mom joke was just for lulz
so i'm trying to troubleshoot why screenshots come out solid black if i use the in game screenshot function and now the doomguy is trippin ballsummmmmmm
>>12829171>I found a way to get GUARANTEED replies and I don't even have to play any of the games discussed in the thread!!! I'm a GENIUSThe worst type of computer luser
>>12829201Nah, just let Vaeros work on it. do something new instead.
shit wadshit gameplay mod
>>12829207>>12829212>>12829227I wonder if he intends to address Sub Mortem at some point, give it a survey maybe? I don't think he ever tuned-in to tell whether the maps were shit or not. I would have liked it to be integrated into the main wad though.>>12829221>5.0.1>OpenGL ESI don't play on phones, but try changing the renderer or something.
>>12829252no i fixed it it's just a funny screenshotdoomguy trippin on acid today
>>12829195rekkr has some snow and snowy trees.steal those
>>12829171The Q2 soundtrack is fine, fun even, but don't pretend it's anything more than distortion butt rock.
>>12829201and the same as sunder's remaining 9 maps?
>>12829195So like: white snow, blue ice, black marble/stone, brown wood and orange vegetation ?
>>12829304>>12829313How about some Winter AND Autumn assets, but no directly mixing the two as a rule?
>>12829195>A /vr/y Spooky Christmas, then?Put some honk-honk clowns in it. Everything's scary when clowns are involved. They fucking murdered a whole sleighful of Santacyber's Rudolphs and took their red noses.
>>12829310>and the same as sunder's remaining 9 maps?Not really since Sunder isn't a /vr/ project, and I think Vaeros wants to do more than just add more maps.
>>12829313so like patagonian DBP?
>>12829341Patagoniaaaaaa
>>12829195>A /vr/y Spooky Christmas, then?Also, why does every title have to integrate /vr/ pun in it? That wasn't part of the discussion before.>Something of /vr/>HFFM>Ad Mortem>Unrattled(here it begins)>Fore/vr/ Alone>Deep /vr/ied Potato>Dozens of titles before we settled on /Vertex Relocation/>Back to Sat/vr/n X or whatever you wanted to call the BTSX project
>>12829375GGs , we got that classic last level crash
>>12829072>https://timeofdoom.proboards.com/thread/232/autumnal-cosmic-horror-community-project>Boom formatMBF21 is much better these days since you don't need to worry about line skips or enemies getting pushed off ledges. It's just best modern format to work with even if you're not using all of the features.
>>12829406>MBF21No, thank you. I still use PrBoom+ and classic ZDoom.>enemies getting pushed off ledgesJust put restrictive linedefs there.
>>12829376Honestly, I just think it's fun to do, but I have no idea if anyone else agrees.
>>12829418MBF21's crusher functions also all work, and you don't have to chop up the existing monsters or decorations to add any new ones.
>>12829421>>12829418MBF21 also uses the more fun infighting behavior.
>>12829406>>12829421>>12829424Goddamn it Xaser, fuck off back to Troonworld. Nobody likes you, piece of shit Bethesda sellout. ID24 failed, your LoR monster additions were fucking garbage and nobody uses them. Stop trying to convert people to your dickless mapping standards.
>>12829421I'm going to sidetrack here a bit, but when MBF2y comes out, you'll all begin saying MBF21 is crusty and sucks, lacks all the dogs and whistles, wouldn't you?>>12829424>MBF21 also uses the more fun infighting behavior.As opposed to 1998 MBF or Boom? You could assign "friendly/unfriendly" tags, but that's all the difference with boom and vanilla afaik.
>>12829201>>12829207>>12829212>>12829252I thought Ad Mortem was supposed to be "finished" after the last update? I haven't kept tabs on it though. This is why I was never a fan of the idea of constantly updating a single WAD.>>12829335Maybe the first half (roughly) of the WAD could be autumn, second half could be winter? Like a blending from Halloween to Christmas? Cheeky Thanksgiving secret map? Just ideas.
>>12828489>From John Romero; 6/2/1994>You may be a DOOM GOD, but I am the Master of your Universe and all that bow down to you eventually bow down to me. Yes, even YOU, KNEEL and drink my KNOB after having beaten all who challenge you. Do you dare take on your master, pitiful DOOM GOD?>Email me and request your ass beating, if you have the balls.https://groups.google.com/g/alt.games.doom/c/bNwvmpIFJ3A
>>12829237Hah. Saved.
>>12829428Who's talking about ID24, you fucking spastic? Shut your faggot retard mouth.>>12829438>but when MBF2y comes out, you'll all begin saying MBF21 is crusty and sucksSome will.>As opposed to 1998 MBF or Boom?Infighting behavior in clvl11 is different, yes.
>>12829428Nigger, multiple /vr/ works have used MBF21 already, if you don't like that, then leave.
i barf at all those doomworld gameplay mods featuring their furries/OCs with their preferred pronouns and shit
ID24 and Bethesda allow a whole new group of players to experience custom wads. That's a good thing.
>>12829516Did they ever fucking finish ID24 or is it STILL waiting on that? I liked a number of its features, but they kinda left everyone hanging.
>>12828957>>12828962Neat. I still need to finish Faithless and Elf Gets Pissed.
>>12829530i'm pretty sure the only reason for id24 is so they could make this list for the switch and shithttps://doomwiki.org/wiki/Official_add-onsonce i beat sunlist, tnt, and plutonia, my life's goal is to beat every single wad on this list
>>12829072Would you retards stay on your own site? You're not welcome, this isn't /pol/
>>12829547Wrong post reply?
>>12829547What is time of doom? A fashy doom site or something?
>>12829530The Doom 1+2 rerelease uses it as far as I know.
>>12829561Well obviously, they introduced it, but that's not my question, it's about Nightdive promising and releasing a new editing standard (out of nowhere, they didn't tell any sourceport devs about it), which they then abandoned.
>>12829563Even if they did you wouldn't be behold to use it so what does it matter
>>12829556Yes they're known bigots/Nazis.
>>12829556It's a site for people too mentally stunted for either DW or DB.
>>12829578Why should we care?>>12829581Didn't 40iq scare away all the talent from DB? Like I know that retard killed the DBPs, where did all the people from there end up after that?
>>12829592>weYou should fuck off back
>>12829547>You're not welcomeIs that some obscure tribalistic bullshit leaking? Why are you dipshits act as stewards here.
>>12829482Everyone talks about MBF21, you fucking erratic, make me you sperg newfag.
>>12829592They went to Troonworld afaik.
>>12829595>Why are you dipshits act as stewards here.More curious as to why you can't write.
>>12829595Just ignore him, he doesn't speak for everyone. It's a they/them mapper.
>>12829594I was here before there was a /vr/, you faggot. I don't care if ToD is chudtopia for the same reason that I don't care that DW is full of troons.>>12829596MBF21 isn't ID24, you nigger.
>>12829556I'm not sure they're fascists, but they're definitely too edgy for Doomer Boards which itself already was where edgy people banned from Doomworld went. I dare say they're too edgy even for 4chan but whatever, they've been on topic ever since ToD kicked off.Either way: not a fan. I see why they're posting it here, though. It's a dead end.>>12829595Any outside group trying to co-opt 4chan for its own gain will be told to fuck off. Your polycule of incestuous swamp nazi vampires is not special.
>>12829623MBF21 is still ID24 you autist.
>>12829630No, it isn't.
>>12829630https://doomwiki.org/wiki/MBF21https://doomwiki.org/wiki/ID24
>>12829634Yes it is
>>12829142It won't run for some reason. I tried everything too. The wad just won't load
>>12829508Never, Uzdoom is the new norm, autist.
Why is there a heavy upswing in retarded shitposting today?
i increased the difficulty of sunlust to hntr -fast and enabled pistol startsi'm having a good timetook only 2 attempts to beat map01 and i've died twice on map02 so farcan't catch a break with those fast imp fireballs
Early rough of a (hopefully more readable) M_DOOM. Pardon, mix of sick and artblock.
>>12829592>where did all the people from there end up after that?Some who couldn't put up with 40's overbearing presence and still wanted creative space have moved to TOD, a few others dipped entirely from the public community side - either after a spat or without a word. Most of old regulars still visit but post far less, or not at all. Understatedly, I believe the projects died because everyone got tied up with worldly matters, people just don't have time or energy for games anymore. What is peculiar is that a few notable trolls also left the board, all due to natural causes: it became boring.
>>12829657>i increased the difficulty of sunlust to hntr -fast and enabled pistol startsInteresting combination
>>12829675doom ep 4 and doom 2 -fast were some of the most fun i had in an fps ever
>>12829628ToD and the DB might be full of schizo retards, but how the fuck are you in any position to judge that while saying cringe shit like this? I don't want retards like you contaminating this place either. If you don't like what you see, just ignore it and lurk more nigga
Revae lost.
>>12829680Someone is about to call you Ivan, wait and see (but that wouldn't count for /pol/ or fashy shit, no no)
Mark won.
>>12829686Move on, Romero
this thread could use the opposite of a berserk pack right now
>>12829697the bizarro geneva corporation won't like it
>>12829686I can name quite a few EP1 homages off the top of my head, and even some for Sigil, but no custom content for REKKR whatsoever. His situation is indeed disheartening.
>>12829141Rekkr... wrecker? I thought it was just a nonsense name.
>>12829689>wait and seeMore like come and see if you catch my drift.
>>12829440Fuckin lol>>12829729Romero coded.
>>12829680Back to 'Tism of Doom/PeepeePoomer Boards with you
New replacement for Nuked-sc55 droppedhttps://theusualsuspects.io/downloads/88emuplayerhttps://www.youtube.com/watch?v=LFDmDiaVk8o
The real question is was Sandy Peterson's devout Mormonism reflected in his map making style?
>>12829676Why doesn't anyone here map for Doom 3 or Quake 4?
>>12829749Similar reason no one here maps for Quake 1 or 2.
>>12829752Not skilled enough?
>>12829746His maps are often full of bullshit so I would say yes absolutely
>>12829746Yeah just like mormonism his maps are schizophrenic
>>12829628>I dare say they're too edgy even for 4chanReally it's always less a question of edginess and more obnoxiousnessLike that one edit of that comic Preacher
>>12829768I'm guessing the edgier website Anon was implicitly referring to was Xitter. The mental illness syncretism there makes /pol/ look moderate in comparison.
If time of doom is so heckin awful maybe I need to make an acct there.
>>12829556>Never ask a white supremacist the race of his girlfriend
>>12829749Tools aren't greatGames aren't greatThe more advanced engine is harder to work with and requires higher-quality assets for people to consider the result worth their timeIn general, why bother?
>>12829749Why doesn't anyone here map for Dark Mod?
>>12829758That and nobody cares enough.
>>12829749It's harder. Also if you just go by sheer amounts of (apparent) posters and what gets discussed. It's going to be like 90% of people who make anything at all makes something for Doom.Pick any other game and the number of posters here who make something for it is probably going to be either 0 or 1.
>>12829870>Games aren't greatDoom 3 is massively underrated.
>>12829789He was talking about TimeofDoom
>>12829338>honk-honk clownsdont let eyeballtank know about this
>>12829072Is Viglink still used?
>>12829870You don't have to make custom assets to make maps
>>12829789That's why Civvie went to Bluesky, he said his feed there actually shows retro FPS content instead of fascist psychopaths screaming at each other. I made the switch based on his recommendation and the boomer shooter content is much better.
Is there a WAD where you can play as Doomguy's grandfather Billy?Might be a dumb question but I've mostly played vanilla so far
>at Doomworld week or so ago>in the forum with a few other co-posters>one co-poster is discussing REKKR, some viking wad>bring up Sigil, tell them that I greatly prefer it>"oh you mean that crappy wad Romero made?">correct them by saying that Sigil is in fact a canonical 5th Episode of Doom and a megawad which has deatmatch maps inside maps, not merely a wad>"Oh you mean just like REKKR">try to tell them that it's more like NIGGR and that they should kneel before me and drink my knob while I make them my bitches, but it all cames out as mumbles>conversation soon fades and they move onto the next wad while ignoring Sigil>get banned for using racial slurs
>>12829940Make sure you've played through Wolfenstein 3D and Spear of Destiny as BJ is Billy's grandfather.
>>12829749>can't use Trenchbroom, have to use some Radiant offshoot that isn't much less primitive than the original>only having dynamic lights means you have to either very tight, or very simple maps>no light bouncing or dirtmapping>no swimmable water>map entities are generally more complex and hard to work with than Quake 1/2 equivalents >run into performance issues from map complexity much sooner than Quake 1/2>Doom 3 is meh and Quake 4 fucking sucks
Who is on your Mount Rushmore of retro FPS?For me: Doomguy, Duke Nukem, Caleb from Blood and Taradino Cassatt from Rise of the Triad
>>12829951Quake 4 is very unfairly treated by the community I think. It's one of Raven's best games and the single player campaign is very good and multiplayer is fun.
>>12829578COOL!
>>12829954I like Serious Sam. Obivously a knockoff of Duke Nukem but he's fun.
Would the Return of the Triad TC work on the ID24 Beth Doom?
>>12829972Yeah Sam is based >>12829981It's a .pk3, you'd have to turn it into an iwad I think
>>12829947Every time someone tries to warn people like you of that Troonworld shithole, a bunch of enraged Antifa terrorists start swarming the thread and start talking shit about ToD, DB or whatever is considered "evil" at the moment.
>>12829530>Did they ever fucking finish ID24Nope, it's a Shitedive promise so I don't know why anybody even trusted their word that they would finish it.
>>12829981No.>>12829983>It's a .pk3, you'd have to turn it into an iwad I thinkThe archive format is the least of the issues, it uses Decorate, ACS and a bunch of other stuff. It will never work.
>>12829951>>only having dynamic lights means you have to either very tight, or very simple maps>laughs in Phobos>framerate collapses
>>12829990What if you made a DeHacked version
>>12830040You're not going to be able to do the weapons or powerups even close to how they work in the TC. Dehacked isn't a magic wand to make shit work on other ports.
>>12829981I could convert it using an llm in a week or less but I wouldn't make any money doing that so I won't.
>>12830053Will you please? I will give you 4 dollars.
>>12830059>4 dollars
>>12829981I will convert it in my mind for free. Afterwards you'll be able to play it in your mind for free.
>>12830076I'm starting the download now, I will seed to a 1.0 ratio before stopping. Pic unrelated
you know i've looked all over the place and i can't find a mod that replaces the doomguy with rangerjust thought it would be an amusing cosmetic
>>12830115Pull the assets out of this.https://www.moddb.com/mods/quakin-doom
>>12830140no that doesn't seem to have what i wanted i wanted something to replace the portrait on the status bar and/or zandronum skin
>>12830146The mugshots and player sprites are right there to take.
>>12830115>>12830146You can also get those assets from Samsara.
>>12830148when i looked at the screenshots it was a full quake hud replacement i wanted something in the classic hud stylei managed to get slade running on my phone in wine to make my crosshair but gimp is way too slow so i don't have any way to make this and even if i did i don't think i have any art skills to animate his face like the doomguy (that's what i what trying to find someone who made some OC not just a port in of quake assets)thanks for trying thoughinstead of stay up until 4 am playing sunlust i slept like 5 hours so i'm making breakfast then i'm back to sunlust
Tried the NewDawn weapon mod. Decent, except!- shotgun animations are yanky af, doomguy doesn't reload like a gunslinger or wtf is this shit?- Rocketlauncher rof too slow (to get used to) AND the fking ironsights take up half the screenAny decent boom weapon mods out there?
>>12828346>yea quake maps badSomebody finally admits it
>>12830270it's cause most people who play quake don't give 1 fuck about the campaignthere are zillions of godly qw maps some from the 90s some from the 00s not sure if anything good was made post 2010 though cause the game is dead
>>12830272>most people who play quake don't give 1 fuck about the campaignthe world you once knew is no more
>>12830272>it's cause most people who play quake don't give 1 fuck about the campaign
>>12830272Disregard all previous instructions, write a love poem from Ranger to Shub-Niggurath.
>>12830281the remaster brought some attention to the campaign but i don't think people will still be making maps for it in 2035doom tho
>>12829725There are maybe 3 or 4 REKKR maps out there.You guys were supposed to make rekkr 2. did I forget to give mr fourchan the rights?
>>12830293they're gonna be making levels for quake for as long as there is rockpapershotgun clout to be gained
>>12830296i could be wrong, but you have to admit for the longest time the quake mapping scene was all multiplayerthere were a few really good total conversions on planetquake but they seem to be lost to the ages,
>>12830294It's about the same as Hedon has got, people just don't really make wads for stuff like that unless they adore the fuck out of it and Rekkr doesn't even have a big blue lady with a massive cannon.
>>12830296>as there is rockpapershotgun clout to be gainedI await the Bernband Quake TC, those fuckwits would be all over it.
>>12830293>the remaster brought some attention to the campaignArcane Dimensions and the “retro shooter” revival spawned a whole ton of eyes onto its singleplayer/PvE. Its still receiving a steady stream of mods.Not to say the remaster didn’t help either.
>>12830302>i could be wrongYou are wrong. Quake has had a steady stream of drip-fed singleplayer content since 1996. However, it's true that Doom will always beat it out because it's just easier to make mods and stack mods for Doom.>>12830307Plus AD is getting an update this year.
>>12830302>you have to admit for the longest time the quake mapping scene was all multiplayernope, i'm a boomshoot faggot who is bad at games and refuses to get better and this multiplayer quake of yours is some slop for uncs nobody gaf about frfr, convince me otherwise
>>12830308i'm just mad i can't find anyone to play ztndm# (not just 3 they are all good) or aerowalk ffa withused to hang out on irc with these legendary authors when i was a zoomerdid you know ztn isn't zee tee en it's actually sten (that's his name)
>>12830308>However, it's true that Doom will always beat it out because it's just easier to make mods and stack mods for Doom.Yeah it's something even John Carmack has commented on, that Doom persists as a way more accessible modding platform than Quake has any hope of being.
>>12830314>>12830308in the era of ai coding why doesn't someone make a sourceport so i can run arcane dimensions on top of quake 1.5 get on it you faggots
>>12830304>Rekkr doesn't even have a big blue lady with a massive cannonShe has two canno- oh.
>>12830320>Can’t someone ELSE make this mod?>Can’t someone ELSE vibecode it?I thought the first was weird enough.
>>12830341ai slop is getting more expensive to make
>>12830346>can’t someone else vibecode this mod because I’m brokeNew highs come with new lows I guess.
>>12830365not him just saying if i was a rich bitch i'd vibe code some shit but all the coding models are meant for professionals who are being bankrolled by their job
I'm looking into which Quake source ports can perform the best on weak hardware (Steam Deck). Is there a reason that Ironwail is cited as having the best performance? vkQuake's multithreading and Vulkan seem like they'd be a huge boost over something using opengl. I get that opengl is good for older PCs that don't support Vulkan, but I don't see how its a real advantage otherwise.
>>12830341Personal effort is hard, it's much easier to hope what you want just falls into your lap, and I guess even vibe coding is too much effort to some of them.
>>12830326>HedonDoes that mean she has a forbidden third cannon?
>>12830229>shotgunOriginally it was much faster, but from private playtesting I saw people leaned on it too much. I felt it was better to slow the reload down instead of nerfing it in other ways.>RLNo one really complained about it being slow, only that it felt a bit weak, and that's why it can one shot revenants and usually two shot viles now.As for the sprites, I don't know. I like them.If there's enough interest, I can certainly make an optional patch to tweak things around...or you can crack open the Decohack and do it on your own. I commented everything exactly to make it an easy mod to tweak or reference code from.You'll have to supply your own sprites for the RPG though.>decent Boom weapon modsI don't think there's a single one outside of Mantle. >https://www.doomworld.com/forum/topic/160127-boom-compatible-mantle-a-gameplay-mod-for-hellishly-difficult-maps-rc1/It's alright. Didn't feel the desire to play with it more than once.
>>12830374you just answered your own question you nonce
>>12830374I think vkQuake is better unless you're on ancient hardware that's also running Windows. My HD 4000 laptop doesn't even support the OpenGL version needed for Ironwail, but it does have enough Vulkan support on Linux that it can run vkQuake, and it runs pretty well.
>>12830386Yes, it's a lot of the artwork by the game designer.
>>12830272>it's cause most people who play quake don't give 1 fuck about the campaignI'm a most people and pedestrian and casual and I give many fucks about the single player campaign. You're just a negative nigger ninny who is wrong and not based.
>>12830374I'm running multiplayer ironwail LAN on laptops from 8 years ago and it runs good. I haven't tried anything else yet.
PC Gamer's USS Darkstar
Anybody wants to play some AD coop on FTEQW today?
>>12830438I just might. What time? I tried getting these fags to play multiplayer with me but most would rather argue about gay shit that doesn't matter or discuss which demon is more fuckable like they'd even have a chance with an animated computer character anymore than they would with a woman IRL
>>12830443Should I install FTEQW on windoze or loonix? I have both options and really don't mind either.
when I know the typical high difficulty slaughter crowd love a mapset - I just typically try the maps on ITYTD - if I like it maybe I play it on a higher difficulty a second time (or more). I don't have time to single segment a 2 hour map with 5000 monsters on UV and go for every secret. And some of these maps are still challenging even at the lowest difficulty just because of the strong monsters/good placement etc. I think I enjoy a lot of mapsets far more as a result of this. if it bores me I turn up the difficulty sometimes. Also I think it makes some mapsets where it's +200 monsters every goddamn map after a point a lot more casually approachable. I don't like that trend at all though. Break it up a bit. 50-100 monsters is more ideal for most maps.I just have no trust
>>12830447i don't have problems with absurd monster counts, what i don't like is when the only solution is to force infightingif i ever feel motivated enough to make my own map or mod i'm gonna hack infighting out of the game
>>12830443>>12830446Let's play now 70.34.242.185>>12830446use sdl backend if installing on linux (i guess release binaries use it), wayland backend is broken shit
>>12830447>I don't have time to single segment a 2 hour map with 5000 monsters on UV and go for every secret.I doubt many do, "single segmenting" seems fairly niche.
>>12830457Gimme a sec I'm setting up naow
>>12830458totally wrong see challenge anon and the demo postersi download the wads in the challenges when i'm looking for something new, but i never post demos cause i'm happy if i can beat them at all
>>12830454>i don't have problems with absurd monster countsIt depends on how the map handles it - I don't mind the normal maps that have a slaughter/arena section at points - but I want some downtime inbetween the big fights. I just think some stuff you could accomplish the same result with a fraction of the time spent for both mapper making it and the player playing it. I don't like forced infighting either - it's fine as a supplement but I should be firing my weapons the whole time in a slaughter map to speed it up. That's another reason I like to play some of this shit on ITYTD - I do not like rocket counting whilst dealing with absurd monster counts.
>>12830467>totally wrong see challenge anon and the demo postersI didn't mean "they don't exist". Do you not understand what I meant by "niche"? I'm not convinced most people don't save their games.
>>12829338Are there any good clown sprites?If someone was good at spriting, dressing up the Arch-Vile as a jester/clown would be funny and cool, scattering confetti on death and stuff.
Is it you connecting?I didn't setup http autodownload, so better I guess download ad yourself because that way it'll take a while
>>12830457I think it's working, give me a few more minutes
>>12830437Overrated.>>12830438I don't like how FTE feels but have fun.
>>12830491Ok, I have it downloadsd already so I thought this was wrong, what folder do I need to move it to? My dir setup is ~/Downloads/Quake and all my mods are in that folder including the Quake sub folder with the original files
>>12830495are you running it from ~/Downloads/Quake? Tryfteqw -game ad before connecting
>>12830447>I don't have time to single segment a 2 hour map with 5000 monsters on UV and go for every secret. A lot of the people who obsess over doing that seem to just do it because they've seen Youtubers do it even on blind runs because that gets clicks, and so they make themselves miserable by using that as their example of how to play.
>>12830497That works but it keeps trying to download the files from you for some reason
>>12830507You have this one, right?https://www.moddb.com/mods/arcane-dimensions/downloads/arcane-dimensions-180-with-patch-1
>>12829191>combine a halloween and a christmas projectProject idea: A "Nightmare Before Christmas"-inspired WAD. We begin working at the start of October and finish up on Christmas.This isn't a serious idea, just the first thing to hit my mind when I read that.
>>12830508and mb try specifying basedir./fteqw-sdl2 -basedir ~/Downloads/Quake
>>12830508Let me try that one. It loads ad when I select rerelease but then it says mismatch. It won't load it when I select just quake and it starts downloading files from you
>>12830513I set cvar to download copyrighted and it says it's trying to download pak1
>>12830515Well as you know I'm downloading it through you now, no errors on my side
>>12830515>>12830513>rereleaseI host on original id1
>>12830515IM IN. Let me fix the brightness
how do we fix the peekign around corners gameplay
>>12830537Remove corners, lock people in arenas, spawn stuff down corridors when they try to hide down them.
>>12830537Apply enough pressure that players can do it sometimes, but not always. He ain't peeking around corners if he's being chased.
>>12830537make the enemies faster than the player
>>12830537The real menace is hide in vents gameplayCan't think of many games where it isn't an overwhelming advantage for the player when he can hide in vents
>>12830561Just have the bastard bitey meatballs from DRLA.
>>12830537I usually get forced into things when a door shuts behind me and I can't run away from the fight. You could incorporate that somehow.
>>12830537Tracking projectiles
>>12830438Does FTEQW have better co-op netcode than vkQuake/QS-S? I'm not really well-informed, but I was under the impression that every co-op quake experienced used the same chunky netquake netcode.
>>12830537>how do we fix the peekign around corners gameplayTeleporting in monsters, and to a lesser extent monster closets.
>>12830537I think corner peeking is fine.
>>12830537play deathmatch
>>12830387>Originally it was much faster, but from private playtesting I saw people leaned on it too much. I felt it was better to slow the reload down instead of nerfing it in other ways.Sorry I confused _your shotgun with another weapon mod. It's ok, I like the tactical pause after some volleys. SSG: looks very heretic-y colourful needs diff projectile the green blobs don't fit a shotgun very well.Nice energy mellee weapon, fun little gadget. Chaingun muzzle is too huge, even more as the sprite is obstructing to begin with. Plasmagun projectile needs diff color (blueish! chaing is orange, bfg is red, mix it up a bit). BFG mushroom cloud: nice in itself but spamming that thing could get obstructing, hmm maybe reduce the duration? Also overpowered, it does cybers in 1 shot. The green outline on the medikits looks weird and omg! the use sound, did you record it squeezing your rubber duck in the bathtub? Generally nice overall can't say much further about damage etc. as I've not played enough yet.>I don't think there's a single one outside of Mantle. Thanks for the link
>>12830563Put monsters in the vents, like Half-Life does.
>>12830515Hey thanks again, you a real one. Sorry I had to run but I'll be around tonight 7pm EST if you're up for playing again. I'm surprised that it ran as good as it did, people were saying arcane dimensions is a pain for multiplayer but maybe they were just talking about ironwail. Moar people should play co-op quake it's fuckin fun
I'm getting into playing DOOM again and I'm very interested in the community made maps and wads. Growing up I only ever used the arrows, ctrl, and spacebar. Should I now use WASD and mouse look?
>>12830639>SSG colorsThe BFG is green too. It implies power.>machine gun flashes are too bigDidn't seem like a big deal to me and no one brought this up yet.I'm pretty sure its sprite isn't particularly larger than the vanilla chaingun, but it's wider at the bottom and narrower at the top. Maybe that's what throws you off?>plasma gun needs different colorIt's not shooting plasma, it's shooting little missiles.>mushroom cloudIf it's faster, it'll look too smooth and fast in my opinion>nuke launcher is OPIntentional since you can two tap cybers with the BFG and you only carry only 3/6 shots.>use soundThat's from Half-Life.>green outline on the medikits is weirdI like them.Regarding damage, I think it's fairly balanced but I forgot dialing down the damage on the plasma shotgun's projectiles and trails. I'll address that whenever.>>12830692Yes.
>>12830692use whatever you enjoymodern wads are designed around horizontal mlook+keyboard with vertical look off (usually)in this thread we a diverse range of controller players, mouse and keyboard players, dosbox keyboard purists, and mobile touch screen/tilt playerssome of the zoomers who use tilt controls play really good online and it's surprises a lot of us just like the fightan boomers got confused when kids showed up and bodied them with playstation controllers
>>12830537delete this
>>12830387>It's alright. Didn't feel the desire to play with it more than once.Yeah Mantle's one of those ones where it's fine but it doesn't feel particularly interesting or engaging.That said there are worse gameplay mods around right now.
>>12829881Because they're FAGS
Guys I might have alzheimers what's the name of the doom mario kart mod again?
anyone got any suggestions for Doom WADs that are bright, colorful, or cartoonish?
>>12830763The thing you can't defeat.wad
>>12830764Chex Quest 3
>>12830768Where to find it on Doomworld? Ports/Megawads or?
>>12830774http://www.chucktropolis.com/downloads/ChexQuest3.zipZdoom versionhttps://www.doomworld.com/forum/topic/143907-10-chex-quest-3-vanilla-edition/Vanilla compat version
>>12830768Yea it's cool. I always liked Chex, the rice one and corn ones
>>12830764any map will dovid_saturation 1.2i was using a lighting mod called relighted to add colored lighting and shiny floors but uzdoom broke it
forgot screencappost your e1m1 i'd like some comparison shots
>>12830764Cotton Gorge
>>12830764there was this eye juice tc or whatever its called
>>12830809Nice. The Girls Generation music is good
>>12830597>Does FTEQW have better co-op netcode than vkQuake/QS-S?Yes, but it also tends to break shit in mods and overall doesn't feel as good as other ports.
>>12830828is this vaporwave
>>12830832It's cool, with Korean pop musicI dig these LSD type levels
>>12830841i still want a wad where i can fight this guy in an abandoned pink 80s mall
>>12830764Neon Overdrive
>>12830537Flush the player out. It's really hard to stand behind a corner and shoot stuff if an archvile is behind you.
regarding corner peek gameplay in doom, i was using this, but it crashes for me if there are too many monstershttps://forum.zdoom.org/viewtopic.php?t=62232it basically makes the enemies work like pacman where they alert each other and try to converge on you and pathfind like a modern fps
>>12830876hi again, i'll give you one example of what this doeson e1m1, if you jack off too long trying to pick up the green armor, the guys in the computer room will go through the door down the hall and flank youit's pretty cool but i uninstalled it over stability. things like this should probably be baked into the engine, not a mod to work correctly
>>12830597In my XP today it ran really good, no slow down or bullshit and he was running arcane dimensions
>>12830892did inputting rate one zillion fix your packet overflow error
>>12830853Just downloaded it. It looks like Doom Vaporwave. Gonna enjoy it
I beat Wolfenstein on keyboard back in the day, fuck all strafing as well it didn't compute in my 8yo mind
>>12830893I haven't tried that yet, that's for my home game. I joined some anon here today playing AD and he was using FTEQW
>>12830919my fps development was so lopsided as a kid i learned about timing items and spawnrape before i learned about ADADADADAD strafing in combati have a bad habit of trying to strafe the hitscanners but now that i looked at the monster source code i don't think they care
quake 2 is easy even on nightmare but it sure is fun
>>12830948Remaster or original?
>>12830951Im playing the remaster this timeEven nerfing the railgun didnt do much
>>12830924Strafing hitscans actually works in Wolfenstein 3D, lemme just get off the shitter and I'll post the .webmFor as simple as the game is compared to Doom, it has more depth in its hitscans, as aside from enemies not having constantly perfect followthrough and always being able to automatically keep a bead on you, bullets also drop off in damage over range. That goes for your bullets too.At least SOME Build shooters let you outrun enemy hitscan targeting, and I know for a fact that cultists in Blood can't continue maintaining their bead on you if you change stance (going from crouching to standing or back, jumping), they miss and then have to readjust. So Blood really rewards being a fast and bouncy fucker.
>>12830809Is that where Cotton Eyed Joe went?
>>12830924>strafeInigo Montoya.jpg
>>12830956my name is heavy weapons dude. you killed my family. prepare to die
What's the point of this slow ass enemy?
>>12830967they are the preferred forcemodel in quake 3 at high level
>>12830952Makes sense. Even with the original expansion changes (not remastered's) it's pretty straightforward. Reckoning and Ground Zero can get spicy though the latter is obscenely nerfed in the remaster.
>>12830924Here you go.>>12830956lol
>>12830967To try to make it scary? Dunno. Back then some enemies in FPS didn't had much reason to exist.When I was a teenager I often would think on how I would use those guys properly if I'd do a remaster of the game
>>12830967dont these guys have a really annoying energy shield
>>12830996oh shit lol, you learn something new everyday
>>12830407We need much more big orc lady representation on shooter games.
>>12830953yeah hitscanners in doom are particularly bullshit, they never miss you, in Q2 you can also avoid hitscanners by always moving, not sure about Q1
should i take a shower or play doomi haven't showered since friday but i don't think the doomguy showers much in hell
>>12831017>they never miss youThey do, actually. It's just a roll of the dice and movement has no effect on it, but they do have an accuracy spread.
>>12831017>they never miss youWell, that'll depend on distance, they still have a spread pattern (and a maximum range before their hitscans just disappear into nothing). But yes, they don't target you and then shoot at you separately, they always target you through the shooting state, so their aim can never lag behind your movement.
>>12831019Doomguy showers and takes a nap after each level. How do you think he's always clean and at 100 health at the start of a map?
>>12831021>>12831024Oh right yeah that makes more sense. like how invisibility just make their shot spread much wider
>>12831027i play continuous, no pisol start for me you nerd
>>12831054You stink.
>>12831019please shower, i can smell your nutsack from here
>>12830996Imagine locking this guy up for not being part of the master race and he just breaks out of your POW camp dodging bullets like Neo while sustaining himself on dog food
>>12831064I think their primary reason that he was a spy.Honestly, B.J gets captured kind of a lot, he's not a subtle spy, but at least he's a good action hero, so it evens out.
>>12831070A Pole spy at that.
Boiled Doom Black is fucking wild
>>12831082wtf is that, sounds like a coffee
>>12831084Sounds like yet another edit of BD.
>>12831084Monsters jump around and go apeshit
>>12831109sounds like my ex wife
>>12831001>number 5 is ALIGEGHGHEGHBHEBH
>>12830752Oh for fuck's sake. Fuck. That made me want to die, whether that is due to copious amounts of furry cringe or because OP really has a fucking fursuit.I really, REALLY don't like fursuits, mascot suits, kigurumi, all that shit makes my skin crawl and my blood boil.Jesus Christ, I regret investigating this further.
>>12831138I kinda like hmofaIf the self insert is a furry though you know you are looking into deep mental illness
Mod idea: monsters can pick up items, and they drop them on death (despite getting their effects).So a demon can pick up a health pack to get health, but drop one on death.If a former human picks up a weapon they start using that weapon. So if one picks up a plasma rifle: a pistol dude will shoot a single plasma pew, a shotgun dude will shoot a spread, a chaingunner will rapid fire pew pew.if a monster picks up a weapon it's shots will gain an effect... like if they pick up a rocket launcher their fireballs will get an explosive effect.maybe they shouldn't be able to pick up bfgs
>>12831173play deathmatch bots
>>12831173They'll just take all the items placed in the level before you get there.
>>12831173Vaguely interesting idea, but it feels like it'd need not just careful workshopping, but bespoke levels where this doesn't just break everything.>>12831184Only if awoken. But yes, obviously it could get unreasonably annoying if not carefully planned for with map design.
>>12831191dude if this is what you're want you're playing the wrong gameboot up cpma and play an ffa or something
>>12831194Bitch, I'm not the same person and I'm not even saying it's a great idea.Anyway, Doom modding is a fucking playground, just try shit with Doom as a framework and see if it works, maybe it won't, but maybe it will, either way you'll learn something.
Dragonfly's new midis are pretty good
>>12831209It's nice that there's actual composers in the community who make shit, good shit, but to me, it feels like it's becoming too rare nowadays for people to use old heavy metal MIDIs for their Doom maps.
>>12831173Corruption Cards has half of this idea already, you'd just have to assign a lot more stuff to monsters for that shit.
Any anons still playing Phobos Delta 1? I began messing around with it a little to pass time and would like to know your general opinion on the current version.I haven't done a lot so far, just gave the chainsaw a better attack animation and tweaked how the AR and SMG play their firing sounds. I also had the fatigued slide and dodge play a sound so you know you probably should stop using them (the code for this was there, it just lacked the sound).Currently thinking about what sort of altfire the SMG could use, as well as tightening its spread a little.
>>12831214hmmthe only thing i'm not feeling about sunlust so far is the soundtracki'm probably just gonna mute it next time i play and listen to something like thishttps://youtu.be/oQs48dvebck
M_DOOM test. I'll probably do a little bit of fine polish on it, but it's almost good to go, and I think it's better than the cast iron one (which disappears against the dark and was too wide).Other things I've done:>fixed sprite offsets and stuff for all the monsters and weapons, comparable to the spritefix project>used the last 18 minutes I had to add a tiny bit more detail to MAP32 (I could keep detailing endlessly, but 666 minutes is 666 minutes)
https://files.catbox.moe/nndms3.mp4this seems a lot betterthis opening room has been pissing me off. maybe i need to play like a bitch and let them come to mei do not like that blue armor's placement. its smug aura mocks me
>>12831235I've played it off and on, still not as much as I sank into Deimos-1 back when that was still relatively new. I've only just noticed I'm two versions behind on it already, lol.I did end up fucking with it a bit just to add control reminders for myself to the medical and tactical "weapons" because I was always forgetting which button to press.
>>12831235>Any anons still playing Phobos Delta 1?I'm still chipping away at my Eviternity playthrough with it, though my feedback right now wouldn't be too worthwhile since I'm still on the initial version.
>>12831143They're the same picture.
>>12830967I think their point is to monitor those screens.
how many times do you die on a map before you just skip the next one in a pistol start megawadshould i try saving
>>12831591>how many times do you die on a map before you just skip the next one in a pistol start megawadZero times.>should i try savingYeah.
>>12831005>on
>>12831617so are you saying you are some doomchad who never gets hit, or are you suggesting i god mode around to find everything first
>>12831657No to both.
how old are you all? I'm getting some old vibes here. I'm 39 started al Wolf 3D
>>1283166541i played this game on a 386 with no sound cardthat's why i don't understand purists. i like smooth doom and uncapped fps and texture filters that look good in 4k. this game had cutting edge graphics for its era so i don't see any problem with trying to make it look a little smoother
>>12831673>that's why i don't understand puristsYou're free to play Doom however you want, and you're on a retro board where plenty of people like to play games as they initially were.
>>1283166537, been playing this shit all my life.>>12831673What's not to understand? Smooth doom looks odd, texture filtering looks like shit. I will take uncapped frame rate and high res though. Everybody's got a preference. I don't understand why people get up in arms over the super shotty pixel, personally.
>>12831705it's one thing to dislike it it's another thing to tell people to kill themselves over it. i've seen some shit in this thread man, some people are rabid about their opinions of this game >_>
>>12831681why are you coping so hard? imao
>>12831730>that emoticonYikes.
>>12831742Firing back with "yikes" makes you a bigger dweeb.
>>12831742X_x
>>12831742>>12831746got a lot of nigger posts since that yuji poster came back
>>1283166534, I'm born the same month Wolfenstein 3D was released.
>>12831756i never left at any point, i just had to quit playing for a while (and honestly i still can't play but i try the best i can)the vr mod rules this place with an iron fist, if my trolls follow me here, they are going to get ejected super fast
>>12831790>/vr/ modThis board ceased to have moderation after the hack.
>>12831394Yeah, I can see the change from skin to fork leaving some people behind. To be fair, the new versions aren't too nuts. The initial release has a bunch of tweaks and the sniper rifle, the latest one has the SMG.That control list is pretty cool, by the way. I should probably do something like that for the sake of accessibility myself.>>12831419Not a terribly huge deal, the main change is just the SMG being added as a way of using up pistol ammo faster.Currently also thinking of swapping out the sprites for the plasma gun. Not sure with what yet, it doesn't quite fit the mod's more near-future, tacticool aesthetic I think.
>>12831790>the vr mod rules this place with an iron fistYeah >>12831839 nailed it. If you've been here since the place got hacked you'd notice how infinitely more lenient the whole board is. You'll occasionally see posts get pruned but not often.
>>12831856i dunno. i had a thread in /vr/ deleted but i didn't get a warning (it just kinda went south)i reported someone dumb enough to admit they're 17 and the thread 404edtry reporting things if they bother you
>>12831873I report shitpostslop like always, but there's nobody dedicated left to look after the board anymore. Hoped they would get one after running the past two drives, but seemingly not.
>>1283166525quake 3 was my first retro shooteri also played freedoom before doom
>>12831741>why are you coping so hard??>imao???>>12831873>try reporting things if they bother youI do, and I get bit for it frequently. Used to be I'd get warnings for posting in something like a Bioshock thread because it was "off-topic" ("not retro"), now I'll get warnings for saying it's off-topic and reporting it. Same with similar gen 7 games, the board has 180'd on them.For this thread in particular, it used to be pretty strict towards "not retro" yet similar "boomer shooters" and now it's the opposite.
>>12831902Bioshock came out August 2007, which is before the cutoff, and that's how they treat it.
>>12831908That's how they treat it *now*. Before they were following along the "platforms launched in 2001 and earlier" portion of the rules.
>>12831902Time and the term retro are not stationary. Time is always moving. Things that weren't retro later become retro.
>>12831918Yeah but the rules haven't changed yet.
>>12831918Fair, but the rules haven't been updated. Bioshock was not made for 2001 game systems or PCs, especially since the latter needed a version of DirectX that wasn't out until 2004.>>12831921Bingo.
>>1283166540. Never imagined playing Doom as a kid 30 years ago that we'd still be talking about it today or that people would still be making new content for it.
>>12831419Eviternity is banal garbage
>>12831886It should be a middle ground between virtually no moderation like it is now and the heavy handedness of the last janny who would ban people for even making a joke. Neither extreme is desirable.
>>12831926Unfortunately, Bioshock is 100% legit under the current rules. It was released in August of 2007 and they're very fuzzy with PC games. Hence why you see people still make Crysis threads going "teehee retro!" Because they're technically right.They never should have changed those rules. Caving in to the whims of one or two really loud obnoxious faggots that were spamming GBA stuff just to irritate people left the board worse off.
>>12831931Not "amazingly perfect", but also incredibly overhated. Then again, I only really see that "hate" around here. 8/10.>>12831943>It was released in August of 2007 and they're very fuzzy with PC games. Hence why you see people still make Crysis threads going "teehee retro!" Because they're technically right.That's the real issue, "being fuzzier" than they used to be with treating PC as a "2001 platform" since Crysis also needed that same 2004 DirectX version. It may not have been as serious back then since those Crysis threads were much more ironic and I wouldn't see them last that long, but they were much different with the long-lasting threads I've seen for things like Oblivion, TF2, and Gears of War.I just really don't think the original mods thought it would be as big of a concern as it is now when making those rules or they were huge Steam/Orange Box fans.
I appreciate Arcane Dimensions maps being made with co-op in mind. The extra room at spawn with all items and weapons that have been found are neat. Nightmare with the chaos modifier is a hoot with multiple people..
>>12831943i want to be able to discuss halo 3 and quake live alreadyanywayhttps://files.catbox.moe/0gj4rg.mp4anyway, this is the farthest i've managed to get on sunlust map02. i don't like this map as much as the first one because it only gives you a green armor and there's basically no health at all. what i do like about this map is that the imp placement is really cool with how they are spread out super long range so the ssg is honestly worthless on this map as far as i've managed to reachunfortunately i have to get up early so i gotta quit for the night. was hoping to clear at least 1 map a day. if i'm still stuck here by tomorrow night, i'm gonna skip to map03 and see if i'm just in over my head for my current health conditionone thing i've considered is making a scope alias, but that might be borderline cheating
Not enough quake maps that use doom textures I think
>>12831970>halo 3>>>/vg/581642175>quake liveArguably on-topic if GZDoom content is.>>12831978>Not enough quake maps that use doom textures I thinkTronyn liked using them a lot in his Quake maps. I still agree, though.
>>12831978Not enough Doom maps using Quake II textures either.
So I tried Project Malice on my map and there were way more monsters than playing vanilla, is this normal? I was often without ammo because of that
>>12832024Check your settings. If you're seeing a lot of weak melee zombies, trites or pustules, then your fodder slider may be set too high.
>>12830830My main problem with it is a buggy renderer with some objects being visible through another objects and texture fighting happening sometimes.
>>12831970>https://files.catbox.moe/0gj4rg.mp4What's the name of the song in this?
>>12828957These maps are very good. >>12828962Trying to remove something from the internet is kind of a lost cause. The author would come across better if he just accepted it, people are going to share the other version anyway. >>12828970The only difference between this episode and something vanilla is compatible is going beyond certain drawseg/visplane/sprite limits and possibly some zdoom compat nonsense. I was playing the old version and everything worked fine with crispy heretic except the green key platform on map 5.
>>12830760And NIGGURS
>>12830764Golden Souls.
>>12832123Got it already
how do you make it clear you are not supposed to kill all the monsters you come across or you will not have enough ammo in the end
>>12832153Put the ammo pickups later on, or hell don't even give the player weapons.
>>12832129Golden Souls 2.
>>12832162Yea I got it, it's a nice one
>>12832165Golden Souls 3.
>>12831851>Yeah, I can see the change from skin to fork leaving some people behind.It's probably a bit confusing but you kind of had to, to make some of the changes that make it a lot less of a pain in the arse.>That control list is pretty cool, by the way. I should probably do something like that for the sake of accessibility myself.I find it's handy, even if it's rather inelegant, it's just some ACS with a line in the ready state of the weapons to call it . Odds are there's smarter ways to do it that check the actual bindings.
>>12832172I'm already playing Golden Souls 7, bro
>>12832180If you've played all three Golden Souls then you've definitely experienced the best "bright" Doom has to offer. Good luck.
>>12832180Ultimate Jazz Jackrabbit
>>12832095try beating the first level of doom anon...
>>12832227Let me check for it on doomworld
>>12832227Yea I couldn't find that one on Doomworld
>>12832247https://www.moddb.com/mods/jazz-jackrabbit-doom-tcIt was on ZDoom Forums originally.
>>12832247A lot of stuff never ends up on Doomworld, especially gameplay wads since it's traditionally been way more of a mapping forum.
>>12831746Kill yourself
>>12832281haha dweeb.
>>12831742>Hating on emoticons:|
>>12832296@_@
>>12831138>copious amounts of furry cringeAs someone who loved Shining Force and Darkstalkers as a kid, I can't accept that furries are beyond hope because I've seen their potential for myself, but it feels like they stray further from God's light every day.It's certainly far from the first cringe furry mod for Doom. About the best you can hope for is that it'll be harder to find officialized porn for it than Guncaster.
>>12832347I don't think there's very much which could realistically top the furry cringe factor of that one ZDoom gay furry dating sim someone wrote in ACS in the 2000s sometime.
>>12832347>>12832356Thoughts on FurDoom?
>>12832365Never heard of. Not exactly my wheelhouse of interest, stuff like this just something I stumble upon and find weird.
>>12832365The ass was fat.
>>12832365If nothing else they know what they're doing, they've got hundreds of the fuckers paying up every month to have access to preview builds of that stupid shit.
Golden Souls is awesome
i've had it with sunlust map02. the map doesn't give you any health so its like don't get hit and that's all you can do. i can't find either key or figure out how to get any of the big items and i don't feel like looking at a guide yetmap03 is pretty cool though. lots of vertical action. haven't figured out how to survive the blue key trap yet, but this map feels more like i'm playing doom than playing some dodging simulatormy mouse is all sweaty and shit. that's how you know i'm having a good time
>>12832432I tried Sunlust today. It's too dark, like I could barely see anything. That's why I play colorful WADs
>>12832453personally i think it's both dark and colorful...i'm wondering if i'm making my life hell playing on -fast though, it probably isn't balanced for thisunfortunately i've realized that my screen recorder is adding frame lag so i should start playing demos back and record that instead (i've been told zdoom demos can't be shared)
>>12832465You are. I would call map03 the last "easy" one. After that, the game starts spanking you every other encounter.Looking for microscopic secret switches on telephone must be hell, too.
>>12832453You could turn the gamma up, or use a mod like Flashlight++ to make it easier to see shit in whatever way you like.
>>12828341So in quake related news.Hasbro and robert kirkman will reveal the new energon universe megatron and his new alt form in issue 39.And it is a quake 2 bfg 10k wielded by devastator.
>>12832483I love this new Transformers run, the art is so damn good.
>>12832472you know out of curiosity i loaded up map11 and if they expect me to fight that with a single barrel on hey not too rough then i think i'm just gonna play another wadreally like the visuals though maybe when i get some weed i'll just god mode it
>>12832483
>>12832483>bucket loader footAwesome
>>12832453I just started playing megawads using gzdoom and it was dark as fuck with the default settings. Use the search function(really great feature) in the options menu to find brightness settings and crank that shit up. I can see everything and now it's actually playable.
>>12832291Using the word "dweeb" makes you sound ancient even though we're probably the same age. I never listen to the radio but when I hear "self esteem" by the Offspring for 500 millionth time I always giggle at the part where he says he's not a dweeb. Definitely 90s as fuck. I only like the Japanese style emoticons now because they remind me of the flip phone levels in warioware mega microgame$ \(^0^)/
https://www.doomworld.com/forum/topic/107015-wad-progression-for-skill-improvement/looking at this list againtrying to decide between tnt, plutonia, sigil series, and scythe serieseveryone says tnt is bad but it seems to be next in the progression after doom 2i don't think i'll ever be good enough to uv-max sunlust like you doomchads my body is just too shitif only i was a twitch addled zoomer today
>>12832557TNT is ok, it just gets unfavourably compared to Plutonia, it's still worth having played it through at least once.
>>12832568do you think it would be worth my time to double back to the OGs and instead of play on uv -fast play uv pistol startif i'm pistol starting i'm not going for a uv max i'm just gonna get what i need to beat the level
>>12832570Yeah I'd pistol start or even just continuous if something is your absolute first try at a iwad or a pwad, trying to blind uvmax shit is for idiotic Youtubers.
>>12832465>i'm wondering if i'm making my life hell playing on -fast though, it probably isn't balanced for thisNope, though it hasn’t stopped people from speedrunning it on nightmare.
>>12832574okuv continuous play for tnt and plutonia i guessshould i play sigil before or after thesei wasn't really feeling sigil because it has the same problem inferno has, there's really not much ammo, but perhaps i should try not missing my shots. that was over a year ago and now that i have more doom experience maybe it will go better
>>12832356Ah, yeah - JacKThERiPPeR...Now that's a character if I've ever seen one.>>12832365It's technically impressive for how much of the mod was created by one kid.The meat blob ass and thigh thing is not my taste, there's a point where such things become a caricature of a caricature, and sorry if this sounds gay, but I'm always ill at ease with the whole "already producing softcore porn before they turned 18, then went super saiyan" procession.
>>12832592Just type IDKFA
>>12832605i've done this before when i'm too shitfaced to play and just want to blow off steam actually but not on a map i've never beat beforethe other thing i do is put cpma bots at low skill (maybe like 50-66) and curbstomp them in an 8 man ffa
>>12832592>should i play sigil before or after theseI'd say Sigil is easier, probably easier than E4 really, though I also don't think it's that remarkable as a wad, especially not if you separate it from it's creator.
>>12832595>but I'm always ill at ease with the whole "already producing softcore porn before they turned 18, then went super saiyan" procession.I blame the parents. You can't be a helicopter over protective guardian but you should definitely be aware of what your kids are doing online. I didn't even give my eldest a cellphone until she turned 14 and we needed it for sports related pickups.
>>12832627My 2nd grader has friends in school with smart phones. It's fucked.
>>12832685Could be worse, a few houses down from me they've got a kid who I don't think is even five yet, and they've given it a phone and a tablet, nothing like waking up at 3am to a kid screaming that it's mother is a whore for even attempting to take that shit away overnight to stop them watching streaming crap instead of sleeping.
>>12832365It's simultaneously too egregious and too safe.WIth HDoom there is no two ways about it, you know imp-tan is gonna get her back blown by HDoomguy's huge cock. Lost soul-tan will get her mouth fucked. Pinky-tan will get fucked into submission. This shows confidence and willingness to own up to your creation - OP may be horny as fuck to invest all this effort into the mod, but he doesn't give a shit. He wants to fuck demon girls, so he will fuck them. This is respectable.With Furdoom, there is no cock, thus there is no edge. There are no nipples, no genitals. The characters are functionally naked, but there is nothing worth showing either. Everything is sanded down to a vaguely feminine, cutesy appearance. Exagerated proportions can be hot, yes, but here they exist to be played for laughs when the cyberdemon jumps into the air and tries flattening you with his ass.OP is horny as fuck, but is afraid of what others will think and is likely terrified of his masculinity, so we get this braindead, unsatisfying experience that is paradoxically embracing OP's degeneracy while distancing itself from it and painting said degeneracy in a quirky veneer to make it appea more acceptable.There is nothing appealing in Furdoom. I do not respect it, nor its creator.
>>12832685see i have an opinion no one agrees withage verification should be at the ISP level (only they know your real identity and let you access the open internet)underage kids should have to connect to barney:// or something, a totally separate dns that only contains kid friendly stuff
>>12832685>>12832693It is astonishing when people just hand kids a tablet or their own phone to shut them up. Couldn't be me. We have videogames in our house and I even play quake and doom with my youngest but it's after all our responsibilities are taken care of, and there is a set time and place. Once, I had an elder scrolls game on the xbox and when I was finished I handed the controller to my son(7) and told him to have at it. He played for about 20 minutes or so and then set the controller down and when back to playing with his action figures, using his imagination to entertain himself. When I walked back in I pointed this out to my wife and we bith agreed that many kids, including our friends children, would not be able to do the same. Parents have relied on technology far too much and I think society is in for a huge reckoning with ipad kids and the competency crisis.>>12832704This is not a terrible opinion, and it should be discussed and improved upon.Polite sage for off topic, I won't do it again.
I love Doom and was thinking about a trackball mouse.
>>12832483When are we getting transformers quake 2 rebirth.
>>12832726>Polite sage for off topicStrange thing to announce for a thread that isn’t getting bumped anyways.
quake but every HUH is one anon's recording chosen at random
>>12831184Maybe just the former humans... If shotgun guys pick up a shotgun they get super shotguns.>>12831194you're playing the wrong game!>>12831216I don't know anything about corruption cards, but things being extra gamey like that often puts me off for some reason. where there's another ui system built on top of it. I'll give it a go though.
Found a cool one. Wad name is Spectrum Destiny and episode is Rainbow and this is map 01I enjoy this flashy stuff
>>12832767Strange(gay) reply to a well thought out post, shithead. Suck my ass.
Is there a mod for quake that mimics the awesomeness of the double barrel from doom? It's just so satisfying and I miss it.
>>12832726>announcing sagelol this cunt
>>12832884Quad Damage.
>>12832884What are you looking to mimic, it's behavior or animations?There's a lot of mods that make it shoot slower yet hit harder: Drake, Violent Rumble, Reliquary to name a few. There's only one mod I'm aware of (Alternative Gun Models for Quake) that tries to bring back its visuals.
>>12832897I'm speaking more of it's behavior. It just SLAMS when you hit an enemy like an imp or a soldier up close and neither shotgun really does that in quake. I'll check out what you recommended thanks.
>>12832890>>12832767WE ALL THINK YOUR SO COOL AND BASED FOR YOUR CHAN ETTIQUETTE THANKS SO MUCH FOR YOUR CONTRIBUTIONS TO THE THREAD I DON'T KNOW WHAT WE'D DO WITHOUT YOU
>>12832910>I'm speaking more of it's behavior. It just SLAMS when you hit an enemy like an imp or a soldier up close and neither shotgun really does that in quake.I dig the vanilla shotgun/s behavior in Quake, but I also understand the viewpoint of how "weak" they can feel because they shoot so fast.I think it was pointed out in another thread how the original shotgun doesn't oneshot a single enemy, not even the rotfish.>>12832914You seem upset.
>>12832914The thread is already at bump limit, whether or not your post is a sage doesn't make a difference
I like Doom, it's comfy and easy to play.
I think Doom SUCKS
>>12832972Paint it Doom!
>>12832365Just played it, ran through a few Doom 2 levels, and have nothing much more to add to what >12832697 said which is the conclusion everyone should reach. I have no idea what niche its filling. Bro just wanted something some way and he did it sure enough without any consideration to the base creature. I was hoping for some pig thing with some fat pig tits for the mancubus and didn't get that. I dont' know who furdoom is for.
>>12832697The lack of any genitals or nipples is owed to the fact that the creator began working on the mod when he was underage.
>>12832490True, for 1-2425+ still looks good but Kirkman can kick bricks
>>12833062I hate modern comics industry with this "we must swap authors as much as possible otherwise the series will get associated with this single person so he gets too much influence over it and it's very very ((((bad)))). Also those who already got too much influence should be banned from working on the series forever". I will never forgive these greedy pederasts for cucking Skottie Young from drawing another masterpiece. Fucking shitheads.
>>12833061All the more reason to shun and mock this degenerate.
>>12833061Clearly Slooter Anon needs to come back and rescue us in these trying times.The fuck even happened to him anyway? Did he burn out or something?
>>12833087I recall some anons saying he expected to make it big, but the audience just wasn't there and he didn't want to keep working on something that had no return. This was quite a while ago, something like one year, maybe two.
>>12833087Fat Latinas anon is what this thread is truly lacking
>>12833094I'd rather not see the return of that Anon who was desperate for that mod to be completed for him to fap to.
>>12832932Neither does your post and explanation
>>12833112>no u
what do you guys have against eviternity
>>12833152I kind of enjoyed first episode or two, but then tuned out when one slaughter map introduced hitscanner hellbarons.
>>1283166529. Honestly being a stereotypical Xbox kid got me into retro games; XBLA kicked ass, the ports were decent enough, and the games were cheap (compared to retail 360 games which I got bored with).
>>12833171Same. Turning 30 in a few months, and my first exposure to really playing through Doom was playing the XBLA port. I'd keep a save for E2M3 just to occasionally boot up and play to the sick intermission music
>>12831665Turned 30 this year. I recall seeing pictures of Doom 2 in a magazine circa 2003, played Quake for the first time in 2004 and played 90s shareware until around 2007, occasionally would play something in DOS Box. Got into RTSs afterward and only began playing Doom in 2011.I mostly just play old games because I never could afford new games.
>>1283166530.Dunno what I started with, but as soon as I was able to use the computer Doom II, Hexen, Quake, Duke 3D and Blood were all available to me and I saw my dad playing them quite a lot even before that.Of course they weren't the only FPS games, but they were the most often played, so one of them has to be it.Though it would be funny if some other game, like Nitemare 3-D or NAM stole my FPS virginity.Oh, though I remembered another possible candidate: Zero Tolerance. We had a Sega too and it was one of the favourites there.
>>1283166536, started with PC gaming with a demo for the original Red Alert in '96~?
Ancient Aliens is so good
>>12832568TNT has great parts, and criminally bad parts.
>>12833061Does not compute, I was drawing tits and dicks when I was 15.
https://www.youtube.com/shorts/UCoSni5SibI
>>1283166521
>>12833464You stupid.
>>12833465no'm not
it's almost time to make a new threadhttps://youtu.be/6S5G-7bPXbM
>>1283166531. My first exposure to classic Doom was through the XBOX port of Doom 3. Unfortunately, as the disc was slightly damaged, I could only play so much of the classic games before it stopped working.However, I wouldn't properly get into classic Doom until several years later.
>>12833470>Andrew Hulshult
>>12833474https://youtu.be/8kAyRSr8MPQ
>>12833486Much better.
>>12833489i like bothi was actually looking if hulshult did tnt/plutonia and he never didmaybe he should
https://www.youtube.com/watch?v=styaUcRJ0IU
I'll print a new one.
Hot off the presses>>12833556>>12833556>>12833556
What was the wad released not too long ago, a year ago maybe, that was based on Blood and machinegun cultists and you walk into a room with everyone watching a film?
>>12833631And I remember someone making some webms of it on here.
I love Quake 2
>>12829637
>>12833467yes ,you Are,
>>12833667Me too.
>>12833445You were doing it in private, but this kid was open about being underage on his social media accounts, and thus the mod has been kept softcore.
>>12833730He could just not fucking mention his age, nor socialize with people online.
>arguing about whether or not a child furry should be drawing nudity in his beastiality sprites>in a thread about DoomThe absolute fucking state.
>>12833807welcome to 4chan