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File: Country Overview Poland.jpg (255 KB, 736x1392)
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https://forum.paradoxplaza.com/forum/developer-diary/tinto-flavour-44-17th-of-october-2025-poland-lithuania-ruthenia.1863384/
Hello, and welcome one more Friday to Tinto Flavour, the happy days in which we take a look at the flavour content of Europa Universalis V!

Today, we will be taking a look at the content for Poland, Lithuania and Ruthenia! These are countries that have both individual and common unique content, which is the reason for tackling them together in the same Tinto Flavour. Let's take a look at them now, without further ado:
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TEXT TIME
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are they going to tinto talk about how the AI does nothing for 500 years
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>>2182747
Why won't you ask them, /gsg/bro?
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>>2182781
No anon, you don't understand l, the pdx forums are le surveillance state.
Anything that isn't by the approved shills gets instantly deleted and if you say something bad about pdx the studio's hitman will hunt you down.
>>
The crunch times that will be forced on the poor devs in order to improve and test the AI before the game is released will make Panzer era TNO's crunch times look like school projects.
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>>2182781
johan's death squads will throw me into his catalan concentration camps
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>>2182781
>>2182791
I'm happy that people are absolute spergs about this stuff. I don't have to emphasize that I'm being extremely respectful with my concerns.
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>>2182735
Should've waited a few hours, Pavia said he's posting the Zimbabwe Flavour delayed today
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>>2182812
>zutt flavour about to drop
>suddenly mysterious delays
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Any leaked build, gentlemen?
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>>2182843
No?
Despite how thinks might seem EU5 is way more well liked than victoria 3
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Just bought a 9800x3d, will it be enough to run eu5?
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>>2182843
Someone will soon most likely, timelapsegate ruined any goodwill the community had for EU5
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>>2182876
No, you need an amazon data center to launch the game
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>>2182878
>timelapsegate ruined any goodwill
How many times do I have to ask you?
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What are your guys hopes and fears of the game?
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>>2182896
Hopes: It is good enough
Fears: It is good enough
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>>2182876
Enough to run the uninstaller at least. And really that is for the best, those CPU cycles would only go towards running braindead as shit AI that doesn't do anything.
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>>2182896
Hope: like EU3 with added details
Fear: like EU4 with added details
>>
Johan has to return his based card
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>>2182896
I hope it has good mechanics that are fun to play around with.
I fear it's a pile of irredeemable shit that sucks to play and they focus on tuning the AI instead of the mechanics.
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>>2182832
i will outright ban them and refuse to buy a single DLC if they dont add zutt gay rape into every game now.
they keep showing gay shit down my throat in every god damn region of their games
and when finally there is some historical precedence for gay orgies we must hold them to their own standard and enforce it on the muslims for diversity
>>
>>2182735
>>2182740
dreamworks lookin ahh
>>
https://www.youtube.com/watch?v=Pwsht0Syj68
>>
>>2182982
>current state of the game
>2 weeks to release
its over...
>>
BUT YOU CAN PLAY MINDSCHVEEPER IN DA GAME DERE
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wonder how many content creators are redoing their EU5 review because of the timelapse, would think many had it ready for Nov.2nd but are now scrambling to redo it or add in disclaimers everywhere.
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Anti-railroading anons got what they wanted and it’s exactly what the rest of us warned it would be like in practice. Enjoy, bozos.
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>All these complaints
Lmao just like make your own game. Do it for free!
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>>2182982
I really think it was the minmaxer CCs who ended up neutering AI expansion. Literally 2 weeks ago 1590 Europe was looking like this in a Russia game, so much more activity and consolidation. Whatever they've changed in those 2 weeks made everyone more passive
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His silence is deafening
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>>2182998
Should be an easy fix then?
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>>2182968
Imagine being the paradrone community relations guy who is monitoring these threads and having to explain in the daily standup that current negative sentiment on 4chan is due to timelapse vids and a lack of gay rape flavor.
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>>2182896
HOPE: I have fun
FEAR: It'll end up like EU4 in a couple years
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>>2183005
>gay rape
it was consensual thoughbeit
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>>2182982
oh nononono...
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>>2183005
Nobody at paradox would care about the opinions of an image board where everyone pirates their games no matter what
>>
Paradox knew this was an issue, that's why they have such a draconian video policy
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>>2183012
>Nobody at paradox would care about the opinions of an image board
You say that as if some intern at Paradox hasn't been the one making these EU5 shill threads for the last year.
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>>2183002
Possibly, they have 2 weeks to make the AI have some balls again
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>>2183013
compared to literally any other game, how draconian was it really?
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>>2183015
You need to give the AI the ability to make claims easily through the game mechanics, or incentivize them to use the parliament claim system more often.
You don't need to just give the AI a magic button that makes them have claims on everything permanently.
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>>2182794
>Panzer era TNO's crunch times
I get that most of the TNO devs are NEET trannies with no IRL friends, but you have to be genuinely insane to agree to be crunched FOR A FREE MOD. At least actual game devs are being paid
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>>2183019
>doubling down
your eu5 game, sir
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>>2183030
?
I'm saying they need to improve the AI to make it more inclined to use the existing systems to conquer.
The player will always strive to expand, but the AI in its current rendition will look at the opportunity cost of conquest and say eh it's not worth the control penalty or aggression modifiers I'm gonna use my parliament to do X instead
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>>2183030
That's the world in 1337.
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>>2183016
Just tie AI expansion to the age system, so they don't blob too fast at first but don't stick to their initial borders in the late game either.
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>>2183032
So you want your map to look like this?
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Have the devs said anything about colonial nations?
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>>2183005
>the daily standup
So what's the deal with AI aggression?
They're not AI... They're not aggressive... What the hell are they?
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>>2183039
I want real life to look like that
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upping AI aggression is a non-issue, they are probably just balancing stuff
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>>2182998
>>2183002
>>2183016
The game was finished and polished, then the sweaty min-maxers claimed you got too much trade income. They simply lowered the price of every good so you got less money.
So this meant the AI, that was perfectly balanced to have enough money to collect taxes, raise armies, build forts, etc now simply didn't.
Unless they restore the trade values back to what they were (which they won't do, because CCs complained it was too easy) the AI will continue being unable to have the funds to raise armies.

Proof of this: The only nations that expand are Hungary and France, nations SO large that even post trade nerf they have enough money.
>>
>>2183052
I despise youtubers
>>
>>2183015
Historical outcome retards are cancerous. Why would you even bother when your aims is to make it same as how it was historically? The randomness of the game makes it interesting.
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>>2183048
Got a chuckle out of me, thanks Anon
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>>2183063
If Paradox games could create interesting alt-history I wouldn't mind, but their "alt-history" is always Spain blobbing to Timbuktu, something that couldn't happen due to Morocco, the amount of revolts they would have from Muslims there, and the intraversability of the Sahara.
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>>2182735
>lesser polish
>greater polish
sounds like a cleaning product advertisement, lmao.
>>
>>2182735
EU5 without Russia, Spain, Britain, Prussia, PLC or Ottoman Empire is a total disaster.
What shocks me the most is not that this or that country didn't make it, but that there is no other power to replace the vacuum that they leave. Not having any major ambitious powers in the east makes that part of Europe boring and irrelevant.

I was hyped for EU5, but after seeing the timelapse I got the ick.
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DIPLO CONFIRMED TOO OP FOR THE AI
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>>2183077
It's good that they can balance this at least, endless alliances is what makes late game EU4 so boring to play and you can't fix it when diplo slots are so inflexiable.
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>>2183052
Substantiate your claims.
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>>2183077
but... that happened in real life... and turks btfo them the fuck out...
https://en.wikipedia.org/wiki/Crusade_of_Varna
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It's so over - no TF today, I had to tackle some last-minute issues during the evening.

We're so back - we'll have two Tinto Flavour tomorrow, the one for Kilwa & Zimbabwe at 10:00, and the one for the Hansa & Switzerland at 15:00; plus replies to this thread.

Sorry once again for the rescheduling - but as you imagine, we're working really, really hard to guarantee the best possible version of the game for its release.
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>>2183082
>game given to CCs
>every CC says trade income too high
>devs reduce trade income
>AI shits itself
what more is there to substantiate
the entire AI was based around that baseline level of income
did you watch none of the videos when they came out months ago?
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>>2183087
No, fuck e-celebs.
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>>2183090
Well you best start watching them, they're the ones dictating the development of the game.
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>>2183087
There's probably a way around this, but if true, it means the problem is temporary. It's a shitty time to experiment with balance like that.
>>
I'm sick of youtubers thinking these games are supposed to be "challenging", they're for simulating your power fantasies and drawing aesthetic borders, sure you CAN go past the Rhine as France, but why would you? It looks ugly and there's no historical basis for it.
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>>2183067
Spanish expansion to Africa was one of the Spanish historical goals, they just never were able to pull it off, then Napoleon blew up their empire and they never really recovered
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>>2183067
mhm
while the game is undoubtedly a huge leap forward from eu4, it still doesnt really attempt to simulate the real reasons polities expanded where they did and didn't where they didn't. you would need systems for fluid and shared ownership aswell as deep, comprehensive logistics. unfortunately even if that could be done today, it's the kind of stuff that would require a supercomputer to run. we're still a computational revolution away from the granularity and detail required for the games we _dream_ of.

>>2183063
ye this is something that really bugs me with 90% of the people talking about it
they seem to have no understanding whatsoever of how incredibly unlikely most of their scenarios are, given the 1337 start date. expecting ie the ottomans to reach anything remotely close to their 1683 extent on a regular basis is ridiculous. I'm actually fine with them never even crossing the strait, and some gimped byzantine rump state existing in thrace until the end of the game; why is that any less believeable than the pope still being nominally independent in 2025?
obviously the game ending up static, with AIs barely even fighting eachother at all for 100's of years, is not satisfactory in any regard and they'll have to find a solution to upping their agression significantly.
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>>2183107
This is the equivalent to saying Taiwan's epxansion to the mainland was one of Taiwan's historical goals. Yeah, it was, but the idea of it happening is so far beyond the pale that you can't say it should ever be allowed to happen in a grand strategy game.

Spain would at most be able to hold a few fort settlements in the North, not only were the Moroccans too strong to allow them to encroach further than that but even if they weren't the whole thing would be a universal quagmire that would bankrupt the Spanish to try to hold. That's not believable alt-history, it's just map painting.
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>>2183063
>Historical outcome retards are cancerous. Why would you even bother when your aims is to make it same as how it was historically? The randomness of the game makes it interesting.
If you want randomness just go play fantasy or warhammer and clash your made up weightless action figures or something.
Not having the Turks in Eastern Europe is pure cancer, they were the one great event during that time, without them it's no longer a historical game.
And remember there are no startdates besides this one.
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>>2183108
>why is that any less believeable than the pope still being nominally independent in 2025?
The game is about history, if history doesn't happen in roughly the same way then the map may as well be random. People play these games because they want recognizable moments from history in their games. It would be one thing if some games it happens that Ottomans fail at the crib and something else happens but you have to understand that that has to be the exception to the rule where they most of the time do the correct thing.
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>>2183000
He's biding his time in the shadows, ready to strike at the pirates after the game releases
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>>2183030
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>>2183096
Hell if nothing else you could just give the AI a hidden 50% buff to trade income.
The extra dosh will still get used inefficiently because it is the AI and the player doesn't get insane trade income
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>>2183117
There's a really good point in here. The AI should be robust enough that it doesn't seek 1:1 historical outcomes, but it's almost boring if you don't have power bases that roughly resemble the ones in real life. It's not a problem if the UK stays an colonylet retard island, but it's a problem if the UK never becomes a great power.
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>>2183030
>mali becomes bigger and bigger with each game
>>
>getting your opinions from LLM
Certified subhuman moment
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>>2183116
You autists want the gamemap to look the same except for the country you are playing as. Which is fine and can be added to the game as a "historical" gameplay mode, but it really shouldn't be the main point of the game.
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>>2183116
>>2183117
i think there's a whole lot of space inbetween failing at the crib and 1683 borders. and i do think that should the ottomans collapse/fail to take off, someone else should take advantage of that power vacuum, whether that be another beylik, the mamluks, or someone completely different
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>>2183143
^this
Ottomans being the big dog, or beating the byzzies that hard wasn't an assured thing.
They could have easily gotten screwed over by other nations beforehand or during. Just like the byzzies could have acted less retarded, lol, without crippling themselves while allowing that threat to fester.
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>>2183132
>It's not a problem if the UK stays an colonylet retard island
>But it's a problem if the UK never becomes a great power.
These two statements contradict each other. I'd agree that on a regular game 80% of the time or so England should unite the isles. But England becoming a world power without colonizing and establishing a trade empire would be ludicrous. It didn't have the population or the resources to achieve that without the unique success of their colonies.
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>>2183143
Honestly, if it's sometimes the Karaman Empire and not the Ottoman Empire, that's really good. There should be a Turkish Empire there 90% of games.
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>>2183151
>These two statements contradict each other.
No they really don't.
>A isn't a problem
>It's a problem if B never happens

Even this wouldn't be a contradiction
>A isn't a problem
>It's a problem if A never happens

There's no contradiction, don't just throw that word around.
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>>2183143
>>2183147
Byzantines restoring their power back, or Ottomans or any of other beyliks conquering Europe were all equally possible scenarios in 1337. And the region having kind of a stalemate was also a possibility. i think it would be nice to see different scenarios play out in every walkthrough. The main issue right now is not the historical accuracy, but literally nothing happening anywhere at all.
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>>2183156
>Even this wouldn't be a contradiction
>>A isn't a problem
>>It's a problem if A never happens
I meant
>A isn't a problem
>It's a problem if A always happens
the wording is different
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>>2183103
>sure you CAN go past the Rhine as France, but why would you? It looks ugly and there's no historical basis for it.
past the Rhine lies Frankish clay
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>>2183147
>They could have easily gotten screwed over by other nations beforehand or during
Even Timur's invasion and the following fragmentation and civil war was barely a footnote in the grand scheme of things that did not stop their march towards destiny
>Just like the byzzies could have acted less retarded
Now that's just delusional. By 1337 Byzantium was already on a permanent life support and survived a century longer purely because other countries kept fucking with the Turks
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>>2183156
A is a necessary condition for B
If A doesn't occur B cannot occur.
If B not occuring is not a problem A not occuring cannot be a problem.
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>>2183063
the player is the "randomness" you fucking retard
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I completely disagree with the simulationist view, I think it's unworkable (Victoria 3 and now EU5 too prove this).


But if I were to make the case for simulationism it'd be that the world should be divided into "zones" and these zones should bascially be battle royals until one tag comes to rule them. There could only be a permanent sense of peace between them when one tag completely dominated them and every other tag there was either their subject, paying tribute to them, or a buffer state for them. The only real exception to this would be the HRE.

Once a tag had filled in a zone they could expand to other zones, for example playing as the Ottomans the AI would seek to immediately defeat all the other Beyliks (and all the other Beyliks would also seek to do this) and then whatever power wins becomes the Anatolia zone (realistically would be Turkish every game, but a player could reclaim it for Byzantium and become the Anatolian hegemon)

Once a zone was filled in they could expand to other zones, for example once Anatolia was consolidated the Anatolia hegemon could seek to expand into the Balkan zone, and/or the levant zone, but by this point that zone would probably already have a hegemon there.
The AI would be discouraged from going to other zones before their zone had been filled in, this would be to limit ugly blobbing.

Tags would get "zone flavor" from taking it, for example even if the Russia zone became owned by Poland-Lithuania they would still get the flavor to expand into Siberia for the fur trade, likewise a Russia who controlled the Dnieper zone would get flavor around taming the area and stopping horse lords running wild.

Basically you'd be guaranteed that these region zones would consolidate, whether the lowlands zone ended up under native Dutch rule, French rule, German rule, British rule, or Spanish rule all the region flavor (rise of strong burghers there, windmills and shit) would still fire.

Owning too many zones could cause overextension.
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>>2183162
I pointed out >>2183158 for a reason.
Even if it's the SAME statement, which inevitably shuffles the wording, it's not a contradiction. I'm sorry, realize this obvious fact or you're just too stupid to have anything valuable to say.
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>>2183160
but this maps shows the german clay in france?
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>>2183112
the issues were mostly geographical but if spain did not had the burgundian lands and habsburg autism to worry about, they very likely could have expanded southwards instead
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>>2183166
>I think it's unworkable
eu4 works fine
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>>2183181
I fucking hate EU4.
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>>2183112
Nigger, Taiwan or Formosa was literally a bastion of Ming Restorationists and they were a thorn in the side of Manchu for a long time, harrassing their trade and leading quite successful invasions to the mainland.
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>>2183190
And how many times did Taiwan reconquer the mainland?
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>>2183176
Spain had the entire new world to focus on, the only scenario where the reconquista continues into Morocco is if the new world was never discovered.
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>>2183166
>blob into every zone
>get events for every zone
lmao this is even more broken than current eu5 congrats
>>
How many of you were actually going to buy the game?
How many of you are now no longer going to buy the game?
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>>2183181
eu4 is far less simulationist than vick3 or eu5
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>>2183206
and yet the ingame world resembles history the closest
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>>2183205
I got it for free, but the timelapse gave me enough doubts that I would wait a year to buy.
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>>2183202
>Spain had the entire new world to focus on
lol
they spend all their money and manpower in european wars
>>
railroad niggas be like yoooo this gameplay fire
https://youtu.be/bs03z0Lsu9g&t=1282
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>>2183211
>they spend all their money and manpower in european wars
And that was a good thing!
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>>2183205
I have it preordered and won't cancel.
I liked their dev diary approach and game mechanics seem solid. If nothing else improves the game the mods will.
So I firmly believe that the game will be great even if it is yet another launch disaster.
>>
>>2183166
Sounds awful. I'm glad you don't work for Paradox.
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>>2183087
Think for a second, anon. Your claim is essentially that Johan developed the systems of the game, changed one of them because a handful of gay dramatubes whined a bit, and is now completely stumped and surprised by the resulting effects. If there's anyone who knows how the game-systems function, interact and affect each other, then it's him. There's no way that he and the devs don't understand the effects of decreasing trade income would or could have on the game.

Doomposting about this is just absurd.
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>>2183239
>there's no way people given the game specifically to beta-test them have any influence on the devs
>there's no way paradox could ever break one of their games and make it an unbalanced piece of shit
If you honestly believe this then there's no point arguing with you, anon.
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>>2183221
timelapse defenders be like yooooo this gameplay is fire
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>>2183242
kek
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>>2183241
https://forum.paradoxplaza.com/forum/threads/a-bad-precedent-is-being-set-regarding-balance-and-quick-fixes.1860597/?prdxDevPosts=1
>>
>>2183246
Your argument that content creators AREN'T leading development is a link to a forum post where a developer literally confirms he's changed the game because a content creator told him to?
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>>2183250
You are illiterate.
>>
>>2183253
>content creator plays wales
>whines it's too hard to devs
>devs restructure the game around him
>this proves that CCs don't have creative control
the copium has destroyed your frontal cortex
>>
>>2183030
omg this is so blessed i hope they never add more nigger nations
>>
>>2183166
This is more or less the way to go. I'd add that you'd want these regions to be somewhat overlapping in order to induce conflict even if nations are stabilized in particular regions, and possibly also want a parallel system of looking at demographics when determining where to expand (so if your culture is present outside a region, you'll try to get the area they're in too, even if the region that area's in isn't one you're focusing on)
>>
>>2182896
Hopes: The game has a good framework and once the initial balancing and patching is done it's not only playable but enjoyable in 6 months to a year.
Fears: Devs overcorrect, turn AI aggression to full so every game is murderAIs and playing tall (the whole point of adding pops and trade goods and markets instead of just being a generic EU4 blobber) isn't possible.
>>
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>>2182896
Hopes: The map resolution and pop system give us kino mods.
Fears: No modelling of European superiority = no great divergence = Jeetpocalypse in every game. Also it runs like shit.
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>>2183279
>No modelling of European superiority = no great divergence
Explain how to implement this without resorting to modifier bloat like picrel
>>
>>2183286
EU3 did fine with base tax and tech groups
>>
>>2183083
i heard enough, +20% discipline to the ottomans
>>
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>>2183039
No, I want it to look like this:
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>>2183286
unironically, pull one from civ VI: get tech boosts from competition, no idea about admin and diplo but battles should give military tech boost
>>
>>2183083
>Crusade of Varna
This battle was closer than people think. The Crusaders could have won if Wladyslaw didn't charge alone against the Ottomans like a retard and actually waited for Hunyadi's reinforcements for a joint offensive.
>>
is the timelapse thing actually a big thing elsewhere or is it just here?
>>
>>2183286
The 'simulationist' approach doesn't work if your simulation has baked in falsehoods, such as universal equality. It will be incapable of producing feasible outcomes and will feel fake and weird. A solution could be mechanical like the Vic II westernisation minigame you do before getting to research European tech. Traits and modifiers to cultures/pops would also be realistic, and they have this in CK III.
>>
>>2183316
Hard to say, from what I can find on r*ddit it is solely sequestered to the EU5 part, which might be bigger doomers than anons, but rather big there too. Like 15 separate threads, is that what they call it?, with >1500 comments.
PDX is quite limited. Ca. 80 comments mentioning a timelapse after it got posted and few threads about the topic itself i.e. AI should prioritize consolidation more, AI should be more aggressive etc.

From what I can see it's a bigger deal here than on PDX but that is it and mainly because PDX users are more focused on "this needs to change" instead of " it's so joever"
>>
>>2183316
I think it's quite big on reddit (at least two posts about the timelapse surpassing 1k updoots, plus several other posts with hundreds of updoots) and the first timelapse video has 80k views.
Barely any mention in the steam forum, thirdies are too busy whining about dlcs.
>>
>>2183330
>A solution could be mechanical like the Vic II westernisation minigame you do before getting to research
They kinda have that already. Institutions are what you need to unlock the associated research trees,
On historic settings 15 out of 15 institutions spawn in europe, well and you have 3 more that exist at game start but 2 of those are in europe too.
>>
>>2183334
someone posted a link to a reddit comment in the last thread where a paradox employee said they're "aware" of the timelapse controversy, aka 100 pajeet coders are currently being crunched right now
>>
Did anyone notice this part of the tinto talk regarding modding?
>>
>>2183364
Yeah but nobody cares about achievements
or rather, anyone who cares about them knows you can enable them regardless, or simply grant yourself any achievement at will, so who cares
>>
>>2183312
The experienced leadership and the papal legate were the true retards for not properly tardwrangling Wlady and expecting a nigga who literally turned 20 years old 2 weeks before Varna to not be a hotheaded dumbass during his second campaign (the prior one being the year before).
>>
>>2183409
I was unifying Germany and conquering the world at a much younger age. If it had been me I could have won it.
>>
>>2182735
I've predicted that the AI will be overly passive on launch for a while. From the Devs' perspective it's less damaging for launch-week player retention that the AI is meeker towards the horde of new players than if it was aggressive and regularly crushed players still trying to get a hang of things. Newbies feeling powerful are more likely to stick around than ones who feel overwhelmed with as of yet no well-established community guides to fall back on.

Then as players get more experienced in the ensuing weeks and months and want more challenge the devs can just add aggression in bits and pieces with patches, and newbies coming in later will by then have a lot more community posts and guides to turn to for help.

I predict within a year we'll have a patch that gets loads of people throwing a hissyfit over how merciless the AI suddenly is. That's when the devs will know the general limit.
>>
>>2183409
>and expecting a nigga who literally turned 20 years old 2 weeks before Varna
That would be an old fart in medieval times, besides kings were supposed to be trained in all kinds of martial tactics and were expected to have common sense.
>>
>>2183411
>I was unifying Germany and conquering the world at a much younger age. If it had been me I could have w-ACK
>>
>>2183425
>That would be an old fart in medieval times
No it wouldn't, you would be an adult and expected to take adult responsibilities but people of older times weren't idiotic and historically recognized the differences in maturity between a 16 yo "adult" and a 50 yo experienced guy even if they didn't understand the biological causes behind it (using romantic terms like the impetus of youth and shit).
>>
>>2183190
>a bastion of Ming Restorationists
They were barely fucking surviving, they just rotted there in their island doing fuck all until the Qing raped them.
>>
>>2183316
Ultimately it changes nothing. The guys who pre-ordered are locked in regardless of how shit it is. Johan could personally come out and say "there's a bug in 1.0 that bricks your PC, do NOT play it" and retards still would.
>>
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>>2183126
someone should go back in time and inform paradox of their historical errors
>>
>>2183470
this is the future sandboxcucks want
>>
>>2183476
And its beautiful!
>>
Is there a single content creator that isn't a turbo-nigger?
>>
>>2183470
vgh....
sovl....
EU3 is more fun than EU4 btw
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>>2182735
I hate that these faggots just mixed CK3 and Vic3 and put it into Eu5.
You could make an argument for the Imperator pop mechanics but holy shit, the map is just horrible to the eye.
>>
Anyone who wants 100% historical accuracy in these games is a literal fag. Go watch a history documentary.

These are GAMES. Games are supposed to be fun and ENGAGING. CK2 will always be the best paradox game simply because they didn’t give af about historical accuracy and went the RNG route. Which made it ENGAGING.

Playing on speed 5 while AFK isn’t fun. Sorry.
>>
>>2183528
>These are GAMES. Games are supposed to be fun and ENGAGING
What part of actual history isn't engaging to you? For me, sandboxing is the thing that lacks engagement.
>>
>>2183528
Go play civ then, where there is almost 0 historical value to it.
>>
>>2183527
the real HRE looked much worse
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>>2183527
I agree for the puppet spam in other countries, but the HRE was historically fucking horrible to look at.
>I hate that these faggots just mixed CK3 and Vic3 and put it into Eu5.
hardest disagree ever
EU4 was fucking boring for tallchads. If you weren't blobbing there literally wasn't anything to do. The game desperately needed something, the fact it got both a simplified version of CK3 dynasties AND vic3 economics is based af.
>>
>>2183528
>Playing on speed 5 while AFK isn’t fun. Sorry.
I liked doing observer runs in Vicky 2 and EU3
>>
>>2183537
>>2183536
Sure, we'll see how that plays out though it seems bloated somewhat with those imported mechanics.
The nu-map look they gave this game still hurts my eyes. There was something more pleasing about the Vic2 or even EU3/EU4's map look that made it more easy to look at.
>>
>>2183545
It's bloated now but in 10 years it'll look simplistic.
>what the fuck do you mean baden-hestenburgplatz is merged with saxon-meinkampfenhausten?
>>
>>2183527
Im sorry my nigguh but that volkisch AF
>>
>>2183470
this is already more variation from its start date than the timelapse had in 1836
>>
What's up guys, today we're going to be convincing JOHAN ANDERSSON to fuck his game up two weeks before launch, completely fuck the ai, AND lose thousands of dollars in the process so if you like this content be sure to hit the like, smash the subscribe button, and remember... be amibitious!
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>>2183170
Franks were from the Celtic side of the Rhine, they were closer to ancient Belgians genetically
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>>2183545
ehh they had to replace mana with something so pops and actual trade makes sense.
The trade node system in eu4 never made any sense to me. If you control all the trade nodes up to your home node all your money can still go to someone else. Also you can be the richest country on the planet and still have lower dev then poland because they blobbed out
>>
>>2183570
One thing I hated about EU4 that they've brought back is you get trade advantage through having provinces in a market, so it's still more profitable to blob out.

Tall players are the most oppressed minority.
>>
>>2183476
crazy fucking ugly blobs is better than the nothing ever happens of eu5
>>
>>2183103
>It looks ugly and there's no historical basis for it.
The french kings never stopped claimed german lands. For them the Capetian "France" was the same thing as the Carolingian "Francia" and saw the division of the empire as a temporal thing.
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>>2183330
>Vic II westernisation minigame
It's not really a minigame, it's more of a "wait 20-30 years to play the game" minigame.
Not a bad idea but could use some work.
>>
>>2183160
>>2183579
>autists in charge of not missing the point
>>
>>2183580
What's the alternative?
In Victoria 3 you can take the blackest gorilla nigger nation and immediately start building iron foundries.
>>
>>2183580
I liked that you could accelerate by chimping out and annexing your fellow monkeys
>>
>>2183586
You know, Ngubu, ever since annexing the south forest bantus I suddenly feel an urge to patronise institutions of higher learning.
>>
>>2183580
>NOOOOOOO ZIMBABWE SHOULD BE LIKE WAKANDA I SHOULD BE ABLE TO FIGHT AGAINST EUROPE FROM THE START OF THE GAME!
AIIIIIIIIIIIIIII SAVE ME YAKUB
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>>2183574
That image shows ugly bordergore and that's what we get in EU5
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>>2183537
>If you weren't blobbing there literally wasn't anything to do
EU4 had more tall gameplay than EU3 at least. Being able to actually press button to dev your provinces was a lot more interactive than EU3 where the only thing you could do is build buildings. And national ideas + idea groups actually let some countries focus on being tall unlike EU3 which is actually the game with nothing to do but blob.

I used to be in the pro-simulation crowd as well but after playing hundreds of hours of Victoria II I've come to realize that it's pretty pointless. There's a lot of economic and population simulation going on "under the hood" so to speak, but there's very little actual interactivity you have as a player, especially if you get stuck in a dictatorship or republic with a political party that disallows the state to intervene in the economy. All that work for simulating a world economy and the only thing you can do as a player is control your armies, adjust the budget, and maybe sometimes pass a reform, EU3 is basically the same but without a bunch of pop simulation.
The more abstracted system of EU4 is better for gameplay, there's a lot more dynamism and things you can actually do as a play like manage estates privileges/crownland, dev provinces, control trade, do more complex diplomacy, and you can choose national ideas for bonuses when doing all this.

I was hoping EU5 would be a nice medium between the abstracted control of EU4 and the simulation elements of Vic2/3 but from what the tinto talks show, seems like once again gameplay interactivity will take a backseat to simulation.

>>2183589
The issue with westernization isn't that you're not on par with Europeans, it's that there's even less to do than normal Vic2 gameplay. You can't even research shit and your economy consists entirely of whatever shitty RGOs your country can put out with no tech bonuses. You literally just do nothing until the 1870s then you can play the game normally.
>>
>>2183330
>>2183580
Vic2's westernization is good because it easily scales between nations like Japan or Persia that can westernize easily, subsaharan shitholes, and a complete clusterfuck like China. The challenges you face are slightly different for each one.
>>
>>2183592
>You literally just do nothing until the 1870s then you can play the game normally.
damn just like japan irl
>>
>>2183574
Those are your options when the AI is not railroaded: the AI will expand nonsensically with exclaves everywhere, or it will do little to nothing at all. EU4 got railroading right but people aren't ready to admit that just yet.
>>
>>2183592
>uhhhh this game sucks unless it gives me bing bing wahoo buttons that make dopamine go up bigly because I pushed the heckin development button so my arbitrary number went up by 1!!!!!
>this is PEAK gameplay!!!!
>>
>>2183595
Venice having a penis shaped enclave in eastern Europe has fuckall to do with "railroading". Normal game mechanics are what should discourage it. Yknow, like control, but as it stands that mechanic is clearly pointless and unbalanced.
>>
>>2183594
There was actually a lot happening with Japanese westernization such as the Boshin War, which the Victoria games don't really try to implement other than maybe some reactionary rebels spawning.
Ironically Japan is one of the few unwesternized nations in Victoria II that actually can do shit, they have good RGOs and population for being unwesternized and can conquer parts of Asia to speedrun westernization.
>>
>>2183598
>it should just magically work this way because, like, I want it to!
Midwit logic. Not how it works and there are no games in existence where what you're asking for exists, and not for lack of trying.
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>>2183571
I mean you can make your own markets no? So you can counter that and blob your market across your neighbors borders
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>>2183597
>he likes to do nothing and watch
paradox really is going for the cuck audience with EU5
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>>2183604
back in eu3 I spent 100 years having my stability crash down 4 times to get to western tech group and I liked it
>>
I want the game to play itself.
I want to speed 5 as graph go up.
I want to see my pops independently go to colonies without clicking the "encourage migration" focus and building "settlement" buildings.
I want my Burghers to independently build the economy with buildings that expand their power.
I hate war.
I hate taking provinces illogically.
AI should be banned from taking provinces that give them ugly borders.
I WILL changeowner provinces back if the AI makes a peace deal I dislike.
>>
>>2183602
Projecting low IQ post.
Conquering an isolated port town is maybe doable, but expanding inland should give you diminishing returns. Likewise blobbing across huge mountain ranges that people have trouble crossing to this day is retarded and yet in EU3/4/5 you can move your armies and blob through there with no extra effort. MEIOU CE represented this well enough.
>>
>>2183603
I'm talking about a scenario where I'm Portugal and want a good share of the Indian trade.
In real life they just took Goa and projected power from there.
In the game the player is incentivized to take all of India, as in EU4.
Don't get me wrong, EU5 is better because you can build provinces taller with buildings and such, but the underlying principle of blobbing being the optimal gameplay is still there.
>>
>>2183608
EU5 literally copied the CE mechanic and called it control and also added a maritime presence mechanic that affects control across water
It being poorly tuned is a different problem
>>
>>2183611
>It being poorly tuned is a different problem
The AI needs to evaluate what provinces it wants to take based on how much value it can extract from them, obviously I don't know how it works currently but not even Paradox would be capable of messing up such fundamental logic.
If control worked properly and the AI followed that rule bordergore would be reduced to a minimum, like no Florence and Naples landlocked enclaves in tropical Africa.
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Have the deva addressed the time lapse yet?
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>>2183616
0 control with no land connection to a province without 0 control should be insta-secede.
So if you have France take Louisiana and you take both Quebec and New Orleans the entire landmass between should just become its own tag.
>>
>>2183618
One dev posted on reddit they were "aware of it". That's it.
When it started gaining traction (read: hate) the guy who uploaded it had to put out an edit that he was SANCTIONED to upload it by the PR team.
They're both getting fired.
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>>2183618
The deva?
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>>2183637
Please don’t bully me, sir.
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>>2183582
I understood your point but it was fucking retarded. Why the the fuck you are applying "historical logic" to a map-painting game, from all the things?
>>
>>2183607
This but unironically
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>>2183649
>why are you applying gun logic to a fps
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>>2183658
>nooooooooo you can't just make the m4 eject shells out of the left side of the receiver because you're a sinister lazy lefty
>>
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>>2183620
why would the guy who uploaded it be getting fired lol. He literally asked the leader of the pr team if it was OK to post an edited 30sec timelapse clip. Of course he didn't disclose the fact that all the editing he did was speed up the footage but still.
>>
>>2183668
They're just going to arbitrarily punish him for bringing disrepute onto the game. He's never being given an advanced copy of anything again.
They've blacklisted people who've made them look bad before, intentionally or not.
>>
>>2183672
arumbabros...
>>
>>2183103
And I'm sick of faggots that demand games be boring.

>go read a history book!
Go fucking paint a map with crayons.
>>
>>2183532
When you play the game for 1,000 hours, it gets kind of boring knowing that the ottomans are gonna blob and take half of Europe every single time.

I like variety and unpredictability. To this day. Crusader Kings 2 is the only good paradox game because the ai never does the same exact thing in subsequent playthroughs.

Sometimes France blobs, sometimes England blobs, etc… it’s fun having to actually react to the world instead of being AFK on speed 5 as i collect ducets and mana points.
>>
>>2183703
Doesn't it take you out of the game when you get epic borders like >>2183470?
There there's no real powers, the entire map is just shit on a canvas.
>>
>>2183703
That makes no sense.
Whether it's the Ottomans or the Aztecs taking over Europe, your reaction depends purely on your situation. If the game is piss easy (CK2 is) then you can speed 5 and collect your ducats no matter what, it doesn't matter if what is happening around you is historical or not.
>>
>>2183703
After 1.3k hours of HoI4, I take Historical Focuses off only for a laugh.

Stellaris is boring, EU4 is boring, and so is CK2. You just mistake laughing at AI acting dumb as enjoying "variety and unpredictability".
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>>2183710
I understand having historical focuses in Hoi4 on since taking them off can and probably will just give you a headache since the ai takes a path that makes your planned playthrough in the end be a wc or something else completely retarded. ie. some European minor joining chinese united front or some such
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>>2183568
aka belgium clay
>>
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I'm tired of these discussions
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>>2183809
what do you want to talk about anon?
>>
>>2183813
/gsg/ if a few threads down
>>
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https://forum.paradoxplaza.com/forum/developer-diary/tinto-flavour-45-24th-of-october-2025-kilwa-zimbabwe.1864174/

Tinto Flavour #45 - 24th of October 2025 - Kilwa & Zimbabwe

Hello, and welcome one more Friday to Tinto Flavour, the happy days in which we take a look at the flavour content of Europa Universalis V!

Today, we will be taking a look at the content for Kilwa & Zimbabwe! Let's take a look at them now, without further ado:

Kilwa
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Kilwa starts with 2 unique reforms:

A unique Policy:
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Unique Advances:
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It has some DHEs:
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Zimbabwe
>>
These are the starting Privileges - although Zimbabwe doesn't have any unique one:

However, it benefits from this very important Cabinet Action, which allows it to settle the border locations at its own pace:

While originally we created this action for Zimbabwe, we've ended up generalizing it for a bunch of countries and regions;

These are its advances. From Ages 1 to 5 they're for Shona people, while the two for Age 6 are just for Zimbabwe:
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And it also has DHEs, as usual:
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And this is an event that will make constant adventurers appear, and be available to be employed for the Cabinet:

… And much more, but that’s all for today! Later on, at 15:00, we will be taking a look at Switzerland & The Hansa, the last countries in the Tinto Flavour series!

And also remember, you can Pre-Purchase Europa Universalis V now! Cheers!
>>
>>2183824
the second kang of the time
>>
>>2183819
>if a few threads down
>>
anyone formulated a rule on how long till paradox titles gets playable?
Imperator and Victoria 3 both got fun after three years of patching.
>>
>>2183882
1 day per 500 copies sold
>>
>>2183882
It's an inverse correlation with how full of themselves the devs are.
For example Vic3 devs said you don't need strategy in a strategy game actually, and not having goods is a good thing, and it took them years to salvage it.
Johan was at peak hubris with Imperator and it launched like a wet fart and died.
CK3 devs were paranoid everyone would stick with CK2 so the game was actually good and fun right on release, but after it succeeded they got too cocky and went on to churn out slop for years, so the game is actually worse today due to bloat.
Johan and the others on EU5 have bent over backwards to deliver the grognards every piece of info possible and accommodated every autistic suggestion in regional map threads so I'm pretty sure they're terrified of a flop and are acting with utmost humility, this is a good omen
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can you form finland in dis game?
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>>2183932
It would be horribly bigoted of the Swedes if there was no Finnish state available when they took the effort to make all the tiny abo tribe fucks their own cultures.
>>
>>2183932
No you can only form Poland.
>>
soi4 normalfag CCs are gonna clown on the game and make it flop aren't they
>>
>>2183932
finland doesn't exist
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>>2183932
yeah vinland is formable
>>
>>
>>2183591
Besides France. Hungary and Naples did the AI even do anything?
>>
>>2184028
poland is in finland
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>>2184028
Somalia is a hegemon
>>
hegemony system in the 1400's is fucking retarded
>>
>>2184032
Kangz and such
>>
>>2184034
truke
>>
>>2183932
Finns are just a bunch of subhumans that never had their own nation. It's good that it's not formable.
>>
>>2183838
>Later on, at 15:00, we will be taking a look at Switzerland & The Hansa
Finally it's time for some civilized nations.
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He's so fuaaarking cool.
>>
HAHAHAHHAHAH
eu5 is so fucking done, jotran is a total fraudulent retard
this is what happens when you mistake abstractions that work so retardedly different from fucking real life aka modifier slop as this complex, therefore, grand gameplay
game runs like shit, probably an unfixable ai that behaves like shit and the most unrealistic abstraction slop after eu4 ever devised
>>
>>2184055
what if it's good?
>>
I preordered
Going to have fun
I hope you have fun too.
>>
>>2184056
Doesn't matter, playing games isn't relevant for those kinds of
>people
>>
>>2184060
/v/tards arent plaing games they just complain
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https://forum.paradoxplaza.com/forum/developer-diary/tinto-flavour-46-24th-of-october-2025-switzerland-the-hansa.1864208/

Tinto Flavour #46 - 24th of October 2025 - Switzerland & The Hansa

Hello, and welcome one more time this Friday to Tinto Flavour, the happy days in which we take a look at the flavour content of Europa Universalis V!

Today This afternoon, we will be taking a look at the content for Switzerland & The Hansa! This will be a bit special for two reasons. The first is that both have uncommon types of content: the first is based around an International Organization, the Swiss Confederation; while the latter is a Building-Based Company, the only one that has enough content to be considered a Tier 3 country. The second one is that these are the last countries that will be showing in Tinto Flavour - although it won't be the last post of the series. Let's take a look at it, without further ado:

Switzerland

I'm using the Kanton of Schwyz for the country overview, but as you might see, there are several Swiss countries that will benefit from the Swiss content.
>>
>>2184065
I can understand playing a game, disliking it, and complaining about what one dislikes (eg BG3), but it seems very odd to me to be so emotionally invested in disliking something that’s not even out and that presumably the anon has no interest in playing at all
When there’s upcoming games i think are going to be shit, it’s enough for me to simply state that I think it will be bad and I’ll be passing on it, and moving on my with life
Just bought eu5 last night btw, gonna play it and probably have fun
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The most important piece of structural content for the Swiss countries is the Swiss Confederation IO:

The backbone of the IO is its laws, which the different members may vote on repeatedly:

Inside each IO Law, there might be several policies, which may shape the functionality of the IO, causing different effects on its members:

E.g.: What is considered a Swiss country is something not completely set in stone in 1337, and there's a Law which will set the policy of the Confederation regarding which countries may be accepted into it, depending on their primary culture:
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Nonetheless, the core issue of the Confederation will be either keeping its confederal status, or striving towards unification of the Swiss lands - which may be triggered at a certain point by an event:

This is the formable Switzerland, which may happen either due to the aforementioned path, or by destroying the Confederation IO, and then directly forming the country:

And this is what may happen if it's formed via the IO - it is disbanded, and all its members will unify into a single country, Switzerland:
>>
Besides that, the Swiss countries have unique advances, as usual:
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And some DHEs, as usual:
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The Hanseatic League

Spread of the Hanseatic League in 1337.
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The Hanseatic League is a very different type of country, as being a Building Based one. That means that it holds no land, and in case it would acquire any, it would also become a Settled Country. This means, that it can only expand via foreign buildings, from which its money and resources depend. This is due to the Hanseatic Merchant Federation, which unlocks its basic content and mechanics:

The other means that it has to expand its power is by a unique type of Subject, the Member of the Hansa. Only countries with at least one town or city, and having fewer than 5 locations, can be made members - an action that can be performed either through diplomacy, or by a war and a peace treaty. There are only 3 at start, Hamburg, Lübeck, and Bremen, and here are its rules:
>>
>>2184074
You're mistake is in assuming that you are dealing with reasonable and sane individuals.
>>
>>2184088
god I love Building Based Countries
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The Hansa also has some unique advances, of course:

… And much more, but that’s all for today! This is the schedule for the next week, which will be quite special, as being the Pre-Release Week!

Monday -> The fourth and final Tinto Flags, hosted by @SaintDaveUK !
Tuesday -> Tinto Flavour Special Edition, the last post of the series!
Wednesday -> Two main events!
The very last Tinto Talks post of the series, about the game Achievements, hosted by our dear Associate Producer @Dargeths !
Europa Universalis 5 Pre-Release Stream with the Paradox Tinto team!
Thursday -> EU5 Tutorial Video - "Everything you need to know before unpausing"
Friday -> First Pre-Release gameplay videos of EU5!
Sunday -> End of the embargo for all the Content Creators!

And also remember, you can Pre-Purchase Europa Universalis V now! Cheers, and Be Ambitious!
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And some DHEs, of which I'll just show a couple:
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>>2184074
It's young people without an identity that just copy whatever they see. Monkey see monkey do. There's a slight broken telephone aspect to this social behavior, so it gets reinforced. A small thing echoes and becomes a large wave. Young people look up to miserable bastards and emulate their behavior. Instead of realizing they respected those people for their wit, they go on and emulate a caricature of their idols.

That's an eternal problem that comes from terrible advice. "Be yourself" is what you have to do, but only those that don't need that advice can actually follow it. There is some truth to the fact that you're not dealing with a reasonable individual. You kind of have to get this through your thick skull. You might be thinking someone is arguing with you, but they might be just observing, understanding, remembering and applying things they previously saw. That's where buzzwords come from. A worrying number of people just go through the motions of arguing and expressing opinions, but they actually aren't arguing or expressing themselves.
>>
is it leaked yet?
>>
>>2184074
(you)
>>
>>2184105
There won't be any leaks before released.
>>
>>2184085
Wait, was London part of the Hanseatic League as well?
>>
>>2184122
https://en.wikipedia.org/wiki/Steelyard
>>
I just want to be a banker and jew all over the world
>>
>>2184095
>Young people look up to miserable bastards and emulate their behavior.
I thought zoomies most preferred energetic niggas like ishowspeed or innocuous fatties like caseoh
>>
I LOVE CK2 probably my favorite strategy game of all time. I also really like Total War but the battles aren't good enough to keep me playing (they get boring after a bit but still fun) and obviously the campaign is extremely shallow compared to Ck2
Other Paradox games have been kind a"meh" from my POV.
I had one good game in EU4 but I found the roleplay potential kinda shallow and the end game fell off after the revolution hit. The warfare was fun and I enjoyed colonizing the new world but haven't been able to get back into it.
V2 is like playing with a black box. I wasn't around when it was new and everytime I try to play it I feel like I don't understand it at all and get overwhelmed and lose a war in spectacular fashion.
HOI4 I have never even figure out how to win a single battle let alone have fun lol I try to start as Italy and lose the fucking war against Ethiopia. Tried watching youtube videos and reading guides but I just don't understand how to get the soldiers to fight I draw the lines or tell them to move provinces and they stand there shooting for a month or whatever then lose to the fucking Africans.
Imperator was a lot of fun when I played it. I just did a Rome run and took down Carthage and Macedon. I enjoyed that game, struck a great balance between CK2 characters and EU4 improved warfare style. Only problem is I don't care much about the time period so unless I re-play as rome again there's literally no one else I care about in 300 BC yknow. Sorry I'm not a classical history autist but who the fuck else even was there? The (((Punic))) people? GTFOH
I haven't tried any of the other games desu but my brother said CK3 was better than CK2 but I kinda doubt that from what I've seen (I'm also still not done having fun in CK2 either lol)
Anyways my question is should I pre-order EU5 and play it on launch, or wait 3-5-10 years for it to get "fixed" first?
Don't have too much time as an adult but usually get a gsg run in around the holidays
>>
>>2184127
Being something that doesn't come from within is miserable, no matter how it looks from the outside.
>>
Nowadays it seems like everyone and their momma are making remasters and remakes of 15-20 years old games, so I wonder if PDX have any ideas to re-release old Clausewitz Engine games: EU3, HoI3, Vicky2, EURome, Sengoku, March of the Eagles? Nothing too outlandish: 64-bit, better multicore support, UI tweaks to accommodate higher resolutions, fix the most egregious leftover bugs, maybe redraw continent and province shapes for EU3 and HoI3, maybe fiddle with multiplayer code; then you sell 6 old games in a $60 bundle (free upgrades to already existing owners).
>>
What the bloody hell did you just say about me, chap? I’ll have you know I graduated top of my class in the Royal marines, and I’ve been involved in numerous secret raids on the zulu, and I have over 300 confirmed kills. I am trained in gorilla warfare and I’m the top rifleman in the entire of her majesties armed forces. You are nothing to me but just another target. I will wipe you the out with precision the likes of which has never been seen before on this Earth, mark my words. You think you can get away with saying that load of old rubbish to me over the Internet? Think again, chum. As we speak I am contacting my secret network of governor generals across the British Empire and your IP is being traced right now so you better prepare for the storm, chum. The storm that wipes out the pathetic little thing you call your life. You’re dead, mate. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that’s just with my ships of the line. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the Royal navy and I will use it to its full extent to wipe your miserable arse off the face of the continent, you little state. If only you could have known what unholy retribution your little “clever” comment was about to bring down upon you, maybe you would have held your tongue. But you couldn’t, you didn’t, and now you’re paying the price, you bloody simple fool. I will pour subsidies all over you and you will drown in it. You’re dead, chum.
>>
>>2183676
Arumba isn't blacklisted anymore.
>>
>>2184137
why not?
>>
>>2184139
No clue, just watched his stream a few days ago where he said he's cool with PDX now and that he has been playing EUV for a while.
>>
>>2184148
Why would he just play EUV?
>>
>>2184119
gay
>>
>>2184129
Imo the coolest thing about CK3 is the mod that allows you to combine it with Attila TW to fight the battles.
>>
paradox did the right thing when they black listed arumba
he should never be forgiven for what he did to his son.
>>
>>2184152
Yeah I guess I'd be better off either playing another Ck2 run or giving 3 a shot.
Thanks anon.
Hope EU5 is fun for you all tho and maybe I'll pick it up in 3-5 years
>>
>>2184129
>should I pre-order EU5 and play it on launch,
no, why should you?
>>
>>2184135
Zero. There is no way Paradox is doing something that could atomize their fanbase. If any they are doing the opposite, like make older games unplayable so they jump ship to the new ones.
>>
>>2184162
Well as I tried to explain I get limited amount of time for games. I usually get time for a run in the winter and another around the summer.
I usually play CK2 but I know EU5 is dropping soon and if it's gonna be the next best thing since sliced bread I figured I'd give it a shot but wanted to check in with you guys first since you're the experts here.
I've also never played a paradox game when it's new. In fact I think I've only played them after they've stopped releasing new DLC lmfao.
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>>2184074
i confess having been cynical and that i'm only somewhat interested in the game to start with, but it's for the good of the maps-> 4chan is the antithesis that (hopefully) breeds a happy synthesis. without us, there would still be manas in your mapgame. you can thank us and us alone for imperator: rome
>>
>>2184161
That is probably wise.
You'll get nothing worthwhile from preordering. Just some models for wonders on the map and those can be gained without preordering right now and will probably be available later anyway.
And it's not like they offer anything of value.
>>
>>2184165
The only people that aren't optimistic are incels at /gsg/. Anyone that actually plays games is going to have a blast.
>>
>>2184171
https://www.youtube.com/watch?v=Pwsht0Syj68
>>2184165
just wait a few days when it's out for non shills to play the game
>>
>>2184173
>golden horde survived 500 years
>>
>>2184169
Ok I wouldn't be able to play it first week of November anyways lol I had assumed it was going to include some kind of "special" giveaway (like posters from back in the day, anyone remember those) but yeah It doesn't actually make any difference to me at the end of the day and I won't have actual time to play until at least the beginning of December anyways.
Thanks for the advice
>>2184171
Don't get me wrong, I'm optimistic. That's why I was considering pre-ordering in the first place. My understanding is it will be essentially Imperator with a better time period and I really enjoyed Imperator. Maybe not as much as CK2 (IDK if I can enjoy another game as much as I like that one desu I get off on the whole roleplaying thing) but I want to play more Imperator just the issue is I don't give a fuck about 300 BC outside the Romans. In 14th century I can give a fuck about, at the very least, England, France, ERE, Ottomans, Austria / something else in the HRE and Castille. That's at least 5 campaigns of fun but if the game itself isn't "fixed" yet then it would just be a dissapointment yknow.
>>2184173
Yeah that's what I'm gonna do now, thank anon
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>>2184171
This. So much this.
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Hey guys it's me Johan
Please buy EU5
Playing mp right now pic related
>>
>>2184182
>nobody picked prussia
Immeasurable cringe.
>>
>>2184173
>posted it again award
>>
>>2184182
based pdx leaker, make sure to obliterate the dave for me
>>
>>2184182
Neat, an HQ image
I still don't think the UI is as atrocious as people say.
>>
>>2184182
What the hell is going on with the king of Bulgaria's face
>>
pretty cool you can play high elves in the base game
>>
map looks very sweet
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>>2184182
more like queendom of bulgaria amirite
>>
>>2184182
>1419
>England blobbed
>Castile killed Granada
>Golden Horde exploded
nothingeverhappens sisters what's our response?
>>
>>2184214
>england blobbed
Blind or?
>>
>>2184221
Are you?
>>
>>2184163
Well, technically, releasing such remasters would make games less playable per se, at least in the short run, because it would definitely break existing mods, and while Vicky2 modding community is still pretty much alive, I couldn't say the same about other games. Also, I don't think fragmentation is an issue, because nowadays EU3 and EU4 (and EU5) are fundamentally different games, each with its own set of pros and cons, they are not in direct competition with each other.
>>
>>2184221
They ate most of scotland doebeit?
>>
I HATE BYZABOOS
THE GAME SHOULD START IN 1453
>>
>>2184232
Cope, seethe, dilate
The larping greeks will persist
>>
>>2184232
Hush, watermelon seller.
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>>2184232
you can crusade the Byzantines and wipe their dead empire off the map
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>>2184232
I wonder who could be behind this post.
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>>2183837
>Courtier
There is going to be a court??? Like in crusader kings?? I missed out on most of the content info drops but wtf is that
>>
>>2184182
hey johan, its me Anonymous
please uncuck the ai before release
>>
>>2184232
This but unironically. I like byz but this game should not be focused on it.
And btw 1453 would still be fine since you can restore it as the Despotate of Morea.
>>
i guess they'll sell mission trees and flavour (like clothing that updates from century to century) piecemeal as dlc, and call it the solution to a problem they created. hard railroading for $$
>>
>>2184085
>Hanseatic League seems very interesting to play, total new idea. But I just have to ask why London and Brugge have stripes on that map?
They also have an Italian bank at the location - Bardi, I think.
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>>2184260
This is what I do as Cyprus and restore Kingdom of Jerusalem. Speaking of, there better be a KoJ tag in euV.
>>
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>>2184081
>Yay!!!! We get Reisläufer!!!
By the way, this is the unit, which has just been added to the main post:
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>>2184263
Yeah, it's a Tier 2 formable
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>>2184225
They took a nibble out of scotland while wales remains untouched.
>>
>>2184260
The game is not about Byzaboos or Turks, its about the western Europe. It is literally called "Europe Universal". Therefore, you need a start date that has significance in Western history, which is either 1337 (the start of Hundred Years' War) or 1356 (Diet of Metz and the Golden Bull).
>>
>>2184273
1453 is also the end of the hundred year's war
>>
>>2184273
>start date
That'll be 29.99, saar.
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>>2184272
>while wales remains untouched.
Wales is their vassal
>>
how good is vassal swarm in this game
>>
>>2183882
EU3 became playable only after third major expansion, Vicky 2 only after a couple of patches, CK2 was playable right of the bat. The question you should be asking is how long untill Paradox titles get unplayable, because IMO almost every one of their flagship games became worse with subsequent patches and DLCs: EU4, Stellaris, CK2 (although they didn't ruin it too much), CK3.
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>>2184290
You're forgetting HOI4. Feels very shitty post Gotterdammerung.
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>>2184232
>t.
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>>2184276
De jure end is insignificant, the outcome was decided around 1444, when Treaty of Tours was attempted.
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>>2184292
To me it's felt shitty since the naval update
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>>2184303
the de jure end was in the 1470s when the treaty was signed, the actual end was when england was kicked out of france
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>>2184273
hyw was not significant and the bull was just a formality, 1444 is a better startdate simply by being closer to the age of colonialization and reformation
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>>2184314
Drown lying face down in a puddle of thick cum you nigger, I fucking hate you
>>
>>2184321
black bull death is a fun concept thoughbeit
>>
>>2184327
this is an anonymous website, anon
your reputation hasn't been destroyed by being easily BTFO in this argument
oh, and I accept your concession
>>
>>2184273
>The game is not about Byzaboos or Turks, its about the western Europe.
>about the western Europe.
wipe out esls drag them out of their huts and rape their parents in front of them and shoot them in the back of the neck die die die you ugly brown barely sentient fuck die die die
>>
>>2184331
lol, does Starmer know you are posting here? go back or get fined
>>
>>2184327
Why you pretend to be me ?
Come, put your head on my lap and take a whiff of my nasy stinky Penis Erection. Maybe I use your mouth as a wet hole to relief stress. Bitch
>>
>plays EUROPA universalis
>complains about ESLs
Why are thirdies like this?
>>
>>2184333
just so you know I am stronger than you and if you really pissed me off I could easily overpower you in your shitty little ESLhovel and destroy your entire nasty stinking cockroach family in front of you. die nigger die
>>
>>2184336
Stroking my nasty little penis erection right now :-DD HeHe I call it my 'zizi' :-DDD Cum cum play with my little zizi right now you beautiful budding nymphlet :-DD my zizi so cold it need warm crevice to make cummy funny pleasure relief in :-DD
>>
>>2184331
didnt readed lul
>>
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>didnt readed lul
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>>2184292
I haven't touched it whatsoever. I played only TDH and HoI3, and never extensively.
>>
imagine think being a britisher is something be proud of ha
>>
No grand strategy game will ever come close to the experience that is coloring in maps of Victoria 2 provinces in paint and looking at 19th century resource maps.
>>
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>why are recent paradox games so communist
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>>2184403
What you fucking say about russia? I fucking kill you dead.
>>
leaked zimbabwe government reform: the zutt
>>
zutt is the most forced india coded meme in history
>>
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m*slim clitties already leaking
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>>2184388
>No grand strategy game will ever come close to the experience that is coloring in maps of Victoria 2 provinces in paint and looking at 19th century resource maps.
Vicky2 was mostly EU3 with more detailed economics and population mechanics and less sandbox.
>>
How would you even railroad EU?
With the Victorian era the entire thing is basically a visual novel of events, Oriental crisis, springtime of nations, Crimean war, American civil war, unification of Germany, colonization of Africa, balkan wars, ww1, they all chain on one to the next.

There isn't a single muti-nation era defining event from 1337 to the reformation.
>>
>>2184441
>How would you even railroad EU?
For the Glory AGCEEP.
>>
>>2184442
qrd?
>>
>>2184290
>CK2 was playable right of the bat
>no muslims
>no hindus
???
>>
>>2184449
https://agceep.org/FAQ.htm
>>
>>2184403
top left is cute tho
>>
obvious best move is to develop AI that not only plays under the same constraints as player (as they tout), but also plays /like/ a player, as in, has their own objectives and personalities indwelt. a crack AI team would have been a sensible and forward-thinking move for their company

instead i forsee them using the barren landscape of directionless AIs as an excuse to create (and sell) mission trees to which the AI all blindly follow, while snowballing on meth-modifiers as they do. and they will psy-op the reddit and the plaza to say that this is good, this is the solution to a boring singleplayer game

that's how you railroad EU. instead of giving colourful personality to the map, you tell it exactly what to do, so it at least does something, and you milk your customerbase the whole way to that very uninteresting, very soulless end-reality

please don't do this johan. think of the divine one
>>
>>2184452
did he be stutter?
>>
>>2184424
yeah, it was good.
>>
>>2184456
Just clarifying that his opinion is, indeed, dogshit.
>>
>>2184459
Exactly how many games of CK2 have you played in India?
>>
>>2184015
>collective ownership is when you gibsmedat for free
Sasuga, R*dditor
>>
>>2184458
Wait, was his post supposed to be a criticism of V2? I genuinely read it as a compliment.
>>
>>2184452
But base mechanics were already implemented and they were good for the most part, then it was just a question of adding the flavour. BTW, this is the only way swarm of DLCs may actually improve the game, by growing it lateral, not vertical by implementing and reimplementing base game mechanics the way every PDX game since EU4 seems to do, no matter whether people actually want it or not.
>>
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>>2184455
>>
>>2184441
>they all chain on one to the next.
explain how the crimean war chains into the american civil war
>>
>>2184015
When was this post made?
Optimal strat in V3 for the last year at least has been to capitalistmaxx.
The state construction simply can't keep up with demand as quickly as the private sector can. Without capitalism you're essentially playing whack-a-mole, you have an iron shortage in your construction centers so you build iron mines but then you have a tool shortage so you build tools but then you have a steel shortage so you build more coal, etc, etc.
>>
>>2184015
>>2184462
this take is like being mad that the avengers aren't real in marvel movies LMAO. lefties are genuinely braindead
>>
>>2184466
I just wanted to include America, desu. they're irrelevant to 19th century politics.
>>
>>2184463
It was both. Vicky 2 was pretty good even when rebels were everywhere, Hawaii were an intellectual centre of the world and Prussia was yellow, but it didn't feel as particularly groundbreaking experience coming after HttT and Divine Wind: just another good Paradox game.
>>
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>>2184403
Anarchist, actually. Recall the Dithmarschen mission tree.

Maybe a bit syndicalist, if the Bukharin side of the Soviet focus tree is any indication?
>>
the revolutionary war used to be the soul of eu.. eu3 at least (the better of the two eu's that came out)
it would be rather epic if you could play england up 'til 18th century and then switch to washington at war's start
>>
>>2184472
>Hawaii were an intellectual centre of the world
what
>>
>>2184476
The default country that every mechanic has been based around has always been England -> Britain -> America.
>>
>>2184475
>paradox adding any tree whatsoever means they endorse that ideology
by this logic gotterdamrung made them esoteric hitlerists
>>
>>2184482
It's not about the tree, as it is about the mechanics. Missions trees came very late in the game's life.

>It's no secret that Victoria 3 is in many ways the Historical Materialism Simulator.
On the other hand, Victoria 3 is openly using Marxist theory, even more so than Victoria 2 had.

>inb4 theorylets don't know what "Consciousness" was supposed to be

In HoI4's case, they tried to be "neutral" on politics, and avoided discussion of any warcrimes, which was actually the best representation fascists could ever hope for, and now the community is full of them.
>>
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>>2184182
Cringe, no free frisia.
>>
>>2184472
prussian yellow was sovl
>>
>>2184504
...said no one ever
>>
>>2184499
Well, they are part of the West, still. And, uhh, it's not a good time to start picking hills to die on. They probably have dynamic naming, anyway.
>>
>>2184507
I just said it
>>
>>2184508
It wouldn't surprise me if they had it set to remain as kyiv even if Moscow takes it.
Not that the Moscow AI ever will, because they've purposefully gimped them. Always see Kyiv blobs though.
>>
>>2184511
mindbroken
>>
>>2184508
>>2184511
oinkers are getting btfo on steam forums about adding a "ukrainian" localization (lol)
>>
Based on them adding an entire mechanic around "Stalin's paranoia" in HoI4 the devs are either liberal retards who get their info from pop history youtube shorts or seething Trotskyists. Given they also added a meme path for him to take over Mexico and from there the world I would assume the latter.
>>
>>2184273
>Therefore, you need a start date that has significance in Western history
If any that's 1492, the start of the globalization era and when european kingdoms became global powers.
>>
>>2184526
1453 works better because it gives a build up to that event instead of just starting from the discovery of the new world.
The same reason HoI starts in 1936 instead of 1939.
>>
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>>2184273
these are all valid
>>
Europa Universalis should be based around Europa becoming Universalis (age of discovery)
1337 is too early for this. They solely chose it to justify Europe having the same tech as Zimbabwe the entire game just like EU4.
>>
>>2184273
which is why it's so important the AI actually DOES SHIT in western europe historically relative to the start date; i.e. why it would be a launch disaster if the timelapses are even 50% accurate
>>
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>>2184531
>>
>>2184477
IIRC, it was very easy for 1PM countries to achieve very high levels of literacy, which meant more research points (and I believe that overall population size wasn't a factor back then, or at least it wasn't as important), and since they didn't need to pass reforms then and the entire unciv "mechanic" was basically "you start with restrictive tech school, then you research certain techs and pass the decision to "revert" to Traditional Academia +0% in order to lift research point penalties", so you just speedran necessary techs, get westernized, and after that you can learn any tech you like as fast as any progressive European power.
>>
>>2184527
May 30th 1453*
>>
>>2184521
They also made the Soviet Union the most overpowered country in HoI4.

>152 states
>438 building slots
>Move Industry to the Urals is permanent and makes every state past the AA line a 25 slot
>all those Stalin focuses and modifiers
>you can clown on Sweden during the Winter war
>you can trigger Desperate Measures early through the Gobi Gambit
Like, bro.
>>
>>2184536
It was very easy for every country to achieve high levels of literacy, you just increased clergy to 4%
Which was still better than Victoria 3 where literacy basically doesnt matter. Even extremely low literacy pops have enough "qualifications" to get a factory job, so you can have turbo-wakanda where no body can read.
>>
>>2184539
That's just Paradox balance™, they can't simulate minor fluctuations having larger effects so they need to have the USSR go from the biggest shithole in history to the most powerful nation on Earth.
>>
>>2184545
which is exactly what they did from 1936 to 1950
>>
>>2184540
>literacy basically doesnt matter
Do you even fucking play the game? Tech spread depends on Literacy rate, and being behind on tech hurts, a lot. If you're population is too high, you NEED to get to Central Archives, and the faster, the better.
>>
>>2184548
I mean it barely matters for industrialization. Obviously long term you want tech, but my point is Rwanan nations shouldn't be able to build iron factories from the start of the game, much less get people employed in them.
>>
>>2184272
>a nibble
Nigga, they took most of it—all the most valuable land too.
>>
>>2184540
>Even extremely low literacy pops have enough "qualifications" to get a factory job
That's real life, do you think all the people working on sweatshops are literate?
>>
>>2184556
No.
But the literal tribes wouldn't know the first thing about creating iron factories.
Sweatshops came out of Europeans colonizing them and giving them the technology which they inherited. At least that's how it went in India and Indonesia.
>>
>>2184499
why
how is that relevant to the marxist economic theory
>>
>>2184539
yea if you forget about civil war part
>>
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>>2184553
>iron factories
They can't. They only have 1 tech from each tree. And Tier 1 is pre-1836 tech.
>>
>>2184546
>>2184546
Neither Russia was a shithole in 1936 (or 1919), nor was the most powerful nation on Earth in 1950.
>>
>>2184555
A big nibble is still a nibble.
>>
>>2184586
you dont need to be a communist to understand that, there is no other perspective except the growth of GAE, other than the lies for retarded peasants i guess.
>>
>spam reporting someone because something they said offended you
Reddit behaviour.
>>
>Victoria 3 incorporates Marxist theory, particularly historical materialism, by making a nation's economic system the primary driver of its political landscape. The game simulates class struggle, where a population's economic role and interests (e.g., industrialists vs. trade unions) determine the interest groups that form, which in turn shape political ideologies and laws. This view of history prioritizes material conditions over individual leaders or abstract ideas.

and now they are doing the same exact thing a second time https://www.youtube.com/watch?v=2S9J-EkCcYs
>>
i didn't read the devdiaries but i am becoming tweaked at the thought of campaigning. one vital question: have they shown any mechanics for 'reducing' certain unwanted minority populations? thank you in advance
>>
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does colonization get fleshed out more? cant find much on it
>>
>>2184602
Good. That's how you know the game will be good.

"Medieval history has been characterized largely by the class struggle between landed nobility and burgher-merchants" is, like, the least controversial thing Marxist historians suggested.
>>
Or, wait, were people expecting Johan to go full Great Man Theory on EU5?
>>
>>2184608
watch the video and tell me how many people would want to play this
>>
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>>2184585
>My Lord, noble King of Scots, the English have conquered more than three fourths of our country and hold our capital!
>Tis’ but a big nibble.
>>
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>>2184615
Me. Me Me Me.

Blobbers can go die in a fire.
>>
>>2184622
>Blobbers
the video is about economy retard
>>
>>2184624
Yes. And who objects to the economy being sophisticated and not just a mana printer to fund your military?
>>
>>2184625
People who actually play games instead of watching youtubers play them.
>>
>>2184627
>sir, a second retard filter has hit the Paradox community
Don't know what this projection is, I almost never watch youtubers play grand strats. Except Bokoen1, and that's just for friend-group MP banter, and/or to laugh at the dumb mod they made.
>>
Next you'll tell me that fucking Stellaris' economy is too complicated.
>>
>>2184625
it took me 2 attempts in vic3 to realize that i will not be playing this. In a series called europa universalis i expect to get technological advancement, colonialism and warfare, not class struggle to justify later communism.
>>
>>2184634
But class struggle is all of those things? How do you get filtered by markets and taxes?
>>
>>2184637
(you)
Don't spend it all in one place.
>>
>>2184637
how did eu4 manage to work without simulating the economic state of an individual peasant at any given moment
>>
>>2184641
By being a fucking boring blobbing sim.
>>
>>2184625
>And who objects to the economy being sophisticated and not just a mana printer to fund your military?
JUDEN
>>
>>2184643
weird, for some reason it is 3 times more popular than the communist manifesto sim tho
>>
>>2184651
2 times. And we're comparing two different time periods.
>>
Did you just now realize that you're about to get filtered by the game? It's out in less than two weeks.

What the fuck did you think all that "kneeling" posting was about? Did you believe Paradox was going to make EU4 even simpler?
>>
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>>2184655
^this
Less blobbing and more complexity is good
>>
Johan-sama's aura is indefeatable....
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>>2184655
I want to be able to play the game for 1000 hours and still not fully understand everything. Not even kidding or baiting. The best part of these games is trying to figure it out while shit hits the fan and dealing with the difficulty of not knowing the optimal moves.
>>
>>2184608
I swear, people have no clue which parts of Marx's ideas are actually worthwhile disagreeing with.
>>
>>2184742
propaganda in vydia is always bad because it takes priority over fun
>>
>>2184758
>using the subjective, personal, unfalsifiable f-word
It's fun to me. Fuck off.
>>
>>2184758
If Marx states that people need work to survive under capitalism, are you going to argue against the idea because it's from Marx?
>>
>>2184770
i just want to play videogames
>>
https://youtube.com/shorts/7nrQcPUwU8k?si=C-WgE_uSCp3Y2-Us
>calvinists get 'everything is preordained'
>the first roll you get during combat is the roll you get for the rest of the battle
This is funny and retarded as fuck at the same time. The meta is gonna be save scumming this roll.
>>
>>2184742
>Völkerabfälle (in German) is a term used by Frederick Engels to describe small nations which he considered residual fragments of former peoples who had succumbed to more powerful neighbours in the historic process of social development and which Engels considered prone to become "fanatical standard-bearers of counter-revolution".
>Engels was referring also specifically to the Serb uprising of 1848–49, in which Serbs from Vojvodina fought against the previously victorious Hungarian revolution.

>implying they read Marx and Engels to even know what to disagree with

>>2184771
Then why the fuck are you in a thread about a historical game, if you hate history? Plenty of other shit out there.
>>
Wonderproductions is a nigger.
>>
>>2184771
If someone says
>the economy involves buying and selling goods
>workers sell their labor for wages
>factories and machines increase productivity
>money mediates economic exchange
Are you going to stop playing the Marxist video game?

Marx is a retard when he states that the contradictions of capitalism will lead to its downfall. It's stupid on so many levels. At least understand what you're against. I have no love for Marx politically, but you've just lost the plot if you don't understand why someone might include a Marxist model in a video game. There's nothing propagandistic about it.
>>
>>2184786
People forget that Marx is one of the fathers of sociology outside of his economics and even his economic theories, while solidly heterodox are well appreciated for their original intellectual significance, even leaving aside their actual impact itself. The guy was a historical heavyweight.
>>
>>2184795
It's very true and it's unfortunately clear where people miss the mark on this.
I think someone summed it really well. I remember who I'm paraphrasing here. Politicians and voters aren't actually stupid. Politics is fucking stupid. It makes people stupid because they have to adapt to the stupidity of cheerleading the tribalism of ideas while reducing the ideas into us and them.
>>
its so over for paradox gsg's
every game is going to be about painfully detailed class struggle now
>>
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>dumb, casual blobber scum is getting filtered out of Paradox
A blessed turn of events.
>>
>>2184655
>you're going to get filtered by a shit game
What?
>>
>>2184606
Yes and no, the colonization mechanics are kinda the same, but now colonies don't give you profits right away as you have to invest in them in order to fully exploit them later.
>>
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>>2184771
Based
>>
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>modeling complex economic systems in a historical video game is Marxism
I don’t get it. What’s the complaint? No, I will not read the back and forth arguing above.
>>
>>2184872
If you are so smart why are you poor?
>>
>>2184879
Since when does capitalism reward intelligence?
>>
>>2184884
Quants doctors etc etc
>>
>>2184891
Elon Musk
>>
>>2184893
Yeah?
>>
>>2184895
Yeah.
>>
>Eu4 was released 12 years ago
>I was 19 years old
What the fuck man.
How the fuck am I meant to find time to play Eu5? I've got a job, house, wife.
Shit is gay man.
Just want to be neet again.
>>
>>2184872
Why do they always btfo you then? If they're retarded wtf are you? Barely sentient? Here comes the cope
>>
>>2184187
Prussia without the Hohenzollerns just doesn't feel the same.
>>
>>2184777
This is a game that takes place before commies polluted the history of the world with an awful ideology that resulted in the death of dozens of millions of people.
I don't need to read useless marxist drivem in the EUV thread.
>>
>>2184936
Not your safe space.
>>
>>2184937
Shut the fuck up dumb nigger.
>>
>>2184936
>This is a game that takes place before commies polluted the history of the world
This is true, although Jacobinism and Freemasonry were not much better.
>>
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>>2184806
Sort of sounds like when you spend mana to increase or decrease their taxes in the subjects tab.
I honestly kinda like that slow start desu, makes things more strategic in where you want to land.
Might make colonization slower so that the entire new world isn't already done by 1600.
>>
>>2183583
He said Vic 2 you fucking baboon, not 3. 3 is way more lenient on you playing uncivilized countries.

In 2, you basically do nothing besides fighting some niggerblob or hordeblob for years since all your stacks are shit
>>
>>2184939
I'd argue Jacobins were as violent as commies, at least in theory, but they did not have as much reach.
>>
>>2184943
Jacobins were proto-commies in the sense that they wanted to destroy the current status quo and establish themselves as the rulers, but commies also had a whole "theology" behind their reasonings that actually was attractive with some of the "common folk" and the masses.
Well, it also helped the fact of Russia became communist and the epicenter of the movement and that they started exporting the ideology to half the world after WW2.
>>
>>2184969
>>2184943
Insights from third worlders
>>
>>2184969
>they started exporting the ideology to half the world after WW2
does he know?
>>
>>2184975
Communism, by definition, is a third world ideology.
>>
>>2184986
? By the different definitons it would be a first world (as in the western advanced economies, because it was conceptualized there), a second world (as in the part of the world aligned with the Soviet Union, which was the spearhead of communism) or a first world again (using the same definition of western advanced economies - as Marx predicated that it would only work when capitalism and industrialization brings about its own end through late stage capitalism)
>>
>>2184941
Read it again dipshit. Esl or just retarded? Do you know what the word ALTERNATIVE fucking means?
>>
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>>2184905
>already having to plan things more than a week in advance so I can try and play for two hours on release day
The older I get the more I begin to think the NEET guys in the trailer park are on to something
>>
>>2184940
I guess if you see pops as mana, it kinda is.
But honestly, where do you draw the line on what is and isn't mana?
>>
>>2185049
well there is no mana i believe in EU5 right? some things in EU4 where mana was okay was devving and through diplomatic interactions with your vassals/colonies.
teching up through mana though i think is hindering and could be done better. how? i do not know.
>>
>>2184202
It's a bulgarian, 100% steppe ancestry
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>>2183039
>>2183295
now THIS is kino #ExWorld
>>
>>2184602
>Victoria 3 incorporates Marxist theory, particularly historical materialism, by making a nation's economic system the primary driver of its political landscape. The game simulates class struggle, where a population's economic role and interests (e.g., industrialists vs. trade unions) determine the interest groups that form, which in turn shape political ideologies and laws. This view of history prioritizes material conditions over individual leaders or abstract ideas.

that's not even true, maybe you could say rich pop's will influence politics, but Vic3 has racism, religious intolerance, nationalism and ideologies built into it
>>
>>2184777
Hungarians were revolutionaries that were revolting against Austrian rule so how exactly does this fit into the theory?
>>
>>2184805
>>2184804
>the cope of another failed paradox title is already prepared
>its not garbage design
>you are getting filtered!!!11
>>
>>2185092
filtered
>>
>>2185084
ehm, yea, all with accordance with the marx's theory
>>
>>2185049
Mana theory is well understood if you don't listen to Johan muddying the waters.

>It's acquired trough means you largely con't control means, where key factors are large share of the income belonging to base value and/or RNG value and very little is determined by the size of your country.
Monarch points are mana because Ulm a 1 province minor gets +3 from existing, +5 from RNG and +3 from an advisor while Ming a superpower gets +3 from existing, +3 from RNG and +5 from an advisor.
Money is not mana because Ulm gets +20 from being small and Ming gets +2000 from being huge
>It's acquired trough means that do not make sense narratively, it just "appears"
MP is mana because most of it comes from random modifiers, base and RNG monarch while minority comes from advisors (which make sense).
Money is not mana because vast majority of your income comes from trade and taxes instead of base value
>It's banked and spent retroactively
MP is mana because you bank it and then instantly invent a tech or dev a province.
Money is not mana because if you want a ship now you need to invest into it 2 years ago.
>It's spent trough means that do not make sense narratively and often contradict each other
MP is mana because if you choose to invent a new ship that prevents you from absorbing your vassal and also investing into a sugar plantation. If you storm a lot of forts you can't upgrade your military tactics even though that should help you in developing better approach, the best way to get a military is to not ever fight to conserve mana.
Money is not mana because it's used in sensible things, you can buy a ship or a plantation and while you can't get both it makes sense, you only have so much money.

Pops are not mana as far as I have seen, though the game may prove me wrong because they don't fill the above conditions
>>
>>2185049
>>2185095
It should be noted that just because they are not mana doesn't mean that they are good, mana can be a good game mechanic too. You just have to watch out for Johan and his strawmans.
>>
commies got filtered by reality, even china got rich by establishing special economic zones which are full capitalist city states, and everyone who stuck with communism remained a shithole like north korea
>>
>>2185094
but industrialists vs trade unions class struggle did not determine shit in history nor do they do in the game
>>
>>2185051
EU3 tech system was fine
they should have kept that system (and sliders) and added EU4's national idea trees with mana only being used for ideas and specialized things like speeding up cores/integrations/conversions, certain military and diplo actions, basically all the minor uses of mana in EU4
even better, they could have the mana pool for selecting ideas come from mana spent in interactions, so if you do lots of military stuff you are forced to choose military ideas, thus your nation's character is dependant on its actual behavior
>>
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Why the fuck do you guys keep falling for Paradox's scams every time?
You know full well the game will be a complete mess at launch
>>
>>2185049
You don't need a fine line with fuzzy logic. You can call gold mana, and there's a hint of truth to that. It's still a hint, because it's not abstracted like mana. It's misguided "philosophizing" that misses how words function in general. The mana meme works because it's more clear what the fuck mana is than what a "person" is. What the fuck are you, objectively? You keep changing all the time. Parts of your rancid biological shell seep into the background. And apparently after you die, you're you somehow. You're a corpse in a ground, and somehow that's you. Where do you draw the line?

Mana is more clear as a concept than a person.
>>
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>>2184777
>i'm graciously going to let you off with a warning this time but I better not see you vaguely contradicting me again or we're going to have some problems humph
the mods on this board are so weird.
>>
>>2185126
kek that's pathetic
>>
>>2184813
i detect moderation bias
>>
>>2185095
I think the most mana that mana can be is abstracting power as a currency.
You gather up power juice to use your power. Gold isn't mana because gold isn't power abstracted as currency. Gold is a currency. Pops aren't mana, because they are not abstracting power as a currency. It's kind of simple if you actually evaluate what's going on.
>>
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What's he thinking right now? Does he realize he's just killed all the hype for this game?
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>>2185161
How? Sorry I just realized there is actually a EUV coming out (allegedly)
>>
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Since there's no EUIV thread, i want to ask. I'm doing a Persian Zoroastrian run and want to mass convert other countries to Zoro to bump up my Defender of the Faith tiers. However, whenever i declare a holy war, i dont get the option to actually force convert other countries.

What's the best way to go after this?
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>>2185167
You need to declare zutthad first.
>>
>>2185167
>>2170868
>>
>>2184602
Vicky 3 isn't even Marxist. This discussion has been done a thousand times.
But Marxists do latch onto Vicky 3 because you can make wholesome screenshots of Marx ruling a TRVE COMMVNIST country.
>>
>>2184290
>Vicky 2 only after a couple of patches
Not really. They never even fixed the issue of the late game economy imploding due to running out of cash.
>although they didn't ruin it too much
Am I the only one who think the last patch close to broke the game due to how inanely powerful it made crusades?
>>
>>2185170
mustve missed that
>>
>>2184602
>This view of history prioritizes material conditions over individual leaders or abstract ideas.
Where do you people get your ideas about this game from? Since it's possible for interest groups to get leaders who are completely opposed to its interests, you may get a market reformer for the landlords who lets you completely defang them early game.
>>
who do you trust more:
the people who shilled victoria 3 or your own eyes?
>>
>>2183295
>Wisconsin, New Hampshire, Indiana, Iowa, Kansas, and Iceland all left perfectly intact
Why?
>>
>>2185219
my eyes are really bad at thinking
>>
>>2184776
No one is going to bother doing that except for extreme IGT speedruns.
>>
I am back. I had to take a break after that dev diary about Poland. God I fucking hate Poland and Polacks.
>>
>>2185221
smol
>>
>>2185219
My eyes see a good game and victoria 3 shills are coping over JoGod eternally btfoing wiz
>>
>>2185247
You are Polish.
>>
>>2185254
I would be long dead by suicide if that were true
>>
>>2185254
NOOOOOOOOOOOURRGGHHHKUUUUURRRRRWA!
>>
>>2185255
Quintessentially Polish response.
>>
>>2185248
But tons of other much smaller places got split up.
>>
PAIN IS
SALVATION

FREE FROM
TEMPTATION
>>
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uh oh.....
johan's not gonna like this one....
>>
just have an option to disable railroading, this was figured out a long time ago
fucking give AI countries/leaders ambitions
>VGHHH I WANNA RECONQUER ROME
>>
>>2185304
Reading between the lines, he makes it sound like it's unfinished but good. Let's see the state of the game.
>>
They really fucked up not starting the game in 1444. When you have the Golden Horde and Yuan still in existence, hearing the hoofbeats of the steppes and conquering all plains under the eternal sky is just not the same.
>>
>>2185339
they are supposed to collapse
>>
>>2185345
the game should start with them already collapsed
>>
>>2185169
These zutt astroturf are literally done by paid kikes btw
>>
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the tsigan cries in pain as he robs you
>>
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>>2185350
its still funny though
>>
>>2185350
its a good meme regardless
not gonna spread it since they aint paying me, but that don't make it not funny
>>
>>2185304
>>2185377
He looks like he hasn't slept
>>
>>2185452
He watched the timelapse same as the rest of us
>>
>>2185452
he got the call
>>
burgundy is blue on the map and probably will never blob as there's nothing in the game to make it likely or even feasible
same goes for austria - no bohemian election, no hungarian inheritance
i go back to the devdiaries and realize they never actually detailed anything interesting about the countries mechanically - i just thought they did
they only simulate the first twenty or thirty years with some loose railroading in which period %50 of your country dies
eu5 is the clearest indication yet that paradox hates its players
>>
>>2185463
>burgundy is blue on the map
it's blue because it's a vassal of France which is blue, this is a game setting you can toggle on and off
> and probably will never blob as there's nothing in the game to make it likely or even feasible
There's a button in the HYW situation specifically to backstab France which Burgundy can press

If you didn't read every tinto talk then shut the FUCK up in my thread casual
>>
humiliation ritual
>>
>>2185466
i stand corrected
and since it's on topic what colour is your hair again?
>>
>>2185468
Blond, though you already knew that
>>
>>2185467
Is that John Universalis?
>>
>>2185467
>humiliation ritual
its so on the nose and blatant, people were just too hyped to notice
they literally use BBC and expect people to use it seriously
>>
>>2185471
No, that's Jöhan Universålis
>>
john is a byword. paradox is the great whore
>>
>game comes out in early November
>EBT cancelled for that month
see y'all in 4 years when a democrat president brings it back, game will be good by then anyways
>>
>>2185477
https://www.youtube.com/watch?v=Di0eo7YKmS4
>>
>>2184540
>>2184553
Anyone want to give a reason why some people feel so strongly about a game they've never played and have no intention to ever play that they feel a need to make stuff up about it?
>>
>>2185477
are you people really too retarded to have $60 in the backhand? Is your impulse control that low? what are you even spending all your money on
>>
>>2185473
>they literally use BBC and expect people to use it seriously
only mutts and indians get riled up by this
>>
>>2185521
>what are you even spending all your money on
Depending on racial stereotypes it could be anything from shoes to avocado toast.
>>
>>2185551
Don't forget counter strike skins
>>
>>2185463
>they only simulate the first twenty or thirty years with some loose railroading in which period %50 of your country dies
Are you genuinely retarded? What else would they possibly have put in the dev diary?
Do you leave negative reviews for restaurants because you walked in and they served you food?
>>
wiz shills out in force
>>
Will province names change depending on the culture that owns them?
>>
that feature will be sold seperately, along with the AI
>>
>>2185640
meant for
>>2185623
>>
>>2185623
kyiv is hardcoded
>>
>>2185623
yes there's a tinto talk about it and no i can't be assed to look it up for you
>>
the game is such a bloat, there is no way ai will manage to use all the shit that is in it, and it doesnt, timelapse has demonstrated that
>>
>>2185669
MPchads we won
>>
>>2185679
their unusual attention to mp this time explains a lot.
>>
>>2185681
>unusual
Nah it's just that Johan likes MP and sympathizes with the plight of those trying to play MP in CK3 and Vic3 who can't even chat without a separate program.
>>
What benefits will there be to having a BBC (Building Based Country) inside of me?
Why should I let them build in me? How can I be sure I have a symbiotic relationship with the BBC and not a purely parasitic one?
>>
epic reddit meme there mr mutt
>>
>>2185748
Stop kidding, everyone craves the BBC
>>
>>2185754
>stop nooticing!
>>
>>2185708
isn't there some MP stream scheduled or am I a schizo
>>
>>2185768
Maybe you're thinking of the pre-release stream with the Tinto guys this Wednesday?
>>
>>2185748
A tall BBC inside of you could help you expand wide by allowing you to set them as your national bank, and the jobs worked by them may provide other bonuses.
Late game, the benefits of a BBC may not be as worth it as they are early game, but time will tell.
>>
mutt's law
>>
>>2185812
whiter than you muhammad al'zutt
>>
this mutt got really defensive about his negro fetish kek
>>
>>2185812
Saar, do the needful and go back
>>
>>2185679
I imagine MP wars are going to be an even bigger slog in this than they are in EU IV. Some retard will be able to do more to completely ruin his nation in an attempt to try to kill you with population and levy mechanics.
>>
>>2185838
Imagine having a bank player manipulating things behind the scenes to fill you country with bad pops and drag you into wars.
>>
>>2185788
that's probably it
>>
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>>2185838
I will only play island nations in MP and laugh at continentals while I rule the waves
>>
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>>2185838
>players might end up death warring out of spite
>conquered territory ends up being a net drain
Well say what you want MP with MA Ermor characteristics wasn't on my bingo card for EU5.
>>
What about countries you refuse to play for EU5?
For me it’s gotta be Scotland. I hate Scotland, it sucks ass, and I especially don’t like how its modern national identity is
>WAAAAH we got colonised by the ENGLISH
Whilst pretending they did not happily participate in the British empire and were overrepresented in the army. Scotland deserves the worst.
>>
>>2185859
I will only play indian countries
>>
>>2185859
France
>>
>>2185859
Wouldn't want to live there, but it's a beautiful country, minus the rain.
I wouldn't mind playing them, but I just don't see a reason to since my goal will always be to form Great Britain, and England seems to be in a much better position to do so. Maybe I'll do a single run as them to see what events there are.
Now to answer your question: probably native NA tribes or Australian aboriginals. I can understand playing in Mesoamerica since you at least have the Aztecs, Maya, and Inca. Unless they really revamped tribal confederations for EU V, I don't see them being that interesting.
>>
>>2185452
He actually said he plays EU 5 20 hours a day so he can release a video every day for weeks when it comes out

Imagine getting Alzheimer's from Paradox Interactive for your 'job'
>>
>>2185879
NA tribals at least has a slight appeal of doing economy stuff where you have to really build up from scratch and start new supply chains because there's fuckin nobody to trade with.
That said you're still getting steamrolled by the west once they arrive anyway.
>>
>>2185859
France, Castille, Ottomans, really any of the big nations that are already major powers at the start of the game. I just don't find it satisfying if I'm not struggling to turn some tiny nowhere into a regional power.
>>
>>2185918
Otomans aren't a big nation at the start though?
>>
>>2185921
Uhh right, my brain was still stuck on 1444
The same principle stands though.
>>
https://youtu.be/RO5kQ-MDYsM?si=nMt1Q5sO8zmi7wKx
>very poor multiplayer stability
>>
>>2185956
That's fine I'll set up a hotseat
>>
don't want to know about you and your boyfriend's hotseat
>>
>>2185859
Turks
Not racist or anything just dont like them
>>
>>2185859
France, Castille, England, Mamluk, Naples or any other great power

Playmaker himself told the Mamluks are so strong he didn't even know what to do with them at the start because the land and economy at the start are so rich and powerful you don't even want anything else really, this shit is just not fun
>>
>>2185956
>very poor multiplayer stability
its over...
>>
>>2185956
No one cares about multiplayer. It is a parasitical feature.
>>
>>2185859
Turks
Racist and everything just don't like 'em
>>
I will play solely turks and make my holy goal to purge all reekshit, armejeet and slavroach pops I conquer

Racist and everything too, especially towards kike worshipping pigskins
>>
>>2185980
hows the weather in Berlin
>>
: )
>>
Can't wait to make a bantu BBC that migrates to Northern Europe
>>
>>2185992
It will be so big and powerful it will dwarf all the european minors
>>
>>2185992
Be sure to enrich European countries with Big Beautiful Credit (BBC) with your Building Based Country (BBC).
That's a lot of BBC.
>>
>>2185992
This but with Ethiopians.
>>
In this thread we believe:
Start date should have been 1453
Railroading is good
Euros should always have best tech
Blobbers are retarded
Content Creators ruined the game
EU4 was shit
Last good paradox game was Victoria 2
>>
>>2186069
>Last good paradox game was Victoria 2
this but unironically
>>
>>2186069
5/7, not bad
>>
>>2186069
>No
>Depends
>Most games but alternatives should be possible
>Yes
>Yes yes
>I can't say as I started with it
>Vic2 was shit carried by mods
>>
>>2186076
>>Vic2 was shit carried by mods
If those players could read they'd be very upset.
>>
It's up
https://forum.paradoxplaza.com/forum/threads/europa-romanalis-i-rise-of-a-phoenix.1864460/
>>
god i hate byzzieboos
simping for the perpetually declining greeks pre 1204 is one thing, but post reformation is unforgivable
>>
>>2186069
No
Lol, no
Generally yes but exceptions exist
Yes
Yes
Yes
No it was a mess too everything afterwards was just worse. >>2186076 isn't really wrong about that.
>>
>>2186083
A bit of byzzie larping from time to time is ok and good fun it's just important to always remember that the HRE is the true roman successor nation
>>
Holy fuck, don't tell me those fags are still at it?
>>
>>2186099
>and Balkans
they will argue long after the game release then the thread will get locked in pair with few bans for racial slurs
>>
>>2186099
That viewcount alone ensures Paradox over 10 million dollars right out the gate.
>>
>>2186099
bosnia should be having more serbs
also albania should not exist
>>
>>2186069
>Start date should have been 1453
That's too late, but it should have been in the 1400s.
>>
>>2185859
Mamluks. Absolutely nothing inspiring about them.
>>
>>2186069
No
Yes
Yes, 90% of the time at least
Yes
Maybe. To be seen.
No
No. I unironically like post-MTG HoI4 as well.
>>
>>2186069
>Euros should always have best tech
yes, but fantasy stuff like High American is the exception
>>
>>2185859
any country that starts off powerful, also anything in western europe, subsaharan africa, or the americas
>>
>>2185859
India. Not even a /pol/ memester they're just the sole part of the world I have zero interest in.
You want a high pop start? Go China, at least they have an actual historical golden age you're seeking to emulate.
What have the Indians ever done? There is no access point for Indian history, and even if there was it'd be boring. I don't give a shit about the Maharaja of Bajawaja.
>>
>>2185859
>What about countries you refuse to play for EU5?
The whole of Africa and India
>>
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>>2185992
>>
>>2186138
Mughals are awesome tho
>>
>>2186147
They aren't Indian, though granted their focus is on India
>>
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>>2186138
>Go China, at least they have an actual historical golden age you're seeking to emulate.
The Delhi Sultanate is, literally, one of the golden eras of the region.
>>
>>2186138
The truth about China is that it never truly had a golden age.
>>
>>2186155
>golden era is when muslims conquered them
my point exactly
>>
>>2186161
Tang? Song?
>>
>>2186161
The truth is that China "golden ages" were just good to the elites, not your average peasant.
>>
>>2186173
>The truth is that China "golden ages" were just good to the elites, not your average peasant.
this would apply to many "golden ages" using this logic
>>
>>2186173
Living standards per capita were better under the Song. They were extremely mercantilistic and this created a European style middle class.
What could have been if the Mongols didn't fuck them up...
>>
>>2186173
yeah pumping out 12 kids and all of them surviving to adulthood was so bad for the average chink peasant.
>>
>>2186199
Yeah, it is bad, that's why the CCP implemented the One-child policy.
>>
>>2186205
The CCP implemented the one child policy because Deng was a retarded cuck who had no sense of long term planning.
>>
I just want to Mongolise and Buddhicise everything between the Lebanese coast to the Indus river.
>>
>>2186219
wanting to buddhicise everything is an attachment bro
>>
>>2186228
I want
>>
>>2186205
The one-child policy is the single stupidest government policy in history
China currently has a three-child policy btw
>>
>>2186229
Stop
>>
>>2186207
one child policy was a genius move that ensured toe everage wealth grew way faster per person because you have less people to compete with and improving living standards prevent unrest
>>
>>2186265
The Four Pests Campaign was way dumber. The one-child policy may have prevented a bunch of people from being born, but it at least had side benefits and the birth rate was going to collapse either way. Whereas declaring the Eurasian Tree Sparrow an enemy of the people and waging a proletariat's war against the natural predator of locusts is possibly the dumbest thing any state has ever done in all of human existence. And in the modern era, even, with no excuse for ignorance. You could tell the Sumerians about this and they'd laugh their asses off from how stupid it is. The ancient Greeks would probably not even believe you and assume it's a tale out of some fictional comedy. It's dumber than Xerxes whipping the sea.
>>
>>2186114
Why? They're the richest and most dev stable state at the start of the game and will probably have cool events to build suez early and monopolize the silk road

And since you're so strong everyone fron balkans to persia will just be an easy snack, honestly they're probably the perfect noob country
>>
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damn I thought CCs weren't allowed to do anything until the 2nd
>>
>>2185859
non-europeans except non-muslim middle easteners
england, france
castile I can feel atleast a little bit better when blobbing
>>
>>2186280
>The one-child policy may have prevented a bunch of people from being born
yeah women which is why china has a massive incel problem
>>
>>2186405
2nd November is just the end of the general embargo.
A selection of CCs, i.e. everyone that already has had access for months, are allowed to post a 5? hour video and there is a multiplayer premiere stream too.
>>
>>2186445
>5? hour video
Sweet, perfect background noise for PoE's league launch
>>
>>2185859
France, only challenge seems to be tard wrangling your vassals and estates which seems boring as fuck.
>>
>This game plans to unlock in approximately 9 days
>>
>>2186462
I kind of wonder if someone could find a way to mess with Steam and make it unlock earlier. I guess it depends on if the files are actually on Valve servers or not though.
>>
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>On the topic of building based countries, please consider giving Genoa or their vassal, Gazaria, a building in the location of Tskhumi (Sukhumi).

Just added it. By the way, this is how the macro builder looks like for buildings such as Trade Offices, Fondacos, etc.:
>>
>>2185859
Any kike worshippingg and euroach nation
I solely play eu titles as muslims or buddhists and make my holy goal to conquer, raze and exterminate pigskins
>>
>>2186505
Based
>>
>>2186505
So you prefer the same thing but with a jeet worshipping twist added on?
>>
>>2186471
If they could do that they could've been playing the game this whole time, the in-development version has always been on Steam's servers, that's how streamers (and maybe QA?) get access
>>
>>2185859
Scotland will be my first play through. I will play a tall and colonial Scotland. It seems like a good way to learn the basics of the economy and colonial systems with some challenge. And I WILL make it a lowland focused, Scots-speaking country and not g*yelic.
I love Scotland and reading its history, and my ancestry is from there, but I agree that modern Scottish nationalism/nationalists are retarded and schizophrenic. A lot of it is based on distancing itself from England and casting itself as an oppressed country because that way it can get the same political and moral points nonwhites get. If they want to be independent, they should just say that and stop larping as le epic gaels.
>What about countries you refuse to play for EU5?
Basically anyone not in Europe.
>>
Will this game let me complete Cromwell's dream and replace the irish with african slave plantations?
>>
>>2183888
Just to add to what you said the regulars playing victoria 3 went up by more than 50%, from below 10K to over 15k, when they did the simple thing and added a global market like in vicky2.
>>
https://www.youtube.com/watch?v=y_e_M4Tpb7A
we need to talk about the AI situation...
>>
>>2186570
You can genocide all the Irish, and should you want it replace the agricultural goods of all of Ireland with potatoes while making sure they can't migrate to the new world.
>>
>>2186666
Fitting numbers
>>
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>>2186666
VGH Johan 'One Man Genocide' Andersson I kneel
>>
>All the content creators turning against EU5 all of a sudden
ITS OVER (REAL)
>>
>>2186719
The Rise and Fall of the Johannic Empire, 2024-2025 (JOHOVER edition)
>>
>>2186648
>ai doesn't colonize
i expected nothing else from such a bloaty game.
it probably uses like 30% of the systems max.
>>
>>2186732
anon... he says that paradox fixed it like 1 minute later in the video....
>>
>>2186746
>expecting the mentally ill spamming retard to mention anything other than the shit he can utilize to push his retarded agendas
>>
i don't give a fuck how shit the ai is, i've had an erection lasting longer than 4 hours ever since this video was uploaded
https://www.youtube.com/watch?v=zS68S30DND8
luv me pops
luv me tall play
luv me speed 5
luv me numbers going up
'8 war
'8 blobbin'
'8 mana
'8 actually playing the game
>>
>>2186750
I don't understand why someone would hate EU5 enough to constantly push stuff against it. What does this guy lose by this game being enjoyable and succeeding?
>>
>>2186760
It's just autism. Look at places like /int/, you'll find a dozen people doing more baffling shit than him within a single minute.
>>
>>2186751
yea the game is quite grand
but without good ai its all pointless
>>
>>2186760
>>2186768
>company consistently puts out subpar games
>many are downright broken (leviathan, coronations)
>games go through a cycle where they spend 3 years broken and completely barebones, 1 year as actually playable, then a further 6 years having more bloat, power creep, and DLC spam added to them
>only thing that remotely redeems them is with dozens of mods because paradox are too lazy/incompetant to do anything with their games other than milk retards
>those same dickriders spend their days sucking paradox cock and downvoting/respectfully disagreeing with anyone who dares to do anything other than sychophantic wanking the multi-million dollar company FOR FREE
a better question is why would anyone NOT hate them
>>
>>2186760
Most are unironically thirdies mad at DLCs and mindbroken individuals that are still mad about Vic3 and I:R, the steam discussion forum is a trashfire.
>>
>>2186760
/g*g/ psyop
>>
The AI simple exist for me to conquer it. As long as I can't just cheese it with a single unit, I'm fine with it.
>>
>>2186800
Why do you like Paradox's DLC policy?
>>
>>2186808
>As long as I can't just cheese it with a single unit, I'm fine with it.
You should be able to BTFO non-European armies and navies with forces one tenth the size of theirs'.
>>
>>2186811
That only happened after Nappy's spergout
>>
>oh look, (un)paid shills working under the contract with the company tell that there is nothing to worry about
phew, and i was getting worried here for a second.
>>
>>2186809
I couldn't give two shits about their lolpolicy
I only buy DLCs of countries I intend to play as, and only when sold with a discount of at least 33%
>>
>>2186822
Why don't you buy every DLC?
>>
>>2186809
Buy ones you want to support, do the other things for the ones you don't care about. The only game with horrible dlc pricing really is CK3 anyway.
>>
>>2186816
https://en.wikipedia.org/wiki/Category:Battles_involving_Portuguese_India
>>
>>2186824
Why should I?
>>
>>2186836
to fund luxurious life style of the devs
>>
>>2186836
For the intended game experience.
>>
>>2186824
why don't you pirate every dlc*
>>
>>2186770
Exactly what part of a tall Korea, Portugal, England, or Netherlands game requires decent AI?
>nooooo i want to form heckin angevin hre and if the AI doesn't put up a challenge i'm not a big boy!
sorry blobberbro, tallchads won
you WILL increase yourtrade revenue and you'll enjoy it
>>
>>2186866
i might be anti-social but playing without even ai is a next level
>>
>>2186872
>you don't understand i have to let the AI fuck my wife so that i can stage an epic comeback against them!
>>
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I saw this on Fb
>>
>Play as Italian minor
>Unify Italy easily because all major powers are retarded
>Have nothing to do afterward post unification, because all AI is still retarded
Whats the point, if theres no Austria or Spain or France or Ottomans to serve as obstacles and rivals then I might aswell just grab a blank map and paint it green. EU4 with functioning AI was interesting as France would conquer Savoy and Genoa with a on PU Milan while Austria would conquer Venice, taking over the south put you in conflict with Spain, taking over Rome meant risking excommunication and a war with multiple major powers as the Pope would ally them and even post-unification you had to contend with the Ottomans to get Ragusa.
>>
>>2186836
baby johan cries when you pirate
>>
>>2186888
>EU4
>functioning AI
All EU4 AI was capable to do to halt the player's expansion was forging meme alliances with major countries with three times your army
>Saluzzo and Burgundy
>Genoa and France
>Pope and England
>Irrelevant tuscan minor and Austria
>>
>>2186887
This is the real reason nationalists swarm Paradox games.
>>
>>2186906
dunno, seems like it would ruffle some feather since Bosnian is separated from Serbian before it should be while gypipo are split up between Wallachian and Transylvanian when they like to claim they wuz always romans n shii
>>
>>2186909
Welcome to the internet, pissing people off is how you get their attention here
>>
>>2186909
Bosnian has been it's own thing separate from Croats and Serbs since long before the islamization of it.
>>
>>2186909
Wallachian is an old German name for the Romans, so yeah they literally were a bunch of wayward Romans, everyone called them that in their own languages.
>>
I'm all for splitting cultures into as many parts as possible because it will be much more fun to unite them in the late game
>>
>>2186922
I'm ok with it as long as you can give them actual names
"greater polish and "lesser polish" are abominations
>>
>>2186922
imagine the lag of having 20 cultures per location
>>
>>2186929
Wiz did that but with every single location having 50+ cultures and it's still kind of bearableish up until 1936 if you have a good CPU. (((Yohanne))) could do it too, and with less strain on the CPU thanks to not having Wiz "Executioner of Stellaris" Rotschild on the dev team.
>>
>>2186929
I could just go outside and see the society glitches it causes IRL if I wanted to see that
>>
>>2186922
Sorry but only aboriginals get this and they aren't even playable outside of maybe doing something very absurd.
>>
>>2186928
I suggest calling them Wielkopolish and Malopolish like normal people do
>>
>>2186935
>Sorry but only aboriginals get this
wut, what difference is there between them?
Some know how to make fire while others lack the capability of making stone tools?
>>
>>2186936
>Wielkopolish and Malopolish
>search them up
>Greater and Lesser Poland
Oh, its another 'kyiv' situation
>>
>>2186932
Yeah but the smallest meaningful location in Vic3 is the size of an EU2 province so it balances out.
>>
>to complete a colony you need a majority of the pops there to be of an accepted culture
uhhhh but that's retarded?
i can't think of a single colony outside of the US east coast (and even then only very few cases) that were majority accepted culture
in order to colonize brazil portugal has to make half of the pops there portuguese
>>
>>2186967
I think accepted culture just represents you aren't outright killing them and they aren't in constant revolt.
>>
>>2186980
Surely even that wouldn't apply to native heathens?
>>
>>2186980
Nah, to accept a culture you actually have to waste "diplo points" into it. If not, it would be just a "neutral culture" and that's another thing.
>>
>NOOOOO I can't colonise the entire eastern seaboard in 50 years like in eu4
>what do you mean it took hundreds of years irl too???
>>
>>2187010
it also takes a hundred irl years in eu5
>>
>>2187010
There should be a way to own stuff or map paint without it being useful or fully colonized yet. Something on the map to represent colonial claims and possibly prevent some bordergore. While nations shouldn't be barred from starting secret colonies in claimed areas, it should definitely cause diplomatic issues at some point.
>>
>>2187015
That's strange, literally everybody who played the game said that performance is decent.
>>2187022
>There should be a way to own stuff or map paint without it being useful or fully colonized yet. Something on the map to represent colonial claims and possibly prevent some bordergore.
Tordesillas treaty.
>>
>>2187010
It has always bugged me how the colonization is so fast in paradox games

>>2187022
This is a missing feature if we go really into replicating history. French Louisiana was "colonized" in a year.
>>
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>>2187010
>>what do you mean it took hundreds of years irl too???
it didn't though, retard
>>
>>2187025
its not a question of performance but a billion provinces
>>
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>>2187028
>It has always bugged me how the colonization is so fast in paradox games
Spain had taken all of Peru, Mexico, Central America, the entire Caribbean, and Florida within 50 years of discovering the New World.
>>
>>2187037
That was mostly conquest. Even then, did you miss what I said about French Louisiana? Any map you're going to provide is meaningless.
>>
>>2187040
So have the land be owned by Castille and 0 control? They get no taxes, trade, or any other sort of income from them, they essentially do nothing for them, but they're colored as a Castilian territory.
>>
>>2187047
Sure, that would be representative of what was going on. You have map paining and people respecting the map painting. De facto situation was very different than the maps.
>>
>>2187053
Obviously. Spain couldn't project control to the middle of some random jungle tile in Equador.

Maybe have the Treaty of Tordesillas make it so you only need 10% accepted pops instead of 50%.
>>
>>2187037
why is Tunis under Habsurg control?
>>
>>2187010
>what do you mean it took hundreds of years irl too???
Mexico was conquered like in 10 years.
>>
>>2187032
>drew some lines on a map
>"it's colonized!"
yeah nah. That's called a claim. Countries drew these magic lines on maps all the time but got btfo when someone actually showed up to settle there. Of course in this case that'd never happen because it's the interior of a land where the Portuguese control the whole coast. But that doesn't mean you just full annex it all like you have console commands. Get some Portuguese living there if you want it to be part of Portugal, or else accept the natives as honorary Alberto Barbossas and expand Portugal that way. You can't just paint everything like EU4.
>>
>>2187060
Modern Mexico could be conquered in 10 minutes
>>
>>2187058
Because Spain conquered Tunis in 1535 and ruled it as a client state until the 1570s
>>
>>2187047
>>2187053
>>2187061
If we go by that, not even in present times the maps should be 100% colored. The majority of Russia, China and like half of Africa is uninhabited, to this day.
>>
>>2187068
TWO MORE WEEKS!
>>
>>2187078
Japan is a very interesting example. I think something around the 80% range might even be uninhabited. Most just live in a few big cities. If we apply this same logic everywhere, especially to the 14th century, many countries would look very different.
>>
>>2187078
>not even in present times the maps should be 100% colored
Correct. That is how it should look. If it's uninhabited or only oogaboogas who don't speak your language or pay taxes live there, then it shouldn't be colored in for EU5 purposes. Antarctica is also "owned" by a bunch of countries that drew arbitrary straight lines but coloring it in would be silly.
>>
>>2187037
>and Florida
The whole French Florida thing wouldn't have happened if that were true.
>>
>>2187139
I could easily walk to one of these sites, it is pretty cool being Floridian.
>>
Most "colonies" were a couple guys making a fort and saying everything beyond the fort actually belongs to their country
There weren't really settlers in large numbers
>>
>>2187244
Only the Spanish, Portuguese, English and French had true colonies. The rest of them had factories and trade ports which were basically proto-sweatshops.
>>
>>2187291
Even most of the actual colonizers "colonies" were just trading posts and forts once you get past the coastline, and even then they were primarily just along the rivers
>>
god i hope south africa has dynamic dutch names so i don't have to use all that ooga booga mKwangnguela shit
>>
>>2187309
have they shown any dynamic renaming of provinces?
>>
>>2187318
Yes.
>>
game seems to have a lot less jews than it should
poland dd showed they had 5,746
austria dd showed there were 923
how the hell do you simulate the rise of modern banking with no jews
>>
Have they said whether berbers can raid coasts or not?
For me this is the difference between Morocco being a top 10 playthrough and a literal never playthrough.
>>
>>2187412
why would they be able to raid coasts? pillaging and killing civilians is something only europeans did like with the vikings or crusaders
>>
>>2187412
I feel like this has to be a mechanic with all the slavery related things. If not I'm sure they could be convinced to add it since they added Navy Based Countries in the last few months simply because enough people wanted them.
>>
Is the deluxe version a preorder deal only or will it be also available post release?
>>
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>>2187412
>>
I just want it to release already. EU4 has gotten too stale to play and I can't casually play anything else.
>>
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https://forum.paradoxplaza.com/forum/developer-diary/tinto-flags-4-27th-october-dynamic-randoms.1864502/

Tinto Flags #4 - 27th October - Dynamic Randoms

When designing the random generation system for the game's flags and coat of arms, our main goal was to blur the lines between scripted and unscripted content as much as possible. Ideally, players shouldn’t be able to tell whether a flag was carefully handcrafted or generated on the fly. Achieving this balance keeps the experience seamless and immersive, allowing you, the player, to stay focused on the moment rather than noticing the mechanics behind it.

Key aspects of effective random generation include diversity, readability, and authenticity as each design should feel distinct, visually coherent, and believable enough to serve the purpose of gameplay. To achieve this, the mosaic cultural and religious identities present in the game must all work seamlessly together, sometimes even blending the outcome to reflect the natural syncretism of designs and the granularity of EUV's gameplay. It’s also important to recognize that emblem systems rarely remain static and tend to evolve over time, sometimes dramatically so.

We do this through all sorts of triggers, for example Japanese countries that appear randomly throughout the game will adopt a specific set of random designs based on real ones.
>>
>Nov 4
Bastards. Why release it on a Tuesday? This week feels like the start of the EUV release week, but it's not.
>>
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Emergent countries in China will also spawn with various unique designs.
>>
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Another example would be emergent Islamic countries.
>>
>>2187699
>>2187702
Cool
>>
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Aragonese and Catalan countries that appear dynamically will use variations on the Senyera.
>>
So are these dynamic countries like colonies/revolts or is there some other feature I missed
>>
Colonial flags, for instance, serve as a strong example of how dynamic the game's random generation is - giving each of these colonizing nations (group of colonizing nations in fact) a distinct visual identity, while showcasing the gradual evolution of designs across the game's historical timeline.

Those who played EU4 will remember that the dynamic Colonial Nation flags used to be like this, where the overlord's flag simply had the right half of it coloured by the colonial region's predefined colour.

However, we think our new system is far better at creating unique yet clearly identifiable and immersive random flags.

Portuguese Colonies

Spanish Colonies
The designs alter depending on which country formed Spain,but there's also various generic Iberian borders.
>>
>>2187700
I considered it might be to give people time to download it for the weekend but paradox games aren't large.
>>
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English Colonies - Early
In th eearly part of the the game English colonies will have flags that have a sort of medieval or Tudor era vibe to them. The famous British naval ensign system is not yet fully in place, but you can already see the seeds of it taking root.

British Colonies - Late
In the later part of the game the British colonies will begin to use ensigns more resembling what most people consider today to be "colonial flags".

Of course, they are dynamic dependant on the type of Union Jack that the overlord has.
>>
>>2187711
>random buddhist wheel
Meh, these are the worst ones so far. I liked colonial nations having the overlord's flag, tho I always used the mod to make them quartered on the top left instead of halved.
>>
>>2187498
looks like it could stick around, since the pre-order bonus is only the EU4 soundtrack
My guess is it will last at least until the first DLC launches in spring 2026, or until the end of 2026, since the first year of DLC seems too small-scaled to call a season pass, and some countries might get small stuff added in patches in the first year if they aren't on the horizon for DLC overhauls
There's also some 3d monuments on the world map that you need to link your paradox account to get, but I don't think those are time limited either
>>
>>2187716
>>2187715
...now THIS is much better
>>
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Early French Colonies
French colonies are largely inspired by French regimental colours of the time. The characteristic white cross was emblematic of France in this era.

Revolutionary France Colonies
>>
>>2187715
vgh.... angerland wins yet again
>>
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Pirates!
Countries with the Pirate Brethren reform will adopt these fearsome flags, loosely inspired by those of Carribbean pirates around the year 1700.
>>
>>2187716
Maybe it is a colony made in Asia. You can technically make them anywhere from what I remember.
>>
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Dynasties
Random generation for the game's dynastic coat of arms introduces a unique set of challenges. Unlike flags, shield frames have to follow different alignment rules, requiring careful crafting to best maintain visual quality & coherence. The wide range of cultural and religious traditions represented in the game also means that the base templates can vary greatly - from the classic shield, to circled frames and even more complex layouts.

In some cases multiple frames of differing shapes and ratios may combine and form a single cohesive design. To accommodate this diversity, extensive positioning work and numerous design variants, including regional adaptations, were created to ensure that random generated shields feels as authentic and appealing as possible.

Well, that's it from me. I hope you liked this impromptu Tinto Flags series. There's a lot more we would love to talk about but haven't had time to show due to the impending game release.

Europa Universalis V comes in just over a week - 4th of November. So if you haven't already, you can Pre-Purchase Europa Universalis V now!
>>
What happens if you make a colony but aren't a big nation? What flag does it use?
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>called out Vic3 for obviously being shit prior to its release
>Is now on the other side for EU5 getting called shit prior to release, defending it
>Both games had returning fans saying the game is shit for not being a direct 1-to-1 sequel
>Both games had people pointing out how its too late for Paradox to fix the game and the early DLC announcements showed how it was just a cash grab
history sure repeats, and that includes another impending imperator disaster
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>>2187743
Can you write this shit in your diary instead of diarrheaing in the thread 24/7
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>>2187716
>>2187726
>>random buddhist wheel
It's just a ship's wheel, it shows up a good bit in European heraldry and nautical flags.
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>>2187757
It is a maritime colony made in South East Asia
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>>2186183
Wasn't the big problem which held back the Song specifically that China didn't have any remotely sizeable middle class?
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>>2187731
game pings chatgpt and asks it to generate a new flag based on your current one
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>>2187767
They had powerful landowning class that kept consolidating more land under them, refused to pay tax (as they were also the officials collecting it) which pushed it to be paid by the remaining people. Hard to have a developing middle class when you're taxed and exploited to death by the upper class.
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>>2185859
france, any muslim country, pajeets
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>>2187708
Appanages or whatever they're called, you can create custom vassals now basically
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>>2187797
neat
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>out of the 10 best nations only 3 are europeans
i expected nothing else from the swedish cucks
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>the only thing that prevents ai from colonizing and conquering europe is one historical setting at the start
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>>2187901
colonizing it as a non european country
>india colonizes portugal without this rule
nice historical game
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>>2187905
India could have conquered the world but they are peaceful people unlike warlike savages in europe
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>>2187912
>they let themselves get raped by muslims for 1000 years because they are so nice
Al-Zutt would be disgusted.
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>>2187912
true true, would have taught europeans how to bath too
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>>2187901
Yes and? If Yuan was put up next to Europe during the early time period, it probably would've been able to crush most European countries. If the Chinese somehow form an overseas empire very quickly, they deserve to be able to attempt this. It will also allow for many other interesting things like a player attempting a sunset invasion. Being able to colonize anything if you are significantly stronger makes for for gameplay opportunities.
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>>2187901
>colonizing and conquering europe
Uh yeah, about that
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>>2187937
if if if
china never tried or wanted to colonize anything, or probably could, considering that they have a massive rebellion 50 years after the game starts
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>>2187941
yes, this is historical, and this isnt happening in the game. Ottomans are non existent in eu5. Its various brown countries that are going to be superpowers.
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>>2187898
>>2187901
Honestly, eu5 is way too monolithic in how it represent different culture society (this can be seen in the fact that every country has a parliament) . I assume most nations can just change their government and values within the fifty first year to whatever the meta. I don't have the impressions that ultraconservative (think shit like korea) gets any real pushback against having a burglar dominated market economy that that clashes with how Korea was through the time. There is no mechanical incentive to govern a non-westerns country in a historical manner as the game is so mechanically eurocentric that every non-western nations just what to be England with a brown paint on it.

I also fear that most nations which are not tier 1, 2 or 3 (aka that have no significant flavor) are just shit late game, because you don't have access to 20+ nations specific advances that you can stack through the ages (I know you can get other nations advances if you form then, but that's gay).
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>>2187942
Your job as a player is to bring a new spirit to the tag though.
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>>2187950
If you get too meticulous you eventually run into the issue of perspective on history. In the end we don't know exactly what it was like for most of history. So we are left with what we know, which can lead to us depicting things in a biased manner. There isn't really a way to overcome this.
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>>2187941
>greeks mindraped into believing they are turks conquer a bunch of arabs, again
your point, sir?
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>>2187980
The strength of the Ottoman Empire rested on their Albanian population however
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>>2187971
I just wished that would try to at least try to replicate the Great Divergence in a meaningful way, as that was one if the core events that shaped eu5 timespan. From what I heard content creators, only the renaissance institutions are hard to gets in the east. In all of the four later ones its pretty easy to get them.

I get the impression that the only thing that really matters are population, trade goods and advances (only some European nations gets unique ones), Thus nations like Vijayanagar and Korea are just objectively much better then Europeans nations as they have better trade goods and bigger populations and good advances from the start.
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>>2187991
>Great Divergence
What's that?
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>>2187991
The West and East really should have separate institutions. There should also be a mechanic representing the adoption of certain technologies such as firearms (maybe an option to ban them too if they cause too much chaos and/or are too costly).
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>>2187950
>>2187937
>>2187912
nobody but portuguese had the ships capable of long voyages across the globe
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>>2187995
The west has risen, billions must be born.
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>>2187995
It is when Europe economically started to outperform the the rest of the world staring in around the 15th century, as a result of a lot of different factors like technology, Institutions like mercantilism and culture.
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>>2187715
I hope to God there's an option at start to just peace out of the HYW.
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>>2188016
there is, it just tanks your legitimacy
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I know at least one of you reading is a content creator with access to the game, mother fucker.
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>>2188016
The TRVE Anglo strat is to fight the HYW, but not actually try to win, just loot France for the maximum amount of profit and peace out for money.
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>>2188014
Most of it was because Europeans were in a game of one-upmanship. The Japanese actually did a lot of similar things during the Sengoku's increasd competitiveness. Of course, it was already getting too late and then the country went into isolation. But it is an example of how a bunch of wealthy competing groups next to each other can foster rapid development.
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>>2188025
Based and anglopilled. To be fair that basically happened in real life. Some kings just went to war because they had problems at home and needed a powerful distractor, aka France.
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>>2188014
>when Europe economically started to outperform the the rest of the world
they didn't until the 18th-19th century when they started to pillage India, China and Africa.
>as a result of a lot of different factors like technology, Institutions like mercantilism and culture.
All of which was inferior to the more civilized and older people who focused on advancing science, medicine, society, agriculture, art, and culture. "Great divergence" happened because europeans focused entirely on warfare like where they used gunpowder to make weapons of war while the Chinese used it to enhance their culture with fireworks.
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>>2188077
this
goras are warlike people that only steal
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>>2187937
>If Yuan was put up next to Europe
>If we ignore the single largest hurdle to colonization
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Why didn't the Chinese or Indians or Indos colonize Australia?
Did they fear the AboriGODinee warrior?
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>>2188114
Pretty sure their ships were kinda poo poo
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>>2188114
>some guy finds a shitty desert
>he trades with weird hippy people
>comes back home and talks about places he went
>maybe curious person asks about the weird dark men who acted like they were on drugs
>guy explains that he doesn't know much more
>next trip
>guy doesn't return to that place because it is a shitty desert and he can just buy their goods off of an Indonesian fisherman
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>>2188149
norf 'stralia isn't a desert tho
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>>2188077
>they didn't until the 18th-19th
That when it the relative growth became extremes, it but it been happening for multiple centuries at that point, just at a milder level.
>they started to pillage India, China and Africa.
That explains why Britain is ahead of the rest of Europa, not why Germany or Italy is ahead of the east.

> europeans focused entirely on warfare like where they used gunpowder
But china did indeed invent gunpower based weapons like the firelance and the hand cannon, but they where kinda shit and they didn't really understand the tactical potential so it. It's only that the Europeans and Middle Easterners improved the design with the inventions of the arquebus and matchlock respectively.
> who focused on advancing science, medicine, society, agriculture, art, and culture
Can you please tell me about these great advances China made the the period 1000-1500, because that's where the europeans started inventing shit that that made them stick out.
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>>2188114
>colonize Australia
Forget that, they could have colonized America, but didn't want to.
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>>2188154
Dude he said the Chinese used gunpowder for fireworks instead of weapons, you're eating bait lol
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>>2188154
>that 1900 dip
The WW1 was a mistake.
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>>2188152
Still a shithole full of the laziest human subspecies to ever exist
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>>2188162
>The WW1 was based
FTFY
it let America btfo yuropoors
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>>2188164
>full of the laziest human subspecies to ever exist
But they didn't arrive until colonization.
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>>2188165
America wasn't even relevant for WW1
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>>2188173
economically, since the discussion is about GDP
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>>2188165
>America btfo yuropoors
More like yuros btfo themselves and murrica was the only guy left in the room.
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>>2188175
Oh you meant brfo as in outpace them economically post-WW1. That is fair.
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>>2188173
Yet we had our Germanic immigrant culture destroyed for it and our government infringe on our rights. People can bicker about WW2, but America absolutely had no place participating in WW1.
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>>2188179
>America does nothing
>Wins
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I don't know how academics can argue that Europe wasn't more advanced than the rest of the old world with a straight face. Countries all the way from West Africa to Japan were importing European weapons due to how much more advanced they were.
Even if they want to make the bullshit claim "other than weapons Europeans were shit" they're still wrong, European art far surpassed anything else on Earth from the Renaissance onwards.
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>>2188183
Bordered by weak neighbors to the north and south and oceans to the east and west. Island countries were already some of the most powerful historically. A continent country is even moreso.
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I only play these pdx games as Muslim nations and make my goal to conquer the euroach subcontinent
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>>2188164
yeah, anglos are lazy bums
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>>2188155
>they could have colonized America
My fucking ass they could, look at the fucking distance and the currents for fucks sake. You're either going down to Brazil from Europe or West Africa or you're never going to the Americas ever.
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>>2188226
explain how russia made it to alaska then
checkmate, theist
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>>2188226
There was a Japanese ship that historically washed across the Pacific and led to a Native American tribe having iron equipment.
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>>2188155
The only reasonable way for them to have gone was along the north which was about a 7000km journey of mostly frigid wasteland before getting to decent land. Of course they only knew maybe the first fifth of that at best but even had they been more outgoing it would've required substantially more commitment than colonizing other places.
>>2188165
The USA had already overtaken Britain even in terms of per capita GDP by the 80s or 90s. By the time of WWI they were well ahead.
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>>2188188
both biased views are bad
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>>2188154
>no usa
>data entirely made up pre 1850s
dogshit graph
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>>2188253
Please stop trying to outdo everyone else in this thread when it comes to retardation. It's not fair if the other anons don't even get a shot at 1st place.
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>>2188233
[citation needed]
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>>2188261
this graph completely ignores all wars pre 1800, 30 years war killed a good chunk of population and this has no effect on gdp?
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>>2188233
>>2188264
i think the captain's name was Yasuke, or something like that.
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>>2188264
https://en.wikipedia.org/wiki/Metallurgy_in_pre-Columbian_America
Go to the North American section and the part about the Pacific Northwest.
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>>2188276
wikipedia is not a source
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>>2188282
You can search about the topic and find a lot more. I just got a link because I didn't want to type "search it". It really isn't the weirdest story in the world.
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>>2188276
>made out of drift iron from Asian (specifically Japanese) shipwrecks, which were swept by the Kuroshio Current towards the coast of North America
>distance between Tokyo and Los Angeles is approximately 8,800 km (5,500 miles)
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>>2188268
It's a GDP per capita graph.
To quote Ulrich Pfister's "Economic growth in Germany, 1500–1850", which is Maddison's data:
>The huge population loss occurring in the wake of the Thirty Years War conversely led to a vigorous recovery of output in per capita terms. However, growth apparently did not continue into the later seventeenth century since the renewed expansion of population size again exerted a downward pressure on the real wage.
>The first half of the eighteenth century, by contrast, saw a modest increase of GDP per capita, despite the continuation of population growth, which suggests the beginning of the transition to sustained growth.
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>>2188300
Can you STFU
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>>2188300
Among us
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>>2188249
>80% of the world’s silver production came from the Americas came under the control of Europeans
>both views are bad
I don’t understand what your point is.
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>>2188226
>>2188242
The Zheng He's voyages showed us they had the technology and the resources to pull it off if they went east instead of west. The only thing they stopped from doing it was because the Mings gave absolutely zero fucks about the world outside their backyards, so they had no motivations to do so.
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>>2188300
>in our marxist view of the world
Marxists usually see history backwards. They usually say "X event happened because the common folk did Y", when the majority of changes in history have been from "top to bottom", not "bottom to top".
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>>2187715
Now I want to see a late British colonial flag with the cursed fleury union jack.
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>>2188249
Based. The Spanish Peso was the first international currency for a reason.
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Quebec won.
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>>2188114
Even the British didn't want anything to do with Australia until they started having a convict problem. People historically didn't have the benefit of hindsight in knowing this rock is filled with other shiny rocks that sell for a bunch.
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>>2188380
The marxist view of history (and pretty much anything) is just trying to warp it into some prophetical situation that leads to the ideology taking over everything. It is fucking braindead and I'm really surprised it has persisted so long. It is like a religion specifically concocted of all of the elements its atheistic supporters claim to hate about religion. Absurdity.
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>>2188188
Weapons aren't the sole and only measure of a nations advancement, it makes sense that the part of the world constantly involved in wars has better weapon tech than the relatively 'stable' regions like China. I mean to me it seems that Europe was pretty clearly ahead by the 1700s but prior to that there's enough ambiguity I can see where they're coming from.
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>>2188389
I just searched the amount of pesos estimated to have been made and damn. Nearly anywhere in the world with enough digging you are probably liable to find one. There are billions of these things in the world.
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>>2188401
Marxism is just Christianity without Christ, they even have their own eschatology version of the Apocalypse but with the triumph of Communism over the big bad evil Capitalism status quo instead of God defeating Satan. G. K. Chesterton was 100% right about them.
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>>2188407
And that's because they didn't discover the California gold mines, so they could have had like 3K tons of extra gold at their disposition.
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those mfs been REAL quiet over this since we got an actual pop system
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>>2188439
I assume you'll still be able to fight them if they attack your colony and it will of course reduce population. An attack natives button is stupid to begin with because Europeans didn't just go out hunting for them.
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>>2188442
https://en.wikipedia.org/wiki/List_of_Indian_massacres_in_North_America#1500–1830
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>>2188446
>Read list
>A lot were carried out by other natives or done by colonists in self defense
As expected
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>>2188456
stop noticing things
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>load up Frisia
>spend first few decades building up economy
>sail to the cape
>begin colonizing
>make money controlling the traffic of indian trade to europe
>eventually abandon poorupe and form the south african republic
>use vast wealth to build an army of professional soldiers capable of putting down the inevitable african revolts
>move the african pops to bantustans
>make the best rgos boer majority
>set up rhodesian march to keep the kafir north of the zambezi
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>>2188470
I'll now too do this as my first game
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>>2188470
I will also do this as my first game
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>>2188406
Did you miss the last sentence and the picture?
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>>2188470
can you move your capital to a different continent though
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>>2188489
yeah
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>>2188491
finna colonize the new world as the Livonian Brotherhood and create a crusader state in the godless wasteland of Canada then
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>>2188493
Why not Teutons?
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>>2188496
purple is prettier
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>>2188470
Unfathomably based.
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>>2188496
The Livonian Brothers of the Sword sounds way cooler and also like the other anon said purple looks nicer
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>>2188496
More like Croutons
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>>2188498
gay af ngl
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are there any jewish nations
other than that ethiopian one, i don't want to play black jews
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>>2188508
But think about the interesting gems they could dig up
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>>2188508
England.
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>>2188501
Really? Imo "Order of Brothers of the German House of Saint Mary in Jerusalem" fits far better for creating a state in a godless wasteland
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>>2188513
We're putting the natives to the sword.
There will be no conversions, only replacement.
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>>2188501
>>2188513
You're both wrong, Knights are the designated New World tag.
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>>2188513
Stating their ethnicity, relationship to each other, and naming their organization after a 14 year old girl. They truly were 4chan before 4chan.
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do maori start on their cuck islands?
migrating to new zealand might be a fun game
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>>2188508
Maybe you could flood some HRE minor with enough Jews
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The game should be such that Europe dominates unless a skilled player successfully stewards the non-European country. Maybe 1 in 10 games can have an AI Indian empire, China, or SE Asian country gets large enough to weather whatever storm and coops European tech. But it shouldn’t be every game. And there should NEVER be some gay ass North American super injun confederation controlled by the AI with a larger standing army than France and the same military tech as France (at any point). There should also NEVER be a continent full of Wakandas controlled by the AI. The game is called Universal Europe. Europeans rose to prominence during this period and outclassed everyone else. Doesn’t matter what explanation or cope you use. That’s what happened. The game should reflect that since it’s trying to be historical. If I wanted a BS arcade game, I’d play fucking Civ 5. EU4 was ruined by everyone around the world having the same tech by 1650, if not earlier. It also ruins any challenge there is in playing a non-European country. Some if the best games of Vic 2 involved bridging the gap and persevering against an actual challenge.
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>>2188527
They start as society of pops you cant play as at the start but they can become settled on their own eventually. tho Tonga, Samoa and the Hawaiian islands are playable.
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didn't read
don't care
india is and was a super power
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>>2188532
wonder if there will be a console command to settle a society so you can play as them from the start
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>>2188527
I had this idea already but it seems from an image that there are Maori on the island already. I think it isn't exactly known when they arrived, so you could reasonably depict them as not being there or having just freshly arrived. It would make for a very fun game where you essentially explore the island early on and encounter all of the now extinct animals. Could have another layer with other tribes being there too that you'll eventually have to fight. It would make for a very flavorful campaign. Maybe they could even be a sort of "secret" set of tags as in you'd have to start as someone nearby in the Pacific to get an event that lets you switch to them.
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>>2188532
eh, samoa is close enough
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>>2188535
that'll be $14.99+tip
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>>2188532
Are there really that many different sorts of Maori?
I swear, it feels like they made half of the cultures up.
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>>2188534
Probably, it's honestly surprising how much effort they put into unplayable countries a lot of them have unique flags, according to some chinese post there is even a unique unit called "Moa Hunter"
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>>2188531
The official narrative is Spaniards happened to arrive in Mesoamerica at the exact time there was a major revolt against the Aztecs, they also happened to arrive in Peru at the exact time the Inca were collapsings. Also the British happened to arrive in Bengal just as they were collapsing.
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>>2188539
They are all 1 culture but different tribes
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>>2188545
You Maori sure are a contentious people.
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why the fuck are they releasing their biggest expansion literally ever to ck3 one week before eu5
paradox marketing seems to be absolutely retarded
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>>2188542
I'm surprised SoP weren't on their pre-advertized DLC chart.
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>>2188549
They probably picked stuff they knew they could deliver within the given timeframe since Valve made those changes to DLC / season passes
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>>2188549
it will probably be just a side feature of some bigger dlc cause i doubt most people are that interested in playing them. Maybe part of a colonial dlc or something
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The initial DLC seems so fucking boring
>blob as byzantium
anyone who wanted to play byzantium (retards) will already have 100 hours as them by 2026
>finally implementing mechanics that makes spain conquer granada
so? it'll be in the free patch anyway
only way this DLC is worth it is if they makes knights of santiago playable
>auld alliance
woo a free cb for france to puppet scotland and divide england into appendages
who gives a shit
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>>2188517
Based and Hospitallerpilled
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>>2188558
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>>2188549
It could be part of a free update.
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>>2188563
bro thinks he's getting content
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>>2188564
Bro's content thinking he get
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>>2188549
I am still more pissed about the military orders not being playable at day one.
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>>2188532
I will play as the Moriori and learn their pacifist ways and play tall all the game.
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>>2188570
I'm sure you'll be able to uncomment them from the country files
At least they committed to reintroducing them in a free patch instead of trying to jew you for them later
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I wonder if you could play as that Brazilian tribe which members didn't even know how to count.
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>>2188574
I heard Brazilian tribe and immediately started thinking about red face paint before reading the rest.
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>>2188574
Closest is some columbian tags
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>>2188577
>about red face paint
Kuruminha?
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>>2188574
they aren't even in the map because the place they live in is a wasteland lol
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>>2188573
>At least they committed to reintroducing them in a free patch instead of trying to jew you for them later
Source?
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>>2188603
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>>2188606
>up to our standards of quality
lmao
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>>2188584
Such simpler times...
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>>2188584
woah woah woah children might be reading this graphic depiction of violent rape, make sure you censor the word whore
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>>2188625
We live in more uhh enlightened times...?
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>>2188493
>>2188501
>Livonia
I wonder if you could reform Terra Mariana into its original state.
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>>2188661
No matter the freedom given, Europeans will still sort themselves into boxlike shapes.
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how many of you paypiggies have already blown your load for this hot garbage?
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>>2188300
there is one particular janny on this board who has a personal vendetta against anyone criticizing karl marx
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>>2188574
thats all tribes
they also dont understand time, for them it doesnt exist, when they were asked about their age they shrug and make something up on the spot.
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>>2188817
Or maybe it's a personal vendetta against serial offtopic shitposters who think this is a Discord chatroom.
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>>2188847
weird that the subject of said "offtopic shitposts" is always the same isnt it?
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>>2188847
and excuse me, this isnt some chatroom, we are doing serious corporate advertisement here, its a paid job
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>>2187941
Ottomans were YuRAPEans thoughbeit.
>>2187986
TRVKE.
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>>2188875
The shitposter is likely always the same why would they get new material when the old one always works.
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>>2188875
Yes, almost like it's one obsessed shitposter who won't shut up about it.
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>>2188008
>>2188118
Fundamentally, a lot of PDX game design issues have to do with the continuous inability of PDX to represent navies and naval warfare.
>>2188188
The main comparison is silver wages. Mostly of the best places in China to the best places in Europe e.g. Shangdong vs England or Italy. Still though if you then compare more peripheral areas you get absolute whippings e.g. Poland vs Shaanxi so I can't see how "Europe" as a whole doesn't clearly win. It comes down to where would I rather be a 1600s peasant. Removing the warzones for both areas it'll always be Europe.
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>>2188549
They were originally going to have it in the base game but ended up delaying it to post launch. I'd say it's a 50/50 whether they'll add it in a free update or a dlc.
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>>2188966
>The main comparison is silver wages.
It's fairly useless comparison pre globalized economy simply because those mostly depend on local availability of silver or gold per person. The actual comparison would have to be purchasing power of the wage not the wage itself.
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>>2188979
Is it known if they'll actually put mechanics in dlc or if they'll do those in free updates while using dlc for flavor?
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>>2189050
I don't think they've said anything about that so far, but I assume it'll be the latter since that's what they've been doing for a while now, and EU5 seems to be in a good spot where they can just shit out events, decisions and the like for a specific country/region and slap a 9.99$ tag on it.
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>>2188994
>>2188966
The main comparison is grain wages not silver wages. It's silver wages where Western Europe thoroughly beats Asia as early as the 16th century. Are you sure you didn't mix it up anon?
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>>2188582
No way, the ones in the Andes had a complex irrigation system and astronomical observatories, and the ones in the coast had an extensive stone road network in the middle of the mountain and the architecture of Teyuna is non trivial.
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>>2189055
>>2189050
More of flavour but probably a few mechanics. Originally the new DLC policy was supposed to be flavour based to prevent the issues they had with late development CK2 and EU4 but seeing the new CK3 dlc and the last Vic3 one seems they're starting to stuff a lot more into them. My guess is that people get annoyed when DLC are empty more so than when they're cash grabs.
>>
>>2189168
I think CK3 and Vic3 never followed the rule
>>
>>2189149
Yea, Inca empire, the opposite of tribal.
>>
>>2189173
The Inca empire never made it that far north. The only part of the current Colombia they controlled was the southwesternmost valley in what today is Pasto and only during Huayna Capac, right before the arrival of the Spanish.
>>
So why will YOU watch gameplay videos on Friday when the embargo drops? Just your specific reasons for wanting to do so?
>>
>>2189188
No I'll wait until release and play it myself
>>
>>2189188
i already know enough
even too much
for example that the economy simulation is not that great, AI doesnt understand long distance trade/gathering operations at all, all it can see is the current market profit, not a path that crosses many markets.

i just want to look at the current map of playable nations, to know if there is something in oceania/polynesia, thats it.
>>
>>2189188
background noise while I'm playing the new PoE league
>>
>>2189188
why wouldn't I?
>>
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https://www.youtube.com/watch?v=9n0tGf0pis4

The Europa Universalis V Soundtrack World Tour is here! Immerse yourself once again in the masterworks of the EUV composers, this time with multiple variations depending on the world regions. It's a collection of musical pieces from different cultures around the world, performed with genuine instruments.

From the haunting echoes of Aztec chants to the folksongs of mesopotamia, this soundtrack is more than background music : it’s the sonic soul of grand strategy.

T R A C K L I S T
00:00 : Ouverture
Chinese :
00:11 : Yingzhou Gudiao The Moon
02:57 : Skirmish at Jiming Mountain
Deccan :
05:48 : Raga Keeravani
10:14 : Raga Nattaikurunji
Syrian :
14:02 : Al Maya
15:30 : Mesopotamian Folk Song
17:30 : Semai Nahawand
North Germany :
19:23 : Vater unser im Himmelreich
22:09 : Danket dem Herm denn er ist sehr Freundlich
23:50 : Lobe den Herren den Mächtigen König der Erhen
Ashanti :
25:23 : Asamteman Yenim Ko
28:42 : Seperawa Akasa
Iroquois :
32:04 : Haudenosaunee
35:26 : Oswegatchie
Aztec :
38:41 : Mitclan
42:01 : Teotl
>>
they better start buying up the streamers shills
steam forums are completely dead
>>
>no tinto flavour special edition
pavia is late... AGAIN
>>
>>2189254
vater unser inshallah
>>
>>2189264
Good, steam forums are garbage full of thirdies and award farming baiters
>>
>>2187087
The thing about Japan though is that they've had massive emigration from their rural areas to their major metropolises even as birth rates tanked and cost of living goes up, because Japan is even more anal than most about having all their economy centralized in a few megacities and having no remote work. Go back 100 years and the population density would be a lot more normalized. There's lots of (relatively) cheap real estate in rural Japan because of this, some of it being more traditional Japanese housing with sliding paper doors and shit so if you're a weeb and they allow you in the country you could retire in your dream weeb dojo house.

>>2187797
>custom vassals
vgh... time to create reichskommissariat 500 years early for maximum ostsiedlung
though couldn't you already do that to some extent in EU4 with merc ideas or whatever?

>>2188249
crazy to think that the reason why the gold standard became a thing in the west was mainly because the chinks only traded in silver, so all the silver went to china and gold was the only precious metal to use for currency regulation. wonder how EU5 will model this, assuming it will
>>
>>2189443
>how EU5 will model this,
Well for the game to simulate this money/resources used to mint it would need to be finite, which I think they aren't?
>>
>>2189443
>how EU5 will model this
>>2189199
>>
i'm not going to play eu5
i'm not playing a game that forces me to put "BBC" in my country and simulates interracial pops. what is this disgusting cuck shit. i hate swedes so goddamn much
>>
The economy not being that deeply simulated is somewhat acceptable because it allows for the gameplay loop EU4 also had where it feels a lot more satisfying like you are spending your personal money on each building, army, and boat. Victoria type economic detail could be fun if they made it deep enough to allow complex financial warfare and shit. But it is unlikely that they'd be able to model something this deep and in cases like Victoria 3 it effectively makes money feel less meaningful.
>>
>>2189451
You should convince your sister to play with a BBC (Building Based Country)
>>
Reminder to NEVER buy a game on release
>>
>>2189467
I did this and it was such improvements to my life. BBC is truly the greatness.
>>
>>2189254
>38:41 : Mitclan
Aaaaaaaand that is an easy Aztec first game. Didn't really expect the game to have a better war song then Pain is Salvation.
>>
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>>2189254
>the literally who countries all have complete bangers
I will now play now your game as a random Mayan shithole
>>
Third world bros, can your pcs run the game?
>>
spanish imperialism will be a good thing in eu5 because it will allow natives to have more Building Based Countries inside them
indigenous peoples need to experience the glory of Building Based Countries
>>
>>2189541
my processor is in the minimal requirements so i will run it
on the 1st speed...
>>
mutt's law
>>
>>2189254
The African and Aztec tracks absolutely mog the rest. The Chinese and German tracks needed another instrument or something. I'm sure the solo is authentic but it's not as good
>>
Building Based Countries SUCK but in a Good Way?
>>
>>2189589
it's the swedes who put this shit in the game
>>
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know their names
>>
>>2189640
>only 7 women
why is johan so sexist?
>>
>>2189640
>90% white males
the game will be grand
>>
>>2189672
>the game will be grand
strategy, even
>>
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>>2189640
If I was absolutely forced to choose
>>
>>2189640
>most women sitting as far on the side as possible
>next to the dog
So the allegations are true?
>>
>>2189685
there she is
the fabled /gsg/f
>>
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>>2189640
>>
>>2189640
manlet one manlet two manlet three
diversity hire one diversity hire two diversity hire three
>>
>>2189713
santa was rejecting anyone who is higher than him
>>
>>2189713
>manlet one manlet two manlet three
do you think tall handsome chads go into grand strategy game development?
>>
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>>2189732
No we go into grand strategy game playing
>>
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>>2189640
Pretty wholesome image, ngl
>>
>>2189732
They do.
t.all handsome chad
>>
>>2189707
gabe newell phenotype
>>
>>2189640
imagine the stress they must be feeling RN
EU5 being outed as a flop in the making must have them in a doom crunch to fix as much as possible
>>
>>2190008
Paradox has an interesting relationship with their fans. Even if it was a "flop", we'd all most likely still play it and enjoy it. They also tend to fix things if the community complains, even if the complaints come as borderline death threats. Victoria 3 has been fixed quite well. Although it still tragically lacks any good flavor.
>>
>>2189707
Who is this handsome fella?
>>
>>2189672
>spaniards
>white
>>
PAVIA! WAKE THE FUCK UP FROM YOUR SIESTA AND POST THE FUCKING TINTO FLAVOUR NOW!
>>
>>2186828
That's embarrassing
>>
>>2190066
>TINTO FLAVOUR
Huh? I thought the Switzerland/Hansa was the last one.
>>
>>2186828
>>2190072
The Portuguese-Muslim Wars in the SEA region were fucking kino. I wish they got special content in EU5 but I doubt it.
>>
>>2190088
The one where the guy comes in and pulls off some Pirates of the Caribbean shit with junk ships and using a ship as a gun platform is pretty cool.
>>
>>2190075
Nope
>Tuesday -> Tinto Flavour Special Edition, the last post of the series!
>t. last Tinto Flavour
Except Pavia is apparently extending his siesta to next week
>>
>>2190110
>Tinto Flavour Special Edition
It's probably some nothingburger considering how it doesn't even explain the country or region in turn.
>>
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>>2189640
Cute doggo
>>
>>2189810
Gabe wish he was a CHAD like Johan.
>>
>>2189692
They were always true
>t. knower
>>
>>2189774
Yeah, surprisingly wholesome.
>>
>>2190118
But Gabe is a chad?
>>
>1000 posts
/EU5/ I KNEEL
>>
gsg mid-diffs on a good day lowkey thoughbeit
>>
Yeah, it seems there won't be any Tinto Flavour today
>>
paradox must be shook if they couldn't write up their blog today
>>
>>2190142
gsg midriffs on a good day?! Hott!
>>
>already midnight in Spain
g-guys... I don't think we will have a tinto flavour discussion today...
>>
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New Tinto Flavour tomorrow now
>>
>>2190241
>Today was an intense day
What did he mean by this?
>>
in italics too...
>>
I'm sure having to delay all community interaction is a good sign, actually.
>>
How free will the CC be to actually speak on November 2nd? It's all well and good saying "the embargo ends", but if they're still just plugging their sponsorship codes there's no effective change.
>>
>>2190255
Paradox is relatively hands off other than hiding content they don't want exposed yet. I assume they'll be fully free then once the final content restrictions lift.
>>
kek
wonder if Paradox execs are panicking and regretting their decision to have tinto make EU5
>>
>>2190243
He got raped in the daily Tinto MP
>>
>>2190267
Tinto is the best of the Paradox teams
>>
>>2190279
tallest dwarf
>>
>>2190267
There is no way Johan would have let EU5 to be made by someone else.
>>
>>2189254
So what's the deal with music in the game? They just released this showing a load of ethnic music, but we already got the soundtrack. Are these also in the game? Are these going to be added as dlc later? Are these proof of concept?
>>
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Playmaker's Italy game in 1586
>>
>>2190354
>Imperial
>Republic
What?
>>
>>2190354
SERBIA STRONK!
>>
>>2190354
Why does the certain country in the east survive every single game?
>>
>>2190355
He's an Italian Republic but stayed part of the Holy Roman Empire
>>
>>2190357
Conquering Keev automatically triggers the Lambert Disaster which spawns multiple Ghost of Keev rebels in the occupying nation until Slava Ukraini is achieved.
>>
>>2190357
Probably because of the lack of any strong regional powers. No strong Poland+Lithuania or Russia would result in that
>>
>>2190354
How recent is this? Doesn’t look like the AI did that bad for 1586. The biggest problems are Granada, the Ottomans, and all those east Slavic countries not be dominated by Poland, Lithuania, or uniting into Russia.
>>
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loading screen leaky
>>
>>2190370
I think it's a 3 week old save from his members-only Milan AAR stream
>>
>>2190354
>the players sure are mad our ai does nothing
>yeah, make france and hungary blob some more
>should we have the ottomans take constantinople?
>no, make kyiv big
>>
>>2190379
Opulent.
>>
>>2190379
Where's this from?
>>
>>2190379
>nigger market
>quote is some random noble savage wypipo bad bullshit from barely inside the timeframe
I've got deja vu.
https://www.youtube.com/watch?v=eOI-RJGHJxc
>>
>>2190354
First mod I'm creating is a "make Morocco eat shit instantly" mod so Spain can actually form. Funnily enough I made a similar mod earlier in EU4 as well because they were annoying me there too.

There's something that happened IRL which made the north african states irrelevant but doesn't happen in EU games, and I don't know what it is, but it's about to be a -200% control propagation modifier
>>
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>>2190354
Who the fuck is Bryan
>>
>>2190393
The Ghost of Kyiv
>>
>>2190354
>>2190357
>>2190366
Game has two strong Ukraines once you realize Halych is Galicia.
>>
>>2190391
>morocco
>eu4
In EU4 Spain takes North Africa every game.
>>
>>2190354
Apparently Bulgaria as a NATO level alliance network that is keeping the Ottomans contained
>>
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>>2190407
Honestly, fuck the Ottomans. I’ll never forgive them for all the bullshit they’ve put me through in EU4. They can stay irrelevant and small.
>>
>>2190354
>steppeniggers too weak
>aragon too unstable
>nafris and balkanoids too stable
>kurdistan every single game, probably sutayids unifying them because of a missing culture flag
If they fix this it's fine
>>
>>2190414
Add in the Mamluks being way too stable in every single game I've seen, that country was a chaotic shithole IRL
>>
>>2190414
>>steppeniggers too weak
It's not thag they're too weak. They should collapse pretty quickly every game. It's that they refuse to buff Muscovy because they disagree with the current government of the Russian Federation.
>>
Does anyone here have the feeling that EU5 might as well be Johan's swan song? Because I have the feeling Tinto being based in Spain was just an excuse for him having earlier long-term vacations.
>>
>>2190414
Yeah, most of it seems like stuff that can be fixed with the change of a few numbers. Some can even be directly linked as slight overcorrection to issues that were brought up through this whole process.
>>
>>2190449
Nah bro, it's over. If you preordered less than 30 days ago you should still be able to get a refund.
>>
>>2190414
>aragon too unstable
I think the main issue is France seems way too strong. Every time we have seen France, it always gobble its closest neighbors.
>>
>>2190448
crazy seeing him so old
feels like only yesterday he was a spry 30 year old shopping for anime in his signature watch
https://www.youtube.com/watch?v=Vpqg9vLXs4I
>>
>>2190455
Probably something done to try to prevent England from winning too much.
>>
>>2190455
They specifically said the AI couldn't simply march across mountains to BTFO people, but every playthrough shows France hopping the pyrenees.
>>
>>2190465
I will never stop whining about this. MAKE MOUNTAINS MATTER YOU RETARDS
>>
>>2189640
Where's the white european noble with black african peasant guy?
>>
>>2190465
To be fair, France has only gone so far past them...
>>
>parakike shill releases a video plugging their broken meme games and one telling you not to buy them within two hours of each other
https://www.youtube.com/watch?v=bjeqiHxNYNA
https://www.youtube.com/watch?v=0kyUhmS_Zbw
Remember this bullshit on November 2nd.
>>
>>2185859
England is an anti-fun country in every paradox game

Horrible country with no flavour besides sweating boring shit

The only use England has is to be conquered for its (unrealistic) economic base
>>
>>2190526
>(unrealistic)
historylet detected
https://en.wikipedia.org/wiki/Economics_of_English_towns_and_trade_in_the_Middle_Ages
>>
>>2190533
England always rivals with France despite being 5-6 times less populous

And without french territories
>>
>>2190538
i'm not sure how that refutes england having one of the best economies in europe in the period
>>
>>2190544
No, that would be florence and venice.
>>
>>2188014
>as a result of a lot of different factors like technology, Institutions like mercantilism and culture.
you're ignoring the elephant in the room
>>2190389
you are so mindbroken.
>>
>>2190379
What's the nog on the left about to do?
>>
>>2190613
>you are so mindbroken.
The game is supposed to be about Europe in 1337 and the loading screen is an African market. Not even European traders reaching it.
The native American quote at least pertains to Europe, but it's still been shoehorned in, being basically outside of the timeframe of the game.
>>
>>2190379
>scaffolding
lmao
>>
>>2190505
He is open about it though by mentioning that he sucked Paracock for money in the video.
>>
>>2190448
Yeah, if it has a similar dev cycle to EU5 this is the last major project he's going to be doing from start to finish
I suspect that's why he went full Hundred Flowers on the feedback with the Tinto talks and the 100 page Balkan feedback, he's trying to make his masterpiece.
>>
>>2190625
Yeah, but they'll still be on the payroll on November 2nd, so the "honest reviews" are worth less than nothing.
>>
>>2190626
>he went full Hundred Flowers
Odd analogy. Is he also going to purge anyone who suggests he do things differently?
>>
>>2190458
>he was a spry 30 year old shopping for anime in his signature watch
lmao what?
>>
>>2190628
Based, Johan should purge all the bad elements in the company and take Paradox back to its roots.
>>
>>2190619
>ARE THOSE BLACK PEOPLE IN MY WORLD SPANNING EMPIRE BUILDING GAME??? AHHHHHH SAVE ME CULTURE WAR TWITTER ACCOUNT SAVE ME2EEEEE!1!1!!1
>>
>>2190641
>not a single counter-argument
>>
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>>2190628
>final tinto talks done
>Pavia mysteriously dissapears after 'intense day'
The youtubers are next
>>
>>2190379
To whom does this appeal to
>>
Are we getting Wallachia/Moldova flavour?
>>
>>2190664
Me
>>
>>2190619
>The game is supposed to be about Europe in 1337
Nope its about expanding Solomons will and retaking the horn of africa. WE ARE KANGS
>>
>>2190379
0/10 I don't see any Swedish girls being sold into BBC slavery
>>
>>2190391
>Funnily enough I made a similar mod earlier in EU4 as well because they were annoying me there too.
You suck then because Morocco dies by 1500 in virtually every single EU4 game
>>
>>2190354
I've said it before but the biggest issue is that the start date is way too fucking early. If anything they shhould've gone for a later date like 1519 (Start of the conquest of Mexico and the very early years of the Reformation) so there could be more established powers.

The reason fuckass maps like this happen is that every country is too small and shitty and weak, France is literally the only one in a decent position. Castile and Poland don't get their free PUs, Ottomans are still just one beylik among many, Muscovy is still under the Tatar yoke, and Austria is just completely fucking irrelevant. England is the only other country that starts even close to strong but I have no faith in Paradox making them be able to fight the HYW effectively.

Everyone being small and shit at the start means 200 years of nothing fucking happening. EU3 had the same problem where Spain/Russia/Britain would just never ever form and the Ottomans never did fucking anything and only France (and for some reason Bohemia) were ever relevant AIs. And EU5 pushed the start date back even further than EU3 did. It's fucking baffling and completely ruins the game.
>>
>>2190354
Doesn't look that bad, aside from Russia and the Balkans
France eating Aragon is a thing since EU4, the biggest offender in my opinion is fucking Grenada still existing.
>>
>>2183151
English/British colonies weren't worth shit until India and that's at the very end of the time frame. Not to say they were completely irrelevant but in comparison to Spain or even Portugal?

The reason England managed to be relevant is that it was highly centralized and "progressive" compared to the rest of Europe, they were centuries ahead of anyone else on things like the abolition of serfdom and this allowed them to punch far above their weight and even then England/Britain was still just one great power among many and generally much weaker than Spain or France up until the late 18th/early 19th centuries with the industrial revolution and the conquest of India. Notably their rise to undisputed #1 great power status happened only after the loss of the American colonies because again, they just really were not that relevant versus again Spain or Portugal which became irrelevant shitholes as soon as their colonies started gaining independence.
>>
>>2190725
>If anything they shhould've gone for a later date like 1519
1492 should have been perfect, as you already know have America unlocked by default.
>>
>>2190725
>and for some reason Bohemia

I think it was because they're HRE member, could become emperor easily enough and were a big enough realm with a higher tech group bordering the east.
>>
I wonder how meme migrations will work in this game. Can you easily move your capital to another continent then grant independence to your old land? I guess it would be pretty debilitating unless you managed to get your primary culture pop to migrate there first.
>>
>>2183147
>Ottomans being the big dog, or beating the byzzies that hard wasn't an assured thing.
It's not about how sure of a thing it was, the Ottomans being a major threat from the east and rapidly expanding across the Balkans and Levant is a major element of the era and it's something I want to see in at least most games for it to make sense.

Something to compare here is the colonization of the Americas. If you were to do over history a hundred times from 1337 how likely do you think it is that Europe discovers America somewhere around 1492? Keep in mind that Henry the Navigator, the man who spearheaded Portuguese exploration and ultimately the Age of Discovery wasn't even born yet, he's from 1394. Or, how many times does the Reformation happen? Not only are we over 150 years from the 95 Theses, but the movements that preceded and paved the way for Protestantism like the Hussites and Lollards hadn't even started either.

Events like these were by no means inevitable in 1337 but we just take it as a given that they need to happen for the game to properly depict the early modern period and to actually feel like an EU game. Similarly I would argue, it's also pretty damn important for the game to have things like a strong Spain or Ottomans or Austria or Russia to really feel like the early modern period. I want to have to fight against the rising empire in the east rapidly expanding over the Balkans and Levant.

Now the obvious solution here is that the game shouldn't fucking start in 1337, that's a braindead decision on the level of choosing to start your WW2 game in 1882. But that ship has already sailed so I think at the very least there should be some railroading to ensure that e.g. the Ottomans actually fucking do shit just like there's "railroading" to ensure the Reformation or Age of Discovery happen, because it's pretty damn important to have the Ottomans or Spain or Russia etc exist and be powerful if you want an early modern era game.
>>
>>2190762
>I want to have to fight against the rising empire in the east rapidly expanding over the Balkans and Levant.
I agree completely, Byzantium needs a lot more buffs to make this possible
>>
>>2190393
its my town that for some fucking reason they decided to make independent, just to keep the country fragmented even more i guess. It had around 2k population at that time.
>>
>>2190733
One thing that massively benefitted England was the Agricultural Revolution. England's agricultural population's share of the total population dropped from 70% in 1600 to 61% in 1650 to 53% in 1700 to 44% in 1750 to 36% in 1800 to 20% in 1850.
No other region in the world had such a small agricultural population, only the Low Countries came close. As fewer people need to work in agriculture, more people are free to work on other things.
>>
https://forum.paradoxplaza.com/forum/developer-diary/tinto-flavour-47-29th-of-october-2025-content-is-king.1864982/

New bread when
>>
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>>2190796
JOHAN STREAM IN 4 HOURS LETS GOOOOO
>>
>>2190762
>Ottomans being a major threat from the east and rapidly expanding across the Balkans and Levant is a major element of the era
Is it though? Would there be any noticeable difference if any other beylik became a major power in the region? Or any balkan state?
>how likely do you think it is that Europe discovers America somewhere around 1492
Very low, aside from Columbus most people used the correct calculations for the earth's circumference. So if he didn't get any backing it is more likely that people would have kept going past the Cape of Good Hope towards India.
And that is fine having the game play out with a delayed exploration of the Americas is perfectly legit.

>the game shouldn't fucking start in 1337
Now that I couldn't disagree more. EU is about the transition from medieval to modern states and depicting a good chunk of the late medieval period is fundamental for this. It is of no import which exact states are powerful at a specific time.
>>
>>2190757
Imagine colonizing in Asia as Portugal and then auctioning off your European land to the community.
>>
>>2190757
I don't know how possible would be with big countries, but with small ones like Navarra? Pretty much will be a common strategy.
>>
>>2190389
The quote is right, thougheverbeit
>>
>>2190844
>Very low, aside from Columbus most people used the correct calculations for the earth's circumference.
There were rumors about Basque whalers knowing the route to the Grand Banks of Newfoundland, thing that other rumors say Columbus knew damn well and that he used that info for his voyages, even if he never knew the exact route himself.
>>
>>2190924
>Basque whalers knowing the route to the Grand Banks of Newfoundland
I mean that is possible but I don't know about Columbus knowing about it. If he did he probably would have argued for there being new land/land he can use to resupply along the way to India.
I mean the big reason why no one else wanted to go for the route westwards is that they expected just empty sea, which at that distance would have been too much to cross.
>>
>>2190924
Petition for Basque tags to have part of America revealed on the map.
>>
>he doesn't know about the andalusian trading outposts
>>
>he doesn't know about the Hanseatic Antarctica outposts
>>
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>>2190958
>>2190958

New Tinto Talks #86 - Loading Screens & Achievements
New Thread
>>
1100
>>
>>2190725
>I've said it before but the biggest issue is that the start date is way too fucking early.
Yes, we know you keep saying it, because your autism prevents you from ever accepting that you were wrong.



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