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>A.K.A. /EU5G/ - Europa Universalis 5 General
"Letting your burghers get too cocky" edition

>NEWS
>Latest patch 1.0.7 is out
https://forum.paradoxplaza.com/forum/threads/1-0-7-patch-notes.1877372/
>1.0.8 Open Beta opt-in is available
https://forum.paradoxplaza.com/forum/threads/open-beta-patch-notes-1-0-8.1879458/

>Annexing subject >>2268654
>>
I claim this thread for God and the King
>>
>>2272432
me on the left
>>
>>2272435
Nice ChatGPT prompt bro
>>
>>2272432
does the game have any way to actually model movements that weren't limited to estate, religion or ethnicity like the parliamentarian cause?
>>
>>2272442
If you lose against estate rebels they kill your ruler and replace him with one of their own, with no deeper modifiers or anything like that. Oh and you for some reason get a prompt asking you if you want to end your campaign if you lose to estate rebels???
>>
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>the more you study history the more you realize the stuarts were the last hope for englaAAAAAACK
>>
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Thread theme
https://youtu.be/c1d3ov4QSng?si=meZyRdshRQIvv1Zr
>>
>35
>This isn't just X; It's Y
>>
>>2272447
Every m*narch and n*ble deserves this fate
>>
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wypipo bad
i like how punctual the game is with the dates, kinda questioning why remind about them to begin with
>>
>>2272442
Wouldn't representing parliamentarianism require them to also add a Satanism religion and Masonic Temple building?
>>
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check out my glorious global empire
>>
>>2272457
VGH
>>
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>>2272455
>Wait, I thought it was insta game over
You get a prompt where you either quit the campaign or lose 50 stability and I have no idea who in their right mind would end their campaign over losing an estate rebellion, then I remember that stuff like picrel exists (people don't want any negative events in their game whatsoever)
>>
>>2272447
The last true ruler of England was Edward The Confessor. His successors were just a bunch of vikings/french/german larpers.
>>
>>2272435
Could be funny bait if it wasn’t so obviously AI
>>
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It's been almost 150 years and the printing press has finally made it to Smolensk from it's origin in Tver.
Hopefully it reaches Italy by the 1800s.
>>
>>2272456
papism already exists in the game
>>
1. I should be specializing my cities as much as possible, right? Max out production builders and remove random buildings once it gets full?
2. Are marketplaces always worth it? It seems like the tradepower is nice, but I dunno how the math works out on that when your burghers can withhold more tax.
>>
>>2272461
None of those people larped as English doe. They were proud of who they were and proud to be the conquerors of backwards Anglo barbarians.
>>
why do you niggers keep cropping screenshots
>>
>>2272471
embarrassing to show you all I am a massive byzzieboo
>>
>win hyw
>pu with france
>cant steal more french land

ive made a mistake
>>
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Everyone knows you can click on Ctrl+y to turn on promixity map mode which will show how proximity to a province is routed when selecting it?
>>
Fuck it, new england game and this time I'm not even trying with france or hyw. basically just going to speed 5 it until the new world.

After losing the what lands in france I have will they stop hating on me or will they still declare on me all the time?
>>
>>2272468
early on trading isnt neccesarily profitable with the new trade maintenance. even as england im barely breaking even on marketplace upkeep, nowhere near making any return on the investment
>>
>>2272470
There have been 8 kings of England named Edward since the Confessor, and the first one was explicitly named after the Confessor because Henry III just had a thing for Anglo-Saxon England. Every single king from Henry II onward is a direct descendant of Alfred the Great and most of the Anglo-Saxon kings. Henry I accomplished that by his marriage and he specifically married a descendant of the old Anglo-Saxon kings to bolster his legitimacy.
>>
>>2272480
I know, I'm just saying it's dumb that the other option lets you quit your campaign, but I'm gonna assume it's just a quirk of how estate rebel nations are technically another nation that "annexed" you
>>
Historically englands wool trade was very profitable but it seems everywhere has plenty of wool that the only thing I'm doing is making cheap inputs for cloth spinners and clothing guilds.
>>
>>2272461
The last true ruler of england was Diocletian desu
>>
>>2272487
There's already much more supply than demand of everything, and people are actually begging for there to be multiple RGOs per province
>>
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i wonder why byzantium still stands in 1525
>>
>>2272492
It’s 1612 in my game and Byzantium is still around with ONLY Constantinople and the Turks have blobbed around it.
>>
>>2272496
The big problem is that it's way too easy to stockpile food
If I didn't get a "oh there's winter" event every so often then I would not have realized I was in the little ice age. Had literally no impact on me or my pops
>>
>>2272460
>comet sighted
>lose 10 stability
>get the feeling to just go back to HOI4
no wonder people hate this game, why does it just have these random events
>>
Whenever I look at the markets they always have a full stock of food. Either consumption needs massively increased or production lowered.
>>
On comet sighted everyone should get the event, since every person on earth would see the comet and not just the people of one nation.
>>
>>2272510
try starting in africa
>>
>>2272512
would be pretty cool
>>
Why does prestige exist as a mechanic?
>>
>>2272512
You don't know what they saw. It may have just been the event flying over their house.
>>
Should I just be spamming out as many light ships as possible to proximitymax my control across the med?
>>
>>2272512
it was cloudy everywhere else
>>
>>2272461
One of many examples of a man who ruined everything, all because he didn't want to have sex.
>b-but I have to confess my sins first!
>b-but I have to conquer Lorraine first!
JUST HAVE FUCKING SEX, YOU RETARDS!!!
>>
>>2272512
I specifically outlawed looking up at the sky.
>>
>>2272521
comets are visible for multiple nights in a row so even if you miss one night you should still see it at some point.
>>
There should be an event for your king shitting himself in court and you get the option to leave and change clothes (-10 prestige) or stay and pretend like nothing (-20 stability)
>>
>>2272522
The bug where disease resistance reset every time you reloaded the game was kinda cool
I saw the black death reappear in the 1600s and freaked the fuck out because it took out 1/3 of Europe again
They should have left that in
>>
>>2272522
Maybe have it as to limit devlopment of cities and non-food rgos. Sure you can have that massive silver/gold/iron mine but can you feed all the workers?
>>
>>2272526
it was cloudy for a few days, everyone else missed it?
>>
How is Delhi able to rule over millions of jeet slaves?
>>
We're just a couple goons away from the next patch
>>
>>2272537
They tell them that if just a single one runs away, all the remaining slaves will be set free and given tons of gold.
>>
>>2272537
How did Indians spend 1000 years under foreign rule?
>>
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>>2272537
Indians are a naturally servile people.
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>>2272541
lmao
>>
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F F F

biggest gigachad king ive had yet
>>
>>2272537
“When you hear about slavery for 400 years, for 400 years? That sounds like a choice.” -Kanye West
>>
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Its all kicking off now. Revolution in the Empire and revolution in France.
Not sure how I'm supposed to deal with the Navy since I had like 250 large ships that will stop any attempt at reaching Ireland or Brittany.
>>
In my last England game Edward the black prince died of the plague, followed his brother of measles and I ended up with Richard II but as Edward's brother and not son as was historical.
>>
>>2272556
Do the first one but also get into wars that decimate your population.
>>
I claim this thread for Science and Fauci
>>
>>2272435
posted it again award
>>
>>2272435
you got moscovy piggers oinking over this one
>>
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Why can I not trade with my colony?
>>
>>2272568
range
>>
>>2272568
create a market, and pump market capacity buildings, and report back
worked for me
>>
>papal states took jerusalem and made them 55% catholic
Yet ai can't make a strong ottomans, or unify habsburg lands or create a unified russia.
>>
>>2272577
AI did the right thing
>>
>>2272484
Ok they still didn’t larp as English. All That shit you said goes for pretty much everyone who ever conquered anyone else in pre modern times. The Norman’s, plantagents, angevins were all very much French rulers and all had ambitions to ditch that shitty backwater island and become kings of France.
>>
>>2272512
Jews turned on the weather machine in PruBia to fake the comet and scare the guys
>>
>>2272577
Based. Railroadtards get tied to the train tracks.
>>
>>2272512
I didn't see it because it was cloudy
>>
>>2272557
Revolutions in Europe should require a colonial revolution to happen first before they can start.
>>
>>2272568
Does the market have enough capacity for a trade of that size?
>>
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Neat. Should I intervene and help them out?
>>
>>2272592
sure, why not
>>
>>2272592
huh a pirate republic in the old world.
>>
>>2272594
They're a mercenary company that briefly tried to take over Gotland, I vaguely knew of this from CK2. Just thought it was neat that it was actually a scripted event.
>>
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Somehow I did not realize he was here, I had hired him, and was using him to convert people back to Catholicism
>>
>>2272594
there is/was one in lancaster england for some reason in my game. think it was a subject of england too since the color was the same
>>
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rather ironic how the game is supposed to be against railroading yet it forces revolutions to happen all the time in the late game regardless of plausibility
>>
>>2272596
Also I'm trans
>>
>>2272478
This will blow your mind but at the buttom of the screen you have multiple map modes.
>>
>>2272596
I'm Ukrainian btw idk if that matters
>>
>>2272582
Not even true. Why do you think these people fought numerous wars to be king that “shitty backwater.” By Edward III too, a clear policy was being pushed for the kings of England to center themselves in England. Inb4
>Edward III claimed the throne if France
You’re a historylet if you think that was what started the HYW. No one even put forward a claim to the throne before that and after Edward III, the kings if England spoke English. Henry V spoke it as his first language. This is all ignoring the nobility that had long before that learned English and spoke it fluently because of their English holdings. The nobility was completely distinct by the time of Henry II and are called “Anglo-Norman” or just English for a reason.
>>
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I feel like everyone is so weak compared to France. This wasn't even close, I could have let my vassals take care of this.
>>
>>2272614
what do you expect, you're playing tutorial island
>>
>>2272614
France is the strongest power in Europe and you're playing one of the few countries that can fight them so of course everyone else looks weak.
>>
>>2272617
I'd expect Sweden to have more than 5,000 levies 50 years into the game.
>>
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What the fuck Johan…
>>
>>2272620
How would Sweden have enough pops to support that many levies?
>>
>>2272614
Finlandbros... not... like... this...
>>
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>>2272624
They aren't even Finnish
>>
>>2272627
Wait, abbos are from Finland??
>>
Are all the great powers supposed to be random Chinese/Indian states with maybe France and sometimes Bohemia
>>
>>2272620
why?
>>
>>2272627
yup, because somehow johan doesn't like the idea of finns existing in eu5
they largely cease to exist by the first few decades of the game
>>
>>2272604
only if you use some meta guide are they "toothless"
>>
>>2272635
I haven't even watched anyone else play, I have literally only played Byzantium since I bought this game and my third run was successful, and that includes having to learn the game
>>
>>2272630
the great power system heavily prioritizes high population and country rank, use this mod
https://steamcommunity.com/sharedfiles/filedetails/?id=3605692406
>>
>>2272435
You thought it was so funny you reposted it.
>>
>>2272638
that probably means you got lucky. they can easily chain off each other, like succession crisis can spawn decline of the empire etc since they spam you with maluses, all the while you have no taxes since your estates are rioting.
>>
>>2272629
This post is extremely low quality
>>
>>2272642
That's probably because it's blatantly AI generated
>>
>>2272524
>controlled the low countries and a significant portion of france
>was a notable power alongside france, england, and castille
>has literally zero content in eu5 and just exists to be a loyal french vassal
why did johan fuck burgundy over so hard?
>>
>>2272644
and mind you eu5 mechanics explicitly allow a burgundy situation to happen because vassals can have their own vassals
>>
so how long is the beta going to last?
>>
>>2272641
I liked the no-CB war against the Ottomans on release but one of the recent patches seemed to make the outcome less manageable. It just seems like the additional stab hit from the war makes the succession crisis insurmountable. I had it exactly like you wrote, with the succession crisis and decline of the empire popping at the same time, which drives revolts you can't really handle because as you noted you have no tax capacity.
I'm considering trying an alternative start, where I try and weather the succession crisis without getting stuck in the decline of the empire before handling the Ottomans. This may make them too strong to conquer if I take too long I suspect.
>>
>>2272644
Burgundy was a weird situation and definitely not bound to happen. It wasnt relevant outside a very brief timespan. Paradox players obsession with the big red blob as an historical counter factual is only because EU4's start date is all the early modern history they know.
>>
>>2272644
>>2272656
Plus even if the Burgundian succession didn't happen, it would've eventually been partitioned for the exact same reasons Middle Francia was, it's flatlands with awkward borders in between France and Germany
>>
I finally learned what buildings and royal marriages do and the game became trivial. Guess I'll play another nation next time.
>>
>>2272650
2030
>>
>>2272660
I mean for this patch not the beta test of the game
>>
>>2272614
>England intervening to preserve the freedom of an island full of murderous pirates
This seems plausible in OTL.
>>
>>2272644
>>2272645
Burgundy absolutely requires historical flavor events in order to properly form. The EUIV MEIOU mod created a bunch of events to push the formation of Burgundy along for their earlier start date.

>>2272656
>>2272657
Burgundy was the richest state in Europe at the time, and they did play an important role during the Hundred Years War. The Burgundian Succession was also important for the rise of the Habsburgs, and the 80 Years War.
>>
>>2272452
building a traditional galley WHERE?
>>
>>2272664
from the perspective of 1337, there is nothing exceptional about burgundy. however, that there should be intrigue and treason at the french court is beyond any doubt, and whoever navigates that environment most opportunistically should definitely have a chance to break (away) from france. but it should come from the dynamics of the french court and vassals interacting with game systems, not scripted events for burgundy in particular.
>>
i bet it's the "paracuck" guy from launch who rediscovered his hatred for EU5
>>
why is the music so mid. pretty much always at war so its so repetetive.
>>
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>>2272671
I am already conquering Europe in Futa Kings 3, while I wait for all the kinks in EU5 to be worked out.
>>
>>2272678
>why is the music so mid. pretty much always at war so its so repetetive.
Looks like the great Andreas Waldetoft wasn't involved. He stepped down as Paradox's head composer a couple of years ago.
>>
>>2272681
>>2272681
Based and em-dashpilled
>>
how 2 get more colonial range in renaissance
>>
Nice to see that some ni/gsg/er got his mom to buy him a ChatGPT subscription for Christmas
>>
I'm gonna wait for a couple DLC's(that i will also pirate)

hurry up paradox
>>
>>2272679
>futa kings 3
uh... where'd you get that from?
>>
>>2272432
What a pile of shit.

I thought the spammers bitching about things being a puddle deep were full of it, but they are 100% correct.

Bohemia has half of Europe as vassals, is allied to every major nation, has the highest development, tax base, population satisfaction, troop morale, literacy, troop count, navy, market value, literally everything.
They have 5 cities.
5
50% of the country is rural provinces.
The year is 1740.
And a landlocked country with 7 or maybe 10 coastal exclaves.

Fighting a war to curtail them involves literally all of Europe going to war and the chasing down 300+ 2k stacks to ensure my whole nation isn't occupied.

Infinitely more dogshit than EU4 in every way. None of this is coming from real mechanics, just hardcoded bullshit.

F- 0/5
>>
>>2272699
https://www.loverslab.com/files/file/30841-phazes-futanari-mod/
>>
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>completely shit stomping mamluks in an AI war my ally started
>just took their capital and killed all their 500k troops
>they peace out and give THEM money
welp
>>
>>2272710
This is the type of shit people in modern day demand happen in wars.
>>
>>2272687
ah rip
>>
>>2272688
It's no just based, it's em-dashpilled
>>
So it's down to just me and a building-Daimyo. There's no shogun, he's my vassal. Has anyone figured out how to eliminate an extraterritorial Daimyo during the Sengoku Jidai or do I just uninstall and cry?
>>
>>2272727
Can't annex him since he doesn't have territory, and the expand influence thing that lets you take buildings before everyone's landed doesn't show up.
>>
>helping your allies in war
There needs to be a better peace system. Like if you generate 50% of the warscore, 50% of the peace deal should be something you get to pick. Right now its just up to the AI to fuck you when it peaces out.
>>
>>2272732
Cant annex, give land, or sell land to an extraterritorial nation. I don't think they're supposed to exist after sengoku jidai starts. I'll see if I can give him land in a peace deal but I doubt it.
>>
>>2272713
Name 5 conflicts like this.
>>
>>2272735
Any war that gets faggots out pointlessly shitting up public places to protest it in a foreign country. They always mindlessly just ask something vague like to stop it. Most of them probably would give some kindergarten tier response like "they should pay them for damages" or some shit. Protesters in general are sub 80 IQ retards though. They incessantly act obnoxious and turn more away from their "cause" than they do to it. Most are probably funded by whoever they are protesting against to make their opposition look like idiots.
>>
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The traitorous papist dogs have been giving shelter to the arab conquerors of the Lord's City for too long. True soldiers of God now unite under the true banner of our Lord Jesus Christ to drive out the heathen armies and bring divine retribution upon those, who in the moment of Christianity's greatest need, instead turned on their fellow Christians. Indeed, the traitors and the islamic armies will now, as god wills it, drown in their own blood together. Their end shall be akin to the end of the betrayer race that which met its end in the Same Place, in the year 70 of our Lord.
>>
>>2272741
I christianized them, just like John V wanted.
>>
>>2272740
>turned on their fellow christians
you forgot to add
>fellow christians who failed to pay their fucking DEBTS
>who also genocided the catholics in their city
fuck off GAYreek dog
>>
>>2272746
>debts incurred from JEW REPUBLICS overcharging their fellow christians as justification for "crusade" on fellow christians
Your head will be mounted next to that of the Jew, papist.
>>
Kiev
>>
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what's next for portugal? naples/provence/castile are allied and would be my next choice but I'm nearing my vassal cap at least for single province vassals. the colonizing is progressing and just unlocked explorers (why are they 2k?).

taking land from castile has been excruciatingly slow, 5 provinces in 3 wars because seville and cordoba were like 70% warscore each. I feel like big countries should have reduced warscore costs allowing up to 25-30% of their country to be annexed if fully occupied or something.
>>
>>2272765
forgot to ask, when is 1.0.8 going live? I really want to stop dealing with infinite levies
>>
>>2272756
based
>>
>>2272755
>overcharging
Nigga, they helped put him on the throne.
He promised them 200k
He gave them 100k and told them to fuck off.
Dont promise what you cant afford and then be a dickhead about it on top of that, you dirty GAYreek dog.
>>
>>2272701
Sorry chud no railroading allowed, France/Bohemia/Hungary mafia blobbing over all of Europe and spamming exclaves everywhere every single campaign is organic and promotes player freedom
>>
>>2272452
>
>>
Reminder that spamming paragraphs of AI shit is a reportable offense
>>
>>2272770
>actually defending (((merchants)))
kill yourself disgusting vile kike
>>
Northern Italians are ontologically evil btw
>>
>>2272785
They aren't even Italians but g*rms LARPing as Italians.
>>
Every game when i reach exploration age i spawn 2 out of 3 institutions (press&pike), and in printing press tooltip it shows only my cities are valid for spawn.
Does ai not build unies and papershops at all?
>>
>>2272783
>YO ILL GIVE YOU 200k IF YOU HELP PUT ME ON THE THRONE, PROMISE BRO!
>Okay, we've helped put you on the throne.
>here's 100k, now fuck off and be GRATEFUL for it
>NOOOOO YOU CANT JUST FUCKING SACK MY CITY FOR WHAT I OWE YOU! NOOOOOOOOOOOOOOOOOOO! WHAT ABOUT MUH CHRISTIAN UNITY?
>OKAY I KNOW WE GENOCIDED THE LATINS IN THE CITY, BUT WE'RE OVER IT NOW!
>>
>>2272785
>>2272786
Is that why North Italians are whiter?
>>
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>>2272740
It is done. The holy land is free from the papist and muslim yoke, back under just stewardship.
>>
>>2272789
>Okay, we've helped put you on the throne.
KEKEKEKEKEKEKEKE you mean trying to internally destabilize their enemies? the papists love their schemes. wonder why they are considered the antichrist according to the good man Martin Luther himself hmm?
>"genocided" a bunch of vermin leeches stealing from your coffers
KEKAROOOOOOOO!!!!!!!!!!!!!!!!!!!!
>>
>>2272787
Turn on building automation and see for yourself. The toggle simply gives the player access to the same system AI uses for building. Let it run in the background for a hundred years and then check back in on your buildings tab
>Fortress Churches everywhere
>Monasteries everywhere
>Spams towns at every opportunity
>Spams keeps, sometimes even over your limit
>Builds money-making burgher buildings completely at random, uses the same tile-finding logic as the Mass Build options for whatever is most profitable (which doesn't take control into account)
AI blobs mindlessly and their economies also blob mindlessly. This means literacy is neglected. In Age 6 you can regularly see AI running around with Age 2 and 3 military units because they fall so far behind in tech. In a war against France as Prussia in 1750~ I zoomed in and they had fucking peasants with polearms as their 3D army models.
>>
ngl ignoring all the shitposting for a moment, reading about the 4th Crusade makes me feel pretty sad. Like how Orthodox Christian citizens in Zara and Constantinople were initially not worried because they assumed it was just some political bullshit. They painted crosses on their doors or hung sheets with crosses sewn on them from their windows and balconies and then went to bed thinking the Army of God would, as fellow Christians, pass them by without brutality.
>>
>>2272801
Literacy isn't the reason AI is behind, it's that it doesn't pick techs in a sensible manner. It will research all era 2 units for instance instead of just taking the ones you actually need. The difference between literaxy maxing and ignoring it is fairly low number of actual techs ahead but the effect of choosing the good techs and ignoring the bad ones is massive
>>
>>2272806
even the 1st crusade plundered byzantine territories after they were invited under safe passage, and given food and shelter. the l*tins are the devil's scum.
>>
>>2272808
your point is valid but literacymaxxing is retard strong rn
>>
>>2272811
Just objectively false
>>
>>2272808
Yeah that too. The AI has no gameplan in *any* field which utterly cripples it. I think the devs also know this which is why they're focusing so hard on levies right now; spamming the player with a billion levies is the only real challenge the AI can present.
>>
>>2272713
>>2272739
least schizophrenic vatnigger
>>
>>2272813
you do know literacy buffs more than research speed right. it buffs all your economy pops output and buffs your soldiers too
>>
>>2272817
That hardly matters too. If you build a library and I build an armory then I win.
>>
>>2272818
>builds a library AND an armory
now what?
>>
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>>2272808
its building unis tho
>>
>>2272817
>it buffs all your economy pops output and buffs your soldiers too
What the fuck
Where do you even see this shit ingame
>>
>>2272821
2 armories win against a library and armory.
>>
>>2272823
In production efficiency tooltip, for example
>>
>>2272798
I can see you've lost just by how you're posting now.
>>
>>2272824
>builds a library AND two armories
>>
>>2272827
Concession accepted
>>
>you can sell provinces to your vassals
>>
>>2272826
I can see you've lost by how you're a kike.
>>
>>2272831
I wish. You can sell land tile by tile but there's no way to sell province by province so if you want nice borders with the AI you need to spend years selling off your exclaves
>>
>>2272832
>if you want retarded debt avoiding GAYreeks(a trend they continue to this very DAY btw) it makes you a kike
lmao
>>
I swear to god this isn't a shitpost or coomer bullshit. I was clicking around my characters trying to track down a nephew and when I clicked a consort I saw her nipple clip through her clothing for a microsecond while it was loading in. What the fuck. Are the 3D models all fully modelled? Why??
>>
>>2272833
That's what I meant. It's still thousands of free ducats, since you'll giving your vassals land anyways.
>>
>>2272836
It's CK3 models, those are naked with clothes modeled on top.
>>
>>2272834
>muh debt
Why do papists love money so much? Oh that's right, you need money so you can pay for your sins. And you need to murder fellow christians to do that.
>>
>>2272843
So you're admitting you're a low-t little cuckold who'd roll over and let retards walk over you even if they owe you money? kek
they genocided the entire latin population in Constantinople btw, so don't talk about 'murdering fellow christians' as if the dirty GAYreeks weren't also fucking guilty of that same crime
>>
>EU5/EUV/Europa Universalis gets turned into /euvg/
>Threads instantly become so shitty they are indistinguishable from /vg/igger shite
We need to dissolve this dynastic union.
>>
>>2272844
>low-t little cuckold
but enough about the papists licking refugee feet
>who'd roll over and let retards walk over you even if they owe you money? kek
why do you think they needed money? because latin scheming.
>they genocided the entire latin population in Constantinople btw
shouldn't have schemed against them then.
>>
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How does Johan determine this final score? And why is your final score as a nation judged against individual leaders?
>>
>>2272850
>papist licking refugee feet
modern cucked version yeah
>need money? latin scheming
why did the usurper they helped onto the throne need the throne? GAYreek scheming
>shouldn't have schemed against them
outcompeting the GAYreek merchants so much that they seethe and shit their pants and cry to the big GAYreek with the GAYreek crown doesn't mean they deserved to be genocided
>>
>>2272701
They did an awful job with the HRE in general. Paradanes seem to have a special hatred in their heart for Germans.
>raped in the Black Death
>raped by the little ice age
>stun locked out of progress by the wars of religion which AI will never fight, durring which time any war for any reason will trigger all PU or CL members to defend regardless of your religion
>there's no real mechanic to prevent foreign ownership of electors and AI Emperors are extremely conciliatory/passive
>wars always involve 50 participants and are impossible to make sense of

Playing as a German is pure suffering.
>>
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Okay, how do I make my Heir's religion the state religion when he becomes my ruler?
Also, will him becoming ruler delete my current autocephalous patriarchate?
>>
>>2272855
There might be an event if you're lucky. If not, buy the DLC
>>
Did they break the diplomatic map mode? You can't tell what relationships two different countries unless you know exactly what the colors mean, since the tooltip is still relative to your country, even when you click on a different country.
>>
>>2272855
There's a button in the religion tab iirc
You'll have to convert a significant portion of the population to the new religion before you can switch tho
>>
>>2272860
Ah damn, I guess that wont be happening then lmao
>>
>>2272507
Because if it wasn't for these random "fuck you" events the snowball effect that's already out of control would be even more silly. It's not an eloquent solution but that's why they exist.
>>
>>2272852
>modern cucked version yeah
every single person past or present who's catholic is equally cucked. literally giving indulgences to the antichrist.
>they helped onto the throne
>GAYreek scheming
KEK you're not only defending the faith which practiced indulgence giving at the time, but also usury and you think kingmaking is somehow not scheming KEKEKKEKEKEKE
>killing a small number of aggressive colonizers in your city that schemed their way into not paying tax
>genocide
calm down ishmael. the pogrom- i mean the "genocide" happened for a just reason. defending your own livelihood. it was also committed by ordinary citizens. not as a sanctioned official action of the head of church. maybe next time you think about pissing off the local population you're the guest of, and steal their money because you need it to pay for indulgences, think again.
>>
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>missions are.... LE BAD
>>
>>2272870
>the antichrist
>according to a dude who's ideas caused massive wars and thus deaths between christians
kek
>>
Why the FUCK do my armies keep turning on 'allow units to attach to this army' mode?
>>
I seem to remember hungary getting a event march vassal, but cantbremember the details, if anyone knows?
>>
>>2272877
>who's ideas caused massive wars
Massive wars simply because someone had the gall to tell the greedy papist that the church should not extort the faithful and that the cardinals should not wield senator-level political power, yes.
>between christians
And, universally, it was the papist who started invading countries because someone dared question their authority on matters beyond faith.
>>
Originally planned on going Total Turk Death but decided that it'd be funnier if I force converted them and kept them as my slave.
>>
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What’s a good pace for reconquering the Eastern Roman Empire’s territories? I plan to restore Justinian’s borders, and potentially colonize in East Asia, East Africa, and South Africa (islands, trade ports, cape, maybe Australia) to roleplay foreign policy aimed at Rome controlling Indian and Oriental trade west in response to exploration opening up trade routes that circumvent Constantinople. Which Italian culture should I accept and unite my Italian provinces under? Was thinking Median since that’s what old Rome is. Ended the schism by becoming Catholic at the start for roleplay reasons (Byzantine emperors were struggling to reunite the church with Rome in the period for western aid).
>>
>Missions were bad because the rewards were too good
Ok what if the rewards got nerfed but we kept missions around so there was a system to structure campaigns for the AI
>NNNNYYYOOOOO MY HECKIN' SANDBOX
>>
>>2272905
>nyo
That's gachalingo, how the hell did it make its way to /gsg/?
>>
>>2272905
What you shitposting retards don't seem to get is that mission trees do NOT guide the AI, the AI in EUIV did NOT act in a precise way because of mission trees, because it's NOT how they work.
Claims and provinces of interest are what guide the AI with historical expansion.
>>
>>2272910
which is what they should bring back
give the AI historical cores and bring back the 'provinces of interest'
>>
>>2272904
>catholic
why
>>
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I still do the dumb little tutorial missions
Just like checking boxes
Simple as
>>
>>2272910
i dont give a fuck what you call it or what name the devs give it
sooner or later they need to pull their heads out of their asses and add in some system that guides the ai
>>
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>nothing ever h-
>its 13m rebel pop country
kek
>>
nothing ever bros are really in shambles
>>
apparently legislative efficiency affects antagonism decay
>>
>>2272910
Except they did do that because missions lead to other missions. If the AI was successful in the first mission it would get the claims to the next mission and so on. Giving the AI the same claims trough events will lead to retarded outcomes where the AI can't take the lands of the first claims but takes stuff from the 2nd claims. If you make it conditional then you may as well have it in the form of missions because you can see the missions and what you need to do to progress.

>>2272929
And nothing will happen, they can't raise troops and it's your own incompetence that lead them to rebel anyhow. You will stack wipe them in the first 3 battles and then siege their capital and annex them.
>>
Didn't play EU4. What's wrong about missions?
>>
>>2272938
They make LGBT folx mad
>>
>>2272938
a lazy solution for "fixing" the AI
>>
>>2272939
Least disingenuous goi4 babby post
>>
>>2272445
>>2272460
>prompt
>>
>>2272801
>In Age 6 you can regularly see
I have yet to reach age V
>>
The simulation will not be impeded upon. It will only improve and expand over time. The magnum opus is being delivered.
>>
>>2272948
the only paradox game that got worse with time was EU4.
not launch EU4, but EU4 a decade later.
>>
>>2272952
how
>>
>>2272847
There's a general for grand strategy games on the catalog, why not post there?
>>
>>2272953
see: leviathan
>>
>conquer jerusalem as the pope
>no event
>cant even make a subject because "blocked from forming countries" debuff
epic
>>
70 hours in I just can't make myself to play this shit anymore. It's basically a Vic 3-tier clicker. You just press buttons so the line goes up, nothing you do really matters, nothing you do influences the game in any meaningful way. You build roads because bigger number good, but it's not like something would happen to you if you don't. You can build buildings that raise satisfaction but it doesn't matter because rebellions are not a thing in this game, so you just build whatever. You're never under threat because no one declares on you, so there's no reason to build armies. The realm management is not a thing, you cannot shape your empire in any way. The situations that were hyped up as the second coming of Christ do absolutely nothing, there's no fucking reason for 90% of them to exist in their current state. You just open the game, look at the map, and realize there's absolutely no reason to pick any particular country on it, it will be the very same slop with the very same actions done in the very same order.
>>
welcome back chatgpt
>>
>>2272963
Johan will fix it... Trust the plan.
Buy the DLC.
>>
>>2272963
playing as portugal I got declared on many times by castile and morocco
>>
>>2272963
>nooooooooooooo why can't i press x to annex france
>>
>>2272958
Everything from it got fixed and playing eu4 over eu5 is a totally understandable and valid option.
>>
>>2272963
yeah
i wish eu5 had some buttons you could click every 90 days to get arbitrary rewards
and those buttons should have some kind of progression
yeah, then eu5 would be good
>>
>>2272963
>You're never under threat because no one declares on you
Stop playing as Bohemia you dumbass
>>
>>2272963
The biggest underlying problem with the game is everything having to do with control and proximity
>>
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Playing this game has made me realize how stupid I was to think Johan was a hack. I genuinely thought he was being exiled to Iberia, and he'd be stuck there in some kind of mana retirement home. But he's made a masterpiece. I keep trying to stand up straight, but every time I think of Johan and his creation my knees betray me. They bend and I kneel.
>>
>>2272967
Brown post.
>>
>>2272979
>controlwhiner is still at it
>>
>been almost a month already
time really flew by
>>
>>2272979
How is this bad
>>
>>2272990
It punishes the player for actually playing the game
>>
>>2272979
>nooooooooooooo why isn't my blobbing empire infallible
>>
>>2272992
Go to eu4 then
>>
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>>2272981
based
>>
>>2272981
t. Johan
>>
>>2272998
Nah, I'm giving the new game a shot right now but I probably will soon. And so will lots of other players if the game keeps trying to stop you from forming your empire. Since new land is essentially useless.
>>
>Control decides the % of income that goes to (you) as opposed to estates
>Estates who will whine and piss themselves and rebel, or spam a million toll castles and spiritual retreats
Would it be a good idea for me to delete every building not in my capital to starve my estates of $$$? Maybe even downgrade towns and cities on tiles with less than 90 control, leave as little economic activity untaxed as possible. I hate my estates and want them to eat shit and suffer poverty.
>>
>>2273002
EU4 is right there if you just want to mindlessly blob
>>
>>2273003
you dont understand the game if you think toll castles are bad
>>
>>2273003
You estates having money is usually a good thing. Sometimes they build retarded shit like toll castles but most of the time is productive things. Always give burghers road building rights.
>>
>>2273002
Quarantining EU4 players might honestly be for the better. EUV is above them.
>>
>>2273006
I understand perfectly well that all estates are niggers who will build for their own benefits rather than for the good of the realm.
>>2273007
Does it make a difference if the productive things are built by me or my estates?
>>
>>2273003
>I hate my estates and want them to eat shit and suffer poverty.
VGH.... TRVE BASADO.....
>>
>>2273009
>Does it make a difference if the productive things are built by me or my estates?
no. its functionally identical to if you built it
>>
>>2273003
this is unironically how chinese thought while europeans gave jews a free hand and benefited from it immensely
>>
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Do you think they'll get over it
>>
>>2272988
And there's still thousands of replies each thread. They created an impossibly successful autism program.
>>
>>2273002
Yeah it's insane how they thought this shit would be a good idea
>>
>control is a bad mechanic because I can't blob the entirety of eurasia and have complete centralized control
>>
>>2273018
you can in 1700
>>
>>2273018
this but unironically
>>
>>2273003
That's not how the estates to you money pipeline works but yes you should maximize control and maximize the amount of money you get (trough high taxes).
>>
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>noble power -100%
We fucking hate nobles over here
>>
>toll castles give you the best pop type in your provinces for free
>its le bad
lmao
>>
>>2273018
I'm ok with control but I wish the tools to increase it were available less late in the game
>>
>>2273030
clergy?
>>
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VGHHHHH
>>
>>2273034
vgh...
>>
>>2273002
>blob starting in 1444 and the game is over by 1550 if not earlier
>blob since 1337 and the game is over by 1444 if not earlier
>blobtards actually prefer this
>>
if you wanna be a blobnigger, play the timurids.
>>
>turn protestant in a protestant fail game
>no royal marriages because everyone is catholic
oh no..
>>
>>2273031
For what. I am seriously asking, big tags don't have those "tools" on the early game and would still mop the flor with whatever enemy they want to conquer using regular armies.
>>
>>2273002
i never realized how much damage did eu4 cause to grand strategies until you useless fags started whining and refusing to engage with basic mechanics because there's no magical button to fix it all
>>
>>2273034
Very nice! Now for control tho...
>>
>dude I NEEEED 100% tax of every province even though I'm already making 20x more money than everyone else
>>
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Just press the button bro
>>
>can't spend 20 bird mana to fix my country
FUCK MY STUPID INCEL LIFE
>>
I love the control system, honestly. It makes perfect sense for the era most of the game happens in, and nerfing control would make the game too easy.
>>
i love bog iron
>>
damn I want to play eu5 all day but I have to go to work
>>
>>2273047
Reworking control would mean it's changed for everyone, not only the player. So if I make 20x as much already, getting control to 100% still gives me 20x as much. Relatively it's the same, so what's the problem?
>>
Why do shitholes like norway, denmark and china get broken naval proximity cost reductions instead of actual colonial powers like portugal, spain and england?
>>
>>2273057
no because the only people struggling with control are the people playing big ass kingdoms and empires in the earlygame. smaller states don't struggle with control. its basically a power check on massive states that gets slowly repealed throughout the ages as you get better proximity.
>>
>>2273057
Problem is you would still demand control over more cocks to suck
>>
>>2273058
Because those nations need to survive with minimal navy and have lot of coastline. Actual colonial powers will build an actual navy and thus sit at max presence all game
>>
>>2273057
Why would you want everyone to earn x20 as much, and how would you replace the simulation to reflect the struggle of large decentralised medieval and early modern kingdoms?
>>
EU4 is more like a board game than an actual grand strategy simulation game.
>>
>>2273072
Yeah, I just saw some EU4 gameplay after not playing it for years, and there is nothing going on there compared to EU5. It is almost like you're meant to be able to play it with your friends, tabletop. Impossible with a game like EU5 or Vic2
>>
>>2273057
It would only help the player because player is the only blobbing. If you want to win easier just instal a cheat mod instead of replacing a good system with a bad one just because you suck.
>>
>>2273071
>Why would you want everyone to earn x20 as much
I don't. His argument was that the player already makes 20x as much
>how would you replace the simulation to reflect the struggle
Uhhhh... unironically why would I want to simulate struggle? It should be fun. Having provinces that don't give me anything aren't fun
>>
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>>2273031
>mechanic meant to model state centralization shouldn't peak when states started having modern bureaucracy, taxation systems and conscripted armies fielding millions of people
>>
I don't understand how control propagates across sea tiles
Do I need more boats or is it just some arbitrary distance calculation?
How can I get control from Naples to Greece?
>>
>>2273076
Maybe historical grand strategy isn't your cup of tea if you don't want it to simulate history realistically? There are so many games, even map painting ones, purely focused on "fun", and we have a small handful of autism simulators like this. Let us have this and you can play one of 100000000 games on Steam that's "fun".
>>
>>2273079
yes build some boats and set them to patrol that sea zone. in peace time all your navies should go patrol the seas to build up maritime presence. when its at max maritime presence you will get tons of proximity, even better than using land
>>
>>2273076
>not having everything given to me right away isn't fun
yeah get a refund and go play fortnite lmao
>>
>>2273079
if you have 0 presence coastal tiles cost 40 proximity, if you have 100 they cost 5
boats increase presence near where they're located, more boats patrolling = less proximity cost
>>
>>2273031
don't worry in a few months you can get the Byzantium DLC that'll include heckin epic buffs to give you max control and total ROMAN assimilation buffs while using the ancient pagan gods praise caesar
>>
>>2273079
It's either 5 or 40 based on your current presence. 0% presence gives you the 40 trough "open seas" while 100 gives you the 5 trough "maritime", at 50% presence you get half of the maritime movement for +2.5 and half of the sea movement for +20 for a total of 22.5. Modifiers of course apply and the base for maritime can be reduced to 3.5 with just naval and era 3 tech. Sea tiles with presence are ridiculously OP for anyone sans proximity stacking Russia.
Presence is mostly based on ports in the region and their infrastructure as well as natural harbor quality and fleets doing patrols which is the most important factor in most cases.
>>
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>>2273081
>>2273084
Nah I'm having fun, it's still disappointing
>>
>>2273082
>>2273086
>>2273088
I wish the maritime presence map mode wasn't so shit and could actually show this properly
>>
>>2273090
What's there to show, just build boats and it will sort itself out. The presence mapmode shows you where your presence is lacking.
>>
>>2273090
It does but is deceptive. Green means any presence at all, light blue is 100%. Really should start from gray (none) and increase in color to green (100).
>>
>>2272641
"got lucky with four different runs"
shut up retard you're just bad. none of the disasters impact what you need to do to succeed immediately, which is strike the ottomans at the earliest possible convenience before they can gain allies and build their strength
>>
>>2272641
>they can easily chain off each other, like succession crisis can spawn decline of the empire
wrong, you can only have one disaster at any time, and if you succeed succession crisis you will have 60+ stability and thus it will be impossible for decline of empire to immediately spawn afterwards unless you deliberately tank your stability below 0 again
>>
>>2273096
>you can only have one disaster at any time
NTA but that's not true. I have multiple disasters going on right now in my campaign.
>>
>>2272701
Look at their taxbase
Its literally only the gold mines next ti their capital
>>
>>2273093
It should be like the control/proximity map modes and start from dark red and move up to light blue
Should probably also show where the pirates are that are actively harming your presence too
>>
>>2273101
>NTA
redditor
>>
>>2273002
>blobs blobs blobs
>forms Rome in 1450
>wtf? why is the game so boring? there's nothing to do past 1500!
>aieeeee it's EU4 all over again!!
>>
Wait anons, so your estates actually build stuff?
Mine are perpetually broke and never build a thing.
>>
Is there any way to actually speed up pop growth other than doing the census every chance you get?
>>
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So what does the varangian event for byzantines actually do besides give sweden a years worth of income for some monthly pops and a courtier, does it lead into a better event later or is that it?
>>
>>2273119
They are terrible, you are less terrible. That's the difference
>>
>>2273120
Yes but practically no. Maximize prosperity, make sure you have enough pop cap and food and potentially build food storage but it's not really worth it.
Practically your pop grows at a static rate and the only way to get more is to conquer more and avoid losing it I guess but it's hard to really lose pop in wars.
>>
Anyone think the game is too easy? My economy has been green by just spamming buildings without thought and automating trade. literally zero rebellions in 100s of years, plenty of stab and legitimacy. The AI still fucks up their wars and splits their army for no reason. At one point I accidentally declared at jihad on Castille who was supposedly much stronger than me, but I crushed them easily.

Am I just playing OP nations? I have only played florence and tunis so far
>>
I think most colonies and explorations should be done by estates.
>>
>>2273119
You need to maximize control before expanding more. All those 0 control provinces are creating more pop demands but 0 money, making them go broke.
or just tax them less
>>
>>2273124
Nah. The AI also just love to send their levies off to siege random islands where they will slowly starve to death after you sink their transport ship exclusive navies
>>
>>2273124
Both, game is very easy and Tunis especially is very strong.

>>2273126
>All those 0 control provinces are creating more pop demands but 0 money, making them go broke.
And that's good
>>
>>2273123
>it's hard to really lose pop in wars.
It certainly was a design choice of them to make it so wars and battles have virtually no impact on prosperity/devastation and diseases
>>
>>2273130
It's because they made pop growth static, if you could lose people in wars it would mean you would doom spiral so they made it so you don't lost people in wars
>>
>>2273126
>0 control provinces will cost estates money but net them nothing
bravo johan
>>
>>2273120
Spam build settlements
>>
>>2273138
>bro just destroy your rgo output :)
>>
>>2273138
unfortunately you can only do that on rural areas that have very few population
>>2273139
how does do that? isn't it just
>more food production
>more population growth
>>
>>2273138
I wanted to do that but my states spam buildings, some useful, and some of their shitty buildings with them, feels like I am playing with the automation building turned on
>>
Holy fuck playing Florence and taking loans from the banks Bardi + Peruzzi is hilarious.
>take a billion loans
>you get an event that the two banks are going bankrupt and you can either pick the historical option of bailing them out or...
>you let the banks fall and get all your loans cancelled AND 20 centralization on top of that
And legit 1-2 years after that you get another event where you get some random ass mediocore ruler and another event for 20 more centralization if you don't kick him out.
>>
>>2272836
>>2272839
Apparently they don't have a lower half whatsoever
>>
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What he do?
>>
>>2273152
There's a location called Tim, right by Samarkand.
That's where the Timurid capital is in my game.
It is perfection.
>>
>wan to play as Denmark
>scripted 6 million shekels in debt
Uh, thanks.
>>
>>2273152
Tim? Oh, he buk tu
>>
>>2273156
thank Christoffer II because that's all his doing
>>
>>2273155
>>2273158
Sounds like railroading
>>
>>2273158
I did by closing the game and playing other country since I didn't wanted to sell my land, in hindsight, I think I should have
>>
>>2273163
No, that's what they do to your ass lmao
>>
>>2272963
>You just press buttons so the line goes up, nothing you do really matters
Can anyone please explain what steam/reddit niggers mean by le things le matter? I genuinely don't understand this argument. Just like the green number one, it's an excel mappainted wtf did you expect?
>>
>>2273124
Tunis was so strong the developers had to delete their starting boats. Florence gets a billion positive events and only 1 real disaster that's easily avoided. Both countries are very easy mode.

An example of average difficulty would be Holland. An example of hard difficulty would be Byzantium. An example of insane difficulty is any irish minor with sub 1k population. Impossible difficulty would be something like Baliol or whatever the civil war faction that's not Scotland is called (you have to beat both Scotland and France whilst hit nonstop with negative events whilst the game autoloses if your ruler dies)
>>
>>2272979
It's only a problem for brown """""people""""" amd wigger potheads with melted brains
>>
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>>2273002
>>
>>2273172
>An example of average difficulty would be Holland
Isn't any country next to France just waiting for them to eat you?
>>
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How are you meant to utilize this if they own no territories in which to gain warscore? The option for state bank isn't available from the warleader. The only way I could think of is if you No CB'd the bank directly.
>>
Control and proximity are the funnest mechanics in-game
>>
>>2272432
What are some sources of plutocracy beyond policies/priveleges/cabinet actions?
I'm trying to reform to a republic but even with everything plutocracymaxxed I'm stuck waiting for stray events or parliment issues to try and push it the last 20 or so.
>>
>>2273187
Funnest is not a word. You mean "most fun."
>>
>>2273187
For me? it's forcing markets to your cities
>>
>>2273188
Those are the sources. Give privileges and encourage plutocracy
>>
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RAAAAAAAAARHHH YOUR CHILDREN CAN HAVE BETTER EDUCATION RAAAAAAARGHHH GIVE YOUR CHILDREN BETTER EDUCATION RAAAAAARGHHH
>>
>>2273197
>Gives it to one on the list
>The notification disappears for a couple months
>>
When can we expect cool mods to appear?
>>
no patch

dead game
>>
>>2273078
I just meant in pure terms of gameplay. And I'd argue even if we're going for realism, it shouldn't require the Printing Press to have Paved Roads

>>2273043
No, I agree it is well that Control is here to nerf large blobs (I was a M&T player anyway). I just wish there was more ways to interact with the mechanic for the first ~200 years of each campaign. It's a long while with just gravel roads, mostly.
>>
>>2272678
Because they have a new dynamic system that doesn't just play an mp3 like EU4. This makes creating music for it take 10 times more effort with no real gain. It also makes music mods almost impossible to create.
>>
>>2273215
+ they get to sell you new music as DLC
>>
>>2273215
I was considering playing eu4 music in the background while playing eu5 lmao, shit's so bad except for a few gems here and there. Do we even have Christmas music?
>>
>>2272910
The AI would complete missions wherever possible and then get guided by the claims.
>>
>>2273003
Hamburgers are building all my roads, they are okay.
>>
>save keeps crashing
Its so over. I made it to 1750 and am so close to the end for once...
>>
>>2273074
>yeah, I have no idea what I'm talking about, but I watched a video for 10 seconds
even more based than people who just ask AI
>>
how long til MEIOU for EU5?
this shit will be unplayable until then
>>
>>2273224
I'm in 1731ish and also getting more frequent crashes. Unsure if I want to keep blobbing and VGHing.
>>
>>2273226
MEIOU?
>>
>>2273233
and taxes
>>
>>2273177
Figured it out in case anyone else was wondering. Vassalize them and then you get the option as subject to change to state bank.
>>
>>2272687
nyooo come back.
>>
>>2273177
Don't they have a capital still though? Hansa is in Lübeck and I could take them as vassals when I fought against Lübeck. Not sure how it is for you because I don't know what "becomes a state bank" does. Are you a bank nation yourself?
>>
>cultivate the braindead press f to core province crowd for a decade
>wonder why they're all mad if they need to actually git gud
This is on paradox desu, but if they stay steadfast the retards might leave and play civ instead
>>
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>>2273242
The money may not be worth much but the reduced interest certainly is. Not sure if you can stack it by vassalizing every bank around.
But no, they don't have any provinces you can physically take. Even to vassalize them you have to own the province their bank is in and then somehow get into war with them.
>>
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>>2272668
>>2272780
its growing to be the most important market of mine

later i should probably take something over in indonesia

and yes if someone didnt know you rename markets by renaming the province they are located in
>>
>>2273243
>create a fiefdom
>build a road
>build every proximity-reducing building available
>annex subject
It's a very complex game for complexity enjoyers like me.
>>
>>2273250
>Male Atoll
Where are the female ones
>>
>>2273247
loans are hot garbage in eu5
they reduce the crown power, so loans can cost you more than just the loan+interest
>>
>no post for 25 minutes
Game's dead
>>
>>2273250
Your home market better be Vagina so you can shoot stuff from Penis into Vagina.
>>
>>2273268
Well maybe because WHERE IS THE FUCKING PATCH
>>
>>2273268
Patch in a couple hours, we're all patiently waiting.
>>
>patch 1.0.8
>removes control
thoughts?
>>
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I hate how "Kingdom of Great Britain" doesn't stretch from Scotland to England.
It triggers me so much.
>>
>>2273012
>this is unironically how chinese thought
Huh?? Which chink dynasty demolished everything to turn only their capital into a supercity?
>>
>>2273268
To busy enlightening the natives.
>>
>Johan made a game that completely changes every week
Are you kneeling yet?
>>
>>2273278
Try
>subjects use overlord colors
And
>subjects use overlord names
It’ll look better with that regardless
>>
>>2273277
would uninstall
>>
>>2273284
Yuan?
>>
>>2273278
you just need to annex chester
>>
>>2273289
Yeah, which yuan?
>>
>>2273284
Mao dynasty
>>
>>2273275
Sauce?
>>
Is there a way to see what the estate profits and expenses are? I'd like to experiment with letting estates build stuff but their expenses are completely ridiculous.
>>
>>2273289
Yuan had a lot more than just Khanbaliq though
>>
>flat map
>all settings on low
>game paused
16gb GPU is at 40% usage
How do you fuck up looking at a map this badly?
>>
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>>2272963
>nooo, roads giving trade and control benefits in eu5 is so gamify!!!
>meanwhile in memegame2:
>ah yes, Railroads.
>“Are your farmers underperforming? Are your miners only digging one rock per day? Are your factories slow? Lazy?”
>“Try Rails™, the ONLY infrastructure proven to double your sales by simply existing somewhere near your province. No trains required.”
>“Amazon rainforest? Arctic tundra? Andes mountains? Don't worry, Rails™ flattens your path like it's cities skylines elevation bug. No deforestation penalties shrinking your jungle RGOs, No added logistical costs to your invoice, And most importantly not a single stick of dynamite is being detonated.”
>“10 million square meters province of Yukon tundra? downtown Liverpool? doesn't matter. It all costs exactly 1.1k £. Same days, Same workers (none), Same effort. Rails™, every terrain becomes a friendly little square.”
>goods in memegame2 don't even need to move to be produced/consumed but the moment you lay down locomotive-less railroads,e very worker suddenly unlocks their hidden sigma potential and starts producing twice as much without cutting a single corner.
>troop speed also increases slightly, not because the soldiers board the trains of course, those don't exist. but because they slap a wooden cart onto the rails and have guys at the far end yank it forward with a very long rope.
>every country starts with lvl 0 road, meaning roads in Mbokofutu are canonically as advanced as the boulevards of 1830 Paris
>>
I really like being able to automate my armies
"Go siege down all these little shits in the Americas for me" is nice
>>
>>2272701
>>2272777
>I like Stellaris. I don't want even a crumb of history in my historical game.
>I want a "totally randomized free-for-all" (which in effect just guarantees whoever is strongest in 1377 will continue to be undisputed great powers for the next 500 years)
>The game should just have some historical flavoring dripped onto a dead "sandbox"
>Impactful event that causes a historical alliance, annexation, PU or other thing to happen so the broadest strokes of history still take place despite AI retardation? Railroading! Downvote!
>Nothingburger event that lets you hire a mediocre historical artist or priest for 25% of your country's GDP? Oh my heck, YES! More like this, please! Don't restrict player agency!
Why do these guys even play EU? Just go play Civ it's exactly what they want.
Fuck 1337 too, on top of all that, terruble decision to force a century of medieval crap and useless literallywhos like the Golden Horde and Bohemia to be superpowers. Hopefully a 1444/1454 mod sometime soon because Johan is a fag.
>>
>>2273298
Ye Idk I thought it was my system, then I watched some streamer with a high end rig play the game and he started dropping frames 50 years in, just looking at the map while paused, too.
>>
SOMEONE LEAK THE GODDAMN BETA PATCH ALREADY
>>
>>2273298
it runs fine, now compared to.
>shitty unity game
>low res jpegs
>barebones game mechanics with nothing going on
>runs like complete ass
I'll never bitch about performance again after playing rimworld, oh and vic3 runs awful too compared to evV
>>
>>2273301
pasted it again award
>>
>>2273300
I wish I could just turn on warfare to automatic, so that the AI would split and merge intelligently to overpower enemies
>>
Is it ever beneficial to have powerful nobles? Or is Magna Carta just dogshit and I should get rid of it ASAP
>>
>>2272963
>because rebellions are not a thing in this game, so you just build whatever. You're never under threat because no one declares on you, so there's no reason to build armies
Are you sure we are playing the same game?
>>
>>2273300
I see what my vassals are doing, I'm not letting the AI lay their filthy paws on my soldiers.
>>
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>Be me
>Be gook
>Yuan obliterates all the Red Turban rebels somehow
Ruh roh, now what
>>
>>2273315
He’s never played the game. He’s probably one of the same fags who’s been baiting in these threads since day one.
>>
>>2273320
that's like 99/100 games tbqhwyf
>>
>>2273322
I thought the Chinese stayed fragmented 99/100 games, not this...
>>
>can't force peace on my colonies
oh god they're all retarded this is annoying
>>
>>2273320
East Asia is undercooked, Yuan just wins a lot of the time. I installed a mod that basically guarantees their explosion.
>>
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is there any reason not to just use the carrack even in eastern med waters? from my limited knowledge, if hull points is higher than cannons, the ships can't be damaged. or is there a modifier in the galleys stats that give a bonus in inland sea types?
>>
>>2273295
Estate finances are in the top bar.
>I'd like to experiment with letting estates build stuff but their expenses are completely ridiculous.
Why? Estates get no discounts for building, any money you give them to spend is just used by them to build the same buildings you would except in bad locations and their own garbage buildings. If you want estates to build stuff then just use the donation button and bribe them, at least you then get the extra loyalty bonuses when you are wasting money.

>>2273310
Strong estates are better for the short term, them being happy means you get to tax them more, enjoy high stability and most of the privileges have at least some good effects to them. If you repeal a privilege it will be something like a decade before you are as strong as you were before that. Afterwards of course you will end up stronger when you get to pick and choose the privileges and get to enjoy trade actually making you money but in the interim it's all bad.

>>2273315
Not that guy but I blob out pretty hard and I have not had one serious revolt let alone one that I would consider to be even middle of the pack from EU4 in terms of resources I have to dedicate to either stopping it or destroying it. Revolts are largely a skill issue in this game, they are easy to stop and even easier to destroy after they fire.
>>
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>age of reformation almost over
>Confessionalism literally cannot spawn anywhere
This run is so fucking cursed
Took almost 200 years for the printing press to even start spreading out of that god forsaken shithole called Russia and now this
>>
>>2272939
Truth.

>>2272940
>>2272942
See
>>2273301
because I'm certain you feel the same way about any and all events. Fuck off to Stellaris
>>
>>2273330
Set institutions to their historic spawns in the game rules. If you have ahistoric spawns and this happens, that’s just the way the meme crumbles.
>>
>>2273306
Lmao, it's still true and this thread is derailed as fuck, who cares. No gameplay, just railroadtards like me arguing with the sandboxsisters
>>
>>2273330
Use meme rules, get memed on.
>>
>>2273328
No. Galleys are like the hybrid between light ships and heavy ships. They can do some combat and some patrolling so if you are super poor you would make few of those to keep the sea patrolled and then still have some ability to blockade and kill transports. They did not think about the naval balance at all. I guess there's the advantage that sometimes you may or may not want to research them over the heavy ship due to how the techs work but not sure about that.
>>
>2273331
Your retarded post didn't get enough attention?
>>
>Son and heir randomly converts to Lollardy
DEATH PENALTY
BRING IT FORTH
>>
We need a mod that randomizes nations sizes, buildings, and vassals. Would be exciting.
>>
I'm marrying all my Korean sons to Japanese daughters. I'm sure this won't have any adverse consequence.
>>
>>2272432
when im a tributary, how do i declare war on a co-tributary? i cant spy on them it tells me to spy on the overlord but when i do i cant fabricate on the tributary?
>>
>>2273351
nvm i guess u have to spy on the overlord and then fabricate on the tributary
>>
>>2273347
>eu4trooid trying to add his le ebin wc meme dogshit to eu5
no
>>
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>>2273350
Oh Jesus fuck what happened here??
>>
>>2273358
Sengoku also known as sasuga johan sama also known as wait for the japan DLC
>>
>>2273358
It's like that dogshit game Paradox once released, I believe it was called 'Sengoku'. It was aids to play."
>>
>>2273345
I hate the heir only events. Why is it that only he heir is vulnerable to being killed in a hunt or only the heir can turn into a heretic and then gets punished with turning retarded if you forbid them. Those types of events really should happen to all characters but at least all your children.
>>
>>2273320
Yuan isn't allowed to raise levies so if they win a war it's because of their horde of 6 million eternally loyal vassals
>>
>>2273347
Random nations bullshit should rightfully remain that, a mod
>>
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>Korean king SHOCKS European traders by ordering opium in perfect Latin
>>
>>2273362
One of the worst things about the game is that any nation that shares your ruler can get random ruler death events much like you can, aka your vassals and PUs can kill your ruler (if the cause of death is something vague instead of an explicit cause of death this is what happened because the game treats it like an assassination)
>>
Where's the patch Johan?
>>
>>2273372
sorry i eated it....
>>
>>2273370
kek. I hate those videos so fucking much.
>>
>>2273373
gaben...
>>
Do you need a shipyard for war galleons? Otherwise I am about to punch something
>>
>>2273368
Because it's so interesting seeing the same countries do the exact same shit every time...
>>
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>Poland
>Louis the great of Hungary dies randomly, inherit the Hungarian throne as Casimir III
>Hungarian-Polish-Halychian Union is born
>Because Hungary is the big dog, Casimir rules from Buda
>can't marry his son off to a person of my choice
>can't decide his education level
>Hungary constantly uses him as a military commander putting him at risk
>I'm ~30th, Hungary is ~15th
It will be a while until I can be the senior partner, but fuck, I wanna try sticking around and unifying with Hungary and Halych. How much of a nightmare am I in for, lads?
>>
>>2273380
just balance the budget bro move the sliders a bit
>>
>>2273380
>POV: you accepted a historical artist into your nation
>>
>>2273381
the more annoying part is the 'rise of schlata' or whatever those annoying faggots are called
>>
>>2273385
still worth the +10 prestige
>>
>>2273322
No its not. 99% of the time Yuan stays permanently fractured into a bordergore mess
>>
>>2273347
Shattered world mod when
>>
>invite artist
>he takes 10 years to draw me something
>when his masterpiece finally finishes, it gives me 0.000001% prestige
What the fuck is even the point of this shit?
>>
>>2273381
Just outblob them and form the Commonwealth and you're good
>>
poland lithuania bohemia austria hungary commonwealth
>>
Kiev
>>
>>2273386
Yeah, you gotta put them down like 3 times in the span of the game, but I've handled it before. Last time I also played as Poland, but I just killed Casimir and his son off with console to end the union, because it was mega bugged and no matter what I did, it wrecked my estate satisfaction. This time I actually want to take advantage of such a powerful union member.
>>2273395
That's the hope, so I can form a Polish-Hungarian-Lithuanian Union and have a shitton of vassals in the East where Russia would normally exist, for some kino borders.
>>
>>2273396
You forgot Naples, they have the Anjous and are likely to get in a PU with Hungary
>>
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>force myself to play as fr@nce to see the 100 years war events
>this happens almost at once
god I wish that was me
>>
Playing Byzantium is so easy it's unreal. The Ottoman AI is basically turned off and just lets you fix your country and build up a navy for decades. They'll send threat after threat but never follow through.
>>
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>>2273396
PLC does actually have a bunch of different flags based on who you form it with
>>
Piracy mechanics are so fucking annoying. Why do I need a billion ducats of ships to do any damage to their strength? It's like Johan thinks that pirates were 99% of maritime traffick or some shit
>>
>>2273402
>Poland-Bohemia-Lithuania
apocalyptic combo
>>
>>2273406
My PU was max integrated and had boheemia, Poland, Lithuania, smolensk, naples, and Austria. It was pretty silly and pretty broken
>>
>>2273406
how about Poland-Lithuania-KYIV-NovGODrod
>>
I don't think there will be patch today bros.........
>>
>>2273396
>>2273406
>>2273408
In my first ever game as the Ottomans, my arch rival was a Poland Hungary Naples hyper union that had 60k troops when combined
>>
>>2273409
How about Poland-Lithuania-Kiev-Novgorod-Moscow
>>
How in the FUCK do I get more iron? I have a deficit of like 200 through all my markets and maxed every RGO+bog smelters. It's kinda ruining my Holy Rome run
>>
>>2273341
But unlike light ships they are worthless at fighting pirates so you still need yo build light ships
>>
So do you guys actually manually build in every city? I have 5 cities right now and its hell. But automation does such a shit job.
>>
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>
>>
>>2273418
Do what the germs did historically and conqVer sweden
https://en.wikipedia.org/wiki/Albert,_King_of_Sweden
>>
>5900 ducats in debt
>At a time when my income is 40~ ducats/month
Kill me
>>
Does Sweden produce a huge chunk of European copper in EU5?
>>
>>2273398
I killed like 6 noble uprisings.
>>
Why some people play with static flags? Wavy looks way better
>>
How do I start an independence movement against france as Burgundy
>>
>make a colony just for the market to make settlement easier
>they immediately start importing niggers
>can't release them, can't declare war on them, can't in general do anything to stop them.
This is horrid going to start a phoney war so I may be forced to release them to stop this vile behaviour.
>>
>>2273421
Nah I just build whatever it tells me is the most profitable. Sometimes it's weird when you build stuff like a marketplace it can show you a location with 0% control or low market access as more profitable. Not sure if bug or I don't understand how trading works
>>
>>2273430
Just debtmaxx.
>>
>>2273432
They produce a lot compared to eastern europe but western europe has a lot of copper. There are 3 copper RGOs in Sweden (and 1 in Norway) which is basically more than the entire baltic, ruthenia and rus regions combined. Meanwhile GB alone has 5 copper locations.
>>
>>2273435
get disloyal through insults or the cabinet action
select the independence movement under hostile actions on diplo screen with france
invite castille, england, and aragon to it, maybe try to get brittany and normandy disloyal with covert actions and get them to join
lose and get annexed because AI allies are retarded
>>
>>2273435
DLC
>>
>>2273438
Where do I find the builder for the entire country? I usually just build by clicking the city first, then the pop type. I don't know what the fuck I'm doing.
>>
>>2273379
Go play civ6 you fucking troglodyte.
>>
>>2273434
I like it static so I can see the design better. It waving around feels unnecessary.
>>
>Moscow population is around 50k-ish
>check back in like a year and half
>it's now 70k
O.O
woah
>>
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>>2273415
Thats just russia
>>
>>2273450
Yeah but pink
>>
>>2273434
Wavy looks like a shitty gif from someone’s myspace page. The leader portrait is also retarded. It’s cluttered and unnecessary. Take all of it away with a scaled up static flag and it actually looks decent.
>>
>>2273444
Top left should be the third icon. There you have a tab for buildings and one for rgos. Select your market (or no market if your country reaches multiple ones) and order by gold profit.
Unfortunately you can't see what buildings are the best for your vassals and stuff, but on the rgo tab you can deselect the filter that shows only your own provinces. In case you want to give them a little push.
You can then just click on the building and in the new menu you have an option top right that chooses the best place possible.
BUT I'm not sure if the game really gives the most optimal suggestions here, because couple days ago people noticed that the game ignores something which makes it not as profitable as it seems. I didn't understand why though and it will still be very good.

I hope it was somewhat understandable and you can find it because I'm not in the game right now and can't make screenshots
>>
>>2273432
Yes, that one copper mine has a huge production bonus on it, something like 600%
>>
Why didn't more nations just focus on trading like the hanseatic league? It's ridiculously easy to make money, it's not even funny.
>>
>>2273432
>>2273455
yeah falun still has its 500% output modifier, but sweden cant utilize even a fraction of it, and exporting raw materials is not really profitable
>>
>>2273460
Awfully strange since copper was used as currency.
>>
>>2273460
tragic how cucked sweden is by their shit proximity, low pop and winter
tiny denmark just rolls them
>>
>>2273422
would
>>
>>2273454
Thanks for info. About profit, I think the game only shows immediate profit. You can make more profit if you think/plan what to make and turn those products into more complex products. A lot of work.
>>
>the poopoo of peepee county had declared you their rival
>The peepee of poopoo has insulted you!
>You're the #1 GP
Why is the AI suicidal like this
>>
Roommate walked past and saw my screen and asked me what I was doing and I told him "building some RGO's, oh that, RGO stands for resource gathering organiz- not organization, I mean operation" and he laughed at me and left
>>
>A~AaaAAa~Ah
>A~AaAAa~Ah
>Lolipop
>>
>Council of Trent
>Can't remove the 'filioque' heresy from the creed
What's the point?
>>
Is there a button to do what the "raise all the levies" button does, which gathers the levies in area capitals but then manually pick the regions you want to raise the levies in?
>>
>>2273470
Based autist
>>
>>2273470
>heh this untermensch will never form grobgermanium
>>
>>2273477
You can raise them in single locations if you want to. It's the button left next to recruiting regular troops on the military menu.
>>
>>2273480
I know I do not want to raise them in a single location, I want to raise them in the area capitals like the all levies button does
>>
I need more economic autism. Let me ban import/export of specific goods. Let put tariffs on stuff.
>>
>Pskov vassal annexed his own vassal
>it will now take 200-ish years if I want to annex Pskov
what do I do?
>>
>can't set a rally point for units, neither levies nor regular
You cannot be serious. Fucking Darkest Hour had that feature.
>>
>>2273487
play a good game instead and wait for the DLC
>>
>>2273487
become more powerful yourself
>>
>>2273487
More like psych-ov, you ain't getting this land
>>
>>2273487
seize land from them
>>
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>That name.
>That capital.
Lol, lmao.
>>
>>2273502
nice to see Sweden in northern Russia
Hungary somehow colonized up there in my game despite only having 1 province with a coastline.
>>
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do you think trade worth it in 108?
>>
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>>2273487
>he tried to expand
Enjoy 200 years at speed 5 nerd
>>
>>2273502
don't forget the satan trips on the population.
>>
1.0.8 live WHEN???? please i want my cheevos run to stop getting infinite levy spam
>>
>>2273506
>Sultanate of Cyprus
oy vey....
>>
>>2273505
Hungary started their centuries of humiliation early in my game.
>>2273508
Oh yeah, it just keeps on giving.
>>
>>2273510
>cheevos
ywnbaw
>>
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Mein fuhrer.... Kiev is getting attacked... It's beginning to look desperate
>>
>>2273510
Just use SAM and fuck Johan
>>
>>2273510
you can get them on the beta baka
>>
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>>2273518
>>
>>2273521
kek
>>
>>2272586
Fuck you too nigger
>>
are these location images AI generated?
>>
Should I wait for the slavery fix before starting an Ottoman campaign, or is it fine as it is right now?
>>
>>2273521
Yeah I agree. The game stopped giving me achievements tho even tho I am in iron modem so fuck Johan I will never play iron man again and still get all cheevos
>>
>>2273527
I doubt it
>>
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>>2273518
>>2273521
>>2273529
You have to be insane to actually play ironman in this early access beta test game
>"Achievement is currently bugged and cannot be obtained"
>"Due to a quirk in how conditions are checked, the achievement will not trigger if the Nobility estate had less than eight privileges at the time of loading the save, even if it had the required amount at game start."
>"IMPORTANT: you need to wait until Timur dies and the event Death of Timur (2% trigger after Timur dead, gives 10 prestige) before forming the country." aka "it's not ACTUALLY to have had him as your ruler, it's to have had this specific event that has a 2% chance to appear as the Timurid tag, not as the Mughals"
>>
>>2273018
Lol exactly
>>2273021
Retard
>>
>>2273049
Not how it works, dummy
>>
>>2273049
>>2273534
yeah it's actually a hundred or so admin.
>>
>Catholicism is the worst religion by a huge margin
Why are Catalans so anti-God?
>>
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>>2273502
>No gay
>TRANSoxiana
Who are you placing your bets on boys?
>>
>>2273537
>>Catholicism is the worst religion by a huge margin
Based, it's just like real life
>Why are Catalans so anti-God?
Probably the centuries of oppression by the Spanish?
>>
>>2273072
>>2273074
Europa Universalis: the Price of Power is miles better than any Paradox game. EU4 felt like a gimped version of that, which was itself a combo of the original, 3, 4, and some new mechanics. Getting to play in a group setting and have actual depth to diplomacy and state craft was much more interesting and replaceable than map-painting minmax horseshit.
EU4 didn't feel like a board game at all, what are you smoking?
>>
>>2273506
why yes i love spending 10k on marketplaces and trade offices so i can just about break even on building upkeep
>>
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All mine! MINE!
>>
>>2273506
no, I don't know what they are thinking when you can't play a trade nation because they decided to make trade as ahistoric as possible. I'd just straight up cut trade maintenance completely than balance from there after getting feedback.
>>
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>Yuan obliterates Red Turbans
>Then goes into nonstop civil wars against its clergy and nobles for 100 years
>Now clergy rebels have formed their own country of TRVE Mongolistan and are steppe raiding Yuan
Kino
>>
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>warring with lithuanians
>colony finishes
>look where to colonize in my eastern frontier next
>see this
FUCKING PERFIDIOUS ANGLOS! GO COLONIZE THE NEW WORLD REEEEEEE
>>
>>2273540
if you play eu4 with humans it does feel like a board game.
>>
>>2273507
This. This so much. Expanding is for retarded nigger trannies, you need to make vassals or PUs.
>>
>>2273543
>Lifeless Name_mary.name_theresa
>>
>>2273549
I NEED THAT LAND TO FORM RUSSIA THOUGH...
>>
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>>2273550
It's such an improvement over the one I took from Venetians.
>>
>>2273547
If you're this guy >>2273487 no wonder you can't annex your vassals, they're all fucking huge
>>
Colonization doesn't feel worth the effort.
>>2273547
Kick England out of Russia, faggot.
>>
>>2273556
>Colonization doesn't feel worth the effort.
It's because trade is fundamentally broken.
>>
>>2273434
You would have loved the internet in 1999 if you're a fan of shitty flag gifs.
>>
I'M OUT OF IRON
HALP PLZ!
>>
Quality or Quantity?
>>
>>2273560
NTA but I loved the internet in 1999. Who didn't, really?
>>
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VGGGGGGHHHHH
GROBBGERMANIUMS
>>
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>>2273546
>Clergy-founded nation gets killed
>Peasants revolt 0.0001 seconds after the peace treaty concludes
I feel like I should be taking advantage of this but I'm making so much money trademaxxing...
>>
>>2273563
If you have a big army, quantity, for the frontage improvement. Frontage decides everything. If you don't have a big army, don't worry about quantity/quality sliders.
>>
>>2273565
>Bordergore
>Vassals instead of direct rule in Germanian core reichsterritories
>Capital not in Berlin or Vienna
4/10
>>
>>2273564
>Who didn't
People who landed on those shitty websites that had 300 blinking gifs on them. You larping, youngster.
>>
>>2273571
>oh no i saw a gif my life is ruined

Although I did lie now that i think of it, I only got Internet in like 2003. And I loved it all. Gifs included.
>>
Did they have chastity belts in 1500?
>>
>>2273574
at they time they were called the papacy
>>
>>2273574
Due to the amount of cuck events (where peasantGODS and councillors fuck your wife) clearly not
>>
>>2273575
Idk what that is, pale barbarian. I'm a Khmer king and my son is breeding too much
>>
>>2273560
>>2273571
Well my Neopets page was plastered with gifs I found cool
>>
>>2273570
All my vassals stayed catholic so I gotta wait like 20 years to annex them after enforcing religion
>>
is it worthwhile to create my own market
>>
>>2273581
yes
>>
>>2273565
VGHHH....... VGHHHHHHHHHVHHHH
>>
>>2273577
He must know the Christ.
>>
>>2273565
>>2273570
I think Frankfurt is the best place for an all-German state
>>
>>2273521
Structure campaigns?!?!
That's railroading!!!!!!!!!
>>
>>2273555
>huge
I didn't intend for Pskov to get that big.
I made them a fiefdom, and then somehow they made the novgorod republic a fiefdom.
I wish annexation was based more on pop and not number of settlements because they don't have THAT much population.
>>2273556
>kick England out of Russia, faggot
I will.
>>
>>2273548
No, it doesn't, it feels like trying to do MP in a Paradox game (as much fun as a root canal)
Price of Power is more fun and social than any Paradox game anyway
>>
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>>2273581
I played as Dutch and for most of the game my main market, Brugge, was owned by French vassal who I couldn't do anything about. Ultimately, after taking possession of Brugge, I did not get a noticeable improvement. I still made tns of income from trading.
>>
Idk why but whenever I play this game, pimples keep growing on my scalp under my hair and they pop when I scratch my head. It doesn't happen when I play any other game.
>>
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This save is crashing a damn lot but I kinda want to play with the Age of Revolutions goodies. I'll switch autosave to yearly and see how stable it is.
This is on Hard/Hard but unsurprisingly, Ottos is fairly easy to succeed on. It's just kinda slow to grind through the huge wall of Mamlukes+vassals+tributaries.
>>
>>2273565
>france eating aragon
>spain eating portugal
>mamluks eating ottomans
>golden horde not exploding
I swear these happen every game
>>
>>2273593
ye, owning market is mostly about market access and being top advantage
if you're close and can make sure you're top dog for advantage regardless, it doesn't make a big diff if you own it or not
>>
>>2273599
>unite the HRE
>lose all will to play because there is no more challenge
I hate your straight line border with Poland.
>>
>>2273358
that place is just begging for portuguese colonization.
>>
>>2273596
Yeah I had to abandon my run because it kept crashing around that year. Shit sucks because age of revolutions feels like its the most fun time in the game with tons of stuff going on.
>>
I will get EU4 on the winter sale and see how it compares to EU5, wich I enjoy very much
>>
>>2273094
>>2273096
byzantium has unique disasters, don't talk clueless retard.
>>
>>2273599
1337 was such a mistake. Not touching the game without another date, at least 144 if not later
>>
This game needs secondary capitals or cities propagating control and to rebalance the eco from there. The only place I care about is the megacity near my capital, the rest of my nation might as well exist only for cool borders.
>>
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excuse me how do I get rid of all these flags everywhere thank you
>>
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wait wait wait a second nigga
burgers that work in my foreign trade offices are considered MY pops?
and im the one that is supposed to take care of their needs in these FOREIGN markets?
>>
>>2273621
click the little magnifying glass at the bottom of your screen next to your maps and check off forts and/or cities
>>
>>2273616
>>2273101
I am playing ERE right now and whenever a disaster was active, the possibility of all others disappeared. It even said in requirement for each that there must not be another disaster.
>>
>>2273622
im not sure if its based or cringe
if those are my pops it means im stealing them from the owner and supposedly receive tax from them too (?)
>>
>>2273623
thanks
>>
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Is this the silliest native portrait type?
>>
>>2273634
The stupid made-up glasses are worse. Oh my heccin Sims-erino
>>
>23 lutheran countries
>5 of those is me and my vassals that I force converted
nice reformation johan

>>2273506
It's worth it if your income is bigger than maintenance of the market places. It's not an obvious trap anymore but it's still pretty bad if you don't have the right opportunities and good enough trade advantage. At least mechanically it works lot better now
>>
>>2273627
>ERE
YWNBAW
>>
kiev.
>>
honeymoonsisters... is it over?

i just finished 1 megacampaign and have 0 will to boot up another run. whole war mechanic needs a complete rework, from battles to sieges to warscore... the economy is illusion of choice, cookie clicker gameplay.... the situations need a huge buff.... the AI needs to stop larping 2025 warfare and PUSH PUSH PUSH and MAKE SHIT HAPPEN...... the infinite levy spam is beyond tedious.... huge wars are even worse than in EU4 where they would micro 20 stacks perfectly since you can never force white peace by smashing someones capital....

in the current state its probblay a 6.5/10 for me.
>>
Kyjiw
>>
>>2273650
I mean, it was clear the game needs work very early. I still like the pops thing.
>>
>>2273650
fighting wars on different continents simultaneously is literally hell
>>
>>2273657
just like in real life
>>
>>2273616
retard I've played them many times ALL THEIR DISASTERS SAY YOU CAN ONLY HAVE ONE DISASTER AT A TIME
you're a shitter
>>
>>2273641
The reformation always fails in my games
You get a small block in central Germany and then no one else will convert to Lutheranism
Calvanists and Anglicans don't seem to ever do anything even if they do manage to spawn.
>>
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>>2273641
its obviously bigger since im making a profits, the question is more about missed opportunities, money to built it could have gone to somewhere else
it isnt as bad now when i have global reach and a lot of modifiers but at the beginning i was making scraps, like 0,3 per deal
>>
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Rate my (slow) expansion as Milan so far
vassals: Verona, Ceva, Parma, Mantua, Malaspina
>>
>>2273665
>almost all of north italy in 60 years
nice blobbing
>>
>>2273650
I think the game is good and fun. I personally have pretty much stopped playing though because I'm schizophrenic about things that bring me enjoyment. Also, megacampaign means chaining different Paradox games together btw, it isn't possible for EU5 yet to my knowledge.
>>
>>2272257
> he was...more benevolent than the...aztecs were

Off the top of my head I couldn't tell you how strict or onerous Cortes was as an administrator (generally speaking Spanish rule varied a lot early on: Some places had existing rulers and nobles staying in power, while other places got sacked, enslaved, raped and pillaged ), but I can say the idea that the Mexica of the Aztec capital were particularly oppressive or brutal in their rule is mostly a meme

They were militaristic conquerors, but were loose and hands off in terms of how they ruled over the places they conquered (or acquired as voluntary vassals): They pretty much just demanded taxes of economic goods or military/labor service (not typically of captive people: Most slaves/sacrifices were obtained during wars, not as regular annual taxes from already conquered states), military aid as needed, for roads to not be blocked and to put up a shrine to the patron Mexica god.

Existing rulers, laws, and customs were generally kept in place, and states retained their own political identity, agency to make choices/take actions, and their own ambitions and interests, all of which enabled opportunistic defection. Pledging yourself to some other state as an ally or subject (since as a subject you weren't losing much anyways as I've explained) to take out your collective rivals or capitals, so then you'd be in a position of higher standing within the new kingdom or empire you helped prop up, was a common tactic

That's why Cortes got allies against the Mexica, not that their rule was resented, at least for most of the alliances: Tlaxcala hated the Mexica but Tlaxcala was also an enemy they were at war with, not an existing subject

see arch.b4k.co/v/thread/473816781/#473824067 and desuarchive.org/his/thread/7312549/#7317474 and desuarchive.org/his/thread/14673308/#14686080, and desuarchive.org/k/thread/64434397/#64469714 + the other posts in that one I link and the two directly preceding it
>>
>>2273665
gods above the 3d map is hideous
>>
>>2273672
but enough about you
>>
>>2273674
I'm not a 3d map, anon.
>>
>>2273671
They had rituals where they skinned people alive and wore it. They had rituals where they'd terrorize dozens of children to tears. They were savages through and through. It is all glossed over just so modern Mexicans don't feel bad.
>>
>>2273676
prove it, tits or gtfo
>>
>>2273680
Skinning ppl etc was a fear tactic. Same reason why flamethrowers existed in ww2. It's more humane to terrify your enemies than to slaughter them.
>>
>>2273676
I thought I was amongst allies here...
>>
>>2273680
>mongols make a pyramid of skulls and dye a river red with blood
>"UHHH BASED DEPARTMENT???"
>Aztecs skin some people and offer their hearts as sacrifices for the good of the nation
>"EWWWWW SAVAGES SO GROSS"
>>
>>2273565
mmm big smolensk good...
>>
>>2273687
Timur did it against literal jeets
>>
>>2273565
>VGH
VGS
>>
>>2273687
Who the fuck thinks mongoniggers are based
>>
>>2273680
>They had rituals where they'd terrorize dozens of children to tears.
You're underestimating it, these children were made to cry as hard as possible (typically by pulling their fingernails off) before they were sacrificed and then eaten
>>
>>2273691
khwarazmian hands made this post
>>
not my problem
>>
>>2273694
do pirates even do anything
>>
>>2273697
They lower maritime presence, do not know if they even give anything to the owner (presumably they do). It's a really serious blow to any coastal country.
>>
>>2273680
>hey skinned people alive and wore it. They had rituals where they'd terrorize...children to tears.

They did, but none of that has anything to do with political administration.

As I noted, Sacrifice victims were predominately obtained during wars, be they enemy soldiers or non-combatant slaves obtained as spoils given by surrendering cities, not as annual taxes or tribute from already conquered or allied subject and vassal states (secondarily, they could also be obtained via just the slave trade or local/domestic volunteers, though "volunteers" could include children or people with specific disabilities who would be put up to it by their parents)

It's a complete non sequitur to say that the Mexica were oppressive or malicious as imperial overlords because of sacrifices when whatever sacrifices Tenochtitlan were doing wouldn't really impact or use people from existing subject and vassal states. If Washington DC executed prisoners of war taken from conflicts in/against some other country, how would that make them imperialistic tyrants towards Michigan?

>>2273692
Yes, though I don't think child sacrifices to Tlaloc were used for ritual cannibalism, but off the top of my head I'm admittedly not sure. I know that at Tecoaque there was a captured Spanish convoy that was sacrificed and eaten over a few months and the convoy included children, but a cursory search doesn't seem to specify if the children were cannibalized (the reports notes the pigs weren't eaten probably due to it not being an animal they were familiar with. I've heard other cases where pigs were viewed poorly by Mesoamericans because peccary, their closest comparison they'd be familiar with, was sometimes being viewed as an unclean thing or a pest, though I know some Maya groups also did raise/eat peccary so I've never been totally clear on that), and even if they were, different rituals had different rules and rites and someone cannibalized in one ceremony might not be in another
>>
Ottomans is more difficult to play and therefor more fun than the Byzantines.
>>
>>2273697
I don't think so
>>
There's a fucking reason every single civilization decided to destroy and salt the earth to those that did ritualistic sacrafice.
>>
>>2273003
>Control decides the % of income that goes to (you) as opposed to estates
That's how the game would work if it was actually good. Unfortunately Johan is a hack so the money in low control areas just vanishes into nothingness instead.
>>
>>2273708
I've heard before that horrific practices like human sacrifices tended to come from something devastating happening to a society in the past. The things normalfags do and decide is okay just because a little bad happens is shocking.
>>
>>2273691
>depopulated parts of the mideast so bad they didn't recover in population until the 20th century
yeah that's based in my book
>>
>>2273708
Then how come Moloch is ruling over Earth right now?
>>
>>2273671
first generation of spanish rule was quite humane, which was my point. it degenerated badly after a couple decades because the dwindling number of natives had to accomodate an ever-increasing stream of castilian adventurers wanting to live like royalty on large estates

whether the natives preferred to be ruled by cortez or the aztecs i suppose varied on who you'd ask, it's certainly correct that certain tribes received a lot more abuse than others.
i'll admit however, it's harder to remain objective when human sacrifice and cannibalism is involved.
>>
>>2273691
>>2273715
>destroys islamic civilization
>destroys greek civilization
>destroys han civilization
>all so Euros can sweep in and dominate the world
so based shame we are failing them by letting the chinese come back.
>>
>>2273714
Generally when you do human sacrifices you end up with some extras you can just eat, which this degenerate fucks love to do.
>>2273717
Because mutts love jews
>>
what causes this behavior?
>>
>>2273722
the GOLDEN AGE of PIRACY!!!!
>>
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Kino....
>>
>>2273719
The chinese wish they were coming back. They've been permeantly buckbroken for centuries. They grow and pretend to be strong, then they fall again because of chinese arrogance. They refuse to let go of pretending to have what they did all those years ago.
>>
>>2273725
>1461
>looks like he doesnt even control all of anatolia
>>
>>2273722
ai sees button
ai presses button

what button do?
no idea
>>
>>2273727
I think China coming back has more to do with the west shooting itself in the foot since 1918.
>>
>>2273729
they're just like me fr
>>
>>2273730
>1918.
try 1914
>>
>>2273725
playing ottomans in eu5 seems miserable
you've got busted hungary to the west, mamluks to the south and naples keep bitching around too
>>
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>>2273302
I've been noticing this as well
some of them are now just using 2d map mode and still getting fps drop in mid-late game
>>
>>2273718
My impression is that it was pretty inconsistent: Some areas saw little disruption from Spanish rule, others got pretty much wiped out by it. West Mexico getting pillaged by Nuno de Guzman is a classic example, but I couldn't tell you how typical that was. I think the fact that the Pope had to do the papal bull in 1537 to ban native slavery speaks to there being a widespread issue to some extent, though.

I'm also gonna be autistic and stress that very few of these groups were "tribes", they were city-states and kingdoms and empires. Even a small rural town in the region looked like pic related, not just some huts in a jungle, let alone state capitals or major regional powers. It's why EU4 making it so all but a few Mesoamerican nations had to pick up true government types from adjacent European colonies was stupid and it's why I think how EU5 handles institutions is also stupid
>>
>>2273724
>You want my DLC? You can have it! I left everything we planned together in one place! Now you just have to find it!
>>
>>2273672
You say this, yet I can't go back to the ugly look of EUIV
>>
>>2273734
Ottomans are OP as shit in EU5 because bey fortresses give +10 monthly manpower while every other country maxes out at +5 total for their entire country from a sergeantry. And you can build one in each city. You essentially get armories before armories and build a professional army while everyone else is fielding dudes with pitchforks.
>>
>"The enemy is at Honno-ji."
>>
>>2273745
Jesus Christ they are going to blob so hard if the ai army building ai gets fixed.
>>
Blessed event that I didn't know about
>>
Portugal keeps sending conquistadors into my colonies
It's fucking annoying that I have to keep 5000 soldiers in Cuba just to stop these niggers from stealing my colonies
>>
>>2273747
If Ottoman AI was railroaded to do a few wars at the start they'd snowball hard. There's an event that releases the Germiyanid subjects near the start and that lets you eat all of them for free pretty much. That can get you Smyrna which is a city to build a bey fortress in.
They do actually have an event that auto declares a war when Byzantium gets their civil war disaster

The AI needs to be more aggressive in general, I never see Serbia attack Byz for some reason even though they'd kick their shit in and it's historical.
>>
>>2273749
holy kino. what actually happens to everything? like the catholic IO, the pope and all the big catholic cuntries like spain and france? do they care at all?
>>
>>2273749
VGH
>>
>first cousin became regent of Mali while married to a Mandingo mercenary

Thanks Johan. I wish there was something like the 'history' feature in Crusader Kings that let you see how things happened.
>>
>>2273746
I hate when games have random meaningless quotes mixed in with the rest like this.
>>
>>2273650
It should've been an early access launch. It's still by far the best Paradox launch nonetheless. This is clearly their magnum opus and obsoletes all their other games. It has unlimited potential with no significant flaws and will be iterated on for at least a decade or until Johan actually retires.
>>
>>2273660
This kind of 'muh realism' argument in order to defend something that isn't fun is always the most homosexual thing to say.
>>
>>2273758
the real problem here is if the complainers get into the ears of paradox executives and make them dumb the game down with mission trees
>>
>>2273749
>why yes, I support the union of churches
>you never specified which one
>>
>>2273752
The curia mechanic gets disabled, but nothing more at the moment, I'll update if anything more happens but I doubt it
>>
>>2273752
I doubt there's any real effect, I think that event is ported straight from EU4. But hey, Byzantium is like the first DLC and they'll definitely add proper mechanics about restoring the pentatchy then
>>
>>2273730
its actually mostly to do with china not shooting itself in the foot any longer, like they had been doing since the 1700's
>>
>>2273757
It's probably the most important quote of the whole sengoku jidai
"the enemy" in this case is his own lord, Oda Nobunaga, and he's declaring his intent to backstab him which flips the whole outcome of the wars on their head and allows the Tokugawa to take supremacy later on
>>
>>2273754
it's crazy that they don't have that at least on a country level
Even EU3 had a country history to tell you what wars they fought and how provinces changed hands
>>
>>2273719
>>2273715
the mongols converted to islam nigger
>>
Do you think Johan worked hard to fix slaves today?
>>
>>2273771
Is that what he calls his employees?
>>
>>2273768
This is one of them they should use parentheses on then, to explain the context.
>>
>how many flags you want bro?
>just fuck my shit up
>>
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>>2273773
>>
>>2273772
No, he calls them my subjects, and he is king Johan
>>
I'm gonna play Kyiv, and blogpost here.
Thoughts?
>>
>>2273783
based. goals?
>>
>>2273783
make sure to genocide the m*scovites
>>
>>2273751
>I never see Serbia attack Byz
I see it pretty often and they love to take Thessaly and Epirus specifically, ignoring Macedonia
>>
>>2273760
I was speaking in jest
>>
>>2273657
if you use the army goals its not so bad. you just set your army to carpet siege / hunt armies while you focus on another front
>>
>>2273749
As long as I may continue veneration of the blessed Virgin, Mother of Christ and provider of Milk I see no issue.
>>
>>2273783
ugh, what will be?
>>
>>2273775
the Bri'ish are the only ones who did the "combined flag" well.
>>
>>2273740
i don't disagree with anything you're saying, for the record. their effective organization of millions and ingenious adaptions to local circumstances is what makes their lack of certain old world fundamentals like writing stand out to such a degree.
my take is that what cortez, or the spanish crown or clergy wanted was one thing, what armed spanish adventurers wanted, who were actually there, in the country, was quite different. i think the case of peru shows clearly what wouldve happened if guzman, alvarado and others hadn't been allowed to go on their own campaigns.

besides, the natives weren't gonna have an easy time coping with the cultural shock and the inevitable diseases, either way
>>
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>>2273783
I got my zigger memes ready, hopefully janny doesn't ban me for being tongue in cheek.
>>
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maybe i should stop marrying my dynasty members

also why is some shmuck with 5 provinces is the head instead of me?
>>
>>2273798
why are you arab
>>
I still haven't had an alliance actually be useful
>>
>>2273800
France has won at least half of my wars for me
>>
>>2273799
because it makes sense in their geopolitical situation, and also because christianity is worthless in this game other than for alliances i guess which i dont need
>>
>>2273800
they always mysteriously break off the alliance, with no prior warning, before i start a war. every single time. you'd think it was scripted to be as annoying as possible.
>>
>>2273784
Blob
>>
>>2273802
you're a traitor
>>
catharism is the meta christian sect
>>
>>2273810
I wanted to swap to it as France but sadly it died out. Hoping I get that one event so the pops get added back into france.
>>
>>2273810
isnt that the sex with your sister sect
>>
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>>2273813
It already sounded cool supposedly being gnostic. This just makes it sound even cooler.
>>
>>2273808
pope can suck my dick
>>
>>2273813
No that's Nestorian
Cathar is the feminist empowerment sect
>>
Arianism is the one true faith.
>>
Anyone made a mod that stops AI from building a town on every square foot of the planet?
>>
>>2273810
>Catharism
I'm not b*lgarian
>>
>>2273825
https://steamcommunity.com/sharedfiles/filedetails/?id=3611605661
this mod makes them only build towns/citys and forts in the capital location of a province.
>>
This game really screws you over if you build too few forts
Im fine with that
>>
>>2273829
woah, thanks. Was getting pissed that's not even 1400 and Bohemia is a hive city
>>
kiev
>>
>>2273833
I feel like forts should be everywhere but early game would be even more cancerous.
>>
>>2273828
cathars are southern france
you're thinking of bogdanoffism
>>
>>2273829
holy based
>>
>>2273840
This nigga does not know where buggery came from
>>
00_defines.txt contains the typos
>(LAND_WAR_EXHAUTION_FROM_LOSSES = 100
>NAVAL_WAR_EXHAUTION_FROM_LOSSES = 1.5 #multiplier on losses)
which is why battles don't cause exhaustion
>>
>>2273848
Big if true
>>
What can I do to inflict maximum suffering on historic populations I dislike?
>>
exhaution?
>>
>>2273848
lmao no fucking way
>>
https://youtu.be/Kz8xNbqXXzQ?si=5u1kl36IN-bG-5Lb
!!!!
>>
>>2273848
saar exhaution from batles 100 not bug you blody bich benchod sar
>>
>>2273848
>>2273854
>>2273864
>>2273866
>literal fucking jeet tier mistake
lmao
>>
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>>2273848
>>
>>2273848
Fuck this crap really needs another 6 months in the oven.
>>
>>2273848
>>2273871
If you increase those values the war exhau(s)tion increases, retards.
>>
>>2273848
did they guy who wrote that spend 5 minutes playing the game he coded? I understand making a stupid grammar mistake, but shit like that should be picked up in 1 testing round.
>>
>>2273874
It doesn't because the definition is spelled differently to the places that use the variable. If you fix the typo with a mod the modifier gets applied.
>>
>>2273878
Do you get paid to lie or are you just stupid?
>>
>>2273880
I've literally tested it myself.
>>
>>2273848
Yeah I'm not playing this shit anymore until the DLC comes out
>>
>>2273813
Wtf I'm converting to Catharism now
>>
>>2273885
so you can play with new bugs?
>>
honestly war exhaustion not working bothers me less than fucking war enthusiasm which always stays at 100 until it randomly goes to 0 for a week so you're forced to just snag the peace unless you want to full occupy some shithole. it makes mid game wars a giant fucking slog. does the levy change make it less annoying now though? im still on 1.0.7
>>
Brehs... I'm getting bored after my 4th campaign...
>>
>>2273880
Shut up jeet.
>>
>>2273889
War enthusiasm never goes down because war exhaustion never goes up. Its one of the biggest factors for enthusiasm and why you need to carpet siege entire countries to get them to capitulate.
>>
>>2273880
sar!
>>
we need more foreign trading offices
>>
Izzat and zutting mechanics to make Indian tags more interesting when?
>>
>>2273894
link mod which fixes war exhaustion plox
>>
>>2273901
>Izzat and zutting
QRD?
>>
>>2273848
I'm perhaps clinically retarded what is the typo here
>>
>>2273909
EXHAUTION

EXHAU S TION
>>
>>2273909
You're brown
>>
>>2273912
OK thanks
>>
>>2273907
zutting refers to muhammed letting a back of feral blacks buckbreak him in a hadith
the cope is it was a "genie" he was exorcising from them
>>
>>2273913
i can't help it
>>
>>2273903
https://steamcommunity.com/sharedfiles/filedetails/?id=3611570967
I'd personally edit the mod to increase the battle war exhaustion 10x instead of 2x.
>>
>>2273907
Zutt is the funny time the Islamic prophet got willingly used in the ass by a bunch of Indians. Izzat is a jeet honor dynamic that leads to their weird and petty behavior (they always have to reclaim their izzat at any cost).
>>
>>2273871
Bloodlines 2 flopped hard please understand
>>
>>2273903
https://steamcommunity.com/sharedfiles/filedetails/?id=3615446084
>>
>>2273929
>>2273923
WHICH DO I USE FFFFFF
>>
>>2273930
The one with the levies for 1.0.7 and the other one if the typo is actually an issue, which it isn't if they made the same typo everywhere.
>>
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>>2273935
I like how the babies look in this game lol
>>
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>>2273935
>>2273939
>>
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On today's episode of bordergore that makes you want to die I present: Russia
>>
If you provoke a civil war and declare independence, when you surrender to the civil war you'll be independent afterwards because both tags were independent at time of surrender.
>>
>>2273537
To give you a reason to switch to protestantism. If protestantism was the same or worse there would be no reason to swap and have to deal with converting provinces in Europe.
>>
I wonder how often the AI get bankrupted by having to buy historical artists
>>
>>2272904
Actual historical RP.
>>
>>2273939
Weirdly in CK3 they're instantly toddlers. Why does the character centric game have less detail like that.
>>
>Play Makran because I wanted to be afghani bvlls conquering india and forming the mughals
>Realize I'm playing pakis conquering india instead
>Look north
>Afghanistan is nearly all mongolian
>>
>>2273945
It's not that bad...
>>
>>2273959
>literally every country is a bunch of exclaves
>palatinate baltics
>>
>>2273945
>>2273961
for some reason i also had palatinate baltics in my moscow game
>>
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After 200 years the printing press has finally arrived in Italy...
The year 1610 will be one for the history books
>>
so i start a game as hungary
i get hit by a polish smallpox 2 years into the game
then another smallpox right before the black death
then a third smallpox in 1353
jesus christ man
>>
>>2273976
You'll amass acquired immunity at least
>>
>>2273976
Most sanitary eastern euro
>>
>>2273935
I've never seen this bug.
>>
HRE is like the most "nothing ever happens" region in a game of "nothing ever happens" regions
>>
>>2273976
only the first really kills much, you'll have high resistance after that

resistance is probably too strong actually cuz nearly all the outbreaks i get messages about is literally 3 people dying in 1 location

disease was a massive killer throughout the game's timeframe, the fact you only ever get black death and maybe 1 smallpox early game then nothing is part of the reason why city spam can be a legit strategy
>>
>>2273983
Historically nothing ever happened in the HRE until 1800
>>
Assimilating to culture should take longer and automatically assimilate to religion.
>>
>>2273983
That's not true at all
>>2273985
I wish this happend, usually everyone small is gobbled up quite quickly.
>>
>>2273983
Wrong, it's the one region where nothing should happen but it's full of blobs everywhere. All OPMS are gone in 100 years.
>>
>>2273986
assimilation needs to be a yearly tick instead of monthly.
>>
>>2273986
mods fix it
>>
>>2273984
There's a bug where (most?) diseases don't have resistance decay so everyone speedruns 100% immunity forever
>>
>>2273986
>>2273989
It's unironically kind of problematic. Minorities straight up disappear after some years.
>>
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>>2273996
>>
>>2273997
If you think about it the player fulfill's the role of the main heroine meanwhile the MC is Hungary.
>>
>>2273989
It needs to be chance-based and not some monthly or yearly ritual where Jews suddenly forget their culture and religion.
>>
>rebellion spawns
>main fleet gets "exiled" because it was in a province that revolted
>have to travel all the way back to my capital from the pacific coast of america to remove the "exiled" flag
fuck this game
>>
>>2273953
The Paradox method is new games getting updated features and very rarely going back and bringing them to old ones. While it made sense around the time CK3 released and they had huge disparity in when their games were made and what they were capable of. There is pretty much no excuse now. CK3 was their first attempt at it, so of course it comes out weird. EU5 was built with new knowledge. CK3 could easily support models that look much nicer though. But I doubt they'll add them ever (although they did update terrain significantly so there might be a chance). I'm completely sure no matter what happens, Vic3 will still have ugly models with barely any variety.
>>
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im starting to suspect this doesnt actually mean monthly
>>
>>2273986
I dont like the coring mechanic being heavily gated by culture coversion. It should help some but not determine it.

I actually really like the culture tolerated/accepted mechanic though, they just need to expand on that way more for blobbers who end up with 0.5% of a ton of different cultures.

How realistic is full humanist wide empire with minimal culture or religious conversion atm?
>>
>>2274009
Your core lands should be your culture, that makes sense. The problem is that regular integrated provinces (which are just another form of coring) are pretty crap, will revolt constantly and if they're far away will provide you with little control compared to real cores
>>
why is the AI obsessed with besieging islands?
>>
>>2274015
>regular integrated provinces (which are just another form of coring) are pretty crap, will revolt constantly and if they're far away will provide you with little control compared to real cores
As it should be
>>
>>2274016
A long time ago, Paradox gave up on making the AI meaningfully challenge a player and instead they dedicate their time and effort to making the AI as annoying as possible. Their idea of difficulty is a micromanagement tax.
>>
>>2274017
No it shouldn't you idiot, that's exactly why the game devolves into culture converting everything you own, because anything other than a full core is worthless. It takes decades to integrate something, conquered provinces should be useless but not integrated ones.
>>
>>2274019
is that why they made the AI invisible unless it stands on a province occupied by you?
>>
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>>2274016
>>
>>2274023
>pic
shalom
>>
>>2274021
This is a strategic element featured in game for terrain that'd logically be harder to see through. It affects the AI too, you can camp out in province capitals and essentially ambush the AI when it inevitably comes to siege it down if the terrain is favorable to defense. It is thrilling invading an enemy and having to be cautious so you don't run into an engagement you may lose.
>>
>>2273935
me on the right
>>
>>2274020
ya I agree, the -20 control to integrated but uncored while at 49.99% your culture is way too broken.

It would be neat if there were better mechanics for reducing culture capacity cost based on humanism (maybe that exists later and I missed it or havent gotten there) or "cultural proximity" like all the minor francien cultures dont cost anything. the way it is now I can accept like one minor 10% culture and that uses my entire capacity through age 3.
>>
>Conquer province
>Have to spend decades integrating and coring it
>Conquer and release as vassal
>Vassal builds up land and then I get integration and cores for free after annexation
>>
>>2274037
>vassal signs a white peace with rebels
>>
>>2274035
There should be a control difference but it should be something like a 5% difference between you having and not having accepted/primary culture there
>>
>>2274037
>vassal sponsors a rebellion in another nation, gets dragged into a war, and is dismantled while you sit and watch from the cuck chair
>>
>>2274039
This would render the mechanic entirely pointless and would mean there would be nearly no long term penalties to owning foreign culture land. I swear, every complaint about control just wants the game to contort to allow blobbing. If anything, control and proximity should be harsher.
>>
>>2274039
What if decentralization came with a global minimum control of 5% or something. so that at some point the sprawl could outweigh the golden city capital ring.
>>
>>2274042
Everyone complaining just wants EU4 2
>>
how do i reject hegemonies

i dont wanna pay for this stupid shit
>>
>>2274039
control difference for unaccepted cultures should be WAY higher. that way shit like france taking over aragon every game would result in it rebelling
>>
>>2274042
What a retarded post.
It's a shit mechanic that can already be cheesed easily.
It's also extremely ahistorical for empires to be culturally homogenous, the first step to fixing assimilation is fixing cores.
>>
>>2274048
>REEEEEEEE WHY CAN'T I BLOB WITHOUT ANY CONSEQUENCES!!!
>NO I DON'T WANT TO INVEST IN CULTURE!!!!!!!!!!!!!
>AHHHHHH WHY CAN'T I BE GROSSULMICUMS AND CONQUER THE WORLD IN 50 YEARS :'((
>>
>>2274045
Why aren't (You) the hegemony?
>>
>>2274049
>NOOOO I NEED MY HECKING ONE CULTURINO STOP DON'T MAKE THE GAME REALISTIC
Go back to EU4 you braindead toddler.
>>
>>2274050
i got 4x hegemonies and id rather not have 3 of them
>>
>>2274051
increase your cultural capacity and accept some more cultures, faggot.
Or don't be a minmaxxing nigger and just accept that you won't have cores on some periphery territories. Britain dealt with revolts across its empire all the time.
>>
>>2274048
>It's also extremely ahistorical for empires to be culturally homogenous
gee if only there were some sort of cultural acceptance mechanic in the game...
>>
Greenland is the fastest country you can unlock the new world with but it's also the shittiest and requires cheese.
>>
>>2274048
>>2274051
This is some deep level trolling. Trying to reflect a criticism against your complaint you make in your concern trolling. The only flaw being that you obviously are ignoring how no one said you should instantly convert everything, you should be left with a challenge. You can have both land that'd realistically not be fully useful and culture slowly convert, if at all, at the same time. But again, the technique is masterful and honestly deserves praise. It is a very complex method of trolling with many layers.
>>
>>2274058
greenland is just such a miserable fucking start
>>
>>2274058
>be greenland
>can see the new world
>have to wait 200 years on speed 5 to have enough pops to do anything

>be england/spain/france
>can't see the new world
>have to wait 200 years to find the new world but actually get to play the game
>>
>no patch
>no hotfix
>no tinto talk
grifters
>>
>>2274060
>>2274062
It's not that difficult if you cheese a bit in the beginning and conquer land from germany after playing on speed 5 until like 1400. And you can colonize faster than everyone else since you don't have to wait for the sea exploration tech.
>>
my wife is barren
how do i divorce
>>
>fight war against some fuck huge coalition
>Decimate their armies
>Destroy all their navies
>Occupy most of them
>War "leader": +250% war enthusiasm, would take minimum ten years of this for it to start ticking below 100% which means even with 80% war score you can't demand shit
There's nothing shameful or "cheating" about debugging and using yesman in this situation to force a peace. At least not until they fix how gung ho and legit retarded an enemy in war is to be willing to be full occupied and shit out 10 troops at a time.
>>
>>2274058
In SEA you can get to hawaii and once you vassalize them you get their maps of the new world which includes the sea lanes too.
>>
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I have 50 000 regulars, why aren't I the military great power. Does it not count cannons, or do I need to buy country rank >=5?
>>
>>2274073
Now you know how Napoleon felt.
>>
>>2274076
You need to be a great power to be considered for hegemon, even if you have more troops than the top great power.
>>
>>2274071
Be Protestant.
There should be a mechanic where you ask the Pope for a divorce on certain grounds like consanguinity, but I don’t think it’s in the game.
>>
>>2274071
Become Anglican
>>
>>2274058
Try that one Vinland mod, you can colonize a fuckton of territory quick but the pop growth is absolutely miserable. At least the natives integrate fast so you can guarantee 1000+ pops in each province you colonize
>>
>>2274078
ah ok. I randomly got like 3 of the bonuses briefly, but that must've been due to some asian country imploding.
>>
>>2274080
pretty sure that used to be a mechanic in the game right?
>>
>>2274058
They specifically nerfed "invite settlers" because of Greenland, where you can only have the action on with one nation at a time and it invites a fixed amount of people (10 people a month for 5 years aka fucking useless for anyone that's not a completely barren shithole)
>>
>>2274078
The GP system is shit in this game and the calculations to become one are nonsensical.
>>
>>2274080
After a certain point every single ruler in Europe is "Your ruler's distant cousin" so that would just be free divorces.
>>
Do mods disable achievements? I was thinking of downloading some to fix some of the dumbass shit the AI does.
>>
Ah yes, I can't wait to play the latest and greatest installment in the hit grand strategy series 'Europa Universalis' - Europa Universalis V. Hmm let's see, I think I'll play Byzantium and employ the high level EUIV strategy known as click buttons until the map turns purple. *cracks fingers and begins launching wars on all neighbors while cheesing them into favourable combat situations* But what's this? States require integration? Not to worry, I'll simply core them with Administrative Mana™. Wait... What? Where's my mana? There's supposed to be three, Military Mana™, Administrative Mana™ and Diplomatic Mana™. No no no where the fuck are my mana points? It's... It's okay, at least I still have technically made part of the map purple, I will just... What? Low control? Proximity to the capital is 0%? Why the fuck do I need to increase control, these are conquered peasants, they should be greatful to be under roman rule. Why am I getting nothing from the land? I'm supposed to be restoring the borders of Justinian before 1400, JOHAN FIX THIS NOW!!! I NEED TO BLOOOBBBB.
>>
>>2274098
yeah
>>
>>2274098
there is an executeable on github that fixes that
>>
>>2274096
As it should be. Most of these marriages still required Papal dispensations to be allowed because of consanguinity. Most just weren’t about to ask for a divorce after going through the trouble of getting a dispensation and you still need valid reasons why the dispensation was wrong in the first place. A mechanic like this shouldn’t easy to obtain a divorce, but it would probably take way too much to properly model it.
>>
Nobles should auto marry instead of you the player being forced to manage them.
>>
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>>2274100
>Wait... What? Where's my mana?
It's right there, foolish child.
>>
>>2274111
why didn't you just show diplomats when it's literally mana?
>>
>>2274082
100 years too early for that

nvm she just had a son at 35
>>
>>2274111
that's equipment burden, not mana
>>
>>2274111
Incorrect. Pops are the real mana.
>>
>want to build something?
>not enough pops mana to work in it
>want to win a war?
>not enough pops mana to raise as a levy
>want to make more money?
>not enough pops mana to tax
>>
>>2274100
This image reminds me of the thread right before release...
>>
Why haven't they fixed the AI randomly breaking off alliances despite having no reason to do so yet?
>>
So whats the best way of mitigating the black death? Just build hospitals? Are any of the actions worth doing?
>>
>>2274123
build food so your pops have babies post black death
>>
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>>2274123
>>
>>2274123
It is a hoax, just ignore it
>>
>>2274123
segregate infected is the only action that does anything, giving you some disease resistance
>>
Doing an exile game but my colonies are staying around 1,200 pops even with settlements built in every location. What do?
>>
>>2274123
After testing pretty thoroughly my thought process is disease resistance is actually not useful in and of itself. It makes it take longer for your pops to get to immunity because the disease will stall at like 90% and then go back down fast, which leaves you vulnerable to multiple waves. I had prague get hit once, hit like 93%, disease cleared, and the resistance went back down to 20%, and it rolled through again just totally fucking it up. You want it to hit harder faster and get immunity.
>>
>>2273761
Sorry, "sandbox"-sister, but mission trees will come back.
Go play Stellaris and stop shitting up the EU brand.
>>
>>2274123
black death was invented by (((them))) to prop up the medicaments industry
>>
>>2274100
I say this and wear that shirt but I'm 30 years old
>>
Can someone explain roads? Do I just build a road to my capital from every single town?
Also I’m playing as Ottomans and I cant build roads from the European to the Asian side, am I supposed to build the roads as close to possible in this situation? So if my capital is Constantinople I build a road to the Asian side of the Bosphorus?
>>
Fuck it. Just script the ai to do things with events.
>>
>>2273890
Because it's a "sandbox" POS with an awful start date. Have fun!
>>
I don't think I can do it anons. I want to keep playing so bad but the game is just too buggy. I can't force myself to play but at the same time I fear if I dip and come back in half a year they'll have casualized it to shit in the meantime.
>>
>>2274137
open up your proximity map mode and click on a province, it will show you the route proximity travels. you basically want to build roads along that line. so for a location in your asian half the proximity will go through a port and you want to build a road from that ports
>>
>>2274142
in half a year someone will have made an autism mod that overhauls everything for extra autism
>>
would be nice if there were an option to automate your taxes at the necessary level to not get revolutioned every 20 years lategame
>>
>>2274144
Fully expecting a mod that adds specific pop types for each individual building, burghers split into paper makers, booze distillers, furniture makers, jewelers, etc.
>>
>>2274144
the kind of person that makes autism mods has been killed and replaced by troon modders
>>
>>2274149
troons are heavily autistic
>>
>>2274153
This. There’s a clear autism to troon pipeline. One anon described troonism in autistic spaces as the same as crack in the black community.
>>
>>2274153
actual autists in 2025 are either troons or neo-fascists, there is no inbetween
>>
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First blind run is complete... learned a lot. Really fucked myself for the first half of the game by not grasping the significance of estate privileges as well as the consolidated corruption privileges that nuke your economy/manpower if you don't remove them. Thinking about holding off on doing another game until the first DLC drops early next year, AFAIK there is a Roman Empire formable in the game I was gonna try to go for on run 2 but I don't think it's actually possible to do yet based off the description of the first expansion.
>>
>>2274158
And I hate both of them for shoving their bullshit into mods
>>
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>annexing burgundy
>get called into coalition war
>join
>my vassal burgundy is on the other side
>they get independence for free off that cancelling out all annexation progress
Épique! Tempted to restart with random institutions because colonising STILL floods you with natives.
>>
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>>2274160
If you're not in ironman you can change gamerules mid-game
However currently there's a bug caused by a typo where Byzantines can't form Rome. It's supposed to be "either you are the Byzantines or they don't exist" but the Byzantine part is misspelled in the code. Specifically it says "tag = c:BYZ" however the c: part breaks the code
>>
>>2274165
only do random institutions if you're playing in Asia
>>
>>2274166
You also can't form Rome as an empire because it's tier 4, yet Europe is tier 5 which allows empires to form it
>>
>>2274113
My coring was never limited by diplomats.
>>
I don't have the size the french throne CB anymore as england, except now I think I could actually take it. I used to get it via event as soon as it expired but not any longer, why not?
>>
Alright fuck it, I give up playing as Shittugal. Shit shithole's only purpose is to be permanently cucked by Castile, even as their allies since they end up taking over all of Morocco and since they are richer than you, they can also explore and colonize everything before you can even do anything.
>>
>>2274170
but that defeats the purpose of playing in asia.
>>
yeah this is bullshit trying to take indonesia. have to go to a thousand wars against majapahit alone just to release all the vassals and then go to a million wars with the million now free vassals just to vassalize them or whatever. with the truce times it'll take way too long
>>
>>2274178
okay
Have fun doing nothing for 300 years waiting for something to reach your shores
>>
>>2274179
just eat their vassals when you're at war with them?
Should be cheap with holy war cb
>>
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>>2274180
>doing nothing just because no heckin tech lead
skissue
>>
>>2274176
try asking for mil access and declaring with the cb it gives you when they decline. i think its bugged
>>
>>2274179
imo its best just to take java, starting with surubaya for the market, then make a colonial subject with it. you can then just order your java colony to conquer everything else and you dont even need to get involved.
>>
>>2274153
They aren't the kind that is good at anything though. Just 24/7 executive dysfunction.
>>
Were societies of pops supposed to be playable? Noticed some odd tribal innovations like 'Maori warriors', but New Zealand is all societies of pops.
>>
>>2274190
You could colonize New Zealand and culture switch. There is even a formable.
>>
>>2274186
i didnt even know you could tell a colony to go to war. I could try it but majapahit is still pretty big, but most of their armies are locked overseas so it's just the infinite levies on java that keep spawning
>>
>>2274193
yeah its pretty busted too. you can tell your colony to go to war with another colony and it wont call in the overlord. but you can't join either so its only worth doing if your colony is bigger and stronger.
>>
The game is so close to being good, but it just doesn't cut it.
>>
Should I release areas when using a coalition cb against france? I am playing as the Netherlands and I'm tempted to release their two flemish vassals but maybe releasing big chunks of their land may be more worth.
>>
>>2274160
Roman Empire exists with ahistorical formables enabled but it's a bitch to form.
>>
why is my navy running into port instead of finishing off the fucking pirates at 2% presence

jfc
>>
>>2274166
>>2274172
Pretty sure this is intentional. The first DLC explicitly covers the ability to reform the Roman Empire, I don’t think it’s possible despite being visible as a formable. Haven’t seen anyone post it being done yet.
>>
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>>2274210
To add to your theory, Hellenism is in the game and has zero content
>>
>>2274217
Why would it need content? Hellenism died in antiquity.
>>
>>2274198
it's already good, just brazenly unfinished.
>>
>>2274221
Plethon.
how likely his dream was is highly debatable but it was something he did want to happen
>>
>>2274221
because paracocks games always have meme pagan revival schlock content for norse, celts and romans
>>
>>2274221
worshiping the virgin maria isn't enough, I need to literally worship Aphrodite.
>>
>>2274217
It is strange it is like this when even Polynesians have a generic religious mechanic. It reminds me of how some Buddhist nations just can't access any content because of not being part of an IO and being unable to adopt a new one.
>>
>>2272568
Make sure you've discovered the province the market capital is in
>>
>>2274228
Because it had practioners.
>>
>>2274217
Imagine being a byzigger, playing ironman, getting hellinism and then you are met by this
>>
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>how many times do i need to teach you this lesson, old man?
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>>2274217
>>2274221
Polytheism wouldn't have returned as it was, anyway. They would have picked Zeus or another god of the pantheon as their patreon god and call it a day.
>>
>>2274243
Good. Byzantroons deserve worse
>>
>>2274100
>t. gloryhole worker in the Castro district in San Francisco

-"Mana"
-Bitching at a strawman
Fuck off.
>>
>>2274243
He should have been a Prussia bro.
>>
beta is crashing so much holy shit
i played 120hours week 1 without a single crash reeee
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>>2274259
Alliances should cost 10x more dip capacity.
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>>2274259
>Alliance’s
Jeet coding
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>>2274259
why would somali cattle herders ally byzantium?
>>
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>>2274264
they are just friends with everybody, never gonna fall
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Now this just feels grotesque as France. I might just reload and hope to God my king actually has a son
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>>2274267
also
this retarded alliance is way stronger than the first but they wont do anything with it
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>>2274262
alliances should just not be permanent. CK system would maybe work fine, i dont see the problem
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>>2274273
>Alliance's
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>>2273506
I don't know how bad kingdoms have it, but I'm drowning in gold as Venice. I'm out of things to spend gold on besides even more fondacos and trade offices.
>>
what the fuck is this military academy shit and why do i lose over 10k ducats every time i get the popup??
>>
Kurdistan is a worthless region with low pops, shit terrain, and shit rgos. They aren't even the same religion as everyone else so you have to waste time converting them.
>>
>>2274271
she cute, howeverbeit
>>
>>2274271
This is based. Now your dynasty will be ruled over by some Germans.
>>
>>2274276
in 1600*
they've made early game much slower but at late game you have nothing to do but paint the map
>>
>>2274276
colonies
>>
Is it worth upgrading to 1.0.8 simply for the fact that these faggot irrelevant countries can't just poop out 10 troops for a decade long war they started with me because they're mad I steamrolled them 50 years ago? I play wars on 5x speed now because it's so tedious
>>
>>2274271
I wish there was some sort of cadet dynasty mechanic for stuff like this, for Habsburg-Lorraine type circumstances
>>
>>2274287
Sorry I'm big mad, I mean after getting stack wiped
>>
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>be ottomans
>unlock janny barracks
>build some
>they're not working, I can't recruit any jannies
>check the buildings
>they lack slaves to employ
>mfw have to actually raid for slaves to turn into jannisaries
Johan has done it again. We are reliving history. I kneel
>>
>>2274274
Go back to CK
>>
>>2274274
>CK system would maybe work fine
I hope you don't mean ck2 with it's "political concerns" bullshit that doesn't let you ally anyone on your side of the map and doesn't tell you what said political concerns actually are
>>
>>2274291
Shouldn't you be automatically recruiting balkanoids for that?
>>
>>2274291
time to bleachify the ottoman dynasty and create an army of white europeans.
and after all is done, convert to orthodoxy
>>
what the fuck is the point of this when the value is this low?
>>
>>2274295
i only played ck3
you either ally through marriage or diplomacy and it lasts until your character dies
the point is that you should be proactive in resetting it and considering that eu5 is pretty slow i dont see the issue
>>
>>2274298
That slider pays artists that are in your court
>>
>>2274298
so that you have a chance of spending 10k gold on a painting, that is useless
>>
>>2274291
My retarded faggot merchants sell all my slaves to somewhere else, so jannies are totally unusable for me. And they're only marginally better than other infantry anyways, so not worth the hassle except as pure LARP bait
>>
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>ming actually winning bigly
>dehli actually collapsed
Its beautiful
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>>2274297
>time to bleachify the ottoman dynasty
Already ahead of you. Behold my previous ruler, my current 100/100/100 gigachad ruler calling a jihad just to grab some more slaves, and his 100% Turkish son and heir Artuk "Barbarossa"
>>
>>2274305
How are you preventing your slaves from being sold instantly? I captured like a quarter million hohols but they got sold off to the tune of 5-10k a month and just put me right back where I started
>>
>>2274306
Not sure, I raided a bunch of slaves when I first conquered balkan lands but before building all the janny barracks, and I do have slaves in a bunch of places. Including slaves that I definitely raided and didn't get from slave markets. I'll test it out during this war and see if the barracks all get staffed with slaves
>>
>>2274298
Ye olde globohomo slushfund
>>
>>2274306
I think you have to delete any slave markets you have so they dont get sold off
>>
>>2274298
There isn't, don't pay those dirty NEETcels
>>
yeah no majapahit is impossible without cheating. infinite 100k levies spawning and can't take more than a few provinces at a time/ would take way more than 100 years to release everything and eat it up

that was the last thing i wanted to do this game and it doesn't feel good trying to do it, so i may call it quits for that campaign.
>>
>>2274328
Who are you trying to fight? You're the strongest tag in southeast asia.
>>
>>2274331
no im the dutch trying to fight them. warscore cost is insane for everything.
>>
>>2274334
Of course you can't beat them. They're essentially the France of the region and all their provinces are high dev.
>>
>kyive has more troops than fucking bohemia
Some hohol retard clearly was able to donut steel kyiv during making this game
>>
how do you guys apply your officials? Control seems so crucial it's not hard to keep it moving around my capital.
>>
>>2274328
anon... you should be able to beat the shit out of levies with regulars during the age of discovery...
have you been doing your techs?
>>2274337
you can thank lambert for his paradox forum crusade, he advocated for a bunch of ahistorical changes
>>
Genuinely what retard thinks Kiev had the ability to mobilize 50,000 troops when their entire history pre Russia was getting raped by mongolians over and over?
>>
>>2274340
not control since it will its a wasted effort, culture and development
>>
>>2274312
>>2274306
Based on what I'm seeing, I think the destination of the slaves is semi random but locations with slave markets are valid targets, even if there's already unemployed slaves there and empty slots for slaves in other locations
So that causes them to get dumped onto a slave market, where they'll be turned into goods and sold
So yeah I think you have to delete the slave markets. not close, delete. Closing didn't seem to help.
>>
>>2274341
>anon... you should be able to beat the shit out of levies with regulars during the age of discovery...
>have you been doing your techs?

yes, but i can only have like 40k troops and take a ton of attrition. they spawn infinite levies and siege everything i sieged, even with resupplying the garrisons. i can't split up my armies too much and chasing them down is such a pain in the ass and not fun. their ships are better than mine too as they researched the current era before i did. they are also hiring infinite mercenaries it seems.

I only have about 100 years left to go and if it's just gonna be wars, which is really not fun right now, i'd rather move on to another country. perhaps wait a few patches and play something else in the meantime. i found the early game more fun anyway. too much automation now that i have a lot of money
>>
>>2274342
in 1337, they were already ruled by foreign lithuanian rulers who exiled the last rurikid from the throne.
who the game portrays as being from the rurikid dynasty lol
>>
>>2274337
>who fucking cares about bohemia the nothingburger land that only gets away with being in a marginally better economic place than the Hapbsburgs for a tiny wondow of time that the 1337 crap start date happens to encompass
>>
>>2274342
It makes you wonder if they have one on the team or if this was all because of one faggot complaining on the forum. It is quite nonsensical how unrealistically buffed it is to the point of consistently ruining any development in Eastern Europe.
>>
>>2274352
>who the game portrays as being from the rurikid dynasty lol
You don't understand, "the most recent academic research" says he was actually a Rurikid, at least according to the Paradox dev diary
>>
>>2274368
>Showing here Kyiv, as we made a recent change due to forum feedback, and made Prince Teodor, whose origin is not very well known, to be part of the Rurikids, as the most recent academic research points to.
The academic research in question: forum crusaders writing up essays
>>
>>2274352
Cope 'n kek, lil niggy
>>
>>2274337
Kiev's troops are a nothingburger.
>>
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Despite there being a unique cossack estate, and even a special cossack country that can appear if you have said cossack estate, only K**v starts with the cossack estate because they're the only nation in the world to have cossack pops (which there are ONLY a thousand of at the game start), despite how influential cossacks were in the history of both Poland and Russia. You could easily play through a whole campaign as Russia and never get to have the cossack estate because it's tied specifically to 1 thousand cossack culture tribal pops in the entire world
>>
its Kyiv you retarded muttoids
>>
For me, it's Kijow
>>
>>2273786
Yeah I've played around 6 or 7 actual campaigns so far ("actual" as in going to Age V or longer) and the Byzantines get raped by their Orthodox neighbors more often than they get killed by the Ottomans. Bulgaria does it too but Serbia really has no avenues of expansion other than heading south.
>>
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>>2273749
>Massive achievement that would have been a historical turning point on the level of Caesar crossing the Rubicon
>We gain +50 Prestige (which is useless and will decay)
>We gain +25 Legitimacy (which maxxes out at 100 and normally you are pumping to 100 through your budget sliders anyway)
Th-thanks Johan
>>
>>2274373
I know they won't actually do this until the Russia dlc in 2030 but it would be cool if all Russian culture nations could release cossack nations in steppe land, either through events or the diplomacy tab, and they would be army based subjects called cossack hosts (like how Turkish uk beys work) that would convert the steppes to Orthodoxy for you
>>
>>2274386
I hate how there's no way to "spend" legitimacy except I guess marriages (which are ridiculously expensive for their use) for cases like this. A +5 legitimacy event thanks game I have been at 100 like the game encourages me to be all game. Can't turn it into cash or estate loyalty or anything so you just take the nothing event and thank johan it wasn't a scaling cost punishment event instead.
>>
>>2274386
>which is useless and will decay
I actually despise just how hard prestige is to get in this game, considering that you need it for things like raising your country rank
>>
>>2274386
This is unironically the result of sandboxsloppers bitching about being "forced" to follow mission trees because of the rewards being too good to ignore. There was a Tinto devblog where they explained the decision to have formable nations do nothing but give a few techs because they heard the complains and didn't want players to feel obligated to form formables. So now if you reconquista Spain or form Russia or revive Rome you don't even get much flavor text.

Whichever youtuber started this "history = railroading = bad, sandbox = player agency = good" shit that has completely colonized the forums and reddit(which the devs have decided to kneel to) needs to be dragged out onto the streets and lynched.
>>
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its kiof actually
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>>2274395
VGH
>>
How do I get my faggot estates to STOP USING ALL MY FUCKING LUMBER AND TOOLS
>>
It's baffling that legitimacy didn't get the same scaling decay as stability and prestige. It should have been a % based decay with a resting point at 50 (no bonuses or penalties at that value). It would have been a good chance to balance the bad succession laws like primogeniture by giving rulers chosen by them better ticking legitimacy, while better succession like favorite son should have worse legitimacy. Rulers that have ruled for long should also gradually give more and more legitimacy

>>2274394
You need prestige for country rank, that actually does something unlike new tags.

>>2274393
A good tip for that is to save couple daughters and then burst marry them out. That is if you are a catholic. It was one of the hurdles starting as Finland. Can't get prestige because no marriages but can't get marriages because no prestige to raise rank to duchy. As soon as I made the mistake of larping as Protestant that became impossible though.
>>
>>2274395
and compare it to the actually important city
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>>2274402
here
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>>2274306
>>2274312
>>2274348
After enslaving enough of Hungary to make their pop graph start going in the other direction, I've come to these conclusions

>slaves try to go to profitable locations, but there's some randomness
>slave markets are profitable so they get the most priority, but they sell slaves which results in your slaves getting lost
>janissary barracks make no profit so they get no priority
>RGOs employ slaves before barracks do, so they steal slaves from the barracks

So if you want to use janissaries you have to build the barracks wherever slaves end up, then nuke the local RGOs to free up slaves for the barracks. And make sure you don't have slave markets in the provinces with barracks or they get sold off.

Mildly annoying but I went from 3 to 25 janny regiments during this war so it works.
>>
>>2274400
>Taxes on each tile is divided based on estate power
>This is why 100 legitimacy is always good, legitimacy is crown power and crown power is $$$
>Conversely the more power your estates have the more $$$ they get to steal away to build whatever retardation they have in mind
Unironically my goal for the first 150~ years as any country is to remove every single estate privilege. The more you remove the less power they have which makes removing more cheaper and easier. It also makes it easier for you to reform your laws to benefit (you).

Only after DIRECT RULE has been achieved do I start handing out a small amount of privileges.
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>>2274403
>Ierusalem
>>
I NEED IRON TO BUILD TOOLS TO BUILD LUMBER TO BUILD TOOLS IM GOING FUCKING INSANE
>>
>>2274405
Crown power does very little for your tax income actually
>>
>>2274407
this i guess https://en.wikipedia.org/wiki/New_Jerusalem_Monastery
>>
>>2274410
the point is any power not crown power is taxes that are not yours
>>
>>2274412
Ye that's what I'm saying, that's not at all how it works
>>
>Ottomans start off with 68% integration speed
woah...
>>
>when setting up manual trade routes, it doesn't work unless you CLICK the market on the trade map
I have played 300 hours and just now learned how to setup trade manually. The retarded nigger AI was spending all my trade capacity on wild game and wheat, instead of the TOOLS I NEED DESPERATELY
>>
When do we get 1600s and 1700s clothes?
>>
>>2274432
In the 1600's and 1700's
>>
>>2274100
It's sad how true this is...
Really, how could they make this blunder? Johan doesn't understand his playerbase at all
>>
>playing Ottomans
>troops are on Constantinople
>b*lgarian troops move onto the tile
>they somehow take over the siege from me
>I can't take it back
???
>>
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so I updated to 1.0.8 and the wars are easy. so easy that I ended up taking too many vassals and now they have a combined strength modifier that keeps them below 50 loyalty. so I need to convert decentralized and turn this car around to deal with the uppity children.

still happy with the overall state of things
>>
I would like to inform everyone here that there is a location in India, just slightly southeast of Multan, named Dunga Bunga
>>
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>>2274419
So after forcing myself to deal with this, why did they set this shit up like this?
>To get a good you don't have in your domestic markets, you need to setup a dedicated trade route because the AI is retarded (will explain)
>In order to do this, you need trade advantage and trade capacity
>The buildings require high relations, requiring you the player to dedicate years to the ticking improve relations
>Even when you can build the buildings, you're so limited in impact that they barely make the impact of a single province with a few markets of your own
>Usually this will end up meaning you need to dedicate a fleet to being parked in the coastal zone of this far flung market
>Which will get attrition, requiring you to get docking access thru favors. Which also requires trust
>All of this, and I'm still only being given ~11% of the iron I need from this market to get me to break even
>When you set AI to trade, they know your trade advantage before they try
>So they setup generally useless trades for the "best profit" even if it's useless dog shit like wild game (my Istanbul 150 trade capacity was 95% dedicated to... Importing wild game. Not iron. Not tools. Not lumber)
>Because the AI cannot understand how to string together or effectively do any of these things, actual long range import is pretty much impossible for them unless you hold their hand somehow
I'm big mad. I thought all I needed was to build the buildings which give capacity and advantage and I'm good to go. No. You can't buy shit from anywhere because their "advantage" is so much higher than yours because they own provinces there. So what's the solution? Oh, you are better off just going to war and taking their provinces so you can build real markets and get the cap & advantage. Who the fuck designed this? In v2 at least you can just sell and buy shit because of the abstracted "world market". I hate you johan. Now I need to literally invade Poland as the ottomans just to get IRON TO BUILD TOOLS
>>
>>2274438
odds are they copied sieges from imperator like the rest of the game so the better general always gets the occupation
>>
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>denying military acess gives you a CB
>you can't use that CB unless you disband your levies first

I'm once more asking if any dev actually played their own game
>>
>>2274456
They did, but with cheats active and bruteforcing decisions and events. None of them played the game organically.
>>
>>2274456
>have war 2000 km away from you that you don't even participate
>can't annex the vassal next to you
>>
Is there a reason that Vyatka and literally only Vyatka starts off using Russian instead of Old Church Slavonic as its liturgical language or is this another case of the perfidious Swede not looking at their own mapmodes at the game start
>>
>>2274446
TOOLS will need a rework there simply isn't enough iron in the worldspace to account for the need.
>>
>>2274468
Your rgo's and techs retard?
>>
>>2274468
bog iron loop
>>
>no marriages because protestants failed to convert anyone
>no prestige cause no marriages
>can't upgrade to kingdom
>30 prestige so don't want to waste it since I may get lucky event or something that brings me over the edge
>can't marry heirs
>have to resort to marrying females to nobles in hopes of producing more female nobles
Shits totally fucked, can't wait to hit that magic 50 once and then never look back marrying low borns all day and night to bloat my dynasty up again.
>>
>>2274476
You can reach ticking positive prestige in 15th century, and also wars and do humiliation rituals constantly
>>
>>2274477
There's no way you get to 50 prestige with ticking prestige unless I'm missing a major feature of the game. Art funding is +0.1, royal gardens is 0.02 and then regular art is probably between 0.01-0.02. Sure it's better after the schism stops fucking your prestige but it's not much better. That's only enough to float it to 13.
>>
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Is there any point to making colonial nations, if I am only interested in RGOs?
>>
>>2274479
I'm currently neutral ticking at 67, maybe it's from my reforms
>>
>>2274482
Well what are your prestige sources?
>>
>>2274479
play a yeet nations and you get it for free :^)
>>
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>>2274483
i guess 1 vassal is ~.005 a month
>>
The funny thing is during the Columbian Exchange situation you can just fucking move New World RGOs into your country thereby nullifying any incentive you might have to colonize (other than map painting)
>Sir! There's this new cash crop called tobacco and it sells like two-pence whores on the Thames during a jubilee!
>Good heavens, we need to get access to this lucrative trade good NOW! Send some guys with shovels over and get some seeds back here, we'll replace one(1) of our dozens(12's) of useless dogshit fishing RGOs
>>
>>2274487
I can't make vassals either, I actually inherited all of my vassals and turned them into fiefdoms because my vassals can't breed (due to being protestants). But yes obviously prestige doesn't matter if you are a giga blob empire already it's a moot point the only time you need prestige is when you are small to upgrade your country rank.
>>
>>2274489
I'd say stack reforms, privileges, research and it should help. Also fort/army/navy sliders take from it when not maxed out. And obviously culture slider gives a tiny bump too
>>
>>2274492
None of the reforms, privileges and research give prestige unless you are specific country though. I already have the things I can get which is art slider and the prestige building.
>>
>>2274492
Oh and yeah I have 600 dynasty members because of Islam and being able to marry 4 women at a time. Maybe just become a Muslim lol
>>
>>2274488
That's a terrible idea though, if you farm it in the colonies the price crashes and you get to buy it for 0.01 ducat then sell it back home for 16 ducats. Plantations make it even more efficient

Lategame trade is moving stuff back and forth through closed markets of artificial scarcity, it's mercantilism
>>
Why is 1.0.8 taking so long to cook?
>>
>>2274502
Johan needs time to make sure all his exotic design choices ruin the game properly.
>>
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What's the fastest way to rape a country to death if I don't want to take any of their land or even vassalize them?
>Farm levies to kill a lot of their population
Doesn't work, levies are free
>Long occupation to force starvation
There's a mechanic where if you go too long without a battle during a war it just forces a white peace
>Establish new markets on border towns to fuck with their economy
Not powerful enough, I want these Magyars dying in the streets not just poor
>Regular repeat wars
Prosperity recovers way too fast even if I'm spamming wars every 10 years
>Force all their neighbors to embargo them as Economic Hegemon
It is not enough for me that they be impoverished, they must burn

Is there seriously no way to do mass depopulation without directly annexing a territory and then cabinet actions to drive people away? I want to turn the Pannonian plain into a wasteland.
>Armies can't do the scorched earth action on enemy territory, only your own territory, despite chevauchees being a widely used strategy throughout history
>>
>>2274506
what did hungary ever do to you, anon?
>>
>>2274506
>levies are free
Levies aren't free, it's just that peasant pops are utterly worthless. Strictly speaking, when you kill a country's levies, it does directly impact their provinces' populations. The real mindfuck is regulars ARE free. When you build armories, pops promote to work soldier jobs in those armories. The armories then produce manpower. While levy deaths are cheap and barely impact your economy, manpower deaths do not touch your population whatsoever.
>>
>>2274419
>unless you CLICK the market on the trade map
can you run this by us again? what do you mean, in what order do you have to click the map in? you press the little square import button do you not, or the label that button sits on, yeah? when do you click the map in that process? beforehand? you can use the arrows too, no?
>>
>>2274510
Well you go to the trade screen on the market, you set the trade capacity, then if you scroll to a market it draws a line to the one you're creating it from. Then you click, and it's created. You can also just click the bar part of the trade, but that's in no way indicated to you while you are allocating trade capacity either. I thought you just do the adding capacity part and it was done. If successful, you'll get a popup saying "your goys have setup a trade route for x and y to place"
>>
give me one reason not to go absolutism over liberalism
>>
>>2274508
Regulars aren't free in the same sense, if they die random soldier pops die with them. The actual reason why both are free is that pops frankly don't do anything in this game. Building limit is almost always the cap on province development, not population so any deaths get absorbed by the peasants promoting back up instantly and since subsistence farmers are practically worthless it's not a loss at all. This holds true for most every country sans really low pop shitholes like Iceland or something but even they can usually either pull pops from hinterlands (like Finland can pull people from Lapland with permanent 0% control 0% market access if their pops from Turku die or they aren't fighting wars where they lose significant pops, especially levies in the fist place (Iceland probably should only fight some natives or something), you aren't going to death war France as Norway even if hypothetically you could win after remobilizing 15 times with mountain forts.
>>
>Renderer
Vulkan or dx12?
>>
>>2274517
That's changed now because levies were a fixed number before but now they actually need to recharge, which is a welcome change to the dog shit that was fighting a major as a major. You could stack wipe Kiev and they just would pop all their troops back. So you'd be incentived in the past to not kill their stack, only weaken it. Now it cripples them
>>
>>2274523
That's entirely unrelated to what I wrote
>>
>>2274524
Soldiers and levies always take from pops. Now the AI can't just reuse them instantly, is my point. So you actually can win a war of attrition
>>
>>2274524
That's another anon replying to you btw
>>
how do i DELETE a market instead of just moving it
>>
>>2274525
Which doesn't relate to my post was my point
>>
>beta patch STILL hasnt been cracked
nu-crackers are a joke and piracy is dead
>>
>>2274533
Right click it in the market window.
>>
>>2274534
Those useless levy pops don't get regenerated immediately now tho, at least not in the way they can be re raised immediately after a stack wipe. That's why the previous strat was to get their stack weak enough to surround it and then full siege them so they can't just remobilize randomly
>>
>>2274535
Paychads winning again
>>
>>2274539
That's entirely unrelated to what I wrote
>>
>>2274536
thanks anon. you wanna marry one of my daughters? i have like 8 of them
>>
For some reason I had to enact all my laws again. This has lowered my stability and caused a succession crisis. All my estates hate me. I'm now 4k in debt and still not making any money (losing 100 per month). What the fuck was the point? There needs to be a notification when you're taking an action that loses you stability/going to negative.
>>
>>2274535
It's cause it's pretty bad.

>>2274543
Sorry I'm protestant which means no marriages for me
>>
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Oh yeah, the biggest nation in our vicinity just joined the war against us, we didn't tell you.

Also you twice removed second cousin of your butler died, here's a pop up.
>>
>>2274542
It's not about how important the pops are, the problem was they could just pop another army of levies into existence after you just decimated them
>>
>>2274547
That's entirely unrelated to what I wrote
>>
>>2274548
Then what the fuck was your point elucidate it
>>
>>2274549
see my post here
>>2274517
It's correcting this post
>>2274508
>>
>>2274550
The problem when you're at war isn't how much you value your or their pops individually, the problem was that the levies didn't really matter because they came back instantly if wiped. I wasn't disagreeing, just saying it's a different factor now if your 20k levy stack gets merc'd your last issue is the loss of pops. It's getting raped by all your neighbors after the war
>>
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>yeah bro I'm a global power that can just wage war on anyone I want and they stand no chance
>the whole world economy is dominated by me
>everyone fears my army and navy as well
>oh but that city that is at our nation's border? yeah right it's too far away they don't pay me taxes because.... uh because they just can do that apparently lololololol guess my empire is a little bitch after all kekekekekek
>>
Thank jesus I have found the way to escape the protestant prestige/marriage trap
You see when you are at war if your ruler is a general/admiral you get +0.2 and another +0.1 from heir and it just so happens that Norway has 2 one province minors as allies. Now I merely need to trigger a war against them, fully occupy everyone for 5-10 years to let it tick up to 35 and then triple humiliate them all for 5 each. The master plan is coming together.
Being a kingdom will help with the marriages but also allows me to actually spend prestige marrying lowborns again since becoming an empire is not in the horizon.

>>2274551
Which like I said is unrelated to my post. I see what you wrote which is why repeating it to me 5 times is not going to change that it's still unrelated to what I wrote. I'm not disagreeing, I'm saying that's unrelated to what I wrote and I do not plan to respond with anything other than that's unrelated in the future.
>>
>>2274556
Nobody gives a fuck about the pops yeh but if you get totally rekt you are gonna get dismantled. In current beta AI armies get wiped by players and the nation in question is balkanized quickly. It's actually pretty funny
>>
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>>2274554
>3 provinces from Constantinople
>40% control
>>
>>2274533
it's not a good idea
you will destroy your market access
>>
>byzantium down to 3 provinces in sparta
>great power rank 14
>austira rank 3, no idea why

how the fuck does this system work?
>>
>>2274568
It doesn't.
>>
>>2274568
Byantimes: empire gives 200 points to GP
Australia: duchy gives 100 points
>>
>>2274568
Most of the rank is based on the government tier, Byzzies and Therodos are Empires so they are automatically at the top, bigger powers that aren't empires can't really compete unless they are really big
>>
And btw being HREshe emperor gives like 500 GP points so any random shithole who gets emperor after bohemia is defacto a great power cuz of it
>>
>>2274554
Will never understand why would retards bitch about this
>>
>>2274573
At least that makes sense, being the emperor of HRE gives at least some real influence and power unlike being one province minor "empire".
>>
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I just realized I'm the holy roman emperor without even being in HRE
>>
>>2274577
>0 imperial influence brabant is a great power because they hold a ceremonial position
Kino
>>
>>2274580
That's the exception and HRE emperorship does confer several legal rights that even a 0 influence emperor would have, I mean he just got voted to be the emperor it's not like literally the entire empire is against them
>>
>>2274582
I had a thing where I was bohemia and had saved like 74 influence for the next law, my ruler died, and then the retard who got it used that influence to enact that retarded law that basically completely sidelines the emperorship and made him a figurehead. The result? His monthly influence -.77 kek
>>
>>2274513
this is for exporting specifically aye
>>
Could they have made the road system any more garbage
>>
>>2274597
They are fine
>>
>>2274597
Considering it works pretty well I would say definitely. The only issue is the bug that downgrades roads and that's fixed in 1.08 I think
>>
Did a new patch just drop?
>>
are there patch notes for 1.0.8 stable my game just updated
>>
>>2274606
Correct
>>
IT'S UP

https://forum.paradoxplaza.com/forum/threads/patch-1-0-8-live-now.1884049/
https://forum.paradoxplaza.com/forum/threads/patch-1-0-8-live-now.1884049/
https://forum.paradoxplaza.com/forum/threads/patch-1-0-8-live-now.1884049/
>>
Aw fuck, it's just the latest beta, but now public
Boring
>>
>>2274608
>project caesar
>patch caesar
who writes this shit
>>
>>2274554
TRVKENVKE
>>
>>2274609
>Centralization now reduces subject loyalty with up to 30
GAAAAAAAAAAY
>>
>>2274628
Hope you didn't have 10+ vassals el mayo
>>
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>just don't play this game if you are from Brazil
>>
>>2274568
>austira rank 3, no idea why
Being an emperor gives a big amount of GP points and the HRE emperor is made empire rank
>>
>>2274628
Gay indeed. They could have made it so that for example fiefdom subjects are affected by centralization, in return for faster integration, but not other types. Colonies for example could have subject interactions to have more direct control over the colony, such as being able to control building, but affect loyalty negatively in return. This would mean you could be a centralized empire with a very hands-off approach with subjects.
>>
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>1.0.8 Checksum: dce5
something is fucking broken for me i don't have mods installed or anything
>>
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>>2273565
Damn how do you niggers VGH so fast? I've been drowning in civil and coalition wars since the start. Not that they're difficult, but huge wastes of time.
>>
>>2274554
you just don't get it man, those 10km from the capital means you have nearly zero influence or control over that province, it makes perfect amount of sense
>>
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WTF THE BUBONIC PLAGUE CAN SHOW UP MULTIPLE TIMES??????? A FEW HUNDRED THOUSAND POPS JUST GONE DISSAPEARED SHITS FUCKED OUT HERE
>>
>>2274645
Based
>>
>>2274650
>fart in general direction of HRE
>antagonisam up the ass
>>
>>2274652
You will learn to be clean the easy way or the hard way
>>
Bohemia is just way too fucking strong
>>
>>2274649
nvm i fixed it, if you're messing around in debug mode it'll leave some permanent files in your documents eu5 folder
>>
>>2274645
It's just changing all é to è or something like that
>>
>>2274652
>WTF THE BUBONIC PLAGUE CAN SHOW UP MULTIPLE TIMES
it had a resurgence every few years, but people did build up a resistance
>>
>>2274656
They get destroyed in this no vassals patch
>>
>>2274655
YOU'RE SHITTING YOURSELF GO TO THE TOILET
n..n..not yet
>>
Any way to check max average literacy?
>>
>>2274645
The translation for just about every language I've seen is terrible, as in, not a single speaker of that language opened the game even once to test it. Makes you wonder why they would even release such a low effort mess, but I guess that gets them the "supports your language" box checked on Steam.
>>
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So I was playing this shit like Crusader Kings and got this guy. The problem is, as Austria, there's no fucking way for me to get more great power points than Bohemia, or all of my other partners, because I'm stuck as a fucking Duchy and they are all Kingdoms.
I can't even become Emperor, because even when I get elected as Austria, it's actually the "King of Bohemia" that becomes Emperor instead.

Wat do? Is this just a design flaw? Archduchy should be Kingdom level, just like it was in EU4 imo.
>>
>>2274663
Hover over a random rural location demographics, peasants, random pesant type, literacy and there you will find the "vanilla" max literacy, then towns and such have higher due to buildings and other classes have higher too but peasants determine the country average.
>>
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No... not the people of ERROR:[ROOT.GetLocation-.GetNameWithNoTooltip]
>>
>>2274628
>but le every slider should be le viable and hecking valid centro is to strong!!!!!
Remove 50% crown power modifier then, tune it down to 20 or some shit. Or don't do anything at all because centro is objectively superior to decentralised shitholes unable to control anything outside their capital.
I'm just gonna mod it back because it's reddit.
>>
>>2273570
Berlin was still a swamp at this time
>>
>>2274656
The Hussite Wars are too weak*
>>
how much should i be investing in road upgrades? it seems like a lot of money for just a couple percent control increase usually
>>
>>2274676
pretty low on your priorities
>>
>>2274675
That's because bohemia can fight like it's a unified france and not some slav shithole
>>
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god i fucking love carpet sieging horde land. build forts next time horsefuckers
>>
>unironic rusniggerposting
>>
>>2274609
>open beta patch
>don't listen to any of the feedback
>release the beta as a stable patch a week later without any changes
>don't even bother fixing all the issues in the changelog, just copy and paste them from the open beta one after the other
Another Paradox masterclass.
>>
>>2274681
based
>>
>>2274676
You want to build roads incrementally and depending on the value of the province the road is going to. If you have a high value city you start with in control reach then you probably should road that up asap but if not start by developing the capital and it's RGO, then the first ring RGO's and road them then 2nd ring and so on. If you have a coast access then you may want to do the first ring first then move to coastal hubs and then back to 2nd ring and so on. It all depends on the situation. Roads in general are pretty good, they give something like 15 control which you can then calculate the value based on the province it goes to, if it for instance has 10 base tax then a road there is the same as +1.5 profit building in the capital but since roads cost about double to buildings that would not be worth it but with 15 base tax it would be worth it especially since buildings always lower their own profits after being built. Also roads mostly link rural locations and rural taxation is typically better than urban one due to higher peasant taxes so the break even point is realistically around that 10 tax base in the new location.
>>
>>2274676
Just spam them, money is not an issue and roads don't have any meaningful maintenance
>>
>>2274679
back to harkach animal
>>
Just start decentralized and slowly switch to centralized from the midgame
Bunch of complainin' sissies
>>
>>2274678
Bohemia IRL was that powerful until the Hussite Wars essentially launched it into a civil war followed by the Catholics torching the country in a 30 Years War-esque style bloodbath.
The resulting devastation allowed the Habsburgs to gain power there leading to Austrian domination of the HRE.
In game the Hussite Wars start and then 4 months later Bohemia converts back to Catholic as if nothing ever happened
>>
>>2274681
seething
>>
>>2274665
Not necessarily kingdom tier but there should be more granularity between country tiers. Only 3 tiers before empires just isn't enough. There should be equivalent tiers for baronies, principalities, grand duchies, petty kingdoms and high kingdoms at least.
>>
The point of the game is to show the shift from decentralized feudal realms to centralized states.
Hence why you get vassal loyalty debuffs in the later ages. They're trying to encourage you to change your values as the game progresses, not to stick to a single one for the entire game
But most people quit after 100 years so they just cry that THE HECKIN YOUTUBER META CHANGED SO I CAN'T BLOB AS EASILY ANY MORE :(((((
>>
>>2274696
Cool. What actually happens is that you won't be able to support even a single OPM subject if you go centralized, this core mechanic of every single Paradox game just ceases to exist if you want to have that value.
>>
>>2274704
Worked on my machine :)
Maybe you're just too weak compared to your vassals?
>>
>>2274692
Problem is you don't have bad kings like wenceslas fucking everything up and wanna be heros like henry keeping the rightful good king out of power
>>
Hussites started a world war 0 in my run
>>
>>2274704
>What actually happens is that you won't be able to support even a single OPM subject if you go centralized
you dont play the game
>>
>>2274696
>if you have central government every vassal immediately revolts, even colonial nations that already have massive loyalty debuffs and never ending war declarations in the age of revolutions
>seething about ecelebs and blobbing even though decentra is an even stronger meta allowing ecelebs to spam 50 fiefdoms with 100 loyalty each and getting 100 100 100 rulers due to subject parliament abuse
>>
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I wonder if Mamluks are always making the Jalayirids into tributaries and that's why they never collapse
I've noticed the Golden Horde often becomes a tributary of the Georgians or one of the Russians and that keeps them alive until they settle too
>>
>Less than one month after release
>Threads already slowing to a crawl
Dead game lol
>>
>>2274722
for /vst/ is this very fast
>>
>They're trying to encourage you to change your values as the game progresses, not to stick to a single one for the entire game
How about you make changes actual changes and not "I've placed a 100 diplo guy to """""influence""""" societal value #2 and he centralized my nation in 2 years also i gave like two +0.10 centralisation privileges to estates i barely have any interaction with"
>>
>>2274726
You don't. 90% of the "depth" of this game gets dealt with within the first 100 years and (((they))) are desperately trying to prevent more of their players from Noticing[TM]
>>
>>2274726
like having lots of vassals giving you decentralisation making it harder to centralise?
(which they do)
>>
>vassal slider
>happy vassal, low taxes Vs unhappy vassal, high taxes
>taxes paid depends on loyalty
>vassals are called to arms instead of auto joining offensive wars
There you go Johan, no need to thank me
Fix the bugs first though you fucker
>>
>>2274722
Many of my countrymen haven't awaken yet. It is only 9 am here and there are 3 more times zones behind it.
>>
>Never watched any history videos on Youtube
>Never searched up any history shit, posted about history shit
>Didn't play EU4, did play HOI4 and Stellaris
>Buy and play EU5
>Post on EU5 threads
>Don't look up EU5 content, don't search up history shit related to EU5
>Youtube starts recommending me three-hour-long historical deep dive videos anyway
>I clicked on one(1) a week ago out of curiosity
>Now I am getting recommended hour-long video lectures with less than 5000 views from university professors
What the fuck. The nigger algorithm has us all in its grasp, wtf
>>
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what the fuck
why is there a phantom France in the Amazon
>>
>>2274717
historically accurate
>>
>>2274735
>he doesn't know
>>
>>2274734
>paradox sells your data
this is known
>>
Centralization is just a needlessly OP thing to have in the early game btw, you can have a powerful and stable economy even at average 50% control.
>>
>the Hussite aspect for Adamite services lets you take 10 spouses
bros... I need to resist the urge, I have to literacymaxx...
>>
>>2274728
Vassals giving decen/centra loyalty debuff is a bandaid to a problem of centralisation being objectively better then decent, both stat and gameplay wise and how easy it is to change values.
Decen vs centra shouldn't even be a slider.
>>
>>2274741
Centralisation being objectively better isn't a problem. How easy it is to change values is more of a "problem" but I imagine if you are centralising really fast its because you're massively focusing on it over everything else. Like yeah no shit if you're allocating a cabinet member to centralising, doing all parliament actions that centralise, taking all the laws and reforms that centralise then you centralise quickly but its at the opportunity cost of all the other shit you are ignoring and passing up. Centralising should be a constant fight to try to move to centralised while being tempted by good stuff that decentralises.
>>
>>2274739
+50 crown power and -10% proximity cost are just too good to ignore early game
>>
>>2274741
centralization should be better
it also should be harder to get and im not so sure about the starting values
>>
>employment priority system also moves sliders
is this new or did I just never notice
>>
Centralizing states should be facing ine big question of where the hell to get money from. You cant have some local guys overseeing things directly because it is in their own interest to do so who you in turn hope wont be skimming off too much of what they send to your capital, you have to pay a bureaucracy of guys in your capital working 7-5, a postal service that makes sure you got an idea what is happening in the provinces, an army of enforcers, etc etc.
>>
>>2274751
no, it was always like this
>>
>>2274735
>Be Portuguese explorers cutting their way through the rainforest
>Charting uncharted lands
>Filling in the Here Be Dragons on the maps
>One major obstacle, the native guides refuse to lead you further inland
>Father DeSouza, your translator, tells you they fear the "Luh-Fon-Says"
>Supposedly a race of demons that eat snails and croak like frogs
>Dismiss it as heathen superstitions
>The expedition must continue
>You push deeper into the Amazon, away from the coastal settlements
>The underbrush growing thicker
>Members of your expedition dying to snake bites, insects, tropical diseases
>The myths of temples made entirely of gold and villages of tall sexy ladies in need of religious guidance keep you marching
>But it's not enough
>Supplies are dwindling
>Disease is spreading
>The tropical sun is merciless
>Soon your expedition has fallen apart
>You remember a month ago when the native tribal elders had shaken their heads to deny you guides
>They had warned you, the White Man had too much daring and too little preparation
>Dying of thirst and malaria, you lie wheezing on the forest floor
>Swatting helplessly as the flies, sensing death, close in
>You must be delirious, you think to yourself in your last moments
>For a moment, it sounded like the treeline was speaking French
>>
>>2274753
the downside of centralization should be corruption, but now it just doesn't exist
>>
>>2274757
true that makes sense. We need corruption from imperator. Also provincial governours with certain governments could be cool for later in the game when you stop being feudal.
>>
>vassal swarming
thought that was just a perk of every eu4 tag having a flat monthly 10.000 manpower and 12 tax income
>>
>>2274759
Now it's every tag having flat 3 cabinet members to integrate and culturally convert and flat 100 source of proximity
>>
Johan just railroaded my asshole inside out
>>
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>>2274762
>ruthenia
DELETE THIS
>>
Why even bother trying to balance centralisation and decentralization when the game mechanics are built on getting control like
>>2273126
Having a large decentralized country is just going to hurt you
>>
GH needs to collapse more.
Solution?
Tell the AI that destroying their armies is more worth it than taking a few provinces.
>>
>>2274762
VGH
>>
>>2274759
My vassals don't seem to integrate or assimilate though
>>
>>2274767
>Tell the AI
sounds like railroading
>>
bwos is it just me or is colonization kinda boring and annoying
>>
>>2274766
Broke estates help you retard
>>
>>2274770
how do you think paradox AI works?
it's just an algorithm of different weights
>>
>>2274769
did you enforce your culture/religion on them?
The optimal way to do it is to have single province vassals so they run out of shit to use their cabinet on faster, thus encouraging them to assimilate/convert the province
>>
>>2274762
Isn't it technically Russian propaganda to depict its buffer states as if they were legitimate historical countries that it liberated?
>>
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>marriage union with france
oh yeah, this is map painting
>>
>>2274533
Praise Johan! I heccin love Imperator Kings 5!
>>
Tripple all cultural tradition value and lower it for annexeation
>>
>>2274778
lmao, enjoy getting dragged into retarded wars nonstop
>>
>>2274777
No? The russian claim is that ukraine was invented by Lenin/Hitler/The habsburgs and that a seperate identity before that doesn't exist
>>
>>2274772
it is
some people at paradox have their kpi tied to interactions which results in insanely annoying event spam and other bullshit
this has been a thing since ck3
>>
>>2274777
Depicting Ruthenia as a sovereign state is not Russian propaganda, no.
>>
>>2274772
>boring and annoying
it should be done by estates and sometimes sponsored by the crown
>>
"Ruthenia" means "Russia" btw
>>
>>2274788
It's land of the Ruth, so it's a Jewish homeland.
>>
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>>2274772
Yeah, just colonise Europe.
t. Hans Bernd
>>
>>2274788
Russia should re-submit to rule from Kyiv, as it was traditionally.
>>
Khazaria formable when?
>>
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I guess I'm not expanding in the east for a while...
>>
>>2274788
>>2274792
Making me want to play Kyiv even though I just started a new campaign.
>>
>>2274785
The event spam isn't remotely as bad as CK3 (grand tournaments are literally a whole screen popup of 30+ interrupting events consecutively)
>>
>>2274794
perfidious magyars
>>
What religion do I convert to as byzantium? I dont want to be an orthodog
>>
>>2274791
light grey shade looks sexy
>>
>>2274799
tengri
>>
>>2274799
Cathar
>>
>>2274799
accept the supremacy of the Pope and worship her holiness Aphro... the blessed virgin Maria.
>>
>>2274788
>modern russia
>call yourself russian
>just endless hordes of mongloians

Ironic
>>
https://en.wikipedia.org/wiki/Pereiaslav_Agreement#Pereiaslav_meeting_and_the_autonomous_Cossack_state
>The Cossack leaders tried in vain to exact from Buturlin some binding declarations; the envoy refused, claiming lack of authority and deferred resolution of specific issues to future rulings by the tsar, which he expected to be favourable to the Cossacks
only an orthodog would be gullible enough to fall for something like this
>>
>>2274799
Shiite
>>
>>2274804
>pr*testant so retarded he doesn't know that the orthodox already revere the virgin
>>
>>2274799
Paulicianism
>>
>>2274799
Romuva
>>
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>my heir is a Mazovian
based, time to kill P*land.
>>2274805
Don't insult based Mongolians like that.
>>
>>2274809
The only nod to that slut is in the confession of faith.
>>
>>2274813
>babbling gibberish from an ignorant pr*t
yes, I know you're completely clueless, you don't have to tell us
>>
Orthodox and catholics think the other group is damned and hell bound because a disagreement over the line "and from the son" in the nicacean creed
>>
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why is byz easier than eu4
>>
>>2274818
Because the Turks are shit.
>>
>>2274817
technically catholics no longer believe orthodox are damned
otherwise, true
>>
>>2274818
>byz 1444
>on deaths door
>byz 1336
>not dead yet
gee I wonder...
>>
>>2274818
because eu4 start date is later into byzantium's decline and after ottoman rise to power retard
>>
>>2274818
>why are byzantines easier before the rise of the ottomans and before they are reduced to a single city
>>
make fiefdoms instead of vassals, chuds
>>
>>2274793
No unique techs but all your female characters get bigger breasts a la the CK3 mod that gives larger milkies based on character traits
>>
>>2274794
>Austria 10,395
Post map
>>
>>2274825
you're supposed to make both and roughly split the tax base between the two subject types in half so that neither is large enough to rebel
>>
>>2274825
Why not make fiefdoms? What is the point of vassals?
>>
is anyone russia in the late game? I wanna ask if rgos change or something as you enter new ages because looking at the rgo map for the areas north of caspian sea its just livestock and horses like fuck do i with all them horses and cows. At least the urals got some precious metals tho
>>
>>2274826
actually
>your rulers are more likely to be schizophrenic
>+30% research speed
>>
>>2274805
I don’t get what made you feel angry
>>
>>2274830
export them to china since the chinese have a chronic shortage of horses.
oh wait you can't since trade is nerfed to shit!
>>
>>2274830
in the age of absolutism you can use the colombian exchange to swap RGOs around but i don't know if siberia is suitable for growing chili peppers
>>
>>2274826
would be great but nu-paraSLOP would never
>>
>>2274818
https://en.wikipedia.org/wiki/John_VI_Kantakouzenos
Because this guy didn't irreparably fuck everything up yet
That and the Turks are too weak in-game
>>
>>2274818
because eu4 byz is basically opm
also you are metagaming
>>
>>2274829
fiefdoms look at all other fiefdoms to determine if they are strong enough to rape you
vassals look at all other vassals
this means if you split your subjects between the two types, neither one will be strong enough to rebel
>>
>>2274833
disappointment, from what russia could have been.
>>
>>2274818
>you are larger
>turks are divided
>western anatolia is greek and most of it is cored
>venice is barely relevant
>unlike eu4 byz trade node is really easy to dominate in eu5
>AI is mostly passive so none will fill in the void left by the turks (in eu4 if you weakened the ottomans too much the mamluks would often eat what was left)
>religion and culture barely matters so annexing hordes of heathens is no big deal
>levies means manpower barely matters
want more reasons?
>>
>>2274656
1337 was such a mistake. (On top of being forced to sleep your way through a century of medieval crap before the game starts it's relevant time periods)
Bohemia being supapowa #1 forever because it's in one decade where it had a marginally better economy than its neighbors and the Golden Horde are the worst parts of it
>>
What country is best if I want to "Gendarme of Europe"-maxx
As in, you set up a nice little power base and then just go around fucking with people
>>
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>>2274827
They just got out of some other war so they probably lost all their levies
>>
>>2274840
>what russia could have been.
100% mongolian?
>>
>>2274844
>That Bohemia and Hungary
Jesus christ hahahahah and sandboxtards will see this every campaign and tell themselves it's worth it as long as there's no heckin' railroads
>>
>>2274845
Would have been a net improvement
>>
>>2274840
It's cute when rusbros are so patriotic...
>>
>>2274843
Bohemia
>>
>>2274818
>why is byz easier
>shows screenshot of taking out their main rival in the first decade of the game
oh I wonder
>>
>>2274842
>Bohemia being supapowa #1 forever because it's in one decade where it had a marginally better economy than its neighbors and the Golden Horde are the worst parts of it
Both of these could be solved with hardcoded events but the devs have been goy'd into not solving it
>>
>>2274650
Im the guy who posted that VGH, 5 simple tips for HRE expansion
1. Vassalize everything instead of conquering unless its OPM's and youre struggling on diplomats
2. Save big expansion campaigns for when the catholic AE reduction is active if you can
3. Whenever you wanna attack big countries in the HRE (+200K pop), hop on historical vassal screen and see if you can release any vassal with cores on them to get better cb's like claims on province or following through on threat for -25% AE
4. If youre emperor try to demand unlawful territory on behalf of your vassals for free land
5. At some point when you have most of north germany just say fuck it and attack everyone
>>
boy I sure am glad we are once again being spammed by the retard who thinks the rest of us care that he wants a later start date
>>
>>2274849
>superpower
>>
>>2274044
t. gay cuck
>>
Is trade being OP in this game actually realistic? The countries that formed huge trade empires of course were the ones that succeeded. But I'm not sure how realistic trade injecting half of your national income is. I guess I like it though as it is good for growing.
>>
>>2274835
oh shit columbian exchange can swap rgos? welp eastward we go till spaniards discover the new world
>>
>>2274846
post the average unmodded EU4 game 200 years in :)
>>
kraut anon if you are here please repost your giant OSTERREICH I need to VGH
>>
why are people surprised hungary is strong?
>>
>>2274731
>vassals are called to arms instead of auto joining offensive wars
That's stupid
>>
>>2274857
>Is trade being OP in this game actually realistic?
>The countries that formed huge trade empires of course were the ones that succeeded.
You answered your own question. Read anything on the growth of markets at the time and you will realise trade is hilariously underpowered to the point of absurdity.
>>
>>2274177
Yeah, 1337 to draw in the Cuckhold Kings players really did a lot of damage, huh?
>>
>>2274858
i don't actually know what the conditions are for it to be available
you also can't put whatever you want wherever you want
when I was playing netherlands I couldn't put tobacco anywhere but I could grow chilis in a bunch of places, so I assume it is looking at climate and/or geography
>>
>>2274842
bohemia is a superpower because the game went back to the eu3 philosophy of making money matter for everything and bohemia starts with multiple gold mines right next to its capital.
if they started with the same game in the 16th century and bohemia in a personal union under austria they would still become the dominant power and take over the union solely because of that
>>
>>2274861
Nobody is surprised hungary is strong, it was until corvinus bankrupted the nation and ottomans raped it from behind.
>>
As Holland how do I get the Oranges as my leaders?
>>
>>2274597
Don't temp them, anon.
>>
>>2274861
it's one guy who is REALLY mad that the game has a medieval start date instead of 1444
he spams these threads with his butthurt because he has autism
>>
>>2274867
>corvinus bankrupted the nation
the fuck, then how come I see Hungarians happy he was the leader in civ6?
>>
>>2274872
He wasn't wrong, he just ran out of money. Should have made better use of non-hungarian levies instead of bankrolling merceneries but that would have given croats and romanians stupid ideas.
>>
>>2274861
The Hungary problem is twofold
1. Their PU with Poland will never end (though they will never actually integrate so eternal hugbox)
2. The Turk/German/Russian AI is incapable of growing to a point where they can challenge Hungary
>>
>>2274665
>>2274842
Yep

>>2274851
Don't get me started. I'll just have to wait for a 1444 alternate start after the Stellaris players ITT/Reddit quiet down about their blobs and someone mods mission trees.
>>
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why is trebizond an empire
>>
>Beat Yuan as Ming
Ok now what? I'm the biggest niggest chinkest superblob in existence and it isn't even the 1500's yet. Do I just sit here and click the mass build X building/mass build RGO button every few months with the market filter off?
>>
anyone that wants mission trees should just go back to playing their visual novel EU4 mods :)
>>
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where you all are posting from
>>
>>2274876
>and someone mods mission trees
thanks for admitting you're just an EU4 player who wants stacking modifiers
>>
>>2274669
Noooooo, StackOverflow!
>>
>>2274877
You don't want to know
>>
>>2274880
Abenaki SoP SAAR.
>>
>>2274669
I don't think I've seen one of these broken pointer events since I switched to 1.0.8.
There were a shitload before that, though.
>>
>>2274878
you get a few ming flavor events, but that's pretty much it
you can go colonize the americas if you want
>>
>>2274741
There’s no world where centralization shouldn’t be better, with some slight drawbacks like making vassals or non-accepted cultures upset. It should absolutely be a slider to represent states that have utterly failed to centralize vs those that got their shit together.
>>
>>2274873
Some of the stuff people in that region did to each other is horrific like nailing children to trees. It'd make sense to be wary of giving any group but your own weapons.
>>
>>2274877
larped so hard that everyone else accepted it
>>
>>2274879
Anyone (blobtards and other illiterates) who wants to shit up EU by turning it into Stellaris should go back to playing Stellaris :)

The best Europa Universalis game is Europa Universalis: the Price of Power. Unironically. Hadn't realized just what a corral of autistic faggots the Paradox community has in it
>>
>>2274878
blob
>>
>>2274692
Bohemia was still powerful even after the Habsburgs. Hell, there were times that Praha was the capital of the Empire instead of Wien, specially when Wien was just one step closer to being invaded by the Turks.
>>
Shitposting aside getting a billion discipline as Prussia was kino and I'm unironically 100% sure that by the time a Prussia DLC rolls around the devs will have retreated to something similar enough to mission trees for content and power creep to the point where PruBen spehss marines will be a thing again.
>>
>>2274878
start a new campaign because it sounds like you don't want to play as china.
>>
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AI most likely uses this garbage prediction system to calculate their aggression
>>
>>2274891
>The best Europa Universalis game is Europa Universalis: the Price of Power
You should post your current playthrough of it to show us all what we're missing, anon!
>>
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Vgh... Preußen might... A million dead French levies...
>>
>>2274881
I'm a Price of Power player (I have friends, and the concept works soooooooooo mich better as a group board game) who occasionally plays Westros Universalis for EU4.
You are a glory hole worker.
>>
>the best EU game is a board game
maybe you can just go play that
>>
>>2274889
He should have consoliated hungary, it was just spread too much and too thin and ottomans ruining the party didn't help.

They did eventually turn the border regions into buffer states and called it a day.
>>
>>2274899
VGH...... and add QUALITY and LITERACY...
>>
>>2274856
No > therefore you are calling yourself a gay cuck. Weird thing to say.
>>
I understand the VGH meme but wtf is VGS?
>>
Brandenburg or Teutons for Prussia? Does Brandenburg even have any event to get the Teutons lands?
>>
>>2274908
Teutons
Brandon Burg gets raped by bandits for 100 years
>>
>>2274908
Brandenburg for Hohenzollern larp
Teutons for an actually fun campaign
>>
>>2274908
teuton is easymode. brandenburger are hard.
>>
>>2274813
No Christian would speak like that.
>>
Playing as Switzerland is suffering.
>>
>>2274908
In terms of stacking advances, Teutons are better. Prussia and Brandenburg share the same ones. Teuton->Prussia->Germany gives you 3 sets of them.
>>
>>2274908
>Brandenburg or Teutons for Prussia?
Teutons if you actually want to have fun and get unique advances, Brandenburg shares all of their advances with Prussia
>Does Brandenburg even have any event to get the Teutons lands?
The opposite, they get an event to sell Neumark to the Teutons
>>
Which countries can you get the latest ruling families in power? As in even if they are no longer monarchies, it's the family that was last in charge.

I know Austria starts with the von Habsburgs and you can get the von Hohenzollerns for Branderburg via event chain. Are there any others? For example is there any way to get the Bernadottes as Sweden, the Orange-Nassau as Holland, etc.
>>
What are some costly things to do with money?
i'm making 1k+ of profit monthly and I can't spend it fast enough, now I'm sitting on 100k ducats.
>>
>>2274920
build 2 roads
>>
>>2274911
>>2274912
>>2274914
>>2274917
>>2274918
Teutons it is then. I'll try to marry into the Ansbachian Hohenzollerns if they are still alive by then...
>>
>>2274891
>blobtards
this really doesn't work as a strawman if you whine about control all the time
>>
>>2274920
Roads every single tile, going multiple directions
Spamming mass build RGO every month
Dialing up your cultural investment slider just for fun
Mass militarization and slapping the AI shitterstacks to death
>>
>>2274908
Minmaxing faggots who don’t read history books and should probably stick to their high school chess club will say Teutons unless their vghing as the le epic Teutons and conquering Russia . The patrician choice is to play Brandenburg and raise up the most illustrious house of Hohenzollern to dominate Germany, creating the maximum amount of PRVẞEN VGH.
>>
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qt
built for BBC(Big Bavarian Cock)
>>
>>2274846
Genuinely.
>>
>Japan gets only one(1) unique advance
That can't be right, can it? Does it have more advances hidden from country selection because they're for daimyos?
>>
>>2274926
>house of Hohenzollern
Literally not even in charge of Brandenburg
>>
>>2274928
You can see her breasts clipping through her clothes at the very bottom
>>
>>2274931
you get an event chain where you get railroaded into either fixing your economy or eating shit for 10 years for the chungus preussen family
>>
>>2274859
:) :) :) :) :)

Much better than this garbage.
>>
lmao my ruler's 62 yo wife managed to shit out an heir loooooooool. the birds are whispering the ruler's brother gonna hang himself.
>>
>>2274926
I heard Brandenburg has no unique bonuses.
>>
>>2274866
Interesting. Not a fan, silly, blah blah, but didn't know that was the coding.
>>
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>>2274934
>>
>>2274857
It's a trade game, trade has to be good for it to be trade game. But yes trade is supposed to be good. US funded itself entirely by tariffs and excise till 1910's. Even the brits were still 60% on tariffs and trade in 1800's. Taxing the people was never a major source of hard currency because the peasants didn't have any and the jews wouldn't give theirs up and there was no effective control on any of the secondary hubs or cities where ultimately most of the population lived. The only real way to get income was to tax the easiest available stream of money which was shipping and trade of certain goods which is relatively hard to hide and easy to tax.
>>
>>2274842
>Bohemia being supapowa #1
>Bohemia
That’s not how you spell “France.”
>>
>>2274868
???
Sounds like railroading chud, Blobhemia and the Golden Blob are coming for you.
>>
>>2274936
It doesn't
>>
>>2274936
>muh unique bonuses
You don’t deserve to from Prussia.
>>
I don't really understand what the nobility estate represents in a republic. Burghers seem to include both old and new money.
>>
>>2274930
I remember them showing off a bunch in the diary. Stuff like beheading people and bushido were turned into advances.
>>
>>2274930
The daimyos have about 4 advances each. If you search "clan" in the finder you can play as them (but you have to wait until 1400 to do anything).
>>
>continue teuton playthrough
>suddenly military aid costs diplo capacity
>am nearly at 30 for that reason
NICE only 11 above my limit!
>centralization makes your clients less loyal
retarded but let's see how it will go
>having vassals gives you points in decentralization
>have +1.87 only because of vassals and just won war so will make even more
LMAO ARE YOU OUT OF YOUR FUCKING MINDS???
>>
>>2274947
rural nobility
>>
>>2274930
Japan is unironically unfinished and broken
>>
>>2274898
I don't know if people like you are ready for the concept of friends, anon
>>
>>2274956
so you can't prove that you even play it...
sad!
>>
Is it advisable to build towns right next to each other? i feel like its gonna cause some problems down the road
>>
>>2274923
Yeah, fair enough. Really having no luck cooking up a good one-word insult.
>>
>>2274947
The nobility
>>
>>2274960
>>2274953
But where do they come from? There's no king to ennoble them.
>>
>>2274958
Not really a big deal unless you're in a region with very bad food (and even then, they can import it)
The main criteria of placing towns are 1) preferably not on a good RGO 2) preferably on the coast so that it can build a Wharf 3) Make it very big and populous so that it can benefit from the extra Control (5% for Towns 20% for Cities)
>>
>>2274958
generally you want 1 town/city per province, with the exception of your mega capital economic zone where you want to stack cities due to the high control.
reason being is that pops grow faster in rural areas which then migrate to your cities. you want a town in each province to build granaries in which increase the pop growth of all locations in the province, so your rural locations grow even faster.
>>
>>2274958
It's fine as long as you have plenty of food-producing locations elsewhere in that market.
Don't cover up good RGOs, though.
>>
>>2274958
Why would it cause problems. If you have 2 bad RGO's next to each other then just build towns over both. In fact chains of towns and cities are good for things like pound locks on rivers.

>>2274961
You have a pretty naive understanding what nobility is.
>>
>>2274952
I loaded my teutonic campaign and I'm only 14 over my limit on relations, but the cool thing is that livonian order finally changed color to fit being a subject of mine and changed name to Baltic Order
>>
>>2274901
Tbh I'd probably be happier than dealing with you people.
>>
>>2274965
>You have a pretty naive understanding what nobility is.
What is nobility, if not people who have been ennobled for service to the crown?
>>
>>2274901
Just really want to actually like this one, 4 sucked to the point I had a total conversion mod.
>>
>>2274877
its the actual successor state to the roman empire post-4th crusade, the komnenoi were the emperors before the perfidious venezians defiled christendom's holiest city

the palailogos are upstarts
>>
>>2274969
>EU4 sucked so much that I wish EU5 was more like it!
lol
go back to playing your board game
>>
>>2274958
nobody's mentioned it yet, but it's also worth establishing chains of cities along rivers to spam pound-lock canals for proximity cost reduction
>>
>>2274970
>christendom's holiest city
jerusalem?
>>
>>2274974
Top kek! BASED!
>>
>>2274970
>christendom's holiest city
Jerusalem and Rome are holier
>>
>>2274970
>defiled christendom's holiest city
rome?
>>
>>2274975
not an argument
>>
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Rate my lil' Runescape-lookin chigga
>>
>going to take 150 years to lose my antagonisam

well fug
>>
>>2274979
They should armor like this to OSRS.
>>
>>2274980
antagonism isn't real just full annex any country with antagonism
>>
>>2274970
>before the perfidious venezians
Everything that happened to the Byzantines during the Fourth Crusade was entirely brought on by themselves and I’m sick of pretending otherwise. And it’s so easy to spot your retards that only get your information from reddit and discord memes because you always blame the Venetians instead of the contingent of northern French crusaders that actually stormed the city. You’re stupid.
>>
>>2274980
antagonism is just a number
>>
>load game
>all of me rivals subjects are disloyal or rebellious
best patch to date
>>
>>2274984
>>2274982
HRE is right next door
>>
>>2274957
Lmao, I guess that's a comeback.
>>
>>2274946
>from Prussia.
Prussiaboos confirmed as ESLs
>>
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>>2274985
>Load game
>3 diseases are now affecting my country, including the plague
>>
>I WISH EU5 WAS MORE LIKE A BOARDGAME
good thing johan doesn't have to listen to you
>>
>>2274983
>it was the byzantines who invited an army of knights that tried to force them into paying for more than they could possibly afford
retarded or just catholic
>>
>>2274989
huh
>>
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>>2274989
>disease notification pops up
>right click and forget about it
>>
>>2274980
>he didn't hit the 1k antagonism cap
Pump those rookie numbers
>>
>>2274992
Just a bug, it will say that permanently until they patch it
>>
>>2274971
And you to Stellaris, autist
>>
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>>2274970
>christendom's holiest city
KEK Orthodogs actually think this
>>
>>2274989
>Load game
>diseases spawn in my country after the black death
>it's irrelevant and has almost 0 impact on my gameplay making the entire mechanic worthless
>>
>>2274996
i see
>>
>>2274999
this game is nothing like stellaris
like it has nothing in common with stellaris at all, except that both have a mechanic called POPs
>>
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Who the fuck is this
>>
>>2275005
The shogunate.
>>
>>2274979
graphical demand of this game is non existent compare to the cpu (and ram) one.
>>
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>>2274966
This is so stupid. I should have 15 diplo cap just from military aid now and 14 from vassals, which would get much bigger, as I have this whole area that I need to vassalize
>>
>>2275005
Ueno who they are
>>
>>2275005
shogunate, japan
>>
>>2274970
>christendom's holiest city
Obvious bait but you do know that Constantinople only became part of the Pentarchy because it was the ERE's capital and they wanted to have some say in religious matters, and even then that decision was super fucking controversial, right?
>>
>>2275009
just annex some of your vassals, retarded autistic germanpedo
>>
>>2275009
Scandinavia looks like a diseased wiener.
>>
>>2275009
just release them
there are a lot of worthless opms in the north
>>
>>2275009
stop cultivating and start harvesting
>>
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>No France in hegemons
>No chinks either
>And no jeets
Wtf, exotic timeline
>>
EU4 had a better loan system
here nobody wants them because they are too punishing
>>
>>2275017
I assume you're blobhemia
>>
>>2275019
No I'm Gookorea
>>
>>2275018
inflation only being reducable by admin mana is worse
>>
>>2275018
loans should be punishing thoughbeit
>>
>open Byzantium
>negative stability
>already in debt
>-15 gold per month
>can't tax anybody
>retarded privileges that take millions of stab to take away
Yeah I give up.
>>
>>2275013
It takes time. I can't annex as fast as I get more land...
>>2275015
Release.... my territory?! What is wrong with you?
>>
>>2275024
Maybe you should stop expanding for a little bit then
>>
>>2275017
for me it's only Köke Temür and Juan
>>
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>>2274991
>>invited an army of knights.
That’s literally what happened. Go read a book. Pic rel is pop history enough that even you could read it
>Crusaders and Venetians take the city of Zara (held by Hungary) not even thinking of going to Constantinople because the plan was to sail directly to the Holy Land
>Son of the deposed Byzantine Emperor goes out of his way to go to Zara and promise the crusaders everything they need to get to the Holy Land if they help restore him and his father
>Crusaders aren’t sure. Leadership doesn’t want to do this but reason that anything that gets them to the Holy Land and out of their shit situation (they indebted themselves due to their own hubris) is worth it.
>Finally agree and son takes them to Constantinople
>Usurper has a much bigger army and prepares to fight them outside the walls before they can get settled for a siege
>Byzantines are COWARDS and flee back to their walls despite their army being enormous
>Crusaders lay siege at behest of the son
>The *ACTUALLY* perfidious Byzantines oust usurper who flees and brings son and father back to throne
>Son basically becomes the sole ruler. His perfidious subjects coerce him into RENEGING on all his promises
>make them sit around not knowing what the fuck is going on
>Son tells Crusaders to fuck off, who he has now put in an even worse position than when they started
>Perfidious subjects oust son and replace him and his father
>New usurper starts attacking the crusaders immediately
>You’ve now brought an army on death ground in front of your capital, lied to them, and now are trying to actively kill them. With literally nothing to do but fight or die.
>Three assholes wiggle into a hole at the base of one of the walls so the entire COWARDLY Byzantine army flees and abandons the city.
>Oh no!?? How could this happen!??
The Byzantines did it to themselves by being liars, backstabbers, and cowards.
>>
>>2275022
the world is built on credit
>>
>>2275022
no, loans should be a source of development, not an endgame scenario
>>
>>2275023
as soon as you unpause the deficit will shrink due to sound toll
otherwise just move sliders, delete forts, focus on increasing legitimacy, increase communalism and declare war on the turks just to your south on may 1
>>
>>2275030
a source of development that requires you to pay them back or face serious consequences, yeah
>>
>>2275033
the main issue with loans right now is that they rape your crown power
>>
>>2275004
>totally open, flavorless excel sheets rubbing up against each other, and all else is "railroading", stagnant outside of the player.

Yes, it is.
>>
>>2275028
>listening to a pretender none in bizzieland wanted
btw your past highschool friend promised me you would give me ten grand, if you don't do it you're breaking a promise and I'm going to fucking kill you
>>
>>2275037
i don't believe that you've actually played EU5
frankly, i'm not sure if you've even played stellaris
>>
>>2275036
Yes, the crown should be punished for being weak enough to require loans to do anything.
>>
>>2275041
this is not how economy does or did work
>>
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Nigger
>>
>>2275043
>not how economy does
>>
>>2275046
>ESL can't parse "does or did"
>>
>you receive more antagonism for not having enough rivals
explain
>>
What's up with tuniggers building 200 carracks and invading Iberia and Italy?
>>
>>2275049
>ESL can't speak english properly
>>
>>2274952
>having vassals gives you points in decentralization
yeah this is the worst thing about the new patch. I'm considering switching from my iron-man to regular and modding it out.
>>
>>2275009
how's the translation? I grow tired of English loc...
>>
>>2275053
>WHY DOES BEING DECENTRALIZE MAKE ME DECENTRALIZED?
idiot
>>
>>2275053
>vgh why would Johan be so CRINGE and make it so I can't get the benefits of being fully centralized while having a giant swarm of vassals
>grrrr why can't I get the best of both worlds with no drawbacks.....
>>
>>2275056
Chill big boy
>>
>>2275018
How dare loans have consequences
>>
>>2275012
you absolute retard constantinople was the capital of the roman empire in its entirety in 330, 65 years before the division of the empire
>>
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what the fuck did i do against god and universe to be eternally punished with "not enough tools on the market to build this fuck ass building"
>>
>>2275041
if anything a hallmark of strong states were they they could take loans during times of crisises without having to declare bankruptcy or becoming beholden to lenders.
>>
every single medieval state took loans for something
its free money
and then you might decide not to pay them back
eu4 had a better system
>>
>>2275063
you didn't make enough tool factories
>>
>>2275062
...And this relates to the Pentarchy, which was first established during the reign of Justinian, because...?
>>
>>2275065
inflation that takes hundreds of admin mana to get rid of is worse than your precious crown power being reduced
>>
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We do little conquest
Europe did not like this one
>>
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Oy vey
>>
>>2275062
>calling someone a retard for minor historical disagreements and then being wrong
why are byziggers like this
>>
>>2275054
In the beginning there were quite a few words in tooltips that were missing. For example it said something like "The most important thing this influences is X" with X missing. I'm not sure if they have fixed it because I'm not reading as much as when I was learning the game. Also seemed to be an issue with all languages other than English.
Other than that I never had an issue with the translation, except for when you want to read about some specific thing you will have trouble finding it using the non-English word. But since you already know the game it should be fine
>>
i mean literally, there are banks in the game, bank states, why does taking a loan have to reduce your crown power (which i assume was added as a punishment mechanic to force you to pay back on them). Bank states should be able to fuck you up if you dont pay back on time
>>
>>2275069
there should be inflation too, permanent inflation all the time
>>
people talk about the census parliament action but my favourite is "balancing the economy" which lets me do 100% minting for half a year while my inflation shrinks
>>
>>2275079
its very good but I feel like I only see it at the point in the game where I have shitloads of money anyway
>>
>>2275072
>BLOBBING IS IMPOSSI-
EU4 babbs btfo
>>
>>2275021
Waaaah
>>
>>2275079
I always mint to around 3% inflation to make use of it but I do wonder if I'm losing more in the long run.
>>
>>2275079
i've never seen this one
>>
I think 0% inflation should actually hurt the economy.
>>
>>2275087
OY VEY.
>>
>>2275087
the game doesn't model deflation though
>>
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i dont really understand what this does, they are already migrating, all the time, especially if there is not enough food
>>
I think that not producing and exporting gold should hurt your economy and lower your stability
>>
>>2275087
I forgot to mention that I'm Jewish, if that matters
>>
>research modern roads
>open road mapmode
>entire continent of europe has already built modern roads except me

what the fuck, this shit costs like 500 ducats per province. It's nothing to me anymore but is every country rich as fuck in this game??
>>
There is literal 0 events and flavor after 1500
>>
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they collationed me but egypt doesn't know how to land more than 2000 troops at once and genoa doesn't know how to use his galleys to protect his transports
>>
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So I'm finally upping to 1.0.8 because the iron RGO bullshit crippling my run was getting tedious. Who do I play that 15th-16th century can actually make
>Lumber
>Iron
>Tools
Without needing to cheese trade? I'm looking at Poland and Austria. Are they FUN?
And what are the current "required" mods, I'm cleaning out my 50+ mods and just gonna keep the flat map and other stuff.
Thank you for your attention to this matter
>>
>>2275097
All modern game design is about frontloading content. Most players don't go to the end and you've already got their money anyway.
>>
i fucked up and made a colony while i was annexing my biggest vassal
now my combined vassals are too powerful and the annexation stopped. how do i fix it aaaaaa
>>
>>2275097
Not true because you get events to pay 6 million shekels to a historical artist so that he gives you 0.00001 prestige
>>
>>2275087
this should be true in vic2 and vic3, neither which have inflation I think.
the gold standard threw the world into the great depression
>>
>>2275097
do a Mughal game
literally 100% of the Mughal flavour can only be done starting in 1500
>>
>>2275100
Techs in discovery and reformation 3ras boost iron productionby 130%
>>
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>tfw gonna be h*bsburged in 2 generations
>>
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Frenchbros...
>>
>>2275105
It's 1600 and Im conquering Mexico as Italy and nothing ever happens. They should add dynamic events. And for the love of God, dynamic plausible flags for your colonies
>>
>>2275107
Literally none of that helps offset the gorillion buildings that estates spam and you need to make because tools are so important to everything
>>
what's a good pace for speedrunning the Roman Empire as Timmy?
>>
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Action is coming
>>
>>2275114
Bog iron smelters
>>
>>2275073
This is the reason AI China doesn't work out btw
>>
do i as a market owner benefit in any way from other people trading there? i cant find anything about it in the UI
>>
>>2275119
They need coal which nobody has enough of to sustain 250+ tool buildings.... And are limited by locations so you can't carpet spam them
>>
>>2275114
You are probably spamming absolutely garbage buildings if you are running out of tools but please stop whining about it. Make more iron, make more tools, use better tech and trade. The tools are all there, no one else has this issue.
>>
>>2275119
Also tool workshops, and stack them in a few cities to get a huge production efficiency boost, it's not just flat throughput but more tools produced with less resources
>>
>>2275125
Hang on his complaining might be valid if he is playing China since there is literally not enough iron there.
>>
>>2275125
>Every single country and market has 0 tools by 1488
>Skill issue bro
I'm being gaslit
>>
>>2275122
No only positives are you have market favor and better market access
>>
>>2275122
Yes, if you control the market center you can use very powerful buildings that give you a lot of trade advantage
>>
>>2275102
Support Loyalists option in the subject diplomacy did the trick
>>
>>2275128
It's 1578 in my campaign and all European markets are positive or neutral on tools and as a whole there's lot of them lying around if you want to trade.
>>
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>>2275127
>Be Germany unified from fucking Poland to North Italy
>Every single market is minimum -30 tools and negative iron
>>
They didnt even try to simulate portuguese 15th-16th trade with india, SEA and japan. You just cant reach them from your european markets until much later
>>
>>2275118
nothing ever bros...
>>
Wait.......

Does low control make RGO production vanish? Like if I have 20% control, are the RGOs I'm making just producing raw goods and they never reach markets?
>>
>>2275137
Why would they need to simulate Portuguese anything when Portugal ceases to exist after 1350?
>>
>>2275143
I meant, the trades in general
>>
>>2275137
Just build a colony or trade posts along the way, which is what the actual Portuguese did
>>
>>2275142
Control only means tax money.
>>
>>2275137
They work but you need to manually make market chain trades. It's not worth the amount of time it takes to fight the ui
>>
>>2275142
No
>>
>>2274968
Burghers and mercenaries who bought titles
Yes titles existed in republics too
>>
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>>2275149
>>2275146
God damnit then where is my rgomaxxed iron production going to. Is it because I spam markets? What the fuck is causing me to brick all of Europes economy by 1500. I'm asking not to be pendantic but because it's annoying and I'm retarded :-(
>>
>>2275145
No man trades work differently, yes there some trickling of goods between near markets but if you really want to trade you have to connect your main trading markets with foreign distant markets through trade range
>>
>>2275152
Or you can just build a colony or trade posts along the way, which is what the actual Portuguese did
>>
>>2275151
Check the market, check iron supply/demand and hover on demand to know where it goes
>>
>>2275154
90% of my iron demand is tool buildings. Which I'm always short on. Do production buildings not make goods scaling with control? I just shift click mass build so I don't know if that's what's fucking me
>>
>>2275153
No mongo because your shitty small exclave market will never have the strength to pull goods from distant markets in significant amounts.
>>
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>>2272904
>>2273952
Historical RP makes the game more fun.
>>
>>2275137
this game requires a portuguese DLC specifically, right now they are non existent with the current mechanics
there should be long way cargo voyages, there should be taking over of trade ports without multi-national wars
>>
>>2275158
They make stuff based on market access, not control.
If a location has 0 maeket access it wont produce and receive nothing from the market
>>
>>2275153
you are forced to feed your goods to everyone along the way currently, thats the main issue
>>
>>2275159
Works on my machine what can I say
>>
>>2275160
thats your RP in every single map game, same exact RP
>>
>>2272904
>Catholic Byzantines
Fucking BASED
>>
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>>2275164
So to be clear he's almost exclusively what I build
>Tool buildings
>Bog iron
>Smelters
>Lumbermills
>Iron RGO
>Lumber RGO
>Roads
>Bridges
And then I spam manpower and navy manpower stuff too. That's literally all I build. The lumbermills is because the lumber RGOs never make enough to give the -33%. Is it the gorillion lumbermills fucking me over?
>>
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>Queen
>Of France
>
>>
>>2275168
Are you a Turk or something?
>>
>>2275175
Please don't say she is the girl that was prettier earlier. Damn the wall is unforgiving.
>>
>>2275142
i think you're thinking of market access or proximity to market center or something
>>
>>2275178
Still cute and personality(money) is hot
I fuck hags btw
>>
>>2275181
you fuck men from the look of things
>>
You gotta love how the new balanced education gives more than any of the specialized educations do and yet the game autistically forces you to switch off of it or suffer the constant reminded and pings to do so. I guess specialized characters are big better but still.
>>
>our heir is underage
>our heir is low skill
what does the game expect me to about this?
>>
>Chinese tags can't foot bind their femoids
It's over
>>
>>2275184
more of a reminder so you treat your king carefully and don't send him to war.
>>
Castile finally started the reconquista in 1685, shame that portugal disappeared before 1400
>>
>>2275184
We'd like you to know
>>
>>2275164
>>2275170

to be clear, building output is based on market access, 50% market access means it simply produces 50% less.
RGO output is NOT affected by market access at all, they will deliver 100% of the goods to the market even at 0% access. rgo profit scales directly with your control%, while production buildings need good market access, which is why the capital province metropolis is meta.

as for the lumber/coal/bog/iron/tools loop, its just not very efficient baseline, you need production efficiency, which directly increases output from the same input, to make it worthwhile unless you are truly desperate.
consider if forcing lumber to -33% is actually worth it in your case
>>
>>2275190
>RGO output is NOT affected by market access at all
You sure?
>>
>>2275190
>Tfw I was hoping to hear my control is what made my iron RGOs useless
It sounds to me like me having 300 lumber mills and 500 villages in 1500 is probably why I'm totally fucking up the economy then because I really don't have another explanation why I need so many good damn tools
>>
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what happens if i full annex the papal states?
>>
>subsistence farming peasants don't contribute meaningfully to the economy and their only purpose is to be levy fodder in wars
is this historically accurate?
>>
>>2274952
Oh it gets even better. The whole strength of my vassals gets weighted much more now and they lose 50 loyalty just from that kek
>>
>>2275196
do it for science
>>
>>2275196
They move to Avignon if it isn't fr*nch and if it is they go somewhere in the apps. That's it. They don't even ask about rome again. Reality, every Catholic country should crusade you immediately to get it back, but everyone hates the pope so they don't care
>>
>>2275198
It's a good change
>>
>>2274722
You said the same thing last thread, dumbass
>>
>>2275197
Sort of yeah, that's what the subsistence part means
>>
>>2275197
The very definition of subsistence farming is that they only produce enough for themselves.
>>
>>2275196
The world collapses and all is lost
>>
Is there a way to automate exploration?
>>
>>2275195
>make bunch of useless things that destroy tools for you
>whine about lack of tools
???
>>
>>2275196
>full annex
>they are still alive in avignon
if you actually full annexed them, a catholic theocracy would just recreate the papacy like in eu4
>>
>>2275208
But market villages give a shit ton of positives. It's not my fault they just werk
>>
>>2275196
Nothing
>>2275200
No one really cared about the papal states being under pope or a chistrian state control. Unless it was to shaft Italian states to avoid a strong nation state in the area.
>>
>>2275178
Nope just my teutonic game, might return to france though since I want to play as Cathar and it died out in my other save.
>>
>>2275209
No they dont. Or at least it didnt happen in my game
>>
>>2274458
>>2274456
You're retarded if you don't understand that the rushed development mantra states that "if it doesn't crash the game, it isn't bugged".
>>
>>2275205
and maybe a small surplus to sell for things they cannot produce at home. Still no where near the large harvests needed to sustain a large settlement.
>>
>Use Imperialism CB against Mamlukes
>they SOMEHOW colonized two bumfuck provinces in Madagascar so I'm not allowed to get the 25% ticking warscore
AaaaaAAAA JOHAN WHY
Just make the wargoal capturing the capital like EU4
>>
>>2275195
Oh yeah the villages are not very efficient and should be removed later in the game when urban centers are in full swing.
>>
I want to release vassals like this >>2275160
so my large blobs are actually managable
>>
>>2275217
>cleanse heresy against neaples (show superiority)
>they got several stacks with around 18k while I got 4 with 48k
>stack wipe and only gets 0.18 warscore
>vassal runs into one stack and loses, -5 warscore
I feel you
>>
Yeah the centralization / decentralization changes are shit. I wouldn't have an issue with vassals / fiefdoms you more into decentralization IF the decentralization societal value would increase the money you get from subjects.
Now that would be a trade-off that makes sense. Either you increase your own proximity and crown power and get more money that way, or you increase the money you get from vassals.
Just losing out on crown power AND also on taxes, as you only get 20% from them, is just plain shit. Nothing else to say.
>>
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example of why i constantly whine about iron/lumber/tools. this is a fully maxxed out holy rome, and my lumber, tools, and iron are all fucked(cont)
>>
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>>2275223
Cope+Seethe.
>>
>>2274554
Wow, I guess no empire ever overextended itself and fell, because they just had perfect control everywhere. Retard.
>>
>>2275223
>the decentralization societal value would increase the money you get from subjects
I like this idea
>>
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>>2275225
iron? goes to smiths. what do they do? they make tools(cont)
>>
>hehe, I'll take the - research option on this event as I don't have that much research on this tech
>
>>
>>2275194
yes 100%. usually 0% market access also means 0% control so no money whatsoever, but the resources are fully available in the market

>>2275195
someone did the math and the lumber/coal/bog iron/tool loop is like 7 fully staffed buildings to produce 1 surplus tools, at 100% market access. access reduces THROUGHPUT, while efficiency increases OUTPUT. output is literal magic conjuring free goods out of thin air
>>
What would be a hypothetical 4th tier of subject after fiefdom>vassal>tributary?
>>
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>>2275231
what do my tools go to? millers. what do they make? lumber(cont)
>>
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I thought the point of a defensive war was suffering no AE when you took land? wtf
>>
>>2275225
>>2275231
Now you got a reason to expand, go secure New World iron RGO's for the Römischer Volk.
>>
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>>2275235
what does my lumber go to? making more fucking charcoal for nigger charcoal, which is used to make.......... bog iron
>>
>>2275232
LMAO
>>
how hard would it be to mod in higher levels allowed in iron RGOs?
>>
honestly? levies should have a chance against professionals. it's unbalanced.
>>
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this is a near endgame unified holy rome too. which is why i constantly bitch about it, because i literally can't do anything but keep trying to catch up with lumber/iron/tools. i dont think the holy roman emperor was sitting there constantly concerned he doesnt have TOOLS
>central german markets even worse
>>
>>2275225
>losing money
>everyone hates you
>armies starving
>unintegrated provinces
>too many cultures?
>subjects hate you
>not researching anything
>population and estates hate you
>ugly ass UI

maybe fix your economy and country and maybe you'll increase your goods
>not educating his children
>>
>>2275238
this is how economy works
>>
>>2275238
All your production goes to the market first and THEN you buy it again, yes, it sounds stupid but that's why we build markets in cities
>>
It's so funny. I'm going through the current patch's thread on paradox forum and everyone is complaining about centralization. Even funnier, it seems they clowned on Johan on the beta thread and they still kept it in.
I hope they will never shut up about it kek
>>
Can I make my vassals be part of the market I am from if I am not the owner?
>>
>>2275248
The only change I would make to centralization is to make it cheaper to annex subjects
>>
How is everyone making soo much money soo early on? I am barely scraping by.
What am I doing wrong?
>>
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>>2275245
temporary brud and i have some goys in kiev
>>
shouldn't that stuff be balanced in such a way that early game you'd rather have decentralization, but shift towards centralization mid-game and when you're at max centralization in age of absolutism it all goes to shit in age of revolutions?
>>
>>2275244
im assuming you have the tech for +75% iron output
your charcoal usage isnt even bad, imagine you weren't in one of the two areas in the game with sufficient natural coal
>>
>>2275253
probably not handling your income and expenses sliders well enough, post them
>>
>>2275248
They really should have fixed all this shit before release. Ever since, the balance has been flipflopping based on retards upset that their current strategies are obsolete.
>>
>>2275255
>>2275252

add a scaling 50% annex subjects to centralization and you get that gameplay loop
>>
>>2275257
I honstly just mostly set the income sliders to automate as I am still learning.
Is there trading related things I should be doing to make more?
>>
>>2275254
what happened to the poles...
>>
>>2275262
I used unify culture on them and they all became swamp German by choice, that shit is very bugged
>>
>>2275072
AIIIIIIIIIII
ARE THOSE UNINTEGRATED AND UNCORED PROVINCES?
SAVE ME JOHAN I'M GOING INSANE!!!!
>>
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>pope is the biggest colonizer
>>
>>2275111
>And for the love of God, dynamic plausible flags for your colonies
The actual colonial powers kind of have this. Great Britain and all the constituent countries get colonies with the union flag / England / Scotland / Wales cross in the corner which is cool.
Spain and Castille get a spanish pattern border of flags around their colony flags.
I'm not sure what France gets but I think they get something
>>
>>2275266
Too bad GB literally doesn't colonize
>>
>>2275266
probably the gay flower
>>
why is italy always colonizing in these games but never did IRL
>>
>>2275265
if you dont have a coast on the atlantic it should be 10x more expensive to colonize. italians shouldn't be able to colonise without huge investment
>>
>>2275267
I haven't ever seen the AI form it but its cool when you're playing as them
>>
>>2275272
Med countries could be cucked out of accessing their colonies by Spain at Gibraltar
And increased distance and less blue water seafaring expertise
>>
>>2274871
I'm trans btw. Play on sisters!
>>
>>2275225
A primo grade skill issue crystallized right there
>>
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Bros I had a thought.... Hear me out.
When they fix the clearly broken modifiers and adjust stuff. Eu5 will be the only good modern GSG
>>
>>2275272
because they can
because they're rich
the ai doesnt colonize because it wants to or has any strategic desires, it explores and colonizes because it has plenty of money and sees a button it can press
>>
>>2275278
My skill brain matter went to maxing the HRE and unifying by 1490 so I did inherit probably a fuckton of inefficient ai economies
>>
Wouldn't Orthodox patriarchates be better off as BBCs?
>>
>>2274879
There are already mission trees in EU5, they just don't show you what you need to do to activate the missions.
>>
so patch is out, I wanna start my next campaign.
I have only played dutch to completion so far, what other country are decently fleshed out that I can play. I don't want to play something like Bohemia which wins by default. Japan is unfinished from what I read in the threads so far, so I have been thinking maybe a different nation in (east) asia.
>>
>>2275285
you mean they have event chains like eu3
>>
>>2275287
Bohemia is fun if you go full hussite and decide to annex the pope but you literally get no payoff because nobody gives a shit when you make rome 100% hussite
>>
>>2275272
>why is italy always colonizing in these games
They're rich with high pops
>but never did IRL
They were too divided and under the control of foreigners and Spain could have just easily blocked the strait
>>
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>>2275244
>iron shortage in market
>look inside
>AI built towns on every iron RGO
>>
>>2275287
Venice
>>
>>2275290
No, you don't get it, everything is a mission tree.
Events? Conditions and then a reward, that's a mission tree.
Diplomatic interactions? Fulfill the diplomatic reason requirement and click the button, mission tree.
War? Complete the warscore condition and click the peace deal option, also a mission tree.
>>
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is this the worst tech in the game?
i have a dozen 100 mil characters in my court, why would i want the ability to buy a 70 mil a guy for 2000 ducats
>>
>>2275287
Ottomans
>>
>>2275297
Supposedly they have exploration traits but every trait I've seen is pretty bad, like -10% cost for -0.10 speed.
>>
>>2275297
Invite artist is worse because at least explorers actually do something
>>
>>2275287
scandinavia
italian "majors"
>>
>>2275296
>tfw ran out of mission tree mana
>>
>>2275297
It would make sense if scaling costs didn't balloon into hiring an aspiring artist or explorer into bankrupting an entire nation
>>
>>2275299
ye the + .10 speed one is hilarious cause 100 mil is allready .20 speed

>>2275301
they're basically the same eh
>>
>>2275291
I mean nobody gives a shit when Tunisia takes Rome and other Italian lands, shit should be instant grounds for a crusade
>>
>do a batch of 50 marriages
>game crashes 3 days later

it keeps happening
im actually gonna stop playing
>>
>>2275184
It's just taunting you.
>>
>>2275184
>>2275311
You get that alert if your ruler has low stats (like the king of Sweden) it's just taunting you at that point
>>
>load my pre 1.08 save as England
>didn't fuck my economy up on loading.

something seems wrong.
>>
so
granaries?
>>
>>2275297
All explorers have something like +0.5 to exploration (e.g 250 mil) and an explorer trait which is always something like +0.1 as well
>>
>cav regulars still win 1v50
>if no possible rival exists you still get prestige penalty
>subject relative power to overlord is still nothingburger
thank you johan
>>
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THIS is how indians look like? i was unaware
>>
>>2275315
You need the bare minimum but that's it.
Except in the arctic or something
>>
>>2275317
No, thank YOU for being my unpaid beta tester :)
>>
>>2275005
>not being cultural hegemon as France

What are you doing
>>
>>2275297
>recruit explorer for 2000g
>look at its "treasure hunter" explorer trait
>exploration will take 10% longer and cost 10% more
never again
>>
How do you guys get high skilled rulers or is it just a dice roll? All of mine are in the 50s with maybe one 70 now and then.
>>
>>2275073
Korean terrain is so fucking overpowered
>Go to war
>AI reasonably avoids the giant fuckoff mountain chain cutting off half of my northeast
>All of Yuan + vassals funnel their levies down my western coastal plains
>I already have keeps there
>Prey on their attritioned levy shitstacks with my regulars
>Farm warscore
>Farm warscore
>Farm warscore
>Win
>>
https://steamcommunity.com/sharedfiles/filedetails/?id=3604169106
EU5 is saved
>>
>>2275317
I'm more and more realising that the game balance is like 30% complete and the AI is totally lobotimized, but that I'm just too busy playing the roadbuilding minigame to care
>>
>>2275235
lumbermills are garbage, did ai build them?
>>
does control affect the amount of food gained from RGOs? like if i build up wheat in a province with low control will i get less food than from one with high control
>>
>>2275315
They are one of those things that are so not worth it that if you are building them you have already won the game or you are doing something stupid like pop maxing for a challenge. I like to put 4 of them into each town and city for larp reasons but practically their effect is very small if you have any pops to start out with. If you are in extremely low pop areas, colonies, north and the likes though they are worth it since low pop means low food consumption which means you need far fewer granaries to get any bonuses out of them. They have the problem where the more pop you have the more useful pop growth is but more food you need so you need more granaries to get an effect but if you are low pop it's easy to get the effect but then you don't want to spend your few pops working granaries and extra masons and the like.
I don't think the actual food storage really does anything since as a player you probably aren't doing defensive tactics where that would be of use.

>>2275325
Explorers have innate bonus to exploration. The trait is completely meaningless.
>>
>>2275328
desu paradox should fix timur
him being barely functioning causes golden horde and jalayrids to never collapse
this in turn suppresses the ottomans and russia
>>
>>2275292
do straits exist much in EU5? havent come across any but I remember in EU3 you could blockade them like the Bosphorus and Gibraltar or could walk across them. I know at least a sound toll exists in Denmark
>>
>>2275331
No
>>
>>2275326
have fiefdoms, they all have a chance to roll the support the state parliament debate that gives +3/3/3 stats
but ye i have 300 hours played and ive seen an heir with the gifted trait exactly once, prodigy never

you don't get more than ~60 avg even with expensive education
>>
>>2275333
The AI is way too passive even though Timur spawns with like 10 thousand cavalry regulars which in the current meta wipes the floor with levies
>>
>>2275332
but if spend my entire income and all my building slots on granaries and masons i get like 20% more pops in a century
how do you compete with that?
>>
>>2275341
Pops are mostly worthless so I guess ill just make some armories and increase my pop by a factor of 10
>>
>>2275332
Granaries are amazingly good wtf are you smoking. They only require 50 pops so you aren't losing a meaningful amount of working pops and the provincial pop growth modifier more than pays it back. If you build granaries in all your cities from the start of the game you will have millions more pop than if you don't
>>
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Frisian Freedom all the way or Dutchlandia?
>>
>>2275334
>do straits exist much in EU5?
Bosphorus, Denmark islands, Japan, and Indonesia. Gibraltar and English channel are not straits, and yes blockading straits stops armies from crossing (which lets you stackwipe armies that crossed over and are now trapped)
>>
>>2275331
Control only affects tax income
RGOs still provide all their resources to market. Same as buildings with produced goods.
>>
>>2275344
Be peasant republic Netherlands
>>
>>2275345
>gibraltar
>not a strait
but why tho, is johan retarded?
>>
>>2275343
its 350 pops actually, you need 100 to produce the masonry for upkeep which in turn needs 200 pops in a stone/clay rgo for raw materials.
>>
>>2275339
true
i wonder if it's because of those retarded military scores ui shows for countries and uses for war balance prediction
>>
>>2275350
350 pops is nothing cuz peasant pops are trash
>>
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Sorry I ignored all your suggestions and started as Korea. Very hard player and very hard AI, ironman.
>natural harbor capacity 0.15
Do I immediately move my capital to the south coast? I would be closer to the gold mines as well.
>>
>>2275350
Can't be too careful with the valuable but limited resource that is clay
>>
>>2275351
It's precisely this, that score says a nation is stronger than you and you might lose the war against them if they have a bigger navy even if your army is way stronger
>>
>>2275353
if peasant pops are trash why are you even bothering pop maxxing?
lmao
>>
Is there a way to see net migration/emigration in your country?
>>
>>2275363
Yeah
>>
>>2275358
but all the extra pops you get from your granaries have to work in the clay pits to sustain them

and clay pits require lumber upkeep

i sure do hope you have your clay rgo
>>
>>2275137
Really gay ngl.
>>2275143
The mechanic is missing
>>
>>2275363
No.
>>
>>2275363
maybe
>>
>>2275333
He beat the shit out of the Golden Horde in my current game and now half of Russia are Timurid vassals 200 years later
>>
whyyy can you not destroy a market place in a war?? is the only option to tag switch and destroy it for RP purposes?? i never tried a disrupting trade CB before so not sure if there's an option for it there
>>
>>2275363
Yes, watch the news and you'll see them enriching your culture
>>
>>2275350
Retarded argument because you will already have tons of masonry as you need it for basically every building so you want to have a lot of masons.
1 mason will sustain many granaries, especially production boosted from being on clay/stone provinces and from techs, pop satisfaction etc.
And you get to tax all the extra masons working and stimulating the economy.
Meanwhile the pop growth modifier more than makes up for those workers.
>>
>>2275348
So Morocco can't eat Castille as easily
>>
>>2275374
There's a peace option to move the market center to your territory and you can destroy it then.
>>
If you see a good being imported into your market is that a sign to build the workshop making it? Or does it matter?
>>
>>2275343
If you get millions more pop then you didn't really need more pops to begin with. Think of it like this, you have a small province of 50k, let's say you build 2 granaries there and get +0.01% growth out of that. That's 100 pops working there and you need 0.4 masonry which needs another 400 in masons and 400 in stone so that's 900 pops. To get 900 pops out of that pop growth requires something like 200 years. The more pops you get the less the granary of course helps. The less you start out with the better it is on paper but at the same time the more competition you have for the ducats and the pops to begin with. If you just build armories or real economic buildings you would get way more pops out of wars.

>>2275353
Why are you building granaries then, they just make more worthless peasants.
>>
>>2275374
like the building?
why bother
>>
>>2275379
is that in the disrupting trade CB? ive never seen that option when using religious or exploration or province claims CB
>>
>>2275374
Steal the market and then destroy it yourself. The reason is that destroying a market doesn't really make sense.
>>
>>2275383
You need to own a province in the market, it's usually there.
>>
>>2275382
market center, sorry
>>
>>2275380
If you have the raw goods then yes. If not then maybe depends.
>>
>>2275385
>>2275387
ah okay. just wondering because if I want to hold trade cities in places like India it feels like it would only make sense if there was a market center in that city, but creating one while a big one already exists wouldn't do much for me
>>
>>2275389
destroying the market is bad most of the time
>>
>>2275391
I mean, it still would. Your own market would instantly take over a lot of the existing market's provinces.
>>
>>2275374
destroying markets is the most annoying thing ever, there should be a way to move them
>>
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Lmao, I guess I'll just keep fighting endless wars against my colonial empire until the end of the game now.
>>
>italy
>birthplace of the renaissance
>culturally, technologically, militarily superior
>government filled with 100/100/100 random native americans from the colonies
>>
>>2275395
You can relocate them if you own the center?
>>
>>2275377
if the masons are "stimulating the economy" you aren't getting the 33% cost reduction so whatever you think you're paying for granaries, add 10-20% of every new building you build.
whether the pop growth pays off or obviously depends on your timing, you're using ~300 workers per single granary (im being genereous and giving a small efficiency bonus), its gonna be like 10000 workers to get a 0.10% increase in a 100k province.

you're using 10% of your entire labor force to produce a 0.1% increase in said labor force
now tell me how long that will take to pay off
>>
>>2275330
They are good
>>
>>2275398
not if it's my colony's, i can destroy them but i can't relocate
>>
>>2275396
Also, the game seems to be unstable as fuck now.
>>
Which retard renamed Peking to Khanbaliq?
>>
>>2275405
The Khan
>>
>>2275405
same retard that wrote 'kyiv' on the map
they forgot to free hong-kong though.
>>
>>2275405
It's Beijing
>>
>>2275374
>`bypassrequirements
>click
>`^
>>
>>2275401
desu my only point of reference is playing as russia, i basically never built rural buildings
doesn't germany have enough lumber rgos?
>>
Reverting the centralization issues is easy EXCEPT for one really bad change. The relative strength negative modifier to loyalty.
I'm looking through the files but can't find where it is calculated and how.
The "strength_vs_overlord" value is the same for vassals and fiefdoms, so it has to depend on something else...
>>
>>2275197
>>2275205
Laborers and Peasants should be one class. The latter is just levies ATM
>>
i don't get how fiefdoms can be disloyal to me, i literally own it
>>
>>2274243
>>2274250
are you underage?
>>
>>2275409
unironically beijing sounds and reads like shit
peking has a more authentic classic tone to it
>>
>>2274397
VGS
>>
>>2275422
Show hand and type something in Chinese right now white boi
>>
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yeah we definitely knew what was going on here in 1337
>>
>>2275160
VGH. Imagine if the game let you organize vassals like this...
>>
>>2275424
>show white hand
>then type chink
why would i need to know how to type chink as a mutt?
>>
>>2274799
Anything but c*tholicism.
>>
>be muscovy
>annexing vassals
>annex Vladimir finally get bigger Population than Novgorod
>time to eat all the golden horde then
>suddenly all my estates are rebellious
>constant money drain
>inflation through the roof
>can't reverse anything
>random -30 stability events
Retarded game. It's just unfinished
>>
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what is the true chinese nation to play? apparently yuan is mongol
>>
>>2275413
you basically need lumbermills as anyone BUT russia
the other rural buildings are garbanzo however if you're desperate you're desperate. importing sand or clay just isnt a viable option
>>
>>2274818
the AI can never ever win a war against the player in that scenario even if the player plays suboptimally

i learned the game with byz and it took 2 resets to get a run going
>>
How do i get more power projection? The tooltip inside the tooltip inside the tooltip STILL doesnt explain
>>
>>2275430
You wait as Yuan till China chest bursts out of you and switch to them or release them at game start.
>>
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Do Orientals really name their kids like this? I always thought names like Trinh Trinh and Ling Ling were pornstar names
>>
>>2275435
tech
idk its insane to its like the most hidden modifier in the game i have no how much of it i have and what it actually does
>>
>>2275430
I don't know anything about Chinese history but I know how retarded this statement was kek
>>
>>2275425
archaeology+educated geuss based on latest information. Things don't change that much like the region of germany I'm in was settled by the Suebii and to this day is known as Schwaben.
>>
>>2275396
You are supposed to be decentralized if you want subjects anon.
>>
>>2275437
yes, I had a Thai coworker who's name looked like a joke because it was something like Supaporn so she went as Sue.
>>
Do gravel roads stop being effective after a certain distance? My country is pretty wide and the new roads I build towards my capital don’t seem to increase control anymore
And how the hell do I get potent rulers? All my rulers have been exceptionally shit with triple brown stats except for the one I started with
>>
>>2275397
i shifted the default succession law to salic law to stop the game from putting w'men on the throne and i didnt get a single above 50/50/50 baseline ruler in 300 years im pretty sure.
>>
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It's not like 30 loyalty even matters.
>>
>>2275439
How is it retarded? Yuan is the one dynasty even Chinks accept was foreign.
Qing is the one they cope with by saying they were sinified. Which is actually true, but I still say they were Manchu because I hate Chinks and the idea that they were subjugated by barbarians twice is funny.
>>
>>2275437
isnt it just like john johnson or eric ericson
>>
>>2275449
lmao
do they still not ever declare indepence wars
>>
>>2275446
>Do gravel roads stop being effective after a certain distance? My country is pretty wide and the new roads I build towards my capital don’t seem to increase control anymor
they don't increase control directly. they decrease proximity cost, i.e. how much control you lose moving from one province to the next
if you're starting at a place of 0 control, the road will not affect anything after it at all
>>
>>2275446
They just reduce the decay of proximity. If the place you started the road out from didn't have at least some proximity then the road won't magically create it in it's destination. You can observe this in the proximity map mode. To carry proximity further than what a straight road can do you need either better roads or you need other modifiers that reduce proximity cost like building a bridge if your road happens to be on a river tile or getting a law that reduces proximity cost.

>And how the hell do I get potent rulers?
It's just RNG but you can give your heir expensive education or at least education that suits the ruler you want them to become. You should really switch to better succession law though, for instance favorite son gives you the son with the highest stats so if you got 2 sons you at least get the better of them and if either has good grandson you can use the designate heir to make sure that line gets the throne.
>>
>>2275446
i mean roads just reduce proximity cost, without any other modifiers a gravel road will take overland penalty per location from 40 to 20
after 5 locations you're back to 0% allready
>>
>>2275381
>If you get millions more pop then you didn't really need more pops to begin with
This is so fucking stupid it hurts. You always benefit from having more pops in the same way you always benefit from making more gold.
If you have a single location with 50k pops and build 5 granaries you actually get a 0.1% pop growth modifier. So I actually get 50 new pops a MONTH from it. The granaries employ 250 pops and the 2 masons employ 500 pops. So I get a return on pop investment from literally a single location in 15 months and over a longer period this even compounds.
Already this seems amazingly good to me over the course of a 500 year campaign you will get so many more pops but it gets even better because granaries affect all locations in a province. So all the rural locations around the town are also getting the 0.1% boost to their growth too.
>If you just build armories or real economic buildings you would get way more pops out of wars.
You can just build those as well with all your extra pops. The only argument against building granaries is if you are literally pop capped which is basically never happening
>>2275399
>its gonna be like 10000 workers to get a 0.10% increase in a 100k province.
0.1% of 100k province is 100 new pops a month so it would pay for itself in terms of pops in about 8 years and every year after that you would be getting extra and compounding. Again, in a game with a 500 year campaign this is absolutely worthwhile doing in every single province you own.
>>
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>alt+f4 now saves your game
>>
on the topic of chine, beijing is such a shit capital
>>
>>2275446
You have to check in the Proximity mapmode which provinces actually benefit from having a road. If there's a downstream river, no point in having a road. If proximity already passes through a different path than the one you're looking at, the road won't be taken (unless it creates a more efficient path)
>>
>>2275454
AI never declares independence wars unless it's a scripted event for some reason.
The Delhi Sultanate can lose and get the 'fall of the delhi sultanate' event, but still maintain all it's vassals because of this, despite them being infinitely stronger than Delhi AND all being at 0% loyalty
>>
>>2275454
Problem is at 0 loyalty they give you fuck all. Won't join wars, give you no money barring additional modifiers. May as well be independent in all but name.
>>
>>2275445
>Supaporn
Anyone seen supaporn?
kek
>>
what is the most chuddy nation in 1337-1800

not being too knowledgeable on the time period, im going to nominate some random germanic or french state/client state that kept worshiping the crusaders as local heroes and kept committing pogroms and lobbying the pope to keep sending crusades. im sure there's at least one such state in the time period.
>>
>>2275462
Yeah for real
>No sea access to take advantage of maritime presence all over your coast
>"Oh ok I'll just spread control through land"
>Your heartland is further south
>>
>want to play KYIV to shitpost on /vst/
>start with 400 Cossacks and they will most likely be gone after 50 years
I can't do it
Is there ANY region that is not unfinished or broken?
>>
>>2275461
Are you fucking kidding me??? JOHAN WHAT THE FUCK ARE YOU DOING HOW DOES THIS MAKE THE GAME MORE FUN IN ANY WAY????????
>>
>>2275468
Austria
>>
>>2275430
You pick all the events that make the red turban rebellion worse then you wait for Ming to spawn
>>
>>2275460
bro pop growth is per year not month
>>
>>2275461
Good. All ironman/achievement creatively bankrupt e-clout seekers deserve to suffer.
>>
>>2275468
Teutonic order are literally German crusaders
>>
>>2275469
it's not even on the river and theres so many tiles you get 0 control before you even reach the coast
>>
I think hordes should start to collapse whenever they lose battles
All low prox and control provinces should get stacking revolt risk / liberty desires whenever the horde's non-levy armies take damage
>>
>>2275461
>added
>removed
>readded
johan...
>>
>>2275454
i haven't let it run because this is a save from 1.0.0, before those strength calculations got changed it was fine
>>
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>>2275474
Play the game Jamal.
>>
>>2275462
>>2275469
>>2275477
most dynasties that had it as their capital had a lot of steppe presence and so had a legitimate reason to use it
the Ming, in contrast, moved it there solely so they could fight the horsepeople closer to home.
and the Qing, just because the Ming had built it up so much. it got memed into being relevant
>>
>>2275470
Yeah it's beyond retarded how an entire unique estate is tied to a few hundred tribal pops being a specific culture, and you can't promote their culture because they need to be at least 1% of your population
>>
Livonian Brothers of the Sword are way cooler than the Chudtonic Order
>>
>>2275471
Mad cheater
>>
>>2275482
look closely at the previous tooltip
>>
>>2275468
Austria
>Land-based
>One of the few countries where you might actually care to keep your ruling family around for the VGH... ETERNAL HABSBVRG EMPIRE
>Can GroBgermanivm
>You are perfectly positioned for Catholic chudmaxxing. Defend Rome, enforce Catholicism throughout Europe, be the first to raise your banners for Total Hussite Death, etc
>>
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How long is it gonna take for these guys to sort themselves out. Should I try conquering them since I have a huge fleet, or will they chimp out and gang up on me?
>>
>>2275460
You might want to load up a game and actually check your numbers there buddy.

>>2275482
That means it displays the +2 or what ever as the change in the last month.
If the growth was actual monthly then your bog standard +0.4% growth location with 100 pops would end up with 2.4 trillion at the end of the game instead of the 700 it actually does.
>>
>>2275489
>How long is it gonna take for these guys to sort themselves out.
Never, EU5 AI is too passive
>>
>>2275427
Then do not DARE comment on how our capital is called, gweilo
>>
Institutions should be able to spawn multiple times.
Right now it's like building a wonder in Civilization.
>Yes, we spent hundreds of years building this great monument but some other guy on the other side of the planet finished it a week before us so we should just scrap all the work we put into it and never try again.
>>
>>2275495
>Institutions should be able to spawn multiple times.
Wait until you find out that they do
If a location fits the criteria for "it could have spawned the institution" then it gets spread
>>
>>2275489
Fun fact, the Shogunate will annex any province they have buildings in when they unite (including provinces outside of Japan)
Hope you didn't let any of the daimyos in :)
>>
>>2275495
Provinces that could have spawned the institution get a huge base growth towards it. Dumbass.
>>
>>2275490
Never mind that this guy thinks building 5 Granaries gives you 0.1%. It's more like 0.04%.
>>
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>>
Does Sweden have any flavor? Had a couple trial games as Hungary and ottomans but feel like playing in north Europe. Suggestions?
>>
>>2275496
>>2275498
you still need to satisfy the requirements at the moment of spawn (AI will never have 20 innovative and 5 paper factories for printing press)
>>
>>2275496
>>2275498
That is literally not true.
It took me hundreds of years to get the printing press despite meeting the spawn criteria.
>>
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Kind of a qt
>>
>>2275499
5 granaries in a 50k pop location is 0.08
>>
>>2275499
NTA but I don't understand this obsession some people have with granaries/pop growth. Peasants are worthless if not turned into Laborers/Burghers, and rarely do you reach 0 peasants
>>
>>2275504
She looks sleep deprived.
Why is she in Korea?
>>
>>2275500
Jochid Sultanate*
>>
>>2275501
>Does Sweden have any flavor?
yes
>Suggestions?
upgrade the falun copper mine, colonize finland, use your unique cabinet action to give 2% population growth in finland, be wary of frozen lakes
>>
>>2275506
It feels like one of those things that should be really important to put time and effort into but practically the ripples aren't felt much.
>>
>>2275296
Lol right, fuck these "sandbox" faggots
>>
>>2275507
I ate some Jurchen lands and they came with Jurchens
>>
>>2275496
False. In my game Military Revolution was stuck in central Spain for 50 years. It never spread outside of them until Castile was able to embrace it.
>>
>>2275506
i just think these granary cultists are hilarious
they are completely delusional
if you wanna le ebin popsmax and "play tall" aka speed5 and cookie click be my guest, just don't pretend like it isnt a fucking meme
>>
>>2275506
>>2275510
pops are power and you want more pops, there will always be peasants but as you grow the size of the peasantry the size of the Burghers grows as well.
>>
>>2275506
>and rarely do you reach 0 peasants
speak for yourself. I've maxed out most of my cities
>>
Is there a way to tell how the vassal strength vs me is calculated?
I'm fairly certain I could crush all my vassals without even raising levies but for some reason the game things they're strong enough to be disloyal
>>
>>2275517
I do want more pops, so I go conquer things, which is by far the fastest way to get pops.
>>
>>2275516
>DOOD SPENDING 30G ON A BUILDING IS A CULT
shut the fuck up
>>
>>2275499
It might give that if the location was really small since the number is entirely dynamic based on the food consumption (as in the population of the province) vs the storage space, that being said he may just be using a cheat mod and his do give that much.

>>2275505
It's not just the granaries that do that, the locations have base values and villages and other things contribute there too.
>>
>>2275517
If you suddenly lost 50% of your current peasant population it wouldn't have any effect on your game other than smaller levies (which are worthless).
>>
>>2275503
it will spread, quite rapidly, to any location that could have spawned it. it will still need the usual time to spread to 20% of your locations.

the effect is mostly that "missing" the spawn doesnt really matter, the guy who got it might get a 2 year headstart thats it.
>>
>>2275475
I'm still getting cheevos. If anything, it's only making me more likely to cheat.
>>
>>2275526
>the guy who got it might get a 2 year headstart thats it.
In my game it quite literally took 150 years for the printing press to move from the spawn point (Tver) to Smolensk.
It didn't reach Germany and Italy until the 1610s
>>
Feel like this should fuck france hard, but I'm guessing they'll just bounce back anyway.
>>
>>2275531
>3439x1439
>>
>>2275531
Subjects never rebel so this doesn't matter
>>
>>2275531
>Turks eating Serbia
That's surprising.
>>
>>2275532
Yeah idk why I didn't just press print screen. I always drag the snipping tool thing across the screen.
>>
>>2275530
Germany and Italy probably didn't meet the spawn conditions for what ever reason because if they did it would have gotten there instantly.

>>2275531
It's not so bad at the game start since you can quite safely go decentralized at the start without fucking up your long term plan (which is annexing all the shitters in france anyways). It's the mid game where it hurts when you would be creating new vassals to integrate land for you and by that point you need to be deep in centralization and at that point you are pushing it with events and stuff so it's non recoverable. Honestly the loyalty wouldn't even matter much if there weren't alerts for low loyalty since low loyalty mostly does nothing for a strong power like France.
>>
>>2275535
They're Orthodox btw
>>
>>2275539
I'm orthodox, if that matters.
>>
>>2275521
and they will be spread out instead of concentrated in a few urban centres exponentially increasing your people. Some will also die in war and from starvation and there is the time it takes to integrate them, or convert etc. Conquest is for more Lebensraum, RGO's and VGH'ing
>>2275525
anon.... you do know they pay taxes right?
>>
>>2275531
Mediocre player burgundy but MY GOD is that AI Hanover?!
>>
>>2275539
Yeah, that's not surprising. They always flip unless you set AI conversions to religion group only
>>2275538
>Germany and Italy probably didn't meet the spawn conditions for what ever reason because if they did it would have gotten there instantly.
That's the nature of my complaint about the institution system. Why is there some arbitrary cut off date? Why can't my guys figure it out if they meet the requirements after the spawn but before the spread?
>>
>>2275544
Peasants don't pay taxes, taxes are generated by RGO's and building profits.
>>
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Figure I'd marry my heir to their first born daughter and murder their only male heir, but apparently their succesion law doesn't allow women. Who's gonna inherit this?
>>
>>2275546
First time playing as a french vassal. What should I have done better?
>>
>>2275547
>Why is there some arbitrary cut off date?
Otherwise what would be the point of spreading institutions, everyone would just get every institution instantly. It's much more interesting that it randomly spawns somewhere remote sometimes and then takes long time to arrive so you have to adapt your build vs just dev clicking I mean sorry building the required buildings to spawn it instantly.
>>
>>2275548
Even still more peasants more labourers more taxes and more RGO's, same as the Burgher arguement.
>>
>>2275544
You don't get 40 million Greeks in the 1600s by sitting on your ass and building Granaries, I'll say that much.
>>
>>2275554
No you don't but it does help and you want to do every little thing possible to increase the population growth. After a point there is diminishing returns and it's better to just get other things but you can still build the granaries in proxy towns to the provincial capital.
>>
>>2275549
If there's no possible successor then a random character takes the thro

>>2275552
Only if you have more places for them to work in. Which again proves OP's point, if you lose half of your peasants your tax income drops by 0% because you didn't lose any of your buildings. You would only suffer if you have no more peasants to promote to work the buildings and if you are in that situation you definitely do not want to have the scarce few people working in a granary.
>>
>>2275550
No clue since your reward for doing well is you just become France... I'm just exicited to see ai Hannover on the map.
>>
>>2275551
>instantly
I'm not saying give it to me for free? I'm saying that if the printing press spawns in Russia in 1430 and I meet the requirements to spawn it in 1431 then I should get the same monthly chance to spawn it on my own.
If everyone that already had the requirements when it spawned will just get it for free after 2 years then why should I be cut off for potentially a century just because I was slightly behind schedule?
>>
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>>2275526
It can get blocked if the spawner doesn't embrace it, the spread only happens afterwards.
This is what it said in 1637
>>
>>2275558
>I'm not saying give it to me for free? I'm saying that if the printing press spawns in Russia in 1430 and I meet the requirements to spawn it in 1431 then I should get the same monthly chance to spawn it on my own.
This is practically instantly everywhere. 20 years max and the entire globe has all institutions (including Africa and natives since they will also trigger all the previous institutions with this method)
>>
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>>2275560
Here's the spread in 1682
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>>2275557
What about Lotharingia?
>>
>>2275539
Based. Christ saved their souls.
>>
>>2275564
>>2275560
ok i see your problem

im not sure what a good solution would be
>>
>>2275560
that's not true, institutions can have additional spawns, those just don't get location bonuses
>>
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>>2274042
>I swear, every complaint about control just wants the game to contort to allow blobbing
Yeah retard, the game should allow blobbing because it's real history and the game is supposed to be simulating history.
>>
>>2275576
You can beat this by 1400, 1500 without even trying.
>>
>France forced me to embargo England so many times that it broke our alliance
>>
>>2275576
That's not all that far from what I achieved with Byz around that time. The game lets you play at that pace if you don't suck. Especially if you don't have a gimped start like Byz and you get to play as the Ottos instead.
>>
>>2275484
After digging through the files, there's actually an event that makes Cossacks in the steppes
I wonder if anyone that played Russia has actually seen it though and if they have a sizeable Cossack population, it's just a random estate event
>>
>>2275577
We're talking about the AI's capacity to exert control in the territory, not the player's ability to blob.
>>
>>2275576
have you actually played a game as ottomans to 1680 to see how far your control gets?
you know with lategame techs and maritime presence you can have fairly good control over all this
>>
>>2275577
Yeah except 90% of the land will be completely worthless and in fact actively detrimental because it'll balloon your scaling costs without giving you any benefit.
>>
>>2275576
but you can do this and they are doing the vassal meta shit in that image
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>>2275582
Ottomans didn't extend control the area either so you don't have an argument on that front either.
>>
>>2275576
I would not have picked a picture of the Ottoman Empire from the near exact year it started to rapidly decline due to, in part, over-expansion desu.
>>
>>2275584
Just like real life.
>>
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i dont believe i lost a single land battle in this campaign, 108 no hotfixes
which is not true for naval, considering i havent researched anything beyond the first ships
>>
>>2275563
>This is practically instantly everywhere
How is it instantly everywhere when it requires specific things to spawn to begin with? If it was that easy then there would have been more potential spawn points originally.
random tribal nations won't have 20 innovative and a large paper industry.
>>
>>2275586
The Ottomans were kidnapping kids in the Balkans. They had control there. If they didn't the people would have been able to successfully rise up there, which they were not.
>>
>>2275576
you niggers are so boring
the game already allows it, but i wish it didnt, i wish you were punished more severely
>>
>>2275582
I do think it's somewhat ahistoric that I can have 80%+ control across the entire Mediterranean, but maybe naval control really was that strong. I need to research it some more. It is a simulator so it's fine for it to let us go more idyllic but it might be too fast as is.
>>
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What are the spawn requirements of confessionalism?
Took a LONG time for it to finally show up in this run. Age of reformation is almost fucking over and it just popped up not that long ago
>>
>>2275581
>it's just a random estate event
Russia doesn't have the cossack estate because cossack pops are only in Ukraine and by the time a Russian player actually gets there they're probably gone
>>
>>2275584
Luckily Ottomans aren't famous for having tons of worthless land that was actively detrimental to them haha... Ottobros...
Also they don't balloon scaling costs, pop based scaling is minuscule.

>>2275591
Because it gets easier to meet the requirements with time. You need to actually research and build the correct things in time if you want to be the spawn candidate. If you get to slack off for another 20 years then most nations will have the librariers and printing presses they need to be a spawn candidate.

>>2275592
So do you as the player. Also that's not what control means. You don't seem to understand what control represents which is why you are seething, it's understandable.
>>
>>2275500
>t. Castro district gloryhole worker

Go play Stellaris.
>>
>>2275581
i got in my russia game, was very excited when i saw they unlocked some nice advances in addition to privileges

was a bit worried cuz they only spawned with 100k pops so i rushed the techs to at least secure that
their pop actually stayed stable the first decade so i kinda forgot about it, then a few decades later i randomly checked it and there was 150 of them left, and i couldnt save them

of course when the estate goes away the techs also disappears.
current assimilation mechanics just inevitable kills them off i think.
>>
>>2275597
>So do you as the player.
Again, seen as you seem to struggle with English, we're not talking about the player. The player can WC. We're talking about the AI's capacity to reach historical borders with the systems that are in the game.
>that's not what control means
They were taxing and taking children in the Balkans, both of those things are control. Far outside of the 0 control they would have for them not being core territories if the AI was able to do that in the game.
>>
>>2275597
>You need to actually research and build the correct things in time if you want to be the spawn candidate.
So can you explain to me why God arbitrarily decides that my people cannot think of the printing press on their own because some drunk Russian did it a few days before we had enough paper?
It's a nonsensical, arbitrary cut off that doesn't make any sense.
>>
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This chunky 83 Mb savefile is crashing every other year now so it's time to put it on the shelf and say goodbye
Blobbing is super tedious even with the ottos' insane boosts to integration speed. My next campaign will be of smaller scale and more chill.
>>
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here's your reformation bwos
calvanists? never heard of them
anglican? what's that.
Wars of religion? what are those?
>>
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Uhhh Johan?
>>
>>2275606
I'd recommend Portugal but I don't know if the border antagonism changes still allow you to be friendly with Castile.
>>
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Bwohs I don't think I'm gonna make it
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>>2275606
Did you enjoy the epic and super fun revolution mechanics that were clearly extensively play tested by Paradox?
I know I sure did.
>>
>>2275604
>We're talking about the AI's capacity to reach historical borders with the systems that are in the game.
AI's capabilities aren't limited by control. It's just bad at playing the game. Making the game easier to buff you I mean the AI's is not good game design.

>They were taxing and taking children in the Balkans, both of those things are control.
That's not what control in game represents but again the AI is capable of exactly this.

>>2275605
>So can you explain to me why God arbitrarily decides that my people cannot think of the printing press on their own because some drunk Russian did it a few days before we had enough paper?
It's a video game, do the things it asks you to do if you want your treats or just cheat. What the hell are you seething at me for. Because again what you suggest is infinitely worse than the current system.

>>2275610
Check your reformation score, does it say "persecuting simony" because if it does and you wanted a protestant run you needed to restart.
>>
>>2275606
show control
>>
>>2275606
>sub-saharan Tunis with no connection to Mediterranean Tunis
lmao this game won't be done for years
>>
>>2275611
lmao 2burgundy
>>
Did they change it so that wiping out rebel levies will make you unable to raise them for 20 years as well or was it always like that?
>>
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>>2275611
wtf 2 burgundies

also happened in my game, i guess its savoy forming them?
france just feasts on them of course.
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>>2275620
Yeah it was Savoy
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>>2275614
i enjoyed them by lowering my taxes and not interacting with it at all LMAO
>>
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Oh my hands and knees praying to the gook gods rn for my hwacha spam to carry the fight. Just a little bit more warscore and I can get a peace deal that only humiliates me and makes me cough up some money instead of taking a quarter of my country
>>
>>2275611
Upper and lower burgundy.
>>
>>2275596
Yeah, you don't actually need the estate, it's just grouped with the other estates on_action events, so it has a low chance to fire and must be super rare
>>2275602
Kind of a shame cause they have a decent amount of events and stuff for colonizing Siberia and the steppes
>>
>>2275615
>Making the game easier to buff you I mean the AI's is not good game design.
The current AI won't conquer any territory because it can't exert control there. Either it needs to be taught to use the systems correctly (build roads, get maritime presence up, use rivers) or be given buffs.
>That's not what control in game represents
Taxing is literally the main benefit of control, you disingenous nigger.
>>
>>2275623
if thats regulars vs levies then I bet on you
>>
>>2275615
>Check your reformation score,
Where's that? I don't see a "score" in the reformation situation
>>
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>>2275583
>>2275585
>>2275587
>>2275580
Faggots. Even in the early years, the Ottomans were already directly controlling like 3x more land than you can in EU5.
>>2275588
>>2275597
Yeah and that only started to be a problem much later into the 18th and 19th centuries, when in game you'd actually have perfectly fine control over all of it by then because you unlock better roads (and fucking railways). It's almost as though control should not be 90% dependent on proximity and there should be a host of other significant factors instead. Pull your head out of Johan's ass for once.
>>
>>2275626
>The current AI won't conquer any territory because it can't exert control there.
That's not the reason it's not conquering. It's not intelligent enough to consider that. It's happy to blob out to 0 control if given the chance. It's just incapable of generating CB's to do so.

>Taxing is literally the main benefit of control, you disingenuous nigger.
Again you have not demonstrated substantial difference in the behavior of historical ottomans and in game Ottoman AI. Both are capable of the same things and the player is capable of much more. You have demonstrated that you do not understand what control means.

>>2275629
You can check it in the papacy and in the reformation situation somewhere in the top middle with the cross in the small circle (you gotta hover over the number to go couple tooltips deep)
>>
Is there any point in isolating the country when the black death rolls around or will you just get fucked anyway?
>>
>>2275625
sadly i dont think any of the siberia/steppe stuff is relevant as a player with current vassal meta and inland exploration STILL being bugged means you cant go past lake baikal which you finish by like 1500
>>
>>2275620
You're not doing too well champ
>>
>duchy of brittany is disloyal
>"in a war without overlord
>he's still in the war in scotland against balliol in 1344
>>
>>2275632
>you have not demonstrated substantial difference in the behavior of historical ottomans and in game Ottoman AI.
You are either genuinely mentally deficient or baiting, either way further discussion with you will amount to nothing.
>>
>>2275633
No unless you are one of those one province island nations I suppose, there's no way to save yourself if you are a regular nation on regular Europe sans RNG. The only action that does anything is the one that gives you disease resistance and I wouldn't put it past paradox to have that also do nothing.

>>2275638
When you do not understand what basic game concepts represent any discussion is bound to be fruitless.
>>
>>2275630
>the Ottomans were already directly controlling like 3x more land than you can in EU5
maybe you are just a shit player
I conquered all of China as the Timurids in 20-ish years.
>>
so whats the difference between this patch and beta?
>>
>>2275632
they are persecuting simony
Why does that kill the reformation?
>>
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>Check the Offer Tribute -> Suggested Peace Offer By AI button to see if I can escape this war without getting my face eaten off
>mfw AI doesn't want anything from me
>mfw Yuan is just doing this to kill Koreans
Honestly I get it. For the past 200 years, every time the Yuan went into a civil war I would rush in and snatch one of their little vassals in Manchuria. My luck had to run out sometime

>>2275627
Your bet paid off, I won but now they're shitting out more gigastacks. One of them has regulars, I'm evading that one like the plague
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how's my control looking? Should it be higher? I feel like it does. Do counting houses really help that much?
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>>2275639
Tell me what you believe control represents if not ability to tax.
>inb4 not spoon-feeding you
It's okay to admit you're wrong, bro.
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>>2275641
a week of hard work
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>>2275573
It spread as intended as soon as it hit the market center at Burgos. The problem seems to be that if a nation's capital and the closest market is far, the spread can run into a massive roadblock where it only spreads to adjacent provinces.
>>
>>2275633
not really and infact even if it did work you'd still probably get black death later on as your provinces would have no black death resistance.
>>
>>2275644
Counting Houses don't help with control at all. Bailiffs in particularly valuable far away provinces can. The main thing you should be doing is using the Harbor Capacity map mode and turning good harbors urban so you can build Docks and Wharfs. Also make sure you get your Maritime Presence up. Focus on the coast and build roads from there.
>>
>>2275635

its fine its fine, france won't do shit i took paris he'll never recover

surely going full colonial is a wise choice with plenty of ROI
>>
>>2275647
all the hard work went into 1.0.9 trust the plan johan will save us
>>
>>2275644
>Should it be higher?
Yes.
>Is that your problem?
No. It's just a shit mechanic. I think counting houses do nothing for proximity or control tho, only increase crown power. So I don't think it changes anything.
>>
>>2275642
Because the base value is so low that 100 years of them persecuting simony erases all the progress reformation desire makes, they get it early and never remove it as far as I have observed in the couple campaigns that I have played that far. The st. peter's basilica comes in far too late to boost the number back up so the reformation flukes out with 50% power.

>>2275648
That's mostly a spain unique problem because their capital most of the time not their market center. Sometimes they do move it to sevilla or burgos with the event though.
That hardly matters though, getting an institution half way trough the age is no set back since none of your rivals got it either and you got to research the other two trees more thoroughly in the meantime. It just makes for a more varied campaign as a result.
>>
>>2275644
build roads
build boats
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>>2275651
just take the carib islands
no other colony is worth the effort.
>>
>>2275651
Ah wait I'm retarded. I thought you were Burgundy as well.
>>
>>2275641
Johan spent one week gooning to player outrage
>>
>>2275640
Ok, let me rephrase it for you tiny nigger brain. Yes, you can literally own land a thousand miles away at the ass end of the earth if you want to. The problem is that there is literally no reason to directly own anything more than like 3 or 4 hops away from your capital, which is fucking stupid. Nor is there a reason to ever build or develop cities outside of provinces that have the highest control aka your capital and the surrounding area. And even once you get better roads and ports the problem still persists even as the scaling slightly improves.

Perhaps, just perhaps, control shouldn't be 90% decided by fucking roads and proximity and there should be some other important factors at play like government and politics? Was France less centralised than England because it had shittier roads or because it had a more primitive government?
>>
>>2275660
>bluhbluhbluh
time to go back to EU4, bud
>>
>>2275644
Put your navy out to patrol the seas and you will see a noticeable increase in control over all the coasts (which is 90% of your country).
Counting houses do not give control.
>>
What would a good nation for Backwardsness maxxxing be? India?
>>
>>2275660
>The problem is that there is literally no reason to directly own anything more than like 3 or 4 hops away from your capital, which is fucking stupid.
This is hyperbolic for land based powers and flat out wrong for naval ones.
>>
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The chinktide is endless. I don't think I'm gonna make it
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>>2275660
You can have quite reasonable control over all the historical ottoman conquests maps you have posted so far. I mean (you) can't but anyone else including the AI can.
>>
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I am now 99% sure childhood traits are genetical. one idiot ruler gets two idiot sons out of three.
Of course they are still getting into the council as soon as they reach adulthood
>>
>>2275664
inca
>>
>>2275657
ye thats my plan, take caribbean, plant a little one in virginia and venezuela and then focus on asia
>>
>>2275660
>The problem is that there is literally no reason to directly own anything more than like 3 or 4 hops away from your capital
you haven't played the game beyond 1400 have you
>>
>>2275668
I'm also convinced that this is true (with 0 evidence of course) but if you have to resort to putting retards to council, use the "marry a lowborn" button and marry off some crown males, that will create enough non retarded crown characters to staff the cabinet and armies.
>>
>OTTOMANS CAN'T HAVE CONTROL
move your capital to constantinople
>>
>>2275615
>Making the game easier to buff you
The game is already braindead easy, faggot. Having to vassal swarm instead of own land directly does not make the game harder. My problem is not that the game is too hard it's that the optimal play being to turn half of Castile into vassal states before you unpause is fucking asinine game design.
>>
>>2275666
its kinda over once they breach the first line of forts isnt it. thats your best defensive position if you can't beat them there you're just playing for time and hoping length of war ticks up faster than warscore
>>
>>2275666
You should have peaced out at the start
AI is retarded and you can just peace out for cash and some prestige or war rep
>>
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well i don't think the ai should be able to extend control from constantinople to bulgaria because as a player i can blob from lisbon to vladivostok
honestly sounds like a skill issue on your part, like, i did a wc so uhhh
>>
there is a 70% chance the game will crash if i spend more than 30 seconds alt-tabbed from it after playing for a while
>>
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>>2275676
Yeah they've breached my east flank and are flooding through, this might be it
>>2275677
I got greedy and was hoping to spread k-pop to more of Manchuria. If only I had known...
>>
>schizobabble
>>
>>2275665
>>2275667
>>2275671
>And even once you get better roads and ports the problem still persists even as the scaling slightly improves.
Learn to read. The fact that you can get better control with better roads doesn't solve the problem that nothing but roads and proximity matter. Yeah, now with tier 2 roads you can have good control in areas 6 locations away instead of only 4. It doesn't change the fact that the core design is fucking stupid.
>>
>>2275680
How many forts did you have in the North?
I wouldn't have tried this shit without WW1 tier defenses.
>>
>>2275678
The AI can control Bulgaria though. So far the only one who can't is the seether for some reason

>>2275684
The problem only exists for you, the AI and the rest of us are perfectly capable of managing control up to and exceeding what historical Ottomans were capable off. Game does not need to be made easier just because you suck, install a cheat mod.
>>
>>2275684
I'm not even considering better roads, this is just not true by even 1400 before Paved Roads.
>>
>>2275684
>It doesn't change the fact that the core design is fucking stupid.
why is it stupid that locations far away have more autonomy and that as you get better transportation networks and technology less local autonomy is required?
>>
>playing netherlands
>get option to convert to buddhism

i only had like 9% buddhists from sri lanka but that is too ahistorical for me to do..
>>
>>2275673
Meanwhile in reality moving your capital to Constantinople actually hurts you because it's further away from your power base in Anatolia so you get arbitrarily worse control in the lands that have been the core of your state for its entire existence. I'm starting to think the mechanic might be terribly designed....
>>
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>>2275686
I had a good fortress line with multiple layers. I got cocky. In the past Yuan & Friends would mostly ignore my mountainous eastern coast and just ram stacks down my west, so I "only" had a 3-layer-deep fort wall on the east side. My single army of regulars is not enough to keep up with the 100,000,000 chinkmanii the huangdi is summoning out of Chingghis Khan's corpse

My manpower is about to hit zero. How do I say "this lowly barbarian surrenders to your magnificence, please allow me to share with you our latest k-drama in exchange for not executing me like a dog" in Chinese?
>>
>>2275690
>why is it stupid that locations far away have more autonomy and that as you get better transportation networks and technology less local autonomy is required?
Because it's 90% of the formula when it should just be one part of many.

Again, why was France less centralised than England? Is it because they had worse roads or because they had a worse government?
>>
>>2275692
That happened historically too because moving your court further away reduces your ability to control the provinces. Of course Ottomans compensated by the new central location to their western possessions and the excellent trade and harbor location that Constantinople presents.

>>2275694
It seems to be that you misunderstand what control and centralization mean.
>>
>>2275694
>Is it because they had worse roads or because they had a worse government?
You get proximity from having a centralised government
>>
>>2275688
Nice try but the game is already braindead easy you disingenuous faggot. Vassal swarming being optimal does not make the game harder, in fact it makes the game much easier than actually needing to manage land directly and think for yourself instead of letting AIs do it all for you.
>>
>>2275695
>That happened historically too because moving your court further away reduces your ability to control the provinces
this nigga thinks control mana radiated from the sultan himself as opposed to tax collectors and regional governors
>>
>>2275672
the affect of skill on the council is almost nothing. all that matters is the bosted crown power so putting the retards there is no big deal. the armies and navies are another matter
>>
>>2275647
Disappointing.
>>
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I'm going back to playing land-based countries, man. I built a huge fleet for Naval value and maritime presence but all they can do is watch from the shore while my country gets flooded with a million rice farmer levies
>>
how can I get more naval sliders
my thing is capped at 30
>>
>>2275704
Why are you fighting Yuan anyway?
>>
>>2275704
did you wait for Yuan to completely collapse?
>>
>>2275698
I don't really follow why you believe the counter to you wanting to make the game easier is you claiming the game is already easy? Do you believe it would be better if it was even easier so even you could succeed in a game that you claim is already too easy? Strange way to argue really.

>>2275701
>this nigga thinks control mana radiated from the sultan himself
That's what control means, the leaders ability to control the situation, and that does in fact radiate from the center of power. Ottomans moving their capital is just one among long lists of such things where rulers have moved their capital to the detriment of their existing power base to take advantage of the new more central location to gain better control of the more valuable prize.


>>2275702
>the affect of skill on the council is almost nothing.
While true you can still get dozens and dozens of crown males with one button press, the difference isn't much but it's worth to press it.
>>
>>2275696
I swear all of you niggers are functionally illiterate, there's no other explanation.

Yes, I know it has an impact. The problem is that it is a minuscule one compared to roads and ports which are again, 90% of the formula when government should be a much larger factor, if not the biggest one.
>>
>>2275704
Why would you ignore your army when you're literally next to china and their millions of peasants? You should have waited for them to implode and then vassal blobbed
>>
>>2275706
For the past 200~ years every time Yuan went into a civil war I would quickly wardec and annex one of their little jurchen vassals on my border. It worked fine for a while but this time my luck finally ran out
>>2275707
They never did, idk how but they destroyed all the Red Turban rebels fast as fuck but then spent two centuries going into constant civil wars so I've been using those civil wars as my opportunities
>>
>>2275644
looks fine, ignore the brainlet >>2275654
>>
I got no fucking clue on whats going on here
>>
>>2275709
>makes outlandish claims
>no, you guys aren't supposed to push back on that, look at the ESSENCE of what I'm talking about
>>
>>2275708
>wanting to make the game easier
More historical, not easier.
Do you really believe the Turks struggled to control Anatolia after moving the capital to Constantinople?
>>
>>2275708
>I don't really follow why you believe the counter to you wanting to make the game easier is you claiming the game is already easy? Do you believe it would be better if it was even easier so even you could succeed in a game that you claim is already too easy? Strange way to argue really.
I think arguing about the game being easier or harder is entirely tangential to the issue of control as implemented being a terrible system that both fails to simulate history and encourages boring and linear playstyles. I don't even want control to be easier to manage, I want managing it to be based on things other than just building roads and ports and spamming vassals. Do you think building roads and making vassals is difficult or something?
>>
>>2275704
Average Korean historical event
>>
>>2275713
um that flag is problematic
>>
>>2275715
Do you really believe that they suffered no negative effects from doing so? That it didn't alienate Turkish nobles in Anatolia? That the center of operations of the crown being farther away from them would necessarily mean communication takes longer and requires posted men?
>>
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>It's over
Gonna defend Hanseong to the death out of spite. See you all in Chinatown
>>
>>2275714
Learn to read faggot.
>>
>>2275719
I didn't see the windmill of friendship at first
>>
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>>2275722
>See you all in Chinatown
>>
>>2275722
time to savescum, anon
>>
>>2275715
Again the game is already far too lenient on the control vs history.
>Do you really believe the Turks struggled to control Anatolia after moving the capital to Constantinople?
Turks do not struggle to do that in game but yes that's a thing that happened historically and game gives them too much credit for how rugged anatolia is. Turks did not like the fact that their capital moved to the west and the sultans control in those areas fell as a direct result

>>2275716
>Do you think building roads and making vassals is difficult or something?
I know that's a rhetorical question but it's striking that the only one struggling to do it is asking it. The AI can do it, they historically could do it, everyone else can do it, why can't you do it?
>>
proximity/control literally solvable if cities just provided a floor control and served as centers of proximity of like 5% for centralized and 40% for decentralized. make it happen johan
>>
>>2275722
>>
>>2275719
It is what happens when redditors realize the state of their site. Only one arrow may face down, but they are all downdoots. The reddit living space shall be secured. Every redditor will be guaranteed a gooncave and söilent.
>>
>>2275722
>CHINKED.COM
>>
>>2275728
Cities already do that, they have a built in control bonus
>>
>>2275727
>I know that's a rhetorical question but it's striking that the only one struggling to do it is asking it. The AI can do it, they historically could do it, everyone else can do it, why can't you do it?
Why do you think I struggle to do that, faggot? Where did I ever say that? Are you inventing words in your head again because you struggle to actually read what's on the fucking screen?
>>
If you have no rivers it's over for you.
>>
>>2275734
Because you are the only one whining that it is too difficult and claiming you can't do X when everyone else AI included can do X
>>
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>>2275722
>>
the browns complaining about control need to go back to board games like EU4
>>
>>2275722
They probably won't even take anything in the peace deal and then implode due to this war, just sit there and recover in the next war
>>
>>2275728
It's solvable by just introducing secondary capitals. There's no logical reason why you can't have a city somewhere else that is under your direct jurisdiction. Actually there's a nice mod for this already.
>>
>>2275737
>you are the only one whining that it is too difficult
I never once did that.
>You don't like the mana system in EU4? What's wrong, is hiring advisors and disinheriting bad heirs too hard for you? Even the AI can manage that!
This is how you sound.
>>
>waaaah waaaah I hate having fun!! control is so a goodywoody nicey thingy!! I suck donkey dick!!
That's how you sound
>>
control is fun
>>
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to anyone who is going to be trying 108 for the first time
at the beginning trade income is absolutely pathetic, it pops up in the 1500s after you've stacked a bunch of modifiers, if that was your focus that is
>>
>>2275750
not once have i ever put my culture slider above zero
>>
>>2275746
>I never once did that.
You did it it here for instance and several times before that
>>2275716
>This is how you sound.
You forgot the crucial point, you need to combine the fact that you want a feature to be made easier with pointing out that you can't use the feature as it is because its too difficult. The correct comparison to transfer your argument to EU4 would be that you want disinheriting heirs to be made easier because you have such bad rulers because you can't figure out how to disinheriting heirs. And yes that is equally stupid as your argument here.
>>
>>2275732
>Cities already do that
No they don't. You didn't actually read his post, did you? Why is literally every control nigger illiterate?
>>
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>>2275752
And I have not once put my culture slider below hundred.
>>
>>2275750
Why are you a sultnate? What the fuck did you do?
>>
>>2275754
Cities do literally provide a control floor by having a higher base control. They do not server as centers of control because that would be stupid and bad for the game.
>>
can someone else do some campaignposting too im tired of tabbing over to this thread and seeing this weeks 295824857th shitflinging over le railroading
>>
>>2275753
>You did it it here for instance and several times before that
No I didn't.
>you want a feature to be made easier with pointing out that you can't use the feature as it is because its too difficult.
I also never said this.

It's astounding how illiterate you people are. I guess your love of control must stem from an inability to read tooltips or understand how any of the mechanics actually work? You're probably imagining a better system than what actually exists just like how you're imagining I typed the things you wish I did.
>>
>>2275760
I was going to play when 1.0.8 came out but then it was the exact same as the beta.
>>
>grand strategy simulation game
>NOOO IT SHOULDNT SIMULATE HOW THE GOVERNMENT DIDNT HAVE FULL CONTROL OF EVERY SINGLE PROVINCE IN AN EMPIRE
eu4babbs can just go back
>>
>>2275752
sliders are not as scary here as in 107, you can see that the cost is nothing
had to disable notifications about the new arts tho
>>
>weather front passes
>ships take damage for 3 months
>another front passes
>3 more months of damage
>repeat
>>
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>>2275760
Nothing interesting happening.
>>
>>2275763
You didn't even know whether or not Counting Houses did anything for proximity or control.
>>
>>2275757
>They do not server as centers of control
So you can read! I guess you just need to double check to make sure you get it all. You should try doing it on your own next time instead of needing to be prompted.
>>
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>>2275756
egypt is my best bro
>>
>>2275763
You don't have to own up to your own posts but at least don't argue to make the game worse just because you suck. EU4 is there if you want to play that game.

>>2275771
>So you can read! I guess you just need to double check to make sure you get it all. You should try doing it on your own next time instead of needing to be prompted.
I did, again I addressed the mistake you made in your post by correcting you and chose to ignore the bad opinion you had about how the game should be instead of simply calling you a retard.
>>
>>2275770
Inventing more things I never said? Is this some kind of ESL problem or did you actually just never graduate from 3rd grade?
>>
>>2275721
Yes, I absolutely believe it would have no negative effects.
If anything they would have gained MORE control. Conquering Constantinople was a huge source of huge pride for them, people would have been far more willing to be subserviant after it happened.
This is like saying Germans should have rebelled against Prussia when they took Silesia. Just absolutely retarded logic.
>>
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>>2274304
GREAT MING

Koreancucks still loyal to OPM Yuan
>>
>>2275727
>Turks did not like the fact that their capital moved to the west
According to WHO?
Turks viewed the conquest of Constantinople as a triumph for their people against the Byzantines they had been fighting for decades.
>>
>grand strategy simulation game
>get punished for expanding
so much for grand
>>
>>2275776
Willingness to be subservient is not what control means. It's the distance to the ruler and thus the rulers ability to do things in a given area. Historically Ottoman control over anatolia dropped when they moved their capital further away. That's just what happened.
>This is like saying Germans should have rebelled against Prussia when they took Silesia
They would have if Germany then moved their capital to there. Rebellions also have nothing to do with control.
>>
>>2274304
>>2275779
Mod?
>>
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Paris close to half a mil pre-1400s
>>
>>2275780
That's totally irrelevant to the fact that communication distance and thus control was lost in the move. So that would be according to the local turks at the time and the sultan at the time.
>>
>>2275782
>Historically Ottoman control over anatolia dropped when they moved their capital further away. That's just what happened.
Again, according to WHO?
Because what actually happened is the same regional governors and tax collectors functioned exactly the same to how they had before.
>>
>>2275774
You can cope all you like but it's blatantly obvious to everyone that at least finished middle school how utterly illiterate you are. You can't even grasp the content of a 4chan post. To reiterate, I never once said control is too hard. Control being dogshit design has nothing to do with it being too hard or too easy.
>>
ahem
kill map painters. Behead map painters. Roundhouse kick a map painter into the concrete. Slam dunk a map painter into the trashcan.
>>
>>2275786
Clermont-en-Beauvaisisisters, is it over?
>>
why are you niggas so pathetic, why do you start as the great powers
grow some balls nigguh
>>
>>2275789
According to laws of physics for instance. Last time I checked Ottoman sultans did not have the ability to teleport and thus moving further away increased the time it took for them to send messages and people to the provinces.

>>2275791
> You can't even grasp the content of a 4chan post.
I literally had to explain the context of your posts to you and even then you failed to make a correct analogue which I then had to correct for you.
>>
>>2275795
My first game was as Balingen and my second as Ansbach....
>>
>>2275795
>play as minor for the epic speed 5 waiting game
>>
>>2275795
Great powers tend to be harder in Paradox games to be fair. Especially this one where there is even more to manage.
>>
>>2275797
>Last time I checked Ottoman sultans did not have the ability to teleport and thus moving further away increased the time it took for them to send messages and people to the provinces.
And the Ottoman Sultan had to personally collect taxes in person himself, did he?
>>
>>2275775
Nobody believes there's multiple people this upset about control.
>>
>>2275804
You don't seem to understand what control means which is the core of your misunderstanding.
>>
>>2275773
In my game I ate the Egyptians and moved my capital there after a Crusade. You instead chose to become their slaves.
>>
>>2275797
>I literally had to explain the context of your posts to you
You vomited out your fantasy of things you wish I said but that I never did. Try reading again, maybe if you go a little more slowly this time you'll actually be able to figure out what the sentences mean.
>and even then you failed to make a correct analogue
The word is "analogy", and if you knew how to parse an English sentence you'd find it quite spot-on.
>>
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>control is a historically accurate and realistic feature
>expanding nations had the same problem and didn't have control if the conquered province was too far away / not integrated properly
>even knowing this they still expanded because.... uh because they thought losing big portions of their populace in a war and getting nothing out of it was cool
>>
you gotta love it how the control seether has been at it for weeks, can't play the game and the whines on forums lmao
>>
>>2275807
No, I got you. Control is the ability for the Sultan himself to personally collect taxes. Boy, collecting taxes from every single person in the empire himself must have been really tiring. You would think someone as powerful as the Sultan would have regional governors he could delegate to, or at very least he could hire people to collect the taxes for him. Alas, no, he had to do everything personally, and that's why control can't extend more than 100 miles from him at any given time.
>>
>>2275786
pays de france is just nutty
made it a fiefdom and it instantly jumped to top 10 income in the world and it currently has the 4th largest standing army in europe
>>
>>2275806
We're being schizophrenic now, are we? You can go look at the paradox forums yourself and see multiple people calling out the atrocious design. Do you think they're all sockpuppets or something?
>>
>>2275800
You haven't played a single minor.
>>
>>2275786
is this purely from encouraging migration?
>>
>>2275810
>and if you knew how to parse an English sentence you'd find it quite spot-on.
Again I had to correct it for you. That speaks volumes of the quality of your post.

>>2275811
Again AI and other players and historical nations did get stuff out of their conquests. If you can't then that's a skill issue and you shouldn't demand the game to be made easier just because you suck at it.

>>2275813
You don't seem to understand what control means which is the core of your misunderstanding.
>>
>>2275820
No, I got you. Control is the ability for the Sultan himself to personally collect taxes. Boy, collecting taxes from every single person in the empire himself must have been really tiring. You would think someone as powerful as the Sultan would have regional governors he could delegate to, or at very least he could hire people to collect the taxes for him. Alas, no, he had to do everything personally, and that's why control can't extend more than 100 miles from him at any given time.
>>
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>>2275812
Look at the retard post above yours, he actually doesn't realise the amount of illogical and self defeating stuff states have done throughout history. Meaning he doesn't do the bare minimum of reading wikipedia let alone any historical book, one must wonder why he even plays this genre of game.
>>
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>people getting rage-baited by an obvious troll
can't wait for this discussion to continue for the next 3 months at minimum
>>
It's like nothing in the game was a thought out system and instead just halfassed placeholders to ship the game out the door
buy dlc plox

Why do they reinvent the wheel every new game anyways
>>
>>2275823
exactly, it's just sad really
>>
>>2275783
https://steamcommunity.com/sharedfiles/filedetails/?id=3609508130
>>
>>2275825
Because Johan is a hack
>>
>why did they reinvent EU4 after milking it dry for a decade with DLC
I don't know anon. You tell me.
>>
>>2275827
God damn, this shouldn't be the job of modders.
>>
>>2275811
They did it mainly for glory and because of sudden ideas of claims. It also can benefit trade, secure resources, and be used to defend against enemies. All of these things are present in-game with control low or at 0.
>>
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>>2275819
That and copious amounts of se.. veneration of the virgin Mary. Note I could push it even further with granaries but I choose not to because the building softlock kinda sucked early in my last France game.
>>
>>2275808
trade = slavery
absolute moron
>>
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>>2275828
>insulting GODhan
ruh-roh, you're probably a pedophile or a pirate
>>
idea: if a subject loyalty hits 0 they automatically declare independence war
>>
there is no reason england should have anything less than 100 control in kent, you shouldn't need to build paved roads and docks there to accomplish this
it's 1 hour from london by horse
>>
>>2275840
>if a subject loyalty hits 0 they automatically declare independence war...
...if they pose a reasonable threat or their King is insane.
>>
>>2275786
>not building up your capital RGO
>>
>>2275841
No anon, it's part of another location so it needs to have less control because it just does, okay? Johan can do no wrong. It's probably historically or something anyways.
>>
>>2275840
If you force culture or religion they lose 100 loyalty tho
>>
>>2275838
Yes you should have taken that land for christians. But now you're a muslim economically slaved to the mamluks and spiritually enslaved to that pig they call Allah.
>>
>>2275831
When Johan ignores all player feedback modders are the only ones who can save us.
>>
>>2275841
1 hour horse ride from london is still inside the london location. The neighboring locations do have 100 control or nearly 100 control in them anyways.

>>2275844
Historically locations further away have lower control. That is good for gameplay and realistic for simulation.
>>
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>>2275846
here is your spiritual father lil bro
>>
>>2275851
better kissing feet than getting ZUTTED by feral indian tribesmen to '''exorcise''' a genie from them LOL
>>
>>2275840
Has to be after at least a year or something. If it immediately could happen you may end up in scenarios where subjects never can be kept. This actually would be okay in some scenarios. But it'd need to have something to guard against revolting from loyalty that is very low before updating in the next tick. Subjects should also lose a lot of loyalty if you seize land from them in wars, maybe even if you hold land that is their core. This could prevent you from just slowly consuming the subject with each revolt. Land conquered in this way should also have really high rebel growth and potentially cause your subject to revolt alongside the land if it feels opportunistic. The player should be more burdened by conquest and subjugation in general.
>>
>>2275851
Meanwhile yours was literally fucked by the men of zutt.
>>
>>2275840
This is a bad idea. What they should do is be like eu4 where at low loyalty they start allying each other and foreign powers, and revolting if they get enough support
>>
is prosperity bugged or something?
it seems impossible to lower it
>>
>>2275852
>the absolute state of christcucks
>>
Logically speaking: if I have 100 control in my capital and can get 100 control in location immediately next to me, there should be nothing holding me off from being able to get 100 control in the location next to that, and so on and so on. After all I completely control that location.
>>
How do I switch to a form of Monotheistic Christianity (like Arianism)?
>>
Im going to convert vatican in to sunni
>>
>>2275857
So, you think getting literally fucked in the ass and cummed inside of by feral indian men is better than kissing feet?
You gay as FUCK.
>>
Great power listing should be more clear. I don't know who the fuck is a GP or how close I am to taking their spot and it's extremely annoying to constantly ping pong in and out of the rankings. Should be like Vicky 2 where the lowest rank GP gets a warning that they'll lose their status in x months unless they pump up their score. Or alternatively they scrap the entire system because it's fucking shit
>>2275840
Low loyalty subjects should be able to convince other low loyalty subjects to join them in rebellions. If one guy is at 0 then he should start trying to drag vassals at <=50 down to his level to fuck you over.
>>
Can't wait for all these idiots to eat crow after the first or second major update completely reworks control to not be ahistorical dogshit
>>
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>>2275851
>here is your spiritual father lil bro
>>
>>2275867
It will probably be made more difficult since control is far too easy to spam now and leads to very a historica scenarios. Historically control was categorically lower than what it is in game capitals should not be at 100 control for instance.
>>
>>2275661
Shut the fuck up, fag.
>>
>>2275869
I don't have a problem with control being nerfed across the board, it's just retarded how just about the only thing that matters is proximity. Or the fact that low control means money just gets deleted instead of going to estates or the local economy.
>>
>>2275849
A horse can easily run 30mph, London to Canterbury is 55 miles. You can be there in less than 2 hours by horse. There is no reason that should be any less than 100 control. No situation can arise in 4 hours (there and back) that would impede control.

Furthermore even if you want to argue this, a paved road wouldn't make a horse faster. They actually run better on soft ground than hard surfaces.
>>
>>2275873
If you suck ye.

>>2275874
You don't seem to understand what control means, nor do you understand what roads are.
>>
>>2275664
Well duh. That or most Mohammedians
>>
What's the point in having an open beta if you don't take feedback into consideration? Everyone hated the new changes and they still went and did it anyway
>>
>>2275875
>You don't seem to understand what control means, nor do you understand what roads are.
Confirmed bait. You win anon, you got me. You acted retarded so convincingly I actually thought you were. A++
>>
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>christcucks only outlet of impotent rage in 2k25 is to larp in paradox map painters
>bro im crusading
>meanwhile in reality:
>>
>>2275664
Aztecs
>>
>>2275874
https://en.wikipedia.org/wiki/Man_versus_Horse_Marathon
how come
Men running and men on horses are the same time, kinda

Can't assume every single country in the world has a relay system set up, as well as decent roads to travel on
>>
>>2275880
>implying anyone on 4chan is an unironic christian
>>
>>2275877
So you don't force everyone to suffer trough major changes that you may or may not revert in few days. Having the open beta was an actual good idea by them.

>>2275878
Again you don't understand what control is or what roads even are. It's just a matter of fact statement based on this post alone.
>>2275874
>>
>>2275877
The same as having a hundred "tinto talks" instead of dev diaries. Midwits like the control apologists are incapable of understanding what the actual problems are if you dress them up enough.
>>
help anons, is there a way to get the game to autodetect the most optimal graphic settings for my system?
I just replaced my GPU but the game is still stuck with the previous settings.
>>
>>2275884
It would have been a good idea if they actually used it. They just delayed the patch for a week. A beta is supposed to be done to actuate change.
>>
>>2275886
You could have changed them in less time it took you to write that post.
>>
>>2275884
I already said you won, anon. You really are brilliant at playing a retard. It's like it comes naturally to you. You know just the right thing to say to make people believe you genuinely have mental deficiencies.
>>
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>>2275868
I'll never be able to take Islam seriously again after finding out about that.
>>
unreal
my first gifted heir got hunting accidented at 15

you are never convincing me this shit is random ever again
>>
Is assault during the siege worth it? When should i press it?
>>
>>2275880
>cant come up with any counter to the ZUTTED allegations
>seethes impotently
nothing you say will change the fact that Mohammed got fucked GOOD by some indian tribesmen lol
>>
>>2275889
>They just delayed the patch for a week.
You could just... opt into the beta patch if you wanted to get it immediately. What's the issue with choice?

>>2275891
>I already said you won
I accept your concession. I just don't believe you understood why you lost which is why I repeated my point.

>>2275897
Save the game, assault and see what happens. Do that a few times and you will build intuition on when you should do it.
>>
>>2273003
>>Control decides the % of income that goes to (you) as opposed to estates
not true, estates don't get money that's lost to low control
my guess is there was an early internal build where the estates got to keep all or most of it and it made them ludicrously wealthy
>>
Control sissies... what's our next move?
>>
>>2275883
balkan, polish and some other backwater retards have religious tribalism as part of their shitty culture.
>>
>>2275898
Kek I thought it was just some random prophet but Mohammed himself? How can you read this and not feel like your whole life is a prank
>>
>>2275901
>my guess is there was an early internal build where the estates got to keep all or most of it and it made them ludicrously wealthy
I vividly remember reading something to the tune of this in one of the early diaries and I suspect this is exactly the reason it got removed. I can't imagine how much building spam estates would do if they actually got most of the money your nation hypothetically generates.
>>
Genshin won.
Johan lost.
>>
>>2275906
it was THE Prophet himself yes
>>
>>2275905
Balkanoids and Poles who learn English are the intellectual sorts who eschew their religion and culture.
If there were retarded Christians on 4chan they'd be American.
>>
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Can someone explain who zutt is and what did he do to muslims?
>>
>>2275906
They "rode him all night" and the cope from Muslims is "it makes no sense that they would put a saddle on him and ride him like a horse, so this obviously just means they were crowding him really hard."
"Riding" has the same sexual connotation in Arabic as it does in English, but has never been used to refer to crowding.
>>
Why does market access effect THROUGH PUT of all buildings?

People don't mention that because generally their market capital is their real capital, but if it isn't, you can have a -50% or more throughput modifier on your capital which is fucking retarded
>>
>>2275890
got me heehee
>>
>>2275909
What about Zenless?
>>
>>2275912
The Zutt were an ethnic group originating in India. They were known in Arab sources for being tall and dark-skinned, and for having huge penises and insatiable sexual appetites.
Mohammed was gangbanged by a group of them in the desert.
>>
>>2275911
>polish
>intellectuals
those went extinct together with ussr
>>
>>2275912
zutt is the term arabs used for people from the region of india bordering Persia
the prophet Mohammad got 'rode all night' by some men from Zutt
>>
>>2275912
he sex their butts
>>
>>2275912
It's a nu-/pol/ meme that says there's a hadith that Mohammed went to the African desert to a tribe called the al-Zutt and got anally raped by them. The actually text of the hadith says some shit like "gave himself up to them" and /pol/, being obsessed with interracial faggotry interpreted it as him being fucked by them.
>>
>>2275914
It's an abstraction. If you operate in bumfuck no where you have to spend increasingly larger portion of your products just to get the rest to the market where you can actually sell them, that decreases economic efficiency and lowers profits.
>>
>>2275886
Ignore whatever it autodetects. NVIDIA put everything on ultra or high and performance was shit. Then I put it down to medium and was better, but at some point it was getting worse again. Then I found out the game just randomly sets everything up to ultra again for whatever reason. No, it was not NVIDIA control panel again. I deactivated the optimization there
>>
>>2275919
is this true?
>>
>>2275921
Nah, they're still around. They tend to love the west and be femboys.
>>
>>2275917
that game has been dead for a year
>>
>>2275924
I first heard about it from Raymond Ibrahim months ago. /pol/ didn't invent anything.

>>2275927
Yes.
https://youtu.be/vFa8XuI4YTA
>>
>>2275930
Nuh-uh I still play it daily
>>
>>2275919
>>2275922
>>2275923
>>2275924
You learn something new every day
Even if that's not what you've expected
>>
>>2275924
>the prophet is a beacon of diversity and inclusivity
praised be Allah
>>
>>2275894
It isn't in EV V
>>
>>2275925
But its not lowering profit and having an arbitrary "maintenance cost" or higher input or w/e
It's decreasing THROUGHPUT, across the board for every single building, even laborer buildings or peasant markets
>>
>>2275940
Yes, it's an abstraction. If you operate in bumfuck no where you have to spend increasingly larger portion of your products just to get the rest to the market where you can actually sell them, that decreases economic efficiency and lowers profits.
>>
>>2275940
Lowering production is mathematically simpler and easier to balance than maintenance or transportation costs.
>>
>>2275942
are you AI
why did you post the same thing twice
>>
>>2275946
He probably assumed that anon was retarded and needed to have the clear statement he made repeated to understand it.
>>
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they are never going away
>>
>>2275946
Because you posted the same thing twice so I repeated the answer in case you didn't get it the first time. It's an abstraction, I would write the rest here again but then you will get confused why I wrote it thrice when you didn't get it with 2 posts so ill leave it at that.
>>
>>2275949
How hard would it be for that Timmy to form Mughals?
>>
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>>2275949
now Byzantium is their ally somehow
alliances in this game are ASS
>>
>>2275955
Not very, AI challenge though: impossible
>>
>>2275949
If they’re Christian now it’s ok
>>
>>2275949
>converted to christianity
VGH... what covld have been...
>>
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>>2275949
Werkz for meee :)
>>
>>2275945
> is mathematically simpler
It is the same as simply adding a fixed cost to the building based on market access
Which makes 1000 times more sense than throughput modifiers

Throughput should be modified by resource availability, but thats a different topic
>>
>>2275956
>somehow the christians allied themselves against the mongol horde
>>
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>smacks lips
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>>2275949
he has a feminine second name btw
>>
>>2275963
Whenever I see these black Europeans they always seem to be from a French dynasty.
Do the frogs just find African women irresistible?
>>
>>2275927
Yes it's in a hadith.
>>
>>2275965
It was the butt of the joke during France's colonial rule in Africa.
>>
>>2275961
Not that guy but I find it funny how the same people who have to ask about basic mechanics like why market access effects throughput are the same people who come up with terrible ideas.
>>
>>2275962
yes, against, so against that they defend it in the case of war
>>
>>2275965
no, they just imported a bunch of them to make up for ~300 years of mindless european wars killing millions
>>
>>2275965
ai France tends to colonise africa but yes that is also true about real.
>>
>>2275965
They just couldn't resist african queens which led to them conquering west africa.
>>
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>>2275965
i havent seen them in my game, i believe those are player made
>>
>>2275963
If you know french there are tons of white male sexpats fucking african-african girls on porn sites.
t. knower
>>
>>2275975
so you're saying black pussy is irresistible to frenchmen?
>>
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is mendelin a good place for a capital in spain?
it seems to be downriver for lots of areas.
i can probably build a road to the other river of cordoba to get to the market
do river movement get bonuses without being on the main river of the capital?
>>
>>2275975
>sexpats
Sex patriots?
>>
>>2275968
?????

This is basic fucking economics, there are resources all over but it isn't worth exploiting them
If clay is 500 miles up a fucking mountain, it isn't -95% throughput, it simply costs 10 times as much to transport it than it would sell, for, making it UNPROFITABLE

But 1000 guys digging clay could still dig the same amount of clay in a month
>>
>>2275980
https://en.wikipedia.org/wiki/Expatriate
>>
I find myself loving the first 30 years or so because every rgo I plap down is a huge deal, and I can usually insta cb neighbors for that early growth spurt before cabinet and diploannexing (and proximity) become bottlenecks. What do yall do from 1400 onwards that isnt just fabricate/parliament, release vassal, wait for shit to tick on repeat? I dont necessarily want more clickspam but it feels like things become too stable too quickly and the bottlenecks are hard limits instead of logarithmic vs effort. no reason to not just speed5 until age of revolutions every game.
>>
>>2275979
Idk. When I played Andalusia I maid Sevilla my capital.
>>
Consider a fucking CITY that is built up, but not a market center, every single building in that city has a throughput modifier based on market access
How does this make any sense a tall
>>
>>2275979
just go sevilla lad
>>
>>2275979
Control flows well downstream. If you have to have the capital inland for larp reasons then put it up the river so the control has easy time flowing down it. Toledo is probably the best inland capital but Vallolid and Cordoba are good options too.
The actual best capital of the peninsula is of course Lisbon followed by Sevilla.
>>
>>2275983
Oh didn't know this
>>
>>2275986
Would you be happy if the throughput was the same but a percentage of the goods simply ceased to exist before reaching market?
>>
>>2275981
Please I can only laugh so hard.
>>
>>2275977
Just saying there is a reason more american blacks descend from the male line of slave owners than american whites.
>>
>>
>>2275979
>>2275988
Sevilla is the best capital in Iberia. Lisbon is bad because it's on a danger tile.
>>
>>2275994
why's that dude shitting gold
>>
>>2275981
There is 1/10th the incentive to dig that clay without the means to transport it efficiently, so there you go.
>>
>>2275990
No
I already gave you the most REALISTIC and EASIEST approach
A simple flat ducat cost per 1 unit to ship to market, based on market access
Same as the trade system

Valuable goods make sense in assflung areas, cheap goods do not, plain and simple
>>
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>i have so many relatives that all of mediterranea both christian and muslim are my relatives
does it mean anything tho? im not seeing any diplo bonuses or anything
>>
>have city 10 provinces away from capital
>no control
>habe capital at river that is upstream from said city
>suddenly have good control
>even though it's far away I get money from it
>because water flows from me down there
Controlkeks can't defend this anymore
>>
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>>2275997
Thats profit
And not throughput
If it isn't profitable, there is no point in doing it, not that me and 1000 buddies couldn't do it
>>
>>2275973
We really need an outpost option. Either that or make the coasts of Africa even more granular.
>>
>>2275998
>A simple flat ducat cost per 1 unit to ship to market
you are retard
>>
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>>2276004
>>
>>2276005
And why would those men be digging when they can do jack shit with the mass amounts of clay they're digging out? The answer is they wouldn't be. So the game represents it with the abstraction that is market access.
>>
>>2275995
Danger is frankly just irrelevant. You get blown up by 2 earthquakes a game so what, you more than make up for it with the more central location.
Maybe I'm wrong though, Sevilla can be upgraded to be pretty good with harbor buildings as you go which equalizes the playing field so despite Lisbon having the better location vs Sevilla having the better terrain.

>>2275998
That would be a horrible system and it's hilarious that you don't even get why that would be.

>>2276002
It may shock you but it's easy to go down rivers.
>>
>>2276011
lol
The same retard who doesn't like my idea, thinks all rivers are navigable, and thinks a 1 mile an hour flow speed should be the difference between -10 vs -30 proximity cost
>>
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>vassal armies got trapped in one of my new fiefdoms marching home from italy
wewlad.
>>
>>2276013
Ah it seems you do not understand what control is or what rivers are, easy enough mistake for you to make.
>>
>>2276013
low IQ post
>>
>>2276014
If you think that's funny, one of my fleets got trapped in exile in one of my own ports.
>>
>>2276017
Yeah that happend to me as the pope, I had to delete it since nothing seemed to unexile them.
>>
>>2276015
the flow speed of navigable rivers is so low that it is completely irrelevant whether you are going upstream or down stream
>>
>>2276020
It matters a lot when you are moving using muscle power, not a motor boat.
>>
>>2276021
have you ever been in a canoe below
>>
>>2276022
Have you ever been in a plane above?
>>
>select Aydinids
>instantly convert to being Greek and Orthodox
>3 years later the Pope starts a crusade against me
wtf
>>
>>2276022
Control isn't spread by canoes
>>
why would genoa call a coalition against byzantium for conquering the turks?
>>
>>2276026
what is control spread by then
>>
>>2276020
Rivers were so important for transportation of people and things pre-industrialization, and even afterwards, that there’s no way you aren’t a troll. If not, you’re retarded. Either way just stop.
>>
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Honestly both of you are starting to sound retarded and I don't remember which is the more retarded one.
>>
>>2276028
for answer see
>>2276015
for proof see
>>2276028
>>
rivers literally make no sense because people have lungs, not gills
it's easier to walk than swim
>>
>>2276027
Because Byzantium is their direct rival in the regions trade.
>>
>>2276030
go in your car
and drive to the nearest navigable river to you
and tell me how fast it's moving
>>
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Roads make no sense in this game. There aren’t any cars, why do I need roads?
>>
>>2276037
You shouldn't emulate the retard, if you want to try your post needs at least 50% more seethe
>>
>>2276037
Because the state exists to build roads. Who else would build them otherwise?
>>
>>2276037
yeah and didn't roam invent roads or sumthin? how do they have access to rhodes when greece doesn't exist yet...
>>
>>2276041
the burgher estate
>>
>>2276037
motorbikes, stupid
>>
>oh no, i can't propagate control because i need water to carry messages!
boats suck because you will die if the weather is dangerous or river flows too fast, you can crash your boat and you will drown
horses are better because you can control where it goes plus horses are literally sentient creatures and won't run head first into a rock like a boat would
all you need to deliver messages to propagate your control mana points are guys on horses, and all you need is some grass for the horse
boats take ages to build and need to be repair when you inevitably crash and die trying to deliver a letter
>>
>>2276046
a boat would totally kill a horse in a fight.
>>
>>2276046
Get this: seahorses.
>>
control is spread best through water because they were using bottled messages dumbass
>>
>>2276050
why didn't they just use messenger pidgeons
>>
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What the fuck were these retards thinking? Don’t they know the river is slow as fuck?
>>
>>2276054
Thats MARKET ACCESS retard
Not CONTROL
>>
>>2276054
imagine wasting all that lumber on a raft when you could have your peasants just roll the barrels down the road for free
>>
Control would necessity messages going both ways, so down stream vs upstream makes NO DIFFERENCE
Plus navigable rivers are all fucking slow, +/- 1 or 2 miles per hour is irrelevant
>>
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>>2276056
>you can only carry market goods on a barge or river boat
>>
>>2276059
?????????
Peasants loading barges up to take them to market are NOT what control is meant to abstractly represent
>>
>>2276060
Why can’t the government load up their supplies and men on a barge to get it to the town at a lower cost and with less manpower moving stuff?
>>
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>>2276054
what do you think that rope is for?
>>
>>2276059
Also
In case you are a retard
Notice the TOW ROPE that goes to horses off picture which provides the actual locomotion ?
>>
control is kind of a bad name for the concept given how many people fail to grasp what its supposed to represent
>>
>>2276025
they just wanted to convert me to catholicism lmao I accepted
>>
>>2276064
A lot of shit in the game is like that and pretty clearly because its all undercooked
>>
>>2276061
how would that make any relevance to whether the local nobles/burgers paid their taxes ?
>>
>>2276062
>>2276063
So less horses can pull more things with the help of the river? You’re making the river sound more useful, not less useful.
>>
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>>2276062
>>
>>2276069
don't disrespect repin like this
>>
>>2276068
Which again
Represents MARKET ACCESS and not PROXIMITY

Why can't we build canals whereever the fuck either?
>>
town is DOWNSTREAM from your capital:
>every time you send messengers you never get them back. they can never send you their taxes either so it should be 0 control.
town is UPSTREAM from your capital:
>you can't send messengers so they don't know what you want. as a result they just float turds down the river for you.
>>
>>2276069
Yeah but I don't want to import snownigger slaves to my WASP ethnostate.
>>
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it begins
>>
actually yes rivers make sense the way they're implemented
the local tax mages just need to receive letters from the capital so they know how much of the local tax revenue to conjure at the palace treasury
>>
>>2276072
this is the level of discourse i come to 4chan for
>>
>>2276075
why is france still in such a good shape
>>
>>2276067
>need to send supplies, messages, funds, etc. to my outpost town
>with no river: I have to hire a set amount of men and horses to carry all of it by hand or in several horse carriages over roads that can be damaged
>with river: I can hire less men and put it all on a single barge and send it down a natural highway that I don’t have to maintain and there’s no worry about ever getting lost or slowed down by poor maintenance. I can keep my administration in the city better supplied and kept abreast of news at a far smaller cost
>>2276071
You can build canals. And roads have the same effect of making travel easier, thus less proximity COST. Meaning more control because it doesn’t cost me as much, it’s not as hard, to get my shit where it needs to be.
>>
>>2276075
this event killed like 1000 men for me in total, never went anywhere outside of cuba
>>
>>2276069
me sailing in the background
>>
>>2276046
Histormically, boats were far better at making sure peasants were paying their taxes.
>>
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>>2276084
VGH, I feel more in touch with the government just looking at this image.
>>
I watched Waterloo because some anon here suggested it
Holy fuck I wish there was a start date in 1800 I don't want any of this medieval shit give me L'EMPEREUR
>>
>>2276084
yeah control boats are definitely crashing into that rock and exploding. meanwhile 10 yards to the right there is perfectly walkable flatland for humans, horses, mules and donkeys
>>
>>2276079
So again, should be abstracted as a flat cost, meaning collecting taxes from low proximity low value locations is not worth doing, collect 2 ducats, pay 2 ducats in tax collection costs, rounding up levies, etc

It makes no sense to have a MULTIPLIER on a gold mine, or a fucking city
>>
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>>2276090
-30 one way
-10 the other
MAKES SENSE TO ME
>>
>>2276090
that castle after seeing the boat:
>"yup, i'm paying my taxes"
>>
>>2276095
Is it the speed boat
or the ferry
that provides control
>>
>>2276095
Moments before this painting was painted, the people were actually rebelling, but the boat pointed its guns at them and they instantly handed over the cash.
>>
>>2276093
Try swimming with a current and then against it.
>>
>Before release
>"The timelapses are probably from an earlier build, don't worry about it. I'm sure the devs will have fixed Nothing Ever Happens by release. Stop doomposting"
>After release
>"Actually organic outcomes are better than artificial railroading. You just want modifiers/powercreep/removing player agency"
In 2-3 years when the devs realize how dogshit a nothing ever happens (((sandbox))) is and pushes more historical outcomes again, watch these niggers take new talking points from their youtubers and pretend like they were always in favor of it.
>>
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Welp time to develop a new city since I've reached the technological limits.
>>
>>2276099
Yep yep yep. The Ottomans converting to Christianity and sitting for 400 years in Anatolia is organic.
>>
>>2276099
>In 2-3 years
gonna take longer than that when ledditors are still jerking the devs off
>>
>>2276099
Yeah, people aren't serious or reasonable at all. Might as well laugh with them.
>>
>>2276093
boat has to reverse back
>>
>>2276099
Nope! Please read my 5 paragraph Reddit comment about how Timurids being a nothingburger is MORE realistic than what happened irl because there were 99 ways for Timur to lose and only 1 way for him to succeed

Downvoted for hate speech btw
>>
if water is so good then why aren't trains on water? the water should push the trains so it can go even faster? faster = more control afterall
>>
>>2275988
how come lisbon and sevilla are best?
dont u get all the benefit of rivers and inland by middling it?
isnt rivers like a free road that can extend port proximity anyway
>>
>>2276114
Play Spain and when you get the option to move your capital from those places to Madrid, do it and see what happens to your economy. That'll answer your question.
>>
>>2276111
Water is wet and wet means slippery, slippery things move better.
Trains are dry. Even if you put a train in water, it is still less slippery than ships which are smooth on the bottom
This means trains can't go very fast
>>
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i think rivers make sense but i dont get how open seas are so strong.
for example, why does colchester have higher control than the location that is literally next to london?
>>
>>2276098
My couriers are swimming?
>>
>>2276118
That spot next to London is full of them
>>
>>2276088
You’d get the exact same outcome in a more roundabout way that only considers taxes and doesn’t model an ability or lack of ability to exert control in other ways, ie rebels, possible levies, etc.
>>
what the fuck is control then
>>
>>2276120
Have you stupid niggers ever heard of boats or barges?
>>
Bros.... I just had a milf deliver me alcohol... She was prolly like 50.... But she replied to my texts sincerely she was like "I wish I could drink with you but I'm married". Think I can mating press her?
>>
>>2276124
Does it look like anyone in this thread knows?
>>
>>2276126
a horse travels much faster than a barge
>>
If control isn't control then what is it? Because proximity is a different stat.
>>
>>2276127
She's 50 so she can't bear you heirs. Why would you waste time trying to mate with her?
>>
>>2276123
Then why do towns/cities improve that? Why does a temple?
Why would forests/jungles effect it after a road has been built?
>>
>>2276132
Because she's hot and I'm gonna fill that shit up
>>
>>2276131
it's control
>>
If i can raise an army of 50 thousand men
And march those men into the location
Shouldn't I have 100 control there?
>>
>>2275479
>>removed
Never happened.
>>
>>2276118
You can have higher control in a place not near your capital. You could probably find plenty of examples irl, especially if the capital is surrounded by rural land. If anything, control needs even more complexity to represent different situations. Some groups are simply going to be easier to control than others. Maybe a specific city is built like a panopticon. Maybe the administration focuses extra effort on specific places (I suppose the cabinet action represents this). Disjointed lands should also allow control to spread through land you don't own as long as you have access there. This would also make building roads in subjects and uncolonized land more useful.
>>
I will literally post pics of her when I get to fuck her, assuming she will keep replying. If not I'll order more alcohol and get her here LOL
>>
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>>2276135
Do you feel in charge?
>>
Eu5 made me want to fuck 59yo hags.....
>>
>>2275576
>anon thinks that the ottoblob had a lot of control down in egypt
Anon is a fool.
>>
>>2276078
because they're my PU
something very interesting happened and i got the PU by clobbering scotland, but HYW went on for a while and france declared on me through the PU, without breaking it. so i beat them up and took a couple bites out of them and was thinking i could just keep this going forever, letting them declare on me works just fine actually, when they voted to enact seniority and it made me senior partner (i voted against as i feared this would happen) and instantly ended the HYW situation. i could break the PU at any time with a succession law change but he's still at 500 AE and i bet that'd get annoying and tedious real quick so here we are.
>>
>>2276144
?
Do you believe Egypt
For centuries
Was bankrupting the estates of the saracens?
>>
>>2276136
funny you'd mention that
why don't you try it, and report back
>>
>>2276118
towns have higher control than rural locations
>>
>>2276136
Not 100 but you can get it up to about 90 just by stationing soldiers, yeah."
>>
Bros is this a girl who's down or not?
>>
Insta stack wipes of small armies is insanely unrealistic and stupid mechanics
And then the whole "retreat for 1 fucking year" after a battle thing was a copium response to ping pong battles...

why are they in eu five?
>>
can you colonize as japan?
>>
>>2276156
yes why wouldn't you?
>>
>>2276154
You can order a retreat manually. Shocking, I know.
>>
>>2276152
>>>>/soc/
>>
>>2276159
I was playing eu5 and getting this so
>>
>>2276069
probably my favorite painting
sailing steamer in the background is just too good
>>
>>2276152
why do you type like a nigger?
>>
>>2276164
It gets the bitches and I was in rebah for a long time
>>
>>2276118
It's faster to travel by boat between any of those locations than to walk on foot
The one with higher control has a better harbor so it accommodates more sea traffic
>>
I swear on my life I will be posting her tits here within the week
>>
>>2275752
Prestige influences antagonism decay, which makes it rather important if you're actively playing the game.
>>
What is the official mod list of EUVG
>>
These posts are offtopic
>>
>>2276172
Wannabe tranny janny
>>
>>2275802
Which Paradox games are you talking about? Vampire TMB2, that canceled SIMS game and cities skyline?
>>
>>2276176
Go shit up some other thread
>>
>>2275824
You got a single (you), here have another.
>>
The better EU5 gets the sadder I get that Vic3 is shit. Hopefully a patch or mod will help us by expanding the timeline. The game has enough options that it could easily represent more modern stuff. The 19th century feels like the time period to enjoy the stuff you accomplished in the early modern period.
>>
>>2275840
>if a subject loyalty hits 0 they immediately lose a war within 2 months
Great system.
>>
>>2275877
It's not a democracy. If your feedback is good it gets taken into account, if you're just a bunch of people screaming you'll get ignored.
t. Johan
>>
>>2276171
My mod list
>Glorp UI (rainbow buttons disabled, portrait enabled)
>Improved Asia RGOs
>Fix Red Turban Rebellion
>Better Road Builder
>unpublished mod I made myself (rivers buffed, goods demand boosted, food output nerfed, assimilation cabinet action removed, education mechanic disabled and traits buffed to compensate, unwanted alerts turned off, hegemons removed, stealing maps gives no antagonism, PU payment increased 10x)
>>
>>2276180
eu5 is gonna have the chronic problem with how do you ever decline

500 years of uninterrupted growth and long-term management would make any backwater into a superpower, so you can never ever have historic or likely outcomes anywhere near a player
but how do you ever actually represent internal struggles and actual decline in a game and have people keep playing rather than quit that campaign
>>
>>2275883
I'm going to heaven. I don't think any of those trad cath vs prots warriors actually give a single fuck about the actual religion, though. It's more like a rivalry between the fans of two football clubs for them.
>>
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What the am I supposed to do? The -25% estate modifier wrecked my economy. Just take loans until I get 25 prestige?

>All rebels in country
What the fuck does this even mean?
>>
>>2276182
well i was mostly thinking of it to let disloyal vassals leave shitty AI overlords rather than to punish players.
because right now 0% loyal vassals can be stronger than their overlord and not even accessible by the overlord and still will never try to go independent.
while most of the time the vassal would get their shit kicked in, rivals would be able to join.
>>
>>2275946
Ask an AI to explain what an abstraction is and why abstractions are useful in simulation focused games.
>>
>>2276188
Just kill the pretender.
>>All rebels in country
>What the fuck does this even mean?
of all rebels in your country, none of them can be a pretender - aka, you beat the pretender
>>
How do I take advantage of someone having a civil war? Can I steal the revolt stuff if I dow the main guy?
>>
>>2276188
It means that out of the 13 rebels in your country 12 of them aren't pretenders so you have to get rid of the 13th which is a pretender.
>>
>>2276188
it means none of the rebels can be a pretender rebel

idk ive never been in a succession crisis but generally if you can't wait out a rebel faction its better to just fight it asap and get the pain over with
>>
>>2276194
How do I make them spawn?
>>
>>2276196
no, but you can grab warscore while the main guy is distracted fighting a hundred rebel niggerlevies
>>
Why did the Spanish put their capital in Madrid instead of in Seville where they could use the sea to spread their control mana around more efficiently? Where they stupid?
>>
>>2276188
>Those Carthage colours
OYVEY
>>
>>2276199
Well I see Crown Pretenders in your list of rebels so I guess they have to rise up first
>>
>>2276199
Just pick all the bad options in the random events instead of the ones that satiate people because that just drags it out longer
>>
>>2276186
More access to tag switching and maybe even letting you play as rebels.
>>
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POOPOOD
>>
>>2276180
EU5 does not have the mechanics to properly simulate the 19th century, flat-out. The idea that there will be an EU5 mod that supersedes Vicky 2 or 3 is just pure fantasy, the pop system simply is not even close to complex enough.
>>
>>2275739
Calling EU a board game is an insult to board games, vidyanigger
>>
>>2276201
they moved it to madrid because their old capital of toledo had a bunch of toll castles that boosted noble power too much.
>>
>>2276209
Board games are for children and retards nigga
>>
>>2276206
She's just taking a solo trip to India like many white women do these days. Just pray that she comes back unsullied.
>>
>>2276210
But why Madrid and not Seville? Or at least Cordoba so they could be on the Guadalquivir?
>>
What will EU5 be like in 2029?
>>
>>2276217
The same game with a ton of bloat added onto it instead of actually fixing any of the innate design problems. So the same development as EU4 or any other Paradox game.
>>
>>2276217
it will be worse
>>
How the fuck do I micro my army flanks and subunits???????????
>>
>>2276217
modded to perfection
>>
>>2276206
>chlorine peruser

she'll be fine actually
>>
>>2276223
You dont, not until they do a QOL UI pass in 2027
>>
>>2275880
Goodness, get a life, pedophile warlord-worshipper
>>
Johan you fat cuck. Make armies auto balance when you merge them.
>>
>>2276201
because they were castilians not moriscos
>>
>>2276208
It is more complex than the one in Victoria
>>
Every time I see Super Hungary or Sicilian Brazil I pray to God that one day every single Reddit and Paradox forum user will suddenly die in their sleep
>>
Isn't there ANY warning to inform the player that the Hussite wars are about to kick off?
I wanted to help the pope against bohemia, so I broke the alliance I had with them as soon as they turned hussite.
For some reason, the pope declared war as soon as the situation began and now I am cucked out from joining, because I can't join any side if I have a truce with a faction leader.
>>
>>2275911
Burp

>>2275921
And look, a Russian, lol
>>
>>2276227
Then wtf is the point of all this bloat if I can't stack all my fav on one flank? I'm just going to play ck2 desu
>>
Other boards should feel fear for how long these general threads on /vst/ get
>>
>>2276236
The solution is avoiding all diplomatic engagements until the Hussite War begins. Like a weeb's ideal of a samurai spending ages mastering the blade, you need to dedicate the first century of your playthrough to honing your entire nation into a weapon for implementing TOTAL BOHEMIAN DEATH the moment the situation fires.
>>
>>2276231
No it's not. Pops don't actually even work in buildings nor do they have money or ideologies/interest groups.
>>
>>2275963
Cursed
>>
>>2275970
Blacks enslaved each other, and there was no French extermination of African niggers
>>
>>2276217
We'll be argueing over the best genocide mod.
>>
The woman's lips with fleur-de-lys lipstick image for Lingua Franca achievement really turns me on. I don't know why but every time I see it I get the same feeling in my dick that I normally feel from seeing porn.
>>
>>2276086
If only you could choose start dates...granted, EU5 didn't bother to model much. We shoyld get at least 1444, maybe 1617 too
>>
Is there a way to play as Scotland, be vassal of England, but make sure I never get annexed? I want to larp as BRITANNIA's strongest highlander regiments
>>
>>2276250
they cant annex you if you're disloyal
>>
File: file.png (2.62 MB, 1774x1440)
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>despite all this france is 2 times poorer than bohemia and 2/3 as rich as hungary
>>
>>2276245
the euros exterminated themselves
>>
>>2276252
*drains you of all your pops*
>>
>>2276223
You press the big button, you drunk pirate.
>>
so why is bohemia and hungry so strong?
>>
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>>2276256
you just need to be smart about it
85% of my pop increase here is through colonization
>>
The golden horde is obliterating our armies...
Kyiv... no
>>
Kijow
>>
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>AI england
>>
>>2276260
good resources and high pop counts
>>
>>2276265
in one of my runs ai england moved capital to cornwall
>>
>>2276268
honestly not a idea bad for control overseas...
>>
>>2276264
>>2276262
Kiof
>>2274395
>>
>>2276265
probably had an estate revolt which took the capital causing the capital to move and never moved it back
>>
>>2276265
ai seems to move their capital quite a lot
usually to retarded places
>>
File: one proud albanian.jpg (688 KB, 1660x1008)
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THERE HE STANDS ALONE
ONE MAN AGAINST ALL
(ONE MAN)
>>
I just noticed that when I build trade offices in other countries I'm able to release them as a BBC subject
how does that even work?
>>
>>2276277
it doesn't. its bugged and they basically dont do anything.
>>
>>2276260
Because Johan gave them all the precious metals of Europe
>>
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wait a minute they actually agree to join now
well, maybe we can finally end it then
>>
>milord, perhaps we should have left the donkey at home
>>
so can you blob with hordes like old times? raze provinces?
>>
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>>2276281
and the numbers are quite manageable
i need to prepare my fleets
>>
>>2276275
>>2276274
its not the main issue here
its the fact that it doesnt proactively try to increase control for 300 years
>>
>>2276281
how do you have so many pops as cyprus
>>
>>2276288
He's muslim so 4x the pop growth.
>>
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>>2276288
mainly colonization
here is my "empire"
also i've been syphoning migrants from all around my capital for 200 years non stop
>>
fuck
>>
>>2276292
why are you k*rdish?
>>
>>2276292
>india colonizing in africa
>>
>>2276298
he's cringe.
>>
>>2276298
because iranian culture gives a lot of unique techs
>>
>kurdish Sultanate of Cyprus
absolutely disgusting
>>
>>2276292
did egypt build the suez canal or somthing, how do you have the range
>>
>>2276298
He is a redditor that only cares about bonuses instead of rationale.
>>
>>2276304
you see that small region in Ethiopia? had to take it to build the transport ships
otherwise technologies i guess, and the range extends with each new province on the border
>>
>christcucks mad when you convert to sunni
>>
>>2276306
yuck
>>
make a new thread
yes, you
>>
>>2276309
>little zutted boy talking
lol
>>
force migrarion
>>
>european coalition with 6 countries attacks me 4 years after start date as ottomans
>destroy them
>truce ends
>they try the exact same thing
is this how the real ottoman empire got so big ?
>>
>>2276321
>>2276321
>>2276321
Move
>>
>>2276309
>not being some form of Christian, Pagan, or Buddhist
ISHYGDDT
>>
>>2276275
Maybe they like that one law that makes you move your capital with each new ruler.
>>
>>2276320
kinda
>>
>>2276253
Incorrect. Still kicking, brown boy.

>>2276249
*meant to say EU4
>>
how do i fight larger nations as smaller ones? they just have insane amounts of levies and professional troops it feels impossible
>>
>>2275956
what??? the head of the orthodox church has allied itself with... an orthodox leader???
HOW CAN THIS BE HAPPENING
>>
>>2275728
>>2275743
I feel like have every city automatically be a center of control would be busted and heavily negate the mechanic, but there definitely needs to be a way of generating sources of control beyond the capital. Maybe tie it to some kind of limited building or location designation that can only be built in or applied to cities. Keep them fairly limited with a hard cap that is tied to country rank and or other stats like total population. Mayde the province in which a capital location could be the source of control rather than just the capital location?

There is definitely the opportunity for a good mechanic here, but I suspect they will go all in on capital only control. As it stands it just isn't worth expanding past the core around you capital for reasons other than blobbing RGOs for trade memes which can somehow be extracted, catalogued, and transported for trade through territory that has barely any government control. They are obviously unhappy with the vassal spam meta but the control mechanic outright incentives it
>>
>>2280701
Could just implement the M&T solution of allowing the construction/designation of regional capitals, at the cost of driving your court expenses up since now you have multiple courts to maintain



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