>the weld modifier of this piece of shit software doesn't even work at all leaving two vertices on top of eachother everywheremonkey softwarewhere else can I clean up fusion360 meshes? preferably in a non freetard software that works
>Press A>Press M>Merge by distanceAre you retarded?
>>1022015ThisRemember to increase the merge distance in very small increments and monitor the amount of vertices removed in order to not fuck up something bad!
>>1022015These are our peers now man. Why do you think nanite exists for dogshit engine 5
>>1022596>dogshit engine 5Written by a dogshit user who can't optimize anything himself ¯\_(ツ)_/¯
dogshit engine 5
hello frends, i've just started using blender, am i doing good?
you AI generated a video of someone using blender? why
>>1019538So I can post about Maya
Can we kill all AIniggers for once and for all?
how the fuck does a studio of 30 people total (including programmers, managers) create such a massive game with unique environments and character models?I struggle to create any environment in less than a month that is going to be rendered in a still frame. what kind of magic do these people do?
>>1021300No, they really just brought stuff from UE store: youtube.com/watch?v=mEYKF1fCL24They never used Blender.
>>1021302Denial is the first step to acceptance, you'll understand the power of blender like you should, eventually
>>1021302You should tell the lead artist cause he lists blender as used in making the character models on artstation
>>1011815>I struggle to create any environment in less than a month that is going to be rendered in a still frameWeak faggot. Takes like an hour tops for me. Granted, my style's on the simpler side, but as long as it looks good I don't care.
>>1022432What's that supposed to be? a red goatse?
Previous thread : >>1011544Discuss and post anime styles in 3d. From figures to celshaded models, etc.Recommend Youtube Channel :https://www.youtube.com/@user-sy9do4tr4hhttps://www.youtube.com/@yuucg5187https://www.youtube.com/@mmcganimetichttps://www.youtube.com/@fusako3dhttps://www.youtube.com/@user-pp2os6zr2dhttps://www.youtube.com/@ShionMgrhttps://www.youtube.com/@kurukumahttps://www.youtube.com/@menglow2122https://www.youtube.com/@2amgoodnighthttps://www.youtube.com/watch?v=4LhvcINgNxUComment too long. Click here to view the full text.
>>1024098you can do it anon i believe in you>>1024106my reference's arms were by their sides so I just eyeballed it and by the time I noticed it I said fuck it
>>1024129>Ok, is there somewhere a garage kit general on 4chan?Not that I know, /toy/ doesn't have one, garage kits are occasionally mentioned in the buyfag thread on /a/ but not really
I've progressed a lot today (as a person). For the first time I'm reusing something from a previous project instead of starting from scratch.
https://streamable.com/0qxtbqfollowing that "Blender Character Modeling for Natural Light and Shadow" course that was mentioned here 1-2 threads ago. its pretty good! but I think I messed up the tits, they look a bit off but I'm not sure what the problem is. I know they dont line up exactly with the ref photos in the video but I moved them from that trying to fix them since they didnt look quite right there either.
>>1024469From what I could tell as a /beg, you might want to add a bit of sag at the bottom of the breasts and try to make the breasts less tube shaped from the top perspective.
How can I create this model as fast as possible as a beginner? Which software would be ideal? I have Blender, would it be enough? Are there any free textures on a resource site?
>>1021801Fastest possible way is to take an expensive course where you hand a hands-on mentor. Except I'm pretty sure the next thing you'd say is you don't want to pay anything, in which case you just don't have access to the fastest method
>>1021864I dont have enough money
>>1021884Then that answers your original question about which software to use, too
just copy it with image planes like this and project the texture onto the model from production artwork. It'd look perfect.
>>1021929kek worked. thx
Previous: >>1011117Daz youtuber's and general guides:https://www.daz3d.com/help/help-daz-3d-video-tutorialsWpguru, Parmy, Travis Davids (Marvelous designer), Thundornd, CgBytes, Kelvin Jin(Pruned some long inactive suggestions from past OP)Bridges: https://www.daz3d.com/daz-bridgesSuggested Blender Bridge: http://diffeomorphic.blogspot.com/ (GOATED)Use this if you are an AMD or Intel pleb.News: Daz 2025 -ALPHA- has been released.https://www.daz3d.com/blog/daz-studio-2025-alpha-releaseSupport for Filament has been added to MacOS version as well as filatoon.Some anon created a cool character morph. Meet Quinn! https://mega(.)nz/file/rmZQWLKZ#lh4aluWj6drjfPLkW7FVAUVDaOZZqJfqjoAvsREDo7UComment too long. Click here to view the full text.
Are daz characters purposefully ugly? You can go and press randomize button with metahuman and it will be prettier than any daz face ever created.
>>1024402>did you use the regular spotlight to light the room, or a primitive object with a light emissive surface?Nah, spotlights didn't feel comfy enough so I used two point lights.Pic related: https://files.catbox.moe/nvjdx5.jpgLumen is at 100k for both>>1024410kek I had to up the DoF to hide the shitty pillow texture in the foreground.
>>1024415Don't get me wrong, it's a good shot.Are these pillows covered with silk? It's not common.Hiroshima is a greedy gook
>>1024417>Are these pillows covered with silk? It's not common.I dunno but they look kinda off.https://files.catbox.moe/bmjfw1.jpg
>>1024415thank you for explaining all this, it's been very helpful. i really need to incorporate ghost lights into my renders
Does anyone have a clue on how HAL/Sakurai renders his characters?Smash Bros/Kirby characters have a really nice style and lightning, blending realistic materials for clothing/tools with cartoony body textures.
You make all the materials have a 50% luminocity
>ask stupid question>don't even post your attempted work
>>1022016>HAL/Sakurai Do you mean Bandai Namco Studio S? HAL hasn't directly work with Sakurai since the Gamecube.and no, Air Riders doesn't count either, it was another Sakurai/Bamco joint game but HAL and Nintendo commissioned it instead of directly working on it.
Anyways, they use the same rendering method they used for Ultimate which bunks down to:>dynamic posture>lots of rendering detail, very very attentive, imagine Sakurai mailing you back a 5000 things that needs to changed on the model>a mix of vibrance and drab in a way to call back to Melee/Brawl realism and 4's color popIf you're looking to replicate that, i suggest lookjng for some tut on GameBanana that will give you some sort of template to make custom renders that makes it close to office Smash Ultimate renders or download some really good mods like the guy who made that Classic Link mod.Alternatively, you can look up FartsyOmni's timelapse on Crono in Ultimate and their take on Steve in Smashhttps://youtu.be/51Rbam9oJJY?si=JBqmEayavx_fAxlfhttps://youtu.be/eRReHA7jWtY?si=mNRfoLZPbZD0tSBS
>>1022219Gonna try that.>>1022220I don't know why would you consider it a stupid question, considering Sakurai manages to make many 3D models of other Nintendo IPs look beautiful while mantaining his signature style. I'm trying to have a good mix between realistic materials and stylized proportions, which is why I use his works as a point of reference. Anyways, here you go.>>1022303Oh yeah, forgot that Bamco took over from HAL, but you know what I mean. Sakurai has a very distinct style when making characters.>>1022305Thanks for the video, though! It's very good. Sadly this seems to only delve into making renders and not making a game ready asset (I haven't done retopo for this, I just want to nail the look first). Still, some things were really helpful. Specially the hair particle settings.Thanks!
The program that solved the modeling problem for good and got assassinated by Autodesk as a result.1. Same interface for decades, already has 99% of tools you need, with an intuitive UI that any non-tech person can easily master. 2. Autodesk bought it, added extremely well Maya keybinds and yet nobody bothered to check the box.3. When everything else failed, they just pulled the plug.
>>1019049It somehow detects the time.
>>1018354>and then export it to Maya for render phase.somebody on github is maintaining a not-totally-outdated Arnold render plugin, for whatever that's worth
>>1018336this is really just an organization problemsomebody needs to figure out how to properly organize the community in a way to build a groundswell of support to just buy the source from Autodeskit's a public company so I bet you could lowball them pretty good, they're greedy fucks and just want money yesterday, vs. in the future
>>1018339why do you have to be so mean
any patrician artists who are still using softimage?
Alright started my very first lowpoly character trying to use techniques here>>1017490How fucked is it?
Id make games with you dude I cant do this shit but I can do shaders and PPs
>>1018465>using a hot sexy chick for the cover of a 3d modeling bookkickass
>>1018503badum ts
>>1020807I have that book, (the first edition) you learn to 3d model a sexy chick, I miss those days
>>1018465>>1018467super based, I have a legit copy of 3ds max 8 i still use sometimes, although 2023 is okaycan't fucking stand troonder such a unintuitive pos >>1020807>>1021232same, also such soul in the book's aesthetic
Uhh, Maya bros...? Why is THE Lucas Pope recommending to pick Blender over Maya?
>>1021202As the comment you didn't include in your screenshot says, his Maya nitpicks are well documented in the Obra Dinn devlog, so you could just read that
>>1021203He knows to trick newbs into spinning their wheels on blender so they never become competition
>>1021338Don't think that's a concern in the age of AI
>>1021202Because Maya ain't for pussies who will quit after using it once, and Blender's UI is more friendly.Then you got Zbrush as the UI's final boss, that shit even customized gives me fucking nightmares.
the thing is, why would you use something that could be EOL'ed tomorrow?Autodesk is a public company and all they give a fuck about is raw profitif the shareholders say 'jump' they will do whatever, including destroying or selling off a program which isn't making money hand over fist
How do you come up with a really awesome 3d artstyle like this?
>>1021726>>>/co/151217573So some rando manages a full character and animation faster than most of /3/. Of course I recognize that cursor, it's the power of Blender
>>1021752/3/ is full of shitskins from the third world decaying their brain with blender who can't even model a turd
>>1021829metric to trigger the us racist
>>1021905You're Indian, modelling that probably made you hungry.
Awhile ago I started a project with the hopes of it being open and accessible enough to anons on /3/ to participate in.Just a fun casual project anons could jump in, do as much as they wanted, and hop out. Much more if they were interested. Alas, participation was null. I pivoted to a different project which got pretty advanced but I'm taking a break from.What is this?This is The Dark Crucible which is a homage to the Gauntlet Legends/Dark Legacy games. The point of this game style is that the mechanics are very simple, and once they're all hashed out the project become 100% art focused. Much more intune with this board than with the gamedev general on /v/.At this point now I'm not sure I want to share this project anymore, but who knows.previous threads with more detailshttps://warosu.org/3/thread/988930https://warosu.org/3/thread/993391
>>1021733No. Idealy I want them to make use of modern rendering advancements.That beign said I want total accessibility. So I'm also not saying "no" that kind of style. I'm also using the built in render pipeline for unity which is not very advanced and doesnt have much options beyond secularity and normal maps. The camera is always going to be pretty far away from the characters and items. The things need to look good while occupying like 1/5 of the screen space. But also the original gauntlet took it too far and the awesome character designs on the box art were not faithfully represented in game. I want a happy medium between the two.If only though, the mob monsters need to be optimized because there could be hundreds of them on screen at once. Players, items, bosses will have more freedom.
>>1021723how do you feel about the mask of achilles?
>>1021859That sounds 100x more appropriate seeing as achillese was supposed to be invincible.
IDk why I didnt bundle the foot into the body. I dont really want them to explode separately.Here's the abomination. He's enveloped, but I havent painted weights yet
Gauntlet had 2 types of bosses. One type roamed around on the same playing field as you. They had a lot of abilities for chasing down players or creating distance. The other type sat in a central location and had an assortment of attacks they did based on where the players were.The other unique thing about the gauntlet bosses was their weakness item. You would sometimes get a special cutscene at the start of a level, and it would show you something like a genie's lamp or a glowing bible. You could find those items in that level and if you brought the right item to the right boss it would disable attacks, or deal a bunch of early damage, etc.The abomination is the roaming type. He has 2 melee attacks programmed but he refused to do the second one. the big hand smash has a particle effect, and his attacks actually deal damage.
Alright so I like to "source" various archviz, smart material, vehicles and flora assets from these websites like an actual person.But 1/4th of the time its these fking gooner ass static mesh stuff. Who tf are downloading/viewing these, for what purpose, also ain't no way most 3D print users have a colored printer to justify printing these unless y'all are also model painters?If you want an actual usable character model from these types, just go on Deviantart for MMD rigs or various VRchat/SFM asset places.
>>1021982Well that's one way to call a self-promo schmuck.
People who are planning to do something with them but never do. Not even goon
most dazlets pirate daz stuffarchviz people, esp in third world, will often have massive archives of pirated models3d print stuff it's mostly people who want models for table top games i thing, but i guess there are people out there print larger shit. tb h most people with 3d printers don't actually have any real use case for them so i can see them pirating random models
>>1022007Can see, but damn download other models to look in Blender and never open/utilize again.
>>1021959What kinda brainworm do you have? You don't understand why people do a thing, but you also understand how to do it better with shit that is obviously unsuitable for the use case?Did you even consider that a print model can't have concave eyes? Fuck man. Go to therapy
Anyone know where you can rip this dudes models? $100 is a bit too much, and i know theres a repository somewhere
>>1019141Just use a download manager manAll that shit is barely worthy of the dumb questions thread
>>1019102disgusting bolshevik coomers but better than being out there killing people I guess
>>1019142>download manager mankinda wanted to do it myself rather than hiring some indian through fiber
>>1019122bootlicker
>>1022010Yeah I'm sure that was worth bumping this garbage thread
No nuke can't stop the Gunt.Post anything Gunt related or of a Guntish nature>I want to use the Gunt modelGunt's model should be here:https://drive.google.com/file/d/1r0MbQRcUnbRGwzS4wRSYEfjrLFUoP3b6/view?usp=sharingOld nuked thread:https://warosu.org/3/thread/918176#p963992
bump>>1014315It's life
>>1010480I'm looking forward to attending next year
>>1014315It's gunt you buffoon
Glad they're starting to add Gunt DLC to a lot of games now
page 10 bump.gunt will never die.