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This is a place to discuss topics about visual or graphic design. Requests for photoshopping or free work go on /wsr/ - Worksafe Requests or /r/ - Adult Requests as appropriate.

#/gd/ @ irc.rizon.net
#4chan-gd @ irc.freenode.net
http://graphicdesign.wikia.com/

>What literature should I read to get into graphic design?
The sidebar on the /gd/ wiki has plenty of book reccomendations.

>What programs do I need to get started?
-Vector
Adobe Illustrator
Corel Draw
Inkskape


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>Can somebody photoshop X? Can somebody make me a logo?
All requests for photoshopping belong on /wsr/ - Worksafe Requests or /r/ - Adult Requests. /gd/ doesn't take requests or do free or even paid work sometimes. However, if you're new at something, asking "HOW can I X?" rather than "CAN YOU make X?" will give you better results.

>Can I post some of my work for critique?
There is usally a critique/What-Are-You-Working-On thread, and that is where work for critique go.

>Can somebody find [font]?
http://www.mediafire.com/download/027xjs3ujvyqxmd/Fonts.zip
also check out your local torrent site or the font-share thread.
Remember to share and not just take. Also remember that using liscensed fonts in commercial works is a bad idea.

>Where can I find inspiration?
http://www.behance.net/
http://dribbble.com/
http://graphicdesign.wikia.com/wiki/Inspiration

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Not entirely sure how to ask this, but does anyone know how to create this type of shape/joint/ligament in Photoshop? I know this specific image is probably just a typeface, but I wanted to do the same kind of shape to create two (connected) text boxes. Any help would be much appreciated! Maybe this element/style has a specific name I can research?
>>
Damn, nobody can help me out with this? :(
>>
You need a vector program to do something like that. Try illustrator and just round the verticies.

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What is a good color
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what's the name of this design? how does one achieve the composition and the colors in illustrator? is it even in illustrator since it's made in early 1900s.
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>>459323
I did not find it, but there is this one "Joseph Binder : an artist and a lifestyle : from the Joseph Binder Collection of posters, graphic and fine art, notes, and records"
https://archive.org/details/josephbinderarti0000bind/mode/2up

and there is some pages of the book Colour in Advertisement here:
https://collections.vam.ac.uk/item/O1743728/colour-in-advertising-book/
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>>459301
Alrighty:
Start with the stencil work
Your going to want to use flat simple vector objects the best and most authentic way is to cut it by hand from an image reference. I was lazy and used brightness contrast to get a 1 layer bitmap.

Next up is an airbrush layer. Your going to want to cut more stencils and use the blur tool on them for the fades in and out. I'd suggest 1 layer of fine detail, one for shadows and lastly one for fills. Again I failed by blurring the whole object, you only need a part of it.

Lastly you can grain merge with a paper texture or use Photoshops in house paper effects.
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>>459329
I found a document at the bottom of this website but not sure how to download it. There's some artwork and instructions
https://www.josephbinderaward.com/joseph-binder
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>>459332
Here it is, dude> https://anonfiles.lat/f/?id=30180302dfec48b568eee746553b4f3c
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>>459336
Danke fren :DD

How do you even make awesome renderings like picrel?
All of mine look like poor video game renders.
Will be grateful for any and all helpful ressources you could point me to.
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>>459306
>>>/3/
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>>459310
Posted it there too, thanks for the revommendation.
But it kind of relates to the post production in photoshop or gimp or affinity photo, so i figured here is a good place to post it too.
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>>459306
this looks ai bro
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>>459340
I tried using AI for my renders but these shitty programs never do as they're told. They can make nice pictures of nice buildings but never nice pucturws of YOUR building, the one you made all the pther plans for too

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(YOU) have 120 IQ
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>>459284
It's how I know IQ is bullshit, I barely passed highschool and am struggling through a diploma course because I can't bring myself to actually do any work.
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>>455490
Why is this graph so shit?
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>>455490
IQ is a fake invention in which the public has believed and continues to do so. It's pseudo science. And, by the way, I post on always every board possible regularly.
>>
Here's the secret to doing well on an IQ test: Look up what logic gates are and what they look like (AND gates, OR, XOR etc). They're designed with the assumption that you don't know what they are.
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>>459341
Tell me exactly how this comes up in the working memory sections.

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Looking for stuff similar to this.
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>>459320
Fucked as in they show how fucked you are if you don't heed them, or fucked as in the artwork/design/manufacturing quality is shitty ?(your example is arguably all three)

If it's the latter, beware of dog/ guard dog on duty signs are a treasure trove of bad clip art, often stolen from other signs using methods of copying that make each generation vastly worse.
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>>459325
The dog cries out in pain as he bites you
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>>459326
This dog appears to have just gone on a Tony Montana style cocaine binge
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>>459327
Beware: this dog will bite you as soon as he's done with his dental checkup.
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>>459328
This is an inch away from vorefaggotry.

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I set my project to RGB mode, and I’ve made sure I’m not just selecting the layer mask!
However, I still can’t get Photoshop to change one color (in this case, black) to another color (gold).
I’ve tried everything I could find online, but nothing is working so far!
Please help!
>>
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>>459222
I had some encounters with files behaving strangely and did always solve by creating a new one. Just click this icon on the history tab and you will create an exact copy of the file that probably will behave properly.
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>>459222
you have proof setup set to dot-gain (probaly) and it is active
hit "ctrl+Y" and it should toggle between on and off
>>
yeah this happens
cant remember why, but its like you have put something with more color in the file
i dont think its a setting, just some weird quirk of needing to hve more color going on
its solvable, but hasnt happened to me in a long time so i cant remember the correct answer
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>>459259
ah i remember, i think its cuz you need to turn up the saturation on the object til it actually shows color.

what rules/ guidelines are there to make a good character design?
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>>459330
I think the guys at >>>/ic/ would be of better help to you.

Fluent Design
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I don't even know what is for what.
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>>458295
id hire you to make baby dinner plates
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>>458295

It's cute but I would rather not have every single icon for the next 10 years look like it so hopefully Apple doesn't implement it
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>>459256
go do a favor for the humanity first implementing a good, performant, accessible, easy to use, not-tied-in-licensing-bullshit, fractionally-scalable, responsive, themeable, gpu-fx-compositable, documented ui toolkit that is not webshit, and is compatible with x11, wayland, mac and windows.

basically a decade of terry davis templeos tier, unprofitable in modern times (unless webshit is suddently outlawed for creating too much carbon emmisions or something) expert programming work.

populating something with sillybilly cool artistic effects creative gfx is the lesser problem. there is no point of "creativity" if there is a sluggish msedge2webview.exe chugging underneath, making it awful to use due to how slow and choppy it is. performance of a program is critical part of ux that you feel with every click, tap and button press, and designers unfortunately have no say in it.
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>>459334
like it doesn't matter what visual gimmicks they pick or how much they pay to illustrators and 3d modelers for their faggy current thing brand advertising graphics, if the foundational thing these things are plastered on is not performant, it's kind of pointless. windows 11 is awful not because how it looks, the new ui toolkit on it's own looks good almost, but how slow it is. you can recreate any of your cool childhood memories flash websites or windows vista designs in blender, illustrator, webgl, html, css, svg and js, but that is not the point, is it..

A lot of perspective that CARI misses entirely-

Knowing Your Design History is Crucial to Aesthetic Innovation

>"When design and context are inextricably linked, it is good. When design detaches from its context, we are left with cliches, embarrassments…deaths. Wild’s Great Wheel of Style plays out as design oscillates from the intriguing to the unimaginative. It’s a helpful reminder for designers and design students today: if you borrow from a certain style, it’s important to know where that style came from, as well as the social and cultural contexts that gave that style its rise."
>>
Shit, forgot the link-

https://eyeondesign.aiga.org/knowing-your-design-history-is-crucial-to-aesthetic-innovation/
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>>459313
caring about context and history is gay
unironically just make stuff that looks cool
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>>459315
lol ok boner

>>459314
yeah they good

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Looking at how I can make flames round text similar to the image attached. I'm unsure if they are hand drawn round the front "hippie movement" or if they used something else to generate them.

Perfection.

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Anyone want to design the new flag for Boise Idaho?
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https://www.cityofboise.org/departments/mayor/flag/
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>>459296
Tricolore
Green
Brown
Colour of their state bird

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Up and coming Graphic Designer, do I have what it takes? I primarily dabble in wallpapers and I'm finally going to school for a degree which is a story I'm sure people on here have heard a hundred times but I'd like to hear some feedback
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ease up on the grain mane
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>>459278
I mean, graphic design knowledge can be applied to create a good composition, sure, but it is not a "let's create good images" course.
I did have some classes that involved creating ads, but that was about it. I am nowadays a food package designer that did work making book covers on the side. All I learned about image manipulation was outside college and I only ever used it for my freelances on book covers, never once I needed to touch a single image on the package design side.

You do have a advantage that is knowing how to use photoshop and manipulate images that will help you eliminate some classes appointments easily and you have a notion of composition, that will also help. But you will learn a lot of other things and will work on your "I need to make X for Y kind of people following Z briefing" side of things. All the semester projects will be projects where you will plan, research, refine the planing, refine research, and then do the job, as it should be with a designer.

You will like it.
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>>459286
fee per a cover?
thnx in advance
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>>459295
Keep in mind that I am brazilian and did only work inside my country, but I stil think what I say may help you. I worked mostly for independent writers and the last covers I did I charged about BRL750. It was cheap but was fun to work on those projects and it was mostly hassle free. I did the research, present moodboards, present references, made sketches and when the first version was done most of them approved or suggested just few minor changes.

I also did work for publishers and I charged taking in mind the size of the writer, the size of the publisher, how many copies of the book were planned, the workload that it would impose, etc. I charged from BRL2k onwards, most being BRL3k. The most I charged was BRL6k but should have charged double as it was the most infuriating job I ever took and was the responsible for a burnout.
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>>459278
learn how to talk about GD instead, all the money is in talking about it, not creating it.


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