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Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.

If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.

Scroll down for a useful FAQ and resource links
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Show us that cool new project you got in the works anon-kun!

Previous Thread: >>1014090
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>>1018887
Impressive. It's tickling something in my brain that appreciates procedural work and patterns.

>>1018929
Looks professional. Get a job.
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>>1018928
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>>1018962
I've seen worse, unfortunately
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wip
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>>1018962
Head shorter and wider

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Tom steps down, chuds.

It's over.
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>>1019002
You got it: https://www.deviantart.com/sab64

They are hundreds of MMD creators from all over the world stupid.
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>>1019005
>Blame the guy who has no connection whatsoever with the author of the article or CGIWorld
This is stupid even for you, plus your inability to read Japanese is even more embarrassing. You could have just used Google Translate or any of the others but no, you’re choosing to die on a pointless argument because you mess up on the fact check. Didn’t even link to YouTube video that’s 2 weeks ago, no because you decided a 2 year article with ChatGPT bloggers is better.

A cultists of the Blender Foundation not realizing the ability to upload any 3D content, FBX, GlTF, OBJ, Substance, etc. Your claim is invalid, you can’t stop someone from uploading 3D content in Blender.

Still avoiding journalism, the author and publisher issue. It’s proven they mess up, you don’t need to learn Japanese language when the translation is also within the mistakes made by the author. Anyone with high school education can pice together the incorrect conclusions of the individual and the author inexperienced writing.

Blender game engine is dead anon, last update was Aug 20, 2023 and no the “automatic builds” or the blender features that were added because of Blender 4.4.

Another thing you’re avoiding is common facts about modeling in the industry. One guy in Dark Souls believed hidden content existed in game. A corporate monopoly for gaming stop making games after success in their online presence. An entire wikia was created for the sole purpose of finding lost media. Yet, you anon are scared of this fact, you hate media content suddenly disappear without cause or reason. You hate me for bring this up, you don’t want to talk about it. Anon it’s the truth, you can’t stop it. Another content will disappear like always, all media will one day never be remembered.

Anon, the “stupid” things i say can be countered by your stupid quotes. You’re really bad at English language aren’t you.
>>
You know it's not AI generated, because AI doesn't hallucinate that much anymore
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>>1018907
Blender-Bros, I am scared... I really hope the new leadership won't turn Blender into crap and keep it free. :(
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>>1019019
You can just use one of the current free versions

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How to stop proscatinating ;_;
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>>1018982
I will use my Paint 3D and i will like it.
I got the feeling if i take shortcuts i will rely on AI eventually so im gonna do the things my way
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>>1019014
It's not "shortcuts" it's doing things optimally. A proper 3D workflow is faster AND gives better results.

If you're coping because you're too low IQ to learn something new that's your problem
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>>1019015
Like i said. Im just afraid its gonna be double edged sword in the end
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>>1019016
>I'm afraid of learning
Yes I know. It's also why once you finally do learn something, you stop there and plateau.
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>>1018790
instead of thinking about all the stuff you need to do just make a start on anything and you'll enter the right mindset to keep going
literally just fight yourself to begin for 5 minutes vs spending hours torturing yourself procrastinating

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Previous: >>1011117
Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru, Parmy, Travis Davids (Marvelous designer), Thundornd, CgBytes, Kelvin Jin
(Pruned some long inactive suggestions from past OP)

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/ (GOATED)
Use this if you are an AMD or Intel pleb.

News: Daz 2025 -ALPHA- has been released.
https://www.daz3d.com/blog/daz-studio-2025-alpha-release
Support for Filament has been added to MacOS version as well as filatoon.

Some anon created a cool character morph. Meet Quinn! https://mega(.)nz/file/rmZQWLKZ#lh4aluWj6drjfPLkW7FVAUVDaOZZqJfqjoAvsREDo7U

Comment too long. Click here to view the full text.
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>>1018940
Genesis 9 has a really lukewarm reception from developers doesn't it
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>>1018995
It's really hard to make the bodies not fridge-like.
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>>1018999
They look like they have the poly count of the default Poser 4 figures and are overcompensating with map tricks.
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>>1018994
Those are some fucking knockers
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>>1019001
the poly is good, better than g8f
but making it a unified gender or whatever was a huge mistake because the base mesh doesn't even have any nipple topology so you need to geograft them in all cases (instead of just cases with massive tits like g8f)
there's also no belly button mesh
meipex who made the most popular genital geografts for g8f also went full retard and made his pussy geograft have a billion polys and tentacle capabilities that nobody wants
also the base feminine shape is an unfit womanlet with short arms and legs which makes the fridge thing worse
the only good thing g9 does is the face area, denser mesh + better facs

Did sfm set back 2010s animators years? (kinda ignore pic)
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>>1017723
The rest of the environment and it never looking the way you want it to
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>>1014631
It probably boosted the general interest for 3D animation by a huge amount.
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>>1017723
Since you're manipulating secondary parameters like focal length it's super unintuitive and fiddly and you aren't gonna get he effect you want still, since you aren't trying to reproduce a real physical scwne configuration but a weirdo bendy cartoony character look. Sp you bend the character instead and it's easy-peasy
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>>1014852
You're not an artist
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>>1018095
nicely put
>>1017723
If you pose the character into the pose you need it can look flat and stiff, and exaggerating the camera can warp other parts you don't want to look warped like backgrounds. So with forced perspective you can create more stylized images. Basically take the camera and pose the character so that your composition looks good. Very tough to pull off correctly but when it clicks it looks great. Unless you're already an artist working on perspective skills it will take time to develop the understanding of proportions to exaggerate them in a way that feels natural to the eye

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CAD thread? CAD thread.
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>>1018797
>>1018799
what can openscad do that fusion 360 with python api can't? every action that can be done within fusions ui can be written in python.
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>>1018836
>what can openscad do that fusion 360 with python api can't?
Make you waste your time on typing walls of text to create what a few clicks will get you in a proper CAD made for human use.
>>
>>1018902
yeah lmao honestly never saw the point. fusion 360 has integration with vscode+debugging so you can literally just record your gui clicks and translate them to code either way. maybe openscad can be used to generate models on the fly on headless servers.
>>
>>1018905
It would've made great sense 40 years ago when computers didn't have enough power to handle real time 3d editing. Write the script in simple text editor then go take a break while it's rendering or does something else with the result. Sort of like LaTeX but for engineering. Too bad it came out 25 years too late to have any practical use and never managed to root itself in the industry or gather a religious nerd following like LaTeX did.
>>
Has Plasticity been cracked yet? I often find myself needing to do some complex surfacing a few times a year sporadically so the license isn't really worth it for just my hobbies.

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It's over
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>>1018382
what I don't get is faggots saying they can't wait for AI to do the "boring part" of their job i.e. retopology
don't these mouth breathing retards understand that if AI get to that point, it will be able to do pretty much all the rest and leaving them without a job?
2D fags at least can read the writing on the wall, 3D artsie types think they're smart, but they are not
>>
>>1018219
Excuse me if I am being retarded but the left image in >>1018216 is definitely not a smash ultimate screenshot. If you look closely, you may be able to ascertain that Kirby has three arms instead of his usual two. Also Ganon's armor is all fucked up symmetry-wise
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>>1018358
Looks like the average Blender UI to me.
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You know what really annoys me about playing with AI image generation?
If I share AI images with other people also generating AI images in a containment thread for AI images there will always be some dumb fuck that saves and shares them out of containment to other idiots.
>>1017719
Ironic because I have seen more mediocre artists get dragged into anti-AI witch hunts even when their style carried some consistency to before widespread AI access.
>>1017731
>because it isn't allowed to make flat chests
Stop using web generators and You'll be able to make whatever disgusting fetish you're substituting "flat chest" with. It doesn't matter to me if you actually do pay the nvidia tax and install comfyUI or easydiffusion. But claiming it can't do it simply because you can't is retarded.
>>1017742
Video prompting kinda wanders off as it progresses. Image generation was like that a couple years ago.
>Will [ image -> video ] ever get better?
Who knows. I personally do not care.
>>
>>1017083
>Because it just has to, okay!

How would you make this in 3D?
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>>1018780
This is the best
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>>1018572
All those japanese games that go crazy with food just 3d scan a bowl of food afaik. You could probably do some kind of sim to simulate the noodles but you'd really just be doing it for the sake of doing it
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>>1018780
kino
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gave it a shot.
i give it a 6/10.
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>>1018989
Too many noodle ends and too much ramen shape but otherwise you did nearly everything in >>1018829

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it's over
fuck this timeline
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>>1018716
An apples to apples comparison would be machines replacing the jobs of workers in a factory. Where the need for a human is entirely replaced in an equasion.
You've just compared a bunch of things that don't produce the same end product
>>
>>1018798
Yes comparing art to factory work is exactly the equivalence to make
>>
>>1018804
Comparing a human being replaced by a machine to a human being replaced by a machine.
Guess you're just not smart enough to understand, that's fine.
>>
>>1006396
Literally 1% of people want to create shit, everyone else wants to consoom consoom consoom
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>>1013111
>because they used chatgpt do all their assignments. They got into CS because of the good salaries
They wanted high salaries but avoided learning any of the associated skills
Let them fucking starve

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>have the drive to do something
>open blender
>stare at cube while alt tabbing back to other shit
>drive slowly melts away
>eventually do nothing and close blender
how do you fight it bros? i used to spend hours learning and practicing, now its all gone
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>turn off precise mouse input
>aim improves
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>>1017471
I feel this but with Unreal engine...
spent years learning and when it comes to making something of my own rather than for a company I just get demotivated
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>>1017970
its not that i didnt do anything, i have trouble with moderation so im prone to burnout and then not even want to look at the blender icon. i was in the "so into what im working on i lose track of time if it werent for my dog" phase so i guess this is the rebound
>>
What inspires me is the modding community of Source games. Say I want to play as Almighty Tallest Red in Gmod. I would have to learn how to model, texture, and rig such a character. Nobody else will do it for me, so I should do it.
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>>1017471
>I HAVE BWAIN PWOBWIM I WANT TO BE POPUWAH AND WICH, HOW YOU PAY ATTENTION TO FINGS
If you barely survived school maybe things that require effort aren't for you

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The program that solved the modeling problem for good and got assassinated by Autodesk as a result.
1. Same interface for decades, already has 99% of tools you need, with an intuitive UI that any non-tech person can easily master.
2. Autodesk bought it, added extremely well Maya keybinds and yet nobody bothered to check the box.
3. When everything else failed, they just pulled the plug.
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>>1018837
>>1018845
pic related
the older the software, the better it is. especially in an area like 3d where the bottleneck regarding what could be done was more on the hardware side rather than software.
>>
3ds max 2009 is the GOAT and will never be surpassed
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>>1018340
i got version 5 cracked for 32bit (got box and disks and sad i left it by my window as it got sun bleached) but 5 had GIGA PLYGON CORE and that made a huge difference on a shitty laptop (1.5ghz cpu and 1gb ram)- it ran better than 3ds max and blender ran like porridge. then 6 added GATOR and better syflex. i wish i horded the 64bit crack keys but i dismissed progress i guess. hope to find them one day- got autodesk 2014 crack anyway. it still didn't have thickness modifier... got pow pc since and blender 2.79 got g.e for fun and 4+ for better better rendering with xsi colour themes THICKNESS modifier, sim stuff but xsi had great ridged bodies but crap host soft/cloth bodies- great toon/ink renderer and high volume particles. it had its restrictions and plugin dependants.
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>>1018336
>solved the modeling problem
And just what was that, exactly
>IDS HAWWWD
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>>1018354
>but with interactions that are actually easy to learn and make sense intuitively
To you
Using a 2D space to manipulate 3D objects with 2D tools like the mouse is already an issue

Can you guys recommend me some really good YouTube channel that teach us how to make 3d animation. REMEMBER A REALLY REALLY GOOD YOUTUBE CHANNEL THAT TEACH US HOW TO MAKE 3D ANIMATION

Addition : i'm the same guy who make thread that post “Is there a good channel to learn how to make 3d animation and what's the good 3d software animation for beginner”
>>
>>1017841
Why do you talk like a retard? If there's decent reason I'll share the tutorials I've enjoyed.
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>>1017844
My bad for talking like a retard there's a reason why i want to learn 3d

1. I want to learn animation cuz i get inspired by a studio animation
2. I want to make a game mod just in case i want to make some mod in some other games like, half life 2 or
3. I learn 3d animation if i go to college And entered the animation department
4. I make learn how to make 3d animation just for fun
>>
>>1017841
You were literally given a url to Maya’s Learning channel that has professionals talking about animation. There is no better source, watch it free now.
https://youtube.com/playlist?list=PL8hZ6hQCGHMUCSPAEMsjfPMF8YDIg4F4V&feature=shared
>>
>>1017844
>didnt post anything
Lmao knew you were larping, faggot

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whats some reliable means to animate things from walking cycle, loops, idle and scenes
basically calculating physics to get the exact spacing in frames or pose to pose?
>>
what?
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>>1018686
You're basically asking for a full unity-style character controller so you're gonna need scripting, either homemade or from gumroad or something.

That being said, for just matching a run cycle this is a start:
https://www.youtube.com/watch?v=MXHW8nAURms
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>>1018686
...the usual keyframe to keyframe interpolation that's in literally every 3D animation program?

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this is zombo.com and you are welcome
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>>1018903
Looks like you're using generated coordinates for the label instead of UV. Look up UV unwrapping if you want fine control over textures on a mesh.
>>
Is there a place to pirate, I mean borrow paid rigs?
>>
>in the parent file the character and accessories are in seperate blocks and can be moved in sync
>append, link or copy paste the data from there into another blend file, they move all retarded.
what the fuck, i'm pissing shitting and crying right now. if i had hair left i'd be tearing it out. i fucking hate software
>you have mistyped the captcha
AAAAAAAAA
>>
>>1018924
open3dlab, smutbase
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>>1018972
Basically to be sure everything's gonna work you should make a top level collection that's gonna contain every collection or objectthat's needed by the rig. Then that collection is what you append or (preferably) link. That'll make sure everything's imported as a coherent whole and no dependency is broken


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