Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.Scroll down for a useful FAQ and resource links
Previous: >>1011117Daz youtuber's and general guides:https://www.daz3d.com/help/help-daz-3d-video-tutorialsWpguru, Parmy, Travis Davids (Marvelous designer), Thundornd, CgBytes, Kelvin Jin(Pruned some long inactive suggestions from past OP)Bridges: https://www.daz3d.com/daz-bridgesSuggested Blender Bridge: http://diffeomorphic.blogspot.com/ (GOATED)Use this if you are an AMD or Intel pleb.News: Daz 2025 -ALPHA- has been released.https://www.daz3d.com/blog/daz-studio-2025-alpha-releaseSupport for Filament has been added to MacOS version as well as filatoon.Some anon created a cool character morph. Meet Quinn! https://mega(.)nz/file/rmZQWLKZ#lh4aluWj6drjfPLkW7FVAUVDaOZZqJfqjoAvsREDo7UComment too long. Click here to view the full text.
>>1021173Cool, would you share the result? I just want to understand the settings for anisotropic hair or how it works
I know they would be far less popular than Emma but its kind of crazy there aren't really any decent characters for Daniel or Rupert in daz that i can find.
>>1021124I'm right, actually.
>>1021190Oh, feral kid reference?
>>1021190>>1021191disregard, I am a retard. Read your original message as MAD MAX
It really is just fucking over for us isn't it?https://www.youtube.com/watch?v=Ie55JOHh_1shttps://www.youtube.com/watch?v=ycPS_n-t9tohttps://www.youtube.com/watch?v=HsJOQY1UN08https://www.youtube.com/watch?v=RjVi03raBcs
>>1021163Fuck off you spammer>>1009076>>1010467>>1006395>>1009031
>>1021164OP is right though, chud. Give it some time and your skill of vertice pushing will become obsolete, leaving only technical rigging jobs now.
>>1021170>Some timeAll of those videos are several months old, it should have happened already by now, and yet all the commercial generators create awful useless results.
CAD thread? CAD thread.
>>1021157-- or i just need to git gud, point is really that it's not a one-click process, at least outside of really simple examples
>>1021157I think I have to decide whether I redo this from scratch or if I just get it sintered and try to make it not look like shit in the garage.
>>1021154just try onshape with a throwaway email adress in an incognito tab and give it a shot
>>993097Similar question. Is there a simple sorta-3D software for designing simple assemblies? I'm trying to figure out how my firearm action concept would operate, and it's really hard to do with layers in Paint.NET. Something very casual, it wouldn't have to do much.
>>1021161Gonna give that a shot on the weekend, need to learn that anyway for a mechanical thing Im gonna make that probably won't work great if I blend it. Might settle for just getting it SLS printed from steel and buying a harbor freight polishing wheel because machining is expensive and this is one hell of a first project for a whole new class of software, like just look at that shit.
Okay, so I see there's a lot of shit flinging on this board over these two programs, and the general conclusion is that Maya is better at animation and used in professional pipelines. Can someone just explain to me in depth what makes Maya a better program for animation than Blender? I understand blender has it's strengths but I'm just curious about the animation angle. What tools does maya have that makes it superior for animation?
>>1016002I use Maya as a CAD project all the time, you god damn stupid son of a bitch.
>>1015958Animation is a solved problem. 3D animation since its birth, relied on motion capture. Virtua Fighter had it, since day 1 and that game practically invented 3D video game graphics.Movies = Motion Capture.3D is basically a monkey-brain 1:1 conversion from 2D. This is why most, characters begin their life as a concept art, then a detailed 2D version is created, and then a 3D modeler traces it in a 3D program.Animation isn't different.
>>1021181Then there's no need for you to remain on this board
>>1021182Nope. I love 3D and I will stay here. We still haven't reached the golden age of 3D as we did with pixel art.
>>1021183>>1021181All meaningless posturing then
AAAAAAAAAAAAAAAA>please wait a while b4 making a thread
>>1021007>>>/b/941769138
>>1021023you're such a fucking pajeet doll
>>1021003>not perfectly flatMeh.
>>1021039I'm not the guy posting the slop, as a matter of fact I've been following OP's threads for months, but >>1021003 is the first post I've ever made on these threads. I'm not the guy posting the slop, I think he's retarded for thinking you can use inconsistent dogshit like >>1020961 for reference for 3D models. Also, I didn't use AI for the edit, you can easily tell where I painted over with a hard brush. I don't use AI. >>1021043(perky buds) / 1e6 > perfectly flat
>>1021175Are you drunk
this is zombo.com and you are welcome
How do I get these quads to stop rendering themselves as concave? I've tried flattening with loop tools, smoothing, merging vertices, making the vertices planar, but nothing is removing this rendering effect. It's appearing elsewhere in the model as well in spots, so I'm wondering if there's some global setting I accidentally clicked that I don't know how to undo.
>>1021174nevermind, fixed it myself, beveling vertices seems to have fixed it
>>1021174Select all of the model's faces in edit mode and recalculate normals
I could have sworn that the proportional editing circle was supposed to move with the cursor instead of staying in the vertice selectedam I wrong?
>>1021178no. the circle is just demonstrating the bounds of what other vertices will be affected by the proportional move. change the size of it with scroll wheel. the blender documentation is INSANELY comprehensive so like, read that shit as you go homie. https://docs.blender.org/manual/en/latest/editors/3dview/controls/proportional_editing.html
Previous thread : >>1011544Discuss and post anime styles in 3d. From figures to celshaded models, etc.Recommend Youtube Channel :https://www.youtube.com/@user-sy9do4tr4hhttps://www.youtube.com/@yuucg5187https://www.youtube.com/@mmcganimetichttps://www.youtube.com/@fusako3dhttps://www.youtube.com/@user-pp2os6zr2dhttps://www.youtube.com/@ShionMgrhttps://www.youtube.com/@kurukumahttps://www.youtube.com/@menglow2122https://www.youtube.com/@2amgoodnighthttps://www.youtube.com/watch?v=4LhvcINgNxUComment too long. Click here to view the full text.
>>1021096Nah, you've definitely progressed and I quite like the newer model
>>1021103Every second of that is driving me insaneJust, what the fuck. I don't even understand 1/10th of what I'm seeing
>>1021096probably the core-waist should be betterand you need better hair, but over all looks nicea little of anatomy and hair modeling, studies that
>>1021096> on the right: Chris wife> on the left: my wife
>>1021107-Create some blobby base head-create a noodly limb that's a spearate free floating mesh, a basic cylinder with whatever chains you need for deforming it, But just the one noodle/subdiv cylinder uncapped and widened at the base-shrinkwrap constraint from the limb's root bone to the body mesh, plus shrinkwrap on a vertex group that has the mesh's uncapped base-this gives you a noodly blob that's a protrusion from the body, that you can reshape at will-Build a hierarchy of such blobs. One from the head that is the body, five or so that can attach to either head or body and are, at will, the limbs or tail, three for each such limb that are fingers-Eyes, eyebrows, brow, claws are all meshes that shrinkwrap their root bone to the corresponding finger or head.In this simply example I use b-bones for the limb chains.Mouth can be done with a "sonic mouth" (look it up) setup, basically you have one version of the head without the mouth that's used as a shrinkwrap bases for the actual mouth geometry and controllers, or you can do it was the same kind of free floating mouth linked in the original question (which is also a shrinkwrapped object)
Any recommendations for Learning professional animation for Blender? I'm swapping from Maya to Blender.
>>1017338This except point of impact should always be the anus. 100 anus based death animations.
>>1017173I can't stand this guys voice, I've tried for years to get through that course but french people just sound fucking retarded sadly lol.
>>1018529Turn on subtitles, turn off sound, stop fishing for excuses
>>1017322If you want to learn more about this specific "genre" of 3D then the nsfw rendering discord has some amazing tutorials. Really helpful people too. Some random dude helped me rig gamora's butthole
>>1018529I'm french and yeah his accent is very pronounced. Personally I have more trouble with the indian accent.
How the fuck do I texture in PS1 style?I can model the character, but I am absolutely lost on how to texture it. I usually only handpaint my models and never work in low poly, so I'm clueless. Where do I even get the fucking textures for it? Every tutorial I found is just about how to do ps1 style furniture. How do I texture a more complex character that needs clothes, a head etc? Every texture I look at that could work is copyrighted as well. Please help I been stuck on this for ages.I do have substance painter.
>>1019702Cool better quit then since you cant be fucked to figure it out
>>1019694>>1019702Genuinely astounding how you are so much of a retarded nigger that you can't figure this shit out by just grabbing the model and eyeballing it.
>>1019694As much as people like to avoid it, but the reality is you need to be good at traditional art. 1. First you draw concept art for your character2. Then you draw it from different angles, finalize everything3. Then you start to abstract away unnecessary details to make it fit for PS1>MGS1 did it, PS2 games did it this way, PS3 games did it this way
>>1019694model in 64x64 uv
>>1019702just because its a projection doesnt mean it has to be a frontal or side image lmao
The single most used Maya add-on and not a single person has decided that it would be worth the time to crack it. Maybe they have? If they have, someone send it my way I'm not paying for it.
The final TRVKE that no one will tell you is that Blender has already surpassed Maya in animation (you just need to pirate a handful of addons for it)https://superhivemarket.com/products/simplicagehttps://xeofrios.gumroad.com/l/squishhttps://superhivemarket.com/products/animation-layershttps://superhivemarket.com/products/animtoolboxhttps://superhivemarket.com/products/animatepro
>>1019429Mfw when blender already have animbot tools built in and the addon that surpassed Maya is actually crackable without shitton of anti-piracy bullshit like animbot
>>1019390>>1019429>>1021106If you amateurs can’t build IK/FK without some paid tool then you don’t deserve to post here until you have done so.
>>1021110We're animators not rigger nigger, and beside blender have ik/fk snapping by default and it's just a click of a button, that's why fk/ik snapping is non issue in blender, then there's Maya....... The reason why this thread exist
>>1021137Blender doesn’t have ik/fk by default, you must be talking about their version of auto rig. Which obviously isn’t built for custom rigs like 3 leg dog, 1 leg human or horse standing upright. You’re not a rigger anon if you’re relying solely on automated rig operators.
We (programmer and 2D artist) are working on a small 3D idle game.Was wondering if any 3D artists here with some experience in low poly, cute characters are interested.Would be nice if we could launch a project consisting of only 4chan devs, but if we can't find someone we will end up looking elsewhere like artstationWe will be paying commission, but please keep in mind we have a small budget
>>1021036we might need one in the future, feel free to send me a message>>1021040>>1021041thank you! you can check us out at eggnebgames on socials and you can find the artist there, or other updates
What's with the retard itt that has a hate boner for no reason lol
>>1021065Discord got hacked, told everyone it’s not safe. Yet you still defend OP and Discord because of your stupid opinion. Get a life anon.
>>1021062>feel free to send me a messageDiscord says I can't message you unless we're friends or something
>>1020919>Back when I was young people made things for fun, and if money came out of it that was just a nice bonus.Yeah back when you could buy a house and feed yourself on a single salary that sounds nice but we live in a world where a cardboard box is $600 a week grandpa.
What's the best app for making figurines like these?
>>1021049Anon, it was fully made in Zbrush...
>>1021060leave him, he is one of them Blender cultist
>>1021052SculptGl is written by the same guy who went on to create Nomad, which is better and pretty cheap, desktop versions finally available too
>>1020776>>1020791>>1021049>>1021052>>1021140Just make it in Zbrush, the industry standard with the most advanced toolset and features instead of coping and doing mental gymnastics with your freetard software made by hobbyist neckbeards>muh costIf you're too illiterate to sail the seas in 10 minutes then you're a tranny or pacifist snoy westerner and shouldn't do 3D simple as.
>>1021052Only ears in OP look sculpted to me, everything else could be polymodelled.
& Magazine is hiring the following artists for upcoming projects:- Typographic Artists (text, words)- Logo Artists (designs, illustrations, etc)Serious inquiries only. No furries. Please have portfolio or examples of art.Email:lamp.lit.magazine at gmail dot comLampByLit.com&&&&amamp&&&mp&&&&p&&&&aComment too long. Click here to view the full text.
>No furries.Enjoy your lawsuit, bitch.
>>1020804Are there openings for nigger artists who draw BBC?
>>1020804>logos>typeThis is the 3d board sir.
this should go to /gd/ but good luck getting any replies.
home...
>>1019739holy shit...you can build stuff and expand the house in the game?? at first i thought its a mod but apprently its a built in feature? thats so cool! ive only been grinding the main quest all this time haha
>>1017838>>1019739>>1019785whats with all the secrecy, what the game called?
>>1020255>xhe doesn't know>xhe wants to know
>>1020255iykyk
>>1019785>grinding the main quest>""""main quest"">mfw