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Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.

If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.

Scroll down for a useful FAQ and resource links
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Previous thread : >>1019271

Discuss and post anime styles in 3d. From figures to celshaded models, etc.
Recommend Youtube Channel :
https://www.youtube.com/@user-sy9do4tr4h
https://www.youtube.com/@yuucg5187
https://www.youtube.com/@mmcganimetic
https://www.youtube.com/@fusako3d
https://www.youtube.com/@sulbi03
https://www.youtube.com/@Neogools_3D_Trainning
https://www.youtube.com/@Uzuki_Riha
https://www.youtube.com/@chichaart
https://www.youtube.com/@MrZingyGuy
https://www.youtube.com/@pachiko_blender
https://www.youtube.com/@ShionMgr

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Yeah but first I have to impregnate all of /3/ with my big white cock with foreskin and pink head
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What’s the most idiot proof way of making a black and white rendering of an animu render resemble the manga look?
I want to save time drawing by having vehicles and backgrounds get done in blender if that is possible.
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>>1025041
Use grease pencil with outline modifier

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post 3D humor content, 3D fails, 3D jokes, 3D everything
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>>1024720
This reminds me of someone on this board
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>neets making blender porn
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>>1024742
kek
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How many vertices does it take to change a lightbulb
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>>1024720
>too retarded to crack
This is me. And I got sick of Microsoft’s shit so I went to Linux which I think has essentially limited my options to blender as it has Linux support. I feel stupid about it.

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Jita - She doesn’t wear a shirt because wearing shirts is weird where she lives. Only her head is "finished".
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>>1024990
And to elaborate a bit more, she’s the “magic knight” character, and while her magic attributes won’t be the best, she gains bonuses to earth abilities to more than make up for it. Nora is a priest/monk that focuses on AGI, Bosequias is a brawler, Kalchas is a berserker that has her health and stamina combined into one bar because of her hermaphroditism (I’ll explain why that makes sense at a later date), and LL’s somatomancy ability will enable her to alter her base attributes in the middle of battle. That’s the idea so far, and I have a bunch of other characters planned.
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>>1024991
Also a shitpost I made in a gamedev thread on /v/ earlier.
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>>1024985
>Bosequias’ nuts swing around a lot when he moves, so you have that at least lol.
huge news
>>
Going to break the toxic positivity in here and say that only your modelling and animations are good, the rest is garbage. Your writing is bad, "Nora is familiar with books", "is one of the librarians". Yeah a librarian would be familiar with books, this is what's called redundancy. You need to go back over your text and re-write it about 10 times.
Get yourself a copy of "On Writing Well" and also "The Elements of Style" and learn how to write properly. Big boobs alone will not carry your game. And speaking of games, you should make the game first instead of the models. You're spending all your time on modelling, just make the game with placeholders, make it with cubes if you have to, just get the actual mechanics working, the core gameplay loop, before you waste your time on modelling boobs.
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>>1025038
Fuck off, do better than my writing

Previous: >>1017961
Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru, Parmy, Travis Davids (Marvelous designer), Thundornd, CgBytes, Kelvin Jin
(Pruned some long inactive suggestions from past OP)

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/ (GOATED)
Use this if you are an AMD or Intel pleb.

News: Daz 2025 -ALPHA- has been released.
https://www.daz3d.com/blog/daz-studio-2025-alpha-release
Support for Filament has been added to MacOS version as well as filatoon.

Some anon created a cool character morph. Meet Quinn! https://mega(.)nz/file/rmZQWLKZ#lh4aluWj6drjfPLkW7FVAUVDaOZZqJfqjoAvsREDo7U

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The fridge bodies with G9 are pretty bad. Any better body morph or shape suggestions?
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>>1025008
just download some morphs packs
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Why does Daz not have a native linux version? I was thinking of switching to it for my upgrade but that's the only program I use that would require inferior emulation.
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>>1025035
Same reason most apps dont. That said, wine/bottles/etc works reasonably well with nvidia-libs. Else you can just diffeo everything to blender.
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>>1025035
I've been in that same boat for years. Daz and a couple of shitty games that my friends play that require invasive anticheat.

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Previous thread: >>997798
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>>1025029
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>>1025030
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>>1025031
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>>1025032
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Pretty cool thread.

i want to try to be a vtuber, but i dont know Where and how can I find and create my own model, and in general, how to do this? I really want to, but I dont know how. Everyone says different things, and I dont know what to listen to.
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>>1024411
Go commission someone on Vgen
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>>1024814
why would you post this with your vtuber name attached?you are jeopardizing your vtuber career and you havent even started what are you retarded?
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>>1024411
dura means retarded woman in russian, jfl nice name OP
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>>1024955
we vtubers dont even see you as human unless you throw money on patreon, then you may be a subhuman at most.
>>1024961
Noone cares stfu drunk ape
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not OP but I came here to make the same thread and when I rig it it can't bend well what have I done wrong and should I start over I'm very new at this (obviously)

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Making a new thread since the image limit got hit on da last one.
Show us that cool new project you got in the works anon-kun!

Previous Thread: >>1017627
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https://files.catbox.moe/jho2w7.mp4
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>>1024960
>https://files.catbox.moe/jho2w7.mp4
BALLS OF STEEL
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What does /3/ think of Terragen?
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>>1025014
The lack of cast shadows makes all renders of forests cursed

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Blender animations are laggy, skinning bugs, shitty skeleton system that's weird. Skinning and animating on older versions of Max was a cake in the walk compared to this.
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>>1024943
Show the topology of the the hand
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>>1024943
Bruh fix that finger's weight
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>>1024943
What is weight painting?

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Blender noob here, how do I start texturing weapons and characters with geometry nodes? I wouldn't like to handpaint these but rely on maths and logic for it. Also, generating normal maps with nodes would be good too
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>>1024963
this?
https://www.youtube.com/watch?v=EQ149bMtKRA
You can make the surface imperfection map procedurally too
https://www.youtube.com/watch?v=B2_u458H5Mk
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>>1024963
you sure you want to do that with geo nodes and not shader nodes? all you'd need is some noise patterns
>>
learn substance painter you retard

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What makes Blender renders so instantly recognizable?
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>>1024859
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>>1024859
i think i know why, a problem i've seen way, way too many times, usually when people try to get into 3d without any 2d or drawing knowledge, they ask if you can learn 3d without knowing how to draw, and the answer they get is always yes.
so they follow couple of tutorials and learn the software enough to make something good out of good references, but eventually find out that they can't actually make anything original or too complex on their own.
you don't need to know how to draw, but you do need the fundamentals that usually comes with it, like shape and form, perspective, color theory, anatomy, etc.

so they then either drop 3d altogether, or just try to work with what they know and make a render that looks good with the default settings.
using blender makes this obvious cause it's free, you don't have to force yourself to learn the right way to do these things if you didn't spend any money.
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>>1024942
I don't get it
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>>1025006
The plane got chicken pox so it died
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>>1025006
Survivorship bias, basically you're noticing the blender renders that you're able to notice, not all the blender renders

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all that knowledge and skill you need to accumulate, just to get pennies on the dollar? WTF?
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>>1022869
You still think 3D artists have any future at all?
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>>1024938
CHUDDY CHUDDY CHUDDY CHUDDY!
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>>1024969
Nope. I just do it for fun.
>showed picrel to normie friend
>had to show that it wasn't AI.
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>>1024978
don't worry nobody believe this is ai
>>
anybody making money with AI yet?
sfw and/or nsfw?

Houdini is fun and easy!
Pick up a free apprentice version today:
https://www.sidefx.com/download/
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>>1024541
that should work. maybe share a hip.
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>>1024559
I actually managed to solve it with a new strategy, AND fix the old one. The issue with the old one in >>1024541, was the pointdeform2 node was set to only work on the group: sphere2. Problem was, the first input wasn't part of that group when it was fed into the point deform node. Simply erasing the entry into the group field of the pointdeform2 node got it working as expected. Before I solved this, I made a second, more hacky way of doing it by giving each mesh a custom attribute, and then sorting for that out of the Vellum Solver. Though, now that I know what the issue was, the custom attributes aren't needed (the groups still are).

This stuff is neat. I can see why people go into it as a job. Shame the industry is in shambles.
>>
little depressing seeing a bunch of vfx people being like
>ai is going to fuck vfx so i will pivot to... making an indie game. ahcktually i was getting bored of vfx anyway...

grim state of affairs
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anyone know why my solver implodes at frame 20 waiting on a simple volumevop for a vdbadvect cook
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>>1024958
nvm I'm a dingus, it's the remesh

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trying to get a npr rig of a "doughnut" and "biscotti" working im using a cloth sim to simulate "doughnut jiggle" and im struggling to get the "biscotti" to penetrate through the donut hole and then have the hole return to its regular shape,also trying to simulate "coffee liquid and bubbles" to spill out of the donut hole,since its npr so it dosent have to be realistic and the less intense it is on my pc the better

any suggestions or tutorials you can recomend?
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>>1024313
this is incredibly usefull thank you!
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adding bones helped a ton do any of you know how to get shapekeys to activate the closer bone the further away bone A pushes bone B?(limit distance bone constraint)

https://youtu.be/je-aajBigrg
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Thought of this thread after making this
>>>/h/8813050

>>1024439
One way is to make a bone stretching to bone B then use a driver based on (stretching bone's length -1)/expected max length, on the shape key's weight
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>>1024471
whoops, meant scale factor -1
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Updates?

How do we fix this atrocious software?
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>>1024828
fpbp
/thread
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>>1024820
a shitty workman blames his tools.
>>1024828
/thread
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>>1024871
Literally who?
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>>1024965
the korean guy is the sculpt module owner Sean Kim, the ones against to remove the old multires are the people from the Blender Studio, Kaspar, Hjalti, Francesco Siddi, etc.....
>>
AI
https://fugtemypt123.github.io/VIGA-website/


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