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Started doing low poly 3d models, what do you think?
>>1023582Share your workflow, this way we’ll know if your work is worthwhile. Nowadays, with just a couple of clicks, you can create fairly persuasive 3D models.
>>1023582Nice
Any recommendations for Learning professional animation for Blender? I'm swapping from Maya to Blender.
>>1018529i'm slowly working my way through his rigging course and the accent is the hardest part.
>>1017171What did you use to make this gif?
>>1023497Blender
How the fuck do slotted actions even work. I create a new action, I make slotted actions for each rig but then when I switch actions the slots just go away, they become unassigned and nothing fucking happens. It makes no fucking sense.
>>1023584simple way:-select object A, insert keyframe, which will implicitly create action AAction and slot A-switch to object B, select action AAction in the action dropdown, insert keyframe, which will implicitly create slot B on AActionthe important bit is the objects after the first have the action you want to be the parent for all slots as the active action when you insert keyframes/create the slots
Is this shit viable for organic sculpting? I hate HATE to do it with a tablet, to the point I don't do it at all if I can help it. 3D movement that isn't some giant mouse tit you diddle sounds like heaven. I see it on sale, right now...
>>1023568If you don't like sculpting the expensive magical goggles aren't gonna solve it
>>1023570I don't like "sculpting" in 3D, I clarified as much. Nobody needs you snide shit, nobody's entertained by it.
>>1023572I'm not being snide. All those glasses are gonna be to you is a big paperweight
>>1023568Buy clay or plasticine, dumbass
How can I create these two characters quickly with the least resources possible? Would an AI mesh generator be able to do the job, including shipped generated HD textures?Seen people in shorts crank out entire anime girls in Blender or AI in like 7 minutes, meanwhile I’m still stuck tryin to do it.Not looking for a "learn topology" lecture. I want to know what pipeline actually gets y'all from nothing to anime girl fast. Bonus if I no need to spend 3 months learning blender sculpting for it.
>>1020623If you want high fidelity slop then I suggest you look into Daz studio. It has enough presets and assetpacks with possible variations and modification settings to allow you to make some slop high fidelity model almost as if you were in videogame character creator. Look into the workflow, and don’t use AI. Current 3D AI is only good at making sculptures and rock assets.
>>1020749Thanks bro, only man in here who does no trolling and gatekeeping
>>1020623>How can I create these two characters quickly with the least resources possible?>Bonus if I no need to spend 3 months--Impossible
>>1020623outsource to indian, bangladeshi, indonesian, sri lankan farms.3 months is not even close how much you'd need for that. It'll take you multiple displicines rigging, topo, weight painting, cloth, sculpt, etc. characters of that caliber take weeks if not months to make properly for a whole team where there's a person solely for rigging, for weight painting, for sculpting, for clothing.
>>1020623Yuriiiii!!!! YUriiiiiiI!!!!!!! ToT OOOOOOOOOO
AAAAAAAAAAAAAAAA>please wait a while b4 making a thread
>>1023520what's your reference from?
>>1023530hair is donetoo much procrastinating today>>1023537i dont get what you mean. thats just the default blender material. If i apply a toon shader you cant literally see a thing,>>1023538matroos-sans drawing song
>>1023540kinda got lazy on the hands and feet for now.Seifuku is almost? done.Everything looks kinda shit at first but lets finish and see if it'll look good.
>>1023566Love her hair
>>1023566a little bit more push.
I've heard of people using it for small simple 3d games. What do you think of it overall as an engine?
>>1023427>if you dont give a shit about code qualityDon't kid yourself, if you let AI near your projects you can't quantify code quality.
>>1023439Oh no I can tell when its bad, the problem is the robot will make it work regardless because its got a ridiculous attention span at this point. Its not a big deal if you want it to crap out something you and half of github have made a dozen times before, or if its some isolated thing that can work like a black box. If you want something complex all at once or don't give enough instructions it can get super fuckin bloaty though. I forget what it was, but I asked it to do something in an RPG and then watched it for a good 15 minutes make and remake the same thing because it had confused itself, and that must have broken the auto shut off because after it had finished it just started perusing the codebase fixing bugs and making irrelevant changes until I killed it.
>>1023467>work like a black boxSo you wont understand how it functions at all, but you'lll know if its efficient?
>>1023569Chud, Godot is efficient
>>1023041name a successful indie game made with the tranny engine
Making a new thread since the image limit got hit on da last one.Show us that cool new project you got in the works anon-kun!Previous Thread: >>1017627
Any tutorials for making anime hair in blender? Preferably in Japanese or niconico because I despise the west?
Gonna make a new character model from the beginning again and starting with the grabbers.Confident the hand turned out very pretty but i might need a real foot nigga to comment on the dawgs. Tell me what you guys think of both and what parts i should focus or exaggerate a bit.
>>1023499
>>1023546Watch a tutorial on how to tie a noose around your fat hairy western neck, Ken Sama
>>1023565Okay, I'll go ask chatgpt instead. Thanks.
Is even possible to create these pictures using 3D in blender?
>>1012324Modular staging of a scene, redressing it, and use of camera angles to hide its limitations was solved decades ago by Hollywood. Just copy their methods.
>>1019769>>1019800stop bumping cris' threads retarded subhumans
>>1019801Yet you just bumped it. How curious!
>>1019805You talk like an redditor, faggot gayboy
>>1012324Background is just a gradient though
I think it took me a year to figure out the techniques I used to make this model, but I am glad I think I've cracked the workflow to make HD 2D anime shit with low poly models.Took me 4 hours from the low poly models to render this.:DI'm 99% certain I've finally cracked the workflow.
Good job, you've finally made something passable. Now do more.
>>1023547It’s not an independent +Thoughtset, it’s a fork of the +Cooljap ethos. You already lost.
Schizo fight incoming
Previous thread: >>997798
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How come the modifier stack of 3DS Max is more solid than Blender?
>>1023526Define "more solid"
>>1023526I've used 3ds max for 20 years since the days of Discreet. And yes the modifier stack is a solid piece of shit (in terms of memory management). Don't worry blender's is shit too.
>>1023533 Idk about other software but for blender you can look at Pochemu's Judy Hopps model that stack is a mess but it works somehow. It really comes down to understanding the modifiers and how they operate within their respective software to get the best results and most people can't be bothered to read documentation
>>1023541>you can look at Pochemu's Judy Hopps modelWhere?
>>1023544>Pochemu's Judy Hoppsfirst result on google, try it
What other software are you guys learning other than Blender, Substance, etc. Feel like I would rip my hair out trying to learn houdini
>>1023501So far Blender has served me well as an all-in-one package but I'm also learning Krita
Blender is a noob software with primitive jack of all trades features. Ive replaced it with dozens of softwares.
>>1023524Please enumerate a list
Where do you guys go to find jobs? I am an industrial designer (ik I'm dead field) looking to do any kind of 3d work but I currently work a drafting job I'm starting to hate cause I don't get to use any of my actual skills.
>>1022214This is the beginning of the post work era. So If you are still trying to sell your work hours, knowledge of a sfotware and/ or capacity to sit in forn of a pc you will die professionally. Learn to market yourself. I've been lately making less and less renders but that doesn't mean I have stopped selling shit to my clients. AI is the ultimate sitting on a chair liberator.
>>1023511If you look above I got something going but movie industry volatile too. So id appreciate to know how your incorporating AI into your work successfully
>>1023511are you selling AI slop?how much are you making?do client wants this?do they know you're a slop merchant and they want more?
>>1023514Images still require my final input and a polished look but ai has shortened the preview phase by a lot and I'm replacing tools like crazy. Forget ultra hd renderings. Ai upscaling and image to video has shortened my render node use by 70%>>1023516>>>are you selling AI slop?Yes. I've sold traditional renderings for 15 years and it's time to make better use of my time.Does that make you angry?>>>how much are you making?enough to live, travel, have kids,house, car..>>>do client wants this?Clients are not stupid they understand the difference between an ai generated image and a polished rendering.And they know they are getting closer. And yes the best ones don't care if you make an image out of pencils, computers or nano banana. They want what they need period.>>>do they know you're a slop merchant and they want more?Yes. Not because I'm a slop merchant. I cover a necessity. I'm not letting my 3dcg knowledge get in my way of making some moneh.
>>1023532>>1022214Here yo go www.badplacetowork.com/renderpricing/
Its low effort and unambitious
>>1021596trans sisters.. not like this... we are being insulted
>>1021535I like chairs
>>1021535cris, i-is that you?
>>1021535composition on this one could be interesting if the knocked over chair was placed further out. also get rid of whatever is causing that black shape in the lower left corner.