[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/3/ - 3DCG

Name
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor application acceptance emails are being sent out. Please remember to check your spam box!


[Advertise on 4chan]

[Catalog] [Archive]

File: 0.png (2.29 MB, 1080x1920)
2.29 MB
2.29 MB PNG
Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.

If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.

Scroll down for a useful FAQ and resource links
59 replies and 57 images omitted. Click here to view.
>>
File: 1493151700087.jpg (58 KB, 1167x663)
58 KB
58 KB JPG

File: Row of legs.jpg (777 KB, 3840x2160)
777 KB
777 KB JPG
Previous: >>1011117
Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru, Parmy, Travis Davids (Marvelous designer), Thundornd, CgBytes, Kelvin Jin
(Pruned some long inactive suggestions from past OP)

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/ (GOATED)
Use this if you are an AMD or Intel pleb.

News: Daz 2025 -ALPHA- has been released.
https://www.daz3d.com/blog/daz-studio-2025-alpha-release
Support for Filament has been added to MacOS version as well as filatoon.

Some anon created a cool character morph. Meet Quinn! https://mega(.)nz/file/rmZQWLKZ#lh4aluWj6drjfPLkW7FVAUVDaOZZqJfqjoAvsREDo7U

Comment too long. Click here to view the full text.
210 replies and 59 images omitted. Click here to view.
>>
>>1021173
Cool, would you share the result? I just want to understand the settings for anisotropic hair or how it works
>>
I know they would be far less popular than Emma but its kind of crazy there aren't really any decent characters for Daniel or Rupert in daz that i can find.
>>
>>1021124
I'm right, actually.
>>
>>1021190
Oh, feral kid reference?
>>
>>1021190
>>1021191
disregard, I am a retard. Read your original message as MAD MAX

File: worst.gif (1.56 MB, 485x360)
1.56 MB
1.56 MB GIF
It really is just fucking over for us isn't it?
https://www.youtube.com/watch?v=Ie55JOHh_1s
https://www.youtube.com/watch?v=ycPS_n-t9to
https://www.youtube.com/watch?v=HsJOQY1UN08
https://www.youtube.com/watch?v=RjVi03raBcs
>>
>>1021163
Fuck off you spammer
>>1009076
>>1010467
>>1006395
>>1009031
>>
>>1021164
OP is right though, chud. Give it some time and your skill of vertice pushing will become obsolete, leaving only technical rigging jobs now.
>>
>>1021170
>Some time
All of those videos are several months old, it should have happened already by now, and yet all the commercial generators create awful useless results.

File: cad.jpg (53 KB, 1024x576)
53 KB
53 KB JPG
CAD thread? CAD thread.
300 replies and 51 images omitted. Click here to view.
>>
>>1021157
-- or i just need to git gud, point is really that it's not a one-click process, at least outside of really simple examples
>>
>>1021157
I think I have to decide whether I redo this from scratch or if I just get it sintered and try to make it not look like shit in the garage.
>>
>>1021154
just try onshape with a throwaway email adress in an incognito tab and give it a shot
>>
>>993097
Similar question. Is there a simple sorta-3D software for designing simple assemblies? I'm trying to figure out how my firearm action concept would operate, and it's really hard to do with layers in Paint.NET. Something very casual, it wouldn't have to do much.
>>
>>1021161
Gonna give that a shot on the weekend, need to learn that anyway for a mechanical thing Im gonna make that probably won't work great if I blend it. Might settle for just getting it SLS printed from steel and buying a harbor freight polishing wheel because machining is expensive and this is one hell of a first project for a whole new class of software, like just look at that shit.

File: maya-vs-blender.jpg (28 KB, 700x400)
28 KB
28 KB JPG
Okay, so I see there's a lot of shit flinging on this board over these two programs, and the general conclusion is that Maya is better at animation and used in professional pipelines.

Can someone just explain to me in depth what makes Maya a better program for animation than Blender? I understand blender has it's strengths but I'm just curious about the animation angle. What tools does maya have that makes it superior for animation?
44 replies and 2 images omitted. Click here to view.
>>
>>1016002
I use Maya as a CAD project all the time, you god damn stupid son of a bitch.
>>
>>1015958
Animation is a solved problem. 3D animation since its birth, relied on motion capture. Virtua Fighter had it, since day 1 and that game practically invented 3D video game graphics.

Movies = Motion Capture.

3D is basically a monkey-brain 1:1 conversion from 2D. This is why most, characters begin their life as a concept art, then a detailed 2D version is created, and then a 3D modeler traces it in a 3D program.

Animation isn't different.
>>
>>1021181
Then there's no need for you to remain on this board
>>
File: Screenshot (4).png (2.47 MB, 1920x1080)
2.47 MB
2.47 MB PNG
>>1021182
Nope. I love 3D and I will stay here. We still haven't reached the golden age of 3D as we did with pixel art.
>>
>>1021183
>>1021181
All meaningless posturing then

File: file.png (217 KB, 883x804)
217 KB
217 KB PNG
AAAAAAAAAAAAAAAA
>please wait a while b4 making a thread
140 replies and 31 images omitted. Click here to view.
>>
>>1021007
>>>/b/941769138
>>
>>1021023
you're such a fucking pajeet doll
>>
>>1021003
>not perfectly flat
Meh.
>>
File: 1731545129167452.png (215 KB, 1380x601)
215 KB
215 KB PNG
>>1021039
I'm not the guy posting the slop, as a matter of fact I've been following OP's threads for months, but >>1021003 is the first post I've ever made on these threads. I'm not the guy posting the slop, I think he's retarded for thinking you can use inconsistent dogshit like >>1020961 for reference for 3D models. Also, I didn't use AI for the edit, you can easily tell where I painted over with a hard brush. I don't use AI.
>>1021043
(perky buds) / 1e6 > perfectly flat
>>
>>1021175
Are you drunk

File: 1745663011347177.png (95 KB, 740x740)
95 KB
95 KB PNG
this is zombo.com and you are welcome
282 replies and 57 images omitted. Click here to view.
>>
File: flats concave .png (412 KB, 1400x1200)
412 KB
412 KB PNG
How do I get these quads to stop rendering themselves as concave? I've tried flattening with loop tools, smoothing, merging vertices, making the vertices planar, but nothing is removing this rendering effect. It's appearing elsewhere in the model as well in spots, so I'm wondering if there's some global setting I accidentally clicked that I don't know how to undo.
>>
>>1021174
nevermind, fixed it myself, beveling vertices seems to have fixed it
>>
>>1021174
Select all of the model's faces in edit mode and recalculate normals
>>
File: file.png (166 KB, 961x659)
166 KB
166 KB PNG
I could have sworn that the proportional editing circle was supposed to move with the cursor instead of staying in the vertice selected
am I wrong?
>>
>>1021178
no. the circle is just demonstrating the bounds of what other vertices will be affected by the proportional move. change the size of it with scroll wheel. the blender documentation is INSANELY comprehensive so like, read that shit as you go homie. https://docs.blender.org/manual/en/latest/editors/3dview/controls/proportional_editing.html

Previous thread : >>1011544

Discuss and post anime styles in 3d. From figures to celshaded models, etc.
Recommend Youtube Channel :
https://www.youtube.com/@user-sy9do4tr4h
https://www.youtube.com/@yuucg5187
https://www.youtube.com/@mmcganimetic
https://www.youtube.com/@fusako3d
https://www.youtube.com/@user-pp2os6zr2d
https://www.youtube.com/@ShionMgr
https://www.youtube.com/@kurukuma
https://www.youtube.com/@menglow2122
https://www.youtube.com/@2amgoodnight
https://www.youtube.com/watch?v=4LhvcINgNxU


Comment too long. Click here to view the full text.
222 replies and 67 images omitted. Click here to view.
>>
>>1021096
Nah, you've definitely progressed and I quite like the newer model
>>
>>1021103
Every second of that is driving me insane
Just, what the fuck. I don't even understand 1/10th of what I'm seeing
>>
>>1021096
probably the core-waist should be better
and you need better hair, but over all looks nice
a little of anatomy and hair modeling, studies that
>>
>>1021096
> on the right: Chris wife
> on the left: my wife
>>
File: weirdorig.png (458 KB, 1875x931)
458 KB
458 KB PNG
>>1021107
-Create some blobby base head
-create a noodly limb that's a spearate free floating mesh, a basic cylinder with whatever chains you need for deforming it, But just the one noodle/subdiv cylinder uncapped and widened at the base
-shrinkwrap constraint from the limb's root bone to the body mesh, plus shrinkwrap on a vertex group that has the mesh's uncapped base
-this gives you a noodly blob that's a protrusion from the body, that you can reshape at will
-Build a hierarchy of such blobs. One from the head that is the body, five or so that can attach to either head or body and are, at will, the limbs or tail, three for each such limb that are fingers
-Eyes, eyebrows, brow, claws are all meshes that shrinkwrap their root bone to the corresponding finger or head.

In this simply example I use b-bones for the limb chains.

Mouth can be done with a "sonic mouth" (look it up) setup, basically you have one version of the head without the mouth that's used as a shrinkwrap bases for the actual mouth geometry and controllers, or you can do it was the same kind of free floating mouth linked in the original question (which is also a shrinkwrapped object)

File: 1663347866308214.gif (1.09 MB, 689x504)
1.09 MB
1.09 MB GIF
Any recommendations for Learning professional animation for Blender? I'm swapping from Maya to Blender.
18 replies omitted. Click here to view.
>>
>>1017338
This except point of impact should always be the anus. 100 anus based death animations.
>>
>>1017173
I can't stand this guys voice, I've tried for years to get through that course but french people just sound fucking retarded sadly lol.
>>
>>1018529
Turn on subtitles, turn off sound, stop fishing for excuses
>>
>>1017322
If you want to learn more about this specific "genre" of 3D then the nsfw rendering discord has some amazing tutorials. Really helpful people too. Some random dude helped me rig gamora's butthole
>>
>>1018529
I'm french and yeah his accent is very pronounced. Personally I have more trouble with the indian accent.

File: ps1.png (1.08 MB, 1255x848)
1.08 MB
1.08 MB PNG
How the fuck do I texture in PS1 style?

I can model the character, but I am absolutely lost on how to texture it. I usually only handpaint my models and never work in low poly, so I'm clueless. Where do I even get the fucking textures for it? Every tutorial I found is just about how to do ps1 style furniture. How do I texture a more complex character that needs clothes, a head etc? Every texture I look at that could work is copyrighted as well.

Please help I been stuck on this for ages.

I do have substance painter.
7 replies and 1 image omitted. Click here to view.
>>
>>1019702
Cool better quit then since you cant be fucked to figure it out
>>
File: 1740512430316052.gif (1.68 MB, 372x262)
1.68 MB
1.68 MB GIF
>>1019694
>>1019702
Genuinely astounding how you are so much of a retarded nigger that you can't figure this shit out by just grabbing the model and eyeballing it.
>>
>>1019694
As much as people like to avoid it, but the reality is you need to be good at traditional art.
1. First you draw concept art for your character
2. Then you draw it from different angles, finalize everything
3. Then you start to abstract away unnecessary details to make it fit for PS1
>MGS1 did it, PS2 games did it this way, PS3 games did it this way
>>
>>1019694
model in 64x64 uv
>>
>>1019702
just because its a projection doesnt mean it has to be a frontal or side image lmao

The single most used Maya add-on and not a single person has decided that it would be worth the time to crack it.

Maybe they have? If they have, someone send it my way I'm not paying for it.
16 replies and 1 image omitted. Click here to view.
>>
The final TRVKE that no one will tell you is that Blender has already surpassed Maya in animation (you just need to pirate a handful of addons for it)

https://superhivemarket.com/products/simplicage
https://xeofrios.gumroad.com/l/squish
https://superhivemarket.com/products/animation-layers
https://superhivemarket.com/products/animtoolbox
https://superhivemarket.com/products/animatepro
>>
>>1019429
Mfw when blender already have animbot tools built in and the addon that surpassed Maya is actually crackable without shitton of anti-piracy bullshit like animbot
>>
>>1019390
>>1019429
>>1021106
If you amateurs can’t build IK/FK without some paid tool then you don’t deserve to post here until you have done so.
>>
>>1021110
We're animators not rigger nigger, and beside blender have ik/fk snapping by default and it's just a click of a button, that's why fk/ik snapping is non issue in blender, then there's Maya....... The reason why this thread exist
>>
>>1021137
Blender doesn’t have ik/fk by default, you must be talking about their version of auto rig. Which obviously isn’t built for custom rigs like 3 leg dog, 1 leg human or horse standing upright. You’re not a rigger anon if you’re relying solely on automated rig operators.

File: image-1.png (1 MB, 1411x820)
1 MB
1 MB PNG
We (programmer and 2D artist) are working on a small 3D idle game.
Was wondering if any 3D artists here with some experience in low poly, cute characters are interested.
Would be nice if we could launch a project consisting of only 4chan devs, but if we can't find someone we will end up looking elsewhere like artstation
We will be paying commission, but please keep in mind we have a small budget
56 replies and 5 images omitted. Click here to view.
>>
>>1021036
we might need one in the future, feel free to send me a message
>>1021040
>>1021041
thank you! you can check us out at eggnebgames on socials and you can find the artist there, or other updates
>>
What's with the retard itt that has a hate boner for no reason lol
>>
>>1021065
Discord got hacked, told everyone it’s not safe. Yet you still defend OP and Discord because of your stupid opinion. Get a life anon.
>>
File: 1755547007071767.jpg (18 KB, 188x232)
18 KB
18 KB JPG
>>1021062
>feel free to send me a message
Discord says I can't message you unless we're friends or something
>>
>>1020919
>Back when I was young people made things for fun, and if money came out of it that was just a nice bonus.
Yeah back when you could buy a house and feed yourself on a single salary that sounds nice but we live in a world where a cardboard box is $600 a week grandpa.

File: G3tuK0fX0AAMY0N.jpg (97 KB, 922x923)
97 KB
97 KB JPG
What's the best app for making figurines like these?
7 replies and 1 image omitted. Click here to view.
>>
>>1021049
Anon, it was fully made in Zbrush...
>>
>>1021060
leave him, he is one of them Blender cultist
>>
>>1021052
SculptGl is written by the same guy who went on to create Nomad, which is better and pretty cheap, desktop versions finally available too
>>
>>1020776
>>1020791
>>1021049
>>1021052
>>1021140
Just make it in Zbrush, the industry standard with the most advanced toolset and features instead of coping and doing mental gymnastics with your freetard software made by hobbyist neckbeards
>muh cost
If you're too illiterate to sail the seas in 10 minutes then you're a tranny or pacifist snoy westerner and shouldn't do 3D simple as.
>>
>>1021052
Only ears in OP look sculpted to me, everything else could be polymodelled.

File: face.jpg (15 KB, 400x400)
15 KB
15 KB JPG
&amp Magazine is hiring the following artists for upcoming projects:

- Typographic Artists (text, words)
- Logo Artists (designs, illustrations, etc)

Serious inquiries only. No furries. Please have portfolio or examples of art.

Email:
lamp.lit.magazine at gmail dot com
LampByLit.com

&amp&amp&amp&am
amp&amp&amp&amp
mp&amp&amp&amp&
p&amp&amp&amp&a

Comment too long. Click here to view the full text.
>>
>No furries.
Enjoy your lawsuit, bitch.
>>
>>1020804
Are there openings for nigger artists who draw BBC?
>>
>>1020804
>logos
>type
This is the 3d board sir.
>>
this should go to /gd/ but good luck getting any replies.

File: .png (2.61 MB, 1920x1080)
2.61 MB
2.61 MB PNG
home...
16 replies and 6 images omitted. Click here to view.
>>
>>1019739
holy shit...you can build stuff and expand the house in the game?? at first i thought its a mod but apprently its a built in feature? thats so cool! ive only been grinding the main quest all this time haha
>>
>>1017838
>>1019739
>>1019785

whats with all the secrecy, what the game called?
>>
>>1020255
>xhe doesn't know
>xhe wants to know
>>
File: 1736058083247793.png (66 KB, 1076x953)
66 KB
66 KB PNG
>>1020255
iykyk
>>
>>1019785
>grinding the main quest
>""""main quest""
>mfw


[Advertise on 4chan]

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.