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File: rateV5.png (67 KB, 456x855)
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post, get rated, rate others
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I'm guessing a 2 or 3
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>>7229400
/pro/
>>7229408
/pro/
>>7229417
/adv/
>>
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>>7229422
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>>7229392
>>
>you must do dynamic poses with dynamic perspective to be considered a pro artist!
This is why this place will never breed anything worth seeing.
>>
>>7229400
/prebeg/ but could easily be hiding their power level for comedic effect

>>7229408
Mid Int, stylized and clearly not the upper limit of your work as this looks more like a 10-15 minute sketch for you

>>7229417
/Mid Beg/ but improving fast, doing more realism studies with accurate shapes and values is a great way to solidify fundamentals and make things look believable. 3,000 "bad" pieces away from being /int/
>>
>>7229429
Anon why do you never post your social?
>>
>>7229438
Because I don't have a blog/social media, I can create one for IC posts if you like, someone on here told me to make a twitter but you need to give me a good username that isn't taken like shawntheshark123
>>
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>>7229400
Adv
>>7229408
Mid-high beg, it's too simple to tell. Could even be low adv. Point is, the pose and subject matter isn't overly complex,but it is still clearly well done and with skill. You can be rated higher if you show more proficiency I guess.
If I had to give a straight rating, probably high beg.
>>7229417
Low beg. Keep trying! These are solid attempts! You are getting there.
>>7229429
You are definitely int. I can't decide between low and mid, but I'm steering hard towards mid because of 'personal flair'. The complex perspective is also what's reslly demonstrating your skill here.
>>7229433
Well, I'm just going off of what each tier is saying. You don't need it to be successful, if that's what you mean. There's many comics that have simpler styles that are often trending and funny.
>>7229436
Not a drawing but I really feel like I agree with your assessment of 7229408. It definitely seems like they're hiding their power level. It's a good drawing.
>>7229447
I think you're the other anon, but I can rate this too, low int.

I'm suspecting I will get midbeg or at best high beg.
>>
>>7229422
/pro/
>>7229436
/prebeg/

I’m starting to think none of you idiots have any idea what you’re tlaking about.
>>
>>7229498
PYW
>>
>>7229501
How is that even relevant you stupid fucking retard?
>>
>>7229513
/prebeg/ got it
>>
>>7229513
>I’m starting to think none of you idiots have any idea what you’re tlaking about.
HAHAHHAHAHAHAHHAHAHAHAHHA
>>
>>7229498
I'm wondering if anyone here can even tell us what the universal agreed upon fundamentals even are. No one ever specifies *which* fundamental someone is showing a lack of, they always just say, "practice fundies" or something.
>>
>>7229532
Value
Shape
Line
Composition
Anatomy
Proportion
>>
>>7229543
Oh and I forgot color
>>
>>7229544
Pre/beg/
>>
warning:furry female
https://files.catbox.moe/lzdc2p.png
>>
>>7229560
So line and shape aren't fundamentals anon?
>>
>>7229438
>>7229447
Ok I made one

@8log4ICY

I'll try to update it with art every time someone asks for a blog.
>>
>>7229592
Just post all the art you made there first, then do that
>>
File: renm,.jpg (2.83 MB, 3496x4961)
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Alrighty,
Rippeth me a new one

last thing i made is
>Pic related

Last 3 months
>flex against the gods
https://files.catbox.moe/kqwf9r.jpg

>Milf Grill solid
https://files.catbox.moe/5czw8h.jpg

>revolver nekolot
https://files.catbox.moe/mjdjar.jpg

>2b we have at home
https://files.catbox.moe/ifwvfv.jpg

>tanya outerplanes
https://files.catbox.moe/s64ky1.jpg

Older 4-12 months
>smileborne
https://files.catbox.moe/dus9m4.jpg

>evil neko
https://files.catbox.moe/0j62fl.jpg

>sum bitch from nikke
https://files.catbox.moe/d3g3xt.jpg
>>
>>7229532
It's a fluid list (art and the theory of art is part of the humanities so it's bound to be a little blurry) but there's some convergence. The way I'd list them is:

>Line
the abstraction of information into the pictorial language of lines
>Contour
base 2D visual information (either translated from a 2D source or interpreted from 3D reality)
>Perspective
the math rules that govern the translation of spatial information into the 2D image plane
>Form
representation of volume and spatial information via 2D shorthands
>Value
representation of the dynamics of light in terms of net illumination
>Color Theory
the rules that govern the interactions and perception of colored light
>Gesture
representation of motion and action both of organic and inorganic subjects
>Anatomy
representation of human or animal forms in a naturalistic manner
>Composition
the arrangement of pictorial information in the plane
>Media
knowledge of the use of specific tools, pigments, and surfaces to achieve certain visual effects and accurately render what is desired.
>>
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>>7229600
Lmao I'm getting Filtered, literally. Not sure anyone can even see my posts Do I have to comment and interact with people to prove I'm human?
>>
>>7229392
im rapidly approaching permabeg
>>7229408
mid low int hard to tell from this alone
>>7229429
low int hard to tell from this tho
>>7229495
mid beg try to break the scratchy lines habit before its too late!!!
>>7229602
low int
>>7229625
yeah i think youre basically shadowbanned at first (attempted bot stopper)
>>
>>7229625
Oh fuck, i forgot musk rat made it where new accounts get filtered to prevent “bots”…..should have made an account long before
>>
>>7229392
It’s called power level thread
>>
>>7229639
>>7229640
Ah okay then but how do they confirm if I'm not a bot? Is it by who I follow or how I post? Pretty sure chatgpt can manufacture realistic enough replies so I doubt there's anything I could do, I could post more art but what if they think I'm spamming?
>>
>>7229665
idk read the instructions
>>
>>7229665
Legit your only option is either post 1 artwork a day and reply to post(reply to other artist on /ic/ twitter accounts) since they are familiar with you) for a span of a week or buy twitter blue(which is muskrat’s goal). There’s not much you can do sadly
>>
>>7229523
I prebegged in your mom last night, faggot.
>>
>>7229667
>instructions unclear
walahi I'm finished

>>7229674
gimie your blog anon we're gonna be twitter besties for 2 weeks before I ultimately give up and going back to being fully anonymous
>>
>>7229639
Oh yea sure just ignore my shit, thanks.

3/4 btw.
>>
>>7229684
>>7229400
adv
>>
>>7229684
Ah sorry forgot to try to give you a rating

>>7229639
My guess is /int/ but not sure if low or high, depends on how you render
>>
>>7229678
Use this thread >>7227391
>>
>>7229639
Thank you for taking the time to rate.

Low int :
>>7229602
Fair enough. I figured as much. As long as im not hovering around high beg/low int anymore after so much effort.

>Am i still hovering there? Or am i firmly low int, i posted multiple images on catbox to make sure one has multiple reference points

So consistency and flair.

Im going by the old sticky for fundies:
Composition design and probably drawftsmenship are next on the chopping block. Still need to drill colours and values but i think im getting there, slowly but getting there

After that narative and style.

Any bointers/ critique that you or anyone cares to share for the entirete "collection" or one specific piece
>>
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everyone hate's my work on this board but rate me, from imagination.

>>7229639
low int but could be higher since its just a sketch
>>7229602
feel like we are at similar levels, high /beg/ to low /int/ . anatomy and perspective would probably help the most here.
>>7229495
mid beg could be higher hard to tell
>>7229429
if this is without reference easy mid to high int, otherwise low.
>>
>>7229715
i think you need just general mileage or maybe some shape and form practice. all together well balanced id say
>>
>>7229625
>it spreads engagement on the timeline or else it gets the ban
mad world
>>
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>>7229408
5, possibly 6 depending what your finished art looks like
>>7229417
2, don't get discouraged milage is the key
>>7229429
>>7229447
This picuture is a 5 ( backwards 'right hand') but I would normally call you a 6 with how consistent you normally are, also I followed your blog :)
>>7229495
3, lot of this is hard to read
>>7229568
5, 6 if you can consistently finish pictures
>>7229602
4, work on your rendering and you could easily be a 5
>>7229639
4, post finished work
>>7229723
4, less muddy rendering and better line weight could make this a solid 5
>>
>>7229408
5-6
>>7229429
5
>>7229495
2
>>7229602
5
>>7229639
5-6
>>7229723
5
>>7229729
4-5
>>
>>7229715
>Any bointers/ critique
I like your barbarian. Feels like it could be nice in pen and ink.
Work stronger shapes in hair. It's coming in, but start from simpler shapes in perspective like Pokemon characters.
Grind shading. Not just in color pieces but everything else. Block out light and shadow instead of scratching, the smudge-erase where needed. Your tactimilf was the strongest on this, with well defined planes.
>>
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Drew this bitch back in the beg thread to test myself
Took like maybe 20 mins or so
>>
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>>7229392
I'm reworking this one because my values went to shit, but it's the most recent thing I have.
>>
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This is my current project.
Snapped it in between drying sessions, and the knight is really just in the blocking phase.
>>
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>>7229408
High beg/Low int. I agree with what others are saying where you're clearly quite good but it's hard say anything specific with smaller sketch.
>>7229417
Mid beg. You have a good grasp on value and anatomical studies but you don't seem to use construction for faces really.
>>7229429
Low int. Love the perspective! Not too much say add that's not just personal preferences
>>7229495
Low beg, sorry. I can't tell what pose you're going for or what happening with the hands (I think one is an arm cannon?) Less blending would help the values out too.
>>7229602
Mid beg. I like the details you add to clothing and your willingness to play with perspective. I think practicing more confident lines and color theory would help take it to the next level.
>>7229639
High beg. Venom's pectorals and abs are nice but good lord, USE THICKER LINES!
I can't see the sketch for shit!!!
>>7229723
High beg, you could easily be be low int with cleaner rendering and cleaner lines/line weight.
>>7229729
Low int. It looks like the kind of art that would be in a Saito Naoki touch up video. Just a little more push to get into higher levels.
>>7229759
High beg/ low int but goddamn you people need to take better pictures of your sketches because I STILL can't see what' the FUCK is going on!!! (love the folds in the clothes).
>>
File deleted.
>>7229723
>anatomy and perspective would probably help the most here.
Perspective for sure.
Sometimes it goes well sometimes. Eeh, could be better.

I feel like my hair coloring is whack yo

For anatomy i feel like i know where most things go or attach to so not goin to help much IMO, Probably a fiew landmarks missing like some boney protrusions on elbows and sides of the knee that are sometimes visible, maybe even some chub practice. If you found something specific please do tell.
>>7229724
Haven't practiced that in a while that is not a terrible idea. Im gon do dat.
And i gots to do an eye study. I can trad chad an eye i think but digital has been hell for me
>>
>>7229764
high beg low int cool style tho
>>7229729
low int
>>7229769
high beg lo int cool badass knight guy and horse
>>7229778
high beg
>>
Guessing I'm gonna get high beg/ like a 4/10
>>
Yikes, my ratings are very demoralizing. Thought I'd gotten better and broken through a roadblock finally where I could enjoy my art, but guess not.
>>
Is this entire thread a giant troll? The only people rating are permabegs calling even the most /adv/pro/ stuff /beg/int/ with no explanation.

Am I missing the funny? I feel like i'm missing the funny. Cause this just seems like a giant vent session for begs to shit on everyone. Reeks of summer.
>>
>>7229806
post ratings!!
>>
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>>7229592
>@8log4ICY
>Be new user
>instantly shadow banned
Not surprised they still do this. It's a time thing, eventually they'll remove your ban.
>>
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>>7229780
I accidentally put the dunning kruger file instead of
>pic related.
Do not take it as an insult. I was just being retarded
>>
>>7229778
Yea. Color theory is in the oven right now.

Confident lines- (no chicken scratches or bolder lines).

>>7229756
Values are in the pan as we speak.

rendering is (for all intents and purposes color, value and texture?)
I guess rendering is currently in the preassure cooker?
>>
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>>7229833
>in the oven
>in the pan
>in the preassure cooker?
Do I want to know what is in the George Foreman Grill?
>>
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>>7229847
>>
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>>7229806
PYW
>>
>>7229806
What here do you think is /pro/ or /adv/?
>>
>>7229806
Do like I do and don't read any post without work attached.
>>
>>7229806
Anon, I...
>>
>>7229833
>Confident lines- (no chicken scratches or bolder lines).
Not sure if this is a question but I was thinking less chicken scratches.Thinner lines can work can work if that's the direction you want to go in.
>>
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how can I improve this?
>>
>>7229887
Thank you for the clarification and for your time
>>
>>7229888
By doing it in trad
>>
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Recent artfight thing
>>
I’m high int.
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>>7229729
Thanks Anon I'de call your /high int/ or /adv/ since the angle and colors are complete.

I was trying to draw the hand turned in with the palm facing out but I left it too sketchy, here's a fix

>>7229602
/High Beg/ but honestly the shading/values are what hold you back for me, could probably rate you higher way some fixes.

>>7229797
low int for stylization but beg for color choices

>>7229778
Low int but could be higher since it's sketchy work. Your color choices feel higher than that though

>>7229769
Mid int, the effort shines through but I feel like the values/shadows need more contrast

>>7229764
Low int? I feel like for this one you could have made the knight behind the shield darker to reflect the direction of the fire lighting up the place. Looks pretty good though, I would lookup artists like Kentaro Miura. Might suit your hatching

>>7229759
High beg it's good but I feel like +20 minutes is a bit long, just a guess, feel free to rip into me if I'm wrong

>>7229824
mid to high int if not /adv/

>>7229723
Gonna be honest I hate your work too lol but still mid-high int for muscle construction, the colors/values are lowbeg though
>>
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>>7229901
>>7229729
Fix was not included, lemi try again
>>
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>>7229897
previous version
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Getting out of this board for months made me fall in love with art again.
Thank you for the support :3
>>
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>>7229495
Same anon from before here, is this better/clearer? Clearness seemed to be the common criticism. Though this one is also a doodle.
>>
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>>7229793
>high beg low int cool style tho
Glad you like it. I think 'style' is the hardest thing to get right. It's very ephemeral and hard to pin down, so even though I'm not happy with some of the technical elements, I'm very pleased the style is resonating.
>>7229901
>I feel like for this one you could have made the knight behind the shield darker to reflect the direction of the fire lighting up the place.
You're right, but I don't want to do that because (for some reason) the knight is 'precious' and I don't want to lose the detail. I think the issue is the knight and the dragon's legs are all in the same dark range. I'm going to try to fix that on this next go (but I know full well that it may not work until I give up whatever attachment I have on the knight and make her darker as you suggest--even in my initial sketch I had the knight in heavy shadow.).
>>
>>7229901
This was an image i used to express a feeling not my work
>>7229824
>>
>>7229908
Much better
>>
>>7229778
Low prebeg
>>
>>7229778
Why do beglets such as yourself even bother posting their opinions on other people’s art? It’s just embarrassing lol
>>
Your ratings are fucking cringe. This place is really an irrelevant circus. Well at east its funny.
>>
>>7229778
Anon ignore the haters you did good critics
>>
>>7229778
Beg crabbing I’m shocked
>>
>>7230054
>>7230051
>>7230056
>>7230064
Pathetic behavior. Really shows how the ngmi artists can't take any criticism
>>
>>7230078
Awwww beg can’t take criticism poor little guy
>>
>>7230125
>/low-int/
>>>7229417
I don't know how to feel about this. I guess I'm glad you think so/appreciate my work.
>>
>>7230128
i wouldnt put too much stock in that anon's shit mass reply. youre mid beg at best
>>
>>7230136
Well yea, even I know that, lol.
>>
>>7230128
I think your figure drawings are decent, you show some understanding of the forms. You portraits suck shit though. Still, I bumped you up to low-int for the dedication in actually doing studies.

Ignore the other anon who's seething because I've given his scribble a low score.
>>
>>7230078
Pathetic behavior. Really shows how prebegs can’t take criticism while offering their own.
>>
Damn you guys have an actually low iq if you suck so much to rate people’s art.
>>
>>7230149
Apart from sucking my cock while coping what I typed what else can you do?
Put your ass so I can fuck it, faggot, its the only thing you forgot to do.
>>
>>7230159
>>
>>7230161
Keep going, I'm loving it bitch.
>>
The number of faggots itt who can't take a fucking joke.
>>
START FUCKING RATING. NOW!
>>
>>7229916
low beg

>>7229910
mid beg

>>7229909
mid beg

>>7229908
high beg

>>7229904
mid beg

>>7229898
high beg

>>7229858
>>7229846
low int


https://www.youtube.com/watch?v=OdNeOF18zdg
>>
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>>7229916
hard to say, too small, but I can tell the basic action and components from this thumbnail so mid /beg/ - draw bigger

>>7229910
mid /beg/

>>7229909
low /int/

>>7229908
high /beg/ - low /int/

>>7229898
low /int/

>>7229858
mid /int/

>>7229846
mid /int/

>>7229824
high /int/

>>7229797
low-mid /beg/

>>7229778
minimum mid /beg/, up to low /int/ depending on how you finish things
>>
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my latest figures
>>
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>>7229793
>>7229901
>>7230125
Thanks for the feedback! I'm really surprised about how high I was rated, way more low ints than I was expecting.
>Your color choices feel higher than that though
If there's one thing I feel the most confident in it's color so thank god I'm not delusional, haha
>>7230059
Thank you too anon. I try to be as fair with my critiques as possible so if anyone felt that I rated their art too low please don't feel discouraged, I just don't think it'd be very helpful if I had to hold back on my advice.

>>7229797
Beg. It's cute in a Parappa style way but it doesn't feel very finished if that makes any sense? Like if you stopped halfway through. The lines for the hair also don't feel very consistent, some are thin and some are thick but there doesn't seem like there's a reason for why that's the case. I do like how you made the highlights for the eyelashes blue and I kinda wished you'd did something similar for the rest of the piece.
>>7229846
Low int. this is probably not the critique you were expecting but comic typography is a special interest of mine and that's a good word balloon. kudos on the lettering too, very legible. I'd make sure in the future that all the words are centered in a diamond shaped pattern with shorter words at the top and bottom and the longest words in the middle. As for the drawing itself I'd say if you're not planning on coloring it add some black shadows because it looks a little flat. Nice details though.
>>7229858
High int! The only thing holding you back is... The face. Sorry. she looks pretty but either her face is too big for her head or her head is too small for her body. something about the proportions just doesn't feel right. I really like the pose and the way you rendered the light though. If the face just matched the rest of her you'd be Adv easy.
>>7229888
>>7229908
Low int. I don't really have too much to say about either works but they're good. Keep it up anon!
1/2
>>
>>7230237
>>7230259
How Can I escape mid/beg/dom? What's holding my art back in particular in your opinions?
Same anon as 7229910
>>
>>7230302
draw bigger and more deliberately.
>>
>>7230302
sharpen your pencil, line weight
>>
>>7230309
>>7230310
Will do, thanks anons
>>
>>7230295
Thanks for the feedback, much appreciated anon. I've been working on faces recently so hopefully they'll look a little less uncanny now.
>>
>>7229417
Mostly low/beg/ but keep going
>>7230291
Mid to high /beg/
>>7230289
/int/
>>7229909
High /beg/ entering /int/ also I really dig thr style
>>7229898
Mid /beg/
Face looks off
>>7229888
/int/
>>
>>7230295
>that's a good word balloon. kudos on the lettering too, very legible.
Thank you! Appreciate the tips on designing better word balloons. If I'm honest, I didn't spend as much time and planning on that aspect as I did on the other areas
>>
>>7229498
>I’m starting to think none of you idiots have any idea what you’re tlaking about.

They don’t. Don’t take these dunning krueger begcels any more seriously than you would twitter commenters or you will end up getting worse at judging art.
>>
>>7230159
Get some teraphy raging begcel looool
>>
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>>7231248
read this >>7231254
>>
>>7231254
Go to hell carrion
>>
>>7229910
>>7230302
Make something that isn't a tiny unfinished sketch
>>
>>7230237
pre/beg/
>>7230259
slop
>>7230295
pre/beg/
>>7230291
mid/int/
>>7230289
mid/beg/
>>7230516
post op/beg/
>>7231261
pre/adv/
>>
>>7231334
Make an appointment with an eye doctor for glasses / corrective lenses.
>>
>>7231334
low/beg/
>>
>>7231426
>>7231443
>taking bait
>>
>>7229392
>>
>>7231941
Deceptive High Beg.
>>
hows this study look? trad, and colored in clip
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And without color
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I took to some experimentation with coloring and tryed to implement sum advice bout chicken scratches and shit. Played around with colors. Personal opinion I oversaturated this one , a bit more mur
Ted wouldnt hurt.
>link for muted version:

https://files.catbox.moe/pcnqd8.jpg


and fabric shouldnt reflect light like that unless it is a achtually a latex suit but oh well.
Better luck next time i guess.

Love handles could have a slightly better shape and abbs could be more defined. I will try next one in GREYSCALE to practice my values and defining shapes a bit more next time
Imo
It is an improvement over the previous
>>7229602
Probably because it is a simpler design so figuring out where what goes is a bit faster and i could focus more time on improving the linework.

Anythig else?
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>>7231941
high/beg/
>>7232015
low/int/
>>7232018
high/beg/
>>7232029
mid/beg/
>>7232305
high/int/
>>
>>7232328
Alright.
Im midbeg so i have at least a grasp of 1 or 2 fundamentals.

A grasp aint much but is something

High beg shows competency (of some sort everywhere) but fails with complex poses, compositions backgrounds

Complex poses + a grasp of all fundies are low ints. I cant define a complex pose but you know it when you see it. And i have not demontrated it so i can not be ranked as such unless.

I DON'T have a personal flair or consistency so im DEFINITELY NOT a mid int

High ints can be faulted only subtily. Very minor mistakes,implying that occasional mistakes are acceptable in lower ranks

Where did i screw the pooch on so i can avoid it in the future. I want to get better.

Ps.
Different places have different fundiesfundies are but all will lead down similar places. By which set of fundies are you judging this on?
Im going by old sticky
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Dont be mad at me.

>>7229417 3 at most
>>7229429 6 or 7, just for style and execution
>>7229602 4 at least try to paint like you care
>>7229723 4, work on your colors
>>7229729 7, looks like you know well what you wanna do
>>7229764 7, I just like how it looks
>>7229769 5, promising, refine your values,
>>7229824 5-6, soul AF
>>7229888 5, study hatching techniques to make the values more convincing
>>7229898 4, nice colors but too flat
>>7229909 6, not my cup of tea but solid
>>7230289 7, start rendering already
>>7231261 7, soul and slick
>>7232015 >>7232018 5,6 respectively. I prefer no color or make the colors more warm/light
>>7232029 4, whacky perspective
>>7232305 5, do trad or find a betterr brush
>>7232559 6, uninteresting colors/rendering
>>
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>>7232630
fug, I posted a wip instead of final, sorry.
>>
>>7232630
>>7232631
>nice colors but too flat
Any advice on how to make my stuff less flat?
I get that comment pretty often, and no one really elaborates on it.
>>
>>7232655
You could play more with darker values for your shadows to make the brigher parts of your character stand out more. You should get used to check your colors on grayscale constantly.

Also there is nothing going on in the background and the way it is right now doenst do your subject any favours. I would desaturate it and make a little darker, I'm assuming she is on starry night? Experiment with space-like backgrounds, like nebulas or something like that and get a better brush for painting stars.
>>
>>7232631
use brighter and shaper backlight to highlight your character
pic related not my drawing
>>
>>7232631
Overall int/
>>
>>7232664
Alright man, thanks for the crit. Too late to make any changes unfortunately, as I submitted that for artifght. I'll just keep practicing...
>>
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>>7232631
I know you're already done with this piece but given the light setup that you've got, I think you've missed a golden (no pun intended) opportunity to go absolutely batshit with adding sub-surface scattering on the hair.
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>>7229778
Thanks but i got fucked up camera
Idk why it's muddy and shit and i tried cleaning it.
Either i'll start using liners or just show digital piece
>>
>>7232630
Lol so fucking and pretentious, what a cocksucker beglet. Pyw homo
>>
>>7232834
He...just did?
>>
>>7232834
Where's your work loser? His is right there .
>>
>>7232630
it doesn't sound like you have any fun while drawing
>>
>>7233107
Here's the dirty little secret /ic/ doesn't want you to know about: the people who are good at art love doing it the most.
>>
>>7232328
>>7232630
Thanks for the compliments bros. What does it mean to have a more interesting brush?
>>
>>7232751
SOVL
>>
>>7232744
For everybody ITT this is a true /int/ and I'm not saying this disrespectfully. This person has a solid grasp of the all the fundies fundies and is otw to /adv/. You all give out /int/ too easily. Most ITT are on the /beg/ spectrum except for like 3 or 4 artists.
>>
>>7233495
/ic/ standards are heavily inflated for the sake of labeling everything /beg/. funny that >>7232630
>>7232631 labeled the majority of people here /int/ when others people with noticeable worst art than him went significantly lower.
>>
>>7233495
>>7233508
/beg/let cope
>>
>>7233508
I'm not giving my rating for the memes. There are barely any drawings ITT that show a solid grasp of the fundiies.
>>7232744
>>7231261
>>7229824
All /int/ ranging from mid to high otw to /adv/
>>7230259
Most likely mid to high /int/ but hard to tell since it's a study.

I'm not being inflammatory I'm just being honest.
>>
>>7233526
>rating >>7229824 int/adv
You must be blind or something
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>>7233530
Didn't rate it adv, but it is /int/. The fact you can't see that is sad. It's a stylized work that shows solid control of color, value, composition, construction, the perspective is kinda fucky but it all works well together.

This is a study I did yesterday. I'd only consider myself low to mid /int/.
>>
>>7233535
You should consider yourself as a high/danger to democracy/
>>
>>7233542
Good one. Anyways. You should all keep your standards for yourself high. That's my point. The fact you think /int/ otw to /adv/ is an insult says enough about this board.
>>
>>7233545
Buddy this is my work >>7229400 I don't have any clue about anything you just said
>>
>>7233550
stop lying that's sleeper /pro/. Look at the line confidence, color theory, minimalist composition, story. Blog?
>>
>>7233535
>study
why do you people always do this? post YOUR work anon.
>>
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>>7233557
This is my last one. I'd consider it low /int/ especially since I got very lazy in rendering the background characters.
>>
>>7233457
So, I'm guessing Its shit?
>>
>>7232970
Hey nice work, I’d say beg
>>
>>7232630
We can tell you are. Are tardy from the fact that you gave Gabe a mid int valuation which btw you also gave to clearly better artists
>>
>>7233840
We can tell that you are retarded* from the fact that you gave Gabe a mid int valuation which btw you also gave to clearly better artists
>>
>>7233841
I can tell you are mad.
>>
>>7233917
pyw
>>
>>7233935
already did.
>>
>>7233678
No, this is a good opportunity to (even try) to explain this SOVL thing. That picture, has it. I'm not seeing something "shitty", I'm not thinking about the "technique" looking at it, but I'm staring at it trying to understand why it looks creepy, evil, the meaning is stronger than the medium. It could have been made by a good artist with the intent to cause a startling reaction. It could be a H.R. Giger drawing, he could have made that. So you as a viewer get thrown through a mental loop. Brain can not compute. It gets lost in the meaning, it's a ciphered artistic piece. SOVL goes beyond technique, and that doesn't mean that the artist does it on purpose neither. It's just a force from nature, can not be tamed, nor be put on a bottle.
>>
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>>7232630
>>7232630
Pls rate me
>>
I wanna post my work but it's been a while since I've drawn something and I can't remember if I already put my last drawing in the rate thread, even if it was a while ago
>>
>>7230289
Show us your shading skill
>>
>>7233561
Nice rimworld art, anon.
>>
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Rate my rocket

>>7230291
Low /int/
>>7230295
Cute and really appealing! Mid /beg/
>>7231261
High /int/ really cool and fun.
>>7232029
Mid /beg/!
>>7232631
I love this, mid /int/
>>
>>7234369
>>7232741
>>
>>7234214
Low INT/
>>
>>7234747
>Low INT/
>Shows proficiency in all fundamentals
>Six toes
I know anatomy can be a daunting subject and all, but ...
>>
I am addicted to pornography
>>
>>7235489
Can't be that bad.
>>
>>7235489
What makes you want to draw Jigaboo Reimu? There are some sexual concepts I genuinely do not understand and this is one of them
>>
>>7235496
The day I made that picture I saw a black woman with REALLY big boobs and I like touhou
>>
Im officially an int now, hahahaha goodbye beglets suckers!
I’ll be rich and famous soon.
>>
>>7234214
Mid high /beg/
Make more art I've seen this shit like 5-6 times in the past 2 weeks. It's annoying. You need more reps.

>>7235489
Mid-high /int/ but shit taste.

>>7234744
High /beg/ but cute

>>7234519
Mid /beg/. Kinda unremarkable

>>7233561
Mid-high /int/ but good taste. Nice colors and composition

>>7232631
Mid /int/, lines and rendering are good but tones, saturations and values are kinda boring. Could be high /int/ if colors were better

>>7232751
High /beg/ but SOVLpilled
>>
>>7235641
I did my rocket from imagination with no ref, is it still beg?
I do need to get off my ass and color though and not just make shitposts
>>
>>7235641
Prebeg retard lol
>>
>>7235808
Someone got a little mad
>>
>>7235813
Someone got a little retarded
>>
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>>7235802
After seeing this thread I 100% get it >>7237308
Especially as a shitpost I cannot expect a 5 even if I draw the curvature from memory
I have a long way to go if posting unfinished shit is my baseline for good enough
>>
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r8 pls
>>
>>7237906
High beg
>>
>>7237907
You are prebeg
>>
Probably (definitely) not my best, but my most recent.
>>
>>7237882
>even if I draw the curvature from memory
Drawing from memory is an excellent skill to have, but in terms of moving up the scale, I would use it in your initial drafts and then use reference on your finished work. Inevitably, you will forget some detail that an objective observer will notice and fault you for.
>>
>>7229495
Beg
>>7229602
Beg
>>7229639
Potential for sure
>>
>>7238172
>>7229639
Broh, Are you samefagging bro? really?
>>
>>7229408
High /beg/ or low /int/, like another anon said it’s hard to tell based on what little we’re seeing. Really nice style though

>>7229417
Mid /beg/. You’re on the right track but get more familiar with shapes, forms, and proportions.

>>7229429
Low-mid /int/.

>>7229447
High /beg/

>>7229495
mid /beg/

>>7229602
High /beg/

>>7229639
Mid /beg/

>>7229723
Low /int/

>>7229729
Mid /int/

>>7229759
High /beg/

>>7229764
High /beg/
>>
>>7229769
Low /int/. Work on forms and perspective

>>7229778
Low /int/

>>7229797
Mid /beg/

>>7229824
Mid /int/

>>7229846
Mid /int/

>>7229858
Low /int/

>>7229888
Mid /beg/

>>7229898
Mid /beg/

>>7229909
high /int/, great work.

>>7229910
Low /beg/

>>7229916
Low /beg/

>>7230259
Mid /beg/. Solid anatomy but this is some harsh rendering, try to make it more organized and use colors in a more effective way, some of your color use here seems arbitrary.

>>7230289
mid /int/

>>7230295
Mid /beg/

>>7231261
Mid /int/

>>7231941
Mid /beg/, work on colors. The color palette here isn’t too appealing.
>>
>>7232015
Low /int/- Damn good study, pretty flat though.

>>7232029
High /beg/

>>7232305
Mid /beg/

>>7232559
mid /int/

>>7232631
Mid /int/

>>7232751
Mid /beg/

>>7234744
High /beg/

>>7235489
Mid /int/

>>7237882
Mid /int/

>>7237906
Low /int/

>>7237968
mid /beg/. This is a wonderful style that can blossom into something beautiful , and I especially love the way you shade. However your forms and perspective are weak . Work on ellipses especially
>>
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>>7238175
no that is not me
>>
>>7237906
I like the ant
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Hello my friends, i just started painting 3,5 months ago and this is one of my best works from last week i think, i could fix a few things but it's better to just make a new piece with the time
>>
>>7238158
Oh no worries I know the error of my ways
I can do finished pics but have gotten complacent with doodles, after a hiatus.
I am working on it.
>>
>>7238257
Long story short I expected even something with no linework to get /int/ rating, way too cocky. I need to remember finishing stuff and having a full composition is still important even if in the past I felt like I achieved it
So my eyes opened to my recent complacency
>>
>>7237906
High/beg/
>>7237968
Mid/beg/
>>7238172
Mid/beg/
>>7238218
Low/int/
>>
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I guessing from how people are graded here (As someone who doesn't frequent here it seems y'all have high standards) that I'll get a 0.
>>
>>7238319
The hand hold the scythe very messed up. I also know that the lines are very jagged too on the legs, feet, and arms.

It looks a little 3d to me, but I have no idea on most of the things about drawing like perspective and anatomy. Also my comment about /ic/ having high standards is wrong. It's just that I am not good at drawing, I guess. But hey, that's whats practicing and learning is for I guess.

I basically mostly want to learn how to draw Sonic characters and some backgrounds, humans are second priority for me. I do want to learn to draw humans in an anime art style somehow though, so the sooner I start on that the better.
>>
>they gave Gabe a mid int rating
Never take this thread seriously
>>
>>7238326
who gabe
>>
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>>7238218
If you really have only been painting for 3 months and are self-taught, this is pretty impressive, good job. Focus on values and the underlying drawing. Surprisingly, your half-tones aren't the worst and it's the lights and darks that are really slipping (which is easier to fix, just try and push the shadow shapes and really narrow down the highlights). Took the liberty of doing a really quick overpaint just to see if I could get some of the points across.
>>
>>7229824
Lowkey the best illustration ITT
>>
>>7238330
Thanks man, i always ask for critique and these points always come up, I'm really having a hard time with dark values especially
After the base painting I'm somehow too scared to go further with the values, i always have the feeling ill ruin what I've build already by changing the color, plus they always come out too brown and out of place but I've learned that the eye is way more sensitive to the darker spectrum so I'm probably just not good enough yet to perform such subtile color pickings
Anyway thank you for the kind words, at the start i was actually afraid of being a permabeg lol
>>
>>7238326
bet gabe draws better than (you)
>>
>>7238378
Wow nice projection
>>
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Most recent work that I actually rendered out for the first time. I’m usually a cel-shade/messy painter
>>
>>7238429
pre/beg/
>>
>>7238447
You lose some clarity on the character's silhouette with that angle. No point in showing a perspective that takes away from your character instead of magnifying them. With that being said it's pretty clean and well done. I'd say low /int/. Fundies look fairly solid overall with your biggest weakness being the composition and perspective. I'd recommend using wide angle lens warped perspective for this specific angle.
>>
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>>7229793
>>7229901
>>7230125
>>7232630
>>7238181
OK, anons. I'm reworking this >>7229764 as stated. I know the values were hard to read, but since I had to redraw it, I fixed a few other things I thought could be better. Any other suggestions before I start inking?
>>
>>7238519
Ganbare kurasai
>>
>>7237963
I take it back you're mid and aren't honest with yourself. Stay bad and delusional.
>>
>>7233526
>>7238347

Im just going to delete it to stop cluttering up the tread.
Post/ pic in question
>>7229824

This is not my work i used it as a reaction image because i saw it multiple times on ic as a thumbnail for a thread
>>7238186
>>
>>7238746
Shit i can't delet
>>
>>7238747
Is okay, leave it. It's a great illustration and something people should aspire to. A good mix between soul, style and skill.
>>
>>7238746
It's unbelievable how low the average poster's IQ is. It literally has 2006 and what seems like the author's Chinese name printed at the bottom of the image.

Makes you think a lot of dumb responses you get in other threads may be a result of genuine lack of intelligence, rather than trolling.
>>
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Referenced a pose for this one, but curious to anons thoughts
>>
>>7238757
I'm a tourist that believes this board would have artists that have their names printed on their work. It's quickly becoming apparent there isn't any real talent here so anything that is skillful should just be taken as someone trolling. I regret believing someone here could have made that illustration.
>>
>>7238760
>It's quickly becoming apparent there isn't any real talent here so anything that is skillful should just be taken as someone trolling.
You are still retarded then because there are some great artists here that post progress pics and good Twitter artists that made it post here
>>
>>7238763
>You're retarded for being a tourist that doesn't know the extensive lore of our board
Yeah I'm done man. This is a cesspool.
>>
>>7238767
You don't have to believe me. Fucking idiot it is because you are a tourist.
They literally would post a sentence here and then tweet it 2 minutes later to prove themselves in threads at times.
And some posted here and then "made it"/blew up in notoriety.
People post fake shit too here but there are definitively good artists that lurk
>>
>>7238757
Man if you are not gonna find low iq people on 4chinz I don’t know where you expect to find them
>>
>>7238464
Pee-beg
>>
>>7238522
Hai, ganbarimasu!
>>
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Am I really /int/ if I can only make a decent piece referencing everything? Anatomy, pose, clothes, composition, etc

Whenever I try to draw from imagination it sucks massive balls
>>
>>7238847
every skilled artist used reference so i don't see with the problem is. imagination is a huge meme
>>
>>7238519
Honestly I think you should change the light source this time around to make the drawing more readable as well as get familiar with how to approach shading in different ways
>>
>>7239253
I like it! So if I indicate the whole room is on fire, specifically with flames in the foreground, that would solve my problem with losing details in silhouette and give an up-light effect. Or should I push it further?
>>
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I posted this in /beg/ & /int/ but I didn't get any replies. I know it's probably /beg/ but whatever
>>
>>7238847
the labels are just silly labels, don't sweat it.
>>
>>7238847
I have the same problem. If I deviate too much from the ref it looks really /beg/. The only thing I can do is copy the ref
>>
>>7238847
Yes. Int is better than everyone here is making it out to be because they've overinflated their rankings of themselves so that they don't need to be associated with beg when the reality is a beg doesn't have an understanding over all the fundies. To be int is to be one step below the standard for entry into the industry.
>>
>>
>>7239771
/prebeg/ but definitely /pro/ material if you started airbrushing t-shirts and hippy vans
>>
>>7239818
actually that's harsh, /midbeg/ for the cool shading and style
>>
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found this and was taken aback. how do you not see the glaring issues and just continue drawing all the way to coloring?
>>
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How did I do frens
>>
>>7239859
It's better to finish a bad drawing than leave a good one at the sketch stage
>>
>>7239859
You see them but you continue because you learn things
>>
>>7239860
I have no experience so I'll rate it pro
>>
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Been drawing for ~8 months now, how bad is it?What should I focus more on?
>>
>>7240507
HIGH BEG - You're at the INT's door step, but you're having the "fear of success" syndrome. Just relax and have fun. Keep drawing hot babes, you are in the right path.
>>
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idk
>>
>>7232751
Any /adv/ anons?
>>
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I really do not know how to rate anybody here
>>
>>7239821
That’s int dumb nigger stfu
>>
>>7242606
Low int with soul and good at making finished pieces
>>7238759
Strong low int
>>
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>>7242933
INT as fuck.
>>
>>7242941
I'll take what I can get)
>>
>>7242897
>I said the word! I'm a four-channer!
You need to go back
>>
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Another entry.
>>
>>7242933
Nice and gorgeous
>>7243303
Cool but ugly
>>
>>7243305
What do you mean
You find an anemic goth fantasy gf with a mental illness haircut unatractive
>>
>>7243303
Thinking you need wacky perspektive especially when being prebeg is a curse.
>>
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>>7229392
Not my best work but oh well
>>
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>>7243831
>>
>inb4 gets a /beg/ tier rating because it's a simple cartoon
>>
>>7243839
Alexander the Mediocre
>>
>>7244481
Looks better already than Colin Fagget's "Alexander".
>>
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>>7244481
>Alexander the Mediocre
ehhh...
>>
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>>7238519
Started inking. Let's pray....
>>
>>7239860
Alright.
You got some understanding of light/dark/values as evident on the body. Its not a complete understanding since the floor shadow is not dark enough (it is barely darker then surrounding floor, try and squint to see if you can see the shadows, if not then not dark nough or grayscale the image)
And her sock shadows are barely noticable

Either you screwed up her leg perspective or the footsies are wayy too big (unless its an animal foot but i don't see no bunny ears son). Or her shins do not follow the enlargement in any noticable way perspective

Neck is also wacky. Has no curve. It looks like the head hinges on the middle of the neck .looks very stiff.
Look up head and neck anatomy and study gesture and do some figure drawing because it is hard for me to pinpoint exactly what is wrong. But that should correct most the issues.
Where the head is connected to neck vertabrae. How ppl move their necks naturLly
Sternocleidomastoideus muscle and how the trachea curves

Gesture is also lacking.

Not the queuestion is:
Is she holding herself up on her footsies and hands or is she using her butt too because her butt does not seem grounded. Or her handsties are inside the floor.

Low - midbeg depending on how one judges the severity mistakes.

You seem to have a grasp that fundies exist, so NOT a prebeg. Must mean at least low beg.

Mistakes in every aspect are noticable but you seem to have some grasp of grasp perspective, and some grasp of values and probably construction as well

You seem to have some ability to make "3D objects" and move them around in space


An attempt was made with perspective.
Background is okayish but the body simply does not fit in it (perspective issue) on a second glance

Im using sticky fundies to judge
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>>7245388
Are you using rulers for those straight lines? I get lazy and dont use them.
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>>7246383
Sometimes. It depends on whether I want the line to be "precise" (like the sword blade) or if it makes sense to have some "character" (like the bricks-though I did use a ruler to lay out the underdrawing, I want some jitter to give it a stone-like texture)
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>>7243839
I like his face, he actually looks like Alexander from the paintings. Also Nice details on his clothes.
I suggest you to find a better commmunity, people here only value anime/ explicit art/drama
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>>7232751
/blur/
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>>7229392
Rate these separate from each other

1st row
>Drawing made today, post psychosis
2nd row
>Drawing made around 2016 or earlier, pre psychosis
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>>7245388
Working better this time
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>>7246762
Hey anon, are you listening to Castle Rat while drawing that?
>https://www.youtube.com/watch?v=8wAQFNfFN4E
>https://www.youtube.com/watch?v=xp-8USQQc1Q
>https://www.youtube.com/watch?v=gNP_RiiWjg0
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>>7246828
I can already hear the mongolian throatsinging
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>>7246756
You regressed, sadly
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>>7229392
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unfinished but w/e



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