Welcome to /qtg/, a place to talk about quests.Previous thread>>6150243>What is a quest?An interactive story in which a Quest Master (QM) writes and provides the readers with options on how to proceed — similar to a choose-your-own-adventure book or an old text adventureQuestionably Useful links:>QTG discord: https://discord.gg/dZavHuK>Skirmish discord: https://discord.com/invite/DZCVvVU>Evo Game discord: https://discord.gg/v55Xaaja>Old pastebin containing advice for QMs:https://pastebin.com/Z78p8gXfBadly in need of renovation.>Archiving guide:Go to http://suptg.thisisnotatrueending.com/requestqstinterface.htmlFill out the request form to archive a thread.Threads are also automatically archived by other websites, such as archived.moe.>Formatting guide:Only the thread's OP can format. Note that should the OP change ID, they will lose this ability as well.Remove the spaces between the [] brackets and the letters:Bold: [ b ] text [ /b ]Italics: [ i ] text [ /i ]Red: [ red ] text [ /red ]Blue: [ blue ] text [ /blue ]Green: [ green] text [ /green ]>Formatting guide for everyone:Dice (type this in “options”): dice + [no. of dice]d[no. of sides on the dice] (optionally you can add modifiers: dice + [no. of dice]d[no. of sides on the dice]+[modifier]; for a negative modifier type: +-[modifier]Examples: dice+1d100 = a 1d100 roll, dice+1d100+10 = a 1d100 roll with a +10 modifier.Spoiler: [ spoiler ]spoiler[ /spoiler ] or by pressing alt+s in-thread (doesn't work in OP)>QM question:What quest (or quests) inspired you to run? Why?>Player question:What were your favorite quests of 2024? Why?>General question:What would you like to see out of the board, and questing in general in 2025? Is there a specific quest you hope to run, or a pitch you have if you're unable to run but want to gauge interest? >Lurker question:Suck it up and brave the timer, nothing makes a QM happier than lots of votes! >Miscellaneous question:Did you make a New Year's Resolution? How's it going? Better yet, what's your quest new year's resolution?
finally, my browser was starting to struggle opening the previous thread
Carrying over an unanswered question from the previous thread; where are people hosting Lewds? I heard Pastebin nuked the Lewds. Does anyone use AO3?
>>6181027I don't know, but I've thought about writing lewd stories for my quest but I always chicken out when they start getting too explicit.
>>6181007>Player questionIt has been a while since browsing /qst/. I like the harpy demon general and mahou shoujo villainess quests, although still trying to make it through their past threads. Attracted to them because I've been reading translated web novels for 6-ish years and they kinda-kinda-kinda scratch the same itch. I liked the humor and the QM interaction in the former. Plus the girl is cute!>General questionI've been mulling over running a quest for a while but haven't been able to do anything. I'd get ideas but run into problems on how to deliver or frame them.>Lurker questionWhat happened to the timer? I've heard it's longer. Is it? (I had to wait 15 minutes just to post and verify?)>MiscStop jerking off so much (literally). And swallow my cowardice and do a quest!
>>6181027From the quests I have followed they all used google docs
>>6181007>QM question:What quest (or quests) inspired you to run? Why?A bunch of those 'you are the ruler over some medieval place, make it prosper' type quests. I wanted to something like that, since I spend my youth playing too much crusader kings.>General question:Some more activity and visitors would do the board good, I think.>Lurker questionJust vote, you don't have to file an explanation, nor do you need the entire picture, making uninformed decisions can make the quest more interesting.Speaking of which, my quest is tied between two votes, so if anyone wishes to vote, I would be thankful. >>6180705>>6180706>>6180707>>6180708
>>6181000>Male Powder FantasySo you want a /fit/izen gym bro quest?
>>6181007>QM questionI suppose Mobile Suit Gundam quest is the one that got me to realize how much people would enjoy narrative focused quests>Player QuestionHalo Spartan II quest>General QuestionI've been on a kick playing old flash games and I've been thinking of just ripping the plot of Thing Thing wholesale but having Not!Project 154 release the other experiments during its breakout. However I'm having a hard time figuring out what attributes to give them beyond some simple ones like superior eyesight, multiple vision types, and one that can resurrect himself. It's either this or cribbing something from 3DBBQ because I feel there's a real lack of sci-fi flavored urban shooty quests
>>6181007>QM question:HeartQM's quests. I was a big fan of Lobotomy Corporation and I saw someone running a quest inspired by it. He couldn't finish it so I started QMing to fill the void his quest left behind.>Player questionI don't play enough quests to comment on it that wouldn't just be throwing a dart on one of the 3 quests I do read. No comment.>General questionBetter formatting for QMs. Removal of character limit for QMs. >Misc Not really. I'm content as I am.>>6181027Use google docs or rentry.co. Rentry.co is basically pastebin but you can post smut without issue.
>>6181007>>Player questionI joined very recently a few months back but having caught up with The silver knight quest I'll say that one is my favorite, just wished I had joined /qst/ sooner, but since I'm participating and voting for a month now I couldn't be happier.>>General question:I did have an idea of running a fantasy medieval quest where (you) are bastard child of the king who was chosen as regent to raise your younger sibling who is the current underage ruler and looks up to you, the general idea would be to wrangle the many unhappy and rebellious subjects who aren't happy about your tyrannical deceased father (nor his bastard regent child) so you would have quests dealing with the many troubles concerning the kingdom while raising the sibling into a competent/incompetent, tyrannical/just ruler.Making the sibling competent means less leeway while you stay as a regent since they will get to pitch in, while an incompetent ruler that depends on you means you get more freedom to act as you wish, but can spell trouble in different ways.I haven't decided on the genders of the siblings yet, though in my head I picture the younger one as a girl, but I would leave that to voting among the anons. The only problem with my pitching is that..I'm busy with work most times and laziness will kick in eventually, rip.>>6181097>I spend my youth playing too much crusader kings.Well spent youth I say
>>6181055Embrace the smut, Anon. Follow your dreams. What's the point of being anonymous of you can't unleash your inner perversions?
>>6181158Have you read Sworn to Valour? Sounds like you'd enjoy it https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Sworn%20to%20Valour
>>6181162I have not and thank you! I'll check it out
>>6181007>What quest (or quests) inspired you to run? Why?Lamplighter Quest most definitely. It was the first quest I actively followed and got hyped for new updates. I was also one of those always hopeful who would respond to the 18 Civ quests posted a week.>What were your favorite quests of 2024? Why?- Naruto: Feeling Blue. BlueQM had a style I really liked that I think fit the theme perfectly. - Disappearing Hogwarts. Got into it because of the tourney. Excellent character writing in that quest top to bottom.>What would you like to see out of the board, and questing in general in 2025? Is there a specific quest you hope to run, or a pitch you have if you're unable to run but want to gauge interest?As always, more new QMs, more players, for 2025 I hope to wrap up Beat Cop and move onto another quest. Thinking about a Mass Effect Mercenary thing set between ME1 and ME2 when Shepard was MIA.
>>6181091>>6181149Forgot to say thanks. I'll try rentry.co and see how it goes.
>>6181007>What quest (or quests) inspired you to run? Why?Spite.Not a quest named spite, but rather a general spite for quests I didn't like. I kept thinking, "This quest is trash, the writing is total garbage", but then I thought "But how can I prove that I could do better? I know, i'll run a quest myself!"Also 'Saber and Musket' for the inspiration of the 'type' of quest it was going to be.>What were your favorite quests of 2024?Curse Carrier, no doubt. There's a lot of others I liked but if i had to pick a favorite this would be it.>What would you like to see out of the board, and questing in general in 2025? Is there a specific quest you hope to run, or a pitch you have if you're unable to run but want to gauge interest?Well, i'm close to the 'ending' of my first thread. I would hope I have enough time to run a second. We're just getting to the 'cool' part.
>>6181007I miss The Little Dungeon That Could.
>>6181194Me too, fren. Me too.
>>6181179>Curse Carrier, no doubtOpinion on Magically Challenged?
>>6181208I kinda like it more. QM definitely learned his stuff. The characters are more...defined, so to say? Atlas is a way better protagonist than Weaver, at least. I also like the magic system, it's got rules but is loose enough you can mix and match as you want for cool stuff.
>>6181169>>6181169>>6181169Solarpunk update! Come the morrow, Fiona will face an amalagamation unlike any other; but tonight, her superior faces a terror all too familiar.
>>6181194>>6181207Me three frensMaybe one of you is the QM?
Update: As it turns out, you can't be everywhere at once.>>6181181>>6181184
>>6181179>Saber and MusketHey! That was my quest. Jesus Christ, dude that was years ago. Unless there's another Saber and Musket I don't know about.
>>6181292If you're TimeKillerQM, then yes. I didn't actually get the idea back then, I was just thinking what kind of quest I should make and then went 'Oh yeah, there was that quest about being a general...'
>>6181294That's me, man. In the flesh. Awesome! I just thought about that game randomly the other day. What's your quest?
>>6181295It would be Fog of War. We're actually just about to have our first battle. It's been hard getting it done because I don't got photoshop and GIMP isn't working for some weird-ass reason so i'm having to do everything in paint.net
>>6181007>What quest (or quests) inspired you to run? Why?I came to /qst/ because of fond memories of old quests from /tg/, mostly civquests but also a couple half-remembered fantasy adventures. nice I got here, the biggest inspirations to were probably Royal Rumble, Beastfolk Quest, and Shopkeeper Quest, though MGIBTGGF, Dog Quest, and Hobo's Epic all played a big role, too. Really showed off the whole spectrum of what quests could be for me. And, of course, Space Monke later help inspired the direction I went with future quests.>What were your favorite quests of 2024? Why?Ones that STARTED in 2024? Lodestar, Magically Challenged, Downerquest, One Life, Silver Knight, The Pale Inheritance, and Loveless Gal are all up there. they're all rather different, but if I had to choose just one, it might go to Downerquest if it wasn't for the scheduling.>What would you like to see out of the board, and questing in general in 2025? An uptick in activity would be nice, and maybe a Digimon quest that doesn't die right away.A longer-lasting, well-run evogame or civquest would be cool, too.>Is there a specific quest you hope to run, or a pitch you have if you're unable to run but want to gauge interest?I pan to continue my current quest and maybe to do a follow-up this year, but I have been bandying about some ideas involving virtual reality worlds, space billionaires, or capeshit as well.>Did you make a New Year's Resolution? How's it going? Better yet, what's your quest new year's resolution?My resolution was to get out of my rut and live a more enjoyable life. I think I'm on my way there.
>>6181296I did everything in MS Paint so I feel you. I'll check it out. Good luck!
4chan's heading for the morgue. Neat.>QM question:Poképocalypse and if we are talking about books, Jonas Jonasson's works.>Player question:Poképocalypse. It's the quest that brought me here and managed to keep me ever since.>General question:I want to see a quest which does things a bit different. I myself haven't really found any quest on here that is especially to my liking, but maybe that can change. And as always, less AI-slop.>Lurker question:Which timer? I just vote on one static device (that being my PC), that's it. I don't know why anyone even bothered with phoneposting to begin with.>Miscellaneous question:None, and it's going great. I guess I wanted to go out a bit more, and I did. Classical concerts are pretty cool, actually. Check out Saint-Saëns. Masterfully diverse repertoire.As for a quest resolution, I might return to my quest. I don't think I have the time, though.
>>6181007>What quest (or quests) inspired you to run? Why?I haven't run anything in a long time, but I'll bite:• Banished Quest, for it felt like an open world fantasy, and I liked the Vys system and how much could be done with it.• Joker Quest; while I wasn't a fan of the suffering, I really liked the premise of shifting between worlds and battling others. I really liked all the upgrade stuff as well.• Maverick Hunter Quest, because I'm a fan of the Megaman series, and it didn't fall into the Gary Stu trap that fanfiction typically falls into. Also, there are a lot of original characters, and very little screen time for official characters. The upgrade and squad systems were really nice too.There were others, but I've forgotten their names, and these are the big 3 that stuck out to me.>What were your favorite quests of 2024? Why?There were so many that showed promise early, then either died early (not that I'm one to talk in that regard) or went in a direction I didn't want to follow. It's really hard to pick a favorite when all I did was lurk.I did have investment in Pokémon: Loser (or maybe I'm mixing up my years and that was 2023, I dunno, the last year has been a cyclone of things happening in my life outside the internet).>What would you like to see out of the board, and questing in general in 2025?Sustained increased player activity (both vote participation and engagement of the material), less dead quests, and continued (overall) political neutrality are my three main desires.An increased post character limit and formating tools that work despite IP changes would be nice too.>Is there a specific quest you hope to run, or a pitch you have if you're unable to run but want to gauge interest?Fuck, I have a ton of ideas I'd love to run, but I also have the notoriety of flaking due to life stuff (I still really hate myself for dropping Fantasy Peregrination last year). My life is getting more turbulent and I have more obligations than I used to, too, so I don't see any of them happening soon.>Suck it up and brave the timer, nothing makes a QM happier than lots of votes!As a QM who would love discussion on top of votes, I agree with this with every fiber of my soul.>Did you make a New Year's Resolution? How's it going?Vague, like last year; "to make a significant and lasting positive change in my life". It went well then, and I still have hope things will continue to get better.>Better yet, what's your quest new year's resolution?I am less optimistic about my place here as a QM and a player, given how uninvolved I've been. Shit sucks, because I do like this hobby and I like the people here, even if a lot of them troll or complain.I'll resolve to be more active here, but it's still secondary to fixing my life.
>>6181027>>6181149Like he said rentry and I make a pdf to post in thread for my lewdfics.
>>6181007>QM question:I wasn't directly inspired by any quest since when I put up my first thread I had only recently learned what a quest even was. As I got more involved in the whole community I did end up taking notes from things like Bonesquest and Horsequest on how I can format things and run (both of which I still need to read in their entirety once I have some time).>Player question:Sadly I didn't get to do much playing or reading this year, but there were some quests that caught my eye that I thought were really cool, notably Radioquest (I think it was called, it was a one shot if I recall correctly), Dark Quest, Concrete Stratosphere, etc. Also shoutout to Versesex that was very funny.General question:I'd love to see some more horror/spooky quests popping up.>Miscellaneous question:My plans for this year are to finish Downerquest, which is most definitely within reach, and then hopefully get back to Versequest, which is a much bigger project. We probably won't see the end of Versequest this year, but if all goes well we certainly will wrap up Downerquest.
>>6181295TK, long time no see. Planning something new? >>6181160I still remember ghost girl and Alana smut heh
It'd also be cool to see another king/queen tourney, but I don't think I've got it in me to run one this year. Well see how I feel if I get this new job.
>>6181304>4chan's heading for the morgue. Neat.Context? Or did you draw the same conclusion from the 4chan pass price increase announcement?
>>6181355It's basic freemium stuff, isn't it? Make the base product a pain to use and when the demand for the premium version is the highest, up the price. I just don't think anyone will pay.
>>6181357Yeah, that usually does it...If it for real dies where do we go lol
>>6181378>>6181378>>6181378After a short break. Fog of War is back; it is the night before your first battle, and there are still some things to decide...
>>6181380I was thinking Akun but now, well...
>>6181326>long time no seeIt's been a long time but I guess I just can't give it up. A bad habit I just can't quit.>Planning something new?Nothing worth advertising.>Ghost girl and Alana smutIt was a lifetime ago. Glad people still think about it.
>>6181007>>QM question:Picrel. More broadly, a host of the old /tg/ quests, and also The Tribe from back when akun was akun>>Player question:I pop into 2nd Primarch to see what's going on on occasion, but I didn't really stick with anything this past year. Hope to change that. This year's single SWI thread was nice, hope Kaz schedule is a tad clearer in 2025 though.
ebin
>>6181437what the hell does that even mean
>>6181439...your votes count more? Like if 4chan pass users were allowed to vote twice or even thrice in quests
>>6181442Good idea, anon!
>>6181444Supposing it were the case, what would you have done with such power, Passanon? Any particular vote you woumd have overturned?
>>6181446I have an intense hatred of shadowrunning. Some of the voters out there are fuckin pussies that have been traumatized by bad QMs or some such. They radiate small dick energy and it leaks into their votes. They're overly cautious about everything, doubt everything, and are generally annoying as hell. "FUCK IT, WE BALL" is superior in every way. Let's go gambling! Let's put everything on the line, high risk high reward! That's what I would put my fuckin votes for. Overturning COWARDICE.
>>6181451I have to agree. But I meant like a specific vote on a quest.
>>6181088The timer is still 60s by default, but you have to wait 15m when you post for the first time from a new IP address.
>>6181444Huh. Why's it show a symbol for your pass, but not mine?
>>6181465You have to put "since4pass" in the options field to show the icon
>>6181451>you shadowrun because you are a little bitch>i shadowrun because I am suffering from acute schizophrenia >we are not the same
>>6181471I see.>>6181473kek
>>6181439Akun already separated votes into those with an account, namefags basically, and anons. Some QMs would count those votes more highly. Some QMs also had a patreon thing, so if you were one, you got a larger say or would get re-rolls you could use IG. It seems bad. So this is just further degradation of an already niche hobby.>>6181328I'd enjoy it again, toss money in again for art. I hope your new job works out/ you get it.>>6181451>"FUCK IT, WE BALL" is superior in every way.I shadowrun to fuck and back as well as theorycraft, but I also know we must ball at times, and that it is fun. A man after my own heart.
>>6181007>QM question:Disappearing Hogwarts, i had DM´d for a DND group years ago but could never do more than a campaign, after that the DM itch stayed and seeing how quest worked inspired me to start mine, even if its just an unofficial sidequest, im having fun.>Player question:well, havent played that much besides DH and ilvermorny>General question:i want to run an escape room quest inspired by the first episode of Netflix´s The hollow, i´ll try to do that after i finish with my current quest, i barely have time to run one as it is.>Lurker question:this so much, i always get like 2 or 3 votes, but one time i had like 4 or 5 and it felt great>Miscellaneous question:never done that since i know me too well and even if i wanted to, i know i aint making them
>>6181439Originally it was a weighted vote system that counted your vote as 40% of the total vote. On top of that the payment processor kas was intending for everyone to use does not allow sexually explicit content and does not allow users outside the US. This is important since he wants to ban all other payment processors from his site.People understandably revolted and are preparing for the end of akun. Literally nobody supports this. Even long time enemies are banding together against kas. Hell even the people using his shitty payment systems are rioting.For anyone that doesn’t know the history akun and its head retard kas, he is notorious for shitty broken updates that worsen the experience for users. Everything from locking anons out of topics to creating a dedicated annoy qm button, kas is an expert on enshittification. Even worse is he is delusional and stubborn. He actually believes that questing can become mainstream and that everyone else is out of touch.
>>6181456I verified my email. I won't be getting any surprise gifts at my front door, will I?
>>6181550>does not allow sexually explicit contentGiven Akun's reputation, woah nelly, that's a deal-breaker I bet.>does not allow users outside the USmfw
So after a harrowing encounter, you hear a girl screaming in the dark. One person has already died tonight... what will you do in Ilvermorny Quest?>>6181474>>6181474>>6181474
>>6181573>Given Akun's reputation, woah nelly, that's a deal-breaker I bet.When I say everyone is pissed, I mean it. Even the QM that don’t write smut are furious because kas is going fullretard.
>>6181592You are implying he is going anywhere and not running in circles on a retard wheel like some sort of hamster.Best shit was, back when he soft banned loli, you could still find one of the most explicit loli smut quests/fics I can recall still on the site with ease. Every fetish you could think of, and it was still there, despite the ban. It is probably still there since it is old.Well, not find it "easily" since the search sucks, but you get it.
just shuddered in horror at the thought of /qst/ being a red board
>>6181627It actually wouldn't change that much desu
>>6181627Isn't that just QuestDen?>>6181629True. Quests here already include mature content pretty regularly, even if it's linked or otherwise obfuscated.
>>6181629>>6181636I think you're underestimating how derailing trolls spamming porn across the board would be. it could turn into /aco/ just with text attached.
Some advice those of you who want to write smut/lewd, remember to archive the thread before it gets nukedhttps://suptg.thisisnotatrueending.com/qstarchive/2018/2658793/#p2668411>>6181007>QM question"Fuck Me, My Daughter's a Magical Girl!", "Elf Slave Quest", "My Government Issued Big Titty Goth GF", and many more. While I did read them while they were brand new (I feel old), I never finished any of them yetI also wanted to pick up Lamplighter, but never got around to it>Player questionProbably "Yet Another Civilisation" quest>General question>What would you like to see out of the board, and questing in general in 2025?A wide variety of quest types and genres :)>Is there a specific quest you hope to run, or a pitch you have if you're unable to run but want to gauge interest?Meme quests, or something highly experimental. Will return with a pitch when I have one>Miscellaneous questionDo a couple pullups every day, have not failed it so far
>>6181638They can already do that now but for the most part choose not to. Qst isn't like /v/ or /tg/, I just don't think much would change. I prefer the blue board aspect however, less chance of shock images or what not.
I wish to test the waters to see if there is interest in the return of Westeros: Interregnum or weither I should move onto another project.>>6181007>QM questionI think the main inspirations for trying to run have been the numerous asoiaf quests as well as the obvious inspiration of Forgotten's STV and BCQ, shoutouts to the historical quests such as Boshin war and Crusader quest.>Player questionSworn to valor was one of the few quests I paid any real attention to when I was on /qst/ but 2024 was just.... a year for me.>General questionI'd like to return to Westeros: Interregnum if the interest is there, besides that I've been tempted to run a Witchhunter quest strongly inspired by call of cthulhu and the old lamplighter quest.Also deadlands but Im not nearly enough of a wild westaboo to give it the accuracy it deserves>Miscellaneous questionGet back to questing.
>>6181701You may as well. I brought back a dead quest and its been going well so far.
There is a new update for The Caretaker quest!You followed a "msyterious note" to the quidditch fields and are now looking for whoever or whatever wanted you there......you are now wounded and will probably be fighting for you life!what will happen now? vote and roll to find out!>>6159531>>6159531>>6159531
Seven Against Thebes #3 is set to begin within 24 hours - please consider joining us for a tale of Greek tragedy and woe, a tale of brazen spearpoints and panoplia... and to rage against the cruel spinners who dictate the lives of men, all in accordance with the black designs of Zeus himself!>>6181819>>6181819>>6181819shitposting is also welcome
Update: As it turns out, finding someone who is in hiding is rather hard, who would've thought?>>6181940>>6181943
>>6181027I'm curious, would it even be possible to run a full quest, not just store smutfics, on AO3?>>6181007>>Lurker question:I started following a quest that came back from hiatus and was met with the most weapons grade autism I've ever seen in a single post by the local schizo player so I'm not sure about that one chief. Seems to run smoothly without my input regardless. >>Miscellaneous question:Some day I'll write that Quest I've wanted to, but mechanics are still a struggle to get right in a way that won't drag down a narrative.
>>6182001You can run quests in the strangest of places. I've seen a few run (slowly) on Deviantart.
>>6182011Deviantart? Really? How would that work?
>>6182013dA lets you post literature as well as artwork so I've seen authors post a chunk of story and then take votes in the comments on where it should go next. A good number of them are drawquests, as befitting of the medium - a 40K drawquest that ran start to finish over a couple of dozen(?) posts did stick with me. That said, dA does not really lend itself to this and quests are rare and generally have participation at a more broad strokes level than the detailed choice-making you see in stories on dedicated questing media.I suppose you could in theory run a quest on any story-posting website with comment boxes on the chapters.
QMs, did you ever have to end a quest due to the player character dying or reaching a bad end? If not, when were the closest times something like that happened?
>>6181007>General question:I am curious to know how different quest makers on here write their quests? How they get their ideas, inspirations, etc.? Should good writing skills be taken into consideration for someone who wants to get into these or is it all personal preference on how each QM rights? I find this board very interesting but I never know where or how to start.
>>6182026yea
>>6182030Actually, something related but not quite this that I wonder: how many QMs here do 'research' when making their quests?For example, I've read like 2 books and a lot of those 20~ minute l 'Youtube documentaries' to read up on stuff for my current quest.
>>6182026Yep
>>6182019Huh. Guess that makes sense.
>>6182026Ha, literally thread 1 of Sworn to Valour almost had the whole thing end because we the players were dumbasses and tempted fate one too many times.
>>6182030In the first episode (thread) of Cutémon, the main character was staying overnight at a dojo run by an old man, and she found a video game in her room. When the party left the next morning, the old man gave her the video game to take with her, and it's become a central item since then.I based this on a scenario that I'm sure a lot of other anons experienced as kids where you and your family spent the night at the house of a distant relative you'd never met before in a city you had never been in before and you found one of those cheap Tiger handheld games that some other kid had left there when they visited it, and when you left the old person gave you the video game (or some other toy that had been left behind) because what are they going to do with a toy like that? They might be dead before they have another child visitor.A lot of my game has been constructed by looking at the world through the framing device of being a kid where the outside world is confusing and seemingly random because everything is unfamiliar.
>>6182035>this guy did it on purpose by the wayHuh who said that?
>>6182030Just find something you like and run with it. My own thing is loosely associated with a far better quest, based on a series of books meant for children and teens written by a wine aunt. If someone had told me 10 years ago I would have almost 400 pages of fanfiction inspired by a fanfiction, I would have called them a nutjob.As far as writing skills... I am still crap, but I am better than when I wrote my first lewdfic for Disappearing Hogwarts Quest like a year ago; you get better as you go. As long as you are writing something that you can go back to and enjoy, you will always have at least one fan. There are popular quests that I just don't follow because the diction and what-not just isn't appealing to me; you can't make everyone happy.For inspiration, I have read a lot of books, watched a lot of anime, a decent amount of movies, lived for 30 something years and had my share of adventures, ect. I pull stuff from all that; it is by definition derivative, but I try and put a new coat of paint on the ideas and tropes; the choices players make help. I have had ideas about what people would choose, and they did the exact opposite, so I got to think about things differently and some have given me great inspiration for where the game was heading. And a good amount of how the characters act is based loosely on my own experiences as a teen/young adult; granted, I am a guy and most of the characters are girls. But the same idea of being dumb in some ways, smart in others. The kind of heightened emotions; making bad choices. Good ones. Being gullible some. Having big ideals. Being an asshole sometimes. Exploring the adult world.
>>6182001You can literally play DOOM on Ao3, running Quests there are probably perfectly doable with the tools they have available. Might even be able to run some rudimentary dice through it.>the most weapons grade autism I've ever seen in a single post by the local schizo playerDare I ask for context?
Going to call the vote in Ilvermorny Quest in 2 or 3 hours, if anyone else wants a say. So far we are pulling back a paranoid schizo with enough guns, knives, and explosives to personally make Zimbabwe into Rhodesia again and who has retard strength. But hey, at least she is cute and has a smiley face grenade!>>6169302>>6169302>>6169302>>6182062>the most weapons grade autism I've ever seen in a single post by the local schizo playerI too am curious.
>>6182062>>6182075He went on an unhinged rant explaining how he was masterminding a samefagging conspiracy, right down to giving each "alternate" specific personality traits. How he would reply to himself with these samefag alternates and engage in conversations and arguments with himself. If it's still there I'll go find it and link to that post.
>>6182086...You know, "schizo" might be thrown around so much it's lost most of its bite even as a buzzword, but genuinely, honestly, that is schizo behavior.
>>6182086There it is >>6176871>>6182091I didn't call him the "local schizo" for flavor.
>>6182094christ
>>6182094Who in the hell comes up with shit like this?
>>6182094deranged, even psychopathic behavior
>>6182086>how he was masterminding a samefagging conspiracyI wonder if this is the same dude that almost got Forgotten to abandon Sworn to Valor b/c one dude said he had basically controlled every vote via samefaggotry?>>6182091I don't know how the DSM-5 would classify that... OCD, BPD, Megalomania, real autism, sociopathy... but yeah. That is pretty fucked.
>>6182086>>6182094Waow. I'm both intrigued and scared.
>>6182026My first successful quest ended with the MC dying, but that chance was sort of a planned part of the epilogue players picked. The second MC almost 'soft-died' by being possessed and trapped in his own body for an indefinite period, but he escaped. My setting has an afterlife, though, so death wouldn't necessarily end a quest before its time.>>6182030My quests are inspired by conspiracy stuff I sometimes read or listen to, mainly, and new tech developments, subcultures, and interesting things I learn about the world's people and religions... All mashed into D&D-but-with-shortstack-goblins.That is to say: if you put what you're interested in on the page, and can convey that interest, there's a good chance you'll overcome your writing impediments (if any indeed exist) until you start to git gud as >>6182061 said. I've seen very oddball quests attract an audience here, not least of which because I myself am part of many of those audiences. /qst/ appreciates authenticity and oddity over perfect prose or superior technical skill, more than many writing spaces.>>6182033Most of the '"research" phase for me is before I start the quest, as it just grows organically out of those interests until I want to write something about it, by which point any additional research is just a natural part of my nightly chilling-out.>>6182086>>6182094Jesus fucking Christ. Whew. Wheeeew.>>6182101>>6182091ACTUALLY worryingly mentally ill, rather than ironically for a chance, eh?
...I'm gonna have to give up my Akun quest, aren't I?I fucking hate this. Akun is so convenient, but I'm not gonna hand over my credit card. I'm gonna have to start exporting everything...
>>6182273https://webtopdf.com/ is a godsend with suptg.
>>6182275Thanks. I admit, putting more time between my posts let me be more persistent. I used to run here, but I got chased off after a big miss and at least one abandoned quest due to QM curse. I powerleveled my writing quality there (by which I mean it's no longer dogshit-fanfic tier).
>>6182278Chased off? Must have been a big hit before you ditched it. Still worse flakes still get players here. I'm sure you'd be fine.
>>6182281I ran a Fate quest, which I have since disavowed on account of personal shame at the material quality (still better than FGO)
>>6182030I generally base the quest on what I have read or see in real life: I had finished a crusader Kings campaign in the region the home of the protagonists is based on, and then I threw in whatever I thought was cool. Ivanhoe, Lord of the Rings, A song of ice and fire, a bunch of generic fantasy settings and some TV shows from the 50s about knightsAs to writing skills, I don't know. Personally, I found that I have improved somewhat, though I have never asked for feedback from my audience.__________And now for something completely different, it is time for some infiltration and burglary.>>6182331>>6182332With Cat-Like TreadUpon our prey we steal!In silence dreadOur cautious way we feel!No sound at allWe never speak a word!A fly's foot-fallWould be distinctly heard!
>>6182030I just tend to run whatever interests me and I think will interest players. Like >>6182222 said, people tend to appreciate authenticity and genuine enjoyment over technical skill. All my quests have MS Paint art and very basic writing and I tend to do well. If you want to run, my advice is to just give it a try.
>>6182278>>6182283WhatIsAQM, please write more Castlekino, we miss you
>>6181007>QM QuestionI can't think of any specific quests, as I don't really read other quests beyond when I first started to get the hang of it. I suppose some of the first quests on /tg/ were the impetus, with the charming art style of early quests like Ruby Quest and later Gnoll Quest inspiring the more "cute" characters.>GeneralI would like to see more innovation in quests; especially the type of quests run and what mechanics are used. Cooperative and competitive games are extremely rare beyond the small skirmish community, and could really push the medium forward. I'm not holding my breath for more formatting options or out-of-board changes; though the biggest improvement would be reduction of the fifteen minute post timer. As for specific quests? I've been really fascinated with the idea of running a GOOD fantasy quest but haven't had the right opportunity.>MiscI don't believe in New Years resolutions. Putting an unrealistic amount of willpower and changing your habits only to fail by February and then feel remorseful is counter-productive to create lasting change.But Quest related? 2023 was sort of a break year for me, but 2024 is supposed to be the year of the monke>>6181328We do them, what, once every two years? It seems like a fair rate at how slow Questing is as a hobby, but it naturally weeds out quests that aren't super long term and established.>>6182026I've inserted a few "Game Overs" in my quests, usually telegraphed. The only time I actually killed the MC due to lack of interest or not wanting to run the Quest anymore was a very short experimental thing. (Cross-Contamination Quest)>>6182030This is the most difficult part of a creative process. You can't really force it, it just happens. Typically I either daydream about a story or world/setting concept, think about another game or piece of media I like but would like to see "improved" or given my own twist on it. Combine ideas into "campaign" sized bites, typically creating both the world, tech level or magic system, factions, and so on. There is actually a lot of material about this in particular; Jayquaying the dungeon or the Lazy DM's guide (this one is now not liked) both really helped me learn the concepts behind campaign design. While not exactly the same as Questing, it's the closet experience you can get without doing it. Once I have a setting in mind, I tend to create a character or story who embodies and interesting perspective within that world and let the players loose within it, preferring to show instead of tell, making it a mystery that slowly unfolds along with the Quest narrative. For me, half the fun of running a Quest is exploring the unique settings. Even so, I tend to repeat the same patterns in characters; almost every Quest MC I make is some boring nerdy everyman with little experience with women (wow he's literally me) so I figure I need to branch out.
>>6182030I have literal pages and pages of questing theory which I've applied in my own quests to varying success. At the end of the day, you only need two things: content and choices. I.e you need the stuff that goes in the update and you need the stuff that sets up the next update.It can be helpful to figure out early on what kinds of content you like to generate yourself and what kinds you don't. The latter can be outsourced to your players or to random generators etc.. This division of labor is extremely important to avoid burnout and monotony. For choices, I used to think that making them meaningful was most important. But it turns out that "meaningful" is a subtle beast. Players need to feel their choices have some impact but beyond that it's pretty flexible. One important thing is to be able to see both sides of a choice or quality, both the good and the bad, this lets you play with the impact of choices without players getting pissed at you for being too easy or too hard. This is especially important with write-ins.
Repostin cause I ended up postin near the end of the last thread, you know what'd be fun to see again? One of those ASOIAF House quests. House Harrock or another Male Powder Fantasy. Since we're never getting winds of winter I figure that'd be the best cope, and the bar for good GoT content aint that high since S7 of the show.>>6181194I miss Battle Droid Quest
The kangaroos got Forgotten, the hellscape known as Australia has claimed another soul.
>>6182437>some boring nerdy everyman with little experience with women (wow he's literally me)I'm this except I'm not boring
>>6182283 >FateMy condolences. Hard to top the kind of granular autism many players will have brought to the table for such a thing. Then again I've admitted to lurking a Dragon Ball fanfic quest, so stones and glass houses and all that.
>>6182437>>6182466>"little experience with women...?"Of course, everyone knows that Japanese animation is incredibly abhorrent, repulsive and shameful, but I will make an exception for this intense colourful starburst pastel romance videogame OST soundtrack because it is actually French? You get this advice from the sci-fi chillout relationship videogame Haven, which I have actually not played I just watched some of it as it is mostly just cutscenes anyway. The main advice proffered regarding women is "let's not start pushing until the panties are pulled down" whatever this meansThis song by the French electro musician, Danger, is very catchy. If you are all alone and do not have anyone, it is ok, you can still just hug yourself whilst doing a little dance and watching this, no-one will knowSTILL FREE Haven Menu Intro Theme, by Dangerhttps://m.youtube.com/watch?v=4i9hpysvjnU
In other news: The infiltration has been successful. And you are about to play hitman on somebody very important.>>6182498>>6182500
>>6182030When I run a quest, I usually get inspired by a video game I've seen but never played, and then I write based on how I would implement that general concept in quest-based form. That's about as honest as I can be about it.
>>6181007>More general questions:Do QM's write scenarios out for each choice? How much time would you say you take writing out the next phase or a new quest in general?
>>6182437>Cooperative and competitive games are extremely rare beyond the small skirmish communityHave you followed the 40k minor xenos redux thing?First part was an Evo game. Second a skirmish. Next will be each player being a member of a guild
>>6182497Common French Win;
>>6182569>>6182569>>6182569Fog of War continues as the first shot of the Battle of Costat Hill is fired!
>>6182030It's hard to give any universal advice because planning quests and getting inspiration and ideas is such a cerebral task, which can be even more diverse since I know myself personally and I suspect many other anons have different types of mental disorders.Generally I'd say there's really nothing to do for ideas and inspiration besides to read/see/hear more. Weather that's in real life or some other medium.This is purely unsubstantiated but I'd categorize the components of quest into 3 parts: game mechanics, worldbuilding, and character writing. Quests are ultimately something of a game, even at its simplest basically being a choose your own adventure book. Dice rolls facilitate deeper complexity to the quest but you have to create the systems, stats, maps or rules needed.Worldbuilding is simply the setting of the quest, it can fanfiction of a pre-existing franchise, a more evergreen but stereotypical generic setting (be it fantasy, sci-fi, or urban fantasies), finally there's making a more specific and in-depth world for your quest, this one is something only really you can make as the depth of the setting is reliant almost entirely on how you build the setting.Finally character writing is what characters you make for the game, their personalities, motivations, hopes, dreams, desires, fears.How much value placed in each of these three is a matter of personal preference, and how much you develop these three can generally guide what type of quest you run. You can run a quest with a very strong game system that is intrinsically fun to play like a board or video game, in which case worldbuilding and character writing are just flavor to color your game mechanics.Conversely, you can create a good narrative quest by having strong writing skills and leaving the only method of game mechanics being dice rolls to determine success, at its simplest being a binary win/lose. The final bit of advice I can say is to just do it. Narrow down a specific idea and run that quest, we all have our first times and no one is going to crucify you if it has a rocky start. You'll develop your skills with practice and get a better idea for what your strengths are.
>>6182579Excellent post.
>>6182283If it's been a while and your'e feeling like you've improved in writing quality and sticktoitiveness, I'd go for it. It's worth taking another crack at it IMO.>>6182437>2024What about 2025 though?>>6182579I think character writing is the one which most holds my attention in the quests I play, personally. Good character relationships will keep me hooked even if the plot's so-so and the mechanics boring or absent.
I cant decide on my next quest. I also cant decide how much I want to invest into it. I want to write something deeper and more engaging. But voter apathy / samefagging /trolling /etc just triggers me so so so much more then when I'm just making a low stakes shitposty quest.
>QM question: - What quest (or quests) inspired you to run? Why?None in particular, I got into the hobby as a D&D DM and ran from the start. I did browse through some other quests to get a feeling for the format though >Player question - What were your favorite quests of 2024? Why?I haven't been on the board much in the past year. >General question: >What would you like to see out of the board?Quality of life features like a better text editor, but that's unlikely to happen>Questing in general in 2025? With Akun going full sell-out I'm hoping for a replacementI really like the community here, but it's lacking a lot of basic features (and so do the other forum-based websites) I'm working on a website of my own, but its mostly out of spite >Is there a specific quest you hope to run, or a pitch you have if you're unable to run but want to gauge interest?Since most of my quests have had female protags, I'm hoping for a male protag for once (Protags choice voted on at start) I haven't written much in the scifi genre and wanna go there for a change >Miscellaneous question:>Did you make a New Year's Resolution? Lose weight. >How's it going? Gained weight. >Better yet, what's your quest new year's resolution? Complete the questing website
>>6182705>What about 2025 though?Jesus
>>6182855So is 2025 the year of the monke, or was the year of the monke just the one thread about the supreme homo?
>>6182860
>>6182861If not monke, then what's 2025 the year of?
>>6182862The Snake.You know what that means or you don't.
>>6181007>What quest (or quests) inspired you to run? Why?Honestly my biggest inspiration were classic adventures on /v/ from ye olde days, I don't get into participating in quests often because I'm a binge reader, not someone who keeps up with serialized stuff>What would you like to see out of the board, and questing in general in 2025? Is there a specific quest you hope to run, or a pitch you have if you're unable to run but want to gauge interest?I need to finish Solarpunk and get back to Iron before Akun explodes but I just had an idea for an absolute crackhead quest that changes hands between a roster of QMs every week>Did you make a New Year's Resolution? How's it going? Better yet, what's your quest new year's resolution?Get published, and be finished.
>>6182863Oh boy, looking like my year!>>6182833>new questing website with the same sense of communityColour me curious.>hoping for a male protagIf you really want that, why not mandate male for your next quest, either byoassing character creationnornchoosing a setting/situation where a female character isn't an option?>>6182864>an absolute crackhead quest that changes hands between a roster of QMs every weekThat's a really cool idea that I worry, in execution, would get fewer reliable participants than one would hope...
The new year has come, and it is time for you to decided what the next objective shall for the next campaign.>>6182889>>6182891>>6182893
The Pale Inheritance is now live:>>6178118Could it finally be time for a family reunion?
Anyone know of any quests where the MC starts out as a bad guy/evil and stays that way?
Been out of the game for a while. What's the board's stance on using AI to gen images for a quest?
>>6183010AI images, people don't really give a shit.It's when you use AI to write is when people start giving you the side eye. Since at that point what do you offer that people can't get from using ai dungeon or chatgpt?
>>6183010Most are OK I think. It does not overlap our dear artist such as Traveler and IndonesianGentleman as AI and commission use have different "markets"
>>6183014>>6183015Yeah, I am not taking anyone's job, just doing the same I've been doing by looking for images over google or pinterest anyway.I remember back then that putting a discord link was enough to make many people opt out on principle alone. Probably still the same for some.Thank you for your answers.
>>6183014I use AI, like basic bitch Bing or Grok, because I like cute witches and also a spelling-checker that helps if I screw up my grammar, like forget a 's' at the end of a thing. I might have a touch of spelling dyslexia, so it helps. >>6183010No one has complained about mine. I have commissioned art for a different quest before, and I think it was far better than the stuff spat out by AI, had more soul, but AI is just quick if I need a simple picture for a scene.>>6183019I dislike Discord on principle. It will sell your chat and voice stuff to the highest bidder. I also just don't like discussion of quest stuff, colluding, out of the thread, if the quest has its personal Discoed or IRC. I have seen that go bad, so... yeah.
>>6183051Yup. Nor really thinking of adding a discord server to it, just drawing a parallel of the kind of faux pas I wanted to avoid
>>6183051Spellchecking is fine, I'm referring to using it to write the majority of the content. I've seen a few threads that felt AI generated before.>>6183019>I remember back then that putting a discord link was enough to make many people opt out on principle alone. Probably still the same for some.Yeah, pretty sure it's still seen as a questionable thing to do these days.
>>6183010I don't like it, but to each their own.
>>6182965Olympus Incarnation
>>6182965Reptilian Infiltrator if your moral perspective is that of mammalian surface-scum>>6183010Generally negative, but as others said, images are whatever except for the real hard-liners.>>6183051>discussion of quest stuff, colluding, out of the threadAgreed. I chat ideas and get input from a few other QMs in Discord sometimes, but I greatly prefer if the bulk of discussion (and definitely decision-making) takes place in-thread.
>>6182965Practically all of the Trojan War Quest characters are objectively immoral sociopaths who think nothing of murder and rape, including the MCs of these quests
A little choice in Ilvermorny Quest. Will you run into danger to save someone with a newly arrived teacher, or stay back to protect the wounded and weak? Your allies are a dope head professor who has apparently been alive for at least 80 years, a tiny autistic girl, a paranoid schizo with guns and explosives, and your slattern of a twin sister. What will you do, Jenn!?Why does in America want to kill the MC?>>6182516>>6182516>>6182516
>>6183139*Why does everything in America want to kill the MC?Once more, I need to remind myself not to eat and post at the same time.Picrel
You know, I may not like a lot of the quests here, but I will always appreciate the fact that the anonymity prevents paypigs who will walk into a quest and offer the QM money for doing the shit they want and rerolling failures
>>6183197I'll give you $100 to change your mind.
>>6183198Unfortunately, as an autismo sperg, the idea of abandoning my values only makes me angry.
>>6183200My grigga.
>>6183200
>>6183010any AI means I'll avoid your shit since that stuff sucks
>>6182533>Do QM's write scenarios out for each choice?Doubt. 3 choices plus write in, could lose up to 3 "updates" not worth the time. Plus the voters opinions on how a path could be very different from yours.>>6182863Snakecatcher sequel?
a new update for The Caretaker quest is up!the fight was shorter than expected, but that doesnt mean that the consequences are small, something BIG is about to happen, whether is good thing or a bad thing, thats up to you and your rolls.The outcomes are set in stone, which one will you get? Roll to find out!>>6159531>>6159531>>6159531
>>6183498>Snakecatcher sequel?Is that the quest where the MC basically doomed humanity to slavery for the sake of his waifu and then still got cucked in the end?
With the new year in full swing, it is time for you to make the first proper decision of the new military campaign, whether you want time or certainty.>>6183662>>6183663>>6183664
>>6183224Seconded.
>QM question:Funnily enough, Poképocalypse (https://suptg.thisisnotatrueending.com/qstarchive/2023/5674830/)! I really liked the idea and had been lurking the board for years at that point, so seeing this quest pop up and subsequently be abandoned pushed me to start writing myself.As for unrelated quests that motivated me to write, I have to give Disappearing Hogwarts a lot of the credit. It made me less embarrassed to write fanfiction with a semi-serious tone lol.>General question:>out of the boardMore players, I guess. I think the board is starting to suffer from an imbalance of players vs QMs. I tend to see one or two quests that siphon up the entire board, about 10 or so that average 2-3 players, and then a whole bunch of quests that just get absolutely no players (or can't keep enough players consistently to keep running).It almost seems like the amount of QMs is cannibalizing the available player pool, which is making it harder to run quests. This wouldn't be an issue if all the QMs also played other quests, but I know how hard it is to both run a quest and keep up with more than one other (while still maintaining some semblance of an irl life) so I wouldn't wish that on anyone.>questing in generalPlease for the love of god let there be two or more stable questing sites in the future. The fact that /qst/ is the best option for the hobby at the moment is fucking dire and I really hope that changes soon. If I had the resources, I'd already be working on it, but unfortunately I do not.>specific quest I hope to runI'd like to continue Poképocalypse for some time, if I can. Once that's over I'm going to take a big fat break, and if that ending comes before the end of 2025 I might end up posting something original that I've had brewing instead.>Miscellaneous question:nah, my year's gotten off to a pretty shitty start so I've formally postponed any self-improvement stuff until February. Or until I get my shit together. Whatever comes first lol>>6181328Would definitely be neat. I'd vote instead of just lurking like I did in the last one.>>6181451I agree to a point. I think "fuck it we ball" is a pretty good mindset for whenever the PC isn't in immediate danger and I wish that more players used it as their default in those circumstances.
>>6182030Steal them!I'm only half joking. If you're just starting a quest, I'd recommend strongly against trying to do something original. Go off of something that's well-established (whether it's real history or a media franchise) and focus more on character writing or your plot. It saves you a lot of headaches and helps you polish your skills in an environment where you aren't splitting your efforts between every single facet of storytelling.I think it's personal preference, but you should understand how to spell basic words and use grammar as correctly as you can. It's still a literary board. If people see you using "right" instead of "write" to communicate the action of writing something or you use very long run-on sentences, people won't understand you and will likely stop following your quest. TL;DR: Ideas and inspirations are up to each QM, good writing skills are optional but a basic grasp of the English language is not.>>6182437>I would like to see more innovation in quests; especially the type of quests run and what mechanics are used.Seconding, would be neat. Ironic given that my quest has basically no mechanics, but isn't that innovative in its own way? I'm joking.>>6182533See, I'm a terrible role model for this because a lot of this quest specifically was the result of being bored one July afternoon and deciding to leave an extremely vital part of the worldbuilding up to the audience, but as it is now I tend to plan VERY far ahead and then fill in the blanks between the current state of the quest and the far future whenever I have some free time. I've got an extensive timeline of events that happen across the world (without Walter being involved), several different documents going into extensive depth about basic features of the world and areas Walter has visited or will visit, and doing way WAY too much historical research.If I had to give an estimate, I'd say this kind of writing takes one or two afternoons of intense brainstorming and research to go from a borderline outline to a viable plot, but some of the stuff I've been working on has been picked at and refined for months now so I can't be definitive at all.I used to try writing scenarios out for every choice, but as >>6183498 said it quickly took up way too much effort for almost no reward so I stopped pretty quickly.>>6183010AI makes me say bye-bye. I don't like reading slop, and I have yet to find a single AI quest that is not slop. Cutemon is an exception because the QM bothers to put some effort into his images.>>6183200Unfathomably based.----Poképocalypse is returning tomorrow! It's on page 8 so I'm not sure how long that return will last, but I think I've still got a week or two before the thread an hero's. I'm planning on cutting down on a lot of the micromanagement the quest has had relating to supplies and activities, it's getting pretty unfun to write and I doubt anyone would miss it.
>>6183701>Cutemon is an exception because the QM bothers to put some effort into his images.Thanks!
>>6183758It's the least I can do lol, it'd be unfair to bunch you in with the rest. I can't imagine it's fun, either. How on earth do you manage to tard-wrangle the model into keeping your character designs consistent?
>>6183776Midjourney keeps making it easier and faster. Now it has the ability to inpaint uploaded images, so I can do stuff like expand the background from one image, photoshop it over the background for another character, then inpaint over the rough edges so I have multiple images that all share a consistent background, or add multiple characters to the same image, etc. I made this example last summer and it's already outdated.
>>6183817This is what I'm talking about with the backgrounds.
>>6183198>I'll give you $100 to change your mind.If you're giving out cash, I'll take some. I'll let you name a character in my quest and re-roll as many times as you want.
>>6183693>https://suptg.thisisnotatrueending.com/qstarchive/2023/5674830I knew your quest reminded me of something. Maybe that's why I got confused when I saw it take place in the 18 timey-wimeys. >More players, I guess. I think the board is starting to suffer from an imbalance of players vs QMs. I tend to see one or two quests that siphon up the entire board, about 10 or so that average 2-3 players, and then a whole bunch of quests that just get absolutely no players (or can't keep enough players consistently to keep running).I have to wonder if the lack of replies ends up discouraging rookie QMs from continuing. /qst/ was always a snail compared to /tg/, but it might feel really disheartening to throw your stuff out there and have only a single reply an entire day later.>>6181451The best "Fuck it, We Ball" moments are when carefully thought out plans start falling apart. Either that or when the PC is a murderhobo. That one quest of that turbo autist warlock was the funniest shit I ever read from this entire board.>>6183758Out of the other slopmakers, you're one of the few that does put in effort to tell a story and not just grift it up like how Jewgle keeps showing me AI shit when I specifically ask it not to. But I digress, keep up the good work.
>>6183884>>6183884>>6183884The last update of the thread, hooray!The Prophecy Names Me, So We Have Found A Son The Demon King Did Not Know He Had!
>>6183701>Poképocalypse is returning tomorrow!Stoked!
>>6183877Fantasy neckbeard warlock quest was absolute gold.
Hippomedon chooses his next big mission in Seven Against Thebes! >>6184100>>6184100>>6184100
>>6183010There are better ways to use AILike working on your art if you're dogshit like me
>>6184102Just draw a skeleton first. Spooky. It's only 312 bones to keep track of or something. No biggie.
>>6184142nope, too skeered
>>6184146Understandable. It is wise to want to stay off Mr. Bones' wild ride.
>>6184142Fuck that just draw off the cuff, draw from your mind dude
>>6184206
>>6184206>>6184223That's pretty fuckin funny
>>6184224I may be a little drunk
>>6184225A tasteful amount for a humorous, dare I even say HUMERUS time.
>>6184234kek
Are there any good base building quests? I want to try mixing Trench Crusade and a base building mechanic for my next quest
>>6184288no and dont
>>6184297why not?
Update: In the first proper battle of the quest, you are to take a narrow mountain pass on your way to the objective.>>6184362>>6184362>>6184362
JOIN US in Gotham City Beat Cop as the (interrogation) tables turn and we find ourselves on the receiving end of a police interview. >>6184363
>>6184299Videogame mechanics dont work in quests
>>6181380I've debated the logistics of getting myself a personal website to host redundant archives and voting a few times, but... I dunno. The imageboard style of posting we have here is kinda special in my opinion. Where else am I gonna go? SB?
>>6184288How do you define "base building"?There are a lot of quests that focus on progression as a primary mechanic. When you say base building, I assume that means building up a single location (a base), usually to defend against attacks or intruders or to produce useful goods. There are plenty of civ quests but this might be too broad or large in scope. There are at least a few quests that focus on a single fief or castle for its primary setting.One issue with base building as a mechanic is that this would usually imply the quest's base or location is stuck in a single area. This would mean you have the same neighbors or various environments that don't change much, requiring either constant adventures to gather more resources or changes in location. Usually this would imply that the base building aspect of the Quest is something where you can build up; industrial or with crafting or farming or some other resources you can renew as if everything was salvaged the area would become desolate. In much the same way, without strong faction play or character-driven narratives you'll quickly run out of things to do.I've included base building aspects in several of my quests; though most of these were one shots and didn't have much time to expand or grow. Beneath the Moaning Mountain was intended to be a sort of "medieval fantasy town becomes extremely rich as adventurers loot the nearby dungeon" sort of thing, with new NPCs, services, and shops opening as the players explored the dungeon deeper and deeper. While not technically a "base", I also ran Black Ocean Quest where the players had a single boat that they bought equipment for and continually upgraded over the course of the game. I quite liked this one because of the setting-specific elements (whale bones can make the ship wider to hold more cargo, or longer to hold more guns, or grow extra masts to string up more sails and rigging, etc.) the idea of ships being organic living beings and more of a "character" is super fun for me.
>>6184428>How do you define "base building"?It is exactly as you described. More specifically, the quest would be that you're the new lord of a base/fief (haven't thought of the right word yet) or the youngest son or daughter. The land is not far but not too close to the frontlines, the main goal of the quest will be building and salvaging the land to make it prosperous and an adequate checkpoint for armies. The one thing I want to add is that the frontline will get worse, so the game will be about balancing the defense and prosperity of the fief. Got any tips on a quest like this other than the issue you said? Also, thank you for the advise!Also I'll give your quest a read, the living ship sounds really fun.
>>6184441>you're the new lord of a base/fief (haven't thought of the right word yet)If the land is on the borders, would it not be a March? You know, Marquis? Margraviate? Margrave?
>>6184444Checked.I'm not sure, I'll have to research it or look at the lore primer or make one up. I do like the sound of March or Margrave instead of fief.
>>6184449Margrave is the title. Generally speaking, they're pretty much all the same title but in difference languages, butMarquis/Marquess = MarchMargrave = Margraviate
>>6184450Margrave [Insert Name] sounds cooler than Baron or whatever I need to come up with. Thank you anon, much appreciated. I might run this during work to pass the time or something. Though I wonder if Trench Crusade is popular enough, might give it a test run at Akun or somewhere else.
>>6184441I don't know feudal terminology as well so you'll have to talk with this guy >>6184444For more specific semi-historical information, you may want to check out Local Lord Quest (which is tongue-in-cheek medievalism based on a /tg/ shitpost but is run by someone who actually knows history) and the Coins & Scrolls roleplaying blog, who is also run by infamous thief and OSR contributor Skerples.This post in particular deals with medieval income that is gamified thru an OSR lens; https://coinsandscrolls.blogspot.com/2017/09/osr-land-and-investments.htmlNot to Souv-post but this is a similar idea for a GOOD fantasy quest I've had for a while now; it's a more personal and intimate version of a civ quest. If you choose to make it dynastic or long term quest you could really grow the relationships between characters, factions, or families; but even short term it could be really interesting. Because people living in medieval times are living settled, you'll be seeing the same people every day; this isn't a globe-trotting adventure. Since the majority of industry is agriculture, you'll be dealing with the farming calendar and things that directly influence farming income.One interesting aspect of medieval/feudal/agricultural economies is that the vast majority of the profit and value produced is both edible and also spoils. What this means is you are rich in income, but not in actual savings. It is not the same as modern times where people can deposit a 5 dollar bill they made as a teenager and collect it fifty years later from the bank account; none of the institutions, technologies, or resources are there to support this kind of thing. As such, the biggest concern I have with the economic aspect is giving players too easy a time to store wealth for later could be problematic, as it somewhat upsets ruins the concept of being the lord of a manor.Another interesting aspect? Unlike a galactic economy where currency is liquid and commonly used many people still relied on barter economics and social credit (as in favors and relationships) to pay or own things in these times. This I feel is also extremely important to this quest concept. For example, if Farmer John has to pay his yearly taxes but has no coins since he's a poor peasant, he instead will have to pay his taxes another way. You can choose to;>Have him help build a stone wall (Permanent upgrade to defense but needs much more work to be complete and useful)>His biggest stuffed pig for a winter feast (Improves relationships with everyone in the fief)>Recruit him as a militia archer for a period of time (temporary soldier added to your defense; but if he dies you'll have one less farmer, etc.)Concepts like this are an example of how I'd do the economic choices of this quest concept; less focused on numbers and math and more on trade offs that fit the theme and the relationships of the characters.
>>6184458>One interesting aspect of medieval/feudal/agricultural economies is that the vast majority of the profit and value produced is both edible and also spoils.Well I feel like this depends on where exactly is the 'medieval' supposed to be set, and where. Now, yes, a backwater medieval agricultural fief in the high middle ages or a steppe nomad society would probably collect more taxes in grain or livestock than real gold; but on the other hand, there were plenty of trade towns who operated on hard money, and indeed, coin was still highly necessary in order to afford military efforts and the like (Which I imagine would be relevant in a frontline margraviate)
>>6184462You're right, I was assuming the QM wanted to start with a more small scale and generic fantasy "dirt farm" sort of fief like something you'd see out of The Witcher, more isolated and dark ages then high medieval, but yeah obviously coin is important and you'll have wealthy smaller landowners or merchants or a court wizard and the like who will actually have gold to tax.
>>6181007>>QM question:Star Wars: Remnant Captain Quest was the first quest I read and voted on. Managed to get a nat 100 on my first ever roll as well, so that left a good impression. Then Star Wars: Dark Empire send me down further the hole of quests and finally 2nd Primarch quest also really left a deep impression. There are also a bunch of other quests, but those three were the original inspirations to try my hand at this for the first time. I always enjoyed reading and writing as well as having a preference to GM rather than play, so I like running quests.>>Player question:Didn't really read any quests that could be considered as 2024 quests. Finished my education and now I have a full time job, so I do not really have the time to get invested into quests, though I do need to catch up on Adlershorst quest, since it is right up my alley.>>General question:>What would you like to see out of the board, and questing in general in 2025? Is there a specific quest you hope to run, or a pitch you have if you're unable to run but want to gauge interest?The 15 min wait time is brutal, especially because I do not have a stable IP, I'd like that gone, I want more formatting options and for the love of God I hope they get rid off character limits.As for specific quests, well fuck, I have more ideas than I have the time.I want to run an isekai quest where (You) play as Richard Cameron in Battletech. Can you stop the Star League's collapse or at least ensure House Cameron's survival.I want to run a bandit quest in an original setting that I had only really thought of about. An era of pike and shot, big expansionist Empire got halted by a coalition of various monarchical states and republics. The war lasted fifty years and resulted in the Empire collapsing due to local national revolts and various warlords seizing control, the Empire's enemies equally exhausted either collapsed or faced internal coups and revolts. Combine the chaos with famine and plagues which further ruins everything and you have the perfect environment for being a bandit. If you remain one till authority is restored and you find yourself hanging from a noose, getting a pardon and putting everything behind, or if you might even try to carve out your own nation would be up to you to figure out.Combining both previous ideas, Battletech pirate quest, you have a shitty dropship, a crew to call your own and a lance of frankly, Godawful mechs, but hey, chances are the local periphery militias don't even have that, maybe.And of course, all of these are a top of other quests that I also want to run.>>Miscellaneous question:No.
>>6184458>medieval trade goods primarily agricultural perishables>oh my god nooooo how will I conduct THE USURY?I adopt my best hunched shoulders posture cackling gleeful toothy grin / rubbing hands with a large exaggerated nose and bristly beard impression, this is demonstrably false BananasQM are you not aware that the oldest extant records of human cuneiform writing literally consist of loans and reciepts for perishable agricultural products across Mesopotamia, Sumeria, city of Ur etc in fact the oldest codes of law for kings extensively details the practice of debt forgiveness (palace did not want to see labourers enslaved to merchants etc) debt instruments, financial borrowing and intertemporal consumption smoothing / wealth transfer and credit transactions literally predates the invention of coins and money itself, for examplehttps://www.sfu.ca/~poitras/jesho_UR_14.pdf>Few topics are as richly documented in the cuneiform record as the practice of borrowing and lending; and few eras are better documented than the Ur III period at the end of the third millennium BC. In a largely agrarian society, the availability of credit is a functional necessity. The Ur III period was no exception, and lending in this era was characterized by both individual and institutional creditors...>The usual interest rates in the Ur III period were 33% for barley loans and 20% for silver loans. The discrepancy resulted from the fact that most of the barley loans were undertaken during the few months prior to the harvest, when barley was particularly scarce, and these loans were repaid after the harvest, when barley was plentiful and at its lowest value relative to silver. The 33% interest rate charged on barley loans was designed to preserve the real value ofthe loan for the creditor. This does not mean that silver loans could not be consumptive, but only that barley loans were more frequently given for short durations...Pic related depicts the clay cone of Urakagina, in the Louvre I believe which documents his cancellation of grain debt. From wikipedia's translation:>"He cleared and cancelled obligations for those indentured families, citizens of Lagash living as debtors because of grain taxes, barley payments, theft or murder...">"Urukagina solemnly promised Ningirsu that he would never subjugate the waif and the widow to the powerful..."
>>6184495>DEBT and WARDebt and war are basically the same thing, see pic relatedI mentioned it briefly on the last qtg thread, but in the TV series The Last Kingdom the means by which King Alfred tricks the pagan warrior Uhtred into swearing an oath to his realm as a vassal and thereby also to the Christian church is by offering him an apparently beautiful and virtuous bride, Mildrith, as a test of his loyalty (ie Uhtred must marry to prove his dedication and commitment to the kingdom), but unbeknownst to Uhtred after the wedding it is then revealed that the lands and estate granted by his beautiful new wife are heavily indebted to the Church, so to pay off the immense debt Uhtred has no choice other than to obey King Alfred's commands, I thought this was a clever narrative element. In later medieval eras after the Church forbade usury, repayment could also be obtained through means such as antichretic loans (whereby possession of the land and use of the property, the agricultural income etc are granted to the creditor in lieu of interest)
Considering doing an Arcane / LoL quest, mostly with original characters, but some cameos by familiar faces. I know people like to shit on LoL, but the game itself aside I think the setting is nice. >try to post and hit with 15 min delay>alt-tab and forget about it>come back and get hit with 15 min delay
It's me again, back with the milk (another review). This time, ObserverQM's Solstice Quest.This quest takes place in the far future, a time when humans have extended their reach into the stars, forming a vast and powerful empire. In order to compensate for the human incapability to quickly and easily expand and replace much of the crew of such interstellar vessels, the empire developed cloning technology, artificial humans, seen legally as more equipment than crew, who run and manage the vessel under the command of a human captain. The protagonist of this quest, the clone body of the escort carrier Solstice, was a small exception to this principle, having been executed by the imperial government for reasons not fully explained. Solstice's identity, her crimes, her motives for treason, and the last order of her captain before she burned the sky serve as the fundamental mystery of the quest. Now, having survived her own execution, the Solstice (or, when referring to her clone body, Sol for short) sifts through the rubble of her last operation, searching for her crew be they dead or alive.Setting aside, Solstice's core gameplay element involves its skirmishes. This is done in a very interesting semi-multiplayer style, with a select few voters controlling their own ships during the quest while the rest of the voter base controls the actions of the Solstice herself. To balance out the lack of individual autonomy, the Solstice is the most powerful and important ship in the fleet, and as such the practical impact of the votes between the named and anonymous players stay about equal in the grand scheme of things. The combat is fast paced, with brief, snappy action text supplemented by absolutely gorgeous 3d animations of the ships in action. I seriously cannot overstate how impressive Solstice's visual elements are: if for no other reason, I recommend you check out the archive just to see them.From a narrative perspective, most of the character exploration exists with Sol herself: being a semi-immortal clone avatar for a spaceship, she bears a sort of uncanny, artificial element about her, her agelessness and separation from what it is to be a 'baseline human', and how the people around her (especially the captain) guided and helped her development into actualization as something more person than machine. The flashbacks to the captain and Sol's path to humanity are rather reminiscent of Frieren: Beyond Journey's End if you've seen that, and, if I recall correctly, Observer was inspired by her character when writing for Solstice.
>>6184544Ultimately, Solstice Quest's biggest flaw is a lack of time: the first thread is brief, the high effort visual elements leading to rather long pauses from update to update and, due to the QM's long absence from the project, none of the characters, especially Hibiscus who was introduced towards the end of the quest have received enough development to have any satisfying progress on their character arcs. While Solstice is off to an excellent start in these regards, the short time spent with these characters, watching them grow and change, really hinders the degree to which one can get invested. The same can be said of both the mystery and more game-like elements: the players simply haven't had the time to be able to fully develop and customize their ships, nor have they been able to get any answers to all these questions posed and left unanswered by the story. This is, to put it bluntly, a deeply unsatisfying note to be left on for over a year.That being said, the fact that it NOT running is so upsetting is emblematic of Solstice Quest's quality. As it stands, it's only a single thread, and a relatively short one at that. If you enjoy sci fi, intrigue, or even just good character writing, there's absolutely no reason not to give it a look.As always, I'm taking always taking requests and suggestions for reviews, ideally less than 10 threads if possible. Otherwise, Solarpunk Cleanup Agent is next.
>>6184288>>6184428>>6184441>Feudal management game mechanicsSo anon firstly as mentioned on prior qtgs there are videogames which can give you some inspiration, Neverwinter Nights 2 and Pillars Of Eternity 1 both have extensive keep management minigames, you can look up the respective wikis for them for some ideas. Mount And Blade Warband Viking Conquest also has deep and complex vassal and holdings systems management mechanics, something I really like about that game is this attribute called RIGHT TO RULE, it basically simulates the idea of POLITICAL LEGITIMACY, you cannot just be a peasant warlord, kill a lot of people and call yourself king, you need to specifically perform certain actions to merit the status, eg be born noble, interact with nobles at feasts, marry a noblewoman, and (this is the most important one) you have to swear vassalage to a king, interact with many other kings / nobles and you ONLY GAIN this attribute after participating in lengthy wars with a rival kingdom as a vassal (obeying marshal orders etc) and afterwards when peace is declared (you cannot declare peace, the King decides it). So you cannot "grind" this statistic, it is determined only by your behaviour as a vassal interacting with the other claimants etc. You can still besiege cities without any RIGHT TO RULE ie no political legitimacy on your own without following the vassalage system etc, but after taking the city every other king will perceive you as a brigand and every other faction will declare war on you, making your position untenable etc. Interestingly, if you have too much right to rule, rival kings also begin to hate you (because they see you as a threat to their throne etc) Something I really like about this system is that you cannot just do the videogame hypergrind hoard wealth kill everyone exploit thing, it really pressures you into playing the game in a believable historically constrained wayViking Warband is also balanced eg if you plunder every village, you will not be able to recruit from them (as the inhabitants hate you etc) this means if you take a hillfort but brutalised and ravaged the land, afterwards you cannot conscript or replenish and reconstitute any lost soldiers etc So the game is really cleverly balanced between all these actions and tradeoffsIn pic related I joined Laithlind lol I am clinging desperately to Din Baer (Dunbar) near Eidyn Burh and locked in a death struggle against Dun Breatann of Alt Clut (Strathclyde) lol also I am doing an incel playthrough no marriage or courting any noble ladies tee hee hee just slaughter
>>6184288>>6184428>>6184441>>6184553I know of one rpg system with an EXTENSIVE castle management system, it is called SWORD CHRONICLE. It is basically a full character rpg but also RTS like system, it is hard to describe because the ruleset is so massive, but it allows you to raise infantry units, create a noble house, upgrade holdings with buildings like garrisons, guilds, marketplaces, mines, ports, academies, temples etc. there is also a diplomacy system and mechanics that simulate trade cycles and natural events and disasters like plagues famines floods etc as well as intrigues and warfare. There are also systems for magic and sorceryThe basic outline of it is Sword Chronicle noble houses use seven resources -Defence, (fortifications, roads, buildings, infrastructure)-Influence, diplomacy, renown, other vassal houses relations-Land, terrain size-Law, this determines things like government bribery corruption, also risk of outlawry rebellion etc-Population, which is an abstract measure of denizen density-Power, infantry, cavalry etc military warrior units-Wealth, it is trade and also ability to upgrade buildings units, hire mercenaries etcBut I recommend you hunt down this rulebook anon I think this might help you with ruleset structure
>>6184288>>6184428>>6184441>>6184553>>6184554Another ruleset I recommend reading if you are constructing a keep management type game is Aria: Canticle Of The Monomyth (it is actually two books, Aria Core and Aria Worlds) Similar to the Sword Chronicle rpg ruleset it also has some good rules for "events" the sort of macro scenarios and encounters eg floods, natural disasters, trade boom or decline, pestilence plague or treachery, unrest, rebellion etc that might befall a keep or castle, these are like the macro equivalent of dungeon scenarios or monster encounters for a solitary adventurer. Pic related an excerpt
>>6184553Heavily inspired by Mount And Blade Warband Viking Conquest I was researching a historically driven setting myself in the British Isles, hehe. But maybe I can leave it to other anons lol here is a cool map I found - something I really wish for in a medieval videogame is for them to actually use a map from the historical period itself (instead of modern Mercator projection etc) it is really intriguing to me to see how the cartography depicts a forgotten vision of their world. This cool map I believe is perhaps 13th century? from Matthew Paris a monk of St Albans. There is a super fun interactive annotated version here,https://historiacartarum.org/omeka/neatline/fullscreen/annotated-matthew-paris-map (click text for translation or to be transported to the modern geographic location) but I upload a higher resolution version, I was thinking of uasng this for virtual tabletop campaigns similar to the Mount And Blade Warband map here >>6184553 an overworld map for sieges or trade routes etc. However ideally I wanted a version of this map in the Dark Ages (the only other map I know of is the primitive Ptolemy Roman Britain one from earlier antiquity, but that one has a bent bizarre shape) I tried using some AI software to blank out the text on this 13th century map but the results were not too good lol, it would be cool to have just the blank outlines and rivers and to annotate with some historical variant city names etc.
>2 new QTG posts>2 SouvpostsI don't hate the guy, but has he ever said something that made sense?
>>6184553>>6184554>>6184559>>6184563>A /qst/-relevant quest review gets posted>It gets immediately drowned out by your low-quality ADHD posts about whatever retarded shit crosses your mindThanks Souv.
>>6184493>Pike and shot setting?? versus>Battletech pirate setting, land in a dropship and colonise...?You could combine these heheA while back I was randomly reading about some historical financial central banking antics on wikipedia, I discovered this escapade below that actually occurred. This is basically what those 4X game spaceship colony transporters resembleshttps://en.m.wikipedia.org/wiki/Darien_scheme>The Darien scheme was an unsuccessful attempt, backed largely by investors of the Kingdom of Scotland, to gain wealth and influence by establishing New Caledonia, a colony in the Darién Gap on the Isthmus of Panama, in the late 1690s. The plan was for the colony, located on the Gulf of Darién, to establish and manage an overland route to connect the Pacific and Atlantic Oceans. (...)>The attempt at settling the area did not go well; more than 80 percent of participants died within a year, and the settlement was abandoned twice. (...)Pic related shows a cool surviving artifact of this expedition, at least we get this intricate treasure chest lever ratchet box contraption thing
>>6184574It surprises me that he doesn't even acknowledge the criticism at all. Is this thread like a blog for him?
>>6184582Just post more anime why foos. He hates animoo waif whos. Unless it's ryona. He's probably into that.
>>6184620>game where you give an orderit sometimes appears in squad management games, where a squad starts breaking down and stops obeying you, either fully or for a period
I was gonna ask what souv posting was but jesus christ
With Great Power update: >>6184646
Poképocalypse is back with a HUGE update!>>6184627 >>6184628 >>6184630 >>6184631 >>6184633>>6184634 >>6184639>>6184640 >>6184643 It might actually be my biggest yet (by size). I don't remember ever making this many posts in a row.Unfortunately, the quest's third thread also seems to have already reached page 9. I'll keep going until page 10 this time, but its days are numbered regardless. Ah well.
>>6184587
>>6184559Sword Chronicle is what people used to run ASOIAF house quests back then
>>6178360>>6178360>>6178360Do you feel like the monsters haunting you are more real than you think?Do you feel like your sister's love for you might be self destructive?Do you feel like a snake eating its own tail?Return to the prison that is home and face what you've become.Nemesis Quest: Things just keep getting worse
>>6184582He knowingly floods the thread, he used to use a tripcode but once he learned people would filter his trip he took it off so there's less chance people would miss his all important posts.
>>6184682Can you kill yourself and stop spamming the thread already, Souvarine? Shut the fuck up.
I dunno, I think he livens them up. the threads drag pretty hard when he's not around.
>>6184544Thank you so much for the review Olympus QM -the art is wonderful, and I love how you drew the MC. Great blend of some in-thread stuff and the rendition that SirenQM drew a while ago.And you're absolutely right - I'm not a particularly reliable QM even under ideal circumstances due to IRL scheduling, and the fact that the quest was so animation-heavy probably did not help. I am working on thread 2 slowly and am planning on running it once I get a solid chunk of time later this year. Appreciate ya'll!
>>6184458>>6184462>>6184472>talk economics>>6184495>summon the vampire sorcerer
>>6184858Are we sure that Bananas/Souv isn't is a stand/user situation?
>>6181328>>6181533>>6182437>>6183693>>6181164The tourneyI got a new job, so hopefully once I start that I'll feel less exhausted and have more money until Trump tariffs me into oblivion, kek... I may, MAYBE, muster the time to take a stab at it later this year or else early next. Though if someone else would rather, that's even better.Out of curiosity, what format would people want it to take, versus the first two times we did it (2021 & 2024)? Format, voting methods, gimmicks, etc.? I believe Narrator has had some interesting ideas about maybe running a "doubles" tourney with pairs or duos voted on together, and some kind of Q&A format rather than a pure popularity contest or the 'event' format which IG and me used in ours.
>>6184859We can never be 100% sure, but then again Souvarine doesn't ONLY appear for Bananas. It also happens whenever someone mentions contemporary politics, Shakespeare, BDSM, or TTRPG mechanics.
>>6184547I wouldn't say no to a review sometime, but don't prioritize mine over others'. desu I think scrutinizing my somewhat slapdash work with such a keen eye would probably be embarrassing, anyway SCAQ is very good and deserves it more, anyway.
>>6184864Maybe Souv is a tulpa.
>>6184863Part of me wants to suggest an award-show type thing, where there are tournaments for a bunch of different award categories as titles (e.g. queen of innocence, king/queen of character growth, king of kickass, idk).On the other hand, that would probably be hell to run and essentially comprise of 10+ separate tournaments depending on how many titles get announced. Spooky to think of how much work that’d require.Honestly though, I feel like drawing the character you want to vote for (even poorly) would work semi-decently as a voting system regardless of format. It’d weed out samefagging (or force one guy to draw multiple times, which is more of a treat for the QM), show every QM some love even if their character doesn’t win, and possibly even give the thread new material if the QM is big on using fanart as filler.I’m not a huge fan of the “duo”s idea, especially given that the vast majority of quests seemed to be focused on a PC vs the world or a smaller group with next to no pairs outside of quests literally focused on finding waifus. Would skew the tourney more towards coomerbait, methinks, and disadvantage desolate settings like any post-apocalypse or darker sci-fi stuff.Hoping all goes well on your end. Thanks for popping up to discuss this at all.>>6184547If you’re REALLY bored and running out of ideas, Poképocalypse is always a pretty easy punching bag lol. It’s in a bit of a transition any period right now since I’m trying to shift a lot of the focus away from the micromanagement and small-scale planning that took up most of the journey to Sacramento, but threads 4-5 might balance things out enough to make the quest worthy of a review.
>>6184884Instead of running multiple tournaments, you could just do one "Questies" awards, with various categories. First a nomination round for each category, like best art or scariest quest, and then people vote on the nominees for the victor. Could be fun since it wouldn't be a pure popularity contest and wouldn't cause that much drama except the inevitable "best overall quest" category
>>6184886ooh that sounds like a good ideaHonestly, regarding the spoiler, it’d probably be a better idea to ditch that shit altogether. If it has to be included make it historic. “Best quest EVAR”, as in from the early days of /tg/ ‘til now, or “best quest of [insert year here]” that’d require an active thread beyond the number 2 or 3 to qualify. The former would probably end in an easy Ruby/Troll/etc. insert easy classic here victory, whereas the latter would have such strict qualifications with such a small pool that the drama would be greatly limited (and hopefully nonexistent if the QMs just behave). I’d ditch the category all together if I could, but it isn’t an awards show without a penultimate “best of the best” keeping people invested and I doubt people would be interested in a show without something like that.Given that it is far past midnight and I am exhausted I might be misunderstanding, but what you’re suggesting is basically just a standard awards show, right? That’s kind of disconnected from a king/queen tournament concept. Could just be its own thing.
>>6184890I mentioned the idea of a more generic awards show specifically because the categories here >>6184863 sounded similar to it. It may be it's own "thing" but it was just a suggestion if people are tired of the same tournament structure.
Testing webm support for potential quest
>>6184582>>6184748I used to find Souv endearing about 500 schizoposts ago. But he really has a bad case of Main Character Syndrome, doesn't he?
>>6184877Maybe an egragore tulpa.
>>61849828mb filesize limit.
>>6184748I just filter his ID. Works fine enough.
I repost souv in every qtg. If we all did it he would get deleted and banned by the auto mod.
>>6185121Report*
Deport this man to Akun.
>>6185135>QuestdenMore like furden, because that's literally every single quest there. Furries and Gay furries. Usually the both.It's a real disappointment, i tell you 'hwat. A site where drawquests are the standard and it's nothing but furry stuff. And I don't mean stuff like Space Monke, just shit like 'clothes loss exhibitionism quest!' or 'gay furry quest!!!' or 'furry cannibalism quest!!'
Update: While you are capable on the offence, you must now deal with the geographic limitations of the battlefield.>>6185151>>6185151>>6185151
>>6185156Don't need art fags, we have ai now shrimple as
>>6185121>he would get deleted and banned by the auto modThat's not really a thing.
>>6185158>not using AI for your smut questIt's like they're not even trying to live in the 2020s.
>>6185156>'furry cannibalism quest!!'It's not cannibalism because furries aren't peoplestill wouldn't eat tho
>>6185204'Cannibalism' implies that the furries are eating each other, anon.
>>6185208I guess if they were all the same "species" of furry it would count, but I don't really consider ants eating other ants cannibalism, you know?
>>6182026yes, players were not happy with that.
>>6184886>>6184890>>6184902>The QuestiesGreat idea, but I'm not sure it's one I'm qualified to run or even participate in. There are so many well-regarded, long-running quests I don't follow. I'd definitely follow along and appreciate learning more about the pillars of the community I'm behind or out-of-the-loop on.>>6184884>lesser titlesHmm... That could work. Maybe have a series of one-by-one votes on each "scariest/hottest/kookiest/grossest character" plus a few "most likely to ___", and then have a final "who is the KING of /qst/?" and "who is the QUEEN of /qst/?" votes at the very end?
>>6185121He's honestly not that bad. Usually. Most of the time. I just have a quick glance, smirk, and pass on by... And sometimes he says something actually really cool or interesting. He tipped me off to a good horror movie a while back, fro instance, and "moral physics" is genuinely a really interesting observation and interesting notion to think about and even implement in designing a quest.
>>6185212>I don't really consider ants eating other ants cannibalismWhen they're the same species, it is. It's just what "cannibalism" means...
>>6185406>re: The Questiessame here, but to be honest I doubt there are more than 2 or 3 oldfags still frequenting the board unfortunatelyJust going off of /qtg/ regulars there are maybe two? people who were around for stuff like Ruby while it was happeningdoubt being a newfag willl hurt all too much if that’s the majority of the board by now>re: lesser titles proposalThat could also work so long as the amount of titles isn’t too bloated, if it was like 20+ lesser titles then king/queen people probably wouldn’t careWould need to be tight quality control, but could be very fun if done right>>6185156actual tragedy, agre. Maybe some day someone will get annoyed enough with questden to make a splinter. Then another person will splinter off of that. Then there’s will eventually be so many splinters that the furriness will have been rung out of the equation and we will get a (comparatively) normal questing site to migrate to when 4chan is inevitably sniped for not making enough money. One can dream
>>6185441It's less about being new and more about not havign followed even big stuff like Humanity Fuck Yeah, Drowned, Sworn to Valor, Black Company, Do Your Best, or the Saiyan, Claymore, and Tai Lung quests that are perennial features.
So I got around making a summary for the new quest idea, mind some anons giving some feedback?The summary is this: After a devastating incident, you are now the sole survivor and the new Margrave of your family's Margraviateas. Much like your father, you are now responsible for the upkeep of your Margraviateas. Your Margraviateas is not too far from the frontlines but far enough to be relatively safe. However, the recent attacks and sabotage from the Heretic Legion led to falling on hard times not just for your home but for New Antioch and the principalities. Like your father, your duty is to keep your Margraviateas as a checkpoint and a respite for the holy armies and the traveling trench pilgrims. This has been the duty of your family for generations, which now falls to you. The restoration will take time but with hard work, faith, and wisdom, you are sure your Margraviateas will return to its former glory.Time, however, is irrelevant for the heretics and the demons.Rumors and whispers spread, that the frontline is on the verge of breaking. Day by day, grounds are lost to the Heretic Legion. Saints are slain. People are corrupted. Not just demons are seen, but demon lords and arch fiends are said to be stirring up for the new offensive. Each day, the frontline moves closer, will you be able to save your Margraviateas or be annhilated by the forces of Hell? The main goal of the quest will be building and salvaging the land to make it prosperous and an adequate checkpoint for armies unit the frontline arrives to your base. Like I said some feedbacks and thoughts will be awesome.
>>6185158Wrong.
>>6185459That does sound like a pretty compelling backdrop for a mini-civ quest.
>>6185459what's the inspiration for it ?
>>6185503Not sure if they count as inspirations. I'm retarded so forgive me.1. I like trench cursade and wanted to try a base building quest. The idea just popped up in my head and I like making mechanics.2. In my imperium of man princess quest, I started off without much of a plan or mechanic in mind that will let the players feel like there's progression. Kinda regret not implementing it since making a quest purely on narrative is more difficult than I thought.3. I like simple mechanic + a narrative focus, this seems to be the best for quests.Hope that helps.
We have a tie in The Caretaker´s quest and i dont want to throw a coin to choose what option to pic. could anyone please roll a 1d2 to break the tie? thanks in advance!>>6159531>>6159531>>6159531
>>6185465based
Update: With you out of the mountains, you should consider your next steps for now.>>6185642>>6185642>>6185642
>>6185459It sounds cool a few things :Are you keeping a look on Trench Crusade (say a new fleshed out faction or unit is out, do you go and take a look at who they are and keep them in mind for the quest ) ?How would you treat New Antioch and the other vassals (both the direct overlord of this Margrave and its equals) ? Would their presence be felt in quest ?From how you picture it seems the Trench Crusade is losing ground. But we are less than a small fraction of it, in comparison to the massive war machine against Hell and Heretics. Are there going to be different paths for rebuild and salvage the land, and for see if we can provide a change ? Are we going to explore the relation between us and the armies of the faithful that arrive or the ones that are in the frontlines ? Or see about relations with the states back in Europe ?
>>6185459Would definitely play
>>6185871>>6185871>>6185871The Isekai Inquisition is back with a new thread! Feel free to join if you're a fan of anime tropes because despite how much I try to make fun of them I still use as many as I can.
>>6185191i shit on your quest and every other quest that uses AI.any reader worth their salt will hide any quest that uses AI in their work.
>>6185960What if they're using AI to portray an actual AI in quest?
>>6185969Only tangentially related, but I *do* remember hearing about a card game where the players play as AIs competing for world domination, and they're paying an actual artist to purposefully make AI-like art for the cards, which did amuse me
>>6185973That's pretty funny. But man what a weird thing to put on your resume. "AI-like art" kek
>>6185969The best AIs are written by HUMANS
>>6185989AI was built for human cock.
>>6185960What does it mean to be a "reader worth their salt"? Do readers have responsibilities or codes of conduct now? It's inherently a role of self-gratification, eh?>>6185973Kek.>>6185974Might sadly translate well int "can touch up and improve AI-generated art"...>>6185989Also kek.
>>6185989
>>6185749>Are you keeping a look on Trench Crusade (say a new fleshed out faction or unit is out, do you go and take a look at who they are and keep them in mind for the quest )?I do, I saw the latest (I think) Prussian units which looked really cool. I'm keeping an eye out on the newest lore updates.>How would you treat New Antioch and the other vassals (both the direct overlord of this Margrave and its equals) ? Would their presence be felt in quest ?They will be more separate if they are in more prosperous areas away from the frontlines. Other Margraviateas with same purposes will be in more contact. Their presence will not be much felt unless you seek them out directly or I make a new event.>Are there going to be different paths for rebuild and salvage the land, and for see if we can provide a change? There will be different path depending on what will be prioritized and how the land will be utilized .>Are we going to explore the relation between us and the armies of the faithful that arrive or the ones that are in the frontlines? Or see about relations with the states back in Europe?Yes, you will interact with various armies from New Antioch's principalities and different Trench Pilgrim factions. I'm working on some mechanics/story ideas, not sure if I'm gonna go through with this.
>>6185960Watch your fucking tone.You might be a QM, but you're speaking of the KING!
Important vote happening in Seven Against Thebes! >>6185935>>6185935>>6185935Hippomedon has managed to shake loose a political plot from Polynices, Theban prince-in-exile, but now must decide who to become: loyal prince of Argos and unfaithful husband, or loyal husband and mutinous prince! For anyone who might be interested, there’s really only been two preceding threads, so wouldn’t take long to catch up (although you’d have to tolerate some considerate autism about Late Bronze Age Greece)
NEW GOTHAM CITY BEAT COP THREAD: >>6186170>>6186170>>6186170
>>6186183Just want you to know that that image is really fucking badass.
Fucking Christ it somehow got worse
>>6186413What, the captchas? Yeah, they're fucking horrible. Not only are they long, not only are the letters small, not only are they turned, but they also scattered them so that you're not even sure the order they're supposed to go in.
>>6186417Oh, no, but actually yes the captchas keep giving me shit that doesn't register properly (a "v" and a "w" next together keeps being a pain in the fucking ass)What I meant though was that one schizo that admitted to samefagging and arguing with himself
>>6186425Spill the tea, anon.
>>6186459So this schizo >>6182094 wasn't satisfied with his unhinged rant and doubled down on how terrible it was that no one engaged with his gimmick, and how another player not supporting his vote is "harassment."
new vote in With Great Power quest. An ally has fallen into a mysterious coma: >>6186486
This is what I got so far, just gotta think of area advantages, any anons have any good location ideas?
>>6186634The hell is Ethiopa doing all the way up there?
>>6186640It does say coalition, so I imagine Ethiopia proper is still in its place, but even still that's one hell of a union>>6186634Not sure what the mechanics you're going for are, but I'd go with something like:Area 1: Well defended and with strong warriors, but lacking in religiosity and natural resources (Population bonus, Military bonus, Faith penalty, Wealth penalty)Area 2: From a prosperous and fertile land but, thanks to the long peace and focus on a now defunct navy, lacking in military power (Wealth bonus, Military penalty)Area 3: Still buried in the glorious ruins of a lost holy empire, the people are few, but powerful in their convictions, strong in their steel, and with stockhouses replete with the resources of a dozen great cities (Wealth bonus, Military bonus, Faith bonus, Severe Population penalty)
>>6186641They sound great anon! I'll definitely take those bonuses
>>6186634>WallachiaI know next to nothing about Trench Crusade so if we were to line the roads with the impaled corpses of our enemies, how would that be perceived?
>>6186662That will very much depend on the New Antioch factions. Trench Pilgrims won't mind it, even like it. But other lords will not like and find it barbaric.
>>6186663Trench Pilgrims sound based, fuck the other lords. They can go fuck their mentally retarded sister-aunts.
>>6186183Same as what that anon >>6186230 saidThis picture is pure kino
>>6186413>>6186417>>6186425The captcha's gonna captcha and the schizo's gonna schizo. Just another day on 4channel.org
Update: You are close to the destination, with one last obstacle between you and Iasida>>6186705>>6186705>>6186705
There is a new and BIG update for The Caretaker quest!Our MC is finally out of the hospital and came back to troublesome dylema!Will you risk having a talk with the enemy? will you risk your girlfriend? what will you do with the innocent girl in the middle of all of this?roll the dice and pick your choice now!>>6159531>>6159531>>6159531
Hey Newb. If you are reading this, hope things are moving along smoothly :Di've been doing some more ship designing for Unbroken empire. Posting it here so you and anyone who might be interested can see. It is a new Destroyer class vessel named Seraphim.Hope the next thread isn't far away :)
>It is the year of our lord 2025 and there is still no fantasy quest worth reading.The closest we got was lady knight but that dude dropped the ball hard then fucked off forever.
>>6186230>Just want you to know that that image is really fucking badass.This.
>>6186808not Newbm but that looks solid
>>6186882i read it and it was too hentai-coded.it made it unbearable to read.also womb tattoo
>>6186900yeah dropped the ball
Update: You are at the gates, but they are closed, mayhaps some friendly redecorating will help them change their minds?>>6186922>>6186922>>6186922
HELP, I NEED A NEW QUEST TO READ AND I'M BORED OUT OF MY SKULLI'M GOING TO GET BORED TO DEATH
>>6187038How am I supposed to give you a new quest if i don't know which ones you've already read/are reading?
>>6187040So far it's just been SCQ, Pokepocalypse and Dark Quest
>>6187065Wow, that's not exactly a lot. I mean, there's quite a few depending on what you want.For example, if you like strategy and knights, there's Adlehorst Dynasty and Fog of War. If you like capeshit, there's Beat Cop and Concrete Stratosphere, and even a Halo Quest.Also Jail Quest, but the updates are kinda slow
>>6187065Pick your poison.
>>6187038Have you tried just shitposting a whole bunch? How else do you think quests get to over a thousand posts in just a week?
>>6187078>If you like capeshitCan't forget With Great Power
>>6181007>What quest (or quests) inspired you to run? Why?Homeless Mutant Quest from back in the day. It's just the best one. >What were your favorite quests of 2024? Why?I don't read quests. =^)>What would you like to see out of the board, and questing in general in 2025? Is there a specific quest you hope to run, or a pitch you have if you're unable to run but want to gauge interest?All quest needs is engagement. More bodies. If you want my opinion on that, then what I think is that /tg/ needs to be healthier, first of all. Nobody is primarily a /qst/er, it's always going to amount to some side niche. So /qst/ needs a pipeline from another board, which should be /tg/ because of the obvious associations. Unfortunately, /tg/ sucks complete ass now, and has sucked ass for years. I don't know how to unfuck it except to throw the retarded mods into the dumpster. "Hurr durr, you wanted to talk about Baldur's Gate 2 on the TRADITIONAL GAMES BOARD??? Enjoy a three day ban! WHAT'S THAT??? An autist started yelling, unprompted, about how he hates Trump, and you told him to fuck off??? Three day ban!"It's just so fucking GAY.All you're allowed to do on /tg/ is enter the slow, shitty ass corporate product generals. Literally all you're allowed to talk about is consuming licensed products. Talk about your own setting, get banned. Talk about mechanics, get banned. Talk about worldbuilding, get no engagement in the thread, get banned, also have some obsessed autist scream about how your thread shouldn't exist. It's been an absolute dumpster fire since 2018 and I wish I knew who the mods were so I could tell them to their faces that they single-handedly took one of the comfiest internet communities and turned it into a dumpster shithole that only the most mongoloid of retard, autistic faggots can tolerate.Pretty much every time I post on /tg/ these days some retard always responds to me with "YOU CAN'T SAY THAT, MODS!!! BAN HIM!!!" because I wanted to talk about something other than Dungeons and Dragons shilling for once.I can't stress enough how much I fucking hate /tg/s downfall into being genuinely worse than a subreddit in how cunty its users are.>Suck it up and brave the timer, nothing makes a QM happier than lots of votes!No =^)>Did you make a New Year's Resolution? How's it going? Better yet, what's your quest new year's resolution?New Year's Resolutions are gay.
>>6187065Well as the board's second best reviewer, if you wanna see one where you're the bad guy, I hear Olympus Incarnation is good. Not that I'm biased or anything:https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Olympus+Incarnation+Quest
>>6187160>Nobody is primarily a /qst/erThis is far an away the main board I use nowadays.>No =^)But we need the engagement.
>>6187174>This is far an away the main board I use nowadays.You and like two other people, and those other two people are discord queers. And, fuck, even among the discord queers, I don't think they even POST. They're just strange insular fags who want to hang out with each other and not actually use the board. You guys aren't exactly pushing out numbers.That being said, sorry, I'm unironically drunkposting.I wish /qst/ was better, but it seems like every time I find a quest I like it's gone by the time I catch up. It's a miracle if a quest makes it thread three.And I'm going to be honest, controversial opinion, but even most of the longer lasting quests are kind of a nightmare. They're either boring and shitty, get only like two votes per post, or they're both boring and shitty AND they only get two votes per post.For example, I've never read Pokemon Trainer Quest, but I clicked it just now just to check.On the most recent post: Two days! Two votes! As I said, I don't read it, could be good, could be bad, but damn. Two days, two votes.Imagine the steel spine it takes to get hardly any fucking votes and still run. Demoralizing as hell. Even the more venerable ones that have managed to stand the test of time get hardly any votes. Can't even remember the last time I saw someone talking about the quest in the quests fucking thread.
>>6187174I, too, have not seen the face of another board in at least two years.
>>6187193I wouldn't consider myself a discord queer, the rest of this site sucks and I don't want to use it lol. Wouldn't even be here if every other questing site wasn't somehow worse than /qst/. unrelated, but please take care of yourself anon. Remember to drink a lot of water and rest well. I've heard hangovers really suck, so please try to avoid one. :(
>>6187193Firstly, I can't speak for everyone, but running and reading quests is time consuming enough that I generally don't feel the need to use other boards. In fact, if not for /qst/, I probably wouldn't be using this hellsite at all. I'd be shocked if this wasn't the case for at least a few people here.Second, there are genuinely a lot of good quests out there which are still running and/or are on hiatus but likely if not definitely coming back: just counting ones on the board RIGHT NOW that I've read and can guarantee the quality of, CHAOS, Solarpunk Cleanup Agent, Gotham City Beatcop, and Seven Against Thebes are all excellent, and if Slicequest was any indication, Dark Quest is probably also great. While readership has definitely decreased, these all do solid numbers, get good discussion, and have qms that care deeply about their work. The board is ok, anon
>>6187193Some long-runners like DYB, SC, Space Monke, and a couple others seem to get chatter... And in the four years I've been running, even when readership dipped, I don't think I've sunk below three regulars. Currently, my rather niche-appeal one (at least in terms of the MCs) has five players that vote semi-regularly.I do think more discourse being in-thread and less being in Discord channels would probably prop up post numbers, but not necessarily stimulate greater engagement in terms of increasing number of individual active players and QMs. It would just make the place a bit brighter and more lively for those like me who don't use the Discord channels much or at all.>>6187202>writing a cowboy quest>never had a moonshine hangoverHeresy!>>6187205>In fact, if not for /qst/, I probably wouldn't be using this hellsite at all. I'd be shocked if this wasn't the case for at least a few people here.I pop by /tg/ or /co/ every now and again for nostalgia's sake, plus a /x/ for inspo sometimes.> While readership has definitely decreased, these all do solid numbers, get good discussion, and have qms that care deeply about their work. The board is ok, anonI do appreciate the sheer passion some of these quests (and a couple others) have put into them. That includes One Life, which really deserves more players for how consistently great a slow-boil mystery it is, even with less frequent updates lately. it's evidence that even with only 2-3 players for months, a good author can make a solidly enjoyable quest and keep it feeling fresh and fun.
>>6187202I'm holding out hope for a renaissance where /qst/ and /tg/ make a big comeback.I'm starting to think that may not be possible, so I might just have to give up and start using Spacebattles or some similar bullshit. Some other guy was saying something about Spacebattles and Sufficientvelocity being the only legit other options last thread, which seems likely because Akun is imploding bigtime.>>6187205Numbers are relative. Something being a big fish in a diseased pond isn't all that impressive.For example, let me tell you why I became disillusioned with /qst/.I was in an Dungeons and Dragons game on discord with some randoms. I know, >discord game with randoms, I know.Anyone, one of the other players was like 19 and blatantly had autism. He kept shilling his JoJo's Bizarre Adventure fanfiction on some fanfiction site, I don't remember. Well, I went and checked it out because he kept mentioning it. And you know what? This guy's shitty ass JoJo fanfiction had like 30 comments. 30! And the view counter for his page was in the mid 100s, like 480-something.It wasn't good either. Still got 30 comments on his shitty little chapter.All I could think at that time was "Wow, what the FUCK are we even doing when there are people on /qst/ who write way better shit, but they have to wait 18 hours between posts in the vain hope that a tie-breaker vote will appear.">Yeah you guys, I use a site with way worse text editing to reach a tiny audience of people that barely careSuper depressing. Putting in lots of effort to reach an audience of like three guys at best, meanwhile substantially shittier writing on other sites is getting way more traffic. Makes me question why the fuck we even bother.>>6187213It's not that I expect to reach an audience of 10,000,000, become famous, and make millions of dollars. It's just, if I actually try and do a good job, it'd be nice if I were reaching more than 3 people who barely give a fuck.
>>6187224Well, that retard was actively advertising his shitfic to literally everyone at every opportunity. Do you shill /qst/ everywhere you go? Active versus passive, man.
>>6187226I did tell all my real-life friends to check out my quest and not a single one of them read beyond the first two paragraphs.
>>6187228Tell people at coffee shops. Fast food joints. Any forum you go to. Everywhere. Let the tism flow. Grow out your neckbeard. Stop hiding your powerlevel. It's what we all need to do.
>>6187224I think it may be a good idea to sleep, anon. I recognize the despair-drunk stage well enough. >it'd be nice if I were reaching more than 3 people who barely give a fuckI don't know your quest, but I can't imagine any of the players that have seemingly been following my stuff for (in some cases) years, on a nigh-daily basis, are tuned out and uninterested... And I'm not exactly a /qst/ great. Some real big names here get a dozen-or-more posts commentary per post... And Spartan II War Reports shows you can do so without any namefriend clout by workshopping and running with a popular concept. I'm sure if you put yourself out there and stick with it, your audience on /qst/ will be small, but NOT disinterested.
>>6187224>All I could think at that time was "Wow, what the FUCK are we even doing when there are people on /qst/ who write way better shit, but they have to wait 18 hours between posts in the vain hope that a tie-breaker vote will appear."Quests as a medium are fundamentally self serving. We don't do it for profit, and honestly not even for attention, we do it because it's fun, just like those dnd groups you were talking about. When the DM spends hours crafting encounters and setpieces for his party to experience, they don't do it with the understanding that their work will be viewed by anything more than the few people who put some time aside to play their game. In turn, thanks to the smaller voter count, each individual is far more able to impact the story, to influence it with their write ins, and to create the experience they want. If the average quest did even the paltry 30 you mentioned, that alone would be enough to kinda drown out individual anons in the sea of voters. Or at least, that's why I run here instead of writing a webtoon or something
>>6187228I know that feel, bro.>>6187229Amen. As soon as I don't need to maintain a "reputable" job to pay my bills, I'll let my freak flag fly.
>>6187232>quests are like D&D groups100%. It really is a similar vibe. I started running here specifically when my D&D group petered out.
>>6187232But what about writing and storytelling skill improvements?
>>6187269I think I've improved a lot as a writer and especially as an 'artist' over the course of my threads. I guess the only way to find out if I'm telling the truth is to read the threads
>>6181825>Seven Against Thebes is back, but no return of Ututu quest Kaiju bros... it's so fucking over
>>6187193popularity is not a consistent metric for quality because some of the best artists only got attention when they fucking killed themselves
>>6187301You fuck giant monsters, anon?
>>6187224Well, we tried buying ads on 4chan itself last year, and while this provided a moderate boost to our numbers (and potentially could be tried again), it did not reverse the decline.I think the next step would be to cross-post to other sites (creative writing forums? D&D sites?), including the other questing boards. So you'd run your quest on /qst/, but post the completed updates to one of these other forums, with the pitch that "if you want to actively contribute to the quest's direction, come here to this cozy corner of 4chan, otherwise, enjoy a free read".>>6187301I haven't given up on the concept but last summer turned out to be insane for me, and it was surprisingly labor-intensive to update the game map and manage player combat. I'm still hoping to resurrect UTUTU later on.
Update: With the war engines prepared for the siege, it is now time for you to decide the details for the first round of bombardment
>>6187406Forgot link and pic.>>6187401>>6187401>>6187401
>>6187080I've heard a lot of beat cop, I'll check it out>>6187078lord girl and jail quest looks neat too>>6187160damn, /tg/ used to be kewl
Any news about that QM whose apartment burned down last year?
>>6187509>>6187509The 2nd thread of Halo: Spartan II War Reports has started as has the latter half of the Spartan II's training.Sven-033 leads Purple team in a training exercise of Capture the flag played against the Marines of Tango Company, two years after accepting a chance to earn an officer's commission given to him by CPO Mendez.
>>6187417Appreciate you giving it a shot, I hope you like it! >>6186230>>6186670>>6186892Thank you guys, I have some really talented people in thread and I'm lucky enough that they decided to do some fan art of the quest, stupidly high quality fan art at that. Pic Rel.
>>6187384I thought about doing this, and having players on akun control and decide turns for the degenerate slop alien faction while running my main updates on qst
>>6181007So did the guy running the spaceship company quest just bomb out right before the conclusion? The thread died and he never finished mid final battle.
>>6187500>>6187500>>6187500Might I request that someone break a tie in my quest?Short premise of the quest is that the more endowed a woman is, the more powerful she is as a sorceress. The main character is a sorceress who is discouraged from magic at best, and bullied by cliques at worst. Currently in the "setting up characters and (hopefully) getting people to care for them" phase of the story while I load some conflict hammers to drop.
>>6187605I loved this meme. I cracked up so hard when I saw it posted.
>>6187737>>6187737>>6187737Thanks for the tie breaker, whichever kind soul did that! Updates have occurred, there is now a gaggle of big booba floozies who are trying to muscle their way in on your man. Your terribly naive man who doesn't even know you're his girlfriend. He doesn't even know what a vagina [i]is[/i], his only concern in life is swords.