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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e


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>>97393092
Halta has gone beyond how it was depicted in Scavenger Sons (for better and worse). I think Halta should be way smaller, but I'd still like it to be big, but also incorporate the size more into the lore besides from having a ridiculously large army.
>>
>>97393117
The literal book about Halta is a contender for the worst book in 1E, I'd say, and that one definitely shouldn't be taken as gospel. The fact is that Halta was originally presented as a bunch of guys living in trees and doing alright for themselves, which was cool and memorable, the kind of thing that wouldn't really work in the real world but fits Age of Sorrows Creation just fine. Then Kingdom of Halta decided, for absolutely no discernible reason, give Halta absolutely ridiculous population numbers, numbers completely out of scale with the rest of the East and with Halta's supposed arch-enemies, the Linowan. It was one of the dumbest writing decisions in the whole game's history. After that Halta's size obviously became the most notable thing about it, but in the worst possible way. People have been either complaining about or ridiculing Halta for a long, long time now, anon, and it might be a good thing to, you know, try and make it something other than a source of complaints and an object of ridicule. I think I said this before, but if you reduced all the numbers given for Halta - it's population, Chanta's population, it's geographical size - to one-tenth of what they were in 1E and 2E, you'd still be left with a large nation as far as Age of Sorrows is concerned, and one that's truly, extremely impressive considering its circumstances.
>>
>>97393144
>also incorporate the size more into the lore besides from having a ridiculously large army
It literally is, though? That's why it goes on and on about agriculture and it's magical solutions to a bunch of problems, and why it talks about how it handles it's relations with the more-and-more clearly beastmen settlements out east, since it's claim stretches east without limits even into the Wyld, and about how it stretches over the lands of three separate fae courts and deals with icewalkers too. Halta is isolationist by intent, because it means it isn't a world power and doesn't have to deal with anything more distant than it's borders that doesn't come to it, but within that it's absolutely part of the lore. The Realm's involvement, it's trade and tourism, it even specifies every First Age ruin inside it's borders because those borders are more occupied and acknowledged than they are for most of the states around Creation that have trouble defending and controlling space beyond the city walls.
>>
>>97393172
>I think I said this before, but if you reduced all the numbers given for Halta - it's population, Chanta's population, it's geographical size - to one-tenth of what they were in 1E and 2E, you'd still be left with a large nation as far as Age of Sorrows is concerned, and one that's truly, extremely impressive considering its circumstances.
You literally wouldn't, though? Reducing Chanta to a tenth takes it to 100k, which is half the size of Lookshy, itself a small state in the Scavenger Lands, which is full of relatively tiny states. Cities this size aren't uncommon. Whitewall and the Imperial City are both a similar size, and some cities like Nexus are bigger. Taking down Halta's total population across it's kingdom only makes it impressive compared to city-states.

Compare it to the other sprawling empires we know about. The Blessed Isle's about the same size, and more populated, and significantly more wealthy, but it's also the world superpower and a special case. Sure.

In Harborhead, Kirighast is bigger than Chanta at 1.5m. Harborhead's total population is smaller at 12 million people, but the satrapy is also much, much smaller. If you decimated Halta's population like you suggest, Chanta would not even be considered a major city. It's military is smaller at 500k, but Harborhead's fractured and that number's only considering the city-dwellers.
>>
>>97393267
Lookshy is a large city-state, anon. 109K is a large city in the Age of Sorrows - not one of the largest, but sgain, it's in the fucking trees. A city with 100000 inhabitants up in the trees is one hell of an achievement. Halta as a whole would still have a couple of million inhabitants, making it a large nation by most standards save for those of the Realm. I think that you considering a totsl population of, what, 2-3 million and a capital city of 100000 inhabitants unimpressive shows just how completrly the lsughably bloated numbers in Kingdom of Halta have fucked up your perspective. In a world with the technological level of Creation, those numbers would make for a fairly important regional power even if we were talking about a more conventional ground-dwelling civilization that has an easier time with agriculture and travel. For a tree-dwelling civilization those numbers are all the more impressive. For Chanta, specifically, 100K is pretty much exactly where I'd want its population to be - it'd be a major city, it'd obviously tske some suspension of disbelief to buy it, but in a world as magical as Creation I could manage that degree of suspension of disbelief.

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Tabletop RPGs tend to split up crafting into a high number of crafting subskills for every individual area of expertise. There's no question that crafting is still extremely powerful despite forcing you to go through this hassle, but what are your thoughts on which particular crafting subskills tend to be the most useful in the context of a TTRPG campaign, be it a medieval or modern or sci-fi setting?

Pic related is from Legend of the Five Rings, where I'll be playing a crafter soon, and I intend to invest heavily into crafting. But feel free to talk about any game you've had experience with.
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>>97390869
Nope, perfectly balanced with all other options.
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>>97391223
PP is a microgame, I'm talking real systems with big huge extensive rules
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>>97391550
Don't pretend to be me, even if you do represent my opinion correctly.
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>>97390895
Do warships not translate directly into power there?
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>>97393103
Not in the same way that more plusses on your sword does, and I think you already know that.

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I was diving in the archives and discovered this thing that /tg/ made a long time ago. Catgirls + an underwater world. It looks like the project withered away and everyone involved left this board ten or so years ago.

So, how was it? Did it ever get off the ground?
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>>97382376
Did you save any of the old artwork?

>>97382600
Thanks for posting what you did thus far.
I am curious about these images, do you have any of them?
>Drawfags come and go as they please and this was a long time ago.
It's sad to track an artist, if they name-fagged, in the archive, and they just suddenly stop posting one day. Not just here but on other boards too, I've experienced this. It's eerie. You never know when it will be the last time you'll ever see a person, much like how they didn't know it would be the last time they post on /tg/ (or whatever other board).
>You can actually copy out the art from the PDF and save it onto your machine by right clicking on the images. That should net you 5 and 6.
It's not quite the same as having the original files, though.
What's been posted so far matches hashes in the archive under "View Same". This is the first time many of these images have been posted here in over ten years.

>>97382775
That pic has a different hash. The image dimensions are the same, though.
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>>97387612
ackity ack! don't talk back!
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>>97374170
you will neck yourself or end yourself in some other pathetic way and the grave will have a male name on it, you autogynophilic pedo.
>>
>>97376884
>the site where nigger used to be said every other post
>now the rapeapes and jeets running the site ban you for calling out idpol bunker trannies blatantly bumping marketing threads for slop like TC, shitfinity

this is not the same and you know it.

>>97380908
>>97381808
>>97382490
>>97382576

>muh /pol/ and purposefully projecting because I'm a bunkertranny leftist who never roped like the SomethingAwful forum creator did
>>
>>97393113
it went from wow we say nigger because it's funny to say words you aint culturally allowed to say and we are edgy internet kids from the late 2000s where edginess is the new cool on the internet, to super racist pol bulshit

stop trying to make 4chan the bastion of racism. It was racist only because it was one of the edgy things people were performatively online.
I ve also called people here niggers a million times but i wasnt out of some hate for black people. After all i was talking to fat maladjusted white kids.
But we were too stupid to realise back then that if you act like a retard others will think you are a retard, join you and take over because they are actual retards and not memeing online

Silica Mutus Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>97392355
Every few weeks I see something here that makes me glad I only got on this site when I entered college and was decently adjusted to socialization.
I'm sure there's some cool people here too but honestly joining games seems like such a dice roll that it's not worth it.
>>
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Speaking of, are there any places to semi-reliably pick up a group for 40krpg's? IRL circle dissolved through the kung flu, and sites like Roll20 seem to be like sifting for corn in a river of shit.
>>
>>97392491
If there were, we wouldn't all be here complaining about it. We can't even play with each other, because clearly we all have different ideas of how a good game should be run.
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I need some help with the details of a game I'm planning. Tzeentch, got bored and decided to mess with some noble that collects art. After messing with his head through nightmares about his family selling his stuff after he dies the noble gets terrified about what will happen to his collection and decides the best way to keep it safe forever is to find someone who will care about it as much as he does. At a party he over hears someone from a different world talk about how Trazyn the Infinite stole some relics from their estate. Thinking that Trazyn is a collector like himself the noble decides to find him and donate his collection so it will stay safe from his family.

That's a quick summery of what I want to start with. Ignoring the ordeal of getting to him and the shock of finding out that Trazyn is a Necron, what would Trazyn do if the noble actually got to him and showed off his large collection of art? And what would he want to keep? Is there a particular kind of human artifact he would be interested in? Rarity, age, what would he care about?
>>
>>97392355
AGP was an incredibly long-running greentext saga about a party of Dark Heresy players who were all former Imperial Guard, the Hammer of the Emperor, and thus treated every inquisitorial problem like a nail. In fairness, this usually got them out of as much trouble as it got them into.

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Some /tg/-related funny images and comics. YMMV.
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Necromancy Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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>>97386292
>Muslim good guys
>Get bailed out by god and immediately begins churning out as many godless abominations as humanly possible despite that being one of the highest sins in islam.
On an unrelated note i played my first skirmish against new antioch and am thoroughly vindicated in not running lions or jannies at all. Assasin, Al and commander put in enough work that i dont really need to care.
>>
>>97389609
>Would you upload
Interesting from a legal position. Under my country’s laws I can do this without breaching copyright as I am effectively creating something that doesn’t exist, out of pre-made parts. Under the license agreement though it would be a no-no.

That said, if you own the STLs you can do this in Meshmixer for yourself in less time than it would take to kitbash it.
>>
>>97391789
Meshmixer is gods gift
>>
>>97391407
Had to do a raincheck but I'll be playing Black Grail and they'll be Iron Sultanate. I own some Antioch minis but we'll be doing it over TTS.
>>
>>97393273
Off the back of this, haven't even planned my warband yet, I'll figure it out today.

It fucking sucks.
Long live V20.
That's the thread.
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>>97382844
>It fucking sucks
>sucks

I see what you did there!
>>
>>97391433
You're saying that like I'm supposed to be embarrassed about it, I don't know why. People learn idioms and expressions from others, dude. There's no reason to *lie* about that, so praising me for being honest is ridiculous. You sound like a paranoid schizo; nobody has any reason to lie to you.
>>
>>97389021
I'm not opposed to risk but considering you have to make a rouse check to wake up, appear alive, and use any discipline beyond the first dot: the game is literally just setting you up for failure. To even perform the basics already puts you at potentially 3 hunger before leaving your haven since the last dot doesn't go away unless you fully drain a victim. It doesn't feel like I'm taking a risk. It feels like I'm just waiting for RNGzus to tell me I spazzed out while driving and decided to reenact Death Race 2000.
>>
>>97388338
Are you retarded? This terminology predates everything that has anything to do with Paracuck. V1/V2/VR/V20 is in use because it designates it as Vampire, as opposed to, say, M20, or C20. Don't be a mongoloid.

>>97388407
>I like V5
Unironic slop-sucking retard. Take your shitty setting and shove it up your ass.

>>97390935
>If the player doesn't act like a vampire, isn't roleplaying like he's a vampire
Then you don't play with Vampire with him, retard.
>>
>>97391433
Well since people have been saying it since the 90s you've had plenty of time to hear it.

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Back From The Dead Edition

Previous Thread: >>97241180

The thread to talk about Super Heroes/Villains/Spies/Agents/Rogues be it in spandex or not.

Popular Choices for Games:

>Mutants & Masterminds
Currently the most played one, uses a d20 resolution for everything, has powers building and rules for tactical combat.

>Marvel TSR/ FASERIP
Classic Supers game from the 80s, still has a lot of fans and various retro-clones. Uses a d100 with an universal resolution table to decide the degree of success, has random character generation and abstract rules for powers and combat.

>Masks (PbtA)

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>>97382056
>It was a superhero game
What I meant is it's a "space superhero" game.
>>
WE NEVER CRIED FOR HELP, WHERE SUPER HEROES WE ARE BACK WHERE WE BELOOOOOOOONG!!!!!
>>
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https://x.com/The_Antin/status/2011468361503494442
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Rob Liefield's Blood Pouch
https://files.catbox.moe/z4rmgv.pdf
>>
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Beeees

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>the next BBEG in your campaign is a coomer that goes around kidnapping and mind controlling women for his harem, and literally that’s it.

Does your party even care? Does your setting/game system even care? Assume that the BBEG is an adequate challenge and difficulty for your setting and party (whether it’s Exalted or DND or Rogue Trader or whatever, and the villain is always the right difficulty level for your party whether you’re lvl 1 or lvl 20 or a weenie or a Solar, the scale is perfect).

Basically is this guy a problem you and your crew would want to fix in whatever game you’re playing.

If he isn’t, what would it take to make him be a problem? A bigger bounty or reward? A personal friend that got turned into a harem slave?
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>>97392927
>>97392963
Oh no?!

Kek.
>>
Just another AI garbage thread.
>>
>>97393024
Nice sage, anon. Don't forget to pick up the cumin and thyme!
>>
Why isn't there a gooner general so these sour-smelling knuckle-draggers can quarantine their shit there instead of having multiple threads going at once. The lewd and slop generals aren't containment enough.
>>
>>97392963
Thank you for my next campaign idea.

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Little suprises edition

Last time on /bgg/: >>97360696

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

TQ:
>What game did you expect to hate, but ended up really liking it?
>What game did you expect to love, but endet up hating it?
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I had been sleeping on 2p Mushroom Sort but I played it a couple times this week and it is really good at 2p.
>>
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>>97391626
twelve fives
>>
>>97392279
Hello fellow Mushroom Sort player.
>>
man OKC really got trouncemogged last thread huh?
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>>97391678
>The game is much more fun if you play a more "from your gut" game and don't plan your turns out in the minutest detalils because mistakes make the game more interesting. At the same time, though, the game punishes mistakes somewhat harshly.
That's such a group dependent thing. I noticed it Five tribe. Got a group where we play by feel, quick and dirty. Not instant snap decisions but noone thinks about his turn for more than 20 seconds. The game is really fun that way.
Then I played it with a different, more competitive crowd and the game was agonizingly slow and exhausting, and overall soured me on the design. Sure, you can say it's the players fault and the game wants to be played in a certain way, but I can't tell from just looking at it. Eg. Agricola would be shit if everbody just wings it.

Really, your milage may vary and tbis variance in experience is inherent to most mid-heavy games, but really, just give me a comment box in the rules or something so I know how to set the tone and get the best experience.

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>Based on everything I know about you I'm almost certain you're pro-choice. If I'm wrong I'm wrong, and I'll apologize, but I'm pretty sure I'm not. And no one who is pro-choice believes that human life has inherent value. If they did they wouldn't believe that unborn children's lives mattered less than the mother's convenience.
Being pro-choice is BASED because it REMOVES potential Gohans from the GENE POOL. If those embryos wanted to survive, they should have been prepared to FIGHT for their LIVES in the WOMB

T>he greater and perhaps more frightening implication is that "life" is merely sophistry in the grand scheme of the universe. You are, in essence, just a collection of atoms and molecules within a sea of atoms and molecules.
BASED
>Life itself has no inherent value and neither does any action you take.
BASED
>The concept of "death" does not exist.
BASED
>There is no such thing as death.
BASED
>A person doesn't die, after all. Their atoms, their molecules, they all still exist. All that's truly real is change. When you die, you cease to be what you were and disperse back into the cosmic sea of atoms to become something else instead. What sets life and humanity apart is self-awareness.
BASED
>>
>Humanity is not innately apart from the universe; we are as much a component of it as everything else. We are all made of exactly the same substances that the rest of the universe is. There is honestly nothing but scientific distinction that separates "a person" from the air molecules touching their skin. And yet humans are, as far as we are aware, the only component in existence capable of observing the universe objectively. We are the universe staring back at itself and realizing what it is. In absence of God or religious notions, the value of humanity is unfathomable because we are the stirrings of the cosmos itself awakening to self-awareness. We are atoms that know we are atoms and the implications of that, as the only observable beings which are ourselves part of a universe that is otherwise seemingly dead and unthinking, is incomprehensible.
BASED, BASED, BASED. And you know what that BASEDLY means? It means that Gohan DESERVES to suffer and SHOULD suffer because I, the UNIVERSE, have decided that skinnyfat glasses-using balding git SHOULD.
>>
>I brought up Epicureanism before because I think its key concepts are strangely poignant in today's society where life is really a stress test of everything and people basically live life on high anxiety. Lucretius' On the Nature of Things and the Epicurus compilation called the Art of Happiness are typical starting points.
Epicureanism is FLAWED because it promotes STAGNATION. What if I find peace THROUGH pain and fear? What if I CONSTRUE moderation and tranquility as FAILURES of self-EXPRESSION? Because it sure FUCKING seems to be that EPICUREANISM sounds a whole LOT like it's a PRO-GOHAN stance.
>>
>All worlds begin in darkness, and all so end. The heart is no different. Darkness sprouts within it, it grows, consumes it. Such is its nature. In the end, every heart returns to the darkness whence it came. You see, darkness is the heart's true essence.
BASED Xehanort the NIETZSCHEAN SCHOLAR
>>
>I don't trust elfs
Elves are the based white ethnats of fantasy. Humans are the cringe mystery meat (at best civnats) of fantasy. Wake up.

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Thread #008 A Storytelling Game of Personal and Collective Horror Edition

Welcome to /schreck/ where you can rp your VTM character! For all questions concerning the World of Darkness, please consult the WoDg and CoDg thread
>>97367924

Previous Thread
>>97270170

Brief rules
>We have no story teller, we are acephali
>Threads are v20 based, although the night is long and full of whispers, lies, and half-truths. Decide your own canon but all will not believe you
>all nicktuku will be diablerized on sight
>all OOC discussion should be spoilered

THREAD QUESTION

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>>97390043
I should warn you that dementation will cause you to become more insane the more proficient you become, it's why most malkavians are riddled with madness. -Kakophoni
>>
Fuck my unlife now I have to go out with five women I ain't ever met, even seven maybe. No wonder Venus wanted to test my new shadow powers by fucking my tentacle, like she already knew how soon I'd need it.
So Venus had to make a bunch of calls to cancel appointments and stuff my poor boyfriend had.
I was miserable, those on the other side of the phone were miserable, I think mom is mostly over it, and she was overplaying her sadness, an Oscar-worthy performance.
Venus did the shrewd businesswoman thing, and offered to have the women of the house fill in for my man. One lady will call us back when she's done mourning, another refused, but the way mom looked at me, she's confident she gonna call us back too. The rest were in.
I used to mind my own business and ain't ever asked him about his customers, like, I didn't want him to think I was jealous and shit.
Princess Charming got the biggest sadists and in my opinion she ain't been... unhappy enough about Boy Toy's departure.
>>97392500
I just wanna learn the basics, really.
>>97392338
Was their reaction, both immediate and not so immediate, to your liking? You said you were looking forward to it.
>>
>>97393188
>I think mom is mostly over it, and she was overplaying her sadness, an Oscar-worthy performance.
>Princess Charming got the biggest sadists and in my opinion she ain't been... unhappy enough about Boy Toy's departure.
Honey, how could you say this!? Bad girl!
>>
>>97393188
>Princess Charming got the biggest sadists and in my opinion she ain't been... unhappy enough about Boy Toy's departure.
Can a surgeon operate on their patient if they cry their eyes out? I'm just trying to help, Scarlet, everything I do is out of love, and I love you too.
>>97393212
It's her way of mourning, a little bit of finger pointing here, a little bit of psychological projection there, nothing you and I haven't seen before.
Please be lenient with her.
>>
>>97393212
>>97393232
I'm sorry, I was out of line, dealing with this shit is tough.

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How can card shops survive the rise of armed thefts?
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>>97387564
Link? I've seen other reported card thieves but nothing yet from the one Manhattan Poké Court store (the one in the OP)
>>
>>97386313
100k is probably the retail value of the packs. So roughly 700 boxes. Not counting specialty boosters the box retail at Walmart seems to be about $55 which puts it at $38,500. So if they sell them to a scalper for $40 per box that nets them $28,000; assuming a 4 way split that's $7000 each. Which doesn't sound like much but it means you only need 10 robberies a year to hit the median single income in the USA.
>>
>>97381471
This is what happens when you fail to stop scalpers and let them exclude normal people from getting cards.
>>
>>97381923
>rest of the world
you do know you yankoids arent paying for that stuff any longer right?
>>
Legit people who rob stores at gunpoint should get a death penalty instantly.

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Have any of you ran your players through the Theater Kid Wood Chipper? How many of them tried to stick something in Acererak's mouth?
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>>97374144
It was for a fucking TOURNAMENT like was said in the post you replied to. Ffs, I don't have high expectations for the posters of this site and yet you always disappoint.
As a tournament module the goal was to filter hundreds of players in a relatively short time period (one session) so you could find the 0.01% person who played the best. It probably didn't need to be published but was done so at the request of people who play it at Gencon that year.
>>97375813
Cool story bro, needs more dragons.
>>
>>97391981
games aren't lord of the rings, retard.
>>
>>97381831
>Mfw dnd invented moving and attacking
>mfw no one in human history has ever moved or attacked hefore 1974
>>97382718
Kekked
>>97375807
People like you are why I stopped playing for a decade. If you just play the game in front of you, rather than cheating you might find it's actually a good time.
>>97389399
Author aside it is a well acclaimed module from early in the hobby. Though some of Jaques' other works may disturb the tourists if they ever find it.
>>
>>97374144
Everyone who answered before me is wrong.

The original reason was Gygax's group had become so powerful and munchkiny that they smugly told him nothing he could do would challenge them anymore.

"Bet."

He made the Tomb of Horrors just to fuck them over, specifically players who think they have enough power to just faceroll everything. It kills you by getting past your HP, features. If you get 8d6 damage by a boulder you can live if you have tons of HP. But if you get teleported into the sun, it's over. You need to start using your brain again.

AFTER THAT, they started using it as a tournament module to see if other players could be just as smart.
>>
>>97391851
I haven't told them anything, they're going in completely blind.
The only thing they do know is that it is horrendously dangerous, but in a different way to Tomb.
If they manage to get through and still want more punishment, the next one is Throne of Bloodstone.

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Radical Wraiths edition
>Previous
>>97367924
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders
https://pastebin.com/9i9zhydQ

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>>
need me a euthanatoi gf frfr
>>
>>97392399
Why? Is the school shooter goth vibe that strong?
>>
>>97392555
Hey, I take offense to that.
My Euthanatos goth girl PC hasn't shot a scho-no, wait she actually did a couple times.
Sorry, carry on.
>>
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>Average Lasombra player
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>>97391037
I'll have to give it some thought honestly. I don't think he'd want that in-character, but OOC the precedent (in oWoD at least) could make for a very dark end to the character.

I could see the Abbey rituallistically carving this Werewolf apart piece by piece while she's alive, taking back her power to avenge their slain members. I know that on death, Uratha turn back into human form and all their werewolf-remains vanish. But I wonder if she was still alive and kept prisoner, could her claws and fangs be used? Her pelt still worn as cladding etc? Pic related would make for a very novel weapon for the Abbey to harvest (if they can just keep the damn werewolf contained).

I can picture this ritualised event where the Abbey treat Duncan as a proxy for his father, splashing him with werewolf blood and layering the pelt on him as an honorific. I'll have to give it some thought, I don't want this idea to just come out of nowhere. If I do decide to go with the accidental Werewolf (Skindancers need 5 pelts or something but whatever), it'd need foreshadowing and buildup, not just a random bad-end.


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