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>when your players kill the starter villain in 3 rounds so you have to quickly compress all the foreshadowing dialogue before they die
my hag lost a lot of her mystique and mannerisms last sunday
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>>
>>97815648
Bad DMs tend to not grasp that which is in the books.
>>
>>97819639
What are you saying? They're SUPPOSED to be this highly specific concept?
They are homunculi that hate but fear their creator. What is that? Incorrect?
>>
>>97820142
>no it isn't
You're not going to drag me in that monty python sketch john cleese
>>
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>>97818682
>so angry
>>
>>97815397
...or you could have just not instantly killed her?
retard

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Would your human male fighter ever consider getting themselves a nice trad peasant wife and settling down in the countryside?
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>>
>>97826012
He was especially mad about that part.
>>
>>97825759
>>97825875
>>97825962
>>97825999
This is like one of those reddit AND THEN EVERYONE CLAPPED stories but reversed
>>
Why would my dragon-felling god of combat retire to fuck some random farmer in fuckass nowhere? If he's getting a wife he's getting someone who is actually worthy of him.
>>
>>97826630
Hey man Scipio Africanus and Cincinnatus ended their lives peacefully retired in the countryside.
>>
>>97826640
And they were normal mortal humans. My fighter decidedly is not. He should not be lowering himself to some twig who will snap in half if he exerts the slightest force. If she doesn't have at least 70 hp she's not worth looking at, and if she dies to Power Word Kill she's decidedly not a keeper.

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>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.

The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

>Examples of companies providing rules and/or miniatures for alternative wargames.

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>>97825359
Perhaps he's pulling them from other dimensions with the Dark Symmetry. IIlian must be behind it.
>>
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>>97825566
I'm so pissed off now.

>>97825575
Funnily enough, Lutherans are the only faction I don't have any minis for.
>>
>>97825359
kek
>>
>>97822296
>tq
Shin Megami Tensei. I think it's fairly doable already, any "near future" ruleset you could homebrew a monster summoning mechanic into would do it. But it would be cool to have models for stuff like demonica suits (slightly redesigned, because the original ones do look pretty stupid) and the classic SMT demons.
>>
>>97825399
>>97825404
the game was basically dead on arrival

first off the scale was a hugely controversial, especially because scale75 was being super shady and not up-front about what the scale should be. their first kickstarter failed because it was 35mm scale instead of 28mm heroic, and for their second kickstarter they kept the scale but just hid it better and made people think it wasn't 35mm. unfortunate for them, because whilst in 2015 their scale was controverial, nowaday those models are much closer to primaris, plus people play conquest as well, so scale is not so controversial anymore

but the second problem was fulfillment and quality, especially quality of the rules and translations. so it was a cool box to get if you just wanted the minis, but besides that the game was just confusing and badly translated, so nobody was going to play it in the long run. at this point I suppose whoever still has those minis lying around is using them to play warsurge or opr

the final issue as far as I remember was that scale75 was good at making 75mm models, but they were not so good at making 35mm models. so they showcased a lot of 75mm models as a preview of what you'd get, but then once you got the final mini it was badly translated to 35mm and looked kinda shitty

too bad

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A thread for everything Dragons.
What is the best kind of Dragons for a game. Just the standard, firebreathing scally Dragon? Or is it better for a game to give your players variety?
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>>
>>97817879
Ok, not neccessary an adversary or opponent. Something i can see are
Dragon hunters (Knight Order or barbarians)
Harpies are good. I wouldnt make them civ but like a bird flock. Dragon (Eagle) vs Harpies (Crows).
Sphinxes or Chimeras are not that magically. They can just act like special animals.
Just like unicorns.
>>
>>97816210
Thats just a title given. There are no Dragons in 40k. Hydra tanks are not really a reptile!
>>
>>97816410
>>97816210
Do we consider 40k dragons to be dragons? Are there any modern dragons in tabletop or popculture?
>>
>>97812133
>What are some good, long-term opponents for dragons?
Other dragon's enterprises, depending on setting. Intelligent dragons that aren't lazy horde-nappers set up corporations, baronies, puppet kingdoms. Other dragons in the know go after these organizations.
>>
>>97812133
In my homebrew Spelljammer/Council of Wyrms setting, the dragon's primary enemies are the Mind Flayers, Beholders, and other Aberrations. Because they can corrupt dragons and tur them into aberrant monsters;
https://forgottenrealms.fandom.com/wiki/Elder_brain_dragon

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Does your character show kindness to the unfortunate?
>>
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>puckee thread
>>
>>97826067
Ah, a puckee thread.
>>
Did this really need to be a whole thread?
>>
Here's a question, if you had to choose just one, which alignment is the most likely to show kindness to the unfortunate and why?

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Trying Too Hard Edition

>Previous
>>97788480
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>5e Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders

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>>
>>97826150
>1999-2000 had the Camarilla fully kick them to the curb with some clever help from the setites selling radioactive blood to the sabbat
Really? Guess my mental timeline's fucked. Thinking further on it: Wormwood/Anthelios would have been visible in the sky to anyone with auspex for a couple years at that point. With such a recent takeover that would amplify the paranoia about outside attacks to 11 even among nod-denialist factions. I bet the nascent Chantry would try to shift blame onto Assamites just out of spite. Any Sabbat packs still lurking in the city might pick that as an opportunity to extend what little territory they kept hold on. Hell even Anarchs might make a play.
>>
>>97826133
>Huh, someone once told me/read somewhere that horizon realms were the exception?
Horizon Realms are Otherworlds. Maybe once they were more hospitable but after the Avatar Storm, the Horizon Realms are supposed to be borderline inaccessible and not longer a home away from Earth for mages, sort of like the Umbra in W5.
>The second you reach arete 6 the world is giving paradox like crazy for each second you exist there.
Not really. However, more powerful mages are more likely to incur more permanent Paradox as they permanently augment themselves with vulgar enhancements and create vulgar Wonders. Such mages can't afford to linger in standard consensual reality, so it's much safer to hide in a reality zone that's more tolerant of their reality deviance.
The best places for such mages to hide out were Horizon Realms but with those gone, powerful mages have to choose between living exclusively in places that pander to their paradigm, avoiding any sort of permanent vulgar magic, or constantly being at risk of massive Paradox backlash.
>I understand that the main attraction is the politicking and survival on Earth, but it’s like if D&D never allowed anyone to be a spellcaster.
I don't think it's quite that bad. The positive side is that the lack of a personal demi-plane for archmages to run off to means that they need to be much more careful with how they conduct themselves, that Paradox will always be an issue that can't be easily circumvented.

But for people who don't like that and enjoy the interdimensional gonzo side of Mage the Ascension, you can just ignore the Avatar Storm stuff in your game. M20 makes it clear that everything connected to the Avatar Storm is totally optional.
>>
>>97826133
>>97826309
To sort of talk about Mage essentially being like if DnD never allowed anyone to be a spellcaster, this isn't entirely accurate but it's not also inaccurate. Sorcery is more like your traditional DnD spellcasting, Mage is like trying to be a Mage capable of 10th level magic in DnD while the Gods constantly hound you and point at you and go
>No, you shall not
It's not quite to say that you cannot indeed, but rather that the level of craftsmanship, roundabouts, and sneakiness you need to really pull off the crazy Magic requires a lot more legwork from the Mage and the ST than just flat out if you are not allowed to be a spellcaster. You can't just be a gigachad fleshcrafter on Earth in broad daylight as a human lifemage but if you were to run some Resident Evil-esque biological lab deep underground who's to say that normies' poor understanding of what scientists actually do would lead to Paradox? Sure "zombies" aren't real, but if a bioweapon or something got out that did fucked up shit then oh well, it's just science or something.
On the other hand if you and the ST have like no imagination, yeah it can look like DnD if no one is allowed to cast spells because the nanosecond you make a literal fireball your eyeballs burn off your head because Paradox or something. Mage at the enjoyable level probably has a bit more autistic arguments about theology, lore, media, and normies than most tables are willing or capable of imo
>>
>>97826450
>You can't just be a gigachad fleshcrafter on Earth in broad daylight as a human lifemage but if you were to run some Resident Evil-esque biological lab deep underground who's to say that normies' poor understanding of what scientists actually do would lead to Paradox? Sure "zombies" aren't real, but if a bioweapon or something got out that did fucked up shit then oh well, it's just science or something.
Honestly, the Village of Resident Evil Village is a pretty great example of a localised reality zone, as is the Bakers homestead in Resident Evil 7. Two isolated, rural locations where all sorts of spooky shit can happen because it fits the local consensus, science and the rest of the world be fucked.
>>
>>97826576
Exactly, yeah you can't outright be a big dick mage but if you pick the right location, try to play tricks on the locals, and actually know what you're doing you can get away with some pretty advanced stuff that makes DnD magic look kind of like a joke. Like Necromancers in DnD are not very up there because of how limited magic is, but "necromancers" can easily pull off bone armies in MtA. The Village in particular from RE8 is probably one of the most schizoid settings in the series and it's pretty great to ape for a Mage game possibly, you have everything from a haunted romanian town getting pillaged occasionally by wolfish-men, haughty almost-vampire aristocrat cannibals, etc. The real creme de la creme is when you get to the end factory and you get to witnessed man-made horrors beyond your comprehension in some dude's very twisted psychopathic attempt at freedom in transhumanism AND his descent into maniacal aspirations of power

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I always hear about the stir this caused, and recently about how bad or redeemable it is. I'm not certain about it myself because I dabbled with 3e and then got into 5e, never paid much attention to the scene during that entire era. What does /tg/ think of the system?
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>>
>>97826550
Yes, and the parts that play to that strength are covered. So, back to my original question; What is missing that isn't already covered that you feel is important?
>>
>>97778542
This may be of interest to some younger anons. Or not. Some of us had just got back into D&D when 3e came out. 4e felt like it came sooner than many of us even had to time to play 3e. I think people just assume that a new edition comes out and everybody drops their life to play it but work and exams and dating get in the way. So anyhow, I blinked and 4e was out! I couldn't believe it. It felt like I had two sessions in with 3e. The same feeling was felt by a not insignificant amount of us who have been around since AD&D. I didn't hate 4e. I simply didn't have room for it. Though it did kill my enthusiasm for the brand for some time because I felt sort of left behind when I saw it happen so soon. 5e felt like it came at the right time and I'm glad people enjoyed it. It wasn't really my thing and I since moved on to games that fit my old man life better. Only sharing so some other perspective gets out there. There are a lot of people complaining about 4e that never played it. Ii guarantee you. These days though there are a lot of people praising it that also have never played it.
>>
>>97826550
Never once have I played any TTRPG and thought "man I wish I had to fight a handful of worthless fodder every time I wanted to go anywhere"
>>
>>97825069
PFFFF HAHAHAHAHAHAHAHAHAHAHA
>>
>>97826621
Sorry about your mental illness anon. You'll get better one day I'm sure.

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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
All Roads Lead to Slurs Edition
Previous Thread: >>97798306
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>>
The sash didn't even look like that to me until you guys mentioned it and now I can't unsee it
>>
>>97826575
I just thought it looked strange but leave it to anons to make it worse.
>>
>>97826224
Didn't Captains get Leadership for free? Am I remembering wrong?
>>
>>97826224
>>97826448
>Shallows, Depths, and Abyss Covenant Added.
Doesn't this fuck up all the "demon" fruits we had last run? We had like 3 somehow.
Or can there be overlap?
>>
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>>97826466
Good work anon! Even though I was the one who responded to the prompt that way I was still caught off guard by the transformation into training weights.

The moment with Nana cheering her on was also super cute, I went into it expecting a draw at best but I'm happy Momika gets to play the cool sensei role for a while longer.
>>97826535
>although I wonder if Momika is actually someone that would want to give up after one strong hit.
In my prompt response I had her giving up if her illusion was broken + her shadow clones got taken down, because that'd be most of her chakra gone into waste. However, she does have a low pain tolerance compared to clan kids, and tends to avoid injuring herself even during combat. A part of her would tell herself that it's best if she goes all out during training because it's a controlled environment to prepare her for the real life and death situations, but that usually gets beat out by the part that says she would just run away if it's a real life and death situation. Those cowardly thief habits are probably being pounded out by the instructors.

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It's Da PDF Share Thread!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!

Previous thread:
>>97757836

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>>
Requesting Kosmika (Black Site Studios)
>>
Does anyone have any third party Daggerheart stuff, such as Pistolhearts?
>>
>>97817353 (Me)
>>97817439
>the final release isn't out yet
Oh yeah, guess it's not. My illiterate ass missed the "This is the Advance PDF" line on DTRPG.

Anyway, not that anyone cares, but the only difference between the two documents I have is the new one has an extra blank page added near the end. I'll check stuff if it crosses my path, but I'm not going to sweat keeping up with changes until final release.
>>
Anyone has Shadowrun deus ex arcana?
>>
Kindly requesting;
Geologist's Primer
Mycologist's Primer
The Alchemist's Toolkit

all by Hunters Entertainment

Work in Progress, "No Foolin'!" Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>
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Work in progress kitbashed halfling handgunner. This guy will be hunched over behind a pavise shield when hes based up. Sort of going for a taking cover/reloading look, while of course keeping an eye on the foe.
>>
>>97826303
I like the right one better, it's a lot more grounded. But I usually prefer reasonable marines, so take that with a hint of salt.
>>
>>97826303
Right looks like he's singing a showtune.
>>
>>97825836
That's $35 in my local lucre, nearly double what it costs for a cheap munt rattler.

>>97825927
That's not a bad price. Most of them are sold for far more. Lowest price for anything not off the usual Chinesium places is $50, local to me anyway. Mind you I picked up the vibrator I use like, 10+ years ago, I don't recall ever seeing those vortex mixer style units being sold back then.
>>
>>97826563
they chinesium vortex mixers on amazon for $25. hasn't broken on me yet.

/bgg/ Board Games General

Previous thread: >>97771950

Pastebin:https://pastebin.com/h8Tz2ze8

*NEWISH* survey results:https://pastebin.com/scAkFdTv

>what's your favorite abstract game?
>what game from your collection would you say are you the best at?
>dice or fixed values for combat resolution?
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>>
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>>97825407
yeah where the hell was the guy who bakes the thread anyway.
>>
>>97825949
I mean you're playing against people who unironically play Ticket to Ride and Splendor, it's like bragging you won Sorry!
>>
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>>97825975
>t. guy assblasted that he can't win at Sorry!
>>
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>>97825975
What's wrong with Splendor?
>>
>>97825383
>>what's your favorite abstract game?
If I'm we're strict about definitions (no hidden information, no randomness, no card-based play), then Chess. I have hated and loved this game since I was a kid. It's my most played by far. Crokinole if it counts. Yinsh.
>>what game from your collection would you say are you the best at?
Chess. Top 6% for my time control on Lichess back in the day. Twice in my life I was challenged offline by somebody bragging about being good at the game and they lost to me. I took a bit of time to study it after the last time that happened when I was hospitalized and got my rating over 2155. Never played seriously offline though.
>>dice or fixed values for combat resolution?
It depends on the game. Battletech would not be the same without dice and GATOR. I don't like Gloomhaven but the modifier deck was a neat idea. Circadians: Chaos Order has a weird hybrid system where you can pay to roll the dice but you can use tactics cards with modifiers and various powers as well on this cardboard wheel thing. It's neat. I'm losing my fondness for dice these days though. Cards do so much.

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I'll start
>D&D 5E is a heroic fantasy game (I didn't say good), trying to do anything else should have you using a different system.
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>>
>>97824909
Moron.
>>
>>97825746
Yep, that's you.
>>
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>>97819893
Roleplaying, essentially, means staying in character. You can have satisfying combat while roleplaying. I'd say that you are right that most people want to turn combat into small wargaming sessions with minimal/no-roleplay.

>>97819988
Decisions while inhabiting your character's mind as authentically as possible, yes. If you are simply puppeting a "character" without treating that character as a real being, you aren't really roleplaying.
>>
>>97820126
So, I've deliberately included things that happen at tables which- when corrected for- actually produce roleplaying.

Here's the mistakes (and how to roleplay instead)
>Player: "I'm going to cast a cure wounds spell, I think. DM can I cast and move second?"
The mistake is that the player should know these rules. If they don't they learn them. Failing to learn the rules is not considerate of the time of the GM and other people at the table. Instead of naming what they do, they should describe what they do, roll the dice (I, as the GM should be able to trust you to know your rules and not cheat... this is called high trust tables). "My hands glow blue with the holy energy of my god, shooting energy out to Anazar (Eric's character) to heal 9 points".

>"Who has the fewest hitpoints?"
This isn't something that a character would know. If you are trying to find who is most injured structure it in a way your character would learn this information, "I scan the battlefield for my allies to see who is most haggard" "GM: You see that Anazar is particularly wounded"

>"Okay eric, I'm going to cast on..."
Needless mechanical description. Describe what the other players see and feel. The only relevant mechanical detail you need is the 9 hitpoints.

>"Cool, thanks"
Does Anazar say this? It's fine to talk during combat, but it's all in character

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>>
>>97820126
>>97826614
Here's what this same post looks like with roleplaying.

Alarain: "I scan the battlefield to see who is most haggard."
GM: "Anazar seems particularly wounded."
Alarain: "My hands glow blue with the holy energy of Chastain, shooting energy out to heal Anazar." "9 points
Anazar: "Grunting, "Thanks""
Alarain: "I then move behind Gortruk, hoping his shield can defend me from any incoming hostiles."
Gortruk: "I motion to your belt, "Potion. You. Now"
Alarain: "Oh, yes, I quickly down a sour, burning potion" (Marks the HP recovered without having to mention it out loud)

Gortruk goes next. Unprompted, because everyone knows the order of initiative and turns take 20 seconds at most.

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Absolute Unit edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>
>TQ
Knights of the realm on foot.

Also these thread questions fucking suck, just ask me for my credit card info at this point.
>>
>>97826633
I was trying to tie it to the other TQ, so we have finality.

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Disc 1 Final Boss edition

Previous >>97787403

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>
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>>97826572
So weird to have power crept "can't attack players" which has always been a really neat control tool for black. Blue found dead of course
>>
>>97826572
I genuinely forgot how horrifying Deltamon looks
>>
>>97826572
>>97826579
wait they're titans
Monodramon was Iliad and has the same alliance/blocker design. Maybe they're for UltimateBrachiomon instead?
>>
>>97826572
>>97826579
It's cool that their effects also work if you suspend them for alliance or any suspend effect.
>>
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>>97826579
that source effect is quite strong

>>97826558
already answered that in this thread

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Has the sun ever become a story focus in any of your campaigns?
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>>97800235
Yes.

We did not win.

The egg hatched.
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>>97800235
No, but the moon has
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>>97819531
A vampire is a vampire regardless of game system.
That said it's more fun to all be on the same page when it comes to setting and tone, so using a game system that is explicitly written to play as vampires for a vampire game just makes the most sense.
There are very low odds I would find a group playing a system built for dungeon crawling to convert the whole system to fit everyone being vampires in a modern urban environment.
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>>97812354
>I don't get it, Bubble.
>I give my players a save the kids one-shot, they don't like it
>I give my players a heist one-shot, they don't like it
>I give my players a survival horror one-shot, they don't like it
>I give my players a chill run-the-tavern one-shot like they asked for, they don't like it
"Ungrateful [splat]"
>I even gave them a small dungeon with a bunch more of their suggested puzzles just in case that was a bad one
>At this point I figured since they loved the Party Mirror fight that I'd just let them PvP for a session so I could watch and try to figure out what they liked doing!
"Maybe they don't like tabletop games"
>What? No, that's impossible, everyone loves a good D&D, a good CoC, a good M&M, a good Lancer
"Maybe they're a bunch of murderhobo Skyrim players."
"Maybe they just want to kill monsters and don't care about your prep, or your plot, or your worldbuilding, or your NPCs, or you. Just kill death stab kill"
>SHUT UP!
>If they want a high-lethality megadungeon full of save-or-die traps and deadly encounters, then that's EXACTLY what I'll give them!
>>
Why are the air and banana threads gone when they're virtually the same as this one


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