Are interspecies pairings allowed in your game?
>>97353319>>97362685Sojourner QM from /quest/.Here's the sauce;https://fiction.live/user/levelonecleric
>>97365297These are great.Thanks, anon.
>>97332036But anon, if human women aren't allowed to fuck dogs where will we get our FAT DOG WIVES from?
>>97332011Do you mean within the setting or at the table?
>>97340942>The company and the mercs are bound by earth law and restrained by public opinion back home, most of the human race isn't all "kill them all, anything for Earth" and shit, it's literally just the corpos and their goons.Which is rather absurd because the expanded lore explained humanity is doomed without that rock and such. Also somehow pollution from asteroid mining, the moon, and mars somehow FALLS TO EARTH because James Cameron is the most retarded man to ever walk the earth.
>Brutus' Drivehttps://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g>DriveAnon's Drivehttps://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing>Jumpchain IRC Chathttp://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA>Ruleshttp://pastebin.com/Gqj3iKyn>How to Jumpchainhttp://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/viewComment too long. Click here to view the full text.
>>97374362>>97383630015 - Crusader KingsGovernmental form: Tribal [100]Religion: IslamFocus: MartialLocation: MeccaAge: 20Sex: MalePerks:Absolutely Haram [free]The religion of the sword [100]Delectably decadent [200]Comment too long. Click here to view the full text.
Rolled 6 (1d25)>>97374362>>97383985RefreshInitial DElf-san wa YaserarenaiImouto sae Ireba IiAce AttorneyBreaking BadDanganronpaDog DaysJurassic ParkAkagiComment too long. Click here to view the full text.
>>97360729Welp, looks like my jumper has started having Hearth (name for Eidolon avatar) give him modern comforts in medieval locations like holographic media or slotting aerokinesis so he can sleep to a fan noise.
>>97360729A degree of intelligence yes, but making damn sure not to endow them with sentience or personality. Having your own abilities turn against you is a nightmare scenario.
>>97384789thankfully Eidolon's only desire are caring for my needs and desires. And with the inspiration perk giving her the effects of Invictus there are no external means of mind controlling her. I wouldn't know how to go about getting other powers that don't have inbuilt bias towards you to be loyal outside the long hard way.
hahahahahhahahahahahaHAHAHAHAHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHAHAH
>>97384482They did go into detail but that has been retconned so right now they're just whatever GW wants at the moment
>coomer faggots thought they were getting safe horny muscle mommies>instead they get fucking elderly hags
>>97382267TA here. By the way, I'm trans. I don't know if that matters.
>>97384575This is how you know it's not done to appeal to anyone at all.
40k fags deserve this for shitting up the internet for decades
The new year brings new resolutions, inspirations, goals, dreams and half-baked ideas.>Why should I homebrew?/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.>What you should postIdeas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.Had to remake the thread>Resources for the aspiring developer>https://anydice.com/ (A fantastic resource for checking probabilities)>https://miro.com/ (A online whiteboard with tools to help organize yourself)>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)>https://rolz.org/ (Impromptu playtesting at its finest)>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
Hey guys the system I'm running does not give any kind of hit bonus or anything for stealth, and I'm not sure that that omission is a rule in itself because it's incredibly sparsely written to the point of being unclear in many different places, not just here. The system is called Five Torches Deep. anyflip dot com slash oynzm slash goyb I'm now stuck somewhere between nothing, the OSR sources where attacking from stealth gives +4 to hit, or 5e where attacking from stealth gives advantage. What do I do? What works?
>>97381978I'm not sure what "attacking from stealth" is even supposed to be. In my common sense, wouldn't this be an ambush? Meaning that players might either resolve it without entering the combat subsystem at all, or enter with a full free turn where the enemy can't react, or something like that. Is this supposed to be some kind of "pass a skill check, then move and attack for some bonus" kind of deal? If so, it needs to be at least stronger than just attacking for both actions at bare minimum. I personally dislike this second scenario for various reasons, so I'd advise doing some serious spitballing with a friend or a stuffed animal where you just speak out loud and try to explain what you want and why. Usually this lets you come to some kind of conclusion or realization.
>>97381978i would personally avoid using advantage/disadvantage. it's very coded in 5e vernacular
>>97381978Just give the +4 anon. Mathematically it is very close to advantage but flat bonus feel better and are simpler/faster.Also avoid bringing 5e-isms to your games if possible, even if they are nsr and tangentially inspired by 5e.It just sets a bad precedent.
is this too much to keep track of for ~12-15 units per side
Have any of you ran your players through the Theater Kid Wood Chipper? How many of them tried to stick something in Acererak's mouth?
>>97382788Nope.
>>97383267If you say so, nogames.
>>97383279Yep, you're nogames.
>>97374022>Theater Kid Wood Chippersee>>97374137I play games with/run games for my friends. Why on earth would I intentionally make my friends play the most miserable, pointless, boring dungeon ever penned by one of the worst ttrpg designers ever to live?
>>97384592To weed out the self-righteous hipsters who hate adventure and just want a vapid therapy session from every game
It fucking sucks.Long live V20.That's the thread.
>>97383868I'm mostly confused about the way the combat round is ordered and what characters can and can't do. It seems like each character in combat is supposed to make different contest rolls at different stages, but the rules don't specify how many rolls a character can/should make per round. It also gets fucky when you have to deal with multiple opponents. Assume you're in a melee combat with multiple opponents and are being shot at by ranged attackers:>characters already in melee go first. You roll your relevant melee dice pool and split your successes among your opponents. Right off the bat is the issue of ordering. You'd like to know how many successes each opponent got so you can allocate your dice accordingly, but since combat is supposed to be simultaneous it doesn't make sense for the opponents to have already rolled before you. Is the Storyteller supposed to roll the enemy attacks first, or is the player supposed to guess how they should divide their successes?>Next, ranged attacks go offNow, you've already rolled your melee pool. Can you now also make a Dodge roll to contest any ranged attackers, or was that something you were supposed to decide at the beginning of the round? The rules don't explicitly define what all a character can do in a given round, so there's no answer to this question. >Lastly, characters entering melee this round actSo let's say another enemy enters and attacks you with a melee weapon. Do you then make another Melee or Dodge roll to contest them, or are you supposed to use the remaining successes from your first Melee/Dodge roll (assuming you still remember the result)?The game has literally nothing to clearly define how much characters can do on their turn. No movement rules. The combat in this game barely works, with the authors leaving a lot up to Storyteller fiat which ironically makes the game much more complicated and confusing than if they just wrote a solid ruleset.
>>97384510Can always steal shit from other games about initiative order and what actuals players can do and can't. There's a combat supplement iirc that gives you a better defined combat ruleset.
>>97384508I'd argue Werewolf is more beginner friendly particularly for the GM because it's the game where combat is expected fairly regularly and it feels good popping off Gifts. The system still has solid roleplaying mechanics too even with the focus on ripping and tearing.Vampire at its best is much more social and the combat is basically always clunky unless you're mowing down mooks at a higher level. Also it's much closer to what people will think of when it comes to "you're playing a Vampire". Werewolf is a game where you're kind of an eco-terrorist and a ton of the lore and abilities even at a basic level will leave newbies to WoD asking "What does this have to do with being a Werewolf?"I love both games. WoD is wonderful and gonzo in a way that you can't really recapture anymore (I'm blanking on any nu-lore that doesn't suck). Avoid the newest editions, go with the 20th Anniversary.
>>97384625You sort of have to know a lot of lore to even make a Werewolf PC don't you?
>>97384754I guess. Breed is if you want to be a human-born, wolf-born, or the literally twisted sterile spawn of two werewolves Metis. Only the latter requires a bit more information on what the hell is going on. Tribe: although breaking or subverting the stereotypes of the tribes can go in a million directions, you really can sum them up in a couple sentences each to go from there. Tribe is as much a class as it is your race since so many Gifts are tied to them.Auspice: the only lore you'd need on character creation here would be that it's the phase of the moon you're most attuned to and first shapeshifted under, and it determines your overall role as a Garou (the other term for Werewolf that players should get use to). Basically your class.
"Who Cares" EditionArchives & Other Resources: https://rentry.co/cyoagAllsync: https://cyoa.allsync.com/s/owWor64yLTngDk3Previous thread: >>97373370>Thread Question: What's your favorite sci-fi world?
>>97384385Can geonosians even be Jedi? They are all hiveminded sociopaths.
>>97384244Some of these options costing points is a little retarded. Why does your worldview and lightsbaer color of all things cost so many? It's needlessly restrictive.
>>97384713>restrictiveYou get more than enough enough points to make a good build, even if you special snowflake every choice.
>the height of Angelanon drama was nearly a decade ago
>>97384618But then you wasted 2 slots on a literally who instead of the based vampire or necromancer allies.
Whirling dervishes, magical orders in the middle of the desert, guuls, djinn spirits, and the like?
>>97370719it's very clunky in some places, but it has something very positive for what you want.The "metaphysics" of the game is that things work how people think they work. That is, the majority belief holds true and this can vary from region to region (someone who has learned a magical practise in one region can carry it to another and use it there, but the reigning metaphysics will change). That means you can have characters from one region turn up in another and go "wow this place is strange, even the magic is weird, why are there so few djinni here? why are their mages so strange?" and have mechanical backing to that. Since world travel is difficult and slow, it's not a setting and era where people can easily compare notes and do that "unified theory of magic" thing that happens in some modern D&D games.
No.
There a few spin offs.
The Nightmares Underneath is an OSR game with a middle-eastern (mainly Persian) theme.
>>97370156Yeah there's a couple in the 90's for a bunch of different lines.Then someone decided having fun with slightly stereotypical versions of historical cultures is only okay if they're European.
mondays editionInfinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.>Latest official update:January preorders>Rules and missions:https://infinitythewiki.com/index.phphttps://infinitytheuniverse.com/resourceshttps://infinitytheuniverse.com/games/infinity/its>Beginner FAQs and guides:https://pastebin.com/x06JG55Uhttps://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU Comment too long. Click here to view the full text.
>>97375148Good morning, welcome to 2008 it took you long enough. In fact most of infinitys visual art style issues are caused by them leaving the key guidelines of Shirrow's art
>>97375518>And the guys are still so insecure they have to find some rocks to stand on.I absolutely DESPISE models with tactical rocks and such that they're stepping on
>>97381013The rock just got 5 mms higher
>>97374056>>97375516I don't think there are many games that haven't had this problem. WHFB had it. Warmachine had it. 40k has it.
We have all experienced the coming and going so GMs, Players and games; and then left holding the bag too start all over again at Square One. If and when you have to start over from scratch how and where (online) would you start I'll look for groups and games?There has been numerous reasons that would force someone to start all over again be it scheduling, life, work, people changing.
>>97367695He's referring to the "Without Numbers" series. So "Worlds/Stars/Cities/Ashes Without Numbers"
>>97382438Why did you just reply to your own post, bumpfag?
>>97349305I'd find a dungeon crawler board game and a case of beer and 3-4 well adjusted fun people with good hygeine
>>97349305I play with my friends rather than randos, so I've never had to experience this and likely won't ever have to experience this since all of my friends have lives and work jobs and we play around their schedules.If I ever reached that point I'd probably just drop the hobby all together, because I'm not here for MUH COMMUNITY or MUH HOBBY or whatever collectivist garbage you faggots whine about, I'm here to play a game with my friends.>>97349886>Not having friendsWhat's it like being a miserable misanthrope?
Start over in current year? I don't. I take one look at the low quality garbage that focuses entirely on pandering and realize its not a good hobby.
Composite Critter editionPrevious >>97320851>Basics Pastebinhttps://pastebin.com/GWjTU9Uv>Anon's Locals Survival Guidehttps://pastebin.com/xXp5jShL>Fanmade PC simhttps://pastebin.com/u6aKrBSg>Official Mobile sim (Release Date TBA)https://www.digimon-alysion.com/en/Comment too long. Click here to view the full text.
>>97383644nah it's over There's a reason Beatbreak randomly has the biggest human cast ever
>>97383644No idea. Digimon doesn't tend to do sequels, but they also said it's supposed to be the TCG setting so maybe? Alysion is supposed to be set in the same universe as Liberator so the story that it might have could be a sequel.
>>97383644The specific story, no.They've already said Liberator will remain the setting for TCG original content going forward like Alysion though.
if I don't pull Homeros at prerelease I don't build any TS decksSimple as
>>97372059>Pure appmon decks needs those draws because it is fucking miserable to play due to how specific it is to evo for """"""free""""""""That's nice, but I was talking about Digixros.
Out on Patrol Edition>What is this?/TG/ DEVELOPED A GAMEIT IS PLAYABLE. IT HAS BEEN PLAYED.EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRulesas with maps, tokens and lore resources.>TL;DR Dochttps://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." sectionComment too long. Click here to view the full text.
>>97372459>or did they actually use some tech?I've written it as such whenever working with stuff for it rules or lore-wise. I figured that's where the Derilect Tripod came from before the campaign map with it entombed in stone came out.>The driver inside was slain, splashed to the four winds. The body, now nothing more than an intricate device of metal, went whirling to destruction (the fourth layer somehow)
Oh wow, we actually reached the image limit before the bump limit.
Would the british release compsognathus or coelophysis in Australia to try to control the rabbit/rat infestation, only for them to become a plague of their own?
>>97372459I feel like there should be Hyperborean technology remnants, they need somewhere to get the Memory guns and such, but because most of it is psychically radioactive they keep most of it in deep storage with Top Men. Also allows us some leeway to write some SCP style horror stories with Hyperborean stuff in containment, and people trying to get that stuff without realising the dangers.>>97377520>Australia with dinos fighting the local wildlifekino
Are the edit backgrounds stored anywhere? I'd like to try printing some out to see how my models do against them. Or I could shop them in instead.
Many of you had a schizophrenic attack approximately 14 weeks ago. This is the place to admit you were wrong, apologize for your lack of discernment and over-confidence, and start to think about how you'll make amends to the community.
>>97383962 Bait and spam threads for days. wait for the retard who will come in and screaming about how generals are evil or something.
>>97383891Literally none of these look like women; which is amusingly on trend for GW because the woman Custodes don't look like women either.>>97384202Indeed.
>the pot isn't boiling chud. stop paying attention to the water
>>97384668You imagined both the pot and the water, due to your fundamental motivating force being Fear.
>>97384722>okay it's only happening over there, it won't happen here oh my science it's not that bad anyways...
https://www.youtube.com/watch?v=ekU3T9M3E9IFrenopolis is a gamified tetragrammaton clothed in the memetic zeitgeist.This thread is for discussion and development logging.It's easiest to learn with YGO/MTG experience.It's not for sale, but you can request a free physical 2-player 90 card set by following the instructions in the description of this video:https://youtu.be/oPoBUoagO_k(No payment or identifying info required)Playmats have arrived and will be sent out with the playtesting kits. Anyone who already received a set with the shipping label name "Current Resident" should be receiving one by 1/10/26. If your shipping label was not sent to "Current Resident", email or DM me on telegram so I can send you one. Tabletop Simulator Demo Implementation:Comment too long. Click here to view the full text.
>>97377056>Show us your workI'm not the one making claims I have dozens of people asking for my homebrew here. I got my own group and we're happy doing our own thing and not trying to pretend we have the next DnD on our hands. >you won't, because you make nothing, and only exist to curate other people's creations, which you hate.Who are you quoting here? Anyway, I don't hate this project, I'm just calling out obvious bullshit and laughing at your failing attempts at defending it.Still waiting to see proof.
Everytime I check this thread I just can't fathom how you can put so much effort into something so shit. You could easily go to /vg/agdg and /ic/ and find two anons to turn these ideas into an actual interesting game
>>97377066Tried to NFT this game back in 2021. That's peak scammer.
bump
>>97377056the basic types will still exist:Entities, Memes, Structures (like mtg creatures, sorceries, artifacts etc)The typing done in both pokemon and magic is very loosely defined, for example a card being blue (mtg) or green (pokemon) is only a very loose indication of what its interaction scope might be in-game, mtg especially is filled with exceptions, and pokemon doesn't even try (their typing is arbitrary, like YGO).In frenopolis, the color-typing is defined in terms of the board itself. so if you know a card's color, you will know exactly its interaction scope. the only change here is I don't want to limit myself to "technology" themed or loosely related images for the blue color (for example). The blue color will be any image/meme that looks like it has an effect that operates in/between the Earth and Air elements, which correspond to zones (Archive, Void), and types (Structures, Memes, Narrative).see this image:>>97282597for example, all i'm experimenting with is removing the term "alchemy" from orange. Now it will just be "Orange". everything else stays the same.
How do I get my players to stop calling everything dwarf related "digslop"?
>>97355167Dwarves aren't chads, they're superficially masculine but sexless so as to be safe in a time when male sexuality is demonized. Conan was a chad.
>>97354435Cut them short.
>>97354630>>97354651Kiss.
>>97354435no one says that. you don't play games
>>97354597>>97354630Shut up faggot we will make 100 more threads like this when you complain