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Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>97165346


Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5 (embed) (embed)
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
/wbi/: https://discord.gg/6ZjEc7dy4T
Worldbuilding Hub: https://discord.com/invite/wGjxK3Y
The Writer's Forge: https://discord.com/invite/CUxHxWq
Tira: https://discord.com/invite/f52W6Kg

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>>97367934
They aren't "special" but the elves are cautious of them because they appeared on the continent as primitive semi-nomadic tribals and quickly built up multiple human civilisations to rival them in only 2000 years. Mainly as a result of being used as mercenaries by various warring elven nations due to their perceived expendability and stronger physical strength.
>>
>>97367934

Humans are the standard. Every other race is a branch of humanity, gaining disadvantages and advantages.
>>
>>97384120
That's THE evolutionary advantage.

Why though? What's stopping the other races from pumping out more babies?
>>
>>97385100
At first, the worldbuilder's desire for human dominance and the rarity of other more special better races aka the way people who made dnd felt about things and they humanfaggotry and afterwards, tasteless retards aping the past and sacred cows galore that have created an atmosphere that humanity has to be the dominant race and that is the default nowadays in fantasy
>>
>>97385100

Not him, but a useful starting framework is humans need something like fewer calories (2,000 or so) to work than a giant troll (50,000).

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Necromancy Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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>>97377319
Slap a nice dark wash on the copper get some nice blues/greens for rust. It'll be just fine.
>>
Any predictions on the lore? I.e what are your predictions on future characters or story/world development? Do you think any particular faction is going to be fleshed out or introduced? Do you think theres a subject that will be expanded upon more, i for example think the door in hell that the church of metamorphosis will always be a mystery until the conclusion of the game
>>
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First game of TC today, hype for it. Not used to warband style of playing.
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>>97385110
>>97367498
This is something I figured would be a thing one day, like how Warhammer does campaigns. There would be a united Christian effort to retake Constantinople.
>>
>>97385110
I agree about the Door, aren't the church trying to find out how the door works themselves? Seems like a very end-game question for the group.

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Just fucking release a box of like 20 MK7 helmets. They are clearly making them.
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>>97384256
yup
>>
>>97384037

I like mark 4 heads, primaris basically have mark 4 heads. Subtly different but basically. I even used a primaris librarian head and the back piece of a grey knights torso once to make a helmeted mark 4 librarian.

I like mark 7 heads too. And 6, and so on.

So nah don't care, what I dislike about primaris armour is the low neck and high midriff, the kneepads, the crappy backpack with a big circle on it... And of course the slightly too human proportions - the new regular marine proportions seen on chaos marines and Deathwatch veterans are kino. Half a head shorter than primaris, hitting a sweet spot where they look good but I can imagine them inhumanly broad under their armour.
>>
>>97384654
>primaris basically have mark 4 heads. Subtly different but basically
This anon is either blind or has never actually seen a Mk.IV helmet in person.
>>
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>>97384935
If pic related are counted as "mk4" helmets, then the mk10 is just a mk4 off-shoot too.
Also remember the mk6 helmet upgrades from the Horus Heresy game?

Btw, according to GW all of the helmets in these links are considered "mk6" despite them not even being beakies.
https://www.warhammer.com/en-EU/shop/horus-heresy-sons-of-horus-mk6-heads-2022

https://www.warhammer.com/en-EU/shop/death-guard-mk6-heads-2022?queryID=e652387bf94cb8b6b54786157bf7f1bc

https://www.warhammer.com/en-EU/shop/world-eaters-mk6-heads-2022?queryID=e652387bf94cb8b6b54786157bf7f1bc

https://www.warhammer.com/en-EU/shop/dark-angels-mk6-heads-2022?queryID=e652387bf94cb8b6b54786157bf7f1bc

https://www.warhammer.com/en-EU/shop/iron-warriors-mkvi-heads-2022?queryID=e652387bf94cb8b6b54786157bf7f1bc


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>>97384037
Sorry loyalist, chaos only now.

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The new year brings new resolutions, inspirations, goals, dreams and half-baked ideas.

>Why should I homebrew?
/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.

>What you should post
Ideas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.
Had to remake the thread

>Resources for the aspiring developer
>https://anydice.com/ (A fantastic resource for checking probabilities)
>https://miro.com/ (A online whiteboard with tools to help organize yourself)
>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)
>https://rolz.org/ (Impromptu playtesting at its finest)
>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
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>>97381978
i would personally avoid using advantage/disadvantage. it's very coded in 5e vernacular
>>
>>97381978
Just give the +4 anon. Mathematically it is very close to advantage but flat bonus feel better and are simpler/faster.
Also avoid bringing 5e-isms to your games if possible, even if they are nsr and tangentially inspired by 5e.
It just sets a bad precedent.
>>
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is this too much to keep track of for ~12-15 units per side
>>
Have a slightly weird problem. My game is about a bunch of wandering ronin thematically (not literal feudal japan ronin, but nomadic warriors that fit the same archetype) and I have a clash between intended gameplay and the mechanics: the players automatically get bonuses when using their weapons for a roll, but I don't want the game to be combat focused. Without the bonus it feels thematically strange that they're mechanically "bad" at using their weapon, but games become what their mechanics are and with the bonus suddenly violence becomes your best bet for a lot of problems.

I've considered saying
>you get a bonus to using The Warrior's signature tool, which could be a weapon, shield, piece of armour, or anything else
But I'm honestly having a real hard time of thinking about what people would realistically pick instead of weapons. Even if your PC put down the sword for the lute or a paintbrush it's hard to find opportunities to leverage something like that compared to a blade.

>>97381978
>>97382505
>>97382174
I'm going to go across the grain and suggest the opposite. If your system is blatantly d20/OSR the comparisons to 5e will exist for anyone who picks it up. There's nothing inherently wrong with "Roll twice and take the better result", which 5e didn't invent, players like rolling extra dice, and any speed difference with +flat mods will be completely negligible.

Not saying advantage/disadvantage good and everything else bad, though. It depends on the rest of the system. It's a bit silly to introduce advantage here if all over bonuses are +2 or whatever, be consistent with it. Do you want bonuses to stack? Do you use flat numbers for bonuses or penalties elsewhere? Do you want more consistency in outcomes? Do you care about granularity? There's a ton of reasons not to use it, but if you really like it don't be allergic to it
>>
>>97384995
anon, wandering warriors will choose violence as their first way to solve problems. this is the thematically correct way to look at it, mechanical bonuses or not.
You apparently want a game about wanderers who can fight and defend themselves but it's not their desired mode of solving problems.
So ryutama or the like, playing a wandering merchant or a craftsman who can defend themselves.
If you want people to not choose violence instantly the best way to regulate behaviour is experience. If you give more exp for non violent solutions they will gravitate towards those for meta reasons if anything. Or make situations that aren't best solved with violence the bread and butter of the game. Or give a similar bonus to other things outside of combat so they have an incentive to use said thing instead of constantly fighting

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The /btg/ is dead! Long live the /btg/!

Manei Domini edition

Previous Thread: >>97368250

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>97381794
Super Robot Wars X-Omega character design was a fever dream.
>>
>>97384868
If a new DLC added Stingers, I'd buy it day one
>>
>>97384868
>Plastic stingers are available in one box lance while others like marauder and wasp got released several times
>>
>>97385060
Meanwhile there are like three or four Wolfhounds for some reason.
>>
>>97385067
Maybe somebody should point that in CGL forums uh

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like it's 2025!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>97381727
There's a RPG called Witch Hunter which was uploaded to NV before, though it's gone by now.
https://www.drivethrurpg.com/en/product/50404/witch-hunter-the-invisible-world

Ask for it, maybe somebody has it.
>>
>>97384932
TY!
>>
>>97381892
404 on the gofile
>>
>>97385107
Edit I am retarded and suck dicks, forgot the /d/
>>
>>97384911
Holyfuck. Thankyou! I promise than when we invade your country, you and yours will be spared.

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hahahahahhahahahahaha
HAHAHAHAHAHAHHAHAHAHAHAH
HAHAHAHAHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHAHAH
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>>97384482
>so Custodes use a different kind of biotechnology than Astartes.
Why are you surprised?
We have know this for like decades at this point? Only a secondary, lorelet retards believe that custodes use the same creation process as space marines.
>>
>>97384575
>fucking elderly hags
thats just how GW models look
only cathay had cute girls, but they are asian.
>>
>>97384541
kill yourself
>>
>>97381933
Nigga why do you care.
>>
Disappointing to see the typical gaslighting-with-no-argument posts in this thread
>Why do you care?
>Oh no a girl!
Defending the new supercringe DEI wokestodes...
...when what we really should be making fun of is OP's horrendously cropped image

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Oh you thought Huron Blackheart was a chaos lord threatening the Imperium? Actually his victories were all because of WOMEN, you CHUD.
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>>97384787
You're an ENORMOUS sucker.
>>
So glad i play necromunda and dont have to deal with any of this
>>
>>97384944
It makes no sense for SM because their creation is bottlenecked hard by the availability of a precious biological resource, and so to make the best use of it they would naturally want to make sure its only going into the best possible candidates, which is always going to be men
>>
>>97385003
They could write that out. I'm saying the reason consumers hold SM to being male only is because they portray purely masculine and male ideals. Female SM would be a repudiation of an axiom that is intuitively understood by the entire human race. It'll give normal people the ick and GW know it would actually result in sales dropping.
>>
>>97385003
There is no bottleneck anymore, Cawl and his magical dog shit writing means he has access to and can create any of the 20 primarchs geneseed whenever he wants.

>>97384944
It would be the opposite, They wouldn't throw women into the grinder at all. they'd wait for them to be the correct age to make kids and then have them just pumping out kids non stop, as for the men they'd grow up to do their designated job or be converted into servitors.

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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
Rise above the Dice Gods Edition
Previous Thread: >>97363522
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>>
>>97384441
Colossal robots, cool though they are, are also the least useful option for narrative play
>>
>>97384441
On phone and busy at the moment. Do we have a Train Man? I could do Vehicle and be some spooky conductor.
>>
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>>97380058
>Name
Reginald 'Reggie,' Jones, Conductor of the Sally Anne

>Job
Business

>Perks
Friends (High Places, Low Places)
Money Savvy
Silver Tongue

>Home
N/A


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>>97380058
>eldritchslop
gaaaaaaaaaay
Cthulhu is a raped bitch, Yog-Sothoth is a raped bitch, Azathoth is a raped bitch
>>
>>97380640
>>97382255
Ah. That's what I get for phoneposting. Will fix Reggie later with a relationship chart.

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Have any of you ran your players through the Theater Kid Wood Chipper? How many of them tried to stick something in Acererak's mouth?
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>>97383267
If you say so, nogames.
>>
>>97383279
Yep, you're nogames.
>>
>>97374022
>Theater Kid Wood Chipper
see
>>97374137

I play games with/run games for my friends. Why on earth would I intentionally make my friends play the most miserable, pointless, boring dungeon ever penned by one of the worst ttrpg designers ever to live?
>>
>>97384592
To weed out the self-righteous hipsters who hate adventure and just want a vapid therapy session from every game
>>
>>97384592

People like >>97384847 are shitheads who don't have friends, so they don't understand that most people aren't forced to play with a rotating cast of reprobates who barely put up with one another.

It fucking sucks.
Long live V20.
That's the thread.
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>>97385008
Don't be too happy, Paradox is used to blowing through money on failed gambles. Their record is 40 something billion on one of their spreadsheet games.
>>
>>97384996
Just run a Rite of Passage story to start off the chronicle. There's even an entire pre-made adventure designed with that start in mind, called the Rite of Passage.

That way, a group can absolutely start off as nothing more than a bunch of scared people who recently went through their First Change and don't know what the fuck is going on and are in need of a little education. While the First Change typically occurs shortly after puberty, it can happen at any point in a person's life so a person can play an older character who has suddenly become a werewolf if they want to.
>>
>>97385033
That is a good idea, though I'd still think VtM is easier to get into as an overall setting. Werewolves kind of have a certain mindset I think and WtA expects you to work within that more than what VtM asks of you. Just an imo though, I do think running on of the pre-made starting adventures is a good idea.
>>
>>97385050
VtM also requires certain characters designed with certain requirements in mind, it just offers more options than WtA. While WtA asks the players to create characters for the Garou Nation, VtM asks the players to create characters for the Camarilla, Sabbat or Anarchs.

Unless the ST is intentionally providing a sandbox experience without any particular direction in mind, VtM players are absolutely required to create characters that fit the sect that the chronicle's going to revolve around, unless they want to end up get executed by the prince's scourge for violating the Traditions or executed by the bishop for heresy against Caine.
>>
Speaking on starting a chronicle, how does this sound as a starting situation:

Due to an ongoing war with the Anarchs or Sabbat, the prince of the city loosened the rules on making new vamps for a period of time to gain an advantage. Now, peace has been attained, and they city cannot afford the extra mouths. Most of the young vamps are slain, but the PCs are taken aside and given the deal: the Prince owed their sires a favor, so they are spared. But the Camarilla cannot feed vampires who don't contribute, so the players are given a domain that has several problems; a serial killer and gang violence have a lot of uncontrolled police attention there, it's a border area that could be contested by outsiders, and a vampire who tried to stay neutral in the conflict is hiding somewhere in there. The players are given the impossible task to clean the area up. If the players fail, it's not skin of the princes nose and he's basically paid off some favors for free. If they succeed, he looks like a genius for seeing the potential in this ragtag group of neonates.

Does that sound like a decent framing device for something more sandboxey? I'd like something that is more player driven, but could function as an intro for players who know nothing about WoD.

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dead before bump limit edition

▶What is Kingdom Death?
Kingdom Death is a tabletop miniature brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful Kickstarter campaigns.

▶What is Kingdom Death: Monster?
Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.

Prologue Narration: https://www.youtube.com/watch?v=FNLc8dHv0Ac

The Game is broken up into 3 phases:
1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.
2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.
3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.


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So, does everyone else just replace the choreia innovation requirement in green knight armor with petal spiral? It just makes way more sense and doesn't require shoving in spidicules for no reason, and thus I can fit in dragon king as my node 3 instead and have my knight slay a proper dragon (DK level 3).
>>
Oh boy, a pair of slendermans on ebay, one for purchase for $250 and one on auction at a much lower price at the same time! I'm sure this isn't a trick and they won't spike the price of the auction to $200+ within the last few hours like the last 3 times I've tried to get slendy on ebay.
>>
>>97384820
Just wait until CoD releases my dude, it's highly likely they'll do a reprint of the out of stock expansions that weren't adapted for the node system yet.
>>
>>97384820
>>97384869
>tfw I have every expansion except Gorm, Lion Knight, Manhunter, Slenderman, and Spidicules

poots you motherfucker print more expansions
>>
>>97384869
>Just wait until CoD releases my dude
But I want it sometime before 2042 tho

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After playing both the original Shandalar and the 2016 update version I've come to the conclusion that magic was just more fun in 1995 when it was more loose and relaxed. The kinds of decks you go up against in the 2016 version are so much more ruthless about shutting down every play you make that the only way to compete is to be an even more obnoxious dickhead and make sure they never get a chance to do anything. Every victory was bitter and spiteful in a way that I never felt with the older simpler Magic cards.
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>>97375179
>I mean same shit right? nostalgia for the casual game with your friends
I don't know, I don't think I would hate a format that forced the game to be slower with modern cards either, so I don't think it's pure nostalgia, I just prefer slower games
>>
>>97375347
that's what most people's cubes end up doing in find, since there's mostly fun and janky shit. you also have budget formats like pauper / penny dreadful / almighty dollar / etc where the game is just default lower and slower because all the big blowout cards are indirectly banned by rarity/price.
>>
>>97374732
>Sorcery or Ashes
sorcery is more contacting back to old mtg on vibes. it's casual by necessity because the rules are so loose that you just need to handwave shit now and then.
Ashes is a good shout though. it does manage to feel like old days in the sense of being able to play your pet decks and pull off janky ass bullshit wincons, and games swinging back and forth a couple times before one player comes out on top. that said it's not mechanically like a mtg. too complex and thinky.
>>
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>>97358140
power creep killed the fun of mtg cards
>>
>>97359103
> we'll never have a proper client.
Never say never. All it takes is the right person to make something happen.
Part of me dreams that somebody will make a FOSS Client for MTG on par with Duels of The planeswalkers or EDOPRO/Project Ignis for Yugioh. Something fully 3d with Commander and the like.
Also old MTGO like you posted there is incredibly soulful UI appearance wise at least.

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>
Rolled 6 (1d25)

>>97374362
>>97383985
Refresh

Initial D
Elf-san wa Yaserarenai
Imouto sae Ireba Ii
Ace Attorney
Breaking Bad
Danganronpa
Dog Days
Jurassic Park
Akagi

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>>97360729
Welp, looks like my jumper has started having Hearth (name for Eidolon avatar) give him modern comforts in medieval locations like holographic media or slotting aerokinesis so he can sleep to a fan noise.
>>
>>97360729
A degree of intelligence yes, but making damn sure not to endow them with sentience or personality. Having your own abilities turn against you is a nightmare scenario.
>>
>>97384789
thankfully Eidolon's only desire are caring for my needs and desires. And with the inspiration perk giving her the effects of Invictus there are no external means of mind controlling her. I wouldn't know how to go about getting other powers that don't have inbuilt bias towards you to be loyal outside the long hard way.
>>
>Found out The Protomen Act III: This City Made Us finally finished earlier this month, a few days ago
>Been thinking about the ending nonstop.
>Mega Man is still fucked off in his tent like Achilles
>Some random girl who is neither confirmed nor denied to be Roll urges her small army not to give up the fight against Wiley and argues with Light. Girl finds Mega Man but he tells her to fuck off, girl throws his helmet at him in frustration
>Light gives her Mega Man's address, then fucks off to assault Wiley's fortress like the Don't Fear The Reaper ending In Cyberpunk 2077
>Wiley himself is buttblasted the rebels are hiding out in the south side of the city where apparently his army can't reach and drinking heavily. By the time Light hacks drones, infiltrates his fortress and generally action movie heroes his way to his lair, Wiley is having a full-on existential crisis about whether he should've turned on that machine at all. The entire Protomen saga culminates in a fucking Liquid Snake-style knife fight between two old men that ends with Light trying to convince him to turn off the machine with Emily's music box, and Wily having his robot guards beat the shit out of him in a fit of rage
>Then it all ends with Light being publicly executed like he merely imagined in Act II, though not before he sees a flash of blue in the crowd-and the final song confirmed Mega Man does rejoin the fight
Well goddamn, that's a bittersweet takeaway. Anyone take that drawback in the Mega Man Classic jump?

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Haste edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025

>News
The 2025 Magic Con and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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