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WARCRY LIVES! Edition

Previous thread
>>96312229

>Battlefleet Gothic, Blood Bowl, Epic, Kill Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim, Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster, and any other GW system and board game are welcome.

▶News: Touchline Tactics – How to counter common plays
https://www.warhammer-community.com/en-gb/articles/buo482id/touchline-tactics-how-to-counter-common-plays/

▶News: A massive Warcry update paves the way for the Helsmiths of Hashut
https://www.warhammer-community.com/en-gb/articles/r8cdyjiv/a-massive-warcry-update-paves-the-way-for-the-helsmiths-of-hashut/

▶News: Designers’ Notes – How we made the Gundabad™ Catapult Troll
https://www.warhammer-community.com/en-gb/articles/4bf3qmed/designers-notes-how-we-made-the-gundabadtm-catapult-troll/

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>>96509504
That's neat, I didn't know about this resource, so thanks for sharing, but I was hoping for something more along the lines of enemy AI and such.
>>
>>96509557
That's exactly what it is.
>>
>>96509557
Read motherfucker read!
>>
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>>96509569
For a rogue Ambot, yes, but it's not actual enemy ai.
I'm looking for something akin to Fallout Wasteland Warfare or The Elder Scrolls Call to Arms. Where the various units have bespoke behavior and their own actions and reactions.
It's fine if the game doesn't have that, I can homebrew it if that's the case, but there's no point in saying that the resource provided offers enemy AI when it caters to just a rogue ambot.
>>
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>>96503779
4" x 7" actually.

Why do most sci-fi settings sideline space combat but instead mostly focus on ground warfare?
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>>96502373
Space is hard, counterintuitive and vast.
It's boring for long stretches, then you suddenly die.
>>
>>96503118
>planet-killing self-guided torpedoes that are traveling at FTL speeds so they can't be detected before they impact the target
If you've invented FLT you can also invent something to detect things traveling at FTL speeds in time to intercept them.
>>
>>96503448
Just make each combat round an hour, or six.
In the shitbrew I'm working on, space combat works at different time scales depending on the physical scale. Orbital combat defaults to 90 minute Orbits (9 D&D turns, 16 Orbits/day). Deep space combat works on a 24 hour Day. This is derived from Gygax's Warriors of Mars.
If anyone like >>96503031 is willing to work on a paper-based vector calculator for 3d space combat, I'd be interested in it.
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Space combat is too cool for normies
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>>96502373
I think you could make a pretty good fighter pilot sci-fi game if you leaned into it. Most space ship combat is very naval and does not benefit from having a ton of interesting terrian. Boots on the ground with lots of terrain is an easy way to make an entertaining scenario.

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Netrunner Edition

>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG that focuses on simulation gameplay and has a black trenchcoat aesthetic.

Cyberpunk RED is the fourth edition of the Cyberpunk TTRPG that is set after Cyberpunk 2020 following the Fourth Corporate War, focuses on more balanced gameplay and is more streamlined but has less content.

>Cyberpunk Rulesets (The Vault) (May not have all updated rulebooks, check official sources for updates)
bit<dot>ly/2Y1w4Md

>Resources for RED:
https://datapool2045.net/

>RED free-DLC and extra content
https://rtalsoriangames.com/downloads/

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No schizo necessary. My 2020 bois have been following a celebrity around trying to entertain him over a weekend for cash, with middling success, but it has recently been revealed the man is suffering from advanced disassociation and heightened aggression from a piece of cyberware malfunctioning. They must now balance his lust for murder with the doctor's orders of trying to keep him calm and under control.

Almost everything they came up with as entertainment involved capturing and injuring hobos in some way, but the moment Mr Celebrity said he wanted to murder a hobo for sport they all got really shy about it. Players; can't live with 'em, can't live without 'em, am I right?
>>
>>96509222
Sounds like the guy to be drugged and kept entertained with a snuff braindance or three.
What alternatives to bumfights did the players come up with?
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>>96509179
>Are you currently in a game (any edition), and what are you/the players up to? Replace with solo play/schizo fantasies as needed.
My groups characters are currently on the run after the easiest multi billion dollar heist in history, and what might become the easiest multi billion escape from the law in history with the GMs efforts to shut down any potential stakes or human complications. there were a grand total of two guards stopping us, the entire gamut of electronic security was shut off by a coincidental nuclear EMP, none of the security doors were closed or really locked and the complete lack of preparation did nothing to hinder us in general
Individually one player is currently borderline zoning out for multiple sessions because he has a specific thing he wants to do and doesn't really care about anything else until that's done. Another player is just kind of along for the ride. And I'm personally swinging between trying to get the GM to do something that induces actual tension into the campaign and zoning out from boredom.
>>
>>96509301
Firstly they figured they'd do hobo battles, like cockfights. They shelved this idea in place of hiring some hobos to look tough so they could scare them away for tourism, so they shot near them and it went alright. They then thought about staging a car robbery by using a hobo with a suicide vest, but they shelved this idea in place of shooting some local drug dealers and splitting the drug cash with the NPC. They gave him his own gun, and took him to play poker, which they then turned into a lethal gunfight as they stole all the poker money. Mr Celebrity is so-so pleased.

They've been a little underwhelming as a group in coming up with ideas, partly because they keep circling the drain on inevitable crimes against hobomanity then chickening out. But they ended up at an illegal fight ring where they did some cyberboxing and tried to poison a guy, but failed due to IRL player fatigue. It's very much a situation of
>So Mr Celebrity might want to just see a landmark
>Are there any landmarks nearby?
>Well there's a series of highrises here with skybridges that-
>Dude that'd be a great place to source hobos!

But it is what it is, once this is over I am going to unload some consequences in the form of a bounty hunter coming to take revenge on behalf of an old lady they fucked over. They aren't used to things coming back to bite them so I think it'll be good.

>>96509515
They wouldn't be rich if they spent all their money on security.

I have been playing and running Draw Steel's playtest since August of last year, and have since moved on to the release version. I recently ran a brief level 5 game. This is my play report: https://docs.google.com/document/d/1Be1a7GJ1gjK7SqYQWZmxA2Tx_nIF6vRcTNqOKuUUQ3g/edit

The full version is above, but to summarize:

• I had four players. One had already played the system a fair bit, and had experience with grid-based tactical games like D&D 4e and ICON. The other three were new, but also had experience with tactical games.

• I set this in the timescape's space-fantasy upper worlds, in a UNISOL-aligned manifold. The story began with a counterattack on the fleet of Lord Syuul, and culminated in delving into the minds of two Space Gods to save a planetary system.

• I kept basic numerical statistics transparent, but enemy traits and abilities opaque.

• Negotiations were received poorly by the players. They felt too rote (uncover, appeal, uncover, appeal, repeat), and it quickly became evident that some PCs should just step back and let the characters with relevant perma-edges (e.g. High Elf Glamor) handle everything.

• Montages had a somewhat better reception, but the players still were not too warm on them. They just do not like 4e-style skill challenges.

• Combat was the most well-received facet of the system. The consensus seemed to be "decent, would definitely play again, but nothing special compared to other grid-based tactical games we have already played."

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>>96507161
Just to clarify, what additional penalties beyond difficult terrain did the director impose? Required swim checks to move at all? Straight into suffocation rules?

Regardless, I think the director is wrong because he made the ruling on the fly (presumably to make the encounter more challenging - were you winning hard when this happened?), but the ruling is mostly in spirit with the "cinematic" nature of the game and the mechanics by which hazards work: entering the space triggers the free triggered action for the terrain to do its thing. There is no hazard that actually does this, but I can imagine homebrewing one that has a triggered reaction to vertical slide based on a power roll (I also assume your director didn't make any rolls, making him wronger). Probably should have treated it like quicksand, though.

Barring terrain mechanics, I think anither creaturing using a vertical push or slide would be necessary to sink to the bottom in that manner. Trying to rationalize things based on kit and armour weight and "realism" would be silly.
>>
>>96507564

>Just to clarify, what additional penalties beyond difficult terrain did the director impose?
The mud is simply water and difficult terrain, also conferring two-way concealment beyond the uppermost cube. Water and difficult terrain makes it hard to move through, though.

>the mechanics by which hazards work: entering the space triggers the free triggered action for the terrain to do its thing.
It was not a dynamic terrain object. This was what the Director simply thought happened when a creature is force moved into water.
>>
>>96507663
It sounds like the director doesn't really know what he's doing, and it would be beyond ridiculous to treat this type of sinking as the general rule.

However, I still think that ruling this way I'm this specific instance is probably in the spirit of the rules, partly because this sounds to me like more than just regular old water, and there's a couple ways the mechanics would support this. It's perhaps worth thinking through, as I see this type of situation cropping up frequently.

The real problem is simply the director doing this without any kind of roll.

>>simply water and difficult terrain
I guess I'm a bit confused by the repeated "water+DT." Water simply is difficult terrain (that can be avoided by a swim speed). For "significant movement penalty" beyond the rules for difficult terrain, the director can also call for a might test and impose additional consequences based on the result. No movement allowed is the example cited in the rules, but I think sinking based on the results of a might test could be perfectly reasonable in this instance. But the director didn't ask for the check, he just did the thing like an idiot.

>>not a dynamic terrain object
Even if not designed as one, I think it would be reasonable to treat it as one on the fly. The problem is there isn't a roll, and this puts the roll for sinking in the director instead of the players.

I can see a case for rolling either way, but the rules want the roll to happen no matter how you slice it.


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>>96508157

Water is not actually difficult terrain by default:
https://steelcompendium.io/compendium/main/Rules/Chapters/Combat/#climb-or-swim
>Climb or Swim
>A creature who has "climb" in their speed entry, or who gains the temporary ability to automatically climb, can climb across vertical and horizontal surfaces at full speed. Likewise, a creature who has "swim" in their speed entry, or who gains the temporary ability to automatically swim, can swim in liquid at full speed.

>Creatures without those types of movement can still climb or swim when a rule allows them to move, but each square of climbing or swimming costs 2 squares of movement. If a surface is difficult to climb (for instance, a sheer cliff or ice-covered wall) or a liquid is hard to swim through (a raging river or whirlpool), the Director can call for a Might test. On a failure, a creature can't climb or swim but wastes no movement in the attempt. The Director can also impose other consequences to failure, such as being caught in the spinning current of a whirlpool.

https://steelcompendium.io/compendium/main/Rules/Chapters/Combat/#difficult-terrain
>Difficult Terrain
>Areas of thick underbrush, rubble, spiderwebs, or other obstacles to movement create difficult terrain. It costs 1 additional square of movement to enter a square of difficult terrain.

Water that is also difficult terrain thus costs 3 squares of movement to enter.
>>
>>96504681
>No I always assume some sort of interesting battle map, but the "not him" anon's issues with the shadow didn't seem to have anything to do with good or bad terrain, they are just repetitive on their own.
I haven't played the game extensively, when I played a character that didn't really move or push the others around, I found it really boring. So if that sniper build is like that, I can understand why someone would find it boring. As I said, if you are not pushing others around and moving around the map, like a tactical game, there is no point in playing Draw Steel over other systems.

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Page of Pentacles Edition

>"New" Apocalyptic Subclasses UA: https://media.dndbeyond.com/compendium-images/ua/apocalyptic-subclasses/KKvJvHGmsJiNaafX/UA2025-ApocalypticSubclasses.pdf
>Survey: https://survey.alchemer.com/s3/8435327/D-D-UA-2025-Apocalyptic-Subclasses

>2024 PHB Scan (No more fingers edition)
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual

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>>96506691
>TQ

A mixture of both so for whatever shlub who wants to play a Martial Class doesn't end up being the most useless member of the team
>>
>>96509059
Port Chariot of Sustarre
>>
>>96506691
>If you were to start a new campaign, either as a player or DM, would you rather play 5e or 5.5e? Why/why not?
Op... I just started playing DND a few months ago and I'm only familiar with 5.5e.
If you asked me if I'd want to play in 5e 2014 next time... I'd say no, because I'm just starting to understand the 2024 version and the last thing I want is for the rules to start getting mixed up.
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>TQ
I am starting a 5.5e campaign next week.
A "trapped in a VR mmorpg" campaign with all the terrible and fun tropes from that genre.
My online pals are very excited to play in it, as we are all mmorpg burnouts from the early 2000s.

Using this as the setting map btw.
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>>96507487
>noooo I can't have 15 different copies of the same ability like in 4e where I shift an ally 10 feet and pretend it's epic gameplay in a system with no flanking rules
Warlord fags are insufferable holy shit. They cannot cope with the fact that not everyone liked their stupid-ass "shouting the severed arm back on" abilities and pointlessly shuffling people around out of turn and giving them attacks out of turn. There should have been more abilities like that in general if that was what people wanted. Be happy they put that shit in 5e at all. Adding your charisma to some ally's attack is fucking moronic. You idiots really need to stop overestimating the power of Charisma just because you all have an 8 charisma IRL, you cannot "inspire" someone to suddenly become proficient with a sword. inb4 "momma bear lifts car off her baby with insane strength" bullshit. Guess what? No matter how handsome you are, you're not making her wet enough to do that. That's reserved for maternal instinct only, you fucking incel freak. Seriously, you warlord players are fucking insufferable. You micromanage the entire table and screech like a little bitch when people don't utilize your buffs the exact way you would. It's like a constant pressure cooker especially because a lot of warlord players have anger issues from losing constantly at RTS games. That's why they play TTRPGs, because they're easy mode where you have to try to lose instead of try to win. As a result you can just sit there and give your abilities out and tell people NO MOVE THERE or NO ATTACK THIS GUY and half the time you don't even know how other peoples' powers work. Yeah, fuck yeah am I glad they didn't include Warlord class in 5e. You guys were fucking insufferable cunts and they probably didn't want the normgroid infestation they planned to herald in with 5e D&D to be repulsed by your sweaty tryhardness. I cannot think of a more tryhard class, a more söy class than fucking warlord. Good. Fucking. Riddance.

Will it be bad?
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>>96458890
No idea who these faggots are, so yes.
>>
>>96498923
>over... nothing
He was a hypocrite. If you're going to brand yourself as the safe guy, the guy who made a game with safety tools, etc, don't take away your players agencies. If he were anybody else, he would have gotten away with it
>>
>>96509077
Yes he was a hypocrite. But it was still over nothing. I can enjoy the schadenfreude of him being torn apart by his own tribe, while also thinking what happened wasn't serious.
>>
>>96509077
Agree about him being a hypocrite. Role-playing is NOT having complete control over what happens to your character, especially when you choose to play a fuck bot. Safety tools are for toddler minds and control freaks. What he did was suicidal. Like Mercer and Mulligan, I have yet to see one of these "professional GMs" grasp the concept of TTRPG.
>>
>>96504690
>>96504920
This
Liam has done something people hated Orion for at the table, every episode for a decade.
O'Brien is the poster-boy for cheating and That Guy.

Work in Progress "Rise From Your Grave!" Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>96508244
Neither do they hobby as you're expressing
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>>96509209
>Really disliked using a black undercoat desu
I don't even use a black undercoat for my Death Company any more after learning from our Black Templar and Chaos Marine ladz. Black undercoat with red paint for Blood Angels seems like way more trouble than it's worth.
>>
>>96508119
>>96508244
Hows bulges, craftsperg?
>>
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Working on a kitbashed Iconward, gonna attempt to free hand some stuff on his banner but I’m not sure what to go for, if I just go easy and do some symbols or try a simple looking mural, something like a sun over a planet
>>
>>96508179
Must've just stabbed a ukrainian girl

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Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade — less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started.

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/94994969/#95006768

>Previous thread:
>>96474844


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>>96508955
>In B/X it is assumed that the rate at which the party travels is a slow cautious sneaking movement with enough time to map out their course.
Incorrect. The travelling movement rates are in line with the historical expected travelling rate for a Roman legion (22 modern miles with a 45 lb load) , as well as the current expected rate for infantry in modern armies (e.g. 12 miles with a 70 lb load).
>>
>>96506786
anons mentioned everything else already but the stat block is written assuming the NPC dwarf has reduced speed because he's carrying a full kit
>Att 1 × weapon (1d8 or by weapon), THAC0 19 [0]
OSE's using the optional rule for tracking partyy encumbrance is pretty mandatory unless you're actually playing with kids, regardless of whether you house rule PC races to have different speeds or not
>>
>>96506472
I found each quadrant was pretty coherent, the rooms have random stuff in them but you can very easily tell a story about each quadrant. I changed dozens of small things over the course of the game though so it's something you would no doubt adapt to your party/setting. I've set up dungeons as very Mythic Underworld so incoherency is somewhat explained by that. Most of the upper floors are very disconnected from the "plot" of the megadungeon, you don't really find much of that until you get a bit deeper. Hell I was just starting to really engage with it when they got to Floor 4.

I ran two groups in it at the same time, it was interesting to see how each group approached it. One was much more risk averse than the other, they stayed on Floor 1 longer and when they eventually dipped down into Floor 2 they suffered a TPK. They then rerolled a party of almost entirely clerics and just started farming the undead quadrant on Floor 1 under the party name "Holy Rollers" since no one else really wanted to deal with that. I also had 5 NPC parties I'd abstractly determine how many rooms they cleared. The only time the Holy Rollers went down a floor was when one of the higher level NPC parties rolled crazy high and cleared the entirety of Floor 1. The risk averse players were pissed as shit and felt like they shouldn't have been able to do that and made all sorts of arguments about them not having enough time blah blah blah but it came down to just being a super high dice roll so they just had to deal with it, shit happens.

The other party had a much higher risk appetite and pushed further, I think they were going into Floor 4 while the risk averse party hadn't even seen Floor 3. This led to them being a good bit higher level and with better loot which the risk averse party also "complained" about, calling them lucky and them not getting good treasure but it really came down to the challenges they were facing.
>>
>>96509418
>the stat block is written assuming the NPC dwarf has reduced speed because he's carrying a full kit
>>Att 1 × weapon (1d8 or by weapon), THAC0 19 [0]
Not sure what you mean by "full kit" and what makes you think that that relates to THAC0 and damage (it doesn't), but either way, nowhere in the rule does it say that the Dwarf Monster's movement rate is calculated from its equipment by using the PC rules.

In fact, there's ample evidence that that is NOT how movement rates are calculated for monsters in general: Good luck explaining Elves and Bandits with an AC of 6 or 5 and a movement rate of 120' using the B/X encumbrance rules.

Even more generally, there's ample evidence against the idea that PC rules apply to non-PCs: Other discrepancies include the fact that Elf Monsters have 1+1 HD (1d8+1 HP), or that Bandits are "NPC Thieves" with a full monster HD (1d8 HP).
>>
>>96509562
>I ran two groups in it at the same time
Same world or two parallel ones?

>Previous thread:
>>96387312

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, Judge Dredd, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, RelicBlade, Rumbleslam, Stargrave, Sludge, Urban War, Void, Warcaster, Warmachine, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.


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>>96508163
That sounds awful as fuck ngl. Have you asked ChatGPT to write it for you?
>>
>>96508163
Sounds like a boardgame.
>>
>>96506930
Brutality Skirmish, En Garde, lots of the other Osprey stuff
>>
>>96508163
you are retarded that's not a wargame
>>
>>96507167
Fucking do it, and get us a batrep

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It is time
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>>96508239
I've been banned for less
>>
>>96505008
Doesn't actually have anything to do with Lovecraft, btw.
>>
>>96503698
It doesn't imply that at all.
>>
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>>96509480
You posted a rule clarification and called it "rules as written". Where exactly is the joke?

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8th edition effectively killed this setting and franchise. The setting progression destroyed it all man. How would we fix Warhammer?

Arch was right

Outercircle was right

Gamza was right
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>>96507002
Nta, but what's the deal with bigger batman? He doesn't look very sneaky.
>>
>>96508837
>what's the deal with bigger batman
He big
>He doesn't look very sneaky.
He doesn't need to be
>>
>>96501262
There is no other logical response to you screaming about agendas, commies, and lying about your samefagging
>>
>>96509022
Presuming someone that mocks you is samefagging as another dude who told you he won't stop having fun isn't logical either lol.
>>
>>96508999
lmfao what is that vehicle it's amazing

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>Everyone
• PLEASE BUMP THE THREAD IF IT REACHES PAGE 10!

>Requesters:
• Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for.
• If you have a WIP quote the Anchor Post, and attach the WIP so your Drawfag can find you.
• Do not reply to other deliveries with a request that the artist fill your request next. This is called 'piggybacking'.
• Do not make multiple requests in the same thread and do not serially request multiple characters after a delivery. Suggesting several concepts for artists to choose from counts as making multiple requests.
• If you're unsatisfied with your completed request, please wait at least one week before you re-request. If someone follows this rule, don't waste posts by complaining about it.
• No furries allowed.
• Stay on topic.

>Drawfags and Drawfags-to-be:
• Drop your tumblrs/websites/commission/etc information, but if you're dropping your commission info, please consider filling a request beforehand instead of just advertising.
• Please keep AI deliveries to the /slop/ threads. This is a thread for human-made art.

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>>96506065
>>96506413
>fields of asphodel
Yeah that can work. Also thanks in advance for drawing her.
>>
>>96505079
Val's OR here. That sounds great. Can't wait :)
>>
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requesting a fantasy version of this knife-throwing rogue
>>
Ok nerds! I'm trying to not make a new thread jsut for my dumb crap, but i'm looking for a good depiction of a 'magical girl transformation' for an old guy. In a ttrpg i'm in, one of my fellow players is an big old blacksmith who's learning the power of freindship, and how to trust the sun god. In our next arc my DM and I are trying to set up a transformation for hi... any artists willing spit something out, link a good pre-existing bit would be appreciated. (in before he-man knod, the smith is an older guy who's gonna get his youth back from the sun god.)
>>
>>96456350
so nobody gonna work on this <:(

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>96509403
There are bingo cards?
>>
>>96501706
why is there so much black space at the top and bottom, why not stretch the image to fit the phone
>>
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You think bingo doesn't exist?
>>
>>96503190
Jumpmakers are given inspiration from Jumpchan herself.
>>
>>96509532
>>96509447

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Being the "common unimportant adventurer" doing random treasure hunting is fun and all but it never gives me the same hype as being a very special guy with relevant ties to the major events in the setting.
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>>96508182
Why did they join a game they had no interest in participating in?
>>
>>96508372
your imagination is trash lol
>>
>>96508666
Quiet, Satan.
>>
cope
>>
There's this single word poster on /tg/ that really has some kind of issue about people having badwrong fun. His posts read like a person with Tourette's screaming random words over and over.

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/tg/, I'm designing a campaign for my group.
The campaign consists from three acts. As a whole, they cover levels from 1 to 20.
What happens in the first act is immaterial for this thread.
In the very beginning of the second act, however, they will meet the big villain of the campaign, who decides that they're going to be a threat to his master plan and immediately kills them all right at the end of a gruelling dungeon. The player characters then go to Valhalla, meet not!Odin and then return to life with a divine quest.
Half of the second act will involve fulfilling this quest to pay not!Odin back for their resurrection. The other half involves revenge against the villain.

Now, obviously if they just reveal themselves, they'd just be killed again. So they'll be gently suggested to assume false identities and infiltrate the villain's massive army of mercenaries in order to foil his plan from the inside. By the end of the act, the villain's army will be gone, his personal power extinguished, and then he'll die as the final boss of the act.
That's the idea. However, I keep thinking about how it'll actually go. I have 7-9 dungeons in mind for the second act. That is a lot of sessions spent under secret identities, while everyone believes that they're dead. While the undercover arc could potentially be interesting, I'm also seeing the potential for it to be very exhausting to actually go through.

Should I just pre-emptively cut the "undercover" part to just 1 or 2 dungeons? It's going to be pretty difficult to change them on the fly, if I see that this story is not working.
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>>96506139
At this point 4chan is mostly bitter divorced dudes who are pushing 40 and too poor to have a proper midlife crisis. Legit autism moved on long ago.
>>
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>>96503840
This has nothing to do with my post. Why did you post this?
>>
>>96507667
"There is a general agreement that self-awareness is foundational to conscious experience. However, autistic people have been described as lacking in self-awareness"
>>
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>>96484029
>>
>>96484029
Bodied that freak


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