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How do you justify a "pest race" like goblins or rat people in your setting? Why wouldn't the dominant species make a concentrated effort to eradicate them if they were a problem?
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>>
>>97213989
>the budget for bounties runs out
>the pests are reduced in number enough that they won't become a problem again for a decade or two
>they have been exterminated in the local region, but there is an external source
>>
>>97256304
>Generally the offspring bear the racial traits of the mother
It would make more sense for the children to look like the father so that he doesn't doubt that they're his. But then again, them not taking the father's traits would give her plausible deniability if they actually aren't his. The latter method would only come about if cuckoldry was evolutionarily beneficial
>>
>>97213989
In my modern fantasy RPG, they used to be violent rape cannibals (they ate elves, specifically, that's still a sore spot for both) but because they basically speedran evolution due to this method of procreation they rapidly developed (mostly) into a sapient race.

As such, you have Goblins, which are the sapient more humanoid types, and the extinct Gobs, which is the slang name for the animalistic ones that predate Goblins. There's still plenty of discrimination against Goblins however, and they mainly occupy the slums of major cities in small communities.
>>
having them around is useful to the people in power
>>
>>97214004
Give it time. Anywhere not called the USA will do so in the next 5 years or so.

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Previous thread: >>97111514

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: How often do you use an official GURPS setting? Which are your favorites?
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>>
>>97255355
Is it, though? A well trained knight will definitely be able to hit every single regular strike against an opponent, that being a skill of 16-18, while being able to stop 50% of strikes (parry 11-12). That's not exactly best in generation. And he'll be able to hit chinks in armor, neck, head most to half the time.
>>
>>97257762
Here's what Tactical Shooting says about skill
>>
>>97257785
What about melee? Again, you can't tell me an experienced mercenary or knight doesn't have a 100% hit chance (barring critical/automatic fails) against an opponent provided he's just trying to strike him instead of aiming for a specific body part or gap in the armor.
>>
>>97258000
If anything the skills should be lower for melee, consider that you're intrinsically using Guns skill against hefty penalties and they're still no higher than that
>>
>>97258000
Rank-and-file soldier = skill 12
Elite soldier = skill 15
The realistic templates for noble warriors in GURPS Crusades have skill 15. The ones for commoner warriors in GURPS Warriors have skill 12 or 15.

Work in Progress, Christmas Johnnies Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>97257828
the blue shoulder and belt buckle don't help. rather than providing a contrast they just make my eye see a lot of blue at a glance.
>>
>>97257865
I'll keep that in mind, thanks.
>>
>>97257871
The issue may be exacerbated the lighting contributing to a cooler, than observed tone, that is being exacerbated by the camera's temperature adjustment.

An explanation of what could be contributing can be found in the following video;

https://www.youtube.com/watch?v=mqZm6u12RJA
>>
>>97257911
Worst case scenario I will just glaze it with black paint
>>
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Last of the infantry. Only part of the army I wasn't looking forward to painting and rules wise are going to do most of the heavy lifting

Previous: >>97245474

>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committee
https://mtgcommander.net

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet

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>>
>>97256415
none of my opponents in my pod casts more than one spell a turn
>>
>>97256528
so red is the fourth most. ew, good thing I never play red
>>
>>97256483
Oh how I wish this would happen
>>
>>97256159
>tq

>Capeshit advertisement sets come and go with zero actual staying power thankfully like the previous capeshit lite releases.

>Lorwyn does great. Foot fetish elf possibly supplants Lathril. Elf shit sells hard. -1/-1 counter decks get their new staples for the next decade.

>Strixhaven does mid but certain cards spike because Lessons in non-EDH. Strixhaven tried to give guild colors some fresh takes, so this set will probably have fresh UW build around options.

>Reality fracture sells very well because of color pie subversion. MaRo has said that he has to be careful because of Planar Chaos and eternal formats, but we all know that WotC wants to sell shit, and color pie breaks and bends are great at that. This one will have good 99 shit at the minimum.

>Star Trek ad set does as well as Dr Who ad set with equal staying power. Ultimately just as jarring to look at across the table, but sells fine.
>>
>>97256647
I guess for you sex just wasn't in the cards.

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Love Wins Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97099515

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

TQ: What is your favorite pantheon? What pantheon(s) would you want implemented/updated?
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>>
>>97256456
>for all the "be a dragon" feats like Scaly Hide and claws
more like, for ONE thing out of scales, claws, fangs, horns or tail
>>
So in Starfinder 1e it really seems like Evolutionist has some really glaring drawbacks when it comes to niches, all of them seem fucking hellbent on killing you like a retard, which is weird to me since it seems like the class isn't even that good in the first place so having drawbacks as insane as they are is confusing considering the other classes seem just as good without the chance of you being raped by double damage from electricity
>>
https://www.reddit.com/r/Pathfinder2e/comments/1pxqn06/mythic_experiences/

Every time I see a thread along the lines of "What do you think of Pathfinder 2e's mythic rules?" the response is almost universally "They are underwhelming and boring" or something similar.
>>
You think they will ever revisit some adventure path "concepts" Id be interested in another carrion crown or skulls and shackles.
For that matter remembering back to 1e I fully did not understand how they wanted the start of skulls in shackles to be run with influencing crew members on wormwood. Felt really awkward when I tried to run it but I feel like I missed something.
>>
>>97257880
That's because they are. What's even up to debate here?

Welcome to /wbg/, the thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art. Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have, cunt!

Last thread: >>96999149

Worldbuilding links: Post some
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
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>>
>>97256957
>How do you think people would sleep
Lightly, and at different times. Perhaps even with half of their brain awake, like some aquatic animals do.
If it's 1900's tech level, they'd probably have a set schedule as to facilitate factory work. I would go with three sleeping phases to match three shifts of ~8 hours each.
>>
>>97256957
Are they human? I don't think anything that evolved on that planet would need sleep, at least not in the way we do. How would plants grow with constant sunlight, would they still need have cycles of producing sugars if they can just get all their energy from a constant source? How do the people dissipate heat on the sun side?
>>
>>97256935
In real world it was a fairly nebulous term (I don't think it actually was an official ship classification in the same way light cruiser or armored cruiser were) but primarily referred to a cruiser with battleship-scale guns.
In this case it's just a terminology difference. The humans refers to ships bigger and more heavily armed than cruisers as battleships, While the Seirans consider their biggest ships to be more heavily armed and armored versions of their standard cruisers, and so call them battlecruisers or heavy cruisers. Seiran battleships/battlecruisers also do perform more like big cruisers, since they're fast for their size and there's more overlap in armament size between them and cruisers.
>>
>>97256935
Now you triggered my autism. Basically there's multiple flavors battlecruisers.
The one people think of is usually the british flavor. A battleship sized ship, with downstripped armor (enough to stand up to cruisers, but might as well be paper against proper battleships) standard battleship caliber guns but less of them (they usually lost a turret compared to a battleship of the same era) and more speed. They were designed to destroy cruisers and act as scouts, and since scouting groups were usually made of cruisers, to destroy enemy scouts and screens. They won't last long in the line of battle because no fucking armor as the bongs learned painfully when their battlecruisers started exploding during the battle of Jutland. Although there's more to it than that, the battlecruisers had dropped all ammo handeling safety to achieve higher firerates, so good hits were likely to blow the entire thing up.

The other is the Imperial German flavor. Also battleship sized, fast enough to keep up with cruisers, with better armor and the same number of guns but at the low end of what you'd consider battleship scale. These were meant to fill the same role as the british BCs, but were also intended to survive in the line of battle, hence the better armor compared to british BCs. They actuall held up okay during Jutland, although there were plenty of losses anyway.

Battlecruisers eventually became obsolete with technonlogical improvment. Once fast battleships became a thing (just before or during WW2), there was no longer a need for a ship that sacrificed armor and/or firepower for speed. You could have a proper battleship going fast, why build a battlecruiser? Things like ships carrying floatplanes for scouting also meant the role of destroying scouts could no longer be fully fulfilled by them.
>>
>>97256935

Think of it as a Glass Cannon: Battleship Armament + Cruiser Armor. The problem is that they were rarely used this way and they just grouped them together with Battleships, wasting their speed advantage, and ending in battle roles for which they weren't designed for. Also Battleships eventually became just as fast as Battlecruisers making the later obsolete.

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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
I'm so tired of all this Edition
Previous Thread: >>97239356
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>>
I'm surprised the thread got made at this hour.
>>
>>97257840
The life of a threadslave is a pathway to many abilities some consider to be unnatural.
>>
>>97257846
I wish we didn't include necromancy in the threadslave curriculum
Why did we even do that anyway?
>>
>>97257854
In case a revival actually pans out like it did for MHA... 3 times?
>>
damn (damn)

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Obscure conflicts edition

Previous thread:
>>97095668

>Thread Question:
Which obscure conflict would you like to collect miniatures for and get a game going?

>Community Summary of Wargames:
https://docs.google.com/spreadsheets/d/11JoUpGIRDp5DZdgJ24rijKHgyY-qvvR5QnVtHIp57Tw/edit?usp=sharing

>List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

>ZunTsu Gameboxes:

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>>
>New Trove Link
mega.nz/folder/19kUXC6T#U31scUNwyuVI8cHvX6GIgQ

>Rick Roll Trove
mega.nz/folder/78pF0CYI#Jc2IO8IQVwRDP1Chwr_iGA

>Advanced Squad Leader
mediafire.com/folder/d9x0dbxrpjg48/Advanced_Squad_Leader
>AK-47 Republic
mediafire.com/folder/6v39gcjode5ln/Insanely_Based_AK-47_Republic_Folder
>Battleground WWII
mediafire.com/folder/cb83cg7ays4l1/Battleground_WWII
>Battlegroup
mega.nz/#F!SolyxarJ!GUg6zWBStfznr6BvYedghQ
>Black Powder

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like Santa's Magic Sack!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>
>>97257951
>Let Us Build A Tower
/d/HSB118
>>
NTA but is there more of this Five Leagues stuff? Looks interesting
>>
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Anyone got a link to Abadon: Angel in the Void?
>>
>>97257982
>more of this Five Leagues stuff
Its a mix of 2E + 3E
/d/wgKxMP

>>97257990
>Abadon: Angel in the Void
/d/hCYBwE
>>
>>97257980
Thank you very much!

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ca/tg/irls, have you ever roleplayed a MALE character?

(inspired by the other thread, because why not)
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>>
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>>97257101
I wish I had a trains gf...
>>
>>97256921
There are no real women here.
>>
>>97257325
this
>>
>>97256921
>lust provoking image
>irellevant timewasting question
>>
I do not play gaems

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Spooky Scary Stirlanders Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>
Don't forget Stirland's most horrible monsters.
>>
>>97257123
Why didn't you just delete and remake the thread, faggot?
>>
I’d like to see the VC back just to get my hands on some of the pre-refresh skeletons. I know tracking them down second hand isn’t the worst experience, but it’d be more convenient in my mind.
>>
I just learned they no longer sell previous start collecting X boxes and I'm lowkey salty. They used to go for extremely cheap, and they would be perfect for 500 points worth of demon allies.
>>
>>97257859
Welcome to 2023 glad you could join us

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Shard Bugs
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>>97250887
Another for you as well sorry ended up drinking again got very distracted
>>
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>>97250887
>>
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Chillin
>>
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bzzt
>>
I bought another 2 booster boxes those should bee here in a few days hopefully, I'll try to post some neat commons in the meantime

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For discussion of D&D 3.0e, 3.5e and D20 OGL

> Tools
https://srd.dndtools.org
https://dndtools.one/
https://d20srd.org
https://www.realmshelps.net/

> Indices
> 3.5
https://archive.burne99.com/archive/4/
http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php
> 3.0
http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php
> 3e/3.5 Book PDFs

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>>
>>97256361
that would necessitate a general habit among all outsiders of never using names at all, wouldn't it?
otherwise any magician who once heard of the outsider can now drag it into his binding circle. Not just to enslave, but also to just kill.
ie. if there were demons pestering a kingdom, the standard response wouldn't be
>send heroes to find the demon
it would be
>Clerics play Scrabble via Commune,
>hand the name over to the mages. Summon the demon leaders one by one to a prison fort and execute them on the spot.
The same would go for evil cults vs angels and the rest
>>
>>97256361
>>97256945
I mean they're an old old concept and a key part of the lore.
>>
>>97257027
>that would necessitate a general habit among all outsiders of never using names at all, wouldn't it?
Titles and pseudonyms exist, with the former being a great fit for Devils given the Infernal Hierarchy.

>ie. if there were demons pestering a kingdom, the standard response wouldn't be
>>send heroes to find the demon
>it would be
>>Clerics play Scrabble via Commune,
>>hand the name over to the mages. Summon the demon leaders one by one to a prison fort and execute them on the spot.
Commune is a 5th-level spell costing 100 XP a pop, only gives a yes-or-no answer, and requires the deity contacted know. Then the Planar Binding spells you'd be using to drag them before you are limited to 6 HD for a 5th, 12 HD for a 6th, and 18 HD for an 8th.

The base of knowledge and casting to pull this off already qualifies as "send heroes to find the demon" by most settings' level-scaling conventions, and it's a rather costly approach to such.
>>
All this talk about true names reminds me of the whole plot of Neverwinter Nights:HotU. You going through Hell, literally, to find Mephistopheles' true name.
>>
>>97257296
NWN gives Truenames a sort of unconditional, no-save / no-res power over creatures that I haven't really seen being portrayed as such in any splat. Do any of the novels treat them that way as well or nah?

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Gundam Meta Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>
>>97257305
I really like lorcana's gameplay, it's like mtg but good. But man, how I hate most of its art...
>>
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>>97255119
>TQ
Legendary decks 5d's
>I still have my blue eyes
I still have my red eyes
>>
>>97252969
>What's the most recent starter deck you've acquired?
2 Amethyst Mandala
>>
>>97257644
It's like I've always said about video games. If the gameplay is good, the graphics shouldn't matter. About Lorcana, I've always said it's better if you can look past the Disney theme, and see what a good game lies underneath.
>>
>>97257817
I can understand that, but if I'm going to waste my money on something it better be pleasing to my eyes

>Halflings to do the farming
>Dwarves to do the smithing and mining
>Gnomes to do the researching
>Elves to do magic
>Humans to do the fighting (and thus, the ruling)
This seems the obvious perfect order to things. Humans don't want to be the peasant farmers, we want to be the knights and lords, but somebody has to farm, somebody has to smith, etc. Why not have the other races do the menial peasant stuff that they specialize in anyways?
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>>
>>97251874
Elves rule.
Humans toil.
It is the God Ordained Order.
>>
>>97256017
That brings us to the next problem: plowing is hard work, it’s such hard work that women don’t do it, and human women are stronger than halfling men. Using halflings as farmers will decrease yields, which in turn will lower the surplus that the human ruling class depends on. Consequently, human landowners are strongly incentivized to use human labour for productivity reasons.
>>
>>97255998
I said soldiers, not warriors, but it’s not true that putting 40 shillings on the drum to recruit peasant boys into the army is early modern, not medieval. That said, some fantasy settings are more early modern than medieval.
>>
>>97257993
Goddamit, I meant “it’s true” where did that “not” come from? Point is, the infantry revolution changed the dynamics of how armies were recruited.
>>
>>97254812
elves would fill basically the same political niche as court eunuchs
they have access to levers of power but generally prefer to let a human figurehead maintain supreme authority and pull strings


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