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Amazons Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/the-old-world-downloads/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>
>>97220334
see>>97220330
I know you aren't saying exactly the same thing, but using the same metric for random hobbyists isn't sensible. Some people are slow and come out with great models because of it. Some people are fast and great. Some people are just bad and the amount of time won't change their lack of knowledge/technique. It also depends on what you're painting. I wouldn't blame a Bret player for not being fully painted if they started in the last year and are doing individual heraldry.
>>
>>97220351
>excuses
This is the real reason your army isn't painted
>>
>>97220351
It's a difference in personal standards, I think. Some people refuse to play before their army is painted, and that's fine. Some people are okay with playing with a partially painted army, and that's fine. Set standards for yourself because that's all you can really do, you can't control what others do.
>>
>>97220486
>Some people are okay with playing with a partially painted army, and that's fine
Except it's literally not, it's pathetic and effeminate
>>
>>97220547
One could argue that it's pathetic and effeminate to complain indirectly about what others do on an anonymous forum instead of telling them. Paint your models, set an example for others to follow, and have fun. Life is too short to get angry at people about this sort of thing.

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I got thinking recently, and I feel like a big problem with games where the main appeal is the vibe/feel of the setting rather than unique mechanics/crunch isn't the idea of an artistically driven game in and of itself. The problem, IMO at least, is more that A: a lot these games aren't just narrative-before-mechanics, the mechanics are a complete afterthought, and B: they're all aping the exact same vibe. If we only had 1 or 2 games attempting to capture the "grimdark" vibe it wouldn't be so bad but it feels like everything is going for variations of the exact same aesthetic/narrative flavour. At least Turnip28 had some degree of whimsy in the actual fluff, but with Trench Crusade, Mork Borg and a billion other "the artstyle is Streaking Grime" settings I personally am feeling grimdark fatigue.
I dunno- I feel like an art/vibe driven game with an actually unique or at least underutilized vibe (purely as an example, aping the bright and colourful look of 2nd edition 40K and its contemporaries) and decent mechanics would be good.
>>
>>97219773
>I dunno- I feel like an art/vibe driven game with an actually unique or at least underutilized vibe (purely as an example, aping the bright and colourful look of 2nd edition 40K and its contemporaries) and decent mechanics would be good.
Make one.
>>
Grimslop has never been interesting in the slightest.
>>
>>97219832
>Make one.
I intend to; I have an idea for a game that's basically a love letter to Rogue Trader in all its glory with a major emphasis on /yourdudes/. I've got the basic setting written up, currently working on the core mechanics. One plan I have is for weapons to have unique and interesting mechanics but for most factions to be using the same basic weapons, with some additional weapon upgrades and a few bespoke weapons for each faction. Should keep it from being a book-keeping nightmare whilst still having some depth.
>>97220033
Gets confirm.
>>
>>97219773
Style is easier to crank out than substance so once a thing gets popular enough the bandwagonsers and various grifts that want to make money easily swarm to it until its so wrung out and dry no one can derive any satisfaction from it anymore. Its fashion. This cycle isn't as complete as it used to be, basically via consumable immediacy and products-as-culture if a brand or style reaches enough critical mass there will always be enough dipshits who like it to continue buying. Grimdark is on its way out, there's probably going to be a resurgence of hopepunk or some other similarly retarded thing.
Don't worry about it too much. Make what you love, put it forward as best you can.
>>
>>97220097
>I intend to
LOL

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Yu-Gi-Oh! General #590

A Few Points Edition

Previous thread: >>97134848

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>97220152
A better way of handling this would probably be a secondary symbol next to each keyword indicating usage restrictions for the most common usecases and then uncommon exceptions like Mirrorjade just get their own text on the card.
>>
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>>97220180
A better way of handling it is just doing it the way that the OCG does it.

>Effect 1 can only be used once per turn, and Effect 2 can only be used once per chain
This is listed at the beginning of the card, and the effects are clearly separated.
>>
>>97220343
This would require jewart to admit PSCT is an unsightly monstrosity doe.
>>
>>97220409
These motherfuckers are talking about adding glyphs and shit to the cards. Updating PSCT is a hell of a lot more likely than tewart turning every card into a sticker catalogue.
>>
>>97220409
I think Japan updated to the bullet points and the like at least a few years after PSCT was devised.

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Hey /tg/ I'm playtesting an initiative system that's been tried before in other systems and is detailed nicely on "Tabletop Curiosity Cabinet"
The system uses Meyer (and Kieth Farrell's modern adaptation) of "Vor, Nach, Gleich, Indes" as steps in a fight.
Basically, the player with the initiative chooses an action ("Vor"). The enemy chooses a reponse ("Nach"). The dice are rolled to determine an outcome ("Gleich") and the movement into the next state ("Indes").
Practically it looks like: Player A chooses a bind. Player B chooses to parry. Both players resolve a dice roll. The resolution will determine who has initiative for the next system.
Very fencing-like, and makes initiative more of a "push-pull" based on success rather than a "you-go, I-go" traditional style.
I believe systems like TRoS and their derivatives (like Song of Swords) use a similar sort of initiative style.

My questions for the thread:
1. While this system works pretty well for individual combats, it struggles when there are multiple combatants. It also falls into the same trap of "you go, I go" which is; in a real fight, you're probably waiting for an opening (e.g. an enemy attacking an ally) to take advantage of in order to strike. I wonder if anyone has creative solutions to this problem?
2. Are there initiative systems that you find work well? Anyone forego initiative entirely in favor of fully narrative initiative (e.g. Daggerheart)?
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>>97207595
>>97210956
>>97202682
IMO, balance is an overrated and shitty game design conceit to begin with and irrelevant to having fun.
What actually CAN be important is for players to believe the game is fair, in which case the only barrier for narrative systems is the GMs skill to cater towards the sensibilities of fairness that the group holds. In short, if you can't run narrative systems well, you have a skill issue.
>>
>>97211497
Thanks for entertaining the idea!! Really interesting stuff here.

>The "you go, i go" style works fine if there's a way to steal an extra go in there or take the Vor.
Absolutely. As I have it, the way to take the initiative is to, essentially, win the opposed roll. This might represent finding a strong position bind, a parry to set up the next strike, etc.

The card idea is really intriguing. The biggest issue I have is running into a Song of Swords-esqe "really long list of moves" with various maneuvers that counter others.
This rewards "player" (as opposed to character) system mastery. That being said, I was hoping to parse things down a bit to one, two or maybe a few different choices for each combatant.

Could you tell me what you mean by a Silvers system?
>>
I have nothing to contribute, but I don’t wanna see this die
>>
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>>97216174
>Silvers System
George Silver was around in the 16th to 17th century after Longsword had its Heyday. He wrote “The Paradox of defense” dude was a bit of a cunt, hated everything Italian or Spanish and went to great lengths to claim he was a master of all weapons and his method was superior. Then didn’t really Duel a lot of people to back it up, nor taught fencing…

Probably shouldn’t have used the word “System” he did come up with some good comments on timing. But the short of it was what I mentioned about
>time of the Hands being quicker than
>time of the body being quicker than
>time of the foot.
Against multiple attackers, your fighter would be playing for space because distance equals time, working battlefield objects or each opponent infront of each other to get in their way so you have the time to move against the others blow, I think would be the way to go.
Which you could do with tabletop minis but that’s gonna get tricky to do purely in theatre of the mind.

And crunchy depending on how many things you wanna work into it.
>>
>>97197145
Bag building iniative.

You got different poker chips. Let's say red for party, blue for enemy, green for extra (third party involved, active environmental hazard, etc).
Toss in a chip for each member of either side. Draw one, a member from that side acts (up to the party who goes if red, GM decides who goes if blue, and what happens if green).

Players can manipulate what goes into the bag via skills (improved iniative style skill? Get an extra red chip in the bag), narrative elements (got the drop on some of them, so only half the amount of blue chips for first draw).

After all chips are drawn. Replenish the bag removing chips for defeated characters, adding chips for new arrivals, and adding more chips for a growing environmental effect (fire spreading, boat sinking faster, etc).

Done. No need for math. Stats fresh from start to end. Easily cobbled together from shit laying around in most people's homes.

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Post-Apocalyptic Fantasy?
>A world rocked by cataclysm
>landscapes filled with chaos and wonder
>mage storms
>An enduring mystery; what happened, and what happened in the intervening centuries?
>An atmosphere of hope and renewal, as heroes rise, and mysteries are investigated.
>Darkness and evil await in corners and ruins, like pools of dank water waiting for the sun
>the brink of a New Age
Interesting setting? What elements would you include?
I'm just gonna throw zombies at them.
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>>97219655
>You didn't have an argument
Neither did you. Go back to the 40k general where people laugh at your shitty paints.

>>97219654
Yep. It's a leftover from the medieval mind, where you could find ruined aqueducts and forgotten bath houses just sitting in the countryside. Or even burial mounds and fairy forts in places where the romans never reached.
>>
>>97219670
You shouldn't be on the internet if you can't read.
>>
>>97219720
Yes, /tg/ was always about product placement, autists too weird for even reddit showing off poorly painted tyranids, and fetish CYOAs. Truly a great board.
>>
>>97219469
>dnd has never worked
lol okay
>>
>>97219278
Post collapse of the great aka Roman empire resurgence and fighting against the darkness while picking through the ruins of what once was has been a central part of european mythopoetics since the dark ages.
This has been basic kit dungeons and dragons the entire time. Yes its an interesting setting basis.
It gives you a framework for exploration, treasure, limited centralized power so player characters can still move around, varieties of foes and cultures as the various gaps fill in and conflict. Its great.
>what elements would you include?
I always like having the moon be damaged and falling apart.
Poorly understood rituals tied into ancient empire machinery carried on by monks. Warlords trying to gather artifacts of power. Big monsters wandering around.
>zombies
Undead forms as part of the magical fallout with occasional semblance of memory from pre collapse can be fun ways to have clues, adventure hooks and otherwise a bit of world building in game.

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Work in Progress, Pink Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>97220267
Depends on what you want
right now it looks like a black-obsidian with a blue glow. Honestly cool
If you want it to read as blue I'd stretch your midtones
>>
>>97220285
I was definitely leaning more towards black so that works
some part of me wanted to do whites at the extremes but was scared it'd be too jarring
>>
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>>97220307
You can do a bit of fenrisian grey.
>>
>>97220267
Very hard to tell without the rest of the model coloured. I'd say you'd want deeper shadows in the armour, but hard to say right now. Maybe block in the rest of the base colours to see how it looks.
>>
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Finally got my warband and all the factions for my 5 Leagues from the Borderlands campaign built. Fuck I love North Star miniatures. Every single frostgrave kit looks so good and is so versatile. I really want to get some Oathmark ones as well. After I get all those, I'll start looking into Victrix. Also the KDM mini being so big really makes for a good elf party member.

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Why did 5.5e drop the ball so hard? Everyone I know who likes 5e is staying with 5.0e. And more than a few of them have moved to 3.5, OSR, or other games entirely.
Is WOTC just stupid?
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>>97220339
None of this corroborates what you said.
>>
>>97220025
Page 29
>>
>>97220379
I'm sorry that you can't read.
>>
>>97220531
I'm sorry that you proved yourself wrong.
>>
>>97220194
>Ben Riggs
Ben Riggs is a faggot who unironically worships Gary Gygax and cried like a bitch to reddit when it looked like WotC's retarded decisions were going to impact the popularity of D&D, who then laughed in his face and called him a retard.

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Shard Bugs
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>>97219915
Although if you're not adverse to the prospect of it their discord on their website organizes events online and they do webcam games
>>
I love bugs...
>>
>>97220139
I feel like I know where you're from, feel more than free to hangout have a entire booster box worth of packs to go through I'm just eating currently
>>
Looks absolutely rad anon. Thank you for sharing.
>>
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>>97220269
Was meaning to make this thread a few days a go but got caught up in a few things these packs have been calling for me
Not prob though I have been really enjoying sharing this with you all

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Diabolic X edition

Previous >>97182768

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>97217359
Nah Gekkomon would have come before Tapirmon.
>>
>>97218956
>>97217309
>>97219457
Daily reminder that Hiroko, despite the initially potentially annoying introduction as le quirky tuber, has actually the best potential to be the protagonist instead of Inori, if you just transplanted the brother/family plotline from Inori to her
>actual explicit reason for her outward change in interests
>her passion to be an animator and media, along with the multiple references to anime made in each time period, works much better for the overall story if she was the one travelling and taking inspiration from all her adventures with Kanan/Dan
>would also be better than just being relegated to someone waiting on Inori and co in the future
>her eventual investigative nature would work great as side quest do-er instead of giver
>despite her backstory being given by Inori on a fucking trainride was more characterization than Inori ever really got
>>
>>97217359
I doubt they'd put out support for a deck that doesn't include a level 5 or 6 yet.
>>
>>97217359
It'll be bearmon.
>>
>>97219849
I also found Inori to be a rather flat character. Aegiomon was great. So was protagmon.

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Grinning Guardsmen Edition

>/40kg/ Community Link
https://rentry.org/40k-General

>Community Links:
https://www.warhammer-community.com/warhammer-40000-downloads/
https://www.unitcrunch.com
https://www.newrecruit.eu
https://wahapedia.ru

>3rd Party Models Pastebin:
https://pastebin.com/Q33bkBUh (embed)

>Pre 10th Torrent:

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>>97220560
Not how image hash works
>>
Is there much market for the current wave of Made to Order Terrain?

https://www.warhammer-community.com/en-gb/articles/p7zknfqy/sunday-preview-lay-siege-with-cataphractii-terminators/
>>
>>97220571
Terrain mto I think are just done for them to test which of their terrain moulds are still serviceable and which they can consider shelving permanently. The terrain is all big panels so it's likely very easy for them to print a bunch of them while troubleshooting for an upcoming large run.
>>
>>97220561
Can I Join the discord just temporarily?
>>
>>97220545
Yeah, I'm coming to realize this is a skill issue. I looked up that grotmas snake themed detachment and it feels directed at my retarded self to instruct me how to play my own damn army.

>>97220548
Yeah, one thing I noticed coming from space marines (they made me do it because I was new) was how much having rerolls matters in addition to good ballistic skill. I'd run my skyweavers up the board, focus on one target, fail to blow it up, and get hosed next turn because it's just not consistent. I'll have to try out the drukhari one.

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How do you justify a "pest race" like goblins or rat people in your setting? Why wouldn't the dominant species make a concentrated effort to eradicate them if they were a problem?
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>>97213989
What are some settings and/or systems that actually handle such races well? Especially goblins.
>>
>>97219944
Harpies are diseased vermin. Eating their meat is a good way to get parasites or sick.
>>
>>97220462
I can imagine them being "gamey" but if you cook them thoroughly, I'm sure the meat is no more dangerous than pork. Or maybe...you're a harpy trying to dissuade others from eating you? If you taste like chicken, you're getting turned into nuggets, bitch. Sorry.
>>
>>97220514
You might as well be eating crow meat.
>>
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>>97216392
>>97217163
I sort foodstuffs by freshness, those with least freshness are to be eaten first, this way nothing ever goes to waste.

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like a cosplay hooker at a con!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>
>>97220151
>Nova

g0f1le /d/fz3AiB
>>
>>97220023
Even if its a playtest, much appreciated
>>
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requesting Warbirds and sourcebooks
>>
>>97220482

Guy, it was already shared in this thread:

>>97199650

Also yeah, this new captcha is awful.
>>
7th Sea 3e's playtest came out today, is anyone in their mailing list willing to throw it our way? PLEASE. I'll suck your dick man, i promise.

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big haul edition

▶What is Kingdom Death?
Kingdom Death is a tabletop miniature brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful Kickstarter campaigns.

▶What is Kingdom Death: Monster?
Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.

Prologue Narration: https://www.youtube.com/watch?v=FNLc8dHv0Ac

The Game is broken up into 3 phases:
1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.
2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.
3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.


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>>97217805
Yeah but basically I'm just not going to use them. It's not just the look, I hate how it feels to take cards and tokens out of those cheap cardboard boxes, each of which is only sized for like a single monster so there's little space.

If there was anything made out of the Ultimate Guard xenoskin card boxes, I'd get that.
>>
>>97215980
lin work looks great, you can start coloring now
>>
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>>97215980
anon you are really good but every time you post your minis it makes me realize how shit I am at painting my minis.
>>
>>97215980
I look at your female minis and can imagine them looking disgusted while I fuck them.

Good work.
>>
Favorite line up for a PotL campaign? Current one we are starting is
>lion
>spidicules (just hated fighting lope)
> dragon king
>dung beetle
And nemesis'
>butcher
>kingsman
>black knight
We are still learning about what works with what and how to synergies. Wondering what peoples go-to lists for a good game.

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Stop buying miniatures.
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>>97191690
I like painting though.
>>
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>>97191690
Based.
>>
>>97219205
If painting minis is the point for you, keep at it and ignore this thread.
>>
i think most all of these are really cool, i've always loved the idea of games you can build yourself.
>>
Does anyone have good art or resources for this? I've always wanted but I can't draw for shit and I wanna get some pretty ones for my players.

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Lgs gripe thread?
>if you have bluk for people to go through, either go off tcg player, or have a minimum price per card
>do not do both
All you are doing is making me not want to buy from you when i have to wait for you to scam them on your phone and then charge me almost twice what your phone said
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>>
Oh boy where do I start
>If you charge 25% more than other common locations and pity your diehards dont buy a six figure car and park it inside your shop (it was a big space).
>When customers custom order things actually do it? Dont just leave them hanging for weeks and then say you never ordered it. Both my shops have done this to me. Like dude Im paying you MORE and WAITING longer than just ordering online are you fucked?
>Constantly joke about testing minis to make sure they aren't resin when you do stuff like charge 220 bucks for a 140 msrp army pack
>Know that my friend is autismo and constantly try to sell him your old stock at no discount
>Pretend stock that hasnt moved in a year has water damage so you can commit fraud by writing it off
>NO I dont want to play in your campaign that will take me committing to 4 hours a week for the next three months
>If you're friends with a famous youtuber who is a notorious dick please dont give him special treatment in front of your actual regulars

>>97218441
You don't want to be at a shop that attracts the kind of people who want that poster hung up my guy
>>
>>97216913
that is pg13, dummy
>>
>>97220439
The alternative is art promoting faggotry, anon.
>>
>>97220484
People born after 2000 think PG-13 means G where there is light cursing.

People before then remember when titties hanging out, graphic violence, and cursing was common place. You could only say the word "fuck" once which is why R rated movies in the 90s just carpet bombed dialog with cluster F-strikes back in the 80s and 90s.

Younger people have such sanitized media it's honestly pathetic.
>>
>>97220395
That's because you bottomed, anon.


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