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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97249475
In B/X, dragon turtles have 30 HD, and rocs and whales go up to 36 HD. AD&D rocs and dragon turtles are smaller for some reason, but MM whales can also reach 36 HD, and so does the brachyosaurus. In ACKS, krakens also get 36 HD. I think 36 HD is a good number for monsters that are big and stupid and suitable for domain level play.
>>
>>97249517
>That's in a module, in which the location of the lair is already given. In that context, I think it just means that if you go to its lair it will be there 100%.
You're almost certainly right but it's an extremely poor way to phrase that idea mechanically.
>>
>>97249681
This feels a bit like pearl clutching given Gary a. can presume the DM to be familiar with the rules and b. plays fast and loose with rules as a DM himself. At that point in his career he's probably also taken a different attitude towards producing materials.
>>
>>97249681
>it's an extremely poor way to phrase that idea mechanically
Yeah, but we've all seen worse from Gary (pbuh).
>>
What would be your top picks of the TSR tournament modules to run at a Con?
I have found a list, but other than hearing word of mouth about Tomb Of Horrors, I have no idea which might be the best

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Hope you guys had a merry christmas - edition

>Previously in the Mortal Realms:
>>97233998

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, Sharty on the 'log and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>97250243
Needs a slash that goes on the middle of the sword, from where he parried.

>>97250976
Looks great anon

>>97250980
Gitz and Stormcast both have references on the model and the bases which make it clear they're on the same scale. In both cases, they have human size skulls and bones on the model to make it clear that they're the same scale but goblins are small.
>>
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>>97248978
>>97248983
There we go.
>>
>>97251204
I went at it with a rounded metal file and I'm liking it now.
>>
>>97251375
Ooooh, that's some good edge wear.
>>
Got my last game of AOS in, my FEC monster mash vs Soulblight with Nef. Was pretty fun, Death V Death is always nice since you know it's basically just gonna be beating the everloving shit out of one another. Wound up tying but had a really good time. (Also I keep forgetting to just get Ushoran in right off the bat, usually he kinda pushes in around the top of 3 to clean house after his servants have done the work)

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OP's Special Interest Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>97251085
That looks good!
>>
It upsets me that forsaken cant be taken in wolves of the sea lists. And that you cant put characters in with them.
>>
>>97250644
You've already seen them
>>
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>>97246111
I always felt bad about my worldbuilding, then I read Warhammer Fantasy's worldbuilding and that makes me feel better
>>
>>97251244
I always felt bad about your mums sloppy loose cunt but after fucking your dads gaping, cavernous shaved boipucci it's made me feel better about it

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Gets Hot edition

>Previous Thread: >>97227248

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS

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>>97251401
>Paying around 300 pts for fucking 3.0 plasma guns
No thanks, I think I'll pass.
>>
>>97251493
How much was plasma in 1.0?
>>
>>97251401
People really do be scared of AP2 D1 in the 2W 4++/"terrain blocks LoS" era lmao
>>
>>97251570
NTA but you're illiterate
>>
>>97251596
3.0 plasma guns YUCK!

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Diabolic X edition

Previous >>97182768

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>97251387
>>
>>97251414
>he uses le DCGO as "argument"
>>
>>97251442
The opposing argument is just "REEEEE I WANT IT TO GO THIS WAY EVERYONE WHO DISAGREES SHOULD FUCK OFF" so DCGO is a cogent argument by comparison.
>>
What are cards that are unaffected by abilities called? Stuff like Alter-S or the new promo Chaosmon?
>>
>>97251414
>well DCGO says its like this
DCGO has like 40% of the cards working incorrectly
but you think THIS is the thing they are an authority on, really?

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humans are boring nuff said
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>>97245227
I want to roleplay the human, so I can self insert as the one romancing the elf cutie pie
>>
>>97244827
In what system?
>>
>>97244827
Listen anon, when creating a form of media, an important part of the design process is considering the target audience. While different audiences respond to and empathise with different experiences, they identify most with things they have had personal experience in. Gamers will, generally speaking, like films about games more than the average jock. Now tie this in with the fact that humans are one species, and despite our many offshoots we all share universal behavioural patterns, like the feeling of being a higher rank than another, and racial experiences, such as admiring a female butt, or the joy of parenthood. Such experiences are unique to each species, and so to stray too far from the human experience and into the unknown is to destroy your audience's ability to connect to the media piece.
>>
>>97244903
that's a lot of whaffling for having an opinion even tolkien wasn't able to back up
>>
>>97245168
This some planet of they hat type shit.

I would like to talk about the Chronicles of Darkness game line Deviant: The Renegades, or more specifically, one major upcoming supplement. Deviant was released in late 2021, and has had three additional sourcebooks since then. A new supplement, Black Vans, has been in playtesting for a while, and is currently being previewed.

I am not being paid or sponsored to promote this book in any way. I am just very fascinated by it, and indeed, I already ran a mini-campaign using the playtest material.

Deviant is, by default, a game about playing angsty, scarred superheroes who either fight world-manipulating conspiracies or work for them. Black Vans is a toolkit full of variant rules, quick NPC creation, variant character types, and variant genres. These variants range from the minor to the dramatic, completely overhauling what were once non-negotiable, foundational themes and mechanics. Maybe your character is not angsty or scarred at all, perhaps they are a """""regular human""""" like John Wick or Batman, or the campaign might have nothing to do with world-manipulating conspiracies.

These variant genres include cyberpunk, high fantasy, post-apocalypse, space opera, and superhero emergence.

This is a beefy supplement. For example, one chapter alone dedicates 38,000+ words to playing other monsters of the Chronicles of Darkness: Beasts, changelings, demons, Sin-Eaters, hunters (entirely separate from the variant rules for """natural""" superpowers), mages, mummies, Prometheans, vampires, and werewolves. No additional supplements beyond Deviant are necessary; the rules are self-contained, allowing the group to play a monster mash of an urban fantasy setting without needing a daunting 7+ books. And yes, they are supposed to be balanced against one another, so a vampire in the same group as a full-fledged mage is probably some older Kindred.

(Continued.)
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>>
Thanks for the thread, I told my usual ST about it but I'm also interested in maybe running it myself.
>>
>>97249036

You have a lot of material to work with. Are you interested in running a vanilla Renegades game, the assumed default? A vanilla Devoted game? One of the Black Vans variant genres? Something else entirely?

What starting Standing/Threat Level were you considering?
>>
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>>97218287
>and Parasyte
Nice. I kind of wish they'd made it full tilt "build-a-monster" body horror, a bit like Nechronica. I know "symbiote" is supposed to let me build Eddie Brock but I'd rather it was telling you not so subtly to build Alex Mercer, y'know?
>>
>>97223439
That's why I made an oWoD conversion of it.
>>
>>97250334

I am afraid I do not see the issue. There is really nothing stopping you from flavoring your Mutant's abilities as grotesquely as possible and taking a high-Magnitude Conspicuous Appearance Scar. You could also take the Outsider Form if you want to be an actual alien.

>I'd rather it was telling you not so subtly to build Alex Mercer, y'know?
The [PROTOTYPE] series is listed as one of the inspirations in Shallow Graves.

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Winter Gloom Edition

Previously on /slop/: >>97227237

▶ Thread Task: Moody and gloomy winter pictures.
And maybe characters trying to find a comfy warm corner.

▶ Generators
https://bing.com/images/create/

https://sora.chatgpt.com/

https://gemini.google/overview/image-generation/

https://perchance.org/ai-text-to-image-generator

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>>97251302
>>97251297
Seventh Sea has 18th century stuff.

Honestly id rather have cowboys, samurai, pirates, & caverymen mixed in with wizards, alchemists, wuxia martial artists & other fantasy things
>>
>>97251465
Sorry, friend.
>>
bot malfunctioning above me
>>
>>97251481
>wuxia martial artists
This is an affront to writing, cinema, and the natural order. The absolute bottom tier, below even whatever milking farm bestiality bullshit women read these days.
>>
>>97251390
>Conquistador vampires is such an awesome idea.

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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
A Very Merry Thread Edition
Previous Thread: >>97217685
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>>97251331
Is he supposed to be a villain? With Clan Enimity (Xun) how is he going to interact with half of the cast?
>>
>>97251331
Interesting! This makes me want to write about Haoran's early life. Maybe the day before her mother's execution? Whats Yecheng doing in the present day? Do you have any plans on his involvement in the greater plot?
>>
>>97250902
It was just a joke about how we don't do romance often, despite how desperate the shippers seem to get. I'm not doubting your skill.
>>
>>97251550
Do you still write it all in rentry?
>>
>>97251571
It's okay anon, I didn't feel that way. I was just musing about the thought I try to put into my stories sometimes

>>97251574
Nope! Google Docs. I learned my lesson, dad.

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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Here are the 1.0s of my Christmas jumps.

One Hundred and One Dalmatians (1.0)
>https://files.catbox.moe/fd3iys.pdf
Changelog:
>Minor formatting fixes.

Digimon All Star Rumble (1.0)
>https://files.catbox.moe/mkg88b.pdf
Changelog:
>Minor rewrite of Vaccinated, no mechanical change.

Steamboat Willie (& Other Timeless Tales)
>https://files.catbox.moe/543cko.pdf
Changelog:

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>>97251372
So.
I actually have no idea what the fuck is going on, I've only been half heartedly watching Shard and I think Nyanko and Argent have a breakdown over how damn awful it is.
The general gist of things seems to be that Mashu and Fujimaru need to retcon the game out of existence and make it so that the whole thing never happened. So like, Fujimaru goes back to being standard japanese salaryman or some shit, idk. He keeps Mashu tho, so at least there's that.
>>
>The point I'm making is that there's an anon who unironically believes post-Root Maris would get strong cleaved to death by ORT and has been insisting that for the past couple days.
BASED and CORRECT. The ORIGIN of the universe wouldn't stand a CHANCE against a good CLEAVE.

>>97250286
>>
>>97251479
The entire game was a simulation the whole time, made with the logic that if the simulation is good enough, it can be used to overwrite reality.

The whole plot was to destroy the universe and recreate it as earth, but with all the humans being P-Zombies that don't have inner thoughts. The plan was made by an autist who hated the idea of people not being exactly what they present themselves as
>>
>>97251545
Wow that's... worse than a retcon everything. It was all a dream indeed. Fuuuuck. You know after an ending like that, maybe it should end. Hell maybe it should have ended earlier.

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maps and mapmaking. more specifically, there's something that's been bothering me for a while now. There are endless skirmish-scale settlement-scale and topographic-scale square grid mapmaking tools online, and that's great.
There's plenty of topography-scale hexgrid mapmakers too, presumably because of D&D's ancient use of hexgrids for overland travel. and that's great too.
There arent many hexmakers ive found for settlement scale maps, but i've had some luck torturing them out of the battletech mapmaker in the megamek software, or other videogames that generously offer to print the output
but
for the life of me i cannot find a decent skirmish-scale hexgrid mapmaker. i must have tried a dozen programs by now, but the ones that offer hexgrids are either borderline unuseable or just put a hexagonal overlay over a square grid. it's ridiculous that after decades of computer tools for TTRPGS the best i've found is GIMP where i have to draw the damn things by hand. Not to mention the endless enshitification of google makes it harder and harder to find niche programs to match what i need.

what are you anons using to create your maps?
do you know of any decent skirmish-scale hexmappers (that are free, or at least worth the price)?
what do you think of maps in general, do you even use them?

i'll share any spare maps i have within the size limit to get the ball rolling
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>>97247506
>stars
statues and i used dungeon scrawl i forget what i used for the 2nd one but i couldn't figure out how to edit it other than the name.


i really want to get inkarnate but everytime i see it i'm broke and when i have cash i forget it exist
>>
>>97247348
>why are there circles dotting the coastline
>zoom in further
>oh those are fucking TREES
god I'm going blind
>>
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i kinda wanted to make a dungeoneering thread thats about discussing level design that falls under the purview of /tg/. like who here know what the 5 room dungeon is or jayquasing or a nestled dungeons. Also I like looking at old dungeon/map designs in classic video games. maybe talk about what makes them great or memorable be it the layout or the enemies or puzzles or set dressing I think it could be interesting. I'll start with something alot of people are familiar with but never give it its flowers just because the fights were meh (even though it has the best mini boss in all of zelda) but honestly I really liked exploring this place. solving the water puzzles and finding hidden rooms was cool maybe a lot less back tracking but still very cool.
>>
>>97249450
ah i see. I've always liked the dungeon scrawl style, but i remember being turned off by it for some reason. maybe i got filtered

>>97249485
>of course they're trees, what was anon on about?
>but why are they on the coastline?
its not just you lmao
>>
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Maybe I'm not following.

Why not just use Inkarnate, slap a grid on, then paint in the lines with whatever you please like so (about 2 mins in inkarnate).

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Previous thread: >>97111514

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: How often do you use an official GURPS setting? Which are your favorites?
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Just had my first gurps game that wasn't dungeon fantasy. Using GURPS action rules but point value lowered to 150pts instead of 250, with challenges toned down in turn.
We're using lots of cinematic and extra effort rules too.

So far, it's been pretty fun, and it didn't devolve into just sitting in one cover and shooting. The firefight had grappling, jumping through windows, shootdiving like max payne, and stealth kills. Even had the opportunity to use some tactical shooting extreme conditions rules due to the fight taking place in the extreme north of greenland.

Only thing I'm iffy about when comparing melee combat and ranged combat is that with guns, you do nothing but aim for the vitals or torso, there's no reason to aim anywhere else outside of trying to avoid DR.
-7 for the head is not worth considering the multiplier is just +1, and hitting legs and arms does too little damage with pi and pi- pistols.
>>
>>97251013
I just allow targeting random location to get the occasional head or limb hit in
>>
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>>97251013
forgot pic

>>97251049
I don't like adding extra rolls, having to roll 3d6 and look a table after every roll sucks.
I wish there was an online program to roll randeom hit location automatically. It would be real hand for shrapnel and shotguns.
>>
>>97248100
What sort of backwards bigots can say that inclusion is "too expensive?" SJG is a fucking chud company. Fucking performative allies. Fuck.
>>
>>97251062
I created a random hit location table with the perchance generator
I eyeballed the chances tho because it uses compound percentages and I'm not good at math. But if someone is good at math they can easily create their own version and just adjust the chances.

https://perchance.org/ihwlr9hl1h

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Who was in the right?
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>>97248725
>>97248754
>I feel like people read the words too much
Okay.
You can say
>I want to go off script and do a different thing with my game
and that's cool. I suspect there would be strong difficulty in a ttrpg context of trying to balance player dynamics and ideological preferences with outcomes unless you went for a single or low variance group.
>>97247737
There was a Legacy:Generation Ship and Worldfall that are clearly SMAC inspired for generational play. Haven't investigated them much, saw the 2010s pbta cherry nose art and didn't go further.
>>
Do you guys actually play the game or just argue about lore you heard from a youtube video?
>>
>>97249491
>>I feel like people read the words too much
You clearly don't read words since that's not what I said. Not gonna read the rest of your post because you already started with nonsense.
>>
>>97221448
Why, Firaxians of course
>>
>>97249535
>Do you guys actually play the game or just argue about lore you heard from a youtube video?
I had to check which thread I was even in. Jesus Christ, this board is depressing.

For what it is worth, I do intend to run an Alpha Centauri RPG someday, I frequently use elements from Alpha Centauri in the RPGs that I do run, and I make a point of playing the vidya at least twice a year.

For example, in Mage: the Ascension, I had Morgan and Yang show up as competing Technocratic directors (Syndicate and NWO, of course). Morgan was more willing to negotiate with the PCs, because he was confident his philosophy would outcompete theirs in the marketplace of ideas, given enough time.

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Love Wins Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97099515

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

TQ: What is your favorite pantheon? What pantheon(s) would you want implemented/updated?
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>>
>>97250767
DC32 is the high save for a Level 12 spellcaster. Both the level and the stat advantage here was against them. Even if they were something like a Cleric, best you gonna get there is +18 to the save (and auto-crit success), so 60%. I don't any real detail on what the full encounter was and it is technically correct to put such a solo fight in the game (if still a dick move on the GM's part), so there's not much you can say there other than unlucky. Sometimes you just get outclassed and left with a problem that lasts outside the encounter. That's just how d20 fantasy is.

Again, we can talk about how the stupefied condition can be tweaked or nerfed, but complaining about the raw math ain't really going to change anything here.
>>
>>97250864
40%, bleh, got the numbers backwards.
>>
>>97250864
If the DCs on higher level monsters and how casters fail way too much (most of the time) are things that have been complained about since forever, it's not a question of "luck". Overall the math is designed to rather consistently screw over players and specifically casters.
>>
>>97251022
I just don't really enjoy that offensive caster gameplay when fighting higher level enemies is to basically waste a turn and a spell fishing for a 30% chance that your spell will actually do something besides mildly debuff an enemy for 1 turn or do nothing at all if they crit succeed.

But this is why our usual GM likes PF2 more than PF1. He likes designing very challenging encounters and the idea of a player caster turning the tide of a difficult fight doesn't sit well with him.
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>>97251022
The equivalent situation, of a 9th-Level Witch vs. a 12th-Level Spellcaster, would not be that different in 1e. Even worse, as all arcane casters take a -4 penalty to the saving throw against Feeblemind. In a charitable situation, where the boss have no buffs and only 21 DC, vs. a Witch with Heroism and not using an arcane list and a +4 to WIS, still would be about a 65% chance of saving and not becoming a walking onahole (assuming no Spell Resistance)?
I don't think you are wrong about the math being slanted towards the GM and this punishes casters. But normally this discussion is about FIGHTING the boss, not being hit by them. Especially someone that is supposed to be hard. If you don't like the game being hard, then ask the GM to tune down the foes numbers, slap the Weak tag and call it a day. Again, that DC32 is the HIGH, not *STANDARD* DC for a Level 12 creature anyway, it would be DC29 if it was moderate. So this is all an atypical scenario that any real math criticism wouldn't help.

>>97251150
I respect that stance, though I can say that using an Incap spell when you have a distinct advantage like that is still a dick move. Least with no real heads up in the dungeon, that curses and the like that can fuck you over are all ready.
It is fair to not like PF2e for catering to that thinking, but you can at least tell him to knock it off, there are better challenges than making the caster permanently retarded.

File: Nova Moloch.png (2.03 MB, 1024x1364)
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2.03 MB PNG
Moloch's Fun Park Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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>>97250254
LT needs a melee weapon, give him a bayonet (SMGs have bayonet lugs). As SMGs have shield combo you should give him a trench shield too.

You will get shrapnel more than gas. If you can’t afford a mask and helmet for a model, drop the mask.

Both shocktroopers should have frag grenades.remember that grenades award guaranteed blood markers against people without helmets.

>>97251255
No need for a sword for your LT when a bayonet is half the price.
Your sniper priest seems pretty well kitted out but once again you could field 2 well kitted out yeomen for a few ducats more, and gain a lot of flexibility.
Not taking armour on your expensive shocktroopers is an interesting decision.
I’d be interested to know what you have planned for the engineer. Satchel charges aren’t that great and he’s fabulously expensive for a starter warband.
Having a yeoman without a rifle and bayonet is similarly perplexing. Your shocktroopers (the ones you want to get into melee asap) already get Dash bonuses so sacrificing a rifle for a musical instrument may not be the best choice.
Medikits are a sick joke in a game that rarely exceeds 4 turns
Your list has a lot of fancy shiny stuff where in the opening game or two you should be focusing on core basics. You have mobility, good assault and fantastic grenades, anything not playing to those strengths is diluting your opportunities.
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>>97251469
>>97251490
Thanks for the advice, I'll get tweaking
As for the Combat Engineer, the plan is to use with the Lt to either smack something with armour or generate blood markers for the Lt to bloodbath in his activation. Same detail for the MHI and Sniper Priest, get the priest somewhere high and generate a blood markers for the big fuck-off Shotgun to delete a warwolf or equivalent armour.
Good point about the Shocktroopers already having bonuses, I obviously need to actual read shit sometimes
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>>97251490
Here would be my starting warband:

## Ship of Fools ##

Faction: Stoßtruppen of the Free State of Prussia
Rating: 657 Ducats | 0 Glory
Patron: None

## Elites ##

Lieutenant
• Cost: 167 Ducats | 0 Glory
Upgrades & Choices:
Rapid Assault

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>>97251548
Shotguns are not what you want against armour and is your opponent is dumb enough to include a war wolf in his staring lineup, simply kite/ignore it while you kill his chaff (it’s still only one model and with less other models, the 50% break point will come faster if you focus on killing his weaker units).
Early campaign you want volume of fire to maximise the chances of a lucky shot killing an enemy. TC is a campaign game so maxing out on troops will make you harder to break, and that will lead to more victories, which will lead to affording luxury units sooner.
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>>97251575
Unless I'm reading it wrong, which I could be, doesn't the heavy Shotgun get +1 injury modifier base and then an extra +1 injury modifier at short range, essentially knocking anything with Reinforced Armour back down to base rolls?
Fair point on trying to focus on chaff to force the morale break, but I feel like spamming yeoman with bolt action rifles wouldn't do too well against many other factions chaff units especially with the number of models at the start of a campaign being capped


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