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>They were never an actual threat to the world because the literal God of the world and his angels would never let them win.
Do you cuck your dark lord on purpose or give them an actual fighting chance in your game?
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>>
Tolkien was just a midwit Christian, he wrote a wonderful children's story but it breaks to pieces the moment you read any of his thoughts that went into it. Gygax was correct when he tried to avoid using it as inspiration, because
>God says so lol
Does not make for good ttrpg play, despite what Brennan Lee Muligan might tell you
>>
>>97227404
I tend not to include dark lords in my games at all. I like my villains to be either "ends justify the means" fallen heroes, evil cults, or morally apathetic forces of nature.
>>
>>97229514
Sauron was the "end justify the means" villain (he was weaponazing his autism to achieve his vision of perfect order), morgoth was the giant baby throwing a tantrum.
>>
>>97227404
Most settings have evil gods that support the villains as well, making this question irrelevant.
>>
>>97227419
Huh. It's real.
SPBP

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We've reached the point where GMs are now producing AI slop responses both in and out of character.
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>>
>>97229587
>sent from my iPhone
>>
>>97229588
Unhealthy obsession-fueled non sequitur
>>
>>97229676
>a statement about a high functioning Reddit autist doesn't logically follow from a previous statement about a high functioning Reddit autist
Do tell.
Unless you mean to say fuckee is actually a low functioning Reddit autist, which at this point, I'd be more inclined to believe, given that he never actually responds to anyone who participates in his threads.
>>
>>97229708
Thank you for not arguing the obsession
>>
>>97223333
Based

What should I play / modify if I want to run Dark Souls? Specifically like a super dungeon crawl, old-school on a grid.

I want to run something people can drop in and out of, and something where I don't have to think about plot, just focus on mechanics. I thought the Undead from DS was a perfect fit for this - stick with one character who can die over and over. Focus on map design, enemy placement and behaviour, and big set-piece boss encounters.

I know there's a few systems out there, by all accounts Dark Souls RPG is dogshit. I don't need anything with RP elements, just something that will feel good on a grid; something with that reactive/dodge+block based combat. I've thought about ways to adapt 5e, 3.5, PF, but not sure how to get that 'speed and spacing' kinda combat.
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>>
>>97228830
Fantasy Craft, without a hint of irony. Gotta design your own dungeon though.
>>
>>97228830
I did this exact thing a few years ago and realized the grid was a hinderance and not a positive. I literally mapped out the entire campaign on a grid map, ds1 style, with loops and secret areas and hidden bosses. I thought having exact markers for player location at all times would give
legitimacy to the gritty hardcore playstyle, where players would have to move on the grid to find secrets/not get lost, rather than it being handwaved with dice rolls. It was actually a huge waste of time and the grid got thrown out on like the second session. Dark souls thrives on atmosphere and counting squares is the antithesis of that. If I did it again I would lean into rule of cool with more descriptive theatre of the mind areas, and focus more on the boss rush with interesting boss mechanics that will kill the players and make them respawn until they master the gimmick needed to win.
>>
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>>97228830
>Specifically like a super dungeon crawl, old-school on a grid.
B/X largely as-is except with a houserule that when you die, you instead lose a level and spawn at a bonfire. Go to level 0, you hollow and it's game over.
>>
>>97229495
I'd say the TSR era works because it has a similar attitude towards lethal combat and careful dungeon crawling. It doesn't replicate the action aspects well, but it's pretty clear that chasing that feeling is very hard mechanically and you're Dark probably better focusing on other aspects of the atmosphere for authenticity. Souls magic is just directly Vancian, at least. Just with different spells and schools.
>>
>>97228830
Depends how close you want to be to Dark Souls power level and how complex you want the game to be.
>maximum trash to godlike powerlevel but high complexity
Runequest
>highly involved and reactive combat with that sweet back and forth but actually not that time consuming, and powerlevel largely realistic to heroic
Mythras. Note that HP are pretty much never changing. Powerful heroes are much better at avoiding getting stabbed, but a proper hit still has decent chances to take someone out of the fight. It's Runequest but a bit more modern and with a lower power ceiling.
>vaguely OSR deadly feel but actually surprisingly durable and heroic PCs if they know what they're doing
Dragonbane. Also derived from Runequest and it manages to keep lots of what makes mythras great, while being a lot simpler and gentler at the table.

It also depends how your players are. Mythras would be my first pick, because combat hits that sweet complexity level of 5e in levels 5 to 10. The problem is that you start right there already so your slower players might struggle with the onboarding. Dragonbane is a lot gentler here.

Welcome to the New School Revolution General, the thread dedicated to games derived from the OSR movement.

>What is NSR?
>NSR is a subcategory of the OSR, it mostly follows the same play style but experiments further with the mechanics and settings.
>Broadly NSR games have a gm, a living world, are rules light, deadly and focus on emergent narrative, interaction and exploration.

>What is this thread NOT for?
Meta discussions or drama of the games and its creators aka shadowboxing with twitter, reddit and the OSRG (frens with osrbros)
>stay on topic

>games
Shadowdark, into the odd, mausritter, cairn, mörk borg (and its hacks), dungeon crawl classics, mothership, knave, troika!, whitehack, blackhack, old school essentials (we know this is just a retroclone), etc.
>links, resources, more games!, etc:
https://pastebin.com/0W8WmbCk (BROKEN we're working on it)


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>>97227761
>Mork Bork literally has nothing in common mechanically with other OSR systems
Bait
>It's not a clone of any degree of distance, it's a system created entirely from scratch
Lmao WHAT
>>
>>97227930
Hi, you failed to provide the information that was requested!
>Can you quote the post that says
>>Please take all discussion of those games to /osrg/?
Would you like to try again?
>>
>>97226602
We mostly talked about mothership, which had enough hype to get enough people playing it a bit. The rest is a lot harder to get into beyond very basic dungeon outline or room content advice and even then mechanical distinctions in a lot of nsr is all over the place so the discussions get very vague and abstract. Which is feasible for a bit but one can only say
>make sure the room has interactivity
in some many ways.
>>
>>97226610
>>97227753
Its cross compatibility that most of the fanatics are missing the point of. One of the highlights of actual osr material is that its cross compatible. You can run B1 in it with minimal effort and you can run any module from it with Basic with minimal effort. There can be much wailing and gnashing of teeth about what that effort entails but most of the nsr systems get far away enough it is more effort than with a retroclone to the extent it may very well be a different game.
Being a different game is okay, its just harder to tie in or for the wider community to get much out of.
Oh there we go. NSR just takes, it doesn't contribute. lmao We're the orcs.
>>
>>97229467
If we're being honest a big problem is also that a lot of NuSR enthusiasts really are "collectors" who don't run the games they buy, ie nogames paypigs. That's the unfortunate reality: many of these games are *primarily* reading material for guys who buy them instead of Funko Pops. Which means a significant part of any given print run never gets used, which further reduces the available conversation about those games.

The Three Emperors Edition

Previous thread:
>>96939608

>Thread Question:
Do you plan any big projects for the next year already?

>Community Summary of Wargames:
https://docs.google.com/spreadsheets/d/11JoUpGIRDp5DZdgJ24rijKHgyY-qvvR5QnVtHIp57Tw/edit?usp=sharing

>List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

>ZunTsu Gameboxes:

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Littlewars TV is running a campaign of Unternehmen Wintergewitter, the abortive attempt of Von Manstein to relieve the Stalingrad pocket in late 1942. This seems to be a pretty popular topic recently, Donnerschlag from VUCA sims is a hex 'n chit version of this battle.
In any case they have produced a stripped down version of Fistful of TOWs and also this fantastic document with linked scenarios. This is really what I'm looking for in any wargaming ruleset. I fucking hate rulebooks with dozens upon dozens of pages of army lists and special rules but NO scenarios, or just a few generic ones without force compositions. Any recommendations for similar campaign / scenario booklets? Ideally with an overarching goal and decision tree of scenarios like this one?
>>
>>97218228
it's so that magnetic mines don't stick
>>
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>>97228585
Might be but it was mainly for extra front armor for cheap.
>>
I am about to receive for free quite a large haul of greeks and persians in 1/72. Two old sets from Zvezda, including an entire castle !
What system would be best to use for running 20mm ancients ?
>>
Does anyone have a size comparison between victrix and Perry and wga napoleonics? Also I’m fucking disgusted at how only Perry seems to have Spanish models.

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97207832
That's it?
Those are far less taxing than AD&D poindexters make it out to be. It's negligible even. OD&D has higher upkeep and even that is easy to afford. ACKS characters will be collecting taxes at a certain point and will have no problems affording their upkeep when it starts to ramp up.
>>
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>>97228131
>>97228201
I think I remember something about taxing dungeon loot directly.
Not upkeep cost but local lord smells the gold and pops in to take his tenth (or more) because the dungeon is on land he claims to own.
>>
>>97225946
NP.
There's buckets of character generators for most of the retroclones and such.
>>
>>97228131
>FOE
>a year ago
Hasn't really been a thing in circulation nearly as much even then.
>I asked a thing years ago and different anons said different things
Funny that.
I find more often than not, how you pitch an idea here has a lot of impact on how its received. If you have a houserule or an approach you want to investigate or brainstorm about, starting with a specific mechanical situation works a lot better than just flinging
>thoughts?
out there.
>>97228444
>Something about taxation is theft.
Oh lol. Someone was being ironic about treading on snakes and you took it for cereal.
>>
>>97229566
FOE has been a meme for years, retard

Mobile Siege Platform Edition
A thread for discussing the Star Wars franchise and its various media and tabletop games.

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN

Old links
>https://pastebin.com/yUVx32wB


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>>97228713
2024 release with some episodes in 2025
>>
Can you nerds help me? I'm returning to Star Wars after many years for RP and I realize I don't know shit about this setting. I wanna play a Stormtrooper deserter/rogue: Are all clones Jango copies or is there variation in the batches? Do the clones have some kind of shorted lifespans or fail safes if they break fence?
>>
>>97229304
Stormtroopers are mostly conscripts because the clones had accelerated aging, yes. All Kamino clone troopers were based from Jangos DNA.
>>
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>>97229327
Thanks pal. I appreciate it.
>>
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I'm quite fond of these new customizable sets.

I think I also finally learned how to make good-looking faces

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Surprise Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>97227847
Kidatsu Tennkou was so much fun
>>
>>97227833
>>97227833
Tiefling dont strike me as any hotter than aasimar
Especially in official artwork lmfao
>>
Which is the best subclass to fight the GM and steal the spotlight and all the fun from the other players? Go!!!!
>>
>>97229608
Unrestricted moon druid
Just filter 5etools by beasts and you can do literally anything
>>
>>97229622
There are some beasts that are too high CR.

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>
>>97228806
I'm getting a chain soon, so there is that.
>>
>>97228806
Not much. Shard finally finished his Hazbin Hotel jump, and speaking of Gene, he just finished a Generic Portal Invasion Jump, so that is fun.
>>
>>97228869
That is indeed good to hear.

>>97228912
Somehow, I'm not surprised it was Shard who finally made a jump for that.
>>
>>97226632
I could have sworn her backstory was released months ago and she's one of the kids of the ever flame mansion guy that Archeron killed?
>>
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>>97229729
Yes, she apparently went around joining a few factions and betraying them, the Everflame Mansion being one of them. There's some nonsense about actually fulfilling her duty as part of those factions even after betraying and leaving them but TL;DR she's a treacherous bitch going around backstabbing people.

>>
always glad to see thog :)
>>
>>97229250
been so long I don't even remember what's Nale supposed to do
>>
>>97229324
The fiends want Nale to ensure that the Snarl gets released, because they think that if they end the world early the gods will be weakened and the fiends can take over when the gods are exhausted from dealing with the end of the world.
Nale is going to betray them, because of course he is.
>>
>>97229324
He's supposed to destroy the last gate
KILL EVERY LAST LIVING SOUL
Then he gets to be director of one of the hells and such.
>>
upscale.
roy not wanting to talk? Character development.

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Thread #02 Lean Winter on the Tundra
Previous Thread: >>97090196

Welcome to /un0/, an RP thread for playing a World of Darkness/Chronicles of Darkness Hunter. For any OOC questions about WoD/CofD, check the official general. >>97224887

Rules:
>We are acephale. There is no storyteller, we are not a quest.
>This thread is based primarily but not exclusively in the nWoD/CofD game Hunter: the Vigil. However, Vigil is defined by being highly setting agnostic, with a system for creating entirely custom monsters that do not exist in other WoD/CofD games. Thus, you have significant freedom in what you want to play and what you want to hunt. Feel free to play a member of the Society of Leopold, or a member of the Lucifuge hot on the tail of a Lasombra.
>Namefagging is encouraged but by no means mandatory.
>Keep in mind that even highly experienced Hunters typically only have fractured pieces of the puzzle, and every table has their own canon. The night is dark and full of misinformation.
>/un0/ is conceived of as an experimental end to end encrypted program that is very hard to compromise, retains very little data and purges that data regularly. Please play an actual Hunter.
>Spoiler any OOC discussion.

Happy hunting.
Unless this thread somehow takes off like a rocket, this will be the last un0 thread for the foreseeable future. Towards the end of the thread, please give your feedback in regard to these shorter, limited run RP threads.
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>>
>>97228559
Care to enlighten the rest of us, Leopoldoid?
>>
>>97228802
Sorry, vow of secrecy ;). I'll give you a hint, a lot of books talk about them, most of it is false but sometimes there's a grain of truth to these tall tales.
>>
>>97229050
>Refuse to cooperate with other Hunters
>Call random things, even trees at public parks demons that must be burnt away by God's light
>Vaguepost constantly

There's a reason everyone hates you guys.
>>
>>97229499
I work with hunters from time to time, as long as they know how to follow orders and can be trusted. Asking too many questions is a big red flag for a hunter, you never know who's compromised.
>>
>>97229697
>I work with hunters
>not with OTHER hunters
>as long as they know how to follow orders

Either you're just fucking with us, or some idiot got got by the rare technologically savvy monster.

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OH SHIT A GOBLIN
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>>97226780
>>
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>>97226780
How about Joblins?
>>
>>97227050
>>97226985
Works for me
>>
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Gobsmas is almost here.
>>
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>>97227050

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This is a highly niche question, but: what's the best TTRPG anthology you've ever read, and what made it good in your opinion?
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>>97229406
I've only read one TTRPG anthology, because the overwhelming majority of games are standalone products, and it was the "#Feminism" collection of really faggy improv theater prompts and other retarded party games that were extremely juvenile and overly enamored with its own silly bullshit because no one who contributed to it actually knew what the fuck "game design" actually meant.

So I guess that's the best TTRPG anthology I've ever read.
>>
>>97229534
Do tell more, that sounds hilarious
>>
>>97229468
Because you don't play an anthology, you play the games in it. You read the anthology.
>>
>>97229557
I'll have to dig around in an old external HDD to see if I still have the PDF, but it was a bunch of stuff that was like
>Your mother has dementia and you have to roleplay explaining to her that her lifestyle is going to have to change
>put some stickers and glitter on your face and go out to a bar and pretend to be fairies or some shit
>take turns writing nice things on each other with sharpie
It was a profoundly stupid pile of shit.
>>
>>97229685
>You read the anthology.
So the anthology isn't a game, got it.

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How do you justify a "pest race" like goblins or rat people in your setting? Why wouldn't the dominant species make a concentrated effort to eradicate them if they were a problem?
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>>
>>97213989
A combination of
>Being short-lived enough to never develop a professional skillset
>Being weak enough for an average adult to overpower them easily
>Not being sociable and relying on other races to unite them>
>Generally being retarded
While also
>Breeding like rabbits
>Low caloric intake
>Being omnivorous enough to survive on scraps
Goblins never being able to form anything more complex than a small Stone Age tribe, while at the same time reproducing out of control, makes them enough of a pest, but never able to truly threaten the other races.
>>
>>97217421
the joke is that dwarf women have bush. that's it, that's the whole joke. isn't that veird? haha you know, that thing most women trim or shave? guess what, dwarf women not only DON'T shave, they also grow it long on purpose!!

wew after a long day in the humor mines, i like to reward myself with a trip to starbucks. i've earned it, for being so funny :)
>>
>>97213989
I know this is a 1pbtID bot thread, but ive considered this before
so in my setting, the answer is that they are very widespread, numerous, and often tucked away into tight dark caves
they are used by stronger evil races as slaves, so you wont have access to all of them anyway without going against said stronger races
civilization in my setting is less widespread and more isolated from each other, so there is no real capacity to organize and man such an endeavor
elves, dwarves, hobbits, etc do pretty good at keeping them mostly out of their homelands except in low numbers
>>
>>97219810
>rats spread disease
>whites kill rats to prevent spread of disease
>red man “how will we know if there’s disease?” *chugs mouthwash*
>>
>>97224904
I see exactly 0 porn here.
Could you link post numbers?

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I haven't bought a model since like 2023 maybe early 2024. When I bought Dante he was like $35. What the fuck happened? This is legit robbery.
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>>97227421
it's funny because i'm pretty sure it was only like 25 bucks at launch, gw has raised prices pretty fast in 2 years after seeing the 'opportunity'.
>>
>>97221959
Given most of GW's actually decent games are skirmish ones, yes obviously they are cheaper. You're looking at 1-2 boxes of minis for a complete force, so around $60 on the low end to about $150 at most.
>>
Its not just the prices, its the points values.
Go and compare a 2k army from 15 years ago to one now. You need way more minis.

Its why I always advocate for games with smaller point values. Playing 1500 or even 1250 means far less money spent. Or hell, go play a skirmish game. That way you only need like 10 models. You'll probably have more fun because 10th ed is fucking dogshit for fags.
>>
>>97225367
I think >>97225296 is right though, when they were in blister packs they were a little more but it skyrocketed when they switched to individual boxes for some reason.

Annoyingly I do know a bunch of tourney-wannabe types who do still shovel money to GW. Grey tide on L-shaped ruins and all, totally put me off.
>>
>>97227387
Oh and that kit that’s sold for AUD$212 equivalent in the UK includes 20% ‘value added tax’ so is more like $177 AUD. We have a 10% GST but the VAT (iirc) does not apply to UK goods manufactured for export, making the rip-off even worse. It’s why GW is so ferocious about preventing people from buying their products cheaper from other countries. Pack of fucking wankers.


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