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File: The saur rider v.1.jpg (1.07 MB, 1288x900)
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Way of the Samurai Edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section

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>>
>>97822436
Lemurian chart could be fun. Something like Fatebound-Fateless and Spiritual-Profane.
>>
>>97821722
I think we could stand to swap some spots around. My own personal interpretation of the axes:
>Progress/Tradition
Progress represents the attempt to make use of the madness. To innovate and iterate upon it.
Tradition represents immersion in the madness. To embrace it and become one with it.
>Absolutism/Wingdings
Absolutism represents both a baseline level of intelligibility to mundane humans and a desire to control the madness. To wield it, rather than be consumed.
Wingdings represents both a deviance from baseline humanity and anything it would understand as well as submission before the madness.
>>97822835
I propose Fatebound/Defiant.
>>
>>97825786
I figured that the Hyperborean chart was factional rather than philisophical.
>>
>>97822835
Pious-Profane and Prophecy-Cultivation? They're all Fated. Prophesy and Cultivation are intertwined, at least to my mind, but most units obviously focus on one or the other. Above-Below would make sense as an axis for them, instead of Pious-Profane, as some units obviously have more to do with higher layers than others.
>>
>>97821722
Just out of curiosity, what do the wingdings say?

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Post art, stories, fanfics, minis, animations any OC you like depicting this pairing.

No seethers.
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>>
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>>97787329
I see that elf and human reference
>>
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>>97826375
>>
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It's Da PDF Share Thread!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!

Previous thread:
>>97757836

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>>97825808
Awesome, thanks
>>
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Requesting
Runemaster Volume 1: Sea King's Crypt (Broken Blade Publishing)
>>
Requesting Kosmika (Black Site Studios)
>>
Does anyone have any third party Daggerheart stuff, such as Pistolhearts?
>>
>>97817353 (Me)
>>97817439
>the final release isn't out yet
Oh yeah, guess it's not. My illiterate ass missed the "This is the Advance PDF" line on DTRPG.

Anyway, not that anyone cares, but the only difference between the two documents I have is the new one has an extra blank page added near the end. I'll check stuff if it crosses my path, but I'm not going to sweat keeping up with changes until final release.

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Thread #012 Degenerate Edition

Welcome to /schreck/ where you can rp your VTM character! For all questions concerning the World of Darkness, please consult the WoDg and CoDg thread
>>97733980

Previous Thread
>>97621954

Brief rules
>We have no story teller, we are acephali
>Threads are v20 based, although the night is long and full of whispers, lies, and half-truths. Decide your own canon but all will not believe you
>all nicktuku will be diablerized on sight
>all OOC discussion should be spoilered

THREAD QUESTION

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>>
>Bu chouir dhom barachd Chanadach a bruidhinn
What even is Canadian in this context? Calling someone a hose-head? Français? https://www.youtube.com/watch?v=DvR6-SQzqO8 ?
>>
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>>97822708
Do you know that feeling of sheer terror when you receive a warning from one of the Seers but enough time passes that you begin to think it was nothing more than maddened rambling, only for you to suddenly encounter that which you were warned about? Encore merci à Mademoiselle Mèo-Mèo.

>Avoid men in checkered suits for the time being. You can't, but just so you have a heads up.

It seems we have more unexpected arrivals to our fair city. I'd best inform our relevant authorities about these newcomers.

J'ai un très mauvais pressentiment à ce sujet.
>>
>>97823312
Forgive the rustic clunk, that's amateurish of me and God knows how it sounds in modern vernacular.

When I say Chanadach I mean the Gaelic you find over in Nova Scotia. Mostly Cape Breton these days, there isn't much left. It's still my favourite tongue. Even if I'm far out of practice. My Quebecoiuse is probably better. Or worse my Chiac.

>>97823503
Familiar enough that it has gone away. I'll pass on the thanks, she could use it.

And stay safe.
>>
>>97824381
Oh cool, I didn't even know that dialect existed. I learn something new from you every night.
>>
>Get a PC sheet with the name Pinkman thinking I'll have to deal with Breaking Bad jokes all night
>He was just a vampire who was turned while having a sunburn
Wish more people did small stuff like that

Welcome to TODD!

This thread is for OPEN discussion of TSR-era D&D (up to and including 2e), TSR-era settings, and related games, such as retroclones, OSR, and OSR-adjacent games. Free discussion of house rules is encouraged.

>Games
Including but not limited to: OD&D, B/X, BECMI, AD&D 1e, AD&D 2e, For Gold & Glory, Hackmaster, Myth and Magic, Shadowdark, Into the Odd, Mausritter, Cairn, Mörk Borg, DCC, Mothership, Knave, Troika!, White Hack, Black Hack.

>What is this thread NOT for?
Meta discussions and drama related to game creators and other /tg/ threads. We come in peace.

>Resources
2e fan wiki:
https://adnd2e.fandom.com/wiki/Advanced_Dungeons_%26_Dragons_2nd_Edition_Wiki

2e archive:

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>>
>>97825935
hey thx im gonna use this stuff in my ASE game
>>
>>97825475
Not that I know of. Honestly you might wanna look at newer editions for inspiration. Someone in one of the 2e threads made a cool looking 2e sorcerer
>>
>>97825475
try spells and powers book for 2e, it has alternate ways of spellcasting rhat you might snipe.

otherwise, maybe look at 3e/pf cleric domain powers and stitch them in??
>>
Looking into Castles and Crusades (with various rules tweaks) and considering other options for spending XP.

Are there any decent rules for skill training or similar in an OSR that you like?
>>
>>97824885
Thats a wrong retarded definition with no grounds in reality. This entire thread is a bad fakth cintainment thread designed to try and shift trolling into while /osrg/ remains hijacked.

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I always hear about the stir this caused, and recently about how bad or redeemable it is. I'm not certain about it myself because I dabbled with 3e and then got into 5e, never paid much attention to the scene during that entire era. What does /tg/ think of the system?
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>>
>>97825183
>the character builder doesn't exist anymore
I am pretty sure it's still somewhere around
>>
>>97826146
Maybe some version of it got saved to some discord or something but the official WOTC tool I had all my characters on is gone
>>
>>97825846
>What is lacking in PHB1, DMG1, the Rules Compendium, or any setting specific other book that would be necessary for a DM to provide for interesting roleplay or exciting encounter building, if not both?
Information on wilderness travel and encounters. 4th edition recommends treating it as an extended skill challenge, which is a boring railroad design. The traditional setting of the Forgotten Realms has a lot of rich history and lore, and 4e doesn't do jack and shit with it. It actually is credited for ruining various settings during its era.
>>
>>97826242
So you actually do not intend to address the real meat of my question, which is how does any of that improve 4e in its function and to its strengths? Is there a specific reason to detail the exact percentage of trees and of what type to forests in the game? Or the number and depth of hills within the area between flatland and mountain ranges? If you want setting specific details, those are covered within the setting books, and DMs can use such description to carry the idea for what PCs will need to prepare for navigating the wild item and/or skill wise. If you're looking for general terrain issues and hazards that might make the navigation itself dangerous, those too are covered within much of the DM's content side of things. If all you seek is the pedantry of charts and boilerplate information as though any of that actually makes roleplay, exploration or combat more interesting on its own merits, then yes, 4e failed you. Though I'd argue that was to great success, as all that information is ultimately useless for a game that treats itself as a game.

As for the settings, beginner level DMs for the game probably don't care about established lore so long as they can make use of the setting to run a fun adventure for their tables. Experienced DMs don't need established settings or lore to make compelling adventurers, so it's not likely they would care either. This is just a problem for fans of the novels/games at best, and lore pedantry at worst.
>>
>>97826157
Oh yeah, that was closed.

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I like this model
This looks cool
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>>97803652
the design is made by a fan of 40k instead of a fan of sci fi and history
>>
>>97825698
This honestly seems like a problem to me because most of the good 40k stuff was designed by people who were fans of sci-fi and history and wanted to make a 40k equivalent of said things.
>>
>>97820341
>We can do this forever.
I'll grant you this looks more like the fattened greebled M3 up there than say anything else in the ranges but that's just an argument that it /could/ fit in an Elysian force.
genuinely like to see you post more so i can learn how retarded you are

>just admit
What if i hate it because it looks like a taurox, ever think about that?
>>
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>>97803652
Old Guard stuff is great because the real-world inspiration is immediately obvious but at the same time it's also radically different from the thing it's based on and there's an extra layer of original design language on top that blends all of these elements from radically different time periods and design philosophies into one cohesive whole. The people who designed the Leman Russ and Chimera and later the veritable cornucopia of heavy metal that was golden age Forge World had an incredible depth of knowledge and passion about that kind of material that the modern 40k design team just doesn't have any more.
>>
>>97820355
>, with chunkier toddler-toy proportions.
it'll fit right in beside the leman russ i suppose

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>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.

The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

>Examples of companies providing rules and/or miniatures for alternative wargames.

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>>
And I finally bought lutherans cus the plan is to build my own cavalry force with two disciples, one patriarch, one Corsair, and one fusilier as the riders using rough rider or knockoff horses with gas masks. The missing cavalry is the only reason I always thought lutherans sucked.
>>
>>97825359
Perhaps he's pulling them from other dimensions with the Dark Symmetry. IIlian must be behind it.
>>
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>>97825566
I'm so pissed off now.

>>97825575
Funnily enough, Lutherans are the only faction I don't have any minis for.
>>
>>97825359
kek
>>
>>97822296
>tq
Shin Megami Tensei. I think it's fairly doable already, any "near future" ruleset you could homebrew a monster summoning mechanic into would do it. But it would be cool to have models for stuff like demonica suits (slightly redesigned, because the original ones do look pretty stupid) and the classic SMT demons.

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Where do I even put this on the alignmen chart?
There's collectivist angle allowing "all people" to pursue their dreams, which is pretty Lawful.
But also dependence on slave labor (drugged out of their mind to stay content and compliant), which seems pretty Evil.
Or is ensuring the working class doesn't suffer kind enough to shift towards Neutral?
Assuming high fantasy, not mudcore where the peasants make over 90% of the population.
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>>97799486
Stay mad, puritard
>>
>>97770015
Consequentialism is the truth, which is why that anon calls it a spook.
Judging things by the consequences of said things is the only one of these philosophies that is a successful survival strategy.
>>
>>97818457
>successful survival strategy
this doesn't lead where you think it does
>>
>>97744006
Cristi Noem's husband looking sexy as shit in this pic.
>>
>>97785589
Noldornigger isn't going to suck your cock because you posted something like this, you faggot.

Jolly good time

>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG by R. Talsorian Games, set in a (then) future inspired by film noir and the dark science fiction films and books of the late 20th century. It focuses on simulationist gameplay and lethal near-future combat.

Cyberpunk RED is the latest edition of the Cyberpunk TTRPG, set after the devastating Fourth Corporate War. It focuses on more balanced, streamlined gameplay and is currently supported by R. Talsorian Games.

>Resources for RED:
https://datapool2045.net/

>RED has free DLC and extra content, including character sheets:
https://rtalsoriangames.com/downloadable-content/

>RED Easy Mode is available for FREE:
https://www.drivethrurpg.com/en/product/409912/cyberpunk-red-easy-mode

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>>
>>97825160
what the fuck, you aren't kidding. there's actually loads of useful GM tools in here just on first blush. Morale already seems like something I'd want to put in my games
>>
>>97826047
It's the shading itself, AI art always have that weird shading.
>>
>>97825160
Most of what's in single player mode should've been in the core rulebook. We should have an augmented reality style city builder for block generation built in.
>>
>>97743613
oh my god they did it again. there are about a dozen tables like this in the solo play rules
Do they actually not know distribution? for fucks sake just roll a D12
>>
>>97826307
innovations in not understanding distribution... so maxtac are more common than NCPD?
also for the previous if they'd just included one less option in each table it could have been a D10. why the fuck are they like this

Work in Progress, "No Foolin'!" Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>97826184
Thanks anon.
The dirty down moss is doing a lot of the heavy lifting.
>>
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>>97824202
>>97824365
Thanks, you have inspired me to once again kitbash some turret guy.
And once again, I'm at an impasse.
>>
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Work in progress kitbashed halfling handgunner. This guy will be hunched over behind a pavise shield when hes based up. Sort of going for a taking cover/reloading look, while of course keeping an eye on the foe.
>>
>>97826303
I like the right one better, it's a lot more grounded. But I usually prefer reasonable marines, so take that with a hint of salt.
>>
>>97826303
Right looks like he's singing a showtune.

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Get squatting edition

Previous Thread:
>>97237452

Check out here for useful links and a catalogue of relevant miniatures retailers:
https://pastebin.com/nnNqqFLn

The Rogue Trader magazine article compilation:
https://mega.nz/file/C4oSnArA#sA2O_7V6OnhZCOLCf0Sba1KW_wao3pZvc6IUmlHvpsk
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>>
>>97818470
Yeah, I don't follow here.
>>
>>97818470
3rd edition Codexes are basically compatible with 4th edition rules.
4th edition rules are generally seen as an improvement over 3rd, or at least cleaned up and clarified.
mid-to-late 4th editon codexes have less options and customization so many prefer the 3rd ed ones and its not a big deal.
Not sure what other cases there would be.
>>
>>97820675
Ah, if we're talking about that then there's a couple other examples:
>3rd ed fantasy is mostly compatible with Rogue Trader, particularly via the Realm of Chaos and Siege books.
>4th ed fantasy is compatible with 5th ed, though it might be necessary to convert some magic and wargear, particularly if backporting (Cards from both editions are also compatible with Warhammer Renaissance, for the three people that play it)
>6th ed fantasy army books are mostly compatible with 7th edition, again, with some minor jank
Generally speaking, most editions are somewhat compatible with army books from the previous edition, often needing some sort of errata, as this allowed you to play you army while waiting for the new codex to drop.
Of course, 3rd edition and prior don't really have this feature as individual army books weren't a thing back then.

Ps. God, this new captcha is utter shit, I've guessed correctly a bunch and somehow haven't been able to pass it.
>>
>>97628636
That middle one kicks ASS
>>
>>97818470
Most of us are playing with friends who we've played with for decades, you take the best bits of various rulesets and codexes to suit your army and your opponents and then play for fun, instead of being bound by deliberately constricting rules made to force you to buy the latest Jew-Dubya product.

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So who are your favorite waifus in DnD?
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>>97820569
>>
>>97820804
Many systems have developed enough meta narratives to have a bunch of established characters, I can imagine more than a few of the female ones get simps of some kind.
>>
Clerics are always hotter
>>
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>>97820569
>Artificer
no idea who that is
>Barbarian
not into butch muscle girls
>Bard
who?
>Cleric
would
>Druid
would
>Fighter
not my type
>monk
dont know her

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>>
>>97820804
This >>97821795

Also BG3 and Critical Role spawned a fuckton of DnD r34.

>>97821294
Very fun. The players beat the 8 Wraiths I had set up to protect the magic artifact they're going to use to slay the final boss. Unfortunately one them won't be able to attend the final session due to a family gathering.

>>97822122
>Artificer
Understandable. There are literally zero good NPC artificers in DnD.

>Bard
Companion from Neverwinter Nights.


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Tree 2 Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>97826264
>play as a shit-huffing dirt farmer nobody
That wasnt what I said you dipshit

There is a line between peasant and near indestructible super hero.
That line existed for literally decades
>>
>>97826275
The real problem for fighters is that non martials fight equally well because of the yes/no proficiency system.

Maybe fighters could get expertise for certain weapons, like a specialisation of some kind
>>
>>97826275
I like the system enough to justify using 2024 instead of 2014 rules. If you don't like it you're welcome to suggest other options.
>>
>>97826343
I've seen at least three different maneuver systems that people have homebrewed. Probably one of those.
>>
>>97826349
>Vague nonsense answer about maneuvers
Ok...

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Splinter edition

Previous: >>97708621

>News & Reminders
Food Chain is banned in Historic
Arena Direct Teenage Mutant Ninja Turtles March 27-29; win up to two Teenage Mutant Ninja Turtles Play boxes
https://magic.wizards.com/en/news/mtg-arena/announcements-march-23-2026

>Secrets of Strixhaven Spoilers
https://scryfall.com/sets/sos?order=spoiled

>Useful Links
https://pastebin.com/QFA0hqaA


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>>
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memeing on you scrubs with baral atm
>>
>>97826193
Ass to mouth? You never go ass to mouth bro.
>>
Magic arena forces matchups dumbass retards this has been known since day one. Its a f2p mobile game with a magic skin stop being gay.
>>
>>97826168
I'm not seeing any anti lifelink cards when I'm not playing lifelink. Matchup engine can be just evil. Even if we drop tin hats and assume everyone is human, there is certainly something very fishy with it.

I had a perfect anti-mice deck when Monstrous Rage and Heartfire were the rage. Everyone was playing mono red at that time. I played a lot of mono red against my other decks. After several wins, I practically didn't match up against mono red against my counter deck. I got a vast majority of mono black and Overlords that I was bad against. It's as if they actively push certain decks with their matchup engine.
>>
>>97826280
>Maybe your opponent kept a 4-5 land hand and drew gas?
I wouldn't be complaining if he was just dropping lands, would I?


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