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I always hear about the stir this caused, and recently about how bad or redeemable it is. I'm not certain about it myself because I dabbled with 3e and then got into 5e, never paid much attention to the scene during that entire era. What does /tg/ think of the system?
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>>
>>97825183
>the character builder doesn't exist anymore
I am pretty sure it's still somewhere around
>>
>>97826146
Maybe some version of it got saved to some discord or something but the official WOTC tool I had all my characters on is gone
>>
>>97825846
>What is lacking in PHB1, DMG1, the Rules Compendium, or any setting specific other book that would be necessary for a DM to provide for interesting roleplay or exciting encounter building, if not both?
Information on wilderness travel and encounters. 4th edition recommends treating it as an extended skill challenge, which is a boring railroad design. The traditional setting of the Forgotten Realms has a lot of rich history and lore, and 4e doesn't do jack and shit with it. It actually is credited for ruining various settings during its era.
>>
>>97826242
So you actually do not intend to address the real meat of my question, which is how does any of that improve 4e in its function and to its strengths? Is there a specific reason to detail the exact percentage of trees and of what type to forests in the game? Or the number and depth of hills within the area between flatland and mountain ranges? If you want setting specific details, those are covered within the setting books, and DMs can use such description to carry the idea for what PCs will need to prepare for navigating the wild item and/or skill wise. If you're looking for general terrain issues and hazards that might make the navigation itself dangerous, those too are covered within much of the DM's content side of things. If all you seek is the pedantry of charts and boilerplate information as though any of that actually makes roleplay, exploration or combat more interesting on its own merits, then yes, 4e failed you. Though I'd argue that was to great success, as all that information is ultimately useless for a game that treats itself as a game.

As for the settings, beginner level DMs for the game probably don't care about established lore so long as they can make use of the setting to run a fun adventure for their tables. Experienced DMs don't need established settings or lore to make compelling adventurers, so it's not likely they would care either. This is just a problem for fans of the novels/games at best, and lore pedantry at worst.
>>
>>97826157
Oh yeah, that was closed.

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I like this model
This looks cool
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>>97803652
the design is made by a fan of 40k instead of a fan of sci fi and history
>>
>>97825698
This honestly seems like a problem to me because most of the good 40k stuff was designed by people who were fans of sci-fi and history and wanted to make a 40k equivalent of said things.
>>
>>97820341
>We can do this forever.
I'll grant you this looks more like the fattened greebled M3 up there than say anything else in the ranges but that's just an argument that it /could/ fit in an Elysian force.
genuinely like to see you post more so i can learn how retarded you are

>just admit
What if i hate it because it looks like a taurox, ever think about that?
>>
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>>97803652
Old Guard stuff is great because the real-world inspiration is immediately obvious but at the same time it's also radically different from the thing it's based on and there's an extra layer of original design language on top that blends all of these elements from radically different time periods and design philosophies into one cohesive whole. The people who designed the Leman Russ and Chimera and later the veritable cornucopia of heavy metal that was golden age Forge World had an incredible depth of knowledge and passion about that kind of material that the modern 40k design team just doesn't have any more.
>>
>>97820355
>, with chunkier toddler-toy proportions.
it'll fit right in beside the leman russ i suppose

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>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.

The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

>Examples of companies providing rules and/or miniatures for alternative wargames.

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And I finally bought lutherans cus the plan is to build my own cavalry force with two disciples, one patriarch, one Corsair, and one fusilier as the riders using rough rider or knockoff horses with gas masks. The missing cavalry is the only reason I always thought lutherans sucked.
>>
>>97825359
Perhaps he's pulling them from other dimensions with the Dark Symmetry. IIlian must be behind it.
>>
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>>97825566
I'm so pissed off now.

>>97825575
Funnily enough, Lutherans are the only faction I don't have any minis for.
>>
>>97825359
kek
>>
>>97822296
>tq
Shin Megami Tensei. I think it's fairly doable already, any "near future" ruleset you could homebrew a monster summoning mechanic into would do it. But it would be cool to have models for stuff like demonica suits (slightly redesigned, because the original ones do look pretty stupid) and the classic SMT demons.

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Disc 1 Final Boss edition

Previous >>97787403

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>97825893
Should have at least been different digimon. Like the starters having agumon/gaomon/lalamon/falcomon, while bt25 having kudamon/kamemon/pawnchesmon.
>>
>>97825876
making 3 sets of nothing but support for one archetype is good way to get people that skip buying all 3 sets
bad business
>>
>>97826010
On the other hand, it's their way of quickly pushing a new deck into the meta and getting people that want to keep up with the meta to pay for a new deck. I don't really for them pushing a deck for 3 sets or so then dumping all support and moving onto the next one.
>>
>>97822614
I'm interested in the deck especially with the reprints and new cards, may I see your imperial list?
>>
>>97826339
i will share any non v-mon decklists.

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Where do I even put this on the alignmen chart?
There's collectivist angle allowing "all people" to pursue their dreams, which is pretty Lawful.
But also dependence on slave labor (drugged out of their mind to stay content and compliant), which seems pretty Evil.
Or is ensuring the working class doesn't suffer kind enough to shift towards Neutral?
Assuming high fantasy, not mudcore where the peasants make over 90% of the population.
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>>97799486
Stay mad, puritard
>>
>>97770015
Consequentialism is the truth, which is why that anon calls it a spook.
Judging things by the consequences of said things is the only one of these philosophies that is a successful survival strategy.
>>
>>97818457
>successful survival strategy
this doesn't lead where you think it does
>>
>>97744006
Cristi Noem's husband looking sexy as shit in this pic.
>>
>>97785589
Noldornigger isn't going to suck your cock because you posted something like this, you faggot.

Jolly good time

>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG by R. Talsorian Games, set in a (then) future inspired by film noir and the dark science fiction films and books of the late 20th century. It focuses on simulationist gameplay and lethal near-future combat.

Cyberpunk RED is the latest edition of the Cyberpunk TTRPG, set after the devastating Fourth Corporate War. It focuses on more balanced, streamlined gameplay and is currently supported by R. Talsorian Games.

>Resources for RED:
https://datapool2045.net/

>RED has free DLC and extra content, including character sheets:
https://rtalsoriangames.com/downloadable-content/

>RED Easy Mode is available for FREE:
https://www.drivethrurpg.com/en/product/409912/cyberpunk-red-easy-mode

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>>97825160
what the fuck, you aren't kidding. there's actually loads of useful GM tools in here just on first blush. Morale already seems like something I'd want to put in my games
>>
>>97826047
It's the shading itself, AI art always have that weird shading.
>>
>>97825160
Most of what's in single player mode should've been in the core rulebook. We should have an augmented reality style city builder for block generation built in.
>>
>>97743613
oh my god they did it again. there are about a dozen tables like this in the solo play rules
Do they actually not know distribution? for fucks sake just roll a D12
>>
>>97826307
innovations in not understanding distribution... so maxtac are more common than NCPD?
also for the previous if they'd just included one less option in each table it could have been a D10. why the fuck are they like this

Work in Progress, "No Foolin'!" Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>97826184
Thanks anon.
The dirty down moss is doing a lot of the heavy lifting.
>>
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>>97824202
>>97824365
Thanks, you have inspired me to once again kitbash some turret guy.
And once again, I'm at an impasse.
>>
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Work in progress kitbashed halfling handgunner. This guy will be hunched over behind a pavise shield when hes based up. Sort of going for a taking cover/reloading look, while of course keeping an eye on the foe.
>>
>>97826303
I like the right one better, it's a lot more grounded. But I usually prefer reasonable marines, so take that with a hint of salt.
>>
>>97826303
Right looks like he's singing a showtune.

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Get squatting edition

Previous Thread:
>>97237452

Check out here for useful links and a catalogue of relevant miniatures retailers:
https://pastebin.com/nnNqqFLn

The Rogue Trader magazine article compilation:
https://mega.nz/file/C4oSnArA#sA2O_7V6OnhZCOLCf0Sba1KW_wao3pZvc6IUmlHvpsk
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>>
>>97818470
Yeah, I don't follow here.
>>
>>97818470
3rd edition Codexes are basically compatible with 4th edition rules.
4th edition rules are generally seen as an improvement over 3rd, or at least cleaned up and clarified.
mid-to-late 4th editon codexes have less options and customization so many prefer the 3rd ed ones and its not a big deal.
Not sure what other cases there would be.
>>
>>97820675
Ah, if we're talking about that then there's a couple other examples:
>3rd ed fantasy is mostly compatible with Rogue Trader, particularly via the Realm of Chaos and Siege books.
>4th ed fantasy is compatible with 5th ed, though it might be necessary to convert some magic and wargear, particularly if backporting (Cards from both editions are also compatible with Warhammer Renaissance, for the three people that play it)
>6th ed fantasy army books are mostly compatible with 7th edition, again, with some minor jank
Generally speaking, most editions are somewhat compatible with army books from the previous edition, often needing some sort of errata, as this allowed you to play you army while waiting for the new codex to drop.
Of course, 3rd edition and prior don't really have this feature as individual army books weren't a thing back then.

Ps. God, this new captcha is utter shit, I've guessed correctly a bunch and somehow haven't been able to pass it.
>>
>>97628636
That middle one kicks ASS
>>
>>97818470
Most of us are playing with friends who we've played with for decades, you take the best bits of various rulesets and codexes to suit your army and your opponents and then play for fun, instead of being bound by deliberately constricting rules made to force you to buy the latest Jew-Dubya product.

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So who are your favorite waifus in DnD?
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>>97820569
>>
>>97820804
Many systems have developed enough meta narratives to have a bunch of established characters, I can imagine more than a few of the female ones get simps of some kind.
>>
Clerics are always hotter
>>
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>>97820569
>Artificer
no idea who that is
>Barbarian
not into butch muscle girls
>Bard
who?
>Cleric
would
>Druid
would
>Fighter
not my type
>monk
dont know her

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>>97820804
This >>97821795

Also BG3 and Critical Role spawned a fuckton of DnD r34.

>>97821294
Very fun. The players beat the 8 Wraiths I had set up to protect the magic artifact they're going to use to slay the final boss. Unfortunately one them won't be able to attend the final session due to a family gathering.

>>97822122
>Artificer
Understandable. There are literally zero good NPC artificers in DnD.

>Bard
Companion from Neverwinter Nights.


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Tree 2 Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>97826264
>play as a shit-huffing dirt farmer nobody
That wasnt what I said you dipshit

There is a line between peasant and near indestructible super hero.
That line existed for literally decades
>>
>>97826275
The real problem for fighters is that non martials fight equally well because of the yes/no proficiency system.

Maybe fighters could get expertise for certain weapons, like a specialisation of some kind
>>
>>97826275
I like the system enough to justify using 2024 instead of 2014 rules. If you don't like it you're welcome to suggest other options.
>>
>>97826343
I've seen at least three different maneuver systems that people have homebrewed. Probably one of those.
>>
>>97826349
>Vague nonsense answer about maneuvers
Ok...

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Splinter edition

Previous: >>97708621

>News & Reminders
Food Chain is banned in Historic
Arena Direct Teenage Mutant Ninja Turtles March 27-29; win up to two Teenage Mutant Ninja Turtles Play boxes
https://magic.wizards.com/en/news/mtg-arena/announcements-march-23-2026

>Secrets of Strixhaven Spoilers
https://scryfall.com/sets/sos?order=spoiled

>Useful Links
https://pastebin.com/QFA0hqaA


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memeing on you scrubs with baral atm
>>
>>97826193
Ass to mouth? You never go ass to mouth bro.
>>
Magic arena forces matchups dumbass retards this has been known since day one. Its a f2p mobile game with a magic skin stop being gay.
>>
>>97826168
I'm not seeing any anti lifelink cards when I'm not playing lifelink. Matchup engine can be just evil. Even if we drop tin hats and assume everyone is human, there is certainly something very fishy with it.

I had a perfect anti-mice deck when Monstrous Rage and Heartfire were the rage. Everyone was playing mono red at that time. I played a lot of mono red against my other decks. After several wins, I practically didn't match up against mono red against my counter deck. I got a vast majority of mono black and Overlords that I was bad against. It's as if they actively push certain decks with their matchup engine.
>>
>>97826280
>Maybe your opponent kept a 4-5 land hand and drew gas?
I wouldn't be complaining if he was just dropping lands, would I?

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Writing General: 'psychopomps' edition

Welcome to /wg/, the thread for all /tg/ related writing. Whether you're plotting your campaign, trying to come up with a character backstory, or just trying to write some setting fluff, this is the place to post it. You don't even have a campaign, just an idea you want to develop? You're welcome here. While the rest of /tg/ is arguing over monstergirl mating and which way rivers are supposed to flow, we're here to help you turn your thoughts into an actual finished product.

As the successor to the Storythreads, we're also open to /tg/ related fanfiction (D&D, Warhammer, Battletech, whatever). In fact, if you've written any vaguely /tg/-related short stories, you can try them out here. We also have flash-fiction challenges from time to time.

There's a discord for writers here
https://discord.gg/6AwKHGF

The previous thread can still be found in the archive here
>>97133758

And finally an archive of /tg/ fiction can be found here:
http://1d4chan.org/wiki/Storythread (dead link, but may be resurrected one day)
https://2d4chan.org/wiki/Storythread (page missing, wiki still up)

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>>97819172

The man seems to think about this for a few seconds, then mentally shakes himself and moves on. The conversation continues, mostly about travel; the man had journeyed far and wide in his military career, and the rider... well, the rider had been *everywhere*. He knew the best tavern in every city the man had ever been to; he didn't know them quite as well as the worse taverns, but he could still talk at length about the quality of the cooks, the beer, and the clientele. He appreciated quiet drinkers; less work for him. Being rushed off his feet with plague victims, and then having to hurry over to the other side of town because some fool had started a bar fight over nothing but spilled beer... well, it wasn't his place to judge, but sometimes he had a few choice words for the participants. The man keeps his mouth shut at this point; now that it was all over and there was time to get some perspective, he wasn't entirely sure this whole battle was, in the grand scheme of things, any more noble than your average tavern brawl.

The rider also knew the castle out in the hinterlands where the man had taken work for a while, and the streets in the southern ports where the streetwalkers walked said streets in only gauze dresses, and the stretch of river just outside the man's hometown where the fishing was always good and the willows gave shade on a hot summers day. The rider manages to get a laugh out of the man a couple of times, with memories of places they know, common acquaintances; former acquaintances, in the man's case.

Eventually though the conversation peters out, and finally the rider says, "I think the time has come for me to make a move. There is still plenty of work to be done. But I thank you for your company, sir."

"I suppose so.", the man says grudgingly, and then he stretches, and gets to his feet; the rest has done him good, he feels a lot less tired now. "Probably time for me to be going as well."
>>
>>97819182

"Yes. Yes, I think it is.", the rider says.

The man looks at him, puzzled, then back at the tree. His body still lies there, propped up against it.

"Oh.", he says. He looks back at the rider and sees the scythe in his hand; he hadn't even seen him pick it up, he was that quick with it.

"Yes.", the rider says simply.

"Well. What now?"

Without saying anything, the rider stretches out his arm. And looking in that direction - the direction his friend just left in - the man does see a light in the distance, like a ray of sun coming down through a break in the clouds.

"Ah. I don't suppose you could tell me... you know, where I'm going."

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>>97819194

The man nods in thanks one last time to the rider, then steps away, and raises a hand in farewell. And then he turns, and sets out on the road once more; a journey he must make alone, but one that's now a little less lonely, thanks to the rider with the pale horse.

The rider watches in satisfaction as the man heads towards the light.

* * *

After about ten paces the man stops and calls out loud enough for the rider to hear, "Those ravens are going to eat my eyes, aren't they?"

"I'm sorry, but yes. I'm afraid it's generally what they do."

"Bugger."

The man pauses. However, after a moment he shrugs, and with a lightness in his step he continues on his way. The ravens watch him go, staring at his back as it gets farther and father away. Maybe it's just curiosity, but they have the decency to wait until he's out of sight before they return to their work.

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Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>97665641
Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: pastee.dev/p/sp2Mdb5I
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
/wbi/: https://discord.gg/6ZjEc7dy4T
Worldbuilding Hub: https://discord.com/invite/wGjxK3Y
The Writer's Forge: https://discord.com/invite/CUxHxWq
Tira: https://discord.com/invite/f52W6Kg
Dawn of Victory: https://discord.gg/hUAynC3w
Conlangerama: https://discord.com/invite/ceKjZBr2jC

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>>97826060
My setting's monsters are pretty far on the monstrous scale.
They are inhuman, often eldritch, entirely unnatural beings that violate every rule about living creatures. They are so far removed from a normal living creature as to be incomparable.
They have pseudo-flesh that isn't biological.
They don't need to breath, sleep, eat, etc.
They literally materialize/spawn due to ambient arcane energy concentrations being high enough rather than being born of biological processes.
when slain (which takes specialized equipment or magic) they don't leave behind bodies. They instead dematerialize and turn into a glowing dust called spark, which is a essential magical component in the setting.
They don't feel, they don't have biological drives, they don't really have emotions. The only thing that drives them is a compulsion to inflict pain, death, and destruction to all life capable of feeling pain. For reasons totally unknown and incomprehensible. Some have theorized that monsters were the result of a planet wide spell cast during the age of the immortals, but no one knows for sure and there is no evidence to support that theory. It's just speculation at this time.

"mortals" by contrast are all biological beings. They feel, they are driven by biological imperatives,instincts, thoughts, emotions. They are made of meat. When stabbed by a normal weapon they bleed. Then they die a body if left behind.
You probably get the idea.

Biological beings have species, there are kinds, there are family trees. You can neatly categorize them. There are patterns to them. There is logic and reason that can be imposed on them.
Monsters don't work that way in my setting.
Monsters don't take on any particular form. Each instance is a unique amalgamation of wrong. A mockery of nightmares, a maddening parody of parts mashed together in sickening ways.
>>
Do you draw your maps with hexagons or with squares?
>>
>>97826308
(A 128,000-square-mile tile on a world map is about the same size as Poland, Japan, or Ecuador.)
>>
>>97826308
Squares.

Mostly because the main time I make maps its of interiors to places.
So squares work better imo.

I don't really do the hex craw thing. No shade on it, I am sure they are good fun, just ain't the style of game I run.
>>
>>97825933
I can't do that. Magic isn't strong enough anymore.

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Is GW really planning a Titan-sized Daemon Perturabo model or is this symbolic?
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>>97810812
America doesn't lose wars, faggot.
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>>97821613
Lol
Lmao, even
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>>97810913
warmachine is in the midst of a pretty substantial soft relaunch at the moment. so I think 40k chuds probably dont have long there either
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I do not care about the Iron tardos. Bring back Straken and Harker.
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>>97810970
Probably Vulkan, since he's a perpetual and thus it's really, REALLY easy to justify him showing up again.

>>97811095
>>97811110
This is also possible, but Vulkan is the one that's really easy to justify and would be the path of least resistance narratively.

Why do my genasis never get any love? I feel like these guys are made to be tumblr tier OC bullshit that would at least get me something cool in 5e.
209 replies and 46 images omitted. Click here to view.
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>>97638600
>1. Nobody cares about elementals
Elementals are so shockingly conceptually vacuous it's kinda crazy. There's just... nothing there lol. A fire elemental is just made of fire. Motivations? Goals? Life cycle? It's made of fire, what more do you need to know?

Just make them Pokemon.
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>>97813886
Sorry, was banned for 3 days

Well, he started off 1st level with some Greyhawk stuff I cooked up, eventually segued into Return to the Temple of Elemental Evil (horrible campaign btw), went through that and ended at it at level 13, we played 5 more adventures and they retired that character at 17th level in 3.x, which is pretty respectable. One of the few characters I ever saw personally retire instead of getting killed in action. I remember he took Hellfire Warlock as a prc but I modified it slightly. 3.x didn't need a lot of homebrewing iirc. I'd have to break out my actual notes for more details. I remember writing down his character level progress, which he changed a bit as we played ofc. That campaign lasted seven years but he went from 1 to 17 in a little over 3 years. Great player and he's become an excellent DM. His pacing is superb. He gathered some great magic items in that game and didn't recovered an Orb of Dragon kind (Black). He is, to date, the only character to ever recover one of those. I should dig out those notes. I think you guys would appreciate them.
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>>97820249
>Sorry, was banned for 3 days
Hate when that happens.
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>>97814522
>Fish
What about other aquatic scents like flowers from lily pads, the ocean air, etc.?
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>>97620627
Then make some lore for your game, anon.


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