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Many of you had a schizophrenic attack approximately 14 weeks ago. This is the place to admit you were wrong, apologize for your lack of discernment and over-confidence, and start to think about how you'll make amends to the community.
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>>97389141
This, watch their sales implode. They would never nuke their flagship faction. SM players (most of which i know) are extremely insecure manchildren who would stop consooming hard lmao.
>>
Over 24 hours and not a peep from someone with the strength to say, "I thought they were female heads, and I thought they were making female Space Marines. I was wrong about that."

But I thought we had good faith rhetoricians here? HUH???
>>
>>97383891
Why did you randomly circle several men's heads?
>>
>>97392616
this much self projection should come with getting a forced therapy session you schizophrenic jew.
>>
>>97392965
Can you expand on what the fuck you're talking about?

When this product was revealed dozens of individual 4chan users posted about how it was confirmation that marines were going female, and it was a done deal. Multiple tearful threads were made.

I'm simply wondering what happened to all those bold thinkers. Were you one?

Previously on /slop/: >>97361059

▶ Thread Task:. Fantasy, modern or sci-fi sports. Go, Sportsball!

▶ Generators
https://bing.com/images/create/

https://sora.chatgpt.com/

https://gemini.google/overview/image-generation/

https://perchance.org/ai-text-to-image-generator
https://civitai.com/

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

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>>
>>
>>
>>97384993
>TT
Elven acrobatics.
>>
>>97392849
https://www.youtube.com/watch?v=WNQm4HxcaZY
>>
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I wanted to do Speedball but ran out of Gemini gens before I could refine it. Maybe I should just shell out those 5$ per month...
Also, he overwrote the watermark with the vcr text. Interesting.

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Everchosen edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>97392523
>Any Aussies in the thread?
God I hope not
>>
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>>97389664
>TQ:
>What events do you want to see in the Arcane Journals?
>>
>>97392444
>resin slop, low quality recasts and historical proxies
Grim.
>>
>>97392413
My O&G have paused for a moment whilst I'm stripping some NG archers I got off eBay and building some Mordheim terrain, but this is the last Gobbo I painted
>>
>>97392523
Adelaide here what the fuck is cancon

Silica Mutus Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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I'm so hype. My GM who was running am DH game for ~18 years but took a break due to life stuff has decided to pick it back up again. My other GM who was running RT for ~15 years is taking a brief break while the DH GM picks it up again (same group). We're doing a Deathwatch mini game to get back in the swing of things, and we had our first session today. The energy was really great in a social session while we discussed how the Cohesion system works. We have a Lamenter Apothecary, a Salamander Techmarine, a Space Wolf wolf scout, a Raven Guard successor assault marine, an Ultramarine tactical marine, and a Black Shield librarian
>>
>>97392355
Every few weeks I see something here that makes me glad I only got on this site when I entered college and was decently adjusted to socialization.
I'm sure there's some cool people here too but honestly joining games seems like such a dice roll that it's not worth it.
>>
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Speaking of, are there any places to semi-reliably pick up a group for 40krpg's? IRL circle dissolved through the kung flu, and sites like Roll20 seem to be like sifting for corn in a river of shit.
>>
>>97392491
If there were, we wouldn't all be here complaining about it. We can't even play with each other, because clearly we all have different ideas of how a good game should be run.
>>
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I need some help with the details of a game I'm planning. Tzeentch, got bored and decided to mess with some noble that collects art. After messing with his head through nightmares about his family selling his stuff after he dies the noble gets terrified about what will happen to his collection and decides the best way to keep it safe forever is to find someone who will care about it as much as he does. At a party he over hears someone from a different world talk about how Trazyn the Infinite stole some relics from their estate. Thinking that Trazyn is a collector like himself the noble decides to find him and donate his collection so it will stay safe from his family.

That's a quick summery of what I want to start with. Ignoring the ordeal of getting to him and the shock of finding out that Trazyn is a Necron, what would Trazyn do if the noble actually got to him and showed off his large collection of art? And what would he want to keep? Is there a particular kind of human artifact he would be interested in? Rarity, age, what would he care about?

The original Dark Erufu Edition

Discuss elves.
Post elves.
Love elves.
All elf lore, game stories art and any else that's elfy is all appreciated.

Thread question: Do you prefer your elves as fallen empire from the past or as dominant and hegemonic entity in your world?

previous thread: >>97318413
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updated noldorfag image hashes!
https://pastebin.com/GeSGDZEc
>>
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>>97392881
An eldar.
The differences are largely cultural. So it depends on how it's raised. Maybe as a Corsair, like as a middleground.
Damn, I had a really good Corsair pic at hand, but slopfag gonna fag

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"Hoe Your Own Row" Edition
Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>97384234
>Thread Question: Do you like the outdoors? What chores, pastimes, wonders, and mishaps would you enjoy expanding into a CYOA?
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>>97392951
>>
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>>97392976
>>
>>97392976
>riot gear
>vulnerability to blunt force

I don't think they applied logic to this one detail.
>>
>>97392915
>Tok was originally planning to do a lore page for this
The fact he thought copying some MtG wiki page was a good idea is pretty retarded of him, if unsurprising.
>He had no idea that his CYOA was going to be a massive flop like Concord.
Don't insult Concord like that.

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Some /tg/-related funny images and comics. YMMV.
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>>97392929
That would actually be a really cute idea for a one-shot. Is there any kind of Homeward Bound type system anyone can call to mind?
>>
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When I send out my invitations for the next game session I usually try to include some humorous image, so any contributions to the thread will be appreciated.

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We already don't care about UW edition
Previous: >>97383956

>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committee
https://mtgcommander.net


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>>
Be honest
Have you ever bought a card solely because it had sexy art?
>>
>>97392522
Why is mothman so popular? It looks ok to me but +1 counters is certainly >daring today arent we. Is Sultai really such a boring wedge?
>>
>>97393026
>Have you ever bought a card solely because it had sexy art?
>>
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with so many people proxying cradle and other bullshit lands i will now be playing ravages and armageddon
>>
What's up with all these shitty pictures of the "totally not a marketing move" tmnt cards?
what year we on that people have shit tier phones/cameras? or are these pictures coming from "people" in pakistan/india?

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What's the most "modern" a fantasy setting can feel without it feeling forced or weird?
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>>97390879
1891
>>
>>97391388
Shadowrun is literally in the future, OP said modern. As in modernity.
>>
>>97390879
Based Frenchwoman prepared to slaughter nobs with an axe
But seriously, I put matchlocks in my games, so I guess that's the limit for myself
>>
>>97390879
Shadowrun is set in the future, you useless never-game spammer
Warhammer is so much forward in time, it's basically fantasy on the sole principle of year, not to mention content.
>>
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>>97390879
If we take a look over at Final Fantasy? Straight into the future

RIFTS! The science fantasy world of post-apoc cyborgs, wizards, dragons, ninjas, giant mecha, super-nazis, robot ninjas, vampires, underwater kingdoms, remnant human supertech civilizations and everything you can imagine all rolled into one setting where interdimensional RIFTS have pierced Earth's fabric and turned it into a playground for aliens and monsters!

Plus other Palladium Games about superheroes, zombies, classic fantasy, supernaturals investigation and more.

Talk about:
>RIFTS(tm)
>Heroes Unlimited
>Palladium Fantasy
>Beyond the Supernatural
>Dead Reign
>Robotech (lol)
>TMNT & Other Strangeness + After the Bomb
>Splicers
>Nightbane
>Savage Rifts

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>>97392575
A young punk TW. He uses old toys like rollerblades and propeller hats as TW gear.
>>
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>>97392626
Female TW from Lazlo or other Magic Zone areas. Hit the wall, ate the christmas cake, rolled save everytime. Uses a rascal as a TW vehicle. TW hands from getting caught by the CS. (She got to tell Prosek to eat her taint. Everyone thought it was very funny.)
>>
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>>97392633
Mind Melter. Turns out mind melters are big cajone guys who barely use equipment. I would think you'd see some real Ice Man types.
>>
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>>97392950
Angry old MM. He is so powerful he stopped getting dressed and just annihilates people who bother him, which is anyone in line of sight.
>>
>>97392575
Ive playe we a TW. They're my favorite class

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What kind of tampons do you think they have in the Golden Throne palace complex on Terra in Warhammer 40k?
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>>97392871
Heh, nice cope. The boys that are the primary audience for Star Wars aren't interested anymore, the reason is because of all the girl power and woke shit that sequel trilogy was infused with. It takes time for this shit to really settle in and start killing things, but that time has arrived and Star Wars just ain't pulling the kiddos in anymore.
>>
>>97392871
>vague concept of wokeness

but enough about you dilating.
>>
>>97392896
>another troon
>>
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>>97392931
>>97392938
>>
>>97392931
>>97392938
AGP egg

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This is a specification for an exterior ballistics software that can be used to calculate damage at long range in tabletop RPGs like Phoenix Command or GURPS where that sort of question arises with some degree of frequency. It takes in physical characteristics of a projectile (diameter, length, mass, etc.) and uses an ODE method to calculate velocity after a period of time has passed. I'd recommend either C++ or pure C for the programme as, particularly if you are generating tables for many types of projectiles, it can get very computationally intensive.

For the specification, start with the formula for drag force, $F_d = \frac{1}{2}\rho v^{2}C_{D}A$, so $\frac{\rho v^{2}C_{d}A}{2m} = a$. The issue is $C_D$, which must be determined empirically. We have an advantage in that drag curves all look more or less the same in terms of shape and proportionality (multiply the drag coefficient on a G7 drag curve by about 1.9 and you will likely be pretty close to the drag coefficient at that mach number on a G1 drag curve). Thus, we define our generic drag curve as on the below table. When a bullet is between mach numbers you have the option of linearly interpolating between them, which is less realistic but easier to write code for and will run faster, or using a more complex formula such as Lagrangian or Newtonian Interpolation, which are more accurate but slower. The typical air density (rho) at sea level is 1.225kg/m$^3$. A typical speed of sound at sea level is about 340 m/s.
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>>97391680
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>>97391876
>>97391899
You don't have the voxels right there in the rulebook. It's tabulated, like the picture I've attached.
>>
>>97391904
Okay, so it looks like if you do 1-3 penetration you do 1 damage, and anything more than that you do massive damage.

1. How many hitpoints does the average person have? Is a 4 penetration hit with 13 damage enough to kill them, or do PCs have more like 100 health?
2. How much damage does a punch to the head do? You can definitely kill someone with a single punch to the forehead even though it doesn't penetrate the skull.
>>
>>97391915
(1) Every wound taken has a chance of killing a character. Divide Lethality by a character's Wound Recovery Potential to find Tissue Damage, then reference Tissue Damage on a table. 3 points of tissue damage is about a 2% chance to kill. 150 is essentially 100%. It's a sigmoidal curve, so the probability of death asymptotically approaches 1.
(2) That's what 'BTBD' (Blunt Trauma Base Damage) is for. A very solid punch to the head fight deal 4 or 5 Impact base, which is then multiplied by 5.4 = 21.6 or 27 points of damage, or about a 53 or 54% chance of death, given that the wound is left entirely untreated. Medical treatment could decrease that to an essentially 0% chance of dying.
>>
I personally feel that tabletop games shouldn't be too simulationist, but congrats

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This thread is dedicated to all kinds of solo games, systems, tools, and campaigns.

Fail Forward Edition.

>Last Thread: >>97062042

Resources:
https://rentry.org/srpgg
https://infinityweavers.link/re-up/solo-rp-toolkit

More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/
or
https://desuarchive.org/tg/search/subject/%2Fsrpgg%2F/type/op/


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>>97385984
>1975 solo rules in The Strategic Review by Gygax.
Fair! I was hoping for a long lost solo play report or similar.
>>97388482
These unkind words are entirely unnecessary. Additionally, Gygax way know for running and playing at tables with ten or more players. Rather the opposite of solo gaming in my mind.
>>
>>97392297
>he played big tables so that means he didnt play solo!!!!
absolute drooling retard
solo play is the mark of a true proper creative in the TTRPG space
ANY person who makes TTRPG content worth a damn plays solo
>>
>>97334069
please gib pdf
>>
>>97392382
>ANY person who makes TTRPG content worth a damn plays solo
Probably true, though I don't know I'd call it a hard and fast rule.
>he played big tables so that means he didnt play solo!!!!
I never said that. Just that I'd never heard specifics on if/how he did it.
>>
>>97372980
>>97373098
Marc Miller, too.
First Traveller LBB literally suggests solo play.

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dead before bump limit edition

▶What is Kingdom Death?
Kingdom Death is a tabletop miniature brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful Kickstarter campaigns.

▶What is Kingdom Death: Monster?
Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.

Prologue Narration: https://www.youtube.com/watch?v=FNLc8dHv0Ac

The Game is broken up into 3 phases:
1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.
2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.
3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.


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>>97392859
>But my actual suggestion is to follow ANY instructions very cautiously (or don't even follow them at all) and instead dry fit all the parts first to figure out the best order
My dude if you put shit together without dry fitting it first then you deserve to have such a difficult time building
>>
>>97392867
I dry fit a small amount of parts - e.g 2-3 at the time, here you fucking have to dry fit half if not the entire sphere first
>>
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>>97392877
now I'm not saying the instructions aren't bad, because they are
but a basic glance at the picture you posted shows the pieces are going to be a problem later since the heads all overlay where the next piece goes
>>
>>97392886
I'm not saying this isn't on me for not paying enough attention either but this is the first time (for me) when the official build guide is just absolutely fucking wrong (I've seen small missteps like with killy butcher but nothing completely FUBAR, until now) so I didn't have that many reasons to doubt the instructions in their entirety
Just wanted to warn others to not make the same mistakes as I did
Besides this one no other KDM mini gave me as much trouble tbqh
>>
>>97392918
No biggie, here's the ones I know of
>Lonely Tree skips steps
>Gorm penis should be put on while putting the back half on the front half, not after it's already glued
>Sunstalker tongue should be put on sooner so you don't hate yourself
>Killy butcher base should be done last, not first, due to the centipede blocking his cape
>Ignore gambler's ball entirely, dryfit with stickytack before doing a glue

btw I'm pretty sure with your ball you could have trimmed down the slots that insert into the holes to be able to force the pieces in at an angle instead of having to cut parts off.

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Little suprises edition

Last time on /bgg/: >>97360696

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

TQ:
>What game did you expect to hate, but ended up really liking it?
>What game did you expect to love, but endet up hating it?
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>>97391697
no
>>
I had been sleeping on 2p Mushroom Sort but I played it a couple times this week and it is really good at 2p.
>>
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>>97391626
twelve fives
>>
>>97392279
Hello fellow Mushroom Sort player.
>>
man OKC really got trouncemogged last thread huh?


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