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>author adapts his D&D campaign into a well-written, highly-entertaining animated series

Why has nobody done this since?
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>>97218769
Your results came back positive for Dumbass. It's terminal.
>>
>>97224206
George Orwell was a fabulous writer.
Problem is it's written by a -modern- commie.
The pinko trash of the last cycle could at least write a stirring polemic.
>>
>>97224206
Was someone butthurt that the American Empire analogue got wiped out by a bunch of savages? Was this same person of the opinion that he'd be in the upper echelons of this empire instead of an Indebted wage slave?
>>
>>97226786
>American Empire
Go ahead and tell me what the empire is. Hint: You haven't the faintest idea.
>>
>>97198481

Wasn't there a fantasy manga (I forgot the name) where the early plot point is that no one wants female adventurers in the party because they won't be able to carry others out if something happens?

Clear example how a work can both have an "adventurer guild" and be based.

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Work in Progress, Pink Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>97227809
I did brutefun delves too. nice witch proxies
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>>97227789
Hm, I can only find these.

You don't happen to have the STLs uploaded anywhere?
>>
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>>97227838
Nice!
>>
>>97227851
Those are them. They're all over telegram.
>>
I need to finish my backlog this year so I can kill myself without feeling I have unfinished business so I don't become a ghost.

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Excess Dragonballs Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>97227709
I use the wiki and quality varies wildly obviously. I have still not seen a decent Bolshack Dragon and that's the main characters fucking card.

The original Bolshack isn't even a good card, just incredibly cool.
>>
With >>97225249 being a prime example, and not just about MtG but about life in general, younger folks usually have more of a tendency to project some idealized image of the past into their brain and be very vehement about it. The people who were actually there know better usually.

Now don't get me wrong, older folks have a different but somewhat similar bias as well, idealizing their own teen years. So the important part is to see which overlaps are where on a timeline, because these are two kind of biases that are very strong in people. One is about the perfect outside (ideal past), other about the perfect inside (ideal me).

Point is, if you identify any of these posters, don't argue with them, it's pointless. They have beliefs, not opinions.
>>
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Do non-game trading cards go in this thread?
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>>97226253
Is it really "the Aeons Torn?" It looks like how it does when it shows up in Innistrad with normal tentacles and not the original crooked tentacles and hands.
>>
>>97227799

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Have anyone here played this? How does it compare to the older 40k RPGs like Dark Heresy and it's derivatives? How does it compare to WFRP?
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I mean it's okay. It's like a watered down version of Dark Heresy, and the way they're doing supplements means they won't put out anything interesting for years.
>>
>>97220814
Elaborate please.
>>
>>97224424
It reduced a lot of the little specific rules and does progression different. But it's still basically the same game
>>
>>97220814
>>97220814

They are really focusing on the whole patrons thing for this one, and so far it looks like every book is going to be (Patron Organization) Players Guide and (Patron) GM's Guide.

You're never going to get gems like Disciples of the Dark Gods or Lure of the Expanse which add things to the game instead of retreading old lore material.
>>
>>97227266
It pisses me off so fucking bad they didn't just make a fixed up DH. The smartest move they made with that game was the focus.

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How do you like your mutants?
Do you like them looking more like anthros or circus freak shows?
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>>97227263
They should look reasonably capable of supporting human physiology, unless there is a lore purpose to having a dick grow out their head
>>
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>>97227263
>>97227403
As long as they have multiple tits!
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>>97227554
Filled with what?
>>
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>>97227848
Ah, a man of taste I see!
>>
>>97227554
Fuck off, ND.

Vista edition

>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG that focuses on simulation gameplay and has a black trenchcoat aesthetic.

Cyberpunk RED is the fourth edition of the Cyberpunk TTRPG that is set after Cyberpunk 2020 following the Fourth Corporate War, focuses on more balanced gameplay and is more streamlined but has less content.

You can discuss Shadowrun here too because I also feel bad for those guys.

>Cyberpunk Rulesets (The Vault) (May not have all updated rulebooks, check official sources for updates):
bit<dot>ly/2Y1w4Md

>Resources for RED:
https://datapool2045.net/


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>>97227042
So it's not that hard to balance the encounter and enemy for a fully equipped and decked out group?
>>
>>97227140
You'll basically be balancing the same way you would for a group that's been playing for a while. The power curve on things is actually really more like a step ladder in game; almost all your PCs if they're a corporate troubleshooting team will be hardened, so you'll just balance encounters based on that and what gear you've given them.
>>
>>97227021
The gutterpunk feel in the core rulebook is leftover from Mike's notes adapted from Cybergeneration and v3. Past the core rulebook it's not really consistent (the core rulebook suggests a job where the crew earns 2,000eb each be equal to taking on fort knox, but in the first job book Tales of the Red half of the jobs pay this for something tailored for starting players).

This game has lots of opportunities for exciting mid-to-high level cyberespionage play. In fights where corpos are paying for gear used the players can take advantage of exotic tools like EMP grenades, biotoxins, custom gear from the R&D department, and have to deal with those same threats from their rivals. Speaking of support like from R&D corpo players could get detailed intelligence, heavy artillery, killteam cover, vehicle support or tactical deployments.

Make the crew love the corpo slave lifestyle and never want to give it up, even if it means doing immoral things. If the crew doesn't know how bad things could be, have an old contact call in a favor. No corporate support, they're getting barely standard gear and by the end of it they'll have taken a lot of crits. They'll never want to run without their corporate toys again. Or maybe use >>97227042's ideas. All of the corporate toys stay with the corporation, so the players only have light gear when going home. A couple of bad scraps on the commute and maybe they'll want to live in a corporate dorm and never leave their masters!

You can also enforce obedience by each player having a neural implant, chip slot, and modified KillChip to blow their head off, or a modified Pain Inhibiter implant that actually inflicts pain like in Robocop.

Also definitely look up hardened encounters >>97227181 and the updated guide for making them in Danger Gal Dossier >>97200502
>>
>>97227181
>>97227656
That's awesome. Thank you for the advices, I'll keep them in mind.
Really looking forward to running this now.
>>
>>97225611
I feel like Mike wouldn't stand for something like anti-grav in the game.

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This is a second OSRG, seperate from the main osrg thread, where you CAN talk about 2e, retroclones, and any osr content you want.
This is different than the regular osrg as due to rampant trolling from a handful of bad actors, discussion is impossible.
PREVIOUS THREAD
>>97206318
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>>97227525
I mentioned using buzzsaw mantis shrimps before, but piranha swarms are great too. personally id never include fish"""people""" in my games, disgusting to even ponder them
>>
>>97226957
Based!
>>
>>97226762
Personally I don't like the explorer, I think it's too tied down to one region sadly.
I'm not sure how to fix it, maybe either a specific terrain bonus or 'Any hex you've secured a reasonable route through counts as known territory for you, doesn't have to be fully explored, you just have to have your bearings'
>>
>>97227565
Those are pretty cool ideas anon. Shrimps suddenly sawing through the bottom of the boat is a fun way to start an encounter on open water.
>personally id never include fish"""people""" in my games, disgusting to even ponder them
I think stuff like Kuo-Toa and Sahuagin make for fun enemies, not sure why you're against them specifically. Your game though. I might have some Sahuagin show up in a game riding some kind of sharks. Or maybe were-sharks who arrive as mounts for the warriors, only to morph into their regular forms and assume leadership positions.
>>
>>97226728
Trolling, this thread should be called ACKSg. Jannies, please delete.

Welcome to the New School Revolution General, the thread dedicated to games derived from the OSR movement.

>What is NSR?
>NSR is a subcategory of the OSR, it mostly follows the same play style but experiments further with the mechanics and settings.
>Broadly NSR games have a gm, a living world, are rules light, deadly and focus on emergent narrative, interaction and exploration.

>What is this thread NOT for?
Meta discussions or drama of the games and its creators aka shadowboxing with twitter, reddit and the OSRG (frens with osrbros)
>stay on topic

>games
Shadowdark, into the odd, mausritter, cairn, mörk borg (and its hacks), dungeon crawl classics, mothership, knave, troika!, whitehack, blackhack, old school essentials (we know this is just a retroclone), etc.
>links, resources, more games!, etc:
https://pastebin.com/0W8WmbCk (BROKEN we're working on it)


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>>97226610
>Why wouldn't they? NuSR is inspired by OSR, but the games have almost nothing in common mechanically with it, or even with each other in many cases. Go post about Cyberpunk 2020 in the Magic the Gathering thread and see what kind of reception you get
This. This is like getting mad that you can't post about Mekton Z, Vampire or Runequest in an OD&D thread because those games were ultimately inspired by OD&D. Eventually a style detaches from its original inspirations, and the NuSR is the big RPG movement of this decade just as the OSR was of the 2010s or Forge-style indies in the 2000s.
>>
>>97226618
Mork Bork literally has nothing in common mechanically with other OSR systems unless you count things like "uses dice". It's not a clone of any degree of distance, it's a system created entirely from scratch and for fundamentally different purposes. It's weird that you don't know this if you actually care about Hork Stork.
>>
>>97227761
>literally just the standard D&D six stats compressed into four
>roll a d20, add a modifier, try to beat a target number, broadly compatible with ascending AC in OSR clones like Black Hack or Swords & Wizardry
>variable armor reduction, same as Into the Odd and The Black Hack
>2d6 morale checks, same as Moldvay Basic
>uses short rests/long rests to restore hit point
Mork Borg is a B/X clone, unless you're mathematically illiterate, and can't grasp how DR mirrors THAC0
>>
>>97227821
>literally just the standard D&D six stats compressed into four
If you're willing to allow "has ability scores" as proof of clone status that makes virtually every RPG ever a clone. Bork is closer to GURPS than to D&D.

>roll a d20, add a modifier, try to beat a target number
Same principle here: d20 vs. target is probably the most common resolution method in the TTRPG space, especially if you count d100 rolls which after all are the same thing multiplied by 5 and thus "broadly compatible". The fact that ascending AC is one instance of this type of roll means nothing, especially since the actual old-school games don't even use it.

>2d6 morale checks, same as Moldvay Basic
This is the only one where you really have a point but it's nowhere near enough on its own, particularly considering the prevalence of Xd6 rolls in Bork.

>uses short rests/long rests to restore hit point
Ah yes, just like my OD&D!
>>
>>97227821
>Into the Odd and The Black Hack
Those are both NuSR games

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Surprise Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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So how does Ilmater feel about:
>killing somebody that is about to cause suffering
>causing pointless suffering to yourself your character considers character building, like self flagellation
>>
>>97225949
There wasn’t that much to Saltmarsh that made it unique. Just a generic coastal town with some new and old friction and smugglers. That’s why it can fit anywhere.

The generic D&D setting was popularised by Dragonlance novels rather than Tolkien. Eg wizards casting limited spells rather than being angels or something. Most D&D settings fit that general mould to fit in the usual races and tropes. My personal favorite kitchen sink setting is Mystara. I like the different nations and hollow world. Adventurers can even become Immortals if they get powerful enough. I doubt WoTC will wipe their ass with it anytime soon because it depicts real world nations and ancient cultures. Something that is apparently inherently racist or some shit.

It is kind of cool to think there is a Saltmarsh in every world. Kind of like a site of special power or something. Maybe in Dark Sun it would be literal and have a Saltflat wasteland rather than all that water.
>>
>>97226390
The first:
>The one who causes suffering is burdened in ways that are unknown to all but themselves. By stopping them, you take on the burden of killing someone so troubled
The second:
>Self-flagellation speaks of something darker you struggle with. So long as you grow from it, or it serves purpose, it has merit.
>>
>>97215991
God no
Divine handler was awful in 2014 and removing it was objectively a good thing because now you actually have room for less goody goody aasimar
The reason they're less popular is because visually they're perfect humans
Tiefling are varied, they're hot, they're flawed, they have narrative hooks in their lower plane connection, they have media hooks in the form of characters like Karlach, Woljif, Kalikke, and Kanerah (and indirectly characters like rimworld impids and that girl from dispatch who are visually similar)
When was the last time we really got a compelling angel character in popular media? Castiel?
>>
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>>97222633
It's a holdover from when wizards were actually physically weak (2e)
3e onwards has been slowly removing the physical limitations of the class

Deck the boards with solos burning
While the poles and leafs
Scream REE REE REE

Tis the seasons to be folly
All AffO freaks go
'wege 'wege 'wege

OP dons his gay apparel
Lacerda, Knizia hand in hand
Troll /bgg/ threads we feel compelled
Fucking birds and FIRST, my (you)s sell well

Welcome to the Holiday Edition of the Board Games General!


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>>97226084
>that torturing schoolgirl game
Final Girl?
>>
>>97226991
Oh my sweet summer child
>>
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>>97226991
https://haven-games.jimdofree.com/ボードゲーム
>>
>>97226136
That's Shadow Raiders not Shadow Hunters.
>>
>>97226401
better late than never anon
it's unplayable without the changes to me now
do they let you cross-mix Beach Cup and the Original on BGA?

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Do you prefer playing anti-heroes or just straight up heroes?
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>>97227592
I play turbo-edgelords exclusively.
>>
>>97227746
So, self-righteous heroes
>>
>>97227748
That's almost all heroes
>>
>>97227592
Do you prefer playing games or shitposting?
I know, tough one

>>97227672
73 here. This is 74th
>>
>>97227793
kill yourself faggot

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From the creators of Obojima, a third-party 5e setting directly based on Miyazaki and Ghibli films, on the official channel for Obojima:

https://www.youtube.com/shorts/Sxd-p2Gaj5E
>*video shows picture of gnoll*
>As soon as you humanize the faceless monster, now, you got a huge problem. It ceases to become fantasy adventure. Keep monsters monstrous, cause you need to have things to kill. If you keep it cinematic and cartoony, you'll have a good time killing monsters. If you start getting into simulation, where...
>*video shows more and more pictures of gnolls*
>What is the howler culture? What is the nature of intelligence? And like, do they have a soul? And like, you're done playing fantasy game and now you're into the moral nature of our world and existential stuff.

Are they right?
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>>97216984
This is why you always make the mobs you want your players to kill abhorrent. When describing encounters make sure to drop lines about how smelly and ugly they are, have chewed on human bones laying around their layers, make their behavior petty and brutish, ect.
>>
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It's fascinating that this would otherwise be an opinion that /tg/ fully supports if it were articulated in less of a retarded way, but they couldn't even get the basic "ontologically evil" monster premise right. /tg/ supports the idea of monsters being evil and deserving to be killed on sight because it is internally consistent that beings created by an evil God or summoned with dark magic or inflicted upon the world from a cosmically aligned plane of evil should be killed without a shred of moral ambiguity or ethical debate.

But they didn't fucking create a setting where evil beings that require murdering are threatening a quaint little countryside town. They didn't even try to justify it. They don't seem to understand why anyone would even need to be told why monsters deserve killing. They chose to just handwave the entire fucking issue, instead. What the fuck does it even mean for your story to be both cinematic AND cartoony at the same time? Why are they pretending like establishing the nature of intelligence and if monsters have souls is somehow out of place even in the depths of mediocrity that is 5e? Morality is baked into the fucking game. These fuckers have put forth less mental effort than the infamously low bar that D&D presents as the basis for it's premise. That would be impressive if it weren't so infuriatingly stupid.
>>
>>97216984
>From the creators of Obojima, a third-party 5e setting directly based on Miyazaki and Ghibli films, on the official channel for Obojima:
>Are they right?

They're explicitly wrong in such a weird, ignorant, and conflicting way, that they make a great example of media illiteracy. Which I've been told is a problem, but I'm only recently starting to personally notice more and more as I realize maybe as much as 80% of all conflict surrounding dialogue about media/literature online is people literally do not understand the material they're talking about.

If I had to contribute anything intelligent to the thread, in respect to the other Anons who've already made lots of smart comments: Miyazaki actually commented on this exact thing when he was getting into his dislike over Lord of the Rings. Specifically, he subscribed to the notion that "ontologically evil societies" (not singular supernatural entities mind you, but entire races, societies, people etc. He didn't lay this criticism on Sauron, but on the Orcs, that's an important distinction.) was a form of projection, a kind of coping/seething mechanism that let an author torture their bogeymans as opposed to anything constructive or emotionally healthy.
>>
Miyazaki is just mad it doesn't have a paper thin facade over it. He'll have the worlds most detailed tank crushing it's way through a fairy village with incredible animation and he'll look at you and go "wow, isn't this terrible?" while he poorly conceals his erection.

A brave twelve year old tomboy that really likes old men will face the camera and tell you that the true message is about brotherhood and maintaining a connection to society and you can still kind of hear him screaming at his employees in the background.
>>
>>97221764
Bitch I've played SWTOR. Alderaan had it coming.

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Give the princeps the reigns edition

>Previous Thread:>>97216117

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS

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>>97227332
none as far as I can see if you mean DS terminator vanguard. The terms that come with DS are almost all either melee-only (trash shooting for 350-500 point squad) or do the same thing that a non-terminator DS squad could do for 250+ points less.

A basic justaerin squad can't DS without +250 points for abaddon, to get 6 banestrike combis for 525 points (fucking horribly trash) at minimum cost. The heavy guns are even worse, a single multimelta deals 0.7 average wounds to AV14 and the squad can't split fire, so you'd be wasting 400 points of banestrikes to use it.

It's actually cheaper to have a kharibdys aircraft with 22 transport than to take Abaddon (235 instead of 250). It can deliver an actual shooty unit like 10 thousand sons siege terminators inside it with 10 reaper autocannons for thousand sons with Rending5+ (675 points or 685 for TS rend) and they can both shoot and charge the turn they jump out of the aircraft unlike deepstriker tards.

Comparable abaddon squad has 9 banestrikes instead of 10 reapers, scores just 4 breaches instead of 8 for the autocannons, and that's 4 dmg1 instead of 8 dmg2. 18" so no follow up sniping of other valuable squads unlike 36" reach on reapers.

Justaerin shooting is complete trash unless they are charging and volley firing so the 50 point models get 8 shots per turn (which never happens when deepstriking as you can't charge until turn 3-4 and only when they leave the wrong unit within 12" by turn 3 instead of just walking away or killing the justaerin. Correct way to use justaerin is to charge from airplane t2 or transport t1, not deepstrike.
>>
ASHES OF THE IMPERIUM LEAK WHEN
>>
>>97227644
Do yourself a favour and skip it. Live in the past as normal people do.
>>
>>97227353
>Their power armor looks like it caught leprosy.
Sell the legs to a DG player
>>
>>97227354
>tfw you know exactly where that image is cropped from
Is this what it felt like when the guy recognised that bulge?

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Another Infernals edition edition

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats

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>>97227511
Expanding on this, this would really support the whole "young solars drop into the world as the scrappy underdogs who can change things.". Like, obviously this is just a spitball number and there are a bunch of other effects to really consider, but I think doing things like this would better illustrate power level differences in an immediate way and tell players that they can do things right now.
>>
>>97227390
I'm not even sure what exactly you're arguing desu. I've been trying to get an in game explanation of when you wouldn't allow someone to roll in 3e when they'd be allowed to roll in 2e but you won't really help me there. Here's more of what the book says though.

>characters with inaccurate knowledge or different backgrounds experience much greater difficulties, if they are allowed to roll at all.

Along with this bit.

>You don’t have to treat the setting like a piñata, and Lore like a bat that will split its colorful shell and spill all the delicious secrets within, but you should always treat a character’s Lore rating as a chance to make the character look good, and as a chance to make the player feel good.

If you flat out couldn't roll lore without a background or specialty then I don't think these lines would be here. They seem extremely clear desu. I'm sure there is more suggesting that yes, you can use your lore rating for lore rolls. Although at this point I don't think you'll accept anything other then what the devs have to say on the subject.
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+>>97227707
>I'm not even sure what exactly you're arguing desu.
I said it in my second post to you anon when it was apparent I wasn't clear, >>97226525, and I've said it a few other times. You keep bringing in other things like charms that don't really even touch on what I said
That's it, that's the entirety of my point, "Lore in 3e requires you to focus on a subject the Lore is in, and allows or forbids rolls based on that, 1e and 2e just had Lore be Lore, and it applied regardless of subject" that's it, that's the whole thing I've been repeating this whole time anon

Page 238
>In most cases, if the character is challenging a difficulty that falls under her expertise, it is her expertise that makes the roll possible in the first place
Emphasis on the last bit of it
Speaking of quotes from the book, you left out the first half of the first bit you quoted
>Note again that it is the character’s Lore background and specialty that makes such rolls possible; characters with inaccurate knowledge or different backgrounds experience much greater difficulties, if they are allowed to roll at all.
It flat out states the background and specialties are what allows the rolls anon
I'm about to go to sleep, and I'd tell you to maybe make sure not to quote a line that outright contradicts your point in the same sentence next time, but given you intentionally left out the first half, I'm pretty sure you were just hoping I wouldn't check or something
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>>97227358
Essence does this, solars just get that shit for free
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>>97227804
Never got into it but it's good to hear that the idea is out there at least.

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I haven't bought a model since like 2023 maybe early 2024. When I bought Dante he was like $35. What the fuck happened? This is legit robbery.
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>>97225289
AoS also has significantly smaller armies. On average your chaff unit is 100pts - maybe a bit below that if you play Cities of Sigmar.

Heroes in AoS are what tanks cost in 40k.

A fun fact is every 40k Battleforce this year was under 1k - some by 500 or more. Every AoS box was at least 900-1100pts
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>>97227421
it's funny because i'm pretty sure it was only like 25 bucks at launch, gw has raised prices pretty fast in 2 years after seeing the 'opportunity'.
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>>97221959
Given most of GW's actually decent games are skirmish ones, yes obviously they are cheaper. You're looking at 1-2 boxes of minis for a complete force, so around $60 on the low end to about $150 at most.
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Its not just the prices, its the points values.
Go and compare a 2k army from 15 years ago to one now. You need way more minis.

Its why I always advocate for games with smaller point values. Playing 1500 or even 1250 means far less money spent. Or hell, go play a skirmish game. That way you only need like 10 models. You'll probably have more fun because 10th ed is fucking dogshit for fags.
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>>97225367
I think >>97225296 is right though, when they were in blister packs they were a little more but it skyrocketed when they switched to individual boxes for some reason.

Annoyingly I do know a bunch of tourney-wannabe types who do still shovel money to GW. Grey tide on L-shaped ruins and all, totally put me off.


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