If you told me a few years ago that I'd be primarily using fucking Army Painter warpaints I would've called you a retard. Genuinely what a gargantuan upgrade from the old crap, can't recommend it enough
>>97277498While their new paints are a massive upgrade, they are still very cheaply made. Low pigments + opacifiers means a lot of colors can't be thinned properly and mix oddly. Good starter paints, especially compared to GW, but crushed by AK, Pro Acryl and Vallejo in quality. Their price should be lower. In the end though, finding the best paints for (you) from every brand is the best as no paint company does everything perfectly (yet).
>>97281594I knew it for its cheap GreenStuff. But sure the “dip it“-wash was their first product.
>>97280286>master craftsman with decades of full-time experience on a specific technique>hobby painter with a day job and competing commitments on nights and weekendsThis is a valid and reasonable comparison. You should be mixing your own pigments like Yamamoto-sensei here.
>>97277533>Mix colorsThat's perfectly fine. It's also perfectly fine to have a bunch of colors on hand so you rarely need to mix anything.Just don't mix contrast/speed paints. They don't go well together given the extreme variety of opacity in them. You kinda need to have a big ass stock of those things if you want a bunch of different shades.
>>97277683There's usually only around two or three primary colors for an army you need to use. The odds and ends can be varied. It's really not hard to remember AND you don't have to worry about getting mixing ratio right to generate your army colors if you get a new batch (that's only slightly harder to remember).
Mages and wizards of /tg/, make your predictions for 2026! What will happen in the RPG-verse? Do it now before it happens!
>>97282221>Grok, make this anon naked
>>97282221>Elon Musk buys D&D>uses genAI to make 6e>it's completely unplayable
>>97274550>le neonaziYou're unironically part of the reason why we're in this shit sorry state of affair, i genuinely wish for you to get more and more depressed.
>>97283869See >>97275941
>>97283869Are you implying there are NOT neo-nazis in the hobby?
Work in Progress, HAPPY NEW YEAR! Edition>Full-on /WIP/ OP Links Pastebinhttps://pastebin.com/BE42AEcD>WIP Tutorial Images Megahttps://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"https://www.youtube.com/watch?v=ufP8ka3KGno>Saint Duncan also explains thinning your paintshttps://www.youtube.com/watch?v=wxWgsqSf74s>Paint thinning 102Comment too long. Click here to view the full text.
>>97284142not the brightest bulb on the Christmas tree, huh
>>97284142That one's on you, chief.
>>97284153>>97284177>>97284192I shall hold my L. Happy to have given everyone a good chuckle.
>>97284275Protip: use a thin piece of wire to push through any blockage next time. Dropper bottles are awesome, but they sometimes can get a tiny bit of blockage in the neck.
>>97284142>>97284284I keep a partly straightened out paperclip for this purpose on my desk. The squirrelly bit works as a decent handle so I don't stab myself.
Anyone play it yet? I like the "rustic fantasy" setting. The core rules seem interesting, it has more mechanics and gameplay than most other narrative games. I enjoy that it doesn't have moves or whatever to confine you, you can actually play your character and do whatever you want. It's got enough knobs and options in terms of resolution I feel like it's actually a real game despite having that more story focus vs simulation focus. And I like that the DM has all the traditional power of the DM and there's not like "Fate Points" or something else that gives players control to change stuff.Thinking I might try a short game for my table, just a few lower powered sessions. It also has good tools for a solo stuff which is interesting.
>>97284121
>>97284127
>>97284138
>>97284147Again, I do see what they're going for here, it's just not quite my jam. Especially since I can predict it might have far more book keeping than other games just from how many tags have to keep being swapped in and out, especially for things like items.
>>97284121>>97284127>>97284138>>97284147>>97284178Hmm, yeah, this seems needlessly abstract and complicated. I thought it'd just have a normal HP system.
Previously on /slop/: >>97261394▶ Thread Task: Moonlight▶ Generatorshttps://bing.com/images/create/https://sora.chatgpt.com/https://gemini.google/overview/image-generation/https://perchance.org/ai-text-to-image-generatorhttps://civitai.com/Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.▶ Perchance pastebin of generators and links:https://pastebin.com/XRGqaW4W (embed)Comment too long. Click here to view the full text.
>>97282979>Thread Task
>>97282979>TT
>>97282979>It's close to midnight>Something evil's lurking in the dark>Under the moonlight>You see a sight that almost stops your heart
>Three Ork vessels came howling out of the void.>Two were warships in the loosest possible sense; vast, brutal conglomerations of iron plates, gun decks, and exposed engine spines, bellowing static and challenge on every frequency at once. The third was something worse. A hollowed-out asteroid, its original mass mutilated beyond recognition, bristling with so many crude propulsion systems that it no longer travelled so much as thrashed through space, spiraling and smashing itself into whatever space debris was in its clumsy path.>Together, they descended upon the Pleasure Moon.>It had never been meant to face such a thing. Classified as strategically negligible, denied formal fortifications, and stripped of meaningful void defenses on the grounds that it produced nothing of value beyond indulgence and morale, the moon lay exposed. Its orbital traffic control logged the incoming signatures. Its administrators issued queries. Its defense committees convened emergency sessions that achieved nothing at all.>By the time the first alarms reached the leisure spires and pleasure domes, the Orks were already burning for atmosphere, ready to slaughter.
Why do "modern" and modern people go insane when they see some eldritch blorblo, but Conan could just kill it without going "aaaaaahhh save me niggerman!!!!!"
>>97283317Well he did rock bangs like no other man ever could. Neither Schwarzenegger nor Mamoa even tried. Sorbo did though(Kull isn't Conan but you get it).>>97281870Since we are talking about games, PCs in Conan 2d20 are surprisingly competent combatants but fear(threaten) attacks, that horrors do very well, sometimes without even using an action throught the Fear X trait, can absolutely shred them in one round.
Lovecraft's protagonists are usually intellectuals. They're highly educated individuals with a lot of knowledge regarding the inner workings of the universe and the nature of society. They lose their minds not because the monsters project a supernatural insanity field that makes people go crazy, but because they realise that a great deal of their knowledge is built on falsehoods and that the universe is far larger and far stranger they ever thought. Their entire identity as educated men disintegrates and the world as they know it is destroyed. So, they lose their minds.Take someone less cerebral who doesn't give a fuck about how things work, who isn't curious or informed about the universe, who just accepts the current state of affairs and adapts to it, whatever it might be. This caveman survivalist would take on deep ones without giving a fuck about how they are supplanting humanity and violating our entire species. He would see Cthulhu as another terrible monster like an orca or a polar bear, some great beast to be feared but not as a sign that his entire reality has been built on a lie, so he wouldn't go insane. He would take one look at non-euclidean horrors and assume that they just look funny and behave in strange and unusual ways, rather than lose his mind over this flagrant disregard for the rules of physics as he understands it.The more intelligent you are and the more you value your intelligence, the more vulnerable you are to Lovecraft's horrors. Conan has the perfect incurious, action-over-intellectualism psychology to face everything that Lovecraft ever devised without blinking.
Imagine thinking that insanity in cosmic horror is that you actually go crazy and not just that the truth you've learned means everyone else thinks and treats you as crazy
>>97281870In actual Lovecraft and not the pastiches, people tend not to go entirely mad witnessing eldritch horrors. They instead demonstrate symptoms of what we would today call PTSD, which makes sense, because Lovecraft was writing in a recently post-WW1 world and evinced clear interest in the trauma then known as 'shell shock.' Lovecraft himself had a lifelong fear of heritable insanity due to his parents, and this also shows in some of his work.Conan, for his part, does show bad fear and trauma when he encounters the ineffable more than once. Hell, just seeing a dead dude revived as a zombie by a friendly evil wizard upsets him. REH intended Conan as an ideal/aspirational character, and in-fiction you could argue his Cimmerian upbringing and mercenary life selected for a protagonist more resilient to trauma.Oh, and traditional games? Faggot.
>>97283001>Robert was largely optimistic.Didn't he literally kill himself?
Previous Thread: >>97278407>Most recent bracket system updatehttps://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025>Outline article introducing the bracket systemhttps://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta>Current banlisthttps://magic.wizards.com/en/banned-restricted-list#commander-banned>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committeehttps://mtgcommander.netComment too long. Click here to view the full text.
>>97284179Theres several creatures in his types that let you draw and several that put creatures from the yard back into your hand to be replayed. The most you'll need at any in a normal pod is 3/turn. Youre in the best colors for return to hand too.>>97284183The real issue is that if they have empty hands they can choose discard anyway. I like using symmetrical draw effects, megrim effects that punish discarding, and bouncing their best stuff to their hand to force a rough choice each time.
>>97284183I play with a lot of newish players so they are probably more scared of the discard than anything. >>97284207Just pretend it's a UW card. There's no UW that has villainous choice that makes me pretend I'm the heel of the group.>>97284238True, but it seems like you would need an overwhelming amount of (Constructs, Robots, Vehicles), discard tricks, bounce spells, and card draw to be able to do all that. Seems tricky.
>>97284274>I play with a lot of newish players so they are probably more scared of the discard than anything.After a few games they'll realize letting you have a reaver titan early on isn't a good idea.
>>97284179>do thing draw cardnot really
>>97284285ntsa but some playgroups really do refuse to learn. last thread i mentioned playing yshtola and pinging the entire table down, everyone complaining about her, and yet not one person cast any removal in over 7 turns.
Sharing useful wisdom that has helped me run more satisfying games. Trying to share some less common advice. These are my opinions and techniques that have helped me. I’d love to hear what has worked for other /tg/ DMs.1. Time pressure- adding time pressure through use of "clocks" including real life clocks is incredibly helpful to add pressure and tension to a scenario. Giving players choices but not enough time to make every choice adds meaning to those choices. Time pressure in combat is a contentious, but powerful tool to discuss with your players. Forcing a decision in seconds makes combat stressful and - when players are on board- fun (in anticipation of the common objection: if the players don’t make a choice in combat, I usually come back to them before round end, I never have them “just stand there”. Remember to assume character competency).2- The GM-ing engine- It's okay to front load content and prepare a few different rail-roady hooks in the first few sessions. Being a GM is like starting one of those old prop engines with a winch. It takes a while for the pistons (players) to kick into gear. Once they do, after a few sessions, all you need to do is apply gas. Solve the tavern problem by figuring out how characters know each other prior to the first session. 3- Immersion means impact- After a session, reflect on how the player choices affected the world (for good or ill), try to let the ripple of that effect emerge in the next session. Players that feel like they change the world around them invest in it.
>>97283385You're mistaking a disguised railroad for a bluntly applied railroad. The point of a railroad is not that things must 100% stick to an exact script and not a single beat can be missed. It is that you are being forced to take a particular path, and the GM will not let you deviate. This simply IS linearity at its core.A game where the GM says>Ok I made a room with a left, right, and middle door. You have to go through the middle door btw.And a game where the scenario simply is>There is only a middle door, but you can kick it in or quietly open it.Are both still railroads.Btw, railroads only suck when the players realize they're on rails. If they genuinely don't care or believe they're making their own choices, they can go fine. Good GMs don't use them anyways though because it's risky and not very fun to run unless you're a narcissist.
>>97283385>Don't start in the briefing, start in the plane about to halo-drop into the hot zone. If possible, start in media res. This is a perfectly sensible way to start a campaign, and isn't "railroading."If you have an actual game like this, the GM should make a ready loadout for the players. In a dungeon game part of the fun is how prepared the team is but in a milsim game nobody wants to hear "what do you mean nobody brought detcord and C4?"
>>97278784>Introduce factions>have factions be represented by NPCs that the players actually interact withThis will write a good 40% of sessions for you.Just introduce a bunch of factions and let the NPCs that represent them have history and conflict with one another.
>>97282893I'll post more if you actually engage with any of the questions.
>>97284287>if you actually engage with any of the questions.Which questions?
ITT: confess your /tg/sins and devilish antics>be me, at FLGS>see some grogs playing a historical looks like maybe Bolt Action >approach and ask them where they got their Astra Militarum STL's. >handwave their reply, tell them I've been in "the hobby" for a while, I started two editions ago in 8th so let me know if they need any pointers
I pretend to have read the rulebook, but I only skimmed it.
>>97283507I give my friends detailed, informative information about both the lore and gameplay mechanics of various TTRPG settings I'm interested in. I try to be as objective as possible, cite particularly specific claims, and try to explain to them when and where developers give contradictory information so they should make their own judgement at a certain point (believe iut or not, BL isn't even the worst out there).I've never played a single one of those TTRPG settings. Not once in my life. They're all too niche and the country I live in has ZERO comprehension of the hobby. The vast, vast majority of my TTRPG player history is a single campaign of the Middle Earth RPG in which I was the only player willing to actually fight and kill things. It was an absolute shitshow the DM bent over backwards to ensure I hard carried because nobody else could, and I didn't even know what the fuck I was doing other than shooting fire arrows and dual wielding short swords. I am a fraud.
>>97283714>sorry for trying to make a 60th threadftfy
>>97283824I pretend to have skimmed the book but just play by vibes.
Pretending to be retarded qualifies as "antics" now?
New Year Edition>2024 PHB Scanhttps://files.catbox.moe/g8oo9h.pdf>Cropped and rotated, but more artifactyMjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h>2024 DMGhttps://files.catbox.moe/fd04pq.pdf>2024 Monster Manualhttps://files.catbox.moe/atd38s.pdf (D&D beyond version)https://pomf2.lain.la/f/1en5qwum.pdf (scan)Comment too long. Click here to view the full text.
>>97284040Old women aren’t hot
>>97284040They're fey, not elementals.
>>97284052What about Day Hags opposite Night Hags?
>Learn from friend you can make DnD elves look like Night Elves and even have lore behindBros help.... This changes everything.I spam Booming Blade or Green-Flame Blade
>>97284156Bad for their skin.
Giant edition>Banshttps://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025>NewsThe 2025 Magic Con and Pro Tour Schedule:https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotationhttps://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation>Spoilershttp://www.magicspoiler.com/https://mythicspoiler.com/Comment too long. Click here to view the full text.
>>97283594define big. otherwise Imma say tree of perdition
>>97284053>start applying and getting hired Typo
>>97283875post pics
today ill share a bit of my collection.i focus on collecting mainly foil cards from promos/limit events (judge promos/fnm/gamenight etc etc) however some times i do gather then due to themes. Today i will show you 3 of those.>Serraalways a mysterious figure since i started playing, most cards if not all reference to her depict beautiful imagery of angels and cloudy skylines. My 4 card collection focus on iconic cards regarding Serra herself.first off Serra, i am not a fan of planeswalkers (card type) but the retro frame and art really made me get her, serra angel for how iconic it is and lastly serra sphinx, a fairly rare card for a different time line where Serra has sphinxes instead of angels.>Urzacan't more iconic than MrMtG himself.again 4 card collection, all foild, all with a different frame. Ponder is specially enjoyable due to art depicting OG phyrexians and its frame.>Phyrexian Obliterator/Negatormy favourite creature of all time, used to play Negator back in the day. you might not believe but the card was actually good, times do change. all 4 cards show this type of phyrexian, really enjoy the swamp and how amazing the oil slick actually looks IRL.Hope you all enjoy, i shall share more another time :)
>>97284103need to wash it first
What are your thoughts on this?I have never been a die hard fan of greek mythology but I do not dislike itMy group wants to run a long campaign with this starting january
>>97272541You're going to read all Theros content from MtG that you can get your hands on and it probably still won't be enough, the setting book in question is very light on details it should've included. Having some knowledge on ancient Greece so that you can fill in these gaps with historically relevant information wouldn't be a bad idea.
>>97272541>Greekkek what a deracinated and judeo-negrified goy you are
Why not play in actual Greece if you like Greek stuff?
>>97283822because nyxborn are fucking sweet.
>>97273008>>97275689No shit Sherlock.I want to hear it from people who support the idea of spending money on it, though.
Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere. And as we enter this happiest and newest of years, remember: 2e was never an old-school game, bait is for reporting, and fish is for smoking! Happy new year, grogs! Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency. If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help: >n00b DM's Guidehttps://pastebin.com/EVvt6P0B>n00b Player's Handbookhttps://pastebin.com/XALkXkV0 >Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128 >Need a starter dungeon? Here's a curated collection:Comment too long. Click here to view the full text.
>>97283784Super helpful post, thank you very much. I printed the PDF for the '79 DMG and am reading it right now. I really enjoy how Gygax emphasises the way in which the game should be played (the "spirit of the game") - I feel this is lost now, at least from 3rd ed and up.
>>97283851Very glad you found it helpful, do come back with more questions if you have any. (The Gygaxian spirit was lost already when AD&D 2e came out: In many ways 2e is the most anti-Gygax edition published.)
>>97279822I think you're talking about Mausritter's inventory system. Which is originally from some other rpg I can't remember the name of
>>97282612They had a whole >collapsed sort of industrial empire setting, there were half sunken mechanical ships as lairs and a lot of neat stuff. Probably still up on Dungeon of Signs.
>>97283686Seconding the GFC video. This is a good blog post on the same subject if you're a reader. https://beyondfomalhaut.blogspot.com/2021/11/blog-hex-crawls-simple-guide.htmlA lot of osr was and still persists through blogs. The wormskine ziners are a great mine for inspiration and material if you liked Dolemenwood. As contrast to ACKS, An Echo Resounding and the later Worlds Without Number have a different approach to a similar goal and could be useful tools depending on how granular you want things to get.
Here is a thread to discuss trading card games other than the big three.>Build Divide>Force of Will>Final Fantasy TCG>DBZ CCG>Wixoss>Keyforge>Gundam>Legend of the 5 Rings (L5R)>Digimon>Flesh and Blood>Gate Ruler>Battle Spirits>Ashes>One PieceComment too long. Click here to view the full text.
>>97284151>as kids>kidsOkay so thats why acg general is dogshit for three weeks, kids are posting. Roger.>>97284169Yup. Trying to build decks for games I dont get to as often and just give up half the time because of how complex the process has been getting. Im rotating neopets in I think to help, any other acgs that might appeal to casuals in my group that dont take a lot of brainpower to put together playable decks for. Lorcana was aight
>>97284115>I will keep being an absolute abrasive piece of shit to anyone who nogames posting unsleeved a fucking multiplayer game where everything is their own supply, unsleeved, and by drinks. DisgustingIt really is gross to look at, and the longer you look the worse it gets. Really screams "Hello fellow gamers!" in the worst possible way. Fucking troglodytes, the lot of them.
>>97284126And that's why it's important to lurk before you decide to make the OP. Learn the local customs first instead of being a nigger.
>>97284215>>97284210>>97284191>>97284175>>97284169>>97284165>>97284151>>97284126>>97284115All me btw
>>97284245Anon, it's the start of a new year. That's an opportunity to turn your life around, perhaps even hang yourself. Don't let this chance go to waste.
It's Da PDF Share Thread!Get ready to stuff your hard drive like Santa's Magic Sack!STEP 0:<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.It will answer 99% of your questions about this thread. If you haven't read it, we will know.STEP 1:Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.STEP 2:Request, share, stay awesome!Comment too long. Click here to view the full text.
Is there a trove with nimble content? Specifically the patreon stuff. Thanks!
>>97280761>Seven Worldsgf/d/O5UQBj
Where can I get the FATE books? I am looking for all the Tianxia books
requesting SWADE: savaged mars and from the secret files of section D, better latte than never
Looking for the Solo Geek and Solo Geek Deluxe guides if possible. Thanx.