Welcome to /wbg/, the thread for the discussion of in-progress settings for traditional games.Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art. Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have, cunt!Last thread: >>96999149Worldbuilding links: Post someFantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
>>97281836Actually it's also Valkyria Chronicles 4
>>97278886It's a very old trope. I'm a major Mecha fan.>>97281836And yes, one of the inspirations.
"Innocent girl gets used as a weapon" is actually inspired by the original Mobile Suit Gundam, specifically Lalah Sune, a young sex worker that was groomed by Char and Zeon to be a psychic super-soldier. Her close emotional connection with Amuro, the protagonist, and her tragic death at his hands made her something of a hit with the melodramatic audiences of that era.And we've been plagued with magic space psychic girls since.
>>97281054>Realistically what would life in a world of superheroes where your ability is defined by your bloodline be like?Well, for a start, bloodline powers means secret identities do fuck all unless your entire family tree keeps that shit secret, so masks are out.Also means supervillains would be pretty rare for the same reason. You aren't gonna have people start trying to crime when their powers are basically a fingerprint unless they're immediately willing to live on the run. There's a difference between running after you get caught and running in the first place and people willing to do A aren't necessarily going to be willing to do B.
>>97281771So they are basically Wolverines and can start hunting humans.
Starting Anew Editionaaah happy new year sub-edition>Previous>>97258877>Pastebinhttps://pastebin.com/WiCHizn0>Mediafirehttps://mediafire.com/folder/s9esc6u7ke8k5/CofD>Mega Ihttps://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw>Mega II (also containing fanmade games)https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ>WoD5 Megahttps://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA>STV content foldersComment too long. Click here to view the full text.
>>97283237>Reality Deviant detected, move to neutralise
>>97283163I have this theory that Ventru, the antediluvian's refined taste is 4th gen blood which is why the clan has 4th gens randomly popping up, but this is a theory only I have, not an actual thing in lore
>>97283300I mean, as long as you survive it's not a bad deal (become 4th gen, be a blood doll for some time).
Come to think of it, if the regular Ventrue feeding restrictions apply to their antediluvian, that'd mean he'd be able to get vitae from human blood, right? It wouldn't make any sense to have a refined taste that doesn't actually give you vitaeWould that make him the only ante that can feed from humans?But his actual refined taste is probably something really bad, like can only feed from world's top 2 richest people or such
>>97283348I thought all antes could drink from humans in the beginning? Sure, as they got older the desire/need for the forbidden drink became stronger, but by then ventru was already actually dead.
I started working on a Science Fantasy TTRPG. It was originally a GURPS setting, but i wanted something more pulpy, less realistic, and it's spun off into its own thing.Here's the latest draft, tell me what you think>https://files.catbox.moe/maxhmu.pdfthe new captcha is fucking gay btw
>>97276794v cool
>>97279745tyty!
coulding find a description of what "breaching" does, its a tag on shaped charges.i assume its an anti armor thing seeing asthe damage itself is only about two gunshots for something that cuts through bulkheads
>>97283375i realized that too. it's been updated.thanks for the catch :)
>>97283395although maybe since a shaped charge bypasses vehicle scale, 5d10 is a little much...
Stories, art, don’t care. Post it or don’tWhite human male and orc female pairings are the key to fixing the realm
>>97278297It is somewhat (maybe to a lesser degree) the same with CoC2, futa aside, Arona is cute and I keep returning to her. Classic muscular tough bitch who blushes the moment you treat her as a woman.
Sharing useful wisdom that has helped me run more satisfying games. Trying to share some less common advice. These are my opinions and techniques that have helped me. I’d love to hear what has worked for other /tg/ DMs.1. Time pressure- adding time pressure through use of "clocks" including real life clocks is incredibly helpful to add pressure and tension to a scenario. Giving players choices but not enough time to make every choice adds meaning to those choices. Time pressure in combat is a contentious, but powerful tool to discuss with your players. Forcing a decision in seconds makes combat stressful and - when players are on board- fun (in anticipation of the common objection: if the players don’t make a choice in combat, I usually come back to them before round end, I never have them “just stand there”. Remember to assume character competency).2- The GM-ing engine- It's okay to front load content and prepare a few different rail-roady hooks in the first few sessions. Being a GM is like starting one of those old prop engines with a winch. It takes a while for the pistons (players) to kick into gear. Once they do, after a few sessions, all you need to do is apply gas. Solve the tavern problem by figuring out how characters know each other prior to the first session. 3- Immersion means impact- After a session, reflect on how the player choices affected the world (for good or ill), try to let the ripple of that effect emerge in the next session. Players that feel like they change the world around them invest in it.
>>97281839Educate us, oh illumined one.
>>97278784>1. time pressure Cool. >including real life clocks lol no don't do gimick shit like this. Its not hard to keep track of time in game in a clear and visually apparent way like a big D6 or anything to note the passing of time. >contentious What's contentious about it? If a player is taking too long tell them they're taking too long and need to make a decision with descriptive notes. >2. The Gming engine This is a bad gameplay style and makes the rest of your 'advice' make more sense. Don't prep railroads or plots. Prep situations and factions for story games. Prep the actual fucking dungeon if its a crawler. Go back and read how an actual session zero is suppose to run, like from the source that idea came from. If you don't know, again, that illuminates your well intentioned but bad advice. >3. muh immersion This is taken are of in any basic post game wrap and prep. Again, have factions and situations not plots. >4. clocks and events Seems fine although the chances of you fucking it up given the first three is strong. You have to have your clocks factions be in relation to player events and reactive rather than prescriptively following your set events. No clear indication you understand that. >5. RPGs are an exercise in solopsism fuck off and then fuck off again. They're an exercise in group gameplay and contextual exploration with emergent story. Its a group activity, not solipsism or any sort of quantum bullshit you're soft advocating for. Comment too long. Click here to view the full text.
>>97278798>9. OOC conversation Again, this is totally fine to do and necessary. Trying to get everyone to thespian it up all in character and do the dialogues all in character is a waste of everyone's time. Do not do this. Players and the GM can summarize a dialogue their character is making you do not have to nor should it be word-for-word in character dialogue. >I search my memory for blahblahbblah yeah fuck that. We don't have time for that shit and your immersion can't be that fragile or using a dice or a pen or reading in english or anything will snap it. You almost have it with characters basic knowledge, but you can just tell them that shit. Ties in with 7. >10. Fail forward meme Say what bluntly? >11. 3 sentence maximum Good. Less is more. Make it terse but evocative. >12. Reactive elaboration Yes, good. Make use of well tailored tables and background world thinking to make this more seamless. >13. Obstacles not solutions Again yes. Good. >14. Conflict Varies, too vague advice on your part to do much with. Generally always erring on xyz makes you predictable in ways your players are too polite to tell you they've figured out. Again, random tables are utility tools. Comment too long. Click here to view the full text.
>>97282194>>97282249I hear your disagreements. It's interesting to see different approaches to GMing. I like your three bonus tips. Do you have any additional GM advice? I'm open to new ways of making the game better for my table.
>>97281895Railroading is using GM fiat to force a certain outcome. It's always a bad thing. Using the term railroading the way op does up there dilutes the meaning. You can have linearity in a scenario design without it being a railroad. You can have a five room dungeon, where each room leads into the next room, and there is a boss and a treasure in the last room. It is linear, but it's not a railroad unless the GM is using fiat to force specific outcomes in each room, for example making it so no matter how well you stealth roll is you always have to fight, there is no room for interesting strategy, whatever the case may be.I think that he was trying to say is a variation on what I believe for early in the campaign scenarios and one-shots, which is to start late. Don't start them in the tavern meeting the old man who gives them the map to the dungeon, start at the door to the dungeon saying "you're at the front door to the dungeon that the map you got from the old man in the tavern led to." Don't start in the briefing, start in the plane about to halo-drop into the hot zone. If possible, start in media res. This is a perfectly sensible way to start a campaign, and isn't "railroading."
>Pay her 300 per hour>Say no limits roleplaying>Anything goes>Make the encounters very hard and with multiple phases ending with an iconic BBCE (Big Bad Chaotic Evil (guy)).why is it so hard to find a paid DM to make this traditional game fire at my local game store?
>>97275677Doesn't afraid of anything
>>97275903Shhhh... You're scaring the mutts. They don't know what health or insurance means.
Hookers are incapable of doing anything more than sex actshttps://www.youtube.com/watch?v=9DsJ6AQ_J1I
>>97281943Basing your world view on something>a random retard online says>in video produced for clicks>most likely staged>a russki no lessWhenever I think the retardation has reached rock bottom you fuckers somehow show me a whole other level of idiocy.
>>97275664You can get fisted for $300?
Why do "modern" and modern people go insane when they see some eldritch blorblo, but Conan could just kill it without going "aaaaaahhh save me niggerman!!!!!"
>>97281870he's just built different
>>97281870A superstitious antediluvian barbarian and your average 19th+ century atheist "le science" fanboy are two fundamentally different people.
>>97283247What if i don't care and just take the thread as an excuse for talking about conan because i think he's cool, huh?
>>97283317Well he did rock bangs like no other man ever could. Neither Schwarzenegger nor Mamoa even tried. Sorbo did though(Kull isn't Conan but you get it).>>97281870Since we are talking about games, PCs in Conan 2d20 are surprisingly competent combatants but fear(threaten) attacks, that horrors do very well, sometimes without even using an action throught the Fear X trait, can absolutely shred them in one round.
Lovecraft's protagonists are usually intellectuals. They're highly educated individuals with a lot of knowledge regarding the inner workings of the universe and the nature of society. They lose their minds not because the monsters project a supernatural insanity field that makes people go crazy, but because they realise that a great deal of their knowledge is built on falsehoods and that the universe is far larger and far stranger they ever thought. Their entire identity as educated men disintegrates and the world as they know it is destroyed. So, they lose their minds.Take someone less cerebral who doesn't give a fuck about how things work, who isn't curious or informed about the universe, who just accepts the current state of affairs and adapts to it, whatever it might be. This caveman survivalist would take on deep ones without giving a fuck about how they are supplanting humanity and violating our entire species. He would see Cthulhu as another terrible monster like an orca or a polar bear, some great beast to be feared but not as a sign that his entire reality has been built on a lie, so he wouldn't go insane. He would take one look at non-euclidean horrors and assume that they just look funny and behave in strange and unusual ways, rather than lose his mind over this flagrant disregard for the rules of physics as he understands it.The more intelligent you are and the more you value your intelligence, the more vulnerable you are to Lovecraft's horrors. Conan has the perfect incurious, action-over-intellectualism psychology to face everything that Lovecraft ever devised without blinking.
Christmas Edition>Previous thread:>>97173638Battlefleet Gothic, Blood Bowl, Epic, Kill Team,Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,Necromunda, Shadow War: Armageddon, Titanicus, Underworlds,Warcry, Warhammer Quest, Warmaster ...... and any other GW system and board game are welcome.>Helpful resources: (feel free to suggest additions!)https://pastebin.com/qq9N8V0V>TQComment too long. Click here to view the full text.
Does anyone happen to have a scan of the new BB edition book? Have a game with a friend tomorrow and wanted to get across the new rules, unless people recommend not bothering. Even then, it would be good to have in case my group goes that way anyway.
Aight, someone in a previous thread said they were starting a campaign and had three enforcer players. I've got 2 Orlock, 2 Escher, 2 Squat, and 2 Enforcers (and me). Why do people do this...
not sure if people care, but high elves are whats being featured in the preview for blood bowl.
>>97283249That wasn't bad, it's a perfect split for the new Imperial house vs aranthian aligned in the new book. Or you can split them into law-abiding and outlaw. Or just play normally. If your group doesn't fizzle out and goes for a 2nd run people are more likely to pick a different gang.
>>97283267how do you know?
What are some fantasy and sci-fi movies you should watch to inspire your games and players?
>>97277617Really depends on the flavor of fantasy and sci-fi you are after in particular. Conan matches your pic better than you can imagine. I like a lot of what other anons have suggested. Would throw in Wizards as well.>>97279981My man. Good anime recommendations.
>>97278806It is good and I like it better. The newer one is still very weeaboo but the older one comes from a more innocent time where no one cared, at least not publicly. It's totally unabashed about being some western fantasy of what Japan was like whereas the remake tones that stuff down. I don't think the new adaption captures the spirit of the novel well, it tries too hard to be less weeaboo which removes a lot of the charm, especially that of the thoroughly implausible love story that tracks through the novel and 80s show. The 80s also didn't try to force me to learn Japanese to understand what they were saying in Japanese, unlike the newer one when they left bits unsubtitled so that the viewer could be just as confused as the European characters at times. While I can see some good for leaving off subtitles in some productions, I don't think that helped the story telling in this story.Compare the 1960 sand and sandals epic Spartacus with its wonderful saturated colours, over the top spectacle, square jawed never sets a foot wrong hero to a grimmer film like 2000's Gladiator with its slightly less square jawed and slightly flawed hero who lets his desire for revenge overcloud his judgement, throws in a little brooding, some moral quandaries, some emotional angst over the death of his family. Both very good films and both enjoyable. Same for both Shogun miniseries.While they wasted him and this was not up there with his best work, this was the first thing I saw Toshiro Mifune in before I knew who Toshiro Mifune was.Didn't hurt that it had Yoko Shimada as Mariko either.
>>97280934epic
>>97280944>doesnt recognize the difference between mature anime and moeshit
>>97280581check out the books. they're awesome
If you created an Amazon setting, what would it be like? By Amazon setting, I don't mean a single society among many where women are primarily the fighters, I mean a setting where every society is this way. Some question to start someone off:>What genre would you make your setting be?>Do women tend to be musclegirls, men tend to be twinks, both, or does comparative height and build not change?>Is the magic that men and women are capable of different?>For pursuits that don't involve combat (such as hunting), are ones that are considered masculine and feminine swapped? Which ones?>While women would dominate military matters, what about other goverment matters? Do those end up women dominated?>How does courtship change?>Did you Amazon setting start off as such in-universe or was it some new development that lead to it being that way?
how many times do we need this thread
>>97279861Sorry I forgot to state the premise that: assume 1/3rd die in war. But you get the idea. Not letting women fight produces reproductive success that outcompetes your enemies. That's why human socieities were roughly egalitarian until the advent of war.
In your amazon setting, do you make it that all male warriors are traps?
>>97279861>>97279875The way you make it make sense is women are way more common than men. If 9 out of 10 births are female, suddenly sending your men off to war is a really bad idea.
>>97278608>>97279210Here's an addition that could be added, or used standalone, or perhaps made an important part of a system.>The male followers of adventurer groups or larger combatant forces are called terms like "Camp Follower", "Lackey", "Logistics Workers" and lastly, "Heal Sluts" by the vulgar>Thes men support women warriors, providing them with healing, equipment (mainly armor) repair and other non-combatant services>The better ones will supplement the mundane parts of these services with magical abilities>Sometimes, a warrior woman might have dabbling in the abilities that these men provide. This is most commonly as a nurse assisting healers>The "Heal Slut" term comes because sometimes, these men have provided sexual relief. This can be coercive, mutual, or even men who seaked to be tools of sexual relief
Here is a thread to discuss trading card games other than the big three.>Build Divide>Force of Will>Final Fantasy TCG>DBZ CCG>Wixoss>Keyforge>Gundam>Legend of the 5 Rings (L5R)>Digimon>Flesh and Blood>Gate Ruler>Battle Spirits>Ashes>One PieceComment too long. Click here to view the full text.
It's been 2 weeks since I started playing sorcery with 2 booster boxes. Here are my thoughts> 1 booster box will give you 2 good decks and 1-2 mediocre at best> 2 booster boxes still only gave us 2 even better decks and 1 ok deck with high value cards> art is amazing. I'm feeling the same vibes when I played L5R ccg> multiplayer format will probably replace commander for us but the map I printed is 3mm thick and unfit for transport, on top of being huge> game has 2 flaws from being perfect> needs sleeves as picking the cards up and tokens is tricky>suffers from mid to late game card sandwich syndrome. Since all the cards need to be in a single space to bunker down yet they are in specific positions, they create an unwieldly card stack e.g.Tapped submerged unit with a ward tokenUntapped suberged unit with a stealth tokenSiteTapped avatarUntapped frog tokenuntapped minion with a tokenand so it goes. But any AoE spell in this stack results in game over so maybe its just our internal inexperienced meta that favours this late game tower of babel.Comment too long. Click here to view the full text.
https://strawpoll.com/PbZqbaoKNyNRepostan the progression series poll.Vote with your heart, win a drawing maybe
>>97283315A L B E R T ALBERTA
How integral is drinking in your party's adventures?https://www.youtube.com/watch?v=bc0sJvtKrRM
>>97281860Depends on what it does in gameAlso does anyone know some good mechanics for drinking?
>>97281899Yeah, I agree with this anon, which systems has the best mechanics for alcohol consumption?
>>97281899>>97281913I like Warhammer fantasy's system the different levels of drunkeness give you a pretty good targeting system for roleplaying.
>>97281860I would love to play a character who loves to drink, but one of the players used to be an alcoholic so I feel it would be too awkward.Not like our parties never drink though, you gotta order something at a tavern if your character is normal and DMs throw in the occasional opportunity for party wide drunken revelry.
>no display names>no player cards >large groupHow do I keep track of the characters? It’s such a weird thing to ignore. Just throw a name and picture onto the screen like every other Channel does
What are the chances that liam frequents this thread?
>>97282618If he did, that weird little anon who always defends him would get some acknowledgement, but he never does.
>>97282664sorry liamposter, you aren't offloading you obsession.how about you post another group photo of the cast and frame it like liam is creepy for being in the picture just to cement it a bit more, by the way.
>>97282011just wait until his Lion character and kattigan starts boning
i never knew critical role had a cucking metastoryis it planned or are they improving it
>>97230214Define what is wrong first.
How many "punks" are there?
>>97230970No it's not. Why are you responding to a spamthread?
>PunkWhy can't people say Fantasy?
>97281999>No it's not.Yes. It is. That anon is right. Your obscure counter example that engaged exactly 15 people including the authors close family and friends isn't a counter argument.>Why are you responding to a spamthread?Hypocrite much?
Redneck EditionDiscuss and post elves. Elf lore, gameplay, and art are all appreciated.QOTT: Which artists do you think drew the best elves?
I love the aesthetic of astral elves
>>97281141Holy shit that is one fugly photobashed shit.Fuck off from this thread puckee>>97282336>Marta NaelGood to see she moved up in the art world. Used to follow her work looong time ago back in 2011.>>97281119>Post more serb anon artHave a new scribble. I'm making myself new phone background.
>>97281280>>97280222LMAO literally gay elves
>>97282336I just can't help but laughing know that helmet is for the hears