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File: Jump Chain OP img.png (21 KB, 510x574)
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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>
>>97286629
>Centorea
>Rachnera
Based taste.
>>
>>97286677
If I can find a way to make Flash work on my phone, I'll redo my Corruption of Champions Jump, too. Just trying to fix what I broke, even if it's taken years.
>>
>>97286629
>I have to go with Centorea.
Based
>>
>>97286721
IIRC, the Discord for the CoC Xianxia mod had a (link to a?) still-functioning Flash player pinned. Maybe the Fen Forum thread for it too?
>>
>>97284144
That's not the same thing

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Kharadron edition

>Previously in the Mortal Realms:
>>97261720

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, Sharty on the 'log and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>
>>97286898
>now its just discount whfb empire
Ummm it's actually whfb empire for modern audiences
>>
>>97286821
I won't forget.
>remove beastmen because we don't want AOS to just be TOW guise
>rework COS to just be Empire
>>
>>97286898
>now its just discount whfb empire
and before that it was the literal whfb empire models
>>
>>97286914
COS are not empire. Empire is a racist white supremacist depiction of a fantasy race. Not a single black and no women either. COS are the Empire but done without any of the inherent racism/misogyny found in WHFB empire.
>>
>>97286898
Good, elves get their own faction, dwarves have gotten theirs. Humans should as well, dont like it fuck off back to 1st edition

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After about 8 years since I last DM'ed a game, I've been asked to run a session.
Unfortunately my books - adnd, 2e, 3e, 3.5, 4e, and 5e are in storage two states away.
And i prefer physical copies. Thanks to critical role and the movie DND books have gone up in price which is weird.
>4e books are ~10-15$ now.

Is it viable to run 4e in 2025? I don't remember hating it and I still remember some home rules to streamline combat to speed it up a touch.
Does anyone have suggestions for 1-3lvl adventures or campaign settings?
>4e thread I guess
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>>97284813
If your players don't go hard in the paint, it can work, especially if you modulate battles towards their strengths.
>>97284845
I gently disagree, as I believe the wealth of options at all times was a boon for players who wanted to have meaningful impact outside 'I hit the dude'.
I've brought in almost a dozen new players to the hobby with 4e, and I have found that it is fairly easy to understand, has depth, and forges good habits of mindfulness and paying attention to the battle when the spotlight isn't directly on you.
One of my cherished memories was running a game for some teens at my LGS, and the fighter being the star because she just ran around protecting everyone, forcing a chokepoint and battering the attacking spider demons.
The look on her face when the party was cheering her on, watching the group fall in together like a well oiled engine, supporting each other, that is what this hobby really is about for me.
That was more than 10 years ago. I wonder what they are doing now?
>>
>>97236120
Of course 4e is going through a rennaissance. Compared to the monster that is 5e, 4e is very GM friendly to the point where a guy who hates making preps can actually run a decent campaign.
>>
>>97284665
I'm a big 4e fan and an Essentials hater but I'd still rather run pure Essentials than 3e or 5e. Its hated because of how boring its classes are compared to the base game, how unbalanced its classes are even compared to each other and the fact that it throttled books 4e fans actually wanted in the crib like the rest of the X Power 2 books and the Nentir Vale lore book. It then caused a sales crash which killed the edition, exactly what Mearls wanted when he started Essentials.

The Monster Vaults, Rules Compendium, adventures and equipment book would have been 10/10 if they weren't formatted like shit. I wish it had run long enough for Monster Vault 2 to redux MM2 like how MV1 was a 95% redux of MM1 with the better math and more options.
>>
>>97284845
It's not valid when it breaks the game's curve in an attempt to be different from AEDU. The Essentials classes that aren't worthless dogshit are either still AEDU or are broken as fuck early on and degrade into dogshit later. This is bad when the entire point of 4E was to get away from the Fighter solely hitting things with a stick and sucking at high levels.
>>
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So, with 4e being in a small renaissance, I'm thinking I should run my group through a short campaign and see how well they enjoy it. I'm thankful my group isn't diehard 3e/5e only morons since we do play other systems (Call of Cthulhu, The One Ring, and FFG Star Wars for instance) but I need a good hook. I'm thinking of setting the game in the Nentir Vale and cribbing ideas from various adventures, namely I think I will pull from Lost Mines of Phandelver to be sort of the lead in for the overall adventure before connecting it to the D&D Encounters Seasons 8-12. Think it would work?

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OOP edition

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
January preorders

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

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>>97281124
Poland lost
>>
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>>97286317
Is the cat helmet really neccessary?
>>
>>97286547
God I hate zoomzooms

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Thread 449: Ikemen Gabwelius Edition

Bushi-Navi EN: www.en.bushi-navi.com/
Deck Log:
decklog.bushiroad.com/ (JP)
decklog-en.bushiroad.com/ (EN)
Beginner guide, decklists and other info: pastebin.com/QxKQRhrQ (embed)
Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2 (embed)
Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4r
Weiss/Schwarz Resources: pastebin.com/sk2iSjW1 (embed)

BCS 2025/26 Info: https://en.bushiroad.com/events/bcs2526/

DivineZ DELUXE Finals Ep 12: https://www.youtube.com/watch?v=o0mj1pSvrus
DivineZ Parallactic Clash Trailer: https://x.com/cfvanguard_PR/status/2000909190534246745

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>>
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>>97275579
I honestly fucking hate Danji as a character. So much fucking wasted potential and hia development fucking sucks. He starts off as this cool big brother type with a hidden backstory and mysterious motivations. But the more you learn, thr worse it gets. He ends up being a shitty person with little actual substance or justification for his terrible behavior. He's just annoying now.
>>
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>>
whats supposed to be the higher rarity in SVE? SP or SL?
>>
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Why do "modern" and modern people go insane when they see some eldritch blorblo, but Conan could just kill it without going "aaaaaahhh save me niggerman!!!!!"
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>That he did not instantly explode in a burst of murderous frenzy is a fact that measures his horror, which paralyzed him where he stood. A civilized man in his position would have sought doubtful refuge in the conclusion that he was insane; it did not occur to the Cimmerian to doubt his senses. He knew he was face to face
with a demon of the Elder World, and the realization robbed him of all his faculties except sight
>>
>>97281870
Civilized people think they have everything figured out so when something crazy appears before them it goes against that they think they know. The Savage know that they don't know a lot so when something insane appears before them they see it for what it is.
>>
>>97284782
Then you're probably fine.
>>
>>97286232
Half this country has hysterical freakouts constantly about an impending fascist takeover that is never happening. The other half promises me a communist famine state run by dirkas and shitjeets will get me first. A sizable minority assures me both are wrong and I'm going to roast in Hell unless I get down with the Christ-ness. Nihilistic apathy is a minority opinion, even if Howard was a neurotic dude.
>>
>>97286772
This isn't even the only time this happens, and he never takes it well. Hell, he encounters a vampire bitch once and actually runs away in genuine fear.

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This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modelling, printing advice, works in progress, or anything else /tg/-related to 3D printing.

>DO:
- Post pics of your prints be they fails or triumphs
- Keep discussion/photos about tabletop games only
- Post your resin/printer/settings for faster advice
- Help your fellow anons with advice

>TRY TO:
- Remember that this general is monitored by GWendolin and her lawyers
- Not make a new thread until old one dies
- Not encourage namefags, tripfags, fumefags and coomers
- Not spoonfeed
- Not war over Filament/Resin consoles
- Keep your model pics naked (no paint/undercoat only)

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>>97276255
resin allows finer details but different material properties. FDM is generally a less-involved and quicker process at the expense of minute detail. FDM printers tend to have more buildspace and filament is generally cheaper than resin so it's good for terrain, and filament is generally better for functional parts due to the properties of the materials used to print.
tldr resin is good for visual pieces, fdm is good for functional pieces. resin printing is a more labor intensive process
>>97276818
fuckin' wiseguy uh? kek
>>
I'm at my wits end with the saturn 3 I have, will not stay level after screws tighten no matter what I do. I tried fdm printing a whole frame to keep it still in spite of it but it still manages to completely tweak itself out of alignment.

The saturn 4 ultra looks good but I am drawn by the photon p1 for how easy it looks like to switch screens.
>>
>>97280091
Was bound to happen with how lax Cults' moderation is tbdesu. It'll probably peter out as the christmas newfag wave goes back to work or finds their footing.
>>
>>97283898
https://makerworld.com/en/models/1614814-large-kumiko-frame-generator#profileId-1733448

Here is the project.
>inb4 this is a big project, you're retarded
Yeah, I know.
>>
>>97286918
I FUCKING HELD MY TONGUE
FUCK
I KNEW IT
YOU DUMB MOTHERFUCKER YOU DROOLING FUCKING RETARD
WHICH FUCKING WEBSITE IS THAT?! HUH ?! WHAT MANUFACTURER IS THAT HOSTING THE FUCKING WEBSIT
GOLLY GEE JACOB I FUCKING WONDER WHICH PRINTERS ARE AN OPTION FOR YOU
FUCK
I HOPE YOUR FUCKING SHIT BREAKS

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Is it a good advice for game masters who want to run campaign in the "exotic" place instead of generic "coast of swords" clone?
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>>97270429
>>97284794
>>97282969
>>97285991
Just face the facts that Paizo doesn't want your chud-asses playing their games. If you want to play racist colonizers then go play some stupid and lame OSR game with the rest of the grognards. Welcome to the dustbin of history, motherfucker.
>>
>>97270237
Make your own homebrew world. It's not hard and there are a lot of good resources online for making maps/calendars/historic events/cultural sites.
>>
>>97286254
Nope, I'll play this game and I'll kill all the niggers and there's nothing you can do about it.
>>
>>97286254
All women are colonizers in gaming spaces
>>
>>97284794
>outsiders trying to save the tribal culture
Why would i want to do that. No, my Taldan Nobleman will go there to find some taldan relics from the time the taldan army of exploration went there with a super weapon, but got crushed by demon monkeys. He doesnt give a fuck about the tribal people.

My wizard is looking for ruins of the ancient hyper magic civilization and their flying cities, he too doesnt care about the the tribal guys.

My mystic is looking for that one portal to another planet hidden in Mwangi, the struggles of the locals are their own

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A thread for discussing the Star Wars franchise and its various media and tabletop games.

Sheev I'm NJO edition

Previous: >>97217145

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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hey /swg/
I've been reading the old star wars comics as a substitute for not having a star wars RPG.

and uh. why is bugs bunny here?
>>
>>97286841
There's very little difference between this and a Gamorrean or a Mon Calamari
>>
>>97269643
Is this kleio related?
>>
>>97286897
gamorrean are atleast Green, with meaner tusks than pigs or boars.

this is two steps removed from 'What's up doc'.
>>
>>97286936
True, I should have added that he needs gribblies of some sort to not JUST be a space bunneh

why are many creators so afraid of making a setting with napoleonic wars era technology?
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>>
>>97286656
>But as written, you're saying that never ever ever did both sides just get within firing range and shoot over and over.
>Which is of course just ridiculous.
NAYRT but that would be an oddity. For a start, if in open terrain how would you get a unit to stand through it? One would break before long, which was the whole point. Units needed to move to hold together in combat. Either towards or away, in general.
It's certainly the case in rough terrain (or around fortifications) two sides could end up enmeshed and repelling each other by fire to prevent a close to bayonets. In that case it's less the case that they formed firing lines against each other and more the case that you'd end up with slow wheeling maneuvers to seek flanks and lots of skirmishing. Situations which might be resolved by cavalry or artillery.
>>
>>97285005
Why haven't you ever played traditional games?
>>
>>97286280
They can at most take credit for the naval part of the war.
>>
>>97286742
>NAYRT but that would be an oddity.
Yes, that was implicit in my previous post, thank you.
>>
>>97286011
>thing but redrawn as trannime

How do I make a campaign revolving around the gimmick Arios Theoman's sword Escude revolves around work?

To explain
>Arios is the "hero" of the setting
>He has a magical sword that gets more powerful the more humanity dies
>It's a dilemma - he needs the sword to be at least 30 percent powered up to be able to even hurt the demons ravaging his world, but to do that he needs to allow humans to die - or even actively curtail their population himself so as to paradoxically save them

It's a killer concept - but I feel like as a campaign it becomes hard to gamify since the players could literally just do nothing, allow the sword to get powered up, and kill the big bad without any moral dilemma at all
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>>
>>97286300
forgive me, I might be having a stroke
>sollective life force
collective
>character of modifiers
chart of modifiers
>>
>>97284375
What if instead of requiring a % of population dying the sword is just powered up by human souls consumed? Then your players have to actively decide if it's worth it to personally slay innocents to power the sword enough to fight demons.
>>
>>97284375
What traditional game?
>>
>>97285131
>And it is meant to be a retarded system so that the protagonists can punch god in the face for implementing it.
That's a horrible way to write a story. Organic and believable conflicts are far more compelling than "we made God a retard so you could hate him"
>>
>>97286882
It's the plot of a hentai game, anon. It presents the "hero vs demon king" dichotomy solely for Rance to rip on the concept via his own method of saving humanity outside of genocide (read:kicking the chosen hero in the balls and then punching the demon king in the face with his own team until they come back to their senses, temporarily halting the entire system in its tracks until a more permanent end can be found). But I'm definitely not going to stand up and defend it for what it is, basically a rip on the general concept meant to basically be Alicesoft's version of the Problem of Evil in its own stupid, anime logic way.

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Shit GM Thread, because while you players are awful, there are some really shit GMs out there too.
>GM advertises game as a destroyed world by demons and whatever and people trying to live through or retake the world
>sounds good, throw my application in and get in
>trying to make a character from a destroyed noble house destroyed from said demons
>no info or lore or anything so just make one background that can fit in
>ask GM if it's okay and if I can fill it in with finer details
>he just says nah you're good
>is there a map?
>he just gives me some random borders map that looks like it was generated from some website
>yeah choose a region where your noble house was from I'm still working on the details
>his username is some pretentious TheLoreMaster btw
>whatever as long as he can provide a good story as the game goes on

>me and other players make our characters
>he then tells us to create a shared backstory

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>>
>>97279518
You're the kind of person that takes all the free samples at a grocery store.
>>
>>97283987
GM failed the Sally-Anne test. And you have too judging by your approval of the GM's actions.
>>
>>97284405
I agree with the first 2

Either trade them or take the trade off, power from magic or higher proficiency
>>
>Table of powergamers multitasking our sessions with grinding on mmos so combat takes five minutes per turn
>GM has a monster cast Labyrinth on me, effectively preventing me from playing until the spell ends
>The spell ends more than two hours of playtime after it is cast
>The thought of a monster not ruining a player's experience if that's what the monster would do has never crossed his mind
>>
>>97269308
>>GM makes us start doing perception
>>says we hear singing
>>literally nobody wants to investigate this because why would we
>>GM is winking at us nudging us
>>okay whatever we investigate
>>it's a gnome taking a bath at a river
>>???
>>the others make some excuse to go speak with him while I'm just finished with the game at this point
>>turns out... he was... literally nobody, just a rando and he called us perverts for interacting with him while he was bathing
kino

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like Santa's Magic Sack!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>
Looking for the following from Loke Battlemats:

Books of Battlemats: Castles, Crypts & Caverns
Big Book of Battlemats: Cells and Shrines
Giant Book of Battlemats: Streets, Sewers & Cemeteries
Big Book of Battle Mats - Bastions & Strongholds
Big Book of Battle Mats - Rooms, Vaults & Chambers
Tricks & Traps Token Set
>>
>>97286436
its on annas archive
>>
>>97286646
How would I get there?
>>
>>97286877
Nevermind, thanks!
>>
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requesting modules for Warhammer Fantasy RP 4e for FoundryVTT v13
https://foundryvtt.com/packages/wfrp4e

Specifically
>Core Rulebook
>Up In Arms
>Rough Nights & Hard Days
>Ubersreik Adventures I
>Ubersreik Adventures II
>Ubersreik Adventures III
>Middenheim: City of the White Wolf
>Archives of the Empire: Vol I.
>Archives of the Empire: Vol II.
>Archives of the Empire: Vol III.
>Altdorf: Crown of the Empire

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The new year brings new resolutions, inspirations, goals, dreams and half-baked ideas.

>Why should I homebrew?
/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.

>What you should post
Ideas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.
Had to remake the thread

>Resources for the aspiring developer
>https://anydice.com/ (A fantastic resource for checking probabilities)
>https://miro.com/ (A online whiteboard with tools to help organize yourself)
>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)
>https://rolz.org/ (Impromptu playtesting at its finest)
>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
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>>97284128
YOUR WISH IS GRANTED
>>
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Back on the grind
I dont even know what im building anymore
It feels like the system is the one doing the building now
Its becoming something repulsive and frightening
Ill have to redesign another core mechanic again before it becomes too powerful
>>
>>97284925
ai has gone too far
>>
>>97284128
this will be a 20 for the pdf anon
>>
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Have you tried homebrewing different types of healing working differently and having different applications?
Maybe I'm making stuff too complicated for the sake of being different.

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Posting maps and NPCs
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>>97283019
>>
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>>97283038
>>
>>97283045
>>
>>97282999
I thought you were posting NPCs too
>>
>>97283045
wish we would have gotten more fey realms than just this one, like we have gotten various domains of dread


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