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Previously: >>97199643

▶ Thread Task: Unique angels

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/
Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:
https://pastebin.com/XRGqaW4W (embed) (embed)


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>>97217726
tyty
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>>97217449
>>97217403
any other versions?
>>
>>97217403
Angel of Black Holes
>>
>>97217877
https://litter.catbox.moe/oppziu.png

I would like to talk about the Chronicles of Darkness game line Deviant: The Renegades, or more specifically, one major upcoming supplement. Deviant was released in late 2021, and has had three additional sourcebooks since then. A new supplement, Black Vans, has been in playtesting for a while, and is currently being previewed.

I am not being paid or sponsored to promote this book in any way. I am just very fascinated by it, and indeed, I already ran a mini-campaign using the playtest material.

Deviant is, by default, a game about playing angsty, scarred superheroes who either fight world-manipulating conspiracies or work for them. Black Vans is a toolkit full of variant rules, quick NPC creation, variant character types, and variant genres. These variants range from the minor to the dramatic, completely overhauling what were once non-negotiable, foundational themes and mechanics. Maybe your character is not angsty or scarred at all, perhaps they are a """""regular human""""" like John Wick or Batman, or the campaign might have nothing to do with world-manipulating conspiracies.

These variant genres include cyberpunk, high fantasy, post-apocalypse, space opera, and superhero emergence.

This is a beefy supplement. For example, one chapter alone dedicates 38,000+ words to playing other monsters of the Chronicles of Darkness: Beasts, changelings, demons, Sin-Eaters, hunters (entirely separate from the variant rules for """natural""" superpowers), mages, mummies, Prometheans, vampires, and werewolves. No additional supplements beyond Deviant are necessary; the rules are self-contained, allowing the group to play a monster mash of an urban fantasy setting without needing a daunting 7+ books. And yes, they are supposed to be balanced against one another, so a vampire in the same group as a full-fledged mage is probably some older Kindred.

(Continued.)
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>>
The space opera genre and its rules come in at ~10,800 words. Here, the scale is raised dramatically. The PCs do not fight or work for world-manipulating conspiracies; instead, the conspiracy rules model entire space empires, each in control of many planetary systems. Yes, the PCs are very much capable of toppling whole interstellar empires. The bulk of this chapter, understandably, focuses on starships (many of which have Deviant-powered FTL drives) and mechas.

The superhero emergence genre and its rules are ~9,000 words. The theme here is specific: PR. For some reason, the PCs are the spotlight superheroes of the world, with all media attention on them. Their actions are what shift around public sentiment towards all superheroes around the globe. If the PCs raise or lower public sentiment, every other superhero is affected, worldwide. Depending on sentiment, superheroes in general might be exalted as messiahs (yet expected to solve all world problems and put on a tight leash), reviled as horrors, or viewed somewhere in between. The more positive sentiment is, the easier it is to lose goodwill due to unrealistic expectations.

Following these variant genres are rules, guidelines, suggestions, and examples for meshing them together. Maybe you want to run space fantasy, where PCs of all kinds of fantasy species topple interstellar empires while cosmic gods step in as Meddlers. (Indeed, the space opera genre's rules do not cover aliens all that much, and simply instruct the reader to port over the high fantasy genre's rules for nonhumans, monsters, and such.)

So that is Black Vans. I find it very fascinating, and I am eager to see where it goes.

Deviant is, by default, a game about playing angsty, scarred superheroes who either fight world-manipulating conspiracies or work for them. Black Vans can adjust this heavily, removing the angst, the scars, the superheroes, the conspiracies, and more. So for context, what is default Deviant like?
>>
>>97217920
Feels like an Edna Post.

But yes, Deviant is excellent. I suspect it's because it has clarity of vision, a buiit-in tiers of play system and something for the ST to do in the Conspiracy system.
>>
You have superpowers. You might have signed up for them willingly, been tricked or kidnapped into becoming a subject on an operating table, had the seeds of such abilities since birth, acquired them from some freak accident, personally invented some procedure or serum to give yourself superpowers, or had a more complicated origin still. In this setting, the line between science and technology and the outright magical and supernatural is extremely blurry; the differences between lab coats, supercomputers, and operating tables and rune-scribed robes, magic circles, and occult altars are purely academic (and are not distinguished mechanically).

There are five "Clades". Cephalists manifest mind-bending psychic gifts. Chimerics draw upon the might of one or more organisms (animals, plants, fungi, stranger creatures still). Coactives manipulate energies both conventional and esoteric (luck, names, other supernatural powers, etc.). Invasives are armed with panoplies of technological, magical, or technomagical implants; or are more spiritually bonded to great weapons, armor, relics, and such. Mutants are simply built different, and need nothing more than their awesome, often eerie physiologies to achieve the impossible. Many powers are universal, and taking powers cross-Clade is very common.

Later supplements offer subvariants of each Clade; maybe your Chimeric is a Pack Leader. There are also many "Forms," add-ons for concepts. For example, Transitionals exhibit qualities of multiple Clades (good for PCs who do not fit cleanly into any one), Amalgams and Symbionts are two different ways to represent someone fused with another organism or entity, and Summoners' abilities are embodied as external entities in a JoJo-like fashion. Automatons are machines, and Uplifts are animals. Outsiders gain powers from their otherworldly origin: different world, different plane or dimension, different parallel timeline, same timeline but from the past or future, and so on.
>>
There are three big catches to being a Deviant.

Firstly, these abilities come with Scars: major weaknesses. You might require long charge-up times for certain powers, they might activate at inopportune moments, you might be harmed by certain substances, you might be significantly more fragile or in poorer health than normal, and so on.

Secondly, above and beyond your Scars, you are bodily, mentally, and spiritually unstable. You must manage this Instability wisely, lest your abilities spiral out of control and enter End Stage, an explosive and catastrophic end. How you eliminate Instability depends on your relationship with the conspiracies who ensnare the world.

So perhaps you were coerced by a cult into forging a pact with a great god of the spirit world. The deity gave you a cursed weapon. You are now an Invasive, forevermore bonded to the blade: metaphysically, that is, such that the armament is always by your side one way or another. The weapon Scars you by draining your memories (Amnesia) and replacing them with a colder, more alien personality (Alternate Persona). Above and beyond that, you must take care to avoid the decay of your body, mind, and soul (Instability). On the bright side, the armament gives you all kinds of superpowers, including an awesome transformation sequence (Monstrous Transformation).

Or maybe you flavor all of the above as being, say, a more technology-based cyborg instead.

Thirdly and perhaps most importantly, you cannot go public. A number of conspiracies, collectively known as the Web of Pain, shape the world. They do not want Deviants to be too well-known. Most conspiracies are amoral bastards who cruelly manufacture or forcibly enslave superhumans. A rare, rare handful are more sympathetic.

>>97217939

Yes, the tiers are nice. I am getting to those.
>>
Like many superhero games, Deviant is divided into tiers. Deviants of Threat Level 1–2 are Local, 3–5 are Regional, 6–8 are Global, and 9–10 are Otherworldly (i.e. cosmic). Those of Threat Level X are generally supposed to either fight (i.e. "Renegade" Deviants) or work for (i.e. "Devoted" Deviants) conspiracies of Standing X. Here are some canonical examples, some from the core rulebook, others from the upcoming Deep Dive supplement:

• Standing 1: "A group of operatives, support staff, and bodyguards who have taken it upon themselves to protect and elevate Gustaw Bernhard, a billionaire celebrity-businessman."

• Standing 2: The Parents of Psychic Children Network. These vloggers, psychiatrists, pharmacologists, and political activists want to help Cephalist kids, but wind up misguidedly abusing and exploiting them.

• Standing 3: Corvalis Chemicals. Your usual super-duper evil chemical company, specializing in supplying other conspiracies who want to manufacture Deviants.

• Standing 3: A collusion between one political party of a city's government, the city's crooked police, the city's criminal kingpins, and a company of A.I. tech bros developing "CopAI."

• Standing 5: The Chinkon Collective, Japan's "order of psychics, mystics, and mediums who act as peacekeepers between humanity and the unseen world. They are investigators and diplomats, advocates and enforcers." This is one of the very few morally and ethically decent conspiracies.

• Standing 6: The Society for Cultural Preservation, who started as an arm of the British Empire. They heartlessly take advantage of indigenous peoples across the world, recording and "preserving" their mystical lore and rituals.

• Standing 6: The Abyssal Pioneers, a vast circle of cultists who operate from the deepest deeps of the ocean floor. They can send kaiju-sized krakens to attack coastal cities.

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Yu-Gi-Oh! General #590

A Few Points Edition

Previous thread: >>97134848

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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BANNED
Moon of the Closed Heaven
Splash Mage
Number 41: Bagooska the Terribly Tired Tapir
Maliss Q Red Ransom

LIMITED
Ice Ryzeal
Maxx C
Dracotail Mululu
Yummy Marshmao
Yummy Snatchy
Pre-Preparation of Rites
Called by the Grave
Metamorphosis

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>>
What the game should actually do is make more consistent use of bullet points like the OCG already does and like how they've already shown they can do with pic related
>>
>>97217500
>Banned
Don't care
>Limited
Maxx "C" getting limited is kind of crazy for the OCG. Metamorphosis getting unbanned will probably also be cool. The rest I don't care about.
>Semi-Limited
Ash getting Semi'd isn't gonna be as big of a fucking deal as people make it out to be. But I do think that's what they should do being for fully generic handtraps when they start reaching prominence. The card's load-bearing so you don't want to ban it or see it at 1 copy, but you also get fatigued of seeing it at 3 copies.

>You VILL stop playing old meta decks and just consume the latest product.
What are you talking about you stupid son of a bitch? Most of those hits were to three of the current top meta decks, in addition to un-hits on old meta like Spright and Kashtira.
>>
>>97217222
It looks shorter because you didn't add like half of the text to this card. It's missing
>OPT summon by this effect
>Can't search itself
>OPT on the last effect
>>
>>97217500
>>97217732
You VILL buy the upcoming new meta archetype.

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Why was XP for gold largely abandoned as a way to reward players?
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>>97162947
>the other newer thing is 'story' and 'quests' in the vidya sense. you advanced The Plot, have 500 XP each. that makes absolutely NO sense to me: so...it can just happen, at any time? what if The Plot was when you and the group decided to free those prisoners down on level 5?
Experience is something you learn. It makes sense that you learn things as the story progresses. Obviously the number and levels are abstractions. In PbtA designs you often ask yourself questions related to characters and the story, whether something important happened, whether your character changed or learned something new about the world or their quest. It's a cool way to reward complex interactions with the story, which is fun.
On the other hand, grabbing a chest of gold is about as shallow of an action as I can think of, why would it by itself teach a character anything?
>>
>>97216771
Final warning.
>>
money feels hard to manage, xp is an abstraction that moves you to anothe abstract stuff so it feels manageable
>>
>>97216796
>On the other hand, grabbing a chest of gold is about as shallow of an action as I can think of, why would it by itself teach a character anything?

One of the things often forgotten was that getting the chest of gold wasn't what granted the XP. Converting Gold to XP was implied to be about spending that gold on things like training, learning and eating well. Things that in theory would improve your combat abilities. Once a party got their treasure to the surface and then divided it among themselves they would have options on how to use it:

>Buy gear
>learn spells
>craft magic items
>Hire and/or train Henchmen and Hirelings
>Save it in order to pay for the foundation of a stronghold at name level
>Spend it to level
>>
>>97161553
>Why was it abandoned?
>Because it went out of popularity.
9/10 ragebait.
You really nailed the mouthbreathing stupidity without being too obvious.

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Stories, art, don’t care. Post it or don’t

White human male and orc female pairings are the key to fixing the realm
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>>97217345
Based and reasonable middle ground-pilled (election tourists HATE him).
>>
>>97217345
You're very forward-thinking, but I'm afraid the culture hasn't had time to catch up to that sentiment yet. As a man, the expectation is that you will be the provider, even if there's no economic need for you to be one.
The woman can be the CEO of her own company and make several million dollars a year, but if she marries a man beneath her status, she is seen as a failure. A man in her same position can have any woman he wants, with the expectation that the woman be younger and attractive than him, but this is not an obligation.

Transhumanism kinda got derailed by the digression that is transexuality, and I think a lot of people lost the plot on what exactly humanity could be. That is to say, I don't see transhumanism being a solely mechanical modification, but the nature of true agency for a human to be whatever they want (both mentally and physically).
>>
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>>97217508
>reeeee trannies!
We really should've learned not to expect more from you thirdies by now...
>>
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>>97217345
>>97217508
To be fair, the system of unfettered capitalism prefers this; Division is more exploitable and thus profitable in the short term.
Men get striped down to mere beast of burden, women to their reproductive value.
>>
Is there a general anywhere for orc women i want more

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In my games, high level wizards turn to stone.
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>>97195417
ah
most of mine become lolis
>>
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>>97200702
>>97196362
>>97196344
>>
>>97195647
What if high level cats turn into wizards?
>>
>>97216650
I am not much of an anime or manga fan, but I did like how in the Soul Eater setting witches all have animal motives, or can turn into their respective animals — but there’s this one “witch” (…Blair) who is really just… a magical cat who can turn into a human. A cat cosplaying as a witch lol. Although who says cats can’t be witches?
>>
>>97195417
Looks like candy. What flavor?

Mobile Siege Platform Edition
A thread for discussing the Star Wars franchise and its various media and tabletop games.

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN

Old links
>https://pastebin.com/yUVx32wB


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>>97217648
though we'd more likely see that in shatterpoint than legion (dual pack with quinlan vos would be pretty good though, or a krayts claw team with latts razzi/highsinger/young boba)
>>
>>97217400
>>97216810
>>97216812
Thanks for these, anon. It's nice to have things like this in my folder.
>>
>>97217400
>adds sequelshit
>adds animoofaggery
>adds FaggotSpoon
Oh well it was a nice resource while it lastes. Shame it turns out the guy making it is a no-taste homo.
>>
>>97217875
First of all, you can just cut out what you don't want from the charts.

Second, pic related.
>>
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>>97217875

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>
>>97217115
>A man who is going to write a lot of Mortasheen perks tonight.

Isn't he that the SJW setting Tera was into because of all the cronenberg freaks? are you adopting his WIP?
>>
>>97217334
I haven't thought about Tera in years so I neither know nor care if he made a WIP. It is very much not a SJW setting apart from doing the indie TTRPG thing of drawing attention to pronouns though. There is nary a hint of modern day politics, it is just a bunch of goofy little ugly guys doing goofy little gross things (and also one incredibly buttblasted AI, and also regular humans only surviving in hermetically sealed suits/environments but who are actually having fun with it all)
>>
>>97217341
Well you should at least steal the location roll table since he actually talked the original writer into making that for him.
>>
>>97217382
Hard pass. In the time since...whenever that happened, the setting has been converted from website scribbles to a published TTRPG, and a few things have been swapped around, renamed, changed up etc.
>>
>>97213849
>183 - Angel Beats!
>Drawbacks
>Location & Time
>Background choices
Drop-In
>Purchases
Deathless (200 CP version) (800)
Obliteration (Free)
Heartbeat (Free)
Shadow of Regret (700)
Donor (500)
Acceptance (200)
Leadership (0)
Freebies (Free)

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big haul edition

▶What is Kingdom Death?
Kingdom Death is a tabletop miniature brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful Kickstarter campaigns.

▶What is Kingdom Death: Monster?
Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.

Prologue Narration: https://www.youtube.com/watch?v=FNLc8dHv0Ac

The Game is broken up into 3 phases:
1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.
2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.
3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.


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>>97216954
he's not a KDM model. He's a 'slave' model I got off Etsy that I thought worked as a starting survivor.
>>
>>97213063
I hate the look of the third party ones.
>>
>>97217754
well good thing they're not for looking at then
>>
>>97217805
Yeah but basically I'm just not going to use them. It's not just the look, I hate how it feels to take cards and tokens out of those cheap cardboard boxes, each of which is only sized for like a single monster so there's little space.

If there was anything made out of the Ultimate Guard xenoskin card boxes, I'd get that.
>>
>>97215980
lin work looks great, you can start coloring now

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like a cosplay hooker at a con!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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Requesting Iron Kingdoms 5e: Borderlands and Beyond, and Nightmare Empire.
>>
Requesting Afterbirth of the Shadow King by Bottomless Sarcophagus Studio
>>
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requesting ungodz
>>
Requesting
- Robin D. Laws: Adventure Crucible
- Robin D. Laws: Sharper Adventures in Glorantha
>>
Requesting Wizard Trash Goblin Treasure by AwkwardTurtle

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>>97171444

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.


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>>97212059
I love MFZ for the idea, but the implementation fucking sucks. You'd think building around Lego sets you would see some serious mech creation rules that reward you for going out of your way in designing some fun miniatures instead you get anemic rules right romp that is at best good for introduction into wargaming and then forgotten.
>>
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Not long until the Starcraft pre-orders go live! I can't wait for January.
>>
>>97217388
OMG, another WARHAMMER Killer!!!
>>
>>97217388
ngl that queen looks kinda fuckable
>>
>>97217171
>Napoleonic line warfare doesn't work
>But medieval line warfare does, because... Uhhh
Anon do you realise Napoleonic troops and formations were MUCH faster, more mobile and less static than medieval or Renaissance ones, and unlike not!Medieval shit, Napoleonic armies had an actual chance of countering casters with their highly mobile and long range artillery. Lastly, Napoleonic tactics worked against 'magic-like' effrcts like shot at with grapeshot, artillery, Mortars, etc., where as medieval warfare isn't. Yet all fantasy warfare is depicted as medieval warfare?
Your argument is very poorly thought out

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When did Warhammer go from being a game about making themed armies in cool campaigns into being a sweatlord tournament game where people whine about balance and how your models must be Games Workshop approved with the right weapons and no kitbashing? What even happened to campaign play?
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>>97207948
The Meta min-max is what makes the game unfun. But people like tomwin and make everything in to a competition thats like work.
>>
>>97207948
This shit is also more fun in single player vidya than tabletop.
>>
>>97217103
I'm going to advocate for skill expression, I used to go undefeated with a fucking charmer deck during very toxic formats in Yu-Gi-Oh by virtue of how much fucking gas I could shit on the field and summon/interrupt between a synchro engine 4* spellcaster support and kaijus to enter rank4/8 plays.

I was not meta or engaging with it but dear lord I still remember someone complaining I had 2 negates 2 boardwipes and 2 targeted interruptions with a discard from his hand in his turn protection and another negate coming while I still kept 4 cards on hand before my turn ended, only then I understood that I cooked cancer with a joke archetype.

Sometimes you don't need to follow meta to break a format, just doing redundancy and playing as intended works.

For the record before blood angels were buffed, before transport and movement rules were changed and reavers were buffed I was already playing list with them to absolutely fuck with people in their deployment and leave hem without a single scoring unit or HQ turn 1. Meta is far more than just copying lists or following a similar style of play, finding a way to prevent the other players from fucking playing before they even get to deploy or end up in a disadvantage because they can deploy/redeploy properly is a different kind of meta that often goes ignored until it explodes in you face several times in a tournament.
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>>97195868
It didn't really change. The metachasers are just a loud minority on the internet. The majority of the people do the hobby like they want, at home with friends. Nobody cares for the torunaments and the meta that much. The "pro"-gamers just want too believe they are the majority. Don't listen to them. Fuck them!
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>>97212115
Outside of Judge Dredd, I'm not sure any of 2000AD strips have anything Capeshit about them

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Why are the Blood Angels the only ones that are lore accurate?
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>>97217396
>um actually I wrote in a reason for them to be there so it's lore accurate, checkmate Chud
Somehow they think this will work on people who oppose it either way
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>>97204961
Aren't these faces based on the faces in-game already, just dressed up as different chapters? the black space wolf looks like the grappling hook guy, just with a less mangled face and an eyepatch (which is stupid)
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>>97217594
Whoa whoa whoa you can't just say that all black people look the same
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>>97217396
it's a miscalculation because they're including the faces as self-inserts for people who want to play the most stereotypical version of the chapter possible
fewer people would care if the game featured multiple space wolves and it featured non-Fenrisians recruited as primaris marines

I don't know if the question was ever addressed as to whether Fenris actually has enough climatic or genetic diversity to have races corresponding to the original races of Earth. Knowing modern culture diktats, the answer is obviously "YES, everywhere is as diverse as the modern UK", but being completely fair and asking the question of writers in the 90s looking at this from a sci-fi perspective, what would they have said?
Bear in mind, there's tens of thousands (if not hundreds of thousands) of years of isolation that went into making the IRL races different, whereas 40k only has planets populated ~20,000 years at most (pre-imperium). Some planets could have had time-warp shenanigans during the pre-imperial dark age, but even then, divergence would be less likely to happen internal to the planets, but rather the planet's population would become distinct from the baseline human norm, especially if the planet had the culture and technology to allow intercontinental travel, as most would have.
We know more or less that Fenris:
>has no climate equivalent to Africa; the warmest regions are probably comparable to Canada (no idea about sunlight/UV protection)
>has a small, low-turnover population for an Imperial planet, but a high population for its tech level
>inter-continental travel exists because sailing is a huge part of their culture, even before the imperium
>the planet might have started as a viking-werewolf theme park with genetic engineering (its inhabitants might be skewed towards viking-like workers, but presumably people from all over the human colonies visited and settled/were trapped during the DAOT)
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>>97217714
>(if not hundreds of thousands)

No, modern humans were bottlenecked far more recently than that.

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This is a second OSRG, seperate from the main osrg thread, where you CAN talk about 2e, retroclones, and any osr content you want.
This is different than the regular osrg as due to rampant trolling from a handful of bad actors, discussion is impossible.
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>>97214297
3.0 had tons of content made for it because it was popular, not because thr system was special.
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>>97207615
Why would anyone design a set of rooms like that.

If he just wanted to kill adventurers, he could have made one of the doors impossible to open and not a dumb puzzle.

The adventurers would keep trying every possible way to open the door and just end up dead.
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>>97216067
>Why are you here?
Because this thread is called an /osrg/ and that's not acceptable. Call it something else and you'll be rid of me. Resurrect /todd/ if you like.
>>
Boo fucking hoo
Fuck off back to your containment thread
We will talk about games here in OSRG
>>97217455
Because acererak is a gloating idiot.
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>>97213852
>Those are official rules, not optional
All rules are optional, nogames.

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How do you justify a "pest race" like goblins or rat people in your setting? Why wouldn't the dominant species make a concentrated effort to eradicate them if they were a problem?
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>>97215103
The idea of a gnoll working in forge with that fur next to burning fires, sounds like a safety hazard about to happen

Also while we at it, would gnolls be classed as a 'pest race'?, they tend to grow in numbers rapidly, pillage some towns, get genocide and repeat
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>>97217789
No. This thread is a thinly veiled goblin goon thread. So discussing anything's ng other than big tittied green short stacks is off topic.
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>>97217804
>So discussing anything's ng other than big tittied green short stacks is off topic.
Where do you think you are?
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>>97217034
Most intersex people are cisgender.
The doctor pulls out the baby, says "yep it's a girl" and decades later that person, now a grown woman, discovers she has some freaky chromosomes or internal organs.
Hermaphrodites and futanari remain a fantasy.
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>>97217421
Generic what?


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