OOP editionInfinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.>Latest official update:January preorders>Rules and missions:https://infinitythewiki.com/index.phphttps://infinitytheuniverse.com/resourceshttps://infinitytheuniverse.com/games/infinity/its>Beginner FAQs and guides:https://pastebin.com/x06JG55U https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU Comment too long. Click here to view the full text.
>>97218035>Anyone see any good examples of Max as a Pano?Moto.Tronica is PanO, and PanO is Moto.Tronica.
>>97218151So are the hollow men even though they are literally remotely operated
>>97218151Hollow men and su-jian are also HI. The cutoff is that human-sized REMs or remotely piloted suits of armor are HI, which is also why the zond is a REM and not HI as it's not a suit of armor, despite transforming like the su-jian
>>97220278Also K2 Auxiliars(though it's the weeniest HI out there)
"Tools of the Trade" EditionArchives & Other Resources: https://rentry.co/cyoagAllsync: https://cyoa.allsync.com/s/owWor64yLTngDk3Previous thread: >>97210766>Thread Question: Do you prefer inherent magic or something more ritualistic, requiring equipment, words, or similar?
>>97221237>>97221274>Any further suggestions would also be appreciatedi am assuming you are still referring to the pure elven maiden. ask if you need something in particular>>97221286understandable
>>97220917>Death!>anon dies for real
>>97221326I got distracted! I'm working on it but the rolls are really very, very bad.
>>97221310i will stop here
It's Da PDF Share Thread!Get ready to stuff your hard drive like a cosplay hooker at a con!STEP 0:<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.It will answer 99% of your questions about this thread. If you haven't read it, we will know.STEP 1:Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.STEP 2:Request, share, stay awesome!Comment too long. Click here to view the full text.
7th Sea 3e's playtest came out today, is anyone in their mailing list willing to throw it our way? PLEASE. I'll suck your dick man, i promise.
Humbly requesting>Kolâdis: Castle Town of Chélemby>Kingdom of Chélemby
>>97220789>Kingdom of Chélembyg0f1le /d/eFHcwg
>>97199124bumping with pic, I would very much appreciate it
Requesting humbly for the Teenage Mutant Ninja Redux Edition
RIFTS! The science fantasy world of post-apoc cyborgs, wizards, dragons, ninjas, giant mecha, super-nazis, robot ninjas, vampires, underwater kingdoms, remnant human supertech civilizations and everything you can imagine all rolled into one setting where interdimensional RIFTS have pierced Earth's fabric and turned it into a playground for aliens and monsters!Plus other Palladium Games about superheroes, zombies, classic fantasy, supernaturals investigation and more. Talk about:>RIFTS(tm)>Heroes Unlimited>Palladium Fantasy>Beyond the Supernatural>Dead Reign>Robotech (lol)>TMNT & Other Strangeness + After the Bomb>Splicers>Nightbane>Savage RiftsComment too long. Click here to view the full text.
Where can I find werewolf stats in Rifts? >>97218334What about race? OCC? Special abilities? Magic spells? Bionics?
>>97217079Nope, Im up to date. Fix your shit, hiro!
>>97218541Yeah you can add those in if they're relevant
Should stone magic pyramids be actual dungeons for adventurers to explore and conquer?
WHERE IS RIFTS ANTARCTICA?!?!?!?!?
Mobile Siege Platform EditionA thread for discussing the Star Wars franchise and its various media and tabletop games.Fantasy Flight Games’ X-Wing, Armada, and Legion>https://pastebin.com/9puqx1zeStar Wars Roleplaying Games (d6/d20/FFG)>https://pastebin.com/iUriRfaAOther FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)>http://pastebin.com/ZE4gn0yNOld links>https://pastebin.com/yUVx32wBComment too long. Click here to view the full text.
The vidya is pretty funny in how it portrays classes. In TT, you could never have a light side Sith Assassin. They'd lose their prestige class as soon as they alignment shifted over to the light side.
>>97220915KOTOR 2's NPC alignment is wacky and really should've been more than just light/dark.They have their default alignment, but it shifts towards/away from your PC's alignment based on their influence level. You can get a light side HK just by being his friend (or by being evil and having him hate you). It won't change anything, sadly, but it's fun to mess around with on subsequent playthroughs
>>97217145Why is this space thing shaped like this?
>>97220965It's in space, you can make look like anything you want. Why build something boring when you can do a line of glitterstim and sketch the outlines based on the funny pictures in your head?
>>97221213
>12 years a DM>been a player for maybe 1 year combinedDoes this mean I'm a good DM because my players keep coming back?
It means you're good enough.You need to coach your players to DM though.This may necessitate just choosing whichever one is most capable of it, and kidnapping them until stockholm syndrome sets in.
>>97221245Probably, yeah. Although it may also mean DMs are in such short supply in your area that your players have no other choice. Nevertheless, enjoy!
The /btg/ is dead! Long live the /btg/!Can't show POV of being taken bondsman by a Clan Jade Falcon Aerospace Phenotype on this board.Previous Thread: >>97195724================================>BattleTech Introductory Guide & PDFshttps://bg.battletech.com/?page_id=400>Overview of the Major Factionshttps://bg.battletech.com/universe/great-houseshttps://bg.battletech.com/universe/the-clanshttps://bg.battletech.com/universe/other-powersComment too long. Click here to view the full text.
When the sword is affected by TSM does the +1 damage apply before or after?
>>97221002Run yes, jump no.
>>97219858I believe the Eisensturm is one of the best IS ASF of its era.
>>97221076Before
Is the Seahorse pretty much the only Submarine you'd get if you were a merc doing deep sea operations?
Moloch's Fun Park Edition>What is Trench Crusade?An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.>What Trench Crusade is notTC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.>What's the QRD on the background?The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.>How do I get started?All the files are free online:https://www.trenchcrusade.com/rules/Comment too long. Click here to view the full text.
>>97219544They are not. That area of the world has no permanently established heretic presence.
>>97220374I think they misread that the demons that show up *in* russia (from the northern hellgate) are ice demons.
>>97221144I don't think they've read anything, they're just trying to derail the thread with /pol/ shit about the war.
>>97220374>no permanently established heretic presence.*that we are shown
>>97221336It would be odd for an in-universe map to show heretic powerbases closer to the authors location but not further away where it would matter less. I would suspect that those lands are subjected to chevauchee's sauntering out from the blockading forces of Alamut based in Georgia. Probably a lot of heretic Scythians (which sounds awesome), plus whatever naval raiders are in the Black Sea and Caspian Sea, but have yet to take, or haven't attempt to take, a swath of territory and hold it successfully. Maybe there's a hidden Hellgate that's on the agenda, but only time will tell.
Love Wins Edition>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<Previous Thread: >>97099515 /pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<TQ: What is your favorite pantheon? What pantheon(s) would you want implemented/updated?
>>97218759It'd be pretty easy. Take basically any unarmed monk build and sub out a stance for the Razortooth Goblin heritage's bite attack and you're pretty much done. Razortooth bites are d6 finesse by default, with the option of changing them into a d8 non-finesse attack with a level 1 ancestry feat, so it could work with both strength and dex monks. Since you're not using stance attacks, you could grab Ironblood Stance at level 8 if you felt like it, which would give you passive damage resistance while still allowing you to use your bite attacks. Other than that you'd pretty much be a bog-standard monk.
>>97186660Do you have any idea how exhausting it is to build an entire tabletop campaign around locked doors and NPC backstories? The Mario example you gave was just the plot of Jade Regent and that campaign was really good - up until it wasn’t Princess in Another Castle. The ability to feel forward momentum in the party’s travel is so important and this campaign is not about that at all, it’s going to be trying to get the Blue Key while giving a dilation sphere to a ghost that hates xer dad.
>>97214996It's Brazil?Huh, I always played characters from it as South African.
So how does hellknight work now in the remaster? Is law damage just gone? Is sense chaos worthless? Or will they make another remaster for it
>>97221377> Is law damage just gone?Yes>Is sense chaos worthless? Was it ever worth anything?>Or will they make another remaster for itYeah, they are going to remaster it in the Spring.
big haul edition▶What is Kingdom Death?Kingdom Death is a tabletop miniature brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful Kickstarter campaigns.▶What is Kingdom Death: Monster?Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.Prologue Narration: https://www.youtube.com/watch?v=FNLc8dHv0AcThe Game is broken up into 3 phases:1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.Comment too long. Click here to view the full text.
>>97215980I look at your female minis and can imagine them looking disgusted while I fuck them.Good work.
Favorite line up for a PotL campaign? Current one we are starting is >lion>spidicules (just hated fighting lope)> dragon king>dung beetleAnd nemesis'>butcher>kingsman>black knightWe are still learning about what works with what and how to synergies. Wondering what peoples go-to lists for a good game.
>>97219024that's not a good mindset, anon. we all start somewhere. if you don't like your models think about why and try something new.
>>97216446Something that made you say "damn, good game. Can't wait to play that again." And good enough to make you try it some more.
>>97220529I like flower knight better than spidicules personally,
Alright, if NOT 5e, what should be babby's first tabletop in 2025+1?
>>97220899Stop thinking of my ass you fag
>>97220930>ooooh yeah give it to me harder narrative daddy put me in your combat wheelchair
>>97220948Man, this generation's trolls really will stick anything up their asshole to get replies.
>>97221187>oh god I've never knelt to a megacorp like you before daddy hasbro fuck yeah I'm defending you so hard right now
>>97221283>homosexual projecting his fetishes on strangers
Excess Dragonballs EditionHere is a thread to discuss trading card games other than the big three.>Build Divide>Force of Will>Final Fantasy TCG>DBZ CCG>Wixoss>Keyforge>Gundam>Legend of the 5 Rings (L5R)>Digimon>Flesh and Blood>Gate Ruler>Battle SpiritsComment too long. Click here to view the full text.
so I heard that gundam was supposed to have a reprint run of the starter decks, did that happen yet?
Do they have cards on the app that isn't in the ocg? I have never seen this before.
>>97221306Each set has a few Plays exclusive cards.
>>97221328That's cool as fuck
This one is banned kek. Could of sworn something similar to this existed at the start of DM.■ Reveal the top 3 cards of your deck face up. Put all Water cards from among them into your hand, and put the other cards into your graveyard.
Diabolic X editionPrevious >>97182768>Basics Pastebinhttps://pastebin.com/GWjTU9Uv>Anon's Locals Survival Guidehttps://pastebin.com/xXp5jShL>Fanmade PC simhttps://pastebin.com/u6aKrBSg>Official Mobile sim (Release Date TBA)https://www.digimon-alysion.com/en/Comment too long. Click here to view the full text.
>>97218956Onlyfans debut when?
>>97217309>>97219849>>97221055I prefer post-timeskip Hiroko more.Not sure why, but I like her outfit a LOT more
>>97219849>>97221077Teen Hiroko is for rough anal.Adult Hiroko is for extremely passionate lovemaking with the express intent of procreation and family-formation
>>97221109I hope we get a card with her 26(?) year old outfit
>>97221109I expected something extremely similar when I hovered over that spoiler.
Previously: >>97199643▶ Thread Task: Unique angels▶ Generatorshttps://bing.com/images/create/https://sora.chatgpt.com/https://gemini.google/overview/image-generation/https://perchance.org/ai-text-to-image-generatorhttps://civitai.com/Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.▶ Perchance pastebin of generators and links:https://pastebin.com/XRGqaW4W (embed) (embed)Comment too long. Click here to view the full text.
>>97221200Pavel is her 'nuncle' because she's known him since she was a kid and he is the one that cleaned up the scene of her First Change when she slaughtered all of her first set of bandmates. There's nobody in the world she's more loyal to.They're not related, but everybody in her neighborhood (which is heavily settled by immigrants from Poland, Hungary, and Croatia) knows him as an eccentric with business that takes him back and forth to the Old Country (Shadow Lord business, natch). He's a Philodox and handles basically all information and as mission control for the sept/caern.He's got several death flags so I've been thinking about what song my character would dedicate to him in a performance if/when that happens
>>97221263Awh that sucks. Hope he does Gaia proud if he does bite it.
>>97221182
Wanted to talk about advice on GMing, settings you prefer, and styles or issues you as a GM have. I generally tend to prefer dark fantasy or sci-fi settings rather than trying something a little different. I also tend to have a style, depends on the system though, where i have a combat heavy session or two and then a more intrigue/exploration focused session. I have been working on how to better balance games I run, but trying to tie that to timing a game session gets tricky at times. Another issue I noticed is that puzzle solving or investigative games can be a lot harder for a player to get into the mindset for than the dm. It is easy to think everything you planned makes sense when you thought it out in your head but the players might not have the same line of thought.
>>97218290Old fa/tg/uy here. Started with AD&D. I'm old. I have kids. I don't belong here. Been a DM for 25+ years.Setting is all us. We make it, define it, explain it. Occasionally I'll have a player or two that I can trust to engage in the worldbuilding, but this whole trend of "shared worldbuilding" (a la Daggerheart) gets fucked fast. You aren't responsible for "balancing" the pillars of combat, exploration, or social. Your players are responsible for that. You're responsible for setting up the scenarios and encounters that they can interact with. Don't write "plot". Straight puzzles and riddles either have to be very obvious or you need to allow the solution to be open ended (such as flexing the solution to reward player creativity). Always have a way around and tell your players there's always a way around. Don't lock something behind a single door, let them come up with solutions and - challenge them- but reward them with an outcome you didn't plan. If you want exploration you need a carrot in addition to the stick. The danger with exploration is that you use up resources and encounter danger. If you're going to do that you need to reward them with good shit when they explore. Not just treasure but reputation, titles, fame, land, contacts etc. After every session ask your players what they plan to do next session. This gets them thinking ahead and gives you a chance to plan some encounters. For mysteries, give a lot of clues and give them out easily. If the players look for something they'll find it, but it'll take some time. You can make that interesting by applying some pressure. It'll take them an hour to search the room but the guards are going to come by in two hours; which rooms do they want to search? Do they want to risk it? Do they want to fight the guards instead? Give them clues and let them put the clues together, but don't be stingy with clues.
>>97218365I guess what I mean by having more combat or intrigue focused sections is sometimes my notes tend to go for one side over another. I used to plan more stuff out, but as you said, it is a lot more fun seeing players solve issues by thinking outside the box rather than having a set solution.I do like your advice on asking players what they want to do before the next game. That really made all the difference when I started doing it a while back.
>>97218290To echo some of what >>97218365 said, you don't need to dedicate sessions to intrigue/exploration.If the goblins in a dungeon don't attack the PCs on sight, and instead scheme with the players to try to get them to kill their boss, that's intrigue. If the players are discovering things in the new rooms of a dungeon, that's exploration. Intrigue is just 'talking to NPCs that have their own motives', and exploration is just 'discovery'. It's on the players to engage with that.As far as investigation games go, that tends to work better in dedicated systems, but you basically want to flood the players with clues. Remember that the players aren't actually Sherlock Holmes, and so if you're expecting the players to make the deductions, you need to give them an appropriately difficult mystery. You also want to avoid including a purposeful red herring. The players are already likely to pick out the wrong person as the culprit, so you don't want to muddy things further by trying to trick them on purpose.
I strongly recommend reading the Kobold Guides. They're really top-notch. Check the Rchive for them.
>>97218290I've learned not to lock main plotline progression behind puzzles; like a door or something.But "best possible ending" will be, as well as all the best loot.Competent evil wizards don't just leave their best shit lying around in storage cupboards with nothing but a deadbolt and a green slime to protect it.Best thing is to give your players inscrutable hints; a map with a cypher, a key to an unknown lock, or rumours of a treasure in a jungle ziggurat.Take a few of these elements and blend them together.With skill, you can make your players "feel" like they solved a puzzle even when they didn't, just by giving them the components piecemeal; real puzzles should be presented alongside physical props; something tactile like a printout or a real sliding puzzle box.