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Valakut edition

Previous: >>97129473

>News & Reminders
World Championship 31 won by Seth Manfield (Izzet Lessons, United States, he/him)
Complete winter achievements for rewards December 16-January 6
From November 18, 2025–January 19, 2026 Golden Packs will temporary contain cards differently than before due to "various pieces of internal nonsense"
https://magic.wizards.com/en/news/mtg-arena/announcements-december-15-2025

>Useful Links
https://pastebin.com/QFA0hqaA

>TQ
Have you played the brawl challenge, and if so, which commander?
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>>
>>97221987
>>97222019
this is literally every day
are you new?
>>
>>97222069
Usually it doesn't happen this often.
I literally don't understand how you could be so slow.
>>
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>>97221987
>>97222019
I unironically do that sometimes because I know it makes ADHDtards ragequit, specially when they're one of those players that spam the your turn emote
>>
>>97222077
Emote spammers get the rope so fair enough.
>>
>>97222072
there are actual mouthbreathers who don't even have a pc playing on their phones
or just weirdos playing on the toilet probably

>>97222077
>>97222078
I mean when you're roping every turn some spam is warranted no?

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How do you justify a "pest race" like goblins or rat people in your setting? Why wouldn't the dominant species make a concentrated effort to eradicate them if they were a problem?
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>>
>>97213999
Canada is not the best example to cite of a nation capable of dealing with invasive pest species
>>
>>97215103
God I hate millennial writing
>>
>>97220088
>can't name a single traditional game he plays
Yeah I don't think so
>>
>>97220963
Eat around the dicked part.
>>
>>97221912
I dunno, ask /40kg/

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I'm having a happy 12/12 day. Time to play real MtG(tm). Cheers to happy memories and forgetting the state of current Mtg for a while.
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>>
>>97207015
underpowered
heh
>>
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Is this deck any good?
>>
Fellas, does thran turbine rebels have any potential in premodern?
>>
>>97213540
>>97214454
How does it work?
>>
>>97207015
What's the speed of an unladen sparrow?

RIFTS! The science fantasy world of post-apoc cyborgs, wizards, dragons, ninjas, giant mecha, super-nazis, robot ninjas, vampires, underwater kingdoms, remnant human supertech civilizations and everything you can imagine all rolled into one setting where interdimensional RIFTS have pierced Earth's fabric and turned it into a playground for aliens and monsters!

Plus other Palladium Games about superheroes, zombies, classic fantasy, supernaturals investigation and more.

Talk about:
>RIFTS(tm)
>Heroes Unlimited
>Palladium Fantasy
>Beyond the Supernatural
>Dead Reign
>Robotech (lol)
>TMNT & Other Strangeness + After the Bomb
>Splicers
>Nightbane
>Savage Rifts

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>>97218541
Yeah you can add those in if they're relevant
>>
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Should stone magic pyramids be actual dungeons for adventurers to explore and conquer?
>>
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WHERE IS RIFTS ANTARCTICA?!?!?!?!?
>>
>>97221402
At the bottom of RIFTS Earth
>>
>>97218541
>Where can I find werewolf stats in Rifts?
Dark conversions. It's just one page so here you go. Not exactly a as fleshed out as vampires but similar gimmicks.

Amazons Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/the-old-world-downloads/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>
>>97221146
nta but it looks like Highlands model
>>
>>97219478
Perrynigger actually owns models made by them. Which is why the need to distinguish him from the average Perryglazer arises in the first place.
>>
>>97213499
Don’t you guys find it weird that Tzeentch’s followers in fantasy are much more diverse than the one in 40k? Like, it’s just sorcerers in 40k opposed to many kind of followers he has in fantasy
>>
>>97221004
Dunno if it's perspective but those dwarf models look huge
>>
>>97218408

Well, elf spearmen wear more extensive armour than greatswords, but have only light armour, while latter have dull plate.

Do you think TOW has redundant rules that just add extra dice rolls without much impact to the actual game. If so, what rules would you file under this description?

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Previously: >>97199643

▶ Thread Task: Unique angels

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/
Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:
https://pastebin.com/XRGqaW4W (embed) (embed)


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>>
>>97221642
Hardly. She at least changes her style. But I am so very shocked to my core by your criticism, you know very well I hang on your every word & care about your opinion deeply
>>
>>97221672
>>
>>97221672
Oh I know, whatever I could possibly post, your reply will always be something like
"wha-eva, I do what I want. I'm 13 years old and my favourite popsicle flavour is dick"

Now post a reply with a samey picture and we can both stop interacting
>>
>>97221719
You needn't reply for us to stop interacting lol

But here you go, ask requested (I always like giving the people what they want)
>>
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Diabolic X edition

Previous >>97182768

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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no 11:30 or 5pm reveals. definitely being kept for liberator (releases on Christmas), so likely Shoto's Digimon
>>
Are SPs guaranteed per case?
>>
>>97221531
Mucho GODS
>>
If BT23 Rosemon is deleted with a When Attacking effect, plays itself back with Fortitude and then suspends itself, can it redirect the attack to itself or did it miss the "When one of your opponent's Digimon attacks" timing
>>
>>97222036
Any effect that refers to attacking is specifically talking about attack declaration, if a card doesn't see the attack declaration it can't use "when x attacks" effects. Rosemon wouldn't be able to redirect the attack since the newly played one wouldn't have seen attack declaration.

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Who was in the right?
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>>
>>97221713
>Never understood how they are somehow opposing
Free Drones oppose worms.
>>
>>97221448
>>>/vst/
>>
>>97221448
None. When you realize that they were just the undesirables cast off from humanity and sent into deep space to die you then get to fully appreciate the game.
>>
The whole point of the game is that all of them were right.
>>
>>97222063
>>97222073
The duality of man

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I haven't bought a model since like 2023 maybe early 2024. When I bought Dante he was like $35. What the fuck happened? This is legit robbery.
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>>
>>97220489
>while also actively working against the english speaking market until very recently.

Eh?
>>
>>97221959
I still play MESBG with minis I bought 15 years ago
>>
>>97218744
It's also worth noting that while GW models are expensive Americans pay an additional premium on top of them.
>>
>>97218744
>tactical rock
>mephobob stood in hero wind

god I hate these models.
>>
>>97218744
Play stupid games, pay stupid prices

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Have you tried Space Gits? It's an unusual skirmish game by Mike Hutchinson (made Gaslands). It seems to be the ultimate casual skirmish that you play while chugging beer.

A lot of mechanics are dexterity based, for example instead of losing health or wounds, your fighters add D6's to their dice tower, which has to be moved alongside them (and when it drops over, they drop down).
Shooting is also quirky - you roll dice equal to the number of shots and then trace lines between a shooter and each die to see if you hit the target. Landed shots use die's result, so a single roll is made to-hit and to-wound, which I think is neat.

I'm going to try it this thursday. My only two complaints so far is that close combat seems bland (its basically rock-paper-scissors) and it's really easy to deny it by spamming shove. My other complaint is that the rulebook's art is atrocious vomit.

Everything else checks out though, it even seem to have a basic campaign system.

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Moloch's Fun Park Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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>>
>>97220374
>no permanently established heretic presence.
*that we are shown
>>
>>97221336
It would be odd for an in-universe map to show heretic powerbases closer to the authors location but not further away where it would matter less. I would suspect that those lands are subjected to chevauchee's sauntering out from the blockading forces of Alamut based in Georgia. Probably a lot of heretic Scythians (which sounds awesome), plus whatever naval raiders are in the Black Sea and Caspian Sea, but have yet to take, or haven't attempt to take, a swath of territory and hold it successfully. Maybe there's a hidden Hellgate that's on the agenda, but only time will tell.
>>
>>97220374
>Kyiv
Fucking gay
>>
>>97221645
You mean how it was called by the people there in their language?
>>
>>97222066
Yeah, kind of. I'm not calling turkey 'turkiye' or japan 'nihon'. I'm just gonna keep calling kiev kiev.

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This is a second OSRG, seperate from the main osrg thread, where you CAN talk about 2e, retroclones, and any osr content you want.
This is different than the regular osrg as due to rampant trolling from a handful of bad actors, discussion is impossible.
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>>
>>97221917
A miserable pile of cope!
>>
>>97221930
Lol
But actually, what are they?
>>
>>97221968
A group of dudebro larpers on twitter or whatever, who were mildly comical in that they claimed to be playing AD&D 1e more raw than anybody, but got things wrong. Largely irrelevant and mostly gone now.
They're also one of fishfag's many scapegoats for everything he doesn't like.
>>
>>97221984
They must use this place too lol, everytime I see anything OSR getting discussed there are retarded losers who don't know how to read the rules spouting off about how they're sanctified and beyond reproach.
>>
>>97220767
It's been more than 20 years since I've played 2e, so I had to doublecheck it but yeah, none of these are "strict", "core" or "non-optional" rules
The entire section starts with an opening saying it lists guidelines not strict rules, and that there isn't one way that works for all, you should take what works for your table

and also these guidelines are fine and they will most certainly work

The /btg/ is dead! Long live the /btg/!

Can't show POV of being taken bondsman by a Clan Jade Falcon Aerospace Phenotype on this board.

Previous Thread: >>97195724

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>
>>97221591
Sometime after 2013's 4th printing and before 2019's errata v5.1, so probably the 5th printing in 2018.
>>
>>97221591
>>97221664
Sometime after the first print, but by the fourth. Errata v4.4 lists:
"Movement Restrictions: Whether or not the battle armor is equipped with magnetic clamps, no vehicle may expend UMU, VTOL, WiGE or Jumping MP while carrying mechanized battle armor, and no ’Mech may expend UMU MP."
This was changed to the text I posted here >>97221567 in the 10th printing. (That's likely why it ISN'T in CI, as that box released before the 10th print, and never got errata'd.
>>
The only way Battle Armor can move underwater is with UMUs, right?
>>
>>97221711
They can move under water just fine.

Just not fast, so they count as out of the game for the couple minutes a combat encounter lasts.
>>
>>97221247
Eisensturm is a flying Atlas with dual gauss rilfes.
Though I think FWL's Shiva is pretty good as well. It also has a dual gauss configuration but on top of that also has a pulse laser one that absolutely shreds units when making ground attacks (remember that ASFs attacking ground units always count as attacking from short range, so you always get the -2 from pulses). It does have far less armor than the Eisensturm, but you get 3 Shivas at the BV of 2 Eisensturms, and regardless of the armor tye Eisensturm still gets one-shotted by an unlucky lawdart roll.

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Alright, if NOT 5e, what should be babby's first tabletop in 2025+1?
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>>
>>97219177
Both.
>>
>>97221808
Please try to be more mature.
>>
>>97205876
savage worlds is nice
>>
>>97222028
I'm infinitely more mature than the guy who insists on being a hipster.
>>
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ITT:
>retards still trying to argue with an obvious mod purposely acting insufferable to stirr shit and increase replies
Get the hint for fuck sakes, it should be evident from the very first reply you get by that disingenuous cunt. Just call him a nigger and move on.

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Wanted to talk about advice on GMing, settings you prefer, and styles or issues you as a GM have. I generally tend to prefer dark fantasy or sci-fi settings rather than trying something a little different.

I also tend to have a style, depends on the system though, where i have a combat heavy session or two and then a more intrigue/exploration focused session. I have been working on how to better balance games I run, but trying to tie that to timing a game session gets tricky at times.

Another issue I noticed is that puzzle solving or investigative games can be a lot harder for a player to get into the mindset for than the dm. It is easy to think everything you planned makes sense when you thought it out in your head but the players might not have the same line of thought.
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>>
>>97218290
To echo some of what >>97218365 said, you don't need to dedicate sessions to intrigue/exploration.
If the goblins in a dungeon don't attack the PCs on sight, and instead scheme with the players to try to get them to kill their boss, that's intrigue. If the players are discovering things in the new rooms of a dungeon, that's exploration.
Intrigue is just 'talking to NPCs that have their own motives', and exploration is just 'discovery'. It's on the players to engage with that.

As far as investigation games go, that tends to work better in dedicated systems, but you basically want to flood the players with clues. Remember that the players aren't actually Sherlock Holmes, and so if you're expecting the players to make the deductions, you need to give them an appropriately difficult mystery.
You also want to avoid including a purposeful red herring. The players are already likely to pick out the wrong person as the culprit, so you don't want to muddy things further by trying to trick them on purpose.
>>
I strongly recommend reading the Kobold Guides. They're really top-notch. Check the Rchive for them.
>>
>>97218290
I've learned not to lock main plotline progression behind puzzles; like a door or something.
But "best possible ending" will be, as well as all the best loot.
Competent evil wizards don't just leave their best shit lying around in storage cupboards with nothing but a deadbolt and a green slime to protect it.
Best thing is to give your players inscrutable hints; a map with a cypher, a key to an unknown lock, or rumours of a treasure in a jungle ziggurat.

Take a few of these elements and blend them together.
With skill, you can make your players "feel" like they solved a puzzle even when they didn't, just by giving them the components piecemeal; real puzzles should be presented alongside physical props; something tactile like a printout or a real sliding puzzle box.
>>
>>97218365
>pic
That's scratching some old memories. Isn't that the Paladin that some fag in 2009 or something posted with a big sob story about how it belonged to his dad that recently passed away, and then a bunch of anons in the thread figured out that the story was bullshit cause the character sheet didn't make a lick of sense with AD&D rules?
>>
>>97218290
Almost all the problems I see people have with RPGs are communication problems. Talk with your fucking players. Note that that means listening as well. Be clear what you expect from them, what you want the focus of the game to be, what sort of tone you want, and so on. Don't expect them to read your mind.


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