Thread 444: If it wasnt a cat girl id be insulted editionBushi-Navi EN: www.en.bushi-navi.com/Deck Log:decklog.bushiroad.com/ (JP)decklog-en.bushiroad.com/ (EN)Beginner guide, decklists and other info: pastebin.com/QxKQRhrQUp to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4rWeiss/Schwarz Resources: pastebin.com/sk2iSjW1BSF 2025 Info: en.bushiroad.com/events/bsf25/DivineZ DELUXE Finals Ep 8: https://youtu.be/QK3wUeaDFFUComment too long. Click here to view the full text.
twinkberk deserves nothing
Who is the potentialman of vanguard?
>>96513654Unironically Nirvana, but there's a couple of other decks with crazy tools that fall short like Kotihblaze or Rorowa.
Gatling Drop DragonDragon Empire - <Tear Dragon>"Show me thy fighting colours."[AUTO][RC]:When this unit's attack hits, COST [Energy Blast (3)], choose a card with the [X-overDress] ability from your drop, and put it into your hand.---Stealth Beast, JusoginkoDragon Empire - <Warbeast>"Killing a ninja is more difficult than cutting shadows." [AUTO]:When this unit is retired from (RC) by either player's card ability during the battle phase, COST [Soul Blast (1)], and put this card into your hand.---Stealth Fiend, YoakashitamaseDragon Empire - <Ghost>"Are you surprised? You've gotta be surprised now, right?"Comment too long. Click here to view the full text.
>>96513654Siana
5e < PF1 < 3.5e < PF2Shrimple as that.
>>96515382yikes imagining being prejudiced against playing with power
>>96518916Adding level to proficiency just fucking shatters any semblance of verisimilitude. That gangster should be, at most, Level 10. A threat that the heroes must deal with while they are still dealing with mortal concerns and not things of a planar or outsider nature.
>>96506566>PF>Good in any regard.
>>96519000problem is that PF2e adds level to EVERYTHINGso level ends up being the single most defining stat, and grog the barbarian is still more eloquent than the grand vizier because he's 5 levels higher
>>96519041There's a variant rule buried in the GMG where you remove that entirely, but it's poorly done. Lacking the advice needed on how to change feats or actions that lean heavy on a players rolls having such a massive, continuously growing bonus added onto everything. Medicine is the one that stands out the most of course.Also it doesn't make it outright clear that you should be removing level as a bonus for enemies and npcs too. Without that, someone on par with their level is a devastating threat.
It's Da PDF Share Thread!Get ready to stuff your hard drive like a cosplay hooker at a con!STEP 0:<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.It will answer 99% of your questions about this thread. If you haven't read it, we will know.STEP 1:Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.STEP 2:Request, share, stay awesome!Comment too long. Click here to view the full text.
>>96518150>LythiaOk, this one is a PITA to find - I can find maps for the wretched place, but little else. as a compromise, this material was put into the 40th edition, so I'm including that along with the Pilot's Almanac for ya. Please set your players loose on this area like a pack of rabid murder-hobos to make up for my frustration.....GF/d/OuP3Ha
>>96517699 It seems PE hit most the known troves (The ones I know anyhow) with C&D. Most have had PE books removed. Others may know more.
>>96518817Damn. Copyright law is so fucking gay...
Requesting Three Orders and Proximus: Illuminated Blood, from the ST Vault
>>96518520Thanks!
talk about card games that are unpopular or not so much talked, that don't have their own thread or even dome niche card game.here a list of some card games if you want to check:https://en.m.wikipedia.org/wiki/List_of_collectible_card_games>question thread:what was your first card game?exceptional thread edition
op here don't bother there's already a thread. let this thread die
>>96511125no fuck you
I HATE FLESH AND BLOOD
my first card game was magic, i bought some bloomburrow like 2 months then realized every other set is fookin' gay and was super bummed that there was no card game like old school magic. Then i discovered sorcery contested realm which is literally exactly that. Also fucks wit gundam. NGL scalped some pokemon from walmart today just to resell and there were many aggresive dindoos in line chimping out
>>96518913was going to try this game but thought the card art just looks like lame uninspired goytoons
I've really been enjoying reading through Runequest, so I don't understand why it seems so underrated in modern gaming.There doesn't really seem to be much interest in the current edition compared to early ones.I was hoping that there could be more excitement over its potential.Especially with the changes coming.
its actually really simpleignore any lore published after second edition
>>96514043I mean, I guess its different for everyone, but HeroQuest is much more a "game" to me while RuneQuest plays more as hand-wringing simulation. King of Sartar is a very small fraction of the Glorantha material ever published and so taking the full library into account, Glorantha is mostly myth rather than any sort of traditional 1st/3rd person narrative. That's to say, there's more written on how Orlanth/Niskis rescued Heler/Tarhelera from Aroka/Venebain than there is on the specifics of Harrek the Berserkers world wide raid with Argrath.As such, Heroquest let's me slip between those two modes of storytelling while still using the same system and skills. It is just as mechanically complex to take a completely newly created character on his first Cattle Raid as it is his first HeroQuest (for the player at least.) Because of that simplicity though there is a lot more creative burden on the participants, be they players or DM's. The mechanics decide degrees of success, you have to frame everything yourself narratively and how that degree of success applies to the situation. While I can understand how thats not everyone's cup of tea, thats what Greg wanted for Hero Wars, even going so far as to encourage people to make up new gods, people's, and lands for Glorantha. He saw it as "exploring" the setting and just as valid as any worldbuilding he did. Kinda the point of Hero Wars/HeroQuest.Now that I think about it though, I imagine RuneQuest might be better for those who have more passion for TTRPGs while HeroQuest is more for people with a passion for Glorantha. Which is probably why HeroQuest was Greg's preferred way to play through his creation. David Durham's (KoDP Creator) too. Practically every decent Glorantha contributer who isnt Jeff preferred HeroQuest. Apples to Oranges ofc, but I'm tired of Jeff's RuneQuest being right way or it being the highway.
>>96514024Im actually playing it right now, granted a Solo game. I think the main hurdle for play is that not everyone who plays games wants to create stories. With a lot of games, only the DM needs to be narratively creative while players are reactive in their role to what the DM puts forth. HeroQuest seems to evenly distribute that creative burden a lot more evenly. Thus, scenarios are much less about solving the dungeon puzzle or dodging booby traps and about working out how to twist your words in such a way that you can make a convincing argument for your Farming skill to allow you to forage the nearby landscape for food since the party is starving. Or about figuring out how to explain just exactly why your "greedy" flaw DOESNT make you try to steal the holy treasure you've been tasked with guarding. Not everyone wants to write a story of course. But if you don't, and im not being facetious Im genuinely asking, why are you playing in Glorantha?
>>96517329>>96517227I feel that getting 3-6 people together who want to play a rpg in a cool setting is a lot easier than getting the same amount of people together who want to engage in a collaborative story building project. That's ultimately why Runequest has seen more success and support than Heroquest.
>>96474663>so I don't understand why it seems so underrated in modern gaming.I think the problem was primarily Chaosium handing it to Avalon Hill in the late 80's/, fans disliking it and AH's choices, Chaosium losing it in the 90's, it being passed around to different licencors throughout the 00's and by the time it went back to Chaosium and Greg's hands, the old guard was long fucking dead or moved on and newfags didn't know what to do with it. Runequest and Glorantha had their niches, but they got lost in the shuffle over the past few decades. It's not that easy to get into anyway(why the fuck is the wiki like that), and some systems cloning it have gotten their own audience like Mythras. Maybe the new vidya game coming out will revive it just like how KoDP got people into it in the late 90's, I think it's managed to reclaim a niche in Japan again.
So as an evil cultist, an aspiring cleric, which of the evil deities of Faerun is it worth following?
>>96518693Good for Dark Sun. I hear WotC's going to update the setting for D&D's contemporary audience and the newest 5e rules. Enjoy it.
>>96518818I won't because the setting is retarded on it's head
>>96518263Bane. He's a rational Lawful Evil who likes violence, blackmail, and empire-building but doesn't demand his followers overthrow governments or lead from the front. It makes his temples the acceptable lesser-evil in the eyes of secular governments and the masses on the frontier or during hard times. Paladins will still kill you on sight and the police in major peaceful cities will constantly be on your case, but the other 99% of people will give you a free pass as long as the human sacrifices stay behind closed doors.
Mystra, your evil cleric spends all day teaching dangerous magic to morally questionable wizard people who want to fireball the town hall. Oops, sorry guards, I didn't know he had issues like that tenth time this month gee whiz
>>96518972Yeah, seems like the best of the Dead Three, but he still sells your soul to hell. If he doesn’t punish you for failure. Best case scenario you turn into a soldier devil instead of a lemure or soul coin.>>96519025She’s rather neutral than evil, no?
Once upon a time, we did things.
Warning: high onions content detected below!this got me thinking about how /tg/ is basically the Imperium, we had a glorious past, then the age of Newfags, and now after the hack heresy we might as well be living in the ever crumbling ruins of that can only hint at the glorious past that is at this point lost knowledge and something we will never get back
>>96514200Modern /tg/ would tell 2007-2008 /tg/ to go to /v/Plus back then it was just 40k and edition wars, we have fewer creative types around now than we had back then, but it's just because 4chan is no longer the only game in town. Social media has come really far in the time this website has existed
HOW MANY FUCKING BELTS DO YOU NEED!?
>>96514263Yes
this is gross.
Why don't we have more urban settings set in periods of history like the Victorian era/Steampunk instead of millions of pseudo-medieval clones like Forgotten Realms?
>>96510461>SteampunkIT'S SHIT
>>96517834>>96517853And who appointed you as the arbiter of what is interesting to discuss?
>>96510461Because, instead of playing the ones around, fans keep wasting their time with gay threads, or glueing cogs and goggles to tophats to see if they can score fat chicks in corsets.
>>96510461There is the game Castle Falkenstein from 1994 that predates the modern steampunk trends where you get all the things that make Steampunk steampunk without the obnoxiousness.Terrible rule engine but wonderful world building and worth the investment to just read.
>>96510461The well got very poisoned by cosplayers. It's just not as easy to resuscitate the genre compared to cyberpunk. They both tend towards similar themes, but cyberpunk can re-adapt its aesthetic to match the times and maintain relevance, while steampunk is more locked in.
What is your character's life philosophy?
>ooh, shiny!
Barbo: A hopeless romantic that who believes in the power of forgiveness and righteousness but when you boil it all down, he'll say something like "it's wrong to kill people!"Græinn: He would describe himself as an awakened psychic (in Gnostic terms) that's attempting to become pneumatic. In terms of personal philosophy, he's a radical individualist. For society, he'd say it would depend on the capabilities of the society and the niche that it finds itself in; he's seen far too many examples of different political philosophies both working and not, that it would take a better philosopher than him to truly describe it.One character is a L11 Stalker (Judge archetype) or an alter ego of L9 Cleric, L2 Exalted. Started out human but I rolled the one number on a d100 resurrection roll to become a Kitsune.The other character is an L4 Oracle, L4 Highlord, L5 Cerebremancer-but-homebrewed with a homebrewed bugman race. We're playing with background skills, so he has points in Artistry (Philosophy). Yes, I did use it to pen a philosophical treatise that our party handed off to a ruler to have her use a subject of refutation to justify her political rise to power and consolidation of several neighboring states.
>>96514993>Cyberpunk SoloLife is short, death is certain, suffering is inescapable. The world's never gonna give you a break, so you gotta get what's yours, no matter how little of it there is. If you gotta go out, go out doing what you love.
>doesn’t actually like doing bad things>does them anyway
>>96514993The truly brave scholar wears his shame and his triumphs for everyone to see.
Simulated Edition>Build Divide>Force of Will>Final Fantasy TCG>DBZ CCG>Wixoss>Keyforge>Gundam>Legend of the 5 Rings (L5R)>Digimon>Flesh and Blood>Gate Ruler>Battle Spirits>AshesComment too long. Click here to view the full text.
i am hyped for Gothic quite a bit. Sorcery is the game that got me into TCGs. Also, really hope gundam's first set follows the way of one piece cuz i got some sealed boxes
>>96518975go to hell you bloody bastard. this is literally the only tolerable thread on this site even pol is complete trash now
>>96519005>even pol is complete trash>now
>>96519023first started reading 4chan like 4 or 5 years ago when chimpmania shut down. it always sucked by comparison but was at least readable then.
>riftbound made a starter deck of my boyfriend RumbleOkay, you got me, I'm getting into Riftbound. Too bad it doesn't come out until February next year.
Elf superiority edition>Resources:WFB: https://pastebin.com/qVGrgwwhWM: https://pastebin.com/EsDAgebaWFRP: https://pastebin.com/inbyBsR6Novels: https://pastebin.com/PFqPDr0H>TOW:https://gofile.io/d/fxFgXShttps://www.warhammer-community.com/the-old-world-downloads/>Warhammer Chronicles:https://files (dot) catbox (dot) moe/0xt777 (dot) zip>Time of Legends:Comment too long. Click here to view the full text.
>>96504398Unironically this would be pretty good.>Dwarfs of all stripes>Skaven>Night Goblinswould work anywhere, then you could have things like Empire Ratcatchers Vs Skaven in the sewers. Or Treasure Hunters of various breeds trying to escape a Khemri of Lizardman temple, with all it's twists, turns and traps.It could work as a sort of Fantasy version of 1st Ed Kill Team.
Anyone managed to make miners work in Expeditionary Force?I've been trying because I love the unit and the idea of it. I may just suck at using them, but my finding is>80% of the time they come up at a time where there's nothing to threaten, so I either put them in the back lines to be shot to death/charged and pushed off the next term or use them as a very expensive screen>20% things go according to keikaku and an opponents unit get's sandwiched between miners and another unit, leading to them getting charged from the rear regardless of what they doI basically have just been using them to "debuff" my list for newer opponents, giving them something to destroy (probably) and taking up points from warmachines/gunlines
>>96504398You might want to try and see if you could get a copy of Battle under Thunder MountainAs that game is basically that.
>>96518937>Battle under Thunder MountainThunder Under Mount Silence* don't know why i got the name so wrong
>>96513886Sauce on this? Looks great
Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, war games, and board games alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.Assorted Mecha Goodness:https://pastebin.com/E2wi55AZEmbryo Machine Translation:https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1rLancehounds Homebrew:M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRgPrevious Thread:>>96245830Question of the Thread:Do you prefer mech melee weapons or bare hand brawling?Comment too long. Click here to view the full text.
>>96512627Probably best done for that Lego mecha game. Since you can easily remove bricks or whole sections to show building deterioration.
>>96516599I'm pretty sure it's the head and neck base that pops up, not the torso's forward facing.
>>96517390If I remember the Tech Manual illustration correctly, it's the top of the chest that pops up, roughly the area from the chest rig's buckles to the bivy bag roll on top, and there's supposed to be a step where the lower parts of the magazine pouches are. The pilot slinks in so that their head is inside the sensor "head".
Any excitement surrounding Hardwar?https://www.scribd.com/document/885657545/Hardwar-Quickplay-PDF
>>9649701554 episodes into Legends of The Galactic Heroes, it's kind of boring not gonna lie.>>96503620Genocyber if you don't mind the gore. Brain Powered and King Gainer exist and those were made by the Gundam/Dunbine guy.Technically RahXephon top, but if you're not into music you might not find it appealing. Xam'd also exists, but it sucks. Galient is similar to Dunbine.
Previous thread: >>96346915GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.A nearly complete archive of GURPS books can be found by using the image (follow the URL to get to a folder with some files, read the files to get to the archive). Never post direct links to the archive anywhere in plain text.If you're wondering where to start:- The Basic Set covers everything, including a lot of optional rules you probably won't use.- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.- How To Be a GURPS GM is a good read even for players.- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.Thread question: What is your opinion on the art in GURPS books?
>>96518602>hurr durrr what about this singular case of a retard being unable to comprehend rules and no one else having any complaints while running the games successfully
>>96518632>no one else having any complaintsIt's really easy to imagine a bunch of people that like the game and, having no complaints, have no reason to post about it. Doesn't make them real though.
>>96515539It shouldn't be a skill or an advantage. It should be a technique. And it shouldn't require ETS or Precognition if you can see the shooter. If you can see the shooter and his weapon, then you can read his body language and the orientation of his weapon to predict the moment and line of attack. It should be very difficult as to be impractical compared to just dodging or blocking, but it shouldn't require exotic advantages.
This >>96518921.I allow melee skills to parry ranged attacks at a penalty depending on the relative SM of the projectile, to a maximum penalty of -10 to skill (-5 to Parry) at an SM difference of 10 or more (as by that point, your striking surface is larger than the projectile). You can reduce this penalty to 0 with a technique. This is difficult enough that most mundane warriors are better off not even trying, but it's a viable option for cinematic warriors.If you can see the shooter, then there's no penalty for projectile speed, because you're parrying the line of attack. If you can't, then you get no defense, unless you have ETS, Precognition, or high Perception. If you can see the projectile, then you can make a defense at a penalty to skill equal to the Speed penalty of the projectile. Precognitive Parry is changed to Precognitive Defense, and a successful skill roll lets you ignore all penalties relating to Size/Speed when defending against ranged attacks.Melee weapons and unarmed limbs take damage when used to parry firearms and missile weapons, but any DR on the weapon or limb counts as 5x normal against the attack. You can accept an arbitrary penalty before you parry, giving +1 to the DR multiplier per -1 to Parry.I still have Parry Missile Weapons as a separate skill, even though any melee skill can parry ranged attacks. Its main advantage is that it's at +3 to Parry compared to melee skills, can be used unarmed or with any weapon, and has a cinematic technique (at -5 to Parry by default) that lets you reflect bullets/lasers directly back at attackers.Pic unrelated.
>>96495288I remember these magazines. My dad used to buy them for me all the time. Came with a buildable dinosaur or something iirc
>le wizards can't wear armor cuz they movement get restricted where the finger can't be moved correctly and words said correctly to cast a spell>somehow them wearing baggy robes and giant hats doesn't restrict shitarmor restrictions make no fucking sense. even a child can wear a anti stab vest and move in it well or just use it for 1 week at best and get comftrible with it. why is fantasy balance so fucking retarded when it comes to casters?
>>96517825What's funny is that the kinds of restrictions that OP is talking about are neither universal in D&D, nor impossible to overcome in cases where they exist.I'd like to think OP is just a troll, but it's possible that he's just retarded. Not sure which is the worse outcome. Do people still SERIOUSLY care about "balance" or "martials vs casters" in tabletop roleplaying games in the Year of Our Lord two thousand and twenty fucking five?? There are so many different options for these games where the people who care have a solution and the people who don't care also have plenty of options.
>>96517489Metal is anti-magic.
>>96517489The only good thing about this post was that it was posted before Charlie Kirk got shot in the face. So there is a chance, however remote, that you are dead right now.
>>96518949There isn't a good way to learn a man has died. But this is a pretty rough one. Like holy fuck, dude.
>>96518996You got a new core memory. You are welcome.
What exactly is wrong with them? We're living in one!
>>96514427Yes, lore discussion is integral to /tg/, Redditor.
>>96518040Just ignore him, he's an autist that has no imagination so he gets pissed at any non-stat thread.
>>96513145A jack of all trades is a master of none.
>>96513145Kitchen sink settings rarely are true kitchen sink, instead a white tourist simple surface level take on the world. I'm pretty open to players adding most things to a base setting but we discuss if it's something we want to fully flesh out and make a core part of our story, or if it's just a passing "oh that's neat" detail. >>96514650This. If you're throwing too many things at once into the spotlight none of it gets a chance to truly shine or have meaning both on their own and in relation to each other.
>>96518931>instead a white tourist simple surface level take on the world.Reminder: people said that about Noism's !China despite being a history teacher in China.