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I always hear about the stir this caused, and recently about how bad or redeemable it is. I'm not certain about it myself because I dabbled with 3e and then got into 5e, never paid much attention to the scene during that entire era. What does /tg/ think of the system?
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>>
>>97819387
4e is noob friendly (it is an actual game that bothers teaching you how to play it)

5e and other editions are noob friendly (the game is half designed and you are encouraged to basically just play pretend and call it D&D)
>>
>>97819387
for players
>>
>>97819548
No, for DMs. 4E is extremely DM friendly.
>>
>>97820725
The 4e haters will never admit this. NEVER. 4e is the apocalypse, the beginning of woke along with an emphasis on freakshit, plus WoW advancement assessment adjacent play functions means they can never be unbiased about this edition. It's part of their personality now. D&D is hated here, much less the most divisive edition.
>>
>>97780412
I play it with measuring tapes and minus and it works just fine.

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It's Da PDF Share Thread!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!

Previous thread:
>>97757836

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>>
>>97820889
>I cannot recall what the service hosting /ShareThread was.

rebrand
>>
>>97815035

Haven't found /ShareThread still. It used to be on the top long ago. I am hoping /Pelgrane is same provider. What's the left side of that URL?
>>
>>97820889
>4. Bytee's trove if he is still doing OSR

/O-S-Rchive is still alive and well.

>5. Used to be MageGuru, but whoever maintains new 5E trove.

There is no new 5e trove.
>>
>>97820907

rebrand
>>
>>97820902
THANK YOU - now it rings.

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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
All Roads Lead to Slurs Edition
Previous Thread: >>97798306
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>>
>>97820691
I think the last 4 are all the same tbdesu
>>97820699
I found the Argentina joke midly amusing
>>
>>97820669
I don't intend to post it in full, just the imgchest whenever I can get the fuckin thing to work.
>>
>>97820760
Well, as a reminder even if you don't have an account you should be able to have more than 10 pages. 10 is just the limit of how many files you can upload at once, you can add more later. Unless they changed it lately.
>>
>>97820786
yeah but the merges keep making things that are above the 10mb limit. Idk if it was the pdf to jpg software or my own computer but i feel like my pages shouldn't be 2-3MB a pop
>>
got the one piece thing done, ill mayb post it tommorow or mayb not idk

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Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>97798094
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>>
>>97820650
You know how I made a map that I think was pretty great? I took a white & black drawing of a continent...Europe, mostly, because of the variety, though anything works. And I traced the "borders", flipping and rotating and jumping to randomly different parts.
>>
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I just watched Dark City for the first time. The CYOA was better - although I'm not sure whether it was better to remove the overt science fiction elements. While it still would have had some weak points, the whole movie would have been vastly improved if the Strangers didn't have that bizarre Giger/Nosferatu look. First piece of media I have looked at because of /cyoag/
>>
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>>97820904
>>
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>>97820908
this captcha shit is easy
>>
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For discussion of D&D 3.0e, 3.5e and D20 OGL

> Tools
https://srd.dndtools.org
https://dndtools.one/
https://d20srd.org
https://www.realmshelps.net/

> Indices
> 3.5
https://archive.burne99.com/archive/4/
http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php
> 3.0
http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php
> 3e/3.5 Book PDFs

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>>
>>97811433
Damn. Thank you for your help.
>>
>>97810560
True but they always seem to focus on the sexual mechanics, I'm more talking about mechanical buffs that persist into conventional gameplay. The post-nut buffs if you will/

>>97811241
>>97811433
>>97811811
Depends entirely on the mechanism. If a spell specifies the size increase/decrease effects like Enlarge/Reduce does, use those because specific trumps general.

For the things that change your size but don't specify the stat changes it's an open question if you use the rules as if you'd take the size increase rules from a monster gaining Hitdice, or you'd gain nothing at all. (I'd probably give the natural armor increases at least to partly offset the size penalty to general and touch AC
>>
>>97813872
I try not to get involved in homebrew anymore. Sorry.

Maybe let a dragon's princess concubines gain some SLAs of the dragon plus some elemental resistance based on HD.
>>
>>97813872
>offset the size penalty to general and touch AC
Why do they need to be offset? Shit's bigger now, it's going to be easier to hit. Monster advancement isn't really analogous to having its size magically altered.
>>
>>97820179
Because you're gonna have a tougher hide from the scaleup.

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▶Previous edition: >>97687864

▶What is /gwsg/?
A thread to talk about Games Workshop's specialist and spin-off games which fall between the cracks.
Battlefleet Gothic, Blood Bowl, Epic, K*ll Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster...
...and any other GW system and board game are welcome.

▶Helpful resources (feel free to suggest additions!):
https://pastebin.com/qq9N8V0V

▶TQ: What is the best Orc Specialist Game?
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>>
>>97820459
Path of the Doomed is the one with the suicide bombers and yeah that's the one. The biggest reason I'm losing a lot of guys is that I fucked up at gang creation and only bought one champion. On the second week or so both of them got critically injured and neither of them could take eachother to the doctor, so I lost my entire leadership in one game. Honestly I just feel like I've been getting super unlucky with the lasting injury table results.
>>
>>97820474
And on downtime I bought two champions. The very next game, one got memdeath'd and the other got captured and I didn't want to fight the same guy again; let's just say I had 23 tactics cards for that game. Just recently I got an 11 for picking the missions and got to choose, so I just decided to run fucking Ghast Harvest with my opponent and voluntarily bottle when he got close. Spent the 260 creds on another champion who got memdeath'd this last game.
>>
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Just got Spike! Journal 21. Shortstack feet on page 18, uuuoooooooohhhh I'm gonna coom
>>
>>97819267
It's necromunda but with vehicle rule (forced too, game had to start with orks on vehicles), and modeling for advantage: Orks are on thin, oval bases like the one on green army men. So you can stack as many of them on a truck, but it they fell off they took damage.

>>97818179
They overproduced, there're lots of vehicles and accessories, even new boyz. Turn out ork didn't sell.
>>
>>97820399
If you guys are playing relatively RAW, it is pointless. The transitions in the succession campaign are very poorly balanced (what a shock!) and moving from Cinderak to Temenos you guys should all just reset gangs, or at the very least do something like rehiring gang members ar 1250+400c. Despite your outlier scenario Cinderak isn't deadly enough to warrant the 2000c starting lists, and any new gangs joining in Temenos start with 1000+400. The gang rating and even crew differences will be in the 1000s for just standard gangs, not even considering new joinees or your situation, or the characters randomly joining up. The move from Temenos to Jardlan is much smoother as those are both 1000+400, but even then if you play RAW any continuing gang will just be radically higher rating compared to a starting gang.
Why a continuing gang also gets 250c on top of everything else when joining into the next campaign is beyond comprehension.

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>Join open table night for 5E
>Playing a monster expert ranger
>combat starts
>pull out monster manual and read the stats
>DM accuses me of meta gaming

This is a DM skill issue right? It’s a roleplaying GAME. Why is he upset that I’m just using all the tools of the game to be a better player
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>>
>>97818555
How do you know that's what you're fighting?
>>
>>97818555
>Join open table night for 5E
>Playing a scout and talker
>Enter dungeon
>pull out adventure to find secret doors and npc talking points
>DM accuses me of meta gaming
>>
>>97820270
Hes not, because metagaming means the higher level of a game where you strategize against the other players, not the system.

Knowing all the stats is just gaming with a wiki. Its only metagaming when you load up on radiant damage because you know you're playing COS and expect a tonne of undead that wouldnt otherwise be common enemies - your strategy is strong because of the other strategies in play, not the inherent balance of the game
Thats why its called the metagame
>>
>>97818555
Its fine to do as long as you're okay with the gm doing everything they can to win.
>>
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>>97818555
>5e
Found the problem

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Serious question: What value do slaves actually have to your average PC? Like, I've never seen any PC / group actively engage in slavery because there never seems to be any substantial reward worth the effort.
It's like crafting or running a business, there's just no *point* in engaging with the mechanics because the rewards are puny.
How could you make it actually appealing to players? It's not like they can load up a ship and sail off to the ivory coast.
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>>
>>97814288
>What would a giant want great quantities of slaves for?
Same thing humans would want halfling slaves for. They're good for both farming, domestic servitude, and industry. Sure, each human is individually weaker than the giant they serve, but that's always been the case for slavery, a Spartan hoplite was stronger than his helot slaves but he wasn't going to till the fields.

Ultimately, slavery isn't about putting everyone in the role their physique is most suited for. It's about the strongest people realizing they can get weaker people to do the work they don't want to do themselves.
>>
>>
>>97798302
There is no such thing as in the abstract. Either you're discussinga specific game, or you're not discussing games. Argue and I'll ban you.
>>
>>97807822
So farmers who sell food for money and aren't slaves.
>>
>>97808048
why would that push anyone? what does that mean?

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I'll start
>D&D 5E is a heroic fantasy game (I didn't say good), trying to do anything else should have you using a different system.
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>>
>>97820094
What part of that excludes mechanics, rules, and the broad framework of a game?
>>
>>97817270
Really high quality bait here, well done.
>>
>>97820094
Wrong on every point.
>>
>>97820151
who said rely on conbat?
>>
>>97820834
No one, this board is full of bad actors, which is why the anon that posted >>97820201 didn't get an answer.

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Trying Too Hard Edition

>Previous
>>97788480
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>5e Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders

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>>
>>97820415
But the Messengers are.
>>
>>97819357
The Devil Tiger Dharma book happens to be the only Dharma book that I own, so I cracked it open to see.
>He employs Banes to make his chocolate
Pentex doesn't have shit on this guy's cost-saving measures. It's also wild to see that he made it a factory for actual spiritual reasons, but there are zero alternative motives for it being a candy factory. The guy just liked sweets.
>>
>>97820234
Honestly? There are more than 100 different powers in Blood Sorcery and as a result it wasn't made all at once. One day I was probably thinking Dominate for the dice pool, the other I was probably thinking Majesty, since Animalism, what it's actually based on, just uses Animal Ken. I can see the argument for either. Now that I think about it, I'm wondering why I didn't make the objects one Crafts.

In any case, if you see a dice pool you find questionable, feel free to change it, you don't need my permission. It's stated advice in both the Foreword and the Final Words, and probably several places in-between. I'm happy to hear total strangers are taking an interest, and I really do appreciate the feedback, especially when something is genuinely unclear. But for matters of balance, unless completely broken, my advice is just to tweak things to your table's liking.
>>
>>97820252
The Wraiths (everyone forgot about them)
>>
>>97820618
>Pentex doesn't have shit on this guy's cost-saving measures.
Pentex only favor cost-saving when it's harmful to someone or something. They don't actually care about money. Suffering, corruption, rot, and death are their motivation. They'll dump money into a fracking operation for shit margins while pumping toxic waste into the Earth then turn around and half the staff just so the facility will cause damage to the surface environment as it decays. Being a good businessman doesn't get you far in the Pentex group.

I feel like even though there is a bit of a surge in popularity for the medium, the actual art of rules writing might be slipping away. We haven't lost it yet, but there may have been some stagnation.


What exactly makes a wargame/TTRPG's rules good?

And what is the most "retard proof" method of slowly or even hastily (if possible) to learn to be a good writer of wargame/ttrpg rules?
>>
>>97820580
You're asking two different questions:
>What makes a wargame's rules good?
>What makes a TTRPG's rules good?

They are very different beasts.

>the actual art of rules writing might be slipping away
No? We've got more TTRPGs than ever before today. Lots of them drastically differ from one another, be it on a small or large scale.

Like, I've written about 10 TTRPGs and if any of them share core rules, it's by intent for one reason or another, and even then many have drastically different rules in other areas.

>And what is the most "retard proof" method of slowly or even hastily (if possible) to learn to be a good writer of wargame/ttrpg rules?
For TTRPGs, you need to first decide what you want our game to do.
>How strong are player characters?

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>>
>>97820580
Good game rules are technical writing.
Learn how to clearly and concisely articulate concepts in the correct order.
Learn how to make clear and effective examples.
Get an editor. Listen to them.
Get play testers. Listen to them.
Once you can write competently you can start dicking around with being more creative with format. Not before.
>>
>>97820580
Tttrpg writing is better than its ever been, and getting started is dead simple
>resolution mechanic
>write some rules
>balance in excel
If you just want to publish a game then thats all it takes, you can make one in a day or two. Its not how i do it, but im not going to tell you my secret technique
>>
While not the most critical aspect of game design, I think it is important to create something which appeals to yourself rather than emulating the current style.
For example, Skirmish games with relatively few units have taken massive precedence over large-scale wargames as of late, but this does not mean that you are required to create a skirmish game yourself.

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Way of the Samurai Edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section

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>>
>>97820547
>CEO of Racism
>>
>>97820496
Would it surprise if I said that I'm not done catching up and I only came here today because I sensed an opportunity to make a shitpost of a lifetime?
I don't have issues with the Atlantis writeup, at least, though I'd maybe prefer the Titking to be younger. Then again, maybe the reason he doesn't take of his armor is because he's into some sort of half-golemized state and this doesn't age normally.
>>
>>97820649
>Would it surprise if I said that I'm not done catching up and I only came here today because I sensed an opportunity to make a shitpost of a lifetime?
I'm going to be reeling from this for a while so congratulations. In a strange twist of fate, a friend of mine in the services tried to trick me that he was being sent to Iran an hour ago, but I called him on it immediately because of you preempting his bit. Twice in one day, Christ.

>I don't have issues with the Atlantis writeup, at least, though I'd maybe prefer the Titking to be younger.
It's largely a question of how fast the reconquests happen, and if we want the Atlantean revolution to postdate Surface contact or not. In the current writeup he gets 30 years to build up and expand. Shorter times are possible but might get odd in places. I'll give it a touchup tomorrow based around this and the earlier comments.
>>
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>>97820773
Honestly, that's fair. And if he plans to lead his nation through the coming apocalypse, perhaps artificially prolonging his life is something that he'd try to do, so him physically fusing to his Titanium armor goes kinda hard.

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>I can fix her
>she can make me worse
Which way, Terran man?
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>>
>>97807704
>why is she shouting "HORUS!"?
>>97814917
>>97815504
Gigatourist
>>
>>97818439
>>97818577
They do talk, but she rarely does and it's usually a very bad sign, indicating lack of trust and imminent violence.
>>
>>97818695
I like the subtext that stillstorm, from taben, who lost one of her daughters in a previous battle, decided to send Talon away from the fleet. Ostensibly so she can train some new pilots, but if you notice talon has the same hair and eye color as stillstorm.. meaning talon probably resembles her late daughter.
>>
>>97818876
But she also sent Spiral, who doesn't.
>>
>>97819309
How else would she transfer the diral-seii? By post?

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Thread #012 Degenerate Edition

Welcome to /schreck/ where you can rp your VTM character! For all questions concerning the World of Darkness, please consult the WoDg and CoDg thread
>>97733980

Previous Thread
>>97621954

Brief rules
>We have no story teller, we are acephali
>Threads are v20 based, although the night is long and full of whispers, lies, and half-truths. Decide your own canon but all will not believe you
>all nicktuku will be diablerized on sight
>all OOC discussion should be spoilered

THREAD QUESTION

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>>
>>97817128
Like you were using that sewer
>>
>>97817237
Most of the kine walking through my place won't either, however somebody is going to reach for the surface to feed and eavesdrop at some point in time.
>>
>>97817128
fetching? probably not but i am comfy in them. that is all that matters.
and ey, we do what we gotta do.

>>97817391
>>97817128
if this is a 'reasonable' extension of a haven you gotta demarcate that shit and KEEP it. paper law don't extend far down
otherwise, just ask without being weird. if it matters to your neighbours they'll ask for a favour. give it. its a lot easier to work with mutuals than bad neighbours
>>
Do you think we ever had a chance in the first place?
Like, if back in the day the first dickheads in the bronze ages haden't gotten blood fever we could live semi-normal llives.

Som thinbloods over by the homelss camp got vanished and I'm feeling really mortal r-n ngL.
>>
>>97820254
No. It's a curse for a reason. No one says it is the Lord God pulling you into this life with his embrace. If those bronze age kindred existed in the way they speak of in the history books, they were no closer to living a good life then we are no matter what their generation was.

Truthfully our histories don't strike me as grander then humans, spite, greed, envy, It's the same nonsense. Just written by a slightly more powerful hand.

Julian's lift kits have arrived. One of our new neighbors has joined Julian's Drinking Post at our back fence. I'm fairly certain, and Julian agrees, that he's a hunter.

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Would your human male fighter ever consider getting themselves a nice trad peasant wife and settling down in the countryside?
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>>97818022
What world has no bananas?
>>
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>>97817852
My Cleric married his childhood best friend, who was also a brown farmer tomboy. And unlike all the other player characters, who were some long-lived race and some sort of Noble. He went back home, married her, had a bunch of kids, those kids had a bunch of kids, and now that he's a happy, fat old man, he's the Mayor of his town.

In a new campaign that happened a few years ago, that old one ended. All the player retained their old characters to go on one last adventure. Expect my guy. He had his wildly Grandson to go on for him, and he was just a human Fighter. That kid saved the Elf but lost an arm, and I had to sub him out for another Grandson. lol
>>
>>97820837
>My Cleric married his childhood best friend, who was also a brown farmer tomboy
Based AF
>>
>>97820842
The funny part is, I didn't even think about it. I just wrote it in his backstory because I never thought my character would ever get back home. Then the DM fuck me by having the party travel through my character's "HomeTown" and forced me to roleplay a reunion AND date with her, then the DM made her tag along with the party in the next session.
>>
>>97820860
Your DM sounds based.


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