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Six More Vodka Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>
>New TCG comes out
>Already features cheap bandaid mechanisms like mulligan and/or sideboards, usually both

How come editors get so little confidence about their games?
>>
>>96912097
>Sideboards! That terrible braindead scam bandaid in plain sight! WA LAO AIIIEEEE
Please explain your preferred TCG and why it's superior.
>>
>>96910381
>Ultimately this proves they messed up their attempt to restore good faith in the community many times now, but they're licensed for a set amount of years, so the company largely looks like its going through the motions trying to keep this thing alive.
This is exactly what it had felt like for longer than I can remember. I have no respect left for FFG, which pains me because that company got me into advanced tabletop games. This is a fucking damn shame because they make good shit over and over, but then let it all die on the vine because Asmodee share holders thinks it is in their best interest. Never sell out is the life lesson. *spits on FFG's headstone*
>>
>>96912097
>mulligan
>cheap bandaid mechanism
Almost every game benefits from a mulligan rule, as almost every game is influenced heavily by the opening hand. If you're at a huge disadvantage from the beginning of the game, the game isn't very fun. If you can mulligan and still be losing at the opening hand, that's on you as a deckbuilding fail.
>>
>>96911369
>I just hope they can drive the value into the chase cards to keep decks cheap, which seems to be the goal of most recently launched tcgs.
I wonder if this actually damages the games sales. While I love decks being cheap, I've found that I have no interest in opening packs if the only hits are hyper rare 1 per 100 pallets shit.

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Angry warrior elf edition.
Discuss elves and post elves.
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>>96912822
we were talking about plastic surgery
>>
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>>

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Previously: >>96889929

▶ Thread Task: Musical instruments. The more novel the instrument the better.

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/
Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:
https://pastebin.com/XRGqaW4W


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>>
>havent touched bing dall-e in months
>load it up
>worse ui layout than the trash it was
>bad ui layout
>still can't adjust prompt box size
>still no negative prompt box
>still tiny prompt box space to type
>still have limited space for negative and style and other things before putting prompt thus massively restricted limits STILL
>"upgrade" is not that at all.
>going to just assume it's going to keep getting worse and not bother using it again until the most basic bare features are there including above mention things.
>>
>>96911941
It is still DALL-E, there isn't nothing similar to it
>>
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>>
>>
>>96911963
lol

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Battlefleet Gothic edition

Previous thread:
>>96850764

Battlefleet Gothic, Blood Bowl, Epic, Kill Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster...
...and any other GW system and board game are welcome.

Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

>TQ
Are there any /gwsg/-related projects you hope to finish before the year is out?
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>>
>>96912068

>t. my uncle worked at GW, speaking out of the ass without any proofs

>Bitching about semantic name
I'll type SG, because it's shorter. You retard can bitching all day all you want.

How come when AT got a big release all SG mysteriously got a huge content drought? Similarly when AI got their big releases the same thing happen. Oh wow unlike you i'm not speaking out of my ass. Meanwhile 40k/AoS unaffected. Oh wow they totally didn't get "their own machine"
>>
>>96912159
Ironically I now understand. Go on.
>>
>>96910729
You are partially incorrect- you need to roll for mesh on the trading post since rolling is the innate part of he "trade action" and you cannot trade on the tradepost without making it.
I also wouldnt say that getting gear from TP at gang creation is "allowed by any sensible person", gang lists exist for a reason, its already samey enough after 2 or 3 cycles- why speed the uniformization up?
>>
Holy shit new big update for Warcry
IT LIVES
>>
>>96912190
>Ackshually I'll call the company G, because it's shorter than GW

>>96912190
>How come when AT got a big release all SG mysteriously got a huge content drought? Similarly when AI got their big releases the same thing happen. Oh wow unlike you i'm not speaking out of my ass. Meanwhile 40k/AoS unaffected. Oh wow they totally didn't get "their own machine"
Because SDS is only allowed to release a specific amount of plastics, you fucking fool. They have limits precisely BECAUSE they're sharing the same production capacity of the rest of the company. They cannot make Necromunda sprues 24/7 while endless marineslop needs to be made.

Shove your LARPing misinfo up your eurotrash ass.

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"Why was there no thread for several days?" edition.

>>What this thread is for:
>/tg/ gets shit done again and is creating a “Battle Bible” (Ala 2nd edition) for 4th edition Warhammer 40k.
>>What this thread isn’t for:
>Alternative ideas for what 4th edition could include, such as alternating activations, new unit ports, etc. This is a Stage 4 process and so there's plenty of time for that later on.
>Don't engage edition warriors, trolls and rule revisionists. We're trying to keep it tight; mannered and objective focused.

>BATTLE PLAN:
>Stage 1:Finish revising and formatting the SRD.
>Stage 2:Compile all GW official erratas into the SRD.
>Stage 3: Condense all the codices into up to date SRD. - pending
>Stage 4: Make a Hobby Enthusiast supplement for the SRD.
>Stage 4: Make an Optional Rules supplement for the SRD.


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>>96909687
Nevermind, I was able to snap them off. I'll just Dremel out the clips that are still glued in to their pegs.
>>
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>>96909343
they're all about the hive dredges rising up against the imperium, so if there's something for penal legions (exploding collars, etc) anything that shows how expendable they are to the hive mind, that would be fun.

>>96909687
soak in super clean, if you have access to it. works better than simple green to remove paint and break the bond of super glue. might need a couple overnight dunks with some scrubbing in between to get the paint off, but otherwise i have never had an issue getting the parts unstuck using that.
>>
>>96909829
on the subject of this, Inkwash anon, if you're still working on your part of this, a good one page guide for stripping old paint would be helpful for the people looking to revive old armies. what to use, equivalents in different areas of the world, downsides, all on a short little chart would work well. (example; simple green, available in USA, Australia, Canada, Fiji, New Caledonia, New Zealand, and Singapore, upside: preserves parts and eats away at paint, downside is it stains the models green, but this doesn't matter if you're repriming them)

something like that.
>>
>>96909852
>>96909829
>>96909687
thank you. another dumb question: would it be cool to bring vintage space marines to modern games? with the appropriate size bases of course.
>>
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I'm trying to build a ranged anti-infantry Inquisitor Lord squad in Witch Hunters. Would you rather choose Veteran Guardsmen or Gun Servitors for Warrior Henchmen?
I'm thinking of something like this:
>Inquisitor with Plasma Pistol and Force Weapon (in case something gets close)
>Three Acolytes with Plasma Pistols
>Two Sages
>Three Gun Servitors Warriors. Two with HBolters, one with Plasma Cannon
>Two Chirurgeons (to help with Gets Hot! rule)
What do you think?
>Inb4 powergaming
I'm doing this because I just like the idea. Frankly, I didn't even think this was an optimal loadout.

Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>/96743359

Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
/wbi/: https://discord.gg/6ZjEc7dy4T
Worldbuilding Hub: https://discord.com/invite/wGjxK3Y
The Writer's Forge: https://discord.com/invite/CUxHxWq
Tira: https://discord.com/invite/f52W6Kg
Dawn of Victory: https://discord.gg/hUAynC3w

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>>
>>96897286
This is naturally how I interpret most pantheons winding up. They either rebrand, join another pantheon and wear a new name, become the opposition and get branded as evil or get wiped out.
>>
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Conlang?
I use english as good guy language.
Japanese as eastern language.
Latin as ancient language.
Ancient greek as dragon language.
German as elf and dwarf language.
Russian as the bad guy language.
Chinese as the eastern bad guy language.
>>
>>96912595
based
>>
>>96912595
below pleb-tier
below peasant
this is slave-tier
>>
>>96912798
Кoнтpoлиpyй cвoй бaттхёpт.

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Looting Edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-june-30-2025

>News
The 2025 Magic Con and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>
>>96912790
Because of me. It was all me.
>>
>>96911712
Oh, don't worry - edgelord Jace will be back in 2026 and you will be begging to have Ixalan character arc Jace back.
>>
>>96912793
Based Sheldon.
>>
>>96912812
>and you will be begging to have Ixalan character arc Jace back.
big doubt
>>
>>96912130
I honestly think the 1/3 for 2 with prowess and the ability to give its self double strike is better than Firebending Student. Since haste is off of the table for both, the three toughness and double strike put it over the edge. Yes, firebending mana for free is nice, but you can get that elsewhere.

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Que Retardado Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online, but are split between the website and the discord. They have all been collected here for your convenience:
https://mega.nz/folder/70QH0BBa#Eg-blxYQKkY_C02wErnFTQ


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>>96901549
>they're thinking like a company, not some crowdfunded people on a passion project.
It was obvious to me from the moment the map was released, as it shows that no thought was given to the setting at all, but rather that it was a product focused on aesthetics to appeal to the target audience.
>>
Cutest doll
>>
>>96912697
Shit, wrong thread. Sry.
>>
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>>96912597
the TC negress isn't ugly though, and actually looks cool

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ACPA Edition

>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG that focuses on simulation gameplay and has a black trenchcoat aesthetic.

Cyberpunk RED is the fourth edition of the Cyberpunk TTRPG that is set after Cyberpunk 2020 following the Fourth Corporate War, focuses on more balanced gameplay and is more streamlined but has less content.

>Cyberpunk Rulesets (The Vault) (May not have all updated rulebooks, check official sources for updates):
bit<dot>ly/2Y1w4Md

>Resources for RED:
https://datapool2045.net/

>RED free-DLC and extra content:
https://rtalsoriangames.com/downloads/

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>>
>>96907018
>What are you expecting/hoping for - more premade adventures, more rulebooks or..?
Official, proper support for the 2070s, and not another fucking premade adventure. Less filler DLCs, I'd rather have less frequent DLC that is more consistent than a monthly thing that puts undue workload for something that isn't worthwhile. And stop with fucking ELO.
RTal is an expert at hitting when the iron is so cold it's starting to rust, the CEMK was announced in November 2022 because Edgerunners (which aired in September) was a massive success so they scrambled for it, releasing in June 2024. The 2077 book hasn't just been getting kicked down the road for years (it's hard to look up when it was announced because the phrase "2070s" shows up for the first time in May 2024 and "2077" constantly comes up because of the game), it was downgraded from being a sourcebook for the period (so presumably rules, gear, vehicles, setting info) to being a campaign set in it as of GenCon this year.
I'm sure there are people who play in the 2040s, but most people I see online have been running the 2070s using Red for years, or even the 2020s because they prefer the system to 2020's.
>>
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>>96912184
At this point I’m positive they will release 2077 sourcebook when Orion takes off to cash in on that sequel hype.
>>
>>96911958
He's offering to work on the Cyberpunk 2077 movie with Keanu and contribute writing for Cyberpunk 2077 2. He might be old but he could still have a lot of energy.

Also I'm pretty sure his RED contributions was just his 20+ years of notes because after the core rulebook the tone changed drastically (Agents of Desire was good though).
>>
>>96911428
But what of I want hands AND large guns?
>>
>>96910504
>>96912801
Large guns as in LMGs, rocket launchers, and such? I don't see why the fuck not. Go with god, my son.

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How do I write a villain who is always two steps ahead?
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>>
>>96910674
Aside from just metagaming the PC plans and justifying it by saying the villain had spies, a crystal ball, or is jus that smart, you can also set them up where they're manipulating both sides of a conflict.
Then no matter what happens, it's moving their goals forward in some way, and so they're always able to claim that the PCs did exactly what they wanted them to do.
>>
>>96911829
>Korra is a idiot
So are your players.
>the show was poorly written
So is your campaign.
>>
another one of these threads. keeping a steady 20 aren't yah
>>
>>96912036
Anon you might be surprised that people on the internet are different people.
You would be one of those players that it's way to easy to outsmart because you're too ASSuming.
>>
>>96911985
IMO he knew how to hedge his bets. A lot of it was more than luck.

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Do you prefer your barbarians as froth-at-the-mouth murder machines or honorbound but brutal warriors?
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>>96909563
We were just talking about you >>96909164
>>
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>>
>Do you prefer your barbarians as froth-at-the-mouth murder machines or honorbound but brutal warriors?

What is the difference?
>>
Elephant talk thread.
>>
Would froth-at-the-mouth murder machines work in a party?

Yu-Gi-Oh! General #584

"FUCK FLOODGATES t.Konami" Edition

Previous thread: >>96818640

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>96911072
battle step
>>
>>96910662
https://youtu.be/f-8mAnIkNhs?si=HYAn_QrAkhs5e6PS
>>
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>>96911072
Conjunctions. It's not terrible and people remember the general premise of them but at the same time many people seem to misremember them. Usually they mix up "then" and "also".
The other big one is summon response window, particularly with cards that insulate on summon like Branded Lost.
>>
>>96911953
This is the correct answer. It can be broken down into several steps that happen in an instant with little to no interaction. And there are a lot of cards that use it as cover to force their effects through without fear of handtraps.
>>
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started maining 3x Ghost Belle in Advanced, what targets should I keep an eye out for? is there anything it doesn't hit that I might think it does?

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Bandit Edition
Previous: >>96741189
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>>
anyone got wild mages who've been fucked over by their own powers?
>>
>>
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>>96911736
>>
>>96909439
>>
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>>96909439
>>96912309

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>GM runs an encounter specifically designed to curbstomp the players

Is there a right and wrong way to do this or is this inherently a bad idea? I can understand having monsters outside of the PCs' weight class destroying them, but when an encounter is specifically designed to make the PCs look like a chump?
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>>96905320
>So the assassin counter-built for all the things the PC could do?
No, it was a straight up gank.
Misdirected with hired hands (one was a succubus), sneak attack with the best poison money could get him.
>How does the assassin know what he can do?
The party had prior dealings with the temple, and had already fought with them. The party was a known, understood quality.
>Do the players have any way to find out about this and prepare for it?
You mean did? They would have to follow a line of inquiry, and the assassin themselves had not made an appearance, while being unknown except to the highest authorities.
I had planned for the assassin to attack the party and be well armed for it, but instead prepared to gank the pc. When the party finally fought him, it was really one sided. The assassin straight up ran for it, and was fought again later when the party captured the head priest and took him to the duke.
Worked pretty well in the end; the party enjoyed having a real nemesis to focus on.
>>
>>96903441
I basically ignored the rest of the thread so possibly the same idea has been given.

There are two major aspects of ttrpg. The RP and the G.

For the Game part, the goal is mostly to provide challenges that can be overcome by using the mechanics of the game intelligently and creatively. Designing an unwinnable encounter does very little, or possibly even negatively impacts, the quality of gameplay. Defining "win" is important here. Because most unwinnable encounters are actually impossible to lose (and therefore, not a challenge and not part of the game side of an RPG) since the DM will step in and roll the "cinematic" that explains why it's just a story piece.

The RP part of RPG is where I think this type of thing has value. It can be an introduction of a major NPC, it can be a motivating factor, it can help build atmosphere etc etc. But in these cases, plot armor is effectively essential. You as DM should basically make it so that player choice might affect *some* of the outcome, the outcome should always be mostly fixed and mostly aimed at continuity of a majority of the party and thus the story. "Scripted" deaths should probably even be agreed upon with the player before doing it.
I can see a very niche case wherein a TPK could be a fitting end to the campaign, but man... Probably work on some great epilogue and make sure the party knows it's fine when it happens by telegraphing something like "it's a suicide mission" etc.

Long story short. It has very little gameplay value to purposefully design curbstomps and trying to put them in front of your party. Talk to your players about lethality in the world before starting the campaign, and explain explicitly (as natives of the world would understand) what kind of stuff is going to get you killed with little hope of escape. Don't spring it on them or try to put it in front of them on purpose unless it serves an RP purpose.
>>
>>96903441
I might be boring but I usually simply say something like "you realise that this enemy is beyond everything you have ever faced since now" and then make it clear that their objective is something else like surviving, escaping or stall the enemy enough.

If it's something that I have already decided the player won't have any agency in it I simply don't give them agency in it and just describe the events. My players generally trust me to only do that is there is a big narrative reason that is going to have a payoff later (the before mentioned example where they get taken a slaves to kick off an under dark campaign). And even in these situations if they get some good ideas about things to do that would alter the situation I don't dismiss them outright.
>>
>>96912229
The rp part is where the entire situation lay.
If the players take on more than they can chew, or something bigger and nastier takes interest in the party due to circumstances in the game, it is entirely valid.
I ran a Dark Heresy game where the acolytes purposefully started a feud with the biggest hive gang in the hive, hoping to draw them out as proof of their heresy.
What they got was about 500 guns pointed at them, and no respite since the gang had everyone in the area in their pocket. Even the local priest turned them away.
What happened was a running gun battle with the party desperately fleeing thru hab tunnels and sump pipes trying to get to the upper hive. 2 of the 5 made it.
>>
>>96912177
You're stupid

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>
>feel like something is touching the back of my tongue all day
>finally sneeze
>massive tonsil stone dislodges
Man, feel so much better. Want a chain so all these biological quirks aren't a thing
>>
>>96912761
Remember to reach back with a tooth brush and remove them


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