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File: 1746363611128410.jpg (550 KB, 672x936)
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How the FUCK do you counter this?
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>>97456922
Furnace of Rath and Lightning Bolt
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>>97456922
It's fucking a 4/4, if you don't have the resources to kill it, scoop because yngmi.
>>
>>97456922
You have sex with her
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>>97456922
by flipping the counter onto your enemy for being a bad sport, obviously
>>
>>97457975
But the abimity of platinum angel says he can't lose the game.

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He is basically the antichrist.
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>>97457104
Sorry, I don't read prequels, so I don't care to know who is to blame or whatever for the HH. I'm only going by rulebook lore (and outdated editions, at that).
But what you're saying does not make him any less than the greatest political leader regardless, unless you think that internal strife invalidates the size and lifespan of the imperial project?
Surely you wouldn't say that Alexander the Great wasn't an incredible leader simply because he failed to secure a future for his imperial project beyond his untimely death?
>>
>>97457067
Why do you persist in showing everyone how mega retarded you are? You act as if you didn't make your original claim, which has been refuted. Your brain has been touched by nurgle rot.
>>
>>97368685
>a metaphor for Rome eerily resembles a fictional empire based off Rome
Huh how about that
>>
>>97349107
Unironically yes, and funny enough he did exactly what the antichrist would do, damns humanity to a endless cycle of war and death through his own hubris.

However even that being a fact, IoM is still the objectively good faction.
>>
>>97458421
>exactly what the antichrist would do, damns humanity to a endless cycle of war and death
Why would you write something so ridiculously and verifiably incorrect?
In biblical christlore, the anti-christ is expected to rule for a specified period prior to the return of the christ and the ushering in of the kingdom of god.
That's why you've got christians helping the jews prepare for the arrival of their christ (who is in-universe the anti-christ), since jew-christ/anti-christ ruling the world is necessary for anti-anti-christ to rule the world.

Gone on for far too long, its another over produced, under printed edition Board Games General

Last time on /bgg/: >>97430572

Pastebin: https://pastebin.com/h8Tz2ze8

*NEW* Survey results: https://pastebin.com/scAkFdTv

TQ:
What long standing series needs to be put out to pasture?

What series was cut down too soon?

What game has the perfect offering of expansion content?
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>>97458589
If you like Cacao I think you would like Lanterns.
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>>97458553
You’ve been shitting up threads for like the past two weeks with this. Either stop posting about it like you’ve threatened to numerous times or make a schizo image you can post instead of getting worked up when someone says they enjoy a GMT game. People don’t want to read your walls of text (as you’ve already ascertained) and it doesn’t seem like it’s good for you to be writing them
>>
>>97458770
>Caveat, Italy 43 and the mounted map are currently unboxed on my table
NTA, but maybe if trolls like you tried just ignoring things that triggered you instead of ignoring it but still shitposting the general wouldn't be so insufferable lately? Give it a shot?

>>97458632
I agree with this. I think the base game is fun for what it is, I think 3 is better than 2 for me, but I can see the appeal in two. I think it really depends the allure of the game for each person at the table. The expansions I think go away from the core ideas too much and arent really fun or interesting
>>
>>97458770
>past two weeks
Search for GMT + sex offender/pedo in the archive to see how long he's been waging this crusade while no one else cares.
>>
>>97458631
Arcs with and without the expansion are 2 completely different experiences, however I think it was smart to cut out all the shit and make a cheaper base game, since its more approachable and honestly, its fantastic.

Dont worry about the expansion, you probably couldn't play a 9 hour version of the game anyways.

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Welp, my FLG is going down in flames for the most insane reason I wouldn't even think possible
>apparently people now just play with base-sized cardboard cut-outs with names of units written on them
>there were days when you would walk in and most of the tables would be hogged by poorfags and their cardboard
>the owner is too much of a nice guy and he barely makes a profit on the store anyway so he was just happy to have people playing in there
>it all escalated during AoS tournament when fully half of the players did not own a single mini
>argument broke down between a player with fully painted army and cardboard poorfag
>it boiled down to shit flinging and name calling and the tournament had to be called off
>the owner had no other option but to ban the cardboardfags, or else he would start losing customers who actually buy stuff
>some of the cardboardfags are unironic Communists and started a smear campaign, calling him a ''classist''
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>>97454017
But even in their beloved bergsteinwitz' movies, nazis and the kkk aren't even portrayed the same other than being antagonists.
>>97454084
>american moment
case in point
>>
>>97454159
>case in point
Nope.
>>
>>97454214
Yes, cope.
>>
>>97445146
kek
>>
>>97451916
if you are worried about how blurry some scans look, if you have money, you could pay someone that can use 3d software and fix/repair there is a name for but i can remember to "resmaster" it, hell i am sure a lot of the good sculpers might use scans as base

Minotaur Edition

Previously on /slop/: >>97434369

▶ Thread Task: Post herbivores.

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.


Comment too long. Click here to view the full text.
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>>97457181
NTA, but this definitely looks like a liquid. If not piss or sweat, then I guess it's cum. Which would mean this is pedo porn.
>>
>>97458655
based
>>
>>97458594
What the fuck are you talking about?
>>
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I have made a new rentry for Image 1.5, feel free to add to the next op

https://rentry.co/hy2aoyz4
>>
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>>97455403
>Piss fetishists
obsessed much?

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what rubs me the wrong way about the D&D combat wheelchair is that i think disabled people deserve better. fantasy has so many well thought out tools, mechanisms, magical solutions for a character who's disabled to be able to adventure alongside a group of able bodied people, but all they could be bothered to do in this case was give people a poorly thought out device that doesn't fit in the setting, and also doesn't even fit within the bounds of a dungeons and dragons campaign. if I'm running a D&D game and a player brings a character along who's in a combat wheelchair, am i expected to have the minions of evil carve wheelchair accessible ramps and architecture into their temple of doom so that the wheelchair-bound character can infiltrate their operation? logistically it makes no sense and doesn't work alongside the expected flow of a dungeons and dragons campaign. this character is expected to climb mountains, trawl through jungles, forests, move over a rickety bridge over the top of a chasm filled with lava and go through deep snow while seated in a wheelchair?
they could have given a splatbook on mobility aids like beasts of burden the character can ride while still being able to use all of their abilities, flying platforms, mechanical spider legs, but all they could do was this lazy, pandering shit with no forethought in the slightest. and if you have a problem with it, people will point at YOU like you're in the wrong for disallowing it at your table.

the moral of the story is: don't play dungeons and dragons fifth edition
>>
>>97458744
You've missed the point. The D&D combat wheelchair isnt about having convincing, interesting or realistic representation of disabilities in games, it's about facilitating self-insert characters for people who have internalized their disability but want to be treated as if they are not disabled.
>>
>>97458744
This >>97458806
It's a homebrew rule, and the person who made it has an illness where they need to use a wheelchair sometimes.
The goal isn't to accurately represent the struggles of disabled people. It's to be able to treat the wheelchair as a fashion accessory. There can't be any downsides or penalties to using it, because that would imply that disabled people are less capable in some way.
Likewise, using fantastical or magical contraptions also isn't the goal, because then it no longer looks like a wheelchair and is therefore no longer the fashion accessory they wanted.

That's why the whole debate is stupid, because it's people getting upset over the most boring and nonsensical homebrew implementation of something possible, and then other people defending that homebrew because they see the criticism as hatred towards disabled people.

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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
Total Annihilation Edition
Previous Thread: >>97446705
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>>97458423
But neither of those is naruto thoughbeit
>>
>>97458511
You seem to be in the minority. I will have to read the new version to see if it's worth it, I didn't really like the original. A changelog would have been appreciated.
>>97458525
The author pretty much gave up on that, again.
>>
>>97458559
fucking flake
>>
>>97458749
To be fair, it is Naruto. It's kind of expected.
>>
>>97458749
He could just be busy with irl stuff. He was practically finished iirc

>you have six ability scores
>you don't use them except to calculate carrying capacity and jump distance, you use modifiers instead which are (score - 10)/2
>oh, but you almost never use these on their own unless you're counting the number of uses of features
>which can be negative sometimes
>don't ask
>if you want to roll, you add this other stat called your proficiency bonus
>oh, but it doesn't work the way all the others do
>anyway, that's just just if you want to roll it
>if someone wants to roll against it, they roll against your DC
>which is 8 plus your proficiency bonus plus your stat modifier

jesus christ, there is no reason for this shit to be like this. Is there really no way to crunch this down to just one number per stat?
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>>
bump
>>
>>97426103
dumbfuck
>>
>>97426103
dumbfuck
>>
>>97426103
dumbfuck
>>
>>97448692
>>97452297
>>97457600
>>97458772
You okay bud?

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Stars Without Number, Worlds Without Number, Cities Without Number, Ashes Without Number. Have you played these? Are they fun? How did one guy raise a gorillion dollars on Kickstarter to publish multiple games that are just houseruled B/X?
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>>97452608
really good sandboxing tools but i'm not playing anything that doesn't have a universal mechanic
>>
>>97458273
Do you ever mix and match the systems? How well does it work?
>>
>>97452608
AWn games I spectated always DMed by a gay americna. Like all the 6 games I saw on discord. why
>>
>>97458298
>games I spectated
Do they really...?
>>
>>97457244
i had a similar experience with the Ash Sorcerer optional class in Ashes, it's just incredibly unbalanced and feels like it wasn't playtested very thoroughly. basically breaks the entire game after like third level depending on the disciplines and arts taken. granted it is an optional class and i made the choice to allow it, so part of the blame is on me for that, but still.

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thog when?
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>>97457097
be the change you want to see in the world
also, does anyone else think that the walls in this strip are oddly tilted in comparison to the floor or is it just me? is it the aftermath of the blasphemy or just an error?
>>
>>97458654
I'd say it's intentional to try and add to the feeling of disorientation. Note that the panel that's centered on Belkar is completely normal, because he's unaffected.
>>
>>97458685
but in the second to last panel, the brick lines align with the floor even though there are three affected characters
>>
>>97458742
Yeah, cause Nale and Sabine are the main focus of the panel.

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>Player or GM
>Preferred System(s)
>Schedule/Times Available (include timezone)
>Voice or Text
>Method(s) of Play (Skype, Discord, IRC, roll20, etc)
>Tone/Theme Preferred
>Contact Info
>Other Notes
36 replies and 4 images omitted. Click here to view.
>>
Anyone find a game yet?
>>
>>97457872
Yeah I'm in the first poster's game
>>
>>97451576
The accent thing is highly subjective. I'm ESL and could perfectly understand a Scottish bloke, while the American GM couldn't.
>>
>>97458304
Sure it is subjective, but also quite real.
>>
bump

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The new year brings new resolutions, inspirations, goals, dreams and half-baked ideas.

>Why should I homebrew?
/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.

>What you should post
Ideas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.
Had to remake the thread

>Resources for the aspiring developer
>https://anydice.com/ (A fantastic resource for checking probabilities)
>https://miro.com/ (A online whiteboard with tools to help organize yourself)
>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)
>https://rolz.org/ (Impromptu playtesting at its finest)
>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
187 replies and 43 images omitted. Click here to view.
>>
thoughts on these rules for injuries and dismemberment?
>>
>>97354371
Imagination/Prospection - While intellect focuses on the reality of things, prospection focuses on how things could change.

Sensitivity - just a simple, to the point word for understanding, reading the room, reading emotions

depending on what you’re going for.
>>
>>97457619
good enough. look at necromunda’s lasting injury table if you want more inspiration but this looks fine
>>
>>97454012
>animals can always sense your aura and find it repulsive
>you can't use your cool enhanced chi powers against X (women, people from a certain bloodline, the elderly, etc.)
>Your powers are destined to skip a generation so your children will never inherit them
>share your power with someone, so when you get more powerful they do too
>you share your aura signature with someone, so people who can read auras "see" you two as identical
>power waxes and wanes with lunar cycle
>enter an uncontrollable rage/bloodlust under a certain condition (time of the month, spilling blood, when severely injured, etc.)
>constantly flooded with memories that are not your own
All I've got currently
>>
>>97458558
https://thebedrockblog.blogspot.com/2024/04/wuxia-sandbox-fiasco-tables-and-sect.html

i can't directly help you but this is one wuxia related blog that i know that has a lot of stuff you could probably mine for inspiration

What simple system is the best in your experience?

Something that can be used easily and quickly for a wide variety of settings, but not completely rules light.

Just the right amount of structure to build on top off with your players during the play.
3 replies omitted. Click here to view.
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>>97454500
Savage Worlds, with the caveat that every game you run it will feel like savage worlds.
>>
>>97454500
What's simple for me isn't simple for others.
I've had lots of people say my design style is too complex, whether it's too many character options, too many active and passive skills, too many status effects, too many attributes, too in-depth tracking individual body features of multiple characters, too many resources, too many damage type interactions (weaknesses/resistances), too many modifiers for altering weapon/armor quality and defensive damage reduction and skill damage, and in general, too much maths.

But it's just right for me, and the major appeal of this hobby is the ability to make something for yourself and what group you may have.
>>
>>97454500
D&D 1974
>>
>>97454500
Start with Mini Six Bare Bones Edition. Add things as you like from any of the mountain of other d6 games and supplements.
>>
>>97454500
GURPS lite is real simple.
The BRP SRD or whatever it is called looks pretty easy to get into too.
Both scale up as much as you like.

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How Lovecraftian can the sword and sorcery be before you establish a significant enough tonal shift that it's no longer sword and sorcery?

You have the answer to that question in your mind? Good. Now how Lovecraftian can the magic and monsters in your standard fantasy setting get before the tone actually shifts to sword and sorcery?
42 replies and 2 images omitted. Click here to view.
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>>97454792
The satanic panic never stopped. They've been doing the same shit my entire life. They just starting paying agitators to scream about the left wanting to ban titties, while also accusing them of corrupting good girls and turning them into dirty onlyfans sluts.
>>
>>97454792
>Where it gets really weird is that these counter-culture holdout gamers for some reason support the political party
It's really weird for any counter-culture holdout to support any political party.
>>
>>97452421
>How Lovecraftian can the sword and sorcery be before you establish a significant enough tonal shift that it's no longer sword and sorcery?
>You have the answer to that question in your mind? Good. Now how Lovecraftian can the magic and monsters in your standard fantasy setting get before the tone actually shifts to sword and sorcery?


I think that the dividing line isn't so much the world, magic and monsters itself, but the reaction of characters to it.
When they come across something truly strange and alien, do they lose their mind in horror or do they soldier on?
If they are pressed to fight it, do they go at it with bling animal instinct, grim determination or a "if it bleeds we can kill it" attitude?

Especially to the second question in context of ttrpgs though, I would say that basically no amount of Lovecratftian additions to the /setting/ really change the feeling of a game. If a system isn't suited to run S&S then no amount of many mawed tentacled adversaries, human leather bound tomes and forgotten alien civilizations will change that...
There are official stats and rules for pretty much every Lovecraft monster from DnD 3e onward but you'll never experience Shadow over Innsmouth in modern DnD.
It's just not the type of story these systems are meant to facilitate.
>>
>>97457141
Which Lovecraft stories feature anyone driven mad by seeing strange things? Rats in the Walls and Shadow over Innsmouth suggest their protagonists' madness is inherited. A few have their experiences dismissed as lunacy, but their accounts are entirely lucid. Maybe the secondary character in At the Mountains of Madness who saw Tekeli-li counts.
>>
>>97458504
nta, but Dagon is more or less the protagonist narrating his own spiral into madness. It feels like that one story overly shapes their interpretation of what counts as Lovecraftian.

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This thread is dedicated to all kinds of solo games, systems, tools, and campaigns.

Don't let it RIP in pieces plis - Emergency edition.

>Last Thread: >>97258193

Resources:
https://rentry.org/srpgg
https://infinityweavers.link/re-up/solo-rp-toolkit

More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/
or
https://desuarchive.org/tg/search/subject/%2Fsrpgg%2F/type/op/
59 replies and 9 images omitted. Click here to view.
>>
>>97456784
>Boss: Eh, anon? What is this form for? [Reads: Adventure List, Threads List, Characters List.]
>...
>>
Rolled 4 (1d20)

>>97457938
Rolling for CHR!
>>
>>97457949
>4
Seems about right
>>
What sort of procedures do you guys do for puzzles and traps?
>>
>>97458030
Depends on what systems I'm using. I personally relegate it to a skill roll. If you're feeling fancy, you can us LLM to generate a real puzzle to solve.


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